mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
175 lines
7.5 KiB
C#
175 lines
7.5 KiB
C#
// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-25 02:10:50.411777200 UTC
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namespace CS2Dumper.Schemas {
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// Module: rendersystemdx11.dll
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// Class count: 8
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// Enum count: 8
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public static class Rendersystemdx11Dll {
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// Alignment: 4
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// Member count: 14
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public enum RenderPrimitiveType_t : uint {
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RENDER_PRIM_POINTS = 0x0,
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RENDER_PRIM_LINES = 0x1,
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RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2,
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RENDER_PRIM_LINE_STRIP = 0x3,
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RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4,
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RENDER_PRIM_TRIANGLES = 0x5,
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RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6,
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RENDER_PRIM_TRIANGLE_STRIP = 0x7,
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RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8,
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RENDER_PRIM_INSTANCED_QUADS = 0x9,
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RENDER_PRIM_HETEROGENOUS = 0xA,
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RENDER_PRIM_COMPUTE_SHADER = 0xB,
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RENDER_PRIM_MESH_SHADER = 0xC,
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RENDER_PRIM_TYPE_COUNT = 0xD
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}
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// Alignment: 4
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// Member count: 12
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public enum RenderBufferFlags_t : uint {
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RENDER_BUFFER_USAGE_NONE = 0x0,
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RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1,
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RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2,
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RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4,
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RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8,
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RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10,
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RENDER_BUFFER_STRUCTURED_BUFFER = 0x20,
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RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
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RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200,
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RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400,
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RENDER_BUFFER_POOL_ALLOCATED = 0x800,
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RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000
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}
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// Alignment: 1
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// Member count: 3
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public enum RsCullMode_t : byte {
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RS_CULL_NONE = 0x0,
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RS_CULL_BACK = 0x1,
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RS_CULL_FRONT = 0x2
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}
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// Alignment: 1
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// Member count: 8
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public enum RsComparison_t : byte {
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RS_CMP_NEVER = 0x0,
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RS_CMP_LESS = 0x1,
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RS_CMP_EQUAL = 0x2,
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RS_CMP_LESS_EQUAL = 0x3,
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RS_CMP_GREATER = 0x4,
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RS_CMP_NOT_EQUAL = 0x5,
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RS_CMP_GREATER_EQUAL = 0x6,
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RS_CMP_ALWAYS = 0x7
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}
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// Alignment: 1
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// Member count: 2
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public enum RsFillMode_t : byte {
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RS_FILL_SOLID = 0x0,
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RS_FILL_WIREFRAME = 0x1
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}
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// Alignment: 1
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// Member count: 8
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public enum RenderMultisampleType_t : byte {
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RENDER_MULTISAMPLE_INVALID = unchecked((byte)-1),
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RENDER_MULTISAMPLE_NONE = 0x0,
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RENDER_MULTISAMPLE_2X = 0x1,
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RENDER_MULTISAMPLE_4X = 0x2,
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RENDER_MULTISAMPLE_6X = 0x3,
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RENDER_MULTISAMPLE_8X = 0x4,
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RENDER_MULTISAMPLE_16X = 0x5,
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RENDER_MULTISAMPLE_TYPE_COUNT = 0x6
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}
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// Alignment: 1
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// Member count: 4
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public enum InputLayoutVariation_t : byte {
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INPUT_LAYOUT_VARIATION_DEFAULT = 0x0,
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INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1,
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INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2,
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INPUT_LAYOUT_VARIATION_MAX = 0x3
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}
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// Alignment: 1
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// Member count: 3
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public enum RenderSlotType_t : byte {
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RENDER_SLOT_INVALID = unchecked((byte)-1),
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RENDER_SLOT_PER_VERTEX = 0x0,
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RENDER_SLOT_PER_INSTANCE = 0x1
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}
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// Parent: None
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// Field count: 4
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public static class RsDepthStencilStateDesc_t {
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public const nint m_bDepthTestEnable = 0x0; // bitfield:1
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public const nint m_bDepthWriteEnable = 0x0; // bitfield:1
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public const nint m_depthFunc = 0x1; // RsComparison_t
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public const nint m_stencilState = 0x2; // RsStencilStateDesc_t
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}
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// Parent: None
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// Field count: 1
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public static class SheetSequenceIntegerId_t {
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public const nint m_Value = 0x0; // uint32
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}
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// Parent: None
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// Field count: 11
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public static class RsBlendStateDesc_t {
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public const nint m_srcBlendBits = 0x0; // uint32
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public const nint m_destBlendBits = 0x4; // uint32
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public const nint m_srcBlendAlphaBits = 0x8; // uint32
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public const nint m_destBlendAlphaBits = 0xC; // uint32
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public const nint m_renderTargetWriteMaskBits = 0x10; // uint32
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public const nint m_blendOpBits = 0x0; // bitfield:30
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public const nint m_bAlphaToCoverageEnable = 0x0; // bitfield:1
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public const nint m_bIndependentBlendEnable = 0x0; // bitfield:1
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public const nint m_blendOpAlphaBits = 0x18; // uint32
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public const nint m_blendEnableBits = 0x1C; // uint8
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public const nint m_srgbWriteEnableBits = 0x1D; // uint8
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}
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// Parent: None
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// Field count: 4
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public static class VsInputSignatureElement_t {
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public const nint m_pName = 0x0; // char[64]
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public const nint m_pSemantic = 0x40; // char[64]
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public const nint m_pD3DSemanticName = 0x80; // char[64]
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public const nint m_nD3DSemanticIndex = 0xC0; // int32
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}
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// Parent: None
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// Field count: 7
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public static class RsRasterizerStateDesc_t {
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public const nint m_nFillMode = 0x0; // RsFillMode_t
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public const nint m_nCullMode = 0x1; // RsCullMode_t
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public const nint m_bDepthClipEnable = 0x2; // bool
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public const nint m_bMultisampleEnable = 0x3; // bool
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public const nint m_nDepthBias = 0x4; // int32
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public const nint m_flDepthBiasClamp = 0x8; // float32
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public const nint m_flSlopeScaledDepthBias = 0xC; // float32
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}
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// Parent: None
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// Field count: 11
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public static class RsStencilStateDesc_t {
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public const nint m_bStencilEnable = 0x0; // bitfield:1
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public const nint m_frontStencilFailOp = 0x0; // bitfield:3
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public const nint m_frontStencilDepthFailOp = 0x0; // bitfield:3
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public const nint m_frontStencilPassOp = 0x0; // bitfield:3
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public const nint m_frontStencilFunc = 0x0; // bitfield:3
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public const nint m_backStencilFailOp = 0x0; // bitfield:3
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public const nint m_backStencilDepthFailOp = 0x0; // bitfield:3
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public const nint m_backStencilPassOp = 0x0; // bitfield:3
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public const nint m_backStencilFunc = 0x0; // bitfield:3
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public const nint m_nStencilReadMask = 0x4; // uint8
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public const nint m_nStencilWriteMask = 0x5; // uint8
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}
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// Parent: None
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// Field count: 2
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public static class VsInputSignature_t {
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public const nint m_elems = 0x0; // CUtlVector<VsInputSignatureElement_t>
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public const nint m_depth_elems = 0x18; // CUtlVector<VsInputSignatureElement_t>
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}
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// Parent: None
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// Field count: 6
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public static class RenderInputLayoutField_t {
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public const nint m_pSemanticName = 0x0; // char[32]
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public const nint m_nSemanticIndex = 0x20; // int8
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public const nint m_nOffset = 0x28; // int16
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public const nint m_nSlot = 0x2A; // int8
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public const nint m_nSlotType = 0x2B; // RenderSlotType_t
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public const nint m_szShaderSemantic = 0x2C; // char[32]
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}
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}
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}
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