cs2-dumper/output/win/scenesystem.dll.cs

108 lines
3.7 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2024-03-29 21:05:10.402645100 UTC
namespace CS2Dumper.Schemas {
// Module: scenesystem.dll
// Classes count: 9
// Enums count: 1
public static class Scenesystem {
// Alignment: 1
// Members count: 4
public enum DisableShadows_t : byte {
kDisableShadows_None = 0x0,
kDisableShadows_All = 0x1,
kDisableShadows_Baked = 0x2,
kDisableShadows_Realtime = 0x3
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSEndFrameViewInfo {
public const nint m_nViewId = 0x0; // uint64
public const nint m_ViewName = 0x8; // CUtlString
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_EndFrame {
public const nint m_Views = 0x0; // CUtlVector<CSSDSEndFrameViewInfo>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class SceneViewId_t {
public const nint m_nViewId = 0x0; // uint64
public const nint m_nFrameCount = 0x8; // uint64
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_ViewRender {
public const nint m_viewId = 0x0; // SceneViewId_t
public const nint m_ViewName = 0x10; // CUtlString
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_LayerBase {
public const nint m_viewId = 0x0; // SceneViewId_t
public const nint m_ViewName = 0x10; // CUtlString
public const nint m_nLayerIndex = 0x18; // int32
public const nint m_nLayerId = 0x20; // uint64
public const nint m_LayerName = 0x28; // CUtlString
public const nint m_displayText = 0x30; // CUtlString
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_ViewTarget {
public const nint m_Name = 0x0; // CUtlString
public const nint m_TextureId = 0x8; // uint64
public const nint m_nWidth = 0x10; // int32
public const nint m_nHeight = 0x14; // int32
public const nint m_nRequestedWidth = 0x18; // int32
public const nint m_nRequestedHeight = 0x1C; // int32
public const nint m_nNumMipLevels = 0x20; // int32
public const nint m_nDepth = 0x24; // int32
public const nint m_nMultisampleNumSamples = 0x28; // int32
public const nint m_nFormat = 0x2C; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_ViewTargetList {
public const nint m_viewId = 0x0; // SceneViewId_t
public const nint m_ViewName = 0x10; // CUtlString
public const nint m_Targets = 0x18; // CUtlVector<CSSDSMsg_ViewTarget>
}
// Parent: CSSDSMsg_LayerBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_PreLayer {
}
// Parent: CSSDSMsg_LayerBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_PostLayer {
}
}
}