cs2-dumper/output/win/interfaces.rs

247 lines
10 KiB
Rust

// Generated using https://github.com/a2x/cs2-dumper
// 2024-03-29 21:05:10.402645100 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
pub mod interfaces {
// Module: animationsystem.dll
pub mod animationsystem {
pub const AnimationSystemUtils_001: usize = 0x72E80;
pub const AnimationSystem_001: usize = 0x6DA00;
}
// Module: client.dll
pub mod client {
pub const ClientToolsInfo_001: usize = 0x732F00;
pub const EmptyWorldService001_Client: usize = 0x480850;
pub const GameClientExports001: usize = 0x732F10;
pub const LegacyGameUI001: usize = 0x8AEE40;
pub const Source2Client002: usize = 0x732F20;
pub const Source2ClientConfig001: usize = 0x46BA90;
pub const Source2ClientPrediction001: usize = 0x7AF990;
pub const Source2ClientUI001: usize = 0x89E460;
}
// Module: engine2.dll
pub mod engine2 {
pub const BenchmarkService001: usize = 0x177230;
pub const BugService001: usize = 0x178A90;
pub const ClientServerEngineLoopService_001: usize = 0x1EAE60;
pub const EngineGameUI001: usize = 0x121E70;
pub const EngineServiceMgr001: usize = 0x1DBC10;
pub const GameEventSystemClientV001: usize = 0x1E02B0;
pub const GameEventSystemServerV001: usize = 0x1E02C0;
pub const GameResourceServiceClientV001: usize = 0x17FC50;
pub const GameResourceServiceServerV001: usize = 0x17FC60;
pub const GameUIService_001: usize = 0x182600;
pub const HostStateMgr001: usize = 0x1E4D10;
pub const INETSUPPORT_001: usize = 0xF0DE0;
pub const InputService_001: usize = 0x188120;
pub const KeyValueCache001: usize = 0x1E7530;
pub const MapListService_001: usize = 0x19B050;
pub const NetworkClientService_001: usize = 0x1A2210;
pub const NetworkP2PService_001: usize = 0x1A8F50;
pub const NetworkServerService_001: usize = 0x1AD4C0;
pub const NetworkService_001: usize = 0x1B26E0;
pub const RenderService_001: usize = 0x1B2BD0;
pub const ScreenshotService001: usize = 0x1B5590;
pub const SimpleEngineLoopService_001: usize = 0x1F7050;
pub const SoundService_001: usize = 0x1B9B90;
pub const Source2EngineToClient001: usize = 0x61A90;
pub const Source2EngineToClientStringTable001: usize = 0x8AB70;
pub const Source2EngineToServer001: usize = 0x92140;
pub const Source2EngineToServerStringTable001: usize = 0xA9830;
pub const SplitScreenService_001: usize = 0x1C0430;
pub const StatsService_001: usize = 0x1C3110;
pub const ToolService_001: usize = 0x1C7D60;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x122AE0;
pub const VProfService_001: usize = 0x1C90E0;
}
// Module: filesystem_stdio.dll
pub mod filesystem_stdio {
pub const VAsyncFileSystem2_001: usize = 0x67960;
pub const VFileSystem017: usize = 0x67950;
}
// Module: host.dll
pub mod host {
pub const DebugDrawQueueManager001: usize = 0x11AE0;
pub const GameModelInfo001: usize = 0x12090;
pub const GameSystem2HostHook: usize = 0x12170;
pub const HostUtils001: usize = 0x12920;
pub const PredictionDiffManager001: usize = 0x17340;
pub const SaveRestoreDataVersion001: usize = 0x19060;
pub const SinglePlayerSharedMemory001: usize = 0x19070;
pub const Source2Host001: usize = 0x193F0;
}
// Module: imemanager.dll
pub mod imemanager {
pub const IMEManager001: usize = 0xC470;
}
// Module: inputsystem.dll
pub mod inputsystem {
pub const InputStackSystemVersion001: usize = 0x1850;
pub const InputSystemVersion001: usize = 0x2A40;
}
// Module: localize.dll
pub mod localize {
pub const Localize_001: usize = 0x3830;
}
// Module: matchmaking.dll
pub mod matchmaking {
pub const GameTypes001: usize = 0x53800;
pub const MATCHFRAMEWORK_001: usize = 0x105690;
}
// Module: materialsystem2.dll
pub mod materialsystem2 {
pub const FontManager_001: usize = 0x37A80;
pub const MaterialUtils_001: usize = 0x4DB40;
pub const PostProcessingSystem_001: usize = 0x42A80;
pub const TextLayout_001: usize = 0x4A200;
pub const VMaterialSystem2_001: usize = 0x25F80;
}
// Module: meshsystem.dll
pub mod meshsystem {
pub const MeshSystem001: usize = 0x7440;
}
// Module: navsystem.dll
pub mod navsystem {
pub const NavSystem001: usize = 0x8E30;
}
// Module: networksystem.dll
pub mod networksystem {
pub const FlattenedSerializersVersion001: usize = 0x7EF90;
pub const NetworkMessagesVersion001: usize = 0x9FC90;
pub const NetworkSystemVersion001: usize = 0xBFA00;
pub const SerializedEntitiesVersion001: usize = 0xD6930;
}
// Module: panorama.dll
pub mod panorama {
pub const PanoramaUIEngine001: usize = 0x5D960;
}
// Module: panorama_text_pango.dll
pub mod panorama_text_pango {
pub const PanoramaTextServices001: usize = 0x4CBE0;
}
// Module: panoramauiclient.dll
pub mod panoramauiclient {
pub const PanoramaUIClient001: usize = 0x12010;
}
// Module: particles.dll
pub mod particles {
pub const ParticleSystemMgr003: usize = 0x591D0;
}
// Module: pulse_system.dll
pub mod pulse_system {
pub const IPulseSystem_001: usize = 0x44C0;
}
// Module: rendersystemdx11.dll
pub mod rendersystemdx11 {
pub const RenderDeviceMgr001: usize = 0x4C7D0;
pub const RenderUtils_001: usize = 0x55150;
pub const VRenderDeviceMgrBackdoor001: usize = 0x4C7E0;
}
// Module: resourcesystem.dll
pub mod resourcesystem {
pub const ResourceSystem013: usize = 0x10920;
}
// Module: scenefilecache.dll
pub mod scenefilecache {
pub const ResponseRulesCache001: usize = 0x31A0;
pub const SceneFileCache002: usize = 0x6A60;
}
// Module: scenesystem.dll
pub mod scenesystem {
pub const RenderingPipelines_001: usize = 0x86480;
pub const SceneSystem_002: usize = 0xBD200;
pub const SceneUtils_001: usize = 0x12FCF0;
}
// Module: schemasystem.dll
pub mod schemasystem {
pub const SchemaSystem_001: usize = 0xAA50;
}
// Module: server.dll
pub mod server {
pub const EmptyWorldService001_Server: usize = 0x572840;
pub const EntitySubclassUtilsV001: usize = 0x2AF7A0;
pub const NavGameTest001: usize = 0xA46F10;
pub const ServerToolsInfo_001: usize = 0x8322D0;
pub const Source2GameClients001: usize = 0x8322E0;
pub const Source2GameDirector001: usize = 0x11EAB0;
pub const Source2GameEntities001: usize = 0x8322F0;
pub const Source2Server001: usize = 0x832300;
pub const Source2ServerConfig001: usize = 0x566BC0;
pub const customnavsystem001: usize = 0x22C660;
}
// Module: soundsystem.dll
pub mod soundsystem {
pub const SoundOpSystem001: usize = 0x16A640;
pub const SoundOpSystemEdit001: usize = 0x96A50;
pub const SoundSystem001: usize = 0x48320;
pub const VMixEditTool001: usize = 0x75C30;
}
// Module: steamaudio.dll
pub mod steamaudio {
pub const SteamAudio001: usize = 0x5AA70;
}
// Module: steamclient64.dll
pub mod steamclient64 {
pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x8621C0;
pub const IVALIDATE001: usize = 0x866250;
pub const SteamClient006: usize = 0x663700;
pub const SteamClient007: usize = 0x663710;
pub const SteamClient008: usize = 0x663720;
pub const SteamClient009: usize = 0x663730;
pub const SteamClient010: usize = 0x663740;
pub const SteamClient011: usize = 0x663750;
pub const SteamClient012: usize = 0x663760;
pub const SteamClient013: usize = 0x663770;
pub const SteamClient014: usize = 0x663780;
pub const SteamClient015: usize = 0x663790;
pub const SteamClient016: usize = 0x6637A0;
pub const SteamClient017: usize = 0x6637B0;
pub const SteamClient018: usize = 0x6637C0;
pub const SteamClient019: usize = 0x6637D0;
pub const SteamClient020: usize = 0x6637E0;
pub const SteamClient021: usize = 0x6637F0;
pub const p2pvoice002: usize = 0xD9FD0;
pub const p2pvoicesingleton002: usize = 0xD6A30;
}
// Module: tier0.dll
pub mod tier0 {
pub const TestScriptMgr001: usize = 0x140790;
pub const VEngineCvar007: usize = 0x63290;
pub const VProcessUtils002: usize = 0x131C70;
pub const VStringTokenSystem001: usize = 0x190600;
}
// Module: v8system.dll
pub mod v8system {
pub const Source2V8System001: usize = 0x1950;
}
// Module: valve_avi.dll
pub mod valve_avi {
pub const VAvi001: usize = 0x2F90;
}
// Module: valve_wmf.dll
pub mod valve_wmf {
pub const VMediaFoundation001: usize = 0x12D0;
}
// Module: vphysics2.dll
pub mod vphysics2 {
pub const VPhysics2_Handle_Interface_001: usize = 0x5BCB0;
pub const VPhysics2_Interface_001: usize = 0x57130;
}
// Module: vscript.dll
pub mod vscript {
pub const VScriptManager010: usize = 0x32000;
}
// Module: vstdlib_s64.dll
pub mod vstdlib_s64 {
pub const IVALIDATE001: usize = 0x25120;
pub const VEngineCvar002: usize = 0x5760;
}
// Module: worldrenderer.dll
pub mod worldrenderer {
pub const WorldRendererMgr001: usize = 0x205E0;
}
}
}