Files
cs2-dumper/output/rendersystemdx11_dll.json
2025-09-03 19:48:53 -04:00

117 lines
3.4 KiB
JSON

{
"rendersystemdx11.dll": {
"classes": {
"RenderInputLayoutField_t": {
"fields": {
"m_nOffset": 40,
"m_nSemanticIndex": 32,
"m_nSlot": 42,
"m_nSlotType": 43,
"m_pSemanticName": 0,
"m_szShaderSemantic": 44
},
"metadata": [],
"parent": null
},
"SheetSequenceIntegerId_t": {
"fields": {
"m_Value": 0
},
"metadata": [],
"parent": null
},
"VsInputSignatureElement_t": {
"fields": {
"m_nD3DSemanticIndex": 192,
"m_pD3DSemanticName": 128,
"m_pName": 0,
"m_pSemantic": 64
},
"metadata": [],
"parent": null
},
"VsInputSignature_t": {
"fields": {
"m_depth_elems": 24,
"m_elems": 0
},
"metadata": [],
"parent": null
}
},
"enums": {
"InputLayoutVariation_t": {
"alignment": 1,
"members": {
"INPUT_LAYOUT_VARIATION_DEFAULT": 0,
"INPUT_LAYOUT_VARIATION_MAX": 3,
"INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID": 1,
"INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID": 2
},
"type": "uint8"
},
"RenderBufferFlags_t": {
"alignment": 4,
"members": {
"RENDER_BUFFER_ACCELERATION_STRUCTURE": 512,
"RENDER_BUFFER_BYTEADDRESS_BUFFER": 16,
"RENDER_BUFFER_PER_FRAME_WRITE_ONCE": 2048,
"RENDER_BUFFER_POOL_ALLOCATED": 4096,
"RENDER_BUFFER_SHADER_BINDING_TABLE": 1024,
"RENDER_BUFFER_STRUCTURED_BUFFER": 32,
"RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS": 256,
"RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING": 8192,
"RENDER_BUFFER_USAGE_INDEX_BUFFER": 2,
"RENDER_BUFFER_USAGE_NONE": 0,
"RENDER_BUFFER_USAGE_SHADER_RESOURCE": 4,
"RENDER_BUFFER_USAGE_UNORDERED_ACCESS": 8,
"RENDER_BUFFER_USAGE_VERTEX_BUFFER": 1
},
"type": "uint32"
},
"RenderMultisampleType_t": {
"alignment": 1,
"members": {
"RENDER_MULTISAMPLE_16X": 5,
"RENDER_MULTISAMPLE_2X": 1,
"RENDER_MULTISAMPLE_4X": 2,
"RENDER_MULTISAMPLE_6X": 3,
"RENDER_MULTISAMPLE_8X": 4,
"RENDER_MULTISAMPLE_INVALID": -1,
"RENDER_MULTISAMPLE_NONE": 0,
"RENDER_MULTISAMPLE_TYPE_COUNT": 6
},
"type": "uint8"
},
"RenderPrimitiveType_t": {
"alignment": 4,
"members": {
"RENDER_PRIM_COMPUTE_SHADER": 11,
"RENDER_PRIM_HETEROGENOUS": 10,
"RENDER_PRIM_INSTANCED_QUADS": 9,
"RENDER_PRIM_LINES": 1,
"RENDER_PRIM_LINES_WITH_ADJACENCY": 2,
"RENDER_PRIM_LINE_STRIP": 3,
"RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY": 4,
"RENDER_PRIM_MESH_SHADER": 12,
"RENDER_PRIM_POINTS": 0,
"RENDER_PRIM_TRIANGLES": 5,
"RENDER_PRIM_TRIANGLES_WITH_ADJACENCY": 6,
"RENDER_PRIM_TRIANGLE_STRIP": 7,
"RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY": 8,
"RENDER_PRIM_TYPE_COUNT": 13
},
"type": "uint32"
},
"RenderSlotType_t": {
"alignment": 1,
"members": {
"RENDER_SLOT_INVALID": -1,
"RENDER_SLOT_PER_INSTANCE": 1,
"RENDER_SLOT_PER_VERTEX": 0
},
"type": "uint8"
}
}
}
}