cs2-dumper/output/offsets.cs

48 lines
2.1 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-09 23:28:33.765194600 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1930C50;
public const nint dwEntityList = 0x18C7F98;
public const nint dwGameEntitySystem = 0x19E5700;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
public const nint dwGameRules = 0x1924EF0;
public const nint dwGlobalVars = 0x172EEE0;
public const nint dwGlowManager = 0x1925310;
public const nint dwLocalPlayerController = 0x19176A8;
public const nint dwLocalPlayerPawn = 0x173B568;
public const nint dwPlantedC4 = 0x192E0E8;
public const nint dwPrediction = 0x173B430;
public const nint dwSensitivity = 0x1925C38;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1935FE0;
public const nint dwViewMatrix = 0x1929430;
public const nint dwViewRender = 0x1929C30;
public const nint dwWeaponC4 = 0x18CB3F0;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x516734;
public const nint dwEngineViewData = 0x5CB8CC;
public const nint dwNetworkGameClient = 0x515AD8;
public const nint dwNetworkGameClient_deltaTick = 0x258;
public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
public const nint dwNetworkGameClient_getMaxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x240;
public const nint dwSoundService = 0x5CB830;
public const nint dwWindowHeight = 0x5CF1FC;
public const nint dwWindowWidth = 0x5CF1F8;
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint dwInputSystem = 0x377C0;
}
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint dwGameTypes = 0x1D2290;
public const nint dwGameTypes_mapName = 0x1D23B0;
}
}