Files
cs2-dumper/output/rendersystemdx11_dll.rs
2025-10-16 07:15:34 +03:00

93 lines
4.5 KiB
Rust

// Generated using https://github.com/a2x/cs2-dumper
// 2025-10-16 04:15:22.003365600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
pub mod cs2_dumper {
pub mod schemas {
// Module: rendersystemdx11.dll
// Class count: 8
// Enum count: 3
pub mod rendersystemdx11_dll {
// Parent: None
// Field count: 4
pub mod RsDepthStencilStateDesc_t {
pub const m_bDepthTestEnable: usize = 0x0; // bitfield:1
pub const m_bDepthWriteEnable: usize = 0x0; // bitfield:1
pub const m_depthFunc: usize = 0x1; // RsComparison_t
pub const m_stencilState: usize = 0x2; // RsStencilStateDesc_t
}
// Parent: None
// Field count: 1
pub mod SheetSequenceIntegerId_t {
pub const m_Value: usize = 0x0; // uint32
}
// Parent: None
// Field count: 11
pub mod RsBlendStateDesc_t {
pub const m_srcBlendBits: usize = 0x0; // uint32
pub const m_destBlendBits: usize = 0x4; // uint32
pub const m_srcBlendAlphaBits: usize = 0x8; // uint32
pub const m_destBlendAlphaBits: usize = 0xC; // uint32
pub const m_renderTargetWriteMaskBits: usize = 0x10; // uint32
pub const m_blendOpBits: usize = 0x0; // bitfield:30
pub const m_bAlphaToCoverageEnable: usize = 0x0; // bitfield:1
pub const m_bIndependentBlendEnable: usize = 0x0; // bitfield:1
pub const m_blendOpAlphaBits: usize = 0x18; // uint32
pub const m_blendEnableBits: usize = 0x1C; // uint8
pub const m_srgbWriteEnableBits: usize = 0x1D; // uint8
}
// Parent: None
// Field count: 4
pub mod VsInputSignatureElement_t {
pub const m_pName: usize = 0x0; // char[64]
pub const m_pSemantic: usize = 0x40; // char[64]
pub const m_pD3DSemanticName: usize = 0x80; // char[64]
pub const m_nD3DSemanticIndex: usize = 0xC0; // int32
}
// Parent: None
// Field count: 7
pub mod RsRasterizerStateDesc_t {
pub const m_nFillMode: usize = 0x0; // RsFillMode_t
pub const m_nCullMode: usize = 0x1; // RsCullMode_t
pub const m_bDepthClipEnable: usize = 0x2; // bool
pub const m_bMultisampleEnable: usize = 0x3; // bool
pub const m_nDepthBias: usize = 0x4; // int32
pub const m_flDepthBiasClamp: usize = 0x8; // float32
pub const m_flSlopeScaledDepthBias: usize = 0xC; // float32
}
// Parent: None
// Field count: 11
pub mod RsStencilStateDesc_t {
pub const m_bStencilEnable: usize = 0x0; // bitfield:1
pub const m_frontStencilFailOp: usize = 0x0; // bitfield:3
pub const m_frontStencilDepthFailOp: usize = 0x0; // bitfield:3
pub const m_frontStencilPassOp: usize = 0x0; // bitfield:3
pub const m_frontStencilFunc: usize = 0x0; // bitfield:3
pub const m_backStencilFailOp: usize = 0x0; // bitfield:3
pub const m_backStencilDepthFailOp: usize = 0x0; // bitfield:3
pub const m_backStencilPassOp: usize = 0x0; // bitfield:3
pub const m_backStencilFunc: usize = 0x0; // bitfield:3
pub const m_nStencilReadMask: usize = 0x4; // uint8
pub const m_nStencilWriteMask: usize = 0x5; // uint8
}
// Parent: None
// Field count: 2
pub mod VsInputSignature_t {
pub const m_elems: usize = 0x0; // CUtlVector<VsInputSignatureElement_t>
pub const m_depth_elems: usize = 0x18; // CUtlVector<VsInputSignatureElement_t>
}
// Parent: None
// Field count: 6
pub mod RenderInputLayoutField_t {
pub const m_pSemanticName: usize = 0x0; // char[32]
pub const m_nSemanticIndex: usize = 0x20; // int8
pub const m_nOffset: usize = 0x28; // int16
pub const m_nSlot: usize = 0x2A; // int8
pub const m_nSlotType: usize = 0x2B; // RenderSlotType_t
pub const m_szShaderSemantic: usize = 0x2C; // char[32]
}
}
}
}