cs2-dumper/output/offsets.cs
2025-07-08 10:09:54 +05:00

54 lines
2.3 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2025-07-08 05:06:56.461788900 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A77110;
public const nint dwEntityList = 0x1A044E0;
public const nint dwGameEntitySystem = 0x1B27C08;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1A68B48;
public const nint dwGlobalVars = 0x184BEB0;
public const nint dwGlowManager = 0x1A68298;
public const nint dwLocalPlayerController = 0x1A52D20;
public const nint dwLocalPlayerPawn = 0x18580D0;
public const nint dwPlantedC4 = 0x1A71C40;
public const nint dwPrediction = 0x1857F50;
public const nint dwSensitivity = 0x1A69868;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A774E0;
public const nint dwViewMatrix = 0x1A6D280;
public const nint dwViewRender = 0x1A6DB90;
public const nint dwWeaponC4 = 0x1A06570;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x540BE4;
public const nint dwNetworkGameClient = 0x53FCE0;
public const nint dwNetworkGameClient_clientTickCount = 0x368;
public const nint dwNetworkGameClient_deltaTick = 0x27C;
public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
public const nint dwNetworkGameClient_localPlayer = 0xF0;
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x62359C;
public const nint dwWindowWidth = 0x623598;
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint dwInputSystem = 0x387E0;
}
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint dwGameTypes = 0x1A52E0;
public const nint dwGameTypes_mapName = 0x120;
}
// Module: soundsystem.dll
public static class SoundsystemDll {
public const nint dwSoundSystem = 0x3A15F0;
public const nint dwSoundSystem_engineViewData = 0x7C;
}
}