cs2-dumper/output/server.dll.hpp

10973 lines
614 KiB
C++

// Generated using https://github.com/a2x/cs2-dumper
// 2024-08-14 22:21:27.556884700 UTC
#pragma once
#include <cstddef>
namespace cs2_dumper {
namespace schemas {
// Module: server.dll
// Classes count: 651
// Enums count: 131
namespace server_dll {
// Alignment: 4
// Members count: 3
enum class PropDoorRotatingOpenDirection_e : uint32_t {
DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0,
DOOR_ROTATING_OPEN_FORWARD = 0x1,
DOOR_ROTATING_OPEN_BACKWARD = 0x2
};
// Alignment: 4
// Members count: 2
enum class SceneOnPlayerDeath_t : uint32_t {
SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
SCENE_ONPLAYERDEATH_CANCEL = 0x1
};
// Alignment: 4
// Members count: 3
enum class LessonPanelLayoutFileTypes_t : uint32_t {
LAYOUT_HAND_DEFAULT = 0x0,
LAYOUT_WORLD_DEFAULT = 0x1,
LAYOUT_CUSTOM = 0x2
};
// Alignment: 4
// Members count: 5
enum class TimelineCompression_t : uint32_t {
TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4
};
// Alignment: 4
// Members count: 3
enum class SubclassVDataChangeType_t : uint32_t {
SUBCLASS_VDATA_CREATED = 0x0,
SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1,
SUBCLASS_VDATA_RELOADED = 0x2
};
// Alignment: 4
// Members count: 3
enum class C4LightEffect_t : uint32_t {
eLightEffectNone = 0x0,
eLightEffectDropped = 0x1,
eLightEffectThirdPersonHeld = 0x2
};
// Alignment: 4
// Members count: 5
enum class StanceType_t : uint32_t {
STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF,
STANCE_DEFAULT = 0x0,
STANCE_CROUCHING = 0x1,
STANCE_PRONE = 0x2,
NUM_STANCES = 0x3
};
// Alignment: 4
// Members count: 3
enum class Explosions : uint32_t {
expRandom = 0x0,
expDirected = 0x1,
expUsePrecise = 0x2
};
// Alignment: 4
// Members count: 10
enum class PreviewCharacterMode : uint32_t {
DIORAMA = 0x0,
MAIN_MENU = 0x1,
BUY_MENU = 0x2,
TEAM_SELECT = 0x3,
END_OF_MATCH = 0x4,
INVENTORY_INSPECT = 0x5,
WALKING = 0x6,
TEAM_INTRO = 0x7,
WINGMAN_INTRO = 0x8,
BANNER = 0x9
};
// Alignment: 4
// Members count: 3
enum class ObserverInterpState_t : uint32_t {
OBSERVER_INTERP_NONE = 0x0,
OBSERVER_INTERP_TRAVELING = 0x1,
OBSERVER_INTERP_SETTLING = 0x2
};
// Alignment: 4
// Members count: 3
enum class WorldTextPanelOrientation_t : uint32_t {
WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2
};
// Alignment: 4
// Members count: 3
enum class WorldTextPanelHorizontalAlign_t : uint32_t {
WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2
};
// Alignment: 1
// Members count: 3
enum class SequenceFinishNotifyState_t : uint8_t {
eDoNotNotify = 0x0,
eNotifyWhenFinished = 0x1,
eNotifyTriggered = 0x2
};
// Alignment: 4
// Members count: 3
enum class SoundEventStartType_t : uint32_t {
SOUNDEVENT_START_PLAYER = 0x0,
SOUNDEVENT_START_WORLD = 0x1,
SOUNDEVENT_START_ENTITY = 0x2
};
// Alignment: 4
// Members count: 4
enum class TrainOrientationType_t : uint32_t {
TrainOrientation_Fixed = 0x0,
TrainOrientation_AtPathTracks = 0x1,
TrainOrientation_LinearBlend = 0x2,
TrainOrientation_EaseInEaseOut = 0x3
};
// Alignment: 4
// Members count: 7
enum class CSWeaponCategory : uint32_t {
WEAPONCATEGORY_OTHER = 0x0,
WEAPONCATEGORY_MELEE = 0x1,
WEAPONCATEGORY_SECONDARY = 0x2,
WEAPONCATEGORY_SMG = 0x3,
WEAPONCATEGORY_RIFLE = 0x4,
WEAPONCATEGORY_HEAVY = 0x5,
WEAPONCATEGORY_COUNT = 0x6
};
// Alignment: 1
// Members count: 3
enum class BeginDeathLifeStateTransition_t : uint8_t {
NO_CHANGE_IN_LIFESTATE = 0x0,
TRANSITION_TO_LIFESTATE_DYING = 0x1,
TRANSITION_TO_LIFESTATE_DEAD = 0x2
};
// Alignment: 2
// Members count: 12
enum class SoundTypes_t : uint16_t {
SOUND_NONE = 0x0,
SOUND_COMBAT = 0x1,
SOUND_PLAYER = 0x2,
SOUND_DANGER = 0x3,
SOUND_BULLET_IMPACT = 0x4,
SOUND_THUMPER = 0x5,
SOUND_PHYSICS_DANGER = 0x6,
SOUND_MOVE_AWAY = 0x7,
SOUND_PLAYER_VEHICLE = 0x8,
SOUND_GLASS_BREAK = 0x9,
SOUND_PHYSICS_OBJECT = 0xA,
NUM_AI_SOUND_TYPES = 0xB
};
// Alignment: 4
// Members count: 24
enum class PlayerAnimEvent_t : uint32_t {
PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0,
PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1,
PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2,
PLAYERANIMEVENT_THROW_GRENADE = 0x3,
PLAYERANIMEVENT_JUMP = 0x4,
PLAYERANIMEVENT_RELOAD = 0x5,
PLAYERANIMEVENT_CLEAR_FIRING = 0x6,
PLAYERANIMEVENT_DEPLOY = 0x7,
PLAYERANIMEVENT_SILENCER_STATE = 0x8,
PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9,
PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA,
PLAYERANIMEVENT_CATCH_WEAPON = 0xB,
PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC,
PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD,
PLAYERANIMEVENT_HAULBACK = 0xE,
PLAYERANIMEVENT_IDLE = 0xF,
PLAYERANIMEVENT_STRIKE_HIT = 0x10,
PLAYERANIMEVENT_STRIKE_MISS = 0x11,
PLAYERANIMEVENT_BACKSTAB = 0x12,
PLAYERANIMEVENT_DRYFIRE = 0x13,
PLAYERANIMEVENT_FIDGET = 0x14,
PLAYERANIMEVENT_RELEASE = 0x15,
PLAYERANIMEVENT_TAUNT = 0x16,
PLAYERANIMEVENT_COUNT = 0x17
};
// Alignment: 1
// Members count: 9
enum class ItemFlagTypes_t : uint8_t {
ITEM_FLAG_NONE = 0x0,
ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1,
ITEM_FLAG_NOAUTORELOAD = 0x2,
ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4,
ITEM_FLAG_LIMITINWORLD = 0x8,
ITEM_FLAG_EXHAUSTIBLE = 0x10,
ITEM_FLAG_DOHITLOCATIONDMG = 0x20,
ITEM_FLAG_NOAMMOPICKUPS = 0x40,
ITEM_FLAG_NOITEMPICKUP = 0x80
};
// Alignment: 1
// Members count: 2
enum class ShatterPanelMode : uint8_t {
SHATTER_GLASS = 0x0,
SHATTER_DRYWALL = 0x1
};
// Alignment: 1
// Members count: 10
enum class SurroundingBoundsType_t : uint8_t {
USE_OBB_COLLISION_BOUNDS = 0x0,
USE_BEST_COLLISION_BOUNDS = 0x1,
USE_HITBOXES = 0x2,
USE_SPECIFIED_BOUNDS = 0x3,
USE_GAME_CODE = 0x4,
USE_ROTATION_EXPANDED_BOUNDS = 0x5,
USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8,
SURROUNDING_TYPE_BIT_COUNT = 0x3
};
// Alignment: 4
// Members count: 5
enum class LifeState_t : uint32_t {
LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4
};
// Alignment: 4
// Members count: 5
enum class NPCFollowFormation_t : uint32_t {
Default = 0xFFFFFFFFFFFFFFFF,
CloseCircle = 0x0,
WideCircle = 0x1,
MediumCircle = 0x5,
Sidekick = 0x6
};
// Alignment: 4
// Members count: 3
enum class CSWeaponMode : uint32_t {
Primary_Mode = 0x0,
Secondary_Mode = 0x1,
WeaponMode_MAX = 0x2
};
// Alignment: 1
// Members count: 3
enum class OnFrame : uint8_t {
ONFRAME_UNKNOWN = 0x0,
ONFRAME_TRUE = 0x1,
ONFRAME_FALSE = 0x2
};
// Alignment: 4
// Members count: 12
enum class Materials : uint32_t {
matGlass = 0x0,
matWood = 0x1,
matMetal = 0x2,
matFlesh = 0x3,
matCinderBlock = 0x4,
matCeilingTile = 0x5,
matComputer = 0x6,
matUnbreakableGlass = 0x7,
matRocks = 0x8,
matWeb = 0x9,
matNone = 0xA,
matLastMaterial = 0xB
};
// Alignment: 4
// Members count: 9
enum class BloodType : uint32_t {
None = 0xFFFFFFFFFFFFFFFF,
ColorRed = 0x0,
ColorYellow = 0x1,
ColorGreen = 0x2,
ColorRedLVL2 = 0x3,
ColorRedLVL3 = 0x4,
ColorRedLVL4 = 0x5,
ColorRedLVL5 = 0x6,
ColorRedLVL6 = 0x7
};
// Alignment: 4
// Members count: 6
enum class ScriptedMoveTo_t : uint32_t {
eWait = 0x0,
eMoveWithGait = 0x3,
eTeleport = 0x4,
eWaitFacing = 0x5,
eObsoleteBackCompat1 = 0x1,
eObsoleteBackCompat2 = 0x2
};
// Alignment: 4
// Members count: 5
enum class AnimLoopMode_t : uint32_t {
ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF,
ANIM_LOOP_MODE_NOT_LOOPING = 0x0,
ANIM_LOOP_MODE_LOOPING = 0x1,
ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2,
ANIM_LOOP_MODE_COUNT = 0x3
};
// Alignment: 2
// Members count: 9
enum class SoundFlags_t : uint16_t {
SOUND_FLAGS_NONE = 0x0,
SOUND_FLAG_GUNFIRE = 0x1,
SOUND_FLAG_COMBINE_ONLY = 0x2,
SOUND_FLAG_REACT_TO_SOURCE = 0x4,
SOUND_FLAG_EXPLOSION = 0x8,
SOUND_FLAG_EXCLUDE_COMBINE = 0x10,
SOUND_FLAG_DANGER_APPROACH = 0x20,
SOUND_FLAG_ALLIES_ONLY = 0x40,
SOUND_FLAG_PANIC_NPCS = 0x80
};
// Alignment: 4
// Members count: 10
enum class Class_T : uint32_t {
CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
CLASS_BOMB = 0x3,
CLASS_FOOT_CONTACT_SHADOW = 0x4,
CLASS_WEAPON = 0x5,
CLASS_WATER_SPLASHER = 0x6,
CLASS_WEAPON_VIEWMODEL = 0x7,
CLASS_DOOR = 0x8,
NUM_CLASSIFY_CLASSES = 0x9
};
// Alignment: 4
// Members count: 2
enum class filter_t : uint32_t {
FILTER_AND = 0x0,
FILTER_OR = 0x1
};
// Alignment: 4
// Members count: 3
enum class CSWeaponSilencerType : uint32_t {
WEAPONSILENCER_NONE = 0x0,
WEAPONSILENCER_DETACHABLE = 0x1,
WEAPONSILENCER_INTEGRATED = 0x2
};
// Alignment: 4
// Members count: 17
enum class BaseExplosionTypes_t : uint32_t {
EXPLOSION_TYPE_DEFAULT = 0x0,
EXPLOSION_TYPE_GRENADE = 0x1,
EXPLOSION_TYPE_MOLOTOV = 0x2,
EXPLOSION_TYPE_FIREWORKS = 0x3,
EXPLOSION_TYPE_GASCAN = 0x4,
EXPLOSION_TYPE_GASCYLINDER = 0x5,
EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6,
EXPLOSION_TYPE_ELECTRICAL = 0x7,
EXPLOSION_TYPE_EMP = 0x8,
EXPLOSION_TYPE_SHRAPNEL = 0x9,
EXPLOSION_TYPE_SMOKEGRENADE = 0xA,
EXPLOSION_TYPE_FLASHBANG = 0xB,
EXPLOSION_TYPE_TRIPMINE = 0xC,
EXPLOSION_TYPE_ICE = 0xD,
EXPLOSION_TYPE_NONE = 0xE,
EXPLOSION_TYPE_CUSTOM = 0xF,
EXPLOSION_TYPE_COUNT = 0x10
};
// Alignment: 4
// Members count: 44
enum class GameAnimEventIndex_t : uint32_t {
AE_EMPTY = 0x0,
AE_CL_PLAYSOUND = 0x1,
AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
AE_CL_PLAYSOUND_POSITION = 0x3,
AE_SV_PLAYSOUND = 0x4,
AE_CL_STOPSOUND = 0x5,
AE_CL_PLAYSOUND_LOOPING = 0x6,
AE_CL_CREATE_PARTICLE_EFFECT = 0x7,
AE_CL_STOP_PARTICLE_EFFECT = 0x8,
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9,
AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA,
AE_SV_STOP_PARTICLE_EFFECT = 0xB,
AE_FOOTSTEP = 0xC,
AE_RAGDOLL = 0xD,
AE_CL_STOP_RAGDOLL_CONTROL = 0xE,
AE_CL_ENABLE_BODYGROUP = 0xF,
AE_CL_DISABLE_BODYGROUP = 0x10,
AE_BODYGROUP_SET_VALUE = 0x11,
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12,
AE_WEAPON_PERFORM_ATTACK = 0x13,
AE_FIRE_INPUT = 0x14,
AE_CL_CLOTH_ATTR = 0x15,
AE_CL_CLOTH_GROUND_OFFSET = 0x16,
AE_CL_CLOTH_STIFFEN = 0x17,
AE_CL_CLOTH_EFFECT = 0x18,
AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19,
AE_SV_IKLOCK = 0x1A,
AE_PULSE_GRAPH = 0x1B,
AE_PULSE_GRAPH_LOOKAT = 0x1C,
AE_PULSE_GRAPH_AIMAT = 0x1D,
AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E,
AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F,
AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20,
AE_CL_BODYGROUP_SET_TO_CLIP = 0x21,
AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22,
AE_SV_SHOW_SILENCER = 0x23,
AE_SV_ATTACH_SILENCER_COMPLETE = 0x24,
AE_SV_HIDE_SILENCER = 0x25,
AE_SV_DETACH_SILENCER_COMPLETE = 0x26,
AE_CL_EJECT_MAG = 0x27,
AE_WPN_COMPLETE_RELOAD = 0x28,
AE_WPN_HEALTHSHOT_INJECT = 0x29,
AE_CL_C4_SCREEN_TEXT = 0x2A,
AE_GRENADE_THROW_COMPLETE = 0x2B
};
// Alignment: 1
// Members count: 3
enum class FixAngleSet_t : uint8_t {
None = 0x0,
Absolute = 0x1,
Relative = 0x2
};
// Alignment: 4
// Members count: 5
enum class IChoreoServices__ScriptState_t : uint32_t {
SCRIPT_PLAYING = 0x0,
SCRIPT_WAIT = 0x1,
SCRIPT_POST_IDLE = 0x2,
SCRIPT_CLEANUP = 0x3,
SCRIPT_MOVE_TO_MARK = 0x4
};
// Alignment: 4
// Members count: 2
enum class CommandEntitySpecType_t : uint32_t {
SPEC_SEARCH = 0x0,
SPEC_TYPES_COUNT = 0x1
};
// Alignment: 4
// Members count: 5
enum class Touch_t : uint32_t {
touch_none = 0x0,
touch_player_only = 0x1,
touch_npc_only = 0x2,
touch_player_or_npc = 0x3,
touch_player_or_npc_or_physicsprop = 0x4
};
// Alignment: 4
// Members count: 3
enum class TrainVelocityType_t : uint32_t {
TrainVelocity_Instantaneous = 0x0,
TrainVelocity_LinearBlend = 0x1,
TrainVelocity_EaseInEaseOut = 0x2
};
// Alignment: 4
// Members count: 20
enum class CSWeaponType : uint32_t {
WEAPONTYPE_KNIFE = 0x0,
WEAPONTYPE_PISTOL = 0x1,
WEAPONTYPE_SUBMACHINEGUN = 0x2,
WEAPONTYPE_RIFLE = 0x3,
WEAPONTYPE_SHOTGUN = 0x4,
WEAPONTYPE_SNIPER_RIFLE = 0x5,
WEAPONTYPE_MACHINEGUN = 0x6,
WEAPONTYPE_C4 = 0x7,
WEAPONTYPE_TASER = 0x8,
WEAPONTYPE_GRENADE = 0x9,
WEAPONTYPE_EQUIPMENT = 0xA,
WEAPONTYPE_STACKABLEITEM = 0xB,
WEAPONTYPE_FISTS = 0xC,
WEAPONTYPE_BREACHCHARGE = 0xD,
WEAPONTYPE_BUMPMINE = 0xE,
WEAPONTYPE_TABLET = 0xF,
WEAPONTYPE_MELEE = 0x10,
WEAPONTYPE_SHIELD = 0x11,
WEAPONTYPE_ZONE_REPULSOR = 0x12,
WEAPONTYPE_UNKNOWN = 0x13
};
// Alignment: 4
// Members count: 3
enum class EntFinderMethod_t : uint32_t {
ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2
};
// Alignment: 4
// Members count: 4
enum class PropDoorRotatingSpawnPos_t : uint32_t {
DOOR_SPAWN_CLOSED = 0x0,
DOOR_SPAWN_OPEN_FORWARD = 0x1,
DOOR_SPAWN_OPEN_BACK = 0x2,
DOOR_SPAWN_AJAR = 0x3
};
// Alignment: 1
// Members count: 2
enum class ShardSolid_t : uint8_t {
SHARD_SOLID = 0x0,
SHARD_DEBRIS = 0x1
};
// Alignment: 4
// Members count: 5
enum class PulseNPCCondition_t : uint32_t {
COND_SEE_PLAYER = 0x1,
COND_LOST_PLAYER = 0x2,
COND_HEAR_PLAYER = 0x3,
COND_PLAYER_PUSHING = 0x4,
COND_NO_PRIMARY_AMMO = 0x5
};
// Alignment: 1
// Members count: 13
enum class RenderMode_t : uint8_t {
kRenderNormal = 0x0,
kRenderTransColor = 0x1,
kRenderTransTexture = 0x2,
kRenderGlow = 0x3,
kRenderTransAlpha = 0x4,
kRenderTransAdd = 0x5,
kRenderEnvironmental = 0x6,
kRenderTransAddFrameBlend = 0x7,
kRenderTransAlphaAdd = 0x8,
kRenderWorldGlow = 0x9,
kRenderNone = 0xA,
kRenderDevVisualizer = 0xB,
kRenderModeCount = 0xC
};
// Alignment: 4
// Members count: 3
enum class ForcedCrouchState_t : uint32_t {
FORCEDCROUCH_NONE = 0x0,
FORCEDCROUCH_CROUCHED = 0x1,
FORCEDCROUCH_UNCROUCHED = 0x2
};
// Alignment: 4
// Members count: 4
enum class PerformanceMode_t : uint32_t {
PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
PM_FULL_GIBS = 0x2,
PM_REDUCED_GIBS = 0x3
};
// Alignment: 4
// Members count: 8
enum class TOGGLE_STATE : uint32_t {
TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3
};
// Alignment: 4
// Members count: 74
enum class loadout_slot_t : uint32_t {
LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE,
LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF,
LOADOUT_SLOT_MELEE = 0x0,
LOADOUT_SLOT_C4 = 0x1,
LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0,
LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1,
LOADOUT_SLOT_SECONDARY0 = 0x2,
LOADOUT_SLOT_SECONDARY1 = 0x3,
LOADOUT_SLOT_SECONDARY2 = 0x4,
LOADOUT_SLOT_SECONDARY3 = 0x5,
LOADOUT_SLOT_SECONDARY4 = 0x6,
LOADOUT_SLOT_SECONDARY5 = 0x7,
LOADOUT_SLOT_SMG0 = 0x8,
LOADOUT_SLOT_SMG1 = 0x9,
LOADOUT_SLOT_SMG2 = 0xA,
LOADOUT_SLOT_SMG3 = 0xB,
LOADOUT_SLOT_SMG4 = 0xC,
LOADOUT_SLOT_SMG5 = 0xD,
LOADOUT_SLOT_RIFLE0 = 0xE,
LOADOUT_SLOT_RIFLE1 = 0xF,
LOADOUT_SLOT_RIFLE2 = 0x10,
LOADOUT_SLOT_RIFLE3 = 0x11,
LOADOUT_SLOT_RIFLE4 = 0x12,
LOADOUT_SLOT_RIFLE5 = 0x13,
LOADOUT_SLOT_HEAVY0 = 0x14,
LOADOUT_SLOT_HEAVY1 = 0x15,
LOADOUT_SLOT_HEAVY2 = 0x16,
LOADOUT_SLOT_HEAVY3 = 0x17,
LOADOUT_SLOT_HEAVY4 = 0x18,
LOADOUT_SLOT_HEAVY5 = 0x19,
LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2,
LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19,
LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8,
LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19,
LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A,
LOADOUT_SLOT_GRENADE0 = 0x1A,
LOADOUT_SLOT_GRENADE1 = 0x1B,
LOADOUT_SLOT_GRENADE2 = 0x1C,
LOADOUT_SLOT_GRENADE3 = 0x1D,
LOADOUT_SLOT_GRENADE4 = 0x1E,
LOADOUT_SLOT_GRENADE5 = 0x1F,
LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F,
LOADOUT_SLOT_EQUIPMENT0 = 0x20,
LOADOUT_SLOT_EQUIPMENT1 = 0x21,
LOADOUT_SLOT_EQUIPMENT2 = 0x22,
LOADOUT_SLOT_EQUIPMENT3 = 0x23,
LOADOUT_SLOT_EQUIPMENT4 = 0x24,
LOADOUT_SLOT_EQUIPMENT5 = 0x25,
LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20,
LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25,
LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26,
LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27,
LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28,
LOADOUT_SLOT_CLOTHING_HANDS = 0x29,
LOADOUT_SLOT_FIRST_COSMETIC = 0x29,
LOADOUT_SLOT_LAST_COSMETIC = 0x29,
LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A,
LOADOUT_SLOT_CLOTHING_HAT = 0x2B,
LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C,
LOADOUT_SLOT_CLOTHING_TORSO = 0x2D,
LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E,
LOADOUT_SLOT_MISC0 = 0x2F,
LOADOUT_SLOT_MISC1 = 0x30,
LOADOUT_SLOT_MISC2 = 0x31,
LOADOUT_SLOT_MISC3 = 0x32,
LOADOUT_SLOT_MISC4 = 0x33,
LOADOUT_SLOT_MISC5 = 0x34,
LOADOUT_SLOT_MISC6 = 0x35,
LOADOUT_SLOT_MUSICKIT = 0x36,
LOADOUT_SLOT_FLAIR0 = 0x37,
LOADOUT_SLOT_SPRAY0 = 0x38,
LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36,
LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38,
LOADOUT_SLOT_COUNT = 0x39
};
// Alignment: 4
// Members count: 20
enum class NavAttributeEnum : uint32_t {
NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NON_ZUP = 0x8000,
NAV_MESH_SHORT_HEIGHT = 0x10000,
NAV_MESH_NON_ZUP_TRANSITION = 0x20000,
NAV_MESH_CROUCH = 0x10000,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
NAV_MESH_STOP = 0x10,
NAV_MESH_RUN = 0x20,
NAV_MESH_WALK = 0x40,
NAV_MESH_TRANSIENT = 0x100,
NAV_MESH_DONT_HIDE = 0x200,
NAV_MESH_STAND = 0x400,
NAV_MESH_NO_HOSTAGES = 0x800,
NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
NAV_ATTR_FIRST_GAME_INDEX = 0x13,
NAV_ATTR_LAST_INDEX = 0x1F
};
// Alignment: 4
// Members count: 3
enum class MoveLinearAuthoredPos_t : uint32_t {
MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0,
MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1,
MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2
};
// Alignment: 4
// Members count: 4
enum class ValueRemapperMomentumType_t : uint32_t {
MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3
};
// Alignment: 4
// Members count: 12
enum class Hull_t : uint32_t {
HULL_HUMAN = 0x0,
HULL_SMALL_CENTERED = 0x1,
HULL_WIDE_HUMAN = 0x2,
HULL_TINY = 0x3,
HULL_MEDIUM = 0x4,
HULL_TINY_CENTERED = 0x5,
HULL_LARGE = 0x6,
HULL_LARGE_CENTERED = 0x7,
HULL_MEDIUM_TALL = 0x8,
HULL_SMALL = 0x9,
NUM_HULLS = 0xA,
HULL_NONE = 0xB
};
// Alignment: 4
// Members count: 6
enum class PreviewWeaponState : uint32_t {
DROPPED = 0x0,
HOLSTERED = 0x1,
DEPLOYED = 0x2,
PLANTED = 0x3,
INSPECT = 0x4,
ICON = 0x5
};
// Alignment: 4
// Members count: 9
enum class EInButtonState : uint32_t {
IN_BUTTON_UP = 0x0,
IN_BUTTON_DOWN = 0x1,
IN_BUTTON_DOWN_UP = 0x2,
IN_BUTTON_UP_DOWN = 0x3,
IN_BUTTON_UP_DOWN_UP = 0x4,
IN_BUTTON_DOWN_UP_DOWN = 0x5,
IN_BUTTON_DOWN_UP_DOWN_UP = 0x6,
IN_BUTTON_UP_DOWN_UP_DOWN = 0x7,
IN_BUTTON_STATE_COUNT = 0x8
};
// Alignment: 4
// Members count: 4
enum class BeamClipStyle_t : uint32_t {
kNOCLIP = 0x0,
kGEOCLIP = 0x1,
kMODELCLIP = 0x2,
kBEAMCLIPSTYLE_NUMBITS = 0x2
};
// Alignment: 4
// Members count: 4
enum class WeaponAttackType_t : uint32_t {
eInvalid = 0xFFFFFFFFFFFFFFFF,
ePrimary = 0x0,
eSecondary = 0x1,
eCount = 0x2
};
// Alignment: 4
// Members count: 18
enum class CSPlayerBlockingUseAction_t : uint32_t {
k_CSPlayerBlockingUseAction_None = 0x0,
k_CSPlayerBlockingUseAction_DefusingDefault = 0x1,
k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2,
k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3,
k_CSPlayerBlockingUseAction_HostageDropping = 0x4,
k_CSPlayerBlockingUseAction_OpeningSafe = 0x5,
k_CSPlayerBlockingUseAction_EquippingParachute = 0x6,
k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7,
k_CSPlayerBlockingUseAction_EquippingContract = 0x8,
k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9,
k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA,
k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB,
k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC,
k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD,
k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10,
k_CSPlayerBlockingUseAction_MaxCount = 0x11
};
// Alignment: 4
// Members count: 3
enum class CSWeaponState_t : uint32_t {
WEAPON_NOT_CARRIED = 0x0,
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
WEAPON_IS_ACTIVE = 0x2
};
// Alignment: 4
// Members count: 4
enum class CommandExecMode_t : uint32_t {
EXEC_MANUAL = 0x0,
EXEC_LEVELSTART = 0x1,
EXEC_PERIODIC = 0x2,
EXEC_MODES_COUNT = 0x3
};
// Alignment: 1
// Members count: 5
enum class ShatterDamageCause : uint8_t {
SHATTERDAMAGE_BULLET = 0x0,
SHATTERDAMAGE_MELEE = 0x1,
SHATTERDAMAGE_THROWN = 0x2,
SHATTERDAMAGE_SCRIPT = 0x3,
SHATTERDAMAGE_EXPLOSIVE = 0x4
};
// Alignment: 4
// Members count: 4
enum class ScriptedOnDeath_t : uint32_t {
SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF,
SS_ONDEATH_UNDEFINED = 0x0,
SS_ONDEATH_RAGDOLL = 0x1,
SS_ONDEATH_ANIMATED_DEATH = 0x2
};
// Alignment: 4
// Members count: 4
enum class ChoreoLookAtSpeed_t : uint32_t {
eInvalid = 0xFFFFFFFFFFFFFFFF,
eSlow = 0x0,
eMedium = 0x1,
eFast = 0x2
};
// Alignment: 4
// Members count: 4
enum class ScriptedMoveType_t : uint32_t {
SCRIPTED_MOVETYPE_NONE = 0x0,
SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1,
SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2,
SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3
};
// Alignment: 4
// Members count: 17
enum class gear_slot_t : uint32_t {
GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF,
GEAR_SLOT_RIFLE = 0x0,
GEAR_SLOT_PISTOL = 0x1,
GEAR_SLOT_KNIFE = 0x2,
GEAR_SLOT_GRENADES = 0x3,
GEAR_SLOT_C4 = 0x4,
GEAR_SLOT_RESERVED_SLOT6 = 0x5,
GEAR_SLOT_RESERVED_SLOT7 = 0x6,
GEAR_SLOT_RESERVED_SLOT8 = 0x7,
GEAR_SLOT_RESERVED_SLOT9 = 0x8,
GEAR_SLOT_RESERVED_SLOT10 = 0x9,
GEAR_SLOT_RESERVED_SLOT11 = 0xA,
GEAR_SLOT_BOOSTS = 0xB,
GEAR_SLOT_UTILITY = 0xC,
GEAR_SLOT_COUNT = 0xD,
GEAR_SLOT_FIRST = 0x0,
GEAR_SLOT_LAST = 0xC
};
// Alignment: 4
// Members count: 10
enum class CSPlayerState : uint32_t {
STATE_ACTIVE = 0x0,
STATE_WELCOME = 0x1,
STATE_PICKINGTEAM = 0x2,
STATE_PICKINGCLASS = 0x3,
STATE_DEATH_ANIM = 0x4,
STATE_DEATH_WAIT_FOR_KEY = 0x5,
STATE_OBSERVER_MODE = 0x6,
STATE_GUNGAME_RESPAWN = 0x7,
STATE_DORMANT = 0x8,
NUM_PLAYER_STATES = 0x9
};
// Alignment: 4
// Members count: 2
enum class ScriptedConflictResponse_t : uint32_t {
SS_CONFLICT_ENQUEUE = 0x0,
SS_CONFLICT_INTERRUPT = 0x1
};
// Alignment: 1
// Members count: 7
enum class WaterLevel_t : uint8_t {
WL_NotInWater = 0x0,
WL_Feet = 0x1,
WL_Knees = 0x2,
WL_Waist = 0x3,
WL_Chest = 0x4,
WL_FullyUnderwater = 0x5,
WL_Count = 0x6
};
// Alignment: 4
// Members count: 3
enum class WorldTextPanelVerticalAlign_t : uint32_t {
WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2
};
// Alignment: 4
// Members count: 4
enum class AmmoPosition_t : uint32_t {
AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF,
AMMO_POSITION_PRIMARY = 0x0,
AMMO_POSITION_SECONDARY = 0x1,
AMMO_POSITION_COUNT = 0x2
};
// Alignment: 4
// Members count: 23
enum class PreviewEOMCelebration : uint32_t {
WALKUP = 0x0,
PUNCHING = 0x1,
SWAGGER = 0x2,
DROPDOWN = 0x3,
STRETCH = 0x4,
SWAT_FEMALE = 0x5,
MASK_F = 0x6,
GUERILLA = 0x7,
GUERILLA02 = 0x8,
GENDARMERIE = 0x9,
SCUBA_FEMALE = 0xA,
SCUBA_MALE = 0xB,
AVA_DEFEAT = 0xC,
GENDARMERIE_DEFEAT = 0xD,
MAE_DEFEAT = 0xE,
RICKSAW_DEFEAT = 0xF,
SCUBA_FEMALE_DEFEAT = 0x10,
SCUBA_MALE_DEFEAT = 0x11,
CRASSWATER_DEFEAT = 0x12,
DARRYL_DEFEAT = 0x13,
DOCTOR_DEFEAT = 0x14,
MUHLIK_DEFEAT = 0x15,
VYPA_DEFEAT = 0x16
};
// Alignment: 4
// Members count: 5
enum class EntityDisolveType_t : uint32_t {
ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF,
ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
ENTITY_DISSOLVE_CORE = 0x3
};
// Alignment: 8
// Members count: 21
enum class InputBitMask_t : uint64_t {
IN_NONE = 0x0,
IN_ALL = 0xFFFFFFFFFFFFFFFF,
IN_ATTACK = 0x1,
IN_JUMP = 0x2,
IN_DUCK = 0x4,
IN_FORWARD = 0x8,
IN_BACK = 0x10,
IN_USE = 0x20,
IN_TURNLEFT = 0x80,
IN_TURNRIGHT = 0x100,
IN_MOVELEFT = 0x200,
IN_MOVERIGHT = 0x400,
IN_ATTACK2 = 0x800,
IN_RELOAD = 0x2000,
IN_SPEED = 0x10000,
IN_JOYAUTOSPRINT = 0x20000,
IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000,
IN_USEORRELOAD = 0x100000000,
IN_SCORE = 0x200000000,
IN_ZOOM = 0x400000000,
IN_LOOK_AT_WEAPON = 0x800000000
};
// Alignment: 4
// Members count: 14
enum class HitGroup_t : uint32_t {
HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF,
HITGROUP_GENERIC = 0x0,
HITGROUP_HEAD = 0x1,
HITGROUP_CHEST = 0x2,
HITGROUP_STOMACH = 0x3,
HITGROUP_LEFTARM = 0x4,
HITGROUP_RIGHTARM = 0x5,
HITGROUP_LEFTLEG = 0x6,
HITGROUP_RIGHTLEG = 0x7,
HITGROUP_NECK = 0x8,
HITGROUP_UNUSED = 0x9,
HITGROUP_GEAR = 0xA,
HITGROUP_SPECIAL = 0xB,
HITGROUP_COUNT = 0xC
};
// Alignment: 4
// Members count: 7
enum class ChickenActivity : uint32_t {
IDLE = 0x0,
SQUAT = 0x1,
WALK = 0x2,
RUN = 0x3,
GLIDE = 0x4,
LAND = 0x5,
PANIC = 0x6
};
// Alignment: 4
// Members count: 2
enum class PointWorldTextReorientMode_t : uint32_t {
POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1
};
// Alignment: 8
// Members count: 40
enum class DebugOverlayBits_t : uint64_t {
OVERLAY_TEXT_BIT = 0x1,
OVERLAY_NAME_BIT = 0x2,
OVERLAY_BBOX_BIT = 0x4,
OVERLAY_PIVOT_BIT = 0x8,
OVERLAY_MESSAGE_BIT = 0x10,
OVERLAY_ABSBOX_BIT = 0x20,
OVERLAY_RBOX_BIT = 0x40,
OVERLAY_SHOW_BLOCKSLOS = 0x80,
OVERLAY_ATTACHMENTS_BIT = 0x100,
OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200,
OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400,
OVERLAY_SKELETON_BIT = 0x800,
OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000,
OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000,
OVERLAY_HITBOX_BIT = 0x4000,
OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000,
OVERLAY_AUTOAIM_BIT = 0x10000,
OVERLAY_NPC_SELECTED_BIT = 0x20000,
OVERLAY_JOINT_INFO_BIT = 0x40000,
OVERLAY_NPC_ROUTE_BIT = 0x80000,
OVERLAY_VISIBILITY_TRACES_BIT = 0x100000,
OVERLAY_NPC_ENEMIES_BIT = 0x400000,
OVERLAY_NPC_CONDITIONS_BIT = 0x800000,
OVERLAY_NPC_COMBAT_BIT = 0x1000000,
OVERLAY_NPC_TASK_BIT = 0x2000000,
OVERLAY_NPC_BODYLOCATIONS = 0x4000000,
OVERLAY_NPC_VIEWCONE_BIT = 0x8000000,
OVERLAY_NPC_KILL_BIT = 0x10000000,
OVERLAY_WC_CHANGE_ENTITY = 0x20000000,
OVERLAY_BUDDHA_MODE = 0x40000000,
OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000,
OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000,
OVERLAY_PROP_DEBUG = 0x200000000,
OVERLAY_NPC_RELATION_BIT = 0x400000000,
OVERLAY_VIEWOFFSET = 0x800000000,
OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000,
OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000,
OVERLAY_ACTORNAME_BIT = 0x4000000000,
OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000,
OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000
};
// Alignment: 4
// Members count: 3
enum class AmmoFlags_t : uint32_t {
AMMO_FORCE_DROP_IF_CARRIED = 0x1,
AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2,
AMMO_FLAG_MAX = 0x2
};
// Alignment: 4
// Members count: 6
enum class HierarchyType_t : uint32_t {
HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5
};
// Alignment: 4
// Members count: 3
enum class doorCheck_e : uint32_t {
DOOR_CHECK_FORWARD = 0x0,
DOOR_CHECK_BACKWARD = 0x1,
DOOR_CHECK_FULL = 0x2
};
// Alignment: 4
// Members count: 7
enum class BeamType_t : uint32_t {
BEAM_INVALID = 0x0,
BEAM_POINTS = 0x1,
BEAM_ENTPOINT = 0x2,
BEAM_ENTS = 0x3,
BEAM_HOSE = 0x4,
BEAM_SPLINE = 0x5,
BEAM_LASER = 0x6
};
// Alignment: 4
// Members count: 4
enum class EntitySubclassScope_t : uint32_t {
SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF,
SUBCLASS_SCOPE_PRECIPITATION = 0x0,
SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1,
SUBCLASS_SCOPE_COUNT = 0x2
};
// Alignment: 4
// Members count: 2
enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t {
CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1
};
// Alignment: 1
// Members count: 5
enum class ShatterGlassStressType : uint8_t {
SHATTERGLASS_BLUNT = 0x0,
SHATTERGLASS_BALLISTIC = 0x1,
SHATTERGLASS_PULSE = 0x2,
SHATTERDRYWALL_CHUNKS = 0x3,
SHATTERGLASS_EXPLOSIVE = 0x4
};
// Alignment: 4
// Members count: 3
enum class TrackOrientationType_t : uint32_t {
TrackOrientation_Fixed = 0x0,
TrackOrientation_FacePath = 0x1,
TrackOrientation_FacePathAngles = 0x2
};
// Alignment: 4
// Members count: 4
enum class WeaponSwitchReason_t : uint32_t {
eDrawn = 0x0,
eEquipped = 0x1,
eUserInitiatedSwitchToLast = 0x2,
eUserInitiatedSwitchHands = 0x3
};
// Alignment: 4
// Members count: 2
enum class ValueRemapperRatchetType_t : uint32_t {
RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1
};
// Alignment: 4
// Members count: 5
enum class NavDirType : uint32_t {
NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4
};
// Alignment: 4
// Members count: 2
enum class CRR_Response__ResponseEnum_t : uint32_t {
MAX_RESPONSE_NAME = 0xC0,
MAX_RULE_NAME = 0x80
};
// Alignment: 4
// Members count: 4
enum class MoveMountingAmount_t : uint32_t {
MOVE_MOUNT_NONE = 0x0,
MOVE_MOUNT_LOW = 0x1,
MOVE_MOUNT_HIGH = 0x2,
MOVE_MOUNT_MAXCOUNT = 0x3
};
// Alignment: 1
// Members count: 20
enum class RenderFx_t : uint8_t {
kRenderFxNone = 0x0,
kRenderFxPulseSlow = 0x1,
kRenderFxPulseFast = 0x2,
kRenderFxPulseSlowWide = 0x3,
kRenderFxPulseFastWide = 0x4,
kRenderFxFadeSlow = 0x5,
kRenderFxFadeFast = 0x6,
kRenderFxSolidSlow = 0x7,
kRenderFxSolidFast = 0x8,
kRenderFxStrobeSlow = 0x9,
kRenderFxStrobeFast = 0xA,
kRenderFxStrobeFaster = 0xB,
kRenderFxFlickerSlow = 0xC,
kRenderFxFlickerFast = 0xD,
kRenderFxNoDissipation = 0xE,
kRenderFxFadeOut = 0xF,
kRenderFxFadeIn = 0x10,
kRenderFxPulseFastWider = 0x11,
kRenderFxGlowShell = 0x12,
kRenderFxMax = 0x13
};
// Alignment: 4
// Members count: 35
enum class vote_create_failed_t : uint32_t {
VOTE_FAILED_GENERIC = 0x0,
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
VOTE_FAILED_RATE_EXCEEDED = 0x2,
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
VOTE_FAILED_QUORUM_FAILURE = 0x4,
VOTE_FAILED_ISSUE_DISABLED = 0x5,
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
VOTE_FAILED_FAILED_RECENTLY = 0x8,
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
VOTE_FAILED_WAITINGFORPLAYERS = 0xA,
VOTE_FAILED_PLAYERNOTFOUND = 0xB,
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC,
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD,
VOTE_FAILED_SPECTATOR = 0xE,
VOTE_FAILED_FAILED_RECENT_KICK = 0xF,
VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10,
VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11,
VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12,
VOTE_FAILED_FAILED_RECENT_RESTART = 0x13,
VOTE_FAILED_SWAP_IN_PROGRESS = 0x14,
VOTE_FAILED_DISABLED = 0x15,
VOTE_FAILED_NEXTLEVEL_SET = 0x16,
VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17,
VOTE_FAILED_MATCH_PAUSED = 0x18,
VOTE_FAILED_MATCH_NOT_PAUSED = 0x19,
VOTE_FAILED_NOT_IN_WARMUP = 0x1A,
VOTE_FAILED_NOT_10_PLAYERS = 0x1B,
VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C,
VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D,
VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E,
VOTE_FAILED_CANT_ROUND_END = 0x1F,
VOTE_FAILED_REMATCH = 0x20,
VOTE_FAILED_CONTINUE = 0x21,
VOTE_FAILED_MAX = 0x22
};
// Alignment: 4
// Members count: 27
enum class RumbleEffect_t : uint32_t {
RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF,
RUMBLE_STOP_ALL = 0x0,
RUMBLE_PISTOL = 0x1,
RUMBLE_357 = 0x2,
RUMBLE_SMG1 = 0x3,
RUMBLE_AR2 = 0x4,
RUMBLE_SHOTGUN_SINGLE = 0x5,
RUMBLE_SHOTGUN_DOUBLE = 0x6,
RUMBLE_AR2_ALT_FIRE = 0x7,
RUMBLE_RPG_MISSILE = 0x8,
RUMBLE_CROWBAR_SWING = 0x9,
RUMBLE_AIRBOAT_GUN = 0xA,
RUMBLE_JEEP_ENGINE_LOOP = 0xB,
RUMBLE_FLAT_LEFT = 0xC,
RUMBLE_FLAT_RIGHT = 0xD,
RUMBLE_FLAT_BOTH = 0xE,
RUMBLE_DMG_LOW = 0xF,
RUMBLE_DMG_MED = 0x10,
RUMBLE_DMG_HIGH = 0x11,
RUMBLE_FALL_LONG = 0x12,
RUMBLE_FALL_SHORT = 0x13,
RUMBLE_PHYSCANNON_OPEN = 0x14,
RUMBLE_PHYSCANNON_PUNT = 0x15,
RUMBLE_PHYSCANNON_LOW = 0x16,
RUMBLE_PHYSCANNON_MEDIUM = 0x17,
RUMBLE_PHYSCANNON_HIGH = 0x18,
NUM_RUMBLE_EFFECTS = 0x19
};
// Alignment: 4
// Members count: 6
enum class LatchDirtyPermission_t : uint32_t {
LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5
};
// Alignment: 4
// Members count: 5
enum class DoorState_t : uint32_t {
DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4
};
// Alignment: 4
// Members count: 4
enum class ChoreoLookAtMode_t : uint32_t {
eInvalid = 0xFFFFFFFFFFFFFFFF,
eChest = 0x0,
eHead = 0x1,
eEyesOnly = 0x2
};
// Alignment: 4
// Members count: 3
enum class ChatIgnoreType_t : uint32_t {
CHAT_IGNORE_NONE = 0x0,
CHAT_IGNORE_ALL = 0x1,
CHAT_IGNORE_TEAM = 0x2
};
// Alignment: 4
// Members count: 7
enum class PlayerConnectedState : uint32_t {
PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF,
PlayerConnected = 0x0,
PlayerConnecting = 0x1,
PlayerReconnecting = 0x2,
PlayerDisconnecting = 0x3,
PlayerDisconnected = 0x4,
PlayerReserved = 0x5
};
// Alignment: 4
// Members count: 3
enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t {
kMIN_THRESHOLD = 0x0,
kMIN_FULL = 0x1,
kHIGHWATER = 0x2
};
// Alignment: 4
// Members count: 1
enum class navproperties_t : uint32_t {
NAV_IGNORE = 0x1
};
// Alignment: 1
// Members count: 9
enum class SolidType_t : uint8_t {
SOLID_NONE = 0x0,
SOLID_BSP = 0x1,
SOLID_BBOX = 0x2,
SOLID_OBB = 0x3,
SOLID_SPHERE = 0x4,
SOLID_POINT = 0x5,
SOLID_VPHYSICS = 0x6,
SOLID_CAPSULE = 0x7,
SOLID_LAST = 0x8
};
// Alignment: 4
// Members count: 24
enum class DamageTypes_t : uint32_t {
DMG_GENERIC = 0x0,
DMG_CRUSH = 0x1,
DMG_BULLET = 0x2,
DMG_SLASH = 0x4,
DMG_BURN = 0x8,
DMG_VEHICLE = 0x10,
DMG_FALL = 0x20,
DMG_BLAST = 0x40,
DMG_CLUB = 0x80,
DMG_SHOCK = 0x100,
DMG_SONIC = 0x200,
DMG_ENERGYBEAM = 0x400,
DMG_DROWN = 0x4000,
DMG_POISON = 0x8000,
DMG_RADIATION = 0x10000,
DMG_DROWNRECOVER = 0x20000,
DMG_ACID = 0x40000,
DMG_PHYSGUN = 0x100000,
DMG_DISSOLVE = 0x200000,
DMG_BLAST_SURFACE = 0x400000,
DMG_BUCKSHOT = 0x1000000,
DMG_LASTGENERICFLAG = 0x1000000,
DMG_HEADSHOT = 0x2000000,
DMG_DANGERZONE = 0x4000000
};
// Alignment: 4
// Members count: 3
enum class PointWorldTextJustifyVertical_t : uint32_t {
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2
};
// Alignment: 4
// Members count: 2
enum class attributeprovidertypes_t : uint32_t {
PROVIDER_GENERIC = 0x0,
PROVIDER_WEAPON = 0x1
};
// Alignment: 1
// Members count: 6
enum class MoveCollide_t : uint8_t {
MOVECOLLIDE_DEFAULT = 0x0,
MOVECOLLIDE_FLY_BOUNCE = 0x1,
MOVECOLLIDE_FLY_CUSTOM = 0x2,
MOVECOLLIDE_FLY_SLIDE = 0x3,
MOVECOLLIDE_COUNT = 0x4,
MOVECOLLIDE_MAX_BITS = 0x3
};
// Alignment: 4
// Members count: 7
enum class IChoreoServices__ChoreoState_t : uint32_t {
STATE_PRE_SCRIPT = 0x0,
STATE_WAIT_FOR_SCRIPT = 0x1,
STATE_WALK_TO_MARK = 0x2,
STATE_SYNCHRONIZE_SCRIPT = 0x3,
STATE_PLAY_SCRIPT = 0x4,
STATE_PLAY_SCRIPT_POST_IDLE = 0x5,
STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6
};
// Alignment: 4
// Members count: 4
enum class ValueRemapperOutputType_t : uint32_t {
OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3
};
// Alignment: 4
// Members count: 3
enum class PointTemplateOwnerSpawnGroupType_t : uint32_t {
INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2
};
// Alignment: 4
// Members count: 3
enum class eSplinePushType : uint32_t {
k_eSplinePushAlong = 0x0,
k_eSplinePushAway = 0x1,
k_eSplinePushTowards = 0x2
};
// Alignment: 4
// Members count: 3
enum class PointWorldTextJustifyHorizontal_t : uint32_t {
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2
};
// Alignment: 4
// Members count: 6
enum class ShakeCommand_t : uint32_t {
SHAKE_START = 0x0,
SHAKE_STOP = 0x1,
SHAKE_AMPLITUDE = 0x2,
SHAKE_FREQUENCY = 0x3,
SHAKE_START_RUMBLEONLY = 0x4,
SHAKE_START_NORUMBLE = 0x5
};
// Alignment: 4
// Members count: 3
enum class TRAIN_CODE : uint32_t {
TRAIN_SAFE = 0x0,
TRAIN_BLOCKING = 0x1,
TRAIN_FOLLOWING = 0x2
};
// Alignment: 4
// Members count: 3
enum class BrushSolidities_e : uint32_t {
BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2
};
// Alignment: 4
// Members count: 13
enum class QuestProgress__Reason : uint32_t {
QUEST_NONINITIALIZED = 0x0,
QUEST_OK = 0x1,
QUEST_NOT_ENOUGH_PLAYERS = 0x2,
QUEST_WARMUP = 0x3,
QUEST_NOT_CONNECTED_TO_STEAM = 0x4,
QUEST_NONOFFICIAL_SERVER = 0x5,
QUEST_NO_ENTITLEMENT = 0x6,
QUEST_NO_QUEST = 0x7,
QUEST_PLAYER_IS_BOT = 0x8,
QUEST_WRONG_MAP = 0x9,
QUEST_WRONG_MODE = 0xA,
QUEST_NOT_SYNCED_WITH_SERVER = 0xB,
QUEST_REASON_MAX = 0xC
};
// Alignment: 4
// Members count: 2
enum class ModifyDamageReturn_t : uint32_t {
CONTINUE_TO_APPLY_DAMAGE = 0x0,
ABORT_DO_NOT_APPLY_DAMAGE = 0x1
};
// Alignment: 4
// Members count: 2
enum class ShadowType_t : uint32_t {
SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1
};
// Alignment: 4
// Members count: 8
enum class GrenadeType_t : uint32_t {
GRENADE_TYPE_EXPLOSIVE = 0x0,
GRENADE_TYPE_FLASH = 0x1,
GRENADE_TYPE_FIRE = 0x2,
GRENADE_TYPE_DECOY = 0x3,
GRENADE_TYPE_SMOKE = 0x4,
GRENADE_TYPE_SENSOR = 0x5,
GRENADE_TYPE_SNOWBALL = 0x6,
GRENADE_TYPE_TOTAL = 0x7
};
// Alignment: 4
// Members count: 2
enum class ValueRemapperInputType_t : uint32_t {
InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1
};
// Alignment: 1
// Members count: 8
enum class EKillTypes_t : uint8_t {
KILL_NONE = 0x0,
KILL_DEFAULT = 0x1,
KILL_HEADSHOT = 0x2,
KILL_BLAST = 0x3,
KILL_BURN = 0x4,
KILL_SLASH = 0x5,
KILL_SHOCK = 0x6,
KILLTYPE_COUNT = 0x7
};
// Alignment: 4
// Members count: 25
enum class WeaponSound_t : uint32_t {
WEAPON_SOUND_EMPTY = 0x0,
WEAPON_SOUND_SECONDARY_EMPTY = 0x1,
WEAPON_SOUND_SINGLE = 0x2,
WEAPON_SOUND_SECONDARY_ATTACK = 0x3,
WEAPON_SOUND_MELEE_MISS = 0x4,
WEAPON_SOUND_MELEE_HIT = 0x5,
WEAPON_SOUND_MELEE_HIT_WORLD = 0x6,
WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7,
WEAPON_SOUND_MELEE_HIT_NPC = 0x8,
WEAPON_SOUND_SPECIAL1 = 0x9,
WEAPON_SOUND_SPECIAL2 = 0xA,
WEAPON_SOUND_SPECIAL3 = 0xB,
WEAPON_SOUND_NEARLYEMPTY = 0xC,
WEAPON_SOUND_IMPACT = 0xD,
WEAPON_SOUND_REFLECT = 0xE,
WEAPON_SOUND_SECONDARY_IMPACT = 0xF,
WEAPON_SOUND_SECONDARY_REFLECT = 0x10,
WEAPON_SOUND_RELOAD = 0x11,
WEAPON_SOUND_SINGLE_ACCURATE = 0x12,
WEAPON_SOUND_ZOOM_IN = 0x13,
WEAPON_SOUND_ZOOM_OUT = 0x14,
WEAPON_SOUND_MOUSE_PRESSED = 0x15,
WEAPON_SOUND_DROP = 0x16,
WEAPON_SOUND_RADIO_USE = 0x17,
WEAPON_SOUND_NUM_TYPES = 0x18
};
// Alignment: 8
// Members count: 16
enum class TakeDamageFlags_t : uint64_t {
DFLAG_NONE = 0x0,
DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1,
DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2,
DFLAG_SUPPRESS_EFFECTS = 0x4,
DFLAG_PREVENT_DEATH = 0x8,
DFLAG_FORCE_DEATH = 0x10,
DFLAG_ALWAYS_GIB = 0x20,
DFLAG_NEVER_GIB = 0x40,
DFLAG_REMOVE_NO_RAGDOLL = 0x80,
DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100,
DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200,
DFLAG_RADIUS_DMG = 0x400,
DFLAG_FORCEREDUCEARMOR_DMG = 0x800,
DMG_LASTDFLAG = 0x800,
DFLAG_IGNORE_ARMOR = 0x1000,
DFLAG_SUPPRESS_UTILREMOVE = 0x2000
};
// Alignment: 4
// Members count: 2
enum class ValueRemapperHapticsType_t : uint32_t {
HaticsType_Default = 0x0,
HaticsType_None = 0x1
};
// Alignment: 4
// Members count: 10
enum class Disposition_t : uint32_t {
D_ER = 0x0,
D_HT = 0x1,
D_FR = 0x2,
D_LI = 0x3,
D_NU = 0x4,
D_ERROR = 0x0,
D_HATE = 0x1,
D_FEAR = 0x2,
D_LIKE = 0x3,
D_NEUTRAL = 0x4
};
// Alignment: 4
// Members count: 3
enum class CanPlaySequence_t : uint32_t {
CANNOT_PLAY = 0x0,
CAN_PLAY_NOW = 0x1,
CAN_PLAY_ENQUEUED = 0x2
};
// Alignment: 4
// Members count: 5
enum class MedalRank_t : uint32_t {
MEDAL_RANK_NONE = 0x0,
MEDAL_RANK_BRONZE = 0x1,
MEDAL_RANK_SILVER = 0x2,
MEDAL_RANK_GOLD = 0x3,
MEDAL_RANK_COUNT = 0x4
};
// Alignment: 4
// Members count: 7
enum class ObserverMode_t : uint32_t {
OBS_MODE_NONE = 0x0,
OBS_MODE_FIXED = 0x1,
OBS_MODE_IN_EYE = 0x2,
OBS_MODE_CHASE = 0x3,
OBS_MODE_ROAMING = 0x4,
OBS_MODE_DIRECTED = 0x5,
NUM_OBSERVER_MODES = 0x6
};
// Alignment: 4
// Members count: 2
enum class FuncDoorSpawnPos_t : uint32_t {
FUNC_DOOR_SPAWN_CLOSED = 0x0,
FUNC_DOOR_SPAWN_OPEN = 0x1
};
// Alignment: 4
// Members count: 3
enum class EOverrideBlockLOS_t : uint32_t {
BLOCK_LOS_DEFAULT = 0x0,
BLOCK_LOS_FORCE_FALSE = 0x1,
BLOCK_LOS_FORCE_TRUE = 0x2
};
// Alignment: 1
// Members count: 14
enum class MoveType_t : uint8_t {
MOVETYPE_NONE = 0x0,
MOVETYPE_OBSOLETE = 0x1,
MOVETYPE_WALK = 0x2,
MOVETYPE_FLY = 0x3,
MOVETYPE_FLYGRAVITY = 0x4,
MOVETYPE_VPHYSICS = 0x5,
MOVETYPE_PUSH = 0x6,
MOVETYPE_NOCLIP = 0x7,
MOVETYPE_OBSERVER = 0x8,
MOVETYPE_LADDER = 0x9,
MOVETYPE_CUSTOM = 0xA,
MOVETYPE_LAST = 0xB,
MOVETYPE_INVALID = 0xB,
MOVETYPE_MAX_BITS = 0x5
};
// Parent: CBaseCombatCharacter
// Fields count: 1
namespace CHostageExpresserShim {
constexpr std::ptrdiff_t m_pExpresser = 0xA08; // CAI_Expresser*
}
// Parent: CBaseTrigger
// Fields count: 3
namespace CTriggerSoundscape {
constexpr std::ptrdiff_t m_hSoundscape = 0x8E0; // CHandle<CEnvSoundscapeTriggerable>
constexpr std::ptrdiff_t m_SoundscapeName = 0x8E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_spectators = 0x8F0; // CUtlVector<CHandle<CBasePlayerPawn>>
}
// Parent: CBreakableProp
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_bUseHitboxesForRenderBox (bool)
// NetworkVarNames: m_bUseAnimGraph (bool)
namespace CDynamicProp {
constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA88; // bool
constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA89; // bool
constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA8A; // bool
constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA90; // CEntityIOOutput
constexpr std::ptrdiff_t m_pOutputAnimOver = 0xAB8; // CEntityIOOutput
constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xAE0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xB08; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xB30; // CEntityIOOutput
constexpr std::ptrdiff_t m_iszIdleAnim = 0xB58; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xB60; // AnimLoopMode_t
constexpr std::ptrdiff_t m_bRandomizeCycle = 0xB64; // bool
constexpr std::ptrdiff_t m_bStartDisabled = 0xB65; // bool
constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xB66; // bool
constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB67; // bool
constexpr std::ptrdiff_t m_bCreateNonSolid = 0xB68; // bool
constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB69; // bool
constexpr std::ptrdiff_t m_iInitialGlowState = 0xB6C; // int32
constexpr std::ptrdiff_t m_nGlowRange = 0xB70; // int32
constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB74; // int32
constexpr std::ptrdiff_t m_glowColor = 0xB78; // Color
constexpr std::ptrdiff_t m_nGlowTeam = 0xB7C; // int32
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CFuncIllusionary {
}
// Parent: CPlayer_MovementServices_Humanoid
// Fields count: 39
//
// Metadata:
// NetworkVarNames: m_flMaxFallVelocity (float)
// NetworkVarNames: m_vecLadderNormal (Vector)
// NetworkVarNames: m_nLadderSurfacePropIndex (int)
// NetworkVarNames: m_flDuckAmount (float)
// NetworkVarNames: m_flDuckSpeed (float)
// NetworkVarNames: m_bDuckOverride (bool)
// NetworkVarNames: m_bDesiresDuck (bool)
// NetworkVarNames: m_nDuckTimeMsecs (uint32)
// NetworkVarNames: m_nDuckJumpTimeMsecs (uint32)
// NetworkVarNames: m_nJumpTimeMsecs (uint32)
// NetworkVarNames: m_flLastDuckTime (float)
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
// NetworkVarNames: m_bOldJumpPressed (bool)
// NetworkVarNames: m_flJumpUntil (float)
// NetworkVarNames: m_flJumpVel (float)
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
// NetworkVarNames: m_flOffsetTickCompleteTime (float)
// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
// NetworkVarNames: m_flStamina (float)
namespace CCSPlayer_MovementServices {
constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x228; // float32
constexpr std::ptrdiff_t m_vecLadderNormal = 0x22C; // Vector
constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x238; // int32
constexpr std::ptrdiff_t m_flDuckAmount = 0x23C; // float32
constexpr std::ptrdiff_t m_flDuckSpeed = 0x240; // float32
constexpr std::ptrdiff_t m_bDuckOverride = 0x244; // bool
constexpr std::ptrdiff_t m_bDesiresDuck = 0x245; // bool
constexpr std::ptrdiff_t m_flDuckOffset = 0x248; // float32
constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x24C; // uint32
constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x250; // uint32
constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x254; // uint32
constexpr std::ptrdiff_t m_flLastDuckTime = 0x258; // float32
constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D
constexpr std::ptrdiff_t m_duckUntilOnGround = 0x270; // bool
constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x271; // bool
constexpr std::ptrdiff_t m_bInStuckTest = 0x272; // bool
constexpr std::ptrdiff_t m_flStuckCheckTime = 0x280; // float32[64][2]
constexpr std::ptrdiff_t m_nTraceCount = 0x480; // int32
constexpr std::ptrdiff_t m_StuckLast = 0x484; // int32
constexpr std::ptrdiff_t m_bSpeedCropped = 0x488; // bool
constexpr std::ptrdiff_t m_nOldWaterLevel = 0x48C; // int32
constexpr std::ptrdiff_t m_flWaterEntryTime = 0x490; // float32
constexpr std::ptrdiff_t m_vecForward = 0x494; // Vector
constexpr std::ptrdiff_t m_vecLeft = 0x4A0; // Vector
constexpr std::ptrdiff_t m_vecUp = 0x4AC; // Vector
constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32
constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4BC; // bool
constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; // int32
constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C4; // bool
constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; // float32
constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; // float32
constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; // float32
constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t
constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; // uint64
constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; // float32
constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; // float32
constexpr std::ptrdiff_t m_flStamina = 0x4E8; // float32
constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4EC; // float32
constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F0; // float32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: scale (int16)
// NetworkVarNames: origin (Vector)
// NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool)
// NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32)
// NetworkVarNames: fog (fogparams_t)
// NetworkVarNames: m_nWorldGroupID (WorldGroupId_t)
namespace sky3dparams_t {
constexpr std::ptrdiff_t scale = 0x8; // int16
constexpr std::ptrdiff_t origin = 0xC; // Vector
constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool
constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
constexpr std::ptrdiff_t fog = 0x20; // fogparams_t
constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t
}
// Parent: CCSWeaponBase
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
namespace CFists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xE98; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xE9C; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bRestorePrevWep = 0xEA0; // bool
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xEA4; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hWeaponPrevious = 0xEA8; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xEAC; // bool
constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xEAD; // bool
}
// Parent: CBaseTrigger
// Fields count: 1
namespace CTriggerRemove {
constexpr std::ptrdiff_t m_OnRemove = 0x8E0; // CEntityIOOutput
}
// Parent: CBaseFilter
// Fields count: 1
namespace CFilterName {
constexpr std::ptrdiff_t m_iFilterName = 0x518; // CUtlSymbolLarge
}
// Parent: CPointEntity
// Fields count: 2
namespace CProjectedDecal {
constexpr std::ptrdiff_t m_nTexture = 0x4C0; // int32
constexpr std::ptrdiff_t m_flDistance = 0x4C4; // float32
}
// Parent: CFuncTrackChange
// Fields count: 0
namespace CFuncTrackAuto {
}
// Parent: CBreakable
// Fields count: 0
namespace CPushable {
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CTriggerTripWire {
}
// Parent: CBaseTrigger
// Fields count: 1
namespace CTriggerMultiple {
constexpr std::ptrdiff_t m_OnTrigger = 0x8E0; // CEntityIOOutput
}
// Parent: CBodyComponent
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_skeletonInstance (CSkeletonInstance)
namespace CBodyComponentSkeletonInstance {
constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance
}
// Parent: CBaseTrigger
// Fields count: 7
namespace CTriggerPush {
constexpr std::ptrdiff_t m_angPushEntitySpace = 0x8E0; // QAngle
constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x8EC; // Vector
constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x8F8; // bool
constexpr std::ptrdiff_t m_bUsePathSimple = 0x8F9; // bool
constexpr std::ptrdiff_t m_iszPathSimpleName = 0x900; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PathSimple = 0x908; // CPathSimple*
constexpr std::ptrdiff_t m_splinePushType = 0x910; // uint32
}
// Parent: CBaseFilter
// Fields count: 3
namespace FilterHealth {
constexpr std::ptrdiff_t m_bAdrenalineActive = 0x518; // bool
constexpr std::ptrdiff_t m_iHealthMin = 0x51C; // int32
constexpr std::ptrdiff_t m_iHealthMax = 0x520; // int32
}
// Parent: CCSGO_TeamSelectCharacterPosition
// Fields count: 0
namespace CCSGO_TeamSelectCounterTerroristPosition {
}
// Parent: CBaseTrigger
// Fields count: 5
namespace CTriggerProximity {
constexpr std::ptrdiff_t m_hMeasureTarget = 0x8E0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iszMeasureTarget = 0x8E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_fRadius = 0x8F0; // float32
constexpr std::ptrdiff_t m_nTouchers = 0x8F4; // int32
constexpr std::ptrdiff_t m_NearestEntityDistance = 0x8F8; // CEntityOutputTemplate<float32>
}
// Parent: CFuncBrush
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_EffectName (string_t)
namespace CFuncElectrifiedVolume {
constexpr std::ptrdiff_t m_EffectName = 0x730; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_EffectZapName = 0x740; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszEffectSource = 0x748; // CUtlSymbolLarge
}
// Parent: CPointEntity
// Fields count: 1
namespace CBaseDMStart {
constexpr std::ptrdiff_t m_Master = 0x4C0; // CUtlSymbolLarge
}
// Parent: CGameRulesProxy
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_pGameRules (CCSGameRules*)
namespace CCSGameRulesProxy {
constexpr std::ptrdiff_t m_pGameRules = 0x4C0; // CCSGameRules*
}
// Parent: CBaseModelEntity
// Fields count: 5
namespace CTriggerBrush {
constexpr std::ptrdiff_t m_OnStartTouch = 0x710; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEndTouch = 0x738; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUse = 0x760; // CEntityIOOutput
constexpr std::ptrdiff_t m_iInputFilter = 0x788; // int32
constexpr std::ptrdiff_t m_iDontMessageParent = 0x78C; // int32
}
// Parent: CBeam
// Fields count: 19
namespace CEnvBeam {
constexpr std::ptrdiff_t m_active = 0x7B0; // int32
constexpr std::ptrdiff_t m_spriteTexture = 0x7B8; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_iszStartEntity = 0x7C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszEndEntity = 0x7C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_life = 0x7D0; // float32
constexpr std::ptrdiff_t m_boltWidth = 0x7D4; // float32
constexpr std::ptrdiff_t m_noiseAmplitude = 0x7D8; // float32
constexpr std::ptrdiff_t m_speed = 0x7DC; // int32
constexpr std::ptrdiff_t m_restrike = 0x7E0; // float32
constexpr std::ptrdiff_t m_iszSpriteName = 0x7E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_frameStart = 0x7F0; // int32
constexpr std::ptrdiff_t m_vEndPointWorld = 0x7F4; // Vector
constexpr std::ptrdiff_t m_vEndPointRelative = 0x800; // Vector
constexpr std::ptrdiff_t m_radius = 0x80C; // float32
constexpr std::ptrdiff_t m_TouchType = 0x810; // Touch_t
constexpr std::ptrdiff_t m_iFilterName = 0x818; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFilter = 0x820; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iszDecal = 0x828; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x830; // CEntityIOOutput
}
// Parent: CBaseTrigger
// Fields count: 2
namespace CTonemapTrigger {
constexpr std::ptrdiff_t m_tonemapControllerName = 0x8E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hTonemapController = 0x8E8; // CEntityHandle
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t)
// NetworkVarNames: m_flValue (float)
// NetworkVarNames: m_flInitialValue (float)
// NetworkVarNames: m_nRefundableCurrency (int)
// NetworkVarNames: m_bSetBonus (bool)
namespace CEconItemAttribute {
constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16
constexpr std::ptrdiff_t m_flValue = 0x34; // float32
constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32
constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32
constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool
}
// Parent: CWeaponBaseItem
// Fields count: 0
namespace CItem_Healthshot {
}
// Parent: CBaseTrigger
// Fields count: 1
namespace CFogTrigger {
constexpr std::ptrdiff_t m_fog = 0x8E0; // fogparams_t
}
// Parent: CLogicalEntity
// Fields count: 5
namespace CLogicCollisionPair {
constexpr std::ptrdiff_t m_nameAttach1 = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nameAttach2 = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x4D0; // bool
constexpr std::ptrdiff_t m_disabled = 0x4D1; // bool
constexpr std::ptrdiff_t m_succeeded = 0x4D2; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSPointScriptExtensions_weapon_cs_base {
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CTriggerHostageReset {
}
// Parent: CServerOnlyPointEntity
// Fields count: 4
namespace CPointTeleport {
constexpr std::ptrdiff_t m_vSaveOrigin = 0x4C0; // Vector
constexpr std::ptrdiff_t m_vSaveAngles = 0x4CC; // QAngle
constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x4D8; // bool
constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x4D9; // bool
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoInstructorHintBombTargetB {
}
// Parent: CBtNodeCondition
// Fields count: 3
namespace CBtNodeConditionInactive {
constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; // float32
constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; // float32
constexpr std::ptrdiff_t m_SensorInactivityTimer = 0x80; // CountdownTimer
}
// Parent: CCSWeaponBase
// Fields count: 0
namespace CWeaponSawedoff {
}
// Parent: CBaseTrigger
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_flFluidDensity (float)
namespace CTriggerBuoyancy {
constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8E0; // CBuoyancyHelper
constexpr std::ptrdiff_t m_flFluidDensity = 0x900; // float32
}
// Parent: CPointEntity
// Fields count: 5
namespace CMoverPathNode {
constexpr std::ptrdiff_t m_vInTangentLocal = 0x4C0; // Vector
constexpr std::ptrdiff_t m_vOutTangentLocal = 0x4CC; // Vector
constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_OnPassThrough = 0x4E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_hMover = 0x508; // CHandle<CPathMover>
}
// Parent: CBtNode
// Fields count: 12
namespace CBtActionAim {
constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString
constexpr std::ptrdiff_t m_szAimReadyKey = 0x80; // CUtlString
constexpr std::ptrdiff_t m_flZoomCooldownTimestamp = 0x88; // float32
constexpr std::ptrdiff_t m_bDoneAiming = 0x8C; // bool
constexpr std::ptrdiff_t m_flLerpStartTime = 0x90; // float32
constexpr std::ptrdiff_t m_flNextLookTargetLerpTime = 0x94; // float32
constexpr std::ptrdiff_t m_flPenaltyReductionRatio = 0x98; // float32
constexpr std::ptrdiff_t m_NextLookTarget = 0x9C; // QAngle
constexpr std::ptrdiff_t m_AimTimer = 0xA8; // CountdownTimer
constexpr std::ptrdiff_t m_SniperHoldTimer = 0xC0; // CountdownTimer
constexpr std::ptrdiff_t m_FocusIntervalTimer = 0xD8; // CountdownTimer
constexpr std::ptrdiff_t m_bAcquired = 0xF0; // bool
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_ViewModelServices {
}
// Parent: CCSGO_WingmanIntroCharacterPosition
// Fields count: 0
namespace CCSGO_WingmanIntroCounterTerroristPosition {
}
// Parent: CEnvSoundscape
// Fields count: 0
namespace CEnvSoundscapeTriggerable {
}
// Parent: CPlayerPawnComponent
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_vecCsViewPunchAngle (QAngle)
// NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t)
// NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32)
// NetworkVarNames: m_PlayerFog (fogplayerparams_t)
// NetworkVarNames: m_hColorCorrectionCtrl (CHandle<CColorCorrection>)
// NetworkVarNames: m_hViewEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_hTonemapController (CHandle<CTonemapController2>)
// NetworkVarNames: m_audio (audioparams_t)
// NetworkVarNames: m_PostProcessingVolumes (CHandle<CPostProcessingVolume>)
namespace CPlayer_CameraServices {
constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle
constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t
constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32
constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t
constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle<CColorCorrection>
constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle<CTonemapController2>
constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t
constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32
constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32
constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
}
// Parent: CBaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_fog (fogparams_t)
namespace CFogController {
constexpr std::ptrdiff_t m_fog = 0x4C0; // fogparams_t
constexpr std::ptrdiff_t m_bUseAngles = 0x528; // bool
constexpr std::ptrdiff_t m_iChangedVariables = 0x52C; // int32
}
// Parent: CCSGO_TeamPreviewCharacterPosition
// Fields count: 0
namespace CCSGO_TeamIntroCharacterPosition {
}
// Parent: CEntityComponent
// Fields count: 2
namespace CBodyComponent {
constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode*
constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // CNetworkVarChainer
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_nDecoyShotTick (int)
namespace CDecoyProjectile {
constexpr std::ptrdiff_t m_nDecoyShotTick = 0xA98; // int32
constexpr std::ptrdiff_t m_shotsRemaining = 0xA9C; // int32
constexpr std::ptrdiff_t m_fExpireTime = 0xAA0; // GameTime_t
constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xAB0; // uint16
}
// Parent: CBaseEntity
// Fields count: 0
namespace CEnableMotionFixup {
}
// Parent: CPlayer_MovementServices
// Fields count: 0
namespace CCSObserver_MovementServices {
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_duration (float32)
// NetworkVarNames: m_timestamp (GameTime_t)
// NetworkVarNames: m_timescale (float32)
// NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
namespace CountdownTimer {
constexpr std::ptrdiff_t m_duration = 0x8; // float32
constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t
constexpr std::ptrdiff_t m_timescale = 0x10; // float32
constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hOwner (CEntityHandle)
// NetworkVarNames: m_name (CUtlStringToken)
namespace CGameSceneNodeHandle {
constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle
constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponMP9 {
}
// Parent: CLogicalEntity
// Fields count: 4
namespace CPhysicsEntitySolver {
constexpr std::ptrdiff_t m_hMovingEntity = 0x4C8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x4CC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_separationDuration = 0x4D0; // float32
constexpr std::ptrdiff_t m_cancelTime = 0x4D4; // GameTime_t
}
// Parent: CBaseEntity
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_hPlayer (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_hPingedEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_iType (int)
// NetworkVarNames: m_bUrgent (bool)
// NetworkVarNames: m_szPlaceName (char)
namespace CPlayerPing {
constexpr std::ptrdiff_t m_hPlayer = 0x4C8; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_hPingedEntity = 0x4CC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iType = 0x4D0; // int32
constexpr std::ptrdiff_t m_bUrgent = 0x4D4; // bool
constexpr std::ptrdiff_t m_szPlaceName = 0x4D5; // char[18]
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: nTagTick (GameTick_t)
// NetworkVarNames: flFlinchModSmall (float)
// NetworkVarNames: flFlinchModLarge (float)
// NetworkVarNames: flFriendlyFireDamageReductionRatio (float)
namespace PredictedDamageTag_t {
constexpr std::ptrdiff_t nTagTick = 0x30; // GameTick_t
constexpr std::ptrdiff_t flFlinchModSmall = 0x34; // float32
constexpr std::ptrdiff_t flFlinchModLarge = 0x38; // float32
constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32
}
// Parent: CCSPointScriptEntity
// Fields count: 0
namespace CCSServerPointScriptEntity {
}
// Parent: CGameSceneNode
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_modelState (CModelState)
// NetworkVarNames: m_bIsAnimationEnabled (bool)
// NetworkVarNames: m_bUseParentRenderBounds (bool)
// NetworkVarNames: m_materialGroup (CUtlStringToken)
// NetworkVarNames: m_nHitboxSet (uint8)
namespace CSkeletonInstance {
constexpr std::ptrdiff_t m_modelState = 0x170; // CModelState
constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3A0; // bool
constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3A1; // bool
constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool
constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_materialGroup = 0x3A4; // CUtlStringToken
constexpr std::ptrdiff_t m_nHitboxSet = 0x3A8; // uint8
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoLandmark {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponMP7 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponFiveSeven {
}
// Parent: CBodyComponentSkeletonInstance
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_animationController (CBaseAnimGraphController)
namespace CBodyComponentBaseAnimGraph {
constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController
}
// Parent: CBodyComponent
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_sceneNode (CGameSceneNode)
namespace CBodyComponentPoint {
constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode
}
// Parent: CBaseEntity
// Fields count: 8
namespace CEnvFireSensor {
constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_bHeatAtLevel = 0x4C1; // bool
constexpr std::ptrdiff_t m_radius = 0x4C4; // float32
constexpr std::ptrdiff_t m_targetLevel = 0x4C8; // float32
constexpr std::ptrdiff_t m_targetTime = 0x4CC; // float32
constexpr std::ptrdiff_t m_levelTime = 0x4D0; // float32
constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x500; // CEntityIOOutput
}
// Parent: CCSGO_WingmanIntroCharacterPosition
// Fields count: 0
namespace CCSGO_WingmanIntroTerroristPosition {
}
// Parent: None
// Fields count: 2
namespace CEnvWindShared__WindAveEvent_t {
constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32
constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32
}
// Parent: CDynamicProp
// Fields count: 0
namespace CDynamicPropAlias_cable_dynamic {
}
// Parent: CPointEntity
// Fields count: 2
namespace CPointGamestatsCounter {
constexpr std::ptrdiff_t m_strStatisticName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bDisabled = 0x4C8; // bool
}
// Parent: CPointEntity
// Fields count: 10
namespace CEnvShake {
constexpr std::ptrdiff_t m_limitToEntity = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Amplitude = 0x4C8; // float32
constexpr std::ptrdiff_t m_Frequency = 0x4CC; // float32
constexpr std::ptrdiff_t m_Duration = 0x4D0; // float32
constexpr std::ptrdiff_t m_Radius = 0x4D4; // float32
constexpr std::ptrdiff_t m_stopTime = 0x4D8; // GameTime_t
constexpr std::ptrdiff_t m_nextShake = 0x4DC; // GameTime_t
constexpr std::ptrdiff_t m_currentAmp = 0x4E0; // float32
constexpr std::ptrdiff_t m_maxForce = 0x4E4; // Vector
constexpr std::ptrdiff_t m_shakeCallback = 0x4F8; // CPhysicsShake
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CPrecipitationBlocker {
}
// Parent: CPathKeyFrame
// Fields count: 11
namespace CBaseMoveBehavior {
constexpr std::ptrdiff_t m_iPositionInterpolator = 0x520; // int32
constexpr std::ptrdiff_t m_iRotationInterpolator = 0x524; // int32
constexpr std::ptrdiff_t m_flAnimStartTime = 0x528; // float32
constexpr std::ptrdiff_t m_flAnimEndTime = 0x52C; // float32
constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x530; // float32
constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x538; // CPathKeyFrame*
constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x540; // CPathKeyFrame*
constexpr std::ptrdiff_t m_pPreKeyFrame = 0x548; // CPathKeyFrame*
constexpr std::ptrdiff_t m_pPostKeyFrame = 0x550; // CPathKeyFrame*
constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x558; // float32
constexpr std::ptrdiff_t m_iDirection = 0x55C; // int32
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CFuncNavObstruction {
constexpr std::ptrdiff_t m_bDisabled = 0x718; // bool
}
// Parent: CPointEntity
// Fields count: 4
namespace CEnvTilt {
constexpr std::ptrdiff_t m_Duration = 0x4C0; // float32
constexpr std::ptrdiff_t m_Radius = 0x4C4; // float32
constexpr std::ptrdiff_t m_TiltTime = 0x4C8; // float32
constexpr std::ptrdiff_t m_stopTime = 0x4CC; // GameTime_t
}
// Parent: CCSWeaponBase
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_bRedraw (bool)
// NetworkVarNames: m_bIsHeldByPlayer (bool)
// NetworkVarNames: m_bPinPulled (bool)
// NetworkVarNames: m_bJumpThrow (bool)
// NetworkVarNames: m_bThrowAnimating (bool)
// NetworkVarNames: m_fThrowTime (GameTime_t)
// NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_fPinPullTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
namespace CBaseCSGrenade {
constexpr std::ptrdiff_t m_bRedraw = 0xE98; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xE99; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0xE9A; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0xE9B; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0xE9C; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0xEA0; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0xEA4; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xEA8; // float32
constexpr std::ptrdiff_t m_fDropTime = 0xEAC; // GameTime_t
constexpr std::ptrdiff_t m_fPinPullTime = 0xEB0; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0xEB4; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0xEB8; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0xEBC; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xEC0; // CHandle<CCSWeaponBase>
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CItemGenericTriggerHelper {
constexpr std::ptrdiff_t m_hParentItem = 0x710; // CHandle<CItemGeneric>
}
// Parent: CLogicalEntity
// Fields count: 6
namespace CLogicBranchList {
constexpr std::ptrdiff_t m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16]
constexpr std::ptrdiff_t m_LogicBranchList = 0x540; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t
constexpr std::ptrdiff_t m_OnAllTrue = 0x560; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAllFalse = 0x588; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMixed = 0x5B0; // CEntityIOOutput
}
// Parent: None
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_hCtrl (CHandle<CFogController>)
namespace fogplayerparams_t {
constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle<CFogController>
constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32
constexpr std::ptrdiff_t m_OldColor = 0x10; // Color
constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32
constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32
constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32
constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32
constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32
constexpr std::ptrdiff_t m_NewColor = 0x28; // Color
constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32
constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32
constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32
constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32
constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32
}
// Parent: CItemDefuser
// Fields count: 0
namespace CItemDefuserAlias_item_defuser {
}
// Parent: CModelPointEntity
// Fields count: 3
namespace CRevertSaved {
constexpr std::ptrdiff_t m_loadTime = 0x710; // float32
constexpr std::ptrdiff_t m_Duration = 0x714; // float32
constexpr std::ptrdiff_t m_HoldTime = 0x718; // float32
}
// Parent: CLogicalEntity
// Fields count: 8
namespace CMultiLightProxy {
constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x4D0; // float32
constexpr std::ptrdiff_t m_flBrightnessDelta = 0x4D4; // float32
constexpr std::ptrdiff_t m_bPerformScreenFade = 0x4D8; // bool
constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x4DC; // float32
constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x4E0; // float32
constexpr std::ptrdiff_t m_vecLights = 0x4E8; // CUtlVector<CHandle<CLightEntity>>
}
// Parent: None
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_vOrigin (Vector)
// NetworkVarNames: m_vStart (Vector)
// NetworkVarNames: m_vNormal (Vector)
// NetworkVarNames: m_vAngles (QAngle)
// NetworkVarNames: m_hEntity (CEntityHandle)
// NetworkVarNames: m_hOtherEntity (CEntityHandle)
// NetworkVarNames: m_flScale (float32)
// NetworkVarNames: m_flMagnitude (float32)
// NetworkVarNames: m_flRadius (float32)
// NetworkVarNames: m_nSurfaceProp (CUtlStringToken)
// NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition)
// NetworkVarNames: m_nDamageType (uint32)
// NetworkVarNames: m_nPenetrate (uint8)
// NetworkVarNames: m_nMaterial (uint16)
// NetworkVarNames: m_nHitBox (uint16)
// NetworkVarNames: m_nColor (uint8)
// NetworkVarNames: m_fFlags (uint8)
// NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t)
// NetworkVarNames: m_nAttachmentName (CUtlStringToken)
// NetworkVarNames: m_iEffectName (uint16)
// NetworkVarNames: m_nExplosionType (uint8)
namespace CEffectData {
constexpr std::ptrdiff_t m_vOrigin = 0x8; // Vector
constexpr std::ptrdiff_t m_vStart = 0x14; // Vector
constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector
constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle
constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle
constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle
constexpr std::ptrdiff_t m_flScale = 0x40; // float32
constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32
constexpr std::ptrdiff_t m_flRadius = 0x48; // float32
constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken
constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32
constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8
constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16
constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16
constexpr std::ptrdiff_t m_nColor = 0x62; // uint8
constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8
constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t
constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken
constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16
constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CEntityBlocker {
}
// Parent: CLogicalEntity
// Fields count: 6
namespace CLogicCase {
constexpr std::ptrdiff_t m_nCase = 0x4C0; // CUtlSymbolLarge[32]
constexpr std::ptrdiff_t m_nShuffleCases = 0x5C0; // int32
constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5C4; // int32
constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5C8; // uint8[32]
constexpr std::ptrdiff_t m_OnCase = 0x5E8; // CEntityIOOutput[32]
constexpr std::ptrdiff_t m_OnDefault = 0xAE8; // CEntityOutputTemplate<CVariantBase<CVariantDefaultAllocator>>
}
// Parent: CItem
// Fields count: 2
namespace CItemDefuser {
constexpr std::ptrdiff_t m_entitySpottedState = 0x9C0; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x9D8; // int32
}
// Parent: CRuleEntity
// Fields count: 0
namespace CRuleBrushEntity {
}
// Parent: CInferno
// Fields count: 0
namespace CFireCrackerBlast {
}
// Parent: CBaseEntity
// Fields count: 13
namespace CSoundEventEntity {
constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4C0; // bool
constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4C1; // bool
constexpr std::ptrdiff_t m_bStopOnNew = 0x4C2; // bool
constexpr std::ptrdiff_t m_bSaveRestore = 0x4C3; // bool
constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4C4; // bool
constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4C8; // float32
constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate<uint64>
constexpr std::ptrdiff_t m_onSoundFinished = 0x508; // CEntityIOOutput
constexpr std::ptrdiff_t m_iszSoundName = 0x558; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hSource = 0x568; // CEntityHandle
constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x56C; // int32
}
// Parent: CPlayer_ViewModelServices
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_hViewModel (CHandle<CBaseViewModel>)
namespace CCSPlayer_ViewModelServices {
constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle<CBaseViewModel>[3]
}
// Parent: CCSWeaponBase
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
namespace CWeaponBaseItem {
constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xE98; // CountdownTimer
constexpr std::ptrdiff_t m_bRedraw = 0xEB0; // bool
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoParticleTarget {
}
// Parent: CBaseEntity
// Fields count: 32
//
// Metadata:
// NetworkVarNames: m_flScattering (float)
// NetworkVarNames: m_flAnisotropy (float)
// NetworkVarNames: m_flFadeSpeed (float)
// NetworkVarNames: m_flDrawDistance (float)
// NetworkVarNames: m_flFadeInStart (float)
// NetworkVarNames: m_flFadeInEnd (float)
// NetworkVarNames: m_flIndirectStrength (float)
// NetworkVarNames: m_nIndirectTextureDimX (int)
// NetworkVarNames: m_nIndirectTextureDimY (int)
// NetworkVarNames: m_nIndirectTextureDimZ (int)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_flStartAnisoTime (GameTime_t)
// NetworkVarNames: m_flStartScatterTime (GameTime_t)
// NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t)
// NetworkVarNames: m_flStartAnisotropy (float)
// NetworkVarNames: m_flStartScattering (float)
// NetworkVarNames: m_flStartDrawDistance (float)
// NetworkVarNames: m_flDefaultAnisotropy (float)
// NetworkVarNames: m_flDefaultScattering (float)
// NetworkVarNames: m_flDefaultDrawDistance (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bEnableIndirect (bool)
// NetworkVarNames: m_bIndirectUseLPVs (bool)
// NetworkVarNames: m_bIsMaster (bool)
// NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong)
// NetworkVarNames: m_nForceRefreshCount (int)
// NetworkVarNames: m_fNoiseSpeed (float)
// NetworkVarNames: m_fNoiseStrength (float)
// NetworkVarNames: m_vNoiseScale (Vector)
namespace CEnvVolumetricFogController {
constexpr std::ptrdiff_t m_flScattering = 0x4C0; // float32
constexpr std::ptrdiff_t m_flAnisotropy = 0x4C4; // float32
constexpr std::ptrdiff_t m_flFadeSpeed = 0x4C8; // float32
constexpr std::ptrdiff_t m_flDrawDistance = 0x4CC; // float32
constexpr std::ptrdiff_t m_flFadeInStart = 0x4D0; // float32
constexpr std::ptrdiff_t m_flFadeInEnd = 0x4D4; // float32
constexpr std::ptrdiff_t m_flIndirectStrength = 0x4D8; // float32
constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4DC; // int32
constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4E0; // int32
constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4E4; // int32
constexpr std::ptrdiff_t m_vBoxMins = 0x4E8; // Vector
constexpr std::ptrdiff_t m_vBoxMaxs = 0x4F4; // Vector
constexpr std::ptrdiff_t m_bActive = 0x500; // bool
constexpr std::ptrdiff_t m_flStartAnisoTime = 0x504; // GameTime_t
constexpr std::ptrdiff_t m_flStartScatterTime = 0x508; // GameTime_t
constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x50C; // GameTime_t
constexpr std::ptrdiff_t m_flStartAnisotropy = 0x510; // float32
constexpr std::ptrdiff_t m_flStartScattering = 0x514; // float32
constexpr std::ptrdiff_t m_flStartDrawDistance = 0x518; // float32
constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x51C; // float32
constexpr std::ptrdiff_t m_flDefaultScattering = 0x520; // float32
constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x524; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x528; // bool
constexpr std::ptrdiff_t m_bEnableIndirect = 0x529; // bool
constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x52A; // bool
constexpr std::ptrdiff_t m_bIsMaster = 0x52B; // bool
constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x530; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_nForceRefreshCount = 0x538; // int32
constexpr std::ptrdiff_t m_fNoiseSpeed = 0x53C; // float32
constexpr std::ptrdiff_t m_fNoiseStrength = 0x540; // float32
constexpr std::ptrdiff_t m_vNoiseScale = 0x544; // Vector
constexpr std::ptrdiff_t m_bFirstTime = 0x550; // bool
}
// Parent: CPlayer_MovementServices
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_flFallVelocity (float32)
// NetworkVarNames: m_bInCrouch (bool)
// NetworkVarNames: m_nCrouchState (uint32)
// NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t)
// NetworkVarNames: m_bDucked (bool)
// NetworkVarNames: m_bDucking (bool)
// NetworkVarNames: m_bInDuckJump (bool)
namespace CPlayer_MovementServices_Humanoid {
constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32
constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32
constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool
constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32
constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t
constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool
constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool
constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool
constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // Vector
constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32
constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken
constexpr std::ptrdiff_t m_nStepside = 0x210; // int32
constexpr std::ptrdiff_t m_iTargetVolume = 0x214; // int32
constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x218; // Vector
}
// Parent: CPhysicsProp
// Fields count: 5
namespace CPhysicsPropRespawnable {
constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xBE8; // Vector
constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xBF4; // QAngle
constexpr std::ptrdiff_t m_vOriginalMins = 0xC00; // Vector
constexpr std::ptrdiff_t m_vOriginalMaxs = 0xC0C; // Vector
constexpr std::ptrdiff_t m_flRespawnDuration = 0xC18; // float32
}
// Parent: CEnvSoundscapeProxy
// Fields count: 0
namespace CEnvSoundscapeProxyAlias_snd_soundscape_proxy {
}
// Parent: CPhysConstraint
// Fields count: 6
namespace CPhysBallSocket {
constexpr std::ptrdiff_t m_flJointFriction = 0x538; // float32
constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x53C; // bool
constexpr std::ptrdiff_t m_flSwingLimit = 0x540; // float32
constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x544; // bool
constexpr std::ptrdiff_t m_flMinTwistAngle = 0x548; // float32
constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x54C; // float32
}
// Parent: CCSGameModeRules
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_flDMBonusStartTime (GameTime_t)
// NetworkVarNames: m_flDMBonusTimeLength (float)
// NetworkVarNames: m_sDMBonusWeapon (CUtlString)
namespace CCSGameModeRules_Deathmatch {
constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x30; // GameTime_t
constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x34; // float32
constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString
}
// Parent: CItemAssaultSuit
// Fields count: 0
namespace CItemHeavyAssaultSuit {
}
// Parent: CPointEntity
// Fields count: 1
namespace CInfoPlayerStart {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
}
// Parent: CSoundOpvarSetPointBase
// Fields count: 8
namespace CSoundOpvarSetOBBWindEntity {
constexpr std::ptrdiff_t m_vMins = 0x558; // Vector
constexpr std::ptrdiff_t m_vMaxs = 0x564; // Vector
constexpr std::ptrdiff_t m_vDistanceMins = 0x570; // Vector
constexpr std::ptrdiff_t m_vDistanceMaxs = 0x57C; // Vector
constexpr std::ptrdiff_t m_flWindMin = 0x588; // float32
constexpr std::ptrdiff_t m_flWindMax = 0x58C; // float32
constexpr std::ptrdiff_t m_flWindMapMin = 0x590; // float32
constexpr std::ptrdiff_t m_flWindMapMax = 0x594; // float32
}
// Parent: CRagdollProp
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_boneIndexAttached (uint32)
// NetworkVarNames: m_ragdollAttachedObjectIndex (uint32)
// NetworkVarNames: m_attachmentPointBoneSpace (Vector)
// NetworkVarNames: m_attachmentPointRagdollSpace (Vector)
namespace CRagdollPropAttached {
constexpr std::ptrdiff_t m_boneIndexAttached = 0xA88; // uint32
constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA8C; // uint32
constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA90; // Vector
constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xA9C; // Vector
constexpr std::ptrdiff_t m_bShouldDetach = 0xAA8; // bool
constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xAB8; // bool
}
// Parent: CItem
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_OwningPlayer (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_KillingPlayer (CHandle<CCSPlayerPawn>)
namespace CItemDogtags {
constexpr std::ptrdiff_t m_OwningPlayer = 0x9C0; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_KillingPlayer = 0x9C4; // CHandle<CCSPlayerPawn>
}
// Parent: CItem
// Fields count: 32
namespace CItemGeneric {
constexpr std::ptrdiff_t m_bHasTriggerRadius = 0x9C8; // bool
constexpr std::ptrdiff_t m_bHasPickupRadius = 0x9C9; // bool
constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0x9CC; // float32
constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0x9D0; // float32
constexpr std::ptrdiff_t m_flLastPickupCheck = 0x9D4; // GameTime_t
constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0x9D8; // bool
constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0x9D9; // bool
constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0x9E0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0x9F0; // bool
constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xA00; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xA18; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pPickupFilterName = 0xA30; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hPickupFilter = 0xA38; // CHandle<CBaseFilter>
constexpr std::ptrdiff_t m_OnPickup = 0xA40; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTimeout = 0xA68; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTriggerTouch = 0xAB8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput
constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flPickupRadius = 0xB10; // float32
constexpr std::ptrdiff_t m_flTriggerRadius = 0xB14; // float32
constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xB20; // bool
constexpr std::ptrdiff_t m_glowColor = 0xB21; // Color
constexpr std::ptrdiff_t m_bUseable = 0xB25; // bool
constexpr std::ptrdiff_t m_hTriggerHelper = 0xB28; // CHandle<CItemGenericTriggerHelper>
}
// Parent: CLightEntity
// Fields count: 0
namespace CLightSpotEntity {
}
// Parent: CPlayer_WaterServices
// Fields count: 6
namespace CCSPlayer_WaterServices {
constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; // float32
constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; // int32
constexpr std::ptrdiff_t m_AirFinishedTime = 0x48; // GameTime_t
constexpr std::ptrdiff_t m_flWaterJumpTime = 0x4C; // float32
constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x50; // Vector
constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; // float32
}
// Parent: CBaseEntity
// Fields count: 2
namespace CSkyboxReference {
constexpr std::ptrdiff_t m_worldGroupId = 0x4C0; // WorldGroupId_t
constexpr std::ptrdiff_t m_hSkyCamera = 0x4C4; // CHandle<CSkyCamera>
}
// Parent: CBasePropDoor
// Fields count: 17
namespace CPropDoorRotating {
constexpr std::ptrdiff_t m_vecAxis = 0xE10; // Vector
constexpr std::ptrdiff_t m_flDistance = 0xE1C; // float32
constexpr std::ptrdiff_t m_eSpawnPosition = 0xE20; // PropDoorRotatingSpawnPos_t
constexpr std::ptrdiff_t m_eOpenDirection = 0xE24; // PropDoorRotatingOpenDirection_e
constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xE28; // PropDoorRotatingOpenDirection_e
constexpr std::ptrdiff_t m_flAjarAngle = 0xE2C; // float32
constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xE30; // QAngle
constexpr std::ptrdiff_t m_angRotationClosed = 0xE3C; // QAngle
constexpr std::ptrdiff_t m_angRotationOpenForward = 0xE48; // QAngle
constexpr std::ptrdiff_t m_angRotationOpenBack = 0xE54; // QAngle
constexpr std::ptrdiff_t m_angGoal = 0xE60; // QAngle
constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0xE6C; // Vector
constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0xE78; // Vector
constexpr std::ptrdiff_t m_vecBackBoundsMin = 0xE84; // Vector
constexpr std::ptrdiff_t m_vecBackBoundsMax = 0xE90; // Vector
constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0xE9C; // bool
constexpr std::ptrdiff_t m_hEntityBlocker = 0xEA0; // CHandle<CEntityBlocker>
}
// Parent: CBaseModelEntity
// Fields count: 21
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_RopeFlags (uint16)
// NetworkVarNames: m_Slack (int16)
// NetworkVarNames: m_Width (float32)
// NetworkVarNames: m_TextureScale (float32)
// NetworkVarNames: m_nSegments (uint8)
// NetworkVarNames: m_bConstrainBetweenEndpoints (bool)
// NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong)
// NetworkVarNames: m_Subdiv (uint8)
// NetworkVarNames: m_nChangeCount (uint8)
// NetworkVarNames: m_RopeLength (int16)
// NetworkVarNames: m_fLockedPoints (uint8)
// NetworkVarNames: m_flScrollSpeed (float32)
// NetworkVarNames: m_hStartPoint (CHandle<CBaseEntity>)
// NetworkVarNames: m_hEndPoint (CHandle<CBaseEntity>)
// NetworkVarNames: m_iStartAttachment (AttachmentHandle_t)
// NetworkVarNames: m_iEndAttachment (AttachmentHandle_t)
namespace CRopeKeyframe {
constexpr std::ptrdiff_t m_RopeFlags = 0x718; // uint16
constexpr std::ptrdiff_t m_iNextLinkName = 0x720; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Slack = 0x728; // int16
constexpr std::ptrdiff_t m_Width = 0x72C; // float32
constexpr std::ptrdiff_t m_TextureScale = 0x730; // float32
constexpr std::ptrdiff_t m_nSegments = 0x734; // uint8
constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x735; // bool
constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x740; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_Subdiv = 0x748; // uint8
constexpr std::ptrdiff_t m_nChangeCount = 0x749; // uint8
constexpr std::ptrdiff_t m_RopeLength = 0x74A; // int16
constexpr std::ptrdiff_t m_fLockedPoints = 0x74C; // uint8
constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x74D; // bool
constexpr std::ptrdiff_t m_flScrollSpeed = 0x750; // float32
constexpr std::ptrdiff_t m_bStartPointValid = 0x754; // bool
constexpr std::ptrdiff_t m_bEndPointValid = 0x755; // bool
constexpr std::ptrdiff_t m_hStartPoint = 0x758; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hEndPoint = 0x75C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iStartAttachment = 0x760; // AttachmentHandle_t
constexpr std::ptrdiff_t m_iEndAttachment = 0x761; // AttachmentHandle_t
}
// Parent: CBaseModelEntity
// Fields count: 52
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_nColorMode (int)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_flColorTemperature (float)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_nDirectLight (int)
// NetworkVarNames: m_nBakedShadowIndex (int)
// NetworkVarNames: m_nLuminaireShape (int)
// NetworkVarNames: m_flLuminaireSize (float)
// NetworkVarNames: m_flLuminaireAnisotropy (float)
// NetworkVarNames: m_LightStyleString (CUtlString)
// NetworkVarNames: m_flLightStyleStartTime (GameTime_t)
// NetworkVarNames: m_QueuedLightStyleStrings (CUtlString)
// NetworkVarNames: m_LightStyleEvents (CUtlString)
// NetworkVarNames: m_LightStyleTargets (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_hLightCookie (HRenderTextureStrong)
// NetworkVarNames: m_flShape (float)
// NetworkVarNames: m_flSoftX (float)
// NetworkVarNames: m_flSoftY (float)
// NetworkVarNames: m_flSkirt (float)
// NetworkVarNames: m_flSkirtNear (float)
// NetworkVarNames: m_vSizeParams (Vector)
// NetworkVarNames: m_flRange (float)
// NetworkVarNames: m_vShear (Vector)
// NetworkVarNames: m_nBakeSpecularToCubemaps (int)
// NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector)
// NetworkVarNames: m_nCastShadows (int)
// NetworkVarNames: m_nShadowMapSize (int)
// NetworkVarNames: m_nShadowPriority (int)
// NetworkVarNames: m_bContactShadow (bool)
// NetworkVarNames: m_nBounceLight (int)
// NetworkVarNames: m_flBounceScale (float)
// NetworkVarNames: m_flMinRoughness (float)
// NetworkVarNames: m_vAlternateColor (Vector)
// NetworkVarNames: m_fAlternateColorBrightness (float)
// NetworkVarNames: m_nFog (int)
// NetworkVarNames: m_flFogStrength (float)
// NetworkVarNames: m_nFogShadows (int)
// NetworkVarNames: m_flFogScale (float)
// NetworkVarNames: m_flFadeSizeStart (float)
// NetworkVarNames: m_flFadeSizeEnd (float)
// NetworkVarNames: m_flShadowFadeSizeStart (float)
// NetworkVarNames: m_flShadowFadeSizeEnd (float)
// NetworkVarNames: m_bPrecomputedFieldsValid (bool)
// NetworkVarNames: m_vPrecomputedBoundsMins (Vector)
// NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector)
// NetworkVarNames: m_vPrecomputedOBBOrigin (Vector)
// NetworkVarNames: m_vPrecomputedOBBAngles (QAngle)
// NetworkVarNames: m_vPrecomputedOBBExtent (Vector)
namespace CBarnLight {
constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool
constexpr std::ptrdiff_t m_nColorMode = 0x714; // int32
constexpr std::ptrdiff_t m_Color = 0x718; // Color
constexpr std::ptrdiff_t m_flColorTemperature = 0x71C; // float32
constexpr std::ptrdiff_t m_flBrightness = 0x720; // float32
constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32
constexpr std::ptrdiff_t m_nDirectLight = 0x728; // int32
constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x72C; // int32
constexpr std::ptrdiff_t m_nLuminaireShape = 0x730; // int32
constexpr std::ptrdiff_t m_flLuminaireSize = 0x734; // float32
constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x738; // float32
constexpr std::ptrdiff_t m_LightStyleString = 0x740; // CUtlString
constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x748; // GameTime_t
constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase<CUtlString>
constexpr std::ptrdiff_t m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase<CUtlString>
constexpr std::ptrdiff_t m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
constexpr std::ptrdiff_t m_StyleEvent = 0x798; // CEntityIOOutput[4]
constexpr std::ptrdiff_t m_hLightCookie = 0x858; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_flShape = 0x860; // float32
constexpr std::ptrdiff_t m_flSoftX = 0x864; // float32
constexpr std::ptrdiff_t m_flSoftY = 0x868; // float32
constexpr std::ptrdiff_t m_flSkirt = 0x86C; // float32
constexpr std::ptrdiff_t m_flSkirtNear = 0x870; // float32
constexpr std::ptrdiff_t m_vSizeParams = 0x874; // Vector
constexpr std::ptrdiff_t m_flRange = 0x880; // float32
constexpr std::ptrdiff_t m_vShear = 0x884; // Vector
constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; // int32
constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x894; // Vector
constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; // int32
constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; // int32
constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; // int32
constexpr std::ptrdiff_t m_bContactShadow = 0x8AC; // bool
constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; // int32
constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; // float32
constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; // float32
constexpr std::ptrdiff_t m_vAlternateColor = 0x8BC; // Vector
constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; // float32
constexpr std::ptrdiff_t m_nFog = 0x8CC; // int32
constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; // float32
constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; // int32
constexpr std::ptrdiff_t m_flFogScale = 0x8D8; // float32
constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; // float32
constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; // float32
constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; // float32
constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; // float32
constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x8EC; // bool
constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x8F0; // Vector
constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x8FC; // Vector
constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x908; // Vector
constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x914; // QAngle
constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x920; // Vector
constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x92C; // bool
}
// Parent: SpawnPoint
// Fields count: 0
namespace CInfoDeathmatchSpawn {
}
// Parent: CPointEntity
// Fields count: 2
namespace CEnvViewPunch {
constexpr std::ptrdiff_t m_flRadius = 0x4C0; // float32
constexpr std::ptrdiff_t m_angViewPunch = 0x4C4; // QAngle
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CDEagle {
}
// Parent: CPointEntity
// Fields count: 3
namespace CPathCorner {
constexpr std::ptrdiff_t m_flWait = 0x4C0; // float32
constexpr std::ptrdiff_t m_flRadius = 0x4C4; // float32
constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput
}
// Parent: CPlayerControllerComponent
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_unMusicID (item_definition_index_t)
// NetworkVarNames: m_rank (MedalRank_t)
// NetworkVarNames: m_nPersonaDataPublicLevel (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int)
// NetworkVarNames: m_nPersonaDataXpTrailLevel (int)
// NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t)
namespace CCSPlayerController_InventoryServices {
constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16
constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6]
constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32
constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32
constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32
constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32
constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32
constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1]
constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t>
}
// Parent: CAttributeManager
// Fields count: 1
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_Item (CEconItemView)
namespace CAttributeContainer {
constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView
}
// Parent: CHostage
// Fields count: 0
namespace CHostageAlias_info_hostage_spawn {
}
// Parent: CLogicalEntity
// Fields count: 5
namespace CMultiSource {
constexpr std::ptrdiff_t m_rgEntities = 0x4C0; // CHandle<CBaseEntity>[32]
constexpr std::ptrdiff_t m_rgTriggered = 0x540; // int32[32]
constexpr std::ptrdiff_t m_OnTrigger = 0x5C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_iTotal = 0x5E8; // int32
constexpr std::ptrdiff_t m_globalstate = 0x5F0; // CUtlSymbolLarge
}
// Parent: CLogicalEntity
// Fields count: 2
namespace CLogicNavigation {
constexpr std::ptrdiff_t m_isOn = 0x4C8; // bool
constexpr std::ptrdiff_t m_navProperty = 0x4CC; // navproperties_t
}
// Parent: CPointEntity
// Fields count: 12
namespace CEnvEntityMaker {
constexpr std::ptrdiff_t m_vecEntityMins = 0x4C0; // Vector
constexpr std::ptrdiff_t m_vecEntityMaxs = 0x4CC; // Vector
constexpr std::ptrdiff_t m_hCurrentInstance = 0x4D8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hCurrentBlocker = 0x4DC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x4E0; // Vector
constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x4EC; // QAngle
constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x4F8; // float32
constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x4FC; // float32
constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x500; // bool
constexpr std::ptrdiff_t m_iszTemplate = 0x508; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x510; // CEntityIOOutput
constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput
}
// Parent: CBaseEntity
// Fields count: 0
namespace CPointEntity {
}
// Parent: CLogicalEntity
// Fields count: 4
namespace CLogicEventListener {
constexpr std::ptrdiff_t m_strEventName = 0x4D0; // CUtlString
constexpr std::ptrdiff_t m_bIsEnabled = 0x4D8; // bool
constexpr std::ptrdiff_t m_nTeam = 0x4DC; // int32
constexpr std::ptrdiff_t m_OnEventFired = 0x4E0; // CEntityIOOutput
}
// Parent: CBaseFilter
// Fields count: 4
namespace CFilterMultiple {
constexpr std::ptrdiff_t m_nFilterType = 0x518; // filter_t
constexpr std::ptrdiff_t m_iFilterName = 0x520; // CUtlSymbolLarge[10]
constexpr std::ptrdiff_t m_hFilter = 0x570; // CHandle<CBaseEntity>[10]
constexpr std::ptrdiff_t m_nFilterCount = 0x598; // int32
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_UseServices {
}
// Parent: CBasePulseGraphInstance
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
// MPulseDomainOptInGameBlackboard
// MPulseDomainOptInValueType
namespace CPulseGraphInstance_ServerEntity {
constexpr std::ptrdiff_t m_pComponent = 0x100; // CPulseGraphComponentBase*
}
// Parent: CEntityComponent
// Fields count: 1
namespace CScriptComponent {
constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 1
namespace CPhysicsWire {
constexpr std::ptrdiff_t m_nDensity = 0x4C0; // int32
}
// Parent: CPropDoorRotating
// Fields count: 4
namespace CPropDoorRotatingBreakable {
constexpr std::ptrdiff_t m_bBreakable = 0xEA8; // bool
constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xEA9; // bool
constexpr std::ptrdiff_t m_currentDamageState = 0xEAC; // int32
constexpr std::ptrdiff_t m_damageStates = 0xEB0; // CUtlVector<CUtlSymbolLarge>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSPointScriptExtensions_player_controller {
}
// Parent: CBaseFire
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nFlameModelIndex (int32)
// NetworkVarNames: m_nFlameFromAboveModelIndex (int32)
namespace CFireSmoke {
constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4D0; // int32
constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4D4; // int32
}
// Parent: CCSWeaponBase
// Fields count: 0
namespace CBumpMine {
}
// Parent: CBaseModelEntity
// Fields count: 7
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_nHorizontalSize (uint32)
// NetworkVarNames: m_nVerticalSize (uint32)
// NetworkVarNames: m_nMinDist (uint32)
// NetworkVarNames: m_nMaxDist (uint32)
// NetworkVarNames: m_nOuterMaxDist (uint32)
// NetworkVarNames: m_flGlowProxySize (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
namespace CLightGlow {
constexpr std::ptrdiff_t m_nHorizontalSize = 0x710; // uint32
constexpr std::ptrdiff_t m_nVerticalSize = 0x714; // uint32
constexpr std::ptrdiff_t m_nMinDist = 0x718; // uint32
constexpr std::ptrdiff_t m_nMaxDist = 0x71C; // uint32
constexpr std::ptrdiff_t m_nOuterMaxDist = 0x720; // uint32
constexpr std::ptrdiff_t m_flGlowProxySize = 0x724; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0x728; // float32
}
// Parent: None
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_iKills (int)
// NetworkVarNames: m_iDeaths (int)
// NetworkVarNames: m_iAssists (int)
// NetworkVarNames: m_iDamage (int)
// NetworkVarNames: m_iEquipmentValue (int)
// NetworkVarNames: m_iMoneySaved (int)
// NetworkVarNames: m_iKillReward (int)
// NetworkVarNames: m_iLiveTime (int)
// NetworkVarNames: m_iHeadShotKills (int)
// NetworkVarNames: m_iObjective (int)
// NetworkVarNames: m_iCashEarned (int)
// NetworkVarNames: m_iUtilityDamage (int)
// NetworkVarNames: m_iEnemiesFlashed (int)
namespace CSPerRoundStats_t {
constexpr std::ptrdiff_t m_iKills = 0x30; // int32
constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32
constexpr std::ptrdiff_t m_iAssists = 0x38; // int32
constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32
constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32
constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32
constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32
constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32
constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32
constexpr std::ptrdiff_t m_iObjective = 0x54; // int32
constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32
constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32
constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32
}
// Parent: CDynamicProp
// Fields count: 37
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkIncludeByName
// NetworkVarNames: m_eDoorState (DoorState_t)
// NetworkVarNames: m_bLocked (bool)
// NetworkVarNames: m_closedPosition (Vector)
// NetworkVarNames: m_closedAngles (QAngle)
// NetworkVarNames: m_hMaster (CHandle<CBasePropDoor>)
namespace CBasePropDoor {
constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB90; // float32
constexpr std::ptrdiff_t m_hDoorList = 0xB98; // CUtlVector<CHandle<CBasePropDoor>>
constexpr std::ptrdiff_t m_nHardwareType = 0xBB0; // int32
constexpr std::ptrdiff_t m_bNeedsHardware = 0xBB4; // bool
constexpr std::ptrdiff_t m_eDoorState = 0xBB8; // DoorState_t
constexpr std::ptrdiff_t m_bLocked = 0xBBC; // bool
constexpr std::ptrdiff_t m_closedPosition = 0xBC0; // Vector
constexpr std::ptrdiff_t m_closedAngles = 0xBCC; // QAngle
constexpr std::ptrdiff_t m_hBlocker = 0xBD8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bFirstBlocked = 0xBDC; // bool
constexpr std::ptrdiff_t m_ls = 0xBE0; // locksound_t
constexpr std::ptrdiff_t m_bForceClosed = 0xC00; // bool
constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xC04; // Vector
constexpr std::ptrdiff_t m_hActivator = 0xC10; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_SoundMoving = 0xC20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundOpen = 0xC28; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundClose = 0xC30; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundLock = 0xC38; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundUnlock = 0xC40; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundLatch = 0xC48; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundPound = 0xC50; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundJiggle = 0xC58; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundLockedAnim = 0xC60; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_numCloseAttempts = 0xC68; // int32
constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xC6C; // CUtlStringToken
constexpr std::ptrdiff_t m_SlaveName = 0xC70; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hMaster = 0xC78; // CHandle<CBasePropDoor>
constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC80; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBlockedOpening = 0xCA8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xCD0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xCF8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyClosed = 0xD20; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyOpen = 0xD48; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnClose = 0xD70; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnOpen = 0xD98; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnLockedUse = 0xDC0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAjarOpen = 0xDE8; // CEntityIOOutput
}
// Parent: CBaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_iCurrentMaxRagdollCount (int8)
namespace CRagdollManager {
constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4C0; // int8
constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4C4; // int32
constexpr std::ptrdiff_t m_bSaveImportant = 0x4C8; // bool
}
// Parent: CBaseTrigger
// Fields count: 12
namespace CTriggerFan {
constexpr std::ptrdiff_t m_vFanOrigin = 0x8E0; // Vector
constexpr std::ptrdiff_t m_vFanEnd = 0x8EC; // Vector
constexpr std::ptrdiff_t m_vNoise = 0x8F8; // Vector
constexpr std::ptrdiff_t m_flForce = 0x904; // float32
constexpr std::ptrdiff_t m_flRopeForceScale = 0x908; // float32
constexpr std::ptrdiff_t m_flPlayerForce = 0x90C; // float32
constexpr std::ptrdiff_t m_flRampTime = 0x910; // float32
constexpr std::ptrdiff_t m_bFalloff = 0x914; // bool
constexpr std::ptrdiff_t m_bPushPlayer = 0x915; // bool
constexpr std::ptrdiff_t m_bRampDown = 0x916; // bool
constexpr std::ptrdiff_t m_bAddNoise = 0x917; // bool
constexpr std::ptrdiff_t m_RampTimer = 0x918; // CountdownTimer
}
// Parent: CMolotovGrenade
// Fields count: 0
namespace CIncendiaryGrenade {
}
// Parent: CPathCorner
// Fields count: 0
namespace CPathCornerCrash {
}
// Parent: CBaseEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_Handle (CHandle<CBaseEntity>)
// NetworkVarNames: m_bSendHandle (bool)
namespace CHandleTest {
constexpr std::ptrdiff_t m_Handle = 0x4C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bSendHandle = 0x4C4; // bool
}
// Parent: CBaseEntity
// Fields count: 8
namespace CSoundOpvarSetEntity {
constexpr std::ptrdiff_t m_iszStackName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOperatorName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOpvarName = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nOpvarType = 0x4E0; // int32
constexpr std::ptrdiff_t m_nOpvarIndex = 0x4E4; // int32
constexpr std::ptrdiff_t m_flOpvarValue = 0x4E8; // float32
constexpr std::ptrdiff_t m_OpvarValueString = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bSetOnSpawn = 0x4F8; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nItemDefIndex (uint16)
// NetworkVarNames: m_nCount (uint16)
namespace WeaponPurchaseCount_t {
constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16
constexpr std::ptrdiff_t m_nCount = 0x32; // uint16
}
// Parent: CPointEntity
// Fields count: 1
namespace CNavSpaceInfo {
constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x4C0; // bool
}
// Parent: CLogicalEntity
// Fields count: 3
namespace CLogicAchievement {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_OnFired = 0x4D0; // CEntityIOOutput
}
// Parent: CBaseEntity
// Fields count: 1
namespace CPathSimple {
constexpr std::ptrdiff_t m_pathString = 0x510; // CUtlString
}
// Parent: CBtNode
// Fields count: 1
namespace CBtActionParachutePositioning {
constexpr std::ptrdiff_t m_ActionTimer = 0x58; // CountdownTimer
}
// Parent: CPlayer_CameraServices
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_iFOV (uint32)
// NetworkVarNames: m_iFOVStart (uint32)
// NetworkVarNames: m_flFOVTime (GameTime_t)
// NetworkVarNames: m_flFOVRate (float32)
// NetworkVarNames: m_hZoomOwner (CHandle<CBaseEntity>)
namespace CCSPlayerBase_CameraServices {
constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32
constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32
constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t
constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32
constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle<CBaseEntity>
}
// Parent: CEntityComponent
// Fields count: 0
namespace CTouchExpansionComponent {
}
// Parent: CBaseAnimGraph
// Fields count: 8
namespace CItem {
constexpr std::ptrdiff_t m_OnPlayerTouch = 0x8F0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerPickup = 0x918; // CEntityIOOutput
constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0x940; // bool
constexpr std::ptrdiff_t m_OnCacheInteraction = 0x948; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnGlovePulled = 0x970; // CEntityIOOutput
constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0x998; // Vector
constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0x9A4; // QAngle
constexpr std::ptrdiff_t m_bPhysStartAsleep = 0x9B0; // bool
}
// Parent: CBaseModelEntity
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_DialogXMLName (string_t)
// NetworkVarNames: m_PanelClassName (string_t)
// NetworkVarNames: m_PanelID (string_t)
namespace CBaseClientUIEntity {
constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool
constexpr std::ptrdiff_t m_DialogXMLName = 0x718; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PanelClassName = 0x720; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PanelID = 0x728; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_CustomOutput0 = 0x730; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput1 = 0x758; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput2 = 0x780; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput3 = 0x7A8; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput4 = 0x7D0; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput5 = 0x7F8; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput6 = 0x820; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput7 = 0x848; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput8 = 0x870; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput9 = 0x898; // CEntityIOOutput
}
// Parent: CBaseModelEntity
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_hDecalMaterial (HMaterialStrong)
// NetworkVarNames: m_flWidth (float)
// NetworkVarNames: m_flHeight (float)
// NetworkVarNames: m_flDepth (float)
// NetworkVarNames: m_nRenderOrder (uint32)
// NetworkVarNames: m_bProjectOnWorld (bool)
// NetworkVarNames: m_bProjectOnCharacters (bool)
// NetworkVarNames: m_bProjectOnWater (bool)
// NetworkVarNames: m_flDepthSortBias (float)
namespace CEnvDecal {
constexpr std::ptrdiff_t m_hDecalMaterial = 0x710; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_flWidth = 0x718; // float32
constexpr std::ptrdiff_t m_flHeight = 0x71C; // float32
constexpr std::ptrdiff_t m_flDepth = 0x720; // float32
constexpr std::ptrdiff_t m_nRenderOrder = 0x724; // uint32
constexpr std::ptrdiff_t m_bProjectOnWorld = 0x728; // bool
constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x729; // bool
constexpr std::ptrdiff_t m_bProjectOnWater = 0x72A; // bool
constexpr std::ptrdiff_t m_flDepthSortBias = 0x72C; // float32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSPointScriptExtensions_entity {
}
// Parent: CBodyComponentSkeletonInstance
// Fields count: 0
namespace CBodyComponentBaseModelEntity {
}
// Parent: CBaseEntity
// Fields count: 11
namespace CLogicAuto {
constexpr std::ptrdiff_t m_OnMapSpawn = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnNewGame = 0x510; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnLoadGame = 0x538; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMapTransition = 0x560; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBackgroundMap = 0x588; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMultiNewMap = 0x5B0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMultiNewRound = 0x5D8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnVREnabled = 0x600; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x628; // CEntityIOOutput
constexpr std::ptrdiff_t m_globalstate = 0x650; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_iszStackName (string_t)
// NetworkVarNames: m_iszOperatorName (string_t)
// NetworkVarNames: m_iszOpvarName (string_t)
// NetworkVarNames: m_iOpvarIndex (int)
// NetworkVarNames: m_bUseAutoCompare (bool)
namespace CSoundOpvarSetPointBase {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_hSource = 0x4C4; // CEntityHandle
constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_vLastPosition = 0x528; // Vector
constexpr std::ptrdiff_t m_iszStackName = 0x538; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOperatorName = 0x540; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOpvarName = 0x548; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iOpvarIndex = 0x550; // int32
constexpr std::ptrdiff_t m_bUseAutoCompare = 0x554; // bool
}
// Parent: CLightEntity
// Fields count: 0
namespace CLightDirectionalEntity {
}
// Parent: CLogicNPCCounterAABB
// Fields count: 0
namespace CLogicNPCCounterOBB {
}
// Parent: CPlayer_UseServices
// Fields count: 0
namespace CCSObserver_UseServices {
}
// Parent: CFuncPlatRot
// Fields count: 9
namespace CFuncTrackChange {
constexpr std::ptrdiff_t m_trackTop = 0x7D8; // CPathTrack*
constexpr std::ptrdiff_t m_trackBottom = 0x7E0; // CPathTrack*
constexpr std::ptrdiff_t m_train = 0x7E8; // CFuncTrackTrain*
constexpr std::ptrdiff_t m_trackTopName = 0x7F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_trackBottomName = 0x7F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_trainName = 0x800; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_code = 0x808; // TRAIN_CODE
constexpr std::ptrdiff_t m_targetState = 0x80C; // int32
constexpr std::ptrdiff_t m_use = 0x810; // int32
}
// Parent: CRuleBrushEntity
// Fields count: 4
namespace CGamePlayerZone {
constexpr std::ptrdiff_t m_OnPlayerInZone = 0x718; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x740; // CEntityIOOutput
constexpr std::ptrdiff_t m_PlayersInCount = 0x768; // CEntityOutputTemplate<int32>
constexpr std::ptrdiff_t m_PlayersOutCount = 0x790; // CEntityOutputTemplate<int32>
}
// Parent: CRuleEntity
// Fields count: 1
namespace CRulePointEntity {
constexpr std::ptrdiff_t m_Score = 0x718; // int32
}
// Parent: CPointEntity
// Fields count: 5
namespace CMessageEntity {
constexpr std::ptrdiff_t m_radius = 0x4C0; // int32
constexpr std::ptrdiff_t m_messageText = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_drawText = 0x4D0; // bool
constexpr std::ptrdiff_t m_bDeveloperOnly = 0x4D1; // bool
constexpr std::ptrdiff_t m_bEnabled = 0x4D2; // bool
}
// Parent: CBaseCSGrenade
// Fields count: 0
namespace CSmokeGrenade {
}
// Parent: CBaseAnimGraph
// Fields count: 11
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkExcludeByUserGroup
// MNetworkOverride
// MNetworkIncludeByName
// NetworkVarNames: m_nViewModelIndex (uint32)
// NetworkVarNames: m_nAnimationParity (uint32)
// NetworkVarNames: m_flAnimationStartTime (float32)
// NetworkVarNames: m_hWeapon (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_hControlPanel (CHandle<CBaseEntity>)
namespace CBaseViewModel {
constexpr std::ptrdiff_t m_vecLastFacing = 0x8F0; // Vector
constexpr std::ptrdiff_t m_nViewModelIndex = 0x8FC; // uint32
constexpr std::ptrdiff_t m_nAnimationParity = 0x900; // uint32
constexpr std::ptrdiff_t m_flAnimationStartTime = 0x904; // float32
constexpr std::ptrdiff_t m_hWeapon = 0x908; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_sVMName = 0x910; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sAnimationPrefix = 0x918; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hOldLayerSequence = 0x920; // HSequence
constexpr std::ptrdiff_t m_oldLayer = 0x924; // int32
constexpr std::ptrdiff_t m_oldLayerStartTime = 0x928; // float32
constexpr std::ptrdiff_t m_hControlPanel = 0x92C; // CHandle<CBaseEntity>
}
// Parent: CPlayerPawnComponent
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hPlayerPing (CHandle<CBaseEntity>)
namespace CCSPlayer_PingServices {
constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // GameTime_t[5]
constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle<CBaseEntity>
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_FlashlightServices {
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CServerOnlyModelEntity {
}
// Parent: CBtNode
// Fields count: 4
namespace CBtActionCombatPositioning {
constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString
constexpr std::ptrdiff_t m_szIsAttackingKey = 0x80; // CUtlString
constexpr std::ptrdiff_t m_ActionTimer = 0x88; // CountdownTimer
constexpr std::ptrdiff_t m_bCrouching = 0xA0; // bool
}
// Parent: CBaseEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_flScale (float32)
// NetworkVarNames: m_flStartScale (float32)
// NetworkVarNames: m_flScaleTime (float32)
// NetworkVarNames: m_nFlags (uint32)
namespace CBaseFire {
constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32
constexpr std::ptrdiff_t m_flStartScale = 0x4C4; // float32
constexpr std::ptrdiff_t m_flScaleTime = 0x4C8; // float32
constexpr std::ptrdiff_t m_nFlags = 0x4CC; // uint32
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponMAC10 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponGlock {
}
// Parent: CBaseViewModel
// Fields count: 0
namespace CPredictedViewModel {
}
// Parent: CBaseTrigger
// Fields count: 2
namespace CTriggerActiveWeaponDetect {
constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x8E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_iszWeaponClassName = 0x908; // CUtlSymbolLarge
}
// Parent: CPointEntity
// Fields count: 18
namespace CEnvMicrophone {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_hMeasureTarget = 0x4C4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nSoundType = 0x4C8; // SoundTypes_t
constexpr std::ptrdiff_t m_nSoundFlags = 0x4CA; // SoundFlags_t
constexpr std::ptrdiff_t m_flSensitivity = 0x4CC; // float32
constexpr std::ptrdiff_t m_flSmoothFactor = 0x4D0; // float32
constexpr std::ptrdiff_t m_flMaxRange = 0x4D4; // float32
constexpr std::ptrdiff_t m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hSpeaker = 0x4E0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bAvoidFeedback = 0x4E4; // bool
constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x4E8; // int32
constexpr std::ptrdiff_t m_iszListenFilter = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hListenFilter = 0x4F8; // CHandle<CBaseFilter>
constexpr std::ptrdiff_t m_SoundLevel = 0x500; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnRoutedSound = 0x528; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnHeardSound = 0x550; // CEntityIOOutput
constexpr std::ptrdiff_t m_szLastSound = 0x578; // char[256]
constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x678; // int32
}
// Parent: CLogicalEntity
// Fields count: 11
namespace CInfoSpawnGroupLoadUnload {
constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput
constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszLandmarkName = 0x570; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x578; // CUtlString
constexpr std::ptrdiff_t m_flTimeoutInterval = 0x580; // float32
constexpr std::ptrdiff_t m_bStreamingStarted = 0x584; // bool
constexpr std::ptrdiff_t m_bUnloadingStarted = 0x585; // bool
}
// Parent: CBaseEntity
// Fields count: 24
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// MNetworkIncludeByUserGroup
// NetworkVarNames: m_nTickBase (uint32)
// NetworkVarNames: m_hPawn (CHandle<CBasePlayerPawn>)
// NetworkVarNames: m_bKnownTeamMismatch (bool)
// NetworkVarNames: m_iConnected (PlayerConnectedState)
// NetworkVarNames: m_iszPlayerName (char)
// NetworkVarNames: m_steamID (uint64)
// NetworkVarNames: m_iDesiredFOV (uint32)
namespace CBasePlayerController {
constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4C8; // uint64
constexpr std::ptrdiff_t m_nTickBase = 0x4D0; // uint32
constexpr std::ptrdiff_t m_hPawn = 0x500; // CHandle<CBasePlayerPawn>
constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x504; // bool
constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x508; // CSplitScreenSlot
constexpr std::ptrdiff_t m_hSplitOwner = 0x50C; // CHandle<CBasePlayerController>
constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x510; // CUtlVector<CHandle<CBasePlayerController>>
constexpr std::ptrdiff_t m_bIsHLTV = 0x528; // bool
constexpr std::ptrdiff_t m_iConnected = 0x52C; // PlayerConnectedState
constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // char[128]
constexpr std::ptrdiff_t m_szNetworkIDString = 0x5B0; // CUtlString
constexpr std::ptrdiff_t m_fLerpTime = 0x5B8; // float32
constexpr std::ptrdiff_t m_bLagCompensation = 0x5BC; // bool
constexpr std::ptrdiff_t m_bPredict = 0x5BD; // bool
constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5BE; // bool
constexpr std::ptrdiff_t m_bIsLowViolence = 0x5BF; // bool
constexpr std::ptrdiff_t m_bGamePaused = 0x5C0; // bool
constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x700; // ChatIgnoreType_t
constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x704; // float32
constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x708; // float32
constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x70C; // int32
constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x710; // bool
constexpr std::ptrdiff_t m_steamID = 0x720; // uint64
constexpr std::ptrdiff_t m_iDesiredFOV = 0x728; // uint32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CPointTemplateAPI {
}
// Parent: CCSWeaponBase
// Fields count: 1
namespace CKnife {
constexpr std::ptrdiff_t m_bFirstAttack = 0xE98; // bool
}
// Parent: CBaseModelEntity
// Fields count: 37
namespace CFuncTrackTrain {
constexpr std::ptrdiff_t m_ppath = 0x710; // CHandle<CPathTrack>
constexpr std::ptrdiff_t m_length = 0x714; // float32
constexpr std::ptrdiff_t m_vPosPrev = 0x718; // Vector
constexpr std::ptrdiff_t m_angPrev = 0x724; // QAngle
constexpr std::ptrdiff_t m_controlMins = 0x730; // Vector
constexpr std::ptrdiff_t m_controlMaxs = 0x73C; // Vector
constexpr std::ptrdiff_t m_lastBlockPos = 0x748; // Vector
constexpr std::ptrdiff_t m_lastBlockTick = 0x754; // int32
constexpr std::ptrdiff_t m_flVolume = 0x758; // float32
constexpr std::ptrdiff_t m_flBank = 0x75C; // float32
constexpr std::ptrdiff_t m_oldSpeed = 0x760; // float32
constexpr std::ptrdiff_t m_flBlockDamage = 0x764; // float32
constexpr std::ptrdiff_t m_height = 0x768; // float32
constexpr std::ptrdiff_t m_maxSpeed = 0x76C; // float32
constexpr std::ptrdiff_t m_dir = 0x770; // float32
constexpr std::ptrdiff_t m_iszSoundMove = 0x778; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundMovePing = 0x780; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundStart = 0x788; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundStop = 0x790; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_strPathTarget = 0x798; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x7A0; // float32
constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x7A4; // float32
constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x7A8; // GameTime_t
constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x7AC; // float32
constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x7B0; // float32
constexpr std::ptrdiff_t m_eOrientationType = 0x7B4; // TrainOrientationType_t
constexpr std::ptrdiff_t m_eVelocityType = 0x7B8; // TrainVelocityType_t
constexpr std::ptrdiff_t m_OnStart = 0x7C8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnNext = 0x7F0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput
constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x840; // bool
constexpr std::ptrdiff_t m_flDesiredSpeed = 0x844; // float32
constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x848; // GameTime_t
constexpr std::ptrdiff_t m_flAccelSpeed = 0x84C; // float32
constexpr std::ptrdiff_t m_flDecelSpeed = 0x850; // float32
constexpr std::ptrdiff_t m_bAccelToSpeed = 0x854; // bool
constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x858; // GameTime_t
}
// Parent: CServerOnlyModelEntity
// Fields count: 5
namespace CFogVolume {
constexpr std::ptrdiff_t m_fogName = 0x710; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_postProcessName = 0x718; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_colorCorrectionName = 0x720; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bDisabled = 0x730; // bool
constexpr std::ptrdiff_t m_bInFogVolumesList = 0x731; // bool
}
// Parent: SpawnPoint
// Fields count: 0
namespace CInfoPlayerCounterterrorist {
}
// Parent: CBaseModelEntity
// Fields count: 19
namespace CFire {
constexpr std::ptrdiff_t m_hEffect = 0x710; // CHandle<CBaseFire>
constexpr std::ptrdiff_t m_hOwner = 0x714; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nFireType = 0x718; // int32
constexpr std::ptrdiff_t m_flFuel = 0x71C; // float32
constexpr std::ptrdiff_t m_flDamageTime = 0x720; // GameTime_t
constexpr std::ptrdiff_t m_lastDamage = 0x724; // GameTime_t
constexpr std::ptrdiff_t m_flFireSize = 0x728; // float32
constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0x72C; // GameTime_t
constexpr std::ptrdiff_t m_flHeatLevel = 0x730; // float32
constexpr std::ptrdiff_t m_flHeatAbsorb = 0x734; // float32
constexpr std::ptrdiff_t m_flDamageScale = 0x738; // float32
constexpr std::ptrdiff_t m_flMaxHeat = 0x73C; // float32
constexpr std::ptrdiff_t m_flLastHeatLevel = 0x740; // float32
constexpr std::ptrdiff_t m_flAttackTime = 0x744; // float32
constexpr std::ptrdiff_t m_bEnabled = 0x748; // bool
constexpr std::ptrdiff_t m_bStartDisabled = 0x749; // bool
constexpr std::ptrdiff_t m_bDidActivate = 0x74A; // bool
constexpr std::ptrdiff_t m_OnIgnited = 0x750; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnExtinguished = 0x778; // CEntityIOOutput
}
// Parent: CSkeletonAnimationController
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables)
// NetworkVarNames: m_hSequence (HSequence)
// NetworkVarNames: m_flSeqStartTime (GameTime_t)
// NetworkVarNames: m_flSeqFixedCycle (float)
// NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t)
namespace CBaseAnimGraphController {
constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables
constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool
constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32
constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x228; // uint32
constexpr std::ptrdiff_t m_hSequence = 0x22C; // HSequence
constexpr std::ptrdiff_t m_flSeqStartTime = 0x230; // GameTime_t
constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x234; // float32
constexpr std::ptrdiff_t m_nAnimLoopMode = 0x238; // AnimLoopMode_t
constexpr std::ptrdiff_t m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_nNotifyState = 0x248; // SequenceFinishNotifyState_t
constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x24A; // bool
constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x24B; // bool
constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x24C; // bool
constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x250; // GameTime_t
}
// Parent: CBaseEntity
// Fields count: 0
namespace CCSPointScriptEntity {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponBizon {
}
// Parent: CBasePlatTrain
// Fields count: 1
namespace CFuncPlat {
constexpr std::ptrdiff_t m_sNoise = 0x7B8; // CUtlSymbolLarge
}
// Parent: CPhysConstraint
// Fields count: 48
namespace CGenericConstraint {
constexpr std::ptrdiff_t m_nLinearMotionX = 0x540; // JointMotion_t
constexpr std::ptrdiff_t m_nLinearMotionY = 0x544; // JointMotion_t
constexpr std::ptrdiff_t m_nLinearMotionZ = 0x548; // JointMotion_t
constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x54C; // float32
constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x550; // float32
constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x554; // float32
constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x558; // float32
constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x55C; // float32
constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x560; // float32
constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x564; // float32
constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x568; // float32
constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x56C; // float32
constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x570; // float32
constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x574; // float32
constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x578; // float32
constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x57C; // GameTime_t
constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x580; // GameTime_t
constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x584; // GameTime_t
constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x588; // float32
constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x58C; // float32
constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x590; // float32
constexpr std::ptrdiff_t m_flNotifyForceX = 0x594; // float32
constexpr std::ptrdiff_t m_flNotifyForceY = 0x598; // float32
constexpr std::ptrdiff_t m_flNotifyForceZ = 0x59C; // float32
constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x5A0; // float32
constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x5A4; // float32
constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x5A8; // float32
constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x5AC; // GameTime_t
constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x5B0; // GameTime_t
constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x5B4; // GameTime_t
constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x5B8; // bool
constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x5B9; // bool
constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x5BA; // bool
constexpr std::ptrdiff_t m_nAngularMotionX = 0x5BC; // JointMotion_t
constexpr std::ptrdiff_t m_nAngularMotionY = 0x5C0; // JointMotion_t
constexpr std::ptrdiff_t m_nAngularMotionZ = 0x5C4; // JointMotion_t
constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x5C8; // float32
constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x5CC; // float32
constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5D0; // float32
constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5D4; // float32
constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5D8; // float32
constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5DC; // float32
constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5E0; // float32
constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5E4; // float32
constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5E8; // float32
constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x5F0; // CEntityIOOutput
constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x618; // CEntityIOOutput
constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x640; // CEntityIOOutput
}
// Parent: CBaseCSGrenade
// Fields count: 0
namespace CDecoyGrenade {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponG3SG1 {
}
// Parent: CBaseModelEntity
// Fields count: 10
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool)
// NetworkVarNames: m_bAnimGraphUpdateEnabled (bool)
// NetworkVarNames: m_vecForce (Vector)
// NetworkVarNames: m_nForceBone (int32)
// NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*)
// NetworkVarNames: m_bRagdollClientSide (bool)
namespace CBaseAnimGraph {
constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x788; // bool
constexpr std::ptrdiff_t m_pChoreoServices = 0x790; // IChoreoServices*
constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x798; // bool
constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x79C; // float32
constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x7A0; // Vector
constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x7AC; // bool
constexpr std::ptrdiff_t m_vecForce = 0x7B0; // Vector
constexpr std::ptrdiff_t m_nForceBone = 0x7BC; // int32
constexpr std::ptrdiff_t m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t*
constexpr std::ptrdiff_t m_bRagdollClientSide = 0x7D8; // bool
}
// Parent: CPhysForce
// Fields count: 1
namespace CPhysTorque {
constexpr std::ptrdiff_t m_axis = 0x520; // Vector
}
// Parent: CBaseGrenade
// Fields count: 0
namespace CBreachChargeProjectile {
}
// Parent: CBaseAnimGraph
// Fields count: 27
//
// Metadata:
// NetworkVarNames: m_ragPos (Vector)
// NetworkVarNames: m_ragAngles (QAngle)
// NetworkVarNames: m_hRagdollSource (EHANDLE)
// NetworkVarNames: m_flBlendWeight (float32)
namespace CRagdollProp {
constexpr std::ptrdiff_t m_ragdoll = 0x8F0; // ragdoll_t
constexpr std::ptrdiff_t m_bStartDisabled = 0x928; // bool
constexpr std::ptrdiff_t m_ragPos = 0x930; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_ragAngles = 0x948; // CNetworkUtlVectorBase<QAngle>
constexpr std::ptrdiff_t m_hRagdollSource = 0x960; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x964; // uint32
constexpr std::ptrdiff_t m_allAsleep = 0x968; // bool
constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x969; // bool
constexpr std::ptrdiff_t m_hDamageEntity = 0x96C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hKiller = 0x970; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x974; // CHandle<CBasePlayerPawn>
constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t
constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x97C; // GameTime_t
constexpr std::ptrdiff_t m_flFadeTime = 0x980; // float32
constexpr std::ptrdiff_t m_vecLastOrigin = 0x984; // Vector
constexpr std::ptrdiff_t m_flAwakeTime = 0x990; // GameTime_t
constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x994; // GameTime_t
constexpr std::ptrdiff_t m_strOriginClassName = 0x998; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_strSourceClassName = 0x9A0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x9A8; // bool
constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x9A9; // bool
constexpr std::ptrdiff_t m_flBlendWeight = 0x9AC; // float32
constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9B0; // float32
constexpr std::ptrdiff_t m_ragdollMins = 0x9B8; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_ragdollMaxs = 0x9D0; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x9E8; // bool
constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xA48; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 0
namespace CItemSoda {
}
// Parent: CEnvCubemap
// Fields count: 0
namespace CEnvCubemapBox {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CBasePlayerControllerAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSPointScriptExtensions_CCSWeaponBaseVData {
}
// Parent: CBaseEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_flFadeStartDist (float32)
// NetworkVarNames: m_flFadeEndDist (float32)
namespace CEnvDetailController {
constexpr std::ptrdiff_t m_flFadeStartDist = 0x4C0; // float32
constexpr std::ptrdiff_t m_flFadeEndDist = 0x4C4; // float32
}
// Parent: CTriggerOnce
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_bTestOcclusion (bool)
namespace CTriggerLook {
constexpr std::ptrdiff_t m_hLookTarget = 0x908; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flFieldOfView = 0x90C; // float32
constexpr std::ptrdiff_t m_flLookTime = 0x910; // float32
constexpr std::ptrdiff_t m_flLookTimeTotal = 0x914; // float32
constexpr std::ptrdiff_t m_flLookTimeLast = 0x918; // GameTime_t
constexpr std::ptrdiff_t m_flTimeoutDuration = 0x91C; // float32
constexpr std::ptrdiff_t m_bTimeoutFired = 0x920; // bool
constexpr std::ptrdiff_t m_bIsLooking = 0x921; // bool
constexpr std::ptrdiff_t m_b2DFOV = 0x922; // bool
constexpr std::ptrdiff_t m_bUseVelocity = 0x923; // bool
constexpr std::ptrdiff_t m_bTestOcclusion = 0x924; // bool
constexpr std::ptrdiff_t m_OnTimeout = 0x928; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnStartLook = 0x950; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEndLook = 0x978; // CEntityIOOutput
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoTeleportDestination {
}
// Parent: CLogicalEntity
// Fields count: 11
namespace CMathRemap {
constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32
constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32
constexpr std::ptrdiff_t m_flOut1 = 0x4C8; // float32
constexpr std::ptrdiff_t m_flOut2 = 0x4CC; // float32
constexpr std::ptrdiff_t m_flOldInValue = 0x4D0; // float32
constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool
constexpr std::ptrdiff_t m_OutValue = 0x4D8; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x500; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x528; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFellBelowMin = 0x550; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFellBelowMax = 0x578; // CEntityIOOutput
}
// Parent: CPointEntity
// Fields count: 3
namespace CInstructorEventEntity {
constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hTargetPlayer = 0x4D0; // CHandle<CBasePlayerPawn>
}
// Parent: CBaseEntity
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong)
// NetworkVarNames: m_flFogStartDistance (float)
// NetworkVarNames: m_flFogEndDistance (float)
// NetworkVarNames: m_bHeightFogEnabled (bool)
// NetworkVarNames: m_flFogStartHeight (float)
// NetworkVarNames: m_flFogEndHeight (float)
// NetworkVarNames: m_flFarZ (float)
// NetworkVarNames: m_flFogMaxOpacity (float)
// NetworkVarNames: m_flFogFalloffExponent (float)
// NetworkVarNames: m_flFogVerticalExponent (float)
// NetworkVarNames: m_fogColor (Color)
// NetworkVarNames: m_flFogStrength (float)
// NetworkVarNames: m_flFadeTime (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bIsEnabled (bool)
namespace CGradientFog {
constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4C0; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_flFogStartDistance = 0x4C8; // float32
constexpr std::ptrdiff_t m_flFogEndDistance = 0x4CC; // float32
constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4D0; // bool
constexpr std::ptrdiff_t m_flFogStartHeight = 0x4D4; // float32
constexpr std::ptrdiff_t m_flFogEndHeight = 0x4D8; // float32
constexpr std::ptrdiff_t m_flFarZ = 0x4DC; // float32
constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E0; // float32
constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4E4; // float32
constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4E8; // float32
constexpr std::ptrdiff_t m_fogColor = 0x4EC; // Color
constexpr std::ptrdiff_t m_flFogStrength = 0x4F0; // float32
constexpr std::ptrdiff_t m_flFadeTime = 0x4F4; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x4F8; // bool
constexpr std::ptrdiff_t m_bIsEnabled = 0x4F9; // bool
constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x4FA; // bool
}
// Parent: CBaseTrigger
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_source (string_t)
// NetworkVarNames: m_destination (string_t)
namespace CFootstepControl {
constexpr std::ptrdiff_t m_source = 0x8E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_destination = 0x8E8; // CUtlSymbolLarge
}
// Parent: CBaseModelEntity
// Fields count: 2
namespace CTriggerVolume {
constexpr std::ptrdiff_t m_iFilterName = 0x710; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFilter = 0x718; // CHandle<CBaseFilter>
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoInstructorHintHostageRescueZone {
}
// Parent: CEnvSoundscape
// Fields count: 0
namespace CEnvSoundscapeAlias_snd_soundscape {
}
// Parent: CBaseEntity
// Fields count: 7
namespace CFishPool {
constexpr std::ptrdiff_t m_fishCount = 0x4D0; // int32
constexpr std::ptrdiff_t m_maxRange = 0x4D4; // float32
constexpr std::ptrdiff_t m_swimDepth = 0x4D8; // float32
constexpr std::ptrdiff_t m_waterLevel = 0x4DC; // float32
constexpr std::ptrdiff_t m_isDormant = 0x4E0; // bool
constexpr std::ptrdiff_t m_fishes = 0x4E8; // CUtlVector<CHandle<CFish>>
constexpr std::ptrdiff_t m_visTimer = 0x500; // CountdownTimer
}
// Parent: CPointEntity
// Fields count: 0
namespace CPointClientCommand {
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CFuncVPhysicsClip {
constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool
}
// Parent: CPlayerPawnComponent
// Fields count: 5
namespace CCSPlayer_RadioServices {
constexpr std::ptrdiff_t m_flGotHostageTalkTimer = 0x40; // GameTime_t
constexpr std::ptrdiff_t m_flDefusingTalkTimer = 0x44; // GameTime_t
constexpr std::ptrdiff_t m_flC4PlantTalkTimer = 0x48; // GameTime_t
constexpr std::ptrdiff_t m_flRadioTokenSlots = 0x4C; // GameTime_t[3]
constexpr std::ptrdiff_t m_bIgnoreRadio = 0x58; // bool
}
// Parent: CSceneEntity
// Fields count: 7
namespace CInstancedSceneEntity {
constexpr std::ptrdiff_t m_hOwner = 0xA20; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bHadOwner = 0xA24; // bool
constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA28; // float32
constexpr std::ptrdiff_t m_flPreDelay = 0xA2C; // float32
constexpr std::ptrdiff_t m_bIsBackground = 0xA30; // bool
constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xA31; // bool
constexpr std::ptrdiff_t m_hTarget = 0xA34; // CHandle<CBaseEntity>
}
// Parent: CPointEntity
// Fields count: 1
namespace CEnvHudHint {
constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge
}
// Parent: CBaseModelEntity
// Fields count: 22
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_szSnapshotFileName (char)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bFrozen (bool)
// NetworkVarNames: m_flFreezeTransitionDuration (float)
// NetworkVarNames: m_nStopType (int)
// NetworkVarNames: m_bAnimateDuringGameplayPause (bool)
// NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_flPreSimTime (float32)
// NetworkVarNames: m_vServerControlPoints (Vector)
// NetworkVarNames: m_iServerControlPointAssignments (uint8)
// NetworkVarNames: m_hControlPointEnts (CHandle<CBaseEntity>)
// NetworkVarNames: m_bNoSave (bool)
// NetworkVarNames: m_bNoFreeze (bool)
// NetworkVarNames: m_bNoRamp (bool)
namespace CParticleSystem {
constexpr std::ptrdiff_t m_szSnapshotFileName = 0x710; // char[512]
constexpr std::ptrdiff_t m_bActive = 0x910; // bool
constexpr std::ptrdiff_t m_bFrozen = 0x911; // bool
constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x914; // float32
constexpr std::ptrdiff_t m_nStopType = 0x918; // int32
constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x91C; // bool
constexpr std::ptrdiff_t m_iEffectIndex = 0x920; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_flStartTime = 0x928; // GameTime_t
constexpr std::ptrdiff_t m_flPreSimTime = 0x92C; // float32
constexpr std::ptrdiff_t m_vServerControlPoints = 0x930; // Vector[4]
constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x960; // uint8[4]
constexpr std::ptrdiff_t m_hControlPointEnts = 0x964; // CHandle<CBaseEntity>[64]
constexpr std::ptrdiff_t m_bNoSave = 0xA64; // bool
constexpr std::ptrdiff_t m_bNoFreeze = 0xA65; // bool
constexpr std::ptrdiff_t m_bNoRamp = 0xA66; // bool
constexpr std::ptrdiff_t m_bStartActive = 0xA67; // bool
constexpr std::ptrdiff_t m_iszEffectName = 0xA68; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64]
constexpr std::ptrdiff_t m_nDataCP = 0xC70; // int32
constexpr std::ptrdiff_t m_vecDataCPValue = 0xC74; // Vector
constexpr std::ptrdiff_t m_nTintCP = 0xC80; // int32
constexpr std::ptrdiff_t m_clrTint = 0xC84; // Color
}
// Parent: CEntitySubclassVDataBase
// Fields count: 20
//
// Metadata:
// MGetKV3ClassDefaults
namespace CBasePlayerWeaponVData {
constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool
constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool
constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString
constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t
constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t
constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t
constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32
constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32
constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32
constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32
constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32
constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool
constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool
constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t
constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool
constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlOrderedMap<WeaponSound_t,CSoundEventName>
constexpr std::ptrdiff_t m_iSlot = 0x248; // int32
constexpr std::ptrdiff_t m_iPosition = 0x24C; // int32
}
// Parent: CCSPlayerPawnBase
// Fields count: 0
//
// Metadata:
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
namespace CCSObserverPawn {
}
// Parent: CItem
// Fields count: 1
namespace CScriptItem {
constexpr std::ptrdiff_t m_MoveTypeOverride = 0x9C0; // MoveType_t
}
// Parent: IntervalTimer
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_flValues (float)
// NetworkVarNames: m_nValueCounts (int)
// NetworkVarNames: m_nBucketCount (int)
// NetworkVarNames: m_flInterval (float)
// NetworkVarNames: m_flFinalValue (float)
// NetworkVarNames: m_nCompressionType (TimelineCompression_t)
// NetworkVarNames: m_bStopped (bool)
namespace CTimeline {
constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64]
constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64]
constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32
constexpr std::ptrdiff_t m_flInterval = 0x214; // float32
constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32
constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t
constexpr std::ptrdiff_t m_bStopped = 0x220; // bool
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponSG556 {
}
// Parent: CPointEntity
// Fields count: 10
namespace CAmbientGeneric {
constexpr std::ptrdiff_t m_radius = 0x4C0; // float32
constexpr std::ptrdiff_t m_flMaxRadius = 0x4C4; // float32
constexpr std::ptrdiff_t m_iSoundLevel = 0x4C8; // soundlevel_t
constexpr std::ptrdiff_t m_dpv = 0x4CC; // dynpitchvol_t
constexpr std::ptrdiff_t m_fActive = 0x530; // bool
constexpr std::ptrdiff_t m_fLooping = 0x531; // bool
constexpr std::ptrdiff_t m_iszSound = 0x538; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sSourceEntName = 0x540; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hSoundSource = 0x548; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x54C; // CEntityIndex
}
// Parent: CBaseModelEntity
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_Flags (uint8)
// NetworkVarNames: m_LightStyle (uint8)
// NetworkVarNames: m_Radius (float32)
// NetworkVarNames: m_Exponent (int32)
// NetworkVarNames: m_InnerAngle (float32)
// NetworkVarNames: m_OuterAngle (float32)
// NetworkVarNames: m_SpotRadius (float32)
namespace CDynamicLight {
constexpr std::ptrdiff_t m_ActualFlags = 0x710; // uint8
constexpr std::ptrdiff_t m_Flags = 0x711; // uint8
constexpr std::ptrdiff_t m_LightStyle = 0x712; // uint8
constexpr std::ptrdiff_t m_On = 0x713; // bool
constexpr std::ptrdiff_t m_Radius = 0x714; // float32
constexpr std::ptrdiff_t m_Exponent = 0x718; // int32
constexpr std::ptrdiff_t m_InnerAngle = 0x71C; // float32
constexpr std::ptrdiff_t m_OuterAngle = 0x720; // float32
constexpr std::ptrdiff_t m_SpotRadius = 0x724; // float32
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponP90 {
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CTriggerToggleSave {
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CPrecipitation {
}
// Parent: CPointEntity
// Fields count: 0
namespace CPointServerCommand {
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_iReapplyProvisionParity (int)
// NetworkVarNames: m_hOuter (EHANDLE)
// NetworkVarNames: m_ProviderType (attributeprovidertypes_t)
namespace CAttributeManager {
constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32
constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool
constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t
constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector<CAttributeManager::cached_attribute_float_t>
}
// Parent: CServerOnlyEntity
// Fields count: 0
namespace CLogicalEntity {
}
// Parent: None
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_PredNetBoolVariables (uint32)
// NetworkVarNames: m_PredNetByteVariables (byte)
// NetworkVarNames: m_PredNetUInt16Variables (uint16)
// NetworkVarNames: m_PredNetIntVariables (int32)
// NetworkVarNames: m_PredNetUInt32Variables (uint32)
// NetworkVarNames: m_PredNetUInt64Variables (uint64)
// NetworkVarNames: m_PredNetFloatVariables (float)
// NetworkVarNames: m_PredNetVectorVariables (Vector)
// NetworkVarNames: m_PredNetQuaternionVariables (Quaternion)
// NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol)
// NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32)
// NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte)
// NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16)
// NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32)
// NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32)
// NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64)
// NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float)
// NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector)
// NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion)
// NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol)
// NetworkVarNames: m_nBoolVariablesCount (int)
// NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int)
// NetworkVarNames: m_nRandomSeedOffset (int)
// NetworkVarNames: m_flLastTeleportTime (float)
namespace CAnimGraphNetworkedVariables {
constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase<uint8>
constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase<uint16>
constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase<int32>
constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase<uint64>
constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase<Quaternion>
constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase<CGlobalSymbol>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase<uint8>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase<uint16>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase<int32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase<uint64>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase<Quaternion>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase<CGlobalSymbol>
constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32
constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32
constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32
constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32
}
// Parent: CBreakableProp
// Fields count: 33
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkIncludeByName
// NetworkVarNames: m_bAwake (bool)
namespace CPhysicsProp {
constexpr std::ptrdiff_t m_MotionEnabled = 0xA88; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAwakened = 0xAB0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAwake = 0xAD8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAsleep = 0xB00; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerUse = 0xB28; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB50; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB78; // CEntityIOOutput
constexpr std::ptrdiff_t m_bForceNavIgnore = 0xBA0; // bool
constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xBA1; // bool
constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBA2; // bool
constexpr std::ptrdiff_t m_massScale = 0xBA4; // float32
constexpr std::ptrdiff_t m_inertiaScale = 0xBA8; // float32
constexpr std::ptrdiff_t m_buoyancyScale = 0xBAC; // float32
constexpr std::ptrdiff_t m_damageType = 0xBB0; // int32
constexpr std::ptrdiff_t m_damageToEnableMotion = 0xBB4; // int32
constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xBB8; // float32
constexpr std::ptrdiff_t m_bThrownByPlayer = 0xBBC; // bool
constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xBBD; // bool
constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xBBE; // bool
constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xBBF; // bool
constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xBC0; // int32
constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xBC4; // bool
constexpr std::ptrdiff_t m_bIsOverrideProp = 0xBC5; // bool
constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xBC8; // GameTime_t
constexpr std::ptrdiff_t m_iInitialGlowState = 0xBCC; // int32
constexpr std::ptrdiff_t m_nGlowRange = 0xBD0; // int32
constexpr std::ptrdiff_t m_nGlowRangeMin = 0xBD4; // int32
constexpr std::ptrdiff_t m_glowColor = 0xBD8; // Color
constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xBDC; // bool
constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xBDD; // bool
constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xBE4; // bool
constexpr std::ptrdiff_t m_bEnableUseOutput = 0xBE5; // bool
constexpr std::ptrdiff_t m_bAwake = 0xBE6; // bool
}
// Parent: CFuncWall
// Fields count: 0
namespace CFuncWallToggle {
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_bSpotted (bool)
// NetworkVarNames: m_bSpottedByMask (uint32)
namespace EntitySpottedState_t {
constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool
constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2]
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 3
namespace CSensorGrenadeProjectile {
constexpr std::ptrdiff_t m_fExpireTime = 0xA90; // GameTime_t
constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xA94; // GameTime_t
constexpr std::ptrdiff_t m_hDisplayGrenade = 0xA98; // CHandle<CBaseEntity>
}
// Parent: CCSPlayerBase_CameraServices
// Fields count: 0
namespace CCSPlayer_CameraServices {
}
// Parent: CCSGO_TeamIntroCharacterPosition
// Fields count: 0
namespace CCSGO_WingmanIntroCharacterPosition {
}
// Parent: CSPerRoundStats_t
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_iEnemy5Ks (int)
// NetworkVarNames: m_iEnemy4Ks (int)
// NetworkVarNames: m_iEnemy3Ks (int)
// NetworkVarNames: m_iEnemyKnifeKills (int)
// NetworkVarNames: m_iEnemyTaserKills (int)
namespace CSMatchStats_t {
constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32
constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32
constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32
constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32
constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32
constexpr std::ptrdiff_t m_iEnemy2Ks = 0x7C; // int32
constexpr std::ptrdiff_t m_iUtility_Count = 0x80; // int32
constexpr std::ptrdiff_t m_iUtility_Successes = 0x84; // int32
constexpr std::ptrdiff_t m_iUtility_Enemies = 0x88; // int32
constexpr std::ptrdiff_t m_iFlash_Count = 0x8C; // int32
constexpr std::ptrdiff_t m_iFlash_Successes = 0x90; // int32
constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x94; // int32
constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x98; // int32
constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x9C; // int32
constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0xA0; // int32
constexpr std::ptrdiff_t m_i1v1Count = 0xA4; // int32
constexpr std::ptrdiff_t m_i1v1Wins = 0xA8; // int32
constexpr std::ptrdiff_t m_i1v2Count = 0xAC; // int32
constexpr std::ptrdiff_t m_i1v2Wins = 0xB0; // int32
constexpr std::ptrdiff_t m_iEntryCount = 0xB4; // int32
constexpr std::ptrdiff_t m_iEntryWins = 0xB8; // int32
}
// Parent: CFuncLadder
// Fields count: 0
namespace CFuncLadderAlias_func_useableladder {
}
// Parent: CBaseTrigger
// Fields count: 14
namespace CTriggerSndSosOpvar {
constexpr std::ptrdiff_t m_hTouchingPlayers = 0x8E0; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_flPosition = 0x8F8; // Vector
constexpr std::ptrdiff_t m_flCenterSize = 0x904; // float32
constexpr std::ptrdiff_t m_flMinVal = 0x908; // float32
constexpr std::ptrdiff_t m_flMaxVal = 0x90C; // float32
constexpr std::ptrdiff_t m_opvarName = 0x910; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_stackName = 0x918; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_operatorName = 0x920; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bVolIs2D = 0x928; // bool
constexpr std::ptrdiff_t m_opvarNameChar = 0x929; // char[256]
constexpr std::ptrdiff_t m_stackNameChar = 0xA29; // char[256]
constexpr std::ptrdiff_t m_operatorNameChar = 0xB29; // char[256]
constexpr std::ptrdiff_t m_VecNormPos = 0xC2C; // Vector
constexpr std::ptrdiff_t m_flNormCenterSize = 0xC38; // float32
}
// Parent: CItem
// Fields count: 0
namespace CItemAssaultSuit {
}
// Parent: CBaseEntity
// Fields count: 70
namespace CScriptedSequence {
constexpr std::ptrdiff_t m_iszEntry = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszPreIdle = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszPlay = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszPostIdle = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszNextScript = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszEntity = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nMoveTo = 0x500; // ScriptedMoveTo_t
constexpr std::ptrdiff_t m_nMoveToGait = 0x504; // MovementGait_t
constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x505; // bool
constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x506; // bool
constexpr std::ptrdiff_t m_bIsPlayingAction = 0x507; // bool
constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x508; // bool
constexpr std::ptrdiff_t m_bDontRotateOther = 0x509; // bool
constexpr std::ptrdiff_t m_bIsRepeatable = 0x50A; // bool
constexpr std::ptrdiff_t m_bShouldLeaveCorpse = 0x50B; // bool
constexpr std::ptrdiff_t m_bStartOnSpawn = 0x50C; // bool
constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x50D; // bool
constexpr std::ptrdiff_t m_bCanOverrideNPCState = 0x50E; // bool
constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x50F; // bool
constexpr std::ptrdiff_t m_bHighPriority = 0x510; // bool
constexpr std::ptrdiff_t m_bHideDebugComplaints = 0x511; // bool
constexpr std::ptrdiff_t m_bContinueOnDeath = 0x512; // bool
constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x513; // bool
constexpr std::ptrdiff_t m_bLoopActionSequence = 0x514; // bool
constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x515; // bool
constexpr std::ptrdiff_t m_bSynchPostIdles = 0x516; // bool
constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x517; // bool
constexpr std::ptrdiff_t m_bIgnoreGravity = 0x518; // bool
constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x519; // bool
constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x51A; // bool
constexpr std::ptrdiff_t m_bDontAddModifiers = 0x51B; // bool
constexpr std::ptrdiff_t m_flRadius = 0x51C; // float32
constexpr std::ptrdiff_t m_flRepeat = 0x520; // float32
constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x524; // float32
constexpr std::ptrdiff_t m_flMoveInterpTime = 0x528; // float32
constexpr std::ptrdiff_t m_flAngRate = 0x52C; // float32
constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x530; // int32
constexpr std::ptrdiff_t m_startTime = 0x534; // GameTime_t
constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x538; // bool
constexpr std::ptrdiff_t m_saved_effects = 0x53C; // int32
constexpr std::ptrdiff_t m_savedFlags = 0x540; // int32
constexpr std::ptrdiff_t m_savedCollisionGroup = 0x544; // int32
constexpr std::ptrdiff_t m_bInterruptable = 0x548; // bool
constexpr std::ptrdiff_t m_sequenceStarted = 0x549; // bool
constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x54A; // bool
constexpr std::ptrdiff_t m_hTargetEnt = 0x54C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hNextCine = 0x550; // CHandle<CScriptedSequence>
constexpr std::ptrdiff_t m_bThinking = 0x554; // bool
constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x555; // bool
constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x556; // bool
constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x557; // bool
constexpr std::ptrdiff_t m_hForcedTarget = 0x558; // CHandle<CBaseAnimGraph>
constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x55C; // bool
constexpr std::ptrdiff_t m_bForceSynch = 0x55D; // bool
constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x55E; // bool
constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x55F; // bool
constexpr std::ptrdiff_t m_onDeathBehavior = 0x560; // ScriptedOnDeath_t
constexpr std::ptrdiff_t m_ConflictResponse = 0x564; // ScriptedConflictResponse_t
constexpr std::ptrdiff_t m_OnBeginSequence = 0x568; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x590; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEndSequence = 0x5B8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCancelSequence = 0x608; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x630; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnScriptEvent = 0x658; // CEntityIOOutput[8]
constexpr std::ptrdiff_t m_matOtherToMain = 0x7A0; // CTransform
constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7C4; // int32
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponNegev {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponGalilAR {
}
// Parent: CModelPointEntity
// Fields count: 30
//
// Metadata:
// NetworkVarNames: m_hTargetEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_bState (bool)
// NetworkVarNames: m_bAlwaysUpdate (bool)
// NetworkVarNames: m_flLightFOV (float32)
// NetworkVarNames: m_bEnableShadows (bool)
// NetworkVarNames: m_bSimpleProjection (bool)
// NetworkVarNames: m_bLightOnlyTarget (bool)
// NetworkVarNames: m_bLightWorld (bool)
// NetworkVarNames: m_bCameraSpace (bool)
// NetworkVarNames: m_flBrightnessScale (float32)
// NetworkVarNames: m_LightColor (Color)
// NetworkVarNames: m_flIntensity (float32)
// NetworkVarNames: m_flLinearAttenuation (float32)
// NetworkVarNames: m_flQuadraticAttenuation (float32)
// NetworkVarNames: m_bVolumetric (bool)
// NetworkVarNames: m_flNoiseStrength (float32)
// NetworkVarNames: m_flFlashlightTime (float32)
// NetworkVarNames: m_nNumPlanes (uint32)
// NetworkVarNames: m_flPlaneOffset (float32)
// NetworkVarNames: m_flVolumetricIntensity (float32)
// NetworkVarNames: m_flColorTransitionTime (float32)
// NetworkVarNames: m_flAmbient (float32)
// NetworkVarNames: m_SpotlightTextureName (char)
// NetworkVarNames: m_nSpotlightTextureFrame (int32)
// NetworkVarNames: m_nShadowQuality (uint32)
// NetworkVarNames: m_flNearZ (float32)
// NetworkVarNames: m_flFarZ (float32)
// NetworkVarNames: m_flProjectionSize (float32)
// NetworkVarNames: m_flRotation (float32)
// NetworkVarNames: m_bFlipHorizontal (bool)
namespace CEnvProjectedTexture {
constexpr std::ptrdiff_t m_hTargetEntity = 0x710; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bState = 0x714; // bool
constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x715; // bool
constexpr std::ptrdiff_t m_flLightFOV = 0x718; // float32
constexpr std::ptrdiff_t m_bEnableShadows = 0x71C; // bool
constexpr std::ptrdiff_t m_bSimpleProjection = 0x71D; // bool
constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x71E; // bool
constexpr std::ptrdiff_t m_bLightWorld = 0x71F; // bool
constexpr std::ptrdiff_t m_bCameraSpace = 0x720; // bool
constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32
constexpr std::ptrdiff_t m_LightColor = 0x728; // Color
constexpr std::ptrdiff_t m_flIntensity = 0x72C; // float32
constexpr std::ptrdiff_t m_flLinearAttenuation = 0x730; // float32
constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x734; // float32
constexpr std::ptrdiff_t m_bVolumetric = 0x738; // bool
constexpr std::ptrdiff_t m_flNoiseStrength = 0x73C; // float32
constexpr std::ptrdiff_t m_flFlashlightTime = 0x740; // float32
constexpr std::ptrdiff_t m_nNumPlanes = 0x744; // uint32
constexpr std::ptrdiff_t m_flPlaneOffset = 0x748; // float32
constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x74C; // float32
constexpr std::ptrdiff_t m_flColorTransitionTime = 0x750; // float32
constexpr std::ptrdiff_t m_flAmbient = 0x754; // float32
constexpr std::ptrdiff_t m_SpotlightTextureName = 0x758; // char[512]
constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x958; // int32
constexpr std::ptrdiff_t m_nShadowQuality = 0x95C; // uint32
constexpr std::ptrdiff_t m_flNearZ = 0x960; // float32
constexpr std::ptrdiff_t m_flFarZ = 0x964; // float32
constexpr std::ptrdiff_t m_flProjectionSize = 0x968; // float32
constexpr std::ptrdiff_t m_flRotation = 0x96C; // float32
constexpr std::ptrdiff_t m_bFlipHorizontal = 0x970; // bool
}
// Parent: CDynamicProp
// Fields count: 0
namespace CDynamicPropAlias_prop_dynamic_override {
}
// Parent: CLogicalEntity
// Fields count: 3
namespace CSceneListManager {
constexpr std::ptrdiff_t m_hListManagers = 0x4C0; // CUtlVector<CHandle<CSceneListManager>>
constexpr std::ptrdiff_t m_iszScenes = 0x4D8; // CUtlSymbolLarge[16]
constexpr std::ptrdiff_t m_hScenes = 0x558; // CHandle<CBaseEntity>[16]
}
// Parent: CPhysConstraint
// Fields count: 1
namespace CSplineConstraint {
constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x580; // Vector
}
// Parent: CPlayer_ViewModelServices
// Fields count: 0
namespace CCSObserver_ViewModelServices {
}
// Parent: CDynamicProp
// Fields count: 0
namespace CDynamicPropAlias_dynamic_prop {
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_Handle (ModelConfigHandle_t)
// NetworkVarNames: m_Name (string_t)
// NetworkVarNames: m_AssociatedEntities (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_AssociatedEntityNames (string_t)
namespace ActiveModelConfig_t {
constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t
constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase<CUtlSymbolLarge>
}
// Parent: CPhysicsProp
// Fields count: 0
namespace CPhysicsPropMultiplayer {
}
// Parent: CBaseToggle
// Fields count: 5
namespace CBasePlatTrain {
constexpr std::ptrdiff_t m_NoiseMoving = 0x790; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_NoiseArrived = 0x798; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_volume = 0x7A8; // float32
constexpr std::ptrdiff_t m_flTWidth = 0x7AC; // float32
constexpr std::ptrdiff_t m_flTLength = 0x7B0; // float32
}
// Parent: CMarkupVolumeTagged
// Fields count: 0
namespace CSimpleMarkupVolumeTagged {
}
// Parent: SpawnPoint
// Fields count: 0
namespace CInfoPlayerTerrorist {
}
// Parent: CPhysHinge
// Fields count: 0
namespace CPhysHingeAlias_phys_hinge_local {
}
// Parent: CPointEntity
// Fields count: 2
namespace CTankTargetChange {
constexpr std::ptrdiff_t m_newTarget = 0x4C0; // CVariantBase<CVariantDefaultAllocator>
constexpr std::ptrdiff_t m_newTargetName = 0x4D0; // CUtlSymbolLarge
}
// Parent: CLogicalEntity
// Fields count: 6
namespace CLogicCompare {
constexpr std::ptrdiff_t m_flInValue = 0x4C0; // float32
constexpr std::ptrdiff_t m_flCompareValue = 0x4C4; // float32
constexpr std::ptrdiff_t m_OnLessThan = 0x4C8; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnEqualTo = 0x4F0; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnNotEqualTo = 0x518; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnGreaterThan = 0x540; // CEntityOutputTemplate<float32>
}
// Parent: CPlayerPawnComponent
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_totalHitsOnServer (int32)
namespace CCSPlayer_BulletServices {
constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32
}
// Parent: CLogicalEntity
// Fields count: 7
namespace CLogicRelay {
constexpr std::ptrdiff_t m_OnTrigger = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnSpawn = 0x4E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_bDisabled = 0x510; // bool
constexpr std::ptrdiff_t m_bWaitForRefire = 0x511; // bool
constexpr std::ptrdiff_t m_bTriggerOnce = 0x512; // bool
constexpr std::ptrdiff_t m_bFastRetrigger = 0x513; // bool
constexpr std::ptrdiff_t m_bPassthoughCaller = 0x514; // bool
}
// Parent: CPlayer_ItemServices
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_bHasDefuser (bool)
// NetworkVarNames: m_bHasHelmet (bool)
// NetworkVarNames: m_bHasHeavyArmor (bool)
namespace CCSPlayer_ItemServices {
constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool
constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool
constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool
}
// Parent: CPointEntity
// Fields count: 7
namespace CKeepUpright {
constexpr std::ptrdiff_t m_worldGoalAxis = 0x4C8; // Vector
constexpr std::ptrdiff_t m_localTestAxis = 0x4D4; // Vector
constexpr std::ptrdiff_t m_nameAttach = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_attachedObject = 0x4F0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_angularLimit = 0x4F4; // float32
constexpr std::ptrdiff_t m_bActive = 0x4F8; // bool
constexpr std::ptrdiff_t m_bDampAllRotation = 0x4F9; // bool
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CModelPointEntity {
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CFuncWater {
constexpr std::ptrdiff_t m_BuoyancyHelper = 0x710; // CBuoyancyHelper
}
// Parent: CBaseEntity
// Fields count: 5
namespace CFuncTimescale {
constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4C0; // float32
constexpr std::ptrdiff_t m_flAcceleration = 0x4C4; // float32
constexpr std::ptrdiff_t m_flMinBlendRate = 0x4C8; // float32
constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4CC; // float32
constexpr std::ptrdiff_t m_isStarted = 0x4D0; // bool
}
// Parent: CBtNode
// Fields count: 14
namespace CBtActionMoveTo {
constexpr std::ptrdiff_t m_szDestinationInputKey = 0x60; // CUtlString
constexpr std::ptrdiff_t m_szHidingSpotInputKey = 0x68; // CUtlString
constexpr std::ptrdiff_t m_szThreatInputKey = 0x70; // CUtlString
constexpr std::ptrdiff_t m_vecDestination = 0x78; // Vector
constexpr std::ptrdiff_t m_bAutoLookAdjust = 0x84; // bool
constexpr std::ptrdiff_t m_bComputePath = 0x85; // bool
constexpr std::ptrdiff_t m_flDamagingAreasPenaltyCost = 0x88; // float32
constexpr std::ptrdiff_t m_CheckApproximateCornersTimer = 0x90; // CountdownTimer
constexpr std::ptrdiff_t m_CheckHighPriorityItem = 0xA8; // CountdownTimer
constexpr std::ptrdiff_t m_RepathTimer = 0xC0; // CountdownTimer
constexpr std::ptrdiff_t m_flArrivalEpsilon = 0xD8; // float32
constexpr std::ptrdiff_t m_flAdditionalArrivalEpsilon2D = 0xDC; // float32
constexpr std::ptrdiff_t m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32
constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; // float32
}
// Parent: CBaseEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_flAutoExposureMin (float)
// NetworkVarNames: m_flAutoExposureMax (float)
// NetworkVarNames: m_flTonemapPercentTarget (float)
// NetworkVarNames: m_flTonemapPercentBrightPixels (float)
// NetworkVarNames: m_flTonemapMinAvgLum (float)
// NetworkVarNames: m_flExposureAdaptationSpeedUp (float)
// NetworkVarNames: m_flExposureAdaptationSpeedDown (float)
// NetworkVarNames: m_flTonemapEVSmoothingRange (float)
namespace CTonemapController2 {
constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4C0; // float32
constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4C4; // float32
constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4C8; // float32
constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4CC; // float32
constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4D0; // float32
constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4D4; // float32
constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4D8; // float32
constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4DC; // float32
}
// Parent: CPulseExecCursor
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
namespace CPulseServerCursor {
}
// Parent: CRopeKeyframe
// Fields count: 0
namespace CRopeKeyframeAlias_move_rope {
}
// Parent: CPointEntity
// Fields count: 9
namespace CEnvInstructorVRHint {
constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iTimeout = 0x4D0; // int32
constexpr std::ptrdiff_t m_iszCaption = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszStartSound = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iLayoutFileType = 0x4E8; // int32
constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iAttachType = 0x4F8; // int32
constexpr std::ptrdiff_t m_flHeightOffset = 0x4FC; // float32
}
// Parent: CCSWeaponBase
// Fields count: 0
namespace CWeaponXM1014 {
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CPlatTrigger {
constexpr std::ptrdiff_t m_pPlatform = 0x710; // CHandle<CFuncPlat>
}
// Parent: None
// Fields count: 31
//
// Metadata:
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_iWindSeed (uint32)
// NetworkVarNames: m_iMinWind (uint16)
// NetworkVarNames: m_iMaxWind (uint16)
// NetworkVarNames: m_windRadius (int32)
// NetworkVarNames: m_iMinGust (uint16)
// NetworkVarNames: m_iMaxGust (uint16)
// NetworkVarNames: m_flMinGustDelay (float32)
// NetworkVarNames: m_flMaxGustDelay (float32)
// NetworkVarNames: m_flGustDuration (float32)
// NetworkVarNames: m_iGustDirChange (uint16)
// NetworkVarNames: m_location (Vector)
// NetworkVarNames: m_iInitialWindDir (uint16)
// NetworkVarNames: m_flInitialWindSpeed (float32)
namespace CEnvWindShared {
constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t
constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32
constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16
constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16
constexpr std::ptrdiff_t m_windRadius = 0x14; // int32
constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16
constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16
constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32
constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32
constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32
constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16
constexpr std::ptrdiff_t m_location = 0x2C; // Vector
constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32
constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32
constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32
constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector
constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector
constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector
constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16
constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32
constexpr std::ptrdiff_t m_OnGustStart = 0x70; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnGustEnd = 0x98; // CEntityIOOutput
constexpr std::ptrdiff_t m_flVariationTime = 0xC0; // GameTime_t
constexpr std::ptrdiff_t m_flSwayTime = 0xC4; // GameTime_t
constexpr std::ptrdiff_t m_flSimTime = 0xC8; // GameTime_t
constexpr std::ptrdiff_t m_flSwitchTime = 0xCC; // GameTime_t
constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; // float32
constexpr std::ptrdiff_t m_bGusting = 0xD4; // bool
constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float32
constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float32
constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex
}
// Parent: CBaseCSGrenade
// Fields count: 0
namespace CMolotovGrenade {
}
// Parent: CPointEntity
// Fields count: 6
namespace CPointHurt {
constexpr std::ptrdiff_t m_nDamage = 0x4C0; // int32
constexpr std::ptrdiff_t m_bitsDamageType = 0x4C4; // int32
constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32
constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32
constexpr std::ptrdiff_t m_strTarget = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pActivator = 0x4D8; // CHandle<CBaseEntity>
}
// Parent: CBaseEntity
// Fields count: 44
//
// Metadata:
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_bUpdateOnClient (bool)
// NetworkVarNames: m_nInputType (ValueRemapperInputType_t)
// NetworkVarNames: m_hRemapLineStart (CHandle<CBaseEntity>)
// NetworkVarNames: m_hRemapLineEnd (CHandle<CBaseEntity>)
// NetworkVarNames: m_flMaximumChangePerSecond (float)
// NetworkVarNames: m_flDisengageDistance (float)
// NetworkVarNames: m_flEngageDistance (float)
// NetworkVarNames: m_bRequiresUseKey (bool)
// NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t)
// NetworkVarNames: m_hOutputEntities (CHandle<CBaseEntity>)
// NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t)
// NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t)
// NetworkVarNames: m_flMomentumModifier (float)
// NetworkVarNames: m_flSnapValue (float)
// NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t)
// NetworkVarNames: m_flInputOffset (float)
namespace CPointValueRemapper {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4C1; // bool
constexpr std::ptrdiff_t m_nInputType = 0x4C4; // ValueRemapperInputType_t
constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hRemapLineStart = 0x4D8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4DC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4E0; // float32
constexpr std::ptrdiff_t m_flDisengageDistance = 0x4E4; // float32
constexpr std::ptrdiff_t m_flEngageDistance = 0x4E8; // float32
constexpr std::ptrdiff_t m_bRequiresUseKey = 0x4EC; // bool
constexpr std::ptrdiff_t m_nOutputType = 0x4F0; // ValueRemapperOutputType_t
constexpr std::ptrdiff_t m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hOutputEntities = 0x518; // CNetworkUtlVectorBase<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_nHapticsType = 0x530; // ValueRemapperHapticsType_t
constexpr std::ptrdiff_t m_nMomentumType = 0x534; // ValueRemapperMomentumType_t
constexpr std::ptrdiff_t m_flMomentumModifier = 0x538; // float32
constexpr std::ptrdiff_t m_flSnapValue = 0x53C; // float32
constexpr std::ptrdiff_t m_flCurrentMomentum = 0x540; // float32
constexpr std::ptrdiff_t m_nRatchetType = 0x544; // ValueRemapperRatchetType_t
constexpr std::ptrdiff_t m_flRatchetOffset = 0x548; // float32
constexpr std::ptrdiff_t m_flInputOffset = 0x54C; // float32
constexpr std::ptrdiff_t m_bEngaged = 0x550; // bool
constexpr std::ptrdiff_t m_bFirstUpdate = 0x551; // bool
constexpr std::ptrdiff_t m_flPreviousValue = 0x554; // float32
constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x558; // GameTime_t
constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x55C; // Vector
constexpr std::ptrdiff_t m_hUsingPlayer = 0x568; // CHandle<CBasePlayerPawn>
constexpr std::ptrdiff_t m_flCustomOutputValue = 0x56C; // float32
constexpr std::ptrdiff_t m_iszSoundEngage = 0x570; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundDisengage = 0x578; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Position = 0x5A0; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_PositionDelta = 0x5C8; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnReachedValueZero = 0x5F0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnReachedValueOne = 0x618; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x640; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEngage = 0x668; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnDisengage = 0x690; // CEntityIOOutput
}
// Parent: CLogicNPCCounter
// Fields count: 4
namespace CLogicNPCCounterAABB {
constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x800; // Vector
constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x80C; // Vector
constexpr std::ptrdiff_t m_vOuterMins = 0x818; // Vector
constexpr std::ptrdiff_t m_vOuterMaxs = 0x824; // Vector
}
// Parent: CLightEntity
// Fields count: 0
namespace CLightOrthoEntity {
}
// Parent: CEnvSoundscapeTriggerable
// Fields count: 0
namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable {
}
// Parent: CSoundOpvarSetPointBase
// Fields count: 23
namespace CSoundOpvarSetPointEntity {
constexpr std::ptrdiff_t m_OnEnter = 0x558; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnExit = 0x580; // CEntityIOOutput
constexpr std::ptrdiff_t m_bAutoDisable = 0x5A8; // bool
constexpr std::ptrdiff_t m_flDistanceMin = 0x5EC; // float32
constexpr std::ptrdiff_t m_flDistanceMax = 0x5F0; // float32
constexpr std::ptrdiff_t m_flDistanceMapMin = 0x5F4; // float32
constexpr std::ptrdiff_t m_flDistanceMapMax = 0x5F8; // float32
constexpr std::ptrdiff_t m_flOcclusionRadius = 0x5FC; // float32
constexpr std::ptrdiff_t m_flOcclusionMin = 0x600; // float32
constexpr std::ptrdiff_t m_flOcclusionMax = 0x604; // float32
constexpr std::ptrdiff_t m_flValSetOnDisable = 0x608; // float32
constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x60C; // bool
constexpr std::ptrdiff_t m_nSimulationMode = 0x610; // int32
constexpr std::ptrdiff_t m_nVisibilitySamples = 0x614; // int32
constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x618; // Vector
constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x624; // float32
constexpr std::ptrdiff_t m_hDynamicEntity = 0x628; // CEntityHandle
constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x630; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x638; // float32
constexpr std::ptrdiff_t m_vPathingSourcePos = 0x63C; // Vector
constexpr std::ptrdiff_t m_vPathingListenerPos = 0x648; // Vector
constexpr std::ptrdiff_t m_vPathingDirection = 0x654; // Vector
constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x660; // int32
}
// Parent: CBaseEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_skyboxData (sky3dparams_t)
// NetworkVarNames: m_skyboxSlotToken (CUtlStringToken)
namespace CSkyCamera {
constexpr std::ptrdiff_t m_skyboxData = 0x4C0; // sky3dparams_t
constexpr std::ptrdiff_t m_skyboxSlotToken = 0x550; // CUtlStringToken
constexpr std::ptrdiff_t m_bUseAngles = 0x554; // bool
constexpr std::ptrdiff_t m_pNext = 0x558; // CSkyCamera*
}
// Parent: CRulePointEntity
// Fields count: 4
namespace CGameMoney {
constexpr std::ptrdiff_t m_OnMoneySpent = 0x720; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMoneySpentFail = 0x748; // CEntityIOOutput
constexpr std::ptrdiff_t m_nMoney = 0x770; // int32
constexpr std::ptrdiff_t m_strAwardText = 0x778; // CUtlString
}
// Parent: CLogicalEntity
// Fields count: 5
namespace CLogicPlayerProxy {
constexpr std::ptrdiff_t m_hPlayer = 0x4C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput
constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput
constexpr std::ptrdiff_t m_PlayerDied = 0x518; // CEntityIOOutput
constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate<int32>
}
// Parent: CPlayerPawnComponent
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_iObserverMode (uint8)
// NetworkVarNames: m_hObserverTarget (CHandle<CBaseEntity>)
namespace CPlayer_ObserverServices {
constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8
constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t
constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponZoneRepulsor {
}
// Parent: CPointEntity
// Fields count: 3
namespace CPhysImpact {
constexpr std::ptrdiff_t m_damage = 0x4C0; // float32
constexpr std::ptrdiff_t m_distance = 0x4C4; // float32
constexpr std::ptrdiff_t m_directionEntityName = 0x4C8; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_Entity_Color (Color)
// NetworkVarNames: m_Entity_flBrightness (float)
// NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_Entity_bCustomCubemapTexture (bool)
// NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong)
// NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong)
// NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong)
// NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong)
// NetworkVarNames: m_Entity_vBoxMins (Vector)
// NetworkVarNames: m_Entity_vBoxMaxs (Vector)
// NetworkVarNames: m_Entity_bMoveable (bool)
// NetworkVarNames: m_Entity_nHandshake (int)
// NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int)
// NetworkVarNames: m_Entity_nPriority (int)
// NetworkVarNames: m_Entity_bStartDisabled (bool)
// NetworkVarNames: m_Entity_flEdgeFadeDist (float)
// NetworkVarNames: m_Entity_vEdgeFadeDists (Vector)
// NetworkVarNames: m_Entity_nLightProbeSizeX (int)
// NetworkVarNames: m_Entity_nLightProbeSizeY (int)
// NetworkVarNames: m_Entity_nLightProbeSizeZ (int)
// NetworkVarNames: m_Entity_nLightProbeAtlasX (int)
// NetworkVarNames: m_Entity_nLightProbeAtlasY (int)
// NetworkVarNames: m_Entity_nLightProbeAtlasZ (int)
// NetworkVarNames: m_Entity_bEnabled (bool)
namespace CEnvCombinedLightProbeVolume {
constexpr std::ptrdiff_t m_Entity_Color = 0x1520; // Color
constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1524; // float32
constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1528; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1530; // bool
constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1538; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1540; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1548; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1550; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1558; // Vector
constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1564; // Vector
constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1570; // bool
constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1574; // int32
constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1578; // int32
constexpr std::ptrdiff_t m_Entity_nPriority = 0x157C; // int32
constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1580; // bool
constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x1584; // float32
constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1588; // Vector
constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1594; // int32
constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1598; // int32
constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x159C; // int32
constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x15A0; // int32
constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x15A4; // int32
constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x15A8; // int32
constexpr std::ptrdiff_t m_Entity_bEnabled = 0x15C1; // bool
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_WaterServices {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponM249 {
}
// Parent: CParticleSystem
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_flAlphaScale (float32)
// NetworkVarNames: m_flRadiusScale (float32)
// NetworkVarNames: m_flSelfIllumScale (float32)
// NetworkVarNames: m_ColorTint (Color)
// NetworkVarNames: m_hTextureOverride (HRenderTextureStrong)
namespace CEnvParticleGlow {
constexpr std::ptrdiff_t m_flAlphaScale = 0xC88; // float32
constexpr std::ptrdiff_t m_flRadiusScale = 0xC8C; // float32
constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC90; // float32
constexpr std::ptrdiff_t m_ColorTint = 0xC94; // Color
constexpr std::ptrdiff_t m_hTextureOverride = 0xC98; // CStrongHandle<InfoForResourceTypeCTextureBase>
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CFuncVehicleClip {
}
// Parent: CSoundAreaEntityBase
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_flRadius (float)
namespace CSoundAreaEntitySphere {
constexpr std::ptrdiff_t m_flRadius = 0x4E0; // float32
}
// Parent: CFuncBrush
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_targetCamera (CUtlString)
// NetworkVarNames: m_nResolutionEnum (int)
// NetworkVarNames: m_bRenderShadows (bool)
// NetworkVarNames: m_bUseUniqueColorTarget (bool)
// NetworkVarNames: m_brushModelName (CUtlString)
// NetworkVarNames: m_hTargetCamera (EHANDLE)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bDraw3DSkybox (bool)
namespace CFuncMonitor {
constexpr std::ptrdiff_t m_targetCamera = 0x730; // CUtlString
constexpr std::ptrdiff_t m_nResolutionEnum = 0x738; // int32
constexpr std::ptrdiff_t m_bRenderShadows = 0x73C; // bool
constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x73D; // bool
constexpr std::ptrdiff_t m_brushModelName = 0x740; // CUtlString
constexpr std::ptrdiff_t m_hTargetCamera = 0x748; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bEnabled = 0x74C; // bool
constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x74D; // bool
constexpr std::ptrdiff_t m_bStartEnabled = 0x74E; // bool
}
// Parent: CBaseEntity
// Fields count: 0
namespace CEnvFunnel {
}
// Parent: None
// Fields count: 6
namespace SequenceHistory_t {
constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence
constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t
constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32
constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t
constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32
constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32
}
// Parent: CCSGameModeRules
// Fields count: 0
namespace CCSGameModeRules_Noop {
}
// Parent: CPointEntity
// Fields count: 16
namespace CPointAngularVelocitySensor {
constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flThreshold = 0x4C4; // float32
constexpr std::ptrdiff_t m_nLastCompareResult = 0x4C8; // int32
constexpr std::ptrdiff_t m_nLastFireResult = 0x4CC; // int32
constexpr std::ptrdiff_t m_flFireTime = 0x4D0; // GameTime_t
constexpr std::ptrdiff_t m_flFireInterval = 0x4D4; // float32
constexpr std::ptrdiff_t m_flLastAngVelocity = 0x4D8; // float32
constexpr std::ptrdiff_t m_lastOrientation = 0x4DC; // QAngle
constexpr std::ptrdiff_t m_vecAxis = 0x4E8; // Vector
constexpr std::ptrdiff_t m_bUseHelper = 0x4F4; // bool
constexpr std::ptrdiff_t m_AngularVelocity = 0x4F8; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnLessThan = 0x520; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnGreaterThan = 0x570; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEqualTo = 0x5C0; // CEntityIOOutput
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_bIsIncGrenade (bool)
namespace CMolotovProjectile {
constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA90; // bool
constexpr std::ptrdiff_t m_bDetonated = 0xA9C; // bool
constexpr std::ptrdiff_t m_stillTimer = 0xAA0; // IntervalTimer
constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB80; // bool
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CHostageRescueZoneShim {
}
// Parent: CBaseEntity
// Fields count: 0
namespace CPointPulse {
}
// Parent: CPointEntity
// Fields count: 24
namespace CEnvInstructorHint {
constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iTimeout = 0x4D8; // int32
constexpr std::ptrdiff_t m_iDisplayLimit = 0x4DC; // int32
constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszCaption = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Color = 0x500; // Color
constexpr std::ptrdiff_t m_fIconOffset = 0x504; // float32
constexpr std::ptrdiff_t m_fRange = 0x508; // float32
constexpr std::ptrdiff_t m_iPulseOption = 0x50C; // uint8
constexpr std::ptrdiff_t m_iAlphaOption = 0x50D; // uint8
constexpr std::ptrdiff_t m_iShakeOption = 0x50E; // uint8
constexpr std::ptrdiff_t m_bStatic = 0x50F; // bool
constexpr std::ptrdiff_t m_bNoOffscreen = 0x510; // bool
constexpr std::ptrdiff_t m_bForceCaption = 0x511; // bool
constexpr std::ptrdiff_t m_iInstanceType = 0x514; // int32
constexpr std::ptrdiff_t m_bSuppressRest = 0x518; // bool
constexpr std::ptrdiff_t m_iszBinding = 0x520; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x528; // bool
constexpr std::ptrdiff_t m_bAutoStart = 0x529; // bool
constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x52A; // bool
}
// Parent: CPointEntity
// Fields count: 2
namespace CEnvTracer {
constexpr std::ptrdiff_t m_vecEnd = 0x4C0; // Vector
constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32
}
// Parent: CPointEntity
// Fields count: 2
namespace CInfoGameEventProxy {
constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flRange = 0x4C8; // float32
}
// Parent: CBaseEntity
// Fields count: 25
//
// Metadata:
// NetworkVarNames: m_FOV (float)
// NetworkVarNames: m_Resolution (float)
// NetworkVarNames: m_bFogEnable (bool)
// NetworkVarNames: m_FogColor (Color)
// NetworkVarNames: m_flFogStart (float)
// NetworkVarNames: m_flFogEnd (float)
// NetworkVarNames: m_flFogMaxDensity (float)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bUseScreenAspectRatio (bool)
// NetworkVarNames: m_flAspectRatio (float)
// NetworkVarNames: m_bNoSky (bool)
// NetworkVarNames: m_fBrightness (float)
// NetworkVarNames: m_flZFar (float)
// NetworkVarNames: m_flZNear (float)
// NetworkVarNames: m_bCanHLTVUse (bool)
// NetworkVarNames: m_bDofEnabled (bool)
// NetworkVarNames: m_flDofNearBlurry (float)
// NetworkVarNames: m_flDofNearCrisp (float)
// NetworkVarNames: m_flDofFarCrisp (float)
// NetworkVarNames: m_flDofFarBlurry (float)
// NetworkVarNames: m_flDofTiltToGround (float)
namespace CPointCamera {
constexpr std::ptrdiff_t m_FOV = 0x4C0; // float32
constexpr std::ptrdiff_t m_Resolution = 0x4C4; // float32
constexpr std::ptrdiff_t m_bFogEnable = 0x4C8; // bool
constexpr std::ptrdiff_t m_FogColor = 0x4C9; // Color
constexpr std::ptrdiff_t m_flFogStart = 0x4D0; // float32
constexpr std::ptrdiff_t m_flFogEnd = 0x4D4; // float32
constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4D8; // float32
constexpr std::ptrdiff_t m_bActive = 0x4DC; // bool
constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4DD; // bool
constexpr std::ptrdiff_t m_flAspectRatio = 0x4E0; // float32
constexpr std::ptrdiff_t m_bNoSky = 0x4E4; // bool
constexpr std::ptrdiff_t m_fBrightness = 0x4E8; // float32
constexpr std::ptrdiff_t m_flZFar = 0x4EC; // float32
constexpr std::ptrdiff_t m_flZNear = 0x4F0; // float32
constexpr std::ptrdiff_t m_bCanHLTVUse = 0x4F4; // bool
constexpr std::ptrdiff_t m_bDofEnabled = 0x4F5; // bool
constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4F8; // float32
constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4FC; // float32
constexpr std::ptrdiff_t m_flDofFarCrisp = 0x500; // float32
constexpr std::ptrdiff_t m_flDofFarBlurry = 0x504; // float32
constexpr std::ptrdiff_t m_flDofTiltToGround = 0x508; // float32
constexpr std::ptrdiff_t m_TargetFOV = 0x50C; // float32
constexpr std::ptrdiff_t m_DegreesPerSecond = 0x510; // float32
constexpr std::ptrdiff_t m_bIsOn = 0x514; // bool
constexpr std::ptrdiff_t m_pNext = 0x518; // CPointCamera*
}
// Parent: None
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_hModel (HModelStrong)
// NetworkVarNames: m_bClientClothCreationSuppressed (bool)
// NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t)
// NetworkVarNames: m_nIdealMotionType (int8)
namespace CModelState {
constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool
constexpr std::ptrdiff_t m_MeshGroupMask = 0x198; // uint64
constexpr std::ptrdiff_t m_nIdealMotionType = 0x21A; // int8
constexpr std::ptrdiff_t m_nForceLOD = 0x21B; // int8
constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x21C; // int8
}
// Parent: CBaseModelEntity
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_vecLadderDir (Vector)
// NetworkVarNames: m_vecPlayerMountPositionTop (Vector)
// NetworkVarNames: m_vecPlayerMountPositionBottom (Vector)
// NetworkVarNames: m_flAutoRideSpeed (float)
// NetworkVarNames: m_bFakeLadder (bool)
namespace CFuncLadder {
constexpr std::ptrdiff_t m_vecLadderDir = 0x710; // Vector
constexpr std::ptrdiff_t m_Dismounts = 0x720; // CUtlVector<CHandle<CInfoLadderDismount>>
constexpr std::ptrdiff_t m_vecLocalTop = 0x738; // Vector
constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x744; // Vector
constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x750; // Vector
constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x75C; // float32
constexpr std::ptrdiff_t m_bDisabled = 0x760; // bool
constexpr std::ptrdiff_t m_bFakeLadder = 0x761; // bool
constexpr std::ptrdiff_t m_bHasSlack = 0x762; // bool
constexpr std::ptrdiff_t m_surfacePropName = 0x768; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput
}
// Parent: CLogicalEntity
// Fields count: 8
namespace CPathKeyFrame {
constexpr std::ptrdiff_t m_Origin = 0x4C0; // Vector
constexpr std::ptrdiff_t m_Angles = 0x4CC; // QAngle
constexpr std::ptrdiff_t m_qAngle = 0x4E0; // Quaternion
constexpr std::ptrdiff_t m_iNextKey = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flNextTime = 0x4F8; // float32
constexpr std::ptrdiff_t m_pNextKey = 0x500; // CPathKeyFrame*
constexpr std::ptrdiff_t m_pPrevKey = 0x508; // CPathKeyFrame*
constexpr std::ptrdiff_t m_flMoveSpeed = 0x510; // float32
}
// Parent: CBaseModelEntity
// Fields count: 3
namespace CFuncInteractionLayerClip {
constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool
constexpr std::ptrdiff_t m_iszInteractsAs = 0x718; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszInteractsWith = 0x720; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_Attributes (CEconItemAttribute)
namespace CAttributeList {
constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar<CEconItemAttribute>
constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager*
}
// Parent: CGameRules
// Fields count: 0
namespace CMultiplayRules {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponRevolver {
}
// Parent: CDynamicProp
// Fields count: 1
namespace COrnamentProp {
constexpr std::ptrdiff_t m_initialOwner = 0xB80; // CUtlSymbolLarge
}
// Parent: CLogicalEntity
// Fields count: 1
namespace CLogicGameEvent {
constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge
}
// Parent: CPointEntity
// Fields count: 2
namespace CEnvMuzzleFlash {
constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32
constexpr std::ptrdiff_t m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge
}
// Parent: CModelPointEntity
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_nUniqueID (int)
// NetworkVarNames: m_unAccountID (uint32)
// NetworkVarNames: m_unTraceID (uint32)
// NetworkVarNames: m_rtGcTime (uint32)
// NetworkVarNames: m_vecEndPos (Vector)
// NetworkVarNames: m_vecStart (Vector)
// NetworkVarNames: m_vecLeft (Vector)
// NetworkVarNames: m_vecNormal (Vector)
// NetworkVarNames: m_nPlayer (int)
// NetworkVarNames: m_nEntity (int)
// NetworkVarNames: m_nHitbox (int)
// NetworkVarNames: m_flCreationTime (float)
// NetworkVarNames: m_nTintID (int)
// NetworkVarNames: m_nVersion (uint8)
// NetworkVarNames: m_ubSignature (uint8)
namespace CPlayerSprayDecal {
constexpr std::ptrdiff_t m_nUniqueID = 0x710; // int32
constexpr std::ptrdiff_t m_unAccountID = 0x714; // uint32
constexpr std::ptrdiff_t m_unTraceID = 0x718; // uint32
constexpr std::ptrdiff_t m_rtGcTime = 0x71C; // uint32
constexpr std::ptrdiff_t m_vecEndPos = 0x720; // Vector
constexpr std::ptrdiff_t m_vecStart = 0x72C; // Vector
constexpr std::ptrdiff_t m_vecLeft = 0x738; // Vector
constexpr std::ptrdiff_t m_vecNormal = 0x744; // Vector
constexpr std::ptrdiff_t m_nPlayer = 0x750; // int32
constexpr std::ptrdiff_t m_nEntity = 0x754; // int32
constexpr std::ptrdiff_t m_nHitbox = 0x758; // int32
constexpr std::ptrdiff_t m_flCreationTime = 0x75C; // float32
constexpr std::ptrdiff_t m_nTintID = 0x760; // int32
constexpr std::ptrdiff_t m_nVersion = 0x764; // uint8
constexpr std::ptrdiff_t m_ubSignature = 0x765; // uint8[128]
}
// Parent: CBaseTrigger
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_bBombPlantedHere (bool)
namespace CBombTarget {
constexpr std::ptrdiff_t m_OnBombExplode = 0x8E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBombPlanted = 0x908; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBombDefused = 0x930; // CEntityIOOutput
constexpr std::ptrdiff_t m_bIsBombSiteB = 0x958; // bool
constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x959; // bool
constexpr std::ptrdiff_t m_bBombPlantedHere = 0x95A; // bool
constexpr std::ptrdiff_t m_szMountTarget = 0x960; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hInstructorHint = 0x968; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x96C; // int32
}
// Parent: CBaseEntity
// Fields count: 8
namespace CPhysicsSpring {
constexpr std::ptrdiff_t m_flFrequency = 0x4C8; // float32
constexpr std::ptrdiff_t m_flDampingRatio = 0x4CC; // float32
constexpr std::ptrdiff_t m_flRestLength = 0x4D0; // float32
constexpr std::ptrdiff_t m_nameAttachStart = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_start = 0x4E8; // Vector
constexpr std::ptrdiff_t m_end = 0x4F4; // Vector
constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32
}
// Parent: CBaseEntity
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong)
// NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong)
// NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong)
// NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong)
// NetworkVarNames: m_Entity_vBoxMins (Vector)
// NetworkVarNames: m_Entity_vBoxMaxs (Vector)
// NetworkVarNames: m_Entity_bMoveable (bool)
// NetworkVarNames: m_Entity_nHandshake (int)
// NetworkVarNames: m_Entity_nPriority (int)
// NetworkVarNames: m_Entity_bStartDisabled (bool)
// NetworkVarNames: m_Entity_nLightProbeSizeX (int)
// NetworkVarNames: m_Entity_nLightProbeSizeY (int)
// NetworkVarNames: m_Entity_nLightProbeSizeZ (int)
// NetworkVarNames: m_Entity_nLightProbeAtlasX (int)
// NetworkVarNames: m_Entity_nLightProbeAtlasY (int)
// NetworkVarNames: m_Entity_nLightProbeAtlasZ (int)
// NetworkVarNames: m_Entity_bEnabled (bool)
namespace CEnvLightProbeVolume {
constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x14A0; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x14A8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x14B0; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x14B8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x14C0; // Vector
constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x14CC; // Vector
constexpr std::ptrdiff_t m_Entity_bMoveable = 0x14D8; // bool
constexpr std::ptrdiff_t m_Entity_nHandshake = 0x14DC; // int32
constexpr std::ptrdiff_t m_Entity_nPriority = 0x14E0; // int32
constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x14E4; // bool
constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x14E8; // int32
constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x14EC; // int32
constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x14F0; // int32
constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x14F4; // int32
constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x14F8; // int32
constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x14FC; // int32
constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1509; // bool
}
// Parent: CCSGameModeRules
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_WeaponSequence (CUtlString)
namespace CCSGameModeRules_ArmsRace {
constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // CNetworkUtlVectorBase<CUtlString>
}
// Parent: CTriggerPush
// Fields count: 1
namespace CScriptTriggerPush {
constexpr std::ptrdiff_t m_vExtent = 0x918; // Vector
}
// Parent: CBaseEntity
// Fields count: 1
namespace CEnvEntityIgniter {
constexpr std::ptrdiff_t m_flLifetime = 0x4C0; // float32
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CFuncWall {
constexpr std::ptrdiff_t m_nState = 0x710; // int32
}
// Parent: None
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_PlayerDamager (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_PlayerRecipient (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_hPlayerControllerDamager (CHandle<CCSPlayerController>)
// NetworkVarNames: m_hPlayerControllerRecipient (CHandle<CCSPlayerController>)
// NetworkVarNames: m_szPlayerDamagerName (CUtlString)
// NetworkVarNames: m_szPlayerRecipientName (CUtlString)
// NetworkVarNames: m_DamagerXuid (uint64)
// NetworkVarNames: m_RecipientXuid (uint64)
// NetworkVarNames: m_iDamage (int)
// NetworkVarNames: m_iActualHealthRemoved (int)
// NetworkVarNames: m_iNumHits (int)
// NetworkVarNames: m_iLastBulletUpdate (int)
// NetworkVarNames: m_bIsOtherEnemy (bool)
// NetworkVarNames: m_killType (EKillTypes_t)
namespace CDamageRecord {
constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString
constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString
constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64
constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64
constexpr std::ptrdiff_t m_iDamage = 0x58; // int32
constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32
constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32
constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32
constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool
constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t
}
// Parent: CLogicalEntity
// Fields count: 3
namespace CLogicAutosave {
constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4C0; // bool
constexpr std::ptrdiff_t m_minHitPoints = 0x4C4; // int32
constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4C8; // int32
}
// Parent: CPlayerControllerComponent
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nSendUpdate (int)
// NetworkVarNames: m_DamageList (CDamageRecord)
namespace CCSPlayerController_DamageServices {
constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32
constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
}
// Parent: CEntityComponent
// Fields count: 5
namespace CRenderComponent {
constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer
constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool
constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32
constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool
constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool
}
// Parent: CSoundEventEntity
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t)
namespace CSoundEventPathCornerEntity {
constexpr std::ptrdiff_t m_iszPathCorner = 0x570; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iCountMax = 0x578; // int32
constexpr std::ptrdiff_t m_flDistanceMax = 0x57C; // float32
constexpr std::ptrdiff_t m_flDistMaxSqr = 0x580; // float32
constexpr std::ptrdiff_t m_flDotProductMax = 0x584; // float32
constexpr std::ptrdiff_t m_bPlaying = 0x588; // bool
constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x5B0; // CNetworkUtlVectorBase<SoundeventPathCornerPairNetworked_t>
}
// Parent: CEnvSoundscape
// Fields count: 1
namespace CEnvSoundscapeProxy {
constexpr std::ptrdiff_t m_MainSoundscapeName = 0x558; // CUtlSymbolLarge
}
// Parent: CEntityComponent
// Fields count: 67
//
// Metadata:
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_SecondaryColor (Color)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_flBrightnessMult (float)
// NetworkVarNames: m_flRange (float)
// NetworkVarNames: m_flFalloff (float)
// NetworkVarNames: m_flAttenuation0 (float)
// NetworkVarNames: m_flAttenuation1 (float)
// NetworkVarNames: m_flAttenuation2 (float)
// NetworkVarNames: m_flTheta (float)
// NetworkVarNames: m_flPhi (float)
// NetworkVarNames: m_hLightCookie (HRenderTextureStrong)
// NetworkVarNames: m_nCascades (int)
// NetworkVarNames: m_nCastShadows (int)
// NetworkVarNames: m_nShadowWidth (int)
// NetworkVarNames: m_nShadowHeight (int)
// NetworkVarNames: m_bRenderDiffuse (bool)
// NetworkVarNames: m_nRenderSpecular (int)
// NetworkVarNames: m_bRenderTransmissive (bool)
// NetworkVarNames: m_flOrthoLightWidth (float)
// NetworkVarNames: m_flOrthoLightHeight (float)
// NetworkVarNames: m_nStyle (int)
// NetworkVarNames: m_Pattern (CUtlString)
// NetworkVarNames: m_nCascadeRenderStaticObjects (int)
// NetworkVarNames: m_flShadowCascadeCrossFade (float)
// NetworkVarNames: m_flShadowCascadeDistanceFade (float)
// NetworkVarNames: m_flShadowCascadeDistance0 (float)
// NetworkVarNames: m_flShadowCascadeDistance1 (float)
// NetworkVarNames: m_flShadowCascadeDistance2 (float)
// NetworkVarNames: m_flShadowCascadeDistance3 (float)
// NetworkVarNames: m_nShadowCascadeResolution0 (int)
// NetworkVarNames: m_nShadowCascadeResolution1 (int)
// NetworkVarNames: m_nShadowCascadeResolution2 (int)
// NetworkVarNames: m_nShadowCascadeResolution3 (int)
// NetworkVarNames: m_bUsesBakedShadowing (bool)
// NetworkVarNames: m_nShadowPriority (int)
// NetworkVarNames: m_nBakedShadowIndex (int)
// NetworkVarNames: m_bRenderToCubemaps (bool)
// NetworkVarNames: m_nDirectLight (int)
// NetworkVarNames: m_nIndirectLight (int)
// NetworkVarNames: m_flFadeMinDist (float)
// NetworkVarNames: m_flFadeMaxDist (float)
// NetworkVarNames: m_flShadowFadeMinDist (float)
// NetworkVarNames: m_flShadowFadeMaxDist (float)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFlicker (bool)
// NetworkVarNames: m_bPrecomputedFieldsValid (bool)
// NetworkVarNames: m_vPrecomputedBoundsMins (Vector)
// NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector)
// NetworkVarNames: m_vPrecomputedOBBOrigin (Vector)
// NetworkVarNames: m_vPrecomputedOBBAngles (QAngle)
// NetworkVarNames: m_vPrecomputedOBBExtent (Vector)
// NetworkVarNames: m_flPrecomputedMaxRange (float)
// NetworkVarNames: m_nFogLightingMode (int)
// NetworkVarNames: m_flFogContributionStength (float)
// NetworkVarNames: m_flNearClipPlane (float)
// NetworkVarNames: m_SkyColor (Color)
// NetworkVarNames: m_flSkyIntensity (float)
// NetworkVarNames: m_SkyAmbientBounce (Color)
// NetworkVarNames: m_bUseSecondaryColor (bool)
// NetworkVarNames: m_bMixedShadows (bool)
// NetworkVarNames: m_flLightStyleStartTime (GameTime_t)
// NetworkVarNames: m_flCapsuleLength (float)
// NetworkVarNames: m_flMinRoughness (float)
namespace CLightComponent {
constexpr std::ptrdiff_t __m_pChainEntity = 0x38; // CNetworkVarChainer
constexpr std::ptrdiff_t m_Color = 0x75; // Color
constexpr std::ptrdiff_t m_SecondaryColor = 0x79; // Color
constexpr std::ptrdiff_t m_flBrightness = 0x80; // float32
constexpr std::ptrdiff_t m_flBrightnessScale = 0x84; // float32
constexpr std::ptrdiff_t m_flBrightnessMult = 0x88; // float32
constexpr std::ptrdiff_t m_flRange = 0x8C; // float32
constexpr std::ptrdiff_t m_flFalloff = 0x90; // float32
constexpr std::ptrdiff_t m_flAttenuation0 = 0x94; // float32
constexpr std::ptrdiff_t m_flAttenuation1 = 0x98; // float32
constexpr std::ptrdiff_t m_flAttenuation2 = 0x9C; // float32
constexpr std::ptrdiff_t m_flTheta = 0xA0; // float32
constexpr std::ptrdiff_t m_flPhi = 0xA4; // float32
constexpr std::ptrdiff_t m_hLightCookie = 0xA8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_nCascades = 0xB0; // int32
constexpr std::ptrdiff_t m_nCastShadows = 0xB4; // int32
constexpr std::ptrdiff_t m_nShadowWidth = 0xB8; // int32
constexpr std::ptrdiff_t m_nShadowHeight = 0xBC; // int32
constexpr std::ptrdiff_t m_bRenderDiffuse = 0xC0; // bool
constexpr std::ptrdiff_t m_nRenderSpecular = 0xC4; // int32
constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC8; // bool
constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xCC; // float32
constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xD0; // float32
constexpr std::ptrdiff_t m_nStyle = 0xD4; // int32
constexpr std::ptrdiff_t m_Pattern = 0xD8; // CUtlString
constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xE0; // int32
constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xE4; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE8; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xEC; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xF0; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xF4; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF8; // float32
constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xFC; // int32
constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x100; // int32
constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x104; // int32
constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x108; // int32
constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x10C; // bool
constexpr std::ptrdiff_t m_nShadowPriority = 0x110; // int32
constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x114; // int32
constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // bool
constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // int32
constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // int32
constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // float32
constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // float32
constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // float32
constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // float32
constexpr std::ptrdiff_t m_bEnabled = 0x134; // bool
constexpr std::ptrdiff_t m_bFlicker = 0x135; // bool
constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // bool
constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // Vector
constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // Vector
constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // Vector
constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // QAngle
constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // Vector
constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // float32
constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // int32
constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // float32
constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // float32
constexpr std::ptrdiff_t m_SkyColor = 0x184; // Color
constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // float32
constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // Color
constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // bool
constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // bool
constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // GameTime_t
constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // float32
constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // float32
constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1B0; // bool
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_nSmokeEffectTickBegin (int)
// NetworkVarNames: m_bDidSmokeEffect (bool)
// NetworkVarNames: m_nRandomSeed (int)
// NetworkVarNames: m_vSmokeColor (Vector)
// NetworkVarNames: m_vSmokeDetonationPos (Vector)
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>)
namespace CSmokeGrenadeProjectile {
constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xAA8; // int32
constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xAAC; // bool
constexpr std::ptrdiff_t m_nRandomSeed = 0xAB0; // int32
constexpr std::ptrdiff_t m_vSmokeColor = 0xAB4; // Vector
constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xAC0; // Vector
constexpr std::ptrdiff_t m_VoxelFrameData = 0xAD0; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_flLastBounce = 0xAE8; // GameTime_t
constexpr std::ptrdiff_t m_fllastSimulationTime = 0xAEC; // GameTime_t
constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2D70; // bool
}
// Parent: CTriggerMultiple
// Fields count: 1
namespace CScriptTriggerMultiple {
constexpr std::ptrdiff_t m_vExtent = 0x908; // Vector
}
// Parent: CSoundOpvarSetPointEntity
// Fields count: 4
namespace CSoundOpvarSetAutoRoomEntity {
constexpr std::ptrdiff_t m_traceResults = 0x668; // CUtlVector<SoundOpvarTraceResult_t>
constexpr std::ptrdiff_t m_flSize = 0x698; // float32
constexpr std::ptrdiff_t m_flHeightTolerance = 0x69C; // float32
constexpr std::ptrdiff_t m_flSizeSqr = 0x6A0; // float32
}
// Parent: None
// Fields count: 0
namespace CEntityComponent {
}
// Parent: CBaseFilter
// Fields count: 1
namespace FilterDamageType {
constexpr std::ptrdiff_t m_iDamageType = 0x518; // int32
}
// Parent: CBot
// Fields count: 139
namespace CCSBot {
constexpr std::ptrdiff_t m_eyePosition = 0x108; // Vector
constexpr std::ptrdiff_t m_name = 0x114; // char[64]
constexpr std::ptrdiff_t m_combatRange = 0x154; // float32
constexpr std::ptrdiff_t m_isRogue = 0x158; // bool
constexpr std::ptrdiff_t m_rogueTimer = 0x160; // CountdownTimer
constexpr std::ptrdiff_t m_diedLastRound = 0x17C; // bool
constexpr std::ptrdiff_t m_safeTime = 0x180; // float32
constexpr std::ptrdiff_t m_wasSafe = 0x184; // bool
constexpr std::ptrdiff_t m_blindFire = 0x18C; // bool
constexpr std::ptrdiff_t m_surpriseTimer = 0x190; // CountdownTimer
constexpr std::ptrdiff_t m_bAllowActive = 0x1A8; // bool
constexpr std::ptrdiff_t m_isFollowing = 0x1A9; // bool
constexpr std::ptrdiff_t m_leader = 0x1AC; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_followTimestamp = 0x1B0; // float32
constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1B4; // float32
constexpr std::ptrdiff_t m_hurryTimer = 0x1B8; // CountdownTimer
constexpr std::ptrdiff_t m_alertTimer = 0x1D0; // CountdownTimer
constexpr std::ptrdiff_t m_sneakTimer = 0x1E8; // CountdownTimer
constexpr std::ptrdiff_t m_panicTimer = 0x200; // CountdownTimer
constexpr std::ptrdiff_t m_stateTimestamp = 0x4D0; // float32
constexpr std::ptrdiff_t m_isAttacking = 0x4D4; // bool
constexpr std::ptrdiff_t m_isOpeningDoor = 0x4D5; // bool
constexpr std::ptrdiff_t m_taskEntity = 0x4DC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_goalPosition = 0x4EC; // Vector
constexpr std::ptrdiff_t m_goalEntity = 0x4F8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_avoid = 0x4FC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_avoidTimestamp = 0x500; // float32
constexpr std::ptrdiff_t m_isStopping = 0x504; // bool
constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x505; // bool
constexpr std::ptrdiff_t m_stillTimer = 0x508; // IntervalTimer
constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x518; // bool
constexpr std::ptrdiff_t m_pathIndex = 0x5610; // int32
constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x5614; // GameTime_t
constexpr std::ptrdiff_t m_repathTimer = 0x5618; // CountdownTimer
constexpr std::ptrdiff_t m_avoidFriendTimer = 0x5630; // CountdownTimer
constexpr std::ptrdiff_t m_isFriendInTheWay = 0x5648; // bool
constexpr std::ptrdiff_t m_politeTimer = 0x5650; // CountdownTimer
constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x5668; // bool
constexpr std::ptrdiff_t m_pathLadderEnd = 0x5694; // float32
constexpr std::ptrdiff_t m_mustRunTimer = 0x56E0; // CountdownTimer
constexpr std::ptrdiff_t m_waitTimer = 0x56F8; // CountdownTimer
constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x5710; // CountdownTimer
constexpr std::ptrdiff_t m_playerTravelDistance = 0x5728; // float32[64]
constexpr std::ptrdiff_t m_travelDistancePhase = 0x5828; // uint8
constexpr std::ptrdiff_t m_hostageEscortCount = 0x59C0; // uint8
constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x59C4; // float32
constexpr std::ptrdiff_t m_desiredTeam = 0x59C8; // int32
constexpr std::ptrdiff_t m_hasJoined = 0x59CC; // bool
constexpr std::ptrdiff_t m_isWaitingForHostage = 0x59CD; // bool
constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x59D0; // CountdownTimer
constexpr std::ptrdiff_t m_waitForHostageTimer = 0x59E8; // CountdownTimer
constexpr std::ptrdiff_t m_noisePosition = 0x5A00; // Vector
constexpr std::ptrdiff_t m_noiseTravelDistance = 0x5A0C; // float32
constexpr std::ptrdiff_t m_noiseTimestamp = 0x5A10; // float32
constexpr std::ptrdiff_t m_noiseSource = 0x5A18; // CCSPlayerPawn*
constexpr std::ptrdiff_t m_noiseBendTimer = 0x5A30; // CountdownTimer
constexpr std::ptrdiff_t m_bentNoisePosition = 0x5A48; // Vector
constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x5A54; // bool
constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x5A58; // float32
constexpr std::ptrdiff_t m_lookAheadAngle = 0x5A5C; // float32
constexpr std::ptrdiff_t m_forwardAngle = 0x5A60; // float32
constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x5A64; // float32
constexpr std::ptrdiff_t m_lookAtSpot = 0x5A6C; // Vector
constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x5A7C; // float32
constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x5A80; // float32
constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x5A84; // float32
constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x5A88; // bool
constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x5A89; // bool
constexpr std::ptrdiff_t m_lookAtDesc = 0x5A90; // char*
constexpr std::ptrdiff_t m_peripheralTimestamp = 0x5A98; // float32
constexpr std::ptrdiff_t m_approachPointCount = 0x5C20; // uint8
constexpr std::ptrdiff_t m_approachPointViewPosition = 0x5C24; // Vector
constexpr std::ptrdiff_t m_viewSteadyTimer = 0x5C30; // IntervalTimer
constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x5C48; // CountdownTimer
constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x5C68; // CountdownTimer
constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x5C88; // float32
constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x6090; // int32
constexpr std::ptrdiff_t m_lookPitch = 0x6094; // float32
constexpr std::ptrdiff_t m_lookPitchVel = 0x6098; // float32
constexpr std::ptrdiff_t m_lookYaw = 0x609C; // float32
constexpr std::ptrdiff_t m_lookYawVel = 0x60A0; // float32
constexpr std::ptrdiff_t m_targetSpot = 0x60A4; // Vector
constexpr std::ptrdiff_t m_targetSpotVelocity = 0x60B0; // Vector
constexpr std::ptrdiff_t m_targetSpotPredicted = 0x60BC; // Vector
constexpr std::ptrdiff_t m_aimError = 0x60C8; // QAngle
constexpr std::ptrdiff_t m_aimGoal = 0x60D4; // QAngle
constexpr std::ptrdiff_t m_targetSpotTime = 0x60E0; // GameTime_t
constexpr std::ptrdiff_t m_aimFocus = 0x60E4; // float32
constexpr std::ptrdiff_t m_aimFocusInterval = 0x60E8; // float32
constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x60EC; // GameTime_t
constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x60F8; // CountdownTimer
constexpr std::ptrdiff_t m_enemy = 0x6110; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_isEnemyVisible = 0x6114; // bool
constexpr std::ptrdiff_t m_visibleEnemyParts = 0x6115; // uint8
constexpr std::ptrdiff_t m_lastEnemyPosition = 0x6118; // Vector
constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x6124; // float32
constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x6128; // float32
constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x612C; // float32
constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x6130; // float32
constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x6134; // float32
constexpr std::ptrdiff_t m_isLastEnemyDead = 0x6138; // bool
constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x613C; // int32
constexpr std::ptrdiff_t m_bomber = 0x6348; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_nearbyFriendCount = 0x634C; // int32
constexpr std::ptrdiff_t m_closestVisibleFriend = 0x6350; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x6354; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_attentionInterval = 0x6358; // IntervalTimer
constexpr std::ptrdiff_t m_attacker = 0x6368; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_attackedTimestamp = 0x636C; // float32
constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x6370; // IntervalTimer
constexpr std::ptrdiff_t m_lastVictimID = 0x6380; // int32
constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x6384; // bool
constexpr std::ptrdiff_t m_isRapidFiring = 0x6385; // bool
constexpr std::ptrdiff_t m_equipTimer = 0x6388; // IntervalTimer
constexpr std::ptrdiff_t m_zoomTimer = 0x6398; // CountdownTimer
constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x63B0; // GameTime_t
constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x63B8; // CountdownTimer
constexpr std::ptrdiff_t m_bIsSleeping = 0x63D0; // bool
constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x63D1; // bool
constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x63D8; // CountdownTimer
constexpr std::ptrdiff_t m_enemyQueueIndex = 0x6490; // uint8
constexpr std::ptrdiff_t m_enemyQueueCount = 0x6491; // uint8
constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x6492; // uint8
constexpr std::ptrdiff_t m_isStuck = 0x6493; // bool
constexpr std::ptrdiff_t m_stuckTimestamp = 0x6494; // GameTime_t
constexpr std::ptrdiff_t m_stuckSpot = 0x6498; // Vector
constexpr std::ptrdiff_t m_wiggleTimer = 0x64A8; // CountdownTimer
constexpr std::ptrdiff_t m_stuckJumpTimer = 0x64C0; // CountdownTimer
constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x64D8; // GameTime_t
constexpr std::ptrdiff_t m_avgVel = 0x64DC; // float32[10]
constexpr std::ptrdiff_t m_avgVelIndex = 0x6504; // int32
constexpr std::ptrdiff_t m_avgVelCount = 0x6508; // int32
constexpr std::ptrdiff_t m_lastOrigin = 0x650C; // Vector
constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x651C; // float32
constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x6520; // float32
constexpr std::ptrdiff_t m_radioSubject = 0x6524; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_radioPosition = 0x6528; // Vector
constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x6534; // float32
constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x6540; // int32
}
// Parent: CLogicalEntity
// Fields count: 7
namespace CPhysMotor {
constexpr std::ptrdiff_t m_nameAttach = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hAttachedObject = 0x4C8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_spinUp = 0x4CC; // float32
constexpr std::ptrdiff_t m_additionalAcceleration = 0x4D0; // float32
constexpr std::ptrdiff_t m_angularAcceleration = 0x4D4; // float32
constexpr std::ptrdiff_t m_lastTime = 0x4D8; // GameTime_t
constexpr std::ptrdiff_t m_motor = 0x4F0; // CMotorController
}
// Parent: CBaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_iszSoundAreaType (string_t)
// NetworkVarNames: m_vPos (Vector)
namespace CSoundAreaEntityBase {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_vPos = 0x4D0; // Vector
}
// Parent: CPlayer_UseServices
// Fields count: 3
namespace CCSPlayer_UseServices {
constexpr std::ptrdiff_t m_hLastKnownUseEntity = 0x40; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flLastUseTimeStamp = 0x44; // GameTime_t
constexpr std::ptrdiff_t m_flTimeLastUsedWindow = 0x48; // GameTime_t
}
// Parent: CCSGO_TeamPreviewCharacterPosition
// Fields count: 0
namespace CCSGO_TeamSelectCharacterPosition {
}
// Parent: CItem
// Fields count: 0
namespace CItemKevlar {
}
// Parent: CBaseTrigger
// Fields count: 14
namespace CTriggerHurt {
constexpr std::ptrdiff_t m_flOriginalDamage = 0x8E0; // float32
constexpr std::ptrdiff_t m_flDamage = 0x8E4; // float32
constexpr std::ptrdiff_t m_flDamageCap = 0x8E8; // float32
constexpr std::ptrdiff_t m_flLastDmgTime = 0x8EC; // GameTime_t
constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8F0; // float32
constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8F4; // int32
constexpr std::ptrdiff_t m_damageModel = 0x8F8; // int32
constexpr std::ptrdiff_t m_bNoDmgForce = 0x8FC; // bool
constexpr std::ptrdiff_t m_vDamageForce = 0x900; // Vector
constexpr std::ptrdiff_t m_thinkAlways = 0x90C; // bool
constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x910; // float32
constexpr std::ptrdiff_t m_OnHurt = 0x918; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnHurtPlayer = 0x940; // CEntityIOOutput
constexpr std::ptrdiff_t m_hurtEntities = 0x968; // CUtlVector<CHandle<CBaseEntity>>
}
// Parent: CLogicalEntity
// Fields count: 13
namespace CPhysConstraint {
constexpr std::ptrdiff_t m_nameAttach1 = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nameAttach2 = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hAttach1 = 0x4D8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hAttach2 = 0x4DC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nameAttachment1 = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nameAttachment2 = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_breakSound = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_forceLimit = 0x4F8; // float32
constexpr std::ptrdiff_t m_torqueLimit = 0x4FC; // float32
constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32
constexpr std::ptrdiff_t m_minTeleportDistance = 0x504; // float32
constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x508; // bool
constexpr std::ptrdiff_t m_OnBreak = 0x510; // CEntityIOOutput
}
// Parent: CBaseEntity
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_nDraftType (int)
// NetworkVarNames: m_nTeamWinningCoinToss (int)
// NetworkVarNames: m_nTeamWithFirstChoice (int)
// NetworkVarNames: m_nVoteMapIdsList (int)
// NetworkVarNames: m_nAccountIDs (int)
// NetworkVarNames: m_nMapId0 (int)
// NetworkVarNames: m_nMapId1 (int)
// NetworkVarNames: m_nMapId2 (int)
// NetworkVarNames: m_nMapId3 (int)
// NetworkVarNames: m_nMapId4 (int)
// NetworkVarNames: m_nMapId5 (int)
// NetworkVarNames: m_nStartingSide0 (int)
// NetworkVarNames: m_nCurrentPhase (int)
// NetworkVarNames: m_nPhaseStartTick (int)
// NetworkVarNames: m_nPhaseDurationTicks (int)
namespace CMapVetoPickController {
constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4C0; // bool
constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool
constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4E0; // float64
constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x4E8; // bool
constexpr std::ptrdiff_t m_nDraftType = 0x4EC; // int32
constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4F0; // int32
constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x4F4; // int32[64]
constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x5F4; // int32[7]
constexpr std::ptrdiff_t m_nAccountIDs = 0x610; // int32[64]
constexpr std::ptrdiff_t m_nMapId0 = 0x710; // int32[64]
constexpr std::ptrdiff_t m_nMapId1 = 0x810; // int32[64]
constexpr std::ptrdiff_t m_nMapId2 = 0x910; // int32[64]
constexpr std::ptrdiff_t m_nMapId3 = 0xA10; // int32[64]
constexpr std::ptrdiff_t m_nMapId4 = 0xB10; // int32[64]
constexpr std::ptrdiff_t m_nMapId5 = 0xC10; // int32[64]
constexpr std::ptrdiff_t m_nStartingSide0 = 0xD10; // int32[64]
constexpr std::ptrdiff_t m_nCurrentPhase = 0xE10; // int32
constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE14; // int32
constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE18; // int32
constexpr std::ptrdiff_t m_OnMapVetoed = 0xE20; // CEntityOutputTemplate<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_OnMapPicked = 0xE48; // CEntityOutputTemplate<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_OnSidesPicked = 0xE70; // CEntityOutputTemplate<int32>
constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate<int32>
constexpr std::ptrdiff_t m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate<int32>
}
// Parent: CBaseEntity
// Fields count: 0
namespace CCSMinimapBoundary {
}
// Parent: CPointEntity
// Fields count: 4
namespace CSoundEnt {
constexpr std::ptrdiff_t m_iFreeSound = 0x4C0; // int32
constexpr std::ptrdiff_t m_iActiveSound = 0x4C4; // int32
constexpr std::ptrdiff_t m_cLastActiveSounds = 0x4C8; // int32
constexpr std::ptrdiff_t m_SoundPool = 0x4CC; // CSound[128]
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoSpawnGroupLandmark {
}
// Parent: CPlayerPawnComponent
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t)
// NetworkVarNames: m_flMaxspeed (float32)
// NetworkVarNames: m_arrForceSubtickMoveWhen (float32)
namespace CPlayer_MovementServices {
constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32
constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState
constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64
constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64
constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64
constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64]
constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32
constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64
constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32
constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4]
constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32
constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32
constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32
constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector
constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle
}
// Parent: CBaseTrigger
// Fields count: 3
namespace CTriggerSave {
constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x8E0; // bool
constexpr std::ptrdiff_t m_fDangerousTimer = 0x8E4; // float32
constexpr std::ptrdiff_t m_minHitPoints = 0x8E8; // int32
}
// Parent: CPhysConstraint
// Fields count: 11
namespace CPhysWheelConstraint {
constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x538; // float32
constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x53C; // float32
constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x540; // float32
constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x544; // bool
constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x548; // float32
constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x54C; // float32
constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x550; // bool
constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x554; // float32
constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x558; // float32
constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x55C; // float32
constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x560; // float32
}
// Parent: CPhysConstraint
// Fields count: 6
namespace CPhysFixed {
constexpr std::ptrdiff_t m_flLinearFrequency = 0x538; // float32
constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x53C; // float32
constexpr std::ptrdiff_t m_flAngularFrequency = 0x540; // float32
constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x544; // float32
constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x548; // bool
constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x549; // bool
}
// Parent: CEntitySubclassVDataBase
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
namespace CBasePlayerVData {
constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat
constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat
constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat
constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat
constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat
constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32
constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32
constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32
constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32
constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32
constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32
constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32
constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32
}
// Parent: CServerOnlyEntity
// Fields count: 11
namespace CEnvSoundscape {
constexpr std::ptrdiff_t m_OnPlay = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_flRadius = 0x4E8; // float32
constexpr std::ptrdiff_t m_soundscapeName = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_soundEventName = 0x4F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x500; // bool
constexpr std::ptrdiff_t m_soundscapeIndex = 0x504; // int32
constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x508; // int32
constexpr std::ptrdiff_t m_soundEventHash = 0x50C; // uint32
constexpr std::ptrdiff_t m_positionNames = 0x510; // CUtlSymbolLarge[8]
constexpr std::ptrdiff_t m_hProxySoundscape = 0x550; // CHandle<CEnvSoundscape>
constexpr std::ptrdiff_t m_bDisabled = 0x554; // bool
}
// Parent: CPlayerControllerComponent
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_iAccount (int)
// NetworkVarNames: m_iStartAccount (int)
// NetworkVarNames: m_iTotalCashSpent (int)
// NetworkVarNames: m_iCashSpentThisRound (int)
namespace CCSPlayerController_InGameMoneyServices {
constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool
constexpr std::ptrdiff_t m_iMoneyEarnedForNextRound = 0x44; // int32
constexpr std::ptrdiff_t m_iAccount = 0x48; // int32
constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32
constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32
constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32
}
// Parent: CSprite
// Fields count: 0
namespace CSpriteOriented {
}
// Parent: CSoundOpvarSetAABBEntity
// Fields count: 0
namespace CSoundOpvarSetOBBEntity {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponM4A1 {
}
// Parent: CBeam
// Fields count: 5
namespace CEnvLaser {
constexpr std::ptrdiff_t m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pSprite = 0x7B8; // CSprite*
constexpr std::ptrdiff_t m_iszSpriteName = 0x7C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_firePosition = 0x7C8; // Vector
constexpr std::ptrdiff_t m_flStartFrame = 0x7D4; // float32
}
// Parent: CSprite
// Fields count: 0
namespace CCommentaryViewPosition {
}
// Parent: CTonemapController2
// Fields count: 0
namespace CTonemapController2Alias_env_tonemap_controller2 {
}
// Parent: CPhysConstraint
// Fields count: 4
namespace CPhysPulley {
constexpr std::ptrdiff_t m_position2 = 0x538; // Vector
constexpr std::ptrdiff_t m_offset = 0x544; // Vector[2]
constexpr std::ptrdiff_t m_addLength = 0x55C; // float32
constexpr std::ptrdiff_t m_gearRatio = 0x560; // float32
}
// Parent: CBaseEntity
// Fields count: 0
namespace CGameRulesProxy {
}
// Parent: CEconEntity
// Fields count: 8
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkIncludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkUserGroupProxy
// NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t)
// NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32)
// NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t)
// NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32)
// NetworkVarNames: m_iClip1 (int32)
// NetworkVarNames: m_iClip2 (int32)
// NetworkVarNames: m_pReserveAmmo (int)
namespace CBasePlayerWeapon {
constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xC70; // GameTick_t
constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC74; // float32
constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xC78; // GameTick_t
constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC7C; // float32
constexpr std::ptrdiff_t m_iClip1 = 0xC80; // int32
constexpr std::ptrdiff_t m_iClip2 = 0xC84; // int32
constexpr std::ptrdiff_t m_pReserveAmmo = 0xC88; // int32[2]
constexpr std::ptrdiff_t m_OnPlayerUse = 0xC90; // CEntityIOOutput
}
// Parent: CPlayerControllerComponent
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_perRoundStats (CSPerRoundStats_t)
// NetworkVarNames: m_matchStats (CSMatchStats_t)
// NetworkVarNames: m_iNumRoundKills (int)
// NetworkVarNames: m_iNumRoundKillsHeadshots (int)
// NetworkVarNames: m_unTotalRoundDamageDealt (uint32)
namespace CCSPlayerController_ActionTrackingServices {
constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t>
constexpr std::ptrdiff_t m_matchStats = 0xB0; // CSMatchStats_t
constexpr std::ptrdiff_t m_iNumRoundKills = 0x170; // int32
constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x174; // int32
constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x178; // uint32
}
// Parent: CEntityComponent
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_bvDisabledHitGroups (uint32)
namespace CHitboxComponent {
constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1]
}
// Parent: CBaseFlex
// Fields count: 0
namespace CBaseFlexAlias_funCBaseFlex {
}
// Parent: CBaseAnimGraph
// Fields count: 24
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_x (float32)
// NetworkVarNames: m_y (float32)
// NetworkVarNames: m_z (float32)
// NetworkVarNames: m_angle (float32)
// NetworkVarNames: m_poolOrigin (Vector)
// NetworkVarNames: m_waterLevel (float32)
namespace CFish {
constexpr std::ptrdiff_t m_pool = 0x8E8; // CHandle<CFishPool>
constexpr std::ptrdiff_t m_id = 0x8EC; // uint32
constexpr std::ptrdiff_t m_x = 0x8F0; // float32
constexpr std::ptrdiff_t m_y = 0x8F4; // float32
constexpr std::ptrdiff_t m_z = 0x8F8; // float32
constexpr std::ptrdiff_t m_angle = 0x8FC; // float32
constexpr std::ptrdiff_t m_angleChange = 0x900; // float32
constexpr std::ptrdiff_t m_forward = 0x904; // Vector
constexpr std::ptrdiff_t m_perp = 0x910; // Vector
constexpr std::ptrdiff_t m_poolOrigin = 0x91C; // Vector
constexpr std::ptrdiff_t m_waterLevel = 0x928; // float32
constexpr std::ptrdiff_t m_speed = 0x92C; // float32
constexpr std::ptrdiff_t m_desiredSpeed = 0x930; // float32
constexpr std::ptrdiff_t m_calmSpeed = 0x934; // float32
constexpr std::ptrdiff_t m_panicSpeed = 0x938; // float32
constexpr std::ptrdiff_t m_avoidRange = 0x93C; // float32
constexpr std::ptrdiff_t m_turnTimer = 0x940; // CountdownTimer
constexpr std::ptrdiff_t m_turnClockwise = 0x958; // bool
constexpr std::ptrdiff_t m_goTimer = 0x960; // CountdownTimer
constexpr std::ptrdiff_t m_moveTimer = 0x978; // CountdownTimer
constexpr std::ptrdiff_t m_panicTimer = 0x990; // CountdownTimer
constexpr std::ptrdiff_t m_disperseTimer = 0x9A8; // CountdownTimer
constexpr std::ptrdiff_t m_proximityTimer = 0x9C0; // CountdownTimer
constexpr std::ptrdiff_t m_visible = 0x9D8; // CUtlVector<CFish*>
}
// Parent: CBaseEntity
// Fields count: 3
namespace CEnvFireSource {
constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_radius = 0x4C4; // float32
constexpr std::ptrdiff_t m_damage = 0x4C8; // float32
}
// Parent: CBaseEntity
// Fields count: 0
namespace CInfoLadderDismount {
}
// Parent: CBaseTrigger
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_strStartTouchEventName (CUtlString)
// NetworkVarNames: m_strEndTouchEventName (CUtlString)
// NetworkVarNames: m_strTriggerID (CUtlString)
namespace CTriggerGameEvent {
constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8E0; // CUtlString
constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8E8; // CUtlString
constexpr std::ptrdiff_t m_strTriggerID = 0x8F0; // CUtlString
}
// Parent: CPhysConstraint
// Fields count: 10
namespace CPhysSlideConstraint {
constexpr std::ptrdiff_t m_axisEnd = 0x540; // Vector
constexpr std::ptrdiff_t m_slideFriction = 0x54C; // float32
constexpr std::ptrdiff_t m_systemLoadScale = 0x550; // float32
constexpr std::ptrdiff_t m_initialOffset = 0x554; // float32
constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x558; // bool
constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x559; // bool
constexpr std::ptrdiff_t m_flMotorFrequency = 0x55C; // float32
constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x560; // float32
constexpr std::ptrdiff_t m_bUseEntityPivot = 0x564; // bool
constexpr std::ptrdiff_t m_soundInfo = 0x568; // ConstraintSoundInfo
}
// Parent: CBaseEntity
// Fields count: 1
namespace CDebugHistory {
constexpr std::ptrdiff_t m_nNpcEvents = 0x1F4500; // int32
}
// Parent: CServerOnlyEntity
// Fields count: 0
namespace CInfoData {
}
// Parent: CBaseAnimGraph
// Fields count: 0
namespace CHostageCarriableProp {
}
// Parent: CBaseModelEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t)
namespace CLightEntity {
constexpr std::ptrdiff_t m_CLightComponent = 0x710; // CLightComponent*
}
// Parent: CBaseModelEntity
// Fields count: 18
//
// Metadata:
// MNetworkOverride
// MNetworkOverride
namespace CFuncRotating {
constexpr std::ptrdiff_t m_OnStopped = 0x710; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnStarted = 0x738; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnReachedStart = 0x760; // CEntityIOOutput
constexpr std::ptrdiff_t m_localRotationVector = 0x788; // RotationVector
constexpr std::ptrdiff_t m_flFanFriction = 0x794; // float32
constexpr std::ptrdiff_t m_flAttenuation = 0x798; // float32
constexpr std::ptrdiff_t m_flVolume = 0x79C; // float32
constexpr std::ptrdiff_t m_flTargetSpeed = 0x7A0; // float32
constexpr std::ptrdiff_t m_flMaxSpeed = 0x7A4; // float32
constexpr std::ptrdiff_t m_flBlockDamage = 0x7A8; // float32
constexpr std::ptrdiff_t m_NoiseRunning = 0x7B0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bReversed = 0x7B8; // bool
constexpr std::ptrdiff_t m_bAccelDecel = 0x7B9; // bool
constexpr std::ptrdiff_t m_prevLocalAngles = 0x7C4; // QAngle
constexpr std::ptrdiff_t m_angStart = 0x7D0; // QAngle
constexpr std::ptrdiff_t m_bStopAtStartPos = 0x7DC; // bool
constexpr std::ptrdiff_t m_vecClientOrigin = 0x7E0; // Vector
constexpr std::ptrdiff_t m_vecClientAngles = 0x7EC; // QAngle
}
// Parent: CBaseGrenade
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_vInitialPosition (Vector)
// NetworkVarNames: m_vInitialVelocity (Vector)
// NetworkVarNames: m_nBounces (int)
// NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_nExplodeEffectTickBegin (int)
// NetworkVarNames: m_vecExplodeEffectOrigin (Vector)
namespace CBaseCSGrenadeProjectile {
constexpr std::ptrdiff_t m_vInitialPosition = 0xA20; // Vector
constexpr std::ptrdiff_t m_vInitialVelocity = 0xA2C; // Vector
constexpr std::ptrdiff_t m_nBounces = 0xA38; // int32
constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xA40; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xA48; // int32
constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xA4C; // Vector
constexpr std::ptrdiff_t m_flSpawnTime = 0xA58; // GameTime_t
constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xA5C; // uint8
constexpr std::ptrdiff_t m_bDetonationRecorded = 0xA5D; // bool
constexpr std::ptrdiff_t m_nItemIndex = 0xA5E; // uint16
constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xA60; // Vector
constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA6C; // GameTime_t
constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA70; // RotationVector
constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA7C; // Vector
constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA88; // int32
constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xA8C; // bool
constexpr std::ptrdiff_t m_bClearFromPlayers = 0xA8D; // bool
}
// Parent: CServerOnlyModelEntity
// Fields count: 1
namespace CCSPlace {
constexpr std::ptrdiff_t m_name = 0x718; // CUtlSymbolLarge
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CFuncTrainControls {
}
// Parent: CBaseModelEntity
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_flFadeInStart (float32)
// NetworkVarNames: m_flFadeInLength (float32)
// NetworkVarNames: m_flFadeOutModelStart (float32)
// NetworkVarNames: m_flFadeOutModelLength (float32)
// NetworkVarNames: m_flFadeOutStart (float32)
// NetworkVarNames: m_flFadeOutLength (float32)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_nDissolveType (EntityDisolveType_t)
// NetworkVarNames: m_vDissolverOrigin (Vector)
// NetworkVarNames: m_nMagnitude (uint32)
namespace CEntityDissolve {
constexpr std::ptrdiff_t m_flFadeInStart = 0x710; // float32
constexpr std::ptrdiff_t m_flFadeInLength = 0x714; // float32
constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x718; // float32
constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x71C; // float32
constexpr std::ptrdiff_t m_flFadeOutStart = 0x720; // float32
constexpr std::ptrdiff_t m_flFadeOutLength = 0x724; // float32
constexpr std::ptrdiff_t m_flStartTime = 0x728; // GameTime_t
constexpr std::ptrdiff_t m_nDissolveType = 0x72C; // EntityDisolveType_t
constexpr std::ptrdiff_t m_vDissolverOrigin = 0x730; // Vector
constexpr std::ptrdiff_t m_nMagnitude = 0x73C; // uint32
}
// Parent: CPointEntity
// Fields count: 12
namespace CPointAngleSensor {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_nLookAtName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hTargetEntity = 0x4D0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hLookAtEntity = 0x4D4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flDuration = 0x4D8; // float32
constexpr std::ptrdiff_t m_flDotTolerance = 0x4DC; // float32
constexpr std::ptrdiff_t m_flFacingTime = 0x4E0; // GameTime_t
constexpr std::ptrdiff_t m_bFired = 0x4E4; // bool
constexpr std::ptrdiff_t m_OnFacingLookat = 0x4E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x510; // CEntityIOOutput
constexpr std::ptrdiff_t m_TargetDir = 0x538; // CEntityOutputTemplate<Vector>
constexpr std::ptrdiff_t m_FacingPercentage = 0x560; // CEntityOutputTemplate<float32>
}
// Parent: CSoundEventEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_vMins (Vector)
// NetworkVarNames: m_vMaxs (Vector)
namespace CSoundEventOBBEntity {
constexpr std::ptrdiff_t m_vMins = 0x570; // Vector
constexpr std::ptrdiff_t m_vMaxs = 0x57C; // Vector
}
// Parent: CBtNodeDecorator
// Fields count: 1
namespace CBtNodeCondition {
constexpr std::ptrdiff_t m_bNegated = 0x58; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGapTypeQueriesForScopeSingleton
namespace CSharedGapTypeQueryRegistration {
}
// Parent: CBaseEntity
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flStrength (float)
// NetworkVarNames: m_nFalloffShape (int)
// NetworkVarNames: m_flFalloffExponent (float)
// NetworkVarNames: m_flHeightFogDepth (float)
// NetworkVarNames: m_fHeightFogEdgeWidth (float)
// NetworkVarNames: m_fIndirectLightStrength (float)
// NetworkVarNames: m_fSunLightStrength (float)
// NetworkVarNames: m_fNoiseStrength (float)
// NetworkVarNames: m_bOverrideIndirectLightStrength (bool)
// NetworkVarNames: m_bOverrideSunLightStrength (bool)
// NetworkVarNames: m_bOverrideNoiseStrength (bool)
namespace CEnvVolumetricFogVolume {
constexpr std::ptrdiff_t m_bActive = 0x4C0; // bool
constexpr std::ptrdiff_t m_vBoxMins = 0x4C4; // Vector
constexpr std::ptrdiff_t m_vBoxMaxs = 0x4D0; // Vector
constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool
constexpr std::ptrdiff_t m_flStrength = 0x4E0; // float32
constexpr std::ptrdiff_t m_nFalloffShape = 0x4E4; // int32
constexpr std::ptrdiff_t m_flFalloffExponent = 0x4E8; // float32
constexpr std::ptrdiff_t m_flHeightFogDepth = 0x4EC; // float32
constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x4F0; // float32
constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x4F4; // float32
constexpr std::ptrdiff_t m_fSunLightStrength = 0x4F8; // float32
constexpr std::ptrdiff_t m_fNoiseStrength = 0x4FC; // float32
constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x500; // bool
constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x501; // bool
constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x502; // bool
}
// Parent: CBaseModelEntity
// Fields count: 24
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkOverride
// NetworkVarNames: m_flFrameRate (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
// NetworkVarNames: m_nNumBeamEnts (uint8)
// NetworkVarNames: m_hBaseMaterial (HMaterialStrong)
// NetworkVarNames: m_nHaloIndex (HMaterialStrong)
// NetworkVarNames: m_nBeamType (BeamType_t)
// NetworkVarNames: m_nBeamFlags (uint32)
// NetworkVarNames: m_hAttachEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_nAttachIndex (AttachmentHandle_t)
// NetworkVarNames: m_fWidth (float32)
// NetworkVarNames: m_fEndWidth (float32)
// NetworkVarNames: m_fFadeLength (float32)
// NetworkVarNames: m_fHaloScale (float32)
// NetworkVarNames: m_fAmplitude (float32)
// NetworkVarNames: m_fStartFrame (float32)
// NetworkVarNames: m_fSpeed (float32)
// NetworkVarNames: m_flFrame (float32)
// NetworkVarNames: m_nClipStyle (BeamClipStyle_t)
// NetworkVarNames: m_bTurnedOff (bool)
// NetworkVarNames: m_vecEndPos (Vector)
namespace CBeam {
constexpr std::ptrdiff_t m_flFrameRate = 0x710; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0x714; // float32
constexpr std::ptrdiff_t m_flFireTime = 0x718; // GameTime_t
constexpr std::ptrdiff_t m_flDamage = 0x71C; // float32
constexpr std::ptrdiff_t m_nNumBeamEnts = 0x720; // uint8
constexpr std::ptrdiff_t m_hBaseMaterial = 0x728; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_nHaloIndex = 0x730; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_nBeamType = 0x738; // BeamType_t
constexpr std::ptrdiff_t m_nBeamFlags = 0x73C; // uint32
constexpr std::ptrdiff_t m_hAttachEntity = 0x740; // CHandle<CBaseEntity>[10]
constexpr std::ptrdiff_t m_nAttachIndex = 0x768; // AttachmentHandle_t[10]
constexpr std::ptrdiff_t m_fWidth = 0x774; // float32
constexpr std::ptrdiff_t m_fEndWidth = 0x778; // float32
constexpr std::ptrdiff_t m_fFadeLength = 0x77C; // float32
constexpr std::ptrdiff_t m_fHaloScale = 0x780; // float32
constexpr std::ptrdiff_t m_fAmplitude = 0x784; // float32
constexpr std::ptrdiff_t m_fStartFrame = 0x788; // float32
constexpr std::ptrdiff_t m_fSpeed = 0x78C; // float32
constexpr std::ptrdiff_t m_flFrame = 0x790; // float32
constexpr std::ptrdiff_t m_nClipStyle = 0x794; // BeamClipStyle_t
constexpr std::ptrdiff_t m_bTurnedOff = 0x798; // bool
constexpr std::ptrdiff_t m_vecEndPos = 0x79C; // Vector
constexpr std::ptrdiff_t m_hEndEntity = 0x7A8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nDissolveType = 0x7AC; // int32
}
// Parent: CBaseEntity
// Fields count: 25
//
// Metadata:
// NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t)
// NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t)
// NetworkVarNames: m_nRenderMode (RenderMode_t)
// NetworkVarNames: m_nRenderFX (RenderFx_t)
// NetworkVarNames: m_clrRender (Color)
// NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t)
// NetworkVarNames: m_bRenderToCubemaps (bool)
// NetworkVarNames: m_Collision (CCollisionProperty)
// NetworkVarNames: m_Glow (CGlowProperty)
// NetworkVarNames: m_flGlowBackfaceMult (float)
// NetworkVarNames: m_fadeMinDist (float32)
// NetworkVarNames: m_fadeMaxDist (float32)
// NetworkVarNames: m_flFadeScale (float32)
// NetworkVarNames: m_flShadowStrength (float32)
// NetworkVarNames: m_nObjectCulling (uint8)
// NetworkVarNames: m_nAddDecal (int)
// NetworkVarNames: m_vDecalPosition (Vector)
// NetworkVarNames: m_vDecalForwardAxis (Vector)
// NetworkVarNames: m_flDecalHealBloodRate (float)
// NetworkVarNames: m_flDecalHealHeightRate (float)
// NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector)
namespace CBaseModelEntity {
constexpr std::ptrdiff_t m_CRenderComponent = 0x4C0; // CRenderComponent*
constexpr std::ptrdiff_t m_CHitboxComponent = 0x4C8; // CHitboxComponent
constexpr std::ptrdiff_t m_flDissolveStartTime = 0x4F0; // GameTime_t
constexpr std::ptrdiff_t m_OnIgnite = 0x4F8; // CEntityIOOutput
constexpr std::ptrdiff_t m_nRenderMode = 0x520; // RenderMode_t
constexpr std::ptrdiff_t m_nRenderFX = 0x521; // RenderFx_t
constexpr std::ptrdiff_t m_bAllowFadeInView = 0x522; // bool
constexpr std::ptrdiff_t m_clrRender = 0x523; // Color
constexpr std::ptrdiff_t m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t>
constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x578; // bool
constexpr std::ptrdiff_t m_Collision = 0x580; // CCollisionProperty
constexpr std::ptrdiff_t m_Glow = 0x630; // CGlowProperty
constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x688; // float32
constexpr std::ptrdiff_t m_fadeMinDist = 0x68C; // float32
constexpr std::ptrdiff_t m_fadeMaxDist = 0x690; // float32
constexpr std::ptrdiff_t m_flFadeScale = 0x694; // float32
constexpr std::ptrdiff_t m_flShadowStrength = 0x698; // float32
constexpr std::ptrdiff_t m_nObjectCulling = 0x69C; // uint8
constexpr std::ptrdiff_t m_nAddDecal = 0x6A0; // int32
constexpr std::ptrdiff_t m_vDecalPosition = 0x6A4; // Vector
constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6B0; // Vector
constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6BC; // float32
constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6C0; // float32
constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
constexpr std::ptrdiff_t m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector
}
// Parent: CBaseAnimGraph
// Fields count: 12
namespace CPhysMagnet {
constexpr std::ptrdiff_t m_OnMagnetAttach = 0x8E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMagnetDetach = 0x910; // CEntityIOOutput
constexpr std::ptrdiff_t m_massScale = 0x938; // float32
constexpr std::ptrdiff_t m_forceLimit = 0x93C; // float32
constexpr std::ptrdiff_t m_torqueLimit = 0x940; // float32
constexpr std::ptrdiff_t m_MagnettedEntities = 0x948; // CUtlVector<magnetted_objects_t>
constexpr std::ptrdiff_t m_bActive = 0x960; // bool
constexpr std::ptrdiff_t m_bHasHitSomething = 0x961; // bool
constexpr std::ptrdiff_t m_flTotalMass = 0x964; // float32
constexpr std::ptrdiff_t m_flRadius = 0x968; // float32
constexpr std::ptrdiff_t m_flNextSuckTime = 0x96C; // GameTime_t
constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0x970; // int32
}
// Parent: CSceneEntity
// Fields count: 0
namespace CSceneEntityAlias_logic_choreographed_scene {
}
// Parent: CBaseModelEntity
// Fields count: 2
namespace CFuncNavBlocker {
constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool
constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x714; // int32
}
// Parent: CPointEntity
// Fields count: 4
namespace CRagdollMagnet {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_radius = 0x4C4; // float32
constexpr std::ptrdiff_t m_force = 0x4C8; // float32
constexpr std::ptrdiff_t m_axis = 0x4CC; // Vector
}
// Parent: CBaseModelEntity
// Fields count: 6
namespace CFuncBrush {
constexpr std::ptrdiff_t m_iSolidity = 0x710; // BrushSolidities_e
constexpr std::ptrdiff_t m_iDisabled = 0x714; // int32
constexpr std::ptrdiff_t m_bSolidBsp = 0x718; // bool
constexpr std::ptrdiff_t m_iszExcludedClass = 0x720; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bInvertExclusion = 0x728; // bool
constexpr std::ptrdiff_t m_bScriptedMovement = 0x729; // bool
}
// Parent: CPointEntity
// Fields count: 3
namespace CPointProximitySensor {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_Distance = 0x4C8; // CEntityOutputTemplate<float32>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t)
namespace WeaponPurchaseTracker_t {
constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t>
}
// Parent: CBaseFilter
// Fields count: 1
namespace CFilterClass {
constexpr std::ptrdiff_t m_iFilterClass = 0x518; // CUtlSymbolLarge
}
// Parent: CCSWeaponBase
// Fields count: 0
namespace CMelee {
}
// Parent: CMultiplayRules
// Fields count: 0
namespace CTeamplayRules {
}
// Parent: CBaseFilter
// Fields count: 0
namespace CFilterLOS {
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_duration (float32)
// NetworkVarNames: m_timestamp (float32)
// NetworkVarNames: m_timescale (float32)
namespace EngineCountdownTimer {
constexpr std::ptrdiff_t m_duration = 0x8; // float32
constexpr std::ptrdiff_t m_timestamp = 0xC; // float32
constexpr std::ptrdiff_t m_timescale = 0x10; // float32
}
// Parent: CBreakable
// Fields count: 15
namespace CPhysBox {
constexpr std::ptrdiff_t m_damageType = 0x7E8; // int32
constexpr std::ptrdiff_t m_massScale = 0x7EC; // float32
constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7F0; // int32
constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7F4; // float32
constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x7F8; // QAngle
constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x804; // bool
constexpr std::ptrdiff_t m_bEnableUseOutput = 0x805; // bool
constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x808; // int32
constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x80C; // float32
constexpr std::ptrdiff_t m_OnDamaged = 0x810; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAwakened = 0x838; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMotionEnabled = 0x860; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerUse = 0x888; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnStartTouch = 0x8B0; // CEntityIOOutput
constexpr std::ptrdiff_t m_hCarryingPlayer = 0x8D8; // CHandle<CBasePlayerPawn>
}
// Parent: CBaseFlex
// Fields count: 14
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_bIsLive (bool)
// NetworkVarNames: m_DmgRadius (float32)
// NetworkVarNames: m_flDetonateTime (GameTime_t)
// NetworkVarNames: m_flDamage (float32)
// NetworkVarNames: m_hThrower (CHandle<CCSPlayerPawn>)
namespace CBaseGrenade {
constexpr std::ptrdiff_t m_OnPlayerPickup = 0x980; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnExplode = 0x9A8; // CEntityIOOutput
constexpr std::ptrdiff_t m_bHasWarnedAI = 0x9D0; // bool
constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x9D1; // bool
constexpr std::ptrdiff_t m_bIsLive = 0x9D2; // bool
constexpr std::ptrdiff_t m_DmgRadius = 0x9D4; // float32
constexpr std::ptrdiff_t m_flDetonateTime = 0x9D8; // GameTime_t
constexpr std::ptrdiff_t m_flWarnAITime = 0x9DC; // float32
constexpr std::ptrdiff_t m_flDamage = 0x9E0; // float32
constexpr std::ptrdiff_t m_iszBounceSound = 0x9E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_ExplosionSound = 0x9F0; // CUtlString
constexpr std::ptrdiff_t m_hThrower = 0x9FC; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_flNextAttack = 0xA14; // GameTime_t
constexpr std::ptrdiff_t m_hOriginalThrower = 0xA18; // CHandle<CCSPlayerPawn>
}
// Parent: CLogicalEntity
// Fields count: 13
namespace CTimerEntity {
constexpr std::ptrdiff_t m_OnTimer = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTimerHigh = 0x4E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTimerLow = 0x510; // CEntityIOOutput
constexpr std::ptrdiff_t m_iDisabled = 0x538; // int32
constexpr std::ptrdiff_t m_flInitialDelay = 0x53C; // float32
constexpr std::ptrdiff_t m_flRefireTime = 0x540; // float32
constexpr std::ptrdiff_t m_bUpDownState = 0x544; // bool
constexpr std::ptrdiff_t m_iUseRandomTime = 0x548; // int32
constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x54C; // bool
constexpr std::ptrdiff_t m_flLowerRandomBound = 0x550; // float32
constexpr std::ptrdiff_t m_flUpperRandomBound = 0x554; // float32
constexpr std::ptrdiff_t m_flRemainingTime = 0x558; // float32
constexpr std::ptrdiff_t m_bPaused = 0x55C; // bool
}
// Parent: CCSGO_TeamIntroCharacterPosition
// Fields count: 0
namespace CCSGO_TeamIntroCounterTerroristPosition {
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 0
namespace CHEGrenadeProjectile {
}
// Parent: CBaseEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared)
namespace CEnvWind {
constexpr std::ptrdiff_t m_EnvWindShared = 0x4C0; // CEnvWindShared
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_timestamp (GameTime_t)
// NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
namespace IntervalTimer {
constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t
constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t
}
// Parent: CBasePlayerWeapon
// Fields count: 64
//
// Metadata:
// MNetworkExcludeByName
// NetworkVarNames: m_flFireSequenceStartTime (float)
// NetworkVarNames: m_nFireSequenceStartTimeChange (int)
// NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t)
// NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t)
// NetworkVarNames: m_iState (CSWeaponState_t)
// NetworkVarNames: m_nViewModelIndex (uint32)
// NetworkVarNames: m_flTimeWeaponIdle (GameTime_t)
// NetworkVarNames: m_weaponMode (CSWeaponMode)
// NetworkVarNames: m_fAccuracyPenalty (float)
// NetworkVarNames: m_iRecoilIndex (int)
// NetworkVarNames: m_flRecoilIndex (float)
// NetworkVarNames: m_bBurstMode (bool)
// NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t)
// NetworkVarNames: m_flPostponeFireReadyFrac (float)
// NetworkVarNames: m_bInReload (bool)
// NetworkVarNames: m_bReloadVisuallyComplete (bool)
// NetworkVarNames: m_flDroppedAtTime (GameTime_t)
// NetworkVarNames: m_bIsHauledBack (bool)
// NetworkVarNames: m_bSilencerOn (bool)
// NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t)
// NetworkVarNames: m_iOriginalTeamNumber (int)
// NetworkVarNames: m_iMostRecentTeamNumber (int)
// NetworkVarNames: m_bDroppedNearBuyZone (bool)
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_nDropTick (GameTick_t)
// NetworkVarNames: m_fLastShotTime (GameTime_t)
// NetworkVarNames: m_iIronSightMode (int)
// NetworkVarNames: m_iNumEmptyAttacks (int)
namespace CCSWeaponBase {
constexpr std::ptrdiff_t m_bRemoveable = 0xCE0; // bool
constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xCE8; // float32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xCEC; // int32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xCF0; // int32
constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t
constexpr std::ptrdiff_t m_seqIdle = 0xCFC; // HSequence
constexpr std::ptrdiff_t m_seqFirePrimary = 0xD00; // HSequence
constexpr std::ptrdiff_t m_seqFireSecondary = 0xD04; // HSequence
constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xD08; // CUtlVector<HSequence>
constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0xD20; // HSequence
constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0xD24; // int32
constexpr std::ptrdiff_t m_thirdPersonSequences = 0xD28; // HSequence[7]
constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xD50; // bool
constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xD51; // bool
constexpr std::ptrdiff_t m_iState = 0xD54; // CSWeaponState_t
constexpr std::ptrdiff_t m_flLastTimeInAir = 0xD58; // GameTime_t
constexpr std::ptrdiff_t m_flLastDeployTime = 0xD5C; // GameTime_t
constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xD60; // int32
constexpr std::ptrdiff_t m_nViewModelIndex = 0xD64; // uint32
constexpr std::ptrdiff_t m_bReloadsWithClips = 0xD68; // bool
constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xD88; // GameTime_t
constexpr std::ptrdiff_t m_bFireOnEmpty = 0xD8C; // bool
constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD90; // CEntityIOOutput
constexpr std::ptrdiff_t m_weaponMode = 0xDB8; // CSWeaponMode
constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xDBC; // float32
constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xDC0; // Vector
constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xDCC; // float32
constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xDD0; // float32
constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t
constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xDD8; // float32
constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xDDC; // GameTime_t
constexpr std::ptrdiff_t m_iRecoilIndex = 0xDE0; // int32
constexpr std::ptrdiff_t m_flRecoilIndex = 0xDE4; // float32
constexpr std::ptrdiff_t m_bBurstMode = 0xDE8; // bool
constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t
constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xDF0; // float32
constexpr std::ptrdiff_t m_bInReload = 0xDF4; // bool
constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0xDF5; // bool
constexpr std::ptrdiff_t m_flDroppedAtTime = 0xDF8; // GameTime_t
constexpr std::ptrdiff_t m_bIsHauledBack = 0xDFC; // bool
constexpr std::ptrdiff_t m_bSilencerOn = 0xDFD; // bool
constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t
constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xE04; // int32
constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0xE08; // int32
constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0xE0C; // bool
constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xE10; // float32
constexpr std::ptrdiff_t m_bCanBePickedUp = 0xE28; // bool
constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xE29; // bool
constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xE2C; // GameTime_t
constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xE30; // GameTime_t
constexpr std::ptrdiff_t m_hPrevOwner = 0xE38; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_nDropTick = 0xE3C; // GameTick_t
constexpr std::ptrdiff_t m_donated = 0xE5C; // bool
constexpr std::ptrdiff_t m_fLastShotTime = 0xE60; // GameTime_t
constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xE64; // bool
constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xE65; // bool
constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xE66; // bool
constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xE68; // int32
constexpr std::ptrdiff_t m_IronSightController = 0xE70; // CIronSightController
constexpr std::ptrdiff_t m_iIronSightMode = 0xE88; // int32
constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xE8C; // GameTime_t
constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xE90; // int32
constexpr std::ptrdiff_t m_flWatTickOffset = 0xE94; // float32
}
// Parent: CBaseEntity
// Fields count: 0
namespace CHandleDummy {
}
// Parent: CPhysConstraint
// Fields count: 9
namespace CRagdollConstraint {
constexpr std::ptrdiff_t m_xmin = 0x538; // float32
constexpr std::ptrdiff_t m_xmax = 0x53C; // float32
constexpr std::ptrdiff_t m_ymin = 0x540; // float32
constexpr std::ptrdiff_t m_ymax = 0x544; // float32
constexpr std::ptrdiff_t m_zmin = 0x548; // float32
constexpr std::ptrdiff_t m_zmax = 0x54C; // float32
constexpr std::ptrdiff_t m_xfriction = 0x550; // float32
constexpr std::ptrdiff_t m_yfriction = 0x554; // float32
constexpr std::ptrdiff_t m_zfriction = 0x558; // float32
}
// Parent: CPointEntity
// Fields count: 9
namespace CPhysExplosion {
constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4C0; // bool
constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32
constexpr std::ptrdiff_t m_flDamage = 0x4C8; // float32
constexpr std::ptrdiff_t m_radius = 0x4CC; // float32
constexpr std::ptrdiff_t m_targetEntityName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flInnerRadius = 0x4D8; // float32
constexpr std::ptrdiff_t m_flPushScale = 0x4DC; // float32
constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x4E0; // bool
constexpr std::ptrdiff_t m_OnPushedPlayer = 0x4E8; // CEntityIOOutput
}
// Parent: CPointEntity
// Fields count: 7
namespace CPointPush {
constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32
constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32
constexpr std::ptrdiff_t m_flInnerRadius = 0x4CC; // float32
constexpr std::ptrdiff_t m_flConeOfInfluence = 0x4D0; // float32
constexpr std::ptrdiff_t m_iszFilterName = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFilter = 0x4E0; // CHandle<CBaseFilter>
}
// Parent: CPointEntity
// Fields count: 3
namespace CCredits {
constexpr std::ptrdiff_t m_OnCreditsDone = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x4E8; // bool
constexpr std::ptrdiff_t m_flLogoLength = 0x4EC; // float32
}
// Parent: CBaseEntity
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_bHostageAlive (bool)
// NetworkVarNames: m_isHostageFollowingSomeone (bool)
// NetworkVarNames: m_iHostageEntityIDs (CEntityIndex)
// NetworkVarNames: m_bombsiteCenterA (Vector)
// NetworkVarNames: m_bombsiteCenterB (Vector)
// NetworkVarNames: m_hostageRescueX (int)
// NetworkVarNames: m_hostageRescueY (int)
// NetworkVarNames: m_hostageRescueZ (int)
// NetworkVarNames: m_bEndMatchNextMapAllVoted (bool)
namespace CCSPlayerResource {
constexpr std::ptrdiff_t m_bHostageAlive = 0x4C0; // bool[12]
constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4CC; // bool[12]
constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12]
constexpr std::ptrdiff_t m_bombsiteCenterA = 0x508; // Vector
constexpr std::ptrdiff_t m_bombsiteCenterB = 0x514; // Vector
constexpr std::ptrdiff_t m_hostageRescueX = 0x520; // int32[4]
constexpr std::ptrdiff_t m_hostageRescueY = 0x530; // int32[4]
constexpr std::ptrdiff_t m_hostageRescueZ = 0x540; // int32[4]
constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x550; // bool
constexpr std::ptrdiff_t m_foundGoalPositions = 0x551; // bool
}
// Parent: CPlayerPawnComponent
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_hMyWeapons (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_hActiveWeapon (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_hLastWeapon (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_iAmmo (uint16)
namespace CPlayer_WeaponServices {
constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32]
constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool
}
// Parent: None
// Fields count: 3
namespace CAttributeManager__cached_attribute_float_t {
constexpr std::ptrdiff_t flIn = 0x0; // float32
constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge
constexpr std::ptrdiff_t flOut = 0x10; // float32
}
// Parent: CTeam
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_bSurrendered (bool)
// NetworkVarNames: m_szTeamMatchStat (char)
// NetworkVarNames: m_numMapVictories (int)
// NetworkVarNames: m_scoreFirstHalf (int32)
// NetworkVarNames: m_scoreSecondHalf (int32)
// NetworkVarNames: m_scoreOvertime (int32)
// NetworkVarNames: m_szClanTeamname (char)
// NetworkVarNames: m_iClanID (uint32)
// NetworkVarNames: m_szTeamFlagImage (char)
// NetworkVarNames: m_szTeamLogoImage (char)
namespace CCSTeam {
constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x578; // int32
constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x57C; // int32
constexpr std::ptrdiff_t m_bSurrendered = 0x580; // bool
constexpr std::ptrdiff_t m_szTeamMatchStat = 0x581; // char[512]
constexpr std::ptrdiff_t m_numMapVictories = 0x784; // int32
constexpr std::ptrdiff_t m_scoreFirstHalf = 0x788; // int32
constexpr std::ptrdiff_t m_scoreSecondHalf = 0x78C; // int32
constexpr std::ptrdiff_t m_scoreOvertime = 0x790; // int32
constexpr std::ptrdiff_t m_szClanTeamname = 0x794; // char[129]
constexpr std::ptrdiff_t m_iClanID = 0x818; // uint32
constexpr std::ptrdiff_t m_szTeamFlagImage = 0x81C; // char[8]
constexpr std::ptrdiff_t m_szTeamLogoImage = 0x824; // char[8]
constexpr std::ptrdiff_t m_flNextResourceTime = 0x82C; // float32
constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x830; // int32
}
// Parent: None
// Fields count: 1
namespace CCSGameModeRules {
constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nInteractsAs (uint64)
// NetworkVarNames: m_nInteractsWith (uint64)
// NetworkVarNames: m_nInteractsExclude (uint64)
// NetworkVarNames: m_nEntityId (uint32)
// NetworkVarNames: m_nOwnerId (uint32)
// NetworkVarNames: m_nHierarchyId (uint16)
// NetworkVarNames: m_nCollisionGroup (uint8)
// NetworkVarNames: m_nCollisionFunctionMask (uint8)
namespace VPhysicsCollisionAttribute_t {
constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64
constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64
constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64
constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32
constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32
constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16
constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8
constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8
}
// Parent: CTriggerMultiple
// Fields count: 4
namespace CTriggerImpact {
constexpr std::ptrdiff_t m_flMagnitude = 0x908; // float32
constexpr std::ptrdiff_t m_flNoise = 0x90C; // float32
constexpr std::ptrdiff_t m_flViewkick = 0x910; // float32
constexpr std::ptrdiff_t m_pOutputForce = 0x918; // CEntityOutputTemplate<Vector>
}
// Parent: CBaseModelEntity
// Fields count: 14
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_vDirection (Vector)
// NetworkVarNames: m_clrOverlay (Color)
// NetworkVarNames: m_iszEffectName (string_t)
// NetworkVarNames: m_iszSSEffectName (string_t)
// NetworkVarNames: m_bOn (bool)
// NetworkVarNames: m_bmaxColor (bool)
// NetworkVarNames: m_flSize (float32)
// NetworkVarNames: m_flRotation (float32)
// NetworkVarNames: m_flHazeScale (float32)
// NetworkVarNames: m_flAlphaHaze (float32)
// NetworkVarNames: m_flAlphaHdr (float32)
// NetworkVarNames: m_flAlphaScale (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
// NetworkVarNames: m_flFarZScale (float32)
namespace CSun {
constexpr std::ptrdiff_t m_vDirection = 0x710; // Vector
constexpr std::ptrdiff_t m_clrOverlay = 0x71C; // Color
constexpr std::ptrdiff_t m_iszEffectName = 0x720; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSSEffectName = 0x728; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bOn = 0x730; // bool
constexpr std::ptrdiff_t m_bmaxColor = 0x731; // bool
constexpr std::ptrdiff_t m_flSize = 0x734; // float32
constexpr std::ptrdiff_t m_flRotation = 0x738; // float32
constexpr std::ptrdiff_t m_flHazeScale = 0x73C; // float32
constexpr std::ptrdiff_t m_flAlphaHaze = 0x740; // float32
constexpr std::ptrdiff_t m_flAlphaHdr = 0x744; // float32
constexpr std::ptrdiff_t m_flAlphaScale = 0x748; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0x74C; // float32
constexpr std::ptrdiff_t m_flFarZScale = 0x750; // float32
}
// Parent: CBaseTrigger
// Fields count: 2
namespace CTriggerDetectBulletFire {
constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x8E0; // bool
constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x8E8; // CEntityIOOutput
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CWorld {
}
// Parent: CPointEntity
// Fields count: 1
namespace CPointGiveAmmo {
constexpr std::ptrdiff_t m_pActivator = 0x4C0; // CHandle<CBaseEntity>
}
// Parent: CFuncMoveLinear
// Fields count: 0
namespace CFuncMoveLinearAlias_momentary_door {
}
// Parent: CBaseEntity
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_flParticleSpacing (float)
// NetworkVarNames: m_flSlack (float)
// NetworkVarNames: m_flRadius (float)
// NetworkVarNames: m_ColorTint (Color)
// NetworkVarNames: m_nEffectState (int)
// NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_PathNodes_Position (Vector)
// NetworkVarNames: m_PathNodes_TangentIn (Vector)
// NetworkVarNames: m_PathNodes_TangentOut (Vector)
// NetworkVarNames: m_PathNodes_Color (Vector)
// NetworkVarNames: m_PathNodes_PinEnabled (bool)
// NetworkVarNames: m_PathNodes_RadiusScale (float)
namespace CPathParticleRope {
constexpr std::ptrdiff_t m_bStartActive = 0x4C0; // bool
constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4C4; // float32
constexpr std::ptrdiff_t m_iszEffectName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PathNodes_Name = 0x4D0; // CUtlVector<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_flParticleSpacing = 0x4E8; // float32
constexpr std::ptrdiff_t m_flSlack = 0x4EC; // float32
constexpr std::ptrdiff_t m_flRadius = 0x4F0; // float32
constexpr std::ptrdiff_t m_ColorTint = 0x4F4; // Color
constexpr std::ptrdiff_t m_nEffectState = 0x4F8; // int32
constexpr std::ptrdiff_t m_iEffectIndex = 0x500; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase<bool>
constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase<float32>
}
// Parent: CBaseEntity
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_flVisibilityStrength (float)
// NetworkVarNames: m_flFogDistanceMultiplier (float)
// NetworkVarNames: m_flFogMaxDensityMultiplier (float)
// NetworkVarNames: m_flFadeTime (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bIsEnabled (bool)
namespace CPlayerVisibility {
constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4C0; // float32
constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4C4; // float32
constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4C8; // float32
constexpr std::ptrdiff_t m_flFadeTime = 0x4CC; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x4D0; // bool
constexpr std::ptrdiff_t m_bIsEnabled = 0x4D1; // bool
}
// Parent: CServerOnlyEntity
// Fields count: 0
namespace CServerOnlyPointEntity {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CAK47 {
}
// Parent: CBaseTrigger
// Fields count: 3
namespace CTriggerTeleport {
constexpr std::ptrdiff_t m_iLandmark = 0x8E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x8E8; // bool
constexpr std::ptrdiff_t m_bMirrorPlayer = 0x8E9; // bool
}
// Parent: CCSPlayerBase_CameraServices
// Fields count: 0
namespace CCSObserver_CameraServices {
}
// Parent: CCSGO_TeamIntroCharacterPosition
// Fields count: 0
namespace CCSGO_TeamIntroTerroristPosition {
}
// Parent: CBaseModelEntity
// Fields count: 26
namespace CFuncMover {
constexpr std::ptrdiff_t m_iszPathName = 0x710; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hPathMover = 0x718; // CHandle<CPathMover>
constexpr std::ptrdiff_t m_iszPathNodeStart = 0x720; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_eMoveType = 0x728; // CFuncMover::Move_t
constexpr std::ptrdiff_t m_bIsReversing = 0x72C; // bool
constexpr std::ptrdiff_t m_vTarget = 0x730; // Vector
constexpr std::ptrdiff_t m_flStartSpeed = 0x73C; // float32
constexpr std::ptrdiff_t m_flPathLocation = 0x740; // float32
constexpr std::ptrdiff_t m_flT = 0x744; // float32
constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0x748; // int32
constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0x74C; // int32
constexpr std::ptrdiff_t m_bFixedOrientation = 0x750; // bool
constexpr std::ptrdiff_t m_bFixedPitch = 0x751; // bool
constexpr std::ptrdiff_t m_eSolidType = 0x752; // SolidType_t
constexpr std::ptrdiff_t m_bIsMoving = 0x753; // bool
constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x754; // float32
constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x758; // float32
constexpr std::ptrdiff_t m_flTimeMovementStart = 0x75C; // GameTime_t
constexpr std::ptrdiff_t m_flTimeMovementStop = 0x760; // GameTime_t
constexpr std::ptrdiff_t m_hStopAtNode = 0x764; // CHandle<CMoverPathNode>
constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0x768; // float32
constexpr std::ptrdiff_t m_bMatchPathNodeUp = 0x76C; // bool
constexpr std::ptrdiff_t m_bFacePlayer = 0x76D; // bool
constexpr std::ptrdiff_t m_flTimeStartRoll = 0x770; // GameTime_t
constexpr std::ptrdiff_t m_vOriginalUp = 0x774; // Vector
constexpr std::ptrdiff_t m_flTimeToRollToNewUp = 0x780; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: localSound (Vector)
// NetworkVarNames: soundscapeIndex (int32)
// NetworkVarNames: localBits (uint8)
// NetworkVarNames: soundscapeEntityListIndex (int)
// NetworkVarNames: soundEventHash (uint32)
namespace audioparams_t {
constexpr std::ptrdiff_t localSound = 0x8; // Vector[8]
constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32
constexpr std::ptrdiff_t localBits = 0x6C; // uint8
constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32
constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32
}
// Parent: CBaseCSGrenade
// Fields count: 0
namespace CHEGrenade {
}
// Parent: CRulePointEntity
// Fields count: 0
namespace CGameEnd {
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CTriggerCallback {
}
// Parent: CBaseModelEntity
// Fields count: 3
namespace CBubbling {
constexpr std::ptrdiff_t m_density = 0x710; // int32
constexpr std::ptrdiff_t m_frequency = 0x714; // int32
constexpr std::ptrdiff_t m_state = 0x718; // int32
}
// Parent: CTeamplayRules
// Fields count: 189
//
// Metadata:
// NetworkVarNames: m_bFreezePeriod (bool)
// NetworkVarNames: m_bWarmupPeriod (bool)
// NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t)
// NetworkVarNames: m_fWarmupPeriodStart (GameTime_t)
// NetworkVarNames: m_bServerPaused (bool)
// NetworkVarNames: m_bTerroristTimeOutActive (bool)
// NetworkVarNames: m_bCTTimeOutActive (bool)
// NetworkVarNames: m_flTerroristTimeOutRemaining (float)
// NetworkVarNames: m_flCTTimeOutRemaining (float)
// NetworkVarNames: m_nTerroristTimeOuts (int)
// NetworkVarNames: m_nCTTimeOuts (int)
// NetworkVarNames: m_bTechnicalTimeOut (bool)
// NetworkVarNames: m_bMatchWaitingForResume (bool)
// NetworkVarNames: m_iRoundTime (int)
// NetworkVarNames: m_fMatchStartTime (float)
// NetworkVarNames: m_fRoundStartTime (GameTime_t)
// NetworkVarNames: m_flRestartRoundTime (GameTime_t)
// NetworkVarNames: m_bGameRestart (bool)
// NetworkVarNames: m_flGameStartTime (float)
// NetworkVarNames: m_timeUntilNextPhaseStarts (float)
// NetworkVarNames: m_gamePhase (int)
// NetworkVarNames: m_totalRoundsPlayed (int)
// NetworkVarNames: m_nRoundsPlayedThisPhase (int)
// NetworkVarNames: m_nOvertimePlaying (int)
// NetworkVarNames: m_iHostagesRemaining (int)
// NetworkVarNames: m_bAnyHostageReached (bool)
// NetworkVarNames: m_bMapHasBombTarget (bool)
// NetworkVarNames: m_bMapHasRescueZone (bool)
// NetworkVarNames: m_bMapHasBuyZone (bool)
// NetworkVarNames: m_bIsQueuedMatchmaking (bool)
// NetworkVarNames: m_nQueuedMatchmakingMode (int)
// NetworkVarNames: m_bIsValveDS (bool)
// NetworkVarNames: m_bLogoMap (bool)
// NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool)
// NetworkVarNames: m_iSpectatorSlotCount (int)
// NetworkVarNames: m_MatchDevice (int)
// NetworkVarNames: m_bHasMatchStarted (bool)
// NetworkVarNames: m_nNextMapInMapgroup (int)
// NetworkVarNames: m_szTournamentEventName (char)
// NetworkVarNames: m_szTournamentEventStage (char)
// NetworkVarNames: m_szMatchStatTxt (char)
// NetworkVarNames: m_szTournamentPredictionsTxt (char)
// NetworkVarNames: m_nTournamentPredictionsPct (int)
// NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t)
// NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t)
// NetworkVarNames: m_bIsDroppingItems (bool)
// NetworkVarNames: m_bIsQuestEligible (bool)
// NetworkVarNames: m_bIsHltvActive (bool)
// NetworkVarNames: m_arrProhibitedItemIndices (uint16)
// NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32)
// NetworkVarNames: m_numBestOfMaps (int)
// NetworkVarNames: m_nHalloweenMaskListSeed (int)
// NetworkVarNames: m_bBombDropped (bool)
// NetworkVarNames: m_bBombPlanted (bool)
// NetworkVarNames: m_iRoundWinStatus (int)
// NetworkVarNames: m_eRoundWinReason (int)
// NetworkVarNames: m_bTCantBuy (bool)
// NetworkVarNames: m_bCTCantBuy (bool)
// NetworkVarNames: m_iMatchStats_RoundResults (int)
// NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int)
// NetworkVarNames: m_iMatchStats_PlayersAlive_T (int)
// NetworkVarNames: m_TeamRespawnWaveTimes (float)
// NetworkVarNames: m_flNextRespawnWave (GameTime_t)
// NetworkVarNames: m_nServerQuestID (int)
// NetworkVarNames: m_vMinimapMins (Vector)
// NetworkVarNames: m_vMinimapMaxs (Vector)
// NetworkVarNames: m_MinimapVerticalSectionHeights (float)
// NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int)
// NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int)
// NetworkVarNames: m_nEndMatchMapVoteWinner (int)
// NetworkVarNames: m_iNumConsecutiveCTLoses (int)
// NetworkVarNames: m_iNumConsecutiveTerroristLoses (int)
// NetworkVarNames: m_nMatchAbortedEarlyReason (int)
// NetworkVarNames: m_pGameModeRules (CCSGameModeRules*)
// NetworkVarNames: m_RetakeRules (CRetakeGameRules)
// NetworkVarNames: m_nMatchEndCount (uint8)
// NetworkVarNames: m_nTTeamIntroVariant (int)
// NetworkVarNames: m_nCTTeamIntroVariant (int)
// NetworkVarNames: m_bTeamIntroPeriod (bool)
// NetworkVarNames: m_iRoundEndWinnerTeam (int)
// NetworkVarNames: m_eRoundEndReason (int)
// NetworkVarNames: m_bRoundEndShowTimerDefend (bool)
// NetworkVarNames: m_iRoundEndTimerTime (int)
// NetworkVarNames: m_sRoundEndFunFactToken (CUtlString)
// NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot)
// NetworkVarNames: m_iRoundEndFunFactData1 (int)
// NetworkVarNames: m_iRoundEndFunFactData2 (int)
// NetworkVarNames: m_iRoundEndFunFactData3 (int)
// NetworkVarNames: m_sRoundEndMessage (CUtlString)
// NetworkVarNames: m_iRoundEndPlayerCount (int)
// NetworkVarNames: m_bRoundEndNoMusic (bool)
// NetworkVarNames: m_iRoundEndLegacy (int)
// NetworkVarNames: m_nRoundEndCount (uint8)
// NetworkVarNames: m_iRoundStartRoundNumber (int)
// NetworkVarNames: m_nRoundStartCount (uint8)
namespace CCSGameRules {
constexpr std::ptrdiff_t m_bFreezePeriod = 0xC8; // bool
constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC9; // bool
constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xCC; // GameTime_t
constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xD0; // GameTime_t
constexpr std::ptrdiff_t m_bServerPaused = 0xD4; // bool
constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xD5; // bool
constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xD6; // bool
constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xD8; // float32
constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xDC; // float32
constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE0; // int32
constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE4; // int32
constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xE8; // bool
constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xE9; // bool
constexpr std::ptrdiff_t m_iRoundTime = 0xEC; // int32
constexpr std::ptrdiff_t m_fMatchStartTime = 0xF0; // float32
constexpr std::ptrdiff_t m_fRoundStartTime = 0xF4; // GameTime_t
constexpr std::ptrdiff_t m_flRestartRoundTime = 0xF8; // GameTime_t
constexpr std::ptrdiff_t m_bGameRestart = 0xFC; // bool
constexpr std::ptrdiff_t m_flGameStartTime = 0x100; // float32
constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x104; // float32
constexpr std::ptrdiff_t m_gamePhase = 0x108; // int32
constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x10C; // int32
constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x110; // int32
constexpr std::ptrdiff_t m_nOvertimePlaying = 0x114; // int32
constexpr std::ptrdiff_t m_iHostagesRemaining = 0x118; // int32
constexpr std::ptrdiff_t m_bAnyHostageReached = 0x11C; // bool
constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x11D; // bool
constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x11E; // bool
constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x11F; // bool
constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x120; // bool
constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x124; // int32
constexpr std::ptrdiff_t m_bIsValveDS = 0x128; // bool
constexpr std::ptrdiff_t m_bLogoMap = 0x129; // bool
constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12A; // bool
constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x12C; // int32
constexpr std::ptrdiff_t m_MatchDevice = 0x130; // int32
constexpr std::ptrdiff_t m_bHasMatchStarted = 0x134; // bool
constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x138; // int32
constexpr std::ptrdiff_t m_szTournamentEventName = 0x13C; // char[512]
constexpr std::ptrdiff_t m_szTournamentEventStage = 0x33C; // char[512]
constexpr std::ptrdiff_t m_szMatchStatTxt = 0x53C; // char[512]
constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x73C; // char[512]
constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x93C; // int32
constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t
constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t
constexpr std::ptrdiff_t m_bIsDroppingItems = 0x948; // bool
constexpr std::ptrdiff_t m_bIsQuestEligible = 0x949; // bool
constexpr std::ptrdiff_t m_bIsHltvActive = 0x94A; // bool
constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x94C; // uint16[100]
constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA14; // uint32[4]
constexpr std::ptrdiff_t m_numBestOfMaps = 0xA24; // int32
constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA28; // int32
constexpr std::ptrdiff_t m_bBombDropped = 0xA2C; // bool
constexpr std::ptrdiff_t m_bBombPlanted = 0xA2D; // bool
constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA30; // int32
constexpr std::ptrdiff_t m_eRoundWinReason = 0xA34; // int32
constexpr std::ptrdiff_t m_bTCantBuy = 0xA38; // bool
constexpr std::ptrdiff_t m_bCTCantBuy = 0xA39; // bool
constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA3C; // int32[30]
constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAB4; // int32[30]
constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB2C; // int32[30]
constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBA4; // float32[32]
constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC24; // GameTime_t[32]
constexpr std::ptrdiff_t m_nServerQuestID = 0xCA4; // int32
constexpr std::ptrdiff_t m_vMinimapMins = 0xCA8; // Vector
constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCB4; // Vector
constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xCC0; // float32[8]
constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xCE0; // bool
constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xCE4; // int32[10]
constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD0C; // int32[10]
constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD34; // int32
constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD38; // int32
constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD3C; // int32
constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xD58; // bool
constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xD5C; // GameTime_t
constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xD60; // GameTime_t
constexpr std::ptrdiff_t m_bLevelInitialized = 0xD64; // bool
constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xD68; // int32
constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xD6C; // int32
constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xD70; // bool
constexpr std::ptrdiff_t m_endMatchOnThink = 0xD71; // bool
constexpr std::ptrdiff_t m_iFreezeTime = 0xD74; // int32
constexpr std::ptrdiff_t m_iNumTerrorist = 0xD78; // int32
constexpr std::ptrdiff_t m_iNumCT = 0xD7C; // int32
constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xD80; // int32
constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xD84; // int32
constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xD88; // CUtlVector<int32>
constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDA0; // int32
constexpr std::ptrdiff_t m_bFirstConnected = 0xDA4; // bool
constexpr std::ptrdiff_t m_bCompleteReset = 0xDA5; // bool
constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDA6; // bool
constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDA7; // bool
constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDA8; // bool
constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDB0; // CUtlVector<int32>
constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xDCC; // bool
constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xDD0; // uint32
constexpr std::ptrdiff_t m_fAvgPlayerRank = 0xDD4; // float32
constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xDD8; // char*
constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xDE0; // uint32
constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xDE4; // uint32
constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xDE8; // uint32
constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xDEC; // uint32
constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xDF8; // bool
constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xDF9; // bool
constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE30; // int32
constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE34; // float32
constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xE50; // int32
constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xE54; // float32
constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xE58; // float32
constexpr std::ptrdiff_t m_iAccountTerrorist = 0xE5C; // int32
constexpr std::ptrdiff_t m_iAccountCT = 0xE60; // int32
constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xE64; // int32
constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xE68; // int32
constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xE6C; // int32
constexpr std::ptrdiff_t m_iMaxNumCTs = 0xE70; // int32
constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xE74; // int32
constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xE78; // float32
constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xE7C; // bool
constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xE80; // float32
constexpr std::ptrdiff_t m_iHostagesRescued = 0xE88; // int32
constexpr std::ptrdiff_t m_iHostagesTouched = 0xE8C; // int32
constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xE90; // float32
constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xE94; // bool
constexpr std::ptrdiff_t m_bNoCTsKilled = 0xE95; // bool
constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xE96; // bool
constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xE97; // bool
constexpr std::ptrdiff_t m_firstKillTime = 0xE9C; // float32
constexpr std::ptrdiff_t m_firstBloodTime = 0xEA4; // float32
constexpr std::ptrdiff_t m_hostageWasInjured = 0xEC0; // bool
constexpr std::ptrdiff_t m_hostageWasKilled = 0xEC1; // bool
constexpr std::ptrdiff_t m_bVoteCalled = 0xED0; // bool
constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xED1; // bool
constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xED4; // float32
constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xED8; // bool
constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xEDC; // int32
constexpr std::ptrdiff_t m_bTargetBombed = 0xEE0; // bool
constexpr std::ptrdiff_t m_bBombDefused = 0xEE1; // bool
constexpr std::ptrdiff_t m_bMapHasBombZone = 0xEE2; // bool
constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF30; // Vector
constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF40; // CUtlVector<SpawnPoint*>
constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF58; // CUtlVector<SpawnPoint*>
constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF70; // bool
constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF74; // int32
constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xF78; // float32
constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xF7C; // int32
constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xF80; // float32
constexpr std::ptrdiff_t m_CTSpawnPoints = 0xF88; // CUtlVector<SpawnPoint*>
constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFA0; // CUtlVector<SpawnPoint*>
constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFB8; // bool
constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFBC; // float32
constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1228; // bool
constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1229; // bool
constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x122C; // GameTime_t
constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1230; // float32
constexpr std::ptrdiff_t m_flLastThinkTime = 0x1234; // GameTime_t
constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1238; // float32
constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x123C; // int32
constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x14B8; // int32
constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14BC; // bool
constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14BD; // bool
constexpr std::ptrdiff_t m_pGameModeRules = 0x14D8; // CCSGameModeRules*
constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x14E0; // KeyValues3
constexpr std::ptrdiff_t m_hPlayerResource = 0x1570; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_RetakeRules = 0x1578; // CRetakeGameRules
constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1710; // CUtlVector<int32>[4]
constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1770; // bool[4]
constexpr std::ptrdiff_t m_nMatchEndCount = 0x1798; // uint8
constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x179C; // int32
constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17A0; // int32
constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17A4; // bool
constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x17A8; // GameTime_t
constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x17AC; // bool
constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x17B0; // int32
constexpr std::ptrdiff_t m_eRoundEndReason = 0x17B4; // int32
constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x17B8; // bool
constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x17BC; // int32
constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x17C0; // CUtlString
constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x17C8; // CPlayerSlot
constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x17CC; // int32
constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x17D0; // int32
constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x17D4; // int32
constexpr std::ptrdiff_t m_sRoundEndMessage = 0x17D8; // CUtlString
constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x17E0; // int32
constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x17E4; // bool
constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x17E8; // int32
constexpr std::ptrdiff_t m_nRoundEndCount = 0x17EC; // uint8
constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x17F0; // int32
constexpr std::ptrdiff_t m_nRoundStartCount = 0x17F4; // uint8
constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x5800; // float64
}
// Parent: CPhysicsProp
// Fields count: 0
namespace CPhysicsPropOverride {
}
// Parent: CBaseEntity
// Fields count: 4
namespace CAI_ChangeHintGroup {
constexpr std::ptrdiff_t m_iSearchType = 0x4C0; // int32
constexpr std::ptrdiff_t m_strSearchName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32
}
// Parent: CBaseTrigger
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_MaxWeight (float32)
// NetworkVarNames: m_FadeDuration (float32)
// NetworkVarNames: m_Weight (float32)
// NetworkVarNames: m_lookupFilename (char)
namespace CColorCorrectionVolume {
constexpr std::ptrdiff_t m_bEnabled = 0x8E0; // bool
constexpr std::ptrdiff_t m_MaxWeight = 0x8E4; // float32
constexpr std::ptrdiff_t m_FadeDuration = 0x8E8; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x8EC; // bool
constexpr std::ptrdiff_t m_Weight = 0x8F0; // float32
constexpr std::ptrdiff_t m_lookupFilename = 0x8F4; // char[512]
constexpr std::ptrdiff_t m_LastEnterWeight = 0xAF4; // float32
constexpr std::ptrdiff_t m_LastEnterTime = 0xAF8; // GameTime_t
constexpr std::ptrdiff_t m_LastExitWeight = 0xAFC; // float32
constexpr std::ptrdiff_t m_LastExitTime = 0xB00; // GameTime_t
}
// Parent: CBaseFilter
// Fields count: 5
namespace CFilterEnemy {
constexpr std::ptrdiff_t m_iszEnemyName = 0x518; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flRadius = 0x520; // float32
constexpr std::ptrdiff_t m_flOuterRadius = 0x524; // float32
constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x528; // int32
constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // CUtlSymbolLarge
}
// Parent: CModelPointEntity
// Fields count: 0
namespace CShower {
}
// Parent: CBaseEntity
// Fields count: 18
//
// Metadata:
// NetworkVarNames: m_flEndDistance (float)
// NetworkVarNames: m_flStartDistance (float)
// NetworkVarNames: m_flFogFalloffExponent (float)
// NetworkVarNames: m_bHeightFogEnabled (bool)
// NetworkVarNames: m_flFogHeightWidth (float)
// NetworkVarNames: m_flFogHeightEnd (float)
// NetworkVarNames: m_flFogHeightStart (float)
// NetworkVarNames: m_flFogHeightExponent (float)
// NetworkVarNames: m_flLODBias (float)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flFogMaxOpacity (float)
// NetworkVarNames: m_nCubemapSourceType (int)
// NetworkVarNames: m_hSkyMaterial (HMaterialStrong)
// NetworkVarNames: m_iszSkyEntity (string_t)
// NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bHasHeightFogEnd (bool)
namespace CEnvCubemapFog {
constexpr std::ptrdiff_t m_flEndDistance = 0x4C0; // float32
constexpr std::ptrdiff_t m_flStartDistance = 0x4C4; // float32
constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4C8; // float32
constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4CC; // bool
constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4D0; // float32
constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4D4; // float32
constexpr std::ptrdiff_t m_flFogHeightStart = 0x4D8; // float32
constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4DC; // float32
constexpr std::ptrdiff_t m_flLODBias = 0x4E0; // float32
constexpr std::ptrdiff_t m_bActive = 0x4E4; // bool
constexpr std::ptrdiff_t m_bStartDisabled = 0x4E5; // bool
constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E8; // float32
constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4EC; // int32
constexpr std::ptrdiff_t m_hSkyMaterial = 0x4F0; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x500; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x508; // bool
constexpr std::ptrdiff_t m_bFirstTime = 0x509; // bool
}
// Parent: CBaseButton
// Fields count: 0
namespace CPhysicalButton {
}
// Parent: CModelPointEntity
// Fields count: 15
namespace CEnvExplosion {
constexpr std::ptrdiff_t m_iMagnitude = 0x710; // int32
constexpr std::ptrdiff_t m_flPlayerDamage = 0x714; // float32
constexpr std::ptrdiff_t m_iRadiusOverride = 0x718; // int32
constexpr std::ptrdiff_t m_flInnerRadius = 0x71C; // float32
constexpr std::ptrdiff_t m_spriteScale = 0x720; // int32
constexpr std::ptrdiff_t m_flDamageForce = 0x724; // float32
constexpr std::ptrdiff_t m_hInflictor = 0x728; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iCustomDamageType = 0x72C; // int32
constexpr std::ptrdiff_t m_iszExplosionType = 0x738; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszCustomEffectName = 0x740; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszCustomSoundName = 0x748; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iClassIgnore = 0x750; // Class_T
constexpr std::ptrdiff_t m_iClassIgnore2 = 0x754; // Class_T
constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hEntityIgnore = 0x760; // CHandle<CBaseEntity>
}
// Parent: CSoundEventEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_vMins (Vector)
// NetworkVarNames: m_vMaxs (Vector)
namespace CSoundEventAABBEntity {
constexpr std::ptrdiff_t m_vMins = 0x570; // Vector
constexpr std::ptrdiff_t m_vMaxs = 0x57C; // Vector
}
// Parent: CTriggerMultiple
// Fields count: 0
namespace CTriggerOnce {
}
// Parent: CEntitySubclassVDataBase
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
namespace CPrecipitationVData {
constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32
constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t
constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool
constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32
constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32
constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString
}
// Parent: CPointEntity
// Fields count: 0
namespace CLogicProximity {
}
// Parent: CBaseAnimGraph
// Fields count: 30
//
// Metadata:
// NetworkVarNames: m_iszCommentaryFile (string_t)
// NetworkVarNames: m_hViewPosition (CHandle<CBaseEntity>)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_flStartTimeInCommentary (float32)
// NetworkVarNames: m_iszTitle (string_t)
// NetworkVarNames: m_iszSpeakers (string_t)
// NetworkVarNames: m_iNodeNumber (int)
// NetworkVarNames: m_iNodeNumberMax (int)
// NetworkVarNames: m_bListenedTo (bool)
namespace CPointCommentaryNode {
constexpr std::ptrdiff_t m_iszPreCommands = 0x8E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszPostCommands = 0x8F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszViewTarget = 0x900; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hViewTarget = 0x908; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hViewTargetAngles = 0x90C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iszViewPosition = 0x910; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hViewPosition = 0x918; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hViewPositionMover = 0x91C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bPreventMovement = 0x920; // bool
constexpr std::ptrdiff_t m_bUnderCrosshair = 0x921; // bool
constexpr std::ptrdiff_t m_bUnstoppable = 0x922; // bool
constexpr std::ptrdiff_t m_flFinishedTime = 0x924; // GameTime_t
constexpr std::ptrdiff_t m_vecFinishOrigin = 0x928; // Vector
constexpr std::ptrdiff_t m_vecOriginalAngles = 0x934; // QAngle
constexpr std::ptrdiff_t m_vecFinishAngles = 0x940; // QAngle
constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0x94C; // bool
constexpr std::ptrdiff_t m_bDisabled = 0x94D; // bool
constexpr std::ptrdiff_t m_vecTeleportOrigin = 0x950; // Vector
constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0x95C; // GameTime_t
constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0x960; // CEntityIOOutput
constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0x988; // CEntityIOOutput
constexpr std::ptrdiff_t m_bActive = 0x9B0; // bool
constexpr std::ptrdiff_t m_flStartTime = 0x9B4; // GameTime_t
constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x9B8; // float32
constexpr std::ptrdiff_t m_iszTitle = 0x9C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSpeakers = 0x9C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iNodeNumber = 0x9D0; // int32
constexpr std::ptrdiff_t m_iNodeNumberMax = 0x9D4; // int32
constexpr std::ptrdiff_t m_bListenedTo = 0x9D8; // bool
}
// Parent: CBaseClientUIEntity
// Fields count: 23
//
// Metadata:
// NetworkVarNames: m_bIgnoreInput (bool)
// NetworkVarNames: m_bLit (bool)
// NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool)
// NetworkVarNames: m_flWidth (float)
// NetworkVarNames: m_flHeight (float)
// NetworkVarNames: m_flDPI (float)
// NetworkVarNames: m_flInteractDistance (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_unOwnerContext (uint32)
// NetworkVarNames: m_unHorizontalAlign (uint32)
// NetworkVarNames: m_unVerticalAlign (uint32)
// NetworkVarNames: m_unOrientation (uint32)
// NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool)
// NetworkVarNames: m_vecCSSClasses (string_t)
// NetworkVarNames: m_bOpaque (bool)
// NetworkVarNames: m_bNoDepth (bool)
// NetworkVarNames: m_bRenderBackface (bool)
// NetworkVarNames: m_bUseOffScreenIndicator (bool)
// NetworkVarNames: m_bExcludeFromSaveGames (bool)
// NetworkVarNames: m_bGrabbable (bool)
// NetworkVarNames: m_bOnlyRenderToTexture (bool)
// NetworkVarNames: m_bDisableMipGen (bool)
// NetworkVarNames: m_nExplicitImageLayout (int32)
namespace CPointClientUIWorldPanel {
constexpr std::ptrdiff_t m_bIgnoreInput = 0x8C0; // bool
constexpr std::ptrdiff_t m_bLit = 0x8C1; // bool
constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x8C2; // bool
constexpr std::ptrdiff_t m_flWidth = 0x8C4; // float32
constexpr std::ptrdiff_t m_flHeight = 0x8C8; // float32
constexpr std::ptrdiff_t m_flDPI = 0x8CC; // float32
constexpr std::ptrdiff_t m_flInteractDistance = 0x8D0; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0x8D4; // float32
constexpr std::ptrdiff_t m_unOwnerContext = 0x8D8; // uint32
constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8DC; // uint32
constexpr std::ptrdiff_t m_unVerticalAlign = 0x8E0; // uint32
constexpr std::ptrdiff_t m_unOrientation = 0x8E4; // uint32
constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool
constexpr std::ptrdiff_t m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_bOpaque = 0x908; // bool
constexpr std::ptrdiff_t m_bNoDepth = 0x909; // bool
constexpr std::ptrdiff_t m_bRenderBackface = 0x90A; // bool
constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x90B; // bool
constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x90C; // bool
constexpr std::ptrdiff_t m_bGrabbable = 0x90D; // bool
constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x90E; // bool
constexpr std::ptrdiff_t m_bDisableMipGen = 0x90F; // bool
constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x910; // int32
}
// Parent: CBaseFilter
// Fields count: 1
namespace CFilterContext {
constexpr std::ptrdiff_t m_iFilterContext = 0x518; // CUtlSymbolLarge
}
// Parent: CPathParticleRope
// Fields count: 0
namespace CPathParticleRopeAlias_path_particle_rope_clientside {
}
// Parent: None
// Fields count: 1
namespace CBuoyancyHelper {
constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32
}
// Parent: CBaseFilter
// Fields count: 1
namespace CFilterAttributeInt {
constexpr std::ptrdiff_t m_sAttributeName = 0x518; // CUtlStringToken
}
// Parent: CPlayerPawnComponent
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_bIsRescuing (bool)
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
namespace CCSPlayer_ActionTrackingServices {
constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_bIsRescuing = 0x234; // bool
constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x238; // WeaponPurchaseTracker_t
constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x290; // WeaponPurchaseTracker_t
}
// Parent: CPointEntity
// Fields count: 6
namespace CAISound {
constexpr std::ptrdiff_t m_iSoundType = 0x4C0; // SoundTypes_t
constexpr std::ptrdiff_t m_iSoundFlags = 0x4C2; // SoundFlags_t
constexpr std::ptrdiff_t m_iVolume = 0x4C4; // int32
constexpr std::ptrdiff_t m_iSoundIndex = 0x4C8; // int32
constexpr std::ptrdiff_t m_flDuration = 0x4CC; // float32
constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4D0; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 7
namespace CPointEntityFinder {
constexpr std::ptrdiff_t m_hEntity = 0x4C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iFilterName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFilter = 0x4D0; // CHandle<CBaseFilter>
constexpr std::ptrdiff_t m_iRefName = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hReference = 0x4E0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_FindMethod = 0x4E4; // EntFinderMethod_t
constexpr std::ptrdiff_t m_OnFoundEntity = 0x4E8; // CEntityIOOutput
}
// Parent: None
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_nModelID (int32)
// NetworkVarNames: m_hMaterial (HMaterialStrong)
// NetworkVarNames: m_solid (ShardSolid_t)
// NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode)
// NetworkVarNames: m_vecPanelSize (Vector2D)
// NetworkVarNames: m_vecStressPositionA (Vector2D)
// NetworkVarNames: m_vecStressPositionB (Vector2D)
// NetworkVarNames: m_vecPanelVertices (Vector2D)
// NetworkVarNames: m_flGlassHalfThickness (float)
// NetworkVarNames: m_bHasParent (bool)
// NetworkVarNames: m_bParentFrozen (bool)
// NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken)
namespace shard_model_desc_t {
constexpr std::ptrdiff_t m_nModelID = 0x8; // int32
constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t
constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode
constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D
constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D
constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D
constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase<Vector2D>
constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32
constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool
constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool
constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken
}
// Parent: CBaseAnimGraph
// Fields count: 4
namespace CBaseProp {
constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x8E8; // bool
constexpr std::ptrdiff_t m_iShapeType = 0x8EC; // int32
constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x8F0; // bool
constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t
}
// Parent: CBaseModelEntity
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_hSkyMaterial (HMaterialStrong)
// NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_vTintColor (Color)
// NetworkVarNames: m_vTintColorLightingOnly (Color)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_nFogType (int)
// NetworkVarNames: m_flFogMinStart (float)
// NetworkVarNames: m_flFogMinEnd (float)
// NetworkVarNames: m_flFogMaxStart (float)
// NetworkVarNames: m_flFogMaxEnd (float)
// NetworkVarNames: m_bEnabled (bool)
namespace CEnvSky {
constexpr std::ptrdiff_t m_hSkyMaterial = 0x710; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_bStartDisabled = 0x720; // bool
constexpr std::ptrdiff_t m_vTintColor = 0x721; // Color
constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x725; // Color
constexpr std::ptrdiff_t m_flBrightnessScale = 0x72C; // float32
constexpr std::ptrdiff_t m_nFogType = 0x730; // int32
constexpr std::ptrdiff_t m_flFogMinStart = 0x734; // float32
constexpr std::ptrdiff_t m_flFogMinEnd = 0x738; // float32
constexpr std::ptrdiff_t m_flFogMaxStart = 0x73C; // float32
constexpr std::ptrdiff_t m_flFogMaxEnd = 0x740; // float32
constexpr std::ptrdiff_t m_bEnabled = 0x744; // bool
}
// Parent: CPointEntity
// Fields count: 6
namespace CPointVelocitySensor {
constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_vecAxis = 0x4C4; // Vector
constexpr std::ptrdiff_t m_bEnabled = 0x4D0; // bool
constexpr std::ptrdiff_t m_fPrevVelocity = 0x4D4; // float32
constexpr std::ptrdiff_t m_flAvgInterval = 0x4D8; // float32
constexpr std::ptrdiff_t m_Velocity = 0x4E0; // CEntityOutputTemplate<float32>
}
// Parent: CBaseFilter
// Fields count: 1
namespace CFilterMassGreater {
constexpr std::ptrdiff_t m_fFilterMass = 0x518; // float32
}
// Parent: CBaseFilter
// Fields count: 1
namespace FilterTeam {
constexpr std::ptrdiff_t m_iFilterTeam = 0x518; // int32
}
// Parent: CFuncTrackTrain
// Fields count: 1
namespace CFuncTankTrain {
constexpr std::ptrdiff_t m_OnDeath = 0x860; // CEntityIOOutput
}
// Parent: CBaseEntity
// Fields count: 0
namespace CNullEntity {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSPointScriptExtensions_observer {
}
// Parent: CMarkupVolumeWithRef
// Fields count: 1
namespace CMarkupVolumeTagged_NavGame {
constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x768; // bool
}
// Parent: CBaseTrigger
// Fields count: 1
namespace CBuyZone {
constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8E0; // int32
}
// Parent: CLogicalEntity
// Fields count: 12
namespace CPointTemplate {
constexpr std::ptrdiff_t m_iszWorldName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flTimeoutInterval = 0x4D8; // float32
constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x4DC; // bool
constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t
constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t
constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x510; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x528; // CUtlVector<CEntityHandle>
constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x540; // HSCRIPT
constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x548; // HSCRIPT
}
// Parent: CBaseCSGrenade
// Fields count: 0
namespace CTripWireFire {
}
// Parent: CPointEntity
// Fields count: 6
namespace CPhysForce {
constexpr std::ptrdiff_t m_nameAttach = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_force = 0x4D0; // float32
constexpr std::ptrdiff_t m_forceTime = 0x4D4; // float32
constexpr std::ptrdiff_t m_attachedObject = 0x4D8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_wasRestored = 0x4DC; // bool
constexpr std::ptrdiff_t m_integrator = 0x4E0; // CConstantForceController
}
// Parent: CLogicalEntity
// Fields count: 6
namespace CLogicDistanceAutosave {
constexpr std::ptrdiff_t m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4C8; // float32
constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4CC; // bool
constexpr std::ptrdiff_t m_bCheckCough = 0x4CD; // bool
constexpr std::ptrdiff_t m_bThinkDangerous = 0x4CE; // bool
constexpr std::ptrdiff_t m_flDangerousTime = 0x4D0; // float32
}
// Parent: CPointEntity
// Fields count: 5
namespace CInfoDynamicShadowHint {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_flRange = 0x4C4; // float32
constexpr std::ptrdiff_t m_nImportance = 0x4C8; // int32
constexpr std::ptrdiff_t m_nLightChoice = 0x4CC; // int32
constexpr std::ptrdiff_t m_hLight = 0x4D0; // CHandle<CBaseEntity>
}
// Parent: CSoundOpvarSetPointEntity
// Fields count: 9
namespace CSoundOpvarSetAABBEntity {
constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x668; // Vector
constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x674; // Vector
constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x680; // Vector
constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x68C; // Vector
constexpr std::ptrdiff_t m_nAABBDirection = 0x698; // int32
constexpr std::ptrdiff_t m_vInnerMins = 0x69C; // Vector
constexpr std::ptrdiff_t m_vInnerMaxs = 0x6A8; // Vector
constexpr std::ptrdiff_t m_vOuterMins = 0x6B4; // Vector
constexpr std::ptrdiff_t m_vOuterMaxs = 0x6C0; // Vector
}
// Parent: None
// Fields count: 2
namespace CEnvWindShared__WindVariationEvent_t {
constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32
constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CTakeDamageInfoAPI {
}
// Parent: CTriggerOnce
// Fields count: 1
namespace CScriptTriggerOnce {
constexpr std::ptrdiff_t m_vExtent = 0x908; // Vector
}
// Parent: CPointEntity
// Fields count: 0
namespace CNavWalkable {
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_iGlowType (int32)
// NetworkVarNames: m_iGlowTeam (int32)
// NetworkVarNames: m_nGlowRange (int32)
// NetworkVarNames: m_nGlowRangeMin (int32)
// NetworkVarNames: m_glowColorOverride (Color)
// NetworkVarNames: m_bFlashing (bool)
// NetworkVarNames: m_flGlowTime (float)
// NetworkVarNames: m_flGlowStartTime (float)
// NetworkVarNames: m_bEligibleForScreenHighlight (bool)
namespace CGlowProperty {
constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector
constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32
constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32
constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32
constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32
constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color
constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool
constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32
constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32
constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool
constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 3
namespace CFlashbangProjectile {
constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA90; // float32
constexpr std::ptrdiff_t m_numOpponentsHit = 0xA94; // uint8
constexpr std::ptrdiff_t m_numTeammatesHit = 0xA95; // uint8
}
// Parent: CPointClientUIWorldPanel
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_messageText (char)
namespace CPointClientUIWorldTextPanel {
constexpr std::ptrdiff_t m_messageText = 0x918; // char[512]
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoInstructorHintTarget {
}
// Parent: CPlayerPawnComponent
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hCarriedHostage (CHandle<CBaseEntity>)
// NetworkVarNames: m_hCarriedHostageProp (CHandle<CBaseEntity>)
namespace CCSPlayer_HostageServices {
constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle<CBaseEntity>
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponSSG08 {
}
// Parent: CCSWeaponBase
// Fields count: 0
namespace CBreachCharge {
}
// Parent: CLogicalEntity
// Fields count: 4
namespace CLogicBranch {
constexpr std::ptrdiff_t m_bInValue = 0x4C0; // bool
constexpr std::ptrdiff_t m_Listeners = 0x4C8; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_OnTrue = 0x4E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFalse = 0x508; // CEntityIOOutput
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponUMP45 {
}
// Parent: CSprite
// Fields count: 0
namespace CSpriteAlias_env_glow {
}
// Parent: CBaseToggle
// Fields count: 25
//
// Metadata:
// NetworkVarNames: m_glowEntity (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_usable (bool)
// NetworkVarNames: m_szDisplayText (string_t)
namespace CBaseButton {
constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x790; // QAngle
constexpr std::ptrdiff_t m_fStayPushed = 0x79C; // bool
constexpr std::ptrdiff_t m_fRotating = 0x79D; // bool
constexpr std::ptrdiff_t m_ls = 0x7A0; // locksound_t
constexpr std::ptrdiff_t m_sUseSound = 0x7C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sLockedSound = 0x7C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0x7D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bLocked = 0x7E0; // bool
constexpr std::ptrdiff_t m_bDisabled = 0x7E1; // bool
constexpr std::ptrdiff_t m_flUseLockedTime = 0x7E4; // GameTime_t
constexpr std::ptrdiff_t m_bSolidBsp = 0x7E8; // bool
constexpr std::ptrdiff_t m_OnDamaged = 0x7F0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPressed = 0x818; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUseLocked = 0x840; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnIn = 0x868; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnOut = 0x890; // CEntityIOOutput
constexpr std::ptrdiff_t m_nState = 0x8B8; // int32
constexpr std::ptrdiff_t m_hConstraint = 0x8BC; // CEntityHandle
constexpr std::ptrdiff_t m_hConstraintParent = 0x8C0; // CEntityHandle
constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8C4; // bool
constexpr std::ptrdiff_t m_sGlowEntity = 0x8C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_glowEntity = 0x8D0; // CHandle<CBaseModelEntity>
constexpr std::ptrdiff_t m_usable = 0x8D4; // bool
constexpr std::ptrdiff_t m_szDisplayText = 0x8D8; // CUtlSymbolLarge
}
// Parent: CPhysConstraint
// Fields count: 6
namespace CPhysLength {
constexpr std::ptrdiff_t m_offset = 0x538; // Vector[2]
constexpr std::ptrdiff_t m_vecAttach = 0x550; // Vector
constexpr std::ptrdiff_t m_addLength = 0x55C; // float32
constexpr std::ptrdiff_t m_minLength = 0x560; // float32
constexpr std::ptrdiff_t m_totalLength = 0x564; // float32
constexpr std::ptrdiff_t m_bEnableCollision = 0x568; // bool
}
// Parent: CBaseEntity
// Fields count: 48
namespace CLogicNPCCounter {
constexpr std::ptrdiff_t m_OnMinCountAll = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMaxCountAll = 0x4E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFactorAll = 0x510; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnMinCount_1 = 0x560; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x588; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnMinCount_2 = 0x600; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x628; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFactor_2 = 0x650; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnMinCount_3 = 0x6A0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_hSource = 0x740; // CEntityHandle
constexpr std::ptrdiff_t m_iszSourceEntityName = 0x748; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flDistanceMax = 0x750; // float32
constexpr std::ptrdiff_t m_bDisabled = 0x754; // bool
constexpr std::ptrdiff_t m_nMinCountAll = 0x758; // int32
constexpr std::ptrdiff_t m_nMaxCountAll = 0x75C; // int32
constexpr std::ptrdiff_t m_nMinFactorAll = 0x760; // int32
constexpr std::ptrdiff_t m_nMaxFactorAll = 0x764; // int32
constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nNPCState_1 = 0x778; // int32
constexpr std::ptrdiff_t m_bInvertState_1 = 0x77C; // bool
constexpr std::ptrdiff_t m_nMinCount_1 = 0x780; // int32
constexpr std::ptrdiff_t m_nMaxCount_1 = 0x784; // int32
constexpr std::ptrdiff_t m_nMinFactor_1 = 0x788; // int32
constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x78C; // int32
constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x794; // float32
constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nNPCState_2 = 0x7A0; // int32
constexpr std::ptrdiff_t m_bInvertState_2 = 0x7A4; // bool
constexpr std::ptrdiff_t m_nMinCount_2 = 0x7A8; // int32
constexpr std::ptrdiff_t m_nMaxCount_2 = 0x7AC; // int32
constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7B0; // int32
constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7B4; // int32
constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7BC; // float32
constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nNPCState_3 = 0x7C8; // int32
constexpr std::ptrdiff_t m_bInvertState_3 = 0x7CC; // bool
constexpr std::ptrdiff_t m_nMinCount_3 = 0x7D0; // int32
constexpr std::ptrdiff_t m_nMaxCount_3 = 0x7D4; // int32
constexpr std::ptrdiff_t m_nMinFactor_3 = 0x7D8; // int32
constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x7DC; // int32
constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x7E4; // float32
}
// Parent: CPredictedViewModel
// Fields count: 3
//
// Metadata:
// MNetworkOverride
// NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool)
// NetworkVarNames: m_nWeaponParity (uint32)
namespace CCSGOViewModel {
constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool
constexpr std::ptrdiff_t m_nWeaponParity = 0x934; // uint32
constexpr std::ptrdiff_t m_nOldWeaponParity = 0x938; // uint32
}
// Parent: CCSWeaponBaseGun
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
namespace CWeaponShield {
constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xEB8; // float32
constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xEBC; // GameTime_t
constexpr std::ptrdiff_t m_flDisplayHealth = 0xEC0; // float32
}
// Parent: CPointEntity
// Fields count: 4
namespace CBlood {
constexpr std::ptrdiff_t m_vecSprayAngles = 0x4C0; // QAngle
constexpr std::ptrdiff_t m_vecSprayDir = 0x4CC; // Vector
constexpr std::ptrdiff_t m_flAmount = 0x4D8; // float32
constexpr std::ptrdiff_t m_Color = 0x4DC; // BloodType
}
// Parent: CLogicalEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_fadeColor (Color)
namespace CEnvFade {
constexpr std::ptrdiff_t m_fadeColor = 0x4C0; // Color
constexpr std::ptrdiff_t m_Duration = 0x4C4; // float32
constexpr std::ptrdiff_t m_HoldDuration = 0x4C8; // float32
constexpr std::ptrdiff_t m_OnBeginFade = 0x4D0; // CEntityIOOutput
}
// Parent: CBaseProp
// Fields count: 30
//
// Metadata:
// NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t)
// NetworkVarNames: m_noGhostCollision (bool)
namespace CBreakableProp {
constexpr std::ptrdiff_t m_CPropDataComponent = 0x930; // CPropDataComponent
constexpr std::ptrdiff_t m_OnBreak = 0x970; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnHealthChanged = 0x998; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnTakeDamage = 0x9C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_impactEnergyScale = 0x9E8; // float32
constexpr std::ptrdiff_t m_iMinHealthDmg = 0x9EC; // int32
constexpr std::ptrdiff_t m_preferredCarryAngles = 0x9F0; // QAngle
constexpr std::ptrdiff_t m_flPressureDelay = 0x9FC; // float32
constexpr std::ptrdiff_t m_flDefBurstScale = 0xA00; // float32
constexpr std::ptrdiff_t m_vDefBurstOffset = 0xA04; // Vector
constexpr std::ptrdiff_t m_hBreaker = 0xA10; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_PerformanceMode = 0xA14; // PerformanceMode_t
constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xA18; // GameTime_t
constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xA1C; // bool
constexpr std::ptrdiff_t m_explodeDamage = 0xA20; // float32
constexpr std::ptrdiff_t m_explodeRadius = 0xA24; // float32
constexpr std::ptrdiff_t m_explosionDelay = 0xA2C; // float32
constexpr std::ptrdiff_t m_explosionBuildupSound = 0xA30; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_explosionCustomEffect = 0xA38; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_explosionCustomSound = 0xA40; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_explosionModifier = 0xA48; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xA50; // CHandle<CBasePlayerPawn>
constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xA54; // GameTime_t
constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xA58; // bool
constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xA5C; // float32
constexpr std::ptrdiff_t m_hLastAttacker = 0xA60; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hFlareEnt = 0xA64; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bUsePuntSound = 0xA68; // bool
constexpr std::ptrdiff_t m_iszPuntSound = 0xA70; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_noGhostCollision = 0xA78; // bool
}
// Parent: CPlayerPawnComponent
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t)
namespace CCSPlayer_BuyServices {
constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t>
}
// Parent: CBaseFlex
// Fields count: 11
//
// Metadata:
// MNetworkExcludeByUserGroup
// NetworkVarNames: m_hMyWearables (CHandle<CEconWearable>)
// NetworkVarNames: m_flFieldOfView (float)
namespace CBaseCombatCharacter {
constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x978; // bool
constexpr std::ptrdiff_t m_hMyWearables = 0x980; // CNetworkUtlVectorBase<CHandle<CEconWearable>>
constexpr std::ptrdiff_t m_flFieldOfView = 0x998; // float32
constexpr std::ptrdiff_t m_impactEnergyScale = 0x99C; // float32
constexpr std::ptrdiff_t m_LastHitGroup = 0x9A0; // HitGroup_t
constexpr std::ptrdiff_t m_bApplyStressDamage = 0x9A4; // bool
constexpr std::ptrdiff_t m_iDamageCount = 0x9E8; // int32
constexpr std::ptrdiff_t m_pVecRelationships = 0x9F0; // CUtlVector<RelationshipOverride_t>*
constexpr std::ptrdiff_t m_strRelationships = 0x9F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_eHull = 0xA00; // Hull_t
constexpr std::ptrdiff_t m_nNavHullIdx = 0xA04; // uint32
}
// Parent: CBaseModelEntity
// Fields count: 25
//
// Metadata:
// NetworkVarNames: m_firePositions (Vector)
// NetworkVarNames: m_fireParentPositions (Vector)
// NetworkVarNames: m_bFireIsBurning (bool)
// NetworkVarNames: m_BurnNormal (Vector)
// NetworkVarNames: m_fireCount (int)
// NetworkVarNames: m_nInfernoType (int)
// NetworkVarNames: m_nFireEffectTickBegin (int)
// NetworkVarNames: m_nFireLifetime (float)
// NetworkVarNames: m_bInPostEffectTime (bool)
namespace CInferno {
constexpr std::ptrdiff_t m_firePositions = 0x720; // Vector[64]
constexpr std::ptrdiff_t m_fireParentPositions = 0xA20; // Vector[64]
constexpr std::ptrdiff_t m_bFireIsBurning = 0xD20; // bool[64]
constexpr std::ptrdiff_t m_BurnNormal = 0xD60; // Vector[64]
constexpr std::ptrdiff_t m_fireCount = 0x1060; // int32
constexpr std::ptrdiff_t m_nInfernoType = 0x1064; // int32
constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1068; // int32
constexpr std::ptrdiff_t m_nFireLifetime = 0x106C; // float32
constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1070; // bool
constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1074; // int32
constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1078; // bool
constexpr std::ptrdiff_t m_extent = 0x1280; // Extent
constexpr std::ptrdiff_t m_damageTimer = 0x1298; // CountdownTimer
constexpr std::ptrdiff_t m_damageRampTimer = 0x12B0; // CountdownTimer
constexpr std::ptrdiff_t m_splashVelocity = 0x12C8; // Vector
constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x12D4; // Vector
constexpr std::ptrdiff_t m_startPos = 0x12E0; // Vector
constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x12EC; // Vector
constexpr std::ptrdiff_t m_activeTimer = 0x12F8; // IntervalTimer
constexpr std::ptrdiff_t m_fireSpawnOffset = 0x1308; // int32
constexpr std::ptrdiff_t m_nMaxFlames = 0x130C; // int32
constexpr std::ptrdiff_t m_nSpreadCount = 0x1310; // int32
constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1318; // CountdownTimer
constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1330; // CountdownTimer
constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1348; // uint16
}
// Parent: CLogicalEntity
// Fields count: 5
namespace CEnvGlobal {
constexpr std::ptrdiff_t m_outCounter = 0x4C0; // CEntityOutputTemplate<int32>
constexpr std::ptrdiff_t m_globalstate = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_triggermode = 0x4F0; // int32
constexpr std::ptrdiff_t m_initialstate = 0x4F4; // int32
constexpr std::ptrdiff_t m_counter = 0x4F8; // int32
}
// Parent: CLogicalEntity
// Fields count: 3
namespace CBaseFilter {
constexpr std::ptrdiff_t m_bNegated = 0x4C0; // bool
constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFail = 0x4F0; // CEntityIOOutput
}
// Parent: CBaseEntity
// Fields count: 4
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_aPlayerControllers (CHandle<CBasePlayerController>)
// NetworkVarNames: m_aPlayers (CHandle<CBasePlayerPawn>)
// NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_szTeamname (char)
namespace CTeam {
constexpr std::ptrdiff_t m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase<CHandle<CBasePlayerController>>
constexpr std::ptrdiff_t m_aPlayers = 0x4D8; // CNetworkUtlVectorBase<CHandle<CBasePlayerPawn>>
constexpr std::ptrdiff_t m_iScore = 0x4F0; // int32
constexpr std::ptrdiff_t m_szTeamname = 0x4F4; // char[129]
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponUSPSilencer {
}
// Parent: CBaseModelEntity
// Fields count: 23
//
// Metadata:
// NetworkVarNames: m_hSpriteMaterial (HMaterialStrong)
// NetworkVarNames: m_hAttachedToEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_nAttachment (AttachmentHandle_t)
// NetworkVarNames: m_flSpriteFramerate (float32)
// NetworkVarNames: m_flFrame (float32)
// NetworkVarNames: m_nBrightness (uint32)
// NetworkVarNames: m_flBrightnessDuration (float32)
// NetworkVarNames: m_flSpriteScale (float32)
// NetworkVarNames: m_flScaleDuration (float32)
// NetworkVarNames: m_bWorldSpaceScale (bool)
// NetworkVarNames: m_flGlowProxySize (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
namespace CSprite {
constexpr std::ptrdiff_t m_hSpriteMaterial = 0x710; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hAttachedToEntity = 0x718; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nAttachment = 0x71C; // AttachmentHandle_t
constexpr std::ptrdiff_t m_flSpriteFramerate = 0x720; // float32
constexpr std::ptrdiff_t m_flFrame = 0x724; // float32
constexpr std::ptrdiff_t m_flDieTime = 0x728; // GameTime_t
constexpr std::ptrdiff_t m_nBrightness = 0x738; // uint32
constexpr std::ptrdiff_t m_flBrightnessDuration = 0x73C; // float32
constexpr std::ptrdiff_t m_flSpriteScale = 0x740; // float32
constexpr std::ptrdiff_t m_flScaleDuration = 0x744; // float32
constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x748; // bool
constexpr std::ptrdiff_t m_flGlowProxySize = 0x74C; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0x750; // float32
constexpr std::ptrdiff_t m_flLastTime = 0x754; // GameTime_t
constexpr std::ptrdiff_t m_flMaxFrame = 0x758; // float32
constexpr std::ptrdiff_t m_flStartScale = 0x75C; // float32
constexpr std::ptrdiff_t m_flDestScale = 0x760; // float32
constexpr std::ptrdiff_t m_flScaleTimeStart = 0x764; // GameTime_t
constexpr std::ptrdiff_t m_nStartBrightness = 0x768; // int32
constexpr std::ptrdiff_t m_nDestBrightness = 0x76C; // int32
constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x770; // GameTime_t
constexpr std::ptrdiff_t m_nSpriteWidth = 0x774; // int32
constexpr std::ptrdiff_t m_nSpriteHeight = 0x778; // int32
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CTriggerGravity {
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CServerRagdollTrigger {
}
// Parent: CInfoDynamicShadowHint
// Fields count: 2
namespace CInfoDynamicShadowHintBox {
constexpr std::ptrdiff_t m_vBoxMins = 0x4D8; // Vector
constexpr std::ptrdiff_t m_vBoxMaxs = 0x4E4; // Vector
}
// Parent: CBaseEntity
// Fields count: 3
namespace CPathMover {
constexpr std::ptrdiff_t m_vecPathNodes = 0x4C0; // CUtlVector<CHandle<CMoverPathNode>>
constexpr std::ptrdiff_t m_flPathLength = 0x4D8; // float32
constexpr std::ptrdiff_t m_bClosedLoop = 0x4DC; // bool
}
// Parent: CBaseCSGrenade
// Fields count: 0
namespace CFlashbang {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponAug {
}
// Parent: CDynamicProp
// Fields count: 34
//
// Metadata:
// NetworkVarNames: m_AttributeManager (CAttributeContainer)
// NetworkVarNames: m_jumpedThisFrame (bool)
// NetworkVarNames: m_leader (CHandle<CCSPlayerPawn>)
namespace CChicken {
constexpr std::ptrdiff_t m_AttributeManager = 0xBA0; // CAttributeContainer
constexpr std::ptrdiff_t m_sActivityFinishedTag = 0xE88; // CUtlStringToken
constexpr std::ptrdiff_t m_updateTimer = 0xE90; // CountdownTimer
constexpr std::ptrdiff_t m_stuckAnchor = 0xEA8; // Vector
constexpr std::ptrdiff_t m_stuckTimer = 0xEB8; // CountdownTimer
constexpr std::ptrdiff_t m_collisionStuckTimer = 0xED0; // CountdownTimer
constexpr std::ptrdiff_t m_isOnGround = 0xEE8; // bool
constexpr std::ptrdiff_t m_vFallVelocity = 0xEEC; // Vector
constexpr std::ptrdiff_t m_desiredActivity = 0xEF8; // ChickenActivity
constexpr std::ptrdiff_t m_currentActivity = 0xEFC; // ChickenActivity
constexpr std::ptrdiff_t m_activityTimer = 0xF00; // CountdownTimer
constexpr std::ptrdiff_t m_turnRate = 0xF18; // float32
constexpr std::ptrdiff_t m_fleeFrom = 0xF1C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xF20; // CountdownTimer
constexpr std::ptrdiff_t m_startleTimer = 0xF38; // CountdownTimer
constexpr std::ptrdiff_t m_vocalizeTimer = 0xF50; // CountdownTimer
constexpr std::ptrdiff_t m_flWhenZombified = 0xF68; // GameTime_t
constexpr std::ptrdiff_t m_jumpedThisFrame = 0xF6C; // bool
constexpr std::ptrdiff_t m_leader = 0xF70; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_reuseTimer = 0xF88; // CountdownTimer
constexpr std::ptrdiff_t m_hasBeenUsed = 0xFA0; // bool
constexpr std::ptrdiff_t m_jumpTimer = 0xFA8; // CountdownTimer
constexpr std::ptrdiff_t m_flLastJumpTime = 0xFC0; // float32
constexpr std::ptrdiff_t m_bInJump = 0xFC4; // bool
constexpr std::ptrdiff_t m_isWaitingForLeader = 0xFC5; // bool
constexpr std::ptrdiff_t m_repathTimer = 0x2FD0; // CountdownTimer
constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2FE8; // CountdownTimer
constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3078; // CountdownTimer
constexpr std::ptrdiff_t m_vecPathGoal = 0x3098; // Vector
constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x30A4; // GameTime_t
constexpr std::ptrdiff_t m_followMinuteTimer = 0x30A8; // CountdownTimer
constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x30C0; // Vector
constexpr std::ptrdiff_t m_vecEggsPooped = 0x30D0; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x30F0; // CountdownTimer
}
// Parent: CBaseTrigger
// Fields count: 7
namespace CChangeLevel {
constexpr std::ptrdiff_t m_sMapName = 0x8E0; // CUtlString
constexpr std::ptrdiff_t m_sLandmarkName = 0x8E8; // CUtlString
constexpr std::ptrdiff_t m_OnChangeLevel = 0x8F0; // CEntityIOOutput
constexpr std::ptrdiff_t m_bTouched = 0x918; // bool
constexpr std::ptrdiff_t m_bNoTouch = 0x919; // bool
constexpr std::ptrdiff_t m_bNewChapter = 0x91A; // bool
constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x91B; // bool
}
// Parent: CBaseTrigger
// Fields count: 14
namespace CTriggerLerpObject {
constexpr std::ptrdiff_t m_iszLerpTarget = 0x8E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hLerpTarget = 0x8E8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x8F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x8F8; // AttachmentHandle_t
constexpr std::ptrdiff_t m_flLerpDuration = 0x8FC; // float32
constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x900; // bool
constexpr std::ptrdiff_t m_bSingleLerpObject = 0x901; // bool
constexpr std::ptrdiff_t m_vecLerpingObjects = 0x908; // CUtlVector<lerpdata_t>
constexpr std::ptrdiff_t m_iszLerpEffect = 0x920; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszLerpSound = 0x928; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x930; // bool
constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x934; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_OnLerpStarted = 0x938; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnLerpFinished = 0x960; // CEntityIOOutput
}
// Parent: CBaseToggle
// Fields count: 12
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_bClientSidePredicted (bool)
namespace CBaseTrigger {
constexpr std::ptrdiff_t m_bDisabled = 0x790; // bool
constexpr std::ptrdiff_t m_iFilterName = 0x798; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFilter = 0x7A0; // CHandle<CBaseFilter>
constexpr std::ptrdiff_t m_OnStartTouch = 0x7A8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnStartTouchAll = 0x7D0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEndTouch = 0x7F8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEndTouchAll = 0x820; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTouching = 0x848; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0x870; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnNotTouching = 0x898; // CEntityIOOutput
constexpr std::ptrdiff_t m_hTouchingEntities = 0x8C0; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8D8; // bool
}
// Parent: CPointEntity
// Fields count: 0
namespace CLogicScript {
}
// Parent: CBaseFlex
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_AttributeManager (CAttributeContainer)
// NetworkVarNames: m_OriginalOwnerXuidLow (uint32)
// NetworkVarNames: m_OriginalOwnerXuidHigh (uint32)
// NetworkVarNames: m_nFallbackPaintKit (int)
// NetworkVarNames: m_nFallbackSeed (int)
// NetworkVarNames: m_flFallbackWear (float)
// NetworkVarNames: m_nFallbackStatTrak (int)
namespace CEconEntity {
constexpr std::ptrdiff_t m_AttributeManager = 0x988; // CAttributeContainer
constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xC50; // uint32
constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xC54; // uint32
constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC58; // int32
constexpr std::ptrdiff_t m_nFallbackSeed = 0xC5C; // int32
constexpr std::ptrdiff_t m_flFallbackWear = 0xC60; // float32
constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC64; // int32
constexpr std::ptrdiff_t m_hOldProvidee = 0xC68; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC6C; // int32
}
// Parent: None
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t)
// NetworkVarNames: m_vecMins (Vector)
// NetworkVarNames: m_vecMaxs (Vector)
// NetworkVarNames: m_usSolidFlags (uint8)
// NetworkVarNames: m_nSolidType (SolidType_t)
// NetworkVarNames: m_triggerBloat (uint8)
// NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t)
// NetworkVarNames: m_CollisionGroup (uint8)
// NetworkVarNames: m_nEnablePhysics (uint8)
// NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector)
// NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector)
// NetworkVarNames: m_vCapsuleCenter1 (Vector)
// NetworkVarNames: m_vCapsuleCenter2 (Vector)
// NetworkVarNames: m_flCapsuleRadius (float)
namespace CCollisionProperty {
constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t
constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector
constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector
constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8
constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t
constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8
constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t
constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8
constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8
constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32
constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector
constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector
constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector
constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector
constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector
constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector
constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32
}
// Parent: CBaseEntity
// Fields count: 0
namespace CServerOnlyEntity {
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_hSequence (HSequence)
// NetworkVarNames: m_flPrevCycle (float32)
// NetworkVarNames: m_flCycle (float32)
namespace CNetworkedSequenceOperation {
constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence
constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32
constexpr std::ptrdiff_t m_flCycle = 0x10; // float32
constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool
constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool
constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32
constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32
}
// Parent: CModelPointEntity
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
namespace CPointWorldText {
constexpr std::ptrdiff_t m_messageText = 0x710; // char[512]
constexpr std::ptrdiff_t m_FontName = 0x910; // char[64]
constexpr std::ptrdiff_t m_bEnabled = 0x950; // bool
constexpr std::ptrdiff_t m_bFullbright = 0x951; // bool
constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x954; // float32
constexpr std::ptrdiff_t m_flFontSize = 0x958; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0x95C; // float32
constexpr std::ptrdiff_t m_Color = 0x960; // Color
constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t
constexpr std::ptrdiff_t m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t
constexpr std::ptrdiff_t m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t
}
// Parent: CSoundAreaEntityBase
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_vMin (Vector)
// NetworkVarNames: m_vMax (Vector)
namespace CSoundAreaEntityOrientedBox {
constexpr std::ptrdiff_t m_vMin = 0x4E0; // Vector
constexpr std::ptrdiff_t m_vMax = 0x4EC; // Vector
}
// Parent: CBaseTrigger
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_gravityScale (float)
// NetworkVarNames: m_linearLimit (float)
// NetworkVarNames: m_linearDamping (float)
// NetworkVarNames: m_angularLimit (float)
// NetworkVarNames: m_angularDamping (float)
// NetworkVarNames: m_linearForce (float)
// NetworkVarNames: m_flFrequency (float)
// NetworkVarNames: m_flDampingRatio (float)
// NetworkVarNames: m_vecLinearForcePointAt (Vector)
// NetworkVarNames: m_bCollapseToForcePoint (bool)
// NetworkVarNames: m_vecLinearForcePointAtWorld (Vector)
// NetworkVarNames: m_vecLinearForceDirection (Vector)
// NetworkVarNames: m_bConvertToDebrisWhenPossible (bool)
namespace CTriggerPhysics {
constexpr std::ptrdiff_t m_gravityScale = 0x8F0; // float32
constexpr std::ptrdiff_t m_linearLimit = 0x8F4; // float32
constexpr std::ptrdiff_t m_linearDamping = 0x8F8; // float32
constexpr std::ptrdiff_t m_angularLimit = 0x8FC; // float32
constexpr std::ptrdiff_t m_angularDamping = 0x900; // float32
constexpr std::ptrdiff_t m_linearForce = 0x904; // float32
constexpr std::ptrdiff_t m_flFrequency = 0x908; // float32
constexpr std::ptrdiff_t m_flDampingRatio = 0x90C; // float32
constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x910; // Vector
constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x91C; // bool
constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x920; // Vector
constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x92C; // Vector
constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x938; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_ID (CUtlStringToken)
// NetworkVarNames: m_Values (Vector4D)
namespace EntityRenderAttribute_t {
constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken
constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D
}
// Parent: CPointEntity
// Fields count: 0
namespace CPointBroadcastClientCommand {
}
// Parent: CBaseModelEntity
// Fields count: 32
namespace CFuncShatterglass {
constexpr std::ptrdiff_t m_hGlassMaterialDamaged = 0x710; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hGlassMaterialUndamaged = 0x718; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_matPanelTransform = 0x738; // matrix3x4_t
constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x768; // matrix3x4_t
constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x798; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_PanelSize = 0x7B0; // Vector2D
constexpr std::ptrdiff_t m_vecPanelNormalWs = 0x7B8; // Vector
constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0x7C4; // int32
constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t
constexpr std::ptrdiff_t m_flLastCleanupTime = 0x7CC; // GameTime_t
constexpr std::ptrdiff_t m_flInitAtTime = 0x7D0; // GameTime_t
constexpr std::ptrdiff_t m_flGlassThickness = 0x7D4; // float32
constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x7D8; // float32
constexpr std::ptrdiff_t m_bBreakSilent = 0x7DC; // bool
constexpr std::ptrdiff_t m_bBreakShardless = 0x7DD; // bool
constexpr std::ptrdiff_t m_bBroken = 0x7DE; // bool
constexpr std::ptrdiff_t m_bHasRateLimitedShards = 0x7DF; // bool
constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x7E0; // bool
constexpr std::ptrdiff_t m_bGlassInFrame = 0x7E1; // bool
constexpr std::ptrdiff_t m_bStartBroken = 0x7E2; // bool
constexpr std::ptrdiff_t m_iInitialDamageType = 0x7E3; // uint8
constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x808; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x820; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_OnBroken = 0x838; // CEntityIOOutput
constexpr std::ptrdiff_t m_iSurfaceType = 0x861; // uint8
}
// Parent: CBaseButton
// Fields count: 0
namespace CRotButton {
}
// Parent: CSoundEventEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_flRadius (float)
namespace CSoundEventSphereEntity {
constexpr std::ptrdiff_t m_flRadius = 0x570; // float32
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponHKP2000 {
}
// Parent: CBaseAnimGraph
// Fields count: 26
//
// Metadata:
// NetworkVarNames: m_bBombTicking (bool)
// NetworkVarNames: m_flC4Blow (GameTime_t)
// NetworkVarNames: m_nBombSite (int)
// NetworkVarNames: m_nSourceSoundscapeHash (int)
// NetworkVarNames: m_bCannotBeDefused (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_bHasExploded (bool)
// NetworkVarNames: m_flTimerLength (float)
// NetworkVarNames: m_bBeingDefused (bool)
// NetworkVarNames: m_flDefuseLength (float)
// NetworkVarNames: m_flDefuseCountDown (GameTime_t)
// NetworkVarNames: m_bBombDefused (bool)
// NetworkVarNames: m_hBombDefuser (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_hControlPanel (CHandle<CBaseEntity>)
namespace CPlantedC4 {
constexpr std::ptrdiff_t m_bBombTicking = 0x8E8; // bool
constexpr std::ptrdiff_t m_flC4Blow = 0x8EC; // GameTime_t
constexpr std::ptrdiff_t m_nBombSite = 0x8F0; // int32
constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x8F4; // int32
constexpr std::ptrdiff_t m_OnBombDefused = 0x8F8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0x920; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0x948; // CEntityIOOutput
constexpr std::ptrdiff_t m_bCannotBeDefused = 0x970; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0x978; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x990; // int32
constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x994; // bool
constexpr std::ptrdiff_t m_bHasExploded = 0x995; // bool
constexpr std::ptrdiff_t m_flTimerLength = 0x998; // float32
constexpr std::ptrdiff_t m_bBeingDefused = 0x99C; // bool
constexpr std::ptrdiff_t m_fLastDefuseTime = 0x9A4; // GameTime_t
constexpr std::ptrdiff_t m_flDefuseLength = 0x9AC; // float32
constexpr std::ptrdiff_t m_flDefuseCountDown = 0x9B0; // GameTime_t
constexpr std::ptrdiff_t m_bBombDefused = 0x9B4; // bool
constexpr std::ptrdiff_t m_hBombDefuser = 0x9B8; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_hControlPanel = 0x9BC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iProgressBarTime = 0x9C0; // int32
constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x9C4; // bool
constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x9C5; // bool[4]
constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x9CC; // GameTime_t
constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0x9D4; // QAngle
constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0x9E0; // GameTime_t
}
// Parent: CBaseClientUIEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hActivator (EHANDLE)
namespace CPointClientUIDialog {
constexpr std::ptrdiff_t m_hActivator = 0x8C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bStartEnabled = 0x8C4; // bool
}
// Parent: CPointEntity
// Fields count: 1
namespace CEnvSplash {
constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32
}
// Parent: None
// Fields count: 25
//
// Metadata:
// NetworkVarNames: dirPrimary (Vector)
// NetworkVarNames: colorPrimary (Color)
// NetworkVarNames: colorSecondary (Color)
// NetworkVarNames: colorPrimaryLerpTo (Color)
// NetworkVarNames: colorSecondaryLerpTo (Color)
// NetworkVarNames: start (float32)
// NetworkVarNames: end (float32)
// NetworkVarNames: farz (float32)
// NetworkVarNames: maxdensity (float32)
// NetworkVarNames: exponent (float32)
// NetworkVarNames: HDRColorScale (float32)
// NetworkVarNames: skyboxFogFactor (float32)
// NetworkVarNames: skyboxFogFactorLerpTo (float32)
// NetworkVarNames: startLerpTo (float32)
// NetworkVarNames: endLerpTo (float32)
// NetworkVarNames: maxdensityLerpTo (float32)
// NetworkVarNames: lerptime (GameTime_t)
// NetworkVarNames: duration (float32)
// NetworkVarNames: blendtobackground (float32)
// NetworkVarNames: scattering (float32)
// NetworkVarNames: locallightscale (float32)
// NetworkVarNames: enable (bool)
// NetworkVarNames: blend (bool)
// NetworkVarNames: m_bNoReflectionFog (bool)
namespace fogparams_t {
constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector
constexpr std::ptrdiff_t colorPrimary = 0x14; // Color
constexpr std::ptrdiff_t colorSecondary = 0x18; // Color
constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color
constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color
constexpr std::ptrdiff_t start = 0x24; // float32
constexpr std::ptrdiff_t end = 0x28; // float32
constexpr std::ptrdiff_t farz = 0x2C; // float32
constexpr std::ptrdiff_t maxdensity = 0x30; // float32
constexpr std::ptrdiff_t exponent = 0x34; // float32
constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32
constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32
constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32
constexpr std::ptrdiff_t startLerpTo = 0x44; // float32
constexpr std::ptrdiff_t endLerpTo = 0x48; // float32
constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32
constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t
constexpr std::ptrdiff_t duration = 0x54; // float32
constexpr std::ptrdiff_t blendtobackground = 0x58; // float32
constexpr std::ptrdiff_t scattering = 0x5C; // float32
constexpr std::ptrdiff_t locallightscale = 0x60; // float32
constexpr std::ptrdiff_t enable = 0x64; // bool
constexpr std::ptrdiff_t blend = 0x65; // bool
constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool
constexpr std::ptrdiff_t m_bPadding = 0x67; // bool
}
// Parent: CCSWeaponBase
// Fields count: 0
namespace CWeaponNOVA {
}
// Parent: CPointCamera
// Fields count: 1
namespace CPointCameraVFOV {
constexpr std::ptrdiff_t m_flVerticalFOV = 0x520; // float32
}
// Parent: CCSWeaponBaseGun
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
namespace CWeaponTaser {
constexpr std::ptrdiff_t m_fFireTime = 0xEB8; // GameTime_t
constexpr std::ptrdiff_t m_nLastAttackTick = 0xEBC; // int32
}
// Parent: CBaseAnimGraph
// Fields count: 0
namespace CWaterBullet {
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CMarkupVolume {
constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool
}
// Parent: CPointEntity
// Fields count: 6
namespace CMessage {
constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_MessageVolume = 0x4C8; // float32
constexpr std::ptrdiff_t m_MessageAttenuation = 0x4CC; // int32
constexpr std::ptrdiff_t m_Radius = 0x4D0; // float32
constexpr std::ptrdiff_t m_sNoise = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_OnShowMessage = 0x4E0; // CEntityIOOutput
}
// Parent: CLogicalEntity
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
namespace CLogicGameEventListener {
constexpr std::ptrdiff_t m_OnEventFired = 0x4D0; // CEntityIOOutput
constexpr std::ptrdiff_t m_iszGameEventName = 0x4F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszGameEventItem = 0x500; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bEnabled = 0x508; // bool
constexpr std::ptrdiff_t m_bStartDisabled = 0x509; // bool
}
// Parent: CBaseModelEntity
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t)
namespace CBreakable {
constexpr std::ptrdiff_t m_CPropDataComponent = 0x718; // CPropDataComponent
constexpr std::ptrdiff_t m_Material = 0x758; // Materials
constexpr std::ptrdiff_t m_hBreaker = 0x75C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_Explosion = 0x760; // Explosions
constexpr std::ptrdiff_t m_iszSpawnObject = 0x768; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flPressureDelay = 0x770; // float32
constexpr std::ptrdiff_t m_iMinHealthDmg = 0x774; // int32
constexpr std::ptrdiff_t m_iszPropData = 0x778; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_impactEnergyScale = 0x780; // float32
constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x784; // EOverrideBlockLOS_t
constexpr std::ptrdiff_t m_OnBreak = 0x788; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnHealthChanged = 0x7B0; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_PerformanceMode = 0x7D8; // PerformanceMode_t
constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x7DC; // CHandle<CBasePlayerPawn>
constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t
}
// Parent: CBaseModelEntity
// Fields count: 16
namespace CBaseToggle {
constexpr std::ptrdiff_t m_toggle_state = 0x710; // TOGGLE_STATE
constexpr std::ptrdiff_t m_flMoveDistance = 0x714; // float32
constexpr std::ptrdiff_t m_flWait = 0x718; // float32
constexpr std::ptrdiff_t m_flLip = 0x71C; // float32
constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x720; // bool
constexpr std::ptrdiff_t m_vecPosition1 = 0x724; // Vector
constexpr std::ptrdiff_t m_vecPosition2 = 0x730; // Vector
constexpr std::ptrdiff_t m_vecMoveAng = 0x73C; // QAngle
constexpr std::ptrdiff_t m_vecAngle1 = 0x748; // QAngle
constexpr std::ptrdiff_t m_vecAngle2 = 0x754; // QAngle
constexpr std::ptrdiff_t m_flHeight = 0x760; // float32
constexpr std::ptrdiff_t m_hActivator = 0x764; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_vecFinalDest = 0x768; // Vector
constexpr std::ptrdiff_t m_vecFinalAngle = 0x774; // QAngle
constexpr std::ptrdiff_t m_movementType = 0x780; // int32
constexpr std::ptrdiff_t m_sMaster = 0x788; // CUtlSymbolLarge
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoTarget {
}
// Parent: CRotButton
// Fields count: 14
namespace CMomentaryRotButton {
constexpr std::ptrdiff_t m_Position = 0x8E0; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnUnpressed = 0x908; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyOpen = 0x930; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyClosed = 0x958; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnReachedPosition = 0x980; // CEntityIOOutput
constexpr std::ptrdiff_t m_lastUsed = 0x9A8; // int32
constexpr std::ptrdiff_t m_start = 0x9AC; // QAngle
constexpr std::ptrdiff_t m_end = 0x9B8; // QAngle
constexpr std::ptrdiff_t m_IdealYaw = 0x9C4; // float32
constexpr std::ptrdiff_t m_sNoise = 0x9C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bUpdateTarget = 0x9D0; // bool
constexpr std::ptrdiff_t m_direction = 0x9D4; // int32
constexpr std::ptrdiff_t m_returnSpeed = 0x9D8; // float32
constexpr std::ptrdiff_t m_flStartPosition = 0x9DC; // float32
}
// Parent: CEntityComponent
// Fields count: 10
namespace CPropDataComponent {
constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32
constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32
constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // float32
constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // float32
constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nInteractions = 0x30; // int32
constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // bool
constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32
constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32
}
// Parent: CRulePointEntity
// Fields count: 2
namespace CGameText {
constexpr std::ptrdiff_t m_iszMessage = 0x720; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_textParms = 0x728; // hudtextparms_t
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponMP5SD {
}
// Parent: CBaseModelEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_bLoop (bool)
// NetworkVarNames: m_flFPS (float)
// NetworkVarNames: m_hPositionKeys (HRenderTextureStrong)
// NetworkVarNames: m_hRotationKeys (HRenderTextureStrong)
// NetworkVarNames: m_vAnimationBoundsMin (Vector)
// NetworkVarNames: m_vAnimationBoundsMax (Vector)
// NetworkVarNames: m_flStartTime (float)
// NetworkVarNames: m_flStartFrame (float)
namespace CTextureBasedAnimatable {
constexpr std::ptrdiff_t m_bLoop = 0x710; // bool
constexpr std::ptrdiff_t m_flFPS = 0x714; // float32
constexpr std::ptrdiff_t m_hPositionKeys = 0x718; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hRotationKeys = 0x720; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x728; // Vector
constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x734; // Vector
constexpr std::ptrdiff_t m_flStartTime = 0x740; // float32
constexpr std::ptrdiff_t m_flStartFrame = 0x744; // float32
}
// Parent: CMarkupVolumeTagged
// Fields count: 3
namespace CMarkupVolumeWithRef {
constexpr std::ptrdiff_t m_bUseRef = 0x750; // bool
constexpr std::ptrdiff_t m_vRefPos = 0x754; // Vector
constexpr std::ptrdiff_t m_flRefDot = 0x760; // float32
}
// Parent: CPhysForce
// Fields count: 1
namespace CPhysThruster {
constexpr std::ptrdiff_t m_localOrigin = 0x520; // Vector
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSPointScriptExtensions_player {
}
// Parent: CBaseEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_iszStackName (string_t)
// NetworkVarNames: m_iszOperatorName (string_t)
// NetworkVarNames: m_iszOpvarName (string_t)
// NetworkVarNames: m_vDistanceInnerMins (Vector)
// NetworkVarNames: m_vDistanceInnerMaxs (Vector)
// NetworkVarNames: m_vDistanceOuterMins (Vector)
// NetworkVarNames: m_vDistanceOuterMaxs (Vector)
// NetworkVarNames: m_nAABBDirection (int)
namespace CCitadelSoundOpvarSetOBB {
constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOperatorName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOpvarName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x4D8; // Vector
constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x4E4; // Vector
constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x4F0; // Vector
constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x4FC; // Vector
constexpr std::ptrdiff_t m_nAABBDirection = 0x508; // int32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_unDefIdx (item_definition_index_t)
// NetworkVarNames: m_nCost (int)
// NetworkVarNames: m_nPrevArmor (int)
// NetworkVarNames: m_bPrevHelmet (bool)
// NetworkVarNames: m_hItem (CEntityHandle)
namespace SellbackPurchaseEntry_t {
constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16
constexpr std::ptrdiff_t m_nCost = 0x34; // int32
constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32
constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool
constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponFamas {
}
// Parent: CPhysicsProp
// Fields count: 3
//
// Metadata:
// MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
namespace CShatterGlassShardPhysics {
constexpr std::ptrdiff_t m_bDebris = 0xBE8; // bool
constexpr std::ptrdiff_t m_hParentShard = 0xBEC; // uint32
constexpr std::ptrdiff_t m_ShardDesc = 0xBF0; // shard_model_desc_t
}
// Parent: CBaseFilter
// Fields count: 1
namespace CFilterModel {
constexpr std::ptrdiff_t m_iFilterModel = 0x518; // CUtlSymbolLarge
}
// Parent: CBasePlayerPawn
// Fields count: 22
//
// Metadata:
// NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t)
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*)
// NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*)
// NetworkVarNames: m_iPlayerState (CSPlayerState)
// NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t)
// NetworkVarNames: m_bGunGameImmunity (bool)
// NetworkVarNames: m_fMolotovDamageTime (float)
// NetworkVarNames: m_bHasMovedSinceSpawn (bool)
// NetworkVarNames: m_flFlashDuration (float)
// NetworkVarNames: m_flFlashMaxAlpha (float)
// NetworkVarNames: m_flProgressBarStartTime (float)
// NetworkVarNames: m_iProgressBarDuration (int)
// NetworkVarNames: m_angEyeAngles (QAngle)
// NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>)
namespace CCSPlayerPawnBase {
constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xBB0; // CTouchExpansionComponent
constexpr std::ptrdiff_t m_pPingServices = 0xC00; // CCSPlayer_PingServices*
constexpr std::ptrdiff_t m_pViewModelServices = 0xC08; // CPlayer_ViewModelServices*
constexpr std::ptrdiff_t m_blindUntilTime = 0xC10; // GameTime_t
constexpr std::ptrdiff_t m_blindStartTime = 0xC14; // GameTime_t
constexpr std::ptrdiff_t m_iPlayerState = 0xC18; // CSPlayerState
constexpr std::ptrdiff_t m_bRespawning = 0xCC8; // bool
constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xCCC; // GameTime_t
constexpr std::ptrdiff_t m_bGunGameImmunity = 0xCD0; // bool
constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xCD4; // float32
constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xCD8; // bool
constexpr std::ptrdiff_t m_iNumSpawns = 0xCDC; // int32
constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xCE4; // float32
constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xCE8; // float32
constexpr std::ptrdiff_t m_flFlashDuration = 0xCEC; // float32
constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xCF0; // float32
constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xCF4; // float32
constexpr std::ptrdiff_t m_iProgressBarDuration = 0xCF8; // int32
constexpr std::ptrdiff_t m_angEyeAngles = 0xCFC; // QAngle
constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0xD08; // bool
constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0xD09; // bool
constexpr std::ptrdiff_t m_hOriginalController = 0xD0C; // CHandle<CCSPlayerController>
}
// Parent: CPointEntity
// Fields count: 9
namespace CPathTrack {
constexpr std::ptrdiff_t m_pnext = 0x4C0; // CPathTrack*
constexpr std::ptrdiff_t m_pprevious = 0x4C8; // CPathTrack*
constexpr std::ptrdiff_t m_paltpath = 0x4D0; // CPathTrack*
constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32
constexpr std::ptrdiff_t m_length = 0x4DC; // float32
constexpr std::ptrdiff_t m_altName = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nIterVal = 0x4E8; // int32
constexpr std::ptrdiff_t m_eOrientationType = 0x4EC; // TrackOrientationType_t
constexpr std::ptrdiff_t m_OnPass = 0x4F0; // CEntityIOOutput
}
// Parent: CLogicalEntity
// Fields count: 7
namespace CLogicDistanceCheck {
constexpr std::ptrdiff_t m_iszEntityA = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszEntityB = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flZone1Distance = 0x4D0; // float32
constexpr std::ptrdiff_t m_flZone2Distance = 0x4D4; // float32
constexpr std::ptrdiff_t m_InZone1 = 0x4D8; // CEntityIOOutput
constexpr std::ptrdiff_t m_InZone2 = 0x500; // CEntityIOOutput
constexpr std::ptrdiff_t m_InZone3 = 0x528; // CEntityIOOutput
}
// Parent: CBarnLight
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_flInnerAngle (float)
// NetworkVarNames: m_flOuterAngle (float)
// NetworkVarNames: m_bShowLight (bool)
namespace COmniLight {
constexpr std::ptrdiff_t m_flInnerAngle = 0x938; // float32
constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; // float32
constexpr std::ptrdiff_t m_bShowLight = 0x940; // bool
}
// Parent: CPointEntity
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_nResolutionX (int)
// NetworkVarNames: m_nResolutionY (int)
// NetworkVarNames: m_szLayoutFileName (string_t)
// NetworkVarNames: m_RenderAttrName (string_t)
// NetworkVarNames: m_TargetEntities (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_nTargetChangeCount (int)
// NetworkVarNames: m_vecCSSClasses (string_t)
namespace CInfoOffscreenPanoramaTexture {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_nResolutionX = 0x4C4; // int32
constexpr std::ptrdiff_t m_nResolutionY = 0x4C8; // int32
constexpr std::ptrdiff_t m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_RenderAttrName = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4F8; // int32
constexpr std::ptrdiff_t m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_szTargetsName = 0x518; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x520; // CUtlVector<CHandle<CBaseModelEntity>>
}
// Parent: CBaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_nMode (int)
// NetworkVarNames: m_vBoxSize (Vector)
// NetworkVarNames: m_bEnabled (bool)
namespace CInfoVisibilityBox {
constexpr std::ptrdiff_t m_nMode = 0x4C4; // int32
constexpr std::ptrdiff_t m_vBoxSize = 0x4C8; // Vector
constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool
}
// Parent: CRulePointEntity
// Fields count: 0
namespace CGamePlayerEquip {
}
// Parent: CServerOnlyPointEntity
// Fields count: 0
namespace CInfoTargetServerOnly {
}
// Parent: CSoundOpvarSetPointEntity
// Fields count: 3
namespace CSoundOpvarSetPathCornerEntity {
constexpr std::ptrdiff_t m_flDistMinSqr = 0x680; // float32
constexpr std::ptrdiff_t m_flDistMaxSqr = 0x684; // float32
constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x688; // CUtlSymbolLarge
}
// Parent: CPlayer_WeaponServices
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_flNextAttack (GameTime_t)
// NetworkVarNames: m_bIsLookingAtWeapon (bool)
// NetworkVarNames: m_bIsHoldingLookAtWeapon (bool)
namespace CCSPlayer_WeaponServices {
constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // GameTime_t
constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // bool
constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // bool
constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_nTimeToMelee = 0xB4; // int32
constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB8; // int32
constexpr std::ptrdiff_t m_nTimeToPrimary = 0xBC; // int32
constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xC0; // int32
constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC4; // bool
constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC5; // bool
constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC6; // bool
constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC7; // bool
constexpr std::ptrdiff_t m_bIsPickingUpGroundWeapon = 0xC8; // bool
constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xCC; // uint32
constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x468; // uint32
}
// Parent: CBaseEntity
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_hEntAttached (CHandle<CBaseEntity>)
// NetworkVarNames: m_bCheapEffect (bool)
namespace CEntityFlame {
constexpr std::ptrdiff_t m_hEntAttached = 0x4C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bCheapEffect = 0x4C4; // bool
constexpr std::ptrdiff_t m_flSize = 0x4C8; // float32
constexpr std::ptrdiff_t m_bUseHitboxes = 0x4CC; // bool
constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4D0; // int32
constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4D4; // float32
constexpr std::ptrdiff_t m_flLifetime = 0x4D8; // GameTime_t
constexpr std::ptrdiff_t m_hAttacker = 0x4DC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iDangerSound = 0x4E0; // int32
constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x4E4; // float32
constexpr std::ptrdiff_t m_iCustomDamageType = 0x4E8; // int32
}
// Parent: CCSWeaponBase
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_zoomLevel (int)
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
namespace CCSWeaponBaseGun {
constexpr std::ptrdiff_t m_zoomLevel = 0xE98; // int32
constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xE9C; // int32
constexpr std::ptrdiff_t m_silencedModelIndex = 0xEA8; // int32
constexpr std::ptrdiff_t m_inPrecache = 0xEAC; // bool
constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xEAD; // bool
constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xEAE; // bool
constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xEAF; // bool
constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xEB0; // bool
constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xEB1; // bool
}
// Parent: None
// Fields count: 13
namespace CBot {
constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController*
constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn*
constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool
constexpr std::ptrdiff_t m_id = 0x24; // uint32
constexpr std::ptrdiff_t m_isRunning = 0xC0; // bool
constexpr std::ptrdiff_t m_isCrouching = 0xC1; // bool
constexpr std::ptrdiff_t m_forwardSpeed = 0xC4; // float32
constexpr std::ptrdiff_t m_leftSpeed = 0xC8; // float32
constexpr std::ptrdiff_t m_verticalSpeed = 0xCC; // float32
constexpr std::ptrdiff_t m_buttonFlags = 0xD0; // uint64
constexpr std::ptrdiff_t m_jumpTimestamp = 0xD8; // float32
constexpr std::ptrdiff_t m_viewForward = 0xDC; // Vector
constexpr std::ptrdiff_t m_postureStackIndex = 0xF8; // int32
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_nameStringableIndex (int32)
namespace CEntityIdentity {
constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32
constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flags = 0x30; // uint32
constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t
constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32
constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity*
constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity*
constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity*
constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity*
}
// Parent: CBaseToggle
// Fields count: 3
namespace CGunTarget {
constexpr std::ptrdiff_t m_on = 0x790; // bool
constexpr std::ptrdiff_t m_hTargetEnt = 0x794; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_OnDeath = 0x798; // CEntityIOOutput
}
// Parent: CBaseEntity
// Fields count: 2
namespace CSoundEventParameter {
constexpr std::ptrdiff_t m_iszParamName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flFloatValue = 0x4D0; // float32
}
// Parent: CPulseGraphInstance_ServerEntity
// Fields count: 0
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
namespace CPulseGraphInstance_GameBlackboard {
}
// Parent: CMarkupVolume
// Fields count: 5
namespace CMarkupVolumeTagged {
constexpr std::ptrdiff_t m_bIsGroup = 0x748; // bool
constexpr std::ptrdiff_t m_bGroupByPrefab = 0x749; // bool
constexpr std::ptrdiff_t m_bGroupByVolume = 0x74A; // bool
constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x74B; // bool
constexpr std::ptrdiff_t m_bIsInGroup = 0x74C; // bool
}
// Parent: CBaseEntity
// Fields count: 5
namespace CTestEffect {
constexpr std::ptrdiff_t m_iLoop = 0x4C0; // int32
constexpr std::ptrdiff_t m_iBeam = 0x4C4; // int32
constexpr std::ptrdiff_t m_pBeam = 0x4C8; // CBeam*[24]
constexpr std::ptrdiff_t m_flBeamTime = 0x588; // GameTime_t[24]
constexpr std::ptrdiff_t m_flStartTime = 0x5E8; // GameTime_t
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponM4A1Silencer {
}
// Parent: CFuncNavBlocker
// Fields count: 1
namespace CScriptNavBlocker {
constexpr std::ptrdiff_t m_vExtent = 0x720; // Vector
}
// Parent: CBaseAnimGraph
// Fields count: 1
namespace CConstraintAnchor {
constexpr std::ptrdiff_t m_massScale = 0x8E8; // float32
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponTec9 {
}
// Parent: CMarkupVolumeTagged
// Fields count: 0
namespace CMarkupVolumeTagged_Nav {
}
// Parent: CPointEntity
// Fields count: 66
//
// Metadata:
// NetworkVarNames: m_bIsPlayingBack (bool)
// NetworkVarNames: m_bPaused (bool)
// NetworkVarNames: m_bMultiplayer (bool)
// NetworkVarNames: m_bAutogenerated (bool)
// NetworkVarNames: m_flForceClientTime (float32)
// NetworkVarNames: m_hActorList (CHandle<CBaseFlex>)
// NetworkVarNames: m_nSceneStringIndex (uint16)
namespace CSceneEntity {
constexpr std::ptrdiff_t m_iszSceneFile = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget1 = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget2 = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget3 = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget4 = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget5 = 0x4F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget6 = 0x500; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget7 = 0x508; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget8 = 0x510; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hTarget1 = 0x518; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget2 = 0x51C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget3 = 0x520; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget4 = 0x524; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget5 = 0x528; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget6 = 0x52C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget7 = 0x530; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget8 = 0x534; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_sTargetAttachment = 0x538; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bIsPlayingBack = 0x540; // bool
constexpr std::ptrdiff_t m_bPaused = 0x541; // bool
constexpr std::ptrdiff_t m_bMultiplayer = 0x542; // bool
constexpr std::ptrdiff_t m_bAutogenerated = 0x543; // bool
constexpr std::ptrdiff_t m_flForceClientTime = 0x544; // float32
constexpr std::ptrdiff_t m_flCurrentTime = 0x548; // float32
constexpr std::ptrdiff_t m_flFrameTime = 0x54C; // float32
constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x550; // bool
constexpr std::ptrdiff_t m_fPitch = 0x554; // float32
constexpr std::ptrdiff_t m_bAutomated = 0x558; // bool
constexpr std::ptrdiff_t m_nAutomatedAction = 0x55C; // int32
constexpr std::ptrdiff_t m_flAutomationDelay = 0x560; // float32
constexpr std::ptrdiff_t m_flAutomationTime = 0x564; // float32
constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x568; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x56C; // bool
constexpr std::ptrdiff_t m_bPausedViaInput = 0x56D; // bool
constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x56E; // bool
constexpr std::ptrdiff_t m_bWaitingForActor = 0x56F; // bool
constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x570; // bool
constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x571; // bool
constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x572; // bool
constexpr std::ptrdiff_t m_bSceneFinished = 0x573; // bool
constexpr std::ptrdiff_t m_hActorList = 0x578; // CNetworkUtlVectorBase<CHandle<CBaseFlex>>
constexpr std::ptrdiff_t m_hRemoveActorList = 0x590; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5D8; // int32
constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5DC; // uint16
constexpr std::ptrdiff_t m_OnStart = 0x5E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCompletion = 0x608; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCanceled = 0x630; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPaused = 0x658; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnResumed = 0x680; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTrigger = 0x6A8; // CEntityIOOutput[16]
constexpr std::ptrdiff_t m_hInterruptScene = 0x9B8; // CHandle<CSceneEntity>
constexpr std::ptrdiff_t m_nInterruptCount = 0x9BC; // int32
constexpr std::ptrdiff_t m_bSceneMissing = 0x9C0; // bool
constexpr std::ptrdiff_t m_bInterrupted = 0x9C1; // bool
constexpr std::ptrdiff_t m_bCompletedEarly = 0x9C2; // bool
constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9C3; // bool
constexpr std::ptrdiff_t m_bRestoring = 0x9C4; // bool
constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9C8; // CUtlVector<CHandle<CSceneEntity>>
constexpr std::ptrdiff_t m_hListManagers = 0x9E0; // CUtlVector<CHandle<CSceneListManager>>
constexpr std::ptrdiff_t m_iszSoundName = 0x9F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSequenceName = 0xA00; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hActor = 0xA08; // CHandle<CBaseFlex>
constexpr std::ptrdiff_t m_hActivator = 0xA0C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_BusyActor = 0xA10; // int32
constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA14; // SceneOnPlayerDeath_t
}
// Parent: CLightDirectionalEntity
// Fields count: 0
namespace CLightEnvironmentEntity {
}
// Parent: CLogicAutosave
// Fields count: 4
namespace CLogicActiveAutosave {
constexpr std::ptrdiff_t m_TriggerHitPoints = 0x4D0; // int32
constexpr std::ptrdiff_t m_flTimeToTrigger = 0x4D4; // float32
constexpr std::ptrdiff_t m_flStartTime = 0x4D8; // GameTime_t
constexpr std::ptrdiff_t m_flDangerousTime = 0x4DC; // float32
}
// Parent: CBaseEntity
// Fields count: 2
namespace CEnvBeverage {
constexpr std::ptrdiff_t m_CanInDispenser = 0x4C0; // bool
constexpr std::ptrdiff_t m_nBeverageType = 0x4C4; // int32
}
// Parent: CBaseEntity
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_iActiveIssueIndex (int)
// NetworkVarNames: m_iOnlyTeamToVote (int)
// NetworkVarNames: m_nVoteOptionCount (int)
// NetworkVarNames: m_nPotentialVotes (int)
// NetworkVarNames: m_bIsYesNoVote (bool)
namespace CVoteController {
constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4C0; // int32
constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4C4; // int32
constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4C8; // int32[5]
constexpr std::ptrdiff_t m_nPotentialVotes = 0x4DC; // int32
constexpr std::ptrdiff_t m_bIsYesNoVote = 0x4E0; // bool
constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x4E8; // CountdownTimer
constexpr std::ptrdiff_t m_executeCommandTimer = 0x500; // CountdownTimer
constexpr std::ptrdiff_t m_resetVoteTimer = 0x518; // CountdownTimer
constexpr std::ptrdiff_t m_nVotesCast = 0x530; // int32[64]
constexpr std::ptrdiff_t m_playerHoldingVote = 0x630; // CPlayerSlot
constexpr std::ptrdiff_t m_playerOverrideForVote = 0x634; // CPlayerSlot
constexpr std::ptrdiff_t m_nHighestCountIndex = 0x638; // int32
constexpr std::ptrdiff_t m_potentialIssues = 0x640; // CUtlVector<CBaseIssue*>
constexpr std::ptrdiff_t m_VoteOptions = 0x658; // CUtlVector<char*>
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponCZ75a {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponP250 {
}
// Parent: CBaseAnimGraph
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_flexWeight (float32)
// NetworkVarNames: m_vLookTargetPosition (Vector)
// NetworkVarNames: m_blinktoggle (bool)
namespace CBaseFlex {
constexpr std::ptrdiff_t m_flexWeight = 0x8E8; // CNetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_vLookTargetPosition = 0x900; // Vector
constexpr std::ptrdiff_t m_blinktoggle = 0x90C; // bool
constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x960; // GameTime_t
constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x964; // GameTime_t
constexpr std::ptrdiff_t m_nNextSceneEventId = 0x968; // SceneEventId_t
constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x96C; // bool
}
// Parent: CTriggerHurt
// Fields count: 1
namespace CScriptTriggerHurt {
constexpr std::ptrdiff_t m_vExtent = 0x980; // Vector
}
// Parent: CBasePlayerWeaponVData
// Fields count: 92
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertySuppressBaseClassField
// MPropertySuppressBaseClassField
namespace CCSWeaponBaseVData {
constexpr std::ptrdiff_t m_WeaponType = 0x250; // CSWeaponType
constexpr std::ptrdiff_t m_WeaponCategory = 0x254; // CSWeaponCategory
constexpr std::ptrdiff_t m_szViewModel = 0x258; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szPlayerModel = 0x338; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x418; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szMagazineModel = 0x5D8; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szHeatEffect = 0x6B8; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x798; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szTracerParticle = 0xB18; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_GearSlot = 0xBF8; // gear_slot_t
constexpr std::ptrdiff_t m_GearSlotPosition = 0xBFC; // int32
constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t
constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC08; // CUtlString
constexpr std::ptrdiff_t m_nPrice = 0xC10; // int32
constexpr std::ptrdiff_t m_nKillAward = 0xC14; // int32
constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC18; // int32
constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC1C; // int32
constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC20; // bool
constexpr std::ptrdiff_t m_bHasBurstMode = 0xC21; // bool
constexpr std::ptrdiff_t m_bIsRevolver = 0xC22; // bool
constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC23; // bool
constexpr std::ptrdiff_t m_szName = 0xC28; // CGlobalSymbol
constexpr std::ptrdiff_t m_szAnimExtension = 0xC30; // CUtlString
constexpr std::ptrdiff_t m_eSilencerType = 0xC38; // CSWeaponSilencerType
constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC3C; // int32
constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC40; // int32
constexpr std::ptrdiff_t m_bIsFullAuto = 0xC44; // bool
constexpr std::ptrdiff_t m_nNumBullets = 0xC48; // int32
constexpr std::ptrdiff_t m_flCycleTime = 0xC4C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flMaxSpeed = 0xC54; // CFiringModeFloat
constexpr std::ptrdiff_t m_flSpread = 0xC5C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC6C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC74; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC7C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC84; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC8C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC94; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilAngle = 0xC9C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat
constexpr std::ptrdiff_t m_nTracerFrequency = 0xCBC; // CFiringModeInt
constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCC4; // float32
constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC8; // float32
constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCCC; // float32
constexpr std::ptrdiff_t m_nRecoilSeed = 0xCD0; // int32
constexpr std::ptrdiff_t m_nSpreadSeed = 0xCD4; // int32
constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD8; // float32
constexpr std::ptrdiff_t m_flIdleInterval = 0xCDC; // float32
constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCE0; // float32
constexpr std::ptrdiff_t m_flHeatPerShot = 0xCE4; // float32
constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE8; // float32
constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCEC; // float32
constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCF0; // float32
constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF8; // CUtlString
constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xD00; // bool
constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xD01; // bool
constexpr std::ptrdiff_t m_nZoomLevels = 0xD04; // int32
constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD08; // int32
constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD0C; // int32
constexpr std::ptrdiff_t m_flZoomTime0 = 0xD10; // float32
constexpr std::ptrdiff_t m_flZoomTime1 = 0xD14; // float32
constexpr std::ptrdiff_t m_flZoomTime2 = 0xD18; // float32
constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD1C; // float32
constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD20; // float32
constexpr std::ptrdiff_t m_flIronSightFOV = 0xD24; // float32
constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD28; // float32
constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD2C; // float32
constexpr std::ptrdiff_t m_angPivotAngle = 0xD30; // QAngle
constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD3C; // Vector
constexpr std::ptrdiff_t m_nDamage = 0xD48; // int32
constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD4C; // float32
constexpr std::ptrdiff_t m_flArmorRatio = 0xD50; // float32
constexpr std::ptrdiff_t m_flPenetration = 0xD54; // float32
constexpr std::ptrdiff_t m_flRange = 0xD58; // float32
constexpr std::ptrdiff_t m_flRangeModifier = 0xD5C; // float32
constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD60; // float32
constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD64; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD68; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD6C; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD70; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD74; // float32
constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD78; // int32
constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD7C; // int32
constexpr std::ptrdiff_t m_flThrowVelocity = 0xD80; // float32
constexpr std::ptrdiff_t m_vSmokeColor = 0xD84; // Vector
constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // CGlobalSymbol
}
// Parent: CLogicalEntity
// Fields count: 5
namespace CMathColorBlend {
constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32
constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32
constexpr std::ptrdiff_t m_OutColor1 = 0x4C8; // Color
constexpr std::ptrdiff_t m_OutColor2 = 0x4CC; // Color
constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate<Color>
}
// Parent: CPointEntity
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iszOverlayNames (string_t)
// NetworkVarNames: m_flOverlayTimes (float32)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_iDesiredOverlay (int32)
// NetworkVarNames: m_bIsActive (bool)
namespace CEnvScreenOverlay {
constexpr std::ptrdiff_t m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10]
constexpr std::ptrdiff_t m_flOverlayTimes = 0x510; // float32[10]
constexpr std::ptrdiff_t m_flStartTime = 0x538; // GameTime_t
constexpr std::ptrdiff_t m_iDesiredOverlay = 0x53C; // int32
constexpr std::ptrdiff_t m_bIsActive = 0x540; // bool
}
// Parent: CCSPlayerPawnBase
// Fields count: 118
//
// Metadata:
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*)
// NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*)
// NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*)
// NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*)
// NetworkVarNames: m_bHasFemaleVoice (bool)
// NetworkVarNames: m_szLastPlaceName (char)
// NetworkVarNames: m_bInBuyZone (bool)
// NetworkVarNames: m_bInHostageRescueZone (bool)
// NetworkVarNames: m_bInBombZone (bool)
// NetworkVarNames: m_iRetakesOffering (int)
// NetworkVarNames: m_iRetakesOfferingCard (int)
// NetworkVarNames: m_bRetakesHasDefuseKit (bool)
// NetworkVarNames: m_bRetakesMVPLastRound (bool)
// NetworkVarNames: m_iRetakesMVPBoostItem (int)
// NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t)
// NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t)
// NetworkVarNames: m_aimPunchAngle (QAngle)
// NetworkVarNames: m_aimPunchAngleVel (QAngle)
// NetworkVarNames: m_aimPunchTickBase (int)
// NetworkVarNames: m_aimPunchTickFraction (float)
// NetworkVarNames: m_bIsBuyMenuOpen (bool)
// NetworkVarNames: m_flTimeOfLastInjury (GameTime_t)
// NetworkVarNames: m_flNextSprayDecalTime (GameTime_t)
// NetworkVarNames: m_nRagdollDamageBone (int)
// NetworkVarNames: m_vRagdollDamageForce (Vector)
// NetworkVarNames: m_vRagdollDamagePosition (Vector)
// NetworkVarNames: m_szRagdollDamageWeaponName (char)
// NetworkVarNames: m_bRagdollDamageHeadshot (bool)
// NetworkVarNames: m_vRagdollServerOrigin (Vector)
// NetworkVarNames: m_EconGloves (CEconItemView)
// NetworkVarNames: m_nEconGlovesChanged (uint8)
// NetworkVarNames: m_qDeathEyeAngles (QAngle)
// NetworkVarNames: m_bLeftHanded (bool)
// NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t)
// NetworkVarNames: m_flViewmodelOffsetX (float)
// NetworkVarNames: m_flViewmodelOffsetY (float)
// NetworkVarNames: m_flViewmodelOffsetZ (float)
// NetworkVarNames: m_flViewmodelFOV (float)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_flFlinchStack (float)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_bKilledByHeadshot (bool)
// NetworkVarNames: m_thirdPersonHeading (QAngle)
// NetworkVarNames: m_flSlopeDropOffset (float)
// NetworkVarNames: m_flSlopeDropHeight (float)
// NetworkVarNames: m_vHeadConstraintOffset (Vector)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t)
namespace CCSPlayerPawn {
constexpr std::ptrdiff_t m_pBulletServices = 0xD18; // CCSPlayer_BulletServices*
constexpr std::ptrdiff_t m_pHostageServices = 0xD20; // CCSPlayer_HostageServices*
constexpr std::ptrdiff_t m_pBuyServices = 0xD28; // CCSPlayer_BuyServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0xD30; // CCSPlayer_ActionTrackingServices*
constexpr std::ptrdiff_t m_pRadioServices = 0xD38; // CCSPlayer_RadioServices*
constexpr std::ptrdiff_t m_pDamageReactServices = 0xD40; // CCSPlayer_DamageReactServices*
constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xD48; // uint16
constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xD4A; // bool
constexpr std::ptrdiff_t m_strVOPrefix = 0xD50; // CUtlString
constexpr std::ptrdiff_t m_szLastPlaceName = 0xD58; // char[18]
constexpr std::ptrdiff_t m_bInHostageResetZone = 0xE18; // bool
constexpr std::ptrdiff_t m_bInBuyZone = 0xE19; // bool
constexpr std::ptrdiff_t m_TouchingBuyZones = 0xE20; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_bWasInBuyZone = 0xE38; // bool
constexpr std::ptrdiff_t m_bInHostageRescueZone = 0xE39; // bool
constexpr std::ptrdiff_t m_bInBombZone = 0xE3A; // bool
constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0xE3B; // bool
constexpr std::ptrdiff_t m_iRetakesOffering = 0xE3C; // int32
constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0xE40; // int32
constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0xE44; // bool
constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0xE45; // bool
constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0xE48; // int32
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0xE4C; // loadout_slot_t
constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0xE50; // GameTime_t
constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0xE54; // float32
constexpr std::ptrdiff_t m_aimPunchAngle = 0xE58; // QAngle
constexpr std::ptrdiff_t m_aimPunchAngleVel = 0xE64; // QAngle
constexpr std::ptrdiff_t m_aimPunchTickBase = 0xE70; // int32
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xE74; // float32
constexpr std::ptrdiff_t m_aimPunchCache = 0xE78; // CUtlVector<QAngle>
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xE90; // bool
constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x14D0; // CTransform
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x14F0; // bool
constexpr std::ptrdiff_t m_lastLandTime = 0x14F4; // GameTime_t
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x14F8; // bool
constexpr std::ptrdiff_t m_iPlayerLocked = 0x14FC; // int32
constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1504; // GameTime_t
constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1508; // GameTime_t
constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x150C; // bool
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1510; // int32
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1514; // Vector
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1520; // Vector
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x152C; // char[64]
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x156C; // bool
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1570; // Vector
constexpr std::ptrdiff_t m_EconGloves = 0x1580; // CEconItemView
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x17F8; // uint8
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x17FC; // QAngle
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1808; // bool
constexpr std::ptrdiff_t m_bLeftHanded = 0x1809; // bool
constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x180C; // GameTime_t
constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1810; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1814; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1818; // float32
constexpr std::ptrdiff_t m_flViewmodelFOV = 0x181C; // float32
constexpr std::ptrdiff_t m_bIsWalking = 0x1820; // bool
constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1824; // float32
constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1828; // float32
constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x182C; // float32
constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1830; // uint32
constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1834; // float32
constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1838; // GameTime_t
constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x183C; // bool
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1840; // CEntityIndex
constexpr std::ptrdiff_t m_entitySpottedState = 0x1848; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x1860; // int32
constexpr std::ptrdiff_t m_bIsScoped = 0x1864; // bool
constexpr std::ptrdiff_t m_bResumeZoom = 0x1865; // bool
constexpr std::ptrdiff_t m_bIsDefusing = 0x1866; // bool
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1867; // bool
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1868; // CSPlayerBlockingUseAction_t
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x186C; // GameTime_t
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1870; // bool
constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1874; // CEntityIndex
constexpr std::ptrdiff_t m_nWhichBombZone = 0x1878; // int32
constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x187C; // bool
constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x187D; // bool
constexpr std::ptrdiff_t m_iShotsFired = 0x1880; // int32
constexpr std::ptrdiff_t m_flFlinchStack = 0x1884; // float32
constexpr std::ptrdiff_t m_flVelocityModifier = 0x1888; // float32
constexpr std::ptrdiff_t m_flHitHeading = 0x188C; // float32
constexpr std::ptrdiff_t m_nHitBodyPart = 0x1890; // int32
constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1894; // Vector
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x18A0; // bool
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x18A4; // float32
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x18A8; // bool
constexpr std::ptrdiff_t m_LastHitBox = 0x18AC; // int32
constexpr std::ptrdiff_t m_LastHealth = 0x18B0; // int32
constexpr std::ptrdiff_t m_pBot = 0x18B8; // CCSBot*
constexpr std::ptrdiff_t m_bBotAllowActive = 0x18C0; // bool
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x18C4; // QAngle
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x18D0; // float32
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x18D4; // float32
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x18D8; // Vector
constexpr std::ptrdiff_t m_nLastPickupPriority = 0x18E4; // int32
constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x18E8; // float32
constexpr std::ptrdiff_t m_ArmorValue = 0x18EC; // int32
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x18F0; // uint16
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x18F2; // uint16
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x18F4; // uint16
constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x18F8; // int32
constexpr std::ptrdiff_t m_bIsSpawning = 0x18FC; // bool
constexpr std::ptrdiff_t m_iDeathFlags = 0x1908; // int32
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x190C; // bool
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1910; // float32
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1914; // Vector
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1920; // uint32[5]
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1934; // Color
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1938; // GameTime_t
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x193C; // bool
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1940; // QAngle
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x194C; // Vector
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1958; // Vector
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1964; // QAngle[2]
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x197C; // Vector[2]
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1994; // Vector[2]
constexpr std::ptrdiff_t m_PredictedDamageTags = 0x19B0; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1A00; // int32
}
// Parent: CBaseGrenade
// Fields count: 0
namespace CBumpMineProjectile {
}
// Parent: CBasePlayerController
// Fields count: 86
//
// Metadata:
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*)
// NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*)
// NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*)
// NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*)
// NetworkVarNames: m_iPing (uint32)
// NetworkVarNames: m_bHasCommunicationAbuseMute (bool)
// NetworkVarNames: m_szCrosshairCodes (string_t)
// NetworkVarNames: m_iPendingTeamNum (uint8)
// NetworkVarNames: m_flForceTeamTime (GameTime_t)
// NetworkVarNames: m_iCompTeammateColor (int)
// NetworkVarNames: m_bEverPlayedOnTeam (bool)
// NetworkVarNames: m_szClan (string_t)
// NetworkVarNames: m_iCoachingTeam (int)
// NetworkVarNames: m_nPlayerDominated (uint64)
// NetworkVarNames: m_nPlayerDominatingMe (uint64)
// NetworkVarNames: m_iCompetitiveRanking (int)
// NetworkVarNames: m_iCompetitiveWins (int)
// NetworkVarNames: m_iCompetitiveRankType (int8)
// NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int)
// NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int)
// NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int)
// NetworkVarNames: m_nEndMatchNextMapVote (int)
// NetworkVarNames: m_unActiveQuestId (uint16)
// NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason)
// NetworkVarNames: m_unPlayerTvControlFlags (uint32)
// NetworkVarNames: m_nDisconnectionTick (int)
// NetworkVarNames: m_bControllingBot (bool)
// NetworkVarNames: m_bHasControlledBotThisRound (bool)
// NetworkVarNames: m_bCanControlObservedBot (bool)
// NetworkVarNames: m_hPlayerPawn (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_hObserverPawn (CHandle<CCSObserverPawn>)
// NetworkVarNames: m_bPawnIsAlive (bool)
// NetworkVarNames: m_iPawnHealth (uint32)
// NetworkVarNames: m_iPawnArmor (int)
// NetworkVarNames: m_bPawnHasDefuser (bool)
// NetworkVarNames: m_bPawnHasHelmet (bool)
// NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t)
// NetworkVarNames: m_iPawnLifetimeStart (int)
// NetworkVarNames: m_iPawnLifetimeEnd (int)
// NetworkVarNames: m_iPawnBotDifficulty (int)
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
// NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_vecKills (EKillTypes_t)
// NetworkVarNames: m_bMvpNoMusic (bool)
// NetworkVarNames: m_eMvpReason (int)
// NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int)
namespace CCSPlayerController {
constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x768; // CCSPlayerController_InGameMoneyServices*
constexpr std::ptrdiff_t m_pInventoryServices = 0x770; // CCSPlayerController_InventoryServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0x778; // CCSPlayerController_ActionTrackingServices*
constexpr std::ptrdiff_t m_pDamageServices = 0x780; // CCSPlayerController_DamageServices*
constexpr std::ptrdiff_t m_iPing = 0x788; // uint32
constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x78C; // bool
constexpr std::ptrdiff_t m_szCrosshairCodes = 0x790; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iPendingTeamNum = 0x798; // uint8
constexpr std::ptrdiff_t m_flForceTeamTime = 0x79C; // GameTime_t
constexpr std::ptrdiff_t m_iCompTeammateColor = 0x7A0; // int32
constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x7A4; // bool
constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x7A5; // bool
constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x7A8; // int32
constexpr std::ptrdiff_t m_bTeamChanged = 0x7AC; // bool
constexpr std::ptrdiff_t m_bInSwitchTeam = 0x7AD; // bool
constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x7AE; // bool
constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x7AF; // bool
constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x7B0; // bool
constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x7B1; // bool
constexpr std::ptrdiff_t m_szClan = 0x7B8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_szClanName = 0x7C0; // char[32]
constexpr std::ptrdiff_t m_iCoachingTeam = 0x7E0; // int32
constexpr std::ptrdiff_t m_nPlayerDominated = 0x7E8; // uint64
constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x7F0; // uint64
constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x7F8; // int32
constexpr std::ptrdiff_t m_iCompetitiveWins = 0x7FC; // int32
constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x800; // int8
constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x804; // int32
constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x808; // int32
constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x80C; // int32
constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x810; // int32
constexpr std::ptrdiff_t m_unActiveQuestId = 0x814; // uint16
constexpr std::ptrdiff_t m_nQuestProgressReason = 0x818; // QuestProgress::Reason
constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x81C; // uint32
constexpr std::ptrdiff_t m_iDraftIndex = 0x848; // int32
constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x84C; // uint32
constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x850; // uint32
constexpr std::ptrdiff_t m_bCannotBeKicked = 0x854; // bool
constexpr std::ptrdiff_t m_bEverFullyConnected = 0x855; // bool
constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x856; // bool
constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x857; // bool
constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x858; // bool
constexpr std::ptrdiff_t m_bScoreReported = 0x859; // bool
constexpr std::ptrdiff_t m_nDisconnectionTick = 0x85C; // int32
constexpr std::ptrdiff_t m_bControllingBot = 0x868; // bool
constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x869; // bool
constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x86A; // bool
constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x86C; // int32
constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x870; // bool
constexpr std::ptrdiff_t m_hPlayerPawn = 0x874; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_hObserverPawn = 0x878; // CHandle<CCSObserverPawn>
constexpr std::ptrdiff_t m_DesiredObserverMode = 0x87C; // int32
constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x880; // CEntityHandle
constexpr std::ptrdiff_t m_bPawnIsAlive = 0x884; // bool
constexpr std::ptrdiff_t m_iPawnHealth = 0x888; // uint32
constexpr std::ptrdiff_t m_iPawnArmor = 0x88C; // int32
constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x890; // bool
constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x891; // bool
constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x892; // uint16
constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x894; // int32
constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x898; // int32
constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x89C; // int32
constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x8A0; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_iScore = 0x8A4; // int32
constexpr std::ptrdiff_t m_iRoundScore = 0x8A8; // int32
constexpr std::ptrdiff_t m_iRoundsWon = 0x8AC; // int32
constexpr std::ptrdiff_t m_vecKills = 0x8B0; // CNetworkUtlVectorBase<EKillTypes_t>
constexpr std::ptrdiff_t m_bMvpNoMusic = 0x8C8; // bool
constexpr std::ptrdiff_t m_eMvpReason = 0x8CC; // int32
constexpr std::ptrdiff_t m_iMusicKitID = 0x8D0; // int32
constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x8D4; // int32
constexpr std::ptrdiff_t m_iMVPs = 0x8D8; // int32
constexpr std::ptrdiff_t m_nUpdateCounter = 0x8DC; // int32
constexpr std::ptrdiff_t m_flSmoothedPing = 0x8E0; // float32
constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF988; // IntervalTimer
constexpr std::ptrdiff_t m_bShowHints = 0xF9A0; // bool
constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF9A4; // int32
constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF9A8; // bool
constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF9A9; // bool
constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF9AA; // bool
constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF9AB; // bool
constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF9B0; // float64
constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF9B8; // GameTime_t
constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9BC; // GameTime_t
constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9C0; // uint32
constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9C4; // uint32
}
// Parent: IEconItemInterface
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t)
// NetworkVarNames: m_iEntityQuality (int)
// NetworkVarNames: m_iEntityLevel (uint32)
// NetworkVarNames: m_iItemIDHigh (uint32)
// NetworkVarNames: m_iItemIDLow (uint32)
// NetworkVarNames: m_iAccountID (uint32)
// NetworkVarNames: m_iInventoryPosition (uint32)
// NetworkVarNames: m_bInitialized (bool)
// NetworkVarNames: m_AttributeList (CAttributeList)
// NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList)
// NetworkVarNames: m_szCustomName (char)
namespace CEconItemView {
constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16
constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32
constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32
constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64
constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32
constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32
constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32
constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32
constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool
constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList
constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // CAttributeList
constexpr std::ptrdiff_t m_szCustomName = 0x130; // char[161]
constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161]
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoInstructorHintBombTargetA {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponAWP {
}
// Parent: CBaseCombatCharacter
// Fields count: 25
//
// Metadata:
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// MNetworkExcludeByUserGroup
// MNetworkIncludeByUserGroup
// MNetworkIncludeByUserGroup
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkOverride
// MNetworkOverride
// MNetworkOverride
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*)
// NetworkVarNames: m_pItemServices (CPlayer_ItemServices*)
// NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*)
// NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*)
// NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*)
// NetworkVarNames: m_pUseServices (CPlayer_UseServices*)
// NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*)
// NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*)
// NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*)
// MNetworkUserGroupProxy
// NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t)
// NetworkVarNames: m_iHideHUD (uint32)
// NetworkVarNames: m_skybox3d (sky3dparams_t)
// NetworkVarNames: m_flDeathTime (GameTime_t)
// NetworkVarNames: m_hController (CHandle<CBasePlayerController>)
namespace CBasePlayerPawn {
constexpr std::ptrdiff_t m_pWeaponServices = 0xA08; // CPlayer_WeaponServices*
constexpr std::ptrdiff_t m_pItemServices = 0xA10; // CPlayer_ItemServices*
constexpr std::ptrdiff_t m_pAutoaimServices = 0xA18; // CPlayer_AutoaimServices*
constexpr std::ptrdiff_t m_pObserverServices = 0xA20; // CPlayer_ObserverServices*
constexpr std::ptrdiff_t m_pWaterServices = 0xA28; // CPlayer_WaterServices*
constexpr std::ptrdiff_t m_pUseServices = 0xA30; // CPlayer_UseServices*
constexpr std::ptrdiff_t m_pFlashlightServices = 0xA38; // CPlayer_FlashlightServices*
constexpr std::ptrdiff_t m_pCameraServices = 0xA40; // CPlayer_CameraServices*
constexpr std::ptrdiff_t m_pMovementServices = 0xA48; // CPlayer_MovementServices*
constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA58; // CUtlVectorEmbeddedNetworkVar<ViewAngleServerChange_t>
constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xAA8; // uint32
constexpr std::ptrdiff_t v_angle = 0xAAC; // QAngle
constexpr std::ptrdiff_t v_anglePrevious = 0xAB8; // QAngle
constexpr std::ptrdiff_t m_iHideHUD = 0xAC4; // uint32
constexpr std::ptrdiff_t m_skybox3d = 0xAC8; // sky3dparams_t
constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB58; // GameTime_t
constexpr std::ptrdiff_t m_flDeathTime = 0xB5C; // GameTime_t
constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB60; // GameTime_t
constexpr std::ptrdiff_t m_fInitHUD = 0xB64; // bool
constexpr std::ptrdiff_t m_pExpresser = 0xB68; // CAI_Expresser*
constexpr std::ptrdiff_t m_hController = 0xB70; // CHandle<CBasePlayerController>
constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB78; // float32
constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB7C; // float32
constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB80; // CEntityIndex
constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xB88; // CUtlVector<sndopvarlatchdata_t>
}
// Parent: CBaseTrigger
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_hPostSettings (HPostProcessingStrong)
// NetworkVarNames: m_flFadeDuration (float)
// NetworkVarNames: m_flMinLogExposure (float)
// NetworkVarNames: m_flMaxLogExposure (float)
// NetworkVarNames: m_flMinExposure (float)
// NetworkVarNames: m_flMaxExposure (float)
// NetworkVarNames: m_flExposureCompensation (float)
// NetworkVarNames: m_flExposureFadeSpeedUp (float)
// NetworkVarNames: m_flExposureFadeSpeedDown (float)
// NetworkVarNames: m_flTonemapEVSmoothingRange (float)
// NetworkVarNames: m_bMaster (bool)
// NetworkVarNames: m_bExposureControl (bool)
// NetworkVarNames: m_flRate (float)
// NetworkVarNames: m_flTonemapPercentTarget (float)
// NetworkVarNames: m_flTonemapPercentBrightPixels (float)
// NetworkVarNames: m_flTonemapMinAvgLum (float)
namespace CPostProcessingVolume {
constexpr std::ptrdiff_t m_hPostSettings = 0x8F0; // CStrongHandle<InfoForResourceTypeCPostProcessingResource>
constexpr std::ptrdiff_t m_flFadeDuration = 0x8F8; // float32
constexpr std::ptrdiff_t m_flMinLogExposure = 0x8FC; // float32
constexpr std::ptrdiff_t m_flMaxLogExposure = 0x900; // float32
constexpr std::ptrdiff_t m_flMinExposure = 0x904; // float32
constexpr std::ptrdiff_t m_flMaxExposure = 0x908; // float32
constexpr std::ptrdiff_t m_flExposureCompensation = 0x90C; // float32
constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x910; // float32
constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x914; // float32
constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x918; // float32
constexpr std::ptrdiff_t m_bMaster = 0x91C; // bool
constexpr std::ptrdiff_t m_bExposureControl = 0x91D; // bool
constexpr std::ptrdiff_t m_flRate = 0x920; // float32
constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x924; // float32
constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x928; // float32
constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x92C; // float32
}
// Parent: CBaseModelEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_flLightScale (float32)
// NetworkVarNames: m_Radius (float32)
namespace CSpotlightEnd {
constexpr std::ptrdiff_t m_flLightScale = 0x710; // float32
constexpr std::ptrdiff_t m_Radius = 0x714; // float32
constexpr std::ptrdiff_t m_vSpotlightDir = 0x718; // Vector
constexpr std::ptrdiff_t m_vSpotlightOrg = 0x724; // Vector
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CRuleEntity {
constexpr std::ptrdiff_t m_iszMaster = 0x710; // CUtlSymbolLarge
}
// Parent: CBaseCSGrenade
// Fields count: 0
namespace CSensorGrenade {
}
// Parent: CBaseEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nVariant (int)
// NetworkVarNames: m_nRandom (int)
// NetworkVarNames: m_nOrdinal (int)
// NetworkVarNames: m_sWeaponName (CUtlString)
// NetworkVarNames: m_xuid (XUID)
// NetworkVarNames: m_agentItem (CEconItemView)
// NetworkVarNames: m_glovesItem (CEconItemView)
// NetworkVarNames: m_weaponItem (CEconItemView)
namespace CCSGO_TeamPreviewCharacterPosition {
constexpr std::ptrdiff_t m_nVariant = 0x4C0; // int32
constexpr std::ptrdiff_t m_nRandom = 0x4C4; // int32
constexpr std::ptrdiff_t m_nOrdinal = 0x4C8; // int32
constexpr std::ptrdiff_t m_sWeaponName = 0x4D0; // CUtlString
constexpr std::ptrdiff_t m_xuid = 0x4D8; // uint64
constexpr std::ptrdiff_t m_agentItem = 0x4E0; // CEconItemView
constexpr std::ptrdiff_t m_glovesItem = 0x758; // CEconItemView
constexpr std::ptrdiff_t m_weaponItem = 0x9D0; // CEconItemView
}
// Parent: CBaseTrigger
// Fields count: 1
namespace CTriggerDetectExplosion {
constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x908; // CEntityIOOutput
}
// Parent: CLogicalEntity
// Fields count: 1
namespace CSoundStackSave {
constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge
}
// Parent: CPhysConstraint
// Fields count: 18
namespace CPhysHinge {
constexpr std::ptrdiff_t m_soundInfo = 0x540; // ConstraintSoundInfo
constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x5C8; // CEntityIOOutput
constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x5F0; // CEntityIOOutput
constexpr std::ptrdiff_t m_bAtMinLimit = 0x618; // bool
constexpr std::ptrdiff_t m_bAtMaxLimit = 0x619; // bool
constexpr std::ptrdiff_t m_hinge = 0x61C; // constraint_hingeparams_t
constexpr std::ptrdiff_t m_hingeFriction = 0x65C; // float32
constexpr std::ptrdiff_t m_systemLoadScale = 0x660; // float32
constexpr std::ptrdiff_t m_bIsAxisLocal = 0x664; // bool
constexpr std::ptrdiff_t m_flMinRotation = 0x668; // float32
constexpr std::ptrdiff_t m_flMaxRotation = 0x66C; // float32
constexpr std::ptrdiff_t m_flInitialRotation = 0x670; // float32
constexpr std::ptrdiff_t m_flMotorFrequency = 0x674; // float32
constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x678; // float32
constexpr std::ptrdiff_t m_flAngleSpeed = 0x67C; // float32
constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x680; // float32
constexpr std::ptrdiff_t m_OnStartMoving = 0x688; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnStopMoving = 0x6B0; // CEntityIOOutput
}
// Parent: CGameRules
// Fields count: 1
namespace CSingleplayRules {
constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xC0; // bool
}
// Parent: CBaseFilter
// Fields count: 1
namespace CFilterProximity {
constexpr std::ptrdiff_t m_flRadius = 0x518; // float32
}
// Parent: CEconEntity
// Fields count: 2
namespace CEconWearable {
constexpr std::ptrdiff_t m_nForceSkin = 0xC70; // int32
constexpr std::ptrdiff_t m_bAlwaysAllow = 0xC74; // bool
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_ItemServices {
}
// Parent: CBaseModelEntity
// Fields count: 9
//
// Metadata:
// MNetworkIncludeByName
// MNetworkOverride
// MNetworkOverride
// MNetworkOverride
// MNetworkOverride
// MNetworkOverride
// NetworkVarNames: m_vecMoveDirEntitySpace (Vector)
// NetworkVarNames: m_flTargetSpeed (float32)
// NetworkVarNames: m_nTransitionStartTick (GameTick_t)
// NetworkVarNames: m_nTransitionDurationTicks (int)
// NetworkVarNames: m_flTransitionStartSpeed (float32)
// NetworkVarNames: m_hConveyorModels (EHANDLE)
namespace CFuncConveyor {
constexpr std::ptrdiff_t m_szConveyorModels = 0x710; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x718; // float32
constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x71C; // QAngle
constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x728; // Vector
constexpr std::ptrdiff_t m_flTargetSpeed = 0x734; // float32
constexpr std::ptrdiff_t m_nTransitionStartTick = 0x738; // GameTick_t
constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x73C; // int32
constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x740; // float32
constexpr std::ptrdiff_t m_hConveyorModels = 0x748; // CNetworkUtlVectorBase<CHandle<CBaseEntity>>
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponMag7 {
}
// Parent: CLogicalEntity
// Fields count: 11
namespace CMathCounter {
constexpr std::ptrdiff_t m_flMin = 0x4C0; // float32
constexpr std::ptrdiff_t m_flMax = 0x4C4; // float32
constexpr std::ptrdiff_t m_bHitMin = 0x4C8; // bool
constexpr std::ptrdiff_t m_bHitMax = 0x4C9; // bool
constexpr std::ptrdiff_t m_bDisabled = 0x4CA; // bool
constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnGetValue = 0x4F8; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnHitMin = 0x520; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnHitMax = 0x548; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnChangedFromMin = 0x570; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnChangedFromMax = 0x598; // CEntityIOOutput
}
// Parent: CBaseEntity
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_worldName (string_t)
// NetworkVarNames: m_layerName (string_t)
// NetworkVarNames: m_bWorldLayerVisible (bool)
// NetworkVarNames: m_bEntitiesSpawned (bool)
namespace CInfoWorldLayer {
constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_worldName = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_layerName = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x4F8; // bool
constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x4F9; // bool
constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x4FA; // bool
constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4FC; // uint32
}
// Parent: CBarnLight
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_bShowLight (bool)
namespace CRectLight {
constexpr std::ptrdiff_t m_bShowLight = 0x938; // bool
}
// Parent: CCSGO_TeamSelectCharacterPosition
// Fields count: 0
namespace CCSGO_TeamSelectTerroristPosition {
}
// Parent: CBaseDoor
// Fields count: 1
namespace CRotDoor {
constexpr std::ptrdiff_t m_bSolidBsp = 0x998; // bool
}
// Parent: CLogicalEntity
// Fields count: 4
namespace CLogicLineToEntity {
constexpr std::ptrdiff_t m_Line = 0x4C0; // CEntityOutputTemplate<Vector>
constexpr std::ptrdiff_t m_SourceName = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_StartEntity = 0x4F0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_EndEntity = 0x4F4; // CHandle<CBaseEntity>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_nTotalPausedTicks (int)
// NetworkVarNames: m_nPauseStartTick (int)
// NetworkVarNames: m_bGamePaused (bool)
namespace CGameRules {
constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer
constexpr std::ptrdiff_t m_szQuestName = 0x30; // char[128]
constexpr std::ptrdiff_t m_nQuestPhase = 0xB0; // int32
constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xB4; // int32
constexpr std::ptrdiff_t m_nPauseStartTick = 0xB8; // int32
constexpr std::ptrdiff_t m_bGamePaused = 0xBC; // bool
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_pEntity (CEntityIdentity*)
// NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t)
namespace CEntityInstance {
constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity*
constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent*
constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool
}
// Parent: CBaseEntity
// Fields count: 18
//
// Metadata:
// NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_Entity_bCustomCubemapTexture (bool)
// NetworkVarNames: m_Entity_flInfluenceRadius (float)
// NetworkVarNames: m_Entity_vBoxProjectMins (Vector)
// NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector)
// NetworkVarNames: m_Entity_bMoveable (bool)
// NetworkVarNames: m_Entity_nHandshake (int)
// NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int)
// NetworkVarNames: m_Entity_nPriority (int)
// NetworkVarNames: m_Entity_flEdgeFadeDist (float)
// NetworkVarNames: m_Entity_vEdgeFadeDists (Vector)
// NetworkVarNames: m_Entity_flDiffuseScale (float)
// NetworkVarNames: m_Entity_bStartDisabled (bool)
// NetworkVarNames: m_Entity_bDefaultEnvMap (bool)
// NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool)
// NetworkVarNames: m_Entity_bIndoorCubeMap (bool)
// NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool)
// NetworkVarNames: m_Entity_bEnabled (bool)
namespace CEnvCubemap {
constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x540; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x548; // bool
constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x54C; // float32
constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x550; // Vector
constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x55C; // Vector
constexpr std::ptrdiff_t m_Entity_bMoveable = 0x568; // bool
constexpr std::ptrdiff_t m_Entity_nHandshake = 0x56C; // int32
constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x570; // int32
constexpr std::ptrdiff_t m_Entity_nPriority = 0x574; // int32
constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x578; // float32
constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x57C; // Vector
constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x588; // float32
constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x58C; // bool
constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x58D; // bool
constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x58E; // bool
constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x58F; // bool
constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x590; // bool
constexpr std::ptrdiff_t m_Entity_bEnabled = 0x5A0; // bool
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CCSPlayer_DamageReactServices {
}
// Parent: None
// Fields count: 3
namespace ServerAuthoritativeWeaponSlot_t {
constexpr std::ptrdiff_t unClass = 0x28; // uint16
constexpr std::ptrdiff_t unSlot = 0x2A; // uint16
constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_nMatchSeed (int)
// NetworkVarNames: m_bBlockersPresent (bool)
// NetworkVarNames: m_bRoundInProgress (bool)
// NetworkVarNames: m_iFirstSecondHalfRound (int)
// NetworkVarNames: m_iBombSite (int)
namespace CRetakeGameRules {
constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32
constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool
constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool
constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32
constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32
}
// Parent: CBaseEntity
// Fields count: 17
//
// Metadata:
// MNetworkIncludeByUserGroup
// NetworkVarNames: m_flFadeInDuration (float32)
// NetworkVarNames: m_flFadeOutDuration (float32)
// NetworkVarNames: m_flMaxWeight (float32)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bMaster (bool)
// NetworkVarNames: m_bClientSide (bool)
// NetworkVarNames: m_bExclusive (bool)
// NetworkVarNames: m_MinFalloff (float32)
// NetworkVarNames: m_MaxFalloff (float32)
// NetworkVarNames: m_flCurWeight (float32)
// NetworkVarNames: m_netlookupFilename (char)
namespace CColorCorrection {
constexpr std::ptrdiff_t m_flFadeInDuration = 0x4C0; // float32
constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4C4; // float32
constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4C8; // float32
constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4CC; // float32
constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x4D0; // GameTime_t
constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x4D4; // GameTime_t
constexpr std::ptrdiff_t m_flMaxWeight = 0x4D8; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool
constexpr std::ptrdiff_t m_bEnabled = 0x4DD; // bool
constexpr std::ptrdiff_t m_bMaster = 0x4DE; // bool
constexpr std::ptrdiff_t m_bClientSide = 0x4DF; // bool
constexpr std::ptrdiff_t m_bExclusive = 0x4E0; // bool
constexpr std::ptrdiff_t m_MinFalloff = 0x4E4; // float32
constexpr std::ptrdiff_t m_MaxFalloff = 0x4E8; // float32
constexpr std::ptrdiff_t m_flCurWeight = 0x4EC; // float32
constexpr std::ptrdiff_t m_netlookupFilename = 0x4F0; // char[512]
constexpr std::ptrdiff_t m_lookupFilename = 0x6F0; // CUtlSymbolLarge
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponElite {
}
// Parent: CSoundEventEntity
// Fields count: 0
namespace CSoundEventEntityAlias_snd_event_point {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CBaseEntityAPI {
}
// Parent: CCSWeaponBase
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_bStartedArming (bool)
// NetworkVarNames: m_fArmedTime (GameTime_t)
// NetworkVarNames: m_bBombPlacedAnimation (bool)
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
namespace CC4 {
constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xE98; // Vector
constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xEA4; // Vector
constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xEB0; // bool
constexpr std::ptrdiff_t m_bStartedArming = 0xEB1; // bool
constexpr std::ptrdiff_t m_fArmedTime = 0xEB4; // GameTime_t
constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xEB8; // bool
constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xEB9; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0xEC0; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0xED8; // int32
constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xEDC; // bool[7]
constexpr std::ptrdiff_t m_bBombPlanted = 0xEE3; // bool
}
// Parent: CHostageRescueZoneShim
// Fields count: 0
namespace CHostageRescueZone {
}
// Parent: CServerOnlyPointEntity
// Fields count: 6
namespace CPointPrefab {
constexpr std::ptrdiff_t m_targetMapName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_forceWorldGroupID = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_fixupNames = 0x4D8; // bool
constexpr std::ptrdiff_t m_bLoadDynamic = 0x4D9; // bool
constexpr std::ptrdiff_t m_associatedRelayEntity = 0x4DC; // CHandle<CPointPrefab>
}
// Parent: CBaseToggle
// Fields count: 27
//
// Metadata:
// NetworkVarNames: m_bIsUsable (bool)
namespace CBaseDoor {
constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7A0; // QAngle
constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7AC; // Vector
constexpr std::ptrdiff_t m_ls = 0x7B8; // locksound_t
constexpr std::ptrdiff_t m_bForceClosed = 0x7D8; // bool
constexpr std::ptrdiff_t m_bDoorGroup = 0x7D9; // bool
constexpr std::ptrdiff_t m_bLocked = 0x7DA; // bool
constexpr std::ptrdiff_t m_bIgnoreDebris = 0x7DB; // bool
constexpr std::ptrdiff_t m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t
constexpr std::ptrdiff_t m_flBlockDamage = 0x7E0; // float32
constexpr std::ptrdiff_t m_NoiseMoving = 0x7E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_NoiseArrived = 0x7F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_ChainTarget = 0x808; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_OnBlockedClosing = 0x810; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBlockedOpening = 0x838; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x860; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x888; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyClosed = 0x8B0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyOpen = 0x8D8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnClose = 0x900; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnOpen = 0x928; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnLockedUse = 0x950; // CEntityIOOutput
constexpr std::ptrdiff_t m_bLoopMoveSound = 0x978; // bool
constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x990; // bool
constexpr std::ptrdiff_t m_isChaining = 0x991; // bool
constexpr std::ptrdiff_t m_bIsUsable = 0x992; // bool
}
// Parent: None
// Fields count: 33
//
// Metadata:
// NetworkVarNames: m_hParent (CGameSceneNodeHandle)
// NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector)
// NetworkVarNames: m_angRotation (QAngle)
// NetworkVarNames: m_flScale (float)
// NetworkVarNames: m_name (CUtlStringToken)
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
namespace CGameSceneNode {
constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform
constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance*
constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode*
constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode*
constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode*
constexpr std::ptrdiff_t m_hParent = 0x78; // CGameSceneNodeHandle
constexpr std::ptrdiff_t m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector
constexpr std::ptrdiff_t m_angRotation = 0xC0; // QAngle
constexpr std::ptrdiff_t m_flScale = 0xCC; // float32
constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // Vector
constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // QAngle
constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // float32
constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xEC; // int16
constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xEE; // bool
constexpr std::ptrdiff_t m_bDormant = 0xEF; // bool
constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xF0; // bool
constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2
constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xF3; // uint8
constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8
constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8
constexpr std::ptrdiff_t m_name = 0xF8; // CUtlStringToken
constexpr std::ptrdiff_t m_hierarchyAttachName = 0x138; // CUtlStringToken
constexpr std::ptrdiff_t m_flZOffset = 0x13C; // float32
constexpr std::ptrdiff_t m_flClientLocalScale = 0x140; // float32
constexpr std::ptrdiff_t m_vRenderOrigin = 0x144; // Vector
}
// Parent: CCSWeaponBase
// Fields count: 0
namespace CTablet {
}
// Parent: CPointEntity
// Fields count: 7
namespace CTankTrainAI {
constexpr std::ptrdiff_t m_hTrain = 0x4C0; // CHandle<CFuncTrackTrain>
constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_soundPlaying = 0x4C8; // int32
constexpr std::ptrdiff_t m_startSoundName = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_engineSoundName = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_movementSoundName = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_targetEntityName = 0x4F8; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 4
namespace CGameGibManager {
constexpr std::ptrdiff_t m_bAllowNewGibs = 0x4E0; // bool
constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x4E4; // int32
constexpr std::ptrdiff_t m_iMaxPieces = 0x4E8; // int32
constexpr std::ptrdiff_t m_iLastFrame = 0x4EC; // int32
}
// Parent: CBasePulseGraphInstance
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
namespace CCSPointScript {
constexpr std::ptrdiff_t m_pParent = 0xF8; // CCSPointScriptEntity*
}
// Parent: CRagdollProp
// Fields count: 0
namespace CRagdollPropAlias_physics_prop_ragdoll {
}
// Parent: CSprite
// Fields count: 0
namespace CCSSprite {
}
// Parent: CBaseEntity
// Fields count: 0
namespace CFuncPropRespawnZone {
}
// Parent: CServerOnlyPointEntity
// Fields count: 3
namespace SpawnPoint {
constexpr std::ptrdiff_t m_iPriority = 0x4C0; // int32
constexpr std::ptrdiff_t m_bEnabled = 0x4C4; // bool
constexpr std::ptrdiff_t m_nType = 0x4C8; // int32
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponSCAR20 {
}
// Parent: CBaseGrenade
// Fields count: 0
namespace CTripWireFireProjectile {
}
// Parent: CFuncPlat
// Fields count: 2
namespace CFuncPlatRot {
constexpr std::ptrdiff_t m_end = 0x7C0; // QAngle
constexpr std::ptrdiff_t m_start = 0x7CC; // QAngle
}
// Parent: CPointEntity
// Fields count: 5
namespace CEnvSpark {
constexpr std::ptrdiff_t m_flDelay = 0x4C0; // float32
constexpr std::ptrdiff_t m_nMagnitude = 0x4C4; // int32
constexpr std::ptrdiff_t m_nTrailLength = 0x4C8; // int32
constexpr std::ptrdiff_t m_nType = 0x4CC; // int32
constexpr std::ptrdiff_t m_OnSpark = 0x4D0; // CEntityIOOutput
}
// Parent: CPlayer_ObserverServices
// Fields count: 0
namespace CCSObserver_ObserverServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_AutoaimServices {
}
// Parent: CBasePlatTrain
// Fields count: 6
namespace CFuncTrain {
constexpr std::ptrdiff_t m_hCurrentTarget = 0x7B8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_activated = 0x7BC; // bool
constexpr std::ptrdiff_t m_hEnemy = 0x7C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flBlockDamage = 0x7C4; // float32
constexpr std::ptrdiff_t m_flNextBlockTime = 0x7C8; // GameTime_t
constexpr std::ptrdiff_t m_iszLastTarget = 0x7D0; // CUtlSymbolLarge
}
// Parent: CHostageExpresserShim
// Fields count: 39
//
// Metadata:
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_vel (Vector)
// NetworkVarNames: m_isRescued (bool)
// NetworkVarNames: m_jumpedThisFrame (bool)
// NetworkVarNames: m_nHostageState (int)
// NetworkVarNames: m_leader (CHandle<CBaseEntity>)
// NetworkVarNames: m_reuseTimer (CountdownTimer)
// NetworkVarNames: m_bHandsHaveBeenCut (bool)
// NetworkVarNames: m_hHostageGrabber (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_flRescueStartTime (GameTime_t)
// NetworkVarNames: m_flGrabSuccessTime (GameTime_t)
// NetworkVarNames: m_flDropStartTime (GameTime_t)
namespace CHostage {
constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xA20; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA48; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA70; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnRescued = 0xA98; // CEntityIOOutput
constexpr std::ptrdiff_t m_entitySpottedState = 0xAC0; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0xAD8; // int32
constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xADC; // uint32
constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAE0; // uint32
constexpr std::ptrdiff_t m_bRemove = 0xAE4; // bool
constexpr std::ptrdiff_t m_vel = 0xAE8; // Vector
constexpr std::ptrdiff_t m_isRescued = 0xAF4; // bool
constexpr std::ptrdiff_t m_jumpedThisFrame = 0xAF5; // bool
constexpr std::ptrdiff_t m_nHostageState = 0xAF8; // int32
constexpr std::ptrdiff_t m_leader = 0xAFC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_lastLeader = 0xB00; // CHandle<CCSPlayerPawnBase>
constexpr std::ptrdiff_t m_reuseTimer = 0xB08; // CountdownTimer
constexpr std::ptrdiff_t m_hasBeenUsed = 0xB20; // bool
constexpr std::ptrdiff_t m_accel = 0xB24; // Vector
constexpr std::ptrdiff_t m_isRunning = 0xB30; // bool
constexpr std::ptrdiff_t m_isCrouching = 0xB31; // bool
constexpr std::ptrdiff_t m_jumpTimer = 0xB38; // CountdownTimer
constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB50; // bool
constexpr std::ptrdiff_t m_repathTimer = 0x2B60; // CountdownTimer
constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B78; // CountdownTimer
constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2C08; // CountdownTimer
constexpr std::ptrdiff_t m_wiggleTimer = 0x2C28; // CountdownTimer
constexpr std::ptrdiff_t m_isAdjusted = 0x2C44; // bool
constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C45; // bool
constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C48; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C4C; // GameTime_t
constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C50; // Vector
constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C5C; // Vector
constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C68; // GameTime_t
constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C6C; // GameTime_t
constexpr std::ptrdiff_t m_flDropStartTime = 0x2C70; // GameTime_t
constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C74; // int32
constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C78; // int32
constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C7C; // Vector
constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2C9C; // Vector
}
// Parent: CPointEntity
// Fields count: 13
namespace CNavLinkAreaEntity {
constexpr std::ptrdiff_t m_flWidth = 0x4C0; // float32
constexpr std::ptrdiff_t m_vLocatorOffset = 0x4C4; // Vector
constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x4D0; // QAngle
constexpr std::ptrdiff_t m_strMovementForward = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_strMovementReverse = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x4F0; // int32
constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x4F4; // int32
constexpr std::ptrdiff_t m_bEnabled = 0x4F8; // bool
constexpr std::ptrdiff_t m_strFilterName = 0x500; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFilter = 0x508; // CHandle<CBaseFilter>
constexpr std::ptrdiff_t m_OnNavLinkStart = 0x510; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x538; // CEntityIOOutput
constexpr std::ptrdiff_t m_bIsTerminus = 0x560; // bool
}
// Parent: CBaseToggle
// Fields count: 12
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkOverride
namespace CFuncMoveLinear {
constexpr std::ptrdiff_t m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t
constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x794; // QAngle
constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7A0; // Vector
constexpr std::ptrdiff_t m_soundStart = 0x7B0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_soundStop = 0x7B8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_currentSound = 0x7C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flBlockDamage = 0x7C8; // float32
constexpr std::ptrdiff_t m_flStartPosition = 0x7CC; // float32
constexpr std::ptrdiff_t m_OnFullyOpen = 0x7D8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyClosed = 0x800; // CEntityIOOutput
constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x828; // bool
constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x829; // bool
}
// Parent: CBaseEntity
// Fields count: 3
namespace CCommentaryAuto {
constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput
}
// Parent: CPointEntity
// Fields count: 8
namespace CMapInfo {
constexpr std::ptrdiff_t m_iBuyingStatus = 0x4C0; // int32
constexpr std::ptrdiff_t m_flBombRadius = 0x4C4; // float32
constexpr std::ptrdiff_t m_iPetPopulation = 0x4C8; // int32
constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4CC; // bool
constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool
constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4D0; // float32
constexpr std::ptrdiff_t m_iHostageCount = 0x4D4; // int32
constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4D8; // bool
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CTriggerBombReset {
}
// Parent: CEntityInstance
// Fields count: 77
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t)
// NetworkVarNames: m_iHealth (int32)
// NetworkVarNames: m_iMaxHealth (int32)
// NetworkVarNames: m_lifeState (uint8)
// NetworkVarNames: m_bTakesDamage (bool)
// NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t)
// NetworkVarNames: m_bIsPlatform (bool)
// NetworkVarNames: m_MoveCollide (MoveCollide_t)
// NetworkVarNames: m_MoveType (MoveType_t)
// NetworkVarNames: m_nSubclassID (EntitySubclassID_t)
// NetworkVarNames: m_flAnimTime (float32)
// NetworkVarNames: m_flSimulationTime (float32)
// NetworkVarNames: m_flCreateTime (GameTime_t)
// NetworkVarNames: m_bClientSideRagdoll (bool)
// NetworkVarNames: m_ubInterpolationFrame (uint8)
// NetworkVarNames: m_iTeamNum (uint8)
// NetworkVarNames: m_flSpeed (float)
// NetworkVarNames: m_spawnflags (uint32)
// NetworkVarNames: m_nNextThinkTick (GameTick_t)
// NetworkVarNames: m_fFlags (uint32)
// NetworkVarNames: m_vecVelocity (CNetworkVelocityVector)
// NetworkVarNames: m_vecBaseVelocity (Vector)
// NetworkVarNames: m_hEffectEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_hOwnerEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_fEffects (uint32)
// NetworkVarNames: m_hGroundEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_nGroundBodyIndex (int)
// NetworkVarNames: m_flFriction (float32)
// NetworkVarNames: m_flElasticity (float32)
// NetworkVarNames: m_flGravityScale (float32)
// NetworkVarNames: m_flTimeScale (float32)
// NetworkVarNames: m_flWaterLevel (float)
// NetworkVarNames: m_bAnimatedEveryTick (bool)
// NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t)
// NetworkVarNames: m_nBloodType (BloodType)
namespace CBaseEntity {
constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent*
constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
constexpr std::ptrdiff_t m_aThinkFunctions = 0x220; // CUtlVector<thinkfunc_t>
constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x238; // int32
constexpr std::ptrdiff_t m_nLastThinkTick = 0x23C; // GameTick_t
constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x240; // bool
constexpr std::ptrdiff_t m_isSteadyState = 0x250; // CBitVec<64>
constexpr std::ptrdiff_t m_lastNetworkChange = 0x258; // float32
constexpr std::ptrdiff_t m_ResponseContexts = 0x268; // CUtlVector<ResponseContext_t>
constexpr std::ptrdiff_t m_iszResponseContext = 0x280; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iHealth = 0x2A8; // int32
constexpr std::ptrdiff_t m_iMaxHealth = 0x2AC; // int32
constexpr std::ptrdiff_t m_lifeState = 0x2B0; // uint8
constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2B4; // float32
constexpr std::ptrdiff_t m_bTakesDamage = 0x2B8; // bool
constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2C0; // TakeDamageFlags_t
constexpr std::ptrdiff_t m_bIsPlatform = 0x2C8; // bool
constexpr std::ptrdiff_t m_MoveCollide = 0x2CA; // MoveCollide_t
constexpr std::ptrdiff_t m_MoveType = 0x2CB; // MoveType_t
constexpr std::ptrdiff_t m_nActualMoveType = 0x2CC; // MoveType_t
constexpr std::ptrdiff_t m_nWaterTouch = 0x2CD; // uint8
constexpr std::ptrdiff_t m_nSlimeTouch = 0x2CE; // uint8
constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2CF; // bool
constexpr std::ptrdiff_t m_target = 0x2D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hDamageFilter = 0x2D8; // CHandle<CBaseFilter>
constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2E8; // float32
constexpr std::ptrdiff_t m_nSubclassID = 0x2EC; // CUtlStringToken
constexpr std::ptrdiff_t m_flAnimTime = 0x2F8; // float32
constexpr std::ptrdiff_t m_flSimulationTime = 0x2FC; // float32
constexpr std::ptrdiff_t m_flCreateTime = 0x300; // GameTime_t
constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x304; // bool
constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x305; // uint8
constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x308; // Vector
constexpr std::ptrdiff_t m_iTeamNum = 0x314; // uint8
constexpr std::ptrdiff_t m_iGlobalname = 0x318; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iSentToClients = 0x320; // int32
constexpr std::ptrdiff_t m_flSpeed = 0x324; // float32
constexpr std::ptrdiff_t m_sUniqueHammerID = 0x328; // CUtlString
constexpr std::ptrdiff_t m_spawnflags = 0x330; // uint32
constexpr std::ptrdiff_t m_nNextThinkTick = 0x334; // GameTick_t
constexpr std::ptrdiff_t m_nSimulationTick = 0x338; // int32
constexpr std::ptrdiff_t m_OnKilled = 0x340; // CEntityIOOutput
constexpr std::ptrdiff_t m_fFlags = 0x368; // uint32
constexpr std::ptrdiff_t m_vecAbsVelocity = 0x36C; // Vector
constexpr std::ptrdiff_t m_vecVelocity = 0x378; // CNetworkVelocityVector
constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3A8; // Vector
constexpr std::ptrdiff_t m_nPushEnumCount = 0x3B4; // int32
constexpr std::ptrdiff_t m_pCollision = 0x3B8; // CCollisionProperty*
constexpr std::ptrdiff_t m_hEffectEntity = 0x3C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hOwnerEntity = 0x3C4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_fEffects = 0x3C8; // uint32
constexpr std::ptrdiff_t m_hGroundEntity = 0x3CC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x3D0; // int32
constexpr std::ptrdiff_t m_flFriction = 0x3D4; // float32
constexpr std::ptrdiff_t m_flElasticity = 0x3D8; // float32
constexpr std::ptrdiff_t m_flGravityScale = 0x3DC; // float32
constexpr std::ptrdiff_t m_flTimeScale = 0x3E0; // float32
constexpr std::ptrdiff_t m_flWaterLevel = 0x3E4; // float32
constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3E8; // bool
constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3E9; // bool
constexpr std::ptrdiff_t m_nWaterType = 0x3EA; // uint8
constexpr std::ptrdiff_t m_iEFlags = 0x3EC; // int32
constexpr std::ptrdiff_t m_OnUser1 = 0x3F0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUser2 = 0x418; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUser3 = 0x440; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUser4 = 0x468; // CEntityIOOutput
constexpr std::ptrdiff_t m_iInitialTeamNum = 0x490; // int32
constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x494; // GameTime_t
constexpr std::ptrdiff_t m_vecAngVelocity = 0x498; // QAngle
constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4A4; // bool
constexpr std::ptrdiff_t m_bLagCompensate = 0x4A5; // bool
constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4A8; // float32
constexpr std::ptrdiff_t m_pBlocker = 0x4AC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flLocalTime = 0x4B0; // float32
constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4B4; // float32
constexpr std::ptrdiff_t m_nBloodType = 0x4B8; // BloodType
}
// Parent: CLogicalEntity
// Fields count: 9
namespace CLogicMeasureMovement {
constexpr std::ptrdiff_t m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_strMeasureReference = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_strTargetReference = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hMeasureTarget = 0x4D8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hMeasureReference = 0x4DC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget = 0x4E0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTargetReference = 0x4E4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flScale = 0x4E8; // float32
constexpr std::ptrdiff_t m_nMeasureType = 0x4EC; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: nType (FixAngleSet_t)
// NetworkVarNames: qAngle (QAngle)
// NetworkVarNames: nIndex (uint32)
namespace ViewAngleServerChange_t {
constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t
constexpr std::ptrdiff_t qAngle = 0x34; // QAngle
constexpr std::ptrdiff_t nIndex = 0x40; // uint32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_Transforms (CTransform)
// NetworkVarNames: m_hOwner (EHANDLE)
namespace PhysicsRagdollPose_t {
constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer
constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase<CTransform>
constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle<CBaseEntity>
}
}
}
}