mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-04-01 04:35:34 +08:00
* Updated for memflow 0.2.2 * Replaced periods with underscores in generated file names for easier inclusion * Program execution now continues if analysis fails at any point * Removed custom error type in favor of anyhow * Added logging to cs2-dumper.log * Now compilable on Linux
54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
// Generated using https://github.com/a2x/cs2-dumper
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// 2024-07-29 16:04:47.388825300 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A28E50;
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public const nint dwEntityList = 0x19BEED0;
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public const nint dwGameEntitySystem = 0x1ADDBE8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1A1C688;
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public const nint dwGlobalVars = 0x1818648;
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public const nint dwGlowManager = 0x1A1BD70;
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public const nint dwLocalPlayerController = 0x1A0E9C8;
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public const nint dwLocalPlayerPawn = 0x1824A18;
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public const nint dwPlantedC4 = 0x1A261C8;
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public const nint dwPrediction = 0x18248D0;
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public const nint dwSensitivity = 0x1A1D358;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A2E268;
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public const nint dwViewMatrix = 0x1A20CF0;
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public const nint dwViewRender = 0x1A21488;
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public const nint dwWeaponC4 = 0x19C2960;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x52F834;
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public const nint dwNetworkGameClient = 0x52EBA0;
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public const nint dwNetworkGameClient_clientTickCount = 0x178;
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public const nint dwNetworkGameClient_deltaTick = 0x278;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x281477;
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public const nint dwNetworkGameClient_localPlayer = 0xF0;
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public const nint dwNetworkGameClient_maxClients = 0x270;
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public const nint dwNetworkGameClient_serverTickCount = 0x174;
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public const nint dwNetworkGameClient_signOnState = 0x260;
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public const nint dwWindowHeight = 0x5F0424;
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public const nint dwWindowWidth = 0x5F0420;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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public const nint dwInputSystem = 0x387F0;
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}
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// Module: matchmaking.dll
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public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1A41C0;
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public const nint dwGameTypes_mapName = 0x120;
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}
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// Module: soundsystem.dll
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public static class SoundsystemDll {
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public const nint dwSoundSystem = 0x334E40;
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public const nint dwSoundSystem_engineViewData = 0x7C;
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}
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}
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