cs2-dumper/output/win/schemas.hpp
2024-03-29 23:57:19 +10:00

26903 lines
1.5 MiB

// Generated using https://github.com/a2x/cs2-dumper
// 2024-03-29 13:45:50.255705100 UTC
#pragma once
#include <cstddef>
namespace cs2_dumper {
namespace schemas {
// Module: animationsystem.dll
// Classes count: 362
// Enums count: 70
namespace animationsystem {
// Alignment: 4
// Members count: 2
enum class MoodType_t : uint32_t {
eMoodType_Head = 0x0,
eMoodType_Body = 0x1
}
// Alignment: 4
// Members count: 6
enum class AnimationProcessingType_t : uint32_t {
ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0,
ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1,
ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2,
ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3,
ANIMATION_PROCESSING_CLIENT_RENDER = 0x4,
ANIMATION_PROCESSING_MAX = 0x5
}
// Alignment: 4
// Members count: 7
enum class AnimationSnapshotType_t : uint32_t {
ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0,
ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1,
ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2,
ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3,
ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4,
ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5,
ANIMATION_SNAPSHOT_MAX = 0x6
}
// Alignment: 4
// Members count: 17
enum class SeqCmd_t : uint32_t {
SeqCmd_Nop = 0x0,
SeqCmd_LinearDelta = 0x1,
SeqCmd_FetchFrameRange = 0x2,
SeqCmd_Slerp = 0x3,
SeqCmd_Add = 0x4,
SeqCmd_Subtract = 0x5,
SeqCmd_Scale = 0x6,
SeqCmd_Copy = 0x7,
SeqCmd_Blend = 0x8,
SeqCmd_Worldspace = 0x9,
SeqCmd_Sequence = 0xA,
SeqCmd_FetchCycle = 0xB,
SeqCmd_FetchFrame = 0xC,
SeqCmd_IKLockInPlace = 0xD,
SeqCmd_IKRestoreAll = 0xE,
SeqCmd_ReverseSequence = 0xF,
SeqCmd_Transform = 0x10
}
// Alignment: 4
// Members count: 4
enum class SeqPoseSetting_t : uint32_t {
SEQ_POSE_SETTING_CONSTANT = 0x0,
SEQ_POSE_SETTING_ROTATION = 0x1,
SEQ_POSE_SETTING_POSITION = 0x2,
SEQ_POSE_SETTING_VELOCITY = 0x3
}
// Alignment: 4
// Members count: 18
enum class ParticleAttachment_t : uint32_t {
PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF,
PATTACH_ABSORIGIN = 0x0,
PATTACH_ABSORIGIN_FOLLOW = 0x1,
PATTACH_CUSTOMORIGIN = 0x2,
PATTACH_CUSTOMORIGIN_FOLLOW = 0x3,
PATTACH_POINT = 0x4,
PATTACH_POINT_FOLLOW = 0x5,
PATTACH_EYES_FOLLOW = 0x6,
PATTACH_OVERHEAD_FOLLOW = 0x7,
PATTACH_WORLDORIGIN = 0x8,
PATTACH_ROOTBONE_FOLLOW = 0x9,
PATTACH_RENDERORIGIN_FOLLOW = 0xA,
PATTACH_MAIN_VIEW = 0xB,
PATTACH_WATERWAKE = 0xC,
PATTACH_CENTER_FOLLOW = 0xD,
PATTACH_CUSTOM_GAME_STATE_1 = 0xE,
PATTACH_HEALTHBAR = 0xF,
MAX_PATTACH_TYPES = 0x10
}
// Alignment: 1
// Members count: 9
enum class AnimParamType_t : uint8_t {
ANIMPARAM_UNKNOWN = 0x0,
ANIMPARAM_BOOL = 0x1,
ANIMPARAM_ENUM = 0x2,
ANIMPARAM_INT = 0x3,
ANIMPARAM_FLOAT = 0x4,
ANIMPARAM_VECTOR = 0x5,
ANIMPARAM_QUATERNION = 0x6,
ANIMPARAM_GLOBALSYMBOL = 0x7,
ANIMPARAM_COUNT = 0x8
}
// Alignment: 4
// Members count: 4
enum class BoneTransformSpace_t : uint32_t {
BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF,
BoneTransformSpace_Parent = 0x0,
BoneTransformSpace_Model = 0x1,
BoneTransformSpace_World = 0x2
}
// Alignment: 4
// Members count: 13
enum class AnimParamButton_t : uint32_t {
ANIMPARAM_BUTTON_NONE = 0x0,
ANIMPARAM_BUTTON_DPAD_UP = 0x1,
ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2,
ANIMPARAM_BUTTON_DPAD_DOWN = 0x3,
ANIMPARAM_BUTTON_DPAD_LEFT = 0x4,
ANIMPARAM_BUTTON_A = 0x5,
ANIMPARAM_BUTTON_B = 0x6,
ANIMPARAM_BUTTON_X = 0x7,
ANIMPARAM_BUTTON_Y = 0x8,
ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9,
ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA,
ANIMPARAM_BUTTON_LTRIGGER = 0xB,
ANIMPARAM_BUTTON_RTRIGGER = 0xC
}
// Alignment: 4
// Members count: 3
enum class AnimParamNetworkSetting : uint32_t {
Auto = 0x0,
AlwaysNetwork = 0x1,
NeverNetwork = 0x2
}
// Alignment: 4
// Members count: 3
enum class FootstepLandedFootSoundType_t : uint32_t {
FOOTSOUND_Left = 0x0,
FOOTSOUND_Right = 0x1,
FOOTSOUND_UseOverrideSound = 0x2
}
// Alignment: 4
// Members count: 3
enum class AnimPoseControl : uint32_t {
NoPoseControl = 0x0,
AbsolutePoseControl = 0x1,
RelativePoseControl = 0x2
}
// Alignment: 4
// Members count: 2
enum class RagdollPoseControl : uint32_t {
Absolute = 0x0,
Relative = 0x1
}
// Alignment: 4
// Members count: 5
enum class VPhysXBodyPart_t__VPhysXFlagEnum_t : uint32_t {
FLAG_STATIC = 0x1,
FLAG_KINEMATIC = 0x2,
FLAG_JOINT = 0x4,
FLAG_MASS = 0x8,
FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10
}
// Alignment: 4
// Members count: 4
enum class VPhysXConstraintParams_t__EnumFlags0_t : uint32_t {
FLAG0_SHIFT_INTERPENETRATE = 0x0,
FLAG0_SHIFT_CONSTRAIN = 0x1,
FLAG0_SHIFT_BREAKABLE_FORCE = 0x2,
FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3
}
// Alignment: 4
// Members count: 3
enum class VPhysXJoint_t__Flags_t : uint32_t {
JOINT_FLAGS_NONE = 0x0,
JOINT_FLAGS_BODY1_FIXED = 0x1,
JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2
}
// Alignment: 4
// Members count: 3
enum class VPhysXAggregateData_t__VPhysXFlagEnum_t : uint32_t {
FLAG_IS_POLYSOUP_GEOMETRY = 0x1,
FLAG_LEVEL_COLLISION = 0x10,
FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20
}
// Alignment: 4
// Members count: 8
enum class MeshDrawPrimitiveFlags_t : uint32_t {
MESH_DRAW_FLAGS_NONE = 0x0,
MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1,
MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2,
MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8,
MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10,
MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20,
MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40,
MESH_DRAW_FLAGS_DRAW_LAST = 0x80
}
// Alignment: 4
// Members count: 22
enum class ModelSkeletonData_t__BoneFlags_t : uint32_t {
FLAG_NO_BONE_FLAGS = 0x0,
FLAG_BONEFLEXDRIVER = 0x4,
FLAG_CLOTH = 0x8,
FLAG_PHYSICS = 0x10,
FLAG_ATTACHMENT = 0x20,
FLAG_ANIMATION = 0x40,
FLAG_MESH = 0x80,
FLAG_HITBOX = 0x100,
FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400,
FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800,
FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000,
FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000,
FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000,
FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000,
FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000,
FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000,
FLAG_BONE_MERGE_READ = 0x40000,
FLAG_BONE_MERGE_WRITE = 0x80000,
FLAG_ALL_BONE_FLAGS = 0xFFFFF,
BLEND_PREALIGNED = 0x100000,
FLAG_RIGIDLENGTH = 0x200000,
FLAG_PROCEDURAL = 0x400000
}
// Alignment: 4
// Members count: 15
enum class PermModelInfo_t__FlagEnum : uint32_t {
FLAG_TRANSLUCENT = 0x1,
FLAG_TRANSLUCENT_TWO_PASS = 0x2,
FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4,
FLAG_SOURCE1_IMPORT = 0x8,
FLAG_MODEL_PART_CHILD = 0x10,
FLAG_NAV_GEN_NONE = 0x20,
FLAG_NAV_GEN_HULL = 0x40,
FLAG_NO_FORCED_FADE = 0x800,
FLAG_HAS_SKINNED_MESHES = 0x400,
FLAG_DO_NOT_CAST_SHADOWS = 0x20000,
FLAG_FORCE_PHONEME_CROSSFADE = 0x1000,
FLAG_NO_ANIM_EVENTS = 0x100000,
FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000,
FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000,
FLAG_MODEL_DOC = 0x800000
}
// Alignment: 4
// Members count: 4
enum class ModelBoneFlexComponent_t : uint32_t {
MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF,
MODEL_BONE_FLEX_TX = 0x0,
MODEL_BONE_FLEX_TY = 0x1,
MODEL_BONE_FLEX_TZ = 0x2
}
// Alignment: 4
// Members count: 5
enum class ModelConfigAttachmentType_t : uint32_t {
MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF,
MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0,
MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1,
MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2,
MODEL_CONFIG_ATTACHMENT_COUNT = 0x3
}
// Alignment: 4
// Members count: 26
enum class FlexOpCode_t : uint32_t {
FLEX_OP_CONST = 0x1,
FLEX_OP_FETCH1 = 0x2,
FLEX_OP_FETCH2 = 0x3,
FLEX_OP_ADD = 0x4,
FLEX_OP_SUB = 0x5,
FLEX_OP_MUL = 0x6,
FLEX_OP_DIV = 0x7,
FLEX_OP_NEG = 0x8,
FLEX_OP_EXP = 0x9,
FLEX_OP_OPEN = 0xA,
FLEX_OP_CLOSE = 0xB,
FLEX_OP_COMMA = 0xC,
FLEX_OP_MAX = 0xD,
FLEX_OP_MIN = 0xE,
FLEX_OP_2WAY_0 = 0xF,
FLEX_OP_2WAY_1 = 0x10,
FLEX_OP_NWAY = 0x11,
FLEX_OP_COMBO = 0x12,
FLEX_OP_DOMINATE = 0x13,
FLEX_OP_DME_LOWER_EYELID = 0x14,
FLEX_OP_DME_UPPER_EYELID = 0x15,
FLEX_OP_SQRT = 0x16,
FLEX_OP_REMAPVALCLAMPED = 0x17,
FLEX_OP_SIN = 0x18,
FLEX_OP_COS = 0x19,
FLEX_OP_ABS = 0x1A
}
// Alignment: 4
// Members count: 4
enum class MorphFlexControllerRemapType_t : uint32_t {
MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0,
MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1,
MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2,
MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3
}
// Alignment: 4
// Members count: 4
enum class MorphBundleType_t : uint32_t {
MORPH_BUNDLE_TYPE_NONE = 0x0,
MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1,
MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2,
MORPH_BUNDLE_TYPE_COUNT = 0x3
}
// Alignment: 1
// Members count: 5
enum class MovementGait_t : uint8_t {
eInvalid = 0xFFFFFFFFFFFFFFFF,
eWalk = 0x0,
eJog = 0x1,
eRun = 0x2,
eSprint = 0x3
}
// Alignment: 1
// Members count: 3
enum class CNmBoneMask__WeightInfo_t : uint8_t {
Zero = 0x0,
Mixed = 0x1,
One = 0x2
}
// Alignment: 1
// Members count: 4
enum class NmFootPhase_t : uint8_t {
LeftFootDown = 0x0,
RightFootPassing = 0x1,
RightFootDown = 0x2,
LeftFootPassing = 0x3
}
// Alignment: 1
// Members count: 6
enum class NmFootPhaseCondition_t : uint8_t {
LeftFootDown = 0x0,
LeftFootPassing = 0x1,
LeftPhase = 0x4,
RightFootDown = 0x2,
RightFootPassing = 0x3,
RightPhase = 0x5
}
// Alignment: 1
// Members count: 3
enum class NmTransitionRule_t : uint8_t {
AllowTransition = 0x0,
ConditionallyAllowTransition = 0x1,
BlockTransition = 0x2
}
// Alignment: 1
// Members count: 4
enum class NmTransitionRuleCondition_t : uint8_t {
AnyAllowed = 0x0,
FullyAllowed = 0x1,
ConditionallyAllowed = 0x2,
Blocked = 0x3
}
// Alignment: 4
// Members count: 2
enum class NmFrameSnapEventMode_t : uint32_t {
Floor = 0x0,
Round = 0x1
}
// Alignment: 4
// Members count: 4
enum class IKChannelMode : uint32_t {
TwoBone = 0x0,
TwoBone_Translate = 0x1,
OneBone = 0x2,
OneBone_Translate = 0x3
}
// Alignment: 4
// Members count: 2
enum class EDemoBoneSelectionMode : uint32_t {
CaptureAllBones = 0x0,
CaptureSelectedBones = 0x1
}
// Alignment: 4
// Members count: 37
enum class AnimValueSource : uint32_t {
MoveHeading = 0x0,
MoveSpeed = 0x1,
ForwardSpeed = 0x2,
StrafeSpeed = 0x3,
FacingHeading = 0x4,
ManualFacingHeading = 0x5,
LookHeading = 0x6,
LookPitch = 0x7,
LookDistance = 0x8,
Parameter = 0x9,
WayPointHeading = 0xA,
WayPointDistance = 0xB,
BoundaryRadius = 0xC,
TargetMoveHeading = 0xD,
TargetMoveSpeed = 0xE,
AccelerationHeading = 0xF,
AccelerationSpeed = 0x10,
SlopeHeading = 0x11,
SlopeAngle = 0x12,
SlopePitch = 0x13,
SlopeYaw = 0x14,
GoalDistance = 0x15,
AccelerationLeftRight = 0x16,
AccelerationFrontBack = 0x17,
RootMotionSpeed = 0x18,
RootMotionTurnSpeed = 0x19,
MoveHeadingRelativeToLookHeading = 0x1A,
MaxMoveSpeed = 0x1B,
FingerCurl_Thumb = 0x1C,
FingerCurl_Index = 0x1D,
FingerCurl_Middle = 0x1E,
FingerCurl_Ring = 0x1F,
FingerCurl_Pinky = 0x20,
FingerSplay_Thumb_Index = 0x21,
FingerSplay_Index_Middle = 0x22,
FingerSplay_Middle_Ring = 0x23,
FingerSplay_Ring_Pinky = 0x24
}
// Alignment: 4
// Members count: 13
enum class AnimVectorSource : uint32_t {
MoveDirection = 0x0,
FacingDirection = 0x1,
LookDirection = 0x2,
VectorParameter = 0x3,
WayPointDirection = 0x4,
Acceleration = 0x5,
SlopeNormal = 0x6,
SlopeNormal_WorldSpace = 0x7,
LookTarget = 0x8,
LookTarget_WorldSpace = 0x9,
WayPointPosition = 0xA,
GoalPosition = 0xB,
RootMotionVelocity = 0xC
}
// Alignment: 4
// Members count: 3
enum class DampingSpeedFunction : uint32_t {
NoDamping = 0x0,
Constant = 0x1,
Spring = 0x2
}
// Alignment: 4
// Members count: 2
enum class AnimNodeNetworkMode : uint32_t {
ServerAuthoritative = 0x0,
ClientSimulate = 0x1
}
// Alignment: 4
// Members count: 4
enum class StateActionBehavior : uint32_t {
STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0,
STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1,
STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2,
STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3
}
// Alignment: 4
// Members count: 3
enum class FieldNetworkOption : uint32_t {
Auto = 0x0,
ForceEnable = 0x1,
ForceDisable = 0x2
}
// Alignment: 4
// Members count: 8
enum class FootFallTagFoot_t : uint32_t {
FOOT1 = 0x0,
FOOT2 = 0x1,
FOOT3 = 0x2,
FOOT4 = 0x3,
FOOT5 = 0x4,
FOOT6 = 0x5,
FOOT7 = 0x6,
FOOT8 = 0x7
}
// Alignment: 4
// Members count: 2
enum class MatterialAttributeTagType_t : uint32_t {
MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0,
MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1
}
// Alignment: 1
// Members count: 3
enum class VelocityMetricMode : uint8_t {
DirectionOnly = 0x0,
MagnitudeOnly = 0x1,
DirectionAndMagnitude = 0x2
}
// Alignment: 4
// Members count: 4
enum class AimMatrixBlendMode : uint32_t {
AimMatrixBlendMode_None = 0x0,
AimMatrixBlendMode_Additive = 0x1,
AimMatrixBlendMode_ModelSpaceAdditive = 0x2,
AimMatrixBlendMode_BoneMask = 0x3
}
// Alignment: 4
// Members count: 4
enum class BoneMaskBlendSpace : uint32_t {
BlendSpace_Parent = 0x0,
BlendSpace_Model = 0x1,
BlendSpace_Model_RotationOnly = 0x2,
BlendSpace_Model_TranslationOnly = 0x3
}
// Alignment: 4
// Members count: 3
enum class JiggleBoneSimSpace : uint32_t {
SimSpace_Local = 0x0,
SimSpace_Model = 0x1,
SimSpace_World = 0x2
}
// Alignment: 4
// Members count: 7
enum class SolveIKChainAnimNodeDebugSetting : uint32_t {
SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0,
SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6
}
// Alignment: 2
// Members count: 3
enum class AnimScriptType : uint16_t {
ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
ANIMSCRIPT_FUSE_GENERAL = 0x0,
ANIMSCRIPT_FUSE_STATEMACHINE = 0x1
}
// Alignment: 4
// Members count: 3
enum class BinaryNodeTiming : uint32_t {
UseChild1 = 0x0,
UseChild2 = 0x1,
SyncChildren = 0x2
}
// Alignment: 4
// Members count: 2
enum class BinaryNodeChildOption : uint32_t {
Child1 = 0x0,
Child2 = 0x1
}
// Alignment: 4
// Members count: 4
enum class BlendKeyType : uint32_t {
BlendKey_UserValue = 0x0,
BlendKey_Velocity = 0x1,
BlendKey_Distance = 0x2,
BlendKey_RemainingDistance = 0x3
}
// Alignment: 4
// Members count: 2
enum class Blend2DMode : uint32_t {
Blend2DMode_General = 0x0,
Blend2DMode_Directional = 0x1
}
// Alignment: 4
// Members count: 4
enum class ChoiceMethod : uint32_t {
WeightedRandom = 0x0,
WeightedRandomNoRepeat = 0x1,
Iterate = 0x2,
IterateRandom = 0x3
}
// Alignment: 4
// Members count: 3
enum class ChoiceChangeMethod : uint32_t {
OnReset = 0x0,
OnCycleEnd = 0x1,
OnResetOrCycleEnd = 0x2
}
// Alignment: 4
// Members count: 2
enum class ChoiceBlendMethod : uint32_t {
SingleBlendTime = 0x0,
PerChoiceBlendTimes = 0x1
}
// Alignment: 4
// Members count: 2
enum class FootLockSubVisualization : uint32_t {
FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0,
FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1
}
// Alignment: 4
// Members count: 3
enum class FootPinningTimingSource : uint32_t {
FootMotion = 0x0,
Tag = 0x1,
Parameter = 0x2
}
// Alignment: 4
// Members count: 2
enum class StepPhase : uint32_t {
StepPhase_OnGround = 0x0,
StepPhase_InAir = 0x1
}
// Alignment: 4
// Members count: 2
enum class JumpCorrectionMethod : uint32_t {
ScaleMotion = 0x0,
AddCorrectionDelta = 0x1
}
// Alignment: 4
// Members count: 3
enum class SelectorTagBehavior_t : uint32_t {
SelectorTagBehavior_OnWhileCurrent = 0x0,
SelectorTagBehavior_OffWhenFinished = 0x1,
SelectorTagBehavior_OffBeforeFinished = 0x2
}
// Alignment: 4
// Members count: 2
enum class StanceOverrideMode : uint32_t {
Sequence = 0x0,
Node = 0x1
}
// Alignment: 4
// Members count: 5
enum class ResetCycleOption : uint32_t {
Beginning = 0x0,
SameCycleAsSource = 0x1,
InverseSourceCycle = 0x2,
FixedValue = 0x3,
SameTimeAsSource = 0x4
}
// Alignment: 4
// Members count: 2
enum class IkEndEffectorType : uint32_t {
IkEndEffector_Attachment = 0x0,
IkEndEffector_Bone = 0x1
}
// Alignment: 4
// Members count: 4
enum class IkTargetType : uint32_t {
IkTarget_Attachment = 0x0,
IkTarget_Bone = 0x1,
IkTarget_Parameter_ModelSpace = 0x2,
IkTarget_Parameter_WorldSpace = 0x3
}
// Alignment: 1
// Members count: 3
enum class PoseType_t : uint8_t {
POSETYPE_STATIC = 0x0,
POSETYPE_DYNAMIC = 0x1,
POSETYPE_INVALID = 0xFF
}
// Alignment: 4
// Members count: 5
enum class CAnimationGraphVisualizerPrimitiveType : uint32_t {
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4
}
// Alignment: 4
// Members count: 3
enum class FacingMode : uint32_t {
FacingMode_Manual = 0x0,
FacingMode_Path = 0x1,
FacingMode_LookTarget = 0x2
}
// Alignment: 4
// Members count: 6
enum class IKSolverType : uint32_t {
IKSOLVER_Perlin = 0x0,
IKSOLVER_TwoBone = 0x1,
IKSOLVER_Fabrik = 0x2,
IKSOLVER_DogLeg3Bone = 0x3,
IKSOLVER_CCD = 0x4,
IKSOLVER_COUNT = 0x5
}
// Alignment: 4
// Members count: 3
enum class IKTargetSource : uint32_t {
IKTARGETSOURCE_Bone = 0x0,
IKTARGETSOURCE_AnimgraphParameter = 0x1,
IKTARGETSOURCE_COUNT = 0x2
}
// Alignment: 4
// Members count: 3
enum class IKTargetCoordinateSystem : uint32_t {
IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0,
IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1,
IKTARGETCOORDINATESYSTEM_COUNT = 0x2
}
// Parent: None
// Fields count: 2
namespace MoodAnimation_t {
constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_flWeight = 0x8; // float32
}
// Parent: None
// Fields count: 12
namespace MoodAnimationLayer_t {
constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_bActiveListening = 0x8; // bool
constexpr std::ptrdiff_t m_bActiveTalking = 0x9; // bool
constexpr std::ptrdiff_t m_layerAnimations = 0x10; // CUtlVector<MoodAnimation_t>
constexpr std::ptrdiff_t m_flIntensity = 0x28; // CRangeFloat
constexpr std::ptrdiff_t m_flDurationScale = 0x30; // CRangeFloat
constexpr std::ptrdiff_t m_bScaleWithInts = 0x38; // bool
constexpr std::ptrdiff_t m_flNextStart = 0x3C; // CRangeFloat
constexpr std::ptrdiff_t m_flStartOffset = 0x44; // CRangeFloat
constexpr std::ptrdiff_t m_flEndOffset = 0x4C; // CRangeFloat
constexpr std::ptrdiff_t m_flFadeIn = 0x54; // float32
constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32
}
// Parent: None
// Fields count: 3
namespace CMoodVData {
constexpr std::ptrdiff_t m_sModelName = 0x0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_nMoodType = 0xE0; // MoodType_t
constexpr std::ptrdiff_t m_animationLayers = 0xE8; // CUtlVector<MoodAnimationLayer_t>
}
// Parent: None
// Fields count: 6
namespace AnimationDecodeDebugDumpElement_t {
constexpr std::ptrdiff_t m_nEntityIndex = 0x0; // int32
constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString
constexpr std::ptrdiff_t m_poseParams = 0x10; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_decodeOps = 0x28; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector<CUtlString>
}
// Parent: None
// Fields count: 2
namespace AnimationDecodeDebugDump_t {
constexpr std::ptrdiff_t m_processingType = 0x0; // AnimationProcessingType_t
constexpr std::ptrdiff_t m_elems = 0x8; // CUtlVector<AnimationDecodeDebugDumpElement_t>
}
// Parent: None
// Fields count: 9
namespace AnimationSnapshotBase_t {
constexpr std::ptrdiff_t m_flRealTime = 0x0; // float32
constexpr std::ptrdiff_t m_rootToWorld = 0x10; // matrix3x4a_t
constexpr std::ptrdiff_t m_bBonesInWorldSpace = 0x40; // bool
constexpr std::ptrdiff_t m_boneSetupMask = 0x48; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_boneTransforms = 0x60; // CUtlVector<matrix3x4a_t>
constexpr std::ptrdiff_t m_flexControllers = 0x78; // CUtlVector<float32>
constexpr std::ptrdiff_t m_SnapshotType = 0x90; // AnimationSnapshotType_t
constexpr std::ptrdiff_t m_bHasDecodeDump = 0x94; // bool
constexpr std::ptrdiff_t m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t
}
// Parent: AnimationSnapshotBase_t
// Fields count: 2
namespace AnimationSnapshot_t {
constexpr std::ptrdiff_t m_nEntIndex = 0x110; // int32
constexpr std::ptrdiff_t m_modelName = 0x118; // CUtlString
}
// Parent: None
// Fields count: 5
namespace CAnimBoneDifference {
constexpr std::ptrdiff_t m_name = 0x0; // CBufferString
constexpr std::ptrdiff_t m_parent = 0x10; // CBufferString
constexpr std::ptrdiff_t m_posError = 0x20; //
constexpr std::ptrdiff_t m_bHasRotation = 0x2C; // bool
constexpr std::ptrdiff_t m_bHasMovement = 0x2D; // bool
}
// Parent: None
// Fields count: 1
namespace CAnimMorphDifference {
constexpr std::ptrdiff_t m_name = 0x0; // CBufferString
}
// Parent: None
// Fields count: 2
namespace CAnimUserDifference {
constexpr std::ptrdiff_t m_name = 0x0; // CBufferString
constexpr std::ptrdiff_t m_nType = 0x10; // int32
}
// Parent: None
// Fields count: 7
namespace CAnimEncodeDifference {
constexpr std::ptrdiff_t m_boneArray = 0x0; // CUtlVector<CAnimBoneDifference>
constexpr std::ptrdiff_t m_morphArray = 0x18; // CUtlVector<CAnimMorphDifference>
constexpr std::ptrdiff_t m_userArray = 0x30; // CUtlVector<CAnimUserDifference>
constexpr std::ptrdiff_t m_bHasRotationBitArray = 0x48; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_bHasMovementBitArray = 0x60; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_bHasMorphBitArray = 0x78; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_bHasUserBitArray = 0x90; // CUtlVector<uint8>
}
// Parent: None
// Fields count: 5
namespace CAnimEventDefinition {
constexpr std::ptrdiff_t m_nFrame = 0x8; // int32
constexpr std::ptrdiff_t m_flCycle = 0xC; // float32
constexpr std::ptrdiff_t m_EventData = 0x10; // KeyValues3
constexpr std::ptrdiff_t m_sLegacyOptions = 0x20; // CBufferString
constexpr std::ptrdiff_t m_sEventName = 0x30; // CGlobalSymbol
}
// Parent: None
// Fields count: 7
namespace CAnimMovement {
constexpr std::ptrdiff_t endframe = 0x0; // int32
constexpr std::ptrdiff_t motionflags = 0x4; // int32
constexpr std::ptrdiff_t v0 = 0x8; // float32
constexpr std::ptrdiff_t v1 = 0xC; // float32
constexpr std::ptrdiff_t angle = 0x10; // float32
constexpr std::ptrdiff_t vector = 0x14; //
constexpr std::ptrdiff_t position = 0x20; //
}
// Parent: None
// Fields count: 6
namespace CAnimLocalHierarchy {
constexpr std::ptrdiff_t m_sBone = 0x0; // CBufferString
constexpr std::ptrdiff_t m_sNewParent = 0x10; // CBufferString
constexpr std::ptrdiff_t m_nStartFrame = 0x20; // int32
constexpr std::ptrdiff_t m_nPeakFrame = 0x24; // int32
constexpr std::ptrdiff_t m_nTailFrame = 0x28; // int32
constexpr std::ptrdiff_t m_nEndFrame = 0x2C; // int32
}
// Parent: None
// Fields count: 3
namespace CAnimDecoder {
constexpr std::ptrdiff_t m_szName = 0x0; // CBufferString
constexpr std::ptrdiff_t m_nVersion = 0x10; // int32
constexpr std::ptrdiff_t m_nType = 0x14; // int32
}
// Parent: None
// Fields count: 4
namespace CAnimFrameSegment {
constexpr std::ptrdiff_t m_nUniqueFrameIndex = 0x0; // int32
constexpr std::ptrdiff_t m_nLocalElementMasks = 0x4; // uint32
constexpr std::ptrdiff_t m_nLocalChannel = 0x8; // int32
constexpr std::ptrdiff_t m_container = 0x10; // CUtlBinaryBlock
}
// Parent: None
// Fields count: 3
namespace CAnimFrameBlockAnim {
constexpr std::ptrdiff_t m_nStartFrame = 0x0; // int32
constexpr std::ptrdiff_t m_nEndFrame = 0x4; // int32
constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // CUtlVector<int32>
}
// Parent: None
// Fields count: 5
namespace CAnimEncodedFrames {
constexpr std::ptrdiff_t m_fileName = 0x0; // CBufferString
constexpr std::ptrdiff_t m_nFrames = 0x10; // int32
constexpr std::ptrdiff_t m_nFramesPerBlock = 0x14; // int32
constexpr std::ptrdiff_t m_frameblockArray = 0x18; // CUtlVector<CAnimFrameBlockAnim>
constexpr std::ptrdiff_t m_usageDifferences = 0x30; // CAnimEncodeDifference
}
// Parent: None
// Fields count: 8
namespace CAnimDesc_Flag {
constexpr std::ptrdiff_t m_bLooping = 0x0; // bool
constexpr std::ptrdiff_t m_bAllZeros = 0x1; // bool
constexpr std::ptrdiff_t m_bHidden = 0x2; // bool
constexpr std::ptrdiff_t m_bDelta = 0x3; // bool
constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x4; // bool
constexpr std::ptrdiff_t m_bModelDoc = 0x5; // bool
constexpr std::ptrdiff_t m_bImplicitSeqIgnoreDelta = 0x6; // bool
constexpr std::ptrdiff_t m_bAnimGraphAdditive = 0x7; // bool
}
// Parent: None
// Fields count: 2
namespace CAnimSequenceParams {
constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32
constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32
}
// Parent: None
// Fields count: 14
namespace CAnimDesc {
constexpr std::ptrdiff_t m_name = 0x0; // CBufferString
constexpr std::ptrdiff_t m_flags = 0x10; // CAnimDesc_Flag
constexpr std::ptrdiff_t fps = 0x18; // float32
constexpr std::ptrdiff_t m_Data = 0x20; // CAnimEncodedFrames
constexpr std::ptrdiff_t m_movementArray = 0xF8; // CUtlVector<CAnimMovement>
constexpr std::ptrdiff_t m_eventArray = 0x110; // CUtlVector<CAnimEventDefinition>
constexpr std::ptrdiff_t m_activityArray = 0x128; // CUtlVector<CAnimActivity>
constexpr std::ptrdiff_t m_hierarchyArray = 0x140; // CUtlVector<CAnimLocalHierarchy>
constexpr std::ptrdiff_t framestalltime = 0x158; // float32
constexpr std::ptrdiff_t m_vecRootMin = 0x15C; //
constexpr std::ptrdiff_t m_vecRootMax = 0x168; //
constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x178; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_vecBoneWorldMax = 0x190; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_sequenceParams = 0x1A8; // CAnimSequenceParams
}
// Parent: None
// Fields count: 4
namespace CAnimActivity {
constexpr std::ptrdiff_t m_name = 0x0; // CBufferString
constexpr std::ptrdiff_t m_nActivity = 0x10; // int32
constexpr std::ptrdiff_t m_nFlags = 0x14; // int32
constexpr std::ptrdiff_t m_nWeight = 0x18; // int32
}
// Parent: None
// Fields count: 5
namespace CAnimData {
constexpr std::ptrdiff_t m_name = 0x10; // CBufferString
constexpr std::ptrdiff_t m_animArray = 0x20; // CUtlVector<CAnimDesc>
constexpr std::ptrdiff_t m_decoderArray = 0x38; // CUtlVector<CAnimDecoder>
constexpr std::ptrdiff_t m_nMaxUniqueFrameIndex = 0x50; // int32
constexpr std::ptrdiff_t m_segmentArray = 0x58; // CUtlVector<CAnimFrameSegment>
}
// Parent: None
// Fields count: 7
namespace CAnimBone {
constexpr std::ptrdiff_t m_name = 0x0; // CBufferString
constexpr std::ptrdiff_t m_parent = 0x10; // int32
constexpr std::ptrdiff_t m_pos = 0x14; //
constexpr std::ptrdiff_t m_quat = 0x20; // QuaternionStorage
constexpr std::ptrdiff_t m_scale = 0x30; // float32
constexpr std::ptrdiff_t m_qAlignment = 0x34; // QuaternionStorage
constexpr std::ptrdiff_t m_flags = 0x44; // int32
}
// Parent: None
// Fields count: 2
namespace CAnimUser {
constexpr std::ptrdiff_t m_name = 0x0; // CBufferString
constexpr std::ptrdiff_t m_nType = 0x10; // int32
}
// Parent: None
// Fields count: 9
namespace CAnimDataChannelDesc {
constexpr std::ptrdiff_t m_szChannelClass = 0x0; // CBufferString
constexpr std::ptrdiff_t m_szVariableName = 0x10; // CBufferString
constexpr std::ptrdiff_t m_nFlags = 0x20; // int32
constexpr std::ptrdiff_t m_nType = 0x24; // int32
constexpr std::ptrdiff_t m_szGrouping = 0x28; // CBufferString
constexpr std::ptrdiff_t m_szDescription = 0x38; // CBufferString
constexpr std::ptrdiff_t m_szElementNameArray = 0x48; // CUtlVector<CBufferString>
constexpr std::ptrdiff_t m_nElementIndexArray = 0x60; // CUtlVector<int32>
constexpr std::ptrdiff_t m_nElementMaskArray = 0x78; // CUtlVector<uint32>
}
// Parent: None
// Fields count: 6
namespace CAnimKeyData {
constexpr std::ptrdiff_t m_name = 0x0; // CBufferString
constexpr std::ptrdiff_t m_boneArray = 0x10; // CUtlVector<CAnimBone>
constexpr std::ptrdiff_t m_userArray = 0x28; // CUtlVector<CAnimUser>
constexpr std::ptrdiff_t m_morphArray = 0x40; // CUtlVector<CBufferString>
constexpr std::ptrdiff_t m_nChannelElements = 0x58; // int32
constexpr std::ptrdiff_t m_dataChannelArray = 0x60; // CUtlVector<CAnimDataChannelDesc>
}
// Parent: None
// Fields count: 7
namespace CAnimationGroup {
constexpr std::ptrdiff_t m_nFlags = 0x10; // uint32
constexpr std::ptrdiff_t m_name = 0x18; // CBufferString
constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x60; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimData>>
constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x78; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
constexpr std::ptrdiff_t m_directHSeqGroup_Handle = 0x90; // CStrongHandle<InfoForResourceTypeCSequenceGroupData>
constexpr std::ptrdiff_t m_decodeKey = 0x98; // CAnimKeyData
constexpr std::ptrdiff_t m_szScripts = 0x110; // CUtlVector<CBufferString>
}
// Parent: None
// Fields count: 8
namespace CSeqAutoLayerFlag {
constexpr std::ptrdiff_t m_bPost = 0x0; // bool
constexpr std::ptrdiff_t m_bSpline = 0x1; // bool
constexpr std::ptrdiff_t m_bXFade = 0x2; // bool
constexpr std::ptrdiff_t m_bNoBlend = 0x3; // bool
constexpr std::ptrdiff_t m_bLocal = 0x4; // bool
constexpr std::ptrdiff_t m_bPose = 0x5; // bool
constexpr std::ptrdiff_t m_bFetchFrame = 0x6; // bool
constexpr std::ptrdiff_t m_bSubtract = 0x7; // bool
}
// Parent: None
// Fields count: 7
namespace CSeqAutoLayer {
constexpr std::ptrdiff_t m_nLocalReference = 0x0; // int16
constexpr std::ptrdiff_t m_nLocalPose = 0x2; // int16
constexpr std::ptrdiff_t m_flags = 0x4; // CSeqAutoLayerFlag
constexpr std::ptrdiff_t m_start = 0xC; // float32
constexpr std::ptrdiff_t m_peak = 0x10; // float32
constexpr std::ptrdiff_t m_tail = 0x14; // float32
constexpr std::ptrdiff_t m_end = 0x18; // float32
}
// Parent: None
// Fields count: 4
namespace CSeqIKLock {
constexpr std::ptrdiff_t m_flPosWeight = 0x0; // float32
constexpr std::ptrdiff_t m_flAngleWeight = 0x4; // float32
constexpr std::ptrdiff_t m_nLocalBone = 0x8; // int16
constexpr std::ptrdiff_t m_bBonesOrientedAlongPositiveX = 0xA; // bool
}
// Parent: None
// Fields count: 5
namespace CSeqBoneMaskList {
constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString
constexpr std::ptrdiff_t m_nLocalBoneArray = 0x10; // CUtlVector<int16>
constexpr std::ptrdiff_t m_flBoneWeightArray = 0x28; // CUtlVector<float32>
constexpr std::ptrdiff_t m_flDefaultMorphCtrlWeight = 0x40; // float32
constexpr std::ptrdiff_t m_morphCtrlWeightArray = 0x48; // CUtlVector<CUtlPair<CBufferString,float32>>
}
// Parent: None
// Fields count: 5
namespace CSeqScaleSet {
constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString
constexpr std::ptrdiff_t m_bRootOffset = 0x10; // bool
constexpr std::ptrdiff_t m_vRootOffset = 0x14; //
constexpr std::ptrdiff_t m_nLocalBoneArray = 0x20; // CUtlVector<int16>
constexpr std::ptrdiff_t m_flBoneScaleArray = 0x38; // CUtlVector<float32>
}
// Parent: None
// Fields count: 6
namespace CSeqMultiFetchFlag {
constexpr std::ptrdiff_t m_bRealtime = 0x0; // bool
constexpr std::ptrdiff_t m_bCylepose = 0x1; // bool
constexpr std::ptrdiff_t m_b0D = 0x2; // bool
constexpr std::ptrdiff_t m_b1D = 0x3; // bool
constexpr std::ptrdiff_t m_b2D = 0x4; // bool
constexpr std::ptrdiff_t m_b2D_TRI = 0x5; // bool
}
// Parent: None
// Fields count: 10
namespace CSeqMultiFetch {
constexpr std::ptrdiff_t m_flags = 0x0; // CSeqMultiFetchFlag
constexpr std::ptrdiff_t m_localReferenceArray = 0x8; // CUtlVector<int16>
constexpr std::ptrdiff_t m_nGroupSize = 0x20; // int32[2]
constexpr std::ptrdiff_t m_nLocalPose = 0x28; // int32[2]
constexpr std::ptrdiff_t m_poseKeyArray0 = 0x30; // CUtlVector<float32>
constexpr std::ptrdiff_t m_poseKeyArray1 = 0x48; // CUtlVector<float32>
constexpr std::ptrdiff_t m_nLocalCyclePoseParameter = 0x60; // int32
constexpr std::ptrdiff_t m_bCalculatePoseParameters = 0x64; // bool
constexpr std::ptrdiff_t m_bFixedBlendWeight = 0x65; // bool
constexpr std::ptrdiff_t m_flFixedBlendWeightVals = 0x68; // float32[2]
}
// Parent: None
// Fields count: 11
namespace CSeqSeqDescFlag {
constexpr std::ptrdiff_t m_bLooping = 0x0; // bool
constexpr std::ptrdiff_t m_bSnap = 0x1; // bool
constexpr std::ptrdiff_t m_bAutoplay = 0x2; // bool
constexpr std::ptrdiff_t m_bPost = 0x3; // bool
constexpr std::ptrdiff_t m_bHidden = 0x4; // bool
constexpr std::ptrdiff_t m_bMulti = 0x5; // bool
constexpr std::ptrdiff_t m_bLegacyDelta = 0x6; // bool
constexpr std::ptrdiff_t m_bLegacyWorldspace = 0x7; // bool
constexpr std::ptrdiff_t m_bLegacyCyclepose = 0x8; // bool
constexpr std::ptrdiff_t m_bLegacyRealtime = 0x9; // bool
constexpr std::ptrdiff_t m_bModelDoc = 0xA; // bool
}
// Parent: None
// Fields count: 2
namespace CSeqTransition {
constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32
constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32
}
// Parent: None
// Fields count: 11
namespace CSeqS1SeqDesc {
constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString
constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag
constexpr std::ptrdiff_t m_fetch = 0x20; // CSeqMultiFetch
constexpr std::ptrdiff_t m_nLocalWeightlist = 0x90; // int32
constexpr std::ptrdiff_t m_autoLayerArray = 0x98; // CUtlVector<CSeqAutoLayer>
constexpr std::ptrdiff_t m_IKLockArray = 0xB0; // CUtlVector<CSeqIKLock>
constexpr std::ptrdiff_t m_transition = 0xC8; // CSeqTransition
constexpr std::ptrdiff_t m_SequenceKeys = 0xD0; // KeyValues3
constexpr std::ptrdiff_t m_LegacyKeyValueText = 0xE0; // CBufferString
constexpr std::ptrdiff_t m_activityArray = 0xF0; // CUtlVector<CAnimActivity>
constexpr std::ptrdiff_t m_footMotion = 0x108; // CUtlVector<CFootMotion>
}
// Parent: None
// Fields count: 6
namespace CSeqSynthAnimDesc {
constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString
constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag
constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition
constexpr std::ptrdiff_t m_nLocalBaseReference = 0x24; // int16
constexpr std::ptrdiff_t m_nLocalBoneMask = 0x26; // int16
constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector<CAnimActivity>
}
// Parent: None
// Fields count: 9
namespace CSeqCmdLayer {
constexpr std::ptrdiff_t m_cmd = 0x0; // int16
constexpr std::ptrdiff_t m_nLocalReference = 0x2; // int16
constexpr std::ptrdiff_t m_nLocalBonemask = 0x4; // int16
constexpr std::ptrdiff_t m_nDstResult = 0x6; // int16
constexpr std::ptrdiff_t m_nSrcResult = 0x8; // int16
constexpr std::ptrdiff_t m_bSpline = 0xA; // bool
constexpr std::ptrdiff_t m_flVar1 = 0xC; // float32
constexpr std::ptrdiff_t m_flVar2 = 0x10; // float32
constexpr std::ptrdiff_t m_nLineNumber = 0x14; // int16
}
// Parent: None
// Fields count: 8
namespace CSeqPoseSetting {
constexpr std::ptrdiff_t m_sPoseParameter = 0x0; // CBufferString
constexpr std::ptrdiff_t m_sAttachment = 0x10; // CBufferString
constexpr std::ptrdiff_t m_sReferenceSequence = 0x20; // CBufferString
constexpr std::ptrdiff_t m_flValue = 0x30; // float32
constexpr std::ptrdiff_t m_bX = 0x34; // bool
constexpr std::ptrdiff_t m_bY = 0x35; // bool
constexpr std::ptrdiff_t m_bZ = 0x36; // bool
constexpr std::ptrdiff_t m_eType = 0x38; // int32
}
// Parent: None
// Fields count: 12
namespace CSeqCmdSeqDesc {
constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString
constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag
constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition
constexpr std::ptrdiff_t m_nFrameRangeSequence = 0x24; // int16
constexpr std::ptrdiff_t m_nFrameCount = 0x26; // int16
constexpr std::ptrdiff_t m_flFPS = 0x28; // float32
constexpr std::ptrdiff_t m_nSubCycles = 0x2C; // int16
constexpr std::ptrdiff_t m_numLocalResults = 0x2E; // int16
constexpr std::ptrdiff_t m_cmdLayerArray = 0x30; // CUtlVector<CSeqCmdLayer>
constexpr std::ptrdiff_t m_eventArray = 0x48; // CUtlVector<CAnimEventDefinition>
constexpr std::ptrdiff_t m_activityArray = 0x60; // CUtlVector<CAnimActivity>
constexpr std::ptrdiff_t m_poseSettingArray = 0x78; // CUtlVector<CSeqPoseSetting>
}
// Parent: None
// Fields count: 5
namespace CSeqPoseParamDesc {
constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString
constexpr std::ptrdiff_t m_flStart = 0x10; // float32
constexpr std::ptrdiff_t m_flEnd = 0x14; // float32
constexpr std::ptrdiff_t m_flLoop = 0x18; // float32
constexpr std::ptrdiff_t m_bLooping = 0x1C; // bool
}
// Parent: None
// Fields count: 14
namespace CSequenceGroupData {
constexpr std::ptrdiff_t m_sName = 0x10; // CBufferString
constexpr std::ptrdiff_t m_nFlags = 0x20; // uint32
constexpr std::ptrdiff_t m_localSequenceNameArray = 0x28; // CUtlVector<CBufferString>
constexpr std::ptrdiff_t m_localS1SeqDescArray = 0x40; // CUtlVector<CSeqS1SeqDesc>
constexpr std::ptrdiff_t m_localMultiSeqDescArray = 0x58; // CUtlVector<CSeqS1SeqDesc>
constexpr std::ptrdiff_t m_localSynthAnimDescArray = 0x70; // CUtlVector<CSeqSynthAnimDesc>
constexpr std::ptrdiff_t m_localCmdSeqDescArray = 0x88; // CUtlVector<CSeqCmdSeqDesc>
constexpr std::ptrdiff_t m_localBoneMaskArray = 0xA0; // CUtlVector<CSeqBoneMaskList>
constexpr std::ptrdiff_t m_localScaleSetArray = 0xB8; // CUtlVector<CSeqScaleSet>
constexpr std::ptrdiff_t m_localBoneNameArray = 0xD0; // CUtlVector<CBufferString>
constexpr std::ptrdiff_t m_localNodeName = 0xE8; // CBufferString
constexpr std::ptrdiff_t m_localPoseParamArray = 0xF8; // CUtlVector<CSeqPoseParamDesc>
constexpr std::ptrdiff_t m_keyValues = 0x110; // KeyValues3
constexpr std::ptrdiff_t m_localIKAutoplayLockArray = 0x120; // CUtlVector<CSeqIKLock>
}
// Parent: None
// Fields count: 17
namespace CCompressorGroup {
constexpr std::ptrdiff_t m_nTotalElementCount = 0x0; // int32
constexpr std::ptrdiff_t m_szChannelClass = 0x8; // CUtlVector<char*>
constexpr std::ptrdiff_t m_szVariableName = 0x20; // CUtlVector<char*>
constexpr std::ptrdiff_t m_nType = 0x38; // CUtlVector<fieldtype_t>
constexpr std::ptrdiff_t m_nFlags = 0x50; // CUtlVector<int32>
constexpr std::ptrdiff_t m_szGrouping = 0x68; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_nCompressorIndex = 0x80; // CUtlVector<int32>
constexpr std::ptrdiff_t m_szElementNames = 0x98; // CUtlVector<CUtlVector<char*>>
constexpr std::ptrdiff_t m_nElementUniqueID = 0xB0; // CUtlVector<CUtlVector<int32>>
constexpr std::ptrdiff_t m_nElementMask = 0xC8; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_vectorCompressor = 0xF8; // CUtlVector<CCompressor<Vector>*>
constexpr std::ptrdiff_t m_quaternionCompressor = 0x110; // CUtlVector<CCompressor<QuaternionStorage>*>
constexpr std::ptrdiff_t m_intCompressor = 0x128; // CUtlVector<CCompressor<int32>*>
constexpr std::ptrdiff_t m_boolCompressor = 0x140; // CUtlVector<CCompressor<bool>*>
constexpr std::ptrdiff_t m_colorCompressor = 0x158; // CUtlVector<CCompressor<Color>*>
constexpr std::ptrdiff_t m_vector2DCompressor = 0x170; // CUtlVector<CCompressor<Vector2D>*>
constexpr std::ptrdiff_t m_vector4DCompressor = 0x188; // CUtlVector<CCompressor<Vector4D>*>
}
// Parent: None
// Fields count: 1
namespace HSequence {
constexpr std::ptrdiff_t m_Value = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace CAnimEnum {
constexpr std::ptrdiff_t m_value = 0x0; // uint8
}
// Parent: None
// Fields count: 1
namespace AnimNodeID {
constexpr std::ptrdiff_t m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
namespace AnimNodeOutputID {
constexpr std::ptrdiff_t m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
namespace AnimStateID {
constexpr std::ptrdiff_t m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
namespace AnimParamID {
constexpr std::ptrdiff_t m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
namespace AnimTagID {
constexpr std::ptrdiff_t m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
namespace AnimComponentID {
constexpr std::ptrdiff_t m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
namespace AnimScriptHandle {
constexpr std::ptrdiff_t m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 5
namespace CAnimAttachment {
constexpr std::ptrdiff_t m_influenceRotations = 0x0; // Quaternion[3]
constexpr std::ptrdiff_t m_influenceOffsets = 0x30; // VectorAligned[3]
constexpr std::ptrdiff_t m_influenceIndices = 0x60; // int32[3]
constexpr std::ptrdiff_t m_influenceWeights = 0x6C; // float32[3]
constexpr std::ptrdiff_t m_numInfluences = 0x78; // uint8
}
// Parent: None
// Fields count: 5
namespace VPhysics2ShapeDef_t {
constexpr std::ptrdiff_t m_spheres = 0x0; // CUtlVector<RnSphereDesc_t>
constexpr std::ptrdiff_t m_capsules = 0x18; // CUtlVector<RnCapsuleDesc_t>
constexpr std::ptrdiff_t m_hulls = 0x30; // CUtlVector<RnHullDesc_t>
constexpr std::ptrdiff_t m_meshes = 0x48; // CUtlVector<RnMeshDesc_t>
constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // CUtlVector<uint16>
}
// Parent: None
// Fields count: 10
namespace VPhysXBodyPart_t {
constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32
constexpr std::ptrdiff_t m_flMass = 0x4; // float32
constexpr std::ptrdiff_t m_rnShape = 0x8; // VPhysics2ShapeDef_t
constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x80; // uint16
constexpr std::ptrdiff_t m_nReserved = 0x82; // uint16
constexpr std::ptrdiff_t m_flInertiaScale = 0x84; // float32
constexpr std::ptrdiff_t m_flLinearDamping = 0x88; // float32
constexpr std::ptrdiff_t m_flAngularDamping = 0x8C; // float32
constexpr std::ptrdiff_t m_bOverrideMassCenter = 0x90; // bool
constexpr std::ptrdiff_t m_vMassCenterOverride = 0x94; //
}
// Parent: None
// Fields count: 8
namespace VPhysXCollisionAttributes_t {
constexpr std::ptrdiff_t m_CollisionGroup = 0x0; // uint32
constexpr std::ptrdiff_t m_InteractAs = 0x8; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_InteractWith = 0x20; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_InteractExclude = 0x38; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_CollisionGroupString = 0x50; // CUtlString
constexpr std::ptrdiff_t m_InteractAsStrings = 0x58; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_InteractWithStrings = 0x70; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_InteractExcludeStrings = 0x88; // CUtlVector<CUtlString>
}
// Parent: None
// Fields count: 2
namespace VPhysXRange_t {
constexpr std::ptrdiff_t m_flMin = 0x0; // float32
constexpr std::ptrdiff_t m_flMax = 0x4; // float32
}
// Parent: None
// Fields count: 46
namespace VPhysXConstraintParams_t {
constexpr std::ptrdiff_t m_nType = 0x0; // int8
constexpr std::ptrdiff_t m_nTranslateMotion = 0x1; // int8
constexpr std::ptrdiff_t m_nRotateMotion = 0x2; // int8
constexpr std::ptrdiff_t m_nFlags = 0x3; // int8
constexpr std::ptrdiff_t m_anchor = 0x4; // Vector[2]
constexpr std::ptrdiff_t m_axes = 0x1C; // QuaternionStorage[2]
constexpr std::ptrdiff_t m_maxForce = 0x3C; // float32
constexpr std::ptrdiff_t m_maxTorque = 0x40; // float32
constexpr std::ptrdiff_t m_linearLimitValue = 0x44; // float32
constexpr std::ptrdiff_t m_linearLimitRestitution = 0x48; // float32
constexpr std::ptrdiff_t m_linearLimitSpring = 0x4C; // float32
constexpr std::ptrdiff_t m_linearLimitDamping = 0x50; // float32
constexpr std::ptrdiff_t m_twistLowLimitValue = 0x54; // float32
constexpr std::ptrdiff_t m_twistLowLimitRestitution = 0x58; // float32
constexpr std::ptrdiff_t m_twistLowLimitSpring = 0x5C; // float32
constexpr std::ptrdiff_t m_twistLowLimitDamping = 0x60; // float32
constexpr std::ptrdiff_t m_twistHighLimitValue = 0x64; // float32
constexpr std::ptrdiff_t m_twistHighLimitRestitution = 0x68; // float32
constexpr std::ptrdiff_t m_twistHighLimitSpring = 0x6C; // float32
constexpr std::ptrdiff_t m_twistHighLimitDamping = 0x70; // float32
constexpr std::ptrdiff_t m_swing1LimitValue = 0x74; // float32
constexpr std::ptrdiff_t m_swing1LimitRestitution = 0x78; // float32
constexpr std::ptrdiff_t m_swing1LimitSpring = 0x7C; // float32
constexpr std::ptrdiff_t m_swing1LimitDamping = 0x80; // float32
constexpr std::ptrdiff_t m_swing2LimitValue = 0x84; // float32
constexpr std::ptrdiff_t m_swing2LimitRestitution = 0x88; // float32
constexpr std::ptrdiff_t m_swing2LimitSpring = 0x8C; // float32
constexpr std::ptrdiff_t m_swing2LimitDamping = 0x90; // float32
constexpr std::ptrdiff_t m_goalPosition = 0x94; //
constexpr std::ptrdiff_t m_goalOrientation = 0xA0; // QuaternionStorage
constexpr std::ptrdiff_t m_goalAngularVelocity = 0xB0; //
constexpr std::ptrdiff_t m_driveSpringX = 0xBC; // float32
constexpr std::ptrdiff_t m_driveSpringY = 0xC0; // float32
constexpr std::ptrdiff_t m_driveSpringZ = 0xC4; // float32
constexpr std::ptrdiff_t m_driveDampingX = 0xC8; // float32
constexpr std::ptrdiff_t m_driveDampingY = 0xCC; // float32
constexpr std::ptrdiff_t m_driveDampingZ = 0xD0; // float32
constexpr std::ptrdiff_t m_driveSpringTwist = 0xD4; // float32
constexpr std::ptrdiff_t m_driveSpringSwing = 0xD8; // float32
constexpr std::ptrdiff_t m_driveSpringSlerp = 0xDC; // float32
constexpr std::ptrdiff_t m_driveDampingTwist = 0xE0; // float32
constexpr std::ptrdiff_t m_driveDampingSwing = 0xE4; // float32
constexpr std::ptrdiff_t m_driveDampingSlerp = 0xE8; // float32
constexpr std::ptrdiff_t m_solverIterationCount = 0xEC; // int32
constexpr std::ptrdiff_t m_projectionLinearTolerance = 0xF0; // float32
constexpr std::ptrdiff_t m_projectionAngularTolerance = 0xF4; // float32
}
// Parent: None
// Fields count: 4
namespace VPhysXConstraint2_t {
constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32
constexpr std::ptrdiff_t m_nParent = 0x4; // uint16
constexpr std::ptrdiff_t m_nChild = 0x6; // uint16
constexpr std::ptrdiff_t m_params = 0x8; // VPhysXConstraintParams_t
}
// Parent: None
// Fields count: 24
namespace VPhysXJoint_t {
constexpr std::ptrdiff_t m_nType = 0x0; // uint16
constexpr std::ptrdiff_t m_nBody1 = 0x2; // uint16
constexpr std::ptrdiff_t m_nBody2 = 0x4; // uint16
constexpr std::ptrdiff_t m_nFlags = 0x6; // uint16
constexpr std::ptrdiff_t m_Frame1 = 0x10; // CTransform
constexpr std::ptrdiff_t m_Frame2 = 0x30; // CTransform
constexpr std::ptrdiff_t m_bEnableCollision = 0x50; // bool
constexpr std::ptrdiff_t m_bEnableLinearLimit = 0x51; // bool
constexpr std::ptrdiff_t m_LinearLimit = 0x54; // VPhysXRange_t
constexpr std::ptrdiff_t m_bEnableLinearMotor = 0x5C; // bool
constexpr std::ptrdiff_t m_vLinearTargetVelocity = 0x60; //
constexpr std::ptrdiff_t m_flMaxForce = 0x6C; // float32
constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x70; // bool
constexpr std::ptrdiff_t m_SwingLimit = 0x74; // VPhysXRange_t
constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x7C; // bool
constexpr std::ptrdiff_t m_TwistLimit = 0x80; // VPhysXRange_t
constexpr std::ptrdiff_t m_bEnableAngularMotor = 0x88; // bool
constexpr std::ptrdiff_t m_vAngularTargetVelocity = 0x8C; //
constexpr std::ptrdiff_t m_flMaxTorque = 0x98; // float32
constexpr std::ptrdiff_t m_flLinearFrequency = 0x9C; // float32
constexpr std::ptrdiff_t m_flLinearDampingRatio = 0xA0; // float32
constexpr std::ptrdiff_t m_flAngularFrequency = 0xA4; // float32
constexpr std::ptrdiff_t m_flAngularDampingRatio = 0xA8; // float32
constexpr std::ptrdiff_t m_flFriction = 0xAC; // float32
}
// Parent: None
// Fields count: 6
namespace PhysSoftbodyDesc_t {
constexpr std::ptrdiff_t m_ParticleBoneHash = 0x0; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_Particles = 0x18; // CUtlVector<RnSoftbodyParticle_t>
constexpr std::ptrdiff_t m_Springs = 0x30; // CUtlVector<RnSoftbodySpring_t>
constexpr std::ptrdiff_t m_Capsules = 0x48; // CUtlVector<RnSoftbodyCapsule_t>
constexpr std::ptrdiff_t m_InitPose = 0x60; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_ParticleBoneName = 0x78; // CUtlVector<CUtlString>
}
// Parent: None
// Fields count: 16
namespace VPhysXAggregateData_t {
constexpr std::ptrdiff_t m_nFlags = 0x0; // uint16
constexpr std::ptrdiff_t m_nRefCounter = 0x2; // uint16
constexpr std::ptrdiff_t m_bonesHash = 0x8; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_boneNames = 0x20; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_indexNames = 0x38; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_indexHash = 0x50; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_bindPose = 0x68; // CUtlVector<matrix3x4a_t>
constexpr std::ptrdiff_t m_parts = 0x80; // CUtlVector<VPhysXBodyPart_t>
constexpr std::ptrdiff_t m_constraints2 = 0x98; // CUtlVector<VPhysXConstraint2_t>
constexpr std::ptrdiff_t m_joints = 0xB0; // CUtlVector<VPhysXJoint_t>
constexpr std::ptrdiff_t m_pFeModel = 0xC8; // PhysFeModelDesc_t*
constexpr std::ptrdiff_t m_boneParents = 0xD0; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_surfacePropertyHashes = 0xE8; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_collisionAttributes = 0x100; // CUtlVector<VPhysXCollisionAttributes_t>
constexpr std::ptrdiff_t m_debugPartNames = 0x118; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString
}
// Parent: None
// Fields count: 7
namespace CPhysSurfacePropertiesPhysics {
constexpr std::ptrdiff_t m_friction = 0x0; // float32
constexpr std::ptrdiff_t m_elasticity = 0x4; // float32
constexpr std::ptrdiff_t m_density = 0x8; // float32
constexpr std::ptrdiff_t m_thickness = 0xC; // float32
constexpr std::ptrdiff_t m_softContactFrequency = 0x10; // float32
constexpr std::ptrdiff_t m_softContactDampingRatio = 0x14; // float32
constexpr std::ptrdiff_t m_wheelDrag = 0x18; // float32
}
// Parent: None
// Fields count: 8
namespace CPhysSurfacePropertiesAudio {
constexpr std::ptrdiff_t m_reflectivity = 0x0; // float32
constexpr std::ptrdiff_t m_hardnessFactor = 0x4; // float32
constexpr std::ptrdiff_t m_roughnessFactor = 0x8; // float32
constexpr std::ptrdiff_t m_roughThreshold = 0xC; // float32
constexpr std::ptrdiff_t m_hardThreshold = 0x10; // float32
constexpr std::ptrdiff_t m_hardVelocityThreshold = 0x14; // float32
constexpr std::ptrdiff_t m_flStaticImpactVolume = 0x18; // float32
constexpr std::ptrdiff_t m_flOcclusionFactor = 0x1C; // float32
}
// Parent: None
// Fields count: 8
namespace CPhysSurfacePropertiesSoundNames {
constexpr std::ptrdiff_t m_impactSoft = 0x0; // CUtlString
constexpr std::ptrdiff_t m_impactHard = 0x8; // CUtlString
constexpr std::ptrdiff_t m_scrapeSmooth = 0x10; // CUtlString
constexpr std::ptrdiff_t m_scrapeRough = 0x18; // CUtlString
constexpr std::ptrdiff_t m_bulletImpact = 0x20; // CUtlString
constexpr std::ptrdiff_t m_rolling = 0x28; // CUtlString
constexpr std::ptrdiff_t m_break = 0x30; // CUtlString
constexpr std::ptrdiff_t m_strain = 0x38; // CUtlString
}
// Parent: None
// Fields count: 8
namespace CPhysSurfaceProperties {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nameHash = 0x8; // uint32
constexpr std::ptrdiff_t m_baseNameHash = 0xC; // uint32
constexpr std::ptrdiff_t m_bHidden = 0x18; // bool
constexpr std::ptrdiff_t m_description = 0x20; // CUtlString
constexpr std::ptrdiff_t m_physics = 0x28; // CPhysSurfacePropertiesPhysics
constexpr std::ptrdiff_t m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames
constexpr std::ptrdiff_t m_audioParams = 0x88; // CPhysSurfacePropertiesAudio
}
// Parent: None
// Fields count: 1
namespace CVPhysXSurfacePropertiesList {
constexpr std::ptrdiff_t m_surfacePropertiesList = 0x0; // CUtlVector<CPhysSurfaceProperties*>
}
// Parent: None
// Fields count: 2
namespace MaterialGroup_t {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_materials = 0x8; // CUtlVector<CStrongHandle<InfoForResourceTypeIMaterial2>>
}
// Parent: None
// Fields count: 7
namespace ModelSkeletonData_t {
constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_nParent = 0x18; // CUtlVector<int16>
constexpr std::ptrdiff_t m_boneSphere = 0x30; // CUtlVector<float32>
constexpr std::ptrdiff_t m_nFlag = 0x48; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_bonePosParent = 0x60; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_boneRotParent = 0x78; // CUtlVector<QuaternionStorage>
constexpr std::ptrdiff_t m_boneScaleParent = 0x90; // CUtlVector<float32>
}
// Parent: None
// Fields count: 10
namespace PermModelInfo_t {
constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32
constexpr std::ptrdiff_t m_vHullMin = 0x4; //
constexpr std::ptrdiff_t m_vHullMax = 0x10; //
constexpr std::ptrdiff_t m_vViewMin = 0x1C; //
constexpr std::ptrdiff_t m_vViewMax = 0x28; //
constexpr std::ptrdiff_t m_flMass = 0x34; // float32
constexpr std::ptrdiff_t m_vEyePosition = 0x38; //
constexpr std::ptrdiff_t m_flMaxEyeDeflection = 0x44; // float32
constexpr std::ptrdiff_t m_sSurfaceProperty = 0x48; // CUtlString
constexpr std::ptrdiff_t m_keyValueText = 0x50; // CUtlString
}
// Parent: None
// Fields count: 4
namespace PermModelExtPart_t {
constexpr std::ptrdiff_t m_Transform = 0x0; // CTransform
constexpr std::ptrdiff_t m_Name = 0x20; // CUtlString
constexpr std::ptrdiff_t m_nParent = 0x28; // int32
constexpr std::ptrdiff_t m_refModel = 0x30; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: None
// Fields count: 5
namespace ModelBoneFlexDriverControl_t {
constexpr std::ptrdiff_t m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t
constexpr std::ptrdiff_t m_flexController = 0x8; // CUtlString
constexpr std::ptrdiff_t m_flexControllerToken = 0x10; // uint32
constexpr std::ptrdiff_t m_flMin = 0x14; // float32
constexpr std::ptrdiff_t m_flMax = 0x18; // float32
}
// Parent: None
// Fields count: 3
namespace ModelBoneFlexDriver_t {
constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_boneNameToken = 0x8; // uint32
constexpr std::ptrdiff_t m_controls = 0x10; // CUtlVector<ModelBoneFlexDriverControl_t>
}
// Parent: None
// Fields count: 2
namespace PermModelDataAnimatedMaterialAttribute_t {
constexpr std::ptrdiff_t m_AttributeName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nNumChannels = 0x8; // int32
}
// Parent: None
// Fields count: 23
namespace PermModelData_t {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_modelInfo = 0x8; // PermModelInfo_t
constexpr std::ptrdiff_t m_ExtParts = 0x60; // CUtlVector<PermModelExtPart_t>
constexpr std::ptrdiff_t m_refMeshes = 0x78; // CUtlVector<CStrongHandle<InfoForResourceTypeCRenderMesh>>
constexpr std::ptrdiff_t m_refMeshGroupMasks = 0x90; // CUtlVector<uint64>
constexpr std::ptrdiff_t m_refPhysGroupMasks = 0xA8; // CUtlVector<uint64>
constexpr std::ptrdiff_t m_refLODGroupMasks = 0xC0; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_lodGroupSwitchDistances = 0xD8; // CUtlVector<float32>
constexpr std::ptrdiff_t m_refPhysicsData = 0xF0; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
constexpr std::ptrdiff_t m_refPhysicsHitboxData = 0x108; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
constexpr std::ptrdiff_t m_refAnimGroups = 0x120; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
constexpr std::ptrdiff_t m_refSequenceGroups = 0x138; // CUtlVector<CStrongHandle<InfoForResourceTypeCSequenceGroupData>>
constexpr std::ptrdiff_t m_meshGroups = 0x150; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_materialGroups = 0x168; // CUtlVector<MaterialGroup_t>
constexpr std::ptrdiff_t m_nDefaultMeshGroupMask = 0x180; // uint64
constexpr std::ptrdiff_t m_modelSkeleton = 0x188; // ModelSkeletonData_t
constexpr std::ptrdiff_t m_remappingTable = 0x230; // CUtlVector<int16>
constexpr std::ptrdiff_t m_remappingTableStarts = 0x248; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_boneFlexDrivers = 0x260; // CUtlVector<ModelBoneFlexDriver_t>
constexpr std::ptrdiff_t m_pModelConfigList = 0x278; // CModelConfigList*
constexpr std::ptrdiff_t m_BodyGroupsHiddenInTools = 0x280; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_refAnimIncludeModels = 0x298; // CUtlVector<CStrongHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector<PermModelDataAnimatedMaterialAttribute_t>
}
// Parent: None
// Fields count: 1
namespace AttachmentHandle_t {
constexpr std::ptrdiff_t m_Value = 0x0; // uint8
}
// Parent: None
// Fields count: 2
namespace CModelConfigElement {
constexpr std::ptrdiff_t m_ElementName = 0x8; // CUtlString
constexpr std::ptrdiff_t m_NestedElements = 0x10; // CUtlVector<CModelConfigElement*>
}
// Parent: CModelConfigElement
// Fields count: 14
namespace CModelConfigElement_AttachedModel {
constexpr std::ptrdiff_t m_InstanceName = 0x48; // CUtlString
constexpr std::ptrdiff_t m_EntityClass = 0x50; // CUtlString
constexpr std::ptrdiff_t m_hModel = 0x58; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_vOffset = 0x60; //
constexpr std::ptrdiff_t m_aAngOffset = 0x6C; // QAngle
constexpr std::ptrdiff_t m_AttachmentName = 0x78; // CUtlString
constexpr std::ptrdiff_t m_LocalAttachmentOffsetName = 0x80; // CUtlString
constexpr std::ptrdiff_t m_AttachmentType = 0x88; // ModelConfigAttachmentType_t
constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x8C; // bool
constexpr std::ptrdiff_t m_bUserSpecifiedColor = 0x8D; // bool
constexpr std::ptrdiff_t m_bUserSpecifiedMaterialGroup = 0x8E; // bool
constexpr std::ptrdiff_t m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool
constexpr std::ptrdiff_t m_BodygroupOnOtherModels = 0x90; // CUtlString
constexpr std::ptrdiff_t m_MaterialGroupOnOtherModels = 0x98; // CUtlString
}
// Parent: CModelConfigElement
// Fields count: 1
namespace CModelConfigElement_UserPick {
constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector<CUtlString>
}
// Parent: CModelConfigElement
// Fields count: 2
namespace CModelConfigElement_RandomPick {
constexpr std::ptrdiff_t m_Choices = 0x48; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_ChoiceWeights = 0x60; // CUtlVector<float32>
}
// Parent: CModelConfigElement
// Fields count: 1
namespace CModelConfigElement_SetMaterialGroup {
constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString
}
// Parent: CModelConfigElement
// Fields count: 1
namespace CModelConfigElement_SetMaterialGroupOnAttachedModels {
constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString
}
// Parent: CModelConfigElement
// Fields count: 1
namespace CModelConfigElement_SetRenderColor {
constexpr std::ptrdiff_t m_Color = 0x48; // Color
}
// Parent: CModelConfigElement
// Fields count: 1
namespace CModelConfigElement_RandomColor {
constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient
}
// Parent: CModelConfigElement
// Fields count: 2
namespace CModelConfigElement_SetBodygroup {
constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString
constexpr std::ptrdiff_t m_nChoice = 0x50; // int32
}
// Parent: CModelConfigElement
// Fields count: 2
namespace CModelConfigElement_SetBodygroupOnAttachedModels {
constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString
constexpr std::ptrdiff_t m_nChoice = 0x50; // int32
}
// Parent: CModelConfigElement
// Fields count: 2
namespace CModelConfigElement_Command {
constexpr std::ptrdiff_t m_Command = 0x48; // CUtlString
constexpr std::ptrdiff_t m_Args = 0x50; // KeyValues3
}
// Parent: None
// Fields count: 3
namespace CModelConfig {
constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_Elements = 0x8; // CUtlVector<CModelConfigElement*>
constexpr std::ptrdiff_t m_bTopLevel = 0x20; // bool
}
// Parent: None
// Fields count: 3
namespace CModelConfigList {
constexpr std::ptrdiff_t m_bHideMaterialGroupInTools = 0x0; // bool
constexpr std::ptrdiff_t m_bHideRenderColorInTools = 0x1; // bool
constexpr std::ptrdiff_t m_Configs = 0x8; // CUtlVector<CModelConfig*>
}
// Parent: None
// Fields count: 2
namespace CRenderBufferBinding {
constexpr std::ptrdiff_t m_hBuffer = 0x0; // uint64
constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // uint32
}
// Parent: None
// Fields count: 2
namespace SkeletonBoneBounds_t {
constexpr std::ptrdiff_t m_vecCenter = 0x0; //
constexpr std::ptrdiff_t m_vecSize = 0xC; //
}
// Parent: None
// Fields count: 5
namespace RenderSkeletonBone_t {
constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_parentName = 0x8; // CUtlString
constexpr std::ptrdiff_t m_invBindPose = 0x10; // matrix3x4_t
constexpr std::ptrdiff_t m_bbox = 0x40; // SkeletonBoneBounds_t
constexpr std::ptrdiff_t m_flSphereRadius = 0x58; // float32
}
// Parent: None
// Fields count: 3
namespace CRenderSkeleton {
constexpr std::ptrdiff_t m_bones = 0x0; // CUtlVector<RenderSkeletonBone_t>
constexpr std::ptrdiff_t m_boneParents = 0x30; // CUtlVector<int32>
constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; // int32
}
// Parent: None
// Fields count: 3
namespace CDrawCullingData {
constexpr std::ptrdiff_t m_vConeApex = 0x0; //
constexpr std::ptrdiff_t m_ConeAxis = 0xC; // int8[3]
constexpr std::ptrdiff_t m_ConeCutoff = 0xF; // int8
}
// Parent: None
// Fields count: 12
namespace CMaterialDrawDescriptor {
constexpr std::ptrdiff_t m_nPrimitiveType = 0x0; // RenderPrimitiveType_t
constexpr std::ptrdiff_t m_nBaseVertex = 0x4; // int32
constexpr std::ptrdiff_t m_nVertexCount = 0x8; // int32
constexpr std::ptrdiff_t m_nStartIndex = 0xC; // int32
constexpr std::ptrdiff_t m_nIndexCount = 0x10; // int32
constexpr std::ptrdiff_t m_flUvDensity = 0x14; // float32
constexpr std::ptrdiff_t m_vTintColor = 0x18; //
constexpr std::ptrdiff_t m_flAlpha = 0x24; // float32
constexpr std::ptrdiff_t m_nFirstMeshlet = 0x2C; // uint32
constexpr std::ptrdiff_t m_nNumMeshlets = 0x30; // uint16
constexpr std::ptrdiff_t m_indexBuffer = 0xB8; // CRenderBufferBinding
constexpr std::ptrdiff_t m_material = 0xE0; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
// Fields count: 2
namespace CMeshletDescriptor {
constexpr std::ptrdiff_t m_PackedAABB = 0x0; // PackedAABB_t
constexpr std::ptrdiff_t m_CullingData = 0x8; // CDrawCullingData
}
// Parent: None
// Fields count: 6
namespace CSceneObjectData {
constexpr std::ptrdiff_t m_vMinBounds = 0x0; //
constexpr std::ptrdiff_t m_vMaxBounds = 0xC; //
constexpr std::ptrdiff_t m_drawCalls = 0x18; // CUtlVector<CMaterialDrawDescriptor>
constexpr std::ptrdiff_t m_drawBounds = 0x30; // CUtlVector<AABB_t>
constexpr std::ptrdiff_t m_meshlets = 0x48; // CUtlVector<CMeshletDescriptor>
constexpr std::ptrdiff_t m_vTintColor = 0x60; // Vector4D
}
// Parent: None
// Fields count: 8
namespace CAttachment {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_influenceNames = 0x8; // CUtlString[3]
constexpr std::ptrdiff_t m_vInfluenceRotations = 0x20; // Quaternion[3]
constexpr std::ptrdiff_t m_vInfluenceOffsets = 0x50; // Vector[3]
constexpr std::ptrdiff_t m_influenceWeights = 0x74; // float32[3]
constexpr std::ptrdiff_t m_bInfluenceRootTransform = 0x80; // bool[3]
constexpr std::ptrdiff_t m_nInfluences = 0x83; // uint8
constexpr std::ptrdiff_t m_bIgnoreRotation = 0x84; // bool
}
// Parent: None
// Fields count: 13
namespace CHitBox {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_sSurfaceProperty = 0x8; // CUtlString
constexpr std::ptrdiff_t m_sBoneName = 0x10; // CUtlString
constexpr std::ptrdiff_t m_vMinBounds = 0x18; //
constexpr std::ptrdiff_t m_vMaxBounds = 0x24; //
constexpr std::ptrdiff_t m_flShapeRadius = 0x30; // float32
constexpr std::ptrdiff_t m_nBoneNameHash = 0x34; // uint32
constexpr std::ptrdiff_t m_nGroupId = 0x38; // int32
constexpr std::ptrdiff_t m_nShapeType = 0x3C; // uint8
constexpr std::ptrdiff_t m_bTranslationOnly = 0x3D; // bool
constexpr std::ptrdiff_t m_CRC = 0x40; // uint32
constexpr std::ptrdiff_t m_cRenderColor = 0x44; // Color
constexpr std::ptrdiff_t m_nHitBoxIndex = 0x48; // uint16
}
// Parent: None
// Fields count: 4
namespace CHitBoxSet {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32
constexpr std::ptrdiff_t m_HitBoxes = 0x10; // CUtlVector<CHitBox>
constexpr std::ptrdiff_t m_SourceFilename = 0x28; // CUtlString
}
// Parent: None
// Fields count: 1
namespace CHitBoxSetList {
constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // CUtlVector<CHitBoxSet>
}
// Parent: None
// Fields count: 4
namespace DynamicMeshDeformParams_t {
constexpr std::ptrdiff_t m_flTensionCompressScale = 0x0; // float32
constexpr std::ptrdiff_t m_flTensionStretchScale = 0x4; // float32
constexpr std::ptrdiff_t m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool
constexpr std::ptrdiff_t m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool
}
// Parent: None
// Fields count: 7
namespace RenderHairStrandInfo_t {
constexpr std::ptrdiff_t m_nGuideIdx = 0x0; // uint32[3]
constexpr std::ptrdiff_t m_nBaseTriIdx = 0xC; // uint32
constexpr std::ptrdiff_t m_vGuideBarycentric = 0x10; // Vector2D
constexpr std::ptrdiff_t m_vBaseBarycentric = 0x18; // Vector2D
constexpr std::ptrdiff_t m_vRootOffset_flLengthScale = 0x20; // uint16[4]
constexpr std::ptrdiff_t m_nPackedBaseMeshUv = 0x28; // uint32
constexpr std::ptrdiff_t m_nPad = 0x2C; // uint32
}
// Parent: None
// Fields count: 7
namespace CRenderGroom {
constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x0; // int32
constexpr std::ptrdiff_t m_nGuideHairCount = 0x4; // int32
constexpr std::ptrdiff_t m_nHairCount = 0x8; // int32
constexpr std::ptrdiff_t m_nGroomGroupID = 0xC; // int32
constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x10; // int32
constexpr std::ptrdiff_t m_hairInfoBufferData = 0x18; // CUtlBinaryBlock
constexpr std::ptrdiff_t m_hairs = 0x30; // CUtlVector<RenderHairStrandInfo_t>
}
// Parent: None
// Fields count: 5
namespace CRenderMesh {
constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlVectorFixedGrowable<CSceneObjectData>
constexpr std::ptrdiff_t m_constraints = 0xA0; // CUtlVector<CBaseConstraint*>
constexpr std::ptrdiff_t m_skeleton = 0xB8; // CRenderSkeleton
constexpr std::ptrdiff_t m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t
constexpr std::ptrdiff_t m_pGroomData = 0x1F0; // CRenderGroom*
}
// Parent: None
// Fields count: 6
namespace CConstraintTarget {
constexpr std::ptrdiff_t m_qOffset = 0x20; // Quaternion
constexpr std::ptrdiff_t m_vOffset = 0x30; //
constexpr std::ptrdiff_t m_nBoneHash = 0x3C; // uint32
constexpr std::ptrdiff_t m_sName = 0x40; // CUtlString
constexpr std::ptrdiff_t m_flWeight = 0x48; // float32
constexpr std::ptrdiff_t m_bIsAttachment = 0x59; // bool
}
// Parent: None
// Fields count: 5
namespace CConstraintSlave {
constexpr std::ptrdiff_t m_qBaseOrientation = 0x0; // Quaternion
constexpr std::ptrdiff_t m_vBasePosition = 0x10; //
constexpr std::ptrdiff_t m_nBoneHash = 0x1C; // uint32
constexpr std::ptrdiff_t m_flWeight = 0x20; // float32
constexpr std::ptrdiff_t m_sName = 0x28; // CUtlString
}
// Parent: None
// Fields count: 0
namespace CBoneConstraintBase {
}
// Parent: CBoneConstraintBase
// Fields count: 4
namespace CBaseConstraint {
constexpr std::ptrdiff_t m_name = 0x28; // CUtlString
constexpr std::ptrdiff_t m_vUpVector = 0x30; //
constexpr std::ptrdiff_t m_slaves = 0x40; // CUtlVector<CConstraintSlave>
constexpr std::ptrdiff_t m_targets = 0x58; // CUtlVector<CConstraintTarget>
}
// Parent: CBaseConstraint
// Fields count: 0
namespace CPointConstraint {
}
// Parent: CBaseConstraint
// Fields count: 0
namespace COrientConstraint {
}
// Parent: CBaseConstraint
// Fields count: 2
namespace CAimConstraint {
constexpr std::ptrdiff_t m_qAimOffset = 0x70; // Quaternion
constexpr std::ptrdiff_t m_nUpType = 0x80; // uint32
}
// Parent: CBaseConstraint
// Fields count: 3
namespace CTwistConstraint {
constexpr std::ptrdiff_t m_bInverse = 0x70; // bool
constexpr std::ptrdiff_t m_qParentBindRotation = 0x80; // Quaternion
constexpr std::ptrdiff_t m_qChildBindRotation = 0x90; // Quaternion
}
// Parent: CBaseConstraint
// Fields count: 2
namespace CTiltTwistConstraint {
constexpr std::ptrdiff_t m_nTargetAxis = 0x70; // int32
constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; // int32
}
// Parent: CBaseConstraint
// Fields count: 4
namespace CMorphConstraint {
constexpr std::ptrdiff_t m_sTargetMorph = 0x70; // CUtlString
constexpr std::ptrdiff_t m_nSlaveChannel = 0x78; // int32
constexpr std::ptrdiff_t m_flMin = 0x7C; // float32
constexpr std::ptrdiff_t m_flMax = 0x80; // float32
}
// Parent: CBaseConstraint
// Fields count: 0
namespace CParentConstraint {
}
// Parent: CBoneConstraintBase
// Fields count: 5
namespace CBoneConstraintPoseSpaceMorph {
constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString
constexpr std::ptrdiff_t m_sAttachmentName = 0x30; // CUtlString
constexpr std::ptrdiff_t m_outputMorph = 0x38; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_inputList = 0x50; // CUtlVector<CBoneConstraintPoseSpaceMorph::Input_t>
constexpr std::ptrdiff_t m_bClamp = 0x68; // bool
}
// Parent: None
// Fields count: 2
namespace CBoneConstraintPoseSpaceMorph__Input_t {
constexpr std::ptrdiff_t m_inputValue = 0x0; //
constexpr std::ptrdiff_t m_outputWeightList = 0x10; // CUtlVector<float32>
}
// Parent: CBaseConstraint
// Fields count: 1
namespace CBoneConstraintPoseSpaceBone {
constexpr std::ptrdiff_t m_inputList = 0x70; // CUtlVector<CBoneConstraintPoseSpaceBone::Input_t>
}
// Parent: None
// Fields count: 2
namespace CBoneConstraintPoseSpaceBone__Input_t {
constexpr std::ptrdiff_t m_inputValue = 0x0; //
constexpr std::ptrdiff_t m_outputTransformList = 0x10; // CUtlVector<CTransform>
}
// Parent: CBoneConstraintBase
// Fields count: 4
namespace CBoneConstraintDotToMorph {
constexpr std::ptrdiff_t m_sBoneName = 0x28; // CUtlString
constexpr std::ptrdiff_t m_sTargetBoneName = 0x30; // CUtlString
constexpr std::ptrdiff_t m_sMorphChannelName = 0x38; // CUtlString
constexpr std::ptrdiff_t m_flRemap = 0x40; // float32[4]
}
// Parent: None
// Fields count: 2
namespace CFlexOp {
constexpr std::ptrdiff_t m_OpCode = 0x0; // FlexOpCode_t
constexpr std::ptrdiff_t m_Data = 0x4; // int32
}
// Parent: None
// Fields count: 2
namespace CFlexRule {
constexpr std::ptrdiff_t m_nFlex = 0x0; // int32
constexpr std::ptrdiff_t m_FlexOps = 0x8; // CUtlVector<CFlexOp>
}
// Parent: None
// Fields count: 1
namespace CFlexDesc {
constexpr std::ptrdiff_t m_szFacs = 0x0; // CUtlString
}
// Parent: None
// Fields count: 4
namespace CFlexController {
constexpr std::ptrdiff_t m_szName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_szType = 0x8; // CUtlString
constexpr std::ptrdiff_t min = 0x10; // float32
constexpr std::ptrdiff_t max = 0x14; // float32
}
// Parent: None
// Fields count: 4
namespace CMorphBundleData {
constexpr std::ptrdiff_t m_flULeftSrc = 0x0; // float32
constexpr std::ptrdiff_t m_flVTopSrc = 0x4; // float32
constexpr std::ptrdiff_t m_offsets = 0x8; // CUtlVector<float32>
constexpr std::ptrdiff_t m_ranges = 0x20; // CUtlVector<float32>
}
// Parent: None
// Fields count: 5
namespace CMorphRectData {
constexpr std::ptrdiff_t m_nXLeftDst = 0x0; // int16
constexpr std::ptrdiff_t m_nYTopDst = 0x2; // int16
constexpr std::ptrdiff_t m_flUWidthSrc = 0x4; // float32
constexpr std::ptrdiff_t m_flVHeightSrc = 0x8; // float32
constexpr std::ptrdiff_t m_bundleDatas = 0x10; // CUtlVector<CMorphBundleData>
}
// Parent: None
// Fields count: 2
namespace CMorphData {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_morphRectDatas = 0x8; // CUtlVector<CMorphRectData>
}
// Parent: None
// Fields count: 8
namespace CMorphSetData {
constexpr std::ptrdiff_t m_nWidth = 0x10; // int32
constexpr std::ptrdiff_t m_nHeight = 0x14; // int32
constexpr std::ptrdiff_t m_bundleTypes = 0x18; // CUtlVector<MorphBundleType_t>
constexpr std::ptrdiff_t m_morphDatas = 0x30; // CUtlVector<CMorphData>
constexpr std::ptrdiff_t m_pTextureAtlas = 0x48; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_FlexDesc = 0x50; // CUtlVector<CFlexDesc>
constexpr std::ptrdiff_t m_FlexControllers = 0x68; // CUtlVector<CFlexController>
constexpr std::ptrdiff_t m_FlexRules = 0x80; // CUtlVector<CFlexRule>
}
// Parent: None
// Fields count: 5
namespace CAnimFoot {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_vBallOffset = 0x8; //
constexpr std::ptrdiff_t m_vHeelOffset = 0x14; //
constexpr std::ptrdiff_t m_ankleBoneIndex = 0x20; // int32
constexpr std::ptrdiff_t m_toeBoneIndex = 0x24; // int32
}
// Parent: None
// Fields count: 8
namespace CAnimSkeleton {
constexpr std::ptrdiff_t m_localSpaceTransforms = 0x10; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_modelSpaceTransforms = 0x28; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_boneNames = 0x40; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector<CUtlVector<int32>>
constexpr std::ptrdiff_t m_parents = 0x70; // CUtlVector<int32>
constexpr std::ptrdiff_t m_feet = 0x88; // CUtlVector<CAnimFoot>
constexpr std::ptrdiff_t m_morphNames = 0xA0; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_lodBoneCounts = 0xB8; // CUtlVector<int32>
}
// Parent: None
// Fields count: 9
namespace CFootDefinition {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_ankleBoneName = 0x8; // CUtlString
constexpr std::ptrdiff_t m_toeBoneName = 0x10; // CUtlString
constexpr std::ptrdiff_t m_vBallOffset = 0x18; //
constexpr std::ptrdiff_t m_vHeelOffset = 0x24; //
constexpr std::ptrdiff_t m_flFootLength = 0x30; // float32
constexpr std::ptrdiff_t m_flBindPoseDirectionMS = 0x34; // float32
constexpr std::ptrdiff_t m_flTraceHeight = 0x38; // float32
constexpr std::ptrdiff_t m_flTraceRadius = 0x3C; // float32
}
// Parent: None
// Fields count: 1
namespace CCycleBase {
constexpr std::ptrdiff_t m_flCycle = 0x0; // float32
}
// Parent: CCycleBase
// Fields count: 0
namespace CAnimCycle {
}
// Parent: CCycleBase
// Fields count: 0
namespace CFootCycle {
}
// Parent: None
// Fields count: 9
namespace CFootCycleDefinition {
constexpr std::ptrdiff_t m_vStancePositionMS = 0x0; //
constexpr std::ptrdiff_t m_vMidpointPositionMS = 0xC; //
constexpr std::ptrdiff_t m_flStanceDirectionMS = 0x18; // float32
constexpr std::ptrdiff_t m_vToStrideStartPos = 0x1C; //
constexpr std::ptrdiff_t m_stanceCycle = 0x28; // CAnimCycle
constexpr std::ptrdiff_t m_footLiftCycle = 0x2C; // CFootCycle
constexpr std::ptrdiff_t m_footOffCycle = 0x30; // CFootCycle
constexpr std::ptrdiff_t m_footStrikeCycle = 0x34; // CFootCycle
constexpr std::ptrdiff_t m_footLandCycle = 0x38; // CFootCycle
}
// Parent: None
// Fields count: 3
namespace CFootTrajectory {
constexpr std::ptrdiff_t m_vOffset = 0x0; //
constexpr std::ptrdiff_t m_flRotationOffset = 0xC; // float32
constexpr std::ptrdiff_t m_flProgression = 0x10; // float32
}
// Parent: None
// Fields count: 1
namespace CFootTrajectories {
constexpr std::ptrdiff_t m_trajectories = 0x0; // CUtlVector<CFootTrajectory>
}
// Parent: None
// Fields count: 2
namespace CFootStride {
constexpr std::ptrdiff_t m_definition = 0x0; // CFootCycleDefinition
constexpr std::ptrdiff_t m_trajectories = 0x40; // CFootTrajectories
}
// Parent: None
// Fields count: 3
namespace CFootMotion {
constexpr std::ptrdiff_t m_strides = 0x0; // CUtlVector<CFootStride>
constexpr std::ptrdiff_t m_name = 0x18; // CUtlString
constexpr std::ptrdiff_t m_bAdditive = 0x20; // bool
}
// Parent: None
// Fields count: 10
namespace SkeletonAnimCapture_t {
constexpr std::ptrdiff_t m_nEntIndex = 0x0; // CEntityIndex
constexpr std::ptrdiff_t m_nEntParent = 0x4; // CEntityIndex
constexpr std::ptrdiff_t m_ImportedCollision = 0x8; // CUtlVector<CEntityIndex>
constexpr std::ptrdiff_t m_ModelName = 0x20; // CUtlString
constexpr std::ptrdiff_t m_CaptureName = 0x28; // CUtlString
constexpr std::ptrdiff_t m_ModelBindPose = 0x30; // CUtlVector<SkeletonAnimCapture_t::Bone_t>
constexpr std::ptrdiff_t m_FeModelInitPose = 0x48; // CUtlVector<SkeletonAnimCapture_t::Bone_t>
constexpr std::ptrdiff_t m_nFlexControllers = 0x60; // int32
constexpr std::ptrdiff_t m_bPredicted = 0x64; // bool
constexpr std::ptrdiff_t m_Frames = 0xA8; // CUtlVector<SkeletonAnimCapture_t::Frame_t>
}
// Parent: None
// Fields count: 3
namespace SkeletonAnimCapture_t__Bone_t {
constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_BindPose = 0x10; // CTransform
constexpr std::ptrdiff_t m_nParent = 0x30; // int32
}
// Parent: None
// Fields count: 8
namespace SkeletonAnimCapture_t__FrameStamp_t {
constexpr std::ptrdiff_t m_flTime = 0x0; // float32
constexpr std::ptrdiff_t m_flEntitySimTime = 0x4; // float32
constexpr std::ptrdiff_t m_bTeleportTick = 0x8; // bool
constexpr std::ptrdiff_t m_bPredicted = 0x9; // bool
constexpr std::ptrdiff_t m_flCurTime = 0xC; // float32
constexpr std::ptrdiff_t m_flRealTime = 0x10; // float32
constexpr std::ptrdiff_t m_nFrameCount = 0x14; // int32
constexpr std::ptrdiff_t m_nTickCount = 0x18; // int32
}
// Parent: None
// Fields count: 9
namespace SkeletonAnimCapture_t__Frame_t {
constexpr std::ptrdiff_t m_flTime = 0x0; // float32
constexpr std::ptrdiff_t m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t
constexpr std::ptrdiff_t m_Transform = 0x20; // CTransform
constexpr std::ptrdiff_t m_bTeleport = 0x40; // bool
constexpr std::ptrdiff_t m_CompositeBones = 0x48; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_SimStateBones = 0x60; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_FeModelAnims = 0x78; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_FeModelPos = 0x90; // CUtlVector<VectorAligned>
constexpr std::ptrdiff_t m_FlexControllerWeights = 0xA8; // CUtlVector<float32>
}
// Parent: None
// Fields count: 2
namespace SkeletonAnimCapture_t__Camera_t {
constexpr std::ptrdiff_t m_tmCamera = 0x0; // CTransform
constexpr std::ptrdiff_t m_flTime = 0x20; // float32
}
// Parent: None
// Fields count: 3
namespace SkeletonDemoDb_t {
constexpr std::ptrdiff_t m_AnimCaptures = 0x0; // CUtlVector<SkeletonAnimCapture_t*>
constexpr std::ptrdiff_t m_CameraTrack = 0x18; // CUtlVector<SkeletonAnimCapture_t::Camera_t>
constexpr std::ptrdiff_t m_flRecordingTime = 0x30; // float32
}
// Parent: None
// Fields count: 3
namespace CNmBoneMask {
constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol
constexpr std::ptrdiff_t m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t
constexpr std::ptrdiff_t m_weights = 0x18; // CUtlVector<float32>
}
// Parent: None
// Fields count: 9
namespace CNmClip {
constexpr std::ptrdiff_t m_skeleton = 0x0; // CStrongHandle<InfoForResourceTypeCNmSkeleton>
constexpr std::ptrdiff_t m_nNumFrames = 0x8; // uint32
constexpr std::ptrdiff_t m_flDuration = 0xC; // float32
constexpr std::ptrdiff_t m_compressedPoseData = 0x10; // CUtlBinaryBlock
constexpr std::ptrdiff_t m_trackCompressionSettings = 0x28; // CUtlVector<NmCompressionSettings_t>
constexpr std::ptrdiff_t m_compressedPoseOffsets = 0x40; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_syncTrack = 0xA0; // CNmSyncTrack
constexpr std::ptrdiff_t m_rootMotion = 0x150; // CNmRootMotionData
constexpr std::ptrdiff_t m_bIsAdditive = 0x1A0; // bool
}
// Parent: None
// Fields count: 8
namespace NmCompressionSettings_t {
constexpr std::ptrdiff_t m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t
constexpr std::ptrdiff_t m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t
constexpr std::ptrdiff_t m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t
constexpr std::ptrdiff_t m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t
constexpr std::ptrdiff_t m_constantRotation = 0x20; // Quaternion
constexpr std::ptrdiff_t m_bIsRotationStatic = 0x30; // bool
constexpr std::ptrdiff_t m_bIsTranslationStatic = 0x31; // bool
constexpr std::ptrdiff_t m_bIsScaleStatic = 0x32; // bool
}
// Parent: None
// Fields count: 2
namespace NmCompressionSettings_t__QuantizationRange_t {
constexpr std::ptrdiff_t m_flRangeStart = 0x0; // float32
constexpr std::ptrdiff_t m_flRangeLength = 0x4; // float32
}
// Parent: None
// Fields count: 2
namespace CNmEvent {
constexpr std::ptrdiff_t m_flStartTime = 0x8; // float32
constexpr std::ptrdiff_t m_flDuration = 0xC; // float32
}
// Parent: None
// Fields count: 5
namespace CNmRootMotionData {
constexpr std::ptrdiff_t m_transforms = 0x0; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_nNumFrames = 0x18; // int32
constexpr std::ptrdiff_t m_flAverageLinearVelocity = 0x1C; // float32
constexpr std::ptrdiff_t m_flAverageAngularVelocityRadians = 0x20; // float32
constexpr std::ptrdiff_t m_totalDelta = 0x30; // CTransform
}
// Parent: None
// Fields count: 7
namespace CNmSkeleton {
constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol
constexpr std::ptrdiff_t m_boneIDs = 0x8; // CUtlLeanVector<CGlobalSymbol>
constexpr std::ptrdiff_t m_parentIndices = 0x18; // CUtlVector<int32>
constexpr std::ptrdiff_t m_parentSpaceReferencePose = 0x30; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_modelSpaceReferencePose = 0x48; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_numBonesToSampleAtLowLOD = 0x60; // int32
constexpr std::ptrdiff_t m_boneMasks = 0x68; // CUtlLeanVector<CNmBoneMask>
}
// Parent: None
// Fields count: 2
namespace NmSyncTrackTime_t {
constexpr std::ptrdiff_t m_nEventIdx = 0x0; // int32
constexpr std::ptrdiff_t m_percentageThrough = 0x4; // NmPercent_t
}
// Parent: None
// Fields count: 2
namespace NmSyncTrackTimeRange_t {
constexpr std::ptrdiff_t m_startTime = 0x0; // NmSyncTrackTime_t
constexpr std::ptrdiff_t m_endTime = 0x8; // NmSyncTrackTime_t
}
// Parent: None
// Fields count: 2
namespace CNmSyncTrack {
constexpr std::ptrdiff_t m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable<CNmSyncTrack::Event_t>
constexpr std::ptrdiff_t m_nStartEventOffset = 0xA8; // int32
}
// Parent: None
// Fields count: 2
namespace CNmSyncTrack__EventMarker_t {
constexpr std::ptrdiff_t m_startTime = 0x0; // NmPercent_t
constexpr std::ptrdiff_t m_ID = 0x8; // CGlobalSymbol
}
// Parent: None
// Fields count: 3
namespace CNmSyncTrack__Event_t {
constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol
constexpr std::ptrdiff_t m_startTime = 0x8; // NmPercent_t
constexpr std::ptrdiff_t m_duration = 0xC; // NmPercent_t
}
// Parent: None
// Fields count: 1
namespace NmPercent_t {
constexpr std::ptrdiff_t m_flValue = 0x0; // float32
}
// Parent: CNmEvent
// Fields count: 0
namespace CNmLegacyEvent {
}
// Parent: CNmEvent
// Fields count: 1
namespace CNmFootEvent {
constexpr std::ptrdiff_t m_phase = 0x10; // NmFootPhase_t
}
// Parent: CNmEvent
// Fields count: 1
namespace CNmIDEvent {
constexpr std::ptrdiff_t m_ID = 0x10; // CGlobalSymbol
}
// Parent: CNmEvent
// Fields count: 2
namespace CNmTransitionEvent {
constexpr std::ptrdiff_t m_rule = 0x10; // NmTransitionRule_t
constexpr std::ptrdiff_t m_ID = 0x18; // CGlobalSymbol
}
// Parent: CNmEvent
// Fields count: 1
namespace CNmFrameSnapEvent {
constexpr std::ptrdiff_t m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t
}
// Parent: None
// Fields count: 3
namespace CNmGraphDataSet {
constexpr std::ptrdiff_t m_variationID = 0x0; // CGlobalSymbol
constexpr std::ptrdiff_t m_skeleton = 0x8; // CStrongHandle<InfoForResourceTypeCNmSkeleton>
constexpr std::ptrdiff_t m_resources = 0x10; // CUtlVector<CStrongHandleVoid>
}
// Parent: None
// Fields count: 10
namespace CNmGraph {
constexpr std::ptrdiff_t m_persistentNodeIndices = 0x0; // CUtlVector<int16>
constexpr std::ptrdiff_t m_instanceNodeStartOffsets = 0x18; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_instanceRequiredMemory = 0x30; // uint32
constexpr std::ptrdiff_t m_instanceRequiredAlignment = 0x34; // uint32
constexpr std::ptrdiff_t m_rootNodeIdx = 0x38; // int16
constexpr std::ptrdiff_t m_controlParameterIDs = 0x40; // CUtlVector<CGlobalSymbol>
constexpr std::ptrdiff_t m_virtualParameterIDs = 0x58; // CUtlVector<CGlobalSymbol>
constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x70; // CUtlVector<int16>
constexpr std::ptrdiff_t m_childGraphSlots = 0x88; // CUtlVector<CNmGraph::ChildGraphSlot_t>
constexpr std::ptrdiff_t m_externalGraphSlots = 0xA0; // CUtlVector<CNmGraph::ExternalGraphSlot_t>
}
// Parent: None
// Fields count: 2
namespace CNmGraph__ExternalGraphSlot_t {
constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16
constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol
}
// Parent: None
// Fields count: 2
namespace CNmGraph__ChildGraphSlot_t {
constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16
constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16
}
// Parent: None
// Fields count: 2
namespace CNmGraphVariation {
constexpr std::ptrdiff_t m_graph = 0x0; // CStrongHandle<InfoForResourceTypeCNmGraph>
constexpr std::ptrdiff_t m_dataSet = 0x8; // CStrongHandle<InfoForResourceTypeCNmGraphDataSet>
}
// Parent: None
// Fields count: 2
namespace BoneDemoCaptureSettings_t {
constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_flChainLength = 0x8; // float32
}
// Parent: None
// Fields count: 5
namespace IKDemoCaptureSettings_t {
constexpr std::ptrdiff_t m_parentBoneName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_eMode = 0x8; // IKChannelMode
constexpr std::ptrdiff_t m_ikChainName = 0x10; // CUtlString
constexpr std::ptrdiff_t m_oneBoneStart = 0x18; // CUtlString
constexpr std::ptrdiff_t m_oneBoneEnd = 0x20; // CUtlString
}
// Parent: None
// Fields count: 16
namespace CAnimDemoCaptureSettings {
constexpr std::ptrdiff_t m_rangeBoneChainLength = 0x0; // Vector2D
constexpr std::ptrdiff_t m_rangeMaxSplineErrorRotation = 0x8; // Vector2D
constexpr std::ptrdiff_t m_flMaxSplineErrorTranslation = 0x10; // float32
constexpr std::ptrdiff_t m_flMaxSplineErrorScale = 0x14; // float32
constexpr std::ptrdiff_t m_flIkRotation_MaxSplineError = 0x18; // float32
constexpr std::ptrdiff_t m_flIkTranslation_MaxSplineError = 0x1C; // float32
constexpr std::ptrdiff_t m_flMaxQuantizationErrorRotation = 0x20; // float32
constexpr std::ptrdiff_t m_flMaxQuantizationErrorTranslation = 0x24; // float32
constexpr std::ptrdiff_t m_flMaxQuantizationErrorScale = 0x28; // float32
constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x2C; // float32
constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x30; // float32
constexpr std::ptrdiff_t m_baseSequence = 0x38; // CUtlString
constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x40; // int32
constexpr std::ptrdiff_t m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode
constexpr std::ptrdiff_t m_bones = 0x48; // CUtlVector<BoneDemoCaptureSettings_t>
constexpr std::ptrdiff_t m_ikChains = 0x60; // CUtlVector<IKDemoCaptureSettings_t>
}
// Parent: None
// Fields count: 5
namespace CAnimReplayFrame {
constexpr std::ptrdiff_t m_inputDataBlocks = 0x10; // CUtlVector<CUtlBinaryBlock>
constexpr std::ptrdiff_t m_instanceData = 0x28; // CUtlBinaryBlock
constexpr std::ptrdiff_t m_startingLocalToWorldTransform = 0x40; // CTransform
constexpr std::ptrdiff_t m_localToWorldTransform = 0x60; // CTransform
constexpr std::ptrdiff_t m_timeStamp = 0x80; // float32
}
// Parent: None
// Fields count: 5
namespace CAnimGraphDebugReplay {
constexpr std::ptrdiff_t m_animGraphFileName = 0x40; // CUtlString
constexpr std::ptrdiff_t m_frameList = 0x48; // CUtlVector<CSmartPtr<CAnimReplayFrame>>
constexpr std::ptrdiff_t m_startIndex = 0x60; // int32
constexpr std::ptrdiff_t m_writeIndex = 0x64; // int32
constexpr std::ptrdiff_t m_frameCount = 0x68; // int32
}
// Parent: None
// Fields count: 2
namespace CAnimGraphModelBinding {
constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString
constexpr std::ptrdiff_t m_pSharedData = 0x10; // CSmartPtr<CAnimUpdateSharedData>
}
// Parent: None
// Fields count: 2
namespace CAnimInputDamping {
constexpr std::ptrdiff_t m_speedFunction = 0x8; // DampingSpeedFunction
constexpr std::ptrdiff_t m_fSpeedScale = 0xC; // float32
}
// Parent: None
// Fields count: 2
namespace CAnimParamHandle {
constexpr std::ptrdiff_t m_type = 0x0; // AnimParamType_t
constexpr std::ptrdiff_t m_index = 0x1; // uint8
}
// Parent: None
// Fields count: 1
namespace CAnimParamHandleMap {
constexpr std::ptrdiff_t m_list = 0x0; // CUtlHashtable<uint16,int16>
}
// Parent: None
// Fields count: 6
namespace CAnimParameterManagerUpdater {
constexpr std::ptrdiff_t m_parameters = 0x18; // CUtlVector<CSmartPtr<CAnimParameterBase>>
constexpr std::ptrdiff_t m_idToIndexMap = 0x30; // CUtlHashtable<AnimParamID,int32>
constexpr std::ptrdiff_t m_nameToIndexMap = 0x50; // CUtlHashtable<CUtlString,int32>
constexpr std::ptrdiff_t m_indexToHandle = 0x70; // CUtlVector<CAnimParamHandle>
constexpr std::ptrdiff_t m_autoResetParams = 0x88; // CUtlVector<CUtlPair<CAnimParamHandle,CAnimVariant>>
constexpr std::ptrdiff_t m_autoResetMap = 0xA0; // CUtlHashtable<CAnimParamHandle,int16>
}
// Parent: None
// Fields count: 10
namespace CAnimUpdateSharedData {
constexpr std::ptrdiff_t m_nodes = 0x10; // CUtlVector<CSmartPtr<CAnimUpdateNodeBase>>
constexpr std::ptrdiff_t m_nodeIndexMap = 0x28; // CUtlHashtable<CAnimNodePath,int32>
constexpr std::ptrdiff_t m_components = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
constexpr std::ptrdiff_t m_pParamListUpdater = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
constexpr std::ptrdiff_t m_scriptManager = 0x70; // CSmartPtr<CAnimScriptManager>
constexpr std::ptrdiff_t m_settings = 0x78; // CAnimGraphSettingsManager
constexpr std::ptrdiff_t m_pStaticPoseCache = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder>
constexpr std::ptrdiff_t m_pSkeleton = 0xB0; // CSmartPtr<CAnimSkeleton>
constexpr std::ptrdiff_t m_rootNodePath = 0xB8; // CAnimNodePath
}
// Parent: None
// Fields count: 2
namespace CBlendCurve {
constexpr std::ptrdiff_t m_flControlPoint1 = 0x0; // float32
constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // float32
}
// Parent: None
// Fields count: 2
namespace ParamSpanSample_t {
constexpr std::ptrdiff_t m_value = 0x0; // CAnimVariant
constexpr std::ptrdiff_t m_flCycle = 0x14; // float32
}
// Parent: None
// Fields count: 5
namespace ParamSpan_t {
constexpr std::ptrdiff_t m_samples = 0x0; // CUtlVector<ParamSpanSample_t>
constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle
constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t
constexpr std::ptrdiff_t m_flStartCycle = 0x1C; // float32
constexpr std::ptrdiff_t m_flEndCycle = 0x20; // float32
}
// Parent: None
// Fields count: 1
namespace CParamSpanUpdater {
constexpr std::ptrdiff_t m_spans = 0x0; // CUtlVector<ParamSpan_t>
}
// Parent: None
// Fields count: 0
namespace CAnimGraphSettingsGroup {
}
// Parent: None
// Fields count: 1
namespace CAnimGraphSettingsManager {
constexpr std::ptrdiff_t m_settingsGroups = 0x18; // CUtlVector<CSmartPtr<CAnimGraphSettingsGroup>>
}
// Parent: None
// Fields count: 4
namespace CCachedPose {
constexpr std::ptrdiff_t m_transforms = 0x8; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_morphWeights = 0x20; // CUtlVector<float32>
constexpr std::ptrdiff_t m_hSequence = 0x38; // HSequence
constexpr std::ptrdiff_t m_flCycle = 0x3C; // float32
}
// Parent: None
// Fields count: 3
namespace CStaticPoseCache {
constexpr std::ptrdiff_t m_poses = 0x10; // CUtlVector<CCachedPose>
constexpr std::ptrdiff_t m_nBoneCount = 0x28; // int32
constexpr std::ptrdiff_t m_nMorphCount = 0x2C; // int32
}
// Parent: CStaticPoseCache
// Fields count: 0
namespace CStaticPoseCacheBuilder {
}
// Parent: None
// Fields count: 0
namespace CAnimActionUpdater {
}
// Parent: CAnimActionUpdater
// Fields count: 2
namespace CEmitTagActionUpdater {
constexpr std::ptrdiff_t m_nTagIndex = 0x18; // int32
constexpr std::ptrdiff_t m_bIsZeroDuration = 0x1C; // bool
}
// Parent: CAnimActionUpdater
// Fields count: 2
namespace CSetParameterActionUpdater {
constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle
constexpr std::ptrdiff_t m_value = 0x1A; // CAnimVariant
}
// Parent: CAnimActionUpdater
// Fields count: 2
namespace CToggleComponentActionUpdater {
constexpr std::ptrdiff_t m_componentID = 0x18; // AnimComponentID
constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; // bool
}
// Parent: CAnimActionUpdater
// Fields count: 3
namespace CExpressionActionUpdater {
constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle
constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t
constexpr std::ptrdiff_t m_hScript = 0x1C; // AnimScriptHandle
}
// Parent: None
// Fields count: 4
namespace CAnimTagBase {
constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol
constexpr std::ptrdiff_t m_group = 0x20; // CGlobalSymbol
constexpr std::ptrdiff_t m_tagID = 0x28; // AnimTagID
constexpr std::ptrdiff_t m_bIsReferenced = 0x40; // bool
}
// Parent: None
// Fields count: 1
namespace CAnimTagManagerUpdater {
constexpr std::ptrdiff_t m_tags = 0x18; // CUtlVector<CSmartPtr<CAnimTagBase>>
}
// Parent: CAnimTagBase
// Fields count: 7
namespace CAudioAnimTag {
constexpr std::ptrdiff_t m_clipName = 0x50; // CUtlString
constexpr std::ptrdiff_t m_attachmentName = 0x58; // CUtlString
constexpr std::ptrdiff_t m_flVolume = 0x60; // float32
constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x64; // bool
constexpr std::ptrdiff_t m_bStopWhenGraphEnds = 0x65; // bool
constexpr std::ptrdiff_t m_bPlayOnServer = 0x66; // bool
constexpr std::ptrdiff_t m_bPlayOnClient = 0x67; // bool
}
// Parent: None
// Fields count: 2
namespace CBodyGroupSetting {
constexpr std::ptrdiff_t m_BodyGroupName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nBodyGroupOption = 0x8; // int32
}
// Parent: CAnimTagBase
// Fields count: 2
namespace CBodyGroupAnimTag {
constexpr std::ptrdiff_t m_nPriority = 0x50; // int32
constexpr std::ptrdiff_t m_bodyGroupSettings = 0x58; // CUtlVector<CBodyGroupSetting>
}
// Parent: CAnimTagBase
// Fields count: 4
namespace CClothSettingsAnimTag {
constexpr std::ptrdiff_t m_flStiffness = 0x50; // float32
constexpr std::ptrdiff_t m_flEaseIn = 0x54; // float32
constexpr std::ptrdiff_t m_flEaseOut = 0x58; // float32
constexpr std::ptrdiff_t m_nVertexSet = 0x60; // CUtlString
}
// Parent: CAnimTagBase
// Fields count: 1
namespace CFootFallAnimTag {
constexpr std::ptrdiff_t m_foot = 0x50; // FootFallTagFoot_t
}
// Parent: CAnimTagBase
// Fields count: 4
namespace CFootstepLandedAnimTag {
constexpr std::ptrdiff_t m_FootstepType = 0x50; // FootstepLandedFootSoundType_t
constexpr std::ptrdiff_t m_OverrideSoundName = 0x58; // CUtlString
constexpr std::ptrdiff_t m_DebugAnimSourceString = 0x60; // CUtlString
constexpr std::ptrdiff_t m_BoneName = 0x68; // CUtlString
}
// Parent: CAnimTagBase
// Fields count: 4
namespace CMaterialAttributeAnimTag {
constexpr std::ptrdiff_t m_AttributeName = 0x50; // CUtlString
constexpr std::ptrdiff_t m_AttributeType = 0x58; // MatterialAttributeTagType_t
constexpr std::ptrdiff_t m_flValue = 0x5C; // float32
constexpr std::ptrdiff_t m_Color = 0x60; // Color
}
// Parent: CAnimTagBase
// Fields count: 10
namespace CParticleAnimTag {
constexpr std::ptrdiff_t m_hParticleSystem = 0x50; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_particleSystemName = 0x58; // CUtlString
constexpr std::ptrdiff_t m_configName = 0x60; // CUtlString
constexpr std::ptrdiff_t m_bDetachFromOwner = 0x68; // bool
constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x69; // bool
constexpr std::ptrdiff_t m_bTagEndStopIsInstant = 0x6A; // bool
constexpr std::ptrdiff_t m_attachmentName = 0x70; // CUtlString
constexpr std::ptrdiff_t m_attachmentType = 0x78; // ParticleAttachment_t
constexpr std::ptrdiff_t m_attachmentCP1Name = 0x80; // CUtlString
constexpr std::ptrdiff_t m_attachmentCP1Type = 0x88; // ParticleAttachment_t
}
// Parent: CAnimTagBase
// Fields count: 6
namespace CRagdollAnimTag {
constexpr std::ptrdiff_t m_nPoseControl = 0x50; // AnimPoseControl
constexpr std::ptrdiff_t m_flFrequency = 0x54; // float32
constexpr std::ptrdiff_t m_flDampingRatio = 0x58; // float32
constexpr std::ptrdiff_t m_flDecayDuration = 0x5C; // float32
constexpr std::ptrdiff_t m_flDecayBias = 0x60; // float32
constexpr std::ptrdiff_t m_bDestroy = 0x64; // bool
}
// Parent: CAnimTagBase
// Fields count: 1
namespace CSequenceFinishedAnimTag {
constexpr std::ptrdiff_t m_sequenceName = 0x50; // CUtlString
}
// Parent: CAnimTagBase
// Fields count: 0
namespace CStringAnimTag {
}
// Parent: CAnimTagBase
// Fields count: 0
namespace CTaskStatusAnimTag {
}
// Parent: None
// Fields count: 4
namespace CAnimComponentUpdater {
constexpr std::ptrdiff_t m_name = 0x18; // CUtlString
constexpr std::ptrdiff_t m_id = 0x20; // AnimComponentID
constexpr std::ptrdiff_t m_networkMode = 0x24; // AnimNodeNetworkMode
constexpr std::ptrdiff_t m_bStartEnabled = 0x28; // bool
}
// Parent: CAnimComponentUpdater
// Fields count: 1
namespace CAnimScriptComponentUpdater {
constexpr std::ptrdiff_t m_hScript = 0x30; // AnimScriptHandle
}
// Parent: CAnimComponentUpdater
// Fields count: 1
namespace CCPPScriptComponentUpdater {
constexpr std::ptrdiff_t m_scriptsToRun = 0x30; // CUtlVector<CGlobalSymbol>
}
// Parent: None
// Fields count: 3
namespace CDampedValueUpdateItem {
constexpr std::ptrdiff_t m_damping = 0x0; // CAnimInputDamping
constexpr std::ptrdiff_t m_hParamIn = 0x18; // CAnimParamHandle
constexpr std::ptrdiff_t m_hParamOut = 0x1A; // CAnimParamHandle
}
// Parent: CAnimComponentUpdater
// Fields count: 1
namespace CDampedValueComponentUpdater {
constexpr std::ptrdiff_t m_items = 0x30; // CUtlVector<CDampedValueUpdateItem>
}
// Parent: CAnimComponentUpdater
// Fields count: 1
namespace CDemoSettingsComponentUpdater {
constexpr std::ptrdiff_t m_settings = 0x30; // CAnimDemoCaptureSettings
}
// Parent: CAnimComponentUpdater
// Fields count: 1
namespace CLODComponentUpdater {
constexpr std::ptrdiff_t m_nServerLOD = 0x30; // int32
}
// Parent: CAnimComponentUpdater
// Fields count: 8
namespace CLookComponentUpdater {
constexpr std::ptrdiff_t m_hLookHeading = 0x34; // CAnimParamHandle
constexpr std::ptrdiff_t m_hLookHeadingVelocity = 0x36; // CAnimParamHandle
constexpr std::ptrdiff_t m_hLookPitch = 0x38; // CAnimParamHandle
constexpr std::ptrdiff_t m_hLookDistance = 0x3A; // CAnimParamHandle
constexpr std::ptrdiff_t m_hLookDirection = 0x3C; // CAnimParamHandle
constexpr std::ptrdiff_t m_hLookTarget = 0x3E; // CAnimParamHandle
constexpr std::ptrdiff_t m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle
constexpr std::ptrdiff_t m_bNetworkLookTarget = 0x42; // bool
}
// Parent: CAnimComponentUpdater
// Fields count: 9
namespace CMovementComponentUpdater {
constexpr std::ptrdiff_t m_motors = 0x30; // CUtlVector<CSmartPtr<CAnimMotorUpdaterBase>>
constexpr std::ptrdiff_t m_facingDamping = 0x48; // CAnimInputDamping
constexpr std::ptrdiff_t m_eDefaultFacingMode = 0x58; // FacingMode
constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x64; // int32
constexpr std::ptrdiff_t m_flDefaultRunSpeed = 0x68; // float32
constexpr std::ptrdiff_t m_bMoveVarsDisabled = 0x6C; // bool
constexpr std::ptrdiff_t m_bNetworkPath = 0x6D; // bool
constexpr std::ptrdiff_t m_bNetworkFacing = 0x6E; // bool
constexpr std::ptrdiff_t m_paramHandles = 0x6F; // CAnimParamHandle[30]
}
// Parent: None
// Fields count: 2
namespace WeightList {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector<float32>
}
// Parent: CAnimComponentUpdater
// Fields count: 8
namespace CRagdollComponentUpdater {
constexpr std::ptrdiff_t m_ragdollNodePaths = 0x30; // CUtlVector<CAnimNodePath>
constexpr std::ptrdiff_t m_boneIndices = 0x48; // CUtlVector<int32>
constexpr std::ptrdiff_t m_boneNames = 0x60; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_weightLists = 0x78; // CUtlVector<WeightList>
constexpr std::ptrdiff_t m_flSpringFrequencyMin = 0x90; // float32
constexpr std::ptrdiff_t m_flSpringFrequencyMax = 0x94; // float32
constexpr std::ptrdiff_t m_flMaxStretch = 0x98; // float32
constexpr std::ptrdiff_t m_bSolidCollisionAtZeroWeight = 0x9C; // bool
}
// Parent: CAnimComponentUpdater
// Fields count: 7
namespace CSlopeComponentUpdater {
constexpr std::ptrdiff_t m_flTraceDistance = 0x34; // float32
constexpr std::ptrdiff_t m_hSlopeAngle = 0x38; // CAnimParamHandle
constexpr std::ptrdiff_t m_hSlopeAngleFront = 0x3A; // CAnimParamHandle
constexpr std::ptrdiff_t m_hSlopeAngleSide = 0x3C; // CAnimParamHandle
constexpr std::ptrdiff_t m_hSlopeHeading = 0x3E; // CAnimParamHandle
constexpr std::ptrdiff_t m_hSlopeNormal = 0x40; // CAnimParamHandle
constexpr std::ptrdiff_t m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle
}
// Parent: CAnimComponentUpdater
// Fields count: 1
namespace CStateMachineComponentUpdater {
constexpr std::ptrdiff_t m_stateMachine = 0x30; // CAnimStateMachineUpdater
}
// Parent: None
// Fields count: 2
namespace CMotionDataSet {
constexpr std::ptrdiff_t m_groups = 0x0; // CUtlVector<CMotionGraphGroup>
constexpr std::ptrdiff_t m_nDimensionCount = 0x18; // int32
}
// Parent: None
// Fields count: 5
namespace CMotionGraphGroup {
constexpr std::ptrdiff_t m_searchDB = 0x0; // CMotionSearchDB
constexpr std::ptrdiff_t m_motionGraphs = 0xB8; // CUtlVector<CSmartPtr<CMotionGraph>>
constexpr std::ptrdiff_t m_motionGraphConfigs = 0xD0; // CUtlVector<CMotionGraphConfig>
constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // AnimScriptHandle
}
// Parent: None
// Fields count: 1
namespace SampleCode {
constexpr std::ptrdiff_t m_subCode = 0x0; // uint8[8]
}
// Parent: None
// Fields count: 1
namespace MotionDBIndex {
constexpr std::ptrdiff_t m_nIndex = 0x0; // uint32
}
// Parent: None
// Fields count: 3
namespace CVectorQuantizer {
constexpr std::ptrdiff_t m_centroidVectors = 0x0; // CUtlVector<float32>
constexpr std::ptrdiff_t m_nCentroids = 0x18; // int32
constexpr std::ptrdiff_t m_nDimensions = 0x1C; // int32
}
// Parent: None
// Fields count: 2
namespace CProductQuantizer {
constexpr std::ptrdiff_t m_subQuantizers = 0x0; // CUtlVector<CVectorQuantizer>
constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32
}
// Parent: None
// Fields count: 5
namespace CMotionSearchNode {
constexpr std::ptrdiff_t m_children = 0x0; // CUtlVector<CMotionSearchNode*>
constexpr std::ptrdiff_t m_quantizer = 0x18; // CVectorQuantizer
constexpr std::ptrdiff_t m_sampleCodes = 0x38; // CUtlVector<CUtlVector<SampleCode>>
constexpr std::ptrdiff_t m_sampleIndices = 0x50; // CUtlVector<CUtlVector<int32>>
constexpr std::ptrdiff_t m_selectableSamples = 0x68; // CUtlVector<int32>
}
// Parent: None
// Fields count: 3
namespace CMotionSearchDB {
constexpr std::ptrdiff_t m_rootNode = 0x0; // CMotionSearchNode
constexpr std::ptrdiff_t m_residualQuantizer = 0x80; // CProductQuantizer
constexpr std::ptrdiff_t m_codeIndices = 0xA0; // CUtlVector<MotionDBIndex>
}
// Parent: None
// Fields count: 7
namespace CMotionGraph {
constexpr std::ptrdiff_t m_paramSpans = 0x10; // CParamSpanUpdater
constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector<TagSpan_t>
constexpr std::ptrdiff_t m_pRootNode = 0x40; // CSmartPtr<CMotionNode>
constexpr std::ptrdiff_t m_nParameterCount = 0x48; // int32
constexpr std::ptrdiff_t m_nConfigStartIndex = 0x4C; // int32
constexpr std::ptrdiff_t m_nConfigCount = 0x50; // int32
constexpr std::ptrdiff_t m_bLoop = 0x54; // bool
}
// Parent: CMotionGraph
// Fields count: 0
namespace CEditableMotionGraph {
}
// Parent: None
// Fields count: 2
namespace CMotionNode {
constexpr std::ptrdiff_t m_name = 0x18; // CUtlString
constexpr std::ptrdiff_t m_id = 0x20; // AnimNodeID
}
// Parent: CMotionNode
// Fields count: 3
namespace CMotionNodeSequence {
constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector<TagSpan_t>
constexpr std::ptrdiff_t m_hSequence = 0x40; // HSequence
constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x44; // float32
}
// Parent: None
// Fields count: 2
namespace MotionBlendItem {
constexpr std::ptrdiff_t m_pChild = 0x0; // CSmartPtr<CMotionNode>
constexpr std::ptrdiff_t m_flKeyValue = 0x8; // float32
}
// Parent: CMotionNode
// Fields count: 2
namespace CMotionNodeBlend1D {
constexpr std::ptrdiff_t m_blendItems = 0x28; // CUtlVector<MotionBlendItem>
constexpr std::ptrdiff_t m_nParamIndex = 0x40; // int32
}
// Parent: None
// Fields count: 4
namespace CMotionMetricEvaluator {
constexpr std::ptrdiff_t m_means = 0x18; // CUtlVector<float32>
constexpr std::ptrdiff_t m_standardDeviations = 0x30; // CUtlVector<float32>
constexpr std::ptrdiff_t m_flWeight = 0x48; // float32
constexpr std::ptrdiff_t m_nDimensionStartIndex = 0x4C; // int32
}
// Parent: CMotionMetricEvaluator
// Fields count: 0
namespace CBlockSelectionMetricEvaluator {
}
// Parent: CMotionMetricEvaluator
// Fields count: 1
namespace CBonePositionMetricEvaluator {
constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32
}
// Parent: CMotionMetricEvaluator
// Fields count: 1
namespace CBoneVelocityMetricEvaluator {
constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32
}
// Parent: CMotionMetricEvaluator
// Fields count: 0
namespace CCurrentRotationVelocityMetricEvaluator {
}
// Parent: CMotionMetricEvaluator
// Fields count: 0
namespace CCurrentVelocityMetricEvaluator {
}
// Parent: CMotionMetricEvaluator
// Fields count: 7
namespace CDistanceRemainingMetricEvaluator {
constexpr std::ptrdiff_t m_flMaxDistance = 0x50; // float32
constexpr std::ptrdiff_t m_flMinDistance = 0x54; // float32
constexpr std::ptrdiff_t m_flStartGoalFilterDistance = 0x58; // float32
constexpr std::ptrdiff_t m_flMaxGoalOvershootScale = 0x5C; // float32
constexpr std::ptrdiff_t m_bFilterFixedMinDistance = 0x60; // bool
constexpr std::ptrdiff_t m_bFilterGoalDistance = 0x61; // bool
constexpr std::ptrdiff_t m_bFilterGoalOvershoot = 0x62; // bool
}
// Parent: CMotionMetricEvaluator
// Fields count: 1
namespace CFootCycleMetricEvaluator {
constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector<int32>
}
// Parent: CMotionMetricEvaluator
// Fields count: 2
namespace CFootPositionMetricEvaluator {
constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector<int32>
constexpr std::ptrdiff_t m_bIgnoreSlope = 0x68; // bool
}
// Parent: CMotionMetricEvaluator
// Fields count: 2
namespace CFutureFacingMetricEvaluator {
constexpr std::ptrdiff_t m_flDistance = 0x50; // float32
constexpr std::ptrdiff_t m_flTime = 0x54; // float32
}
// Parent: CMotionMetricEvaluator
// Fields count: 4
namespace CFutureVelocityMetricEvaluator {
constexpr std::ptrdiff_t m_flDistance = 0x50; // float32
constexpr std::ptrdiff_t m_flStoppingDistance = 0x54; // float32
constexpr std::ptrdiff_t m_flTargetSpeed = 0x58; // float32
constexpr std::ptrdiff_t m_eMode = 0x5C; // VelocityMetricMode
}
// Parent: CMotionMetricEvaluator
// Fields count: 4
namespace CPathMetricEvaluator {
constexpr std::ptrdiff_t m_pathTimeSamples = 0x50; // CUtlVector<float32>
constexpr std::ptrdiff_t m_flDistance = 0x68; // float32
constexpr std::ptrdiff_t m_bExtrapolateMovement = 0x6C; // bool
constexpr std::ptrdiff_t m_flMinExtrapolationSpeed = 0x70; // float32
}
// Parent: CMotionMetricEvaluator
// Fields count: 2
namespace CStepsRemainingMetricEvaluator {
constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector<int32>
constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float32
}
// Parent: CMotionMetricEvaluator
// Fields count: 4
namespace CTimeRemainingMetricEvaluator {
constexpr std::ptrdiff_t m_bMatchByTimeRemaining = 0x50; // bool
constexpr std::ptrdiff_t m_flMaxTimeRemaining = 0x54; // float32
constexpr std::ptrdiff_t m_bFilterByTimeRemaining = 0x58; // bool
constexpr std::ptrdiff_t m_flMinTimeRemaining = 0x5C; // float32
}
// Parent: None
// Fields count: 2
namespace CAnimMotorUpdaterBase {
constexpr std::ptrdiff_t m_name = 0x10; // CUtlString
constexpr std::ptrdiff_t m_bDefault = 0x18; // bool
}
// Parent: CAnimMotorUpdaterBase
// Fields count: 1
namespace CPathAnimMotorUpdaterBase {
constexpr std::ptrdiff_t m_bLockToPath = 0x20; // bool
}
// Parent: CPathAnimMotorUpdaterBase
// Fields count: 7
namespace CDampedPathAnimMotorUpdater {
constexpr std::ptrdiff_t m_flAnticipationTime = 0x2C; // float32
constexpr std::ptrdiff_t m_flMinSpeedScale = 0x30; // float32
constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x34; // CAnimParamHandle
constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle
constexpr std::ptrdiff_t m_flSpringConstant = 0x38; // float32
constexpr std::ptrdiff_t m_flMinSpringTension = 0x3C; // float32
constexpr std::ptrdiff_t m_flMaxSpringTension = 0x40; // float32
}
// Parent: CPathAnimMotorUpdaterBase
// Fields count: 0
namespace CPathAnimMotorUpdater {
}
// Parent: CAnimMotorUpdaterBase
// Fields count: 6
namespace CPlayerInputAnimMotorUpdater {
constexpr std::ptrdiff_t m_sampleTimes = 0x20; // CUtlVector<float32>
constexpr std::ptrdiff_t m_flSpringConstant = 0x3C; // float32
constexpr std::ptrdiff_t m_flAnticipationDistance = 0x40; // float32
constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x44; // CAnimParamHandle
constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle
constexpr std::ptrdiff_t m_bUseAcceleration = 0x48; // bool
}
// Parent: None
// Fields count: 8
namespace AimMatrixOpFixedSettings_t {
constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment
constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping
constexpr std::ptrdiff_t m_poseCacheHandles = 0x90; // CPoseHandle[10]
constexpr std::ptrdiff_t m_eBlendMode = 0xB8; // AimMatrixBlendMode
constexpr std::ptrdiff_t m_fAngleIncrement = 0xBC; // float32
constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC0; // int32
constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC4; // int32
constexpr std::ptrdiff_t m_bTargetIsPosition = 0xC8; // bool
}
// Parent: None
// Fields count: 4
namespace FollowAttachmentSettings_t {
constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment
constexpr std::ptrdiff_t m_boneIndex = 0x80; // int32
constexpr std::ptrdiff_t m_bMatchTranslation = 0x84; // bool
constexpr std::ptrdiff_t m_bMatchRotation = 0x85; // bool
}
// Parent: None
// Fields count: 18
namespace FootLockPoseOpFixedSettings {
constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping
constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32
constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType
constexpr std::ptrdiff_t m_bApplyTilt = 0x30; // bool
constexpr std::ptrdiff_t m_bApplyHipDrop = 0x31; // bool
constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x32; // bool
constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x33; // bool
constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x34; // bool
constexpr std::ptrdiff_t m_flMaxFootHeight = 0x38; // float32
constexpr std::ptrdiff_t m_flExtensionScale = 0x3C; // float32
constexpr std::ptrdiff_t m_flMaxLegTwist = 0x40; // float32
constexpr std::ptrdiff_t m_bEnableLockBreaking = 0x44; // bool
constexpr std::ptrdiff_t m_flLockBreakTolerance = 0x48; // float32
constexpr std::ptrdiff_t m_flLockBlendTime = 0x4C; // float32
constexpr std::ptrdiff_t m_bEnableStretching = 0x50; // bool
constexpr std::ptrdiff_t m_flMaxStretchAmount = 0x54; // float32
constexpr std::ptrdiff_t m_flStretchExtensionScale = 0x58; // float32
}
// Parent: None
// Fields count: 7
namespace FootPinningPoseOpFixedData_t {
constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
constexpr std::ptrdiff_t m_flBlendTime = 0x18; // float32
constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; // float32
constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; // float32
constexpr std::ptrdiff_t m_nHipBoneIndex = 0x24; // int32
constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x28; // bool
constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x29; // bool
}
// Parent: None
// Fields count: 17
namespace HitReactFixedSettings_t {
constexpr std::ptrdiff_t m_nWeightListIndex = 0x0; // int32
constexpr std::ptrdiff_t m_nEffectedBoneCount = 0x4; // int32
constexpr std::ptrdiff_t m_flMaxImpactForce = 0x8; // float32
constexpr std::ptrdiff_t m_flMinImpactForce = 0xC; // float32
constexpr std::ptrdiff_t m_flWhipImpactScale = 0x10; // float32
constexpr std::ptrdiff_t m_flCounterRotationScale = 0x14; // float32
constexpr std::ptrdiff_t m_flDistanceFadeScale = 0x18; // float32
constexpr std::ptrdiff_t m_flPropagationScale = 0x1C; // float32
constexpr std::ptrdiff_t m_flWhipDelay = 0x20; // float32
constexpr std::ptrdiff_t m_flSpringStrength = 0x24; // float32
constexpr std::ptrdiff_t m_flWhipSpringStrength = 0x28; // float32
constexpr std::ptrdiff_t m_flMaxAngleRadians = 0x2C; // float32
constexpr std::ptrdiff_t m_nHipBoneIndex = 0x30; // int32
constexpr std::ptrdiff_t m_flHipBoneTranslationScale = 0x34; // float32
constexpr std::ptrdiff_t m_flHipDipSpringStrength = 0x38; // float32
constexpr std::ptrdiff_t m_flHipDipImpactScale = 0x3C; // float32
constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // float32
}
// Parent: None
// Fields count: 7
namespace JiggleBoneSettings_t {
constexpr std::ptrdiff_t m_nBoneIndex = 0x0; // int32
constexpr std::ptrdiff_t m_flSpringStrength = 0x4; // float32
constexpr std::ptrdiff_t m_flMaxTimeStep = 0x8; // float32
constexpr std::ptrdiff_t m_flDamping = 0xC; // float32
constexpr std::ptrdiff_t m_vBoundsMaxLS = 0x10; //
constexpr std::ptrdiff_t m_vBoundsMinLS = 0x1C; //
constexpr std::ptrdiff_t m_eSimSpace = 0x28; // JiggleBoneSimSpace
}
// Parent: None
// Fields count: 1
namespace JiggleBoneSettingsList_t {
constexpr std::ptrdiff_t m_boneSettings = 0x0; // CUtlVector<JiggleBoneSettings_t>
}
// Parent: None
// Fields count: 2
namespace LookAtBone_t {
constexpr std::ptrdiff_t m_index = 0x0; // int32
constexpr std::ptrdiff_t m_weight = 0x4; // float32
}
// Parent: None
// Fields count: 11
namespace LookAtOpFixedSettings_t {
constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment
constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping
constexpr std::ptrdiff_t m_bones = 0x90; // CUtlVector<LookAtBone_t>
constexpr std::ptrdiff_t m_flYawLimit = 0xA8; // float32
constexpr std::ptrdiff_t m_flPitchLimit = 0xAC; // float32
constexpr std::ptrdiff_t m_flHysteresisInnerAngle = 0xB0; // float32
constexpr std::ptrdiff_t m_flHysteresisOuterAngle = 0xB4; // float32
constexpr std::ptrdiff_t m_bRotateYawForward = 0xB8; // bool
constexpr std::ptrdiff_t m_bMaintainUpDirection = 0xB9; // bool
constexpr std::ptrdiff_t m_bTargetIsPosition = 0xBA; // bool
constexpr std::ptrdiff_t m_bUseHysteresis = 0xBB; // bool
}
// Parent: None
// Fields count: 6
namespace ChainToSolveData_t {
constexpr std::ptrdiff_t m_nChainIndex = 0x0; // int32
constexpr std::ptrdiff_t m_SolverSettings = 0x4; // IKSolverSettings_t
constexpr std::ptrdiff_t m_TargetSettings = 0x10; // IKTargetSettings_t
constexpr std::ptrdiff_t m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting
constexpr std::ptrdiff_t m_flDebugNormalizedValue = 0x3C; // float32
constexpr std::ptrdiff_t m_vDebugOffset = 0x40; // VectorAligned
}
// Parent: None
// Fields count: 2
namespace SolveIKChainPoseOpFixedSettings_t {
constexpr std::ptrdiff_t m_ChainsToSolveData = 0x0; // CUtlVector<ChainToSolveData_t>
constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x18; // bool
}
// Parent: None
// Fields count: 6
namespace CAnimParameterBase {
constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol
constexpr std::ptrdiff_t m_group = 0x20; // CUtlString
constexpr std::ptrdiff_t m_id = 0x28; // AnimParamID
constexpr std::ptrdiff_t m_componentName = 0x40; // CUtlString
constexpr std::ptrdiff_t m_bNetworkingRequested = 0x60; // bool
constexpr std::ptrdiff_t m_bIsReferenced = 0x61; // bool
}
// Parent: CAnimParameterBase
// Fields count: 6
namespace CConcreteAnimParameter {
constexpr std::ptrdiff_t m_previewButton = 0x68; // AnimParamButton_t
constexpr std::ptrdiff_t m_eNetworkSetting = 0x6C; // AnimParamNetworkSetting
constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x70; // bool
constexpr std::ptrdiff_t m_bAutoReset = 0x71; // bool
constexpr std::ptrdiff_t m_bGameWritable = 0x72; // bool
constexpr std::ptrdiff_t m_bGraphWritable = 0x73; // bool
}
// Parent: CAnimParameterBase
// Fields count: 2
namespace CVirtualAnimParameter {
constexpr std::ptrdiff_t m_expressionString = 0x68; // CUtlString
constexpr std::ptrdiff_t m_eParamType = 0x70; // AnimParamType_t
}
// Parent: CConcreteAnimParameter
// Fields count: 1
namespace CBoolAnimParameter {
constexpr std::ptrdiff_t m_bDefaultValue = 0x78; // bool
}
// Parent: CConcreteAnimParameter
// Fields count: 2
namespace CEnumAnimParameter {
constexpr std::ptrdiff_t m_defaultValue = 0x80; // uint8
constexpr std::ptrdiff_t m_enumOptions = 0x88; // CUtlVector<CUtlString>
}
// Parent: CConcreteAnimParameter
// Fields count: 3
namespace CIntAnimParameter {
constexpr std::ptrdiff_t m_defaultValue = 0x78; // int32
constexpr std::ptrdiff_t m_minValue = 0x7C; // int32
constexpr std::ptrdiff_t m_maxValue = 0x80; // int32
}
// Parent: CConcreteAnimParameter
// Fields count: 4
namespace CFloatAnimParameter {
constexpr std::ptrdiff_t m_fDefaultValue = 0x78; // float32
constexpr std::ptrdiff_t m_fMinValue = 0x7C; // float32
constexpr std::ptrdiff_t m_fMaxValue = 0x80; // float32
constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool
}
// Parent: CConcreteAnimParameter
// Fields count: 2
namespace CVectorAnimParameter {
constexpr std::ptrdiff_t m_defaultValue = 0x78; //
constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool
}
// Parent: CConcreteAnimParameter
// Fields count: 2
namespace CQuaternionAnimParameter {
constexpr std::ptrdiff_t m_defaultValue = 0x80; // Quaternion
constexpr std::ptrdiff_t m_bInterpolate = 0x90; // bool
}
// Parent: CConcreteAnimParameter
// Fields count: 1
namespace CSymbolAnimParameter {
constexpr std::ptrdiff_t m_defaultValue = 0x78; // CGlobalSymbol
}
// Parent: None
// Fields count: 5
namespace ScriptInfo_t {
constexpr std::ptrdiff_t m_code = 0x0; // CUtlString
constexpr std::ptrdiff_t m_paramsModified = 0x8; // CUtlVector<CAnimParamHandle>
constexpr std::ptrdiff_t m_proxyReadParams = 0x20; // CUtlVector<int32>
constexpr std::ptrdiff_t m_proxyWriteParams = 0x38; // CUtlVector<int32>
constexpr std::ptrdiff_t m_eScriptType = 0x50; // AnimScriptType
}
// Parent: None
// Fields count: 1
namespace CAnimScriptManager {
constexpr std::ptrdiff_t m_scriptInfo = 0x10; // CUtlVector<ScriptInfo_t>
}
// Parent: None
// Fields count: 2
namespace CStateActionUpdater {
constexpr std::ptrdiff_t m_pAction = 0x0; // CSmartPtr<CAnimActionUpdater>
constexpr std::ptrdiff_t m_eBehavior = 0x8; // StateActionBehavior
}
// Parent: None
// Fields count: 3
namespace CTransitionUpdateData {
constexpr std::ptrdiff_t m_srcStateIndex = 0x0; // uint8
constexpr std::ptrdiff_t m_destStateIndex = 0x1; // uint8
constexpr std::ptrdiff_t m_bDisabled = 0x0; // bitfield:1
}
// Parent: None
// Fields count: 8
namespace CStateUpdateData {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_hScript = 0x8; // AnimScriptHandle
constexpr std::ptrdiff_t m_transitionIndices = 0x10; // CUtlVector<int32>
constexpr std::ptrdiff_t m_actions = 0x28; // CUtlVector<CStateActionUpdater>
constexpr std::ptrdiff_t m_stateID = 0x40; // AnimStateID
constexpr std::ptrdiff_t m_bIsStartState = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bIsEndState = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; // bitfield:1
}
// Parent: None
// Fields count: 3
namespace CAnimStateMachineUpdater {
constexpr std::ptrdiff_t m_states = 0x8; // CUtlVector<CStateUpdateData>
constexpr std::ptrdiff_t m_transitions = 0x20; // CUtlVector<CTransitionUpdateData>
constexpr std::ptrdiff_t m_startStateIndex = 0x50; // int32
}
// Parent: None
// Fields count: 1
namespace CAnimUpdateNodeRef {
constexpr std::ptrdiff_t m_nodeIndex = 0x8; // int32
}
// Parent: None
// Fields count: 3
namespace CAnimUpdateNodeBase {
constexpr std::ptrdiff_t m_nodePath = 0x18; // CAnimNodePath
constexpr std::ptrdiff_t m_networkMode = 0x48; // AnimNodeNetworkMode
constexpr std::ptrdiff_t m_name = 0x50; // CUtlString
}
// Parent: CAnimUpdateNodeBase
// Fields count: 6
namespace CBinaryUpdateNode {
constexpr std::ptrdiff_t m_pChild1 = 0x58; // CAnimUpdateNodeRef
constexpr std::ptrdiff_t m_pChild2 = 0x68; // CAnimUpdateNodeRef
constexpr std::ptrdiff_t m_timingBehavior = 0x78; // BinaryNodeTiming
constexpr std::ptrdiff_t m_flTimingBlend = 0x7C; // float32
constexpr std::ptrdiff_t m_bResetChild1 = 0x80; // bool
constexpr std::ptrdiff_t m_bResetChild2 = 0x81; // bool
}
// Parent: CAnimUpdateNodeBase
// Fields count: 11
namespace CBlendUpdateNode {
constexpr std::ptrdiff_t m_children = 0x60; // CUtlVector<CAnimUpdateNodeRef>
constexpr std::ptrdiff_t m_sortedOrder = 0x78; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_targetValues = 0x90; // CUtlVector<float32>
constexpr std::ptrdiff_t m_blendValueSource = 0xAC; // AnimValueSource
constexpr std::ptrdiff_t m_paramIndex = 0xB0; // CAnimParamHandle
constexpr std::ptrdiff_t m_damping = 0xB8; // CAnimInputDamping
constexpr std::ptrdiff_t m_blendKeyType = 0xC8; // BlendKeyType
constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xCC; // bool
constexpr std::ptrdiff_t m_bSyncCycles = 0xCD; // bool
constexpr std::ptrdiff_t m_bLoop = 0xCE; // bool
constexpr std::ptrdiff_t m_bLockWhenWaning = 0xCF; // bool
}
// Parent: None
// Fields count: 6
namespace BlendItem_t {
constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector<TagSpan_t>
constexpr std::ptrdiff_t m_pChild = 0x18; // CAnimUpdateNodeRef
constexpr std::ptrdiff_t m_hSequence = 0x28; // HSequence
constexpr std::ptrdiff_t m_vPos = 0x2C; // Vector2D
constexpr std::ptrdiff_t m_flDuration = 0x34; // float32
constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // bool
}
// Parent: CAnimUpdateNodeBase
// Fields count: 15
namespace CBlend2DUpdateNode {
constexpr std::ptrdiff_t m_items = 0x60; // CUtlVector<BlendItem_t>
constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector<TagSpan_t>
constexpr std::ptrdiff_t m_paramSpans = 0x90; // CParamSpanUpdater
constexpr std::ptrdiff_t m_nodeItemIndices = 0xA8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_damping = 0xC0; // CAnimInputDamping
constexpr std::ptrdiff_t m_blendSourceX = 0xD0; // AnimValueSource
constexpr std::ptrdiff_t m_paramX = 0xD4; // CAnimParamHandle
constexpr std::ptrdiff_t m_blendSourceY = 0xD8; // AnimValueSource
constexpr std::ptrdiff_t m_paramY = 0xDC; // CAnimParamHandle
constexpr std::ptrdiff_t m_eBlendMode = 0xE0; // Blend2DMode
constexpr std::ptrdiff_t m_playbackSpeed = 0xE4; // float32
constexpr std::ptrdiff_t m_bLoop = 0xE8; // bool
constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xE9; // bool
constexpr std::ptrdiff_t m_bLockWhenWaning = 0xEA; // bool
constexpr std::ptrdiff_t m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool
}
// Parent: CBinaryUpdateNode
// Fields count: 7
namespace CBoneMaskUpdateNode {
constexpr std::ptrdiff_t m_nWeightListIndex = 0x8C; // int32
constexpr std::ptrdiff_t m_flRootMotionBlend = 0x90; // float32
constexpr std::ptrdiff_t m_blendSpace = 0x94; // BoneMaskBlendSpace
constexpr std::ptrdiff_t m_footMotionTiming = 0x98; // BinaryNodeChildOption
constexpr std::ptrdiff_t m_bUseBlendScale = 0x9C; // bool
constexpr std::ptrdiff_t m_blendValueSource = 0xA0; // AnimValueSource
constexpr std::ptrdiff_t m_hBlendParameter = 0xA4; // CAnimParamHandle
}
// Parent: CAnimUpdateNodeBase
// Fields count: 10
namespace CChoiceUpdateNode {
constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector<CAnimUpdateNodeRef>
constexpr std::ptrdiff_t m_weights = 0x70; // CUtlVector<float32>
constexpr std::ptrdiff_t m_blendTimes = 0x88; // CUtlVector<float32>
constexpr std::ptrdiff_t m_choiceMethod = 0xA0; // ChoiceMethod
constexpr std::ptrdiff_t m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod
constexpr std::ptrdiff_t m_blendMethod = 0xA8; // ChoiceBlendMethod
constexpr std::ptrdiff_t m_blendTime = 0xAC; // float32
constexpr std::ptrdiff_t m_bCrossFade = 0xB0; // bool
constexpr std::ptrdiff_t m_bResetChosen = 0xB1; // bool
constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xB2; // bool
}
// Parent: None
// Fields count: 2
namespace CDirectPlaybackTagData {
constexpr std::ptrdiff_t m_sequenceName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_tags = 0x8; // CUtlVector<TagSpan_t>
}
// Parent: None
// Fields count: 11
namespace FootFixedData_t {
constexpr std::ptrdiff_t m_vToeOffset = 0x0; // VectorAligned
constexpr std::ptrdiff_t m_vHeelOffset = 0x10; // VectorAligned
constexpr std::ptrdiff_t m_nTargetBoneIndex = 0x20; // int32
constexpr std::ptrdiff_t m_nAnkleBoneIndex = 0x24; // int32
constexpr std::ptrdiff_t m_nIKAnchorBoneIndex = 0x28; // int32
constexpr std::ptrdiff_t m_ikChainIndex = 0x2C; // int32
constexpr std::ptrdiff_t m_flMaxIKLength = 0x30; // float32
constexpr std::ptrdiff_t m_nFootIndex = 0x34; // int32
constexpr std::ptrdiff_t m_nTagIndex = 0x38; // int32
constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x3C; // float32
constexpr std::ptrdiff_t m_flMaxRotationRight = 0x40; // float32
}
// Parent: None
// Fields count: 2
namespace TraceSettings_t {
constexpr std::ptrdiff_t m_flTraceHeight = 0x0; // float32
constexpr std::ptrdiff_t m_flTraceRadius = 0x4; // float32
}
// Parent: None
// Fields count: 10
namespace FootFixedSettings {
constexpr std::ptrdiff_t m_traceSettings = 0x0; // TraceSettings_t
constexpr std::ptrdiff_t m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned
constexpr std::ptrdiff_t m_flFootBaseLength = 0x20; // float32
constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x24; // float32
constexpr std::ptrdiff_t m_flMaxRotationRight = 0x28; // float32
constexpr std::ptrdiff_t m_footstepLandedTagIndex = 0x2C; // int32
constexpr std::ptrdiff_t m_bEnableTracing = 0x30; // bool
constexpr std::ptrdiff_t m_flTraceAngleBlend = 0x34; // float32
constexpr std::ptrdiff_t m_nDisableTagIndex = 0x38; // int32
constexpr std::ptrdiff_t m_nFootIndex = 0x3C; // int32
}
// Parent: None
// Fields count: 3
namespace FootStepTrigger {
constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector<int32>
constexpr std::ptrdiff_t m_nFootIndex = 0x18; // int32
constexpr std::ptrdiff_t m_triggerPhase = 0x1C; // StepPhase
}
// Parent: CAnimUpdateNodeBase
// Fields count: 0
namespace CLeafUpdateNode {
}
// Parent: CLeafUpdateNode
// Fields count: 10
namespace CLeanMatrixUpdateNode {
constexpr std::ptrdiff_t m_frameCorners = 0x5C; // int32[3][3]
constexpr std::ptrdiff_t m_poses = 0x80; // CPoseHandle[9]
constexpr std::ptrdiff_t m_damping = 0xA8; // CAnimInputDamping
constexpr std::ptrdiff_t m_blendSource = 0xB8; // AnimVectorSource
constexpr std::ptrdiff_t m_paramIndex = 0xBC; // CAnimParamHandle
constexpr std::ptrdiff_t m_verticalAxis = 0xC0; //
constexpr std::ptrdiff_t m_horizontalAxis = 0xCC; //
constexpr std::ptrdiff_t m_hSequence = 0xD8; // HSequence
constexpr std::ptrdiff_t m_flMaxValue = 0xDC; // float32
constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xE0; // int32
}
// Parent: CLeafUpdateNode
// Fields count: 1
namespace CMotionGraphUpdateNode {
constexpr std::ptrdiff_t m_pMotionGraph = 0x58; // CSmartPtr<CMotionGraph>
}
// Parent: CLeafUpdateNode
// Fields count: 23
namespace CMotionMatchingUpdateNode {
constexpr std::ptrdiff_t m_dataSet = 0x58; // CMotionDataSet
constexpr std::ptrdiff_t m_metrics = 0x78; // CUtlVector<CSmartPtr<CMotionMetricEvaluator>>
constexpr std::ptrdiff_t m_weights = 0x90; // CUtlVector<float32>
constexpr std::ptrdiff_t m_bSearchEveryTick = 0xE0; // bool
constexpr std::ptrdiff_t m_flSearchInterval = 0xE4; // float32
constexpr std::ptrdiff_t m_bSearchWhenClipEnds = 0xE8; // bool
constexpr std::ptrdiff_t m_bSearchWhenGoalChanges = 0xE9; // bool
constexpr std::ptrdiff_t m_blendCurve = 0xEC; // CBlendCurve
constexpr std::ptrdiff_t m_flSampleRate = 0xF4; // float32
constexpr std::ptrdiff_t m_flBlendTime = 0xF8; // float32
constexpr std::ptrdiff_t m_bLockClipWhenWaning = 0xFC; // bool
constexpr std::ptrdiff_t m_flSelectionThreshold = 0x100; // float32
constexpr std::ptrdiff_t m_flReselectionTimeWindow = 0x104; // float32
constexpr std::ptrdiff_t m_bEnableRotationCorrection = 0x108; // bool
constexpr std::ptrdiff_t m_bGoalAssist = 0x109; // bool
constexpr std::ptrdiff_t m_flGoalAssistDistance = 0x10C; // float32
constexpr std::ptrdiff_t m_flGoalAssistTolerance = 0x110; // float32
constexpr std::ptrdiff_t m_distanceScale_Damping = 0x118; // CAnimInputDamping
constexpr std::ptrdiff_t m_flDistanceScale_OuterRadius = 0x128; // float32
constexpr std::ptrdiff_t m_flDistanceScale_InnerRadius = 0x12C; // float32
constexpr std::ptrdiff_t m_flDistanceScale_MaxScale = 0x130; // float32
constexpr std::ptrdiff_t m_flDistanceScale_MinScale = 0x134; // float32
constexpr std::ptrdiff_t m_bEnableDistanceScaling = 0x138; // bool
}
// Parent: CAnimUpdateNodeBase
// Fields count: 8
namespace CSelectorUpdateNode {
constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector<CAnimUpdateNodeRef>
constexpr std::ptrdiff_t m_tags = 0x70; // CUtlVector<int8>
constexpr std::ptrdiff_t m_blendCurve = 0x8C; // CBlendCurve
constexpr std::ptrdiff_t m_flBlendTime = 0x94; // CAnimValue<float32>
constexpr std::ptrdiff_t m_hParameter = 0x9C; // CAnimParamHandle
constexpr std::ptrdiff_t m_eTagBehavior = 0xA0; // SelectorTagBehavior_t
constexpr std::ptrdiff_t m_bResetOnChange = 0xA4; // bool
constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xA5; // bool
}
// Parent: CLeafUpdateNode
// Fields count: 6
namespace CSequenceUpdateNode {
constexpr std::ptrdiff_t m_paramSpans = 0x60; // CParamSpanUpdater
constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector<TagSpan_t>
constexpr std::ptrdiff_t m_hSequence = 0x94; // HSequence
constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32
constexpr std::ptrdiff_t m_duration = 0x9C; // float32
constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool
}
// Parent: CLeafUpdateNode
// Fields count: 4
namespace CSingleFrameUpdateNode {
constexpr std::ptrdiff_t m_actions = 0x58; // CUtlVector<CSmartPtr<CAnimActionUpdater>>
constexpr std::ptrdiff_t m_hPoseCacheHandle = 0x70; // CPoseHandle
constexpr std::ptrdiff_t m_hSequence = 0x74; // HSequence
constexpr std::ptrdiff_t m_flCycle = 0x78; // float32
}
// Parent: None
// Fields count: 2
namespace CSolveIKTargetHandle_t {
constexpr std::ptrdiff_t m_positionHandle = 0x0; // CAnimParamHandle
constexpr std::ptrdiff_t m_orientationHandle = 0x2; // CAnimParamHandle
}
// Parent: None
// Fields count: 2
namespace StanceInfo_t {
constexpr std::ptrdiff_t m_vPosition = 0x0; //
constexpr std::ptrdiff_t m_flDirection = 0xC; // float32
}
// Parent: None
// Fields count: 5
namespace CStateNodeTransitionData {
constexpr std::ptrdiff_t m_curve = 0x0; // CBlendCurve
constexpr std::ptrdiff_t m_blendDuration = 0x8; // CAnimValue<float32>
constexpr std::ptrdiff_t m_resetCycleValue = 0x10; // CAnimValue<float32>
constexpr std::ptrdiff_t m_bReset = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_resetCycleOption = 0x0; // bitfield:3
}
// Parent: None
// Fields count: 2
namespace CStateNodeStateData {
constexpr std::ptrdiff_t m_pChild = 0x0; // CAnimUpdateNodeRef
constexpr std::ptrdiff_t m_bExclusiveRootMotion = 0x0; // bitfield:1
}
// Parent: CAnimUpdateNodeBase
// Fields count: 5
namespace CStateMachineUpdateNode {
constexpr std::ptrdiff_t m_stateMachine = 0x68; // CAnimStateMachineUpdater
constexpr std::ptrdiff_t m_stateData = 0xC0; // CUtlVector<CStateNodeStateData>
constexpr std::ptrdiff_t m_transitionData = 0xD8; // CUtlVector<CStateNodeTransitionData>
constexpr std::ptrdiff_t m_bBlockWaningTags = 0xF4; // bool
constexpr std::ptrdiff_t m_bLockStateWhenWaning = 0xF5; // bool
}
// Parent: CBinaryUpdateNode
// Fields count: 4
namespace CSubtractUpdateNode {
constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption
constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool
constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool
constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool
}
// Parent: None
// Fields count: 15
namespace TwoBoneIKSettings_t {
constexpr std::ptrdiff_t m_endEffectorType = 0x0; // IkEndEffectorType
constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; // CAnimAttachment
constexpr std::ptrdiff_t m_targetType = 0x90; // IkTargetType
constexpr std::ptrdiff_t m_targetAttachment = 0xA0; // CAnimAttachment
constexpr std::ptrdiff_t m_targetBoneIndex = 0x120; // int32
constexpr std::ptrdiff_t m_hPositionParam = 0x124; // CAnimParamHandle
constexpr std::ptrdiff_t m_hRotationParam = 0x126; // CAnimParamHandle
constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x128; // bool
constexpr std::ptrdiff_t m_vLsFallbackHingeAxis = 0x130; // VectorAligned
constexpr std::ptrdiff_t m_nFixedBoneIndex = 0x140; // int32
constexpr std::ptrdiff_t m_nMiddleBoneIndex = 0x144; // int32
constexpr std::ptrdiff_t m_nEndBoneIndex = 0x148; // int32
constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x14C; // bool
constexpr std::ptrdiff_t m_bConstrainTwist = 0x14D; // bool
constexpr std::ptrdiff_t m_flMaxTwist = 0x150; // float32
}
// Parent: CAnimUpdateNodeBase
// Fields count: 1
namespace CUnaryUpdateNode {
constexpr std::ptrdiff_t m_pChildNode = 0x58; // CAnimUpdateNodeRef
}
// Parent: CUnaryUpdateNode
// Fields count: 5
namespace CWayPointHelperUpdateNode {
constexpr std::ptrdiff_t m_flStartCycle = 0x6C; // float32
constexpr std::ptrdiff_t m_flEndCycle = 0x70; // float32
constexpr std::ptrdiff_t m_bOnlyGoals = 0x74; // bool
constexpr std::ptrdiff_t m_bPreventOvershoot = 0x75; // bool
constexpr std::ptrdiff_t m_bPreventUndershoot = 0x76; // bool
}
// Parent: CLeafUpdateNode
// Fields count: 0
namespace CZeroPoseUpdateNode {
}
// Parent: None
// Fields count: 3
namespace TagSpan_t {
constexpr std::ptrdiff_t m_tagIndex = 0x0; // int32
constexpr std::ptrdiff_t m_startCycle = 0x4; // float32
constexpr std::ptrdiff_t m_endCycle = 0x8; // float32
}
// Parent: None
// Fields count: 2
namespace CAnimNodePath {
constexpr std::ptrdiff_t m_path = 0x0; // AnimNodeID[11]
constexpr std::ptrdiff_t m_nCount = 0x2C; // int32
}
// Parent: None
// Fields count: 2
namespace ConfigIndex {
constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16
constexpr std::ptrdiff_t m_nConfig = 0x2; // uint16
}
// Parent: None
// Fields count: 2
namespace MotionIndex {
constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16
constexpr std::ptrdiff_t m_nMotion = 0x2; // uint16
}
// Parent: None
// Fields count: 5
namespace CMotionGraphConfig {
constexpr std::ptrdiff_t m_paramValues = 0x0; // float32[4]
constexpr std::ptrdiff_t m_flDuration = 0x10; // float32
constexpr std::ptrdiff_t m_nMotionIndex = 0x14; // MotionIndex
constexpr std::ptrdiff_t m_nSampleStart = 0x18; // int32
constexpr std::ptrdiff_t m_nSampleCount = 0x1C; // int32
}
// Parent: None
// Fields count: 2
namespace CPoseHandle {
constexpr std::ptrdiff_t m_nIndex = 0x0; // uint16
constexpr std::ptrdiff_t m_eType = 0x2; // PoseType_t
}
// Parent: None
// Fields count: 3
namespace CAnimationGraphVisualizerPrimitiveBase {
constexpr std::ptrdiff_t m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType
constexpr std::ptrdiff_t m_OwningAnimNodePaths = 0xC; // AnimNodeID[11]
constexpr std::ptrdiff_t m_nOwningAnimNodePathCount = 0x38; // int32
}
// Parent: CAnimationGraphVisualizerPrimitiveBase
// Fields count: 3
namespace CAnimationGraphVisualizerText {
constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned
constexpr std::ptrdiff_t m_Color = 0x50; // Color
constexpr std::ptrdiff_t m_Text = 0x58; // CUtlString
}
// Parent: CAnimationGraphVisualizerPrimitiveBase
// Fields count: 3
namespace CAnimationGraphVisualizerSphere {
constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned
constexpr std::ptrdiff_t m_flRadius = 0x50; // float32
constexpr std::ptrdiff_t m_Color = 0x54; // Color
}
// Parent: CAnimationGraphVisualizerPrimitiveBase
// Fields count: 3
namespace CAnimationGraphVisualizerLine {
constexpr std::ptrdiff_t m_vWsPositionStart = 0x40; // VectorAligned
constexpr std::ptrdiff_t m_vWsPositionEnd = 0x50; // VectorAligned
constexpr std::ptrdiff_t m_Color = 0x60; // Color
}
// Parent: CAnimationGraphVisualizerPrimitiveBase
// Fields count: 4
namespace CAnimationGraphVisualizerPie {
constexpr std::ptrdiff_t m_vWsCenter = 0x40; // VectorAligned
constexpr std::ptrdiff_t m_vWsStart = 0x50; // VectorAligned
constexpr std::ptrdiff_t m_vWsEnd = 0x60; // VectorAligned
constexpr std::ptrdiff_t m_Color = 0x70; // Color
}
// Parent: CAnimationGraphVisualizerPrimitiveBase
// Fields count: 2
namespace CAnimationGraphVisualizerAxis {
constexpr std::ptrdiff_t m_xWsTransform = 0x40; // CTransform
constexpr std::ptrdiff_t m_flAxisSize = 0x60; // float32
}
// Parent: None
// Fields count: 1
namespace IKBoneNameAndIndex_t {
constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString
}
// Parent: None
// Fields count: 2
namespace IKSolverSettings_t {
constexpr std::ptrdiff_t m_SolverType = 0x0; // IKSolverType
constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32
}
// Parent: None
// Fields count: 5
namespace IKTargetSettings_t {
constexpr std::ptrdiff_t m_TargetSource = 0x0; // IKTargetSource
constexpr std::ptrdiff_t m_Bone = 0x8; // IKBoneNameAndIndex_t
constexpr std::ptrdiff_t m_AnimgraphParameterNamePosition = 0x18; // AnimParamID
constexpr std::ptrdiff_t m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID
constexpr std::ptrdiff_t m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem
}
// Parent: CAnimGraphSettingsGroup
// Fields count: 1
namespace CAnimGraphNetworkSettings {
constexpr std::ptrdiff_t m_bNetworkingEnabled = 0x20; // bool
}
// Parent: CAnimComponentUpdater
// Fields count: 1
namespace CActionComponentUpdater {
constexpr std::ptrdiff_t m_actions = 0x30; // CUtlVector<CSmartPtr<CAnimActionUpdater>>
}
// Parent: CBinaryUpdateNode
// Fields count: 4
namespace CAddUpdateNode {
constexpr std::ptrdiff_t m_footMotionTiming = 0x8C; // BinaryNodeChildOption
constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x90; // bool
constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x91; // bool
constexpr std::ptrdiff_t m_bUseModelSpace = 0x92; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 6
namespace CAimMatrixUpdateNode {
constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t
constexpr std::ptrdiff_t m_target = 0x148; // AnimVectorSource
constexpr std::ptrdiff_t m_paramIndex = 0x14C; // CAnimParamHandle
constexpr std::ptrdiff_t m_hSequence = 0x150; // HSequence
constexpr std::ptrdiff_t m_bResetChild = 0x154; // bool
constexpr std::ptrdiff_t m_bLockWhenWaning = 0x155; // bool
}
// Parent: CLeafUpdateNode
// Fields count: 0
namespace CBindPoseUpdateNode {
}
// Parent: CUnaryUpdateNode
// Fields count: 0
namespace CChoreoUpdateNode {
}
// Parent: CUnaryUpdateNode
// Fields count: 2
namespace CCycleControlUpdateNode {
constexpr std::ptrdiff_t m_valueSource = 0x68; // AnimValueSource
constexpr std::ptrdiff_t m_paramIndex = 0x6C; // CAnimParamHandle
}
// Parent: CLeafUpdateNode
// Fields count: 5
namespace CCycleControlClipUpdateNode {
constexpr std::ptrdiff_t m_tags = 0x60; // CUtlVector<TagSpan_t>
constexpr std::ptrdiff_t m_hSequence = 0x7C; // HSequence
constexpr std::ptrdiff_t m_duration = 0x80; // float32
constexpr std::ptrdiff_t m_valueSource = 0x84; // AnimValueSource
constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle
}
// Parent: CLeafUpdateNode
// Fields count: 8
namespace CDirectionalBlendUpdateNode {
constexpr std::ptrdiff_t m_hSequences = 0x5C; // HSequence[8]
constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping
constexpr std::ptrdiff_t m_blendValueSource = 0x90; // AnimValueSource
constexpr std::ptrdiff_t m_paramIndex = 0x94; // CAnimParamHandle
constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32
constexpr std::ptrdiff_t m_duration = 0x9C; // float32
constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool
constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xA1; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 3
namespace CDirectPlaybackUpdateNode {
constexpr std::ptrdiff_t m_bFinishEarly = 0x6C; // bool
constexpr std::ptrdiff_t m_bResetOnFinish = 0x6D; // bool
constexpr std::ptrdiff_t m_allTags = 0x70; // CUtlVector<CDirectPlaybackTagData>
}
// Parent: CUnaryUpdateNode
// Fields count: 13
namespace CFollowPathUpdateNode {
constexpr std::ptrdiff_t m_flBlendOutTime = 0x6C; // float32
constexpr std::ptrdiff_t m_bBlockNonPathMovement = 0x70; // bool
constexpr std::ptrdiff_t m_bStopFeetAtGoal = 0x71; // bool
constexpr std::ptrdiff_t m_bScaleSpeed = 0x72; // bool
constexpr std::ptrdiff_t m_flScale = 0x74; // float32
constexpr std::ptrdiff_t m_flMinAngle = 0x78; // float32
constexpr std::ptrdiff_t m_flMaxAngle = 0x7C; // float32
constexpr std::ptrdiff_t m_flSpeedScaleBlending = 0x80; // float32
constexpr std::ptrdiff_t m_turnDamping = 0x88; // CAnimInputDamping
constexpr std::ptrdiff_t m_facingTarget = 0x98; // AnimValueSource
constexpr std::ptrdiff_t m_hParam = 0x9C; // CAnimParamHandle
constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0xA0; // float32
constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 1
namespace CFollowAttachmentUpdateNode {
constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t
}
// Parent: CUnaryUpdateNode
// Fields count: 9
namespace CFootAdjustmentUpdateNode {
constexpr std::ptrdiff_t m_clips = 0x70; // CUtlVector<HSequence>
constexpr std::ptrdiff_t m_hBasePoseCacheHandle = 0x88; // CPoseHandle
constexpr std::ptrdiff_t m_facingTarget = 0x8C; // CAnimParamHandle
constexpr std::ptrdiff_t m_flTurnTimeMin = 0x90; // float32
constexpr std::ptrdiff_t m_flTurnTimeMax = 0x94; // float32
constexpr std::ptrdiff_t m_flStepHeightMax = 0x98; // float32
constexpr std::ptrdiff_t m_flStepHeightMaxAngle = 0x9C; // float32
constexpr std::ptrdiff_t m_bResetChild = 0xA0; // bool
constexpr std::ptrdiff_t m_bAnimationDriven = 0xA1; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 20
namespace CFootLockUpdateNode {
constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings
constexpr std::ptrdiff_t m_footSettings = 0xD0; // CUtlVector<FootFixedSettings>
constexpr std::ptrdiff_t m_hipShiftDamping = 0xE8; // CAnimInputDamping
constexpr std::ptrdiff_t m_rootHeightDamping = 0xF8; // CAnimInputDamping
constexpr std::ptrdiff_t m_flStrideCurveScale = 0x108; // float32
constexpr std::ptrdiff_t m_flStrideCurveLimitScale = 0x10C; // float32
constexpr std::ptrdiff_t m_flStepHeightIncreaseScale = 0x110; // float32
constexpr std::ptrdiff_t m_flStepHeightDecreaseScale = 0x114; // float32
constexpr std::ptrdiff_t m_flHipShiftScale = 0x118; // float32
constexpr std::ptrdiff_t m_flBlendTime = 0x11C; // float32
constexpr std::ptrdiff_t m_flMaxRootHeightOffset = 0x120; // float32
constexpr std::ptrdiff_t m_flMinRootHeightOffset = 0x124; // float32
constexpr std::ptrdiff_t m_flTiltPlanePitchSpringStrength = 0x128; // float32
constexpr std::ptrdiff_t m_flTiltPlaneRollSpringStrength = 0x12C; // float32
constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x130; // bool
constexpr std::ptrdiff_t m_bApplyHipShift = 0x131; // bool
constexpr std::ptrdiff_t m_bModulateStepHeight = 0x132; // bool
constexpr std::ptrdiff_t m_bResetChild = 0x133; // bool
constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; // bool
constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 4
namespace CFootPinningUpdateNode {
constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t
constexpr std::ptrdiff_t m_eTimingSource = 0xA0; // FootPinningTimingSource
constexpr std::ptrdiff_t m_params = 0xA8; // CUtlVector<CAnimParamHandle>
constexpr std::ptrdiff_t m_bResetChild = 0xC0; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 2
namespace CFootStepTriggerUpdateNode {
constexpr std::ptrdiff_t m_triggers = 0x68; // CUtlVector<FootStepTrigger>
constexpr std::ptrdiff_t m_flTolerance = 0x84; // float32
}
// Parent: CUnaryUpdateNode
// Fields count: 8
namespace CHitReactUpdateNode {
constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // HitReactFixedSettings_t
constexpr std::ptrdiff_t m_triggerParam = 0xB4; // CAnimParamHandle
constexpr std::ptrdiff_t m_hitBoneParam = 0xB6; // CAnimParamHandle
constexpr std::ptrdiff_t m_hitOffsetParam = 0xB8; // CAnimParamHandle
constexpr std::ptrdiff_t m_hitDirectionParam = 0xBA; // CAnimParamHandle
constexpr std::ptrdiff_t m_hitStrengthParam = 0xBC; // CAnimParamHandle
constexpr std::ptrdiff_t m_flMinDelayBetweenHits = 0xC0; // float32
constexpr std::ptrdiff_t m_bResetChild = 0xC4; // bool
}
// Parent: CLeafUpdateNode
// Fields count: 0
namespace CInputStreamUpdateNode {
}
// Parent: CUnaryUpdateNode
// Fields count: 1
namespace CJiggleBoneUpdateNode {
constexpr std::ptrdiff_t m_opFixedData = 0x68; // JiggleBoneSettingsList_t
}
// Parent: CSequenceUpdateNode
// Fields count: 8
namespace CJumpHelperUpdateNode {
constexpr std::ptrdiff_t m_hTargetParam = 0xA8; // CAnimParamHandle
constexpr std::ptrdiff_t m_flOriginalJumpMovement = 0xAC; //
constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB8; // float32
constexpr std::ptrdiff_t m_flJumpStartCycle = 0xBC; // float32
constexpr std::ptrdiff_t m_flJumpEndCycle = 0xC0; // float32
constexpr std::ptrdiff_t m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod
constexpr std::ptrdiff_t m_bTranslationAxis = 0xC8; // bool[3]
constexpr std::ptrdiff_t m_bScaleSpeed = 0xCB; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 6
namespace CLookAtUpdateNode {
constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t
constexpr std::ptrdiff_t m_target = 0x138; // AnimVectorSource
constexpr std::ptrdiff_t m_paramIndex = 0x13C; // CAnimParamHandle
constexpr std::ptrdiff_t m_weightParamIndex = 0x13E; // CAnimParamHandle
constexpr std::ptrdiff_t m_bResetChild = 0x140; // bool
constexpr std::ptrdiff_t m_bLockWhenWaning = 0x141; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 12
namespace CMoverUpdateNode {
constexpr std::ptrdiff_t m_damping = 0x70; // CAnimInputDamping
constexpr std::ptrdiff_t m_facingTarget = 0x80; // AnimValueSource
constexpr std::ptrdiff_t m_hMoveVecParam = 0x84; // CAnimParamHandle
constexpr std::ptrdiff_t m_hMoveHeadingParam = 0x86; // CAnimParamHandle
constexpr std::ptrdiff_t m_hTurnToFaceParam = 0x88; // CAnimParamHandle
constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0x8C; // float32
constexpr std::ptrdiff_t m_flTurnToFaceLimit = 0x90; // float32
constexpr std::ptrdiff_t m_bAdditive = 0x94; // bool
constexpr std::ptrdiff_t m_bApplyMovement = 0x95; // bool
constexpr std::ptrdiff_t m_bOrientMovement = 0x96; // bool
constexpr std::ptrdiff_t m_bApplyRotation = 0x97; // bool
constexpr std::ptrdiff_t m_bLimitOnly = 0x98; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 2
namespace CPathHelperUpdateNode {
constexpr std::ptrdiff_t m_flStoppingRadius = 0x68; // float32
constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; // float32
}
// Parent: CUnaryUpdateNode
// Fields count: 2
namespace CRagdollUpdateNode {
constexpr std::ptrdiff_t m_nWeightListIndex = 0x68; // int32
constexpr std::ptrdiff_t m_poseControlMethod = 0x6C; // RagdollPoseControl
}
// Parent: CUnaryUpdateNode
// Fields count: 0
namespace CRootUpdateNode {
}
// Parent: CUnaryUpdateNode
// Fields count: 2
namespace CSetFacingUpdateNode {
constexpr std::ptrdiff_t m_facingMode = 0x68; // FacingMode
constexpr std::ptrdiff_t m_bResetChild = 0x6C; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 1
namespace CSlowDownOnSlopesUpdateNode {
constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32
}
// Parent: CUnaryUpdateNode
// Fields count: 2
namespace CSolveIKChainUpdateNode {
constexpr std::ptrdiff_t m_targetHandles = 0x68; // CUtlVector<CSolveIKTargetHandle_t>
constexpr std::ptrdiff_t m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t
}
// Parent: CUnaryUpdateNode
// Fields count: 1
namespace CSpeedScaleUpdateNode {
constexpr std::ptrdiff_t m_paramIndex = 0x68; // CAnimParamHandle
}
// Parent: CUnaryUpdateNode
// Fields count: 4
namespace CStanceOverrideUpdateNode {
constexpr std::ptrdiff_t m_footStanceInfo = 0x68; // CUtlVector<StanceInfo_t>
constexpr std::ptrdiff_t m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef
constexpr std::ptrdiff_t m_hParameter = 0x90; // CAnimParamHandle
constexpr std::ptrdiff_t m_eMode = 0x94; // StanceOverrideMode
}
// Parent: CUnaryUpdateNode
// Fields count: 1
namespace CStanceScaleUpdateNode {
constexpr std::ptrdiff_t m_hParam = 0x68; // CAnimParamHandle
}
// Parent: CUnaryUpdateNode
// Fields count: 5
namespace CStopAtGoalUpdateNode {
constexpr std::ptrdiff_t m_flOuterRadius = 0x6C; // float32
constexpr std::ptrdiff_t m_flInnerRadius = 0x70; // float32
constexpr std::ptrdiff_t m_flMaxScale = 0x74; // float32
constexpr std::ptrdiff_t m_flMinScale = 0x78; // float32
constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping
}
// Parent: CUnaryUpdateNode
// Fields count: 6
namespace CTurnHelperUpdateNode {
constexpr std::ptrdiff_t m_facingTarget = 0x6C; // AnimValueSource
constexpr std::ptrdiff_t m_turnStartTimeOffset = 0x70; // float32
constexpr std::ptrdiff_t m_turnDuration = 0x74; // float32
constexpr std::ptrdiff_t m_bMatchChildDuration = 0x78; // bool
constexpr std::ptrdiff_t m_manualTurnOffset = 0x7C; // float32
constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 1
namespace CTwoBoneIKUpdateNode {
constexpr std::ptrdiff_t m_opFixedData = 0x70; // TwoBoneIKSettings_t
}
}
// Module: client.dll
// Classes count: 434
// Enums count: 8
namespace client {
// Alignment: 4
// Members count: 5
enum class C_BaseCombatCharacter__WaterWakeMode_t : uint32_t {
WATER_WAKE_NONE = 0x0,
WATER_WAKE_IDLE = 0x1,
WATER_WAKE_WALKING = 0x2,
WATER_WAKE_RUNNING = 0x3,
WATER_WAKE_WATER_OVERHEAD = 0x4
}
// Alignment: 4
// Members count: 6
enum class CompositeMaterialMatchFilterType_t : uint32_t {
MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0,
MATCH_FILTER_MATERIAL_SHADER = 0x1,
MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2,
MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3,
MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4,
MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5
}
// Alignment: 4
// Members count: 2
enum class CompositeMaterialVarSystemVar_t : uint32_t {
COMPMATSYSVAR_COMPOSITETIME = 0x0,
COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1
}
// Alignment: 4
// Members count: 14
enum class CompositeMaterialInputLooseVariableType_t : uint32_t {
LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0,
LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1,
LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2,
LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3,
LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4,
LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5,
LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6,
LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7,
LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8,
LOOSE_VARIABLE_TYPE_COLOR4 = 0x9,
LOOSE_VARIABLE_TYPE_STRING = 0xA,
LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB,
LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC,
LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD
}
// Alignment: 4
// Members count: 7
enum class CompositeMaterialInputTextureType_t : uint32_t {
INPUT_TEXTURE_TYPE_DEFAULT = 0x0,
INPUT_TEXTURE_TYPE_NORMALMAP = 0x1,
INPUT_TEXTURE_TYPE_COLOR = 0x2,
INPUT_TEXTURE_TYPE_MASKS = 0x3,
INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4,
INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5,
INPUT_TEXTURE_TYPE_AO = 0x6
}
// Alignment: 4
// Members count: 10
enum class CompMatPropertyMutatorType_t : uint32_t {
COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0,
COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1,
COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2,
COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3,
COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4,
COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5,
COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6,
COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7,
COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8,
COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9
}
// Alignment: 4
// Members count: 3
enum class CompMatPropertyMutatorConditionType_t : uint32_t {
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0,
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1,
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2
}
// Alignment: 4
// Members count: 6
enum class CompositeMaterialInputContainerSourceType_t : uint32_t {
CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0,
CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1,
CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2,
CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3,
CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4,
CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5
}
// Parent: None
// Fields count: 0
namespace CEntityComponent {
}
// Parent: None
// Fields count: 11
namespace CEntityIdentity {
constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32
constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flags = 0x30; // uint32
constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t
constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32
constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity*
constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity*
constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity*
constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity*
}
// Parent: None
// Fields count: 4
namespace CEntityInstance {
constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity*
constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent*
constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool
}
// Parent: CEntityComponent
// Fields count: 1
namespace CScriptComponent {
constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge
}
// Parent: CEntityComponent
// Fields count: 2
namespace CBodyComponent {
constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode*
constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // CNetworkVarChainer
}
// Parent: CBodyComponent
// Fields count: 2
namespace CBodyComponentPoint {
constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode
constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; // CNetworkVarChainer
}
// Parent: CBodyComponent
// Fields count: 2
namespace CBodyComponentSkeletonInstance {
constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance
constexpr std::ptrdiff_t __m_pChainEntity = 0x430; // CNetworkVarChainer
}
// Parent: CEntityComponent
// Fields count: 1
namespace CHitboxComponent {
constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1]
}
// Parent: CEntityComponent
// Fields count: 66
namespace CLightComponent {
constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer
constexpr std::ptrdiff_t m_Color = 0x85; // Color
constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color
constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32
constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32
constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32
constexpr std::ptrdiff_t m_flRange = 0x9C; // float32
constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32
constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32
constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32
constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32
constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32
constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32
constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32
constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32
constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32
constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32
constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool
constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32
constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool
constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32
constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32
constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32
constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString
constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32
constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32
constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32
constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32
constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32
constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32
constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool
constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32
constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32
constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool
constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32
constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32
constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32
constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32
constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32
constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32
constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool
constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool
constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool
constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; //
constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; //
constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; //
constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle
constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; //
constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32
constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32
constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32
constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32
constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color
constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32
constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color
constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool
constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool
constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t
constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32
constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32
}
// Parent: CEntityComponent
// Fields count: 5
namespace CRenderComponent {
constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer
constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool
constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32
constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool
constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool
}
// Parent: None
// Fields count: 1
namespace CBuoyancyHelper {
constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32
}
// Parent: None
// Fields count: 0
namespace CBasePlayerControllerAPI {
}
// Parent: None
// Fields count: 2
namespace C_CommandContext {
constexpr std::ptrdiff_t needsprocessing = 0x0; // bool
constexpr std::ptrdiff_t command_number = 0x90; // int32
}
// Parent: None
// Fields count: 3
namespace ViewAngleServerChange_t {
constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t
constexpr std::ptrdiff_t qAngle = 0x34; // QAngle
constexpr std::ptrdiff_t nIndex = 0x40; // uint32
}
// Parent: None
// Fields count: 0
namespace CDynamicPropAPI {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_AutoaimServices {
}
// Parent: None
// Fields count: 5
namespace audioparams_t {
constexpr std::ptrdiff_t localSound = 0x8; // Vector[8]
constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32
constexpr std::ptrdiff_t localBits = 0x6C; // uint8
constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32
constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32
}
// Parent: CPlayerPawnComponent
// Fields count: 20
namespace CPlayer_CameraServices {
constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle
constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t
constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32
constexpr std::ptrdiff_t m_PlayerFog = 0x58; // C_fogplayerparams_t
constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle<C_ColorCorrection>
constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle<C_TonemapController2>
constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t
constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase<CHandle<C_PostProcessingVolume>>
constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32
constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32
constexpr std::ptrdiff_t m_CurrentFog = 0x140; // fogparams_t
constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; // CHandle<C_FogController>
constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; // bool[5]
constexpr std::ptrdiff_t m_OverrideFogColor = 0x1B1; // Color[5]
constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; // bool[5]
constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1CC; // float32[5]
constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1E0; // float32[5]
constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1F4; // CHandle<C_PostProcessingVolume>
constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_FlashlightServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_ItemServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 15
namespace CPlayer_MovementServices {
constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32
constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState
constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64
constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64
constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64
constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64]
constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32
constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64
constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32
constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4]
constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32
constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32
constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32
constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; //
constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle
}
// Parent: CPlayer_MovementServices
// Fields count: 12
namespace CPlayer_MovementServices_Humanoid {
constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32
constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32
constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool
constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32
constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t
constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool
constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool
constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool
constexpr std::ptrdiff_t m_groundNormal = 0x1F0; //
constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32
constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken
constexpr std::ptrdiff_t m_nStepside = 0x210; // int32
}
// Parent: CPlayerPawnComponent
// Fields count: 6
namespace CPlayer_ObserverServices {
constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8
constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t
constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool
constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // float32
constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_UseServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_WaterServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 4
namespace CPlayer_WeaponServices {
constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerWeapon>>
constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle<C_BasePlayerWeapon>
constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle<C_BasePlayerWeapon>
constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32]
}
// Parent: CBodyComponentSkeletonInstance
// Fields count: 2
namespace CBodyComponentBaseAnimGraph {
constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController
constexpr std::ptrdiff_t __m_pChainEntity = 0x1C28; // CNetworkVarChainer
}
// Parent: None
// Fields count: 2
namespace EntityRenderAttribute_t {
constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken
constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D
}
// Parent: None
// Fields count: 4
namespace ActiveModelConfig_t {
constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t
constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase<CUtlSymbolLarge>
}
// Parent: CBodyComponentSkeletonInstance
// Fields count: 1
namespace CBodyComponentBaseModelEntity {
constexpr std::ptrdiff_t __m_pChainEntity = 0x460; // CNetworkVarChainer
}
// Parent: None
// Fields count: 2
namespace CGameSceneNodeHandle {
constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle
constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken
}
// Parent: None
// Fields count: 32
namespace CGameSceneNode {
constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform
constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance*
constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode*
constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode*
constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode*
constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle
constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector
constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle
constexpr std::ptrdiff_t m_flScale = 0xC4; // float32
constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; //
constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle
constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32
constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16
constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool
constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool
constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool
constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2
constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8
constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8
constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8
constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken
constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; // CUtlStringToken
constexpr std::ptrdiff_t m_flZOffset = 0x134; // float32
constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; //
}
// Parent: None
// Fields count: 6
namespace SequenceHistory_t {
constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence
constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t
constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32
constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t
constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32
constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32
}
// Parent: None
// Fields count: 8
namespace CNetworkedSequenceOperation {
constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence
constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32
constexpr std::ptrdiff_t m_flCycle = 0x10; // float32
constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool
constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool
constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32
constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32
}
// Parent: None
// Fields count: 7
namespace CModelState {
constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool
constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64
constexpr std::ptrdiff_t m_nIdealMotionType = 0x202; // int8
constexpr std::ptrdiff_t m_nForceLOD = 0x203; // int8
constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x204; // int8
}
// Parent: CGameSceneNode
// Fields count: 8
namespace CSkeletonInstance {
constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState
constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x370; // bool
constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x371; // bool
constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x372; // bool
constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_materialGroup = 0x374; // CUtlStringToken
constexpr std::ptrdiff_t m_nHitboxSet = 0x378; // uint8
}
// Parent: None
// Fields count: 2
namespace IntervalTimer {
constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t
constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t
}
// Parent: None
// Fields count: 4
namespace CountdownTimer {
constexpr std::ptrdiff_t m_duration = 0x8; // float32
constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t
constexpr std::ptrdiff_t m_timescale = 0x10; // float32
constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t
}
// Parent: None
// Fields count: 3
namespace EngineCountdownTimer {
constexpr std::ptrdiff_t m_duration = 0x8; // float32
constexpr std::ptrdiff_t m_timestamp = 0xC; // float32
constexpr std::ptrdiff_t m_timescale = 0x10; // float32
}
// Parent: IntervalTimer
// Fields count: 7
namespace CTimeline {
constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64]
constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64]
constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32
constexpr std::ptrdiff_t m_flInterval = 0x214; // float32
constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32
constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t
constexpr std::ptrdiff_t m_bStopped = 0x220; // bool
}
// Parent: None
// Fields count: 24
namespace CAnimGraphNetworkedVariables {
constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase<uint8>
constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase<uint16>
constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase<int32>
constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase<uint64>
constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase<Quaternion>
constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase<CGlobalSymbol>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase<uint8>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase<uint16>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase<int32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase<uint64>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase<Quaternion>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase<CGlobalSymbol>
constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32
constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32
constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32
constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32
}
// Parent: None
// Fields count: 0
namespace C_BaseEntityAPI {
}
// Parent: None
// Fields count: 0
namespace CTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 0
namespace CClientPointEntityAPI {
}
// Parent: CBasePulseGraphInstance
// Fields count: 1
namespace CPulseGraphInstance_ClientEntity {
constexpr std::ptrdiff_t m_pParent = 0xD8; // CClientScriptEntity*
}
// Parent: CEntityInstance
// Fields count: 80
namespace C_BaseEntity {
constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent*
constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
constexpr std::ptrdiff_t m_nLastThinkTick = 0x310; // GameTick_t
constexpr std::ptrdiff_t m_pGameSceneNode = 0x318; // CGameSceneNode*
constexpr std::ptrdiff_t m_pRenderComponent = 0x320; // CRenderComponent*
constexpr std::ptrdiff_t m_pCollision = 0x328; // CCollisionProperty*
constexpr std::ptrdiff_t m_iMaxHealth = 0x330; // int32
constexpr std::ptrdiff_t m_iHealth = 0x334; // int32
constexpr std::ptrdiff_t m_lifeState = 0x338; // uint8
constexpr std::ptrdiff_t m_bTakesDamage = 0x339; // bool
constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x33C; // TakeDamageFlags_t
constexpr std::ptrdiff_t m_bIsPlatform = 0x340; // bool
constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x341; // uint8
constexpr std::ptrdiff_t m_hSceneObjectController = 0x344; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x348; // int32
constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x34C; // int32
constexpr std::ptrdiff_t m_flProxyRandomValue = 0x350; // float32
constexpr std::ptrdiff_t m_iEFlags = 0x354; // int32
constexpr std::ptrdiff_t m_nWaterType = 0x358; // uint8
constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x359; // bool
constexpr std::ptrdiff_t m_bPredictionEligible = 0x35A; // bool
constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x35B; // bool
constexpr std::ptrdiff_t m_tokLayerMatchID = 0x35C; // CUtlStringToken
constexpr std::ptrdiff_t m_nSubclassID = 0x360; // CUtlStringToken
constexpr std::ptrdiff_t m_nSimulationTick = 0x370; // int32
constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x374; // int32
constexpr std::ptrdiff_t m_aThinkFunctions = 0x378; // CUtlVector<thinkfunc_t>
constexpr std::ptrdiff_t m_nDisableContextThinkStartTick = 0x390; // GameTick_t
constexpr std::ptrdiff_t m_flAnimTime = 0x394; // float32
constexpr std::ptrdiff_t m_flSimulationTime = 0x398; // float32
constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x39C; // uint8
constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x39D; // bool
constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x39E; // bool
constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x39F; // bool
constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x3A0; // int32[2]
constexpr std::ptrdiff_t m_ListEntry = 0x3A8; // uint16[11]
constexpr std::ptrdiff_t m_flCreateTime = 0x3C0; // GameTime_t
constexpr std::ptrdiff_t m_flSpeed = 0x3C4; // float32
constexpr std::ptrdiff_t m_EntClientFlags = 0x3C8; // uint16
constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3CA; // bool
constexpr std::ptrdiff_t m_iTeamNum = 0x3CB; // uint8
constexpr std::ptrdiff_t m_spawnflags = 0x3CC; // uint32
constexpr std::ptrdiff_t m_nNextThinkTick = 0x3D0; // GameTick_t
constexpr std::ptrdiff_t m_fFlags = 0x3D4; // uint32
constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3D8; //
constexpr std::ptrdiff_t m_vecVelocity = 0x3E8; // CNetworkVelocityVector
constexpr std::ptrdiff_t m_vecBaseVelocity = 0x418; //
constexpr std::ptrdiff_t m_hEffectEntity = 0x424; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hOwnerEntity = 0x428; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_MoveCollide = 0x42C; // MoveCollide_t
constexpr std::ptrdiff_t m_MoveType = 0x42D; // MoveType_t
constexpr std::ptrdiff_t m_nActualMoveType = 0x42E; // MoveType_t
constexpr std::ptrdiff_t m_flWaterLevel = 0x430; // float32
constexpr std::ptrdiff_t m_fEffects = 0x434; // uint32
constexpr std::ptrdiff_t m_hGroundEntity = 0x438; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_flFriction = 0x43C; // float32
constexpr std::ptrdiff_t m_flElasticity = 0x440; // float32
constexpr std::ptrdiff_t m_flGravityScale = 0x444; // float32
constexpr std::ptrdiff_t m_flTimeScale = 0x448; // float32
constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x44C; // bool
constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x450; // GameTime_t
constexpr std::ptrdiff_t m_hThink = 0x454; // uint16
constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x460; // uint8
constexpr std::ptrdiff_t m_bPredictable = 0x461; // bool
constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x462; // bool
constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot
constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x468; // int32
constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x46C; // int32
constexpr std::ptrdiff_t m_hOldMoveParent = 0x470; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_Particles = 0x478; // CParticleProperty
constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x4A0; // CUtlVector<float32>
constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x4E8; // int32
constexpr std::ptrdiff_t m_vecAngVelocity = 0x4F8; // QAngle
constexpr std::ptrdiff_t m_DataChangeEventRef = 0x504; // int32
constexpr std::ptrdiff_t m_dependencies = 0x508; // CUtlVector<CEntityHandle>
constexpr std::ptrdiff_t m_nCreationTick = 0x520; // int32
constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x539; // bool
constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x53A; // bool
constexpr std::ptrdiff_t m_sUniqueHammerID = 0x548; // CUtlString
}
// Parent: C_BaseEntity
// Fields count: 0
namespace CLogicalEntity {
}
// Parent: None
// Fields count: 5
namespace C_BaseFlex__Emphasized_Phoneme {
constexpr std::ptrdiff_t m_sClassName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_flAmount = 0x18; // float32
constexpr std::ptrdiff_t m_bRequired = 0x1C; // bool
constexpr std::ptrdiff_t m_bBasechecked = 0x1D; // bool
constexpr std::ptrdiff_t m_bValid = 0x1E; // bool
}
// Parent: C_BaseEntity
// Fields count: 18
namespace C_ColorCorrection {
constexpr std::ptrdiff_t m_vecOrigin = 0x550; //
constexpr std::ptrdiff_t m_MinFalloff = 0x55C; // float32
constexpr std::ptrdiff_t m_MaxFalloff = 0x560; // float32
constexpr std::ptrdiff_t m_flFadeInDuration = 0x564; // float32
constexpr std::ptrdiff_t m_flFadeOutDuration = 0x568; // float32
constexpr std::ptrdiff_t m_flMaxWeight = 0x56C; // float32
constexpr std::ptrdiff_t m_flCurWeight = 0x570; // float32
constexpr std::ptrdiff_t m_netlookupFilename = 0x574; // char[512]
constexpr std::ptrdiff_t m_bEnabled = 0x774; // bool
constexpr std::ptrdiff_t m_bMaster = 0x775; // bool
constexpr std::ptrdiff_t m_bClientSide = 0x776; // bool
constexpr std::ptrdiff_t m_bExclusive = 0x777; // bool
constexpr std::ptrdiff_t m_bEnabledOnClient = 0x778; // bool[1]
constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x77C; // float32[1]
constexpr std::ptrdiff_t m_bFadingIn = 0x780; // bool[1]
constexpr std::ptrdiff_t m_flFadeStartWeight = 0x784; // float32[1]
constexpr std::ptrdiff_t m_flFadeStartTime = 0x788; // float32[1]
constexpr std::ptrdiff_t m_flFadeDuration = 0x78C; // float32[1]
}
// Parent: C_BaseEntity
// Fields count: 1
namespace C_EnvWindClientside {
constexpr std::ptrdiff_t m_EnvWindShared = 0x550; // C_EnvWindShared
}
// Parent: C_BaseEntity
// Fields count: 3
namespace C_EntityFlame {
constexpr std::ptrdiff_t m_hEntAttached = 0x550; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hOldAttached = 0x578; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_bCheapEffect = 0x57C; // bool
}
// Parent: None
// Fields count: 30
namespace CProjectedTextureBase {
constexpr std::ptrdiff_t m_hTargetEntity = 0xC; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_bState = 0x10; // bool
constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x11; // bool
constexpr std::ptrdiff_t m_flLightFOV = 0x14; // float32
constexpr std::ptrdiff_t m_bEnableShadows = 0x18; // bool
constexpr std::ptrdiff_t m_bSimpleProjection = 0x19; // bool
constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x1A; // bool
constexpr std::ptrdiff_t m_bLightWorld = 0x1B; // bool
constexpr std::ptrdiff_t m_bCameraSpace = 0x1C; // bool
constexpr std::ptrdiff_t m_flBrightnessScale = 0x20; // float32
constexpr std::ptrdiff_t m_LightColor = 0x24; // Color
constexpr std::ptrdiff_t m_flIntensity = 0x28; // float32
constexpr std::ptrdiff_t m_flLinearAttenuation = 0x2C; // float32
constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x30; // float32
constexpr std::ptrdiff_t m_bVolumetric = 0x34; // bool
constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x38; // float32
constexpr std::ptrdiff_t m_flNoiseStrength = 0x3C; // float32
constexpr std::ptrdiff_t m_flFlashlightTime = 0x40; // float32
constexpr std::ptrdiff_t m_nNumPlanes = 0x44; // uint32
constexpr std::ptrdiff_t m_flPlaneOffset = 0x48; // float32
constexpr std::ptrdiff_t m_flColorTransitionTime = 0x4C; // float32
constexpr std::ptrdiff_t m_flAmbient = 0x50; // float32
constexpr std::ptrdiff_t m_SpotlightTextureName = 0x54; // char[512]
constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x254; // int32
constexpr std::ptrdiff_t m_nShadowQuality = 0x258; // uint32
constexpr std::ptrdiff_t m_flNearZ = 0x25C; // float32
constexpr std::ptrdiff_t m_flFarZ = 0x260; // float32
constexpr std::ptrdiff_t m_flProjectionSize = 0x264; // float32
constexpr std::ptrdiff_t m_flRotation = 0x268; // float32
constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool
}
// Parent: C_BaseEntity
// Fields count: 4
namespace C_BaseFire {
constexpr std::ptrdiff_t m_flScale = 0x550; // float32
constexpr std::ptrdiff_t m_flStartScale = 0x554; // float32
constexpr std::ptrdiff_t m_flScaleTime = 0x558; // float32
constexpr std::ptrdiff_t m_nFlags = 0x55C; // uint32
}
// Parent: C_BaseFire
// Fields count: 13
namespace C_FireSmoke {
constexpr std::ptrdiff_t m_nFlameModelIndex = 0x560; // int32
constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x564; // int32
constexpr std::ptrdiff_t m_flScaleRegister = 0x568; // float32
constexpr std::ptrdiff_t m_flScaleStart = 0x56C; // float32
constexpr std::ptrdiff_t m_flScaleEnd = 0x570; // float32
constexpr std::ptrdiff_t m_flScaleTimeStart = 0x574; // GameTime_t
constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x578; // GameTime_t
constexpr std::ptrdiff_t m_flChildFlameSpread = 0x57C; // float32
constexpr std::ptrdiff_t m_flClipPerc = 0x590; // float32
constexpr std::ptrdiff_t m_bClipTested = 0x594; // bool
constexpr std::ptrdiff_t m_bFadingOut = 0x595; // bool
constexpr std::ptrdiff_t m_tParticleSpawn = 0x598; // TimedEvent
constexpr std::ptrdiff_t m_pFireOverlay = 0x5A0; // CFireOverlay*
}
// Parent: None
// Fields count: 1
namespace C_RopeKeyframe__CPhysicsDelegate {
constexpr std::ptrdiff_t m_pKeyframe = 0x8; // C_RopeKeyframe*
}
// Parent: None
// Fields count: 1
namespace C_SceneEntity__QueuedEvents_t {
constexpr std::ptrdiff_t starttime = 0x0; // float32
}
// Parent: C_BaseEntity
// Fields count: 0
namespace C_TintController {
}
// Parent: None
// Fields count: 13
namespace CFlashlightEffect {
constexpr std::ptrdiff_t m_bIsOn = 0x10; // bool
constexpr std::ptrdiff_t m_bMuzzleFlashEnabled = 0x20; // bool
constexpr std::ptrdiff_t m_flMuzzleFlashBrightness = 0x24; // float32
constexpr std::ptrdiff_t m_quatMuzzleFlashOrientation = 0x30; // Quaternion
constexpr std::ptrdiff_t m_vecMuzzleFlashOrigin = 0x40; //
constexpr std::ptrdiff_t m_flFov = 0x4C; // float32
constexpr std::ptrdiff_t m_flFarZ = 0x50; // float32
constexpr std::ptrdiff_t m_flLinearAtten = 0x54; // float32
constexpr std::ptrdiff_t m_bCastsShadows = 0x58; // bool
constexpr std::ptrdiff_t m_flCurrentPullBackDist = 0x5C; // float32
constexpr std::ptrdiff_t m_FlashlightTexture = 0x60; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_MuzzleFlashTexture = 0x68; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_textureName = 0x70; // char[64]
}
// Parent: None
// Fields count: 5
namespace CInterpolatedValue {
constexpr std::ptrdiff_t m_flStartTime = 0x0; // float32
constexpr std::ptrdiff_t m_flEndTime = 0x4; // float32
constexpr std::ptrdiff_t m_flStartValue = 0x8; // float32
constexpr std::ptrdiff_t m_flEndValue = 0xC; // float32
constexpr std::ptrdiff_t m_nInterpType = 0x10; // int32
}
// Parent: None
// Fields count: 4
namespace CGlowSprite {
constexpr std::ptrdiff_t m_vColor = 0x0; //
constexpr std::ptrdiff_t m_flHorzSize = 0xC; // float32
constexpr std::ptrdiff_t m_flVertSize = 0x10; // float32
constexpr std::ptrdiff_t m_hMaterial = 0x18; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
// Fields count: 15
namespace CGlowOverlay {
constexpr std::ptrdiff_t m_vPos = 0x8; //
constexpr std::ptrdiff_t m_bDirectional = 0x14; // bool
constexpr std::ptrdiff_t m_vDirection = 0x18; //
constexpr std::ptrdiff_t m_bInSky = 0x24; // bool
constexpr std::ptrdiff_t m_skyObstructionScale = 0x28; // float32
constexpr std::ptrdiff_t m_Sprites = 0x30; // CGlowSprite[4]
constexpr std::ptrdiff_t m_nSprites = 0xB0; // int32
constexpr std::ptrdiff_t m_flProxyRadius = 0xB4; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0xB8; // float32
constexpr std::ptrdiff_t m_flGlowObstructionScale = 0xBC; // float32
constexpr std::ptrdiff_t m_bCacheGlowObstruction = 0xC0; // bool
constexpr std::ptrdiff_t m_bCacheSkyObstruction = 0xC1; // bool
constexpr std::ptrdiff_t m_bActivated = 0xC2; // int16
constexpr std::ptrdiff_t m_ListIndex = 0xC4; // uint16
constexpr std::ptrdiff_t m_queryHandle = 0xC8; // int32
}
// Parent: None
// Fields count: 0
namespace IClientAlphaProperty {
}
// Parent: C_BaseEntity
// Fields count: 2
namespace CSkyboxReference {
constexpr std::ptrdiff_t m_worldGroupId = 0x550; // WorldGroupId_t
constexpr std::ptrdiff_t m_hSkyCamera = 0x554; // CHandle<C_SkyCamera>
}
// Parent: C_BaseEntity
// Fields count: 4
namespace C_SkyCamera {
constexpr std::ptrdiff_t m_skyboxData = 0x550; // sky3dparams_t
constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5E0; // CUtlStringToken
constexpr std::ptrdiff_t m_bUseAngles = 0x5E4; // bool
constexpr std::ptrdiff_t m_pNext = 0x5E8; // C_SkyCamera*
}
// Parent: None
// Fields count: 2
namespace TimedEvent {
constexpr std::ptrdiff_t m_TimeBetweenEvents = 0x0; // float32
constexpr std::ptrdiff_t m_fNextEvent = 0x4; // float32
}
// Parent: None
// Fields count: 8
namespace VPhysicsCollisionAttribute_t {
constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64
constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64
constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64
constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32
constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32
constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16
constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8
constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8
}
// Parent: None
// Fields count: 17
namespace CCollisionProperty {
constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t
constexpr std::ptrdiff_t m_vecMins = 0x40; //
constexpr std::ptrdiff_t m_vecMaxs = 0x4C; //
constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8
constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t
constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8
constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t
constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8
constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8
constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32
constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; //
constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; //
constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; //
constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; //
constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; //
constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; //
constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32
}
// Parent: None
// Fields count: 12
namespace CDecalInfo {
constexpr std::ptrdiff_t m_flAnimationScale = 0x0; // float32
constexpr std::ptrdiff_t m_flAnimationLifeSpan = 0x4; // float32
constexpr std::ptrdiff_t m_flPlaceTime = 0x8; // float32
constexpr std::ptrdiff_t m_flFadeStartTime = 0xC; // float32
constexpr std::ptrdiff_t m_flFadeDuration = 0x10; // float32
constexpr std::ptrdiff_t m_nVBSlot = 0x14; // int32
constexpr std::ptrdiff_t m_nBoneIndex = 0x18; // int32
constexpr std::ptrdiff_t m_vPosition = 0x28; //
constexpr std::ptrdiff_t m_flBoundingRadiusSqr = 0x34; // float32
constexpr std::ptrdiff_t m_pNext = 0x40; // CDecalInfo*
constexpr std::ptrdiff_t m_pPrev = 0x48; // CDecalInfo*
constexpr std::ptrdiff_t m_nDecalMaterialIndex = 0xA8; // int32
}
// Parent: None
// Fields count: 21
namespace CEffectData {
constexpr std::ptrdiff_t m_vOrigin = 0x8; //
constexpr std::ptrdiff_t m_vStart = 0x14; //
constexpr std::ptrdiff_t m_vNormal = 0x20; //
constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle
constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle
constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle
constexpr std::ptrdiff_t m_flScale = 0x40; // float32
constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32
constexpr std::ptrdiff_t m_flRadius = 0x48; // float32
constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken
constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32
constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8
constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16
constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16
constexpr std::ptrdiff_t m_nColor = 0x62; // uint8
constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8
constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t
constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken
constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16
constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8
}
// Parent: C_BaseEntity
// Fields count: 2
namespace C_EnvDetailController {
constexpr std::ptrdiff_t m_flFadeStartDist = 0x550; // float32
constexpr std::ptrdiff_t m_flFadeEndDist = 0x554; // float32
}
// Parent: None
// Fields count: 29
namespace C_EnvWindShared {
constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t
constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32
constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16
constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16
constexpr std::ptrdiff_t m_windRadius = 0x14; // int32
constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16
constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16
constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32
constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32
constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32
constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16
constexpr std::ptrdiff_t m_location = 0x2C; //
constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32
constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32
constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32
constexpr std::ptrdiff_t m_currentWindVector = 0x44; //
constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; //
constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; //
constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16
constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32
constexpr std::ptrdiff_t m_flVariationTime = 0x70; // GameTime_t
constexpr std::ptrdiff_t m_flSwayTime = 0x74; // GameTime_t
constexpr std::ptrdiff_t m_flSimTime = 0x78; // GameTime_t
constexpr std::ptrdiff_t m_flSwitchTime = 0x7C; // GameTime_t
constexpr std::ptrdiff_t m_flAveWindSpeed = 0x80; // float32
constexpr std::ptrdiff_t m_bGusting = 0x84; // bool
constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; // float32
constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8C; // float32
constexpr std::ptrdiff_t m_iEntIndex = 0x90; // CEntityIndex
}
// Parent: None
// Fields count: 2
namespace C_EnvWindShared__WindAveEvent_t {
constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32
constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32
}
// Parent: None
// Fields count: 2
namespace C_EnvWindShared__WindVariationEvent_t {
constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32
constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32
}
// Parent: C_BaseEntity
// Fields count: 0
namespace C_InfoLadderDismount {
}
// Parent: None
// Fields count: 12
namespace shard_model_desc_t {
constexpr std::ptrdiff_t m_nModelID = 0x8; // int32
constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t
constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode
constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D
constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D
constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D
constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase<Vector2D>
constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32
constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool
constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool
constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken
}
// Parent: C_BaseEntity
// Fields count: 0
namespace C_GameRulesProxy {
}
// Parent: None
// Fields count: 0
namespace C_GameRules {
}
// Parent: None
// Fields count: 11
namespace CGlowProperty {
constexpr std::ptrdiff_t m_fGlowColor = 0x8; //
constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32
constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32
constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32
constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32
constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color
constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool
constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32
constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32
constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool
constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool
}
// Parent: C_GameRules
// Fields count: 0
namespace C_MultiplayRules {
}
// Parent: None
// Fields count: 25
namespace fogparams_t {
constexpr std::ptrdiff_t dirPrimary = 0x8; //
constexpr std::ptrdiff_t colorPrimary = 0x14; // Color
constexpr std::ptrdiff_t colorSecondary = 0x18; // Color
constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color
constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color
constexpr std::ptrdiff_t start = 0x24; // float32
constexpr std::ptrdiff_t end = 0x28; // float32
constexpr std::ptrdiff_t farz = 0x2C; // float32
constexpr std::ptrdiff_t maxdensity = 0x30; // float32
constexpr std::ptrdiff_t exponent = 0x34; // float32
constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32
constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32
constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32
constexpr std::ptrdiff_t startLerpTo = 0x44; // float32
constexpr std::ptrdiff_t endLerpTo = 0x48; // float32
constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32
constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t
constexpr std::ptrdiff_t duration = 0x54; // float32
constexpr std::ptrdiff_t blendtobackground = 0x58; // float32
constexpr std::ptrdiff_t scattering = 0x5C; // float32
constexpr std::ptrdiff_t locallightscale = 0x60; // float32
constexpr std::ptrdiff_t enable = 0x64; // bool
constexpr std::ptrdiff_t blend = 0x65; // bool
constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool
constexpr std::ptrdiff_t m_bPadding = 0x67; // bool
}
// Parent: None
// Fields count: 14
namespace C_fogplayerparams_t {
constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle<C_FogController>
constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32
constexpr std::ptrdiff_t m_OldColor = 0x10; // Color
constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32
constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32
constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32
constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32
constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32
constexpr std::ptrdiff_t m_NewColor = 0x28; // Color
constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32
constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32
constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32
constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32
constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32
}
// Parent: None
// Fields count: 6
namespace sky3dparams_t {
constexpr std::ptrdiff_t scale = 0x8; // int16
constexpr std::ptrdiff_t origin = 0xC; //
constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool
constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
constexpr std::ptrdiff_t fog = 0x20; // fogparams_t
constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t
}
// Parent: None
// Fields count: 4
namespace PhysicsRagdollPose_t {
constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer
constexpr std::ptrdiff_t m_Transforms = 0x30; // C_NetworkUtlVectorBase<CTransform>
constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_bDirty = 0x68; // bool
}
// Parent: C_GameRules
// Fields count: 0
namespace C_SingleplayRules {
}
// Parent: C_BaseEntity
// Fields count: 5
namespace C_SoundOpvarSetPointBase {
constexpr std::ptrdiff_t m_iszStackName = 0x550; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOperatorName = 0x558; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOpvarName = 0x560; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iOpvarIndex = 0x568; // int32
constexpr std::ptrdiff_t m_bUseAutoCompare = 0x56C; // bool
}
// Parent: C_SoundOpvarSetPointBase
// Fields count: 0
namespace C_SoundOpvarSetPointEntity {
}
// Parent: C_SoundOpvarSetPointEntity
// Fields count: 0
namespace C_SoundOpvarSetAABBEntity {
}
// Parent: C_SoundOpvarSetAABBEntity
// Fields count: 0
namespace C_SoundOpvarSetOBBEntity {
}
// Parent: C_SoundOpvarSetPointEntity
// Fields count: 0
namespace C_SoundOpvarSetPathCornerEntity {
}
// Parent: C_SoundOpvarSetPointEntity
// Fields count: 0
namespace C_SoundOpvarSetAutoRoomEntity {
}
// Parent: C_SoundOpvarSetPointBase
// Fields count: 0
namespace C_SoundOpvarSetOBBWindEntity {
}
// Parent: C_MultiplayRules
// Fields count: 0
namespace C_TeamplayRules {
}
// Parent: C_BaseEntity
// Fields count: 30
namespace C_TeamRoundTimer {
constexpr std::ptrdiff_t m_bTimerPaused = 0x550; // bool
constexpr std::ptrdiff_t m_flTimeRemaining = 0x554; // float32
constexpr std::ptrdiff_t m_flTimerEndTime = 0x558; // GameTime_t
constexpr std::ptrdiff_t m_bIsDisabled = 0x55C; // bool
constexpr std::ptrdiff_t m_bShowInHUD = 0x55D; // bool
constexpr std::ptrdiff_t m_nTimerLength = 0x560; // int32
constexpr std::ptrdiff_t m_nTimerInitialLength = 0x564; // int32
constexpr std::ptrdiff_t m_nTimerMaxLength = 0x568; // int32
constexpr std::ptrdiff_t m_bAutoCountdown = 0x56C; // bool
constexpr std::ptrdiff_t m_nSetupTimeLength = 0x570; // int32
constexpr std::ptrdiff_t m_nState = 0x574; // int32
constexpr std::ptrdiff_t m_bStartPaused = 0x578; // bool
constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x579; // bool
constexpr std::ptrdiff_t m_flTotalTime = 0x57C; // float32
constexpr std::ptrdiff_t m_bStopWatchTimer = 0x580; // bool
constexpr std::ptrdiff_t m_bFireFinished = 0x581; // bool
constexpr std::ptrdiff_t m_bFire5MinRemain = 0x582; // bool
constexpr std::ptrdiff_t m_bFire4MinRemain = 0x583; // bool
constexpr std::ptrdiff_t m_bFire3MinRemain = 0x584; // bool
constexpr std::ptrdiff_t m_bFire2MinRemain = 0x585; // bool
constexpr std::ptrdiff_t m_bFire1MinRemain = 0x586; // bool
constexpr std::ptrdiff_t m_bFire30SecRemain = 0x587; // bool
constexpr std::ptrdiff_t m_bFire10SecRemain = 0x588; // bool
constexpr std::ptrdiff_t m_bFire5SecRemain = 0x589; // bool
constexpr std::ptrdiff_t m_bFire4SecRemain = 0x58A; // bool
constexpr std::ptrdiff_t m_bFire3SecRemain = 0x58B; // bool
constexpr std::ptrdiff_t m_bFire2SecRemain = 0x58C; // bool
constexpr std::ptrdiff_t m_bFire1SecRemain = 0x58D; // bool
constexpr std::ptrdiff_t m_nOldTimerLength = 0x590; // int32
constexpr std::ptrdiff_t m_nOldTimerState = 0x594; // int32
}
// Parent: None
// Fields count: 2
namespace CAttributeList {
constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar<CEconItemAttribute>
constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager*
}
// Parent: None
// Fields count: 5
namespace CEconItemAttribute {
constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16
constexpr std::ptrdiff_t m_flValue = 0x34; // float32
constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32
constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32
constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool
}
// Parent: None
// Fields count: 6
namespace CAttributeManager {
constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector<CHandle<C_BaseEntity>>
constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32
constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool
constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t
constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector<CAttributeManager::cached_attribute_float_t>
}
// Parent: None
// Fields count: 3
namespace CAttributeManager__cached_attribute_float_t {
constexpr std::ptrdiff_t flIn = 0x0; // float32
constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge
constexpr std::ptrdiff_t flOut = 0x10; // float32
}
// Parent: CAttributeManager
// Fields count: 3
namespace C_AttributeContainer {
constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView
constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x498; // int32
constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4A0; // uint64
}
// Parent: None
// Fields count: 1
namespace C_EconEntity__AttachedModelData_t {
constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // int32
}
// Parent: None
// Fields count: 2
namespace EntitySpottedState_t {
constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool
constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2]
}
// Parent: C_GameRulesProxy
// Fields count: 1
namespace C_CSGameRulesProxy {
constexpr std::ptrdiff_t m_pGameRules = 0x550; // C_CSGameRules*
}
// Parent: C_TeamplayRules
// Fields count: 117
namespace C_CSGameRules {
constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer
constexpr std::ptrdiff_t m_bFreezePeriod = 0x30; // bool
constexpr std::ptrdiff_t m_bWarmupPeriod = 0x31; // bool
constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x34; // GameTime_t
constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x38; // GameTime_t
constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x3C; // int32
constexpr std::ptrdiff_t m_nPauseStartTick = 0x40; // int32
constexpr std::ptrdiff_t m_bServerPaused = 0x44; // bool
constexpr std::ptrdiff_t m_bGamePaused = 0x45; // bool
constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x46; // bool
constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x47; // bool
constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; // float32
constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4C; // float32
constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; // int32
constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; // int32
constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x58; // bool
constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x59; // bool
constexpr std::ptrdiff_t m_iRoundTime = 0x5C; // int32
constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; // float32
constexpr std::ptrdiff_t m_fRoundStartTime = 0x64; // GameTime_t
constexpr std::ptrdiff_t m_flRestartRoundTime = 0x68; // GameTime_t
constexpr std::ptrdiff_t m_bGameRestart = 0x6C; // bool
constexpr std::ptrdiff_t m_flGameStartTime = 0x70; // float32
constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; // float32
constexpr std::ptrdiff_t m_gamePhase = 0x78; // int32
constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7C; // int32
constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; // int32
constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; // int32
constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; // int32
constexpr std::ptrdiff_t m_bAnyHostageReached = 0x8C; // bool
constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x8D; // bool
constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x8E; // bool
constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x8F; // bool
constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x90; // bool
constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; // int32
constexpr std::ptrdiff_t m_bIsValveDS = 0x98; // bool
constexpr std::ptrdiff_t m_bLogoMap = 0x99; // bool
constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x9A; // bool
constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x9C; // int32
constexpr std::ptrdiff_t m_MatchDevice = 0xA0; // int32
constexpr std::ptrdiff_t m_bHasMatchStarted = 0xA4; // bool
constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xA8; // int32
constexpr std::ptrdiff_t m_szTournamentEventName = 0xAC; // char[512]
constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2AC; // char[512]
constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4AC; // char[512]
constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6AC; // char[512]
constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8AC; // int32
constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t
constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t
constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8B8; // bool
constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8B9; // bool
constexpr std::ptrdiff_t m_bIsHltvActive = 0x8BA; // bool
constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x8BC; // int32
constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32
constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32
constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x8C8; // int32
constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x8CC; // int32
constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x8D0; // uint32
constexpr std::ptrdiff_t m_numGlobalGifters = 0x8D4; // uint32
constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32
constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4]
constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4]
constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8FC; // uint16[100]
constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4]
constexpr std::ptrdiff_t m_numBestOfMaps = 0x9D4; // int32
constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9D8; // int32
constexpr std::ptrdiff_t m_bBombDropped = 0x9DC; // bool
constexpr std::ptrdiff_t m_bBombPlanted = 0x9DD; // bool
constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9E0; // int32
constexpr std::ptrdiff_t m_eRoundWinReason = 0x9E4; // int32
constexpr std::ptrdiff_t m_bTCantBuy = 0x9E8; // bool
constexpr std::ptrdiff_t m_bCTCantBuy = 0x9E9; // bool
constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t
constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9F0; // int32[30]
constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30]
constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30]
constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB58; // float32[32]
constexpr std::ptrdiff_t m_flNextRespawnWave = 0xBD8; // GameTime_t[32]
constexpr std::ptrdiff_t m_nServerQuestID = 0xC58; // int32
constexpr std::ptrdiff_t m_vMinimapMins = 0xC5C; //
constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC68; //
constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC74; // float32[8]
constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xC94; // bool
constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC95; // bool
constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10]
constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10]
constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCE8; // int32
constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCEC; // int32
constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCF0; // int32
constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool
constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD68; // int32
constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD6C; // bool
constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0xD6D; // bool
constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD6E; // bool
constexpr std::ptrdiff_t m_pGameModeRules = 0xD88; // CCSGameModeRules*
constexpr std::ptrdiff_t m_RetakeRules = 0xD90; // C_RetakeGameRules
constexpr std::ptrdiff_t m_nMatchEndCount = 0xEA8; // uint8
constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEAC; // int32
constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEB0; // int32
constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xEB4; // bool
constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xEB8; // int32
constexpr std::ptrdiff_t m_eRoundEndReason = 0xEBC; // int32
constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xEC0; // bool
constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xEC4; // int32
constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xEC8; // CUtlString
constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xED0; // CPlayerSlot
constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xED4; // int32
constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xED8; // int32
constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xEDC; // int32
constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEE0; // CUtlString
constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEE8; // int32
constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEEC; // bool
constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEF0; // int32
constexpr std::ptrdiff_t m_nRoundEndCount = 0xEF4; // uint8
constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEF8; // int32
constexpr std::ptrdiff_t m_nRoundStartCount = 0xEFC; // uint8
constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4F08; // float64
}
// Parent: None
// Fields count: 0
namespace CCSTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 1
namespace CCSGameModeRules {
constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer
}
// Parent: CCSGameModeRules
// Fields count: 0
namespace CCSGameModeRules_Noop {
}
// Parent: CBasePulseGraphInstance
// Fields count: 0
namespace CCSGameModeScript {
}
// Parent: CCSGameModeRules
// Fields count: 1
namespace CCSGameModeRules_ArmsRace {
constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase<CUtlString>
}
// Parent: CCSGameModeScript
// Fields count: 1
namespace CCSArmsRaceScript {
constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace*
}
// Parent: CCSGameModeRules
// Fields count: 3
namespace CCSGameModeRules_Deathmatch {
constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t
constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32
constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x40; // int16
}
// Parent: CCSGameModeScript
// Fields count: 1
namespace CCSDeathmatchScript {
constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch*
}
// Parent: None
// Fields count: 5
namespace C_RetakeGameRules {
constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32
constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool
constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool
constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32
constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32
}
// Parent: None
// Fields count: 13
namespace CSPerRoundStats_t {
constexpr std::ptrdiff_t m_iKills = 0x30; // int32
constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32
constexpr std::ptrdiff_t m_iAssists = 0x38; // int32
constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32
constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32
constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32
constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32
constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32
constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32
constexpr std::ptrdiff_t m_iObjective = 0x54; // int32
constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32
constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32
constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32
}
// Parent: CSPerRoundStats_t
// Fields count: 5
namespace CSMatchStats_t {
constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32
constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32
constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32
constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32
constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32
}
// Parent: C_BaseEntity
// Fields count: 8
namespace C_CSGO_TeamPreviewCharacterPosition {
constexpr std::ptrdiff_t m_nVariant = 0x550; // int32
constexpr std::ptrdiff_t m_nRandom = 0x554; // int32
constexpr std::ptrdiff_t m_nOrdinal = 0x558; // int32
constexpr std::ptrdiff_t m_sWeaponName = 0x560; // CUtlString
constexpr std::ptrdiff_t m_xuid = 0x568; // uint64
constexpr std::ptrdiff_t m_agentItem = 0x570; // C_EconItemView
constexpr std::ptrdiff_t m_glovesItem = 0x9B8; // C_EconItemView
constexpr std::ptrdiff_t m_weaponItem = 0xE00; // C_EconItemView
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Fields count: 0
namespace C_CSGO_TeamSelectCharacterPosition {
}
// Parent: C_CSGO_TeamSelectCharacterPosition
// Fields count: 0
namespace C_CSGO_TeamSelectTerroristPosition {
}
// Parent: C_CSGO_TeamSelectCharacterPosition
// Fields count: 0
namespace C_CSGO_TeamSelectCounterTerroristPosition {
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Fields count: 0
namespace C_CSGO_TeamIntroCharacterPosition {
}
// Parent: C_CSGO_TeamIntroCharacterPosition
// Fields count: 0
namespace C_CSGO_TeamIntroTerroristPosition {
}
// Parent: C_CSGO_TeamIntroCharacterPosition
// Fields count: 0
namespace C_CSGO_TeamIntroCounterTerroristPosition {
}
// Parent: C_CSGO_TeamIntroCharacterPosition
// Fields count: 0
namespace CCSGO_WingmanIntroCharacterPosition {
}
// Parent: CCSGO_WingmanIntroCharacterPosition
// Fields count: 0
namespace CCSGO_WingmanIntroTerroristPosition {
}
// Parent: CCSGO_WingmanIntroCharacterPosition
// Fields count: 0
namespace CCSGO_WingmanIntroCounterTerroristPosition {
}
// Parent: C_BaseEntity
// Fields count: 0
namespace C_CSMinimapBoundary {
}
// Parent: C_BaseEntity
// Fields count: 5
namespace C_PlayerPing {
constexpr std::ptrdiff_t m_hPlayer = 0x580; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_hPingedEntity = 0x584; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_iType = 0x588; // int32
constexpr std::ptrdiff_t m_bUrgent = 0x58C; // bool
constexpr std::ptrdiff_t m_szPlaceName = 0x58D; // char[18]
}
// Parent: CPlayerPawnComponent
// Fields count: 1
namespace CCSPlayer_PingServices {
constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // CHandle<C_BaseEntity>
}
// Parent: C_BaseEntity
// Fields count: 10
namespace C_CSPlayerResource {
constexpr std::ptrdiff_t m_bHostageAlive = 0x550; // bool[12]
constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x55C; // bool[12]
constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x568; // CEntityIndex[12]
constexpr std::ptrdiff_t m_bombsiteCenterA = 0x598; //
constexpr std::ptrdiff_t m_bombsiteCenterB = 0x5A4; //
constexpr std::ptrdiff_t m_hostageRescueX = 0x5B0; // int32[4]
constexpr std::ptrdiff_t m_hostageRescueY = 0x5C0; // int32[4]
constexpr std::ptrdiff_t m_hostageRescueZ = 0x5D0; // int32[4]
constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5E0; // bool
constexpr std::ptrdiff_t m_foundGoalPositions = 0x5E1; // bool
}
// Parent: None
// Fields count: 0
namespace CCSPlayerControllerAPI {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_ViewModelServices {
}
// Parent: CPlayer_CameraServices
// Fields count: 6
namespace CCSPlayerBase_CameraServices {
constexpr std::ptrdiff_t m_iFOV = 0x210; // uint32
constexpr std::ptrdiff_t m_iFOVStart = 0x214; // uint32
constexpr std::ptrdiff_t m_flFOVTime = 0x218; // GameTime_t
constexpr std::ptrdiff_t m_flFOVRate = 0x21C; // float32
constexpr std::ptrdiff_t m_hZoomOwner = 0x220; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32
}
// Parent: None
// Fields count: 2
namespace WeaponPurchaseCount_t {
constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16
constexpr std::ptrdiff_t m_nCount = 0x32; // uint16
}
// Parent: None
// Fields count: 1
namespace WeaponPurchaseTracker_t {
constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t>
}
// Parent: CPlayerPawnComponent
// Fields count: 4
namespace CCSPlayer_ActionTrackingServices {
constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle<C_BasePlayerWeapon>
constexpr std::ptrdiff_t m_bIsRescuing = 0x44; // bool
constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t
constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t
}
// Parent: CPlayerPawnComponent
// Fields count: 1
namespace CCSPlayer_BulletServices {
constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32
}
// Parent: None
// Fields count: 5
namespace SellbackPurchaseEntry_t {
constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16
constexpr std::ptrdiff_t m_nCost = 0x34; // int32
constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32
constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool
constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle
}
// Parent: CPlayerPawnComponent
// Fields count: 1
namespace CCSPlayer_BuyServices {
constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t>
}
// Parent: CCSPlayerBase_CameraServices
// Fields count: 1
namespace CCSPlayer_CameraServices {
constexpr std::ptrdiff_t m_flDeathCamTilt = 0x228; // float32
}
// Parent: CPlayerPawnComponent
// Fields count: 2
namespace CCSPlayer_HostageServices {
constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle<C_BaseEntity>
}
// Parent: CPlayer_ItemServices
// Fields count: 3
namespace CCSPlayer_ItemServices {
constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool
constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool
constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool
}
// Parent: CPlayer_MovementServices_Humanoid
// Fields count: 37
namespace CCSPlayer_MovementServices {
constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x218; // float32
constexpr std::ptrdiff_t m_vecLadderNormal = 0x21C; //
constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x228; // int32
constexpr std::ptrdiff_t m_flDuckAmount = 0x22C; // float32
constexpr std::ptrdiff_t m_flDuckSpeed = 0x230; // float32
constexpr std::ptrdiff_t m_bDuckOverride = 0x234; // bool
constexpr std::ptrdiff_t m_bDesiresDuck = 0x235; // bool
constexpr std::ptrdiff_t m_flDuckOffset = 0x238; // float32
constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x23C; // uint32
constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x240; // uint32
constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x244; // uint32
constexpr std::ptrdiff_t m_flLastDuckTime = 0x248; // float32
constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D
constexpr std::ptrdiff_t m_duckUntilOnGround = 0x260; // bool
constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x261; // bool
constexpr std::ptrdiff_t m_bInStuckTest = 0x262; // bool
constexpr std::ptrdiff_t m_flStuckCheckTime = 0x270; //
constexpr std::ptrdiff_t m_nTraceCount = 0x470; // int32
constexpr std::ptrdiff_t m_StuckLast = 0x474; // int32
constexpr std::ptrdiff_t m_bSpeedCropped = 0x478; // bool
constexpr std::ptrdiff_t m_nOldWaterLevel = 0x47C; // int32
constexpr std::ptrdiff_t m_flWaterEntryTime = 0x480; // float32
constexpr std::ptrdiff_t m_vecForward = 0x484; //
constexpr std::ptrdiff_t m_vecLeft = 0x490; //
constexpr std::ptrdiff_t m_vecUp = 0x49C; //
constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32
constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4AC; // bool
constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B0; // float32
constexpr std::ptrdiff_t m_flJumpUntil = 0x4B4; // float32
constexpr std::ptrdiff_t m_flJumpVel = 0x4B8; // float32
constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t
constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C0; // uint64
constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C8; // float32
constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4CC; // float32
constexpr std::ptrdiff_t m_flStamina = 0x4D0; // float32
constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4D4; // float32
constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4D8; // float32
}
// Parent: CPlayer_UseServices
// Fields count: 0
namespace CCSPlayer_UseServices {
}
// Parent: CPlayer_ViewModelServices
// Fields count: 1
namespace CCSPlayer_ViewModelServices {
constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle<C_BaseViewModel>[3]
}
// Parent: CPlayer_WaterServices
// Fields count: 3
namespace CCSPlayer_WaterServices {
constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; // float32
constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; //
constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; // float32
}
// Parent: CPlayer_WeaponServices
// Fields count: 5
namespace CCSPlayer_WeaponServices {
constexpr std::ptrdiff_t m_flNextAttack = 0xB8; // GameTime_t
constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xBC; // bool
constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xBD; // bool
constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC0; // uint32
constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x458; // uint32
}
// Parent: CPlayer_ObserverServices
// Fields count: 8
namespace CCSObserver_ObserverServices {
constexpr std::ptrdiff_t m_hLastObserverTarget = 0x58; // CEntityHandle
constexpr std::ptrdiff_t m_vecObserverInterpolateOffset = 0x5C; //
constexpr std::ptrdiff_t m_vecObserverInterpStartPos = 0x68; //
constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; // float32
constexpr std::ptrdiff_t m_qObsInterp_OrientationStart = 0x80; // Quaternion
constexpr std::ptrdiff_t m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion
constexpr std::ptrdiff_t m_obsInterpState = 0xA0; // ObserverInterpState_t
constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool
}
// Parent: CCSPlayerBase_CameraServices
// Fields count: 0
namespace CCSObserver_CameraServices {
}
// Parent: CPlayer_MovementServices
// Fields count: 0
namespace CCSObserver_MovementServices {
}
// Parent: CPlayer_UseServices
// Fields count: 0
namespace CCSObserver_UseServices {
}
// Parent: CPlayer_ViewModelServices
// Fields count: 0
namespace CCSObserver_ViewModelServices {
}
// Parent: CPlayerControllerComponent
// Fields count: 5
namespace CCSPlayerController_ActionTrackingServices {
constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar<CSPerRoundStats_t>
constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t
constexpr std::ptrdiff_t m_iNumRoundKills = 0x110; // int32
constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x114; // int32
constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x118; // uint32
}
// Parent: None
// Fields count: 14
namespace CDamageRecord {
constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle<C_CSPlayerPawnBase>
constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle<C_CSPlayerPawnBase>
constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString
constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString
constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64
constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64
constexpr std::ptrdiff_t m_iDamage = 0x58; // int32
constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32
constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32
constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32
constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool
constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t
}
// Parent: CPlayerControllerComponent
// Fields count: 2
namespace CCSPlayerController_DamageServices {
constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32
constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar<CDamageRecord>
}
// Parent: CPlayerControllerComponent
// Fields count: 5
namespace CCSPlayerController_InGameMoneyServices {
constexpr std::ptrdiff_t m_iAccount = 0x40; // int32
constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32
constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // int32
constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32
constexpr std::ptrdiff_t m_nPreviousAccount = 0x50; // int32
}
// Parent: None
// Fields count: 3
namespace ServerAuthoritativeWeaponSlot_t {
constexpr std::ptrdiff_t unClass = 0x28; // uint16
constexpr std::ptrdiff_t unSlot = 0x2A; // uint16
constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16
}
// Parent: CPlayerControllerComponent
// Fields count: 8
namespace CCSPlayerController_InventoryServices {
constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16
constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6]
constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32
constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32
constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32
constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32
constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32
constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t>
}
// Parent: None
// Fields count: 0
namespace CCSWeaponBaseVDataAPI {
}
// Parent: None
// Fields count: 0
namespace CCSWeaponBaseAPI {
}
// Parent: None
// Fields count: 13
namespace C_IronSightController {
constexpr std::ptrdiff_t m_bIronSightAvailable = 0x10; // bool
constexpr std::ptrdiff_t m_flIronSightAmount = 0x14; // float32
constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x18; // float32
constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x1C; // float32
constexpr std::ptrdiff_t m_flIronSightAmount_Interpolated = 0x20; // float32
constexpr std::ptrdiff_t m_flIronSightAmountGained_Interpolated = 0x24; // float32
constexpr std::ptrdiff_t m_flIronSightAmountBiased_Interpolated = 0x28; // float32
constexpr std::ptrdiff_t m_flInterpolationLastUpdated = 0x2C; // float32
constexpr std::ptrdiff_t m_angDeltaAverage = 0x30; // QAngle[8]
constexpr std::ptrdiff_t m_angViewLast = 0x90; // QAngle
constexpr std::ptrdiff_t m_vecDotCoords = 0x9C; // Vector2D
constexpr std::ptrdiff_t m_flDotBlur = 0xA4; // float32
constexpr std::ptrdiff_t m_flSpeedRatio = 0xA8; // float32
}
// Parent: None
// Fields count: 4
namespace CompositeMaterialMatchFilter_t {
constexpr std::ptrdiff_t m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t
constexpr std::ptrdiff_t m_strMatchFilter = 0x8; // CUtlString
constexpr std::ptrdiff_t m_strMatchValue = 0x10; // CUtlString
constexpr std::ptrdiff_t m_bPassWhenTrue = 0x18; // bool
}
// Parent: None
// Fields count: 34
namespace CompositeMaterialInputLooseVariable_t {
constexpr std::ptrdiff_t m_strName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_bExposeExternally = 0x8; // bool
constexpr std::ptrdiff_t m_strExposedFriendlyName = 0x10; // CUtlString
constexpr std::ptrdiff_t m_strExposedFriendlyGroupName = 0x18; // CUtlString
constexpr std::ptrdiff_t m_bExposedVariableIsFixedRange = 0x20; // bool
constexpr std::ptrdiff_t m_strExposedVisibleWhenTrue = 0x28; // CUtlString
constexpr std::ptrdiff_t m_strExposedHiddenWhenTrue = 0x30; // CUtlString
constexpr std::ptrdiff_t m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t
constexpr std::ptrdiff_t m_bValueBoolean = 0x3C; // bool
constexpr std::ptrdiff_t m_nValueIntX = 0x40; // int32
constexpr std::ptrdiff_t m_nValueIntY = 0x44; // int32
constexpr std::ptrdiff_t m_nValueIntZ = 0x48; // int32
constexpr std::ptrdiff_t m_nValueIntW = 0x4C; // int32
constexpr std::ptrdiff_t m_bHasFloatBounds = 0x50; // bool
constexpr std::ptrdiff_t m_flValueFloatX = 0x54; // float32
constexpr std::ptrdiff_t m_flValueFloatX_Min = 0x58; // float32
constexpr std::ptrdiff_t m_flValueFloatX_Max = 0x5C; // float32
constexpr std::ptrdiff_t m_flValueFloatY = 0x60; // float32
constexpr std::ptrdiff_t m_flValueFloatY_Min = 0x64; // float32
constexpr std::ptrdiff_t m_flValueFloatY_Max = 0x68; // float32
constexpr std::ptrdiff_t m_flValueFloatZ = 0x6C; // float32
constexpr std::ptrdiff_t m_flValueFloatZ_Min = 0x70; // float32
constexpr std::ptrdiff_t m_flValueFloatZ_Max = 0x74; // float32
constexpr std::ptrdiff_t m_flValueFloatW = 0x78; // float32
constexpr std::ptrdiff_t m_flValueFloatW_Min = 0x7C; // float32
constexpr std::ptrdiff_t m_flValueFloatW_Max = 0x80; // float32
constexpr std::ptrdiff_t m_cValueColor4 = 0x84; // Color
constexpr std::ptrdiff_t m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t
constexpr std::ptrdiff_t m_strResourceMaterial = 0x90; // CResourceName
constexpr std::ptrdiff_t m_strTextureContentAssetPath = 0x170; // CUtlString
constexpr std::ptrdiff_t m_strTextureRuntimeResourcePath = 0x178; // CResourceName
constexpr std::ptrdiff_t m_strTextureCompilationVtexTemplate = 0x258; // CUtlString
constexpr std::ptrdiff_t m_nTextureType = 0x260; // CompositeMaterialInputTextureType_t
constexpr std::ptrdiff_t m_strString = 0x268; // CUtlString
}
// Parent: None
// Fields count: 5
namespace CompMatMutatorCondition_t {
constexpr std::ptrdiff_t m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t
constexpr std::ptrdiff_t m_strMutatorConditionContainerName = 0x8; // CUtlString
constexpr std::ptrdiff_t m_strMutatorConditionContainerVarName = 0x10; // CUtlString
constexpr std::ptrdiff_t m_strMutatorConditionContainerVarValue = 0x18; // CUtlString
constexpr std::ptrdiff_t m_bPassWhenTrue = 0x20; // bool
}
// Parent: None
// Fields count: 28
namespace CompMatPropertyMutator_t {
constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool
constexpr std::ptrdiff_t m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t
constexpr std::ptrdiff_t m_strInitWith_Container = 0x8; // CUtlString
constexpr std::ptrdiff_t m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString
constexpr std::ptrdiff_t m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString
constexpr std::ptrdiff_t m_strCopyProperty_TargetProperty = 0x20; // CUtlString
constexpr std::ptrdiff_t m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString
constexpr std::ptrdiff_t m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString
constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString
constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString
constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString
constexpr std::ptrdiff_t m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t
constexpr std::ptrdiff_t m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString
constexpr std::ptrdiff_t m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString
constexpr std::ptrdiff_t m_nResolution = 0x2E8; // int32
constexpr std::ptrdiff_t m_bIsScratchTarget = 0x2EC; // bool
constexpr std::ptrdiff_t m_bSplatDebugInfo = 0x2ED; // bool
constexpr std::ptrdiff_t m_bCaptureInRenderDoc = 0x2EE; // bool
constexpr std::ptrdiff_t m_vecTexGenInstructions = 0x2F0; // CUtlVector<CompMatPropertyMutator_t>
constexpr std::ptrdiff_t m_vecConditionalMutators = 0x308; // CUtlVector<CompMatPropertyMutator_t>
constexpr std::ptrdiff_t m_strPopInputQueue_Container = 0x320; // CUtlString
constexpr std::ptrdiff_t m_strDrawText_InputContainerSrc = 0x328; // CUtlString
constexpr std::ptrdiff_t m_strDrawText_InputContainerProperty = 0x330; // CUtlString
constexpr std::ptrdiff_t m_vecDrawText_Position = 0x338; // Vector2D
constexpr std::ptrdiff_t m_colDrawText_Color = 0x340; // Color
constexpr std::ptrdiff_t m_strDrawText_Font = 0x348; // CUtlString
constexpr std::ptrdiff_t m_vecConditions = 0x350; // CUtlVector<CompMatMutatorCondition_t>
}
// Parent: None
// Fields count: 8
namespace CompositeMaterialInputContainer_t {
constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool
constexpr std::ptrdiff_t m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t
constexpr std::ptrdiff_t m_strSpecificContainerMaterial = 0x8; // CResourceName
constexpr std::ptrdiff_t m_strAttrName = 0xE8; // CUtlString
constexpr std::ptrdiff_t m_strAlias = 0xF0; // CUtlString
constexpr std::ptrdiff_t m_vecLooseVariables = 0xF8; // CUtlVector<CompositeMaterialInputLooseVariable_t>
constexpr std::ptrdiff_t m_strAttrNameForVar = 0x110; // CUtlString
constexpr std::ptrdiff_t m_bExposeExternally = 0x118; // bool
}
// Parent: None
// Fields count: 4
namespace CompositeMaterialAssemblyProcedure_t {
constexpr std::ptrdiff_t m_vecCompMatIncludes = 0x0; // CUtlVector<CResourceName>
constexpr std::ptrdiff_t m_vecMatchFilters = 0x18; // CUtlVector<CompositeMaterialMatchFilter_t>
constexpr std::ptrdiff_t m_vecCompositeInputContainers = 0x30; // CUtlVector<CompositeMaterialInputContainer_t>
constexpr std::ptrdiff_t m_vecPropertyMutators = 0x48; // CUtlVector<CompMatPropertyMutator_t>
}
// Parent: None
// Fields count: 1
namespace GeneratedTextureHandle_t {
constexpr std::ptrdiff_t m_strBitmapName = 0x0; // CUtlString
}
// Parent: None
// Fields count: 4
namespace CompositeMaterial_t {
constexpr std::ptrdiff_t m_TargetKVs = 0x8; // KeyValues3
constexpr std::ptrdiff_t m_PreGenerationKVs = 0x18; // KeyValues3
constexpr std::ptrdiff_t m_FinalKVs = 0x28; // KeyValues3
constexpr std::ptrdiff_t m_vecGeneratedTextures = 0x40; // CUtlVector<GeneratedTextureHandle_t>
}
// Parent: None
// Fields count: 8
namespace CompositeMaterialEditorPoint_t {
constexpr std::ptrdiff_t m_ModelName = 0x0; // CResourceName
constexpr std::ptrdiff_t m_nSequenceIndex = 0xE0; // int32
constexpr std::ptrdiff_t m_flCycle = 0xE4; // float32
constexpr std::ptrdiff_t m_KVModelStateChoices = 0xE8; // KeyValues3
constexpr std::ptrdiff_t m_bEnableChildModel = 0xF8; // bool
constexpr std::ptrdiff_t m_ChildModelName = 0x100; // CResourceName
constexpr std::ptrdiff_t m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector<CompositeMaterialAssemblyProcedure_t>
constexpr std::ptrdiff_t m_vecCompositeMaterials = 0x1F8; // CUtlVector<CompositeMaterial_t>
}
// Parent: None
// Fields count: 3
namespace CCompositeMaterialEditorDoc {
constexpr std::ptrdiff_t m_nVersion = 0x8; // int32
constexpr std::ptrdiff_t m_Points = 0x10; // CUtlVector<CompositeMaterialEditorPoint_t>
constexpr std::ptrdiff_t m_KVthumbnail = 0x28; // KeyValues3
}
// Parent: None
// Fields count: 43
namespace CGlobalLightBase {
constexpr std::ptrdiff_t m_bSpotLight = 0x10; // bool
constexpr std::ptrdiff_t m_SpotLightOrigin = 0x14; //
constexpr std::ptrdiff_t m_SpotLightAngles = 0x20; // QAngle
constexpr std::ptrdiff_t m_ShadowDirection = 0x2C; //
constexpr std::ptrdiff_t m_AmbientDirection = 0x38; //
constexpr std::ptrdiff_t m_SpecularDirection = 0x44; //
constexpr std::ptrdiff_t m_InspectorSpecularDirection = 0x50; //
constexpr std::ptrdiff_t m_flSpecularPower = 0x5C; // float32
constexpr std::ptrdiff_t m_flSpecularIndependence = 0x60; // float32
constexpr std::ptrdiff_t m_SpecularColor = 0x64; // Color
constexpr std::ptrdiff_t m_bStartDisabled = 0x68; // bool
constexpr std::ptrdiff_t m_bEnabled = 0x69; // bool
constexpr std::ptrdiff_t m_LightColor = 0x6A; // Color
constexpr std::ptrdiff_t m_AmbientColor1 = 0x6E; // Color
constexpr std::ptrdiff_t m_AmbientColor2 = 0x72; // Color
constexpr std::ptrdiff_t m_AmbientColor3 = 0x76; // Color
constexpr std::ptrdiff_t m_flSunDistance = 0x7C; // float32
constexpr std::ptrdiff_t m_flFOV = 0x80; // float32
constexpr std::ptrdiff_t m_flNearZ = 0x84; // float32
constexpr std::ptrdiff_t m_flFarZ = 0x88; // float32
constexpr std::ptrdiff_t m_bEnableShadows = 0x8C; // bool
constexpr std::ptrdiff_t m_bOldEnableShadows = 0x8D; // bool
constexpr std::ptrdiff_t m_bBackgroundClearNotRequired = 0x8E; // bool
constexpr std::ptrdiff_t m_flCloudScale = 0x90; // float32
constexpr std::ptrdiff_t m_flCloud1Speed = 0x94; // float32
constexpr std::ptrdiff_t m_flCloud1Direction = 0x98; // float32
constexpr std::ptrdiff_t m_flCloud2Speed = 0x9C; // float32
constexpr std::ptrdiff_t m_flCloud2Direction = 0xA0; // float32
constexpr std::ptrdiff_t m_flAmbientScale1 = 0xB0; // float32
constexpr std::ptrdiff_t m_flAmbientScale2 = 0xB4; // float32
constexpr std::ptrdiff_t m_flGroundScale = 0xB8; // float32
constexpr std::ptrdiff_t m_flLightScale = 0xBC; // float32
constexpr std::ptrdiff_t m_flFoWDarkness = 0xC0; // float32
constexpr std::ptrdiff_t m_bEnableSeparateSkyboxFog = 0xC4; // bool
constexpr std::ptrdiff_t m_vFowColor = 0xC8; //
constexpr std::ptrdiff_t m_ViewOrigin = 0xD4; //
constexpr std::ptrdiff_t m_ViewAngles = 0xE0; // QAngle
constexpr std::ptrdiff_t m_flViewFoV = 0xEC; // float32
constexpr std::ptrdiff_t m_WorldPoints = 0xF0; // Vector[8]
constexpr std::ptrdiff_t m_vFogOffsetLayer0 = 0x4A8; // Vector2D
constexpr std::ptrdiff_t m_vFogOffsetLayer1 = 0x4B0; // Vector2D
constexpr std::ptrdiff_t m_hEnvWind = 0x4B8; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hEnvSky = 0x4BC; // CHandle<C_BaseEntity>
}
// Parent: C_BaseEntity
// Fields count: 1
namespace C_GlobalLight {
constexpr std::ptrdiff_t m_WindClothForceHandle = 0xA10; // uint16
}
// Parent: CAnimGraphControllerBase
// Fields count: 4
namespace C_CSGO_PreviewModel_GraphController {
constexpr std::ptrdiff_t m_pszCharacterMode = 0x18; // CAnimGraphParamOptionalRef<char*>
constexpr std::ptrdiff_t m_pszWeaponState = 0x38; // CAnimGraphParamOptionalRef<char*>
constexpr std::ptrdiff_t m_pszWeaponType = 0x58; // CAnimGraphParamOptionalRef<char*>
constexpr std::ptrdiff_t m_pszEndOfMatchCelebration = 0x78; // CAnimGraphParamOptionalRef<char*>
}
// Parent: CAnimGraphControllerBase
// Fields count: 8
namespace C_CSGO_PreviewPlayer_GraphController {
constexpr std::ptrdiff_t m_pszCharacterMode = 0x18; // CAnimGraphParamOptionalRef<char*>
constexpr std::ptrdiff_t m_pszTeamPreviewVariant = 0x38; // CAnimGraphParamOptionalRef<char*>
constexpr std::ptrdiff_t m_pszTeamPreviewPosition = 0x58; // CAnimGraphParamOptionalRef<char*>
constexpr std::ptrdiff_t m_pszEndOfMatchCelebration = 0x78; // CAnimGraphParamOptionalRef<char*>
constexpr std::ptrdiff_t m_nTeamPreviewRandom = 0x98; // CAnimGraphParamOptionalRef<int32>
constexpr std::ptrdiff_t m_pszWeaponState = 0xB0; // CAnimGraphParamOptionalRef<char*>
constexpr std::ptrdiff_t m_pszWeaponType = 0xD0; // CAnimGraphParamOptionalRef<char*>
constexpr std::ptrdiff_t m_bCT = 0xF0; // CAnimGraphParamOptionalRef<bool>
}
// Parent: C_BaseEntity
// Fields count: 10
namespace C_CSGO_MapPreviewCameraPathNode {
constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x550; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nPathIndex = 0x558; // int32
constexpr std::ptrdiff_t m_vInTangentLocal = 0x55C; //
constexpr std::ptrdiff_t m_vOutTangentLocal = 0x568; //
constexpr std::ptrdiff_t m_flFOV = 0x574; // float32
constexpr std::ptrdiff_t m_flSpeed = 0x578; // float32
constexpr std::ptrdiff_t m_flEaseIn = 0x57C; // float32
constexpr std::ptrdiff_t m_flEaseOut = 0x580; // float32
constexpr std::ptrdiff_t m_vInTangentWorld = 0x584; //
constexpr std::ptrdiff_t m_vOutTangentWorld = 0x590; //
}
// Parent: C_BaseEntity
// Fields count: 8
namespace C_CSGO_MapPreviewCameraPath {
constexpr std::ptrdiff_t m_flZFar = 0x550; // float32
constexpr std::ptrdiff_t m_flZNear = 0x554; // float32
constexpr std::ptrdiff_t m_bLoop = 0x558; // bool
constexpr std::ptrdiff_t m_bVerticalFOV = 0x559; // bool
constexpr std::ptrdiff_t m_bConstantSpeed = 0x55A; // bool
constexpr std::ptrdiff_t m_flDuration = 0x55C; // float32
constexpr std::ptrdiff_t m_flPathLength = 0x5A0; // float32
constexpr std::ptrdiff_t m_flPathDuration = 0x5A4; // float32
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CCSPlayer_GlowServices {
}
// Parent: None
// Fields count: 0
namespace C_CSObserverPawnAPI {
}
// Parent: None
// Fields count: 0
namespace C_CSPlayerPawnAPI {
}
// Parent: C_BaseEntity
// Fields count: 7
namespace C_VoteController {
constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x560; // int32
constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x564; // int32
constexpr std::ptrdiff_t m_nVoteOptionCount = 0x568; // int32[5]
constexpr std::ptrdiff_t m_nPotentialVotes = 0x57C; // int32
constexpr std::ptrdiff_t m_bVotesDirty = 0x580; // bool
constexpr std::ptrdiff_t m_bTypeDirty = 0x581; // bool
constexpr std::ptrdiff_t m_bIsYesNoVote = 0x582; // bool
}
// Parent: C_BaseEntity
// Fields count: 17
namespace C_MapVetoPickController {
constexpr std::ptrdiff_t m_nDraftType = 0x560; // int32
constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x564; // int32
constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x568; // int32[64]
constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x668; // int32[7]
constexpr std::ptrdiff_t m_nAccountIDs = 0x684; // int32[64]
constexpr std::ptrdiff_t m_nMapId0 = 0x784; // int32[64]
constexpr std::ptrdiff_t m_nMapId1 = 0x884; // int32[64]
constexpr std::ptrdiff_t m_nMapId2 = 0x984; // int32[64]
constexpr std::ptrdiff_t m_nMapId3 = 0xA84; // int32[64]
constexpr std::ptrdiff_t m_nMapId4 = 0xB84; // int32[64]
constexpr std::ptrdiff_t m_nMapId5 = 0xC84; // int32[64]
constexpr std::ptrdiff_t m_nStartingSide0 = 0xD84; // int32[64]
constexpr std::ptrdiff_t m_nCurrentPhase = 0xE84; // int32
constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE88; // int32
constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE8C; // int32
constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE90; // int32
constexpr std::ptrdiff_t m_bDisabledHud = 0xE94; // bool
}
// Parent: None
// Fields count: 0
namespace CPlayerSprayDecalRenderHelper {
}
// Parent: C_CSGO_MapPreviewCameraPath
// Fields count: 7
namespace C_CSGO_TeamPreviewCamera {
constexpr std::ptrdiff_t m_nVariant = 0x5B0; // int32
constexpr std::ptrdiff_t m_bDofEnabled = 0x5B4; // bool
constexpr std::ptrdiff_t m_flDofNearBlurry = 0x5B8; // float32
constexpr std::ptrdiff_t m_flDofNearCrisp = 0x5BC; // float32
constexpr std::ptrdiff_t m_flDofFarCrisp = 0x5C0; // float32
constexpr std::ptrdiff_t m_flDofFarBlurry = 0x5C4; // float32
constexpr std::ptrdiff_t m_flDofTiltToGround = 0x5C8; // float32
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
namespace C_CSGO_TeamSelectCamera {
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
namespace C_CSGO_TerroristTeamIntroCamera {
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
namespace C_CSGO_TerroristWingmanIntroCamera {
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
namespace C_CSGO_CounterTerroristTeamIntroCamera {
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
namespace C_CSGO_CounterTerroristWingmanIntroCamera {
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
namespace C_CSGO_EndOfMatchCamera {
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Fields count: 0
namespace C_CSGO_EndOfMatchCharacterPosition {
}
// Parent: C_BaseEntity
// Fields count: 0
namespace C_CSGO_EndOfMatchLineupEndpoint {
}
// Parent: C_CSGO_EndOfMatchLineupEndpoint
// Fields count: 0
namespace C_CSGO_EndOfMatchLineupStart {
}
// Parent: C_CSGO_EndOfMatchLineupEndpoint
// Fields count: 0
namespace C_CSGO_EndOfMatchLineupEnd {
}
// Parent: C_BaseEntity
// Fields count: 2
namespace C_CsmFovOverride {
constexpr std::ptrdiff_t m_cameraName = 0x550; // CUtlString
constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x558; // float32
}
// Parent: C_BaseEntity
// Fields count: 0
namespace C_PointEntity {
}
// Parent: C_BaseEntity
// Fields count: 24
namespace C_EnvCombinedLightProbeVolume {
constexpr std::ptrdiff_t m_Color = 0x15A8; // Color
constexpr std::ptrdiff_t m_flBrightness = 0x15AC; // float32
constexpr std::ptrdiff_t m_hCubemapTexture = 0x15B0; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x15B8; // bool
constexpr std::ptrdiff_t m_hLightProbeTexture = 0x15C0; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_vBoxMins = 0x15E0; //
constexpr std::ptrdiff_t m_vBoxMaxs = 0x15EC; //
constexpr std::ptrdiff_t m_bMoveable = 0x15F8; // bool
constexpr std::ptrdiff_t m_nHandshake = 0x15FC; // int32
constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1600; // int32
constexpr std::ptrdiff_t m_nPriority = 0x1604; // int32
constexpr std::ptrdiff_t m_bStartDisabled = 0x1608; // bool
constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x160C; // float32
constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1610; //
constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x161C; // int32
constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1620; // int32
constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1624; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1628; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x162C; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1630; // int32
constexpr std::ptrdiff_t m_bEnabled = 0x1649; // bool
}
// Parent: C_BaseEntity
// Fields count: 18
namespace C_EnvCubemap {
constexpr std::ptrdiff_t m_hCubemapTexture = 0x5D0; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x5D8; // bool
constexpr std::ptrdiff_t m_flInfluenceRadius = 0x5DC; // float32
constexpr std::ptrdiff_t m_vBoxProjectMins = 0x5E0; //
constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x5EC; //
constexpr std::ptrdiff_t m_bMoveable = 0x5F8; // bool
constexpr std::ptrdiff_t m_nHandshake = 0x5FC; // int32
constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x600; // int32
constexpr std::ptrdiff_t m_nPriority = 0x604; // int32
constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x608; // float32
constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x60C; //
constexpr std::ptrdiff_t m_flDiffuseScale = 0x618; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x61C; // bool
constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x61D; // bool
constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x61E; // bool
constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x61F; // bool
constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x620; // bool
constexpr std::ptrdiff_t m_bEnabled = 0x630; // bool
}
// Parent: C_EnvCubemap
// Fields count: 0
namespace C_EnvCubemapBox {
}
// Parent: C_BaseEntity
// Fields count: 18
namespace C_EnvCubemapFog {
constexpr std::ptrdiff_t m_flEndDistance = 0x550; // float32
constexpr std::ptrdiff_t m_flStartDistance = 0x554; // float32
constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x558; // float32
constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x55C; // bool
constexpr std::ptrdiff_t m_flFogHeightWidth = 0x560; // float32
constexpr std::ptrdiff_t m_flFogHeightEnd = 0x564; // float32
constexpr std::ptrdiff_t m_flFogHeightStart = 0x568; // float32
constexpr std::ptrdiff_t m_flFogHeightExponent = 0x56C; // float32
constexpr std::ptrdiff_t m_flLODBias = 0x570; // float32
constexpr std::ptrdiff_t m_bActive = 0x574; // bool
constexpr std::ptrdiff_t m_bStartDisabled = 0x575; // bool
constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x578; // float32
constexpr std::ptrdiff_t m_nCubemapSourceType = 0x57C; // int32
constexpr std::ptrdiff_t m_hSkyMaterial = 0x580; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_iszSkyEntity = 0x588; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x590; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x598; // bool
constexpr std::ptrdiff_t m_bFirstTime = 0x599; // bool
}
// Parent: C_BaseEntity
// Fields count: 16
namespace C_GradientFog {
constexpr std::ptrdiff_t m_hGradientFogTexture = 0x550; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_flFogStartDistance = 0x558; // float32
constexpr std::ptrdiff_t m_flFogEndDistance = 0x55C; // float32
constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x560; // bool
constexpr std::ptrdiff_t m_flFogStartHeight = 0x564; // float32
constexpr std::ptrdiff_t m_flFogEndHeight = 0x568; // float32
constexpr std::ptrdiff_t m_flFarZ = 0x56C; // float32
constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x570; // float32
constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x574; // float32
constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x578; // float32
constexpr std::ptrdiff_t m_fogColor = 0x57C; // Color
constexpr std::ptrdiff_t m_flFogStrength = 0x580; // float32
constexpr std::ptrdiff_t m_flFadeTime = 0x584; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x588; // bool
constexpr std::ptrdiff_t m_bIsEnabled = 0x589; // bool
constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x58A; // bool
}
// Parent: C_BaseEntity
// Fields count: 17
namespace C_EnvLightProbeVolume {
constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1528; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_vBoxMins = 0x1548; //
constexpr std::ptrdiff_t m_vBoxMaxs = 0x1554; //
constexpr std::ptrdiff_t m_bMoveable = 0x1560; // bool
constexpr std::ptrdiff_t m_nHandshake = 0x1564; // int32
constexpr std::ptrdiff_t m_nPriority = 0x1568; // int32
constexpr std::ptrdiff_t m_bStartDisabled = 0x156C; // bool
constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1570; // int32
constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1574; // int32
constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1578; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x157C; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1580; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1584; // int32
constexpr std::ptrdiff_t m_bEnabled = 0x1591; // bool
}
// Parent: C_BaseEntity
// Fields count: 6
namespace C_PlayerVisibility {
constexpr std::ptrdiff_t m_flVisibilityStrength = 0x550; // float32
constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x554; // float32
constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x558; // float32
constexpr std::ptrdiff_t m_flFadeTime = 0x55C; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x560; // bool
constexpr std::ptrdiff_t m_bIsEnabled = 0x561; // bool
}
// Parent: C_BaseEntity
// Fields count: 8
namespace C_TonemapController2 {
constexpr std::ptrdiff_t m_flAutoExposureMin = 0x550; // float32
constexpr std::ptrdiff_t m_flAutoExposureMax = 0x554; // float32
constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x558; // float32
constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x55C; // float32
constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x560; // float32
constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x564; // float32
constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x568; // float32
constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x56C; // float32
}
// Parent: C_BaseEntity
// Fields count: 28
namespace C_EnvVolumetricFogController {
constexpr std::ptrdiff_t m_flScattering = 0x550; // float32
constexpr std::ptrdiff_t m_flAnisotropy = 0x554; // float32
constexpr std::ptrdiff_t m_flFadeSpeed = 0x558; // float32
constexpr std::ptrdiff_t m_flDrawDistance = 0x55C; // float32
constexpr std::ptrdiff_t m_flFadeInStart = 0x560; // float32
constexpr std::ptrdiff_t m_flFadeInEnd = 0x564; // float32
constexpr std::ptrdiff_t m_flIndirectStrength = 0x568; // float32
constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x56C; // int32
constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x570; // int32
constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x574; // int32
constexpr std::ptrdiff_t m_vBoxMins = 0x578; //
constexpr std::ptrdiff_t m_vBoxMaxs = 0x584; //
constexpr std::ptrdiff_t m_bActive = 0x590; // bool
constexpr std::ptrdiff_t m_flStartAnisoTime = 0x594; // GameTime_t
constexpr std::ptrdiff_t m_flStartScatterTime = 0x598; // GameTime_t
constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x59C; // GameTime_t
constexpr std::ptrdiff_t m_flStartAnisotropy = 0x5A0; // float32
constexpr std::ptrdiff_t m_flStartScattering = 0x5A4; // float32
constexpr std::ptrdiff_t m_flStartDrawDistance = 0x5A8; // float32
constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x5AC; // float32
constexpr std::ptrdiff_t m_flDefaultScattering = 0x5B0; // float32
constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5B4; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x5B8; // bool
constexpr std::ptrdiff_t m_bEnableIndirect = 0x5B9; // bool
constexpr std::ptrdiff_t m_bIsMaster = 0x5BA; // bool
constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5C0; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5C8; // int32
constexpr std::ptrdiff_t m_bFirstTime = 0x5CC; // bool
}
// Parent: C_BaseEntity
// Fields count: 7
namespace C_EnvVolumetricFogVolume {
constexpr std::ptrdiff_t m_bActive = 0x550; // bool
constexpr std::ptrdiff_t m_vBoxMins = 0x554; //
constexpr std::ptrdiff_t m_vBoxMaxs = 0x560; //
constexpr std::ptrdiff_t m_bStartDisabled = 0x56C; // bool
constexpr std::ptrdiff_t m_flStrength = 0x570; // float32
constexpr std::ptrdiff_t m_nFalloffShape = 0x574; // int32
constexpr std::ptrdiff_t m_flFalloffExponent = 0x578; // float32
}
// Parent: C_BaseEntity
// Fields count: 3
namespace C_FogController {
constexpr std::ptrdiff_t m_fog = 0x550; // fogparams_t
constexpr std::ptrdiff_t m_bUseAngles = 0x5B8; // bool
constexpr std::ptrdiff_t m_iChangedVariables = 0x5BC; // int32
}
// Parent: C_PointEntity
// Fields count: 0
namespace CInfoTarget {
}
// Parent: C_PointEntity
// Fields count: 0
namespace CInfoParticleTarget {
}
// Parent: C_BaseEntity
// Fields count: 3
namespace C_InfoVisibilityBox {
constexpr std::ptrdiff_t m_nMode = 0x554; // int32
constexpr std::ptrdiff_t m_vBoxSize = 0x558; //
constexpr std::ptrdiff_t m_bEnabled = 0x564; // bool
}
// Parent: C_BaseEntity
// Fields count: 8
namespace CInfoWorldLayer {
constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x550; // CEntityIOOutput
constexpr std::ptrdiff_t m_worldName = 0x578; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_layerName = 0x580; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x588; // bool
constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x589; // bool
constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x58A; // bool
constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x58C; // uint32
constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x590; // bool
}
// Parent: C_BaseEntity
// Fields count: 25
namespace C_PointCamera {
constexpr std::ptrdiff_t m_FOV = 0x550; // float32
constexpr std::ptrdiff_t m_Resolution = 0x554; // float32
constexpr std::ptrdiff_t m_bFogEnable = 0x558; // bool
constexpr std::ptrdiff_t m_FogColor = 0x559; // Color
constexpr std::ptrdiff_t m_flFogStart = 0x560; // float32
constexpr std::ptrdiff_t m_flFogEnd = 0x564; // float32
constexpr std::ptrdiff_t m_flFogMaxDensity = 0x568; // float32
constexpr std::ptrdiff_t m_bActive = 0x56C; // bool
constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x56D; // bool
constexpr std::ptrdiff_t m_flAspectRatio = 0x570; // float32
constexpr std::ptrdiff_t m_bNoSky = 0x574; // bool
constexpr std::ptrdiff_t m_fBrightness = 0x578; // float32
constexpr std::ptrdiff_t m_flZFar = 0x57C; // float32
constexpr std::ptrdiff_t m_flZNear = 0x580; // float32
constexpr std::ptrdiff_t m_bCanHLTVUse = 0x584; // bool
constexpr std::ptrdiff_t m_bDofEnabled = 0x585; // bool
constexpr std::ptrdiff_t m_flDofNearBlurry = 0x588; // float32
constexpr std::ptrdiff_t m_flDofNearCrisp = 0x58C; // float32
constexpr std::ptrdiff_t m_flDofFarCrisp = 0x590; // float32
constexpr std::ptrdiff_t m_flDofFarBlurry = 0x594; // float32
constexpr std::ptrdiff_t m_flDofTiltToGround = 0x598; // float32
constexpr std::ptrdiff_t m_TargetFOV = 0x59C; // float32
constexpr std::ptrdiff_t m_DegreesPerSecond = 0x5A0; // float32
constexpr std::ptrdiff_t m_bIsOn = 0x5A4; // bool
constexpr std::ptrdiff_t m_pNext = 0x5A8; // C_PointCamera*
}
// Parent: C_PointCamera
// Fields count: 1
namespace C_PointCameraVFOV {
constexpr std::ptrdiff_t m_flVerticalFOV = 0x5B0; // float32
}
// Parent: CLogicalEntity
// Fields count: 12
namespace CPointTemplate {
constexpr std::ptrdiff_t m_iszWorldName = 0x550; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x558; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszEntityFilterName = 0x560; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flTimeoutInterval = 0x568; // float32
constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x56C; // bool
constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x570; // CEntityIOOutput
constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x598; // PointTemplateClientOnlyEntityBehavior_t
constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x59C; // PointTemplateOwnerSpawnGroupType_t
constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x5A0; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x5B8; // CUtlVector<CEntityHandle>
constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x5D0; // HSCRIPT
constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x5D8; // HSCRIPT
}
// Parent: C_BaseEntity
// Fields count: 4
namespace C_SoundAreaEntityBase {
constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool
constexpr std::ptrdiff_t m_bWasEnabled = 0x558; // bool
constexpr std::ptrdiff_t m_iszSoundAreaType = 0x560; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_vPos = 0x568; //
}
// Parent: C_SoundAreaEntityBase
// Fields count: 1
namespace C_SoundAreaEntitySphere {
constexpr std::ptrdiff_t m_flRadius = 0x578; // float32
}
// Parent: C_SoundAreaEntityBase
// Fields count: 2
namespace C_SoundAreaEntityOrientedBox {
constexpr std::ptrdiff_t m_vMin = 0x578; //
constexpr std::ptrdiff_t m_vMax = 0x584; //
}
// Parent: C_BaseEntity
// Fields count: 4
namespace C_Team {
constexpr std::ptrdiff_t m_aPlayerControllers = 0x550; // C_NetworkUtlVectorBase<CHandle<CBasePlayerController>>
constexpr std::ptrdiff_t m_aPlayers = 0x568; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerPawn>>
constexpr std::ptrdiff_t m_iScore = 0x580; // int32
constexpr std::ptrdiff_t m_szTeamname = 0x584; // char[129]
}
// Parent: C_BaseEntity
// Fields count: 15
namespace CBasePlayerController {
constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x558; // int32
constexpr std::ptrdiff_t m_CommandContext = 0x560; // C_CommandContext
constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x5F8; // uint64
constexpr std::ptrdiff_t m_nTickBase = 0x600; // uint32
constexpr std::ptrdiff_t m_hPawn = 0x604; // CHandle<C_BasePlayerPawn>
constexpr std::ptrdiff_t m_hPredictedPawn = 0x608; // CHandle<C_BasePlayerPawn>
constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x60C; // CSplitScreenSlot
constexpr std::ptrdiff_t m_hSplitOwner = 0x610; // CHandle<CBasePlayerController>
constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x618; // CUtlVector<CHandle<CBasePlayerController>>
constexpr std::ptrdiff_t m_bIsHLTV = 0x630; // bool
constexpr std::ptrdiff_t m_iConnected = 0x634; // PlayerConnectedState
constexpr std::ptrdiff_t m_iszPlayerName = 0x638; // char[128]
constexpr std::ptrdiff_t m_steamID = 0x6C0; // uint64
constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6C8; // bool
constexpr std::ptrdiff_t m_iDesiredFOV = 0x6CC; // uint32
}
// Parent: CEntitySubclassVDataBase
// Fields count: 14
namespace CBasePlayerVData {
constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat
constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat
constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat
constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat
constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat
constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32
constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32
constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32
constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32
constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32
constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32
constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32
constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32
}
// Parent: CEntitySubclassVDataBase
// Fields count: 20
namespace CBasePlayerWeaponVData {
constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool
constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool
constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString
constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t
constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t
constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t
constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32
constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32
constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32
constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32
constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32
constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool
constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool
constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t
constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool
constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap<WeaponSound_t,CSoundEventName>
constexpr std::ptrdiff_t m_iSlot = 0x240; // int32
constexpr std::ptrdiff_t m_iPosition = 0x244; // int32
}
// Parent: CSkeletonAnimationController
// Fields count: 13
namespace CBaseAnimGraphController {
constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables
constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // bool
constexpr std::ptrdiff_t m_flSoundSyncTime = 0x14AC; // float32
constexpr std::ptrdiff_t m_hSequence = 0x14B0; // HSequence
constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B4; // GameTime_t
constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14B8; // float32
constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t
constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t
constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14CE; // bool
constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14CF; // bool
constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D0; // bool
constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t
}
// Parent: C_BaseEntity
// Fields count: 31
namespace C_BaseModelEntity {
constexpr std::ptrdiff_t m_CRenderComponent = 0xA20; // CRenderComponent*
constexpr std::ptrdiff_t m_CHitboxComponent = 0xA28; // CHitboxComponent
constexpr std::ptrdiff_t m_bInitModelEffects = 0xA70; // bool
constexpr std::ptrdiff_t m_bIsStaticProp = 0xA71; // bool
constexpr std::ptrdiff_t m_nLastAddDecal = 0xA74; // int32
constexpr std::ptrdiff_t m_nDecalsAdded = 0xA78; // int32
constexpr std::ptrdiff_t m_iOldHealth = 0xA7C; // int32
constexpr std::ptrdiff_t m_nRenderMode = 0xA80; // RenderMode_t
constexpr std::ptrdiff_t m_nRenderFX = 0xA81; // RenderFx_t
constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA82; // bool
constexpr std::ptrdiff_t m_clrRender = 0xA83; // Color
constexpr std::ptrdiff_t m_vecRenderAttributes = 0xA88; // C_UtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t>
constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAF0; // bool
constexpr std::ptrdiff_t m_Collision = 0xAF8; // CCollisionProperty
constexpr std::ptrdiff_t m_Glow = 0xBA8; // CGlowProperty
constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xC00; // float32
constexpr std::ptrdiff_t m_fadeMinDist = 0xC04; // float32
constexpr std::ptrdiff_t m_fadeMaxDist = 0xC08; // float32
constexpr std::ptrdiff_t m_flFadeScale = 0xC0C; // float32
constexpr std::ptrdiff_t m_flShadowStrength = 0xC10; // float32
constexpr std::ptrdiff_t m_nObjectCulling = 0xC14; // uint8
constexpr std::ptrdiff_t m_nAddDecal = 0xC18; // int32
constexpr std::ptrdiff_t m_vDecalPosition = 0xC1C; //
constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC28; //
constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC34; // float32
constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC38; // float32
constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC40; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
constexpr std::ptrdiff_t m_vecViewOffset = 0xC58; // CNetworkViewOffsetVector
constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC88; // CClientAlphaProperty*
constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC90; // Color
constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC94; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 0
namespace CServerOnlyModelEntity {
}
// Parent: C_BaseModelEntity
// Fields count: 0
namespace C_ModelPointEntity {
}
// Parent: CLogicalEntity
// Fields count: 7
namespace CLogicRelay {
constexpr std::ptrdiff_t m_OnTrigger = 0x550; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnSpawn = 0x578; // CEntityIOOutput
constexpr std::ptrdiff_t m_bDisabled = 0x5A0; // bool
constexpr std::ptrdiff_t m_bWaitForRefire = 0x5A1; // bool
constexpr std::ptrdiff_t m_bTriggerOnce = 0x5A2; // bool
constexpr std::ptrdiff_t m_bFastRetrigger = 0x5A3; // bool
constexpr std::ptrdiff_t m_bPassthoughCaller = 0x5A4; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 24
namespace C_ParticleSystem {
constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCD0; // char[512]
constexpr std::ptrdiff_t m_bActive = 0xED0; // bool
constexpr std::ptrdiff_t m_bFrozen = 0xED1; // bool
constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xED4; // float32
constexpr std::ptrdiff_t m_nStopType = 0xED8; // int32
constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xEDC; // bool
constexpr std::ptrdiff_t m_iEffectIndex = 0xEE0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_flStartTime = 0xEE8; // GameTime_t
constexpr std::ptrdiff_t m_flPreSimTime = 0xEEC; // float32
constexpr std::ptrdiff_t m_vServerControlPoints = 0xEF0; // Vector[4]
constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF20; // uint8[4]
constexpr std::ptrdiff_t m_hControlPointEnts = 0xF24; // CHandle<C_BaseEntity>[64]
constexpr std::ptrdiff_t m_bNoSave = 0x1024; // bool
constexpr std::ptrdiff_t m_bNoFreeze = 0x1025; // bool
constexpr std::ptrdiff_t m_bNoRamp = 0x1026; // bool
constexpr std::ptrdiff_t m_bStartActive = 0x1027; // bool
constexpr std::ptrdiff_t m_iszEffectName = 0x1028; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszControlPointNames = 0x1030; // CUtlSymbolLarge[64]
constexpr std::ptrdiff_t m_nDataCP = 0x1230; // int32
constexpr std::ptrdiff_t m_vecDataCPValue = 0x1234; //
constexpr std::ptrdiff_t m_nTintCP = 0x1240; // int32
constexpr std::ptrdiff_t m_clrTint = 0x1244; // Color
constexpr std::ptrdiff_t m_bOldActive = 0x1268; // bool
constexpr std::ptrdiff_t m_bOldFrozen = 0x1269; // bool
}
// Parent: C_BaseEntity
// Fields count: 16
namespace C_PathParticleRope {
constexpr std::ptrdiff_t m_bStartActive = 0x550; // bool
constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x554; // float32
constexpr std::ptrdiff_t m_iszEffectName = 0x558; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PathNodes_Name = 0x560; // CUtlVector<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_flParticleSpacing = 0x578; // float32
constexpr std::ptrdiff_t m_flSlack = 0x57C; // float32
constexpr std::ptrdiff_t m_flRadius = 0x580; // float32
constexpr std::ptrdiff_t m_ColorTint = 0x584; // Color
constexpr std::ptrdiff_t m_nEffectState = 0x588; // int32
constexpr std::ptrdiff_t m_iEffectIndex = 0x590; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_PathNodes_Position = 0x598; // C_NetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5B0; // C_NetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5C8; // C_NetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_Color = 0x5E0; // C_NetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5F8; // C_NetworkUtlVectorBase<bool>
constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x610; // C_NetworkUtlVectorBase<float32>
}
// Parent: C_PathParticleRope
// Fields count: 0
namespace C_PathParticleRopeAlias_path_particle_rope_clientside {
}
// Parent: C_BaseModelEntity
// Fields count: 7
namespace C_DynamicLight {
constexpr std::ptrdiff_t m_Flags = 0xCD0; // uint8
constexpr std::ptrdiff_t m_LightStyle = 0xCD1; // uint8
constexpr std::ptrdiff_t m_Radius = 0xCD4; // float32
constexpr std::ptrdiff_t m_Exponent = 0xCD8; // int32
constexpr std::ptrdiff_t m_InnerAngle = 0xCDC; // float32
constexpr std::ptrdiff_t m_OuterAngle = 0xCE0; // float32
constexpr std::ptrdiff_t m_SpotRadius = 0xCE4; // float32
}
// Parent: C_PointEntity
// Fields count: 9
namespace C_EnvScreenOverlay {
constexpr std::ptrdiff_t m_iszOverlayNames = 0x550; // CUtlSymbolLarge[10]
constexpr std::ptrdiff_t m_flOverlayTimes = 0x5A0; // float32[10]
constexpr std::ptrdiff_t m_flStartTime = 0x5C8; // GameTime_t
constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5CC; // int32
constexpr std::ptrdiff_t m_bIsActive = 0x5D0; // bool
constexpr std::ptrdiff_t m_bWasActive = 0x5D1; // bool
constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5D4; // int32
constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5D8; // int32
constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5DC; // GameTime_t
}
// Parent: C_BaseModelEntity
// Fields count: 3
namespace C_FuncTrackTrain {
constexpr std::ptrdiff_t m_nLongAxis = 0xCD0; // int32
constexpr std::ptrdiff_t m_flRadius = 0xCD4; // float32
constexpr std::ptrdiff_t m_flLineLength = 0xCD8; // float32
}
// Parent: CGlowOverlay
// Fields count: 7
namespace C_LightGlowOverlay {
constexpr std::ptrdiff_t m_vecOrigin = 0xD0; //
constexpr std::ptrdiff_t m_vecDirection = 0xDC; //
constexpr std::ptrdiff_t m_nMinDist = 0xE8; // int32
constexpr std::ptrdiff_t m_nMaxDist = 0xEC; // int32
constexpr std::ptrdiff_t m_nOuterMaxDist = 0xF0; // int32
constexpr std::ptrdiff_t m_bOneSided = 0xF4; // bool
constexpr std::ptrdiff_t m_bModulateByDot = 0xF5; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 8
namespace C_LightGlow {
constexpr std::ptrdiff_t m_nHorizontalSize = 0xCD0; // uint32
constexpr std::ptrdiff_t m_nVerticalSize = 0xCD4; // uint32
constexpr std::ptrdiff_t m_nMinDist = 0xCD8; // uint32
constexpr std::ptrdiff_t m_nMaxDist = 0xCDC; // uint32
constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCE0; // uint32
constexpr std::ptrdiff_t m_flGlowProxySize = 0xCE4; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0xCE8; // float32
constexpr std::ptrdiff_t m_Glow = 0xCF0; // C_LightGlowOverlay
}
// Parent: C_BaseEntity
// Fields count: 1
namespace C_RagdollManager {
constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x550; // int8
}
// Parent: C_BaseModelEntity
// Fields count: 2
namespace C_SpotlightEnd {
constexpr std::ptrdiff_t m_flLightScale = 0xCD0; // float32
constexpr std::ptrdiff_t m_Radius = 0xCD4; // float32
}
// Parent: C_BaseEntity
// Fields count: 25
namespace C_PointValueRemapper {
constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool
constexpr std::ptrdiff_t m_bDisabledOld = 0x551; // bool
constexpr std::ptrdiff_t m_bUpdateOnClient = 0x552; // bool
constexpr std::ptrdiff_t m_nInputType = 0x554; // ValueRemapperInputType_t
constexpr std::ptrdiff_t m_hRemapLineStart = 0x558; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hRemapLineEnd = 0x55C; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x560; // float32
constexpr std::ptrdiff_t m_flDisengageDistance = 0x564; // float32
constexpr std::ptrdiff_t m_flEngageDistance = 0x568; // float32
constexpr std::ptrdiff_t m_bRequiresUseKey = 0x56C; // bool
constexpr std::ptrdiff_t m_nOutputType = 0x570; // ValueRemapperOutputType_t
constexpr std::ptrdiff_t m_hOutputEntities = 0x578; // C_NetworkUtlVectorBase<CHandle<C_BaseEntity>>
constexpr std::ptrdiff_t m_nHapticsType = 0x590; // ValueRemapperHapticsType_t
constexpr std::ptrdiff_t m_nMomentumType = 0x594; // ValueRemapperMomentumType_t
constexpr std::ptrdiff_t m_flMomentumModifier = 0x598; // float32
constexpr std::ptrdiff_t m_flSnapValue = 0x59C; // float32
constexpr std::ptrdiff_t m_flCurrentMomentum = 0x5A0; // float32
constexpr std::ptrdiff_t m_nRatchetType = 0x5A4; // ValueRemapperRatchetType_t
constexpr std::ptrdiff_t m_flRatchetOffset = 0x5A8; // float32
constexpr std::ptrdiff_t m_flInputOffset = 0x5AC; // float32
constexpr std::ptrdiff_t m_bEngaged = 0x5B0; // bool
constexpr std::ptrdiff_t m_bFirstUpdate = 0x5B1; // bool
constexpr std::ptrdiff_t m_flPreviousValue = 0x5B4; // float32
constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5B8; // GameTime_t
constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5BC; //
}
// Parent: C_ModelPointEntity
// Fields count: 12
namespace C_PointWorldText {
constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xCD8; // bool
constexpr std::ptrdiff_t m_messageText = 0xCE8; // char[512]
constexpr std::ptrdiff_t m_FontName = 0xEE8; // char[64]
constexpr std::ptrdiff_t m_bEnabled = 0xF28; // bool
constexpr std::ptrdiff_t m_bFullbright = 0xF29; // bool
constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF2C; // float32
constexpr std::ptrdiff_t m_flFontSize = 0xF30; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0xF34; // float32
constexpr std::ptrdiff_t m_Color = 0xF38; // Color
constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF3C; // PointWorldTextJustifyHorizontal_t
constexpr std::ptrdiff_t m_nJustifyVertical = 0xF40; // PointWorldTextJustifyVertical_t
constexpr std::ptrdiff_t m_nReorientMode = 0xF44; // PointWorldTextReorientMode_t
}
// Parent: C_BaseEntity
// Fields count: 2
namespace C_HandleTest {
constexpr std::ptrdiff_t m_Handle = 0x550; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_bSendHandle = 0x554; // bool
}
// Parent: C_BaseEntity
// Fields count: 0
namespace CClientScriptEntity {
}
// Parent: C_BaseEntity
// Fields count: 1
namespace C_EnvWind {
constexpr std::ptrdiff_t m_EnvWindShared = 0x550; // C_EnvWindShared
}
// Parent: C_BaseModelEntity
// Fields count: 0
namespace C_BaseToggle {
}
// Parent: C_BaseToggle
// Fields count: 3
namespace C_BaseButton {
constexpr std::ptrdiff_t m_glowEntity = 0xCD0; // CHandle<C_BaseModelEntity>
constexpr std::ptrdiff_t m_usable = 0xCD4; // bool
constexpr std::ptrdiff_t m_szDisplayText = 0xCD8; // CUtlSymbolLarge
}
// Parent: C_BaseModelEntity
// Fields count: 0
namespace C_PrecipitationBlocker {
}
// Parent: C_BaseModelEntity
// Fields count: 13
namespace C_EntityDissolve {
constexpr std::ptrdiff_t m_flStartTime = 0xCD8; // GameTime_t
constexpr std::ptrdiff_t m_flFadeInStart = 0xCDC; // float32
constexpr std::ptrdiff_t m_flFadeInLength = 0xCE0; // float32
constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCE4; // float32
constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCE8; // float32
constexpr std::ptrdiff_t m_flFadeOutStart = 0xCEC; // float32
constexpr std::ptrdiff_t m_flFadeOutLength = 0xCF0; // float32
constexpr std::ptrdiff_t m_flNextSparkTime = 0xCF4; // GameTime_t
constexpr std::ptrdiff_t m_nDissolveType = 0xCF8; // EntityDisolveType_t
constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCFC; //
constexpr std::ptrdiff_t m_nMagnitude = 0xD08; // uint32
constexpr std::ptrdiff_t m_bCoreExplode = 0xD0C; // bool
constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xD0D; // bool
}
// Parent: C_ModelPointEntity
// Fields count: 0
namespace C_EnvProjectedTexture {
}
// Parent: C_BaseModelEntity
// Fields count: 9
namespace C_EnvDecal {
constexpr std::ptrdiff_t m_hDecalMaterial = 0xCD0; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_flWidth = 0xCD8; // float32
constexpr std::ptrdiff_t m_flHeight = 0xCDC; // float32
constexpr std::ptrdiff_t m_flDepth = 0xCE0; // float32
constexpr std::ptrdiff_t m_nRenderOrder = 0xCE4; // uint32
constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCE8; // bool
constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCE9; // bool
constexpr std::ptrdiff_t m_bProjectOnWater = 0xCEA; // bool
constexpr std::ptrdiff_t m_flDepthSortBias = 0xCEC; // float32
}
// Parent: CGlowOverlay
// Fields count: 4
namespace CFireOverlay {
constexpr std::ptrdiff_t m_pOwner = 0xD0; // C_FireSmoke*
constexpr std::ptrdiff_t m_vBaseColors = 0xD8; // Vector[4]
constexpr std::ptrdiff_t m_flScale = 0x108; // float32
constexpr std::ptrdiff_t m_nGUID = 0x10C; // int32
}
// Parent: C_BaseModelEntity
// Fields count: 0
namespace C_FuncBrush {
}
// Parent: C_FuncBrush
// Fields count: 3
namespace C_FuncElectrifiedVolume {
constexpr std::ptrdiff_t m_nAmbientEffect = 0xCD0; // ParticleIndex_t
constexpr std::ptrdiff_t m_EffectName = 0xCD8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bState = 0xCE0; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 0
namespace C_FuncRotating {
}
// Parent: C_BaseModelEntity
// Fields count: 0
namespace C_Breakable {
}
// Parent: C_Breakable
// Fields count: 0
namespace C_PhysBox {
}
// Parent: C_BaseModelEntity
// Fields count: 41
namespace C_RopeKeyframe {
constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCD8; // CBitVec<10>
constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCDC; // int32
constexpr std::ptrdiff_t m_bApplyWind = 0xCE0; // bool
constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCE4; // int32
constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCE8; // int32
constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCEC; // bool[2]
constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCF0; // Vector[2]
constexpr std::ptrdiff_t m_flCurScroll = 0xD08; // float32
constexpr std::ptrdiff_t m_flScrollSpeed = 0xD0C; // float32
constexpr std::ptrdiff_t m_RopeFlags = 0xD10; // uint16
constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xD18; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_LightValues = 0xF90; // Vector[10]
constexpr std::ptrdiff_t m_nSegments = 0x1008; // uint8
constexpr std::ptrdiff_t m_hStartPoint = 0x100C; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hEndPoint = 0x1010; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_iStartAttachment = 0x1014; // AttachmentHandle_t
constexpr std::ptrdiff_t m_iEndAttachment = 0x1015; // AttachmentHandle_t
constexpr std::ptrdiff_t m_Subdiv = 0x1016; // uint8
constexpr std::ptrdiff_t m_RopeLength = 0x1018; // int16
constexpr std::ptrdiff_t m_Slack = 0x101A; // int16
constexpr std::ptrdiff_t m_TextureScale = 0x101C; // float32
constexpr std::ptrdiff_t m_fLockedPoints = 0x1020; // uint8
constexpr std::ptrdiff_t m_nChangeCount = 0x1021; // uint8
constexpr std::ptrdiff_t m_Width = 0x1024; // float32
constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1028; // C_RopeKeyframe::CPhysicsDelegate
constexpr std::ptrdiff_t m_hMaterial = 0x1038; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_TextureHeight = 0x1040; // int32
constexpr std::ptrdiff_t m_vecImpulse = 0x1044; //
constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1050; //
constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x105C; // float32
constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1060; // float32
constexpr std::ptrdiff_t m_flTimeToNextGust = 0x1064; // float32
constexpr std::ptrdiff_t m_vWindDir = 0x1068; //
constexpr std::ptrdiff_t m_vColorMod = 0x1074; //
constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1080; // Vector[2]
constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1098; // QAngle[2]
constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x10B0; // bool
constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1
}
// Parent: C_PointEntity
// Fields count: 12
namespace C_SceneEntity {
constexpr std::ptrdiff_t m_bIsPlayingBack = 0x558; // bool
constexpr std::ptrdiff_t m_bPaused = 0x559; // bool
constexpr std::ptrdiff_t m_bMultiplayer = 0x55A; // bool
constexpr std::ptrdiff_t m_bAutogenerated = 0x55B; // bool
constexpr std::ptrdiff_t m_flForceClientTime = 0x55C; // float32
constexpr std::ptrdiff_t m_nSceneStringIndex = 0x560; // uint16
constexpr std::ptrdiff_t m_bClientOnly = 0x562; // bool
constexpr std::ptrdiff_t m_hOwner = 0x564; // CHandle<C_BaseFlex>
constexpr std::ptrdiff_t m_hActorList = 0x568; // C_NetworkUtlVectorBase<CHandle<C_BaseFlex>>
constexpr std::ptrdiff_t m_bWasPlaying = 0x580; // bool
constexpr std::ptrdiff_t m_QueuedEvents = 0x590; // CUtlVector<C_SceneEntity::QueuedEvents_t>
constexpr std::ptrdiff_t m_flCurrentTime = 0x5A8; // float32
}
// Parent: CGlowOverlay
// Fields count: 1
namespace C_SunGlowOverlay {
constexpr std::ptrdiff_t m_bModulateByDot = 0xD0; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 18
namespace C_Sun {
constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCD0; // ParticleIndex_t
constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCD4; // ParticleIndex_t
constexpr std::ptrdiff_t m_fdistNormalize = 0xCD8; // float32
constexpr std::ptrdiff_t m_vSunPos = 0xCDC; //
constexpr std::ptrdiff_t m_vDirection = 0xCE8; //
constexpr std::ptrdiff_t m_iszEffectName = 0xCF8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSSEffectName = 0xD00; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_clrOverlay = 0xD08; // Color
constexpr std::ptrdiff_t m_bOn = 0xD0C; // bool
constexpr std::ptrdiff_t m_bmaxColor = 0xD0D; // bool
constexpr std::ptrdiff_t m_flSize = 0xD10; // float32
constexpr std::ptrdiff_t m_flHazeScale = 0xD14; // float32
constexpr std::ptrdiff_t m_flRotation = 0xD18; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0xD1C; // float32
constexpr std::ptrdiff_t m_flAlphaHaze = 0xD20; // float32
constexpr std::ptrdiff_t m_flAlphaScale = 0xD24; // float32
constexpr std::ptrdiff_t m_flAlphaHdr = 0xD28; // float32
constexpr std::ptrdiff_t m_flFarZScale = 0xD2C; // float32
}
// Parent: C_BaseToggle
// Fields count: 2
namespace C_BaseTrigger {
constexpr std::ptrdiff_t m_bDisabled = 0xCD0; // bool
constexpr std::ptrdiff_t m_bClientSidePredicted = 0xCD1; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 0
namespace C_TriggerVolume {
}
// Parent: C_BaseTrigger
// Fields count: 0
namespace C_TriggerMultiple {
}
// Parent: C_BaseTrigger
// Fields count: 0
namespace C_TriggerLerpObject {
}
// Parent: C_BaseTrigger
// Fields count: 13
namespace C_TriggerPhysics {
constexpr std::ptrdiff_t m_gravityScale = 0xCD8; // float32
constexpr std::ptrdiff_t m_linearLimit = 0xCDC; // float32
constexpr std::ptrdiff_t m_linearDamping = 0xCE0; // float32
constexpr std::ptrdiff_t m_angularLimit = 0xCE4; // float32
constexpr std::ptrdiff_t m_angularDamping = 0xCE8; // float32
constexpr std::ptrdiff_t m_linearForce = 0xCEC; // float32
constexpr std::ptrdiff_t m_flFrequency = 0xCF0; // float32
constexpr std::ptrdiff_t m_flDampingRatio = 0xCF4; // float32
constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xCF8; //
constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xD04; // bool
constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xD08; //
constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xD14; //
constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xD20; // bool
}
// Parent: IClientAlphaProperty
// Fields count: 13
namespace CClientAlphaProperty {
constexpr std::ptrdiff_t m_nRenderFX = 0x10; // uint8
constexpr std::ptrdiff_t m_nRenderMode = 0x11; // uint8
constexpr std::ptrdiff_t m_bAlphaOverride = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bShadowAlphaOverride = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_nReserved = 0x0; // bitfield:6
constexpr std::ptrdiff_t m_nAlpha = 0x13; // uint8
constexpr std::ptrdiff_t m_nDesyncOffset = 0x14; // uint16
constexpr std::ptrdiff_t m_nReserved2 = 0x16; // uint16
constexpr std::ptrdiff_t m_nDistFadeStart = 0x18; // uint16
constexpr std::ptrdiff_t m_nDistFadeEnd = 0x1A; // uint16
constexpr std::ptrdiff_t m_flFadeScale = 0x1C; // float32
constexpr std::ptrdiff_t m_flRenderFxStartTime = 0x20; // GameTime_t
constexpr std::ptrdiff_t m_flRenderFxDuration = 0x24; // float32
}
// Parent: C_BaseModelEntity
// Fields count: 24
namespace C_Beam {
constexpr std::ptrdiff_t m_flFrameRate = 0xCD0; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0xCD4; // float32
constexpr std::ptrdiff_t m_flFireTime = 0xCD8; // GameTime_t
constexpr std::ptrdiff_t m_flDamage = 0xCDC; // float32
constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCE0; // uint8
constexpr std::ptrdiff_t m_queryHandleHalo = 0xCE4; // int32
constexpr std::ptrdiff_t m_hBaseMaterial = 0xD08; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_nHaloIndex = 0xD10; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_nBeamType = 0xD18; // BeamType_t
constexpr std::ptrdiff_t m_nBeamFlags = 0xD1C; // uint32
constexpr std::ptrdiff_t m_hAttachEntity = 0xD20; // CHandle<C_BaseEntity>[10]
constexpr std::ptrdiff_t m_nAttachIndex = 0xD48; // AttachmentHandle_t[10]
constexpr std::ptrdiff_t m_fWidth = 0xD54; // float32
constexpr std::ptrdiff_t m_fEndWidth = 0xD58; // float32
constexpr std::ptrdiff_t m_fFadeLength = 0xD5C; // float32
constexpr std::ptrdiff_t m_fHaloScale = 0xD60; // float32
constexpr std::ptrdiff_t m_fAmplitude = 0xD64; // float32
constexpr std::ptrdiff_t m_fStartFrame = 0xD68; // float32
constexpr std::ptrdiff_t m_fSpeed = 0xD6C; // float32
constexpr std::ptrdiff_t m_flFrame = 0xD70; // float32
constexpr std::ptrdiff_t m_nClipStyle = 0xD74; // BeamClipStyle_t
constexpr std::ptrdiff_t m_bTurnedOff = 0xD78; // bool
constexpr std::ptrdiff_t m_vecEndPos = 0xD7C; //
constexpr std::ptrdiff_t m_hEndEntity = 0xD88; // CHandle<C_BaseEntity>
}
// Parent: C_BaseModelEntity
// Fields count: 9
namespace C_FuncLadder {
constexpr std::ptrdiff_t m_vecLadderDir = 0xCD0; //
constexpr std::ptrdiff_t m_Dismounts = 0xCE0; // CUtlVector<CHandle<C_InfoLadderDismount>>
constexpr std::ptrdiff_t m_vecLocalTop = 0xCF8; //
constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xD04; //
constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD10; //
constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD1C; // float32
constexpr std::ptrdiff_t m_bDisabled = 0xD20; // bool
constexpr std::ptrdiff_t m_bFakeLadder = 0xD21; // bool
constexpr std::ptrdiff_t m_bHasSlack = 0xD22; // bool
}
// Parent: CEntitySubclassVDataBase
// Fields count: 7
namespace CPrecipitationVData {
constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32
constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t
constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool
constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32
constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32
constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString
}
// Parent: C_BaseModelEntity
// Fields count: 24
namespace C_Sprite {
constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCE8; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCF0; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_nAttachment = 0xCF4; // AttachmentHandle_t
constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCF8; // float32
constexpr std::ptrdiff_t m_flFrame = 0xCFC; // float32
constexpr std::ptrdiff_t m_flDieTime = 0xD00; // GameTime_t
constexpr std::ptrdiff_t m_nBrightness = 0xD10; // uint32
constexpr std::ptrdiff_t m_flBrightnessDuration = 0xD14; // float32
constexpr std::ptrdiff_t m_flSpriteScale = 0xD18; // float32
constexpr std::ptrdiff_t m_flScaleDuration = 0xD1C; // float32
constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD20; // bool
constexpr std::ptrdiff_t m_flGlowProxySize = 0xD24; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0xD28; // float32
constexpr std::ptrdiff_t m_flLastTime = 0xD2C; // GameTime_t
constexpr std::ptrdiff_t m_flMaxFrame = 0xD30; // float32
constexpr std::ptrdiff_t m_flStartScale = 0xD34; // float32
constexpr std::ptrdiff_t m_flDestScale = 0xD38; // float32
constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD3C; // GameTime_t
constexpr std::ptrdiff_t m_nStartBrightness = 0xD40; // int32
constexpr std::ptrdiff_t m_nDestBrightness = 0xD44; // int32
constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD48; // GameTime_t
constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD50; // CWeakHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_nSpriteWidth = 0xDF8; // int32
constexpr std::ptrdiff_t m_nSpriteHeight = 0xDFC; // int32
}
// Parent: C_Sprite
// Fields count: 0
namespace C_SpriteOriented {
}
// Parent: C_BaseModelEntity
// Fields count: 4
namespace C_BaseClientUIEntity {
constexpr std::ptrdiff_t m_bEnabled = 0xCD8; // bool
constexpr std::ptrdiff_t m_DialogXMLName = 0xCE0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PanelClassName = 0xCE8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PanelID = 0xCF0; // CUtlSymbolLarge
}
// Parent: C_BaseClientUIEntity
// Fields count: 2
namespace C_PointClientUIDialog {
constexpr std::ptrdiff_t m_hActivator = 0xD00; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_bStartEnabled = 0xD04; // bool
}
// Parent: C_BaseClientUIEntity
// Fields count: 13
namespace C_PointClientUIHUD {
constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD08; // bool
constexpr std::ptrdiff_t m_bIgnoreInput = 0xE90; // bool
constexpr std::ptrdiff_t m_flWidth = 0xE94; // float32
constexpr std::ptrdiff_t m_flHeight = 0xE98; // float32
constexpr std::ptrdiff_t m_flDPI = 0xE9C; // float32
constexpr std::ptrdiff_t m_flInteractDistance = 0xEA0; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0xEA4; // float32
constexpr std::ptrdiff_t m_unOwnerContext = 0xEA8; // uint32
constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEAC; // uint32
constexpr std::ptrdiff_t m_unVerticalAlign = 0xEB0; // uint32
constexpr std::ptrdiff_t m_unOrientation = 0xEB4; // uint32
constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEB8; // bool
constexpr std::ptrdiff_t m_vecCSSClasses = 0xEC0; // C_NetworkUtlVectorBase<CUtlSymbolLarge>
}
// Parent: C_BaseClientUIEntity
// Fields count: 28
namespace C_PointClientUIWorldPanel {
constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD08; // bool
constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xD09; // bool
constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xD0A; // bool
constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xD10; // CTransform
constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xEB0; // CPointOffScreenIndicatorUi*
constexpr std::ptrdiff_t m_bIgnoreInput = 0xED8; // bool
constexpr std::ptrdiff_t m_bLit = 0xED9; // bool
constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xEDA; // bool
constexpr std::ptrdiff_t m_flWidth = 0xEDC; // float32
constexpr std::ptrdiff_t m_flHeight = 0xEE0; // float32
constexpr std::ptrdiff_t m_flDPI = 0xEE4; // float32
constexpr std::ptrdiff_t m_flInteractDistance = 0xEE8; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0xEEC; // float32
constexpr std::ptrdiff_t m_unOwnerContext = 0xEF0; // uint32
constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEF4; // uint32
constexpr std::ptrdiff_t m_unVerticalAlign = 0xEF8; // uint32
constexpr std::ptrdiff_t m_unOrientation = 0xEFC; // uint32
constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xF00; // bool
constexpr std::ptrdiff_t m_vecCSSClasses = 0xF08; // C_NetworkUtlVectorBase<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_bOpaque = 0xF20; // bool
constexpr std::ptrdiff_t m_bNoDepth = 0xF21; // bool
constexpr std::ptrdiff_t m_bRenderBackface = 0xF22; // bool
constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xF23; // bool
constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xF24; // bool
constexpr std::ptrdiff_t m_bGrabbable = 0xF25; // bool
constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF26; // bool
constexpr std::ptrdiff_t m_bDisableMipGen = 0xF27; // bool
constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF28; // int32
}
// Parent: C_PointClientUIWorldPanel
// Fields count: 4
namespace CPointOffScreenIndicatorUi {
constexpr std::ptrdiff_t m_bBeenEnabled = 0xF30; // bool
constexpr std::ptrdiff_t m_bHide = 0xF31; // bool
constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF34; // float32
constexpr std::ptrdiff_t m_pTargetPanel = 0xF38; // C_PointClientUIWorldPanel*
}
// Parent: C_PointClientUIWorldPanel
// Fields count: 1
namespace C_PointClientUIWorldTextPanel {
constexpr std::ptrdiff_t m_messageText = 0xF30; // char[512]
}
// Parent: C_PointEntity
// Fields count: 9
namespace CInfoOffscreenPanoramaTexture {
constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool
constexpr std::ptrdiff_t m_nResolutionX = 0x554; // int32
constexpr std::ptrdiff_t m_nResolutionY = 0x558; // int32
constexpr std::ptrdiff_t m_szLayoutFileName = 0x560; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_RenderAttrName = 0x568; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_TargetEntities = 0x570; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
constexpr std::ptrdiff_t m_nTargetChangeCount = 0x588; // int32
constexpr std::ptrdiff_t m_vecCSSClasses = 0x590; // C_NetworkUtlVectorBase<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x708; // bool
}
// Parent: IEconItemInterface
// Fields count: 28
namespace C_EconItemView {
constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; // bool
constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; // bool
constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // int32
constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // int32
constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; // char[260]
constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool
constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // uint16
constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // int32
constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // uint32
constexpr std::ptrdiff_t m_iItemID = 0x1C8; // uint64
constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // uint32
constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // uint32
constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // uint32
constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // uint32
constexpr std::ptrdiff_t m_bInitialized = 0x1E8; // bool
constexpr std::ptrdiff_t m_bDisallowSOC = 0x1E9; // bool
constexpr std::ptrdiff_t m_bIsStoreItem = 0x1EA; // bool
constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EB; // bool
constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32
constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32
constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32
constexpr std::ptrdiff_t m_unClientFlags = 0x1F8; // uint8
constexpr std::ptrdiff_t m_unOverrideStyle = 0x1F9; // uint8
constexpr std::ptrdiff_t m_AttributeList = 0x210; // CAttributeList
constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x270; // CAttributeList
constexpr std::ptrdiff_t m_szCustomName = 0x2D0; // char[161]
constexpr std::ptrdiff_t m_szCustomNameOverride = 0x371; // char[161]
constexpr std::ptrdiff_t m_bInitializedTags = 0x440; // bool
}
// Parent: C_BaseTrigger
// Fields count: 1
namespace CBombTarget {
constexpr std::ptrdiff_t m_bBombPlantedHere = 0xCD8; // bool
}
// Parent: C_BaseTrigger
// Fields count: 0
namespace CHostageRescueZoneShim {
}
// Parent: CHostageRescueZoneShim
// Fields count: 0
namespace CHostageRescueZone {
}
// Parent: C_BaseTrigger
// Fields count: 2
namespace C_TriggerBuoyancy {
constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD8; // CBuoyancyHelper
constexpr std::ptrdiff_t m_flFluidDensity = 0xCF8; // float32
}
// Parent: C_BaseModelEntity
// Fields count: 1
namespace CFuncWater {
constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCD0; // CBuoyancyHelper
}
// Parent: C_BaseModelEntity
// Fields count: 0
namespace CWaterSplasher {
}
// Parent: C_PointEntity
// Fields count: 0
namespace C_InfoInstructorHintHostageRescueZone {
}
// Parent: CBasePlayerController
// Fields count: 62
namespace CCSPlayerController {
constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6F8; // CCSPlayerController_InGameMoneyServices*
constexpr std::ptrdiff_t m_pInventoryServices = 0x700; // CCSPlayerController_InventoryServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0x708; // CCSPlayerController_ActionTrackingServices*
constexpr std::ptrdiff_t m_pDamageServices = 0x710; // CCSPlayerController_DamageServices*
constexpr std::ptrdiff_t m_iPing = 0x718; // uint32
constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x71C; // bool
constexpr std::ptrdiff_t m_szCrosshairCodes = 0x720; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iPendingTeamNum = 0x728; // uint8
constexpr std::ptrdiff_t m_flForceTeamTime = 0x72C; // GameTime_t
constexpr std::ptrdiff_t m_iCompTeammateColor = 0x730; // int32
constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x734; // bool
constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x738; // GameTime_t
constexpr std::ptrdiff_t m_szClan = 0x740; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x748; // CUtlString
constexpr std::ptrdiff_t m_iCoachingTeam = 0x750; // int32
constexpr std::ptrdiff_t m_nPlayerDominated = 0x758; // uint64
constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x760; // uint64
constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x768; // int32
constexpr std::ptrdiff_t m_iCompetitiveWins = 0x76C; // int32
constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x770; // int8
constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x774; // int32
constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x778; // int32
constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x77C; // int32
constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x780; // int32
constexpr std::ptrdiff_t m_unActiveQuestId = 0x784; // uint16
constexpr std::ptrdiff_t m_nQuestProgressReason = 0x788; // QuestProgress::Reason
constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x78C; // uint32
constexpr std::ptrdiff_t m_iDraftIndex = 0x7B8; // int32
constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7BC; // uint32
constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7C0; // uint32
constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7C4; // bool
constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7C5; // bool
constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7C6; // bool
constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7C7; // bool
constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7C8; // bool
constexpr std::ptrdiff_t m_bScoreReported = 0x7C9; // bool
constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7CC; // int32
constexpr std::ptrdiff_t m_bControllingBot = 0x7D8; // bool
constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7D9; // bool
constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7DA; // bool
constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7DC; // int32
constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7E0; // bool
constexpr std::ptrdiff_t m_hPlayerPawn = 0x7E4; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_hObserverPawn = 0x7E8; // CHandle<C_CSObserverPawn>
constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7EC; // bool
constexpr std::ptrdiff_t m_iPawnHealth = 0x7F0; // uint32
constexpr std::ptrdiff_t m_iPawnArmor = 0x7F4; // int32
constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x7F8; // bool
constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x7F9; // bool
constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x7FA; // uint16
constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x7FC; // int32
constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x800; // int32
constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x804; // int32
constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x808; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_iScore = 0x80C; // int32
constexpr std::ptrdiff_t m_vecKills = 0x810; // C_NetworkUtlVectorBase<EKillTypes_t>
constexpr std::ptrdiff_t m_bMvpNoMusic = 0x828; // bool
constexpr std::ptrdiff_t m_eMvpReason = 0x82C; // int32
constexpr std::ptrdiff_t m_iMusicKitID = 0x830; // int32
constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x834; // int32
constexpr std::ptrdiff_t m_iMVPs = 0x838; // int32
constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x83C; // bool
}
// Parent: C_BaseTrigger
// Fields count: 2
namespace C_FootstepControl {
constexpr std::ptrdiff_t m_source = 0xCD8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_destination = 0xCE0; // CUtlSymbolLarge
}
// Parent: CBasePlayerWeaponVData
// Fields count: 92
namespace CCSWeaponBaseVData {
constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType
constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory
constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t
constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32
constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t
constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString
constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32
constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32
constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32
constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32
constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool
constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool
constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool
constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool
constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol
constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString
constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType
constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32
constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32
constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool
constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32
constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat
constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat
constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt
constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32
constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32
constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32
constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32
constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32
constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32
constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32
constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32
constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32
constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32
constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32
constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32
constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString
constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool
constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool
constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32
constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32
constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32
constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32
constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32
constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32
constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32
constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32
constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32
constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32
constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32
constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle
constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; //
constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32
constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32
constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32
constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32
constexpr std::ptrdiff_t m_flRange = 0xD50; // float32
constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32
constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32
constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32
constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32
constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32
constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32
constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; //
constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol
}
// Parent: C_ModelPointEntity
// Fields count: 16
namespace C_PlayerSprayDecal {
constexpr std::ptrdiff_t m_nUniqueID = 0xCD0; // int32
constexpr std::ptrdiff_t m_unAccountID = 0xCD4; // uint32
constexpr std::ptrdiff_t m_unTraceID = 0xCD8; // uint32
constexpr std::ptrdiff_t m_rtGcTime = 0xCDC; // uint32
constexpr std::ptrdiff_t m_vecEndPos = 0xCE0; //
constexpr std::ptrdiff_t m_vecStart = 0xCEC; //
constexpr std::ptrdiff_t m_vecLeft = 0xCF8; //
constexpr std::ptrdiff_t m_vecNormal = 0xD04; //
constexpr std::ptrdiff_t m_nPlayer = 0xD10; // int32
constexpr std::ptrdiff_t m_nEntity = 0xD14; // int32
constexpr std::ptrdiff_t m_nHitbox = 0xD18; // int32
constexpr std::ptrdiff_t m_flCreationTime = 0xD1C; // float32
constexpr std::ptrdiff_t m_nTintID = 0xD20; // int32
constexpr std::ptrdiff_t m_nVersion = 0xD24; // uint8
constexpr std::ptrdiff_t m_ubSignature = 0xD25; // uint8[128]
constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDB0; // CPlayerSprayDecalRenderHelper
}
// Parent: C_BaseModelEntity
// Fields count: 8
namespace C_FuncConveyor {
constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCD8; //
constexpr std::ptrdiff_t m_flTargetSpeed = 0xCE4; // float32
constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCE8; // GameTick_t
constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCEC; // int32
constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCF0; // float32
constexpr std::ptrdiff_t m_hConveyorModels = 0xCF8; // C_NetworkUtlVectorBase<CHandle<C_BaseEntity>>
constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD10; // float32
constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD14; // float32
}
// Parent: C_BaseModelEntity
// Fields count: 2
namespace CGrenadeTracer {
constexpr std::ptrdiff_t m_flTracerDuration = 0xCF0; // float32
constexpr std::ptrdiff_t m_nType = 0xCF4; // GrenadeType_t
}
// Parent: C_BaseModelEntity
// Fields count: 19
namespace C_Inferno {
constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xD10; // ParticleIndex_t
constexpr std::ptrdiff_t m_firePositions = 0xD14; // Vector[64]
constexpr std::ptrdiff_t m_fireParentPositions = 0x1014; // Vector[64]
constexpr std::ptrdiff_t m_bFireIsBurning = 0x1314; // bool[64]
constexpr std::ptrdiff_t m_BurnNormal = 0x1354; // Vector[64]
constexpr std::ptrdiff_t m_fireCount = 0x1654; // int32
constexpr std::ptrdiff_t m_nInfernoType = 0x1658; // int32
constexpr std::ptrdiff_t m_nFireLifetime = 0x165C; // float32
constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1660; // bool
constexpr std::ptrdiff_t m_lastFireCount = 0x1664; // int32
constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1668; // int32
constexpr std::ptrdiff_t m_drawableCount = 0x8270; // int32
constexpr std::ptrdiff_t m_blosCheck = 0x8274; // bool
constexpr std::ptrdiff_t m_nlosperiod = 0x8278; // int32
constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x827C; // float32
constexpr std::ptrdiff_t m_maxFireHeight = 0x8280; // float32
constexpr std::ptrdiff_t m_minBounds = 0x8284; //
constexpr std::ptrdiff_t m_maxBounds = 0x8290; //
constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x829C; // float32
}
// Parent: C_Inferno
// Fields count: 0
namespace C_FireCrackerBlast {
}
// Parent: C_BaseModelEntity
// Fields count: 51
namespace C_BarnLight {
constexpr std::ptrdiff_t m_bEnabled = 0xCD0; // bool
constexpr std::ptrdiff_t m_nColorMode = 0xCD4; // int32
constexpr std::ptrdiff_t m_Color = 0xCD8; // Color
constexpr std::ptrdiff_t m_flColorTemperature = 0xCDC; // float32
constexpr std::ptrdiff_t m_flBrightness = 0xCE0; // float32
constexpr std::ptrdiff_t m_flBrightnessScale = 0xCE4; // float32
constexpr std::ptrdiff_t m_nDirectLight = 0xCE8; // int32
constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCEC; // int32
constexpr std::ptrdiff_t m_nLuminaireShape = 0xCF0; // int32
constexpr std::ptrdiff_t m_flLuminaireSize = 0xCF4; // float32
constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCF8; // float32
constexpr std::ptrdiff_t m_LightStyleString = 0xD00; // CUtlString
constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xD08; // GameTime_t
constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD10; // C_NetworkUtlVectorBase<CUtlString>
constexpr std::ptrdiff_t m_LightStyleEvents = 0xD28; // C_NetworkUtlVectorBase<CUtlString>
constexpr std::ptrdiff_t m_LightStyleTargets = 0xD40; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
constexpr std::ptrdiff_t m_StyleEvent = 0xD58; // CEntityIOOutput[4]
constexpr std::ptrdiff_t m_hLightCookie = 0xDF8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_flShape = 0xE00; // float32
constexpr std::ptrdiff_t m_flSoftX = 0xE04; // float32
constexpr std::ptrdiff_t m_flSoftY = 0xE08; // float32
constexpr std::ptrdiff_t m_flSkirt = 0xE0C; // float32
constexpr std::ptrdiff_t m_flSkirtNear = 0xE10; // float32
constexpr std::ptrdiff_t m_vSizeParams = 0xE14; //
constexpr std::ptrdiff_t m_flRange = 0xE20; // float32
constexpr std::ptrdiff_t m_vShear = 0xE24; //
constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE30; // int32
constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE34; //
constexpr std::ptrdiff_t m_nCastShadows = 0xE40; // int32
constexpr std::ptrdiff_t m_nShadowMapSize = 0xE44; // int32
constexpr std::ptrdiff_t m_nShadowPriority = 0xE48; // int32
constexpr std::ptrdiff_t m_bContactShadow = 0xE4C; // bool
constexpr std::ptrdiff_t m_nBounceLight = 0xE50; // int32
constexpr std::ptrdiff_t m_flBounceScale = 0xE54; // float32
constexpr std::ptrdiff_t m_flMinRoughness = 0xE58; // float32
constexpr std::ptrdiff_t m_vAlternateColor = 0xE5C; //
constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE68; // float32
constexpr std::ptrdiff_t m_nFog = 0xE6C; // int32
constexpr std::ptrdiff_t m_flFogStrength = 0xE70; // float32
constexpr std::ptrdiff_t m_nFogShadows = 0xE74; // int32
constexpr std::ptrdiff_t m_flFogScale = 0xE78; // float32
constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE7C; // float32
constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE80; // float32
constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE84; // float32
constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE88; // float32
constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE8C; // bool
constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE90; //
constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE9C; //
constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xEA8; //
constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xEB4; // QAngle
constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xEC0; //
}
// Parent: C_BarnLight
// Fields count: 1
namespace C_RectLight {
constexpr std::ptrdiff_t m_bShowLight = 0xF18; // bool
}
// Parent: C_BarnLight
// Fields count: 3
namespace C_OmniLight {
constexpr std::ptrdiff_t m_flInnerAngle = 0xF18; // float32
constexpr std::ptrdiff_t m_flOuterAngle = 0xF1C; // float32
constexpr std::ptrdiff_t m_bShowLight = 0xF20; // bool
}
// Parent: C_Team
// Fields count: 10
namespace C_CSTeam {
constexpr std::ptrdiff_t m_szTeamMatchStat = 0x608; // char[512]
constexpr std::ptrdiff_t m_numMapVictories = 0x808; // int32
constexpr std::ptrdiff_t m_bSurrendered = 0x80C; // bool
constexpr std::ptrdiff_t m_scoreFirstHalf = 0x810; // int32
constexpr std::ptrdiff_t m_scoreSecondHalf = 0x814; // int32
constexpr std::ptrdiff_t m_scoreOvertime = 0x818; // int32
constexpr std::ptrdiff_t m_szClanTeamname = 0x81C; // char[129]
constexpr std::ptrdiff_t m_iClanID = 0x8A0; // uint32
constexpr std::ptrdiff_t m_szTeamFlagImage = 0x8A4; // char[8]
constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8AC; // char[8]
}
// Parent: C_ParticleSystem
// Fields count: 0
namespace C_MapPreviewParticleSystem {
}
// Parent: C_PointEntity
// Fields count: 5
namespace CInfoDynamicShadowHint {
constexpr std::ptrdiff_t m_bDisabled = 0x550; // bool
constexpr std::ptrdiff_t m_flRange = 0x554; // float32
constexpr std::ptrdiff_t m_nImportance = 0x558; // int32
constexpr std::ptrdiff_t m_nLightChoice = 0x55C; // int32
constexpr std::ptrdiff_t m_hLight = 0x560; // CHandle<C_BaseEntity>
}
// Parent: CInfoDynamicShadowHint
// Fields count: 2
namespace CInfoDynamicShadowHintBox {
constexpr std::ptrdiff_t m_vBoxMins = 0x568; //
constexpr std::ptrdiff_t m_vBoxMaxs = 0x574; //
}
// Parent: C_BaseModelEntity
// Fields count: 12
namespace C_EnvSky {
constexpr std::ptrdiff_t m_hSkyMaterial = 0xCD0; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xCD8; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_bStartDisabled = 0xCE0; // bool
constexpr std::ptrdiff_t m_vTintColor = 0xCE1; // Color
constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCE5; // Color
constexpr std::ptrdiff_t m_flBrightnessScale = 0xCEC; // float32
constexpr std::ptrdiff_t m_nFogType = 0xCF0; // int32
constexpr std::ptrdiff_t m_flFogMinStart = 0xCF4; // float32
constexpr std::ptrdiff_t m_flFogMinEnd = 0xCF8; // float32
constexpr std::ptrdiff_t m_flFogMaxStart = 0xCFC; // float32
constexpr std::ptrdiff_t m_flFogMaxEnd = 0xD00; // float32
constexpr std::ptrdiff_t m_bEnabled = 0xD04; // bool
}
// Parent: C_TonemapController2
// Fields count: 0
namespace C_TonemapController2Alias_env_tonemap_controller2 {
}
// Parent: C_BaseModelEntity
// Fields count: 1
namespace C_LightEntity {
constexpr std::ptrdiff_t m_CLightComponent = 0xCD0; // CLightComponent*
}
// Parent: C_LightEntity
// Fields count: 0
namespace C_LightSpotEntity {
}
// Parent: C_LightEntity
// Fields count: 0
namespace C_LightOrthoEntity {
}
// Parent: C_LightEntity
// Fields count: 0
namespace C_LightDirectionalEntity {
}
// Parent: C_LightDirectionalEntity
// Fields count: 0
namespace C_LightEnvironmentEntity {
}
// Parent: C_BaseTrigger
// Fields count: 16
namespace C_PostProcessingVolume {
constexpr std::ptrdiff_t m_hPostSettings = 0xCE8; // CStrongHandle<InfoForResourceTypeCPostProcessingResource>
constexpr std::ptrdiff_t m_flFadeDuration = 0xCF0; // float32
constexpr std::ptrdiff_t m_flMinLogExposure = 0xCF4; // float32
constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCF8; // float32
constexpr std::ptrdiff_t m_flMinExposure = 0xCFC; // float32
constexpr std::ptrdiff_t m_flMaxExposure = 0xD00; // float32
constexpr std::ptrdiff_t m_flExposureCompensation = 0xD04; // float32
constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xD08; // float32
constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xD0C; // float32
constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD10; // float32
constexpr std::ptrdiff_t m_bMaster = 0xD14; // bool
constexpr std::ptrdiff_t m_bExposureControl = 0xD15; // bool
constexpr std::ptrdiff_t m_flRate = 0xD18; // float32
constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD1C; // float32
constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD20; // float32
constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD24; // float32
}
// Parent: C_ParticleSystem
// Fields count: 5
namespace C_EnvParticleGlow {
constexpr std::ptrdiff_t m_flAlphaScale = 0x1280; // float32
constexpr std::ptrdiff_t m_flRadiusScale = 0x1284; // float32
constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1288; // float32
constexpr std::ptrdiff_t m_ColorTint = 0x128C; // Color
constexpr std::ptrdiff_t m_hTextureOverride = 0x1290; // CStrongHandle<InfoForResourceTypeCTextureBase>
}
// Parent: C_BaseModelEntity
// Fields count: 8
namespace C_TextureBasedAnimatable {
constexpr std::ptrdiff_t m_bLoop = 0xCD0; // bool
constexpr std::ptrdiff_t m_flFPS = 0xCD4; // float32
constexpr std::ptrdiff_t m_hPositionKeys = 0xCD8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hRotationKeys = 0xCE0; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCE8; //
constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCF4; //
constexpr std::ptrdiff_t m_flStartTime = 0xD00; // float32
constexpr std::ptrdiff_t m_flStartFrame = 0xD04; // float32
}
// Parent: C_BaseModelEntity
// Fields count: 0
namespace C_World {
}
// Parent: C_BaseModelEntity
// Fields count: 13
namespace CBaseAnimGraph {
constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xD48; // bool
constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xD4A; // bool
constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xD58; // bool
constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xD5C; // float32
constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xD60; //
constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xD6C; // bool
constexpr std::ptrdiff_t m_vecForce = 0xD70; //
constexpr std::ptrdiff_t m_nForceBone = 0xD7C; // int32
constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD80; // CBaseAnimGraph*
constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD88; // bool
constexpr std::ptrdiff_t m_pRagdollPose = 0xDA0; // PhysicsRagdollPose_t*
constexpr std::ptrdiff_t m_bClientRagdoll = 0xDA8; // bool
constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xDB8; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 4
namespace CBaseProp {
constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xED8; // bool
constexpr std::ptrdiff_t m_iShapeType = 0xEDC; // int32
constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xEE0; // bool
constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xEE4; // matrix3x4_t
}
// Parent: CBaseProp
// Fields count: 30
namespace C_BreakableProp {
constexpr std::ptrdiff_t m_OnBreak = 0xF20; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnHealthChanged = 0xF48; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnTakeDamage = 0xF70; // CEntityIOOutput
constexpr std::ptrdiff_t m_impactEnergyScale = 0xF98; // float32
constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF9C; // int32
constexpr std::ptrdiff_t m_flPressureDelay = 0xFA0; // float32
constexpr std::ptrdiff_t m_hBreaker = 0xFA4; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_PerformanceMode = 0xFA8; // PerformanceMode_t
constexpr std::ptrdiff_t m_flDmgModBullet = 0xFAC; // float32
constexpr std::ptrdiff_t m_flDmgModClub = 0xFB0; // float32
constexpr std::ptrdiff_t m_flDmgModExplosive = 0xFB4; // float32
constexpr std::ptrdiff_t m_flDmgModFire = 0xFB8; // float32
constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xFC0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszBasePropData = 0xFC8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iInteractions = 0xFD0; // int32
constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xFD4; // GameTime_t
constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xFD8; // bool
constexpr std::ptrdiff_t m_explodeDamage = 0xFDC; // float32
constexpr std::ptrdiff_t m_explodeRadius = 0xFE0; // float32
constexpr std::ptrdiff_t m_explosionDelay = 0xFE8; // float32
constexpr std::ptrdiff_t m_explosionBuildupSound = 0xFF0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_explosionCustomEffect = 0xFF8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_explosionCustomSound = 0x1000; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_explosionModifier = 0x1008; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x1010; // CHandle<C_BasePlayerPawn>
constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x1014; // GameTime_t
constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x1018; // float32
constexpr std::ptrdiff_t m_hLastAttacker = 0x101C; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hFlareEnt = 0x1020; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_noGhostCollision = 0x1024; // bool
}
// Parent: C_BreakableProp
// Fields count: 23
namespace C_DynamicProp {
constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1028; // bool
constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1029; // bool
constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1030; // CEntityIOOutput
constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1058; // CEntityIOOutput
constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1080; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x10A8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x10D0; // CEntityIOOutput
constexpr std::ptrdiff_t m_iszIdleAnim = 0x10F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x1100; // AnimLoopMode_t
constexpr std::ptrdiff_t m_bRandomizeCycle = 0x1104; // bool
constexpr std::ptrdiff_t m_bStartDisabled = 0x1105; // bool
constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x1106; // bool
constexpr std::ptrdiff_t m_bForceNpcExclude = 0x1107; // bool
constexpr std::ptrdiff_t m_bCreateNonSolid = 0x1108; // bool
constexpr std::ptrdiff_t m_bIsOverrideProp = 0x1109; // bool
constexpr std::ptrdiff_t m_iInitialGlowState = 0x110C; // int32
constexpr std::ptrdiff_t m_nGlowRange = 0x1110; // int32
constexpr std::ptrdiff_t m_nGlowRangeMin = 0x1114; // int32
constexpr std::ptrdiff_t m_glowColor = 0x1118; // Color
constexpr std::ptrdiff_t m_nGlowTeam = 0x111C; // int32
constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1120; // int32
constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x1124; //
constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1130; //
}
// Parent: C_DynamicProp
// Fields count: 0
namespace C_DynamicPropAlias_dynamic_prop {
}
// Parent: C_DynamicProp
// Fields count: 0
namespace C_DynamicPropAlias_prop_dynamic_override {
}
// Parent: C_DynamicProp
// Fields count: 0
namespace C_DynamicPropAlias_cable_dynamic {
}
// Parent: C_BaseTrigger
// Fields count: 9
namespace C_ColorCorrectionVolume {
constexpr std::ptrdiff_t m_LastEnterWeight = 0xCD8; // float32
constexpr std::ptrdiff_t m_LastEnterTime = 0xCDC; // float32
constexpr std::ptrdiff_t m_LastExitWeight = 0xCE0; // float32
constexpr std::ptrdiff_t m_LastExitTime = 0xCE4; // float32
constexpr std::ptrdiff_t m_bEnabled = 0xCE8; // bool
constexpr std::ptrdiff_t m_MaxWeight = 0xCEC; // float32
constexpr std::ptrdiff_t m_FadeDuration = 0xCF0; // float32
constexpr std::ptrdiff_t m_Weight = 0xCF4; // float32
constexpr std::ptrdiff_t m_lookupFilename = 0xCF8; // char[512]
}
// Parent: C_FuncBrush
// Fields count: 8
namespace C_FuncMonitor {
constexpr std::ptrdiff_t m_targetCamera = 0xCD0; // CUtlString
constexpr std::ptrdiff_t m_nResolutionEnum = 0xCD8; // int32
constexpr std::ptrdiff_t m_bRenderShadows = 0xCDC; // bool
constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCDD; // bool
constexpr std::ptrdiff_t m_brushModelName = 0xCE0; // CUtlString
constexpr std::ptrdiff_t m_hTargetCamera = 0xCE8; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_bEnabled = 0xCEC; // bool
constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xCED; // bool
}
// Parent: C_BaseToggle
// Fields count: 0
namespace C_FuncMoveLinear {
}
// Parent: CBaseAnimGraph
// Fields count: 2
namespace C_PhysMagnet {
constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xED8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_aAttachedObjects = 0xEF0; // CUtlVector<CHandle<C_BaseEntity>>
}
// Parent: CBaseAnimGraph
// Fields count: 13
namespace C_PointCommentaryNode {
constexpr std::ptrdiff_t m_bActive = 0xEE0; // bool
constexpr std::ptrdiff_t m_bWasActive = 0xEE1; // bool
constexpr std::ptrdiff_t m_flEndTime = 0xEE4; // GameTime_t
constexpr std::ptrdiff_t m_flStartTime = 0xEE8; // GameTime_t
constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xEEC; // float32
constexpr std::ptrdiff_t m_iszCommentaryFile = 0xEF0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTitle = 0xEF8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSpeakers = 0xF00; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iNodeNumber = 0xF08; // int32
constexpr std::ptrdiff_t m_iNodeNumberMax = 0xF0C; // int32
constexpr std::ptrdiff_t m_bListenedTo = 0xF10; // bool
constexpr std::ptrdiff_t m_hViewPosition = 0xF20; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xF24; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 0
namespace C_WaterBullet {
}
// Parent: C_BaseToggle
// Fields count: 1
namespace C_BaseDoor {
constexpr std::ptrdiff_t m_bIsUsable = 0xCD0; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 19
namespace C_BaseFlex {
constexpr std::ptrdiff_t m_flexWeight = 0xEE8; // C_NetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_vLookTargetPosition = 0xF00; //
constexpr std::ptrdiff_t m_blinktoggle = 0xF18; // bool
constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF78; // int32
constexpr std::ptrdiff_t m_CachedViewTarget = 0xF7C; //
constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF88; // uint32
constexpr std::ptrdiff_t m_iBlink = 0xF8C; // int32
constexpr std::ptrdiff_t m_blinktime = 0xF90; // float32
constexpr std::ptrdiff_t m_prevblinktoggle = 0xF94; // bool
constexpr std::ptrdiff_t m_iJawOpen = 0xF98; // int32
constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF9C; // float32
constexpr std::ptrdiff_t m_flBlinkAmount = 0xFA0; // float32
constexpr std::ptrdiff_t m_iMouthAttachment = 0xFA4; // AttachmentHandle_t
constexpr std::ptrdiff_t m_iEyeAttachment = 0xFA5; // AttachmentHandle_t
constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xFA6; // bool
constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xFC0; // int32
constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xFC4; // matrix3x4_t
constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xFF4; //
constexpr std::ptrdiff_t m_PhonemeClasses = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3]
}
// Parent: CBaseAnimGraph
// Fields count: 14
namespace C_ClientRagdoll {
constexpr std::ptrdiff_t m_bFadeOut = 0xED8; // bool
constexpr std::ptrdiff_t m_bImportant = 0xED9; // bool
constexpr std::ptrdiff_t m_flEffectTime = 0xEDC; // GameTime_t
constexpr std::ptrdiff_t m_gibDespawnTime = 0xEE0; // GameTime_t
constexpr std::ptrdiff_t m_iCurrentFriction = 0xEE4; // int32
constexpr std::ptrdiff_t m_iMinFriction = 0xEE8; // int32
constexpr std::ptrdiff_t m_iMaxFriction = 0xEEC; // int32
constexpr std::ptrdiff_t m_iFrictionAnimState = 0xEF0; // int32
constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xEF4; // bool
constexpr std::ptrdiff_t m_iEyeAttachment = 0xEF5; // AttachmentHandle_t
constexpr std::ptrdiff_t m_bFadingOut = 0xEF6; // bool
constexpr std::ptrdiff_t m_flScaleEnd = 0xEF8; // float32[10]
constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF20; // GameTime_t[10]
constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xF48; // GameTime_t[10]
}
// Parent: C_BaseTrigger
// Fields count: 8
namespace C_Precipitation {
constexpr std::ptrdiff_t m_flDensity = 0xCD8; // float32
constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCE8; // float32
constexpr std::ptrdiff_t m_pParticleDef = 0xCF0; // char*
constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xD18; // TimedEvent[1]
constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xD20; // bool[1]
constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xD21; // bool
constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD22; // bool
constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD24; // int32
}
// Parent: C_Sprite
// Fields count: 2
namespace C_FireSprite {
constexpr std::ptrdiff_t m_vecMoveDir = 0xE00; //
constexpr std::ptrdiff_t m_bFadeFromAbove = 0xE0C; // bool
}
// Parent: C_Sprite
// Fields count: 0
namespace C_FireFromAboveSprite {
}
// Parent: CBaseAnimGraph
// Fields count: 23
namespace C_Fish {
constexpr std::ptrdiff_t m_pos = 0xED8; //
constexpr std::ptrdiff_t m_vel = 0xEE4; //
constexpr std::ptrdiff_t m_angles = 0xEF0; // QAngle
constexpr std::ptrdiff_t m_localLifeState = 0xEFC; // int32
constexpr std::ptrdiff_t m_deathDepth = 0xF00; // float32
constexpr std::ptrdiff_t m_deathAngle = 0xF04; // float32
constexpr std::ptrdiff_t m_buoyancy = 0xF08; // float32
constexpr std::ptrdiff_t m_wiggleTimer = 0xF10; // CountdownTimer
constexpr std::ptrdiff_t m_wigglePhase = 0xF28; // float32
constexpr std::ptrdiff_t m_wiggleRate = 0xF2C; // float32
constexpr std::ptrdiff_t m_actualPos = 0xF30; //
constexpr std::ptrdiff_t m_actualAngles = 0xF3C; // QAngle
constexpr std::ptrdiff_t m_poolOrigin = 0xF48; //
constexpr std::ptrdiff_t m_waterLevel = 0xF54; // float32
constexpr std::ptrdiff_t m_gotUpdate = 0xF58; // bool
constexpr std::ptrdiff_t m_x = 0xF5C; // float32
constexpr std::ptrdiff_t m_y = 0xF60; // float32
constexpr std::ptrdiff_t m_z = 0xF64; // float32
constexpr std::ptrdiff_t m_angle = 0xF68; // float32
constexpr std::ptrdiff_t m_errorHistory = 0xF6C; // float32[20]
constexpr std::ptrdiff_t m_errorHistoryIndex = 0xFBC; // int32
constexpr std::ptrdiff_t m_errorHistoryCount = 0xFC0; // int32
constexpr std::ptrdiff_t m_averageError = 0xFC4; // float32
}
// Parent: C_BreakableProp
// Fields count: 1
namespace C_PhysicsProp {
constexpr std::ptrdiff_t m_bAwake = 0x1028; // bool
}
// Parent: C_DynamicProp
// Fields count: 7
namespace C_BasePropDoor {
constexpr std::ptrdiff_t m_eDoorState = 0x1150; // DoorState_t
constexpr std::ptrdiff_t m_modelChanged = 0x1154; // bool
constexpr std::ptrdiff_t m_bLocked = 0x1155; // bool
constexpr std::ptrdiff_t m_closedPosition = 0x1158; //
constexpr std::ptrdiff_t m_closedAngles = 0x1164; // QAngle
constexpr std::ptrdiff_t m_hMaster = 0x1170; // CHandle<C_BasePropDoor>
constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1174; //
}
// Parent: C_BasePropDoor
// Fields count: 0
namespace C_PropDoorRotating {
}
// Parent: C_BreakableProp
// Fields count: 15
namespace C_PhysPropClientside {
constexpr std::ptrdiff_t m_flTouchDelta = 0x1028; // GameTime_t
constexpr std::ptrdiff_t m_fDeathTime = 0x102C; // GameTime_t
constexpr std::ptrdiff_t m_impactEnergyScale = 0x1030; // float32
constexpr std::ptrdiff_t m_inertiaScale = 0x1034; // float32
constexpr std::ptrdiff_t m_flDmgModBullet = 0x1038; // float32
constexpr std::ptrdiff_t m_flDmgModClub = 0x103C; // float32
constexpr std::ptrdiff_t m_flDmgModExplosive = 0x1040; // float32
constexpr std::ptrdiff_t m_flDmgModFire = 0x1044; // float32
constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x1048; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszBasePropData = 0x1050; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iInteractions = 0x1058; // int32
constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x105C; // bool
constexpr std::ptrdiff_t m_vecDamagePosition = 0x1060; //
constexpr std::ptrdiff_t m_vecDamageDirection = 0x106C; //
constexpr std::ptrdiff_t m_nDamageType = 0x1078; // int32
}
// Parent: CBaseAnimGraph
// Fields count: 8
namespace C_RagdollProp {
constexpr std::ptrdiff_t m_ragPos = 0xEE0; // C_NetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_ragAngles = 0xEF8; // C_NetworkUtlVectorBase<QAngle>
constexpr std::ptrdiff_t m_flBlendWeight = 0xF10; // float32
constexpr std::ptrdiff_t m_hRagdollSource = 0xF14; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_iEyeAttachment = 0xF18; // AttachmentHandle_t
constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xF1C; // float32
constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xF20; // CUtlVector<int32>
constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xF38; // CUtlVector<int32>
}
// Parent: CBaseAnimGraph
// Fields count: 25
namespace C_LocalTempEntity {
constexpr std::ptrdiff_t flags = 0xEF0; // int32
constexpr std::ptrdiff_t die = 0xEF4; // GameTime_t
constexpr std::ptrdiff_t m_flFrameMax = 0xEF8; // float32
constexpr std::ptrdiff_t x = 0xEFC; // float32
constexpr std::ptrdiff_t y = 0xF00; // float32
constexpr std::ptrdiff_t fadeSpeed = 0xF04; // float32
constexpr std::ptrdiff_t bounceFactor = 0xF08; // float32
constexpr std::ptrdiff_t hitSound = 0xF0C; // int32
constexpr std::ptrdiff_t priority = 0xF10; // int32
constexpr std::ptrdiff_t tentOffset = 0xF14; //
constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xF20; // QAngle
constexpr std::ptrdiff_t tempent_renderamt = 0xF2C; // int32
constexpr std::ptrdiff_t m_vecNormal = 0xF30; //
constexpr std::ptrdiff_t m_flSpriteScale = 0xF3C; // float32
constexpr std::ptrdiff_t m_nFlickerFrame = 0xF40; // int32
constexpr std::ptrdiff_t m_flFrameRate = 0xF44; // float32
constexpr std::ptrdiff_t m_flFrame = 0xF48; // float32
constexpr std::ptrdiff_t m_pszImpactEffect = 0xF50; // char*
constexpr std::ptrdiff_t m_pszParticleEffect = 0xF58; // char*
constexpr std::ptrdiff_t m_bParticleCollision = 0xF60; // bool
constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xF64; // int32
constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xF68; //
constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xF74; //
constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF80; //
constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xF8C; //
}
// Parent: C_PhysicsProp
// Fields count: 1
namespace C_ShatterGlassShardPhysics {
constexpr std::ptrdiff_t m_ShardDesc = 0x1038; // shard_model_desc_t
}
// Parent: C_BaseFlex
// Fields count: 20
namespace C_EconEntity {
constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1080; // float32
constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1088; // float32*
constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1090; // bool
constexpr std::ptrdiff_t m_AttributeManager = 0x1098; // C_AttributeContainer
constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1540; // uint32
constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1544; // uint32
constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1548; // int32
constexpr std::ptrdiff_t m_nFallbackSeed = 0x154C; // int32
constexpr std::ptrdiff_t m_flFallbackWear = 0x1550; // float32
constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x1554; // int32
constexpr std::ptrdiff_t m_bClientside = 0x1558; // bool
constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1559; // bool
constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1560; // CUtlVector<int32>
constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1578; // CHandle<CBaseAnimGraph>
constexpr std::ptrdiff_t m_iOldTeam = 0x157C; // int32
constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1580; // bool
constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x1584; // int32
constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1588; // int32
constexpr std::ptrdiff_t m_hOldProvidee = 0x1598; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_vecAttachedModels = 0x15A0; // CUtlVector<C_EconEntity::AttachedModelData_t>
}
// Parent: C_EconEntity
// Fields count: 2
namespace C_EconWearable {
constexpr std::ptrdiff_t m_nForceSkin = 0x15B8; // int32
constexpr std::ptrdiff_t m_bAlwaysAllow = 0x15BC; // bool
}
// Parent: C_BaseFlex
// Fields count: 12
namespace C_BaseGrenade {
constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1070; // bool
constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1071; // bool
constexpr std::ptrdiff_t m_bIsLive = 0x1072; // bool
constexpr std::ptrdiff_t m_DmgRadius = 0x1074; // float32
constexpr std::ptrdiff_t m_flDetonateTime = 0x1078; // GameTime_t
constexpr std::ptrdiff_t m_flWarnAITime = 0x107C; // float32
constexpr std::ptrdiff_t m_flDamage = 0x1080; // float32
constexpr std::ptrdiff_t m_iszBounceSound = 0x1088; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_ExplosionSound = 0x1090; // CUtlString
constexpr std::ptrdiff_t m_hThrower = 0x109C; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_flNextAttack = 0x10B4; // GameTime_t
constexpr std::ptrdiff_t m_hOriginalThrower = 0x10B8; // CHandle<C_CSPlayerPawn>
}
// Parent: C_PhysicsProp
// Fields count: 0
namespace C_PhysicsPropMultiplayer {
}
// Parent: CBaseAnimGraph
// Fields count: 1
namespace C_ViewmodelWeapon {
constexpr std::ptrdiff_t m_worldModel = 0xED8; // char*
}
// Parent: CBaseAnimGraph
// Fields count: 17
namespace C_BaseViewModel {
constexpr std::ptrdiff_t m_vecLastFacing = 0xEE0; //
constexpr std::ptrdiff_t m_nViewModelIndex = 0xEEC; // uint32
constexpr std::ptrdiff_t m_nAnimationParity = 0xEF0; // uint32
constexpr std::ptrdiff_t m_flAnimationStartTime = 0xEF4; // float32
constexpr std::ptrdiff_t m_hWeapon = 0xEF8; // CHandle<C_BasePlayerWeapon>
constexpr std::ptrdiff_t m_sVMName = 0xF00; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sAnimationPrefix = 0xF08; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hWeaponModel = 0xF10; // CHandle<C_ViewmodelWeapon>
constexpr std::ptrdiff_t m_iCameraAttachment = 0xF14; // AttachmentHandle_t
constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xF18; // QAngle
constexpr std::ptrdiff_t m_previousElapsedDuration = 0xF24; // float32
constexpr std::ptrdiff_t m_previousCycle = 0xF28; // float32
constexpr std::ptrdiff_t m_nOldAnimationParity = 0xF2C; // int32
constexpr std::ptrdiff_t m_hOldLayerSequence = 0xF30; // HSequence
constexpr std::ptrdiff_t m_oldLayer = 0xF34; // int32
constexpr std::ptrdiff_t m_oldLayerStartTime = 0xF38; // float32
constexpr std::ptrdiff_t m_hControlPanel = 0xF3C; // CHandle<C_BaseEntity>
}
// Parent: CBaseAnimGraph
// Fields count: 0
namespace C_ViewmodelAttachmentModel {
}
// Parent: C_BaseViewModel
// Fields count: 3
namespace C_PredictedViewModel {
constexpr std::ptrdiff_t m_vPredictedLagOffset = 0xF40; //
constexpr std::ptrdiff_t m_targetSpeed = 0xF4C; // QAngle
constexpr std::ptrdiff_t m_currentSpeed = 0xF58; // QAngle
}
// Parent: CBaseAnimGraph
// Fields count: 0
namespace C_WorldModelStattrak {
}
// Parent: CBaseAnimGraph
// Fields count: 0
namespace C_WorldModelNametag {
}
// Parent: C_BaseGrenade
// Fields count: 16
namespace C_BaseCSGrenadeProjectile {
constexpr std::ptrdiff_t m_vInitialPosition = 0x10C0; //
constexpr std::ptrdiff_t m_vInitialVelocity = 0x10CC; //
constexpr std::ptrdiff_t m_nBounces = 0x10D8; // int32
constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x10E0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x10E8; // int32
constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x10EC; //
constexpr std::ptrdiff_t m_flSpawnTime = 0x10F8; // GameTime_t
constexpr std::ptrdiff_t vecLastTrailLinePos = 0x10FC; //
constexpr std::ptrdiff_t flNextTrailLineTime = 0x1108; // GameTime_t
constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x110C; // bool
constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x110D; // bool
constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1110; // ParticleIndex_t
constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1118; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1120; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1138; // CUtlVector<float32>
constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1150; // float32
}
// Parent: C_BaseCSGrenadeProjectile
// Fields count: 0
namespace C_SensorGrenadeProjectile {
}
// Parent: C_BaseGrenade
// Fields count: 0
namespace CBreachChargeProjectile {
}
// Parent: C_BaseGrenade
// Fields count: 0
namespace CBumpMineProjectile {
}
// Parent: C_BaseGrenade
// Fields count: 0
namespace CTripWireFireProjectile {
}
// Parent: C_BaseFlex
// Fields count: 6
namespace C_CSGO_PreviewModel {
constexpr std::ptrdiff_t m_animgraph = 0x1070; // CUtlString
constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1078; // CGlobalSymbol
constexpr std::ptrdiff_t m_defaultAnim = 0x1080; // CUtlString
constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1088; // AnimLoopMode_t
constexpr std::ptrdiff_t m_flInitialModelScale = 0x108C; // float32
constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1090; // CUtlString
}
// Parent: C_CSGO_PreviewModel
// Fields count: 0
namespace C_CSGO_PreviewModelAlias_csgo_item_previewmodel {
}
// Parent: CBaseAnimGraph
// Fields count: 6
namespace C_BulletHitModel {
constexpr std::ptrdiff_t m_matLocal = 0xED8; // matrix3x4_t
constexpr std::ptrdiff_t m_iBoneIndex = 0xF08; // int32
constexpr std::ptrdiff_t m_hPlayerParent = 0xF0C; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_bIsHit = 0xF10; // bool
constexpr std::ptrdiff_t m_flTimeCreated = 0xF14; // float32
constexpr std::ptrdiff_t m_vecStartPos = 0xF18; //
}
// Parent: CBaseAnimGraph
// Fields count: 6
namespace C_PickUpModelSlerper {
constexpr std::ptrdiff_t m_hPlayerParent = 0xED8; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hItem = 0xEDC; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_flTimePickedUp = 0xEE0; // float32
constexpr std::ptrdiff_t m_angOriginal = 0xEE4; // QAngle
constexpr std::ptrdiff_t m_vecPosOriginal = 0xEF0; //
constexpr std::ptrdiff_t m_angRandom = 0xF00; // QAngle
}
// Parent: CBaseAnimGraph
// Fields count: 0
namespace C_WorldModelGloves {
}
// Parent: CBaseAnimGraph
// Fields count: 0
namespace C_HostageCarriableProp {
}
// Parent: CBaseAnimGraph
// Fields count: 1
namespace C_Multimeter {
constexpr std::ptrdiff_t m_hTargetC4 = 0xEE0; // CHandle<C_PlantedC4>
}
// Parent: CBaseAnimGraph
// Fields count: 29
namespace C_PlantedC4 {
constexpr std::ptrdiff_t m_bBombTicking = 0xED8; // bool
constexpr std::ptrdiff_t m_nBombSite = 0xEDC; // int32
constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xEE0; // int32
constexpr std::ptrdiff_t m_entitySpottedState = 0xEE8; // EntitySpottedState_t
constexpr std::ptrdiff_t m_flNextGlow = 0xF00; // GameTime_t
constexpr std::ptrdiff_t m_flNextBeep = 0xF04; // GameTime_t
constexpr std::ptrdiff_t m_flC4Blow = 0xF08; // GameTime_t
constexpr std::ptrdiff_t m_bCannotBeDefused = 0xF0C; // bool
constexpr std::ptrdiff_t m_bHasExploded = 0xF0D; // bool
constexpr std::ptrdiff_t m_flTimerLength = 0xF10; // float32
constexpr std::ptrdiff_t m_bBeingDefused = 0xF14; // bool
constexpr std::ptrdiff_t m_bTriggerWarning = 0xF18; // float32
constexpr std::ptrdiff_t m_bExplodeWarning = 0xF1C; // float32
constexpr std::ptrdiff_t m_bC4Activated = 0xF20; // bool
constexpr std::ptrdiff_t m_bTenSecWarning = 0xF21; // bool
constexpr std::ptrdiff_t m_flDefuseLength = 0xF24; // float32
constexpr std::ptrdiff_t m_flDefuseCountDown = 0xF28; // GameTime_t
constexpr std::ptrdiff_t m_bBombDefused = 0xF2C; // bool
constexpr std::ptrdiff_t m_hBombDefuser = 0xF30; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_hControlPanel = 0xF34; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xF38; // CHandle<C_Multimeter>
constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xF3C; // GameTime_t
constexpr std::ptrdiff_t m_bRadarFlash = 0xF40; // bool
constexpr std::ptrdiff_t m_pBombDefuser = 0xF44; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_fLastDefuseTime = 0xF48; // GameTime_t
constexpr std::ptrdiff_t m_pPredictionOwner = 0xF50; // CBasePlayerController*
constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xF58; //
constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF64; // QAngle
constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF70; // float32
}
// Parent: C_EconEntity
// Fields count: 2
namespace C_Item {
constexpr std::ptrdiff_t m_bShouldGlow = 0x15B8; // bool
constexpr std::ptrdiff_t m_pReticleHintTextName = 0x15B9; // char[256]
}
// Parent: C_BaseCSGrenadeProjectile
// Fields count: 0
namespace C_HEGrenadeProjectile {
}
// Parent: C_BaseCSGrenadeProjectile
// Fields count: 0
namespace C_FlashbangProjectile {
}
// Parent: C_DynamicProp
// Fields count: 8
namespace C_Chicken {
constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1148; // CHandle<CBaseAnimGraph>
constexpr std::ptrdiff_t m_jumpedThisFrame = 0x114C; // bool
constexpr std::ptrdiff_t m_leader = 0x1150; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_AttributeManager = 0x1158; // C_AttributeContainer
constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1600; // uint32
constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1604; // uint32
constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1608; // bool
constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x160C; // ParticleIndex_t
}
// Parent: C_EconEntity
// Fields count: 7
namespace C_BasePlayerWeapon {
constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x15B8; // GameTick_t
constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x15BC; // float32
constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x15C0; // GameTick_t
constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x15C4; // float32
constexpr std::ptrdiff_t m_iClip1 = 0x15C8; // int32
constexpr std::ptrdiff_t m_iClip2 = 0x15CC; // int32
constexpr std::ptrdiff_t m_pReserveAmmo = 0x15D0; // int32[2]
}
// Parent: C_RagdollProp
// Fields count: 7
namespace C_RagdollPropAttached {
constexpr std::ptrdiff_t m_boneIndexAttached = 0xF50; // uint32
constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xF54; // uint32
constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF58; //
constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF64; //
constexpr std::ptrdiff_t m_vecOffset = 0xF70; //
constexpr std::ptrdiff_t m_parentTime = 0xF7C; // float32
constexpr std::ptrdiff_t m_bHasParent = 0xF80; // bool
}
// Parent: C_BaseFlex
// Fields count: 8
namespace C_BaseCombatCharacter {
constexpr std::ptrdiff_t m_hMyWearables = 0x1070; // C_NetworkUtlVectorBase<CHandle<C_EconWearable>>
constexpr std::ptrdiff_t m_bloodColor = 0x1088; // int32
constexpr std::ptrdiff_t m_leftFootAttachment = 0x108C; // AttachmentHandle_t
constexpr std::ptrdiff_t m_rightFootAttachment = 0x108D; // AttachmentHandle_t
constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t
constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1094; // float32
constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1098; // float32
constexpr std::ptrdiff_t m_flFieldOfView = 0x109C; // float32
}
// Parent: C_BaseCombatCharacter
// Fields count: 28
namespace C_BasePlayerPawn {
constexpr std::ptrdiff_t m_pWeaponServices = 0x1100; // CPlayer_WeaponServices*
constexpr std::ptrdiff_t m_pItemServices = 0x1108; // CPlayer_ItemServices*
constexpr std::ptrdiff_t m_pAutoaimServices = 0x1110; // CPlayer_AutoaimServices*
constexpr std::ptrdiff_t m_pObserverServices = 0x1118; // CPlayer_ObserverServices*
constexpr std::ptrdiff_t m_pWaterServices = 0x1120; // CPlayer_WaterServices*
constexpr std::ptrdiff_t m_pUseServices = 0x1128; // CPlayer_UseServices*
constexpr std::ptrdiff_t m_pFlashlightServices = 0x1130; // CPlayer_FlashlightServices*
constexpr std::ptrdiff_t m_pCameraServices = 0x1138; // CPlayer_CameraServices*
constexpr std::ptrdiff_t m_pMovementServices = 0x1140; // CPlayer_MovementServices*
constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1150; // C_UtlVectorEmbeddedNetworkVar<ViewAngleServerChange_t>
constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x11A0; // uint32
constexpr std::ptrdiff_t v_angle = 0x11A4; // QAngle
constexpr std::ptrdiff_t v_anglePrevious = 0x11B0; // QAngle
constexpr std::ptrdiff_t m_iHideHUD = 0x11BC; // uint32
constexpr std::ptrdiff_t m_skybox3d = 0x11C0; // sky3dparams_t
constexpr std::ptrdiff_t m_flDeathTime = 0x1250; // GameTime_t
constexpr std::ptrdiff_t m_vecPredictionError = 0x1254; //
constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1260; // GameTime_t
constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1264; //
constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1270; // GameTime_t
constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1274; // float32
constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1278; // float32
constexpr std::ptrdiff_t m_vOldOrigin = 0x127C; //
constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1288; // float32
constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x128C; // int32
constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1290; // int32
constexpr std::ptrdiff_t m_hController = 0x1294; // CHandle<CBasePlayerController>
constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1298; // bool
}
// Parent: C_PredictedViewModel
// Fields count: 6
namespace C_CSGOViewModel {
constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF68; // bool
constexpr std::ptrdiff_t m_nWeaponParity = 0xF6C; // uint32
constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF70; // uint32
constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF74; // CEntityIndex
constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF78; // bool
constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xFDC; // QAngle
}
// Parent: C_BasePlayerWeapon
// Fields count: 71
namespace C_CSWeaponBase {
constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x162C; // float32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x1630; // int32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x1634; // int32
constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x1638; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x163C; // WeaponAttackType_t
constexpr std::ptrdiff_t m_seqIdle = 0x1640; // HSequence
constexpr std::ptrdiff_t m_seqFirePrimary = 0x1644; // HSequence
constexpr std::ptrdiff_t m_seqFireSecondary = 0x1648; // HSequence
constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1650; // CUtlVector<HSequence>
constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1668; // HSequence
constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x166C; // int32
constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1670; // HSequence[7]
constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x16A8; // CSWeaponState_t
constexpr std::ptrdiff_t m_iState = 0x16AC; // CSWeaponState_t
constexpr std::ptrdiff_t m_flCrosshairDistance = 0x16B0; // float32
constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x16B4; // int32
constexpr std::ptrdiff_t m_iAlpha = 0x16B8; // int32
constexpr std::ptrdiff_t m_iScopeTextureID = 0x16BC; // int32
constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x16C0; // int32
constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x16C4; // float32
constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x16C8; // int32
constexpr std::ptrdiff_t m_nViewModelIndex = 0x16CC; // uint32
constexpr std::ptrdiff_t m_bReloadsWithClips = 0x16D0; // bool
constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x16D4; // GameTime_t
constexpr std::ptrdiff_t m_bFireOnEmpty = 0x16D8; // bool
constexpr std::ptrdiff_t m_OnPlayerPickup = 0x16E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_weaponMode = 0x1708; // CSWeaponMode
constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x170C; // float32
constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1710; //
constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x171C; // float32
constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1720; // float32
constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x1724; // GameTime_t
constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1728; // float32
constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x172C; // GameTime_t
constexpr std::ptrdiff_t m_iRecoilIndex = 0x1730; // int32
constexpr std::ptrdiff_t m_flRecoilIndex = 0x1734; // float32
constexpr std::ptrdiff_t m_bBurstMode = 0x1738; // bool
constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x173C; // GameTick_t
constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x1740; // float32
constexpr std::ptrdiff_t m_bInReload = 0x1744; // bool
constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1745; // bool
constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1748; // GameTime_t
constexpr std::ptrdiff_t m_bIsHauledBack = 0x174C; // bool
constexpr std::ptrdiff_t m_bSilencerOn = 0x174D; // bool
constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1750; // GameTime_t
constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1754; // int32
constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1758; // float32
constexpr std::ptrdiff_t m_bVisualsDataSet = 0x17E0; // bool
constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x17E1; // bool
constexpr std::ptrdiff_t m_hOurPing = 0x17E4; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_nOurPingIndex = 0x17E8; // CEntityIndex
constexpr std::ptrdiff_t m_vecOurPingPos = 0x17EC; //
constexpr std::ptrdiff_t m_bGlowForPing = 0x17F8; // bool
constexpr std::ptrdiff_t m_bUIWeapon = 0x17F9; // bool
constexpr std::ptrdiff_t m_hPrevOwner = 0x1808; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_nDropTick = 0x180C; // GameTick_t
constexpr std::ptrdiff_t m_donated = 0x182C; // bool
constexpr std::ptrdiff_t m_fLastShotTime = 0x1830; // GameTime_t
constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1834; // bool
constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1835; // bool
constexpr std::ptrdiff_t m_gunHeat = 0x1838; // float32
constexpr std::ptrdiff_t m_smokeAttachments = 0x183C; // uint32
constexpr std::ptrdiff_t m_lastSmokeTime = 0x1840; // GameTime_t
constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1844; // float32
constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1848; // float32
constexpr std::ptrdiff_t m_IronSightController = 0x1920; // C_IronSightController
constexpr std::ptrdiff_t m_iIronSightMode = 0x19D0; // int32
constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x19E0; // GameTime_t
constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x19E4; // int32
constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x1A60; // GameTime_t
constexpr std::ptrdiff_t m_flWatTickOffset = 0x1A64; // float32
}
// Parent: C_CSWeaponBase
// Fields count: 6
namespace C_CSWeaponBaseGun {
constexpr std::ptrdiff_t m_zoomLevel = 0x1A70; // int32
constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1A74; // int32
constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1A78; // int32
constexpr std::ptrdiff_t m_silencedModelIndex = 0x1A88; // int32
constexpr std::ptrdiff_t m_inPrecache = 0x1A8C; // bool
constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1A8D; // bool
}
// Parent: C_CSWeaponBase
// Fields count: 11
namespace C_C4 {
constexpr std::ptrdiff_t m_szScreenText = 0x1A70; // char[32]
constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1A90; // ParticleIndex_t
constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1A94; // C4LightEffect_t
constexpr std::ptrdiff_t m_bStartedArming = 0x1A98; // bool
constexpr std::ptrdiff_t m_fArmedTime = 0x1A9C; // GameTime_t
constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1AA0; // bool
constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1AA1; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0x1AA8; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x1AC0; // int32
constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1AC4; // bool[7]
constexpr std::ptrdiff_t m_bBombPlanted = 0x1ACB; // bool
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_DEagle {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponElite {
}
// Parent: C_CSWeaponBase
// Fields count: 0
namespace C_WeaponNOVA {
}
// Parent: C_CSWeaponBase
// Fields count: 0
namespace C_WeaponSawedoff {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 1
namespace C_WeaponTaser {
constexpr std::ptrdiff_t m_fFireTime = 0x1A90; // GameTime_t
}
// Parent: C_CSWeaponBase
// Fields count: 0
namespace C_WeaponXM1014 {
}
// Parent: C_CSWeaponBase
// Fields count: 0
namespace C_Knife {
}
// Parent: C_CSWeaponBase
// Fields count: 0
namespace C_Melee {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 1
namespace C_WeaponShield {
constexpr std::ptrdiff_t m_flDisplayHealth = 0x1A90; // float32
}
// Parent: C_BaseCSGrenadeProjectile
// Fields count: 1
namespace C_MolotovProjectile {
constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1158; // bool
}
// Parent: C_BaseCSGrenadeProjectile
// Fields count: 3
namespace C_DecoyProjectile {
constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1158; // int32
constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x115C; // int32
constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1180; // GameTime_t
}
// Parent: C_BaseCSGrenadeProjectile
// Fields count: 8
namespace C_SmokeGrenadeProjectile {
constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1160; // int32
constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x1164; // bool
constexpr std::ptrdiff_t m_nRandomSeed = 0x1168; // int32
constexpr std::ptrdiff_t m_vSmokeColor = 0x116C; //
constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1178; //
constexpr std::ptrdiff_t m_VoxelFrameData = 0x1188; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x11A0; // bool
constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x11A1; // bool
}
// Parent: C_CSWeaponBase
// Fields count: 14
namespace C_BaseCSGrenade {
constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1A70; // bool
constexpr std::ptrdiff_t m_bRedraw = 0x1A71; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A72; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0x1A73; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0x1A74; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A75; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0x1A78; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x1A7C; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A80; // float32
constexpr std::ptrdiff_t m_fDropTime = 0x1A84; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A88; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x1A8C; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1A90; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1A94; // CHandle<C_CSWeaponBase>
}
// Parent: C_CSWeaponBase
// Fields count: 2
namespace C_WeaponBaseItem {
constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1A70; // CountdownTimer
constexpr std::ptrdiff_t m_bRedraw = 0x1A88; // bool
}
// Parent: C_Item
// Fields count: 2
namespace C_ItemDogtags {
constexpr std::ptrdiff_t m_OwningPlayer = 0x16C0; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_KillingPlayer = 0x16C4; // CHandle<C_CSPlayerPawn>
}
// Parent: C_WeaponBaseItem
// Fields count: 0
namespace C_Item_Healthshot {
}
// Parent: C_CSWeaponBase
// Fields count: 2
namespace C_Fists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1A70; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1A74; // PlayerAnimEvent_t
}
// Parent: C_BaseCSGrenade
// Fields count: 0
namespace C_SensorGrenade {
}
// Parent: C_CSWeaponBase
// Fields count: 0
namespace CBreachCharge {
}
// Parent: C_CSWeaponBase
// Fields count: 0
namespace CBumpMine {
}
// Parent: C_CSWeaponBase
// Fields count: 0
namespace CTablet {
}
// Parent: C_BaseCSGrenade
// Fields count: 0
namespace CTripWireFire {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace CWeaponZoneRepulsor {
}
// Parent: C_BasePlayerPawn
// Fields count: 142
namespace C_CSPlayerPawnBase {
constexpr std::ptrdiff_t m_pPingServices = 0x12C0; // CCSPlayer_PingServices*
constexpr std::ptrdiff_t m_pViewModelServices = 0x12C8; // CPlayer_ViewModelServices*
constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x12D8; // float32[4]
constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x12E8; // int32
constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x12EC; //
constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x12F8; //
constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x1304; // bool
constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x1305; // bool
constexpr std::ptrdiff_t m_pClippingWeapon = 0x1308; // C_CSWeaponBase*
constexpr std::ptrdiff_t m_previousPlayerState = 0x1310; // CSPlayerState
constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x1314; // float32
constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1318; // float32
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1338; // GameTime_t
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x133C; // bool
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1340; // QAngle
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x134C; //
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1358; //
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1364; // QAngle[2]
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x137C; // Vector[2]
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1394; // Vector[2]
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x13B0; // QAngle
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x13C8; // float32
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x13D8; // float32
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x13E8; //
constexpr std::ptrdiff_t m_bIsScoped = 0x1400; // bool
constexpr std::ptrdiff_t m_bIsWalking = 0x1401; // bool
constexpr std::ptrdiff_t m_bResumeZoom = 0x1402; // bool
constexpr std::ptrdiff_t m_iPlayerState = 0x1404; // CSPlayerState
constexpr std::ptrdiff_t m_bIsDefusing = 0x1408; // bool
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1409; // bool
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x140C; // CSPlayerBlockingUseAction_t
constexpr std::ptrdiff_t m_bIsRescuing = 0x1410; // bool
constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1414; // GameTime_t
constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x1418; // GameTime_t
constexpr std::ptrdiff_t m_bGunGameImmunity = 0x141C; // bool
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x141D; // Color
constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x1421; // bool
constexpr std::ptrdiff_t m_fMolotovUseTime = 0x1424; // float32
constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1428; // float32
constexpr std::ptrdiff_t m_nWhichBombZone = 0x142C; // int32
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1430; // bool
constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x1434; // int32
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1438; // bool
constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x143C; // float32
constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x1440; // GameTime_t
constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x1444; // float32
constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x1448; // bool
constexpr std::ptrdiff_t m_bKilledByTaser = 0x1449; // bool
constexpr std::ptrdiff_t m_iMoveState = 0x144C; // int32
constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x1450; // bool
constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x1454; // float32
constexpr std::ptrdiff_t m_bStrafing = 0x1458; // bool
constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x145C; // GameTime_t
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1460; // GameTime_t
constexpr std::ptrdiff_t m_iAddonBits = 0x1464; // int32
constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1468; // int32
constexpr std::ptrdiff_t m_iSecondaryAddon = 0x146C; // int32
constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1470; // int32
constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1474; // float32
constexpr std::ptrdiff_t m_iDirection = 0x1478; // int32
constexpr std::ptrdiff_t m_iShotsFired = 0x147C; // int32
constexpr std::ptrdiff_t m_bNightVisionOn = 0x1480; // bool
constexpr std::ptrdiff_t m_bHasNightVision = 0x1481; // bool
constexpr std::ptrdiff_t m_flVelocityModifier = 0x1484; // float32
constexpr std::ptrdiff_t m_flHitHeading = 0x1488; // float32
constexpr std::ptrdiff_t m_nHitBodyPart = 0x148C; // int32
constexpr std::ptrdiff_t m_iStartAccount = 0x1490; // int32
constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1494; //
constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x14A0; //
constexpr std::ptrdiff_t m_flClientDeathTime = 0x14AC; // GameTime_t
constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x14B0; // float32
constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x14B4; // bool
constexpr std::ptrdiff_t m_flFlashBangTime = 0x14B8; // float32
constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x14BC; // float32
constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x14C0; // float32
constexpr std::ptrdiff_t m_bFlashBuildUp = 0x14C4; // bool
constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x14C5; // bool
constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x14C6; // bool
constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x14C8; // float32
constexpr std::ptrdiff_t m_flFlashDuration = 0x14CC; // float32
constexpr std::ptrdiff_t m_lastStandingPos = 0x14D0; //
constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x14DC; //
constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x14E8; // QAngle
constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x14F4; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x14F8; // int32
constexpr std::ptrdiff_t m_flHealthFadeValue = 0x14FC; // float32
constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1500; // float32
constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x1504; // int32
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1508; // float32
constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x1510; // CountdownTimer
constexpr std::ptrdiff_t m_lastLadderNormal = 0x1528; //
constexpr std::ptrdiff_t m_lastLadderPos = 0x1534; //
constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1548; // float32
constexpr std::ptrdiff_t m_bOldIsScoped = 0x154C; // bool
constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x1550; // float32
constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x1554; // float32
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1558; // uint16
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x155A; // uint16
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x155C; // uint16
constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x1560; //
constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x156C; // int32
constexpr std::ptrdiff_t m_ArmorValue = 0x1570; // int32
constexpr std::ptrdiff_t m_angEyeAngles = 0x1578; // QAngle
constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1590; // float32
constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x1594; // bool
constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x1595; // bool
constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1596; // bool
constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1597; // bool
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1598; // CEntityIndex
constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x159C; // int32
constexpr std::ptrdiff_t m_nDeathCamMusic = 0x15A0; // int32
constexpr std::ptrdiff_t m_iIDEntIndex = 0x15A4; // CEntityIndex
constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x15A8; // CountdownTimer
constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x15C0; // CEntityIndex
constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x15C4; // CEntityIndex
constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x15C8; // CountdownTimer
constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x15E4; // float32
constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x15E8; // float32
constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x15EC; // bool
constexpr std::ptrdiff_t m_cycleLatch = 0x15F0; // int32
constexpr std::ptrdiff_t m_serverIntendedCycle = 0x15F4; // float32
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x15F8; // uint32[5]
constexpr std::ptrdiff_t m_bHideTargetID = 0x1614; // bool
constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1618; // float32
constexpr std::ptrdiff_t m_flLastSmokeAge = 0x161C; // float32
constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1620; //
constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x162C; // ParticleIndex_t
constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x1630; // ParticleIndex_t
constexpr std::ptrdiff_t m_nPlayerInfernoFootFx = 0x1634; // ParticleIndex_t
constexpr std::ptrdiff_t m_flNextMagDropTime = 0x1638; // float32
constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x163C; // int32
constexpr std::ptrdiff_t m_vecBulletHitModels = 0x1640; // CUtlVector<C_BulletHitModel*>
constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x1658; // CUtlVector<C_PickUpModelSlerper*>
constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1670; //
constexpr std::ptrdiff_t m_entitySpottedState = 0x1698; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x16B0; // int32
constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x16B4; // bool
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x16B5; // bool
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x16B8; // float32
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x16BC; //
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x16C8; // bool
constexpr std::ptrdiff_t m_hOriginalController = 0x16CC; // CHandle<CCSPlayerController>
}
// Parent: C_CSPlayerPawnBase
// Fields count: 1
namespace C_CSObserverPawn {
constexpr std::ptrdiff_t m_hDetectParentChange = 0x1718; // CEntityHandle
}
// Parent: C_CSPlayerPawnBase
// Fields count: 52
namespace C_CSPlayerPawn {
constexpr std::ptrdiff_t m_pBulletServices = 0x1718; // CCSPlayer_BulletServices*
constexpr std::ptrdiff_t m_pHostageServices = 0x1720; // CCSPlayer_HostageServices*
constexpr std::ptrdiff_t m_pBuyServices = 0x1728; // CCSPlayer_BuyServices*
constexpr std::ptrdiff_t m_pGlowServices = 0x1730; // CCSPlayer_GlowServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1738; // CCSPlayer_ActionTrackingServices*
constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1740; // GameTime_t
constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x1744; // GameTime_t
constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1748; // bool
constexpr std::ptrdiff_t m_flLandseconds = 0x174C; // float32
constexpr std::ptrdiff_t m_flOldFallVelocity = 0x1750; // float32
constexpr std::ptrdiff_t m_szLastPlaceName = 0x1754; // char[18]
constexpr std::ptrdiff_t m_bPrevDefuser = 0x1766; // bool
constexpr std::ptrdiff_t m_bPrevHelmet = 0x1767; // bool
constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1768; // int32
constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x176C; // int32
constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x1770; // uint32
constexpr std::ptrdiff_t m_unWeaponHash = 0x1774; // uint32
constexpr std::ptrdiff_t m_bInBuyZone = 0x1778; // bool
constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1779; // bool
constexpr std::ptrdiff_t m_aimPunchAngle = 0x177C; // QAngle
constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1788; // QAngle
constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1794; // int32
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1798; // float32
constexpr std::ptrdiff_t m_aimPunchCache = 0x17A0; // CUtlVector<QAngle>
constexpr std::ptrdiff_t m_bInLanding = 0x17C0; // bool
constexpr std::ptrdiff_t m_flLandingTime = 0x17C4; // float32
constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x17C8; // bool
constexpr std::ptrdiff_t m_bInBombZone = 0x17C9; // bool
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x17CA; // bool
constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x17CC; // GameTime_t
constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x17D0; // GameTime_t
constexpr std::ptrdiff_t m_iRetakesOffering = 0x18E8; // int32
constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x18EC; // int32
constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x18F0; // bool
constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x18F1; // bool
constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x18F4; // int32
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x18F8; // loadout_slot_t
constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1918; // bool
constexpr std::ptrdiff_t m_EconGloves = 0x1920; // C_EconItemView
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1D68; // uint8
constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1D69; // bool
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1D6C; // int32
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1D70; //
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D7C; //
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D88; // char[64]
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1DC8; // bool
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1DCC; //
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x23E0; // bool
constexpr std::ptrdiff_t m_lastLandTime = 0x23E4; // GameTime_t
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x23E8; // bool
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x2404; // QAngle
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2410; // bool
}
// Parent: C_BaseCombatCharacter
// Fields count: 23
namespace C_Hostage {
constexpr std::ptrdiff_t m_entitySpottedState = 0x1100; // EntitySpottedState_t
constexpr std::ptrdiff_t m_leader = 0x1118; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_reuseTimer = 0x1120; // CountdownTimer
constexpr std::ptrdiff_t m_vel = 0x1138; //
constexpr std::ptrdiff_t m_isRescued = 0x1144; // bool
constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1145; // bool
constexpr std::ptrdiff_t m_nHostageState = 0x1148; // int32
constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x114C; // bool
constexpr std::ptrdiff_t m_hHostageGrabber = 0x1150; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_fLastGrabTime = 0x1154; // GameTime_t
constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1158; //
constexpr std::ptrdiff_t m_flRescueStartTime = 0x1164; // GameTime_t
constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1168; // GameTime_t
constexpr std::ptrdiff_t m_flDropStartTime = 0x116C; // GameTime_t
constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1170; // GameTime_t
constexpr std::ptrdiff_t m_blinkTimer = 0x1178; // CountdownTimer
constexpr std::ptrdiff_t m_lookAt = 0x1190; //
constexpr std::ptrdiff_t m_lookAroundTimer = 0x11A0; // CountdownTimer
constexpr std::ptrdiff_t m_isInit = 0x11B8; // bool
constexpr std::ptrdiff_t m_eyeAttachment = 0x11B9; // AttachmentHandle_t
constexpr std::ptrdiff_t m_chestAttachment = 0x11BA; // AttachmentHandle_t
constexpr std::ptrdiff_t m_pPredictionOwner = 0x11C0; // CBasePlayerController*
constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x11C8; // GameTime_t
}
// Parent: C_BaseCombatCharacter
// Fields count: 0
namespace C_NetTestBaseCombatCharacter {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_AK47 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponAug {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponAWP {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponBizon {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponFamas {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponFiveSeven {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponG3SG1 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponGalilAR {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponGlock {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponHKP2000 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponUSPSilencer {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponM4A1 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponM4A1Silencer {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponMAC10 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponMag7 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponMP5SD {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponMP7 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponMP9 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponNegev {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponP250 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponCZ75a {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponP90 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponSCAR20 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponSG556 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponSSG08 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponTec9 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponUMP45 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponM249 {
}
// Parent: C_CSWeaponBaseGun
// Fields count: 0
namespace C_WeaponRevolver {
}
// Parent: C_BaseCSGrenade
// Fields count: 0
namespace C_MolotovGrenade {
}
// Parent: C_MolotovGrenade
// Fields count: 0
namespace C_IncendiaryGrenade {
}
// Parent: C_BaseCSGrenade
// Fields count: 0
namespace C_DecoyGrenade {
}
// Parent: C_BaseCSGrenade
// Fields count: 0
namespace C_Flashbang {
}
// Parent: C_BaseCSGrenade
// Fields count: 0
namespace C_HEGrenade {
}
// Parent: C_BaseCSGrenade
// Fields count: 0
namespace C_SmokeGrenade {
}
// Parent: C_CSPlayerPawn
// Fields count: 3
namespace C_CSGO_PreviewPlayer {
constexpr std::ptrdiff_t m_animgraph = 0x2418; // CUtlString
constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x2420; // CGlobalSymbol
constexpr std::ptrdiff_t m_flInitialModelScale = 0x2428; // float32
}
// Parent: C_CSGO_PreviewPlayer
// Fields count: 0
namespace C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel {
}
// Parent: C_CSGO_PreviewPlayer
// Fields count: 0
namespace C_CSGO_TeamPreviewModel {
}
}
// Module: engine2.dll
// Classes count: 48
// Enums count: 4
namespace engine2 {
// Alignment: 4
// Members count: 3
enum class SpawnDebugOverrideState_t : uint32_t {
SPAWN_DEBUG_OVERRIDE_NONE = 0x0,
SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1,
SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2
}
// Alignment: 4
// Members count: 5
enum class SpawnDebugRestrictionOverrideState_t : uint32_t {
SPAWN_DEBUG_RESTRICT_NONE = 0x0,
SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1,
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2,
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4,
SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8
}
// Alignment: 4
// Members count: 3
enum class EntityDormancyType_t : uint32_t {
ENTITY_NOT_DORMANT = 0x0,
ENTITY_DORMANT = 0x1,
ENTITY_SUSPENDED = 0x2
}
// Alignment: 4
// Members count: 4
enum class EntityIOTargetType_t : uint32_t {
ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF,
ENTITY_IO_TARGET_ENTITYNAME = 0x2,
ENTITY_IO_TARGET_EHANDLE = 0x6,
ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7
}
// Parent: None
// Fields count: 4
namespace EngineLoopState_t {
constexpr std::ptrdiff_t m_nPlatWindowWidth = 0x18; // int32
constexpr std::ptrdiff_t m_nPlatWindowHeight = 0x1C; // int32
constexpr std::ptrdiff_t m_nRenderWidth = 0x20; // int32
constexpr std::ptrdiff_t m_nRenderHeight = 0x24; // int32
}
// Parent: None
// Fields count: 0
namespace EventModInitialized_t {
}
// Parent: None
// Fields count: 1
namespace EventFrameBoundary_t {
constexpr std::ptrdiff_t m_flFrameTime = 0x0; // float32
}
// Parent: None
// Fields count: 1
namespace EventProfileStorageAvailable_t {
constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x0; // CSplitScreenSlot
}
// Parent: None
// Fields count: 0
namespace EventSplitScreenStateChanged_t {
}
// Parent: None
// Fields count: 8
namespace EventSetTime_t {
constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t
constexpr std::ptrdiff_t m_nClientOutputFrames = 0x28; // int32
constexpr std::ptrdiff_t m_flRealTime = 0x30; // float64
constexpr std::ptrdiff_t m_flRenderTime = 0x38; // float64
constexpr std::ptrdiff_t m_flRenderFrameTime = 0x40; // float64
constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x48; // float64
constexpr std::ptrdiff_t m_flRenderFrameTimeUnscaled = 0x50; // float64
constexpr std::ptrdiff_t m_flTickRemainder = 0x58; // float64
}
// Parent: None
// Fields count: 2
namespace EventClientPollInput_t {
constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t
constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32
}
// Parent: None
// Fields count: 4
namespace EventClientProcessInput_t {
constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t
constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32
constexpr std::ptrdiff_t m_flTickInterval = 0x2C; // float32
constexpr std::ptrdiff_t m_flTickStartTime = 0x30; // float64
}
// Parent: None
// Fields count: 3
namespace EventClientProcessGameInput_t {
constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t
constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32
constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32
}
// Parent: None
// Fields count: 6
namespace EventClientPreOutput_t {
constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t
constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float64
constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; // float64
constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x38; // float64
constexpr std::ptrdiff_t m_flRealTime = 0x40; // float32
constexpr std::ptrdiff_t m_bRenderOnly = 0x44; // bool
}
// Parent: None
// Fields count: 1
namespace EventClientSceneSystemThreadStateChange_t {
constexpr std::ptrdiff_t m_bThreadsActive = 0x0; // bool
}
// Parent: None
// Fields count: 5
namespace EventClientOutput_t {
constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t
constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float32
constexpr std::ptrdiff_t m_flRealTime = 0x2C; // float32
constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x30; // float32
constexpr std::ptrdiff_t m_bRenderOnly = 0x34; // bool
}
// Parent: None
// Fields count: 5
namespace EventClientPostOutput_t {
constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t
constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float64
constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; // float32
constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x34; // float32
constexpr std::ptrdiff_t m_bRenderOnly = 0x38; // bool
}
// Parent: None
// Fields count: 4
namespace EventClientFrameSimulate_t {
constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t
constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32
constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32
constexpr std::ptrdiff_t m_flWhenScheduleSendTickPacket = 0x30; // float64
}
// Parent: None
// Fields count: 3
namespace EventSimpleLoopFrameUpdate_t {
constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t
constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32
constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32
}
// Parent: None
// Fields count: 3
namespace EventSimulate_t {
constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t
constexpr std::ptrdiff_t m_bFirstTick = 0x28; // bool
constexpr std::ptrdiff_t m_bLastTick = 0x29; // bool
}
// Parent: EventSimulate_t
// Fields count: 4
namespace EventAdvanceTick_t {
constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // int32
constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // int32
constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32
constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32
}
// Parent: EventSimulate_t
// Fields count: 4
namespace EventPostAdvanceTick_t {
constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // int32
constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // int32
constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32
constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32
}
// Parent: EventAdvanceTick_t
// Fields count: 0
namespace EventServerAdvanceTick_t {
}
// Parent: EventPostAdvanceTick_t
// Fields count: 0
namespace EventServerPostAdvanceTick_t {
}
// Parent: EventAdvanceTick_t
// Fields count: 0
namespace EventClientAdvanceTick_t {
}
// Parent: EventPostAdvanceTick_t
// Fields count: 0
namespace EventClientPostAdvanceTick_t {
}
// Parent: None
// Fields count: 0
namespace EventClientPredictionPostNetupdate_t {
}
// Parent: None
// Fields count: 1
namespace EventClientPollNetworking_t {
constexpr std::ptrdiff_t m_nTickCount = 0x0; // int32
}
// Parent: None
// Fields count: 0
namespace EventClientProcessNetworking_t {
}
// Parent: EventSimulate_t
// Fields count: 0
namespace EventClientPreSimulate_t {
}
// Parent: EventSimulate_t
// Fields count: 0
namespace EventClientSimulate_t {
}
// Parent: EventSimulate_t
// Fields count: 0
namespace EventServerPollNetworking_t {
}
// Parent: EventSimulate_t
// Fields count: 0
namespace EventServerProcessNetworking_t {
}
// Parent: EventSimulate_t
// Fields count: 0
namespace EventServerSimulate_t {
}
// Parent: EventSimulate_t
// Fields count: 0
namespace EventServerPostSimulate_t {
}
// Parent: EventSimulate_t
// Fields count: 0
namespace EventClientPostSimulate_t {
}
// Parent: EventSimulate_t
// Fields count: 0
namespace EventClientPauseSimulate_t {
}
// Parent: None
// Fields count: 1
namespace EventPostDataUpdate_t {
constexpr std::ptrdiff_t m_nCount = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace EventPreDataUpdate_t {
constexpr std::ptrdiff_t m_nCount = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace EventAppShutdown_t {
constexpr std::ptrdiff_t m_nDummy0 = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace CNetworkVarChainer {
constexpr std::ptrdiff_t m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t
}
// Parent: None
// Fields count: 0
namespace CVariantDefaultAllocator {
}
// Parent: None
// Fields count: 0
namespace EntOutput_t {
}
// Parent: None
// Fields count: 7
namespace EntComponentInfo_t {
constexpr std::ptrdiff_t m_pName = 0x0; // char*
constexpr std::ptrdiff_t m_pCPPClassname = 0x8; // char*
constexpr std::ptrdiff_t m_pNetworkDataReferencedDescription = 0x10; // char*
constexpr std::ptrdiff_t m_pNetworkDataReferencedPtrPropDescription = 0x18; // char*
constexpr std::ptrdiff_t m_nRuntimeIndex = 0x20; // int32
constexpr std::ptrdiff_t m_nFlags = 0x24; // uint32
constexpr std::ptrdiff_t m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper*
}
// Parent: None
// Fields count: 0
namespace CEntityComponent {
}
// Parent: None
// Fields count: 0
namespace EntInput_t {
}
// Parent: None
// Fields count: 4
namespace CEntityComponentHelper {
constexpr std::ptrdiff_t m_flags = 0x8; // uint32
constexpr std::ptrdiff_t m_pInfo = 0x10; // EntComponentInfo_t*
constexpr std::ptrdiff_t m_nPriority = 0x18; // int32
constexpr std::ptrdiff_t m_pNext = 0x20; // CEntityComponentHelper*
}
// Parent: None
// Fields count: 11
namespace CEntityIdentity {
constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32
constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flags = 0x30; // uint32
constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t
constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32
constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity*
constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity*
constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity*
constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity*
}
// Parent: None
// Fields count: 0
namespace CEmptyEntityInstance {
}
// Parent: None
// Fields count: 4
namespace CEntityInstance {
constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity*
constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent*
constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool
}
// Parent: None
// Fields count: 1
namespace CEntityIOOutput {
constexpr std::ptrdiff_t m_Value = 0x18; // CVariantBase<CVariantDefaultAllocator>
}
// Parent: CEntityComponent
// Fields count: 1
namespace CScriptComponent {
constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge
}
}
// Module: host.dll
// Classes count: 2
// Enums count: 0
namespace host {
// Parent: None
// Fields count: 1
namespace CAnimScriptBase {
constexpr std::ptrdiff_t m_bIsValid = 0x8; // bool
}
// Parent: CAnimScriptBase
// Fields count: 1
namespace EmptyTestScript {
constexpr std::ptrdiff_t m_hTest = 0x10; // CAnimScriptParam<float32>
}
}
// Module: materialsystem2.dll
// Classes count: 13
// Enums count: 5
namespace materialsystem2 {
// Alignment: 4
// Members count: 4
enum class HorizJustification_e : uint32_t {
HORIZ_JUSTIFICATION_LEFT = 0x0,
HORIZ_JUSTIFICATION_CENTER = 0x1,
HORIZ_JUSTIFICATION_RIGHT = 0x2,
HORIZ_JUSTIFICATION_NONE = 0x3
}
// Alignment: 4
// Members count: 4
enum class VertJustification_e : uint32_t {
VERT_JUSTIFICATION_TOP = 0x0,
VERT_JUSTIFICATION_CENTER = 0x1,
VERT_JUSTIFICATION_BOTTOM = 0x2,
VERT_JUSTIFICATION_NONE = 0x3
}
// Alignment: 4
// Members count: 3
enum class LayoutPositionType_e : uint32_t {
LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0,
LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1,
LAYOUTPOSITIONTYPE_NONE = 0x2
}
// Alignment: 4
// Members count: 3
enum class BloomBlendMode_t : uint32_t {
BLOOM_BLEND_ADD = 0x0,
BLOOM_BLEND_SCREEN = 0x1,
BLOOM_BLEND_BLUR = 0x2
}
// Alignment: 4
// Members count: 3
enum class ViewFadeMode_t : uint32_t {
VIEW_FADE_CONSTANT_COLOR = 0x0,
VIEW_FADE_MODULATE = 0x1,
VIEW_FADE_MOD2X = 0x2
}
// Parent: None
// Fields count: 1
namespace MaterialParam_t {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
}
// Parent: MaterialParam_t
// Fields count: 1
namespace MaterialParamInt_t {
constexpr std::ptrdiff_t m_nValue = 0x8; // int32
}
// Parent: MaterialParam_t
// Fields count: 1
namespace MaterialParamFloat_t {
constexpr std::ptrdiff_t m_flValue = 0x8; // float32
}
// Parent: MaterialParam_t
// Fields count: 1
namespace MaterialParamVector_t {
constexpr std::ptrdiff_t m_value = 0x8; // Vector4D
}
// Parent: MaterialParam_t
// Fields count: 1
namespace MaterialParamTexture_t {
constexpr std::ptrdiff_t m_pValue = 0x8; // CStrongHandle<InfoForResourceTypeCTextureBase>
}
// Parent: MaterialParam_t
// Fields count: 1
namespace MaterialParamString_t {
constexpr std::ptrdiff_t m_value = 0x8; // CUtlString
}
// Parent: MaterialParam_t
// Fields count: 1
namespace MaterialParamBuffer_t {
constexpr std::ptrdiff_t m_value = 0x8; // CUtlBinaryBlock
}
// Parent: None
// Fields count: 14
namespace MaterialResourceData_t {
constexpr std::ptrdiff_t m_materialName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_shaderName = 0x8; // CUtlString
constexpr std::ptrdiff_t m_intParams = 0x10; // CUtlVector<MaterialParamInt_t>
constexpr std::ptrdiff_t m_floatParams = 0x28; // CUtlVector<MaterialParamFloat_t>
constexpr std::ptrdiff_t m_vectorParams = 0x40; // CUtlVector<MaterialParamVector_t>
constexpr std::ptrdiff_t m_textureParams = 0x58; // CUtlVector<MaterialParamTexture_t>
constexpr std::ptrdiff_t m_dynamicParams = 0x70; // CUtlVector<MaterialParamBuffer_t>
constexpr std::ptrdiff_t m_dynamicTextureParams = 0x88; // CUtlVector<MaterialParamBuffer_t>
constexpr std::ptrdiff_t m_intAttributes = 0xA0; // CUtlVector<MaterialParamInt_t>
constexpr std::ptrdiff_t m_floatAttributes = 0xB8; // CUtlVector<MaterialParamFloat_t>
constexpr std::ptrdiff_t m_vectorAttributes = 0xD0; // CUtlVector<MaterialParamVector_t>
constexpr std::ptrdiff_t m_textureAttributes = 0xE8; // CUtlVector<MaterialParamTexture_t>
constexpr std::ptrdiff_t m_stringAttributes = 0x100; // CUtlVector<MaterialParamString_t>
constexpr std::ptrdiff_t m_renderAttributesUsed = 0x118; // CUtlVector<CUtlString>
}
// Parent: None
// Fields count: 15
namespace PostProcessingTonemapParameters_t {
constexpr std::ptrdiff_t m_flExposureBias = 0x0; // float32
constexpr std::ptrdiff_t m_flShoulderStrength = 0x4; // float32
constexpr std::ptrdiff_t m_flLinearStrength = 0x8; // float32
constexpr std::ptrdiff_t m_flLinearAngle = 0xC; // float32
constexpr std::ptrdiff_t m_flToeStrength = 0x10; // float32
constexpr std::ptrdiff_t m_flToeNum = 0x14; // float32
constexpr std::ptrdiff_t m_flToeDenom = 0x18; // float32
constexpr std::ptrdiff_t m_flWhitePoint = 0x1C; // float32
constexpr std::ptrdiff_t m_flLuminanceSource = 0x20; // float32
constexpr std::ptrdiff_t m_flExposureBiasShadows = 0x24; // float32
constexpr std::ptrdiff_t m_flExposureBiasHighlights = 0x28; // float32
constexpr std::ptrdiff_t m_flMinShadowLum = 0x2C; // float32
constexpr std::ptrdiff_t m_flMaxShadowLum = 0x30; // float32
constexpr std::ptrdiff_t m_flMinHighlightLum = 0x34; // float32
constexpr std::ptrdiff_t m_flMaxHighlightLum = 0x38; // float32
}
// Parent: None
// Fields count: 10
namespace PostProcessingBloomParameters_t {
constexpr std::ptrdiff_t m_blendMode = 0x0; // BloomBlendMode_t
constexpr std::ptrdiff_t m_flBloomStrength = 0x4; // float32
constexpr std::ptrdiff_t m_flScreenBloomStrength = 0x8; // float32
constexpr std::ptrdiff_t m_flBlurBloomStrength = 0xC; // float32
constexpr std::ptrdiff_t m_flBloomThreshold = 0x10; // float32
constexpr std::ptrdiff_t m_flBloomThresholdWidth = 0x14; // float32
constexpr std::ptrdiff_t m_flSkyboxBloomStrength = 0x18; // float32
constexpr std::ptrdiff_t m_flBloomStartValue = 0x1C; // float32
constexpr std::ptrdiff_t m_flBlurWeight = 0x20; // float32[5]
constexpr std::ptrdiff_t m_vBlurTint = 0x34; // Vector[5]
}
// Parent: None
// Fields count: 6
namespace PostProcessingVignetteParameters_t {
constexpr std::ptrdiff_t m_flVignetteStrength = 0x0; // float32
constexpr std::ptrdiff_t m_vCenter = 0x4; // Vector2D
constexpr std::ptrdiff_t m_flRadius = 0xC; // float32
constexpr std::ptrdiff_t m_flRoundness = 0x10; // float32
constexpr std::ptrdiff_t m_flFeather = 0x14; // float32
constexpr std::ptrdiff_t m_vColorTint = 0x18; //
}
// Parent: None
// Fields count: 5
namespace PostProcessingLocalContrastParameters_t {
constexpr std::ptrdiff_t m_flLocalContrastStrength = 0x0; // float32
constexpr std::ptrdiff_t m_flLocalContrastEdgeStrength = 0x4; // float32
constexpr std::ptrdiff_t m_flLocalContrastVignetteStart = 0x8; // float32
constexpr std::ptrdiff_t m_flLocalContrastVignetteEnd = 0xC; // float32
constexpr std::ptrdiff_t m_flLocalContrastVignetteBlur = 0x10; // float32
}
// Parent: None
// Fields count: 11
namespace PostProcessingResource_t {
constexpr std::ptrdiff_t m_bHasTonemapParams = 0x0; // bool
constexpr std::ptrdiff_t m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t
constexpr std::ptrdiff_t m_bHasBloomParams = 0x40; // bool
constexpr std::ptrdiff_t m_bloomParams = 0x44; // PostProcessingBloomParameters_t
constexpr std::ptrdiff_t m_bHasVignetteParams = 0xB4; // bool
constexpr std::ptrdiff_t m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t
constexpr std::ptrdiff_t m_bHasLocalContrastParams = 0xDC; // bool
constexpr std::ptrdiff_t m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t
constexpr std::ptrdiff_t m_nColorCorrectionVolumeDim = 0xF4; // int32
constexpr std::ptrdiff_t m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock
constexpr std::ptrdiff_t m_bHasColorCorrection = 0x110; // bool
}
}
// Module: meshsystem.dll
// Classes count: 0
// Enums count: 0
namespace meshsystem {
}
// Module: networksystem.dll
// Classes count: 1
// Enums count: 0
namespace networksystem {
// Parent: None
// Fields count: 1
namespace ChangeAccessorFieldPathIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int16
}
}
// Module: panorama.dll
// Classes count: 0
// Enums count: 2
namespace panorama {
// Alignment: 4
// Members count: 13
enum class ELayoutNodeType : uint32_t {
ROOT = 0x0,
STYLES = 0x1,
SCRIPT_BODY = 0x2,
SCRIPTS = 0x3,
SNIPPETS = 0x4,
INCLUDE = 0x5,
SNIPPET = 0x6,
PANEL = 0x7,
PANEL_ATTRIBUTE = 0x8,
PANEL_ATTRIBUTE_VALUE = 0x9,
REFERENCE_CONTENT = 0xA,
REFERENCE_COMPILED = 0xB,
REFERENCE_PASSTHROUGH = 0xC
}
// Alignment: 4
// Members count: 15
enum class EStyleNodeType : uint32_t {
ROOT = 0x0,
EXPRESSION = 0x1,
PROPERTY = 0x2,
DEFINE = 0x3,
IMPORT = 0x4,
KEYFRAMES = 0x5,
KEYFRAME_SELECTOR = 0x6,
STYLE_SELECTOR = 0x7,
WHITESPACE = 0x8,
EXPRESSION_TEXT = 0x9,
EXPRESSION_URL = 0xA,
EXPRESSION_CONCAT = 0xB,
REFERENCE_CONTENT = 0xC,
REFERENCE_COMPILED = 0xD,
REFERENCE_PASSTHROUGH = 0xE
}
}
// Module: particles.dll
// Classes count: 441
// Enums count: 71
namespace particles {
// Alignment: 4
// Members count: 6
enum class ParticleControlPointAxis_t : uint32_t {
PARTICLE_CP_AXIS_X = 0x0,
PARTICLE_CP_AXIS_Y = 0x1,
PARTICLE_CP_AXIS_Z = 0x2,
PARTICLE_CP_AXIS_NEGATIVE_X = 0x3,
PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4,
PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5
}
// Alignment: 4
// Members count: 6
enum class ParticleImpulseType_t : uint32_t {
IMPULSE_TYPE_NONE = 0x0,
IMPULSE_TYPE_GENERIC = 0x1,
IMPULSE_TYPE_ROPE = 0x2,
IMPULSE_TYPE_EXPLOSION = 0x4,
IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8,
IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10
}
// Alignment: 4
// Members count: 3
enum class ParticleFalloffFunction_t : uint32_t {
PARTICLE_FALLOFF_CONSTANT = 0x0,
PARTICLE_FALLOFF_LINEAR = 0x1,
PARTICLE_FALLOFF_EXPONENTIAL = 0x2
}
// Alignment: 4
// Members count: 3
enum class AnimationType_t : uint32_t {
ANIMATION_TYPE_FIXED_RATE = 0x0,
ANIMATION_TYPE_FIT_LIFETIME = 0x1,
ANIMATION_TYPE_MANUAL_FRAMES = 0x2
}
// Alignment: 4
// Members count: 3
enum class ClosestPointTestType_t : uint32_t {
PARTICLE_CLOSEST_TYPE_BOX = 0x0,
PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1,
PARTICLE_CLOSEST_TYPE_HYBRID = 0x2
}
// Alignment: 4
// Members count: 3
enum class InheritableBoolType_t : uint32_t {
INHERITABLE_BOOL_INHERIT = 0x0,
INHERITABLE_BOOL_FALSE = 0x1,
INHERITABLE_BOOL_TRUE = 0x2
}
// Alignment: 4
// Members count: 2
enum class ParticleHitboxBiasType_t : uint32_t {
PARTICLE_HITBOX_BIAS_ENTITY = 0x0,
PARTICLE_HITBOX_BIAS_HITBOX = 0x1
}
// Alignment: 4
// Members count: 2
enum class ParticleAttrBoxFlags_t : uint32_t {
PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0,
PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1
}
// Alignment: 4
// Members count: 7
enum class PFuncVisualizationType_t : uint32_t {
PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0,
PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1,
PFUNC_VISUALIZATION_BOX = 0x2,
PFUNC_VISUALIZATION_RING = 0x3,
PFUNC_VISUALIZATION_PLANE = 0x4,
PFUNC_VISUALIZATION_LINE = 0x5,
PFUNC_VISUALIZATION_CYLINDER = 0x6
}
// Alignment: 4
// Members count: 3
enum class PetGroundType_t : uint32_t {
PET_GROUND_NONE = 0x0,
PET_GROUND_GRID = 0x1,
PET_GROUND_PLANE = 0x2
}
// Alignment: 4
// Members count: 2
enum class SpriteCardShaderType_t : uint32_t {
SPRITECARD_SHADER_BASE = 0x0,
SPRITECARD_SHADER_CUSTOM = 0x1
}
// Alignment: 4
// Members count: 5
enum class ParticleTopology_t : uint32_t {
PARTICLE_TOPOLOGY_POINTS = 0x0,
PARTICLE_TOPOLOGY_LINES = 0x1,
PARTICLE_TOPOLOGY_TRIS = 0x2,
PARTICLE_TOPOLOGY_QUADS = 0x3,
PARTICLE_TOPOLOGY_CUBES = 0x4
}
// Alignment: 4
// Members count: 4
enum class ParticleDetailLevel_t : uint32_t {
PARTICLEDETAIL_LOW = 0x0,
PARTICLEDETAIL_MEDIUM = 0x1,
PARTICLEDETAIL_HIGH = 0x2,
PARTICLEDETAIL_ULTRA = 0x3
}
// Alignment: 4
// Members count: 4
enum class ParticleTraceSet_t : uint32_t {
PARTICLE_TRACE_SET_ALL = 0x0,
PARTICLE_TRACE_SET_STATIC = 0x1,
PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2,
PARTICLE_TRACE_SET_DYNAMIC = 0x3
}
// Alignment: 4
// Members count: 5
enum class ParticleCollisionMode_t : uint32_t {
COLLISION_MODE_PER_PARTICLE_TRACE = 0x3,
COLLISION_MODE_USE_NEAREST_TRACE = 0x2,
COLLISION_MODE_PER_FRAME_PLANESET = 0x1,
COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0,
COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF
}
// Alignment: 4
// Members count: 5
enum class ParticleColorBlendMode_t : uint32_t {
PARTICLEBLEND_DEFAULT = 0x0,
PARTICLEBLEND_OVERLAY = 0x1,
PARTICLEBLEND_DARKEN = 0x2,
PARTICLEBLEND_LIGHTEN = 0x3,
PARTICLEBLEND_MULTIPLY = 0x4
}
// Alignment: 4
// Members count: 7
enum class Detail2Combo_t : uint32_t {
DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF,
DETAIL_2_COMBO_OFF = 0x0,
DETAIL_2_COMBO_ADD = 0x1,
DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2,
DETAIL_2_COMBO_MOD2X = 0x3,
DETAIL_2_COMBO_MUL = 0x4,
DETAIL_2_COMBO_CROSSFADE = 0x5
}
// Alignment: 4
// Members count: 4
enum class DetailCombo_t : uint32_t {
DETAIL_COMBO_OFF = 0x0,
DETAIL_COMBO_ADD = 0x1,
DETAIL_COMBO_ADD_SELF_ILLUM = 0x2,
DETAIL_COMBO_MOD2X = 0x3
}
// Alignment: 4
// Members count: 9
enum class ScalarExpressionType_t : uint32_t {
SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF,
SCALAR_EXPRESSION_ADD = 0x0,
SCALAR_EXPRESSION_SUBTRACT = 0x1,
SCALAR_EXPRESSION_MUL = 0x2,
SCALAR_EXPRESSION_DIVIDE = 0x3,
SCALAR_EXPRESSION_INPUT_1 = 0x4,
SCALAR_EXPRESSION_MIN = 0x5,
SCALAR_EXPRESSION_MAX = 0x6,
SCALAR_EXPRESSION_MOD = 0x7
}
// Alignment: 4
// Members count: 9
enum class VectorExpressionType_t : uint32_t {
VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF,
VECTOR_EXPRESSION_ADD = 0x0,
VECTOR_EXPRESSION_SUBTRACT = 0x1,
VECTOR_EXPRESSION_MUL = 0x2,
VECTOR_EXPRESSION_DIVIDE = 0x3,
VECTOR_EXPRESSION_INPUT_1 = 0x4,
VECTOR_EXPRESSION_MIN = 0x5,
VECTOR_EXPRESSION_MAX = 0x6,
VECTOR_EXPRESSION_CROSSPRODUCT = 0x7
}
// Alignment: 4
// Members count: 7
enum class VectorFloatExpressionType_t : uint32_t {
VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF,
VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0,
VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1,
VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2,
VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3,
VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4,
VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5
}
// Alignment: 4
// Members count: 4
enum class MissingParentInheritBehavior_t : uint32_t {
MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF,
MISSING_PARENT_KILL = 0x0,
MISSING_PARENT_FIND_NEW = 0x1,
MISSING_PARENT_SAME_INDEX = 0x2
}
// Alignment: 4
// Members count: 2
enum class HitboxLerpType_t : uint32_t {
HITBOX_LERP_LIFETIME = 0x0,
HITBOX_LERP_CONSTANT = 0x1
}
// Alignment: 4
// Members count: 3
enum class ParticleSelection_t : uint32_t {
PARTICLE_SELECTION_FIRST = 0x0,
PARTICLE_SELECTION_LAST = 0x1,
PARTICLE_SELECTION_NUMBER = 0x2
}
// Alignment: 4
// Members count: 12
enum class ParticlePinDistance_t : uint32_t {
PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF,
PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0,
PARTICLE_PIN_DISTANCE_FARTHEST = 0x1,
PARTICLE_PIN_DISTANCE_FIRST = 0x2,
PARTICLE_PIN_DISTANCE_LAST = 0x3,
PARTICLE_PIN_DISTANCE_CENTER = 0x5,
PARTICLE_PIN_DISTANCE_CP = 0x6,
PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7,
PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8,
PARTICLE_PIN_SPEED = 0x9,
PARTICLE_PIN_COLLECTION_AGE = 0xA,
PARTICLE_PIN_FLOAT_VALUE = 0xB
}
// Alignment: 4
// Members count: 13
enum class ParticleColorBlendType_t : uint32_t {
PARTICLE_COLOR_BLEND_MULTIPLY = 0x0,
PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1,
PARTICLE_COLOR_BLEND_DIVIDE = 0x2,
PARTICLE_COLOR_BLEND_ADD = 0x3,
PARTICLE_COLOR_BLEND_SUBTRACT = 0x4,
PARTICLE_COLOR_BLEND_MOD2X = 0x5,
PARTICLE_COLOR_BLEND_SCREEN = 0x6,
PARTICLE_COLOR_BLEND_MAX = 0x7,
PARTICLE_COLOR_BLEND_MIN = 0x8,
PARTICLE_COLOR_BLEND_REPLACE = 0x9,
PARTICLE_COLOR_BLEND_AVERAGE = 0xA,
PARTICLE_COLOR_BLEND_NEGATE = 0xB,
PARTICLE_COLOR_BLEND_LUMINANCE = 0xC
}
// Alignment: 4
// Members count: 6
enum class ParticleSetMethod_t : uint32_t {
PARTICLE_SET_REPLACE_VALUE = 0x0,
PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1,
PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2,
PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3,
PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4,
PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5
}
// Alignment: 4
// Members count: 3
enum class ParticleDirectionNoiseType_t : uint32_t {
PARTICLE_DIR_NOISE_PERLIN = 0x0,
PARTICLE_DIR_NOISE_CURL = 0x1,
PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2
}
// Alignment: 4
// Members count: 3
enum class ParticleRotationLockType_t : uint32_t {
PARTICLE_ROTATION_LOCK_NONE = 0x0,
PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1,
PARTICLE_ROTATION_LOCK_NORMAL = 0x2
}
// Alignment: 4
// Members count: 3
enum class ParticleEndcapMode_t : uint32_t {
PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF,
PARTICLE_ENDCAP_ENDCAP_OFF = 0x0,
PARTICLE_ENDCAP_ENDCAP_ON = 0x1
}
// Alignment: 4
// Members count: 3
enum class ParticleLightingQuality_t : uint32_t {
PARTICLE_LIGHTING_PER_PARTICLE = 0x0,
PARTICLE_LIGHTING_PER_VERTEX = 0x1,
PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF
}
// Alignment: 4
// Members count: 2
enum class StandardLightingAttenuationStyle_t : uint32_t {
LIGHT_STYLE_OLD = 0x0,
LIGHT_STYLE_NEW = 0x1
}
// Alignment: 4
// Members count: 3
enum class ParticleTraceMissBehavior_t : uint32_t {
PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0,
PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1,
PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2
}
// Alignment: 4
// Members count: 2
enum class ParticleOrientationSetMode_t : uint32_t {
PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0,
PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1
}
// Alignment: 4
// Members count: 2
enum class ParticleLightnintBranchBehavior_t : uint32_t {
PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0,
PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1
}
// Alignment: 4
// Members count: 3
enum class ParticleLightFogLightingMode_t : uint32_t {
PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0,
PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2,
PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4
}
// Alignment: 4
// Members count: 3
enum class ParticleSequenceCropOverride_t : uint32_t {
PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF,
PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0,
PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1
}
// Alignment: 4
// Members count: 3
enum class ParticleParentSetMode_t : uint32_t {
PARTICLE_SET_PARENT_NO = 0x0,
PARTICLE_SET_PARENT_IMMEDIATE = 0x1,
PARTICLE_SET_PARENT_ROOT = 0x1
}
// Alignment: 4
// Members count: 2
enum class MaterialProxyType_t : uint32_t {
MATERIAL_PROXY_STATUS_EFFECT = 0x0,
MATERIAL_PROXY_TINT = 0x1
}
// Alignment: 4
// Members count: 3
enum class BBoxVolumeType_t : uint32_t {
BBOX_VOLUME = 0x0,
BBOX_DIMENSIONS = 0x1,
BBOX_MINS_MAXS = 0x2
}
// Alignment: 4
// Members count: 2
enum class ParticleHitboxDataSelection_t : uint32_t {
PARTICLE_HITBOX_AVERAGE_SPEED = 0x0,
PARTICLE_HITBOX_COUNT = 0x1
}
// Alignment: 4
// Members count: 2
enum class SnapshotIndexType_t : uint32_t {
SNAPSHOT_INDEX_INCREMENT = 0x0,
SNAPSHOT_INDEX_DIRECT = 0x1
}
// Alignment: 4
// Members count: 6
enum class ParticleOrientationChoiceList_t : uint32_t {
PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0,
PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1,
PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2,
PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3,
PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4,
PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5
}
// Alignment: 4
// Members count: 7
enum class ParticleOutputBlendMode_t : uint32_t {
PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0,
PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1,
PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2,
PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3,
PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4,
PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5,
PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6
}
// Alignment: 4
// Members count: 4
enum class ParticleAlphaReferenceType_t : uint32_t {
PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0,
PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1,
PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2,
PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3
}
// Alignment: 4
// Members count: 2
enum class BlurFilterType_t : uint32_t {
BLURFILTER_GAUSSIAN = 0x0,
BLURFILTER_BOX = 0x1
}
// Alignment: 4
// Members count: 4
enum class ParticleLightTypeChoiceList_t : uint32_t {
PARTICLE_LIGHT_TYPE_POINT = 0x0,
PARTICLE_LIGHT_TYPE_SPOT = 0x1,
PARTICLE_LIGHT_TYPE_FX = 0x2,
PARTICLE_LIGHT_TYPE_CAPSULE = 0x3
}
// Alignment: 4
// Members count: 2
enum class ParticleLightUnitChoiceList_t : uint32_t {
PARTICLE_LIGHT_UNIT_CANDELAS = 0x0,
PARTICLE_LIGHT_UNIT_LUMENS = 0x1
}
// Alignment: 4
// Members count: 2
enum class ParticleOmni2LightTypeChoiceList_t : uint32_t {
PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0,
PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1
}
// Alignment: 4
// Members count: 3
enum class ParticleLightBehaviorChoiceList_t : uint32_t {
PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0,
PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1,
PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2
}
// Alignment: 4
// Members count: 3
enum class ParticleDepthFeatheringMode_t : uint32_t {
PARTICLE_DEPTH_FEATHERING_OFF = 0x0,
PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1,
PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2
}
// Alignment: 4
// Members count: 4
enum class ParticleVRHandChoiceList_t : uint32_t {
PARTICLE_VRHAND_LEFT = 0x0,
PARTICLE_VRHAND_RIGHT = 0x1,
PARTICLE_VRHAND_CP = 0x2,
PARTICLE_VRHAND_CP_OBJECT = 0x3
}
// Alignment: 4
// Members count: 2
enum class ParticleSortingChoiceList_t : uint32_t {
PARTICLE_SORTING_NEAREST = 0x0,
PARTICLE_SORTING_CREATION_TIME = 0x1
}
// Alignment: 4
// Members count: 10
enum class SpriteCardTextureType_t : uint32_t {
SPRITECARD_TEXTURE_DIFFUSE = 0x0,
SPRITECARD_TEXTURE_ZOOM = 0x1,
SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2,
SPRITECARD_TEXTURE_UVDISTORTION = 0x3,
SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4,
SPRITECARD_TEXTURE_NORMALMAP = 0x5,
SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9
}
// Alignment: 4
// Members count: 15
enum class SpriteCardTextureChannel_t : uint32_t {
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1,
SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6,
SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8,
SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9,
SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA,
SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB,
SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC,
SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD,
SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE
}
// Alignment: 4
// Members count: 14
enum class SpriteCardPerParticleScale_t : uint32_t {
SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0,
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1,
SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4,
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6,
SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7,
SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8,
SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9,
SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA,
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB,
SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC,
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD
}
// Alignment: 4
// Members count: 7
enum class ParticleTextureLayerBlendType_t : uint32_t {
SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0,
SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1,
SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2,
SPRITECARD_TEXTURE_BLEND_ADD = 0x3,
SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4,
SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5,
SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6
}
// Alignment: 4
// Members count: 6
enum class ParticlePostProcessPriorityGroup_t : uint32_t {
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0,
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4,
PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5
}
// Alignment: 4
// Members count: 3
enum class ParticleFogType_t : uint32_t {
PARTICLE_FOG_GAME_DEFAULT = 0x0,
PARTICLE_FOG_ENABLED = 0x1,
PARTICLE_FOG_DISABLED = 0x2
}
// Alignment: 4
// Members count: 2
enum class TextureRepetitionMode_t : uint32_t {
TEXTURE_REPETITION_PARTICLE = 0x0,
TEXTURE_REPETITION_PATH = 0x1
}
// Alignment: 4
// Members count: 24
enum class ParticleFloatType_t : uint32_t {
PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_TYPE_LITERAL = 0x0,
PF_TYPE_NAMED_VALUE = 0x1,
PF_TYPE_RANDOM_UNIFORM = 0x2,
PF_TYPE_RANDOM_BIASED = 0x3,
PF_TYPE_COLLECTION_AGE = 0x4,
PF_TYPE_ENDCAP_AGE = 0x5,
PF_TYPE_CONTROL_POINT_COMPONENT = 0x6,
PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7,
PF_TYPE_CONTROL_POINT_SPEED = 0x8,
PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9,
PF_TYPE_CONCURRENT_DEF_COUNT = 0xA,
PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB,
PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xC,
PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xD,
PF_TYPE_PARTICLE_NOISE = 0xE,
PF_TYPE_PARTICLE_AGE = 0xF,
PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x10,
PF_TYPE_PARTICLE_FLOAT = 0x11,
PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x12,
PF_TYPE_PARTICLE_SPEED = 0x13,
PF_TYPE_PARTICLE_NUMBER = 0x14,
PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x15,
PF_TYPE_COUNT = 0x16
}
// Alignment: 4
// Members count: 5
enum class ParticleFloatBiasType_t : uint32_t {
PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_BIAS_TYPE_STANDARD = 0x0,
PF_BIAS_TYPE_GAIN = 0x1,
PF_BIAS_TYPE_EXPONENTIAL = 0x2,
PF_BIAS_TYPE_COUNT = 0x3
}
// Alignment: 4
// Members count: 4
enum class PFNoiseType_t : uint32_t {
PF_NOISE_TYPE_PERLIN = 0x0,
PF_NOISE_TYPE_SIMPLEX = 0x1,
PF_NOISE_TYPE_WORLEY = 0x2,
PF_NOISE_TYPE_CURL = 0x3
}
// Alignment: 4
// Members count: 4
enum class PFNoiseModifier_t : uint32_t {
PF_NOISE_MODIFIER_NONE = 0x0,
PF_NOISE_MODIFIER_LINES = 0x1,
PF_NOISE_MODIFIER_CLUMPS = 0x2,
PF_NOISE_MODIFIER_RINGS = 0x3
}
// Alignment: 4
// Members count: 6
enum class PFNoiseTurbulence_t : uint32_t {
PF_NOISE_TURB_NONE = 0x0,
PF_NOISE_TURB_HIGHLIGHT = 0x1,
PF_NOISE_TURB_FEEDBACK = 0x2,
PF_NOISE_TURB_LOOPY = 0x3,
PF_NOISE_TURB_CONTRAST = 0x4,
PF_NOISE_TURB_ALTERNATE = 0x5
}
// Alignment: 4
// Members count: 4
enum class ParticleFloatRandomMode_t : uint32_t {
PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_RANDOM_MODE_CONSTANT = 0x0,
PF_RANDOM_MODE_VARYING = 0x1,
PF_RANDOM_MODE_COUNT = 0x2
}
// Alignment: 4
// Members count: 4
enum class ParticleFloatInputMode_t : uint32_t {
PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_INPUT_MODE_CLAMPED = 0x0,
PF_INPUT_MODE_LOOPED = 0x1,
PF_INPUT_MODE_COUNT = 0x2
}
// Alignment: 4
// Members count: 8
enum class ParticleFloatMapType_t : uint32_t {
PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_MAP_TYPE_DIRECT = 0x0,
PF_MAP_TYPE_MULT = 0x1,
PF_MAP_TYPE_REMAP = 0x2,
PF_MAP_TYPE_REMAP_BIASED = 0x3,
PF_MAP_TYPE_CURVE = 0x4,
PF_MAP_TYPE_NOTCHED = 0x5,
PF_MAP_TYPE_COUNT = 0x6
}
// Alignment: 4
// Members count: 5
enum class ParticleTransformType_t : uint32_t {
PT_TYPE_INVALID = 0x0,
PT_TYPE_NAMED_VALUE = 0x1,
PT_TYPE_CONTROL_POINT = 0x2,
PT_TYPE_CONTROL_POINT_RANGE = 0x3,
PT_TYPE_COUNT = 0x4
}
// Alignment: 4
// Members count: 5
enum class ParticleModelType_t : uint32_t {
PM_TYPE_INVALID = 0x0,
PM_TYPE_NAMED_VALUE_MODEL = 0x1,
PM_TYPE_NAMED_VALUE_EHANDLE = 0x2,
PM_TYPE_CONTROL_POINT = 0x3,
PM_TYPE_COUNT = 0x4
}
// Alignment: 4
// Members count: 19
enum class ParticleVecType_t : uint32_t {
PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
PVEC_TYPE_LITERAL = 0x0,
PVEC_TYPE_LITERAL_COLOR = 0x1,
PVEC_TYPE_NAMED_VALUE = 0x2,
PVEC_TYPE_PARTICLE_VECTOR = 0x3,
PVEC_TYPE_PARTICLE_VELOCITY = 0x4,
PVEC_TYPE_CP_VALUE = 0x5,
PVEC_TYPE_CP_RELATIVE_POSITION = 0x6,
PVEC_TYPE_CP_RELATIVE_DIR = 0x7,
PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x8,
PVEC_TYPE_FLOAT_COMPONENTS = 0x9,
PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xA,
PVEC_TYPE_FLOAT_INTERP_OPEN = 0xB,
PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xC,
PVEC_TYPE_RANDOM_UNIFORM = 0xD,
PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xE,
PVEC_TYPE_CP_DELTA = 0xF,
PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x10,
PVEC_TYPE_COUNT = 0x11
}
// Parent: None
// Fields count: 2
namespace CRandomNumberGeneratorParameters {
constexpr std::ptrdiff_t m_bDistributeEvenly = 0x0; // bool
constexpr std::ptrdiff_t m_nSeed = 0x4; // int32
}
// Parent: None
// Fields count: 3
namespace MaterialVariable_t {
constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nVariableField = 0x8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flScale = 0xC; // float32
}
// Parent: None
// Fields count: 1
namespace RenderProjectedMaterial_t {
constexpr std::ptrdiff_t m_hMaterial = 0x0; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
// Fields count: 1
namespace ParticleAttributeIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int32
}
// Parent: None
// Fields count: 2
namespace ParticlePreviewBodyGroup_t {
constexpr std::ptrdiff_t m_bodyGroupName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nValue = 0x8; // int32
}
// Parent: None
// Fields count: 16
namespace ParticlePreviewState_t {
constexpr std::ptrdiff_t m_previewModel = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nModSpecificData = 0x8; // uint32
constexpr std::ptrdiff_t m_groundType = 0xC; // PetGroundType_t
constexpr std::ptrdiff_t m_sequenceName = 0x10; // CUtlString
constexpr std::ptrdiff_t m_nFireParticleOnSequenceFrame = 0x18; // int32
constexpr std::ptrdiff_t m_hitboxSetName = 0x20; // CUtlString
constexpr std::ptrdiff_t m_materialGroupName = 0x28; // CUtlString
constexpr std::ptrdiff_t m_vecBodyGroups = 0x30; // CUtlVector<ParticlePreviewBodyGroup_t>
constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x48; // float32
constexpr std::ptrdiff_t m_flParticleSimulationRate = 0x4C; // float32
constexpr std::ptrdiff_t m_bShouldDrawHitboxes = 0x50; // bool
constexpr std::ptrdiff_t m_bShouldDrawAttachments = 0x51; // bool
constexpr std::ptrdiff_t m_bShouldDrawAttachmentNames = 0x52; // bool
constexpr std::ptrdiff_t m_bShouldDrawControlPointAxes = 0x53; // bool
constexpr std::ptrdiff_t m_bAnimationNonLooping = 0x54; // bool
constexpr std::ptrdiff_t m_vecPreviewGravity = 0x58; //
}
// Parent: None
// Fields count: 6
namespace ParticleControlPointDriver_t {
constexpr std::ptrdiff_t m_iControlPoint = 0x0; // int32
constexpr std::ptrdiff_t m_iAttachType = 0x4; // ParticleAttachment_t
constexpr std::ptrdiff_t m_attachmentName = 0x8; // CUtlString
constexpr std::ptrdiff_t m_vecOffset = 0x10; //
constexpr std::ptrdiff_t m_angOffset = 0x1C; // QAngle
constexpr std::ptrdiff_t m_entityName = 0x28; // CUtlString
}
// Parent: None
// Fields count: 3
namespace ParticleControlPointConfiguration_t {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_drivers = 0x8; // CUtlVector<ParticleControlPointDriver_t>
constexpr std::ptrdiff_t m_previewState = 0x20; // ParticlePreviewState_t
}
// Parent: None
// Fields count: 0
namespace IParticleCollection {
}
// Parent: None
// Fields count: 0
namespace IControlPointEditorData {
}
// Parent: None
// Fields count: 0
namespace IParticleSystemDefinition {
}
// Parent: None
// Fields count: 18
namespace CParticleVisibilityInputs {
constexpr std::ptrdiff_t m_flCameraBias = 0x0; // float32
constexpr std::ptrdiff_t m_nCPin = 0x4; // int32
constexpr std::ptrdiff_t m_flProxyRadius = 0x8; // float32
constexpr std::ptrdiff_t m_flInputMin = 0xC; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x10; // float32
constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x14; // float32
constexpr std::ptrdiff_t m_flDistanceInputMin = 0x18; // float32
constexpr std::ptrdiff_t m_flDistanceInputMax = 0x1C; // float32
constexpr std::ptrdiff_t m_flDotInputMin = 0x20; // float32
constexpr std::ptrdiff_t m_flDotInputMax = 0x24; // float32
constexpr std::ptrdiff_t m_bDotCPAngles = 0x28; // bool
constexpr std::ptrdiff_t m_bDotCameraAngles = 0x29; // bool
constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x2C; // float32
constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x30; // float32
constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x34; // float32
constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x38; // float32
constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x3C; // float32
constexpr std::ptrdiff_t m_bRightEye = 0x40; // bool
}
// Parent: None
// Fields count: 8
namespace CPathParameters {
constexpr std::ptrdiff_t m_nStartControlPointNumber = 0x0; // int32
constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x4; // int32
constexpr std::ptrdiff_t m_nBulgeControl = 0x8; // int32
constexpr std::ptrdiff_t m_flBulge = 0xC; // float32
constexpr std::ptrdiff_t m_flMidPoint = 0x10; // float32
constexpr std::ptrdiff_t m_vStartPointOffset = 0x14; //
constexpr std::ptrdiff_t m_vMidPointOffset = 0x20; //
constexpr std::ptrdiff_t m_vEndOffset = 0x2C; //
}
// Parent: None
// Fields count: 5
namespace ParticleChildrenInfo_t {
constexpr std::ptrdiff_t m_ChildRef = 0x0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_flDelay = 0x8; // float32
constexpr std::ptrdiff_t m_bEndCap = 0xC; // bool
constexpr std::ptrdiff_t m_bDisableChild = 0xD; // bool
constexpr std::ptrdiff_t m_nDetailLevel = 0x10; // ParticleDetailLevel_t
}
// Parent: None
// Fields count: 3
namespace ControlPointReference_t {
constexpr std::ptrdiff_t m_controlPointNameString = 0x0; // int32
constexpr std::ptrdiff_t m_vOffsetFromControlPoint = 0x4; //
constexpr std::ptrdiff_t m_bOffsetInLocalSpace = 0x10; // bool
}
// Parent: None
// Fields count: 2
namespace ModelReference_t {
constexpr std::ptrdiff_t m_model = 0x0; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_flRelativeProbabilityOfSpawn = 0x8; // float32
}
// Parent: None
// Fields count: 2
namespace SequenceWeightedList_t {
constexpr std::ptrdiff_t m_nSequence = 0x0; // int32
constexpr std::ptrdiff_t m_flRelativeWeight = 0x4; // float32
}
// Parent: None
// Fields count: 1
namespace CollisionGroupContext_t {
constexpr std::ptrdiff_t m_nCollisionGroupNumber = 0x0; // int32
}
// Parent: None
// Fields count: 3
namespace PointDefinition_t {
constexpr std::ptrdiff_t m_nControlPoint = 0x0; // int32
constexpr std::ptrdiff_t m_bLocalCoords = 0x4; // bool
constexpr std::ptrdiff_t m_vOffset = 0x8; //
}
// Parent: PointDefinition_t
// Fields count: 1
namespace PointDefinitionWithTimeValues_t {
constexpr std::ptrdiff_t m_flTimeDuration = 0x14; // float32
}
// Parent: IParticleSystemDefinition
// Fields count: 64
namespace CParticleSystemDefinition {
constexpr std::ptrdiff_t m_nBehaviorVersion = 0x8; // int32
constexpr std::ptrdiff_t m_PreEmissionOperators = 0x10; // CUtlVector<CParticleFunctionPreEmission*>
constexpr std::ptrdiff_t m_Emitters = 0x28; // CUtlVector<CParticleFunctionEmitter*>
constexpr std::ptrdiff_t m_Initializers = 0x40; // CUtlVector<CParticleFunctionInitializer*>
constexpr std::ptrdiff_t m_Operators = 0x58; // CUtlVector<CParticleFunctionOperator*>
constexpr std::ptrdiff_t m_ForceGenerators = 0x70; // CUtlVector<CParticleFunctionForce*>
constexpr std::ptrdiff_t m_Constraints = 0x88; // CUtlVector<CParticleFunctionConstraint*>
constexpr std::ptrdiff_t m_Renderers = 0xA0; // CUtlVector<CParticleFunctionRenderer*>
constexpr std::ptrdiff_t m_Children = 0xB8; // CUtlVector<ParticleChildrenInfo_t>
constexpr std::ptrdiff_t m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32
constexpr std::ptrdiff_t m_nInitialParticles = 0x210; // int32
constexpr std::ptrdiff_t m_nMaxParticles = 0x214; // int32
constexpr std::ptrdiff_t m_nGroupID = 0x218; // int32
constexpr std::ptrdiff_t m_BoundingBoxMin = 0x21C; //
constexpr std::ptrdiff_t m_BoundingBoxMax = 0x228; //
constexpr std::ptrdiff_t m_flDepthSortBias = 0x234; // float32
constexpr std::ptrdiff_t m_nSortOverridePositionCP = 0x238; // int32
constexpr std::ptrdiff_t m_bInfiniteBounds = 0x23C; // bool
constexpr std::ptrdiff_t m_bEnableNamedValues = 0x23D; // bool
constexpr std::ptrdiff_t m_NamedValueDomain = 0x240; // CUtlString
constexpr std::ptrdiff_t m_NamedValueLocals = 0x248; // CUtlVector<ParticleNamedValueSource_t*>
constexpr std::ptrdiff_t m_ConstantColor = 0x260; // Color
constexpr std::ptrdiff_t m_ConstantNormal = 0x264; //
constexpr std::ptrdiff_t m_flConstantRadius = 0x270; // float32
constexpr std::ptrdiff_t m_flConstantRotation = 0x274; // float32
constexpr std::ptrdiff_t m_flConstantRotationSpeed = 0x278; // float32
constexpr std::ptrdiff_t m_flConstantLifespan = 0x27C; // float32
constexpr std::ptrdiff_t m_nConstantSequenceNumber = 0x280; // int32
constexpr std::ptrdiff_t m_nConstantSequenceNumber1 = 0x284; // int32
constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x288; // int32
constexpr std::ptrdiff_t m_hSnapshot = 0x290; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
constexpr std::ptrdiff_t m_pszCullReplacementName = 0x298; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_flCullRadius = 0x2A0; // float32
constexpr std::ptrdiff_t m_flCullFillCost = 0x2A4; // float32
constexpr std::ptrdiff_t m_nCullControlPoint = 0x2A8; // int32
constexpr std::ptrdiff_t m_hFallback = 0x2B0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_nFallbackMaxCount = 0x2B8; // int32
constexpr std::ptrdiff_t m_hLowViolenceDef = 0x2C0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_hReferenceReplacement = 0x2C8; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_flPreSimulationTime = 0x2D0; // float32
constexpr std::ptrdiff_t m_flStopSimulationAfterTime = 0x2D4; // float32
constexpr std::ptrdiff_t m_flMaximumTimeStep = 0x2D8; // float32
constexpr std::ptrdiff_t m_flMaximumSimTime = 0x2DC; // float32
constexpr std::ptrdiff_t m_flMinimumSimTime = 0x2E0; // float32
constexpr std::ptrdiff_t m_flMinimumTimeStep = 0x2E4; // float32
constexpr std::ptrdiff_t m_nMinimumFrames = 0x2E8; // int32
constexpr std::ptrdiff_t m_nMinCPULevel = 0x2EC; // int32
constexpr std::ptrdiff_t m_nMinGPULevel = 0x2F0; // int32
constexpr std::ptrdiff_t m_flNoDrawTimeToGoToSleep = 0x2F4; // float32
constexpr std::ptrdiff_t m_flMaxDrawDistance = 0x2F8; // float32
constexpr std::ptrdiff_t m_flStartFadeDistance = 0x2FC; // float32
constexpr std::ptrdiff_t m_flMaxCreationDistance = 0x300; // float32
constexpr std::ptrdiff_t m_nAggregationMinAvailableParticles = 0x304; // int32
constexpr std::ptrdiff_t m_flAggregateRadius = 0x308; // float32
constexpr std::ptrdiff_t m_bShouldBatch = 0x30C; // bool
constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool
constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool
constexpr std::ptrdiff_t m_nViewModelEffect = 0x310; // InheritableBoolType_t
constexpr std::ptrdiff_t m_bScreenSpaceEffect = 0x314; // bool
constexpr std::ptrdiff_t m_pszTargetLayerID = 0x318; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nSkipRenderControlPoint = 0x320; // int32
constexpr std::ptrdiff_t m_nAllowRenderControlPoint = 0x324; // int32
constexpr std::ptrdiff_t m_bShouldSort = 0x328; // bool
constexpr std::ptrdiff_t m_controlPointConfigurations = 0x370; // CUtlVector<ParticleControlPointConfiguration_t>
}
// Parent: None
// Fields count: 16
namespace CParticleFunction {
constexpr std::ptrdiff_t m_flOpStrength = 0x8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nOpEndCapState = 0x160; // ParticleEndcapMode_t
constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x164; // float32
constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x168; // float32
constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x16C; // float32
constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x170; // float32
constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x174; // float32
constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x178; // bool
constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x17C; // float32
constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x180; // float32
constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x184; // int32
constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x188; // int32
constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x18C; // float32
constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x190; // float32
constexpr std::ptrdiff_t m_bDisableOperator = 0x196; // bool
constexpr std::ptrdiff_t m_Notes = 0x198; // CUtlString
}
// Parent: CParticleFunction
// Fields count: 1
namespace CParticleFunctionInitializer {
constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B8; // int32
}
// Parent: CParticleFunction
// Fields count: 1
namespace CParticleFunctionEmitter {
constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B8; // int32
}
// Parent: CParticleFunction
// Fields count: 0
namespace CParticleFunctionConstraint {
}
// Parent: CParticleFunction
// Fields count: 0
namespace CParticleFunctionOperator {
}
// Parent: CParticleFunction
// Fields count: 0
namespace CParticleFunctionForce {
}
// Parent: CParticleFunctionOperator
// Fields count: 1
namespace CParticleFunctionPreEmission {
constexpr std::ptrdiff_t m_bRunOnce = 0x1C0; // bool
}
// Parent: CParticleFunction
// Fields count: 3
namespace CParticleFunctionRenderer {
constexpr std::ptrdiff_t VisibilityInputs = 0x1B8; // CParticleVisibilityInputs
constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x1FC; // bool
constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x1FD; // bool
}
// Parent: None
// Fields count: 16
namespace TextureControls_t {
constexpr std::ptrdiff_t m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flFinalTextureOffsetU = 0x2B0; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flFinalTextureOffsetV = 0x408; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_bRandomizeOffsets = 0x968; // bool
constexpr std::ptrdiff_t m_bClampUVs = 0x969; // bool
constexpr std::ptrdiff_t m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t
constexpr std::ptrdiff_t m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t
constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t
constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t
constexpr std::ptrdiff_t m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t
constexpr std::ptrdiff_t m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t
constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t
}
// Parent: None
// Fields count: 9
namespace TextureGroup_t {
constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool
constexpr std::ptrdiff_t m_bReplaceTextureWithGradient = 0x1; // bool
constexpr std::ptrdiff_t m_hTexture = 0x8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_Gradient = 0x10; // CColorGradient
constexpr std::ptrdiff_t m_nTextureType = 0x28; // SpriteCardTextureType_t
constexpr std::ptrdiff_t m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t
constexpr std::ptrdiff_t m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t
constexpr std::ptrdiff_t m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_TextureControls = 0x190; // TextureControls_t
}
// Parent: CParticleFunctionRenderer
// Fields count: 62
namespace CBaseRendererSource2 {
constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flRollScale = 0x4B0; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_nAlpha2Field = 0x608; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vecColorScale = 0x610; // CParticleCollectionRendererVecInput
constexpr std::ptrdiff_t m_nColorBlendType = 0xC68; // ParticleColorBlendType_t
constexpr std::ptrdiff_t m_nShaderType = 0xC6C; // SpriteCardShaderType_t
constexpr std::ptrdiff_t m_strShaderOverride = 0xC70; // CUtlString
constexpr std::ptrdiff_t m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flBumpStrength = 0xF28; // float32
constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t
constexpr std::ptrdiff_t m_vecTexturesInput = 0xF30; // CUtlVector<TextureGroup_t>
constexpr std::ptrdiff_t m_flAnimationRate = 0xF48; // float32
constexpr std::ptrdiff_t m_nAnimationType = 0xF4C; // AnimationType_t
constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF50; // bool
constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF58; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flDiffuseAmount = 0x10B0; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flDiffuseClamp = 0x1208; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1360; // int32
constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x1364; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1368; // ParticleOutputBlendMode_t
constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x136C; // bool
constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x136D; // bool
constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1370; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flDesaturation = 0x14C8; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flOverbrightFactor = 0x1620; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1778; // int32
constexpr std::ptrdiff_t m_nFogType = 0x177C; // ParticleFogType_t
constexpr std::ptrdiff_t m_flFogAmount = 0x1780; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_bTintByFOW = 0x18D8; // bool
constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x18D9; // bool
constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x18DC; // SpriteCardPerParticleScale_t
constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x18E0; // SpriteCardPerParticleScale_t
constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x18E4; // ParticleAlphaReferenceType_t
constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x18E8; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x1A40; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1B98; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_bRefract = 0x1CF0; // bool
constexpr std::ptrdiff_t m_bRefractSolid = 0x1CF1; // bool
constexpr std::ptrdiff_t m_flRefractAmount = 0x1CF8; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1E50; // int32
constexpr std::ptrdiff_t m_nRefractBlurType = 0x1E54; // BlurFilterType_t
constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1E58; // bool
constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1E59; // bool
constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1E5A; // bool
constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1E5B; // bool
constexpr std::ptrdiff_t m_stencilTestID = 0x1E5C; // char[128]
constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1EDC; // bool
constexpr std::ptrdiff_t m_stencilWriteID = 0x1EDD; // char[128]
constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1F5D; // bool
constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1F5E; // bool
constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1F5F; // bool
constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1F60; // bool
constexpr std::ptrdiff_t m_nFeatheringMode = 0x1F64; // ParticleDepthFeatheringMode_t
constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1F68; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x20C0; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2218; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flDepthBias = 0x2370; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_nSortMethod = 0x24C8; // ParticleSortingChoiceList_t
constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x24CC; // bool
constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x24CD; // bool
}
// Parent: CBaseRendererSource2
// Fields count: 27
namespace C_OP_RenderSprites {
constexpr std::ptrdiff_t m_nSequenceOverride = 0x2710; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_nOrientationType = 0x2868; // ParticleOrientationChoiceList_t
constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x286C; // int32
constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2870; // bool
constexpr std::ptrdiff_t m_flMinSize = 0x2878; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flMaxSize = 0x29D0; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2B28; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flStartFadeSize = 0x2C80; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flEndFadeSize = 0x2DD8; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flStartFadeDot = 0x2F30; // float32
constexpr std::ptrdiff_t m_flEndFadeDot = 0x2F34; // float32
constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2F38; // bool
constexpr std::ptrdiff_t m_bSoftEdges = 0x2F39; // bool
constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2F3C; // float32
constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2F40; // float32
constexpr std::ptrdiff_t m_bOutline = 0x2F44; // bool
constexpr std::ptrdiff_t m_OutlineColor = 0x2F45; // Color
constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2F4C; // int32
constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2F50; // float32
constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2F54; // float32
constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2F58; // float32
constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2F5C; // float32
constexpr std::ptrdiff_t m_nLightingMode = 0x2F60; // ParticleLightingQuality_t
constexpr std::ptrdiff_t m_flLightingTessellation = 0x2F68; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flLightingDirectionality = 0x30C0; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_bParticleShadows = 0x3218; // bool
constexpr std::ptrdiff_t m_flShadowDensity = 0x321C; // float32
}
// Parent: None
// Fields count: 2
namespace FloatInputMaterialVariable_t {
constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString
constexpr std::ptrdiff_t m_flInput = 0x8; // CParticleCollectionFloatInput
}
// Parent: None
// Fields count: 2
namespace VecInputMaterialVariable_t {
constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString
constexpr std::ptrdiff_t m_vecInput = 0x8; // CParticleCollectionVecInput
}
// Parent: CParticleFunctionRenderer
// Fields count: 22
namespace C_OP_RenderCables {
constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flAlphaScale = 0x358; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_vecColorScale = 0x4B0; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_nColorBlendType = 0xB08; // ParticleColorBlendType_t
constexpr std::ptrdiff_t m_hMaterial = 0xB10; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB18; // TextureRepetitionMode_t
constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB20; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC78; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xDD0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF28; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1330; // bool
constexpr std::ptrdiff_t m_flCapRoundness = 0x1334; // float32
constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1338; // float32
constexpr std::ptrdiff_t m_flTessScale = 0x133C; // float32
constexpr std::ptrdiff_t m_nMinTesselation = 0x1340; // int32
constexpr std::ptrdiff_t m_nMaxTesselation = 0x1344; // int32
constexpr std::ptrdiff_t m_nRoundness = 0x1348; // int32
constexpr std::ptrdiff_t m_LightingTransform = 0x1350; // CParticleTransformInput
constexpr std::ptrdiff_t m_MaterialFloatVars = 0x13B8; // CUtlVector<FloatInputMaterialVariable_t>
constexpr std::ptrdiff_t m_MaterialVecVars = 0x13E8; // CUtlVector<VecInputMaterialVariable_t>
}
// Parent: None
// Fields count: 0
namespace CParticleInput {
}
// Parent: CParticleInput
// Fields count: 46
namespace CParticleFloatInput {
constexpr std::ptrdiff_t m_nType = 0x10; // ParticleFloatType_t
constexpr std::ptrdiff_t m_nMapType = 0x14; // ParticleFloatMapType_t
constexpr std::ptrdiff_t m_flLiteralValue = 0x18; // float32
constexpr std::ptrdiff_t m_NamedValue = 0x20; // CParticleNamedValueRef
constexpr std::ptrdiff_t m_nControlPoint = 0x60; // int32
constexpr std::ptrdiff_t m_nScalarAttribute = 0x64; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nVectorAttribute = 0x68; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nVectorComponent = 0x6C; // int32
constexpr std::ptrdiff_t m_flRandomMin = 0x70; // float32
constexpr std::ptrdiff_t m_flRandomMax = 0x74; // float32
constexpr std::ptrdiff_t m_bHasRandomSignFlip = 0x78; // bool
constexpr std::ptrdiff_t m_nRandomSeed = 0x7C; // int32
constexpr std::ptrdiff_t m_nRandomMode = 0x80; // ParticleFloatRandomMode_t
constexpr std::ptrdiff_t m_flLOD0 = 0x88; // float32
constexpr std::ptrdiff_t m_flLOD1 = 0x8C; // float32
constexpr std::ptrdiff_t m_flLOD2 = 0x90; // float32
constexpr std::ptrdiff_t m_flLOD3 = 0x94; // float32
constexpr std::ptrdiff_t m_nNoiseInputVectorAttribute = 0x98; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flNoiseOutputMin = 0x9C; // float32
constexpr std::ptrdiff_t m_flNoiseOutputMax = 0xA0; // float32
constexpr std::ptrdiff_t m_flNoiseScale = 0xA4; // float32
constexpr std::ptrdiff_t m_vecNoiseOffsetRate = 0xA8; //
constexpr std::ptrdiff_t m_flNoiseOffset = 0xB4; // float32
constexpr std::ptrdiff_t m_nNoiseOctaves = 0xB8; // int32
constexpr std::ptrdiff_t m_nNoiseTurbulence = 0xBC; // PFNoiseTurbulence_t
constexpr std::ptrdiff_t m_nNoiseType = 0xC0; // PFNoiseType_t
constexpr std::ptrdiff_t m_nNoiseModifier = 0xC4; // PFNoiseModifier_t
constexpr std::ptrdiff_t m_flNoiseTurbulenceScale = 0xC8; // float32
constexpr std::ptrdiff_t m_flNoiseTurbulenceMix = 0xCC; // float32
constexpr std::ptrdiff_t m_flNoiseImgPreviewScale = 0xD0; // float32
constexpr std::ptrdiff_t m_bNoiseImgPreviewLive = 0xD4; // bool
constexpr std::ptrdiff_t m_flNoCameraFallback = 0xE0; // float32
constexpr std::ptrdiff_t m_bUseBoundsCenter = 0xE4; // bool
constexpr std::ptrdiff_t m_nInputMode = 0xE8; // ParticleFloatInputMode_t
constexpr std::ptrdiff_t m_flMultFactor = 0xEC; // float32
constexpr std::ptrdiff_t m_flInput0 = 0xF0; // float32
constexpr std::ptrdiff_t m_flInput1 = 0xF4; // float32
constexpr std::ptrdiff_t m_flOutput0 = 0xF8; // float32
constexpr std::ptrdiff_t m_flOutput1 = 0xFC; // float32
constexpr std::ptrdiff_t m_flNotchedRangeMin = 0x100; // float32
constexpr std::ptrdiff_t m_flNotchedRangeMax = 0x104; // float32
constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x108; // float32
constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x10C; // float32
constexpr std::ptrdiff_t m_nBiasType = 0x110; // ParticleFloatBiasType_t
constexpr std::ptrdiff_t m_flBiasParameter = 0x114; // float32
constexpr std::ptrdiff_t m_Curve = 0x118; // CPiecewiseCurve
}
// Parent: CParticleFloatInput
// Fields count: 0
namespace CPerParticleFloatInput {
}
// Parent: CParticleFloatInput
// Fields count: 0
namespace CParticleCollectionFloatInput {
}
// Parent: CParticleCollectionFloatInput
// Fields count: 0
namespace CParticleCollectionRendererFloatInput {
}
// Parent: CParticleFloatInput
// Fields count: 0
namespace CParticleRemapFloatInput {
}
// Parent: CParticleInput
// Fields count: 8
namespace CParticleTransformInput {
constexpr std::ptrdiff_t m_nType = 0x10; // ParticleTransformType_t
constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef
constexpr std::ptrdiff_t m_bFollowNamedValue = 0x58; // bool
constexpr std::ptrdiff_t m_bSupportsDisabled = 0x59; // bool
constexpr std::ptrdiff_t m_bUseOrientation = 0x5A; // bool
constexpr std::ptrdiff_t m_nControlPoint = 0x5C; // int32
constexpr std::ptrdiff_t m_nControlPointRangeMax = 0x60; // int32
constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0x64; // float32
}
// Parent: CParticleInput
// Fields count: 3
namespace CParticleModelInput {
constexpr std::ptrdiff_t m_nType = 0x10; // ParticleModelType_t
constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef
constexpr std::ptrdiff_t m_nControlPoint = 0x58; // int32
}
// Parent: CParticleInput
// Fields count: 23
namespace CParticleVecInput {
constexpr std::ptrdiff_t m_nType = 0x10; // ParticleVecType_t
constexpr std::ptrdiff_t m_vLiteralValue = 0x14; //
constexpr std::ptrdiff_t m_LiteralColor = 0x20; // Color
constexpr std::ptrdiff_t m_NamedValue = 0x28; // CParticleNamedValueRef
constexpr std::ptrdiff_t m_bFollowNamedValue = 0x68; // bool
constexpr std::ptrdiff_t m_nVectorAttribute = 0x6C; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vVectorAttributeScale = 0x70; //
constexpr std::ptrdiff_t m_nControlPoint = 0x7C; // int32
constexpr std::ptrdiff_t m_nDeltaControlPoint = 0x80; // int32
constexpr std::ptrdiff_t m_vCPValueScale = 0x84; //
constexpr std::ptrdiff_t m_vCPRelativePosition = 0x90; //
constexpr std::ptrdiff_t m_vCPRelativeDir = 0x9C; //
constexpr std::ptrdiff_t m_FloatComponentX = 0xA8; // CParticleFloatInput
constexpr std::ptrdiff_t m_FloatComponentY = 0x200; // CParticleFloatInput
constexpr std::ptrdiff_t m_FloatComponentZ = 0x358; // CParticleFloatInput
constexpr std::ptrdiff_t m_FloatInterp = 0x4B0; // CParticleFloatInput
constexpr std::ptrdiff_t m_flInterpInput0 = 0x608; // float32
constexpr std::ptrdiff_t m_flInterpInput1 = 0x60C; // float32
constexpr std::ptrdiff_t m_vInterpOutput0 = 0x610; //
constexpr std::ptrdiff_t m_vInterpOutput1 = 0x61C; //
constexpr std::ptrdiff_t m_Gradient = 0x628; // CColorGradient
constexpr std::ptrdiff_t m_vRandomMin = 0x640; //
constexpr std::ptrdiff_t m_vRandomMax = 0x64C; //
}
// Parent: CParticleVecInput
// Fields count: 0
namespace CPerParticleVecInput {
}
// Parent: CParticleVecInput
// Fields count: 0
namespace CParticleCollectionVecInput {
}
// Parent: CParticleCollectionVecInput
// Fields count: 0
namespace CParticleCollectionRendererVecInput {
}
// Parent: None
// Fields count: 1
namespace PARTICLE_EHANDLE__ {
constexpr std::ptrdiff_t unused = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace PARTICLE_WORLD_HANDLE__ {
constexpr std::ptrdiff_t unused = 0x0; // int32
}
// Parent: None
// Fields count: 0
namespace IParticleEffect {
}
// Parent: CBasePulseGraphInstance
// Fields count: 0
namespace CParticleCollectionBindingInstance {
}
// Parent: None
// Fields count: 6
namespace ParticleNamedValueConfiguration_t {
constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_ConfigValue = 0x8; // KeyValues3
constexpr std::ptrdiff_t m_iAttachType = 0x18; // ParticleAttachment_t
constexpr std::ptrdiff_t m_BoundEntityPath = 0x20; // CUtlString
constexpr std::ptrdiff_t m_strEntityScope = 0x28; // CUtlString
constexpr std::ptrdiff_t m_strAttachmentName = 0x30; // CUtlString
}
// Parent: None
// Fields count: 5
namespace ParticleNamedValueSource_t {
constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_IsPublic = 0x8; // bool
constexpr std::ptrdiff_t m_ValueType = 0xC; // PulseValueType_t
constexpr std::ptrdiff_t m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t
constexpr std::ptrdiff_t m_NamedConfigs = 0x48; // CUtlVector<ParticleNamedValueConfiguration_t>
}
// Parent: None
// Fields count: 2
namespace CParticleVariableRef {
constexpr std::ptrdiff_t m_variableName = 0x0; // CKV3MemberNameWithStorage
constexpr std::ptrdiff_t m_variableType = 0x38; // PulseValueType_t
}
// Parent: None
// Fields count: 0
namespace CParticleProperty {
}
// Parent: IParticleEffect
// Fields count: 32
namespace CNewParticleEffect {
constexpr std::ptrdiff_t m_pNext = 0x10; // CNewParticleEffect*
constexpr std::ptrdiff_t m_pPrev = 0x18; // CNewParticleEffect*
constexpr std::ptrdiff_t m_pParticles = 0x20; // IParticleCollection*
constexpr std::ptrdiff_t m_pDebugName = 0x28; // char*
constexpr std::ptrdiff_t m_bDontRemove = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bRemove = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNeedsBBoxUpdate = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bIsFirstFrame = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bAutoUpdateBBox = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bAllocated = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bSimulate = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bShouldPerformCullCheck = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bForceNoDraw = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bShouldSave = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bDisableAggregation = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bShouldCheckFoW = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_vSortOrigin = 0x40; //
constexpr std::ptrdiff_t m_flScale = 0x4C; // float32
constexpr std::ptrdiff_t m_hOwner = 0x50; // PARTICLE_EHANDLE__*
constexpr std::ptrdiff_t m_pOwningParticleProperty = 0x58; // CParticleProperty*
constexpr std::ptrdiff_t m_flFreezeTransitionStart = 0x70; // float32
constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x74; // float32
constexpr std::ptrdiff_t m_flFreezeTransitionOverride = 0x78; // float32
constexpr std::ptrdiff_t m_bFreezeTransitionActive = 0x7C; // bool
constexpr std::ptrdiff_t m_bFreezeTargetState = 0x7D; // bool
constexpr std::ptrdiff_t m_bCanFreeze = 0x7E; // bool
constexpr std::ptrdiff_t m_LastMin = 0x80; //
constexpr std::ptrdiff_t m_LastMax = 0x8C; //
constexpr std::ptrdiff_t m_nSplitScreenUser = 0x98; // CSplitScreenSlot
constexpr std::ptrdiff_t m_vecAggregationCenter = 0x9C; //
constexpr std::ptrdiff_t m_RefCount = 0xC0; // int32
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
namespace C_OP_ConstrainDistance {
constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_fMaxDistance = 0x318; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nControlPointNumber = 0x470; // int32
constexpr std::ptrdiff_t m_CenterOffset = 0x474; //
constexpr std::ptrdiff_t m_bGlobalCenter = 0x480; // bool
}
// Parent: CParticleFunctionConstraint
// Fields count: 2
namespace C_OP_CollideWithSelf {
constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flMinimumSpeed = 0x318; // CPerParticleFloatInput
}
// Parent: CParticleFunctionConstraint
// Fields count: 2
namespace C_OP_CollideWithParentParticles {
constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flRadiusScale = 0x318; // CPerParticleFloatInput
}
// Parent: CParticleFunctionConstraint
// Fields count: 8
namespace C_OP_ConstrainDistanceToPath {
constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32
constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1C4; // float32
constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C8; // float32
constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1CC; // float32
constexpr std::ptrdiff_t m_PathParameters = 0x1D0; // CPathParameters
constexpr std::ptrdiff_t m_flTravelTime = 0x210; // float32
constexpr std::ptrdiff_t m_nFieldScale = 0x214; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nManualTField = 0x218; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
namespace C_OP_ConstrainDistanceToUserSpecifiedPath {
constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32
constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32
constexpr std::ptrdiff_t m_flTimeScale = 0x1C8; // float32
constexpr std::ptrdiff_t m_bLoopedPath = 0x1CC; // bool
constexpr std::ptrdiff_t m_pointList = 0x1D0; // CUtlVector<PointDefinitionWithTimeValues_t>
}
// Parent: CParticleFunctionConstraint
// Fields count: 8
namespace C_OP_PlanarConstraint {
constexpr std::ptrdiff_t m_PointOnPlane = 0x1C0; //
constexpr std::ptrdiff_t m_PlaneNormal = 0x1CC; //
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32
constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1DC; // bool
constexpr std::ptrdiff_t m_bGlobalNormal = 0x1DD; // bool
constexpr std::ptrdiff_t m_flRadiusScale = 0x1E0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x338; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bUseOldCode = 0x490; // bool
}
// Parent: CParticleFunctionConstraint
// Fields count: 0
namespace C_OP_WorldCollideConstraint {
}
// Parent: CParticleFunctionConstraint
// Fields count: 27
namespace C_OP_WorldTraceConstraint {
constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32
constexpr std::ptrdiff_t m_vecCpOffset = 0x1C4; //
constexpr std::ptrdiff_t m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t
constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t
constexpr std::ptrdiff_t m_nTraceSet = 0x1D8; // ParticleTraceSet_t
constexpr std::ptrdiff_t m_CollisionGroupName = 0x1DC; // char[128]
constexpr std::ptrdiff_t m_bWorldOnly = 0x25C; // bool
constexpr std::ptrdiff_t m_bBrushOnly = 0x25D; // bool
constexpr std::ptrdiff_t m_bIncludeWater = 0x25E; // bool
constexpr std::ptrdiff_t m_nIgnoreCP = 0x260; // int32
constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x264; // float32
constexpr std::ptrdiff_t m_flRetestRate = 0x268; // float32
constexpr std::ptrdiff_t m_flTraceTolerance = 0x26C; // float32
constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x270; // float32
constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x274; // float32
constexpr std::ptrdiff_t m_flRadiusScale = 0x278; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flBounceAmount = 0x3D0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flSlideAmount = 0x528; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flRandomDirScale = 0x680; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_bDecayBounce = 0x7D8; // bool
constexpr std::ptrdiff_t m_bKillonContact = 0x7D9; // bool
constexpr std::ptrdiff_t m_flMinSpeed = 0x7DC; // float32
constexpr std::ptrdiff_t m_bSetNormal = 0x7E0; // bool
constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7E4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flStopSpeed = 0x7E8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nEntityStickDataField = 0x940; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x944; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
namespace C_OP_BoxConstraint {
constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_vecMax = 0x818; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_nCP = 0xE70; // int32
constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool
constexpr std::ptrdiff_t m_bAccountForRadius = 0xE75; // bool
}
// Parent: CParticleFunctionConstraint
// Fields count: 1
namespace C_OP_ShapeMatchingConstraint {
constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1C0; // float32
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
namespace C_OP_RopeSpringConstraint {
constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flMinDistance = 0x318; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flMaxDistance = 0x470; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5C8; // float32
constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5D0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
namespace C_OP_SpringToVectorConstraint {
constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flMinDistance = 0x318; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flMaxDistance = 0x470; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flRestingLength = 0x5C8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_vecAnchorVector = 0x720; // CPerParticleVecInput
}
// Parent: CParticleFunctionConstraint
// Fields count: 2
namespace C_OP_ConstrainLineLength {
constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // float32
constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 11
namespace C_INIT_RingWave {
constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput
constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flInitialRadius = 0x380; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flThickness = 0x4D8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flRoll = 0x8E0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flPitch = 0xA38; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flYaw = 0xB90; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_bEvenDistribution = 0xCE8; // bool
constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xCE9; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
namespace C_INIT_CreateSpiralSphere {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nOverrideCP = 0x1C4; // int32
constexpr std::ptrdiff_t m_nDensity = 0x1C8; // int32
constexpr std::ptrdiff_t m_flInitialRadius = 0x1CC; // float32
constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1D0; // float32
constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1D4; // float32
constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D8; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
namespace C_INIT_CreateInEpitrochoid {
constexpr std::ptrdiff_t m_nComponent1 = 0x1C0; // int32
constexpr std::ptrdiff_t m_nComponent2 = 0x1C4; // int32
constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput
constexpr std::ptrdiff_t m_flParticleDensity = 0x230; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOffset = 0x388; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flRadius1 = 0x4E0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flRadius2 = 0x638; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_bUseCount = 0x790; // bool
constexpr std::ptrdiff_t m_bUseLocalCoords = 0x791; // bool
constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x792; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 14
namespace C_INIT_CreatePhyllotaxis {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nScaleCP = 0x1C4; // int32
constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32
constexpr std::ptrdiff_t m_fRadCentCore = 0x1CC; // float32
constexpr std::ptrdiff_t m_fRadPerPoint = 0x1D0; // float32
constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1D4; // float32
constexpr std::ptrdiff_t m_fpointAngle = 0x1D8; // float32
constexpr std::ptrdiff_t m_fsizeOverall = 0x1DC; // float32
constexpr std::ptrdiff_t m_fRadBias = 0x1E0; // float32
constexpr std::ptrdiff_t m_fMinRad = 0x1E4; // float32
constexpr std::ptrdiff_t m_fDistBias = 0x1E8; // float32
constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1EC; // bool
constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1ED; // bool
constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1EE; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 14
namespace C_INIT_CreateOnModel {
constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput
constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput
constexpr std::ptrdiff_t m_nForceInModel = 0x288; // int32
constexpr std::ptrdiff_t m_nDesiredHitbox = 0x28C; // int32
constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x290; // int32
constexpr std::ptrdiff_t m_vecHitBoxScale = 0x298; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_flBoneVelocity = 0x8F0; // float32
constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x8F4; // float32
constexpr std::ptrdiff_t m_vecDirectionBias = 0x8F8; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_HitboxSetName = 0xF50; // char[128]
constexpr std::ptrdiff_t m_bLocalCoords = 0xFD0; // bool
constexpr std::ptrdiff_t m_bUseBones = 0xFD1; // bool
constexpr std::ptrdiff_t m_bUseMesh = 0xFD2; // bool
constexpr std::ptrdiff_t m_flShellSize = 0xFD8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 14
namespace C_INIT_CreateOnModelAtHeight {
constexpr std::ptrdiff_t m_bUseBones = 0x1C0; // bool
constexpr std::ptrdiff_t m_bForceZ = 0x1C1; // bool
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32
constexpr std::ptrdiff_t m_nHeightCP = 0x1C8; // int32
constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1CC; // bool
constexpr std::ptrdiff_t m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_vecDirectionBias = 0x980; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t
constexpr std::ptrdiff_t m_bLocalCoords = 0xFDC; // bool
constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0xFDD; // bool
constexpr std::ptrdiff_t m_HitboxSetName = 0xFDE; // char[128]
constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 9
namespace C_INIT_SetHitboxToClosest {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C4; // int32
constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_HitboxSetName = 0x820; // char[128]
constexpr std::ptrdiff_t m_bUseBones = 0x8A0; // bool
constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x8A1; // bool
constexpr std::ptrdiff_t m_nTestType = 0x8A4; // ClosestPointTestType_t
constexpr std::ptrdiff_t m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bUpdatePosition = 0xA00; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 9
namespace C_INIT_SetHitboxToModel {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nForceInModel = 0x1C4; // int32
constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C8; // int32
constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_vecDirectionBias = 0x828; //
constexpr std::ptrdiff_t m_bMaintainHitbox = 0x834; // bool
constexpr std::ptrdiff_t m_bUseBones = 0x835; // bool
constexpr std::ptrdiff_t m_HitboxSetName = 0x836; // char[128]
constexpr std::ptrdiff_t m_flShellSize = 0x8B8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 14
namespace C_INIT_CreateWithinSphereTransform {
constexpr std::ptrdiff_t m_fRadiusMin = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_fRadiusMax = 0x318; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_vecDistanceBias = 0x470; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xAC8; //
constexpr std::ptrdiff_t m_TransformInput = 0xAD8; // CParticleTransformInput
constexpr std::ptrdiff_t m_fSpeedMin = 0xB40; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_fSpeedMax = 0xC98; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_fSpeedRandExp = 0xDF0; // float32
constexpr std::ptrdiff_t m_bLocalCoords = 0xDF4; // bool
constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDF8; // float32
constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput
constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput
constexpr std::ptrdiff_t m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_CreateWithinBox {
constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vecMax = 0x818; // CPerParticleVecInput
constexpr std::ptrdiff_t m_nControlPointNumber = 0xE70; // int32
constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool
constexpr std::ptrdiff_t m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
namespace C_INIT_CreateOnGrid {
constexpr std::ptrdiff_t m_nXCount = 0x1C0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nYCount = 0x318; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nZCount = 0x470; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nYSpacing = 0x720; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nZSpacing = 0x878; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nControlPointNumber = 0x9D0; // int32
constexpr std::ptrdiff_t m_bLocalSpace = 0x9D4; // bool
constexpr std::ptrdiff_t m_bCenter = 0x9D5; // bool
constexpr std::ptrdiff_t m_bHollow = 0x9D6; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
namespace C_INIT_PositionOffset {
constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // CPerParticleVecInput
constexpr std::ptrdiff_t m_OffsetMax = 0x818; // CPerParticleVecInput
constexpr std::ptrdiff_t m_TransformInput = 0xE70; // CParticleTransformInput
constexpr std::ptrdiff_t m_bLocalCoords = 0xED8; // bool
constexpr std::ptrdiff_t m_bProportional = 0xED9; // bool
constexpr std::ptrdiff_t m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
namespace C_INIT_PositionOffsetToCP {
constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C0; // int32
constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1C4; // int32
constexpr std::ptrdiff_t m_bLocalCoords = 0x1C8; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 13
namespace C_INIT_PositionPlaceOnGround {
constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_CollisionGroupName = 0x470; // char[128]
constexpr std::ptrdiff_t m_nTraceSet = 0x4F0; // ParticleTraceSet_t
constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t
constexpr std::ptrdiff_t m_bIncludeWater = 0x504; // bool
constexpr std::ptrdiff_t m_bSetNormal = 0x505; // bool
constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x506; // bool
constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x507; // bool
constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x508; // bool
constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x50C; // float32
constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x510; // int32
constexpr std::ptrdiff_t m_nIgnoreCP = 0x514; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
namespace C_INIT_VelocityFromNormal {
constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; // float32
constexpr std::ptrdiff_t m_fSpeedMax = 0x1C4; // float32
constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C8; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
namespace C_INIT_VelocityRandom {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput
constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput
constexpr std::ptrdiff_t m_bIgnoreDT = 0x1128; // bool
constexpr std::ptrdiff_t m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
namespace C_INIT_InitialVelocityNoise {
constexpr std::ptrdiff_t m_vecAbsVal = 0x1C0; //
constexpr std::ptrdiff_t m_vecAbsValInv = 0x1CC; //
constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput
constexpr std::ptrdiff_t m_flOffset = 0x830; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_vecOutputMin = 0x988; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vecOutputMax = 0xFE0; // CPerParticleVecInput
constexpr std::ptrdiff_t m_flNoiseScale = 0x1638; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_TransformInput = 0x18E8; // CParticleTransformInput
constexpr std::ptrdiff_t m_bIgnoreDt = 0x1950; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_InitialVelocityFromHitbox {
constexpr std::ptrdiff_t m_flVelocityMin = 0x1C0; // float32
constexpr std::ptrdiff_t m_flVelocityMax = 0x1C4; // float32
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32
constexpr std::ptrdiff_t m_HitboxSetName = 0x1CC; // char[128]
constexpr std::ptrdiff_t m_bUseBones = 0x24C; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_VelocityRadialRandom {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_fSpeedMin = 0x1C4; // float32
constexpr std::ptrdiff_t m_fSpeedMax = 0x1C8; // float32
constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x1CC; //
constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D9; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
namespace C_INIT_RandomLifeTime {
constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C0; // float32
constexpr std::ptrdiff_t m_fLifetimeMax = 0x1C4; // float32
constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1C8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
namespace C_INIT_RandomScalar {
constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32
constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32
constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
namespace C_INIT_RandomVector {
constexpr std::ptrdiff_t m_vecMin = 0x1C0; //
constexpr std::ptrdiff_t m_vecMax = 0x1CC; //
constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
namespace C_INIT_RandomVectorComponent {
constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32
constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
namespace C_INIT_AddVectorToVector {
constexpr std::ptrdiff_t m_vecScale = 0x1C0; //
constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vOffsetMin = 0x1D4; //
constexpr std::ptrdiff_t m_vOffsetMax = 0x1E0; //
constexpr std::ptrdiff_t m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
namespace C_INIT_RandomAlphaWindowThreshold {
constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32
constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32
constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
namespace C_INIT_RandomRadius {
constexpr std::ptrdiff_t m_flRadiusMin = 0x1C0; // float32
constexpr std::ptrdiff_t m_flRadiusMax = 0x1C4; // float32
constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1C8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
namespace C_INIT_RandomAlpha {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nAlphaMin = 0x1C4; // int32
constexpr std::ptrdiff_t m_nAlphaMax = 0x1C8; // int32
constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1D4; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
namespace CGeneralRandomRotation {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flDegrees = 0x1C4; // float32
constexpr std::ptrdiff_t m_flDegreesMin = 0x1C8; // float32
constexpr std::ptrdiff_t m_flDegreesMax = 0x1CC; // float32
constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1D0; // float32
constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1D4; // bool
}
// Parent: CGeneralRandomRotation
// Fields count: 0
namespace C_INIT_RandomRotation {
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
namespace C_INIT_Orient2DRelToCP {
constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flRotOffset = 0x1C8; // float32
}
// Parent: CGeneralRandomRotation
// Fields count: 0
namespace C_INIT_RandomRotationSpeed {
}
// Parent: CGeneralRandomRotation
// Fields count: 0
namespace C_INIT_RandomYaw {
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
namespace C_INIT_RandomColor {
constexpr std::ptrdiff_t m_ColorMin = 0x1DC; // Color
constexpr std::ptrdiff_t m_ColorMax = 0x1E0; // Color
constexpr std::ptrdiff_t m_TintMin = 0x1E4; // Color
constexpr std::ptrdiff_t m_TintMax = 0x1E8; // Color
constexpr std::ptrdiff_t m_flTintPerc = 0x1EC; // float32
constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1F0; // float32
constexpr std::ptrdiff_t m_nTintCP = 0x1F4; // int32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t
constexpr std::ptrdiff_t m_flLightAmplification = 0x200; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
namespace C_INIT_ColorLitPerParticle {
constexpr std::ptrdiff_t m_ColorMin = 0x1D8; // Color
constexpr std::ptrdiff_t m_ColorMax = 0x1DC; // Color
constexpr std::ptrdiff_t m_TintMin = 0x1E0; // Color
constexpr std::ptrdiff_t m_TintMax = 0x1E4; // Color
constexpr std::ptrdiff_t m_flTintPerc = 0x1E8; // float32
constexpr std::ptrdiff_t m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t
constexpr std::ptrdiff_t m_flLightAmplification = 0x1F0; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
namespace C_INIT_RandomTrailLength {
constexpr std::ptrdiff_t m_flMinLength = 0x1C0; // float32
constexpr std::ptrdiff_t m_flMaxLength = 0x1C4; // float32
constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1C8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_RandomSequence {
constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32
constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32
constexpr std::ptrdiff_t m_bShuffle = 0x1C8; // bool
constexpr std::ptrdiff_t m_bLinear = 0x1C9; // bool
constexpr std::ptrdiff_t m_WeightedList = 0x1D0; // CUtlVector<SequenceWeightedList_t>
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
namespace C_INIT_SequenceFromCP {
constexpr std::ptrdiff_t m_bKillUnused = 0x1C0; // bool
constexpr std::ptrdiff_t m_bRadiusScale = 0x1C1; // bool
constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32
constexpr std::ptrdiff_t m_vecOffset = 0x1C8; //
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
namespace C_INIT_RandomModelSequence {
constexpr std::ptrdiff_t m_ActivityName = 0x1C0; // char[256]
constexpr std::ptrdiff_t m_SequenceName = 0x2C0; // char[256]
constexpr std::ptrdiff_t m_hModel = 0x3C0; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
namespace C_INIT_ScaleVelocity {
constexpr std::ptrdiff_t m_vecScale = 0x1C0; // CParticleCollectionVecInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
namespace C_INIT_PositionWarp {
constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_vecWarpMax = 0x818; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE70; // int32
constexpr std::ptrdiff_t m_nControlPointNumber = 0xE74; // int32
constexpr std::ptrdiff_t m_nRadiusComponent = 0xE78; // int32
constexpr std::ptrdiff_t m_flWarpTime = 0xE7C; // float32
constexpr std::ptrdiff_t m_flWarpStartTime = 0xE80; // float32
constexpr std::ptrdiff_t m_flPrevPosScale = 0xE84; // float32
constexpr std::ptrdiff_t m_bInvertWarp = 0xE88; // bool
constexpr std::ptrdiff_t m_bUseCount = 0xE89; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
namespace C_INIT_PositionWarpScalar {
constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; //
constexpr std::ptrdiff_t m_vecWarpMax = 0x1CC; //
constexpr std::ptrdiff_t m_InputValue = 0x1D8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flPrevPosScale = 0x330; // float32
constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x334; // int32
constexpr std::ptrdiff_t m_nControlPointNumber = 0x338; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
namespace C_INIT_CreationNoise {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_bAbsVal = 0x1C4; // bool
constexpr std::ptrdiff_t m_bAbsValInv = 0x1C5; // bool
constexpr std::ptrdiff_t m_flOffset = 0x1C8; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32
constexpr std::ptrdiff_t m_flNoiseScale = 0x1D4; // float32
constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D8; // float32
constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1DC; //
constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1E8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_CreateAlongPath {
constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32
constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters
constexpr std::ptrdiff_t m_bUseRandomCPs = 0x210; // bool
constexpr std::ptrdiff_t m_vEndOffset = 0x214; //
constexpr std::ptrdiff_t m_bSaveOffset = 0x220; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
namespace C_INIT_MoveBetweenPoints {
constexpr std::ptrdiff_t m_flSpeedMin = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flSpeedMax = 0x318; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flEndSpread = 0x470; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flStartOffset = 0x5C8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flEndOffset = 0x720; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x878; // int32
constexpr std::ptrdiff_t m_bTrailBias = 0x87C; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 11
namespace C_INIT_RemapScalar {
constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32
constexpr std::ptrdiff_t m_flStartTime = 0x1D8; // float32
constexpr std::ptrdiff_t m_flEndTime = 0x1DC; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool
constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 12
namespace C_INIT_RemapParticleCountToScalar {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32
constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32
constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32
constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32
constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bActiveRange = 0x1E0; // bool
constexpr std::ptrdiff_t m_bInvert = 0x1E1; // bool
constexpr std::ptrdiff_t m_bWrap = 0x1E2; // bool
constexpr std::ptrdiff_t m_flRemapBias = 0x1E4; // float32
}
// Parent: C_INIT_RemapParticleCountToScalar
// Fields count: 4
namespace C_INIT_RemapParticleCountToNamedModelElementScalar {
constexpr std::ptrdiff_t m_hModel = 0x1F0; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_outputMinName = 0x1F8; // CUtlString
constexpr std::ptrdiff_t m_outputMaxName = 0x200; // CUtlString
constexpr std::ptrdiff_t m_bModelFromRenderer = 0x208; // bool
}
// Parent: C_INIT_RemapParticleCountToNamedModelElementScalar
// Fields count: 0
namespace C_INIT_RemapParticleCountToNamedModelSequenceScalar {
}
// Parent: C_INIT_RemapParticleCountToNamedModelElementScalar
// Fields count: 0
namespace C_INIT_RemapParticleCountToNamedModelBodyPartScalar {
}
// Parent: C_INIT_RemapParticleCountToNamedModelElementScalar
// Fields count: 0
namespace C_INIT_RemapParticleCountToNamedModelMeshGroupScalar {
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
namespace C_INIT_InheritVelocity {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_flVelocityScale = 0x1C4; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
namespace C_INIT_VelocityFromCP {
constexpr std::ptrdiff_t m_velocityInput = 0x1C0; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_transformInput = 0x818; // CParticleTransformInput
constexpr std::ptrdiff_t m_flVelocityScale = 0x880; // float32
constexpr std::ptrdiff_t m_bDirectionOnly = 0x884; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 8
namespace C_INIT_AgeNoise {
constexpr std::ptrdiff_t m_bAbsVal = 0x1C0; // bool
constexpr std::ptrdiff_t m_bAbsValInv = 0x1C1; // bool
constexpr std::ptrdiff_t m_flOffset = 0x1C4; // float32
constexpr std::ptrdiff_t m_flAgeMin = 0x1C8; // float32
constexpr std::ptrdiff_t m_flAgeMax = 0x1CC; // float32
constexpr std::ptrdiff_t m_flNoiseScale = 0x1D0; // float32
constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D4; // float32
constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; //
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
namespace C_INIT_SequenceLifeTime {
constexpr std::ptrdiff_t m_flFramerate = 0x1C0; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 12
namespace C_INIT_RemapScalarToVector {
constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32
constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; //
constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; //
constexpr std::ptrdiff_t m_flStartTime = 0x1E8; // float32
constexpr std::ptrdiff_t m_flEndTime = 0x1EC; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x1F0; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32
constexpr std::ptrdiff_t m_bLocalCoords = 0x1F8; // bool
constexpr std::ptrdiff_t m_flRemapBias = 0x1FC; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_OffsetVectorToVector {
constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; //
constexpr std::ptrdiff_t m_vecOutputMax = 0x1D4; //
constexpr std::ptrdiff_t m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
namespace C_INIT_CreateSequentialPathV2 {
constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flNumToAssign = 0x318; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bLoop = 0x470; // bool
constexpr std::ptrdiff_t m_bCPPairs = 0x471; // bool
constexpr std::ptrdiff_t m_bSaveOffset = 0x472; // bool
constexpr std::ptrdiff_t m_PathParams = 0x480; // CPathParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
namespace C_INIT_CreateSequentialPath {
constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32
constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32
constexpr std::ptrdiff_t m_bLoop = 0x1C8; // bool
constexpr std::ptrdiff_t m_bCPPairs = 0x1C9; // bool
constexpr std::ptrdiff_t m_bSaveOffset = 0x1CA; // bool
constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 13
namespace C_INIT_InitialRepulsionVelocity {
constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C0; // char[128]
constexpr std::ptrdiff_t m_nTraceSet = 0x240; // ParticleTraceSet_t
constexpr std::ptrdiff_t m_vecOutputMin = 0x244; //
constexpr std::ptrdiff_t m_vecOutputMax = 0x250; //
constexpr std::ptrdiff_t m_nControlPointNumber = 0x25C; // int32
constexpr std::ptrdiff_t m_bPerParticle = 0x260; // bool
constexpr std::ptrdiff_t m_bTranslate = 0x261; // bool
constexpr std::ptrdiff_t m_bProportional = 0x262; // bool
constexpr std::ptrdiff_t m_flTraceLength = 0x264; // float32
constexpr std::ptrdiff_t m_bPerParticleTR = 0x268; // bool
constexpr std::ptrdiff_t m_bInherit = 0x269; // bool
constexpr std::ptrdiff_t m_nChildCP = 0x26C; // int32
constexpr std::ptrdiff_t m_nChildGroupID = 0x270; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
namespace C_INIT_RandomYawFlip {
constexpr std::ptrdiff_t m_flPercent = 0x1C0; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
namespace C_INIT_RandomSecondSequence {
constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32
constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 11
namespace C_INIT_RemapCPtoScalar {
constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nField = 0x1C8; // int32
constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32
constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32
constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 13
namespace C_INIT_RemapTransformToVector {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vInputMin = 0x1C4; //
constexpr std::ptrdiff_t m_vInputMax = 0x1D0; //
constexpr std::ptrdiff_t m_vOutputMin = 0x1DC; //
constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; //
constexpr std::ptrdiff_t m_TransformInput = 0x1F8; // CParticleTransformInput
constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x260; // CParticleTransformInput
constexpr std::ptrdiff_t m_flStartTime = 0x2C8; // float32
constexpr std::ptrdiff_t m_flEndTime = 0x2CC; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x2D0; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bOffset = 0x2D4; // bool
constexpr std::ptrdiff_t m_bAccelerate = 0x2D5; // bool
constexpr std::ptrdiff_t m_flRemapBias = 0x2D8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 9
namespace C_INIT_ChaoticAttractor {
constexpr std::ptrdiff_t m_flAParm = 0x1C0; // float32
constexpr std::ptrdiff_t m_flBParm = 0x1C4; // float32
constexpr std::ptrdiff_t m_flCParm = 0x1C8; // float32
constexpr std::ptrdiff_t m_flDParm = 0x1CC; // float32
constexpr std::ptrdiff_t m_flScale = 0x1D0; // float32
constexpr std::ptrdiff_t m_flSpeedMin = 0x1D4; // float32
constexpr std::ptrdiff_t m_flSpeedMax = 0x1D8; // float32
constexpr std::ptrdiff_t m_nBaseCP = 0x1DC; // int32
constexpr std::ptrdiff_t m_bUniformSpeed = 0x1E0; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_CreateFromParentParticles {
constexpr std::ptrdiff_t m_flVelocityScale = 0x1C0; // float32
constexpr std::ptrdiff_t m_flIncrement = 0x1C4; // float32
constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C8; // bool
constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32
constexpr std::ptrdiff_t m_bSubFrame = 0x1D0; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_InheritFromParentParticles {
constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32
constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool
constexpr std::ptrdiff_t m_nRandomSeed = 0x1D0; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
namespace C_INIT_CreateFromCPs {
constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32
constexpr std::ptrdiff_t m_nMinCP = 0x1C4; // int32
constexpr std::ptrdiff_t m_nMaxCP = 0x1C8; // int32
constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 15
namespace C_INIT_DistanceToCPInit {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nStartCP = 0x728; // int32
constexpr std::ptrdiff_t m_bLOS = 0x72C; // bool
constexpr std::ptrdiff_t m_CollisionGroupName = 0x72D; // char[128]
constexpr std::ptrdiff_t m_nTraceSet = 0x7B0; // ParticleTraceSet_t
constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flLOSScale = 0x910; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x914; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bActiveRange = 0x918; // bool
constexpr std::ptrdiff_t m_vecDistanceScale = 0x91C; //
constexpr std::ptrdiff_t m_flRemapBias = 0x928; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 8
namespace C_INIT_LifespanFromVelocity {
constexpr std::ptrdiff_t m_vecComponentScale = 0x1C0; //
constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32
constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D0; // float32
constexpr std::ptrdiff_t m_flTraceTolerance = 0x1D4; // float32
constexpr std::ptrdiff_t m_nMaxPlanes = 0x1D8; // int32
constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E0; // char[128]
constexpr std::ptrdiff_t m_nTraceSet = 0x260; // ParticleTraceSet_t
constexpr std::ptrdiff_t m_bIncludeWater = 0x270; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
namespace C_INIT_CreateFromPlaneCache {
constexpr std::ptrdiff_t m_vecOffsetMin = 0x1C0; //
constexpr std::ptrdiff_t m_vecOffsetMax = 0x1CC; //
constexpr std::ptrdiff_t m_bUseNormal = 0x1D9; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_ModelCull {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool
constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool
constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool
constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128]
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
namespace C_INIT_DistanceCull {
constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32
constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
namespace C_INIT_PlaneCull {
constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32
constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
namespace C_INIT_DistanceToNeighborCull {
constexpr std::ptrdiff_t m_flDistance = 0x1C0; // CPerParticleFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 8
namespace C_INIT_RtEnvCull {
constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; //
constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; //
constexpr std::ptrdiff_t m_bUseVelocity = 0x1D8; // bool
constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D9; // bool
constexpr std::ptrdiff_t m_bLifeAdjust = 0x1DA; // bool
constexpr std::ptrdiff_t m_RtEnvName = 0x1DB; // char[128]
constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32
constexpr std::ptrdiff_t m_nComponent = 0x260; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
namespace C_INIT_NormalAlignToCP {
constexpr std::ptrdiff_t m_transformInput = 0x1C0; // CParticleTransformInput
constexpr std::ptrdiff_t m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_NormalOffset {
constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; //
constexpr std::ptrdiff_t m_OffsetMax = 0x1CC; //
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32
constexpr std::ptrdiff_t m_bLocalCoords = 0x1DC; // bool
constexpr std::ptrdiff_t m_bNormalize = 0x1DD; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
namespace C_INIT_RemapSpeedToScalar {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32
constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // float32
constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // float32
constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bPerParticle = 0x1E4; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
namespace C_INIT_InitFromCPSnapshot {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32
constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool
constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool
constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nRandomSeed = 0x488; // int32
constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x48C; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 19
namespace C_INIT_InitSkinnedPositionFromCPSnapshot {
constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32
constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool
constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32
constexpr std::ptrdiff_t m_bRigid = 0x1D0; // bool
constexpr std::ptrdiff_t m_bSetNormal = 0x1D1; // bool
constexpr std::ptrdiff_t m_bIgnoreDt = 0x1D2; // bool
constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1D4; // float32
constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1D8; // float32
constexpr std::ptrdiff_t m_nIndexType = 0x1DC; // SnapshotIndexType_t
constexpr std::ptrdiff_t m_flReadIndex = 0x1E0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flIncrement = 0x338; // float32
constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x33C; // int32
constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x340; // int32
constexpr std::ptrdiff_t m_flBoneVelocity = 0x344; // float32
constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x348; // float32
constexpr std::ptrdiff_t m_bCopyColor = 0x34C; // bool
constexpr std::ptrdiff_t m_bCopyAlpha = 0x34D; // bool
constexpr std::ptrdiff_t m_bSetRadius = 0x34E; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
namespace C_INIT_InitFromParentKilled {
constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_InitFromVectorFieldSnapshot {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32
constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1C8; // int32
constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1CC; // bool
constexpr std::ptrdiff_t m_vecScale = 0x1D0; // CPerParticleVecInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
namespace C_INIT_RemapInitialDirectionToTransformToVector {
constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput
constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flScale = 0x22C; // float32
constexpr std::ptrdiff_t m_flOffsetRot = 0x230; // float32
constexpr std::ptrdiff_t m_vecOffsetAxis = 0x234; //
constexpr std::ptrdiff_t m_bNormalize = 0x240; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
namespace C_INIT_RemapInitialTransformDirectionToRotation {
constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput
constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flOffsetRot = 0x22C; // float32
constexpr std::ptrdiff_t m_nComponent = 0x230; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
namespace C_INIT_RemapQAnglesToRotation {
constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
namespace C_INIT_RemapTransformOrientationToRotations {
constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput
constexpr std::ptrdiff_t m_vecRotation = 0x228; //
constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool
constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
namespace C_INIT_SetRigidAttachment {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_bLocalSpace = 0x1CC; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_RemapInitialVisibilityScalar {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
namespace C_INIT_RadiusFromCPObject {
constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 8
namespace C_INIT_InitialSequenceFromModel {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
namespace C_INIT_GlobalScale {
constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32
constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1C4; // int32
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32
constexpr std::ptrdiff_t m_bScaleRadius = 0x1CC; // bool
constexpr std::ptrdiff_t m_bScalePosition = 0x1CD; // bool
constexpr std::ptrdiff_t m_bScaleVelocity = 0x1CE; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_PointList {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector<PointDefinition_t>
constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool
constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool
constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
namespace C_INIT_RandomNamedModelElement {
constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_bShuffle = 0x1E0; // bool
constexpr std::ptrdiff_t m_bLinear = 0x1E1; // bool
constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1E2; // bool
constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t
}
// Parent: C_INIT_RandomNamedModelElement
// Fields count: 0
namespace C_INIT_RandomNamedModelSequence {
}
// Parent: C_INIT_RandomNamedModelElement
// Fields count: 0
namespace C_INIT_RandomNamedModelBodyPart {
}
// Parent: C_INIT_RandomNamedModelElement
// Fields count: 0
namespace C_INIT_RandomNamedModelMeshGroup {
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
namespace C_INIT_RemapNamedModelElementToScalar {
constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_names = 0x1C8; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_values = 0x1E0; // CUtlVector<float32>
constexpr std::ptrdiff_t m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nSetMethod = 0x200; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bModelFromRenderer = 0x204; // bool
}
// Parent: C_INIT_RemapNamedModelElementToScalar
// Fields count: 0
namespace C_INIT_RemapNamedModelSequenceToScalar {
}
// Parent: C_INIT_RemapNamedModelElementToScalar
// Fields count: 0
namespace C_INIT_RemapNamedModelBodyPartToScalar {
}
// Parent: C_INIT_RemapNamedModelElementToScalar
// Fields count: 0
namespace C_INIT_RemapNamedModelMeshGroupToScalar {
}
// Parent: CParticleFunctionInitializer
// Fields count: 18
namespace C_INIT_StatusEffect {
constexpr std::ptrdiff_t m_nDetail2Combo = 0x1C0; // Detail2Combo_t
constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1C4; // float32
constexpr std::ptrdiff_t m_flDetail2Scale = 0x1C8; // float32
constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1CC; // float32
constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1D0; // float32
constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1D4; // float32
constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1D8; // float32
constexpr std::ptrdiff_t m_flAmbientScale = 0x1DC; // float32
constexpr std::ptrdiff_t m_specularColor = 0x1E0; // Color
constexpr std::ptrdiff_t m_flSpecularScale = 0x1E4; // float32
constexpr std::ptrdiff_t m_flSpecularExponent = 0x1E8; // float32
constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1EC; // float32
constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1F0; // float32
constexpr std::ptrdiff_t m_rimLightColor = 0x1F4; // Color
constexpr std::ptrdiff_t m_flRimLightScale = 0x1F8; // float32
constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32
constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x200; // float32
constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x204; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 19
namespace C_INIT_StatusEffectCitadel {
constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C0; // float32
constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1C4; // float32
constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1C8; // float32
constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1CC; // float32
constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1D0; // float32
constexpr std::ptrdiff_t m_flSFXSScale = 0x1D4; // float32
constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1D8; // float32
constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1DC; // float32
constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1E0; // float32
constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1E4; // float32
constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1E8; // float32
constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1EC; // float32
constexpr std::ptrdiff_t m_nDetailCombo = 0x1F0; // DetailCombo_t
constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1F4; // float32
constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1F8; // float32
constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1FC; // float32
constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x200; // float32
constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x204; // float32
constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x208; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_CreateParticleImpulse {
constexpr std::ptrdiff_t m_InputRadius = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_InputMagnitude = 0x318; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t
constexpr std::ptrdiff_t m_InputFalloffExp = 0x478; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nImpulseType = 0x5D0; // ParticleImpulseType_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
namespace C_INIT_QuantizeFloat {
constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
namespace C_INIT_SetAttributeToScalarExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t
constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flInput2 = 0x320; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput
constexpr std::ptrdiff_t m_nOutputField = 0x5D0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nSetMethod = 0x5D4; // ParticleSetMethod_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
namespace C_INIT_SetVectorAttributeToVectorExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t
constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput
constexpr std::ptrdiff_t m_nOutputField = 0xE78; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
namespace C_INIT_InitFloatCollection {
constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
namespace C_INIT_InitFloat {
constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_InputStrength = 0x320; // CPerParticleFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
namespace C_INIT_InitVecCollection {
constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
namespace C_INIT_InitVec {
constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput
constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bNormalizedOutput = 0x820; // bool
constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x821; // bool
}
// Parent: CParticleFunctionEmitter
// Fields count: 6
namespace C_OP_InstantaneousEmitter {
constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x470; // float32
constexpr std::ptrdiff_t m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5D0; // int32
constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32
}
// Parent: CParticleFunctionEmitter
// Fields count: 10
namespace C_OP_ContinuousEmitter {
constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flEmitRate = 0x470; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flEmissionScale = 0x5C8; // float32
constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5CC; // float32
constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5D0; // bool
constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32
constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5D8; // int32
constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5DC; // bool
constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5DD; // bool
}
// Parent: CParticleFunctionEmitter
// Fields count: 15
namespace C_OP_NoiseEmitter {
constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // float32
constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32
constexpr std::ptrdiff_t m_flEmissionScale = 0x1C8; // float32
constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32
constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32
constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1D4; // int32
constexpr std::ptrdiff_t m_bAbsVal = 0x1D8; // bool
constexpr std::ptrdiff_t m_bAbsValInv = 0x1D9; // bool
constexpr std::ptrdiff_t m_flOffset = 0x1DC; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32
constexpr std::ptrdiff_t m_flNoiseScale = 0x1E8; // float32
constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1EC; // float32
constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F0; //
constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1FC; // float32
}
// Parent: CParticleFunctionEmitter
// Fields count: 8
namespace C_OP_MaintainEmitter {
constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flStartTime = 0x318; // float32
constexpr std::ptrdiff_t m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flEmissionRate = 0x478; // float32
constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x47C; // int32
constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x480; // bool
constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x481; // bool
constexpr std::ptrdiff_t m_flScale = 0x488; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionForce
// Fields count: 2
namespace C_OP_RandomForce {
constexpr std::ptrdiff_t m_MinForce = 0x1D0; //
constexpr std::ptrdiff_t m_MaxForce = 0x1DC; //
}
// Parent: CParticleFunctionForce
// Fields count: 2
namespace C_OP_CPVelocityForce {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32
constexpr std::ptrdiff_t m_flScale = 0x1D8; // CPerParticleFloatInput
}
// Parent: CParticleFunctionForce
// Fields count: 3
namespace C_OP_ParentVortices {
constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32
constexpr std::ptrdiff_t m_vecTwistAxis = 0x1D4; //
constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1E0; // bool
}
// Parent: CParticleFunctionForce
// Fields count: 4
namespace C_OP_TwistAroundAxis {
constexpr std::ptrdiff_t m_fForceAmount = 0x1D0; // float32
constexpr std::ptrdiff_t m_TwistAxis = 0x1D4; //
constexpr std::ptrdiff_t m_bLocalSpace = 0x1E0; // bool
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E4; // int32
}
// Parent: CParticleFunctionForce
// Fields count: 6
namespace C_OP_AttractToControlPoint {
constexpr std::ptrdiff_t m_vecComponentScale = 0x1D0; //
constexpr std::ptrdiff_t m_fForceAmount = 0x1E0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_fFalloffPower = 0x338; // float32
constexpr std::ptrdiff_t m_TransformInput = 0x340; // CParticleTransformInput
constexpr std::ptrdiff_t m_fForceAmountMin = 0x3A8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_bApplyMinForce = 0x500; // bool
}
// Parent: CParticleFunctionForce
// Fields count: 7
namespace C_OP_ForceBasedOnDistanceToPlane {
constexpr std::ptrdiff_t m_flMinDist = 0x1D0; // float32
constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1D4; //
constexpr std::ptrdiff_t m_flMaxDist = 0x1E0; // float32
constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1E4; //
constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1F0; //
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1FC; // int32
constexpr std::ptrdiff_t m_flExponent = 0x200; // float32
}
// Parent: CParticleFunctionForce
// Fields count: 4
namespace C_OP_TimeVaryingForce {
constexpr std::ptrdiff_t m_flStartLerpTime = 0x1D0; // float32
constexpr std::ptrdiff_t m_StartingForce = 0x1D4; //
constexpr std::ptrdiff_t m_flEndLerpTime = 0x1E0; // float32
constexpr std::ptrdiff_t m_EndingForce = 0x1E4; //
}
// Parent: CParticleFunctionForce
// Fields count: 8
namespace C_OP_TurbulenceForce {
constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1D0; // float32
constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1D4; // float32
constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D8; // float32
constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1DC; // float32
constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1E0; //
constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1EC; //
constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F8; //
constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x204; //
}
// Parent: CParticleFunctionForce
// Fields count: 7
namespace C_OP_CurlNoiseForce {
constexpr std::ptrdiff_t m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t
constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vecNoiseScale = 0x830; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vecOffset = 0xE88; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vecOffsetRate = 0x14E0; // CPerParticleVecInput
constexpr std::ptrdiff_t m_flWorleySeed = 0x1B38; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flWorleyJitter = 0x1C90; // CPerParticleFloatInput
}
// Parent: CParticleFunctionForce
// Fields count: 3
namespace C_OP_PerParticleForce {
constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_vForce = 0x328; // CPerParticleVecInput
constexpr std::ptrdiff_t m_nCP = 0x980; // int32
}
// Parent: CParticleFunctionForce
// Fields count: 1
namespace C_OP_WindForce {
constexpr std::ptrdiff_t m_vForce = 0x1D0; //
}
// Parent: CParticleFunctionForce
// Fields count: 11
namespace C_OP_ExternalWindForce {
constexpr std::ptrdiff_t m_vecSamplePosition = 0x1D0; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vecScale = 0x828; // CPerParticleVecInput
constexpr std::ptrdiff_t m_bSampleWind = 0xE80; // bool
constexpr std::ptrdiff_t m_bSampleWater = 0xE81; // bool
constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xE82; // bool
constexpr std::ptrdiff_t m_bSampleGravity = 0xE83; // bool
constexpr std::ptrdiff_t m_vecGravityForce = 0xE88; // CPerParticleVecInput
constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x14E0; // bool
constexpr std::ptrdiff_t m_flLocalGravityScale = 0x14E8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x1640; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1798; // CPerParticleVecInput
}
// Parent: CParticleFunctionForce
// Fields count: 5
namespace C_OP_ExternalGameImpulseForce {
constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_bRopes = 0x328; // bool
constexpr std::ptrdiff_t m_bRopesZOnly = 0x329; // bool
constexpr std::ptrdiff_t m_bExplosions = 0x32A; // bool
constexpr std::ptrdiff_t m_bParticles = 0x32B; // bool
}
// Parent: CParticleFunctionForce
// Fields count: 3
namespace C_OP_LocalAccelerationForce {
constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32
constexpr std::ptrdiff_t m_nScaleCP = 0x1D4; // int32
constexpr std::ptrdiff_t m_vecAccel = 0x1D8; // CParticleCollectionVecInput
}
// Parent: CParticleFunctionForce
// Fields count: 3
namespace C_OP_DensityForce {
constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32
constexpr std::ptrdiff_t m_flForceScale = 0x1D4; // float32
constexpr std::ptrdiff_t m_flTargetDensity = 0x1D8; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_BasicMovement {
constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_fDrag = 0x818; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_FadeAndKill {
constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32
constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32
constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32
constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32
constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32
constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32
constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_FadeAndKillForTracers {
constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32
constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32
constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32
constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32
constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32
constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_FadeIn {
constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1C0; // float32
constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1C4; // float32
constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C8; // float32
constexpr std::ptrdiff_t m_bProportional = 0x1CC; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_FadeOut {
constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1C0; // float32
constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1C4; // float32
constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C8; // float32
constexpr std::ptrdiff_t m_flFadeBias = 0x1CC; // float32
constexpr std::ptrdiff_t m_bProportional = 0x200; // bool
constexpr std::ptrdiff_t m_bEaseInAndOut = 0x201; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
namespace C_OP_FadeInSimple {
constexpr std::ptrdiff_t m_flFadeInTime = 0x1C0; // float32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 2
namespace C_OP_FadeOutSimple {
constexpr std::ptrdiff_t m_flFadeOutTime = 0x1C0; // float32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_ClampScalar {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputMax = 0x320; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_ClampVector {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vecOutputMax = 0x820; // CPerParticleVecInput
}
// Parent: CParticleFunctionOperator
// Fields count: 13
namespace C_OP_OscillateScalar {
constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32
constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32
constexpr std::ptrdiff_t m_FrequencyMin = 0x1C8; // float32
constexpr std::ptrdiff_t m_FrequencyMax = 0x1CC; // float32
constexpr std::ptrdiff_t m_nField = 0x1D0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_bProportional = 0x1D4; // bool
constexpr std::ptrdiff_t m_bProportionalOp = 0x1D5; // bool
constexpr std::ptrdiff_t m_flStartTime_min = 0x1D8; // float32
constexpr std::ptrdiff_t m_flStartTime_max = 0x1DC; // float32
constexpr std::ptrdiff_t m_flEndTime_min = 0x1E0; // float32
constexpr std::ptrdiff_t m_flEndTime_max = 0x1E4; // float32
constexpr std::ptrdiff_t m_flOscMult = 0x1E8; // float32
constexpr std::ptrdiff_t m_flOscAdd = 0x1EC; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 5
namespace C_OP_OscillateScalarSimple {
constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32
constexpr std::ptrdiff_t m_Frequency = 0x1C4; // float32
constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flOscMult = 0x1CC; // float32
constexpr std::ptrdiff_t m_flOscAdd = 0x1D0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 15
namespace C_OP_OscillateVector {
constexpr std::ptrdiff_t m_RateMin = 0x1C0; //
constexpr std::ptrdiff_t m_RateMax = 0x1CC; //
constexpr std::ptrdiff_t m_FrequencyMin = 0x1D8; //
constexpr std::ptrdiff_t m_FrequencyMax = 0x1E4; //
constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_bProportional = 0x1F4; // bool
constexpr std::ptrdiff_t m_bProportionalOp = 0x1F5; // bool
constexpr std::ptrdiff_t m_bOffset = 0x1F6; // bool
constexpr std::ptrdiff_t m_flStartTime_min = 0x1F8; // float32
constexpr std::ptrdiff_t m_flStartTime_max = 0x1FC; // float32
constexpr std::ptrdiff_t m_flEndTime_min = 0x200; // float32
constexpr std::ptrdiff_t m_flEndTime_max = 0x204; // float32
constexpr std::ptrdiff_t m_flOscMult = 0x208; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOscAdd = 0x360; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flRateScale = 0x4B8; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_OscillateVectorSimple {
constexpr std::ptrdiff_t m_Rate = 0x1C0; //
constexpr std::ptrdiff_t m_Frequency = 0x1CC; //
constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flOscMult = 0x1DC; // float32
constexpr std::ptrdiff_t m_flOscAdd = 0x1E0; // float32
constexpr std::ptrdiff_t m_bOffset = 0x1E4; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 9
namespace C_OP_DifferencePreviousParticle {
constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; // bool
constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1DD; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
namespace C_OP_PointVectorAtNextParticle {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_RemapScalar {
constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32
constexpr std::ptrdiff_t m_bOldCode = 0x1D8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 8
namespace C_OP_RemapDensityToVector {
constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flDensityMin = 0x1C8; // float32
constexpr std::ptrdiff_t m_flDensityMax = 0x1CC; // float32
constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; //
constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; //
constexpr std::ptrdiff_t m_bUseParentDensity = 0x1E8; // bool
constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1EC; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_Diffusion {
constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C8; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_RemapScalarEndCap {
constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_ReinitializeScalarEndCap {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 8
namespace C_OP_RemapScalarOnceTimed {
constexpr std::ptrdiff_t m_bProportional = 0x1C0; // bool
constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32
constexpr std::ptrdiff_t m_flRemapTime = 0x1DC; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_RemapParticleCountOnScalarEndCap {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32
constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32
constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32
constexpr std::ptrdiff_t m_bBackwards = 0x1D4; // bool
constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_RemapParticleCountToScalar {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nInputMin = 0x1C8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nInputMax = 0x320; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bActiveRange = 0x728; // bool
constexpr std::ptrdiff_t m_nSetMethod = 0x72C; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_RemapVisibilityScalar {
constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32
constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 8
namespace C_OP_RemapTransformVisibilityToScalar {
constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput
constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x23C; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x240; // float32
constexpr std::ptrdiff_t m_flRadius = 0x244; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 8
namespace C_OP_RemapTransformVisibilityToVector {
constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput
constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32
constexpr std::ptrdiff_t m_vecOutputMin = 0x23C; //
constexpr std::ptrdiff_t m_vecOutputMax = 0x248; //
constexpr std::ptrdiff_t m_flRadius = 0x254; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_LerpScalar {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flOutput = 0x1C8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flStartTime = 0x320; // float32
constexpr std::ptrdiff_t m_flEndTime = 0x324; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_LerpEndCapScalar {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flOutput = 0x1C4; // float32
constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_LerpEndCapVector {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vecOutput = 0x1C4; //
constexpr std::ptrdiff_t m_flLerpTime = 0x1D0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 5
namespace C_OP_LerpVector {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vecOutput = 0x1C4; //
constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float32
constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_LerpToOtherAttribute {
constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nFieldInputFrom = 0x318; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldInput = 0x31C; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x320; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_RemapSpeed {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_RemapVectortoCP {
constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nParticleNumber = 0x1C8; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 8
namespace C_OP_RampScalarLinear {
constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32
constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32
constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32
constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32
constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32
constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32
constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 10
namespace C_OP_RampScalarSpline {
constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32
constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32
constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32
constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32
constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32
constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32
constexpr std::ptrdiff_t m_flBias = 0x1D8; // float32
constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool
constexpr std::ptrdiff_t m_bEaseOut = 0x205; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_RampScalarLinearSimple {
constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32
constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32
constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32
constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 5
namespace C_OP_RampScalarSplineSimple {
constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32
constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32
constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32
constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_bEaseOut = 0x1F4; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 10
namespace C_OP_ChladniWave {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_vecWaveLength = 0x728; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vecHarmonics = 0xD80; // CPerParticleVecInput
constexpr std::ptrdiff_t m_nSetMethod = 0x13D8; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13DC; // int32
constexpr std::ptrdiff_t m_b3D = 0x13E0; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_Noise {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32
constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1CC; // float32
constexpr std::ptrdiff_t m_bAdditive = 0x1D0; // bool
constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1D4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_VectorNoise {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; //
constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; //
constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1DC; // float32
constexpr std::ptrdiff_t m_bAdditive = 0x1E0; // bool
constexpr std::ptrdiff_t m_bOffset = 0x1E1; // bool
constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1E4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 2
namespace C_OP_Decay {
constexpr std::ptrdiff_t m_bRopeDecay = 0x1C0; // bool
constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1C1; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 1
namespace C_OP_DecayOffscreen {
constexpr std::ptrdiff_t m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 1
namespace C_OP_EndCapTimedFreeze {
constexpr std::ptrdiff_t m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 1
namespace C_OP_EndCapTimedDecay {
constexpr std::ptrdiff_t m_flDecayTime = 0x1C0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 0
namespace C_OP_EndCapDecay {
}
// Parent: CParticleFunctionOperator
// Fields count: 1
namespace C_OP_VelocityDecay {
constexpr std::ptrdiff_t m_flMinVelocity = 0x1C0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 1
namespace C_OP_AlphaDecay {
constexpr std::ptrdiff_t m_flMinAlpha = 0x1C0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 1
namespace C_OP_RadiusDecay {
constexpr std::ptrdiff_t m_flMinRadius = 0x1C0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_DecayMaintainCount {
constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // int32
constexpr std::ptrdiff_t m_flDecayDelay = 0x1C4; // float32
constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C8; // int32
constexpr std::ptrdiff_t m_bLifespanDecay = 0x1CC; // bool
constexpr std::ptrdiff_t m_flScale = 0x1D0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bKillNewest = 0x328; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 1
namespace C_OP_DecayClampCount {
constexpr std::ptrdiff_t m_nCount = 0x1C0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_Cull {
constexpr std::ptrdiff_t m_flCullPerc = 0x1C0; // float32
constexpr std::ptrdiff_t m_flCullStart = 0x1C4; // float32
constexpr std::ptrdiff_t m_flCullEnd = 0x1C8; // float32
constexpr std::ptrdiff_t m_flCullExp = 0x1CC; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace CGeneralSpin {
constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1C0; // int32
constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1C4; // int32
constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1CC; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 0
namespace CSpinUpdateBase {
}
// Parent: CGeneralSpin
// Fields count: 0
namespace C_OP_Spin {
}
// Parent: CSpinUpdateBase
// Fields count: 0
namespace C_OP_SpinUpdate {
}
// Parent: CGeneralSpin
// Fields count: 0
namespace C_OP_SpinYaw {
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_InterpolateRadius {
constexpr std::ptrdiff_t m_flStartTime = 0x1C0; // float32
constexpr std::ptrdiff_t m_flEndTime = 0x1C4; // float32
constexpr std::ptrdiff_t m_flStartScale = 0x1C8; // float32
constexpr std::ptrdiff_t m_flEndScale = 0x1CC; // float32
constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1D0; // bool
constexpr std::ptrdiff_t m_flBias = 0x1D4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_ColorInterpolate {
constexpr std::ptrdiff_t m_ColorFade = 0x1C0; // Color
constexpr std::ptrdiff_t m_flFadeStartTime = 0x1D0; // float32
constexpr std::ptrdiff_t m_flFadeEndTime = 0x1D4; // float32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_bEaseInOut = 0x1DC; // bool
constexpr std::ptrdiff_t m_bUseNewCode = 0x1DD; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_ColorInterpolateRandom {
constexpr std::ptrdiff_t m_ColorFadeMin = 0x1C0; // Color
constexpr std::ptrdiff_t m_ColorFadeMax = 0x1DC; // Color
constexpr std::ptrdiff_t m_flFadeStartTime = 0x1EC; // float32
constexpr std::ptrdiff_t m_flFadeEndTime = 0x1F0; // float32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_bEaseInOut = 0x1F8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 15
namespace C_OP_PositionLock {
constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput
constexpr std::ptrdiff_t m_flStartTime_min = 0x228; // float32
constexpr std::ptrdiff_t m_flStartTime_max = 0x22C; // float32
constexpr std::ptrdiff_t m_flStartTime_exp = 0x230; // float32
constexpr std::ptrdiff_t m_flEndTime_min = 0x234; // float32
constexpr std::ptrdiff_t m_flEndTime_max = 0x238; // float32
constexpr std::ptrdiff_t m_flEndTime_exp = 0x23C; // float32
constexpr std::ptrdiff_t m_flRange = 0x240; // float32
constexpr std::ptrdiff_t m_flRangeBias = 0x248; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flJumpThreshold = 0x3A0; // float32
constexpr std::ptrdiff_t m_flPrevPosScale = 0x3A4; // float32
constexpr std::ptrdiff_t m_bLockRot = 0x3A8; // bool
constexpr std::ptrdiff_t m_vecScale = 0x3B0; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_nFieldOutput = 0xA08; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA0C; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 33
namespace C_OP_ControlpointLight {
constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32
constexpr std::ptrdiff_t m_nControlPoint1 = 0x650; // int32
constexpr std::ptrdiff_t m_nControlPoint2 = 0x654; // int32
constexpr std::ptrdiff_t m_nControlPoint3 = 0x658; // int32
constexpr std::ptrdiff_t m_nControlPoint4 = 0x65C; // int32
constexpr std::ptrdiff_t m_vecCPOffset1 = 0x660; //
constexpr std::ptrdiff_t m_vecCPOffset2 = 0x66C; //
constexpr std::ptrdiff_t m_vecCPOffset3 = 0x678; //
constexpr std::ptrdiff_t m_vecCPOffset4 = 0x684; //
constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x690; // float32
constexpr std::ptrdiff_t m_LightZeroDist1 = 0x694; // float32
constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x698; // float32
constexpr std::ptrdiff_t m_LightZeroDist2 = 0x69C; // float32
constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x6A0; // float32
constexpr std::ptrdiff_t m_LightZeroDist3 = 0x6A4; // float32
constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x6A8; // float32
constexpr std::ptrdiff_t m_LightZeroDist4 = 0x6AC; // float32
constexpr std::ptrdiff_t m_LightColor1 = 0x6B0; // Color
constexpr std::ptrdiff_t m_LightColor2 = 0x6B4; // Color
constexpr std::ptrdiff_t m_LightColor3 = 0x6B8; // Color
constexpr std::ptrdiff_t m_LightColor4 = 0x6BC; // Color
constexpr std::ptrdiff_t m_bLightType1 = 0x6C0; // bool
constexpr std::ptrdiff_t m_bLightType2 = 0x6C1; // bool
constexpr std::ptrdiff_t m_bLightType3 = 0x6C2; // bool
constexpr std::ptrdiff_t m_bLightType4 = 0x6C3; // bool
constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6C4; // bool
constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6C5; // bool
constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6C6; // bool
constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6C7; // bool
constexpr std::ptrdiff_t m_bUseNormal = 0x6C8; // bool
constexpr std::ptrdiff_t m_bUseHLambert = 0x6C9; // bool
constexpr std::ptrdiff_t m_bClampLowerRange = 0x6CE; // bool
constexpr std::ptrdiff_t m_bClampUpperRange = 0x6CF; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_GlobalLight {
constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32
constexpr std::ptrdiff_t m_bClampLowerRange = 0x1C4; // bool
constexpr std::ptrdiff_t m_bClampUpperRange = 0x1C5; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_SetChildControlPoints {
constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32
constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32
constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bReverse = 0x328; // bool
constexpr std::ptrdiff_t m_bSetOrientation = 0x329; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_SetControlPointsToParticle {
constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32
constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32
constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32
constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool
constexpr std::ptrdiff_t m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t
constexpr std::ptrdiff_t m_nSetParent = 0x1D8; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_SetControlPointsToModelParticles {
constexpr std::ptrdiff_t m_HitboxSetName = 0x1C0; // char[128]
constexpr std::ptrdiff_t m_AttachmentName = 0x240; // char[128]
constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2C0; // int32
constexpr std::ptrdiff_t m_nNumControlPoints = 0x2C4; // int32
constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C8; // int32
constexpr std::ptrdiff_t m_bSkin = 0x2CC; // bool
constexpr std::ptrdiff_t m_bAttachment = 0x2CD; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 8
namespace C_OP_SetPerChildControlPoint {
constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32
constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32
constexpr std::ptrdiff_t m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x328; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bSetOrientation = 0x480; // bool
constexpr std::ptrdiff_t m_nOrientationField = 0x484; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x488; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 8
namespace C_OP_SetPerChildControlPointFromAttribute {
constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32
constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32
constexpr std::ptrdiff_t m_nParticleIncrement = 0x1CC; // int32
constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // int32
constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1D4; // bool
constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nCPField = 0x1DC; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_RemapTransformOrientationToYaw {
constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput
constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flRotOffset = 0x22C; // float32
constexpr std::ptrdiff_t m_flSpinStrength = 0x230; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_DampenToCP {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_flRange = 0x1C4; // float32
constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_SetToCP {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_vecOffset = 0x1C4; //
constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D0; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 13
namespace C_OP_PinParticleToCP {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_bOffsetLocal = 0x820; // bool
constexpr std::ptrdiff_t m_nParticleSelection = 0x824; // ParticleSelection_t
constexpr std::ptrdiff_t m_nParticleNumber = 0x828; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nPinBreakType = 0x980; // ParticlePinDistance_t
constexpr std::ptrdiff_t m_flBreakDistance = 0x988; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flBreakSpeed = 0xAE0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flAge = 0xC38; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD90; // int32
constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD94; // int32
constexpr std::ptrdiff_t m_flBreakValue = 0xD98; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flInterpolation = 0xEF0; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_MovementRigidAttachToCP {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C4; // int32
constexpr std::ptrdiff_t m_nScaleCPField = 0x1C8; // int32
constexpr std::ptrdiff_t m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D4; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 5
namespace C_OP_LerpToInitialPosition {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nCacheField = 0x320; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flScale = 0x328; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_vecScale = 0x480; // CParticleCollectionVecInput
}
// Parent: CParticleFunctionOperator
// Fields count: 13
namespace C_OP_DistanceBetweenTransforms {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput
constexpr std::ptrdiff_t m_TransformEnd = 0x230; // CParticleTransformInput
constexpr std::ptrdiff_t m_flInputMin = 0x298; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flInputMax = 0x3F0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputMin = 0x548; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputMax = 0x6A0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F8; // float32
constexpr std::ptrdiff_t m_flLOSScale = 0x7FC; // float32
constexpr std::ptrdiff_t m_CollisionGroupName = 0x800; // char[128]
constexpr std::ptrdiff_t m_nTraceSet = 0x880; // ParticleTraceSet_t
constexpr std::ptrdiff_t m_bLOS = 0x884; // bool
constexpr std::ptrdiff_t m_nSetMethod = 0x888; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 10
namespace C_OP_PercentageBetweenTransforms {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32
constexpr std::ptrdiff_t m_TransformStart = 0x1D8; // CParticleTransformInput
constexpr std::ptrdiff_t m_TransformEnd = 0x240; // CParticleTransformInput
constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; // bool
constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 10
namespace C_OP_PercentageBetweenTransformsVector {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32
constexpr std::ptrdiff_t m_vecOutputMin = 0x1CC; //
constexpr std::ptrdiff_t m_vecOutputMax = 0x1D8; //
constexpr std::ptrdiff_t m_TransformStart = 0x1E8; // CParticleTransformInput
constexpr std::ptrdiff_t m_TransformEnd = 0x250; // CParticleTransformInput
constexpr std::ptrdiff_t m_nSetMethod = 0x2B8; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bActiveRange = 0x2BC; // bool
constexpr std::ptrdiff_t m_bRadialCheck = 0x2BD; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 12
namespace C_OP_PercentageBetweenTransformLerpCPs {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32
constexpr std::ptrdiff_t m_TransformStart = 0x1D0; // CParticleTransformInput
constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput
constexpr std::ptrdiff_t m_nOutputStartCP = 0x2A0; // int32
constexpr std::ptrdiff_t m_nOutputStartField = 0x2A4; // int32
constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A8; // int32
constexpr std::ptrdiff_t m_nOutputEndField = 0x2AC; // int32
constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // bool
constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 9
namespace C_OP_DistanceBetweenVecs {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vecPoint2 = 0x820; // CPerParticleVecInput
constexpr std::ptrdiff_t m_flInputMin = 0xE78; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flInputMax = 0xFD0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputMin = 0x1128; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputMax = 0x1280; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nSetMethod = 0x13D8; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bDeltaTime = 0x13DC; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_DirectionBetweenVecsToVec {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vecPoint2 = 0x820; // CPerParticleVecInput
}
// Parent: CParticleFunctionOperator
// Fields count: 15
namespace C_OP_DistanceToTransform {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_TransformStart = 0x728; // CParticleTransformInput
constexpr std::ptrdiff_t m_bLOS = 0x790; // bool
constexpr std::ptrdiff_t m_CollisionGroupName = 0x791; // char[128]
constexpr std::ptrdiff_t m_nTraceSet = 0x814; // ParticleTraceSet_t
constexpr std::ptrdiff_t m_flMaxTraceLength = 0x818; // float32
constexpr std::ptrdiff_t m_flLOSScale = 0x81C; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x820; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bActiveRange = 0x824; // bool
constexpr std::ptrdiff_t m_bAdditive = 0x825; // bool
constexpr std::ptrdiff_t m_vecComponentScale = 0x828; // CPerParticleVecInput
}
// Parent: CParticleFunctionOperator
// Fields count: 11
namespace C_OP_CylindricalDistanceToTransform {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_TransformStart = 0x728; // CParticleTransformInput
constexpr std::ptrdiff_t m_TransformEnd = 0x790; // CParticleTransformInput
constexpr std::ptrdiff_t m_nSetMethod = 0x7F8; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bActiveRange = 0x7FC; // bool
constexpr std::ptrdiff_t m_bAdditive = 0x7FD; // bool
constexpr std::ptrdiff_t m_bCapsule = 0x7FE; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_RtEnvCull {
constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; //
constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; //
constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D8; // bool
constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D9; // bool
constexpr std::ptrdiff_t m_RtEnvName = 0x1DA; // char[128]
constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32
constexpr std::ptrdiff_t m_nComponent = 0x260; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_MovementLoopInsideSphere {
constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32
constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_vecScale = 0x320; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_nDistSqrAttr = 0x978; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 9
namespace C_OP_MoveToHitbox {
constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput
constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput
constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x28C; // float32
constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x290; // float32
constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32
constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128]
constexpr std::ptrdiff_t m_bUseBones = 0x318; // bool
constexpr std::ptrdiff_t m_nLerpType = 0x31C; // HitboxLerpType_t
constexpr std::ptrdiff_t m_flInterpolation = 0x320; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 15
namespace C_OP_LockToBone {
constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput
constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput
constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x288; // float32
constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x28C; // float32
constexpr std::ptrdiff_t m_flJumpThreshold = 0x290; // float32
constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32
constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128]
constexpr std::ptrdiff_t m_bRigid = 0x318; // bool
constexpr std::ptrdiff_t m_bUseBones = 0x319; // bool
constexpr std::ptrdiff_t m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nRotationSetType = 0x324; // ParticleRotationLockType_t
constexpr std::ptrdiff_t m_bRigidRotationLock = 0x328; // bool
constexpr std::ptrdiff_t m_vecRotation = 0x330; // CPerParticleVecInput
constexpr std::ptrdiff_t m_flRotLerp = 0x988; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_SnapshotRigidSkinToBones {
constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool
constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_SnapshotSkinToBones {
constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool
constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32
constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C8; // float32
constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1CC; // float32
constexpr std::ptrdiff_t m_flJumpThreshold = 0x1D0; // float32
constexpr std::ptrdiff_t m_flPrevPosScale = 0x1D4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 11
namespace C_OP_CPOffsetToPercentageBetweenCPs {
constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32
constexpr std::ptrdiff_t m_flInputBias = 0x1C8; // float32
constexpr std::ptrdiff_t m_nStartCP = 0x1CC; // int32
constexpr std::ptrdiff_t m_nEndCP = 0x1D0; // int32
constexpr std::ptrdiff_t m_nOffsetCP = 0x1D4; // int32
constexpr std::ptrdiff_t m_nOuputCP = 0x1D8; // int32
constexpr std::ptrdiff_t m_nInputCP = 0x1DC; // int32
constexpr std::ptrdiff_t m_bRadialCheck = 0x1E0; // bool
constexpr std::ptrdiff_t m_bScaleOffset = 0x1E1; // bool
constexpr std::ptrdiff_t m_vecOffset = 0x1E4; //
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_PlaneCull {
constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1C0; // int32
constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1C4; //
constexpr std::ptrdiff_t m_bLocalSpace = 0x1D0; // bool
constexpr std::ptrdiff_t m_flPlaneOffset = 0x1D4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_DistanceCull {
constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32
constexpr std::ptrdiff_t m_vecPointOffset = 0x1C4; //
constexpr std::ptrdiff_t m_flDistance = 0x1D0; // float32
constexpr std::ptrdiff_t m_bCullInside = 0x1D4; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 5
namespace C_OP_ModelCull {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool
constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool
constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool
constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128]
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_ModelDampenMovement {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool
constexpr std::ptrdiff_t m_bOutside = 0x1C5; // bool
constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool
constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128]
constexpr std::ptrdiff_t m_vecPosOffset = 0x248; // CPerParticleVecInput
constexpr std::ptrdiff_t m_fDrag = 0x8A0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 8
namespace C_OP_SequenceFromModel {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_VelocityMatchingForce {
constexpr std::ptrdiff_t m_flDirScale = 0x1C0; // float32
constexpr std::ptrdiff_t m_flSpdScale = 0x1C4; // float32
constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C8; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_MovementMaintainOffset {
constexpr std::ptrdiff_t m_vecOffset = 0x1C0; //
constexpr std::ptrdiff_t m_nCP = 0x1CC; // int32
constexpr std::ptrdiff_t m_bRadiusScale = 0x1D0; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 17
namespace C_OP_MovementPlaceOnGround {
constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // float32
constexpr std::ptrdiff_t m_flTolerance = 0x31C; // float32
constexpr std::ptrdiff_t m_flTraceOffset = 0x320; // float32
constexpr std::ptrdiff_t m_flLerpRate = 0x324; // float32
constexpr std::ptrdiff_t m_CollisionGroupName = 0x328; // char[128]
constexpr std::ptrdiff_t m_nTraceSet = 0x3A8; // ParticleTraceSet_t
constexpr std::ptrdiff_t m_nRefCP1 = 0x3AC; // int32
constexpr std::ptrdiff_t m_nRefCP2 = 0x3B0; // int32
constexpr std::ptrdiff_t m_nLerpCP = 0x3B4; // int32
constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3C0; // ParticleTraceMissBehavior_t
constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3C4; // bool
constexpr std::ptrdiff_t m_bIncludeWater = 0x3C5; // bool
constexpr std::ptrdiff_t m_bSetNormal = 0x3C8; // bool
constexpr std::ptrdiff_t m_bScaleOffset = 0x3C9; // bool
constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3CC; // int32
constexpr std::ptrdiff_t m_nIgnoreCP = 0x3D0; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_InheritFromParentParticles {
constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32
constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 5
namespace C_OP_InheritFromParentParticlesV2 {
constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32
constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool
constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t
}
// Parent: CParticleFunctionOperator
// Fields count: 5
namespace C_OP_ReadFromNeighboringParticle {
constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32
constexpr std::ptrdiff_t m_DistanceCheck = 0x1D0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flInterpolation = 0x328; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_InheritFromPeerSystem {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32
constexpr std::ptrdiff_t m_nGroupID = 0x1CC; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_RemapVectorComponentToScalar {
constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_OrientTo2dDirection {
constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32
constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_RestartAfterDuration {
constexpr std::ptrdiff_t m_flDurationMin = 0x1C0; // float32
constexpr std::ptrdiff_t m_flDurationMax = 0x1C4; // float32
constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32
constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32
constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32
constexpr std::ptrdiff_t m_bOnlyChildren = 0x1D4; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_Orient2DRelToCP {
constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32
constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32
constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_MovementRotateParticleAroundAxis {
constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_flRotRate = 0x818; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_TransformInput = 0x970; // CParticleTransformInput
constexpr std::ptrdiff_t m_bLocalSpace = 0x9D8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_RotateVector {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1C4; //
constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1D0; //
constexpr std::ptrdiff_t m_flRotRateMin = 0x1DC; // float32
constexpr std::ptrdiff_t m_flRotRateMax = 0x1E0; // float32
constexpr std::ptrdiff_t m_bNormalize = 0x1E4; // bool
constexpr std::ptrdiff_t m_flScale = 0x1E8; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_MaxVelocity {
constexpr std::ptrdiff_t m_flMaxVelocity = 0x1C0; // float32
constexpr std::ptrdiff_t m_flMinVelocity = 0x1C4; // float32
constexpr std::ptrdiff_t m_nOverrideCP = 0x1C8; // int32
constexpr std::ptrdiff_t m_nOverrideCPField = 0x1CC; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_LagCompensation {
constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1C0; // int32
constexpr std::ptrdiff_t m_nLatencyCP = 0x1C4; // int32
constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C8; // int32
constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1CC; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_MaintainSequentialPath {
constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32
constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32
constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C8; // float32
constexpr std::ptrdiff_t m_flTolerance = 0x1CC; // float32
constexpr std::ptrdiff_t m_bLoop = 0x1D0; // bool
constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D1; // bool
constexpr std::ptrdiff_t m_PathParams = 0x1E0; // CPathParameters
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_LockToSavedSequentialPathV2 {
constexpr std::ptrdiff_t m_flFadeStart = 0x1C0; // float32
constexpr std::ptrdiff_t m_flFadeEnd = 0x1C4; // float32
constexpr std::ptrdiff_t m_bCPPairs = 0x1C8; // bool
constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_LockToSavedSequentialPath {
constexpr std::ptrdiff_t m_flFadeStart = 0x1C4; // float32
constexpr std::ptrdiff_t m_flFadeEnd = 0x1C8; // float32
constexpr std::ptrdiff_t m_bCPPairs = 0x1CC; // bool
constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters
}
// Parent: CParticleFunctionOperator
// Fields count: 11
namespace C_OP_RemapDotProductToScalar {
constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32
constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32
constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1DC; // bool
constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool
constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1E5; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 11
namespace C_OP_RemapCPtoScalar {
constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nField = 0x1C8; // int32
constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32
constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32
constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32
constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 1
namespace C_OP_NormalLock {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 13
namespace C_OP_RemapCPtoVector {
constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32
constexpr std::ptrdiff_t m_vInputMin = 0x1CC; //
constexpr std::ptrdiff_t m_vInputMax = 0x1D8; //
constexpr std::ptrdiff_t m_vOutputMin = 0x1E4; //
constexpr std::ptrdiff_t m_vOutputMax = 0x1F0; //
constexpr std::ptrdiff_t m_flStartTime = 0x1FC; // float32
constexpr std::ptrdiff_t m_flEndTime = 0x200; // float32
constexpr std::ptrdiff_t m_flInterpRate = 0x204; // float32
constexpr std::ptrdiff_t m_nSetMethod = 0x208; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bOffset = 0x20C; // bool
constexpr std::ptrdiff_t m_bAccelerate = 0x20D; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
namespace C_OP_SetCPtoVector {
constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 1
namespace C_OP_RemapTransformToVelocity {
constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_RemapVelocityToVector {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32
constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_RemapCPVelocityToVector {
constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32
constexpr std::ptrdiff_t m_bNormalize = 0x1CC; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
namespace C_OP_SetCPOrientationToDirection {
constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32
constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_RemapDirectionToCPToVector {
constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32
constexpr std::ptrdiff_t m_flOffsetRot = 0x1CC; // float32
constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1D0; //
constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // bool
constexpr std::ptrdiff_t m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_RemapCrossProductOfTwoVectorsToVector {
constexpr std::ptrdiff_t m_InputVec1 = 0x1C0; // CPerParticleVecInput
constexpr std::ptrdiff_t m_InputVec2 = 0x818; // CPerParticleVecInput
constexpr std::ptrdiff_t m_nFieldOutput = 0xE70; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_bNormalize = 0xE74; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
namespace C_OP_NormalizeVector {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_RemapControlPointDirectionToVector {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 9
namespace C_OP_SetCPOrientationToGroundNormal {
constexpr std::ptrdiff_t m_flInterpRate = 0x1C0; // float32
constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1C4; // float32
constexpr std::ptrdiff_t m_flTolerance = 0x1C8; // float32
constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32
constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D0; // char[128]
constexpr std::ptrdiff_t m_nTraceSet = 0x250; // ParticleTraceSet_t
constexpr std::ptrdiff_t m_nInputCP = 0x254; // int32
constexpr std::ptrdiff_t m_nOutputCP = 0x258; // int32
constexpr std::ptrdiff_t m_bIncludeWater = 0x268; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_RemapTransformOrientationToRotations {
constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput
constexpr std::ptrdiff_t m_vecRotation = 0x228; //
constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool
constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_RemapControlPointOrientationToRotation {
constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flOffsetRot = 0x1C8; // float32
constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 5
namespace C_OP_LockToPointList {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector<PointDefinition_t>
constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool
constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool
constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 9
namespace C_OP_RemapNamedModelElementOnceTimed {
constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool
constexpr std::ptrdiff_t m_bProportional = 0x211; // bool
constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flRemapTime = 0x21C; // float32
}
// Parent: C_OP_RemapNamedModelElementOnceTimed
// Fields count: 0
namespace C_OP_RemapNamedModelSequenceOnceTimed {
}
// Parent: C_OP_RemapNamedModelElementOnceTimed
// Fields count: 0
namespace C_OP_RemapNamedModelBodyPartOnceTimed {
}
// Parent: C_OP_RemapNamedModelElementOnceTimed
// Fields count: 0
namespace C_OP_RemapNamedModelMeshGroupOnceTimed {
}
// Parent: CParticleFunctionOperator
// Fields count: 7
namespace C_OP_RemapNamedModelElementEndCap {
constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool
constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t
}
// Parent: C_OP_RemapNamedModelElementEndCap
// Fields count: 0
namespace C_OP_RemapNamedModelSequenceEndCap {
}
// Parent: C_OP_RemapNamedModelElementEndCap
// Fields count: 0
namespace C_OP_RemapNamedModelBodyPartEndCap {
}
// Parent: C_OP_RemapNamedModelElementEndCap
// Fields count: 0
namespace C_OP_RemapNamedModelMeshGroupEndCap {
}
// Parent: CParticleFunctionOperator
// Fields count: 12
namespace C_OP_SetFromCPSnapshot {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32
constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool
constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool
constexpr std::ptrdiff_t m_nRandomSeed = 0x1D4; // int32
constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x330; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flInterpolation = 0x488; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_bSubSample = 0x5E0; // bool
constexpr std::ptrdiff_t m_bPrev = 0x5E1; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 9
namespace C_OP_VectorFieldSnapshot {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32
constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_vecScale = 0x328; // CPerParticleVecInput
constexpr std::ptrdiff_t m_flBoundaryDampening = 0x980; // float32
constexpr std::ptrdiff_t m_bSetVelocity = 0x984; // bool
constexpr std::ptrdiff_t m_bLockToSurface = 0x985; // bool
constexpr std::ptrdiff_t m_flGridSpacing = 0x988; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_SetAttributeToScalarExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t
constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flInput2 = 0x320; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOutputRemap = 0x478; // CParticleRemapFloatInput
constexpr std::ptrdiff_t m_nOutputField = 0x5D0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nSetMethod = 0x5D4; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_SetVectorAttributeToVectorExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t
constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput
constexpr std::ptrdiff_t m_nOutputField = 0xE78; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nSetMethod = 0xE7C; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE80; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_SetFloatAttributeToVectorExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorFloatExpressionType_t
constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vInput2 = 0x820; // CPerParticleVecInput
constexpr std::ptrdiff_t m_flOutputRemap = 0xE78; // CParticleRemapFloatInput
constexpr std::ptrdiff_t m_nOutputField = 0xFD0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nSetMethod = 0xFD4; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 12
namespace C_OP_MovementSkinnedPositionFromCPSnapshot {
constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32
constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool
constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32
constexpr std::ptrdiff_t m_bSetNormal = 0x1D0; // bool
constexpr std::ptrdiff_t m_bSetRadius = 0x1D1; // bool
constexpr std::ptrdiff_t m_nIndexType = 0x1D4; // SnapshotIndexType_t
constexpr std::ptrdiff_t m_flReadIndex = 0x1D8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flIncrement = 0x330; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x488; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5E0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flInterpolation = 0x738; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_MovementMoveAlongSkinnedCPSnapshot {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32
constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C4; // int32
constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; // bool
constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; // bool
constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flTValue = 0x328; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 2
namespace C_OP_QuantizeFloat {
constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 4
namespace C_OP_SetFloatCollection {
constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_Lerp = 0x320; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 5
namespace C_OP_SetFloat {
constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nOutputField = 0x318; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nSetMethod = 0x31C; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_Lerp = 0x320; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_bUseNewCode = 0x478; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 5
namespace C_OP_SetVec {
constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput
constexpr std::ptrdiff_t m_nOutputField = 0x818; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nSetMethod = 0x81C; // ParticleSetMethod_t
constexpr std::ptrdiff_t m_Lerp = 0x820; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_bNormalizedOutput = 0x978; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 5
namespace C_OP_DragRelativeToPlane {
constexpr std::ptrdiff_t m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flFalloff = 0x318; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bDirectional = 0x470; // bool
constexpr std::ptrdiff_t m_vecPlaneNormal = 0x478; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_nControlPointNumber = 0xAD0; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 2
namespace C_OP_RemapDensityGradientToVectorAttribute {
constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_LockPoints {
constexpr std::ptrdiff_t m_nMinCol = 0x1C0; // int32
constexpr std::ptrdiff_t m_nMaxCol = 0x1C4; // int32
constexpr std::ptrdiff_t m_nMinRow = 0x1C8; // int32
constexpr std::ptrdiff_t m_nMaxRow = 0x1CC; // int32
constexpr std::ptrdiff_t m_nControlPoint = 0x1D0; // int32
constexpr std::ptrdiff_t m_flBlendValue = 0x1D4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 5
namespace C_OP_RemapDistanceToLineSegmentBase {
constexpr std::ptrdiff_t m_nCP0 = 0x1C0; // int32
constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32
constexpr std::ptrdiff_t m_flMinInputValue = 0x1C8; // float32
constexpr std::ptrdiff_t m_flMaxInputValue = 0x1CC; // float32
constexpr std::ptrdiff_t m_bInfiniteLine = 0x1D0; // bool
}
// Parent: C_OP_RemapDistanceToLineSegmentBase
// Fields count: 3
namespace C_OP_RemapDistanceToLineSegmentToScalar {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flMinOutputValue = 0x1E4; // float32
constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1E8; // float32
}
// Parent: C_OP_RemapDistanceToLineSegmentBase
// Fields count: 3
namespace C_OP_RemapDistanceToLineSegmentToVector {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vMinOutputValue = 0x1E4; //
constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1F0; //
}
// Parent: CParticleFunctionOperator
// Fields count: 11
namespace C_OP_TeleportBeam {
constexpr std::ptrdiff_t m_nCPPosition = 0x1C0; // int32
constexpr std::ptrdiff_t m_nCPVelocity = 0x1C4; // int32
constexpr std::ptrdiff_t m_nCPMisc = 0x1C8; // int32
constexpr std::ptrdiff_t m_nCPColor = 0x1CC; // int32
constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1D0; // int32
constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1D4; // int32
constexpr std::ptrdiff_t m_vGravity = 0x1D8; //
constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1E4; // float32
constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E8; // float32
constexpr std::ptrdiff_t m_flArcSpeed = 0x1EC; // float32
constexpr std::ptrdiff_t m_flAlpha = 0x1F0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 10
namespace C_OP_CycleScalar {
constexpr std::ptrdiff_t m_nDestField = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flStartValue = 0x1C4; // float32
constexpr std::ptrdiff_t m_flEndValue = 0x1C8; // float32
constexpr std::ptrdiff_t m_flCycleTime = 0x1CC; // float32
constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1D0; // bool
constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1D1; // bool
constexpr std::ptrdiff_t m_nCPScale = 0x1D4; // int32
constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D8; // int32
constexpr std::ptrdiff_t m_nCPFieldMax = 0x1DC; // int32
constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 11
namespace C_OP_CalculateVectorAttribute {
constexpr std::ptrdiff_t m_vStartValue = 0x1C0; //
constexpr std::ptrdiff_t m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputScale1 = 0x1D0; // float32
constexpr std::ptrdiff_t m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputScale2 = 0x1D8; // float32
constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1DC; // ControlPointReference_t
constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1F0; // float32
constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1F4; // ControlPointReference_t
constexpr std::ptrdiff_t m_flControlPointScale2 = 0x208; // float32
constexpr std::ptrdiff_t m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vFinalOutputScale = 0x210; //
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_ColorAdjustHSL {
constexpr std::ptrdiff_t m_flHueAdjust = 0x1C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flSaturationAdjust = 0x318; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flLightnessAdjust = 0x470; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 5
namespace C_OP_ConnectParentParticleToNearest {
constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C0; // int32
constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1C4; // int32
constexpr std::ptrdiff_t m_bUseRadius = 0x1C8; // bool
constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flParentRadiusScale = 0x328; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 6
namespace C_OP_UpdateLightSource {
constexpr std::ptrdiff_t m_vColorTint = 0x1C0; // Color
constexpr std::ptrdiff_t m_flBrightnessScale = 0x1C4; // float32
constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32
constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1CC; // float32
constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1D0; // float32
constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1D4; // float32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 8
namespace C_OP_RemapSpeedtoCP {
constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32
constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32
constexpr std::ptrdiff_t m_nField = 0x1D8; // int32
constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32
constexpr std::ptrdiff_t m_bUseDeltaV = 0x1EC; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 11
namespace C_OP_RemapAverageHitboxSpeedtoCP {
constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32
constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32
constexpr std::ptrdiff_t m_nField = 0x1D8; // int32
constexpr std::ptrdiff_t m_nHitboxDataType = 0x1DC; // ParticleHitboxDataSelection_t
constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x740; // int32
constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x748; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_HitboxSetName = 0xDA0; // char[128]
}
// Parent: CParticleFunctionPreEmission
// Fields count: 8
namespace C_OP_RemapDotProductToCP {
constexpr std::ptrdiff_t m_nInputCP1 = 0x1D0; // int32
constexpr std::ptrdiff_t m_nInputCP2 = 0x1D4; // int32
constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32
constexpr std::ptrdiff_t m_nOutVectorField = 0x1DC; // int32
constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 6
namespace C_OP_SetControlPointFieldToScalarExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1D0; // ScalarExpressionType_t
constexpr std::ptrdiff_t m_flInput1 = 0x1D8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flInput2 = 0x330; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flOutputRemap = 0x488; // CParticleRemapFloatInput
constexpr std::ptrdiff_t m_nOutputCP = 0x5E0; // int32
constexpr std::ptrdiff_t m_nOutVectorField = 0x5E4; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 6
namespace C_OP_SetControlPointFieldFromVectorExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorFloatExpressionType_t
constexpr std::ptrdiff_t m_vecInput1 = 0x1D8; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_vecInput2 = 0x830; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_flOutputRemap = 0xE88; // CParticleRemapFloatInput
constexpr std::ptrdiff_t m_nOutputCP = 0xFE0; // int32
constexpr std::ptrdiff_t m_nOutVectorField = 0xFE4; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
namespace C_OP_SetControlPointToVectorExpression {
constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorExpressionType_t
constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32
constexpr std::ptrdiff_t m_vInput1 = 0x1D8; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_vInput2 = 0x830; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE88; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 9
namespace C_OP_RemapModelVolumetoCP {
constexpr std::ptrdiff_t m_nBBoxType = 0x1D0; // BBoxVolumeType_t
constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D4; // int32
constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D8; // int32
constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1DC; // int32
constexpr std::ptrdiff_t m_nField = 0x1E0; // int32
constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
namespace C_OP_RemapBoundingVolumetoCP {
constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32
constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 7
namespace C_OP_RemapAverageScalarValuetoCP {
constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32
constexpr std::ptrdiff_t m_nOutVectorField = 0x1D4; // int32
constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 3
namespace C_OP_RampCPLinearRandom {
constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32
constexpr std::ptrdiff_t m_vecRateMin = 0x1D4; //
constexpr std::ptrdiff_t m_vecRateMax = 0x1E0; //
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
namespace C_OP_SetParentControlPointsToChildCP {
constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32
constexpr std::ptrdiff_t m_nChildControlPoint = 0x1D4; // int32
constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D8; // int32
constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1DC; // int32
constexpr std::ptrdiff_t m_bSetOrientation = 0x1E0; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 6
namespace C_OP_SetVariable {
constexpr std::ptrdiff_t m_variableReference = 0x1D0; // CParticleVariableRef
constexpr std::ptrdiff_t m_transformInput = 0x210; // CParticleTransformInput
constexpr std::ptrdiff_t m_positionOffset = 0x278; //
constexpr std::ptrdiff_t m_rotationOffset = 0x284; // QAngle
constexpr std::ptrdiff_t m_vecInput = 0x290; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_floatInput = 0x8E8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 12
namespace C_OP_SetControlPointPositions {
constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool
constexpr std::ptrdiff_t m_bOrient = 0x1D1; // bool
constexpr std::ptrdiff_t m_bSetOnce = 0x1D2; // bool
constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32
constexpr std::ptrdiff_t m_nCP2 = 0x1D8; // int32
constexpr std::ptrdiff_t m_nCP3 = 0x1DC; // int32
constexpr std::ptrdiff_t m_nCP4 = 0x1E0; // int32
constexpr std::ptrdiff_t m_vecCP1Pos = 0x1E4; //
constexpr std::ptrdiff_t m_vecCP2Pos = 0x1F0; //
constexpr std::ptrdiff_t m_vecCP3Pos = 0x1FC; //
constexpr std::ptrdiff_t m_vecCP4Pos = 0x208; //
constexpr std::ptrdiff_t m_nHeadLocation = 0x214; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 4
namespace C_OP_SetSingleControlPointPosition {
constexpr std::ptrdiff_t m_bSetOnce = 0x1D0; // bool
constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32
constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_transformInput = 0x830; // CParticleTransformInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 4
namespace C_OP_SetControlPointPositionToRandomActiveCP {
constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32
constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1D4; // int32
constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1D8; // int32
constexpr std::ptrdiff_t m_flResetRate = 0x1E0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 8
namespace C_OP_SetRandomControlPointPosition {
constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool
constexpr std::ptrdiff_t m_bOrient = 0x1D1; // bool
constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32
constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32
constexpr std::ptrdiff_t m_flReRandomRate = 0x1E0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_vecCPMinPos = 0x338; //
constexpr std::ptrdiff_t m_vecCPMaxPos = 0x344; //
constexpr std::ptrdiff_t m_flInterpolation = 0x350; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 8
namespace C_OP_SetControlPointOrientation {
constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool
constexpr std::ptrdiff_t m_bRandomize = 0x1D2; // bool
constexpr std::ptrdiff_t m_bSetOnce = 0x1D3; // bool
constexpr std::ptrdiff_t m_nCP = 0x1D4; // int32
constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32
constexpr std::ptrdiff_t m_vecRotation = 0x1DC; // QAngle
constexpr std::ptrdiff_t m_vecRotationB = 0x1E8; // QAngle
constexpr std::ptrdiff_t m_flInterpolation = 0x1F8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 2
namespace C_OP_SetControlPointFromObjectScale {
constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32
constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 15
namespace C_OP_DistanceBetweenCPsToCP {
constexpr std::ptrdiff_t m_nStartCP = 0x1D0; // int32
constexpr std::ptrdiff_t m_nEndCP = 0x1D4; // int32
constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32
constexpr std::ptrdiff_t m_nOutputCPField = 0x1DC; // int32
constexpr std::ptrdiff_t m_bSetOnce = 0x1E0; // bool
constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32
constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1F4; // float32
constexpr std::ptrdiff_t m_flLOSScale = 0x1F8; // float32
constexpr std::ptrdiff_t m_bLOS = 0x1FC; // bool
constexpr std::ptrdiff_t m_CollisionGroupName = 0x1FD; // char[128]
constexpr std::ptrdiff_t m_nTraceSet = 0x280; // ParticleTraceSet_t
constexpr std::ptrdiff_t m_nSetParent = 0x284; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionPreEmission
// Fields count: 3
namespace C_OP_SetControlPointToPlayer {
constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32
constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; //
constexpr std::ptrdiff_t m_bOrientToEyes = 0x1E0; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 4
namespace C_OP_SetControlPointToHand {
constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32
constexpr std::ptrdiff_t m_nHand = 0x1D4; // int32
constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; //
constexpr std::ptrdiff_t m_bOrientToHand = 0x1E4; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 3
namespace C_OP_SetControlPointToHMD {
constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32
constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; //
constexpr std::ptrdiff_t m_bOrientToHMD = 0x1E0; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 3
namespace C_OP_SetControlPointPositionToTimeOfDayValue {
constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32
constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1D4; // char[128]
constexpr std::ptrdiff_t m_vecDefaultValue = 0x254; //
}
// Parent: CParticleFunctionPreEmission
// Fields count: 3
namespace C_OP_SetControlPointToCenter {
constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32
constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; //
constexpr std::ptrdiff_t m_nSetParent = 0x1E0; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionPreEmission
// Fields count: 6
namespace C_OP_SetControlPointToCPVelocity {
constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32
constexpr std::ptrdiff_t m_nCPOutputVel = 0x1D4; // int32
constexpr std::ptrdiff_t m_bNormalize = 0x1D8; // bool
constexpr std::ptrdiff_t m_nCPOutputMag = 0x1DC; // int32
constexpr std::ptrdiff_t m_nCPField = 0x1E0; // int32
constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1E8; // CParticleCollectionVecInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 2
namespace C_OP_SetControlPointOrientationToCPVelocity {
constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32
constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 3
namespace C_OP_StopAfterCPDuration {
constexpr std::ptrdiff_t m_flDuration = 0x1D0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bDestroyImmediately = 0x328; // bool
constexpr std::ptrdiff_t m_bPlayEndCap = 0x329; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 4
namespace C_OP_SetControlPointRotation {
constexpr std::ptrdiff_t m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_flRotRate = 0x828; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nCP = 0x980; // int32
constexpr std::ptrdiff_t m_nLocalCP = 0x984; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 10
namespace C_OP_RemapCPtoCP {
constexpr std::ptrdiff_t m_nInputControlPoint = 0x1D0; // int32
constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D4; // int32
constexpr std::ptrdiff_t m_nInputField = 0x1D8; // int32
constexpr std::ptrdiff_t m_nOutputField = 0x1DC; // int32
constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1E4; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1E8; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1EC; // float32
constexpr std::ptrdiff_t m_bDerivative = 0x1F0; // bool
constexpr std::ptrdiff_t m_flInterpRate = 0x1F4; // float32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 4
namespace C_OP_HSVShiftToCP {
constexpr std::ptrdiff_t m_nColorCP = 0x1D0; // int32
constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1D4; // int32
constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32
constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1DC; // Color
}
// Parent: CParticleFunctionPreEmission
// Fields count: 12
namespace C_OP_SetControlPointToImpactPoint {
constexpr std::ptrdiff_t m_nCPOut = 0x1D0; // int32
constexpr std::ptrdiff_t m_nCPIn = 0x1D4; // int32
constexpr std::ptrdiff_t m_flUpdateRate = 0x1D8; // float32
constexpr std::ptrdiff_t m_flTraceLength = 0x1E0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flStartOffset = 0x338; // float32
constexpr std::ptrdiff_t m_flOffset = 0x33C; // float32
constexpr std::ptrdiff_t m_vecTraceDir = 0x340; //
constexpr std::ptrdiff_t m_CollisionGroupName = 0x34C; // char[128]
constexpr std::ptrdiff_t m_nTraceSet = 0x3CC; // ParticleTraceSet_t
constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3D0; // bool
constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3D1; // bool
constexpr std::ptrdiff_t m_bIncludeWater = 0x3D2; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 6
namespace C_OP_SetCPOrientationToPointAtCP {
constexpr std::ptrdiff_t m_nInputCP = 0x1D0; // int32
constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32
constexpr std::ptrdiff_t m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_b2DOrientation = 0x330; // bool
constexpr std::ptrdiff_t m_bAvoidSingularity = 0x331; // bool
constexpr std::ptrdiff_t m_bPointAway = 0x332; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 6
namespace C_OP_EnableChildrenFromParentParticleCount {
constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32
constexpr std::ptrdiff_t m_nFirstChild = 0x1D4; // int32
constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1D8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bDisableChildren = 0x330; // bool
constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x331; // bool
constexpr std::ptrdiff_t m_bDestroyImmediately = 0x332; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
namespace C_OP_SelectivelyEnableChildren {
constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nFirstChild = 0x328; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x480; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5D8; // bool
constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5D9; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 2
namespace C_OP_PlayEndCapWhenFinished {
constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1D0; // bool
constexpr std::ptrdiff_t m_bIncludeChildren = 0x1D1; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 1
namespace C_OP_ForceControlPointStub {
constexpr std::ptrdiff_t m_ControlPoint = 0x1D0; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 9
namespace C_OP_DriveCPFromGlobalSoundFloat {
constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D0; // int32
constexpr std::ptrdiff_t m_nOutputField = 0x1D4; // int32
constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32
constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32
constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32
constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32
constexpr std::ptrdiff_t m_StackName = 0x1E8; // CUtlString
constexpr std::ptrdiff_t m_OperatorName = 0x1F0; // CUtlString
constexpr std::ptrdiff_t m_FieldName = 0x1F8; // CUtlString
}
// Parent: CParticleFunctionPreEmission
// Fields count: 3
namespace C_OP_SetControlPointFieldToWater {
constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32
constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32
constexpr std::ptrdiff_t m_nCPField = 0x1D8; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 7
namespace C_OP_SetControlPointToWaterSurface {
constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32
constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32
constexpr std::ptrdiff_t m_nFlowCP = 0x1D8; // int32
constexpr std::ptrdiff_t m_nActiveCP = 0x1DC; // int32
constexpr std::ptrdiff_t m_nActiveCPField = 0x1E0; // int32
constexpr std::ptrdiff_t m_flRetestRate = 0x1E8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x340; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
namespace C_OP_RepeatedTriggerChildGroup {
constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32
constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1D8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flClusterSize = 0x330; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flClusterCooldown = 0x488; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bLimitChildCount = 0x5E0; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 2
namespace C_OP_ChooseRandomChildrenInGroup {
constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32
constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1D8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 1
namespace C_OP_SetSimulationRate {
constexpr std::ptrdiff_t m_flSimulationScale = 0x1D0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
namespace C_OP_ControlPointToRadialScreenSpace {
constexpr std::ptrdiff_t m_nCPIn = 0x1D0; // int32
constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; //
constexpr std::ptrdiff_t m_nCPOut = 0x1E0; // int32
constexpr std::ptrdiff_t m_nCPOutField = 0x1E4; // int32
constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1E8; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 15
namespace C_OP_LightningSnapshotGenerator {
constexpr std::ptrdiff_t m_nCPSnapshot = 0x1D0; // int32
constexpr std::ptrdiff_t m_nCPStartPnt = 0x1D4; // int32
constexpr std::ptrdiff_t m_nCPEndPnt = 0x1D8; // int32
constexpr std::ptrdiff_t m_flSegments = 0x1E0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flOffset = 0x338; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flOffsetDecay = 0x490; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flRecalcRate = 0x5E8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flUVScale = 0x740; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flUVOffset = 0x898; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flSplitRate = 0x9F0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flBranchTwist = 0xB48; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nBranchBehavior = 0xCA0; // ParticleLightnintBranchBehavior_t
constexpr std::ptrdiff_t m_flRadiusStart = 0xCA8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flRadiusEnd = 0xE00; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flDedicatedPool = 0xF58; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
namespace C_OP_RemapExternalWindToCP {
constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32
constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32
constexpr std::ptrdiff_t m_vecScale = 0x1D8; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_bSetMagnitude = 0x830; // bool
constexpr std::ptrdiff_t m_nOutVectorField = 0x834; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
namespace C_OP_SetGravityToCP {
constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32
constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32
constexpr std::ptrdiff_t m_flScale = 0x1D8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bSetOrientation = 0x330; // bool
constexpr std::ptrdiff_t m_bSetZDown = 0x331; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 4
namespace C_OP_QuantizeCPComponent {
constexpr std::ptrdiff_t m_flInputValue = 0x1D0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nCPOutput = 0x328; // int32
constexpr std::ptrdiff_t m_nOutVectorField = 0x32C; // int32
constexpr std::ptrdiff_t m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionRenderer
// Fields count: 1
namespace C_OP_RenderPoints {
constexpr std::ptrdiff_t m_hMaterial = 0x200; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: CBaseRendererSource2
// Fields count: 7
namespace CBaseTrailRenderer {
constexpr std::ptrdiff_t m_nOrientationType = 0x2710; // ParticleOrientationChoiceList_t
constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2714; // int32
constexpr std::ptrdiff_t m_flMinSize = 0x2718; // float32
constexpr std::ptrdiff_t m_flMaxSize = 0x271C; // float32
constexpr std::ptrdiff_t m_flStartFadeSize = 0x2720; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flEndFadeSize = 0x2878; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_bClampV = 0x29D0; // bool
}
// Parent: CBaseTrailRenderer
// Fields count: 20
namespace C_OP_RenderTrails {
constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x29E0; // bool
constexpr std::ptrdiff_t m_flStartFadeDot = 0x29E4; // float32
constexpr std::ptrdiff_t m_flEndFadeDot = 0x29E8; // float32
constexpr std::ptrdiff_t m_nPrevPntSource = 0x29EC; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flMaxLength = 0x29F0; // float32
constexpr std::ptrdiff_t m_flMinLength = 0x29F4; // float32
constexpr std::ptrdiff_t m_bIgnoreDT = 0x29F8; // bool
constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x29FC; // float32
constexpr std::ptrdiff_t m_flLengthScale = 0x2A00; // float32
constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2A04; // float32
constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2A08; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2B60; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x31B8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flRadiusTaper = 0x3310; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_vecTailColorScale = 0x3468; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3AC0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nHorizCropField = 0x3C18; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nVertCropField = 0x3C1C; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flForwardShift = 0x3C20; // float32
constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3C24; // bool
}
// Parent: CBaseRendererSource2
// Fields count: 30
namespace C_OP_RenderRopes {
constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2710; // bool
constexpr std::ptrdiff_t m_flMinSize = 0x2714; // float32
constexpr std::ptrdiff_t m_flMaxSize = 0x2718; // float32
constexpr std::ptrdiff_t m_flStartFadeSize = 0x271C; // float32
constexpr std::ptrdiff_t m_flEndFadeSize = 0x2720; // float32
constexpr std::ptrdiff_t m_flStartFadeDot = 0x2724; // float32
constexpr std::ptrdiff_t m_flEndFadeDot = 0x2728; // float32
constexpr std::ptrdiff_t m_flRadiusTaper = 0x272C; // float32
constexpr std::ptrdiff_t m_nMinTesselation = 0x2730; // int32
constexpr std::ptrdiff_t m_nMaxTesselation = 0x2734; // int32
constexpr std::ptrdiff_t m_flTessScale = 0x2738; // float32
constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2740; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x2898; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_flTextureVOffset = 0x29F0; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2B48; // int32
constexpr std::ptrdiff_t m_bClampV = 0x2B4C; // bool
constexpr std::ptrdiff_t m_nScaleCP1 = 0x2B50; // int32
constexpr std::ptrdiff_t m_nScaleCP2 = 0x2B54; // int32
constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2B58; // float32
constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2B5C; // float32
constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2B60; // float32
constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2B65; // bool
constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2B68; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2B6C; // float32
constexpr std::ptrdiff_t m_bReverseOrder = 0x2B70; // bool
constexpr std::ptrdiff_t m_bClosedLoop = 0x2B71; // bool
constexpr std::ptrdiff_t m_nOrientationType = 0x2B74; // ParticleOrientationChoiceList_t
constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2B78; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2B7C; // bool
constexpr std::ptrdiff_t m_bGenerateNormals = 0x2B7D; // bool
}
// Parent: CParticleFunctionRenderer
// Fields count: 8
namespace C_OP_RenderAsModels {
constexpr std::ptrdiff_t m_ModelList = 0x200; // CUtlVector<ModelReference_t>
constexpr std::ptrdiff_t m_flModelScale = 0x21C; // float32
constexpr std::ptrdiff_t m_bFitToModelSize = 0x220; // bool
constexpr std::ptrdiff_t m_bNonUniformScaling = 0x221; // bool
constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nSizeCullBloat = 0x230; // int32
}
// Parent: C_OP_RenderPoints
// Fields count: 7
namespace C_OP_RenderLights {
constexpr std::ptrdiff_t m_flAnimationRate = 0x210; // float32
constexpr std::ptrdiff_t m_nAnimationType = 0x214; // AnimationType_t
constexpr std::ptrdiff_t m_bAnimateInFPS = 0x218; // bool
constexpr std::ptrdiff_t m_flMinSize = 0x21C; // float32
constexpr std::ptrdiff_t m_flMaxSize = 0x220; // float32
constexpr std::ptrdiff_t m_flStartFadeSize = 0x224; // float32
constexpr std::ptrdiff_t m_flEndFadeSize = 0x228; // float32
}
// Parent: CParticleFunctionRenderer
// Fields count: 6
namespace C_OP_RenderBlobs {
constexpr std::ptrdiff_t m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_cutoffRadius = 0x358; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_renderRadius = 0x4B0; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_nScaleCP = 0x608; // int32
constexpr std::ptrdiff_t m_MaterialVars = 0x610; // CUtlVector<MaterialVariable_t>
constexpr std::ptrdiff_t m_hMaterial = 0x640; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: CParticleFunctionRenderer
// Fields count: 6
namespace C_OP_RenderGpuImplicit {
constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x200; // bool
constexpr std::ptrdiff_t m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_fRadiusScale = 0x360; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4B8; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_nScaleCP = 0x610; // int32
constexpr std::ptrdiff_t m_hMaterial = 0x618; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: CParticleFunctionRenderer
// Fields count: 2
namespace C_OP_RenderScreenVelocityRotate {
constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x200; // float32
constexpr std::ptrdiff_t m_flForwardDegrees = 0x204; // float32
}
// Parent: CParticleFunctionRenderer
// Fields count: 54
namespace C_OP_RenderModels {
constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x200; // bool
constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x201; // bool
constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x202; // bool
constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x203; // bool
constexpr std::ptrdiff_t m_ModelList = 0x208; // CUtlVector<ModelReference_t>
constexpr std::ptrdiff_t m_nBodyGroupField = 0x224; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nSubModelField = 0x228; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_bIgnoreNormal = 0x22C; // bool
constexpr std::ptrdiff_t m_bOrientZ = 0x22D; // bool
constexpr std::ptrdiff_t m_bCenterOffset = 0x22E; // bool
constexpr std::ptrdiff_t m_vecLocalOffset = 0x230; // CPerParticleVecInput
constexpr std::ptrdiff_t m_vecLocalRotation = 0x888; // CPerParticleVecInput
constexpr std::ptrdiff_t m_bIgnoreRadius = 0xEE0; // bool
constexpr std::ptrdiff_t m_nModelScaleCP = 0xEE4; // int32
constexpr std::ptrdiff_t m_vecComponentScale = 0xEE8; // CPerParticleVecInput
constexpr std::ptrdiff_t m_bLocalScale = 0x1540; // bool
constexpr std::ptrdiff_t m_nSizeCullBloat = 0x1544; // int32
constexpr std::ptrdiff_t m_bAnimated = 0x1548; // bool
constexpr std::ptrdiff_t m_flAnimationRate = 0x1550; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x16A8; // bool
constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x16A9; // bool
constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x16AA; // bool
constexpr std::ptrdiff_t m_bManualAnimFrame = 0x16AB; // bool
constexpr std::ptrdiff_t m_nAnimationScaleField = 0x16AC; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nAnimationField = 0x16B0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nManualFrameField = 0x16B4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_ActivityName = 0x16B8; // char[256]
constexpr std::ptrdiff_t m_SequenceName = 0x17B8; // char[256]
constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x18B8; // bool
constexpr std::ptrdiff_t m_hOverrideMaterial = 0x18C0; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x18C8; // bool
constexpr std::ptrdiff_t m_nSkin = 0x18D0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_MaterialVars = 0x1A28; // CUtlVector<MaterialVariable_t>
constexpr std::ptrdiff_t m_flManualModelSelection = 0x1A40; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_modelInput = 0x1B98; // CParticleModelInput
constexpr std::ptrdiff_t m_nLOD = 0x1BF8; // int32
constexpr std::ptrdiff_t m_EconSlotName = 0x1BFC; // char[256]
constexpr std::ptrdiff_t m_bOriginalModel = 0x1CFC; // bool
constexpr std::ptrdiff_t m_bSuppressTint = 0x1CFD; // bool
constexpr std::ptrdiff_t m_bUseRawMeshGroup = 0x1CFE; // bool
constexpr std::ptrdiff_t m_bDisableShadows = 0x1CFF; // bool
constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1D00; // bool
constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1D01; // bool
constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1D02; // bool
constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1D03; // bool
constexpr std::ptrdiff_t m_bUseFastModelCollectionRenderPath = 0x1D04; // bool
constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1D05; // bool
constexpr std::ptrdiff_t m_szRenderAttribute = 0x1D06; // char[260]
constexpr std::ptrdiff_t m_flRadiusScale = 0x1E10; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flAlphaScale = 0x1F68; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flRollScale = 0x20C0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nAlpha2Field = 0x2218; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vecColorScale = 0x2220; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_nColorBlendType = 0x2878; // ParticleColorBlendType_t
}
// Parent: CParticleFunctionRenderer
// Fields count: 5
namespace C_OP_RenderSimpleModelCollection {
constexpr std::ptrdiff_t m_bCenterOffset = 0x200; // bool
constexpr std::ptrdiff_t m_modelInput = 0x208; // CParticleModelInput
constexpr std::ptrdiff_t m_nLOD = 0x268; // int32
constexpr std::ptrdiff_t m_bDisableShadows = 0x26C; // bool
constexpr std::ptrdiff_t m_bAcceptsDecals = 0x26D; // bool
}
// Parent: CParticleFunctionRenderer
// Fields count: 8
namespace C_OP_RenderMaterialProxy {
constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x200; // int32
constexpr std::ptrdiff_t m_nProxyType = 0x204; // MaterialProxyType_t
constexpr std::ptrdiff_t m_MaterialVars = 0x208; // CUtlVector<MaterialVariable_t>
constexpr std::ptrdiff_t m_hOverrideMaterial = 0x220; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_vecColorScale = 0x380; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_flAlpha = 0x9D8; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_nColorBlendType = 0xB30; // ParticleColorBlendType_t
}
// Parent: CParticleFunctionRenderer
// Fields count: 12
namespace C_OP_RenderProjected {
constexpr std::ptrdiff_t m_bProjectCharacter = 0x200; // bool
constexpr std::ptrdiff_t m_bProjectWorld = 0x201; // bool
constexpr std::ptrdiff_t m_bProjectWater = 0x202; // bool
constexpr std::ptrdiff_t m_bFlipHorizontal = 0x203; // bool
constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x204; // bool
constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x208; // float32
constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x20C; // float32
constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x210; // CUtlVector<RenderProjectedMaterial_t>
constexpr std::ptrdiff_t m_flMaterialSelection = 0x228; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x380; // float32
constexpr std::ptrdiff_t m_bOrientToNormal = 0x384; // bool
constexpr std::ptrdiff_t m_MaterialVars = 0x388; // CUtlVector<MaterialVariable_t>
}
// Parent: CParticleFunctionRenderer
// Fields count: 16
namespace C_OP_RenderDeferredLight {
constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x200; // bool
constexpr std::ptrdiff_t m_bUseTexture = 0x201; // bool
constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32
constexpr std::ptrdiff_t m_flAlphaScale = 0x208; // float32
constexpr std::ptrdiff_t m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_vecColorScale = 0x210; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t
constexpr std::ptrdiff_t m_flLightDistance = 0x86C; // float32
constexpr std::ptrdiff_t m_flStartFalloff = 0x870; // float32
constexpr std::ptrdiff_t m_flDistanceFalloff = 0x874; // float32
constexpr std::ptrdiff_t m_flSpotFoV = 0x878; // float32
constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x87C; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x880; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x884; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_hTexture = 0x888; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x890; // int32
}
// Parent: CParticleFunctionRenderer
// Fields count: 29
namespace C_OP_RenderStandardLight {
constexpr std::ptrdiff_t m_nLightType = 0x200; // ParticleLightTypeChoiceList_t
constexpr std::ptrdiff_t m_vecColorScale = 0x208; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t
constexpr std::ptrdiff_t m_flIntensity = 0x868; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bCastShadows = 0x9C0; // bool
constexpr std::ptrdiff_t m_flTheta = 0x9C8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flPhi = 0xB20; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xC78; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nAttenuationStyle = 0xDD0; // StandardLightingAttenuationStyle_t
constexpr std::ptrdiff_t m_flFalloffLinearity = 0xDD8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF30; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1088; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11E0; // bool
constexpr std::ptrdiff_t m_bRenderSpecular = 0x11E1; // bool
constexpr std::ptrdiff_t m_lightCookie = 0x11E8; // CUtlString
constexpr std::ptrdiff_t m_nPriority = 0x11F0; // int32
constexpr std::ptrdiff_t m_nFogLightingMode = 0x11F4; // ParticleLightFogLightingMode_t
constexpr std::ptrdiff_t m_flFogContribution = 0x11F8; // CParticleCollectionRendererFloatInput
constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1350; // ParticleLightBehaviorChoiceList_t
constexpr std::ptrdiff_t m_flCapsuleLength = 0x1354; // float32
constexpr std::ptrdiff_t m_bReverseOrder = 0x1358; // bool
constexpr std::ptrdiff_t m_bClosedLoop = 0x1359; // bool
constexpr std::ptrdiff_t m_nPrevPntSource = 0x135C; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flMaxLength = 0x1360; // float32
constexpr std::ptrdiff_t m_flMinLength = 0x1364; // float32
constexpr std::ptrdiff_t m_bIgnoreDT = 0x1368; // bool
constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x136C; // float32
constexpr std::ptrdiff_t m_flLengthScale = 0x1370; // float32
constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x1374; // float32
}
// Parent: CParticleFunctionRenderer
// Fields count: 14
namespace C_OP_RenderOmni2Light {
constexpr std::ptrdiff_t m_nLightType = 0x200; // ParticleOmni2LightTypeChoiceList_t
constexpr std::ptrdiff_t m_vColorBlend = 0x208; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_nColorBlendType = 0x860; // ParticleColorBlendType_t
constexpr std::ptrdiff_t m_nBrightnessUnit = 0x864; // ParticleLightUnitChoiceList_t
constexpr std::ptrdiff_t m_flBrightnessLumens = 0x868; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9C0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_bCastShadows = 0xB18; // bool
constexpr std::ptrdiff_t m_flLuminaireRadius = 0xB20; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flSkirt = 0xC78; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flRange = 0xDD0; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flInnerConeAngle = 0xF28; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1080; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_hLightCookie = 0x11D8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_bSphericalCookie = 0x11E0; // bool
}
// Parent: CParticleFunctionRenderer
// Fields count: 7
namespace C_OP_RenderLightBeam {
constexpr std::ptrdiff_t m_vColorBlend = 0x200; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_nColorBlendType = 0x858; // ParticleColorBlendType_t
constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x860; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_bCastShadows = 0x9B8; // bool
constexpr std::ptrdiff_t m_flSkirt = 0x9C0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flRange = 0xB18; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flThickness = 0xC70; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionRenderer
// Fields count: 0
namespace C_OP_RenderClothForce {
}
// Parent: CParticleFunctionRenderer
// Fields count: 0
namespace C_OP_Callback {
}
// Parent: CParticleFunctionRenderer
// Fields count: 9
namespace C_OP_RenderScreenShake {
constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float32
constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32
constexpr std::ptrdiff_t m_flFrequencyScale = 0x208; // float32
constexpr std::ptrdiff_t m_flAmplitudeScale = 0x20C; // float32
constexpr std::ptrdiff_t m_nRadiusField = 0x210; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nDurationField = 0x214; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFrequencyField = 0x218; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nAmplitudeField = 0x21C; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFilterCP = 0x220; // int32
}
// Parent: CParticleFunctionRenderer
// Fields count: 4
namespace C_OP_RenderTonemapController {
constexpr std::ptrdiff_t m_flTonemapLevel = 0x200; // float32
constexpr std::ptrdiff_t m_flTonemapWeight = 0x204; // float32
constexpr std::ptrdiff_t m_nTonemapLevelField = 0x208; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nTonemapWeightField = 0x20C; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionRenderer
// Fields count: 3
namespace C_OP_RenderPostProcessing {
constexpr std::ptrdiff_t m_flPostProcessStrength = 0x200; // CPerParticleFloatInput
constexpr std::ptrdiff_t m_hPostTexture = 0x358; // CStrongHandle<InfoForResourceTypeCPostProcessingResource>
constexpr std::ptrdiff_t m_nPriority = 0x360; // ParticlePostProcessPriorityGroup_t
}
// Parent: CParticleFunctionRenderer
// Fields count: 12
namespace C_OP_RenderSound {
constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float32
constexpr std::ptrdiff_t m_flSndLvlScale = 0x204; // float32
constexpr std::ptrdiff_t m_flPitchScale = 0x208; // float32
constexpr std::ptrdiff_t m_flVolumeScale = 0x20C; // float32
constexpr std::ptrdiff_t m_nSndLvlField = 0x210; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nDurationField = 0x214; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nPitchField = 0x218; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nVolumeField = 0x21C; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nChannel = 0x220; // int32
constexpr std::ptrdiff_t m_nCPReference = 0x224; // int32
constexpr std::ptrdiff_t m_pszSoundName = 0x228; // char[256]
constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x328; // bool
}
// Parent: CParticleFunctionRenderer
// Fields count: 7
namespace C_OP_RenderStatusEffect {
constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_pTextureDetail2 = 0x208; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x210; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x218; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x220; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x228; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_pTextureEnvMap = 0x230; // CStrongHandle<InfoForResourceTypeCTextureBase>
}
// Parent: CParticleFunctionRenderer
// Fields count: 6
namespace C_OP_RenderStatusEffectCitadel {
constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_pTextureNormal = 0x208; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_pTextureMetalness = 0x210; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_pTextureRoughness = 0x218; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x220; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_pTextureDetail = 0x228; // CStrongHandle<InfoForResourceTypeCTextureBase>
}
// Parent: CParticleFunctionRenderer
// Fields count: 3
namespace C_OP_RenderFlattenGrass {
constexpr std::ptrdiff_t m_flFlattenStrength = 0x200; // float32
constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // float32
}
// Parent: CParticleFunctionRenderer
// Fields count: 10
namespace C_OP_RenderTreeShake {
constexpr std::ptrdiff_t m_flPeakStrength = 0x200; // float32
constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flRadius = 0x208; // float32
constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x20C; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flShakeDuration = 0x210; // float32
constexpr std::ptrdiff_t m_flTransitionTime = 0x214; // float32
constexpr std::ptrdiff_t m_flTwistAmount = 0x218; // float32
constexpr std::ptrdiff_t m_flRadialAmount = 0x21C; // float32
constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x220; // float32
constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x224; // int32
}
// Parent: CParticleFunctionRenderer
// Fields count: 2
namespace C_OP_RenderText {
constexpr std::ptrdiff_t m_OutlineColor = 0x200; // Color
constexpr std::ptrdiff_t m_DefaultText = 0x208; // CUtlString
}
// Parent: CParticleFunctionRenderer
// Fields count: 4
namespace C_OP_RenderVRHapticEvent {
constexpr std::ptrdiff_t m_nHand = 0x200; // ParticleVRHandChoiceList_t
constexpr std::ptrdiff_t m_nOutputHandCP = 0x204; // int32
constexpr std::ptrdiff_t m_nOutputField = 0x208; // int32
constexpr std::ptrdiff_t m_flAmplitude = 0x210; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 8
namespace C_OP_RemapSDFDistanceToScalarAttribute {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flMaxDistance = 0x320; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flValueBelowMin = 0x478; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flValueAtMin = 0x5D0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flValueAtMax = 0x728; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flValueAboveMax = 0x880; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 8
namespace C_OP_RemapSDFDistanceToVectorAttribute {
constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flMaxDistance = 0x320; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_vValueBelowMin = 0x478; //
constexpr std::ptrdiff_t m_vValueAtMin = 0x484; //
constexpr std::ptrdiff_t m_vValueAtMax = 0x490; //
constexpr std::ptrdiff_t m_vValueAboveMax = 0x49C; //
}
// Parent: CParticleFunctionForce
// Fields count: 1
namespace C_OP_SDFForce {
constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 1
namespace C_OP_RemapSDFGradientToVectorAttribute {
constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_SDFLighting {
constexpr std::ptrdiff_t m_vLightingDir = 0x1C0; //
constexpr std::ptrdiff_t m_vTint_0 = 0x1CC; //
constexpr std::ptrdiff_t m_vTint_1 = 0x1D8; //
}
// Parent: CParticleFunctionConstraint
// Fields count: 3
namespace C_OP_SDFConstraint {
constexpr std::ptrdiff_t m_flMinDist = 0x1C0; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_flMaxDist = 0x318; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nMaxIterations = 0x470; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
namespace C_OP_ParticlePhysics {
constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput
constexpr std::ptrdiff_t m_fDrag = 0x818; // CParticleCollectionFloatInput
constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32
}
}
// Module: pulse_system.dll
// Classes count: 85
// Enums count: 7
namespace pulse_system {
// Alignment: 2
// Members count: 61
enum class PulseInstructionCode_t : uint16_t {
INVALID = 0x0,
IMMEDIATE_HALT = 0x1,
RETURN_VOID = 0x2,
RETURN_VALUE = 0x3,
NOP = 0x4,
JUMP = 0x5,
JUMP_COND = 0x6,
CHUNK_LEAP = 0x7,
CHUNK_LEAP_COND = 0x8,
PULSE_CALL_SYNC = 0x9,
PULSE_CALL_ASYNC_FIRE = 0xA,
CELL_INVOKE = 0xB,
LIBRARY_INVOKE = 0xC,
SET_VAR = 0xD,
GET_VAR = 0xE,
GET_CONST = 0xF,
SET_REGISTER_DOMAIN_VALUE = 0x10,
COPY = 0x11,
NOT = 0x12,
NEGATE = 0x13,
ADD = 0x14,
SUB = 0x15,
MUL = 0x16,
DIV = 0x17,
MOD = 0x18,
LT = 0x19,
LTE = 0x1A,
EQ = 0x1B,
NE = 0x1C,
AND = 0x1D,
OR = 0x1E,
CONVERT_VALUE = 0x1F,
LAST_SERIALIZED_CODE = 0x20,
NEGATE_INT = 0x21,
NEGATE_FLOAT = 0x22,
ADD_INT = 0x23,
ADD_FLOAT = 0x24,
ADD_STRING = 0x25,
SUB_INT = 0x26,
SUB_FLOAT = 0x27,
MUL_INT = 0x28,
MUL_FLOAT = 0x29,
DIV_INT = 0x2A,
DIV_FLOAT = 0x2B,
MOD_INT = 0x2C,
MOD_FLOAT = 0x2D,
LT_INT = 0x2E,
LT_FLOAT = 0x2F,
LTE_INT = 0x30,
LTE_FLOAT = 0x31,
EQ_BOOL = 0x32,
EQ_INT = 0x33,
EQ_FLOAT = 0x34,
EQ_STRING = 0x35,
EQ_ENTITY_NAME = 0x36,
NE_BOOL = 0x37,
NE_INT = 0x38,
NE_FLOAT = 0x39,
NE_STRING = 0x3A,
NE_ENTITY_NAME = 0x3B,
GET_CONST_INLINE_STORAGE = 0x3C
}
// Alignment: 4
// Members count: 2
enum class PulseMethodCallMode_t : uint32_t {
SYNC_WAIT_FOR_COMPLETION = 0x0,
ASYNC_FIRE_AND_FORGET = 0x1
}
// Alignment: 4
// Members count: 3
enum class PulseCursorExecResult_t : uint32_t {
Succeeded = 0x0,
Canceled = 0x1,
Failed = 0x2
}
// Alignment: 4
// Members count: 4
enum class PulseCursorCancelPriority_t : uint32_t {
None = 0x0,
CancelOnSucceeded = 0x1,
SoftCancel = 0x2,
HardCancel = 0x3
}
// Alignment: 4
// Members count: 19
enum class PulseValueType_t : uint32_t {
PVAL_INVALID = 0xFFFFFFFFFFFFFFFF,
PVAL_BOOL = 0x0,
PVAL_INT = 0x1,
PVAL_FLOAT = 0x2,
PVAL_STRING = 0x3,
PVAL_VEC3 = 0x4,
PVAL_TRANSFORM = 0x5,
PVAL_COLOR_RGB = 0x6,
PVAL_EHANDLE = 0x7,
PVAL_RESOURCE = 0x8,
PVAL_SNDEVT_GUID = 0x9,
PVAL_ENTITY_NAME = 0xA,
PVAL_SCHEMA_PTR = 0xB,
PVAL_TYPESAFE_INT = 0xC,
PVAL_CURSOR_FLOW = 0xD,
PVAL_ANY = 0xE,
PVAL_SCHEMA_ENUM = 0xF,
PVAL_PANORAMA_PANEL_HANDLE = 0x10,
PVAL_COUNT = 0x11
}
// Alignment: 4
// Members count: 5
enum class PulseTestEnumColor_t : uint32_t {
BLACK = 0x0,
WHITE = 0x1,
RED = 0x2,
GREEN = 0x3,
BLUE = 0x4
}
// Alignment: 4
// Members count: 3
enum class PulseTestEnumShape_t : uint32_t {
CIRCLE = 0x64,
SQUARE = 0xC8,
TRIANGLE = 0x12C
}
// Parent: None
// Fields count: 0
namespace CPulseCursorFuncs {
}
// Parent: None
// Fields count: 1
namespace CPulseCell_WaitForCursorsWithTagBase__CursorState_t {
constexpr std::ptrdiff_t m_TagName = 0x0; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 0
namespace CPulseTestFuncs_LibraryA {
}
// Parent: None
// Fields count: 0
namespace FakeEntity_tAPI {
}
// Parent: None
// Fields count: 0
namespace CPulseExecCursor {
}
// Parent: None
// Fields count: 5
namespace CPulse_RegisterInfo {
constexpr std::ptrdiff_t m_nReg = 0x0; // PulseRuntimeRegisterIndex_t
constexpr std::ptrdiff_t m_Type = 0x8; // CPulseValueFullType
constexpr std::ptrdiff_t m_OriginName = 0x18; // CKV3MemberNameWithStorage
constexpr std::ptrdiff_t m_nWrittenByInstruction = 0x50; // int32
constexpr std::ptrdiff_t m_nLastReadByInstruction = 0x54; // int32
}
// Parent: None
// Fields count: 3
namespace CPulse_Chunk {
constexpr std::ptrdiff_t m_Instructions = 0x0; // CUtlLeanVector<PGDInstruction_t>
constexpr std::ptrdiff_t m_Registers = 0x10; // CUtlLeanVector<CPulse_RegisterInfo>
constexpr std::ptrdiff_t m_InstructionEditorIDs = 0x20; // CUtlLeanVector<PulseDocNodeID_t>
}
// Parent: None
// Fields count: 5
namespace CPulse_Variable {
constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString
constexpr std::ptrdiff_t m_Type = 0x10; // CPulseValueFullType
constexpr std::ptrdiff_t m_DefaultValue = 0x20; // KeyValues3
constexpr std::ptrdiff_t m_bIsPublic = 0x32; // bool
}
// Parent: None
// Fields count: 2
namespace CPulse_Constant {
constexpr std::ptrdiff_t m_Type = 0x0; // CPulseValueFullType
constexpr std::ptrdiff_t m_Value = 0x10; // KeyValues3
}
// Parent: None
// Fields count: 3
namespace CPulse_PublicOutput {
constexpr std::ptrdiff_t m_Name = 0x0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Description = 0x8; // CUtlString
constexpr std::ptrdiff_t m_ParamType = 0x10; // CPulseValueFullType
}
// Parent: None
// Fields count: 4
namespace CPulse_OutputConnection {
constexpr std::ptrdiff_t m_SourceOutput = 0x0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_TargetEntity = 0x8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_TargetInput = 0x10; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Param = 0x18; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 5
namespace CPulse_InvokeBinding {
constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t
constexpr std::ptrdiff_t m_FuncName = 0x20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t
constexpr std::ptrdiff_t m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t
constexpr std::ptrdiff_t m_nSrcInstruction = 0x30; // int32
}
// Parent: None
// Fields count: 6
namespace CPulse_CallInfo {
constexpr std::ptrdiff_t m_PortName = 0x0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t
constexpr std::ptrdiff_t m_RegisterMap = 0x10; // PulseRegisterMap_t
constexpr std::ptrdiff_t m_CallMethodID = 0x30; // PulseDocNodeID_t
constexpr std::ptrdiff_t m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t
constexpr std::ptrdiff_t m_nSrcInstruction = 0x38; // int32
}
// Parent: None
// Fields count: 10
namespace CPulseGraphDef {
constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_ParentMapName = 0x10; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Chunks = 0x18; // CUtlVector<CPulse_Chunk*>
constexpr std::ptrdiff_t m_Cells = 0x30; // CUtlVector<CPulseCell_Base*>
constexpr std::ptrdiff_t m_Vars = 0x48; // CUtlVector<CPulse_Variable>
constexpr std::ptrdiff_t m_PublicOutputs = 0x60; // CUtlVector<CPulse_PublicOutput>
constexpr std::ptrdiff_t m_InvokeBindings = 0x78; // CUtlVector<CPulse_InvokeBinding*>
constexpr std::ptrdiff_t m_CallInfos = 0x90; // CUtlVector<CPulse_CallInfo*>
constexpr std::ptrdiff_t m_Constants = 0xA8; // CUtlVector<CPulse_Constant>
constexpr std::ptrdiff_t m_OutputConnections = 0xC0; // CUtlVector<CPulse_OutputConnection*>
}
// Parent: None
// Fields count: 0
namespace CBasePulseGraphInstance {
}
// Parent: None
// Fields count: 0
namespace CPulseMathlib {
}
// Parent: None
// Fields count: 0
namespace CPulseTestScriptLib {
}
// Parent: None
// Fields count: 1
namespace PulseRuntimeChunkIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace PulseRuntimeCallInfoIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace PulseRuntimeVarIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace PulseRuntimeOutputIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace PulseRuntimeStateOffset_t {
constexpr std::ptrdiff_t m_Value = 0x0; // uint16
}
// Parent: None
// Fields count: 1
namespace PulseRuntimeRegisterIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int16
}
// Parent: None
// Fields count: 1
namespace PulseRuntimeConstantIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int16
}
// Parent: None
// Fields count: 1
namespace PulseRuntimeCellIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace PulseRuntimeInvokeIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace PulseDocNodeID_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace PulseRuntimeEntrypointIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace PulseGraphInstanceID_t {
constexpr std::ptrdiff_t m_Value = 0x0; // uint32
}
// Parent: None
// Fields count: 1
namespace PulseCursorID_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace PulseCursorYieldToken_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int32
}
// Parent: None
// Fields count: 2
namespace PulseRegisterMap_t {
constexpr std::ptrdiff_t m_Inparams = 0x0; // KeyValues3
constexpr std::ptrdiff_t m_Outparams = 0x10; // KeyValues3
}
// Parent: None
// Fields count: 11
namespace PGDInstruction_t {
constexpr std::ptrdiff_t m_nCode = 0x0; // PulseInstructionCode_t
constexpr std::ptrdiff_t m_nVar = 0x4; // PulseRuntimeVarIndex_t
constexpr std::ptrdiff_t m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t
constexpr std::ptrdiff_t m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t
constexpr std::ptrdiff_t m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t
constexpr std::ptrdiff_t m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t
constexpr std::ptrdiff_t m_nChunk = 0x14; // PulseRuntimeChunkIndex_t
constexpr std::ptrdiff_t m_nDestInstruction = 0x18; // int32
constexpr std::ptrdiff_t m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t
constexpr std::ptrdiff_t m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t
constexpr std::ptrdiff_t m_DomainValue = 0x28; // CBufferString
}
// Parent: None
// Fields count: 3
namespace CPulse_OutflowConnection {
constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t
constexpr std::ptrdiff_t m_nInstruction = 0xC; // int32
}
// Parent: CPulse_OutflowConnection
// Fields count: 0
namespace CPulse_ResumePoint {
}
// Parent: None
// Fields count: 1
namespace CPulseCell_Base {
constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t
}
// Parent: CPulseCell_Base
// Fields count: 0
namespace CPulseCell_BaseFlow {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 2
namespace CPulseCell_Inflow_BaseEntrypoint {
constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t
constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t
}
// Parent: None
// Fields count: 3
namespace CPulseRuntimeMethodArg {
constexpr std::ptrdiff_t m_Name = 0x0; // CKV3MemberNameWithStorage
constexpr std::ptrdiff_t m_Description = 0x38; // CUtlString
constexpr std::ptrdiff_t m_Type = 0x40; // CPulseValueFullType
}
// Parent: CPulseCell_Inflow_BaseEntrypoint
// Fields count: 5
namespace CPulseCell_Inflow_Method {
constexpr std::ptrdiff_t m_MethodName = 0x70; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Description = 0x78; // CUtlString
constexpr std::ptrdiff_t m_bIsPublic = 0x80; // bool
constexpr std::ptrdiff_t m_ReturnType = 0x88; // CPulseValueFullType
constexpr std::ptrdiff_t m_Args = 0x98; // CUtlVector<CPulseRuntimeMethodArg>
}
// Parent: CPulseCell_Inflow_BaseEntrypoint
// Fields count: 1
namespace CPulseCell_Inflow_EventHandler {
constexpr std::ptrdiff_t m_EventName = 0x70; // CUtlSymbolLarge
}
// Parent: CPulseCell_Inflow_BaseEntrypoint
// Fields count: 1
namespace CPulseCell_Inflow_GraphHook {
constexpr std::ptrdiff_t m_HookName = 0x70; // CUtlSymbolLarge
}
// Parent: CPulseCell_Inflow_BaseEntrypoint
// Fields count: 4
namespace CPulseCell_Inflow_EntOutputHandler {
constexpr std::ptrdiff_t m_SourceEntity = 0x70; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SourceOutput = 0x78; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_TargetInput = 0x80; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_ExpectedParamType = 0x88; // CPulseValueFullType
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
namespace CPulseCell_BaseYieldingInflow {
}
// Parent: CPulseCell_Base
// Fields count: 0
namespace CPulseCell_BaseValue {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 1
namespace CPulseCell_Step_PublicOutput {
constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 1
namespace CPulseCell_Inflow_Yield {
constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 1
namespace CPulseCell_Inflow_Wait {
constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint
}
// Parent: CPulseCell_BaseFlow
// Fields count: 2
namespace CPulseCell_Outflow_StringSwitch {
constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection
constexpr std::ptrdiff_t m_CaseOutflows = 0x58; // CUtlVector<CPulse_OutflowConnection>
}
// Parent: CPulseCell_BaseFlow
// Fields count: 2
namespace CPulseCell_Outflow_IntSwitch {
constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection
constexpr std::ptrdiff_t m_CaseOutflows = 0x58; // CUtlVector<CPulse_OutflowConnection>
}
// Parent: CPulseCell_BaseFlow
// Fields count: 1
namespace CPulseCell_Outflow_CycleOrdered {
constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector<CPulse_OutflowConnection>
}
// Parent: None
// Fields count: 1
namespace CPulseCell_Outflow_CycleOrdered__InstanceState_t {
constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32
}
// Parent: CPulseCell_BaseFlow
// Fields count: 1
namespace CPulseCell_Outflow_CycleRandom {
constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector<CPulse_OutflowConnection>
}
// Parent: CPulseCell_BaseFlow
// Fields count: 1
namespace CPulseCell_Outflow_CycleShuffled {
constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector<CPulse_OutflowConnection>
}
// Parent: None
// Fields count: 2
namespace CPulseCell_Outflow_CycleShuffled__InstanceState_t {
constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable<uint8>
constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32
}
// Parent: CPulseCell_BaseFlow
// Fields count: 2
namespace CPulseCell_Outflow_TestRandomYesNo {
constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection
constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection
}
// Parent: CPulseCell_BaseFlow
// Fields count: 2
namespace CPulseCell_Outflow_TestExplicitYesNo {
constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection
constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection
}
// Parent: CPulseCell_BaseValue
// Fields count: 0
namespace CPulseCell_Value_TestValue50 {
}
// Parent: CPulseCell_BaseValue
// Fields count: 0
namespace CPulseCell_Value_RandomInt {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
namespace CPulseCell_Step_DebugLog {
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 4
namespace CPulseCell_Step_CallExternalMethod {
constexpr std::ptrdiff_t m_MethodName = 0x48; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_ExpectedArgs = 0x50; // CUtlVector<CPulseRuntimeMethodArg>
constexpr std::ptrdiff_t m_nAsyncCallMode = 0x68; // PulseMethodCallMode_t
constexpr std::ptrdiff_t m_OnFinished = 0x70; // CPulse_ResumePoint
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 4
namespace CPulseCell_Timeline {
constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector<CPulseCell_Timeline::TimelineEvent_t>
constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool
constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint
constexpr std::ptrdiff_t m_OnCanceled = 0x78; // CPulse_ResumePoint
}
// Parent: None
// Fields count: 4
namespace CPulseCell_Timeline__TimelineEvent_t {
constexpr std::ptrdiff_t m_flTimeFromPrevious = 0x0; // float32
constexpr std::ptrdiff_t m_bPauseForPreviousEvents = 0x4; // bool
constexpr std::ptrdiff_t m_bCallModeSync = 0x5; // bool
constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection
}
// Parent: None
// Fields count: 1
namespace PulseTestEHandle_t {
constexpr std::ptrdiff_t m_Value = 0x0; // uint32
}
// Parent: None
// Fields count: 7
namespace FakeEntity_t {
constexpr std::ptrdiff_t m_nHandle = 0x0; // PulseTestEHandle_t
constexpr std::ptrdiff_t m_Name = 0x8; // CUtlString
constexpr std::ptrdiff_t m_Class = 0x10; // CUtlString
constexpr std::ptrdiff_t m_bDestroyed = 0x18; // bool
constexpr std::ptrdiff_t m_pAssociatedGraphInstance = 0x20; // CPulseGraphInstance_TestDomain*
constexpr std::ptrdiff_t m_bFuncWasCalled = 0x28; // bool
constexpr std::ptrdiff_t m_fValue = 0x2C; // float32
}
// Parent: CBasePulseGraphInstance
// Fields count: 6
namespace CPulseGraphInstance_TestDomain {
constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xD8; // bool
constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xD9; // bool
constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool
constexpr std::ptrdiff_t m_nNextValidateIndex = 0xDC; // int32
constexpr std::ptrdiff_t m_Tracepoints = 0xE0; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0xF8; // bool
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
namespace CPulseCell_Step_TestDomainTracepoint {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
namespace CPulseCell_Step_TestDomainCreateFakeEntity {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
namespace CPulseCell_Step_TestDomainDestroyFakeEntity {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 1
namespace CPulseCell_Step_TestDomainEntFire {
constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString
}
// Parent: CPulseCell_BaseValue
// Fields count: 0
namespace CPulseCell_Val_TestDomainGetEntityName {
}
// Parent: CPulseCell_BaseValue
// Fields count: 0
namespace CPulseCell_Val_TestDomainFindEntityByName {
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 3
namespace CPulseCell_TestWaitWithCursorState {
constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint
constexpr std::ptrdiff_t m_WakeCancel = 0x58; // CPulse_ResumePoint
constexpr std::ptrdiff_t m_WakeFail = 0x68; // CPulse_ResumePoint
}
// Parent: None
// Fields count: 2
namespace CPulseCell_TestWaitWithCursorState__CursorState_t {
constexpr std::ptrdiff_t flWaitValue = 0x0; // float32
constexpr std::ptrdiff_t bFailOnCancel = 0x4; // bool
}
// Parent: CPulseExecCursor
// Fields count: 2
namespace CTestDomainDerived_Cursor {
constexpr std::ptrdiff_t m_nCursorValueA = 0x168; // int32
constexpr std::ptrdiff_t m_nCursorValueB = 0x16C; // int32
}
// Parent: CPulseGraphInstance_TestDomain
// Fields count: 1
namespace CPulseGraphInstance_TestDomain_Derived {
constexpr std::ptrdiff_t m_nInstanceValueX = 0x100; // int32
}
// Parent: None
// Fields count: 0
namespace CPulseTestFuncs_DerivedDomain {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
namespace CPulseCell_Test_NoInflow {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
namespace CPulseCell_Test_MultiInflow_WithDefault {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
namespace CPulseCell_Test_MultiInflow_NoDefault {
}
// Parent: CPulseExecCursor
// Fields count: 4
namespace CPulseTurtleGraphicsCursor {
constexpr std::ptrdiff_t m_Color = 0x168; // Color
constexpr std::ptrdiff_t m_vPos = 0x16C; // Vector2D
constexpr std::ptrdiff_t m_flHeadingDeg = 0x174; // float32
constexpr std::ptrdiff_t m_bPenUp = 0x178; // bool
}
// Parent: CBasePulseGraphInstance
// Fields count: 0
namespace CPulseGraphInstance_TurtleGraphics {
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 2
namespace CPulseCell_WaitForCursorsWithTagBase {
constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32
constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint
}
// Parent: CPulseCell_WaitForCursorsWithTagBase
// Fields count: 2
namespace CPulseCell_WaitForCursorsWithTag {
constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x60; // bool
constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t
}
// Parent: CPulseCell_WaitForCursorsWithTagBase
// Fields count: 1
namespace CPulseCell_CursorQueue {
constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x60; // int32
}
}
// Module: rendersystemdx11.dll
// Classes count: 3
// Enums count: 5
namespace rendersystemdx11 {
// Alignment: 4
// Members count: 3
enum class RenderSlotType_t : uint32_t {
RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF,
RENDER_SLOT_PER_VERTEX = 0x0,
RENDER_SLOT_PER_INSTANCE = 0x1
}
// Alignment: 4
// Members count: 12
enum class RenderBufferFlags_t : uint32_t {
RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1,
RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2,
RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4,
RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8,
RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10,
RENDER_BUFFER_STRUCTURED_BUFFER = 0x20,
RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40,
RENDER_BUFFER_UAV_COUNTER = 0x80,
RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200,
RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400,
RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800
}
// Alignment: 4
// Members count: 13
enum class RenderPrimitiveType_t : uint32_t {
RENDER_PRIM_POINTS = 0x0,
RENDER_PRIM_LINES = 0x1,
RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2,
RENDER_PRIM_LINE_STRIP = 0x3,
RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4,
RENDER_PRIM_TRIANGLES = 0x5,
RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6,
RENDER_PRIM_TRIANGLE_STRIP = 0x7,
RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8,
RENDER_PRIM_INSTANCED_QUADS = 0x9,
RENDER_PRIM_HETEROGENOUS = 0xA,
RENDER_PRIM_COMPUTE_SHADER = 0xB,
RENDER_PRIM_TYPE_COUNT = 0xC
}
// Alignment: 4
// Members count: 4
enum class InputLayoutVariation_t : uint32_t {
INPUT_LAYOUT_VARIATION_DEFAULT = 0x0,
INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1,
INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2,
INPUT_LAYOUT_VARIATION_MAX = 0x3
}
// Alignment: 1
// Members count: 8
enum class RenderMultisampleType_t : uint8_t {
RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF,
RENDER_MULTISAMPLE_NONE = 0x0,
RENDER_MULTISAMPLE_2X = 0x1,
RENDER_MULTISAMPLE_4X = 0x2,
RENDER_MULTISAMPLE_6X = 0x3,
RENDER_MULTISAMPLE_8X = 0x4,
RENDER_MULTISAMPLE_16X = 0x5,
RENDER_MULTISAMPLE_TYPE_COUNT = 0x6
}
// Parent: None
// Fields count: 7
namespace RenderInputLayoutField_t {
constexpr std::ptrdiff_t m_pSemanticName = 0x0; // uint8[32]
constexpr std::ptrdiff_t m_nSemanticIndex = 0x20; // int32
constexpr std::ptrdiff_t m_Format = 0x24; // uint32
constexpr std::ptrdiff_t m_nOffset = 0x28; // int32
constexpr std::ptrdiff_t m_nSlot = 0x2C; // int32
constexpr std::ptrdiff_t m_nSlotType = 0x30; // RenderSlotType_t
constexpr std::ptrdiff_t m_nInstanceStepRate = 0x34; // int32
}
// Parent: None
// Fields count: 4
namespace VsInputSignatureElement_t {
constexpr std::ptrdiff_t m_pName = 0x0; // char[64]
constexpr std::ptrdiff_t m_pSemantic = 0x40; // char[64]
constexpr std::ptrdiff_t m_pD3DSemanticName = 0x80; // char[64]
constexpr std::ptrdiff_t m_nD3DSemanticIndex = 0xC0; // int32
}
// Parent: None
// Fields count: 1
namespace VsInputSignature_t {
constexpr std::ptrdiff_t m_elems = 0x0; // CUtlVector<VsInputSignatureElement_t>
}
}
// Module: resourcesystem.dll
// Classes count: 59
// Enums count: 2
namespace resourcesystem {
// Alignment: 1
// Members count: 2
enum class FuseVariableAccess_t : uint8_t {
WRITABLE = 0x0,
READ_ONLY = 0x1
}
// Alignment: 1
// Members count: 9
enum class FuseVariableType_t : uint8_t {
INVALID = 0x0,
BOOL = 0x1,
INT8 = 0x2,
INT16 = 0x3,
INT32 = 0x4,
UINT8 = 0x5,
UINT16 = 0x6,
UINT32 = 0x7,
FLOAT32 = 0x8
}
// Parent: None
// Fields count: 1
namespace TestResource_t {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeTestResource_t {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeProceduralTestResource_t {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeManifestTestResource_t {
}
// Parent: None
// Fields count: 2
namespace ManifestTestResource_t {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_child = 0x8; // CStrongHandle<InfoForResourceTypeManifestTestResource_t>
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCVDataResource {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeIPulseGraphDef {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCTypeScriptResource {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCJavaScriptResource {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeIParticleSystemDefinition {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeIParticleSnapshot {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCAnimData {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCAnimationGroup {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCSequenceGroupData {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeIMaterial2 {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCMorphSetData {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCRenderMesh {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCModel {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCTextureBase {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeIVectorGraphic {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCVSoundEventScriptList {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCVSoundStackScriptList {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCVoiceContainerBase {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCVMixListResource {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCPhysAggregateData {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCVPhysXSurfacePropertiesList {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCEntityLump {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCWorldNode {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeWorld_t {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCVoxelVisibility {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCPostProcessingResource {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCPanoramaStyle {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCPanoramaLayout {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCPanoramaDynamicImages {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCDotaItemDefinitionResource {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCDOTAPatchNotesList {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCDOTANovelsList {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeIAnimGraphModelBinding {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCChoreoSceneFileData {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCDACGameDefsData {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCCompositeMaterialKit {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCGcExportableExternalData {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCSmartProp {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCCSGOEconItem {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCResponseRulesList {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCNmSkeleton {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCNmClip {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCNmGraph {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCNmGraphDataSet {
}
// Parent: None
// Fields count: 1
namespace FuseVariableIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // uint16
}
// Parent: None
// Fields count: 1
namespace FuseFunctionIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // uint16
}
// Parent: None
// Fields count: 3
namespace ConstantInfo_t {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken
constexpr std::ptrdiff_t m_flValue = 0xC; // float32
}
// Parent: None
// Fields count: 6
namespace VariableInfo_t {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken
constexpr std::ptrdiff_t m_nIndex = 0xC; // FuseVariableIndex_t
constexpr std::ptrdiff_t m_nNumComponents = 0xE; // uint8
constexpr std::ptrdiff_t m_eVarType = 0xF; // FuseVariableType_t
constexpr std::ptrdiff_t m_eAccess = 0x10; // FuseVariableAccess_t
}
// Parent: None
// Fields count: 5
namespace FunctionInfo_t {
constexpr std::ptrdiff_t m_name = 0x8; // CUtlString
constexpr std::ptrdiff_t m_nameToken = 0x10; // CUtlStringToken
constexpr std::ptrdiff_t m_nParamCount = 0x14; // int32
constexpr std::ptrdiff_t m_nIndex = 0x18; // FuseFunctionIndex_t
constexpr std::ptrdiff_t m_bIsPure = 0x1A; // bool
}
// Parent: None
// Fields count: 4
namespace CFuseProgram {
constexpr std::ptrdiff_t m_programBuffer = 0x0; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_variablesRead = 0x18; // CUtlVector<FuseVariableIndex_t>
constexpr std::ptrdiff_t m_variablesWritten = 0x30; // CUtlVector<FuseVariableIndex_t>
constexpr std::ptrdiff_t m_nMaxTempVarsUsed = 0x48; // int32
}
// Parent: None
// Fields count: 6
namespace CFuseSymbolTable {
constexpr std::ptrdiff_t m_constants = 0x0; // CUtlVector<ConstantInfo_t>
constexpr std::ptrdiff_t m_variables = 0x18; // CUtlVector<VariableInfo_t>
constexpr std::ptrdiff_t m_functions = 0x30; // CUtlVector<FunctionInfo_t>
constexpr std::ptrdiff_t m_constantMap = 0x48; // CUtlHashtable<CUtlStringToken,int32>
constexpr std::ptrdiff_t m_variableMap = 0x68; // CUtlHashtable<CUtlStringToken,int32>
constexpr std::ptrdiff_t m_functionMap = 0x88; // CUtlHashtable<CUtlStringToken,int32>
}
// Parent: None
// Fields count: 2
namespace AABB_t {
constexpr std::ptrdiff_t m_vMinBounds = 0x0; //
constexpr std::ptrdiff_t m_vMaxBounds = 0xC; //
}
// Parent: None
// Fields count: 2
namespace PackedAABB_t {
constexpr std::ptrdiff_t m_nPackedMin = 0x0; // uint32
constexpr std::ptrdiff_t m_nPackedMax = 0x4; // uint32
}
// Parent: None
// Fields count: 4
namespace FourQuaternions {
constexpr std::ptrdiff_t x = 0x0; // fltx4
constexpr std::ptrdiff_t y = 0x10; // fltx4
constexpr std::ptrdiff_t z = 0x20; // fltx4
constexpr std::ptrdiff_t w = 0x30; // fltx4
}
}
// Module: scenefilecache.dll
// Classes count: 0
// Enums count: 0
namespace scenefilecache {
}
// Module: scenesystem.dll
// Classes count: 9
// Enums count: 1
namespace scenesystem {
// Alignment: 1
// Members count: 4
enum class DisableShadows_t : uint8_t {
kDisableShadows_None = 0x0,
kDisableShadows_All = 0x1,
kDisableShadows_Baked = 0x2,
kDisableShadows_Realtime = 0x3
}
// Parent: None
// Fields count: 2
namespace CSSDSEndFrameViewInfo {
constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64
constexpr std::ptrdiff_t m_ViewName = 0x8; // CUtlString
}
// Parent: None
// Fields count: 1
namespace CSSDSMsg_EndFrame {
constexpr std::ptrdiff_t m_Views = 0x0; // CUtlVector<CSSDSEndFrameViewInfo>
}
// Parent: None
// Fields count: 2
namespace SceneViewId_t {
constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64
constexpr std::ptrdiff_t m_nFrameCount = 0x8; // uint64
}
// Parent: None
// Fields count: 2
namespace CSSDSMsg_ViewRender {
constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t
constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString
}
// Parent: None
// Fields count: 6
namespace CSSDSMsg_LayerBase {
constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t
constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString
constexpr std::ptrdiff_t m_nLayerIndex = 0x18; // int32
constexpr std::ptrdiff_t m_nLayerId = 0x20; // uint64
constexpr std::ptrdiff_t m_LayerName = 0x28; // CUtlString
constexpr std::ptrdiff_t m_displayText = 0x30; // CUtlString
}
// Parent: None
// Fields count: 10
namespace CSSDSMsg_ViewTarget {
constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_TextureId = 0x8; // uint64
constexpr std::ptrdiff_t m_nWidth = 0x10; // int32
constexpr std::ptrdiff_t m_nHeight = 0x14; // int32
constexpr std::ptrdiff_t m_nRequestedWidth = 0x18; // int32
constexpr std::ptrdiff_t m_nRequestedHeight = 0x1C; // int32
constexpr std::ptrdiff_t m_nNumMipLevels = 0x20; // int32
constexpr std::ptrdiff_t m_nDepth = 0x24; // int32
constexpr std::ptrdiff_t m_nMultisampleNumSamples = 0x28; // int32
constexpr std::ptrdiff_t m_nFormat = 0x2C; // int32
}
// Parent: None
// Fields count: 3
namespace CSSDSMsg_ViewTargetList {
constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t
constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString
constexpr std::ptrdiff_t m_Targets = 0x18; // CUtlVector<CSSDSMsg_ViewTarget>
}
// Parent: CSSDSMsg_LayerBase
// Fields count: 0
namespace CSSDSMsg_PreLayer {
}
// Parent: CSSDSMsg_LayerBase
// Fields count: 0
namespace CSSDSMsg_PostLayer {
}
}
// Module: schemasystem.dll
// Classes count: 7
// Enums count: 2
namespace schemasystem {
// Alignment: 4
// Members count: 3
enum class ThreeState_t : uint32_t {
TRS_FALSE = 0x0,
TRS_TRUE = 0x1,
TRS_NONE = 0x2
}
// Alignment: 1
// Members count: 81
enum class fieldtype_t : uint8_t {
FIELD_VOID = 0x0,
FIELD_FLOAT32 = 0x1,
FIELD_STRING = 0x2,
FIELD_VECTOR = 0x3,
FIELD_QUATERNION = 0x4,
FIELD_INT32 = 0x5,
FIELD_BOOLEAN = 0x6,
FIELD_INT16 = 0x7,
FIELD_CHARACTER = 0x8,
FIELD_COLOR32 = 0x9,
FIELD_EMBEDDED = 0xA,
FIELD_CUSTOM = 0xB,
FIELD_CLASSPTR = 0xC,
FIELD_EHANDLE = 0xD,
FIELD_POSITION_VECTOR = 0xE,
FIELD_TIME = 0xF,
FIELD_TICK = 0x10,
FIELD_SOUNDNAME = 0x11,
FIELD_INPUT = 0x12,
FIELD_FUNCTION = 0x13,
FIELD_VMATRIX = 0x14,
FIELD_VMATRIX_WORLDSPACE = 0x15,
FIELD_MATRIX3X4_WORLDSPACE = 0x16,
FIELD_INTERVAL = 0x17,
FIELD_UNUSED = 0x18,
FIELD_VECTOR2D = 0x19,
FIELD_INT64 = 0x1A,
FIELD_VECTOR4D = 0x1B,
FIELD_RESOURCE = 0x1C,
FIELD_TYPEUNKNOWN = 0x1D,
FIELD_CSTRING = 0x1E,
FIELD_HSCRIPT = 0x1F,
FIELD_VARIANT = 0x20,
FIELD_UINT64 = 0x21,
FIELD_FLOAT64 = 0x22,
FIELD_POSITIVEINTEGER_OR_NULL = 0x23,
FIELD_HSCRIPT_NEW_INSTANCE = 0x24,
FIELD_UINT32 = 0x25,
FIELD_UTLSTRINGTOKEN = 0x26,
FIELD_QANGLE = 0x27,
FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28,
FIELD_HMATERIAL = 0x29,
FIELD_HMODEL = 0x2A,
FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B,
FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C,
FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D,
FIELD_QANGLE_WORLDSPACE = 0x2E,
FIELD_QUATERNION_WORLDSPACE = 0x2F,
FIELD_HSCRIPT_LIGHTBINDING = 0x30,
FIELD_V8_VALUE = 0x31,
FIELD_V8_OBJECT = 0x32,
FIELD_V8_ARRAY = 0x33,
FIELD_V8_CALLBACK_INFO = 0x34,
FIELD_UTLSTRING = 0x35,
FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36,
FIELD_HRENDERTEXTURE = 0x37,
FIELD_HPARTICLESYSTEMDEFINITION = 0x38,
FIELD_UINT8 = 0x39,
FIELD_UINT16 = 0x3A,
FIELD_CTRANSFORM = 0x3B,
FIELD_CTRANSFORM_WORLDSPACE = 0x3C,
FIELD_HPOSTPROCESSING = 0x3D,
FIELD_MATRIX3X4 = 0x3E,
FIELD_SHIM = 0x3F,
FIELD_CMOTIONTRANSFORM = 0x40,
FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41,
FIELD_ATTACHMENT_HANDLE = 0x42,
FIELD_AMMO_INDEX = 0x43,
FIELD_CONDITION_ID = 0x44,
FIELD_AI_SCHEDULE_BITS = 0x45,
FIELD_MODIFIER_HANDLE = 0x46,
FIELD_ROTATION_VECTOR = 0x47,
FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48,
FIELD_HVDATA = 0x49,
FIELD_SCALE32 = 0x4A,
FIELD_STRING_AND_TOKEN = 0x4B,
FIELD_ENGINE_TIME = 0x4C,
FIELD_ENGINE_TICK = 0x4D,
FIELD_WORLD_GROUP_ID = 0x4E,
FIELD_GLOBALSYMBOL = 0x4F,
FIELD_TYPECOUNT = 0x50
}
// Parent: None
// Fields count: 22
namespace CSchemaSystemInternalRegistration {
constexpr std::ptrdiff_t m_Vector2D = 0x0; // Vector2D
constexpr std::ptrdiff_t m_Vector = 0x8; //
constexpr std::ptrdiff_t m_VectorAligned = 0x20; // VectorAligned
constexpr std::ptrdiff_t m_Quaternion = 0x30; // Quaternion
constexpr std::ptrdiff_t m_QAngle = 0x40; // QAngle
constexpr std::ptrdiff_t m_RotationVector = 0x4C; // RotationVector
constexpr std::ptrdiff_t m_RadianEuler = 0x58; // RadianEuler
constexpr std::ptrdiff_t m_DegreeEuler = 0x64; // DegreeEuler
constexpr std::ptrdiff_t m_QuaternionStorage = 0x70; // QuaternionStorage
constexpr std::ptrdiff_t m_matrix3x4_t = 0x80; // matrix3x4_t
constexpr std::ptrdiff_t m_matrix3x4a_t = 0xB0; // matrix3x4a_t
constexpr std::ptrdiff_t m_Color = 0xE0; // Color
constexpr std::ptrdiff_t m_Vector4D = 0xE4; // Vector4D
constexpr std::ptrdiff_t m_CTransform = 0x100; // CTransform
constexpr std::ptrdiff_t m_pKeyValues = 0x120; // KeyValues*
constexpr std::ptrdiff_t m_CUtlBinaryBlock = 0x128; // CUtlBinaryBlock
constexpr std::ptrdiff_t m_CUtlString = 0x140; // CUtlString
constexpr std::ptrdiff_t m_CUtlSymbol = 0x148; // CUtlSymbol
constexpr std::ptrdiff_t m_stringToken = 0x14C; // CUtlStringToken
constexpr std::ptrdiff_t m_stringTokenWithStorage = 0x150; // CUtlStringTokenWithStorage
constexpr std::ptrdiff_t m_ResourceTypes = 0x168; // CResourceArray<CResourcePointer<CResourceString>>
constexpr std::ptrdiff_t m_KV3 = 0x170; // KeyValues3
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeCResourceManifestInternal {
}
// Parent: None
// Fields count: 1
namespace ResourceId_t {
constexpr std::ptrdiff_t m_Value = 0x0; // uint64
}
// Parent: None
// Fields count: 2
namespace CExampleSchemaVData_Monomorphic {
constexpr std::ptrdiff_t m_nExample1 = 0x0; // int32
constexpr std::ptrdiff_t m_nExample2 = 0x4; // int32
}
// Parent: None
// Fields count: 1
namespace CExampleSchemaVData_PolymorphicBase {
constexpr std::ptrdiff_t m_nBase = 0x8; // int32
}
// Parent: CExampleSchemaVData_PolymorphicBase
// Fields count: 1
namespace CExampleSchemaVData_PolymorphicDerivedA {
constexpr std::ptrdiff_t m_nDerivedA = 0x10; // int32
}
// Parent: CExampleSchemaVData_PolymorphicBase
// Fields count: 1
namespace CExampleSchemaVData_PolymorphicDerivedB {
constexpr std::ptrdiff_t m_nDerivedB = 0x10; // int32
}
}
// Module: server.dll
// Classes count: 785
// Enums count: 128
namespace server {
// Alignment: 4
// Members count: 19
enum class NavAttributeEnum : uint32_t {
NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NON_ZUP = 0x8000,
NAV_MESH_SHORT_HEIGHT = 0x10000,
NAV_MESH_CROUCH = 0x10000,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
NAV_MESH_STOP = 0x10,
NAV_MESH_RUN = 0x20,
NAV_MESH_WALK = 0x40,
NAV_MESH_TRANSIENT = 0x100,
NAV_MESH_DONT_HIDE = 0x200,
NAV_MESH_STAND = 0x400,
NAV_MESH_NO_HOSTAGES = 0x800,
NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
NAV_ATTR_FIRST_GAME_INDEX = 0x13,
NAV_ATTR_LAST_INDEX = 0x1F
}
// Alignment: 4
// Members count: 5
enum class NavDirType : uint32_t {
NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4
}
// Alignment: 1
// Members count: 3
enum class SequenceFinishNotifyState_t : uint8_t {
eDoNotNotify = 0x0,
eNotifyWhenFinished = 0x1,
eNotifyTriggered = 0x2
}
// Alignment: 4
// Members count: 3
enum class PointTemplateOwnerSpawnGroupType_t : uint32_t {
INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2
}
// Alignment: 4
// Members count: 2
enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t {
CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1
}
// Alignment: 4
// Members count: 4
enum class PerformanceMode_t : uint32_t {
PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
PM_FULL_GIBS = 0x2,
PM_REDUCED_GIBS = 0x3
}
// Alignment: 4
// Members count: 4
enum class AmmoPosition_t : uint32_t {
AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF,
AMMO_POSITION_PRIMARY = 0x0,
AMMO_POSITION_SECONDARY = 0x1,
AMMO_POSITION_COUNT = 0x2
}
// Alignment: 4
// Members count: 3
enum class ChatIgnoreType_t : uint32_t {
CHAT_IGNORE_NONE = 0x0,
CHAT_IGNORE_ALL = 0x1,
CHAT_IGNORE_TEAM = 0x2
}
// Alignment: 1
// Members count: 3
enum class FixAngleSet_t : uint8_t {
None = 0x0,
Absolute = 0x1,
Relative = 0x2
}
// Alignment: 4
// Members count: 4
enum class CommandExecMode_t : uint32_t {
EXEC_MANUAL = 0x0,
EXEC_LEVELSTART = 0x1,
EXEC_PERIODIC = 0x2,
EXEC_MODES_COUNT = 0x3
}
// Alignment: 4
// Members count: 2
enum class CommandEntitySpecType_t : uint32_t {
SPEC_SEARCH = 0x0,
SPEC_TYPES_COUNT = 0x1
}
// Alignment: 4
// Members count: 43
enum class GameAnimEventIndex_t : uint32_t {
AE_EMPTY = 0x0,
AE_CL_PLAYSOUND = 0x1,
AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
AE_CL_PLAYSOUND_POSITION = 0x3,
AE_SV_PLAYSOUND = 0x4,
AE_CL_STOPSOUND = 0x5,
AE_CL_PLAYSOUND_LOOPING = 0x6,
AE_CL_CREATE_PARTICLE_EFFECT = 0x7,
AE_CL_STOP_PARTICLE_EFFECT = 0x8,
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9,
AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA,
AE_SV_STOP_PARTICLE_EFFECT = 0xB,
AE_FOOTSTEP = 0xC,
AE_RAGDOLL = 0xD,
AE_CL_STOP_RAGDOLL_CONTROL = 0xE,
AE_CL_ENABLE_BODYGROUP = 0xF,
AE_CL_DISABLE_BODYGROUP = 0x10,
AE_BODYGROUP_SET_VALUE = 0x11,
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12,
AE_WEAPON_PERFORM_ATTACK = 0x13,
AE_FIRE_INPUT = 0x14,
AE_CL_CLOTH_ATTR = 0x15,
AE_CL_CLOTH_GROUND_OFFSET = 0x16,
AE_CL_CLOTH_STIFFEN = 0x17,
AE_CL_CLOTH_EFFECT = 0x18,
AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19,
AE_PULSE_GRAPH = 0x1A,
AE_PULSE_GRAPH_LOOKAT = 0x1B,
AE_PULSE_GRAPH_AIMAT = 0x1C,
AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D,
AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E,
AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F,
AE_CL_BODYGROUP_SET_TO_CLIP = 0x20,
AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21,
AE_SV_SHOW_SILENCER = 0x22,
AE_SV_ATTACH_SILENCER_COMPLETE = 0x23,
AE_SV_HIDE_SILENCER = 0x24,
AE_SV_DETACH_SILENCER_COMPLETE = 0x25,
AE_CL_EJECT_MAG = 0x26,
AE_WPN_COMPLETE_RELOAD = 0x27,
AE_WPN_HEALTHSHOT_INJECT = 0x28,
AE_CL_C4_SCREEN_TEXT = 0x29,
AE_GRENADE_THROW_COMPLETE = 0x2A
}
// Alignment: 4
// Members count: 7
enum class ObserverMode_t : uint32_t {
OBS_MODE_NONE = 0x0,
OBS_MODE_FIXED = 0x1,
OBS_MODE_IN_EYE = 0x2,
OBS_MODE_CHASE = 0x3,
OBS_MODE_ROAMING = 0x4,
OBS_MODE_DIRECTED = 0x5,
NUM_OBSERVER_MODES = 0x6
}
// Alignment: 4
// Members count: 3
enum class ObserverInterpState_t : uint32_t {
OBSERVER_INTERP_NONE = 0x0,
OBSERVER_INTERP_TRAVELING = 0x1,
OBSERVER_INTERP_SETTLING = 0x2
}
// Alignment: 4
// Members count: 27
enum class RumbleEffect_t : uint32_t {
RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF,
RUMBLE_STOP_ALL = 0x0,
RUMBLE_PISTOL = 0x1,
RUMBLE_357 = 0x2,
RUMBLE_SMG1 = 0x3,
RUMBLE_AR2 = 0x4,
RUMBLE_SHOTGUN_SINGLE = 0x5,
RUMBLE_SHOTGUN_DOUBLE = 0x6,
RUMBLE_AR2_ALT_FIRE = 0x7,
RUMBLE_RPG_MISSILE = 0x8,
RUMBLE_CROWBAR_SWING = 0x9,
RUMBLE_AIRBOAT_GUN = 0xA,
RUMBLE_JEEP_ENGINE_LOOP = 0xB,
RUMBLE_FLAT_LEFT = 0xC,
RUMBLE_FLAT_RIGHT = 0xD,
RUMBLE_FLAT_BOTH = 0xE,
RUMBLE_DMG_LOW = 0xF,
RUMBLE_DMG_MED = 0x10,
RUMBLE_DMG_HIGH = 0x11,
RUMBLE_FALL_LONG = 0x12,
RUMBLE_FALL_SHORT = 0x13,
RUMBLE_PHYSCANNON_OPEN = 0x14,
RUMBLE_PHYSCANNON_PUNT = 0x15,
RUMBLE_PHYSCANNON_LOW = 0x16,
RUMBLE_PHYSCANNON_MEDIUM = 0x17,
RUMBLE_PHYSCANNON_HIGH = 0x18,
NUM_RUMBLE_EFFECTS = 0x19
}
// Alignment: 4
// Members count: 25
enum class WeaponSound_t : uint32_t {
WEAPON_SOUND_EMPTY = 0x0,
WEAPON_SOUND_SECONDARY_EMPTY = 0x1,
WEAPON_SOUND_SINGLE = 0x2,
WEAPON_SOUND_SECONDARY_ATTACK = 0x3,
WEAPON_SOUND_MELEE_MISS = 0x4,
WEAPON_SOUND_MELEE_HIT = 0x5,
WEAPON_SOUND_MELEE_HIT_WORLD = 0x6,
WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7,
WEAPON_SOUND_MELEE_HIT_NPC = 0x8,
WEAPON_SOUND_SPECIAL1 = 0x9,
WEAPON_SOUND_SPECIAL2 = 0xA,
WEAPON_SOUND_SPECIAL3 = 0xB,
WEAPON_SOUND_NEARLYEMPTY = 0xC,
WEAPON_SOUND_IMPACT = 0xD,
WEAPON_SOUND_REFLECT = 0xE,
WEAPON_SOUND_SECONDARY_IMPACT = 0xF,
WEAPON_SOUND_SECONDARY_REFLECT = 0x10,
WEAPON_SOUND_RELOAD = 0x11,
WEAPON_SOUND_SINGLE_ACCURATE = 0x12,
WEAPON_SOUND_ZOOM_IN = 0x13,
WEAPON_SOUND_ZOOM_OUT = 0x14,
WEAPON_SOUND_MOUSE_PRESSED = 0x15,
WEAPON_SOUND_DROP = 0x16,
WEAPON_SOUND_RADIO_USE = 0x17,
WEAPON_SOUND_NUM_TYPES = 0x18
}
// Alignment: 4
// Members count: 3
enum class AmmoFlags_t : uint32_t {
AMMO_FORCE_DROP_IF_CARRIED = 0x1,
AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2,
AMMO_FLAG_MAX = 0x2
}
// Alignment: 4
// Members count: 15
enum class TakeDamageFlags_t : uint32_t {
DFLAG_NONE = 0x0,
DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1,
DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2,
DFLAG_SUPPRESS_EFFECTS = 0x4,
DFLAG_PREVENT_DEATH = 0x8,
DFLAG_FORCE_DEATH = 0x10,
DFLAG_ALWAYS_GIB = 0x20,
DFLAG_NEVER_GIB = 0x40,
DFLAG_REMOVE_NO_RAGDOLL = 0x80,
DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100,
DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200,
DFLAG_RADIUS_DMG = 0x400,
DMG_LASTDFLAG = 0x400,
DFLAG_IGNORE_ARMOR = 0x800,
DFLAG_SUPPRESS_UTILREMOVE = 0x1000
}
// Alignment: 4
// Members count: 24
enum class DamageTypes_t : uint32_t {
DMG_GENERIC = 0x0,
DMG_CRUSH = 0x1,
DMG_BULLET = 0x2,
DMG_SLASH = 0x4,
DMG_BURN = 0x8,
DMG_VEHICLE = 0x10,
DMG_FALL = 0x20,
DMG_BLAST = 0x40,
DMG_CLUB = 0x80,
DMG_SHOCK = 0x100,
DMG_SONIC = 0x200,
DMG_ENERGYBEAM = 0x400,
DMG_DROWN = 0x4000,
DMG_POISON = 0x8000,
DMG_RADIATION = 0x10000,
DMG_DROWNRECOVER = 0x20000,
DMG_ACID = 0x40000,
DMG_PHYSGUN = 0x100000,
DMG_DISSOLVE = 0x200000,
DMG_BLAST_SURFACE = 0x400000,
DMG_BUCKSHOT = 0x1000000,
DMG_LASTGENERICFLAG = 0x1000000,
DMG_HEADSHOT = 0x2000000,
DMG_DANGERZONE = 0x4000000
}
// Alignment: 4
// Members count: 17
enum class BaseExplosionTypes_t : uint32_t {
EXPLOSION_TYPE_DEFAULT = 0x0,
EXPLOSION_TYPE_GRENADE = 0x1,
EXPLOSION_TYPE_MOLOTOV = 0x2,
EXPLOSION_TYPE_FIREWORKS = 0x3,
EXPLOSION_TYPE_GASCAN = 0x4,
EXPLOSION_TYPE_GASCYLINDER = 0x5,
EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6,
EXPLOSION_TYPE_ELECTRICAL = 0x7,
EXPLOSION_TYPE_EMP = 0x8,
EXPLOSION_TYPE_SHRAPNEL = 0x9,
EXPLOSION_TYPE_SMOKEGRENADE = 0xA,
EXPLOSION_TYPE_FLASHBANG = 0xB,
EXPLOSION_TYPE_TRIPMINE = 0xC,
EXPLOSION_TYPE_ICE = 0xD,
EXPLOSION_TYPE_NONE = 0xE,
EXPLOSION_TYPE_CUSTOM = 0xF,
EXPLOSION_TYPE_COUNT = 0x10
}
// Alignment: 4
// Members count: 6
enum class HierarchyType_t : uint32_t {
HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5
}
// Alignment: 4
// Members count: 3
enum class CanPlaySequence_t : uint32_t {
CANNOT_PLAY = 0x0,
CAN_PLAY_NOW = 0x1,
CAN_PLAY_ENQUEUED = 0x2
}
// Alignment: 4
// Members count: 6
enum class ScriptedMoveTo_t : uint32_t {
CINE_MOVETO_WAIT = 0x0,
CINE_MOVETO_WALK = 0x1,
CINE_MOVETO_RUN = 0x2,
CINE_MOVETO_CUSTOM = 0x3,
CINE_MOVETO_TELEPORT = 0x4,
CINE_MOVETO_WAIT_FACING = 0x5
}
// Alignment: 4
// Members count: 4
enum class ScriptedOnDeath_t : uint32_t {
SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF,
SS_ONDEATH_UNDEFINED = 0x0,
SS_ONDEATH_RAGDOLL = 0x1,
SS_ONDEATH_ANIMATED_DEATH = 0x2
}
// Alignment: 4
// Members count: 7
enum class IChoreoServices__ScriptState_t : uint32_t {
SCRIPT_PLAYING = 0x0,
SCRIPT_WAIT = 0x1,
SCRIPT_POST_IDLE = 0x2,
SCRIPT_CLEANUP = 0x3,
SCRIPT_WALK_TO_MARK = 0x4,
SCRIPT_RUN_TO_MARK = 0x5,
SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6
}
// Alignment: 4
// Members count: 7
enum class IChoreoServices__ChoreoState_t : uint32_t {
STATE_PRE_SCRIPT = 0x0,
STATE_WAIT_FOR_SCRIPT = 0x1,
STATE_WALK_TO_MARK = 0x2,
STATE_SYNCHRONIZE_SCRIPT = 0x3,
STATE_PLAY_SCRIPT = 0x4,
STATE_PLAY_SCRIPT_POST_IDLE = 0x5,
STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6
}
// Alignment: 8
// Members count: 21
enum class InputBitMask_t : uint64_t {
IN_NONE = 0x0,
IN_ALL = 0xFFFFFFFFFFFFFFFF,
IN_ATTACK = 0x1,
IN_JUMP = 0x2,
IN_DUCK = 0x4,
IN_FORWARD = 0x8,
IN_BACK = 0x10,
IN_USE = 0x20,
IN_TURNLEFT = 0x80,
IN_TURNRIGHT = 0x100,
IN_MOVELEFT = 0x200,
IN_MOVERIGHT = 0x400,
IN_ATTACK2 = 0x800,
IN_RELOAD = 0x2000,
IN_SPEED = 0x10000,
IN_JOYAUTOSPRINT = 0x20000,
IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000,
IN_USEORRELOAD = 0x100000000,
IN_SCORE = 0x200000000,
IN_ZOOM = 0x400000000,
IN_LOOK_AT_WEAPON = 0x800000000
}
// Alignment: 4
// Members count: 9
enum class EInButtonState : uint32_t {
IN_BUTTON_UP = 0x0,
IN_BUTTON_DOWN = 0x1,
IN_BUTTON_DOWN_UP = 0x2,
IN_BUTTON_UP_DOWN = 0x3,
IN_BUTTON_UP_DOWN_UP = 0x4,
IN_BUTTON_DOWN_UP_DOWN = 0x5,
IN_BUTTON_DOWN_UP_DOWN_UP = 0x6,
IN_BUTTON_UP_DOWN_UP_DOWN = 0x7,
IN_BUTTON_STATE_COUNT = 0x8
}
// Alignment: 4
// Members count: 6
enum class ShakeCommand_t : uint32_t {
SHAKE_START = 0x0,
SHAKE_STOP = 0x1,
SHAKE_AMPLITUDE = 0x2,
SHAKE_FREQUENCY = 0x3,
SHAKE_START_RUMBLEONLY = 0x4,
SHAKE_START_NORUMBLE = 0x5
}
// Alignment: 4
// Members count: 5
enum class TimelineCompression_t : uint32_t {
TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4
}
// Alignment: 8
// Members count: 39
enum class DebugOverlayBits_t : uint64_t {
OVERLAY_TEXT_BIT = 0x1,
OVERLAY_NAME_BIT = 0x2,
OVERLAY_BBOX_BIT = 0x4,
OVERLAY_PIVOT_BIT = 0x8,
OVERLAY_MESSAGE_BIT = 0x10,
OVERLAY_ABSBOX_BIT = 0x20,
OVERLAY_RBOX_BIT = 0x40,
OVERLAY_SHOW_BLOCKSLOS = 0x80,
OVERLAY_ATTACHMENTS_BIT = 0x100,
OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200,
OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400,
OVERLAY_SKELETON_BIT = 0x800,
OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000,
OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000,
OVERLAY_HITBOX_BIT = 0x4000,
OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000,
OVERLAY_AUTOAIM_BIT = 0x10000,
OVERLAY_NPC_SELECTED_BIT = 0x20000,
OVERLAY_JOINT_INFO_BIT = 0x40000,
OVERLAY_NPC_ROUTE_BIT = 0x80000,
OVERLAY_VISIBILITY_TRACES_BIT = 0x100000,
OVERLAY_NPC_ENEMIES_BIT = 0x400000,
OVERLAY_NPC_CONDITIONS_BIT = 0x800000,
OVERLAY_NPC_COMBAT_BIT = 0x1000000,
OVERLAY_NPC_TASK_BIT = 0x2000000,
OVERLAY_NPC_BODYLOCATIONS = 0x4000000,
OVERLAY_NPC_VIEWCONE_BIT = 0x8000000,
OVERLAY_NPC_KILL_BIT = 0x10000000,
OVERLAY_WC_CHANGE_ENTITY = 0x20000000,
OVERLAY_BUDDHA_MODE = 0x40000000,
OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000,
OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000,
OVERLAY_PROP_DEBUG = 0x200000000,
OVERLAY_NPC_RELATION_BIT = 0x400000000,
OVERLAY_VIEWOFFSET = 0x800000000,
OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000,
OVERLAY_ACTORNAME_BIT = 0x4000000000,
OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000,
OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000
}
// Alignment: 1
// Members count: 14
enum class MoveType_t : uint8_t {
MOVETYPE_NONE = 0x0,
MOVETYPE_OBSOLETE = 0x1,
MOVETYPE_WALK = 0x2,
MOVETYPE_FLY = 0x3,
MOVETYPE_FLYGRAVITY = 0x4,
MOVETYPE_VPHYSICS = 0x5,
MOVETYPE_PUSH = 0x6,
MOVETYPE_NOCLIP = 0x7,
MOVETYPE_OBSERVER = 0x8,
MOVETYPE_LADDER = 0x9,
MOVETYPE_CUSTOM = 0xA,
MOVETYPE_LAST = 0xB,
MOVETYPE_INVALID = 0xB,
MOVETYPE_MAX_BITS = 0x5
}
// Alignment: 1
// Members count: 6
enum class MoveCollide_t : uint8_t {
MOVECOLLIDE_DEFAULT = 0x0,
MOVECOLLIDE_FLY_BOUNCE = 0x1,
MOVECOLLIDE_FLY_CUSTOM = 0x2,
MOVECOLLIDE_FLY_SLIDE = 0x3,
MOVECOLLIDE_COUNT = 0x4,
MOVECOLLIDE_MAX_BITS = 0x3
}
// Alignment: 1
// Members count: 9
enum class SolidType_t : uint8_t {
SOLID_NONE = 0x0,
SOLID_BSP = 0x1,
SOLID_BBOX = 0x2,
SOLID_OBB = 0x3,
SOLID_SPHERE = 0x4,
SOLID_POINT = 0x5,
SOLID_VPHYSICS = 0x6,
SOLID_CAPSULE = 0x7,
SOLID_LAST = 0x8
}
// Alignment: 4
// Members count: 3
enum class BrushSolidities_e : uint32_t {
BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2
}
// Alignment: 1
// Members count: 13
enum class RenderMode_t : uint8_t {
kRenderNormal = 0x0,
kRenderTransColor = 0x1,
kRenderTransTexture = 0x2,
kRenderGlow = 0x3,
kRenderTransAlpha = 0x4,
kRenderTransAdd = 0x5,
kRenderEnvironmental = 0x6,
kRenderTransAddFrameBlend = 0x7,
kRenderTransAlphaAdd = 0x8,
kRenderWorldGlow = 0x9,
kRenderNone = 0xA,
kRenderDevVisualizer = 0xB,
kRenderModeCount = 0xC
}
// Alignment: 1
// Members count: 20
enum class RenderFx_t : uint8_t {
kRenderFxNone = 0x0,
kRenderFxPulseSlow = 0x1,
kRenderFxPulseFast = 0x2,
kRenderFxPulseSlowWide = 0x3,
kRenderFxPulseFastWide = 0x4,
kRenderFxFadeSlow = 0x5,
kRenderFxFadeFast = 0x6,
kRenderFxSolidSlow = 0x7,
kRenderFxSolidFast = 0x8,
kRenderFxStrobeSlow = 0x9,
kRenderFxStrobeFast = 0xA,
kRenderFxStrobeFaster = 0xB,
kRenderFxFlickerSlow = 0xC,
kRenderFxFlickerFast = 0xD,
kRenderFxNoDissipation = 0xE,
kRenderFxFadeOut = 0xF,
kRenderFxFadeIn = 0x10,
kRenderFxPulseFastWider = 0x11,
kRenderFxGlowShell = 0x12,
kRenderFxMax = 0x13
}
// Alignment: 4
// Members count: 2
enum class CRR_Response__ResponseEnum_t : uint32_t {
MAX_RESPONSE_NAME = 0xC0,
MAX_RULE_NAME = 0x80
}
// Alignment: 4
// Members count: 3
enum class LessonPanelLayoutFileTypes_t : uint32_t {
LAYOUT_HAND_DEFAULT = 0x0,
LAYOUT_WORLD_DEFAULT = 0x1,
LAYOUT_CUSTOM = 0x2
}
// Alignment: 4
// Members count: 5
enum class Touch_t : uint32_t {
touch_none = 0x0,
touch_player_only = 0x1,
touch_npc_only = 0x2,
touch_player_or_npc = 0x3,
touch_player_or_npc_or_physicsprop = 0x4
}
// Alignment: 4
// Members count: 4
enum class ScriptedMoveType_t : uint32_t {
SCRIPTED_MOVETYPE_NONE = 0x0,
SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1,
SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2,
SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3
}
// Alignment: 4
// Members count: 3
enum class ForcedCrouchState_t : uint32_t {
FORCEDCROUCH_NONE = 0x0,
FORCEDCROUCH_CROUCHED = 0x1,
FORCEDCROUCH_UNCROUCHED = 0x2
}
// Alignment: 4
// Members count: 12
enum class Hull_t : uint32_t {
HULL_HUMAN = 0x0,
HULL_SMALL_CENTERED = 0x1,
HULL_WIDE_HUMAN = 0x2,
HULL_TINY = 0x3,
HULL_MEDIUM = 0x4,
HULL_TINY_CENTERED = 0x5,
HULL_LARGE = 0x6,
HULL_LARGE_CENTERED = 0x7,
HULL_MEDIUM_TALL = 0x8,
HULL_SMALL = 0x9,
NUM_HULLS = 0xA,
HULL_NONE = 0xB
}
// Alignment: 4
// Members count: 1
enum class navproperties_t : uint32_t {
NAV_IGNORE = 0x1
}
// Alignment: 4
// Members count: 4
enum class CLogicBranchList__LogicBranchListenerLastState_t : uint32_t {
LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0,
LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1,
LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2,
LOGIC_BRANCH_LISTENER_MIXED = 0x3
}
// Alignment: 4
// Members count: 3
enum class EntFinderMethod_t : uint32_t {
ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2
}
// Alignment: 4
// Members count: 2
enum class ValueRemapperInputType_t : uint32_t {
InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1
}
// Alignment: 4
// Members count: 4
enum class ValueRemapperOutputType_t : uint32_t {
OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3
}
// Alignment: 4
// Members count: 2
enum class ValueRemapperHapticsType_t : uint32_t {
HaticsType_Default = 0x0,
HaticsType_None = 0x1
}
// Alignment: 4
// Members count: 4
enum class ValueRemapperMomentumType_t : uint32_t {
MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3
}
// Alignment: 4
// Members count: 2
enum class ValueRemapperRatchetType_t : uint32_t {
RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1
}
// Alignment: 4
// Members count: 3
enum class PointWorldTextJustifyHorizontal_t : uint32_t {
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2
}
// Alignment: 4
// Members count: 3
enum class PointWorldTextJustifyVertical_t : uint32_t {
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2
}
// Alignment: 4
// Members count: 2
enum class PointWorldTextReorientMode_t : uint32_t {
POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1
}
// Alignment: 4
// Members count: 3
enum class doorCheck_e : uint32_t {
DOOR_CHECK_FORWARD = 0x0,
DOOR_CHECK_BACKWARD = 0x1,
DOOR_CHECK_FULL = 0x2
}
// Alignment: 4
// Members count: 4
enum class PropDoorRotatingSpawnPos_t : uint32_t {
DOOR_SPAWN_CLOSED = 0x0,
DOOR_SPAWN_OPEN_FORWARD = 0x1,
DOOR_SPAWN_OPEN_BACK = 0x2,
DOOR_SPAWN_AJAR = 0x3
}
// Alignment: 4
// Members count: 3
enum class PropDoorRotatingOpenDirection_e : uint32_t {
DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0,
DOOR_ROTATING_OPEN_FORWARD = 0x1,
DOOR_ROTATING_OPEN_BACKWARD = 0x2
}
// Alignment: 4
// Members count: 2
enum class SceneOnPlayerDeath_t : uint32_t {
SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
SCENE_ONPLAYERDEATH_CANCEL = 0x1
}
// Alignment: 4
// Members count: 2
enum class ScriptedConflictResponse_t : uint32_t {
SS_CONFLICT_ENQUEUE = 0x0,
SS_CONFLICT_INTERRUPT = 0x1
}
// Alignment: 4
// Members count: 3
enum class TRAIN_CODE : uint32_t {
TRAIN_SAFE = 0x0,
TRAIN_BLOCKING = 0x1,
TRAIN_FOLLOWING = 0x2
}
// Alignment: 4
// Members count: 5
enum class NPCFollowFormation_t : uint32_t {
Default = 0xFFFFFFFFFFFFFFFF,
CloseCircle = 0x0,
WideCircle = 0x1,
MediumCircle = 0x5,
Sidekick = 0x6
}
// Alignment: 4
// Members count: 3
enum class NPCLookType_t : uint32_t {
Chest = 0x0,
Head = 0x1,
Eyes = 0x2
}
// Alignment: 4
// Members count: 3
enum class SoundEventStartType_t : uint32_t {
SOUNDEVENT_START_PLAYER = 0x0,
SOUNDEVENT_START_WORLD = 0x1,
SOUNDEVENT_START_ENTITY = 0x2
}
// Alignment: 4
// Members count: 8
enum class TOGGLE_STATE : uint32_t {
TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3
}
// Alignment: 4
// Members count: 2
enum class FuncDoorSpawnPos_t : uint32_t {
FUNC_DOOR_SPAWN_CLOSED = 0x0,
FUNC_DOOR_SPAWN_OPEN = 0x1
}
// Alignment: 4
// Members count: 2
enum class filter_t : uint32_t {
FILTER_AND = 0x0,
FILTER_OR = 0x1
}
// Alignment: 4
// Members count: 3
enum class Explosions : uint32_t {
expRandom = 0x0,
expDirected = 0x1,
expUsePrecise = 0x2
}
// Alignment: 4
// Members count: 12
enum class Materials : uint32_t {
matGlass = 0x0,
matWood = 0x1,
matMetal = 0x2,
matFlesh = 0x3,
matCinderBlock = 0x4,
matCeilingTile = 0x5,
matComputer = 0x6,
matUnbreakableGlass = 0x7,
matRocks = 0x8,
matWeb = 0x9,
matNone = 0xA,
matLastMaterial = 0xB
}
// Alignment: 4
// Members count: 3
enum class EOverrideBlockLOS_t : uint32_t {
BLOCK_LOS_DEFAULT = 0x0,
BLOCK_LOS_FORCE_FALSE = 0x1,
BLOCK_LOS_FORCE_TRUE = 0x2
}
// Alignment: 4
// Members count: 3
enum class MoveLinearAuthoredPos_t : uint32_t {
MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0,
MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1,
MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2
}
// Alignment: 4
// Members count: 3
enum class TrackOrientationType_t : uint32_t {
TrackOrientation_Fixed = 0x0,
TrackOrientation_FacePath = 0x1,
TrackOrientation_FacePathAngles = 0x2
}
// Alignment: 4
// Members count: 3
enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t {
kMIN_THRESHOLD = 0x0,
kMIN_FULL = 0x1,
kHIGHWATER = 0x2
}
// Alignment: 4
// Members count: 23
enum class SoundFlags_t : uint32_t {
SOUND_NONE = 0x0,
SOUND_COMBAT = 0x1,
SOUND_WORLD = 0x2,
SOUND_PLAYER = 0x4,
SOUND_DANGER = 0x8,
SOUND_BULLET_IMPACT = 0x10,
SOUND_THUMPER = 0x20,
SOUND_PHYSICS_DANGER = 0x40,
SOUND_MOVE_AWAY = 0x80,
SOUND_PLAYER_VEHICLE = 0x100,
SOUND_GLASS_BREAK = 0x200,
SOUND_PHYSICS_OBJECT = 0x400,
SOUND_CONTEXT_GUNFIRE = 0x100000,
SOUND_CONTEXT_COMBINE_ONLY = 0x200000,
SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000,
SOUND_CONTEXT_EXPLOSION = 0x800000,
SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000,
SOUND_CONTEXT_DANGER_APPROACH = 0x2000000,
SOUND_CONTEXT_ALLIES_ONLY = 0x4000000,
SOUND_CONTEXT_PANIC_NPCS = 0x8000000,
ALL_CONTEXTS = 0xFFFFFFFFFFF00000,
ALL_SCENTS = 0x0,
ALL_SOUNDS = 0xFFFFF
}
// Alignment: 4
// Members count: 3
enum class TrainVelocityType_t : uint32_t {
TrainVelocity_Instantaneous = 0x0,
TrainVelocity_LinearBlend = 0x1,
TrainVelocity_EaseInEaseOut = 0x2
}
// Alignment: 4
// Members count: 4
enum class TrainOrientationType_t : uint32_t {
TrainOrientation_Fixed = 0x0,
TrainOrientation_AtPathTracks = 0x1,
TrainOrientation_LinearBlend = 0x2,
TrainOrientation_EaseInEaseOut = 0x3
}
// Alignment: 4
// Members count: 7
enum class BeamType_t : uint32_t {
BEAM_INVALID = 0x0,
BEAM_POINTS = 0x1,
BEAM_ENTPOINT = 0x2,
BEAM_ENTS = 0x3,
BEAM_HOSE = 0x4,
BEAM_SPLINE = 0x5,
BEAM_LASER = 0x6
}
// Alignment: 4
// Members count: 4
enum class BeamClipStyle_t : uint32_t {
kNOCLIP = 0x0,
kGEOCLIP = 0x1,
kMODELCLIP = 0x2,
kBEAMCLIPSTYLE_NUMBITS = 0x2
}
// Alignment: 1
// Members count: 10
enum class SurroundingBoundsType_t : uint8_t {
USE_OBB_COLLISION_BOUNDS = 0x0,
USE_BEST_COLLISION_BOUNDS = 0x1,
USE_HITBOXES = 0x2,
USE_SPECIFIED_BOUNDS = 0x3,
USE_GAME_CODE = 0x4,
USE_ROTATION_EXPANDED_BOUNDS = 0x5,
USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8,
SURROUNDING_TYPE_BIT_COUNT = 0x3
}
// Alignment: 1
// Members count: 2
enum class ShatterPanelMode : uint8_t {
SHATTER_GLASS = 0x0,
SHATTER_DRYWALL = 0x1
}
// Alignment: 1
// Members count: 5
enum class ShatterDamageCause : uint8_t {
SHATTERDAMAGE_BULLET = 0x0,
SHATTERDAMAGE_MELEE = 0x1,
SHATTERDAMAGE_THROWN = 0x2,
SHATTERDAMAGE_SCRIPT = 0x3,
SHATTERDAMAGE_EXPLOSIVE = 0x4
}
// Alignment: 1
// Members count: 5
enum class ShatterGlassStressType : uint8_t {
SHATTERGLASS_BLUNT = 0x0,
SHATTERGLASS_BALLISTIC = 0x1,
SHATTERGLASS_PULSE = 0x2,
SHATTERDRYWALL_CHUNKS = 0x3,
SHATTERGLASS_EXPLOSIVE = 0x4
}
// Alignment: 1
// Members count: 3
enum class OnFrame : uint8_t {
ONFRAME_UNKNOWN = 0x0,
ONFRAME_TRUE = 0x1,
ONFRAME_FALSE = 0x2
}
// Alignment: 1
// Members count: 2
enum class ShardSolid_t : uint8_t {
SHARD_SOLID = 0x0,
SHARD_DEBRIS = 0x1
}
// Alignment: 4
// Members count: 5
enum class AnimLoopMode_t : uint32_t {
ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF,
ANIM_LOOP_MODE_NOT_LOOPING = 0x0,
ANIM_LOOP_MODE_LOOPING = 0x1,
ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2,
ANIM_LOOP_MODE_COUNT = 0x3
}
// Alignment: 4
// Members count: 4
enum class EntitySubclassScope_t : uint32_t {
SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF,
SUBCLASS_SCOPE_PRECIPITATION = 0x0,
SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1,
SUBCLASS_SCOPE_COUNT = 0x2
}
// Alignment: 4
// Members count: 3
enum class SubclassVDataChangeType_t : uint32_t {
SUBCLASS_VDATA_CREATED = 0x0,
SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1,
SUBCLASS_VDATA_RELOADED = 0x2
}
// Alignment: 4
// Members count: 7
enum class PlayerConnectedState : uint32_t {
PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF,
PlayerConnected = 0x0,
PlayerConnecting = 0x1,
PlayerReconnecting = 0x2,
PlayerDisconnecting = 0x3,
PlayerDisconnected = 0x4,
PlayerReserved = 0x5
}
// Alignment: 4
// Members count: 3
enum class WeaponSwitchReason_t : uint32_t {
eDrawn = 0x0,
eEquipped = 0x1,
eUserInitiatedSwitchToLast = 0x2
}
// Alignment: 4
// Members count: 4
enum class WeaponAttackType_t : uint32_t {
eInvalid = 0xFFFFFFFFFFFFFFFF,
ePrimary = 0x0,
eSecondary = 0x1,
eCount = 0x2
}
// Alignment: 4
// Members count: 35
enum class vote_create_failed_t : uint32_t {
VOTE_FAILED_GENERIC = 0x0,
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
VOTE_FAILED_RATE_EXCEEDED = 0x2,
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
VOTE_FAILED_QUORUM_FAILURE = 0x4,
VOTE_FAILED_ISSUE_DISABLED = 0x5,
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
VOTE_FAILED_FAILED_RECENTLY = 0x8,
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
VOTE_FAILED_WAITINGFORPLAYERS = 0xA,
VOTE_FAILED_PLAYERNOTFOUND = 0xB,
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC,
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD,
VOTE_FAILED_SPECTATOR = 0xE,
VOTE_FAILED_FAILED_RECENT_KICK = 0xF,
VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10,
VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11,
VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12,
VOTE_FAILED_FAILED_RECENT_RESTART = 0x13,
VOTE_FAILED_SWAP_IN_PROGRESS = 0x14,
VOTE_FAILED_DISABLED = 0x15,
VOTE_FAILED_NEXTLEVEL_SET = 0x16,
VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17,
VOTE_FAILED_MATCH_PAUSED = 0x18,
VOTE_FAILED_MATCH_NOT_PAUSED = 0x19,
VOTE_FAILED_NOT_IN_WARMUP = 0x1A,
VOTE_FAILED_NOT_10_PLAYERS = 0x1B,
VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C,
VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D,
VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E,
VOTE_FAILED_CANT_ROUND_END = 0x1F,
VOTE_FAILED_REMATCH = 0x20,
VOTE_FAILED_CONTINUE = 0x21,
VOTE_FAILED_MAX = 0x22
}
// Alignment: 1
// Members count: 9
enum class ItemFlagTypes_t : uint8_t {
ITEM_FLAG_NONE = 0x0,
ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1,
ITEM_FLAG_NOAUTORELOAD = 0x2,
ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4,
ITEM_FLAG_LIMITINWORLD = 0x8,
ITEM_FLAG_EXHAUSTIBLE = 0x10,
ITEM_FLAG_DOHITLOCATIONDMG = 0x20,
ITEM_FLAG_NOAMMOPICKUPS = 0x40,
ITEM_FLAG_NOITEMPICKUP = 0x80
}
// Alignment: 4
// Members count: 5
enum class EntityDisolveType_t : uint32_t {
ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF,
ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
ENTITY_DISSOLVE_CORE = 0x3
}
// Alignment: 4
// Members count: 14
enum class HitGroup_t : uint32_t {
HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF,
HITGROUP_GENERIC = 0x0,
HITGROUP_HEAD = 0x1,
HITGROUP_CHEST = 0x2,
HITGROUP_STOMACH = 0x3,
HITGROUP_LEFTARM = 0x4,
HITGROUP_RIGHTARM = 0x5,
HITGROUP_LEFTLEG = 0x6,
HITGROUP_RIGHTLEG = 0x7,
HITGROUP_NECK = 0x8,
HITGROUP_UNUSED = 0x9,
HITGROUP_GEAR = 0xA,
HITGROUP_SPECIAL = 0xB,
HITGROUP_COUNT = 0xC
}
// Alignment: 1
// Members count: 7
enum class WaterLevel_t : uint8_t {
WL_NotInWater = 0x0,
WL_Feet = 0x1,
WL_Knees = 0x2,
WL_Waist = 0x3,
WL_Chest = 0x4,
WL_FullyUnderwater = 0x5,
WL_Count = 0x6
}
// Alignment: 4
// Members count: 5
enum class DoorState_t : uint32_t {
DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4
}
// Alignment: 4
// Members count: 2
enum class ShadowType_t : uint32_t {
SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1
}
// Alignment: 4
// Members count: 10
enum class Class_T : uint32_t {
CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
CLASS_BOMB = 0x3,
CLASS_FOOT_CONTACT_SHADOW = 0x4,
CLASS_WEAPON = 0x5,
CLASS_WATER_SPLASHER = 0x6,
CLASS_WEAPON_VIEWMODEL = 0x7,
CLASS_DOOR = 0x8,
NUM_CLASSIFY_CLASSES = 0x9
}
// Alignment: 4
// Members count: 10
enum class Disposition_t : uint32_t {
D_ER = 0x0,
D_HT = 0x1,
D_FR = 0x2,
D_LI = 0x3,
D_NU = 0x4,
D_ERROR = 0x0,
D_HATE = 0x1,
D_FEAR = 0x2,
D_LIKE = 0x3,
D_NEUTRAL = 0x4
}
// Alignment: 4
// Members count: 6
enum class LatchDirtyPermission_t : uint32_t {
LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5
}
// Alignment: 4
// Members count: 5
enum class LifeState_t : uint32_t {
LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4
}
// Alignment: 4
// Members count: 5
enum class StanceType_t : uint32_t {
STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF,
STANCE_DEFAULT = 0x0,
STANCE_CROUCHING = 0x1,
STANCE_PRONE = 0x2,
NUM_STANCES = 0x3
}
// Alignment: 4
// Members count: 2
enum class ModifyDamageReturn_t : uint32_t {
CONTINUE_TO_APPLY_DAMAGE = 0x0,
ABORT_DO_NOT_APPLY_DAMAGE = 0x1
}
// Alignment: 1
// Members count: 3
enum class BeginDeathLifeStateTransition_t : uint8_t {
NO_CHANGE_IN_LIFESTATE = 0x0,
TRANSITION_TO_LIFESTATE_DYING = 0x1,
TRANSITION_TO_LIFESTATE_DEAD = 0x2
}
// Alignment: 4
// Members count: 3
enum class WorldTextPanelHorizontalAlign_t : uint32_t {
WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2
}
// Alignment: 4
// Members count: 3
enum class WorldTextPanelVerticalAlign_t : uint32_t {
WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2
}
// Alignment: 4
// Members count: 3
enum class WorldTextPanelOrientation_t : uint32_t {
WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2
}
// Alignment: 4
// Members count: 2
enum class attributeprovidertypes_t : uint32_t {
PROVIDER_GENERIC = 0x0,
PROVIDER_WEAPON = 0x1
}
// Alignment: 4
// Members count: 4
enum class SpawnPointCoopEnemy__BotDefaultBehavior_t : uint32_t {
DEFEND_AREA = 0x0,
HUNT = 0x1,
CHARGE_ENEMY = 0x2,
DEFEND_INVESTIGATE = 0x3
}
// Alignment: 4
// Members count: 4
enum class MoveMountingAmount_t : uint32_t {
MOVE_MOUNT_NONE = 0x0,
MOVE_MOUNT_LOW = 0x1,
MOVE_MOUNT_HIGH = 0x2,
MOVE_MOUNT_MAXCOUNT = 0x3
}
// Alignment: 4
// Members count: 10
enum class CSPlayerState : uint32_t {
STATE_ACTIVE = 0x0,
STATE_WELCOME = 0x1,
STATE_PICKINGTEAM = 0x2,
STATE_PICKINGCLASS = 0x3,
STATE_DEATH_ANIM = 0x4,
STATE_DEATH_WAIT_FOR_KEY = 0x5,
STATE_OBSERVER_MODE = 0x6,
STATE_GUNGAME_RESPAWN = 0x7,
STATE_DORMANT = 0x8,
NUM_PLAYER_STATES = 0x9
}
// Alignment: 4
// Members count: 18
enum class CSPlayerBlockingUseAction_t : uint32_t {
k_CSPlayerBlockingUseAction_None = 0x0,
k_CSPlayerBlockingUseAction_DefusingDefault = 0x1,
k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2,
k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3,
k_CSPlayerBlockingUseAction_HostageDropping = 0x4,
k_CSPlayerBlockingUseAction_OpeningSafe = 0x5,
k_CSPlayerBlockingUseAction_EquippingParachute = 0x6,
k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7,
k_CSPlayerBlockingUseAction_EquippingContract = 0x8,
k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9,
k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA,
k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB,
k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC,
k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD,
k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10,
k_CSPlayerBlockingUseAction_MaxCount = 0x11
}
// Alignment: 4
// Members count: 8
enum class GrenadeType_t : uint32_t {
GRENADE_TYPE_EXPLOSIVE = 0x0,
GRENADE_TYPE_FLASH = 0x1,
GRENADE_TYPE_FIRE = 0x2,
GRENADE_TYPE_DECOY = 0x3,
GRENADE_TYPE_SMOKE = 0x4,
GRENADE_TYPE_SENSOR = 0x5,
GRENADE_TYPE_SNOWBALL = 0x6,
GRENADE_TYPE_TOTAL = 0x7
}
// Alignment: 4
// Members count: 13
enum class QuestProgress__Reason : uint32_t {
QUEST_NONINITIALIZED = 0x0,
QUEST_OK = 0x1,
QUEST_NOT_ENOUGH_PLAYERS = 0x2,
QUEST_WARMUP = 0x3,
QUEST_NOT_CONNECTED_TO_STEAM = 0x4,
QUEST_NONOFFICIAL_SERVER = 0x5,
QUEST_NO_ENTITLEMENT = 0x6,
QUEST_NO_QUEST = 0x7,
QUEST_PLAYER_IS_BOT = 0x8,
QUEST_WRONG_MAP = 0x9,
QUEST_WRONG_MODE = 0xA,
QUEST_NOT_SYNCED_WITH_SERVER = 0xB,
QUEST_REASON_MAX = 0xC
}
// Alignment: 4
// Members count: 74
enum class loadout_slot_t : uint32_t {
LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE,
LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF,
LOADOUT_SLOT_MELEE = 0x0,
LOADOUT_SLOT_C4 = 0x1,
LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0,
LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1,
LOADOUT_SLOT_SECONDARY0 = 0x2,
LOADOUT_SLOT_SECONDARY1 = 0x3,
LOADOUT_SLOT_SECONDARY2 = 0x4,
LOADOUT_SLOT_SECONDARY3 = 0x5,
LOADOUT_SLOT_SECONDARY4 = 0x6,
LOADOUT_SLOT_SECONDARY5 = 0x7,
LOADOUT_SLOT_SMG0 = 0x8,
LOADOUT_SLOT_SMG1 = 0x9,
LOADOUT_SLOT_SMG2 = 0xA,
LOADOUT_SLOT_SMG3 = 0xB,
LOADOUT_SLOT_SMG4 = 0xC,
LOADOUT_SLOT_SMG5 = 0xD,
LOADOUT_SLOT_RIFLE0 = 0xE,
LOADOUT_SLOT_RIFLE1 = 0xF,
LOADOUT_SLOT_RIFLE2 = 0x10,
LOADOUT_SLOT_RIFLE3 = 0x11,
LOADOUT_SLOT_RIFLE4 = 0x12,
LOADOUT_SLOT_RIFLE5 = 0x13,
LOADOUT_SLOT_HEAVY0 = 0x14,
LOADOUT_SLOT_HEAVY1 = 0x15,
LOADOUT_SLOT_HEAVY2 = 0x16,
LOADOUT_SLOT_HEAVY3 = 0x17,
LOADOUT_SLOT_HEAVY4 = 0x18,
LOADOUT_SLOT_HEAVY5 = 0x19,
LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2,
LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19,
LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8,
LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19,
LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A,
LOADOUT_SLOT_GRENADE0 = 0x1A,
LOADOUT_SLOT_GRENADE1 = 0x1B,
LOADOUT_SLOT_GRENADE2 = 0x1C,
LOADOUT_SLOT_GRENADE3 = 0x1D,
LOADOUT_SLOT_GRENADE4 = 0x1E,
LOADOUT_SLOT_GRENADE5 = 0x1F,
LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F,
LOADOUT_SLOT_EQUIPMENT0 = 0x20,
LOADOUT_SLOT_EQUIPMENT1 = 0x21,
LOADOUT_SLOT_EQUIPMENT2 = 0x22,
LOADOUT_SLOT_EQUIPMENT3 = 0x23,
LOADOUT_SLOT_EQUIPMENT4 = 0x24,
LOADOUT_SLOT_EQUIPMENT5 = 0x25,
LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20,
LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25,
LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26,
LOADOUT_SLOT_PET = 0x27,
LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28,
LOADOUT_SLOT_CLOTHING_HANDS = 0x29,
LOADOUT_SLOT_FIRST_COSMETIC = 0x29,
LOADOUT_SLOT_LAST_COSMETIC = 0x29,
LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A,
LOADOUT_SLOT_CLOTHING_HAT = 0x2B,
LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C,
LOADOUT_SLOT_CLOTHING_TORSO = 0x2D,
LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E,
LOADOUT_SLOT_MISC0 = 0x2F,
LOADOUT_SLOT_MISC1 = 0x30,
LOADOUT_SLOT_MISC2 = 0x31,
LOADOUT_SLOT_MISC3 = 0x32,
LOADOUT_SLOT_MISC4 = 0x33,
LOADOUT_SLOT_MISC5 = 0x34,
LOADOUT_SLOT_MISC6 = 0x35,
LOADOUT_SLOT_MUSICKIT = 0x36,
LOADOUT_SLOT_FLAIR0 = 0x37,
LOADOUT_SLOT_SPRAY0 = 0x38,
LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36,
LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38,
LOADOUT_SLOT_COUNT = 0x39
}
// Alignment: 1
// Members count: 8
enum class EKillTypes_t : uint8_t {
KILL_NONE = 0x0,
KILL_DEFAULT = 0x1,
KILL_HEADSHOT = 0x2,
KILL_BLAST = 0x3,
KILL_BURN = 0x4,
KILL_SLASH = 0x5,
KILL_SHOCK = 0x6,
KILLTYPE_COUNT = 0x7
}
// Alignment: 4
// Members count: 9
enum class PreviewCharacterMode : uint32_t {
DIORAMA = 0x0,
MAIN_MENU = 0x1,
BUY_MENU = 0x2,
TEAM_SELECT = 0x3,
END_OF_MATCH = 0x4,
INVENTORY_INSPECT = 0x5,
WALKING = 0x6,
TEAM_INTRO = 0x7,
WINGMAN_INTRO = 0x8
}
// Alignment: 4
// Members count: 6
enum class PreviewWeaponState : uint32_t {
DROPPED = 0x0,
HOLSTERED = 0x1,
DEPLOYED = 0x2,
PLANTED = 0x3,
INSPECT = 0x4,
ICON = 0x5
}
// Alignment: 4
// Members count: 23
enum class PreviewEOMCelebration : uint32_t {
WALKUP = 0x0,
PUNCHING = 0x1,
SWAGGER = 0x2,
DROPDOWN = 0x3,
STRETCH = 0x4,
SWAT_FEMALE = 0x5,
MASK_F = 0x6,
GUERILLA = 0x7,
GUERILLA02 = 0x8,
GENDARMERIE = 0x9,
SCUBA_FEMALE = 0xA,
SCUBA_MALE = 0xB,
AVA_DEFEAT = 0xC,
GENDARMERIE_DEFEAT = 0xD,
MAE_DEFEAT = 0xE,
RICKSAW_DEFEAT = 0xF,
SCUBA_FEMALE_DEFEAT = 0x10,
SCUBA_MALE_DEFEAT = 0x11,
CRASSWATER_DEFEAT = 0x12,
DARRYL_DEFEAT = 0x13,
DOCTOR_DEFEAT = 0x14,
MUHLIK_DEFEAT = 0x15,
VYPA_DEFEAT = 0x16
}
// Alignment: 4
// Members count: 20
enum class CSWeaponType : uint32_t {
WEAPONTYPE_KNIFE = 0x0,
WEAPONTYPE_PISTOL = 0x1,
WEAPONTYPE_SUBMACHINEGUN = 0x2,
WEAPONTYPE_RIFLE = 0x3,
WEAPONTYPE_SHOTGUN = 0x4,
WEAPONTYPE_SNIPER_RIFLE = 0x5,
WEAPONTYPE_MACHINEGUN = 0x6,
WEAPONTYPE_C4 = 0x7,
WEAPONTYPE_TASER = 0x8,
WEAPONTYPE_GRENADE = 0x9,
WEAPONTYPE_EQUIPMENT = 0xA,
WEAPONTYPE_STACKABLEITEM = 0xB,
WEAPONTYPE_FISTS = 0xC,
WEAPONTYPE_BREACHCHARGE = 0xD,
WEAPONTYPE_BUMPMINE = 0xE,
WEAPONTYPE_TABLET = 0xF,
WEAPONTYPE_MELEE = 0x10,
WEAPONTYPE_SHIELD = 0x11,
WEAPONTYPE_ZONE_REPULSOR = 0x12,
WEAPONTYPE_UNKNOWN = 0x13
}
// Alignment: 4
// Members count: 7
enum class CSWeaponCategory : uint32_t {
WEAPONCATEGORY_OTHER = 0x0,
WEAPONCATEGORY_MELEE = 0x1,
WEAPONCATEGORY_SECONDARY = 0x2,
WEAPONCATEGORY_SMG = 0x3,
WEAPONCATEGORY_RIFLE = 0x4,
WEAPONCATEGORY_HEAVY = 0x5,
WEAPONCATEGORY_COUNT = 0x6
}
// Alignment: 4
// Members count: 3
enum class CSWeaponSilencerType : uint32_t {
WEAPONSILENCER_NONE = 0x0,
WEAPONSILENCER_DETACHABLE = 0x1,
WEAPONSILENCER_INTEGRATED = 0x2
}
// Alignment: 4
// Members count: 24
enum class PlayerAnimEvent_t : uint32_t {
PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0,
PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1,
PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2,
PLAYERANIMEVENT_THROW_GRENADE = 0x3,
PLAYERANIMEVENT_JUMP = 0x4,
PLAYERANIMEVENT_RELOAD = 0x5,
PLAYERANIMEVENT_CLEAR_FIRING = 0x6,
PLAYERANIMEVENT_DEPLOY = 0x7,
PLAYERANIMEVENT_SILENCER_STATE = 0x8,
PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9,
PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA,
PLAYERANIMEVENT_CATCH_WEAPON = 0xB,
PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC,
PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD,
PLAYERANIMEVENT_HAULBACK = 0xE,
PLAYERANIMEVENT_IDLE = 0xF,
PLAYERANIMEVENT_STRIKE_HIT = 0x10,
PLAYERANIMEVENT_STRIKE_MISS = 0x11,
PLAYERANIMEVENT_BACKSTAB = 0x12,
PLAYERANIMEVENT_DRYFIRE = 0x13,
PLAYERANIMEVENT_FIDGET = 0x14,
PLAYERANIMEVENT_RELEASE = 0x15,
PLAYERANIMEVENT_TAUNT = 0x16,
PLAYERANIMEVENT_COUNT = 0x17
}
// Alignment: 4
// Members count: 5
enum class MedalRank_t : uint32_t {
MEDAL_RANK_NONE = 0x0,
MEDAL_RANK_BRONZE = 0x1,
MEDAL_RANK_SILVER = 0x2,
MEDAL_RANK_GOLD = 0x3,
MEDAL_RANK_COUNT = 0x4
}
// Alignment: 4
// Members count: 3
enum class CSWeaponState_t : uint32_t {
WEAPON_NOT_CARRIED = 0x0,
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
WEAPON_IS_ACTIVE = 0x2
}
// Alignment: 4
// Members count: 3
enum class CSWeaponMode : uint32_t {
Primary_Mode = 0x0,
Secondary_Mode = 0x1,
WeaponMode_MAX = 0x2
}
// Alignment: 4
// Members count: 3
enum class C4LightEffect_t : uint32_t {
eLightEffectNone = 0x0,
eLightEffectDropped = 0x1,
eLightEffectThirdPersonHeld = 0x2
}
// Alignment: 4
// Members count: 17
enum class gear_slot_t : uint32_t {
GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF,
GEAR_SLOT_RIFLE = 0x0,
GEAR_SLOT_PISTOL = 0x1,
GEAR_SLOT_KNIFE = 0x2,
GEAR_SLOT_GRENADES = 0x3,
GEAR_SLOT_C4 = 0x4,
GEAR_SLOT_RESERVED_SLOT6 = 0x5,
GEAR_SLOT_RESERVED_SLOT7 = 0x6,
GEAR_SLOT_RESERVED_SLOT8 = 0x7,
GEAR_SLOT_RESERVED_SLOT9 = 0x8,
GEAR_SLOT_RESERVED_SLOT10 = 0x9,
GEAR_SLOT_RESERVED_SLOT11 = 0xA,
GEAR_SLOT_BOOSTS = 0xB,
GEAR_SLOT_UTILITY = 0xC,
GEAR_SLOT_COUNT = 0xD,
GEAR_SLOT_FIRST = 0x0,
GEAR_SLOT_LAST = 0xC
}
// Alignment: 4
// Members count: 7
enum class ChickenActivity : uint32_t {
IDLE = 0x0,
WALK = 0x1,
RUN = 0x2,
HOP = 0x3,
JUMP = 0x4,
GLIDE = 0x5,
LAND = 0x6
}
// Parent: None
// Fields count: 1
namespace CRangeFloat {
constexpr std::ptrdiff_t m_pValue = 0x0; // float32[2]
}
// Parent: None
// Fields count: 1
namespace CRangeInt {
constexpr std::ptrdiff_t m_pValue = 0x0; // int32[2]
}
// Parent: None
// Fields count: 2
namespace Extent {
constexpr std::ptrdiff_t lo = 0x0; //
constexpr std::ptrdiff_t hi = 0xC; //
}
// Parent: None
// Fields count: 2
namespace NavGravity_t {
constexpr std::ptrdiff_t m_vGravity = 0x0; //
constexpr std::ptrdiff_t m_bDefault = 0xC; // bool
}
// Parent: None
// Fields count: 0
namespace CNavVolume {
}
// Parent: CNavVolume
// Fields count: 1
namespace CNavVolumeVector {
constexpr std::ptrdiff_t m_bHasBeenPreFiltered = 0x78; // bool
}
// Parent: CNavVolumeVector
// Fields count: 0
namespace CNavVolumeAll {
}
// Parent: CNavVolume
// Fields count: 2
namespace CNavVolumeSphere {
constexpr std::ptrdiff_t m_vCenter = 0x70; //
constexpr std::ptrdiff_t m_flRadius = 0x7C; // float32
}
// Parent: CNavVolumeSphere
// Fields count: 1
namespace CNavVolumeSphericalShell {
constexpr std::ptrdiff_t m_flRadiusInner = 0x80; // float32
}
// Parent: None
// Fields count: 11
namespace CNavHullVData {
constexpr std::ptrdiff_t m_bAgentEnabled = 0x0; // bool
constexpr std::ptrdiff_t m_agentRadius = 0x4; // float32
constexpr std::ptrdiff_t m_agentHeight = 0x8; // float32
constexpr std::ptrdiff_t m_agentShortHeightEnabled = 0xC; // bool
constexpr std::ptrdiff_t m_agentShortHeight = 0x10; // float32
constexpr std::ptrdiff_t m_agentMaxClimb = 0x14; // float32
constexpr std::ptrdiff_t m_agentMaxSlope = 0x18; // int32
constexpr std::ptrdiff_t m_agentMaxJumpDownDist = 0x1C; // float32
constexpr std::ptrdiff_t m_agentMaxJumpHorizDistBase = 0x20; // float32
constexpr std::ptrdiff_t m_agentMaxJumpUpDist = 0x24; // float32
constexpr std::ptrdiff_t m_agentBorderErosion = 0x28; // int32
}
// Parent: None
// Fields count: 1
namespace CNavHullPresetVData {
constexpr std::ptrdiff_t m_vecNavHulls = 0x0; // CUtlVector<CUtlString>
}
// Parent: None
// Fields count: 0
namespace CEntityComponent {
}
// Parent: None
// Fields count: 11
namespace CEntityIdentity {
constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32
constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flags = 0x30; // uint32
constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t
constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32
constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity*
constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity*
constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity*
constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity*
}
// Parent: None
// Fields count: 4
namespace CEntityInstance {
constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity*
constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent*
constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool
}
// Parent: CEntityComponent
// Fields count: 1
namespace CScriptComponent {
constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge
}
// Parent: CEntityComponent
// Fields count: 2
namespace CBodyComponent {
constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode*
constexpr std::ptrdiff_t __m_pChainEntity = 0x20; // CNetworkVarChainer
}
// Parent: CBodyComponent
// Fields count: 2
namespace CBodyComponentPoint {
constexpr std::ptrdiff_t m_sceneNode = 0x50; // CGameSceneNode
constexpr std::ptrdiff_t __m_pChainEntity = 0x1A0; // CNetworkVarChainer
}
// Parent: CBodyComponent
// Fields count: 2
namespace CBodyComponentSkeletonInstance {
constexpr std::ptrdiff_t m_skeletonInstance = 0x50; // CSkeletonInstance
constexpr std::ptrdiff_t __m_pChainEntity = 0x430; // CNetworkVarChainer
}
// Parent: CEntityComponent
// Fields count: 1
namespace CHitboxComponent {
constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1]
}
// Parent: CEntityComponent
// Fields count: 67
namespace CLightComponent {
constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer
constexpr std::ptrdiff_t m_Color = 0x85; // Color
constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color
constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32
constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32
constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32
constexpr std::ptrdiff_t m_flRange = 0x9C; // float32
constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32
constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32
constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32
constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32
constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32
constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32
constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32
constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32
constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32
constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32
constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool
constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32
constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool
constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32
constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32
constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32
constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString
constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32
constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32
constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32
constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32
constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32
constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32
constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32
constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool
constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32
constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32
constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool
constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32
constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32
constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32
constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32
constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32
constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32
constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool
constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool
constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool
constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; //
constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; //
constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; //
constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle
constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; //
constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32
constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32
constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32
constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32
constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color
constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32
constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color
constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool
constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool
constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t
constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32
constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32
constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1C0; // bool
}
// Parent: None
// Fields count: 1
namespace CNetworkTransmitComponent {
constexpr std::ptrdiff_t m_nTransmitStateOwnedCounter = 0x16C; // uint8
}
// Parent: CEntityComponent
// Fields count: 5
namespace CRenderComponent {
constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer
constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool
constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32
constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool
constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool
}
// Parent: None
// Fields count: 0
namespace CAnimEventListenerBase {
}
// Parent: CAnimEventListenerBase
// Fields count: 0
namespace CAnimEventListener {
}
// Parent: CAnimEventListenerBase
// Fields count: 0
namespace CAnimEventQueueListener {
}
// Parent: None
// Fields count: 1
namespace CBuoyancyHelper {
constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32
}
// Parent: None
// Fields count: 1
namespace CSkillFloat {
constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4]
}
// Parent: None
// Fields count: 1
namespace CSkillInt {
constexpr std::ptrdiff_t m_pValue = 0x0; // int32[4]
}
// Parent: None
// Fields count: 2
namespace CSkillDamage {
constexpr std::ptrdiff_t m_flDamage = 0x0; // CSkillFloat
constexpr std::ptrdiff_t m_flPhysicsForceDamage = 0x10; // float32
}
// Parent: None
// Fields count: 1
namespace CRemapFloat {
constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4]
}
// Parent: None
// Fields count: 2
namespace CScriptUniformRandomStream {
constexpr std::ptrdiff_t m_hScriptScope = 0x8; // HSCRIPT
constexpr std::ptrdiff_t m_nInitialSeed = 0x9C; // int32
}
// Parent: None
// Fields count: 0
namespace CBasePlayerControllerAPI {
}
// Parent: None
// Fields count: 3
namespace ViewAngleServerChange_t {
constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t
constexpr std::ptrdiff_t qAngle = 0x34; // QAngle
constexpr std::ptrdiff_t nIndex = 0x40; // uint32
}
// Parent: None
// Fields count: 2
namespace CBreakableStageHelper {
constexpr std::ptrdiff_t m_nCurrentStage = 0x8; // int32
constexpr std::ptrdiff_t m_nStageCount = 0xC; // int32
}
// Parent: None
// Fields count: 12
namespace CommandToolCommand_t {
constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool
constexpr std::ptrdiff_t m_bOpened = 0x1; // bool
constexpr std::ptrdiff_t m_InternalId = 0x4; // uint32
constexpr std::ptrdiff_t m_ShortName = 0x8; // CUtlString
constexpr std::ptrdiff_t m_ExecMode = 0x10; // CommandExecMode_t
constexpr std::ptrdiff_t m_SpawnGroup = 0x18; // CUtlString
constexpr std::ptrdiff_t m_PeriodicExecDelay = 0x20; // float32
constexpr std::ptrdiff_t m_SpecType = 0x24; // CommandEntitySpecType_t
constexpr std::ptrdiff_t m_EntitySpec = 0x28; // CUtlString
constexpr std::ptrdiff_t m_Commands = 0x30; // CUtlString
constexpr std::ptrdiff_t m_SetDebugBits = 0x38; // DebugOverlayBits_t
constexpr std::ptrdiff_t m_ClearDebugBits = 0x40; // DebugOverlayBits_t
}
// Parent: None
// Fields count: 0
namespace CDynamicPropAPI {
}
// Parent: None
// Fields count: 1
namespace CPlayerPawnComponent {
constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer
}
// Parent: None
// Fields count: 1
namespace CPlayerControllerComponent {
constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_AutoaimServices {
}
// Parent: None
// Fields count: 5
namespace audioparams_t {
constexpr std::ptrdiff_t localSound = 0x8; // Vector[8]
constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32
constexpr std::ptrdiff_t localBits = 0x6C; // uint8
constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32
constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32
}
// Parent: CPlayerPawnComponent
// Fields count: 12
namespace CPlayer_CameraServices {
constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle
constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t
constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32
constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t
constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle<CColorCorrection>
constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle<CTonemapController2>
constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t
constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32
constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32
constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_FlashlightServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_ItemServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 15
namespace CPlayer_MovementServices {
constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32
constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState
constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64
constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64
constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64
constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64]
constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32
constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64
constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32
constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4]
constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32
constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32
constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32
constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; //
constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle
}
// Parent: CPlayer_MovementServices
// Fields count: 14
namespace CPlayer_MovementServices_Humanoid {
constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32
constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32
constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool
constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32
constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t
constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool
constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool
constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool
constexpr std::ptrdiff_t m_groundNormal = 0x1F0; //
constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32
constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken
constexpr std::ptrdiff_t m_nStepside = 0x210; // int32
constexpr std::ptrdiff_t m_iTargetVolume = 0x214; // int32
constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x218; //
}
// Parent: CPlayerPawnComponent
// Fields count: 4
namespace CPlayer_ObserverServices {
constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8
constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t
constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_UseServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_WaterServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 5
namespace CPlayer_WeaponServices {
constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32]
constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool
}
// Parent: None
// Fields count: 5
namespace AmmoTypeInfo_t {
constexpr std::ptrdiff_t m_nMaxCarry = 0x10; // int32
constexpr std::ptrdiff_t m_nSplashSize = 0x1C; // CRangeInt
constexpr std::ptrdiff_t m_nFlags = 0x24; // AmmoFlags_t
constexpr std::ptrdiff_t m_flMass = 0x28; // float32
constexpr std::ptrdiff_t m_flSpeed = 0x2C; // CRangeFloat
}
// Parent: None
// Fields count: 0
namespace CAnimGraphControllerBase {
}
// Parent: CBodyComponentSkeletonInstance
// Fields count: 2
namespace CBodyComponentBaseAnimGraph {
constexpr std::ptrdiff_t m_animationController = 0x460; // CBaseAnimGraphController
constexpr std::ptrdiff_t __m_pChainEntity = 0x950; // CNetworkVarChainer
}
// Parent: None
// Fields count: 2
namespace EntityRenderAttribute_t {
constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken
constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D
}
// Parent: None
// Fields count: 1
namespace ModelConfigHandle_t {
constexpr std::ptrdiff_t m_Value = 0x0; // uint32
}
// Parent: None
// Fields count: 4
namespace ActiveModelConfig_t {
constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t
constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase<CUtlSymbolLarge>
}
// Parent: CBodyComponentSkeletonInstance
// Fields count: 1
namespace CBodyComponentBaseModelEntity {
constexpr std::ptrdiff_t __m_pChainEntity = 0x460; // CNetworkVarChainer
}
// Parent: None
// Fields count: 7
namespace CNetworkOriginCellCoordQuantizedVector {
constexpr std::ptrdiff_t m_cellX = 0x10; // uint16
constexpr std::ptrdiff_t m_cellY = 0x12; // uint16
constexpr std::ptrdiff_t m_cellZ = 0x14; // uint16
constexpr std::ptrdiff_t m_nOutsideWorld = 0x16; // uint16
constexpr std::ptrdiff_t m_vecX = 0x18; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_vecY = 0x20; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_vecZ = 0x28; // CNetworkedQuantizedFloat
}
// Parent: None
// Fields count: 3
namespace CNetworkOriginQuantizedVector {
constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat
}
// Parent: None
// Fields count: 3
namespace CNetworkVelocityVector {
constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat
}
// Parent: None
// Fields count: 3
namespace CNetworkViewOffsetVector {
constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat
}
// Parent: None
// Fields count: 1
namespace GameTime_t {
constexpr std::ptrdiff_t m_Value = 0x0; // float32
}
// Parent: None
// Fields count: 1
namespace GameTick_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int32
}
// Parent: None
// Fields count: 2
namespace CRopeOverlapHit {
constexpr std::ptrdiff_t m_hEntity = 0x0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_vecOverlappingLinks = 0x8; // CUtlVector<int32>
}
// Parent: None
// Fields count: 2
namespace CGameSceneNodeHandle {
constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle
constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken
}
// Parent: None
// Fields count: 32
namespace CGameSceneNode {
constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform
constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance*
constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode*
constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode*
constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode*
constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle
constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector
constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle
constexpr std::ptrdiff_t m_flScale = 0xC4; // float32
constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; //
constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle
constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32
constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16
constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool
constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool
constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool
constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2
constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8
constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8
constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8
constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken
constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; // CUtlStringToken
constexpr std::ptrdiff_t m_flZOffset = 0x134; // float32
constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; //
}
// Parent: None
// Fields count: 0
namespace IChoreoServices {
}
// Parent: None
// Fields count: 1
namespace CInButtonState {
constexpr std::ptrdiff_t m_pButtonStates = 0x8; // uint64[3]
}
// Parent: None
// Fields count: 6
namespace SequenceHistory_t {
constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence
constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t
constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32
constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t
constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32
constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32
}
// Parent: None
// Fields count: 0
namespace ISkeletonAnimationController {
}
// Parent: ISkeletonAnimationController
// Fields count: 1
namespace CSkeletonAnimationController {
constexpr std::ptrdiff_t m_pSkeletonInstance = 0x8; // CSkeletonInstance*
}
// Parent: None
// Fields count: 8
namespace CNetworkedSequenceOperation {
constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence
constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32
constexpr std::ptrdiff_t m_flCycle = 0x10; // float32
constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool
constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool
constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32
constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32
}
// Parent: None
// Fields count: 7
namespace CModelState {
constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool
constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64
constexpr std::ptrdiff_t m_nIdealMotionType = 0x202; // int8
constexpr std::ptrdiff_t m_nForceLOD = 0x203; // int8
constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x204; // int8
}
// Parent: CGameSceneNode
// Fields count: 8
namespace CSkeletonInstance {
constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState
constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x370; // bool
constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x371; // bool
constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x372; // bool
constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
constexpr std::ptrdiff_t m_materialGroup = 0x374; // CUtlStringToken
constexpr std::ptrdiff_t m_nHitboxSet = 0x378; // uint8
}
// Parent: None
// Fields count: 2
namespace IntervalTimer {
constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t
constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t
}
// Parent: None
// Fields count: 4
namespace CountdownTimer {
constexpr std::ptrdiff_t m_duration = 0x8; // float32
constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t
constexpr std::ptrdiff_t m_timescale = 0x10; // float32
constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t
}
// Parent: None
// Fields count: 3
namespace EngineCountdownTimer {
constexpr std::ptrdiff_t m_duration = 0x8; // float32
constexpr std::ptrdiff_t m_timestamp = 0xC; // float32
constexpr std::ptrdiff_t m_timescale = 0x10; // float32
}
// Parent: IntervalTimer
// Fields count: 7
namespace CTimeline {
constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64]
constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64]
constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32
constexpr std::ptrdiff_t m_flInterval = 0x214; // float32
constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32
constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t
constexpr std::ptrdiff_t m_bStopped = 0x220; // bool
}
// Parent: None
// Fields count: 24
namespace CAnimGraphNetworkedVariables {
constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase<uint8>
constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase<uint16>
constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase<int32>
constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase<uint64>
constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase<Quaternion>
constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase<CGlobalSymbol>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase<uint8>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase<uint16>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase<int32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase<uint64>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase<Quaternion>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase<CGlobalSymbol>
constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32
constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32
constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32
constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32
}
// Parent: None
// Fields count: 0
namespace CFootstepTableHandle {
}
// Parent: None
// Fields count: 8
namespace ResponseFollowup {
constexpr std::ptrdiff_t followup_concept = 0x0; // char*
constexpr std::ptrdiff_t followup_contexts = 0x8; // char*
constexpr std::ptrdiff_t followup_delay = 0x10; // float32
constexpr std::ptrdiff_t followup_target = 0x14; // char*
constexpr std::ptrdiff_t followup_entityiotarget = 0x1C; // char*
constexpr std::ptrdiff_t followup_entityioinput = 0x24; // char*
constexpr std::ptrdiff_t followup_entityiodelay = 0x2C; // float32
constexpr std::ptrdiff_t bFired = 0x30; // bool
}
// Parent: None
// Fields count: 3
namespace ResponseParams {
constexpr std::ptrdiff_t odds = 0x10; // int16
constexpr std::ptrdiff_t flags = 0x12; // int16
constexpr std::ptrdiff_t m_pFollowup = 0x18; // ResponseFollowup*
}
// Parent: None
// Fields count: 2
namespace CResponseCriteriaSet {
constexpr std::ptrdiff_t m_nNumPrefixedContexts = 0x28; // int32
constexpr std::ptrdiff_t m_bOverrideOnAppend = 0x2C; // bool
}
// Parent: None
// Fields count: 10
namespace CRR_Response {
constexpr std::ptrdiff_t m_Type = 0x0; // uint8
constexpr std::ptrdiff_t m_szResponseName = 0x1; // char[192]
constexpr std::ptrdiff_t m_szMatchingRule = 0xC1; // char[128]
constexpr std::ptrdiff_t m_Params = 0x148; // ResponseParams
constexpr std::ptrdiff_t m_fMatchScore = 0x168; // float32
constexpr std::ptrdiff_t m_szSpeakerContext = 0x170; // char*
constexpr std::ptrdiff_t m_szWorldContext = 0x178; // char*
constexpr std::ptrdiff_t m_Followup = 0x180; // ResponseFollowup
constexpr std::ptrdiff_t m_pchCriteriaNames = 0x1B8; // CUtlVector<CUtlSymbol>
constexpr std::ptrdiff_t m_pchCriteriaValues = 0x1D0; // CUtlVector<char*>
}
// Parent: None
// Fields count: 2
namespace ConceptHistory_t {
constexpr std::ptrdiff_t timeSpoken = 0x0; // float32
constexpr std::ptrdiff_t m_response = 0x8; // CRR_Response
}
// Parent: None
// Fields count: 9
namespace CAI_Expresser {
constexpr std::ptrdiff_t m_flStopTalkTime = 0x38; // GameTime_t
constexpr std::ptrdiff_t m_flStopTalkTimeWithoutDelay = 0x3C; // GameTime_t
constexpr std::ptrdiff_t m_flBlockedTalkTime = 0x40; // GameTime_t
constexpr std::ptrdiff_t m_voicePitch = 0x44; // int32
constexpr std::ptrdiff_t m_flLastTimeAcceptedSpeak = 0x48; // GameTime_t
constexpr std::ptrdiff_t m_bAllowSpeakingInterrupts = 0x4C; // bool
constexpr std::ptrdiff_t m_bConsiderSceneInvolvementAsSpeech = 0x4D; // bool
constexpr std::ptrdiff_t m_nLastSpokenPriority = 0x50; // int32
constexpr std::ptrdiff_t m_pOuter = 0x58; // CBaseFlex*
}
// Parent: None
// Fields count: 1
namespace CResponseQueue {
constexpr std::ptrdiff_t m_ExpresserTargets = 0x48; // CUtlVector<CAI_Expresser*>
}
// Parent: None
// Fields count: 5
namespace CResponseQueue__CDeferredResponse {
constexpr std::ptrdiff_t m_contexts = 0x8; // CResponseCriteriaSet
constexpr std::ptrdiff_t m_fDispatchTime = 0x38; // float32
constexpr std::ptrdiff_t m_hIssuer = 0x3C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_response = 0x48; // CRR_Response
constexpr std::ptrdiff_t m_bResponseValid = 0x230; // bool
}
// Parent: CAI_Expresser
// Fields count: 1
namespace CAI_ExpresserWithFollowup {
constexpr std::ptrdiff_t m_pPostponedFollowup = 0x60; // ResponseFollowup*
}
// Parent: CAI_ExpresserWithFollowup
// Fields count: 1
namespace CMultiplayer_Expresser {
constexpr std::ptrdiff_t m_bAllowMultipleScenes = 0x70; // bool
}
// Parent: None
// Fields count: 0
namespace CBaseEntityAPI {
}
// Parent: None
// Fields count: 10
namespace CCommentarySystem {
constexpr std::ptrdiff_t m_bCommentaryConvarsChanging = 0x11; // bool
constexpr std::ptrdiff_t m_bCommentaryEnabledMidGame = 0x12; // bool
constexpr std::ptrdiff_t m_flNextTeleportTime = 0x14; // GameTime_t
constexpr std::ptrdiff_t m_iTeleportStage = 0x18; // int32
constexpr std::ptrdiff_t m_bCheatState = 0x1C; // bool
constexpr std::ptrdiff_t m_bIsFirstSpawnGroupToLoad = 0x1D; // bool
constexpr std::ptrdiff_t m_hCurrentNode = 0x38; // CHandle<CPointCommentaryNode>
constexpr std::ptrdiff_t m_hActiveCommentaryNode = 0x3C; // CHandle<CPointCommentaryNode>
constexpr std::ptrdiff_t m_hLastCommentaryNode = 0x40; // CHandle<CPointCommentaryNode>
constexpr std::ptrdiff_t m_vecNodes = 0x48; // CUtlVector<CHandle<CPointCommentaryNode>>
}
// Parent: None
// Fields count: 1
namespace CPhysicsShake {
constexpr std::ptrdiff_t m_force = 0x8; //
}
// Parent: None
// Fields count: 16
namespace CGameScriptedMoveData {
constexpr std::ptrdiff_t m_vAccumulatedRootMotion = 0x0; //
constexpr std::ptrdiff_t m_vDest = 0xC; //
constexpr std::ptrdiff_t m_vSrc = 0x18; //
constexpr std::ptrdiff_t m_angSrc = 0x24; // QAngle
constexpr std::ptrdiff_t m_angDst = 0x30; // QAngle
constexpr std::ptrdiff_t m_angCurrent = 0x3C; // QAngle
constexpr std::ptrdiff_t m_flAngRate = 0x48; // float32
constexpr std::ptrdiff_t m_flDuration = 0x4C; // float32
constexpr std::ptrdiff_t m_flStartTime = 0x50; // GameTime_t
constexpr std::ptrdiff_t m_bActive = 0x54; // bool
constexpr std::ptrdiff_t m_bTeleportOnEnd = 0x55; // bool
constexpr std::ptrdiff_t m_bIgnoreRotation = 0x56; // bool
constexpr std::ptrdiff_t m_nType = 0x58; // ScriptedMoveType_t
constexpr std::ptrdiff_t m_bSuccess = 0x5C; // bool
constexpr std::ptrdiff_t m_nForcedCrouchState = 0x60; // ForcedCrouchState_t
constexpr std::ptrdiff_t m_bIgnoreCollisions = 0x64; // bool
}
// Parent: IChoreoServices
// Fields count: 5
namespace CGameChoreoServices {
constexpr std::ptrdiff_t m_hOwner = 0x8; // CHandle<CBaseAnimGraph>
constexpr std::ptrdiff_t m_hScriptedSequence = 0xC; // CHandle<CScriptedSequence>
constexpr std::ptrdiff_t m_scriptState = 0x10; // IChoreoServices::ScriptState_t
constexpr std::ptrdiff_t m_choreoState = 0x14; // IChoreoServices::ChoreoState_t
constexpr std::ptrdiff_t m_flTimeStartedState = 0x18; // GameTime_t
}
// Parent: None
// Fields count: 10
namespace HullFlags_t {
constexpr std::ptrdiff_t m_bHull_Human = 0x0; // bool
constexpr std::ptrdiff_t m_bHull_SmallCentered = 0x1; // bool
constexpr std::ptrdiff_t m_bHull_WideHuman = 0x2; // bool
constexpr std::ptrdiff_t m_bHull_Tiny = 0x3; // bool
constexpr std::ptrdiff_t m_bHull_Medium = 0x4; // bool
constexpr std::ptrdiff_t m_bHull_TinyCentered = 0x5; // bool
constexpr std::ptrdiff_t m_bHull_Large = 0x6; // bool
constexpr std::ptrdiff_t m_bHull_LargeCentered = 0x7; // bool
constexpr std::ptrdiff_t m_bHull_MediumTall = 0x8; // bool
constexpr std::ptrdiff_t m_bHull_Small = 0x9; // bool
}
// Parent: None
// Fields count: 4
namespace CConstantForceController {
constexpr std::ptrdiff_t m_linear = 0xC; //
constexpr std::ptrdiff_t m_angular = 0x18; // RotationVector
constexpr std::ptrdiff_t m_linearSave = 0x24; //
constexpr std::ptrdiff_t m_angularSave = 0x30; // RotationVector
}
// Parent: None
// Fields count: 4
namespace CMotorController {
constexpr std::ptrdiff_t m_speed = 0x8; // float32
constexpr std::ptrdiff_t m_maxTorque = 0xC; // float32
constexpr std::ptrdiff_t m_axis = 0x10; //
constexpr std::ptrdiff_t m_inertiaFactor = 0x1C; // float32
}
// Parent: None
// Fields count: 4
namespace CSoundEnvelope {
constexpr std::ptrdiff_t m_current = 0x0; // float32
constexpr std::ptrdiff_t m_target = 0x4; // float32
constexpr std::ptrdiff_t m_rate = 0x8; // float32
constexpr std::ptrdiff_t m_forceupdate = 0xC; // bool
}
// Parent: None
// Fields count: 2
namespace CCopyRecipientFilter {
constexpr std::ptrdiff_t m_Flags = 0x8; // int32
constexpr std::ptrdiff_t m_Recipients = 0x10; // CUtlVector<CPlayerSlot>
}
// Parent: None
// Fields count: 13
namespace CSoundPatch {
constexpr std::ptrdiff_t m_pitch = 0x8; // CSoundEnvelope
constexpr std::ptrdiff_t m_volume = 0x18; // CSoundEnvelope
constexpr std::ptrdiff_t m_shutdownTime = 0x30; // float32
constexpr std::ptrdiff_t m_flLastTime = 0x34; // float32
constexpr std::ptrdiff_t m_iszSoundScriptName = 0x38; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hEnt = 0x40; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_soundEntityIndex = 0x44; // CEntityIndex
constexpr std::ptrdiff_t m_soundOrigin = 0x48; //
constexpr std::ptrdiff_t m_isPlaying = 0x54; // int32
constexpr std::ptrdiff_t m_Filter = 0x58; // CCopyRecipientFilter
constexpr std::ptrdiff_t m_flCloseCaptionDuration = 0x80; // float32
constexpr std::ptrdiff_t m_bUpdatedSoundOrigin = 0x84; // bool
constexpr std::ptrdiff_t m_iszClassName = 0x88; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 0
namespace CTakeDamageInfoAPI {
}
// Parent: CPulseExecCursor
// Fields count: 0
namespace CPulseServerCursor {
}
// Parent: CBasePulseGraphInstance
// Fields count: 1
namespace CPulseGraphInstance_ServerEntity {
constexpr std::ptrdiff_t m_pComponent = 0xD8; // CPulseGraphComponentBase*
}
// Parent: CPulseGraphInstance_ServerEntity
// Fields count: 0
namespace CPulseGraphInstance_ServerPointEntity {
}
// Parent: None
// Fields count: 4
namespace CPulseGraphComponentBase {
constexpr std::ptrdiff_t m_hOwner = 0x8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_sNameFixupStaticPrefix = 0x10; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sNameFixupParent = 0x18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sNameFixupLocal = 0x20; // CUtlSymbolLarge
}
// Parent: CPulseGraphComponentBase
// Fields count: 0
namespace CPulseGraphComponentPointServer {
}
// Parent: CPulseCell_BaseValue
// Fields count: 1
namespace CPulseCell_Value_FindEntByClassNameWithin {
constexpr std::ptrdiff_t m_EntityType = 0x48; // CUtlString
}
// Parent: CPulseCell_BaseValue
// Fields count: 1
namespace CPulseCell_Value_FindEntByName {
constexpr std::ptrdiff_t m_EntityType = 0x48; // CUtlString
}
// Parent: CPulseCell_BaseFlow
// Fields count: 2
namespace CPulseCell_Step_FollowEntity {
constexpr std::ptrdiff_t m_ParamBoneOrAttachName = 0x48; // CUtlString
constexpr std::ptrdiff_t m_ParamBoneOrAttachNameChild = 0x50; // CUtlString
}
// Parent: CPulseCell_BaseFlow
// Fields count: 1
namespace CPulseCell_Step_EntFire {
constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString
}
// Parent: CPulseCell_Inflow_BaseEntrypoint
// Fields count: 1
namespace CPulseCell_Inflow_GameEvent {
constexpr std::ptrdiff_t m_EventName = 0x70; // CBufferString
}
// Parent: None
// Fields count: 0
namespace CPulseServerFuncs {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 1
namespace CPulseCell_SoundEventStart {
constexpr std::ptrdiff_t m_Type = 0x48; // SoundEventStartType_t
}
// Parent: None
// Fields count: 0
namespace CPulseServerFuncs_Sounds {
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 3
namespace CPulseCell_Outflow_PlaySceneBase {
constexpr std::ptrdiff_t m_OnFinished = 0x48; // CPulse_ResumePoint
constexpr std::ptrdiff_t m_OnCanceled = 0x58; // CPulse_ResumePoint
constexpr std::ptrdiff_t m_Triggers = 0x68; // CUtlVector<CPulse_OutflowConnection>
}
// Parent: None
// Fields count: 1
namespace CPulseCell_Outflow_PlaySceneBase__CursorState_t {
constexpr std::ptrdiff_t m_sceneInstance = 0x0; // CHandle<CBaseEntity>
}
// Parent: CPulseCell_Outflow_PlaySceneBase
// Fields count: 1
namespace CPulseCell_Outflow_PlayVCD {
constexpr std::ptrdiff_t m_vcdFilename = 0x80; // CUtlString
}
// Parent: CPulseCell_Outflow_PlaySceneBase
// Fields count: 1
namespace CPulseCell_Outflow_PlaySequence {
constexpr std::ptrdiff_t m_ParamSequenceName = 0x80; // CUtlString
}
// Parent: None
// Fields count: 9
namespace PulseScriptedSequenceData_t {
constexpr std::ptrdiff_t m_nActorID = 0x0; // int32
constexpr std::ptrdiff_t m_szPreIdleSequence = 0x8; // CUtlString
constexpr std::ptrdiff_t m_szEntrySequence = 0x10; // CUtlString
constexpr std::ptrdiff_t m_szSequence = 0x18; // CUtlString
constexpr std::ptrdiff_t m_szExitSequence = 0x20; // CUtlString
constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x28; // bool
constexpr std::ptrdiff_t m_bLoopActionSequence = 0x29; // bool
constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x2A; // bool
constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x2B; // bool
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 5
namespace CPulseCell_Outflow_ScriptedSequence {
constexpr std::ptrdiff_t m_scriptedSequenceDataMain = 0x48; // PulseScriptedSequenceData_t
constexpr std::ptrdiff_t m_vecAdditionalActors = 0x78; // CUtlVector<PulseScriptedSequenceData_t>
constexpr std::ptrdiff_t m_OnFinished = 0x90; // CPulse_ResumePoint
constexpr std::ptrdiff_t m_OnCanceled = 0xA0; // CPulse_ResumePoint
constexpr std::ptrdiff_t m_Triggers = 0xB0; // CUtlVector<CPulse_OutflowConnection>
}
// Parent: None
// Fields count: 1
namespace CPulseCell_Outflow_ScriptedSequence__CursorState_t {
constexpr std::ptrdiff_t m_scriptedSequence = 0x0; // CHandle<CBaseEntity>
}
// Parent: CEntityComponent
// Fields count: 0
namespace CTouchExpansionComponent {
}
// Parent: None
// Fields count: 25
namespace dynpitchvol_base_t {
constexpr std::ptrdiff_t preset = 0x0; // int32
constexpr std::ptrdiff_t pitchrun = 0x4; // int32
constexpr std::ptrdiff_t pitchstart = 0x8; // int32
constexpr std::ptrdiff_t spinup = 0xC; // int32
constexpr std::ptrdiff_t spindown = 0x10; // int32
constexpr std::ptrdiff_t volrun = 0x14; // int32
constexpr std::ptrdiff_t volstart = 0x18; // int32
constexpr std::ptrdiff_t fadein = 0x1C; // int32
constexpr std::ptrdiff_t fadeout = 0x20; // int32
constexpr std::ptrdiff_t lfotype = 0x24; // int32
constexpr std::ptrdiff_t lforate = 0x28; // int32
constexpr std::ptrdiff_t lfomodpitch = 0x2C; // int32
constexpr std::ptrdiff_t lfomodvol = 0x30; // int32
constexpr std::ptrdiff_t cspinup = 0x34; // int32
constexpr std::ptrdiff_t cspincount = 0x38; // int32
constexpr std::ptrdiff_t pitch = 0x3C; // int32
constexpr std::ptrdiff_t spinupsav = 0x40; // int32
constexpr std::ptrdiff_t spindownsav = 0x44; // int32
constexpr std::ptrdiff_t pitchfrac = 0x48; // int32
constexpr std::ptrdiff_t vol = 0x4C; // int32
constexpr std::ptrdiff_t fadeinsav = 0x50; // int32
constexpr std::ptrdiff_t fadeoutsav = 0x54; // int32
constexpr std::ptrdiff_t volfrac = 0x58; // int32
constexpr std::ptrdiff_t lfofrac = 0x5C; // int32
constexpr std::ptrdiff_t lfomult = 0x60; // int32
}
// Parent: dynpitchvol_base_t
// Fields count: 0
namespace dynpitchvol_t {
}
// Parent: None
// Fields count: 3
namespace ResponseContext_t {
constexpr std::ptrdiff_t m_iszName = 0x0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszValue = 0x8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_fExpirationTime = 0x10; // GameTime_t
}
// Parent: None
// Fields count: 2
namespace Relationship_t {
constexpr std::ptrdiff_t disposition = 0x0; // Disposition_t
constexpr std::ptrdiff_t priority = 0x4; // int32
}
// Parent: CEntityInstance
// Fields count: 75
namespace CBaseEntity {
constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent*
constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
constexpr std::ptrdiff_t m_aThinkFunctions = 0x230; // CUtlVector<thinkfunc_t>
constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x248; // int32
constexpr std::ptrdiff_t m_nLastThinkTick = 0x24C; // GameTick_t
constexpr std::ptrdiff_t m_nDisableContextThinkStartTick = 0x250; // GameTick_t
constexpr std::ptrdiff_t m_isSteadyState = 0x260; // CBitVec<64>
constexpr std::ptrdiff_t m_lastNetworkChange = 0x268; // float32
constexpr std::ptrdiff_t m_ResponseContexts = 0x278; // CUtlVector<ResponseContext_t>
constexpr std::ptrdiff_t m_iszResponseContext = 0x290; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iHealth = 0x2B8; // int32
constexpr std::ptrdiff_t m_iMaxHealth = 0x2BC; // int32
constexpr std::ptrdiff_t m_lifeState = 0x2C0; // uint8
constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2C4; // float32
constexpr std::ptrdiff_t m_bTakesDamage = 0x2C8; // bool
constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2CC; // TakeDamageFlags_t
constexpr std::ptrdiff_t m_bIsPlatform = 0x2D0; // bool
constexpr std::ptrdiff_t m_MoveCollide = 0x2D2; // MoveCollide_t
constexpr std::ptrdiff_t m_MoveType = 0x2D3; // MoveType_t
constexpr std::ptrdiff_t m_nActualMoveType = 0x2D4; // MoveType_t
constexpr std::ptrdiff_t m_nWaterTouch = 0x2D5; // uint8
constexpr std::ptrdiff_t m_nSlimeTouch = 0x2D6; // uint8
constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2D7; // bool
constexpr std::ptrdiff_t m_target = 0x2D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hDamageFilter = 0x2E0; // CHandle<CBaseFilter>
constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2F0; // float32
constexpr std::ptrdiff_t m_nSubclassID = 0x2F4; // CUtlStringToken
constexpr std::ptrdiff_t m_flAnimTime = 0x300; // float32
constexpr std::ptrdiff_t m_flSimulationTime = 0x304; // float32
constexpr std::ptrdiff_t m_flCreateTime = 0x308; // GameTime_t
constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x30C; // bool
constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x30D; // uint8
constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x310; //
constexpr std::ptrdiff_t m_iTeamNum = 0x31C; // uint8
constexpr std::ptrdiff_t m_iGlobalname = 0x320; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iSentToClients = 0x328; // int32
constexpr std::ptrdiff_t m_flSpeed = 0x32C; // float32
constexpr std::ptrdiff_t m_sUniqueHammerID = 0x330; // CUtlString
constexpr std::ptrdiff_t m_spawnflags = 0x338; // uint32
constexpr std::ptrdiff_t m_nNextThinkTick = 0x33C; // GameTick_t
constexpr std::ptrdiff_t m_nSimulationTick = 0x340; // int32
constexpr std::ptrdiff_t m_OnKilled = 0x348; // CEntityIOOutput
constexpr std::ptrdiff_t m_fFlags = 0x370; // uint32
constexpr std::ptrdiff_t m_vecAbsVelocity = 0x374; //
constexpr std::ptrdiff_t m_vecVelocity = 0x380; // CNetworkVelocityVector
constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3B0; //
constexpr std::ptrdiff_t m_nPushEnumCount = 0x3BC; // int32
constexpr std::ptrdiff_t m_pCollision = 0x3C0; // CCollisionProperty*
constexpr std::ptrdiff_t m_hEffectEntity = 0x3C8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hOwnerEntity = 0x3CC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_fEffects = 0x3D0; // uint32
constexpr std::ptrdiff_t m_hGroundEntity = 0x3D4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flFriction = 0x3D8; // float32
constexpr std::ptrdiff_t m_flElasticity = 0x3DC; // float32
constexpr std::ptrdiff_t m_flGravityScale = 0x3E0; // float32
constexpr std::ptrdiff_t m_flTimeScale = 0x3E4; // float32
constexpr std::ptrdiff_t m_flWaterLevel = 0x3E8; // float32
constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3EC; // bool
constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3ED; // bool
constexpr std::ptrdiff_t m_nWaterType = 0x3EE; // uint8
constexpr std::ptrdiff_t m_iEFlags = 0x3F0; // int32
constexpr std::ptrdiff_t m_OnUser1 = 0x3F8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUser2 = 0x420; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUser3 = 0x448; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUser4 = 0x470; // CEntityIOOutput
constexpr std::ptrdiff_t m_iInitialTeamNum = 0x498; // int32
constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x49C; // GameTime_t
constexpr std::ptrdiff_t m_vecAngVelocity = 0x4A0; // QAngle
constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4AC; // bool
constexpr std::ptrdiff_t m_bLagCompensate = 0x4AD; // bool
constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4B0; // float32
constexpr std::ptrdiff_t m_pBlocker = 0x4B4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flLocalTime = 0x4B8; // float32
constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4BC; // float32
}
// Parent: CBaseEntity
// Fields count: 0
namespace CServerOnlyEntity {
}
// Parent: CServerOnlyEntity
// Fields count: 0
namespace CServerOnlyPointEntity {
}
// Parent: CServerOnlyEntity
// Fields count: 0
namespace CLogicalEntity {
}
// Parent: CBaseEntity
// Fields count: 17
namespace CColorCorrection {
constexpr std::ptrdiff_t m_flFadeInDuration = 0x4C0; // float32
constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4C4; // float32
constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4C8; // float32
constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4CC; // float32
constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x4D0; // GameTime_t
constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x4D4; // GameTime_t
constexpr std::ptrdiff_t m_flMaxWeight = 0x4D8; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool
constexpr std::ptrdiff_t m_bEnabled = 0x4DD; // bool
constexpr std::ptrdiff_t m_bMaster = 0x4DE; // bool
constexpr std::ptrdiff_t m_bClientSide = 0x4DF; // bool
constexpr std::ptrdiff_t m_bExclusive = 0x4E0; // bool
constexpr std::ptrdiff_t m_MinFalloff = 0x4E4; // float32
constexpr std::ptrdiff_t m_MaxFalloff = 0x4E8; // float32
constexpr std::ptrdiff_t m_flCurWeight = 0x4EC; // float32
constexpr std::ptrdiff_t m_netlookupFilename = 0x4F0; // char[512]
constexpr std::ptrdiff_t m_lookupFilename = 0x6F0; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 11
namespace CEntityFlame {
constexpr std::ptrdiff_t m_hEntAttached = 0x4C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bCheapEffect = 0x4C4; // bool
constexpr std::ptrdiff_t m_flSize = 0x4C8; // float32
constexpr std::ptrdiff_t m_bUseHitboxes = 0x4CC; // bool
constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4D0; // int32
constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4D4; // float32
constexpr std::ptrdiff_t m_flLifetime = 0x4D8; // GameTime_t
constexpr std::ptrdiff_t m_hAttacker = 0x4DC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iDangerSound = 0x4E0; // int32
constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x4E4; // float32
constexpr std::ptrdiff_t m_iCustomDamageType = 0x4E8; // int32
}
// Parent: CLogicalEntity
// Fields count: 3
namespace CBaseFilter {
constexpr std::ptrdiff_t m_bNegated = 0x4C0; // bool
constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFail = 0x4F0; // CEntityIOOutput
}
// Parent: CBaseFilter
// Fields count: 4
namespace CFilterMultiple {
constexpr std::ptrdiff_t m_nFilterType = 0x518; // filter_t
constexpr std::ptrdiff_t m_iFilterName = 0x520; // CUtlSymbolLarge[10]
constexpr std::ptrdiff_t m_hFilter = 0x570; // CHandle<CBaseEntity>[10]
constexpr std::ptrdiff_t m_nFilterCount = 0x598; // int32
}
// Parent: CBaseFilter
// Fields count: 1
namespace CFilterProximity {
constexpr std::ptrdiff_t m_flRadius = 0x518; // float32
}
// Parent: CBaseFilter
// Fields count: 0
namespace CFilterLOS {
}
// Parent: CBaseFilter
// Fields count: 1
namespace CFilterClass {
constexpr std::ptrdiff_t m_iFilterClass = 0x518; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 4
namespace CBaseFire {
constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32
constexpr std::ptrdiff_t m_flStartScale = 0x4C4; // float32
constexpr std::ptrdiff_t m_flScaleTime = 0x4C8; // float32
constexpr std::ptrdiff_t m_nFlags = 0x4CC; // uint32
}
// Parent: CBaseFire
// Fields count: 2
namespace CFireSmoke {
constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4D0; // int32
constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4D4; // int32
}
// Parent: CBaseEntity
// Fields count: 7
namespace CFishPool {
constexpr std::ptrdiff_t m_fishCount = 0x4D0; // int32
constexpr std::ptrdiff_t m_maxRange = 0x4D4; // float32
constexpr std::ptrdiff_t m_swimDepth = 0x4D8; // float32
constexpr std::ptrdiff_t m_waterLevel = 0x4DC; // float32
constexpr std::ptrdiff_t m_isDormant = 0x4E0; // bool
constexpr std::ptrdiff_t m_fishes = 0x4E8; // CUtlVector<CHandle<CFish>>
constexpr std::ptrdiff_t m_visTimer = 0x500; // CountdownTimer
}
// Parent: CServerOnlyEntity
// Fields count: 0
namespace CInfoData {
}
// Parent: None
// Fields count: 3
namespace locksound_t {
constexpr std::ptrdiff_t sLockedSound = 0x8; // CUtlSymbolLarge
constexpr std::ptrdiff_t sUnlockedSound = 0x10; // CUtlSymbolLarge
constexpr std::ptrdiff_t flwaitSound = 0x18; // GameTime_t
}
// Parent: CLogicalEntity
// Fields count: 4
namespace CLogicBranch {
constexpr std::ptrdiff_t m_bInValue = 0x4C0; // bool
constexpr std::ptrdiff_t m_Listeners = 0x4C8; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_OnTrue = 0x4E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFalse = 0x508; // CEntityIOOutput
}
// Parent: CLogicalEntity
// Fields count: 7
namespace CLogicDistanceCheck {
constexpr std::ptrdiff_t m_iszEntityA = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszEntityB = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flZone1Distance = 0x4D0; // float32
constexpr std::ptrdiff_t m_flZone2Distance = 0x4D4; // float32
constexpr std::ptrdiff_t m_InZone1 = 0x4D8; // CEntityIOOutput
constexpr std::ptrdiff_t m_InZone2 = 0x500; // CEntityIOOutput
constexpr std::ptrdiff_t m_InZone3 = 0x528; // CEntityIOOutput
}
// Parent: None
// Fields count: 3
namespace VelocitySampler {
constexpr std::ptrdiff_t m_prevSample = 0x0; //
constexpr std::ptrdiff_t m_fPrevSampleTime = 0xC; // GameTime_t
constexpr std::ptrdiff_t m_fIdealSampleRate = 0x10; // float32
}
// Parent: None
// Fields count: 3
namespace SimpleConstraintSoundProfile {
constexpr std::ptrdiff_t eKeypoints = 0x8; // SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t
constexpr std::ptrdiff_t m_keyPoints = 0xC; // float32[2]
constexpr std::ptrdiff_t m_reversalSoundThresholds = 0x14; // float32[3]
}
// Parent: None
// Fields count: 8
namespace ConstraintSoundInfo {
constexpr std::ptrdiff_t m_vSampler = 0x8; // VelocitySampler
constexpr std::ptrdiff_t m_soundProfile = 0x20; // SimpleConstraintSoundProfile
constexpr std::ptrdiff_t m_forwardAxis = 0x40; //
constexpr std::ptrdiff_t m_iszTravelSoundFwd = 0x50; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTravelSoundBack = 0x58; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszReversalSounds = 0x68; // CUtlSymbolLarge[3]
constexpr std::ptrdiff_t m_bPlayTravelSound = 0x80; // bool
constexpr std::ptrdiff_t m_bPlayReversalSound = 0x81; // bool
}
// Parent: None
// Fields count: 5
namespace CSmoothFunc {
constexpr std::ptrdiff_t m_flSmoothAmplitude = 0x8; // float32
constexpr std::ptrdiff_t m_flSmoothBias = 0xC; // float32
constexpr std::ptrdiff_t m_flSmoothDuration = 0x10; // float32
constexpr std::ptrdiff_t m_flSmoothRemainingTime = 0x14; // float32
constexpr std::ptrdiff_t m_nSmoothDir = 0x18; // int32
}
// Parent: None
// Fields count: 1
namespace magnetted_objects_t {
constexpr std::ptrdiff_t hEntity = 0x8; // CHandle<CBaseEntity>
}
// Parent: CServerOnlyPointEntity
// Fields count: 6
namespace CPointPrefab {
constexpr std::ptrdiff_t m_targetMapName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_forceWorldGroupID = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_fixupNames = 0x4D8; // bool
constexpr std::ptrdiff_t m_bLoadDynamic = 0x4D9; // bool
constexpr std::ptrdiff_t m_associatedRelayEntity = 0x4DC; // CHandle<CPointPrefab>
}
// Parent: CBaseEntity
// Fields count: 2
namespace CSkyboxReference {
constexpr std::ptrdiff_t m_worldGroupId = 0x4C0; // WorldGroupId_t
constexpr std::ptrdiff_t m_hSkyCamera = 0x4C4; // CHandle<CSkyCamera>
}
// Parent: CBaseEntity
// Fields count: 4
namespace CSkyCamera {
constexpr std::ptrdiff_t m_skyboxData = 0x4C0; // sky3dparams_t
constexpr std::ptrdiff_t m_skyboxSlotToken = 0x550; // CUtlStringToken
constexpr std::ptrdiff_t m_bUseAngles = 0x554; // bool
constexpr std::ptrdiff_t m_pNext = 0x558; // CSkyCamera*
}
// Parent: None
// Fields count: 12
namespace CSound {
constexpr std::ptrdiff_t m_hOwner = 0x0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget = 0x4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iVolume = 0x8; // int32
constexpr std::ptrdiff_t m_flOcclusionScale = 0xC; // float32
constexpr std::ptrdiff_t m_iType = 0x10; // int32
constexpr std::ptrdiff_t m_iNextAudible = 0x14; // int32
constexpr std::ptrdiff_t m_flExpireTime = 0x18; // GameTime_t
constexpr std::ptrdiff_t m_iNext = 0x1C; // int16
constexpr std::ptrdiff_t m_bNoExpirationTime = 0x1E; // bool
constexpr std::ptrdiff_t m_ownerChannelIndex = 0x20; // int32
constexpr std::ptrdiff_t m_vecOrigin = 0x24; //
constexpr std::ptrdiff_t m_bHasOwner = 0x30; // bool
}
// Parent: CServerOnlyEntity
// Fields count: 11
namespace CEnvSoundscape {
constexpr std::ptrdiff_t m_OnPlay = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_flRadius = 0x4E8; // float32
constexpr std::ptrdiff_t m_soundscapeName = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_soundEventName = 0x4F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x500; // bool
constexpr std::ptrdiff_t m_soundscapeIndex = 0x504; // int32
constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x508; // int32
constexpr std::ptrdiff_t m_soundEventHash = 0x50C; // uint32
constexpr std::ptrdiff_t m_positionNames = 0x510; // CUtlSymbolLarge[8]
constexpr std::ptrdiff_t m_hProxySoundscape = 0x550; // CHandle<CEnvSoundscape>
constexpr std::ptrdiff_t m_bDisabled = 0x554; // bool
}
// Parent: CEnvSoundscape
// Fields count: 1
namespace CEnvSoundscapeProxy {
constexpr std::ptrdiff_t m_MainSoundscapeName = 0x558; // CUtlSymbolLarge
}
// Parent: CEnvSoundscape
// Fields count: 0
namespace CEnvSoundscapeTriggerable {
}
// Parent: None
// Fields count: 6
namespace lerpdata_t {
constexpr std::ptrdiff_t m_hEnt = 0x0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_MoveType = 0x4; // MoveType_t
constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t
constexpr std::ptrdiff_t m_vecStartOrigin = 0xC; //
constexpr std::ptrdiff_t m_qStartRot = 0x20; // Quaternion
constexpr std::ptrdiff_t m_nFXIndex = 0x30; // ParticleIndex_t
}
// Parent: None
// Fields count: 2
namespace CNavLinkAnimgraphVar {
constexpr std::ptrdiff_t m_strAnimgraphVar = 0x0; // CUtlString
constexpr std::ptrdiff_t m_unAlignmentDegrees = 0x8; // uint32
}
// Parent: None
// Fields count: 3
namespace CNavLinkMovementVData {
constexpr std::ptrdiff_t m_bIsInterpolated = 0x0; // bool
constexpr std::ptrdiff_t m_unRecommendedDistance = 0x4; // uint32
constexpr std::ptrdiff_t m_vecAnimgraphVars = 0x8; // CUtlVector<CNavLinkAnimgraphVar>
}
// Parent: CNavVolume
// Fields count: 0
namespace CNavVolumeMarkupVolume {
}
// Parent: CNavVolume
// Fields count: 0
namespace CNavVolumeCalculatedVector {
}
// Parent: CNavVolumeCalculatedVector
// Fields count: 2
namespace CNavVolumeBreadthFirstSearch {
constexpr std::ptrdiff_t m_vStartPos = 0xA0; //
constexpr std::ptrdiff_t m_flSearchDist = 0xAC; // float32
}
// Parent: None
// Fields count: 8
namespace VPhysicsCollisionAttribute_t {
constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64
constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64
constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64
constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32
constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32
constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16
constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8
constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8
}
// Parent: None
// Fields count: 17
namespace CCollisionProperty {
constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t
constexpr std::ptrdiff_t m_vecMins = 0x40; //
constexpr std::ptrdiff_t m_vecMaxs = 0x4C; //
constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8
constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t
constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8
constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t
constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8
constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8
constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32
constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; //
constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; //
constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; //
constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; //
constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; //
constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; //
constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32
}
// Parent: None
// Fields count: 21
namespace CEffectData {
constexpr std::ptrdiff_t m_vOrigin = 0x8; //
constexpr std::ptrdiff_t m_vStart = 0x14; //
constexpr std::ptrdiff_t m_vNormal = 0x20; //
constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle
constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle
constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle
constexpr std::ptrdiff_t m_flScale = 0x40; // float32
constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32
constexpr std::ptrdiff_t m_flRadius = 0x48; // float32
constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken
constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32
constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8
constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16
constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16
constexpr std::ptrdiff_t m_nColor = 0x62; // uint8
constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8
constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t
constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken
constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16
constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8
}
// Parent: CBaseEntity
// Fields count: 2
namespace CEnvDetailController {
constexpr std::ptrdiff_t m_flFadeStartDist = 0x4C0; // float32
constexpr std::ptrdiff_t m_flFadeEndDist = 0x4C4; // float32
}
// Parent: None
// Fields count: 31
namespace CEnvWindShared {
constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t
constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32
constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16
constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16
constexpr std::ptrdiff_t m_windRadius = 0x14; // int32
constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16
constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16
constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32
constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32
constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32
constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16
constexpr std::ptrdiff_t m_location = 0x2C; //
constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32
constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32
constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32
constexpr std::ptrdiff_t m_currentWindVector = 0x44; //
constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; //
constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; //
constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16
constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32
constexpr std::ptrdiff_t m_OnGustStart = 0x70; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnGustEnd = 0x98; // CEntityIOOutput
constexpr std::ptrdiff_t m_flVariationTime = 0xC0; // GameTime_t
constexpr std::ptrdiff_t m_flSwayTime = 0xC4; // GameTime_t
constexpr std::ptrdiff_t m_flSimTime = 0xC8; // GameTime_t
constexpr std::ptrdiff_t m_flSwitchTime = 0xCC; // GameTime_t
constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; // float32
constexpr std::ptrdiff_t m_bGusting = 0xD4; // bool
constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float32
constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float32
constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex
}
// Parent: None
// Fields count: 2
namespace CEnvWindShared__WindAveEvent_t {
constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32
constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32
}
// Parent: None
// Fields count: 2
namespace CEnvWindShared__WindVariationEvent_t {
constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32
constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32
}
// Parent: CBaseEntity
// Fields count: 0
namespace CInfoLadderDismount {
}
// Parent: None
// Fields count: 12
namespace shard_model_desc_t {
constexpr std::ptrdiff_t m_nModelID = 0x8; // int32
constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t
constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode
constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D
constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D
constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D
constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase<Vector2D>
constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32
constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool
constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool
constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken
}
// Parent: None
// Fields count: 30
namespace CShatterGlassShard {
constexpr std::ptrdiff_t m_hShardHandle = 0x8; // uint32
constexpr std::ptrdiff_t m_vecPanelVertices = 0x10; // CUtlVector<Vector2D>
constexpr std::ptrdiff_t m_vLocalPanelSpaceOrigin = 0x28; // Vector2D
constexpr std::ptrdiff_t m_hModel = 0x30; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_hPhysicsEntity = 0x38; // CHandle<CShatterGlassShardPhysics>
constexpr std::ptrdiff_t m_hParentPanel = 0x3C; // CHandle<CFuncShatterglass>
constexpr std::ptrdiff_t m_hParentShard = 0x40; // uint32
constexpr std::ptrdiff_t m_ShatterStressType = 0x44; // ShatterGlassStressType
constexpr std::ptrdiff_t m_vecStressVelocity = 0x48; //
constexpr std::ptrdiff_t m_bCreatedModel = 0x54; // bool
constexpr std::ptrdiff_t m_flLongestEdge = 0x58; // float32
constexpr std::ptrdiff_t m_flShortestEdge = 0x5C; // float32
constexpr std::ptrdiff_t m_flLongestAcross = 0x60; // float32
constexpr std::ptrdiff_t m_flShortestAcross = 0x64; // float32
constexpr std::ptrdiff_t m_flSumOfAllEdges = 0x68; // float32
constexpr std::ptrdiff_t m_flArea = 0x6C; // float32
constexpr std::ptrdiff_t m_nOnFrameEdge = 0x70; // OnFrame
constexpr std::ptrdiff_t m_nParentPanelsNthShard = 0x74; // int32
constexpr std::ptrdiff_t m_nSubShardGeneration = 0x78; // int32
constexpr std::ptrdiff_t m_vecAverageVertPosition = 0x7C; // Vector2D
constexpr std::ptrdiff_t m_bAverageVertPositionIsValid = 0x84; // bool
constexpr std::ptrdiff_t m_vecPanelSpaceStressPositionA = 0x88; // Vector2D
constexpr std::ptrdiff_t m_vecPanelSpaceStressPositionB = 0x90; // Vector2D
constexpr std::ptrdiff_t m_bStressPositionAIsValid = 0x98; // bool
constexpr std::ptrdiff_t m_bStressPositionBIsValid = 0x99; // bool
constexpr std::ptrdiff_t m_bFlaggedForRemoval = 0x9A; // bool
constexpr std::ptrdiff_t m_flPhysicsEntitySpawnedAtTime = 0x9C; // GameTime_t
constexpr std::ptrdiff_t m_bShatterRateLimited = 0xA0; // bool
constexpr std::ptrdiff_t m_hEntityHittingMe = 0xA4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_vecNeighbors = 0xA8; // CUtlVector<uint32>
}
// Parent: CBaseEntity
// Fields count: 0
namespace CGameRulesProxy {
}
// Parent: None
// Fields count: 2
namespace CGameRules {
constexpr std::ptrdiff_t m_szQuestName = 0x8; // char[128]
constexpr std::ptrdiff_t m_nQuestPhase = 0x88; // int32
}
// Parent: None
// Fields count: 11
namespace CGlowProperty {
constexpr std::ptrdiff_t m_fGlowColor = 0x8; //
constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32
constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32
constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32
constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32
constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color
constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool
constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32
constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32
constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool
constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool
}
// Parent: CGameRules
// Fields count: 0
namespace CMultiplayRules {
}
// Parent: None
// Fields count: 25
namespace fogparams_t {
constexpr std::ptrdiff_t dirPrimary = 0x8; //
constexpr std::ptrdiff_t colorPrimary = 0x14; // Color
constexpr std::ptrdiff_t colorSecondary = 0x18; // Color
constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color
constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color
constexpr std::ptrdiff_t start = 0x24; // float32
constexpr std::ptrdiff_t end = 0x28; // float32
constexpr std::ptrdiff_t farz = 0x2C; // float32
constexpr std::ptrdiff_t maxdensity = 0x30; // float32
constexpr std::ptrdiff_t exponent = 0x34; // float32
constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32
constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32
constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32
constexpr std::ptrdiff_t startLerpTo = 0x44; // float32
constexpr std::ptrdiff_t endLerpTo = 0x48; // float32
constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32
constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t
constexpr std::ptrdiff_t duration = 0x54; // float32
constexpr std::ptrdiff_t blendtobackground = 0x58; // float32
constexpr std::ptrdiff_t scattering = 0x5C; // float32
constexpr std::ptrdiff_t locallightscale = 0x60; // float32
constexpr std::ptrdiff_t enable = 0x64; // bool
constexpr std::ptrdiff_t blend = 0x65; // bool
constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool
constexpr std::ptrdiff_t m_bPadding = 0x67; // bool
}
// Parent: None
// Fields count: 14
namespace fogplayerparams_t {
constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle<CFogController>
constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32
constexpr std::ptrdiff_t m_OldColor = 0x10; // Color
constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32
constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32
constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32
constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32
constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32
constexpr std::ptrdiff_t m_NewColor = 0x28; // Color
constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32
constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32
constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32
constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32
constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32
}
// Parent: None
// Fields count: 6
namespace sky3dparams_t {
constexpr std::ptrdiff_t scale = 0x8; // int16
constexpr std::ptrdiff_t origin = 0xC; //
constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool
constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
constexpr std::ptrdiff_t fog = 0x20; // fogparams_t
constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t
}
// Parent: None
// Fields count: 5
namespace sndopvarlatchdata_t {
constexpr std::ptrdiff_t m_iszStack = 0x8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOperator = 0x10; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOpvar = 0x18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flVal = 0x20; // float32
constexpr std::ptrdiff_t m_vPos = 0x24; //
}
// Parent: None
// Fields count: 0
namespace IRagdoll {
}
// Parent: None
// Fields count: 3
namespace ragdollelement_t {
constexpr std::ptrdiff_t originParentSpace = 0x0; //
constexpr std::ptrdiff_t parentIndex = 0x20; // int32
constexpr std::ptrdiff_t m_flRadius = 0x24; // float32
}
// Parent: None
// Fields count: 4
namespace ragdoll_t {
constexpr std::ptrdiff_t list = 0x0; // CUtlVector<ragdollelement_t>
constexpr std::ptrdiff_t boneIndex = 0x18; // CUtlVector<int32>
constexpr std::ptrdiff_t allowStretch = 0x30; // bool
constexpr std::ptrdiff_t unused = 0x31; // bool
}
// Parent: None
// Fields count: 3
namespace PhysicsRagdollPose_t {
constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer
constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase<CTransform>
constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle<CBaseEntity>
}
// Parent: None
// Fields count: 13
namespace CSceneEventInfo {
constexpr std::ptrdiff_t m_iLayer = 0x0; // int32
constexpr std::ptrdiff_t m_iPriority = 0x4; // int32
constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence
constexpr std::ptrdiff_t m_flWeight = 0xC; // float32
constexpr std::ptrdiff_t m_bHasArrived = 0x10; // bool
constexpr std::ptrdiff_t m_nType = 0x14; // int32
constexpr std::ptrdiff_t m_flNext = 0x18; // GameTime_t
constexpr std::ptrdiff_t m_bIsGesture = 0x1C; // bool
constexpr std::ptrdiff_t m_bShouldRemove = 0x1D; // bool
constexpr std::ptrdiff_t m_hTarget = 0x44; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nSceneEventId = 0x48; // uint32
constexpr std::ptrdiff_t m_bClientSide = 0x4C; // bool
constexpr std::ptrdiff_t m_bStarted = 0x4D; // bool
}
// Parent: None
// Fields count: 1
namespace ParticleIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int32
}
// Parent: None
// Fields count: 1
namespace AmmoIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int8
}
// Parent: None
// Fields count: 0
namespace CEntitySubclassVDataBase {
}
// Parent: None
// Fields count: 4
namespace thinkfunc_t {
constexpr std::ptrdiff_t m_hFn = 0x8; // HSCRIPT
constexpr std::ptrdiff_t m_nContext = 0x10; // CUtlStringToken
constexpr std::ptrdiff_t m_nNextThinkTick = 0x14; // GameTick_t
constexpr std::ptrdiff_t m_nLastThinkTick = 0x18; // GameTick_t
}
// Parent: None
// Fields count: 2
namespace RagdollCreationParams_t {
constexpr std::ptrdiff_t m_vForce = 0x0; //
constexpr std::ptrdiff_t m_nForceBone = 0xC; // int32
}
// Parent: None
// Fields count: 6
namespace hudtextparms_t {
constexpr std::ptrdiff_t color1 = 0x0; // Color
constexpr std::ptrdiff_t color2 = 0x4; // Color
constexpr std::ptrdiff_t effect = 0x8; // uint8
constexpr std::ptrdiff_t channel = 0x9; // uint8
constexpr std::ptrdiff_t x = 0xC; // float32
constexpr std::ptrdiff_t y = 0x10; // float32
}
// Parent: None
// Fields count: 2
namespace CSimpleSimTimer {
constexpr std::ptrdiff_t m_next = 0x0; // GameTime_t
constexpr std::ptrdiff_t m_nWorldGroupId = 0x4; // WorldGroupId_t
}
// Parent: CSimpleSimTimer
// Fields count: 1
namespace CSimTimer {
constexpr std::ptrdiff_t m_interval = 0x8; // float32
}
// Parent: CSimpleSimTimer
// Fields count: 2
namespace CRandSimTimer {
constexpr std::ptrdiff_t m_minInterval = 0x8; // float32
constexpr std::ptrdiff_t m_maxInterval = 0xC; // float32
}
// Parent: CSimpleSimTimer
// Fields count: 1
namespace CStopwatchBase {
constexpr std::ptrdiff_t m_fIsRunning = 0x8; // bool
}
// Parent: CStopwatchBase
// Fields count: 0
namespace CSimpleStopwatch {
}
// Parent: CStopwatchBase
// Fields count: 1
namespace CStopwatch {
constexpr std::ptrdiff_t m_interval = 0xC; // float32
}
// Parent: CStopwatchBase
// Fields count: 2
namespace CRandStopwatch {
constexpr std::ptrdiff_t m_minInterval = 0xC; // float32
constexpr std::ptrdiff_t m_maxInterval = 0x10; // float32
}
// Parent: CGameRules
// Fields count: 1
namespace CSingleplayRules {
constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0x90; // bool
}
// Parent: CBaseEntity
// Fields count: 9
namespace CSoundOpvarSetPointBase {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_hSource = 0x4C4; // CEntityHandle
constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_vLastPosition = 0x528; //
constexpr std::ptrdiff_t m_iszStackName = 0x538; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOperatorName = 0x540; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOpvarName = 0x548; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iOpvarIndex = 0x550; // int32
constexpr std::ptrdiff_t m_bUseAutoCompare = 0x554; // bool
}
// Parent: CSoundOpvarSetPointBase
// Fields count: 23
namespace CSoundOpvarSetPointEntity {
constexpr std::ptrdiff_t m_OnEnter = 0x558; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnExit = 0x580; // CEntityIOOutput
constexpr std::ptrdiff_t m_bAutoDisable = 0x5A8; // bool
constexpr std::ptrdiff_t m_flDistanceMin = 0x5EC; // float32
constexpr std::ptrdiff_t m_flDistanceMax = 0x5F0; // float32
constexpr std::ptrdiff_t m_flDistanceMapMin = 0x5F4; // float32
constexpr std::ptrdiff_t m_flDistanceMapMax = 0x5F8; // float32
constexpr std::ptrdiff_t m_flOcclusionRadius = 0x5FC; // float32
constexpr std::ptrdiff_t m_flOcclusionMin = 0x600; // float32
constexpr std::ptrdiff_t m_flOcclusionMax = 0x604; // float32
constexpr std::ptrdiff_t m_flValSetOnDisable = 0x608; // float32
constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x60C; // bool
constexpr std::ptrdiff_t m_nSimulationMode = 0x610; // int32
constexpr std::ptrdiff_t m_nVisibilitySamples = 0x614; // int32
constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x618; //
constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x624; // float32
constexpr std::ptrdiff_t m_hDynamicEntity = 0x628; // CEntityHandle
constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x630; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x638; // float32
constexpr std::ptrdiff_t m_vPathingSourcePos = 0x63C; //
constexpr std::ptrdiff_t m_vPathingListenerPos = 0x648; //
constexpr std::ptrdiff_t m_vPathingDirection = 0x654; //
constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x660; // int32
}
// Parent: CSoundOpvarSetPointEntity
// Fields count: 9
namespace CSoundOpvarSetAABBEntity {
constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x668; //
constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x674; //
constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x680; //
constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x68C; //
constexpr std::ptrdiff_t m_nAABBDirection = 0x698; // int32
constexpr std::ptrdiff_t m_vInnerMins = 0x69C; //
constexpr std::ptrdiff_t m_vInnerMaxs = 0x6A8; //
constexpr std::ptrdiff_t m_vOuterMins = 0x6B4; //
constexpr std::ptrdiff_t m_vOuterMaxs = 0x6C0; //
}
// Parent: CSoundOpvarSetAABBEntity
// Fields count: 0
namespace CSoundOpvarSetOBBEntity {
}
// Parent: CSoundOpvarSetPointEntity
// Fields count: 3
namespace CSoundOpvarSetPathCornerEntity {
constexpr std::ptrdiff_t m_flDistMinSqr = 0x680; // float32
constexpr std::ptrdiff_t m_flDistMaxSqr = 0x684; // float32
constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x688; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 3
namespace SoundOpvarTraceResult_t {
constexpr std::ptrdiff_t vPos = 0x0; //
constexpr std::ptrdiff_t bDidHit = 0xC; // bool
constexpr std::ptrdiff_t flDistSqrToCenter = 0x10; // float32
}
// Parent: CSoundOpvarSetPointEntity
// Fields count: 4
namespace CSoundOpvarSetAutoRoomEntity {
constexpr std::ptrdiff_t m_traceResults = 0x668; // CUtlVector<SoundOpvarTraceResult_t>
constexpr std::ptrdiff_t m_flSize = 0x698; // float32
constexpr std::ptrdiff_t m_flHeightTolerance = 0x69C; // float32
constexpr std::ptrdiff_t m_flSizeSqr = 0x6A0; // float32
}
// Parent: CSoundOpvarSetPointBase
// Fields count: 8
namespace CSoundOpvarSetOBBWindEntity {
constexpr std::ptrdiff_t m_vMins = 0x558; //
constexpr std::ptrdiff_t m_vMaxs = 0x564; //
constexpr std::ptrdiff_t m_vDistanceMins = 0x570; //
constexpr std::ptrdiff_t m_vDistanceMaxs = 0x57C; //
constexpr std::ptrdiff_t m_flWindMin = 0x588; // float32
constexpr std::ptrdiff_t m_flWindMax = 0x58C; // float32
constexpr std::ptrdiff_t m_flWindMapMin = 0x590; // float32
constexpr std::ptrdiff_t m_flWindMapMax = 0x594; // float32
}
// Parent: None
// Fields count: 18
namespace CTakeDamageInfo {
constexpr std::ptrdiff_t m_vecDamageForce = 0x8; //
constexpr std::ptrdiff_t m_vecDamagePosition = 0x14; //
constexpr std::ptrdiff_t m_vecReportedPosition = 0x20; //
constexpr std::ptrdiff_t m_vecDamageDirection = 0x2C; //
constexpr std::ptrdiff_t m_hInflictor = 0x38; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hAttacker = 0x3C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hAbility = 0x40; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flDamage = 0x44; // float32
constexpr std::ptrdiff_t m_bitsDamageType = 0x48; // int32
constexpr std::ptrdiff_t m_iDamageCustom = 0x4C; // int32
constexpr std::ptrdiff_t m_iAmmoType = 0x50; // AmmoIndex_t
constexpr std::ptrdiff_t m_flOriginalDamage = 0x60; // float32
constexpr std::ptrdiff_t m_bShouldBleed = 0x64; // bool
constexpr std::ptrdiff_t m_bShouldSpark = 0x65; // bool
constexpr std::ptrdiff_t m_nDamageFlags = 0x70; // TakeDamageFlags_t
constexpr std::ptrdiff_t m_nNumObjectsPenetrated = 0x74; // int32
constexpr std::ptrdiff_t m_hScriptInstance = 0x78; // HSCRIPT
constexpr std::ptrdiff_t m_bInTakeDamageFlow = 0x94; // bool
}
// Parent: None
// Fields count: 2
namespace CTakeDamageResult {
constexpr std::ptrdiff_t m_nHealthLost = 0x0; // int32
constexpr std::ptrdiff_t m_nDamageTaken = 0x4; // int32
}
// Parent: None
// Fields count: 4
namespace SummaryTakeDamageInfo_t {
constexpr std::ptrdiff_t nSummarisedCount = 0x0; // int32
constexpr std::ptrdiff_t info = 0x8; // CTakeDamageInfo
constexpr std::ptrdiff_t result = 0xA0; // CTakeDamageResult
constexpr std::ptrdiff_t hTarget = 0xA8; // CHandle<CBaseEntity>
}
// Parent: None
// Fields count: 1
namespace CTakeDamageSummaryScopeGuard {
constexpr std::ptrdiff_t m_vecSummaries = 0x8; // CUtlVector<SummaryTakeDamageInfo_t*>
}
// Parent: CMultiplayRules
// Fields count: 0
namespace CTeamplayRules {
}
// Parent: None
// Fields count: 2
namespace CAttributeList {
constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar<CEconItemAttribute>
constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager*
}
// Parent: None
// Fields count: 5
namespace CEconItemAttribute {
constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16
constexpr std::ptrdiff_t m_flValue = 0x34; // float32
constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32
constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32
constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool
}
// Parent: None
// Fields count: 0
namespace IEconItemInterface {
}
// Parent: None
// Fields count: 6
namespace CAttributeManager {
constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32
constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool
constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t
constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector<CAttributeManager::cached_attribute_float_t>
}
// Parent: None
// Fields count: 3
namespace CAttributeManager__cached_attribute_float_t {
constexpr std::ptrdiff_t flIn = 0x0; // float32
constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge
constexpr std::ptrdiff_t flOut = 0x10; // float32
}
// Parent: CAttributeManager
// Fields count: 1
namespace CAttributeContainer {
constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView
}
// Parent: None
// Fields count: 0
namespace IHasAttributes {
}
// Parent: AmmoTypeInfo_t
// Fields count: 2
namespace GameAmmoTypeInfo_t {
constexpr std::ptrdiff_t m_nBuySize = 0x38; // int32
constexpr std::ptrdiff_t m_nCost = 0x3C; // int32
}
// Parent: None
// Fields count: 2
namespace EntitySpottedState_t {
constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool
constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2]
}
// Parent: CServerOnlyPointEntity
// Fields count: 3
namespace SpawnPoint {
constexpr std::ptrdiff_t m_iPriority = 0x4C0; // int32
constexpr std::ptrdiff_t m_bEnabled = 0x4C4; // bool
constexpr std::ptrdiff_t m_nType = 0x4C8; // int32
}
// Parent: SpawnPoint
// Fields count: 9
namespace SpawnPointCoopEnemy {
constexpr std::ptrdiff_t m_szWeaponsToGive = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_szPlayerModelToUse = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nArmorToSpawnWith = 0x4E0; // int32
constexpr std::ptrdiff_t m_nDefaultBehavior = 0x4E4; // SpawnPointCoopEnemy::BotDefaultBehavior_t
constexpr std::ptrdiff_t m_nBotDifficulty = 0x4E8; // int32
constexpr std::ptrdiff_t m_bIsAgressive = 0x4EC; // bool
constexpr std::ptrdiff_t m_bStartAsleep = 0x4ED; // bool
constexpr std::ptrdiff_t m_flHideRadius = 0x4F0; // float32
constexpr std::ptrdiff_t m_szBehaviorTreeFile = 0x500; // CUtlSymbolLarge
}
// Parent: CGameRulesProxy
// Fields count: 1
namespace CCSGameRulesProxy {
constexpr std::ptrdiff_t m_pGameRules = 0x4C0; // CCSGameRules*
}
// Parent: CTeamplayRules
// Fields count: 215
namespace CCSGameRules {
constexpr std::ptrdiff_t __m_pChainEntity = 0x98; // CNetworkVarChainer
constexpr std::ptrdiff_t m_coopMissionManager = 0xC0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bFreezePeriod = 0xC4; // bool
constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC5; // bool
constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xC8; // GameTime_t
constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xCC; // GameTime_t
constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xD0; // int32
constexpr std::ptrdiff_t m_nPauseStartTick = 0xD4; // int32
constexpr std::ptrdiff_t m_bServerPaused = 0xD8; // bool
constexpr std::ptrdiff_t m_bGamePaused = 0xD9; // bool
constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xDA; // bool
constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xDB; // bool
constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xDC; // float32
constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xE0; // float32
constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE4; // int32
constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE8; // int32
constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xEC; // bool
constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xED; // bool
constexpr std::ptrdiff_t m_iRoundTime = 0xF0; // int32
constexpr std::ptrdiff_t m_fMatchStartTime = 0xF4; // float32
constexpr std::ptrdiff_t m_fRoundStartTime = 0xF8; // GameTime_t
constexpr std::ptrdiff_t m_flRestartRoundTime = 0xFC; // GameTime_t
constexpr std::ptrdiff_t m_bGameRestart = 0x100; // bool
constexpr std::ptrdiff_t m_flGameStartTime = 0x104; // float32
constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x108; // float32
constexpr std::ptrdiff_t m_gamePhase = 0x10C; // int32
constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x110; // int32
constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x114; // int32
constexpr std::ptrdiff_t m_nOvertimePlaying = 0x118; // int32
constexpr std::ptrdiff_t m_iHostagesRemaining = 0x11C; // int32
constexpr std::ptrdiff_t m_bAnyHostageReached = 0x120; // bool
constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x121; // bool
constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x122; // bool
constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x123; // bool
constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x124; // bool
constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x128; // int32
constexpr std::ptrdiff_t m_bIsValveDS = 0x12C; // bool
constexpr std::ptrdiff_t m_bLogoMap = 0x12D; // bool
constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12E; // bool
constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x130; // int32
constexpr std::ptrdiff_t m_MatchDevice = 0x134; // int32
constexpr std::ptrdiff_t m_bHasMatchStarted = 0x138; // bool
constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x13C; // int32
constexpr std::ptrdiff_t m_szTournamentEventName = 0x140; // char[512]
constexpr std::ptrdiff_t m_szTournamentEventStage = 0x340; // char[512]
constexpr std::ptrdiff_t m_szMatchStatTxt = 0x540; // char[512]
constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x740; // char[512]
constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x940; // int32
constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t
constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t
constexpr std::ptrdiff_t m_bIsDroppingItems = 0x94C; // bool
constexpr std::ptrdiff_t m_bIsQuestEligible = 0x94D; // bool
constexpr std::ptrdiff_t m_bIsHltvActive = 0x94E; // bool
constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x950; // int32
constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x954; // int32
constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32
constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x95C; // int32
constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x960; // int32
constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x964; // uint32
constexpr std::ptrdiff_t m_numGlobalGifters = 0x968; // uint32
constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32
constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x970; // uint32[4]
constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x980; // uint32[4]
constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x990; // uint16[100]
constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4]
constexpr std::ptrdiff_t m_numBestOfMaps = 0xA68; // int32
constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA6C; // int32
constexpr std::ptrdiff_t m_bBombDropped = 0xA70; // bool
constexpr std::ptrdiff_t m_bBombPlanted = 0xA71; // bool
constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA74; // int32
constexpr std::ptrdiff_t m_eRoundWinReason = 0xA78; // int32
constexpr std::ptrdiff_t m_bTCantBuy = 0xA7C; // bool
constexpr std::ptrdiff_t m_bCTCantBuy = 0xA7D; // bool
constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0xA80; // GameTime_t
constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA84; // int32[30]
constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30]
constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30]
constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBEC; // float32[32]
constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC6C; // GameTime_t[32]
constexpr std::ptrdiff_t m_nServerQuestID = 0xCEC; // int32
constexpr std::ptrdiff_t m_vMinimapMins = 0xCF0; //
constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCFC; //
constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xD08; // float32[8]
constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xD28; // bool
constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xD29; // bool
constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10]
constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10]
constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD7C; // int32
constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD80; // int32
constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD84; // int32
constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xDA0; // bool
constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xDA4; // GameTime_t
constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xDA8; // GameTime_t
constexpr std::ptrdiff_t m_bLevelInitialized = 0xDAC; // bool
constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xDB0; // int32
constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xDB4; // int32
constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xDB8; // bool
constexpr std::ptrdiff_t m_endMatchOnThink = 0xDB9; // bool
constexpr std::ptrdiff_t m_iFreezeTime = 0xDBC; // int32
constexpr std::ptrdiff_t m_iNumTerrorist = 0xDC0; // int32
constexpr std::ptrdiff_t m_iNumCT = 0xDC4; // int32
constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xDC8; // int32
constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xDCC; // int32
constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector<int32>
constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDE8; // int32
constexpr std::ptrdiff_t m_bFirstConnected = 0xDEC; // bool
constexpr std::ptrdiff_t m_bCompleteReset = 0xDED; // bool
constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDEE; // bool
constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDEF; // bool
constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDF0; // bool
constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool
constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32
constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char*
constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32
constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32
constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xE30; // uint32
constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xE34; // uint32
constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xE40; // bool
constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xE41; // bool
constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE78; // int32
constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE7C; // float32
constexpr std::ptrdiff_t m_flCoopRespawnAndHealTime = 0xE98; // float32
constexpr std::ptrdiff_t m_coopBonusCoinsFound = 0xE9C; // int32
constexpr std::ptrdiff_t m_coopBonusPistolsOnly = 0xEA0; // bool
constexpr std::ptrdiff_t m_coopPlayersInDeploymentZone = 0xEA1; // bool
constexpr std::ptrdiff_t m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool
constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xEA4; // int32
constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xEA8; // float32
constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xEAC; // float32
constexpr std::ptrdiff_t m_iAccountTerrorist = 0xEB0; // int32
constexpr std::ptrdiff_t m_iAccountCT = 0xEB4; // int32
constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xEB8; // int32
constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xEBC; // int32
constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xEC0; // int32
constexpr std::ptrdiff_t m_iMaxNumCTs = 0xEC4; // int32
constexpr std::ptrdiff_t m_iLoserBonus = 0xEC8; // int32
constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xECC; // int32
constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xED0; // float32
constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xED4; // bool
constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xED8; // float32
constexpr std::ptrdiff_t m_iHostagesRescued = 0xEE0; // int32
constexpr std::ptrdiff_t m_iHostagesTouched = 0xEE4; // int32
constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEE8; // float32
constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xEEC; // bool
constexpr std::ptrdiff_t m_bNoCTsKilled = 0xEED; // bool
constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xEEE; // bool
constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xEEF; // bool
constexpr std::ptrdiff_t m_firstKillTime = 0xEF4; // float32
constexpr std::ptrdiff_t m_firstBloodTime = 0xEFC; // float32
constexpr std::ptrdiff_t m_hostageWasInjured = 0xF18; // bool
constexpr std::ptrdiff_t m_hostageWasKilled = 0xF19; // bool
constexpr std::ptrdiff_t m_bVoteCalled = 0xF28; // bool
constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xF29; // bool
constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xF2C; // float32
constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xF30; // bool
constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xF34; // int32
constexpr std::ptrdiff_t m_bTargetBombed = 0xF38; // bool
constexpr std::ptrdiff_t m_bBombDefused = 0xF39; // bool
constexpr std::ptrdiff_t m_bMapHasBombZone = 0xF3A; // bool
constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF58; //
constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF68; // CUtlVector<SpawnPoint*>
constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector<SpawnPoint*>
constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF98; // bool
constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF9C; // int32
constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xFA0; // float32
constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xFA4; // int32
constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xFA8; // float32
constexpr std::ptrdiff_t m_CTSpawnPoints = 0xFB0; // CUtlVector<SpawnPoint*>
constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFC8; // CUtlVector<SpawnPoint*>
constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFE0; // bool
constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFE4; // float32
constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1250; // bool
constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1251; // bool
constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t
constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1258; // float32
constexpr std::ptrdiff_t m_flLastThinkTime = 0x125C; // GameTime_t
constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1260; // float32
constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x1264; // int32
constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x14E0; // int32
constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14E4; // bool
constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool
constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool
constexpr std::ptrdiff_t m_pGameModeRules = 0x1500; // CCSGameModeRules*
constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x1508; // KeyValues3
constexpr std::ptrdiff_t m_hPlayerResource = 0x1570; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_RetakeRules = 0x1578; // CRetakeGameRules
constexpr std::ptrdiff_t m_GuardianBotSkillLevelMax = 0x175C; // int32
constexpr std::ptrdiff_t m_GuardianBotSkillLevelMin = 0x1760; // int32
constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1768; // CUtlVector<int32>[4]
constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C8; // bool[4]
constexpr std::ptrdiff_t m_nMatchEndCount = 0x17F0; // uint8
constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x17F4; // int32
constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17F8; // int32
constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17FC; // bool
constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x1800; // GameTime_t
constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x1804; // bool
constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1808; // int32
constexpr std::ptrdiff_t m_eRoundEndReason = 0x180C; // int32
constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1810; // bool
constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x1814; // int32
constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1818; // CUtlString
constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1820; // CPlayerSlot
constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x1824; // int32
constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1828; // int32
constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x182C; // int32
constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1830; // CUtlString
constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1838; // int32
constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x183C; // bool
constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1840; // int32
constexpr std::ptrdiff_t m_nRoundEndCount = 0x1844; // uint8
constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x1848; // int32
constexpr std::ptrdiff_t m_nRoundStartCount = 0x184C; // uint8
constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x5858; // float64
constexpr std::ptrdiff_t m_bSkipNextServerPerfSample = 0x5860; // bool
}
// Parent: None
// Fields count: 0
namespace CCSTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 1
namespace CCSGameModeRules {
constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer
}
// Parent: CCSGameModeRules
// Fields count: 0
namespace CCSGameModeRules_Noop {
}
// Parent: CBasePulseGraphInstance
// Fields count: 0
namespace CCSGameModeScript {
}
// Parent: None
// Fields count: 0
namespace CCSGameModeScript_ConVars {
}
// Parent: CCSGameModeRules
// Fields count: 1
namespace CCSGameModeRules_ArmsRace {
constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // CNetworkUtlVectorBase<CUtlString>
}
// Parent: CCSGameModeScript
// Fields count: 1
namespace CCSArmsRaceScript {
constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace*
}
// Parent: CCSGameModeRules
// Fields count: 3
namespace CCSGameModeRules_Deathmatch {
constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t
constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32
constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x40; // int16
}
// Parent: CCSGameModeScript
// Fields count: 1
namespace CCSDeathmatchScript {
constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch*
}
// Parent: None
// Fields count: 0
namespace CCSDeathmatchScript_ConVars {
}
// Parent: None
// Fields count: 5
namespace CRetakeGameRules {
constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32
constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool
constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool
constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32
constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32
}
// Parent: None
// Fields count: 0
namespace QuestProgress {
}
// Parent: None
// Fields count: 13
namespace CSPerRoundStats_t {
constexpr std::ptrdiff_t m_iKills = 0x30; // int32
constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32
constexpr std::ptrdiff_t m_iAssists = 0x38; // int32
constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32
constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32
constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32
constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32
constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32
constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32
constexpr std::ptrdiff_t m_iObjective = 0x54; // int32
constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32
constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32
constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32
}
// Parent: CSPerRoundStats_t
// Fields count: 21
namespace CSMatchStats_t {
constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32
constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32
constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32
constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32
constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32
constexpr std::ptrdiff_t m_iEnemy2Ks = 0x7C; // int32
constexpr std::ptrdiff_t m_iUtility_Count = 0x80; // int32
constexpr std::ptrdiff_t m_iUtility_Successes = 0x84; // int32
constexpr std::ptrdiff_t m_iUtility_Enemies = 0x88; // int32
constexpr std::ptrdiff_t m_iFlash_Count = 0x8C; // int32
constexpr std::ptrdiff_t m_iFlash_Successes = 0x90; // int32
constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x94; // int32
constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x98; // int32
constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x9C; // int32
constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0xA0; // int32
constexpr std::ptrdiff_t m_i1v1Count = 0xA4; // int32
constexpr std::ptrdiff_t m_i1v1Wins = 0xA8; // int32
constexpr std::ptrdiff_t m_i1v2Count = 0xAC; // int32
constexpr std::ptrdiff_t m_i1v2Wins = 0xB0; // int32
constexpr std::ptrdiff_t m_iEntryCount = 0xB4; // int32
constexpr std::ptrdiff_t m_iEntryWins = 0xB8; // int32
}
// Parent: CBaseEntity
// Fields count: 8
namespace CCSGO_TeamPreviewCharacterPosition {
constexpr std::ptrdiff_t m_nVariant = 0x4C0; // int32
constexpr std::ptrdiff_t m_nRandom = 0x4C4; // int32
constexpr std::ptrdiff_t m_nOrdinal = 0x4C8; // int32
constexpr std::ptrdiff_t m_sWeaponName = 0x4D0; // CUtlString
constexpr std::ptrdiff_t m_xuid = 0x4D8; // uint64
constexpr std::ptrdiff_t m_agentItem = 0x4E0; // CEconItemView
constexpr std::ptrdiff_t m_glovesItem = 0x758; // CEconItemView
constexpr std::ptrdiff_t m_weaponItem = 0x9D0; // CEconItemView
}
// Parent: CCSGO_TeamPreviewCharacterPosition
// Fields count: 0
namespace CCSGO_TeamSelectCharacterPosition {
}
// Parent: CCSGO_TeamSelectCharacterPosition
// Fields count: 0
namespace CCSGO_TeamSelectTerroristPosition {
}
// Parent: CCSGO_TeamSelectCharacterPosition
// Fields count: 0
namespace CCSGO_TeamSelectCounterTerroristPosition {
}
// Parent: CCSGO_TeamPreviewCharacterPosition
// Fields count: 0
namespace CCSGO_TeamIntroCharacterPosition {
}
// Parent: CCSGO_TeamIntroCharacterPosition
// Fields count: 0
namespace CCSGO_TeamIntroTerroristPosition {
}
// Parent: CCSGO_TeamIntroCharacterPosition
// Fields count: 0
namespace CCSGO_TeamIntroCounterTerroristPosition {
}
// Parent: CCSGO_TeamIntroCharacterPosition
// Fields count: 0
namespace CCSGO_WingmanIntroCharacterPosition {
}
// Parent: CCSGO_WingmanIntroCharacterPosition
// Fields count: 0
namespace CCSGO_WingmanIntroTerroristPosition {
}
// Parent: CCSGO_WingmanIntroCharacterPosition
// Fields count: 0
namespace CCSGO_WingmanIntroCounterTerroristPosition {
}
// Parent: CBaseEntity
// Fields count: 0
namespace CCSMinimapBoundary {
}
// Parent: None
// Fields count: 0
namespace CCSGOPlayerAnimGraphState {
}
// Parent: CBaseEntity
// Fields count: 5
namespace CPlayerPing {
constexpr std::ptrdiff_t m_hPlayer = 0x4C8; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_hPingedEntity = 0x4CC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iType = 0x4D0; // int32
constexpr std::ptrdiff_t m_bUrgent = 0x4D4; // bool
constexpr std::ptrdiff_t m_szPlaceName = 0x4D5; // char[18]
}
// Parent: CPlayerPawnComponent
// Fields count: 2
namespace CCSPlayer_PingServices {
constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // GameTime_t[5]
constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle<CBaseEntity>
}
// Parent: CBaseEntity
// Fields count: 10
namespace CCSPlayerResource {
constexpr std::ptrdiff_t m_bHostageAlive = 0x4C0; // bool[12]
constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4CC; // bool[12]
constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12]
constexpr std::ptrdiff_t m_bombsiteCenterA = 0x508; //
constexpr std::ptrdiff_t m_bombsiteCenterB = 0x514; //
constexpr std::ptrdiff_t m_hostageRescueX = 0x520; // int32[4]
constexpr std::ptrdiff_t m_hostageRescueY = 0x530; // int32[4]
constexpr std::ptrdiff_t m_hostageRescueZ = 0x540; // int32[4]
constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x550; // bool
constexpr std::ptrdiff_t m_foundGoalPositions = 0x551; // bool
}
// Parent: None
// Fields count: 0
namespace CCSPlayerControllerAPI {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CPlayer_ViewModelServices {
}
// Parent: CPlayer_CameraServices
// Fields count: 7
namespace CCSPlayerBase_CameraServices {
constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32
constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32
constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t
constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32
constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle<CBaseEntity>
}
// Parent: None
// Fields count: 2
namespace WeaponPurchaseCount_t {
constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16
constexpr std::ptrdiff_t m_nCount = 0x32; // uint16
}
// Parent: None
// Fields count: 1
namespace WeaponPurchaseTracker_t {
constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t>
}
// Parent: CPlayerPawnComponent
// Fields count: 4
namespace CCSPlayer_ActionTrackingServices {
constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_bIsRescuing = 0x23C; // bool
constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t
constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t
}
// Parent: CPlayerPawnComponent
// Fields count: 1
namespace CCSPlayer_BulletServices {
constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32
}
// Parent: None
// Fields count: 5
namespace SellbackPurchaseEntry_t {
constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16
constexpr std::ptrdiff_t m_nCost = 0x34; // int32
constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32
constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool
constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle
}
// Parent: CPlayerPawnComponent
// Fields count: 1
namespace CCSPlayer_BuyServices {
constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t>
}
// Parent: CCSPlayerBase_CameraServices
// Fields count: 0
namespace CCSPlayer_CameraServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 2
namespace CCSPlayer_HostageServices {
constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle<CBaseEntity>
}
// Parent: CPlayer_ItemServices
// Fields count: 3
namespace CCSPlayer_ItemServices {
constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool
constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool
constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool
}
// Parent: CPlayer_MovementServices_Humanoid
// Fields count: 39
namespace CCSPlayer_MovementServices {
constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x228; // float32
constexpr std::ptrdiff_t m_vecLadderNormal = 0x22C; //
constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x238; // int32
constexpr std::ptrdiff_t m_flDuckAmount = 0x23C; // float32
constexpr std::ptrdiff_t m_flDuckSpeed = 0x240; // float32
constexpr std::ptrdiff_t m_bDuckOverride = 0x244; // bool
constexpr std::ptrdiff_t m_bDesiresDuck = 0x245; // bool
constexpr std::ptrdiff_t m_flDuckOffset = 0x248; // float32
constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x24C; // uint32
constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x250; // uint32
constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x254; // uint32
constexpr std::ptrdiff_t m_flLastDuckTime = 0x258; // float32
constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x268; // Vector2D
constexpr std::ptrdiff_t m_duckUntilOnGround = 0x270; // bool
constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x271; // bool
constexpr std::ptrdiff_t m_bInStuckTest = 0x272; // bool
constexpr std::ptrdiff_t m_flStuckCheckTime = 0x280; //
constexpr std::ptrdiff_t m_nTraceCount = 0x480; // int32
constexpr std::ptrdiff_t m_StuckLast = 0x484; // int32
constexpr std::ptrdiff_t m_bSpeedCropped = 0x488; // bool
constexpr std::ptrdiff_t m_nOldWaterLevel = 0x48C; // int32
constexpr std::ptrdiff_t m_flWaterEntryTime = 0x490; // float32
constexpr std::ptrdiff_t m_vecForward = 0x494; //
constexpr std::ptrdiff_t m_vecLeft = 0x4A0; //
constexpr std::ptrdiff_t m_vecUp = 0x4AC; //
constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B8; // int32
constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4BC; // bool
constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; // int32
constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C4; // bool
constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; // float32
constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; // float32
constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; // float32
constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t
constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; // uint64
constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; // float32
constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; // float32
constexpr std::ptrdiff_t m_flStamina = 0x4E8; // float32
constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4EC; // float32
constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4F0; // float32
}
// Parent: CPlayer_UseServices
// Fields count: 4
namespace CCSPlayer_UseServices {
constexpr std::ptrdiff_t m_hLastKnownUseEntity = 0x40; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flLastUseTimeStamp = 0x44; // GameTime_t
constexpr std::ptrdiff_t m_flTimeStartedHoldingUse = 0x48; // GameTime_t
constexpr std::ptrdiff_t m_flTimeLastUsedWindow = 0x4C; // GameTime_t
}
// Parent: CPlayer_ViewModelServices
// Fields count: 1
namespace CCSPlayer_ViewModelServices {
constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle<CBaseViewModel>[3]
}
// Parent: CPlayer_WaterServices
// Fields count: 6
namespace CCSPlayer_WaterServices {
constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; // float32
constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; // int32
constexpr std::ptrdiff_t m_AirFinishedTime = 0x48; // GameTime_t
constexpr std::ptrdiff_t m_flWaterJumpTime = 0x4C; // float32
constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x50; //
constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; // float32
}
// Parent: CPlayer_WeaponServices
// Fields count: 14
namespace CCSPlayer_WeaponServices {
constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // GameTime_t
constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // bool
constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // bool
constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_nTimeToMelee = 0xB4; // int32
constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB8; // int32
constexpr std::ptrdiff_t m_nTimeToPrimary = 0xBC; // int32
constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xC0; // int32
constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC4; // bool
constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC5; // bool
constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC6; // bool
constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC7; // bool
constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC8; // uint32
constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x460; // uint32
}
// Parent: CPlayer_ObserverServices
// Fields count: 0
namespace CCSObserver_ObserverServices {
}
// Parent: CCSPlayerBase_CameraServices
// Fields count: 0
namespace CCSObserver_CameraServices {
}
// Parent: CPlayer_MovementServices
// Fields count: 0
namespace CCSObserver_MovementServices {
}
// Parent: CPlayer_UseServices
// Fields count: 0
namespace CCSObserver_UseServices {
}
// Parent: CPlayer_ViewModelServices
// Fields count: 0
namespace CCSObserver_ViewModelServices {
}
// Parent: None
// Fields count: 5
namespace CSAdditionalPerRoundStats_t {
constexpr std::ptrdiff_t m_numChickensKilled = 0x0; // int32
constexpr std::ptrdiff_t m_killsWhileBlind = 0x4; // int32
constexpr std::ptrdiff_t m_bombCarrierkills = 0x8; // int32
constexpr std::ptrdiff_t m_iBurnDamageInflicted = 0xC; // int32
constexpr std::ptrdiff_t m_iDinks = 0x10; // int32
}
// Parent: CSAdditionalPerRoundStats_t
// Fields count: 12
namespace CSAdditionalMatchStats_t {
constexpr std::ptrdiff_t m_numRoundsSurvived = 0x14; // int32
constexpr std::ptrdiff_t m_maxNumRoundsSurvived = 0x18; // int32
constexpr std::ptrdiff_t m_numRoundsSurvivedTotal = 0x1C; // int32
constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchase = 0x20; // int32
constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchaseTotal = 0x24; // int32
constexpr std::ptrdiff_t m_numFirstKills = 0x28; // int32
constexpr std::ptrdiff_t m_numClutchKills = 0x2C; // int32
constexpr std::ptrdiff_t m_numPistolKills = 0x30; // int32
constexpr std::ptrdiff_t m_numSniperKills = 0x34; // int32
constexpr std::ptrdiff_t m_iNumSuicides = 0x38; // int32
constexpr std::ptrdiff_t m_iNumTeamKills = 0x3C; // int32
constexpr std::ptrdiff_t m_iTeamDamage = 0x40; // int32
}
// Parent: CPlayerControllerComponent
// Fields count: 5
namespace CCSPlayerController_ActionTrackingServices {
constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t>
constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t
constexpr std::ptrdiff_t m_iNumRoundKills = 0x150; // int32
constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x154; // int32
constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x158; // uint32
}
// Parent: None
// Fields count: 14
namespace CDamageRecord {
constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle<CCSPlayerPawnBase>
constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle<CCSPlayerPawnBase>
constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString
constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString
constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64
constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64
constexpr std::ptrdiff_t m_iDamage = 0x58; // int32
constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32
constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32
constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32
constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool
constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t
}
// Parent: CPlayerControllerComponent
// Fields count: 2
namespace CCSPlayerController_DamageServices {
constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32
constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
}
// Parent: CPlayerControllerComponent
// Fields count: 6
namespace CCSPlayerController_InGameMoneyServices {
constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool
constexpr std::ptrdiff_t m_iAccountMoneyEarnedForNextRound = 0x44; // int32
constexpr std::ptrdiff_t m_iAccount = 0x48; // int32
constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32
constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32
constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32
}
// Parent: None
// Fields count: 3
namespace ServerAuthoritativeWeaponSlot_t {
constexpr std::ptrdiff_t unClass = 0x28; // uint16
constexpr std::ptrdiff_t unSlot = 0x2A; // uint16
constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16
}
// Parent: CPlayerControllerComponent
// Fields count: 9
namespace CCSPlayerController_InventoryServices {
constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16
constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6]
constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32
constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32
constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32
constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32
constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32
constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1]
constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t>
}
// Parent: None
// Fields count: 0
namespace CCSWeaponBaseVDataAPI {
}
// Parent: None
// Fields count: 0
namespace CCSWeaponBaseAPI {
}
// Parent: None
// Fields count: 1
namespace CFiringModeFloat {
constexpr std::ptrdiff_t m_flValues = 0x0; // float32[2]
}
// Parent: None
// Fields count: 1
namespace CFiringModeInt {
constexpr std::ptrdiff_t m_nValues = 0x0; // int32[2]
}
// Parent: None
// Fields count: 4
namespace CIronSightController {
constexpr std::ptrdiff_t m_bIronSightAvailable = 0x8; // bool
constexpr std::ptrdiff_t m_flIronSightAmount = 0xC; // float32
constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x10; // float32
constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x14; // float32
}
// Parent: None
// Fields count: 3
namespace CHintMessage {
constexpr std::ptrdiff_t m_hintString = 0x0; // char*
constexpr std::ptrdiff_t m_args = 0x8; // CUtlVector<char*>
constexpr std::ptrdiff_t m_duration = 0x20; // float32
}
// Parent: None
// Fields count: 3
namespace CHintMessageQueue {
constexpr std::ptrdiff_t m_tmMessageEnd = 0x0; // float32
constexpr std::ptrdiff_t m_messages = 0x8; // CUtlVector<CHintMessage*>
constexpr std::ptrdiff_t m_pPlayerController = 0x20; // CBasePlayerController*
}
// Parent: None
// Fields count: 0
namespace CCSObserverPawnAPI {
}
// Parent: None
// Fields count: 0
namespace CCSPlayerPawnAPI {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CCSPlayer_DamageReactServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 5
namespace CCSPlayer_RadioServices {
constexpr std::ptrdiff_t m_flGotHostageTalkTimer = 0x40; // GameTime_t
constexpr std::ptrdiff_t m_flDefusingTalkTimer = 0x44; // GameTime_t
constexpr std::ptrdiff_t m_flC4PlantTalkTimer = 0x48; // GameTime_t
constexpr std::ptrdiff_t m_flRadioTokenSlots = 0x4C; // GameTime_t[3]
constexpr std::ptrdiff_t m_bIgnoreRadio = 0x58; // bool
}
// Parent: None
// Fields count: 6
namespace CBaseIssue {
constexpr std::ptrdiff_t m_szTypeString = 0x20; // char[64]
constexpr std::ptrdiff_t m_szDetailsString = 0x60; // char[260]
constexpr std::ptrdiff_t m_iNumYesVotes = 0x164; // int32
constexpr std::ptrdiff_t m_iNumNoVotes = 0x168; // int32
constexpr std::ptrdiff_t m_iNumPotentialVotes = 0x16C; // int32
constexpr std::ptrdiff_t m_pVoteController = 0x170; // CVoteController*
}
// Parent: CBaseEntity
// Fields count: 14
namespace CVoteController {
constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4C0; // int32
constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4C4; // int32
constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4C8; // int32[5]
constexpr std::ptrdiff_t m_nPotentialVotes = 0x4DC; // int32
constexpr std::ptrdiff_t m_bIsYesNoVote = 0x4E0; // bool
constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x4E8; // CountdownTimer
constexpr std::ptrdiff_t m_executeCommandTimer = 0x500; // CountdownTimer
constexpr std::ptrdiff_t m_resetVoteTimer = 0x518; // CountdownTimer
constexpr std::ptrdiff_t m_nVotesCast = 0x530; // int32[64]
constexpr std::ptrdiff_t m_playerHoldingVote = 0x630; // CPlayerSlot
constexpr std::ptrdiff_t m_playerOverrideForVote = 0x634; // CPlayerSlot
constexpr std::ptrdiff_t m_nHighestCountIndex = 0x638; // int32
constexpr std::ptrdiff_t m_potentialIssues = 0x640; // CUtlVector<CBaseIssue*>
constexpr std::ptrdiff_t m_VoteOptions = 0x658; // CUtlVector<char*>
}
// Parent: CBaseEntity
// Fields count: 24
namespace CMapVetoPickController {
constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4C0; // bool
constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4C1; // bool
constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4E0; // float64
constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x4E8; // bool
constexpr std::ptrdiff_t m_nDraftType = 0x4EC; // int32
constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4F0; // int32
constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x4F4; // int32[64]
constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x5F4; // int32[7]
constexpr std::ptrdiff_t m_nAccountIDs = 0x610; // int32[64]
constexpr std::ptrdiff_t m_nMapId0 = 0x710; // int32[64]
constexpr std::ptrdiff_t m_nMapId1 = 0x810; // int32[64]
constexpr std::ptrdiff_t m_nMapId2 = 0x910; // int32[64]
constexpr std::ptrdiff_t m_nMapId3 = 0xA10; // int32[64]
constexpr std::ptrdiff_t m_nMapId4 = 0xB10; // int32[64]
constexpr std::ptrdiff_t m_nMapId5 = 0xC10; // int32[64]
constexpr std::ptrdiff_t m_nStartingSide0 = 0xD10; // int32[64]
constexpr std::ptrdiff_t m_nCurrentPhase = 0xE10; // int32
constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE14; // int32
constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE18; // int32
constexpr std::ptrdiff_t m_OnMapVetoed = 0xE20; // CEntityOutputTemplate<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_OnMapPicked = 0xE48; // CEntityOutputTemplate<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_OnSidesPicked = 0xE70; // CEntityOutputTemplate<int32>
constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xE98; // CEntityOutputTemplate<int32>
constexpr std::ptrdiff_t m_OnLevelTransition = 0xEC0; // CEntityOutputTemplate<int32>
}
// Parent: None
// Fields count: 0
namespace CCSPulseServerFuncs_Globals {
}
// Parent: CLogicalEntity
// Fields count: 4
namespace CLogicEventListener {
constexpr std::ptrdiff_t m_strEventName = 0x4D0; // CUtlString
constexpr std::ptrdiff_t m_bIsEnabled = 0x4D8; // bool
constexpr std::ptrdiff_t m_nTeam = 0x4DC; // int32
constexpr std::ptrdiff_t m_OnEventFired = 0x4E0; // CEntityIOOutput
}
// Parent: CAnimGraphControllerBase
// Fields count: 1
namespace CChicken_GraphController {
constexpr std::ptrdiff_t m_pszActivity = 0x18; // CAnimGraphParamRef<char*>
}
// Parent: None
// Fields count: 13
namespace CBot {
constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController*
constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn*
constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool
constexpr std::ptrdiff_t m_id = 0x24; // uint32
constexpr std::ptrdiff_t m_isRunning = 0xB0; // bool
constexpr std::ptrdiff_t m_isCrouching = 0xB1; // bool
constexpr std::ptrdiff_t m_forwardSpeed = 0xB4; // float32
constexpr std::ptrdiff_t m_leftSpeed = 0xB8; // float32
constexpr std::ptrdiff_t m_verticalSpeed = 0xBC; // float32
constexpr std::ptrdiff_t m_buttonFlags = 0xC0; // uint64
constexpr std::ptrdiff_t m_jumpTimestamp = 0xC8; // float32
constexpr std::ptrdiff_t m_viewForward = 0xCC; //
constexpr std::ptrdiff_t m_postureStackIndex = 0xE8; // int32
}
// Parent: None
// Fields count: 0
namespace CBtNode {
}
// Parent: CBtNode
// Fields count: 0
namespace CBtNodeDecorator {
}
// Parent: CBtNode
// Fields count: 0
namespace CBtNodeComposite {
}
// Parent: CBtNode
// Fields count: 12
namespace CBtActionAim {
constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString
constexpr std::ptrdiff_t m_szAimReadyKey = 0x80; // CUtlString
constexpr std::ptrdiff_t m_flZoomCooldownTimestamp = 0x88; // float32
constexpr std::ptrdiff_t m_bDoneAiming = 0x8C; // bool
constexpr std::ptrdiff_t m_flLerpStartTime = 0x90; // float32
constexpr std::ptrdiff_t m_flNextLookTargetLerpTime = 0x94; // float32
constexpr std::ptrdiff_t m_flPenaltyReductionRatio = 0x98; // float32
constexpr std::ptrdiff_t m_NextLookTarget = 0x9C; // QAngle
constexpr std::ptrdiff_t m_AimTimer = 0xA8; // CountdownTimer
constexpr std::ptrdiff_t m_SniperHoldTimer = 0xC0; // CountdownTimer
constexpr std::ptrdiff_t m_FocusIntervalTimer = 0xD8; // CountdownTimer
constexpr std::ptrdiff_t m_bAcquired = 0xF0; // bool
}
// Parent: CBtNode
// Fields count: 4
namespace CBtActionCombatPositioning {
constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString
constexpr std::ptrdiff_t m_szIsAttackingKey = 0x80; // CUtlString
constexpr std::ptrdiff_t m_ActionTimer = 0x88; // CountdownTimer
constexpr std::ptrdiff_t m_bCrouching = 0xA0; // bool
}
// Parent: CBtNode
// Fields count: 14
namespace CBtActionMoveTo {
constexpr std::ptrdiff_t m_szDestinationInputKey = 0x60; // CUtlString
constexpr std::ptrdiff_t m_szHidingSpotInputKey = 0x68; // CUtlString
constexpr std::ptrdiff_t m_szThreatInputKey = 0x70; // CUtlString
constexpr std::ptrdiff_t m_vecDestination = 0x78; //
constexpr std::ptrdiff_t m_bAutoLookAdjust = 0x84; // bool
constexpr std::ptrdiff_t m_bComputePath = 0x85; // bool
constexpr std::ptrdiff_t m_flDamagingAreasPenaltyCost = 0x88; // float32
constexpr std::ptrdiff_t m_CheckApproximateCornersTimer = 0x90; // CountdownTimer
constexpr std::ptrdiff_t m_CheckHighPriorityItem = 0xA8; // CountdownTimer
constexpr std::ptrdiff_t m_RepathTimer = 0xC0; // CountdownTimer
constexpr std::ptrdiff_t m_flArrivalEpsilon = 0xD8; // float32
constexpr std::ptrdiff_t m_flAdditionalArrivalEpsilon2D = 0xDC; // float32
constexpr std::ptrdiff_t m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32
constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; // float32
}
// Parent: CBtNode
// Fields count: 1
namespace CBtActionParachutePositioning {
constexpr std::ptrdiff_t m_ActionTimer = 0x58; // CountdownTimer
}
// Parent: CBtNodeDecorator
// Fields count: 1
namespace CBtNodeCondition {
constexpr std::ptrdiff_t m_bNegated = 0x58; // bool
}
// Parent: CBtNodeCondition
// Fields count: 3
namespace CBtNodeConditionInactive {
constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; // float32
constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; // float32
constexpr std::ptrdiff_t m_SensorInactivityTimer = 0x80; // CountdownTimer
}
// Parent: CBaseEntity
// Fields count: 0
namespace CPointEntity {
}
// Parent: CBaseEntity
// Fields count: 24
namespace CEnvCombinedLightProbeVolume {
constexpr std::ptrdiff_t m_Color = 0x1518; // Color
constexpr std::ptrdiff_t m_flBrightness = 0x151C; // float32
constexpr std::ptrdiff_t m_hCubemapTexture = 0x1520; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1528; // bool
constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1530; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1538; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1540; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1548; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_vBoxMins = 0x1550; //
constexpr std::ptrdiff_t m_vBoxMaxs = 0x155C; //
constexpr std::ptrdiff_t m_bMoveable = 0x1568; // bool
constexpr std::ptrdiff_t m_nHandshake = 0x156C; // int32
constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1570; // int32
constexpr std::ptrdiff_t m_nPriority = 0x1574; // int32
constexpr std::ptrdiff_t m_bStartDisabled = 0x1578; // bool
constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x157C; // float32
constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1580; //
constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x158C; // int32
constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1590; // int32
constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1594; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1598; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x159C; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x15A0; // int32
constexpr std::ptrdiff_t m_bEnabled = 0x15B9; // bool
}
// Parent: CBaseEntity
// Fields count: 18
namespace CEnvCubemap {
constexpr std::ptrdiff_t m_hCubemapTexture = 0x540; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x548; // bool
constexpr std::ptrdiff_t m_flInfluenceRadius = 0x54C; // float32
constexpr std::ptrdiff_t m_vBoxProjectMins = 0x550; //
constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x55C; //
constexpr std::ptrdiff_t m_bMoveable = 0x568; // bool
constexpr std::ptrdiff_t m_nHandshake = 0x56C; // int32
constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x570; // int32
constexpr std::ptrdiff_t m_nPriority = 0x574; // int32
constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x578; // float32
constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x57C; //
constexpr std::ptrdiff_t m_flDiffuseScale = 0x588; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x58C; // bool
constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x58D; // bool
constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x58E; // bool
constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x58F; // bool
constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x590; // bool
constexpr std::ptrdiff_t m_bEnabled = 0x5A0; // bool
}
// Parent: CEnvCubemap
// Fields count: 0
namespace CEnvCubemapBox {
}
// Parent: CBaseEntity
// Fields count: 18
namespace CEnvCubemapFog {
constexpr std::ptrdiff_t m_flEndDistance = 0x4C0; // float32
constexpr std::ptrdiff_t m_flStartDistance = 0x4C4; // float32
constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4C8; // float32
constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4CC; // bool
constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4D0; // float32
constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4D4; // float32
constexpr std::ptrdiff_t m_flFogHeightStart = 0x4D8; // float32
constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4DC; // float32
constexpr std::ptrdiff_t m_flLODBias = 0x4E0; // float32
constexpr std::ptrdiff_t m_bActive = 0x4E4; // bool
constexpr std::ptrdiff_t m_bStartDisabled = 0x4E5; // bool
constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E8; // float32
constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4EC; // int32
constexpr std::ptrdiff_t m_hSkyMaterial = 0x4F0; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_iszSkyEntity = 0x4F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x500; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x508; // bool
constexpr std::ptrdiff_t m_bFirstTime = 0x509; // bool
}
// Parent: CBaseEntity
// Fields count: 16
namespace CGradientFog {
constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4C0; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_flFogStartDistance = 0x4C8; // float32
constexpr std::ptrdiff_t m_flFogEndDistance = 0x4CC; // float32
constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4D0; // bool
constexpr std::ptrdiff_t m_flFogStartHeight = 0x4D4; // float32
constexpr std::ptrdiff_t m_flFogEndHeight = 0x4D8; // float32
constexpr std::ptrdiff_t m_flFarZ = 0x4DC; // float32
constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4E0; // float32
constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4E4; // float32
constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4E8; // float32
constexpr std::ptrdiff_t m_fogColor = 0x4EC; // Color
constexpr std::ptrdiff_t m_flFogStrength = 0x4F0; // float32
constexpr std::ptrdiff_t m_flFadeTime = 0x4F4; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x4F8; // bool
constexpr std::ptrdiff_t m_bIsEnabled = 0x4F9; // bool
constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x4FA; // bool
}
// Parent: CBaseEntity
// Fields count: 17
namespace CEnvLightProbeVolume {
constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1498; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x14A0; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x14A8; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x14B0; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_vBoxMins = 0x14B8; //
constexpr std::ptrdiff_t m_vBoxMaxs = 0x14C4; //
constexpr std::ptrdiff_t m_bMoveable = 0x14D0; // bool
constexpr std::ptrdiff_t m_nHandshake = 0x14D4; // int32
constexpr std::ptrdiff_t m_nPriority = 0x14D8; // int32
constexpr std::ptrdiff_t m_bStartDisabled = 0x14DC; // bool
constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x14E0; // int32
constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x14E4; // int32
constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x14E8; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x14EC; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x14F0; // int32
constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x14F4; // int32
constexpr std::ptrdiff_t m_bEnabled = 0x1501; // bool
}
// Parent: CBaseEntity
// Fields count: 6
namespace CPlayerVisibility {
constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4C0; // float32
constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4C4; // float32
constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4C8; // float32
constexpr std::ptrdiff_t m_flFadeTime = 0x4CC; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x4D0; // bool
constexpr std::ptrdiff_t m_bIsEnabled = 0x4D1; // bool
}
// Parent: CBaseEntity
// Fields count: 8
namespace CTonemapController2 {
constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4C0; // float32
constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4C4; // float32
constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4C8; // float32
constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4CC; // float32
constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4D0; // float32
constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4D4; // float32
constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4D8; // float32
constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4DC; // float32
}
// Parent: CBaseEntity
// Fields count: 28
namespace CEnvVolumetricFogController {
constexpr std::ptrdiff_t m_flScattering = 0x4C0; // float32
constexpr std::ptrdiff_t m_flAnisotropy = 0x4C4; // float32
constexpr std::ptrdiff_t m_flFadeSpeed = 0x4C8; // float32
constexpr std::ptrdiff_t m_flDrawDistance = 0x4CC; // float32
constexpr std::ptrdiff_t m_flFadeInStart = 0x4D0; // float32
constexpr std::ptrdiff_t m_flFadeInEnd = 0x4D4; // float32
constexpr std::ptrdiff_t m_flIndirectStrength = 0x4D8; // float32
constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4DC; // int32
constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4E0; // int32
constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4E4; // int32
constexpr std::ptrdiff_t m_vBoxMins = 0x4E8; //
constexpr std::ptrdiff_t m_vBoxMaxs = 0x4F4; //
constexpr std::ptrdiff_t m_bActive = 0x500; // bool
constexpr std::ptrdiff_t m_flStartAnisoTime = 0x504; // GameTime_t
constexpr std::ptrdiff_t m_flStartScatterTime = 0x508; // GameTime_t
constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x50C; // GameTime_t
constexpr std::ptrdiff_t m_flStartAnisotropy = 0x510; // float32
constexpr std::ptrdiff_t m_flStartScattering = 0x514; // float32
constexpr std::ptrdiff_t m_flStartDrawDistance = 0x518; // float32
constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x51C; // float32
constexpr std::ptrdiff_t m_flDefaultScattering = 0x520; // float32
constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x524; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x528; // bool
constexpr std::ptrdiff_t m_bEnableIndirect = 0x529; // bool
constexpr std::ptrdiff_t m_bIsMaster = 0x52A; // bool
constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x530; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_nForceRefreshCount = 0x538; // int32
constexpr std::ptrdiff_t m_bFirstTime = 0x53C; // bool
}
// Parent: CBaseEntity
// Fields count: 7
namespace CEnvVolumetricFogVolume {
constexpr std::ptrdiff_t m_bActive = 0x4C0; // bool
constexpr std::ptrdiff_t m_vBoxMins = 0x4C4; //
constexpr std::ptrdiff_t m_vBoxMaxs = 0x4D0; //
constexpr std::ptrdiff_t m_bStartDisabled = 0x4DC; // bool
constexpr std::ptrdiff_t m_flStrength = 0x4E0; // float32
constexpr std::ptrdiff_t m_nFalloffShape = 0x4E4; // int32
constexpr std::ptrdiff_t m_flFalloffExponent = 0x4E8; // float32
}
// Parent: CBaseEntity
// Fields count: 3
namespace CFogController {
constexpr std::ptrdiff_t m_fog = 0x4C0; // fogparams_t
constexpr std::ptrdiff_t m_bUseAngles = 0x528; // bool
constexpr std::ptrdiff_t m_iChangedVariables = 0x52C; // int32
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoTarget {
}
// Parent: CServerOnlyPointEntity
// Fields count: 0
namespace CInfoTargetServerOnly {
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoParticleTarget {
}
// Parent: CBaseEntity
// Fields count: 3
namespace CInfoVisibilityBox {
constexpr std::ptrdiff_t m_nMode = 0x4C4; // int32
constexpr std::ptrdiff_t m_vBoxSize = 0x4C8; //
constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool
}
// Parent: CBaseEntity
// Fields count: 7
namespace CInfoWorldLayer {
constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_worldName = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_layerName = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x4F8; // bool
constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x4F9; // bool
constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x4FA; // bool
constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4FC; // uint32
}
// Parent: CLogicalEntity
// Fields count: 8
namespace CMultiLightProxy {
constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x4D0; // float32
constexpr std::ptrdiff_t m_flBrightnessDelta = 0x4D4; // float32
constexpr std::ptrdiff_t m_bPerformScreenFade = 0x4D8; // bool
constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x4DC; // float32
constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x4E0; // float32
constexpr std::ptrdiff_t m_vecLights = 0x4E8; // CUtlVector<CHandle<CLightEntity>>
}
// Parent: CBaseEntity
// Fields count: 25
namespace CPointCamera {
constexpr std::ptrdiff_t m_FOV = 0x4C0; // float32
constexpr std::ptrdiff_t m_Resolution = 0x4C4; // float32
constexpr std::ptrdiff_t m_bFogEnable = 0x4C8; // bool
constexpr std::ptrdiff_t m_FogColor = 0x4C9; // Color
constexpr std::ptrdiff_t m_flFogStart = 0x4D0; // float32
constexpr std::ptrdiff_t m_flFogEnd = 0x4D4; // float32
constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4D8; // float32
constexpr std::ptrdiff_t m_bActive = 0x4DC; // bool
constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4DD; // bool
constexpr std::ptrdiff_t m_flAspectRatio = 0x4E0; // float32
constexpr std::ptrdiff_t m_bNoSky = 0x4E4; // bool
constexpr std::ptrdiff_t m_fBrightness = 0x4E8; // float32
constexpr std::ptrdiff_t m_flZFar = 0x4EC; // float32
constexpr std::ptrdiff_t m_flZNear = 0x4F0; // float32
constexpr std::ptrdiff_t m_bCanHLTVUse = 0x4F4; // bool
constexpr std::ptrdiff_t m_bDofEnabled = 0x4F5; // bool
constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4F8; // float32
constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4FC; // float32
constexpr std::ptrdiff_t m_flDofFarCrisp = 0x500; // float32
constexpr std::ptrdiff_t m_flDofFarBlurry = 0x504; // float32
constexpr std::ptrdiff_t m_flDofTiltToGround = 0x508; // float32
constexpr std::ptrdiff_t m_TargetFOV = 0x50C; // float32
constexpr std::ptrdiff_t m_DegreesPerSecond = 0x510; // float32
constexpr std::ptrdiff_t m_bIsOn = 0x514; // bool
constexpr std::ptrdiff_t m_pNext = 0x518; // CPointCamera*
}
// Parent: CPointCamera
// Fields count: 1
namespace CPointCameraVFOV {
constexpr std::ptrdiff_t m_flVerticalFOV = 0x520; // float32
}
// Parent: CLogicalEntity
// Fields count: 12
namespace CPointTemplate {
constexpr std::ptrdiff_t m_iszWorldName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszEntityFilterName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flTimeoutInterval = 0x4D8; // float32
constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x4DC; // bool
constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x4E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x508; // PointTemplateClientOnlyEntityBehavior_t
constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x50C; // PointTemplateOwnerSpawnGroupType_t
constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x510; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x528; // CUtlVector<CEntityHandle>
constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x540; // HSCRIPT
constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x548; // HSCRIPT
}
// Parent: CBaseEntity
// Fields count: 4
namespace CGameGibManager {
constexpr std::ptrdiff_t m_bAllowNewGibs = 0x4E0; // bool
constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x4E4; // int32
constexpr std::ptrdiff_t m_iMaxPieces = 0x4E8; // int32
constexpr std::ptrdiff_t m_iLastFrame = 0x4EC; // int32
}
// Parent: CBaseEntity
// Fields count: 3
namespace CSoundAreaEntityBase {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_vPos = 0x4D0; //
}
// Parent: CSoundAreaEntityBase
// Fields count: 1
namespace CSoundAreaEntitySphere {
constexpr std::ptrdiff_t m_flRadius = 0x4E0; // float32
}
// Parent: CSoundAreaEntityBase
// Fields count: 2
namespace CSoundAreaEntityOrientedBox {
constexpr std::ptrdiff_t m_vMin = 0x4E0; //
constexpr std::ptrdiff_t m_vMax = 0x4EC; //
}
// Parent: CBaseEntity
// Fields count: 4
namespace CTeam {
constexpr std::ptrdiff_t m_aPlayerControllers = 0x4C0; // CNetworkUtlVectorBase<CHandle<CBasePlayerController>>
constexpr std::ptrdiff_t m_aPlayers = 0x4D8; // CNetworkUtlVectorBase<CHandle<CBasePlayerPawn>>
constexpr std::ptrdiff_t m_iScore = 0x4F0; // int32
constexpr std::ptrdiff_t m_szTeamname = 0x4F4; // char[129]
}
// Parent: CBaseEntity
// Fields count: 25
namespace CBasePlayerController {
constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4C8; // uint64
constexpr std::ptrdiff_t m_nTickBase = 0x4D0; // uint32
constexpr std::ptrdiff_t m_hPawn = 0x500; // CHandle<CBasePlayerPawn>
constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x504; // CSplitScreenSlot
constexpr std::ptrdiff_t m_hSplitOwner = 0x508; // CHandle<CBasePlayerController>
constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x510; // CUtlVector<CHandle<CBasePlayerController>>
constexpr std::ptrdiff_t m_bIsHLTV = 0x528; // bool
constexpr std::ptrdiff_t m_iConnected = 0x52C; // PlayerConnectedState
constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // char[128]
constexpr std::ptrdiff_t m_szNetworkIDString = 0x5B0; // CUtlString
constexpr std::ptrdiff_t m_fLerpTime = 0x5B8; // float32
constexpr std::ptrdiff_t m_bLagCompensation = 0x5BC; // bool
constexpr std::ptrdiff_t m_bPredict = 0x5BD; // bool
constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5BE; // bool
constexpr std::ptrdiff_t m_bIsLowViolence = 0x5BF; // bool
constexpr std::ptrdiff_t m_bGamePaused = 0x5C0; // bool
constexpr std::ptrdiff_t m_nLastRealCommandNumberExecuted = 0x654; // int32
constexpr std::ptrdiff_t m_nLastLateCommandExecuted = 0x658; // int32
constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x670; // ChatIgnoreType_t
constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x674; // float32
constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x678; // float32
constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x67C; // int32
constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x680; // bool
constexpr std::ptrdiff_t m_steamID = 0x690; // uint64
constexpr std::ptrdiff_t m_iDesiredFOV = 0x698; // uint32
}
// Parent: CEntitySubclassVDataBase
// Fields count: 14
namespace CBasePlayerVData {
constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat
constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat
constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat
constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat
constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat
constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32
constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32
constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32
constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32
constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32
constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32
constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32
constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32
}
// Parent: CEntitySubclassVDataBase
// Fields count: 20
namespace CBasePlayerWeaponVData {
constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool
constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool
constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString
constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t
constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t
constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t
constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32
constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32
constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32
constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32
constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32
constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool
constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool
constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t
constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool
constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap<WeaponSound_t,CSoundEventName>
constexpr std::ptrdiff_t m_iSlot = 0x240; // int32
constexpr std::ptrdiff_t m_iPosition = 0x244; // int32
}
// Parent: CPointEntity
// Fields count: 2
namespace CInfoGameEventProxy {
constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flRange = 0x4C8; // float32
}
// Parent: CPointEntity
// Fields count: 2
namespace CProjectedDecal {
constexpr std::ptrdiff_t m_nTexture = 0x4C0; // int32
constexpr std::ptrdiff_t m_flDistance = 0x4C4; // float32
}
// Parent: CSkeletonAnimationController
// Fields count: 13
namespace CBaseAnimGraphController {
constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables
constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool
constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32
constexpr std::ptrdiff_t m_hSequence = 0x228; // HSequence
constexpr std::ptrdiff_t m_flSeqStartTime = 0x22C; // GameTime_t
constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x230; // float32
constexpr std::ptrdiff_t m_nAnimLoopMode = 0x234; // AnimLoopMode_t
constexpr std::ptrdiff_t m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat
constexpr std::ptrdiff_t m_nNotifyState = 0x244; // SequenceFinishNotifyState_t
constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x246; // bool
constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x247; // bool
constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x248; // bool
constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x24C; // GameTime_t
}
// Parent: CBaseEntity
// Fields count: 25
namespace CBaseModelEntity {
constexpr std::ptrdiff_t m_CRenderComponent = 0x4C0; // CRenderComponent*
constexpr std::ptrdiff_t m_CHitboxComponent = 0x4C8; // CHitboxComponent
constexpr std::ptrdiff_t m_flDissolveStartTime = 0x4F0; // GameTime_t
constexpr std::ptrdiff_t m_OnIgnite = 0x4F8; // CEntityIOOutput
constexpr std::ptrdiff_t m_nRenderMode = 0x520; // RenderMode_t
constexpr std::ptrdiff_t m_nRenderFX = 0x521; // RenderFx_t
constexpr std::ptrdiff_t m_bAllowFadeInView = 0x522; // bool
constexpr std::ptrdiff_t m_clrRender = 0x523; // Color
constexpr std::ptrdiff_t m_vecRenderAttributes = 0x528; // CUtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t>
constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x578; // bool
constexpr std::ptrdiff_t m_Collision = 0x580; // CCollisionProperty
constexpr std::ptrdiff_t m_Glow = 0x630; // CGlowProperty
constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x688; // float32
constexpr std::ptrdiff_t m_fadeMinDist = 0x68C; // float32
constexpr std::ptrdiff_t m_fadeMaxDist = 0x690; // float32
constexpr std::ptrdiff_t m_flFadeScale = 0x694; // float32
constexpr std::ptrdiff_t m_flShadowStrength = 0x698; // float32
constexpr std::ptrdiff_t m_nObjectCulling = 0x69C; // uint8
constexpr std::ptrdiff_t m_nAddDecal = 0x6A0; // int32
constexpr std::ptrdiff_t m_vDecalPosition = 0x6A4; //
constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6B0; //
constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6BC; // float32
constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6C0; // float32
constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6C8; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
constexpr std::ptrdiff_t m_vecViewOffset = 0x6E0; // CNetworkViewOffsetVector
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CServerOnlyModelEntity {
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CModelPointEntity {
}
// Parent: CLogicalEntity
// Fields count: 7
namespace CLogicRelay {
constexpr std::ptrdiff_t m_OnTrigger = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnSpawn = 0x4E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_bDisabled = 0x510; // bool
constexpr std::ptrdiff_t m_bWaitForRefire = 0x511; // bool
constexpr std::ptrdiff_t m_bTriggerOnce = 0x512; // bool
constexpr std::ptrdiff_t m_bFastRetrigger = 0x513; // bool
constexpr std::ptrdiff_t m_bPassthoughCaller = 0x514; // bool
}
// Parent: CBaseModelEntity
// Fields count: 22
namespace CParticleSystem {
constexpr std::ptrdiff_t m_szSnapshotFileName = 0x710; // char[512]
constexpr std::ptrdiff_t m_bActive = 0x910; // bool
constexpr std::ptrdiff_t m_bFrozen = 0x911; // bool
constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x914; // float32
constexpr std::ptrdiff_t m_nStopType = 0x918; // int32
constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x91C; // bool
constexpr std::ptrdiff_t m_iEffectIndex = 0x920; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_flStartTime = 0x928; // GameTime_t
constexpr std::ptrdiff_t m_flPreSimTime = 0x92C; // float32
constexpr std::ptrdiff_t m_vServerControlPoints = 0x930; // Vector[4]
constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x960; // uint8[4]
constexpr std::ptrdiff_t m_hControlPointEnts = 0x964; // CHandle<CBaseEntity>[64]
constexpr std::ptrdiff_t m_bNoSave = 0xA64; // bool
constexpr std::ptrdiff_t m_bNoFreeze = 0xA65; // bool
constexpr std::ptrdiff_t m_bNoRamp = 0xA66; // bool
constexpr std::ptrdiff_t m_bStartActive = 0xA67; // bool
constexpr std::ptrdiff_t m_iszEffectName = 0xA68; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszControlPointNames = 0xA70; // CUtlSymbolLarge[64]
constexpr std::ptrdiff_t m_nDataCP = 0xC70; // int32
constexpr std::ptrdiff_t m_vecDataCPValue = 0xC74; //
constexpr std::ptrdiff_t m_nTintCP = 0xC80; // int32
constexpr std::ptrdiff_t m_clrTint = 0xC84; // Color
}
// Parent: CBaseEntity
// Fields count: 16
namespace CPathParticleRope {
constexpr std::ptrdiff_t m_bStartActive = 0x4C0; // bool
constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4C4; // float32
constexpr std::ptrdiff_t m_iszEffectName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PathNodes_Name = 0x4D0; // CUtlVector<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_flParticleSpacing = 0x4E8; // float32
constexpr std::ptrdiff_t m_flSlack = 0x4EC; // float32
constexpr std::ptrdiff_t m_flRadius = 0x4F0; // float32
constexpr std::ptrdiff_t m_ColorTint = 0x4F4; // Color
constexpr std::ptrdiff_t m_nEffectState = 0x4F8; // int32
constexpr std::ptrdiff_t m_iEffectIndex = 0x500; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_PathNodes_Position = 0x508; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x520; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x538; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_Color = 0x550; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x568; // CNetworkUtlVectorBase<bool>
constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x580; // CNetworkUtlVectorBase<float32>
}
// Parent: CPathParticleRope
// Fields count: 0
namespace CPathParticleRopeAlias_path_particle_rope_clientside {
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CFuncWall {
constexpr std::ptrdiff_t m_nState = 0x710; // int32
}
// Parent: CFuncWall
// Fields count: 0
namespace CFuncWallToggle {
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CFuncVehicleClip {
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CFuncIllusionary {
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CFuncVPhysicsClip {
constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool
}
// Parent: CBaseModelEntity
// Fields count: 3
namespace CFuncInteractionLayerClip {
constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool
constexpr std::ptrdiff_t m_iszInteractsAs = 0x718; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszInteractsWith = 0x720; // CUtlSymbolLarge
}
// Parent: CPointEntity
// Fields count: 0
namespace CPointClientCommand {
}
// Parent: CPointEntity
// Fields count: 0
namespace CPointServerCommand {
}
// Parent: CPointEntity
// Fields count: 0
namespace CPointBroadcastClientCommand {
}
// Parent: CBaseEntity
// Fields count: 3
namespace CCommentaryAuto {
constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x4E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x510; // CEntityIOOutput
}
// Parent: CBaseModelEntity
// Fields count: 9
namespace CDynamicLight {
constexpr std::ptrdiff_t m_ActualFlags = 0x710; // uint8
constexpr std::ptrdiff_t m_Flags = 0x711; // uint8
constexpr std::ptrdiff_t m_LightStyle = 0x712; // uint8
constexpr std::ptrdiff_t m_On = 0x713; // bool
constexpr std::ptrdiff_t m_Radius = 0x714; // float32
constexpr std::ptrdiff_t m_Exponent = 0x718; // int32
constexpr std::ptrdiff_t m_InnerAngle = 0x71C; // float32
constexpr std::ptrdiff_t m_OuterAngle = 0x720; // float32
constexpr std::ptrdiff_t m_SpotRadius = 0x724; // float32
}
// Parent: CBaseModelEntity
// Fields count: 3
namespace CBubbling {
constexpr std::ptrdiff_t m_density = 0x710; // int32
constexpr std::ptrdiff_t m_frequency = 0x714; // int32
constexpr std::ptrdiff_t m_state = 0x718; // int32
}
// Parent: CPointEntity
// Fields count: 2
namespace CEnvTracer {
constexpr std::ptrdiff_t m_vecEnd = 0x4C0; //
constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32
}
// Parent: CBaseEntity
// Fields count: 5
namespace CTestEffect {
constexpr std::ptrdiff_t m_iLoop = 0x4C0; // int32
constexpr std::ptrdiff_t m_iBeam = 0x4C4; // int32
constexpr std::ptrdiff_t m_pBeam = 0x4C8; // CBeam*[24]
constexpr std::ptrdiff_t m_flBeamTime = 0x588; // GameTime_t[24]
constexpr std::ptrdiff_t m_flStartTime = 0x5E8; // GameTime_t
}
// Parent: CPointEntity
// Fields count: 4
namespace CBlood {
constexpr std::ptrdiff_t m_vecSprayAngles = 0x4C0; // QAngle
constexpr std::ptrdiff_t m_vecSprayDir = 0x4CC; //
constexpr std::ptrdiff_t m_flAmount = 0x4D8; // float32
constexpr std::ptrdiff_t m_Color = 0x4DC; // int32
}
// Parent: CBaseEntity
// Fields count: 0
namespace CEnvFunnel {
}
// Parent: CBaseEntity
// Fields count: 2
namespace CEnvBeverage {
constexpr std::ptrdiff_t m_CanInDispenser = 0x4C0; // bool
constexpr std::ptrdiff_t m_nBeverageType = 0x4C4; // int32
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CPrecipitationBlocker {
}
// Parent: CBaseEntity
// Fields count: 1
namespace CEnvWind {
constexpr std::ptrdiff_t m_EnvWindShared = 0x4C0; // CEnvWindShared
}
// Parent: CBaseEntity
// Fields count: 1
namespace CPhysicsWire {
constexpr std::ptrdiff_t m_nDensity = 0x4C0; // int32
}
// Parent: CPointEntity
// Fields count: 2
namespace CEnvMuzzleFlash {
constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32
constexpr std::ptrdiff_t m_iszParentAttachment = 0x4C8; // CUtlSymbolLarge
}
// Parent: CPointEntity
// Fields count: 1
namespace CEnvSplash {
constexpr std::ptrdiff_t m_flScale = 0x4C0; // float32
}
// Parent: CPointEntity
// Fields count: 2
namespace CEnvViewPunch {
constexpr std::ptrdiff_t m_flRadius = 0x4C0; // float32
constexpr std::ptrdiff_t m_angViewPunch = 0x4C4; // QAngle
}
// Parent: CBaseEntity
// Fields count: 1
namespace CEnvEntityIgniter {
constexpr std::ptrdiff_t m_flLifetime = 0x4C0; // float32
}
// Parent: CBaseEntity
// Fields count: 1
namespace CDebugHistory {
constexpr std::ptrdiff_t m_nNpcEvents = 0x1F4500; // int32
}
// Parent: CPointEntity
// Fields count: 12
namespace CEnvEntityMaker {
constexpr std::ptrdiff_t m_vecEntityMins = 0x4C0; //
constexpr std::ptrdiff_t m_vecEntityMaxs = 0x4CC; //
constexpr std::ptrdiff_t m_hCurrentInstance = 0x4D8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hCurrentBlocker = 0x4DC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x4E0; //
constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x4EC; // QAngle
constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x4F8; // float32
constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x4FC; // float32
constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x500; // bool
constexpr std::ptrdiff_t m_iszTemplate = 0x508; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x510; // CEntityIOOutput
constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x538; // CEntityIOOutput
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoInstructorHintTarget {
}
// Parent: CPointEntity
// Fields count: 24
namespace CEnvInstructorHint {
constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszReplace_Key = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iTimeout = 0x4D8; // int32
constexpr std::ptrdiff_t m_iDisplayLimit = 0x4DC; // int32
constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszCaption = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszActivatorCaption = 0x4F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Color = 0x500; // Color
constexpr std::ptrdiff_t m_fIconOffset = 0x504; // float32
constexpr std::ptrdiff_t m_fRange = 0x508; // float32
constexpr std::ptrdiff_t m_iPulseOption = 0x50C; // uint8
constexpr std::ptrdiff_t m_iAlphaOption = 0x50D; // uint8
constexpr std::ptrdiff_t m_iShakeOption = 0x50E; // uint8
constexpr std::ptrdiff_t m_bStatic = 0x50F; // bool
constexpr std::ptrdiff_t m_bNoOffscreen = 0x510; // bool
constexpr std::ptrdiff_t m_bForceCaption = 0x511; // bool
constexpr std::ptrdiff_t m_iInstanceType = 0x514; // int32
constexpr std::ptrdiff_t m_bSuppressRest = 0x518; // bool
constexpr std::ptrdiff_t m_iszBinding = 0x520; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x528; // bool
constexpr std::ptrdiff_t m_bAutoStart = 0x529; // bool
constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x52A; // bool
}
// Parent: CPointEntity
// Fields count: 9
namespace CEnvInstructorVRHint {
constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iTimeout = 0x4D0; // int32
constexpr std::ptrdiff_t m_iszCaption = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszStartSound = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iLayoutFileType = 0x4E8; // int32
constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iAttachType = 0x4F8; // int32
constexpr std::ptrdiff_t m_flHeightOffset = 0x4FC; // float32
}
// Parent: CPointEntity
// Fields count: 3
namespace CInstructorEventEntity {
constexpr std::ptrdiff_t m_iszName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hTargetPlayer = 0x4D0; // CHandle<CBasePlayerPawn>
}
// Parent: CPointEntity
// Fields count: 5
namespace CEnvScreenOverlay {
constexpr std::ptrdiff_t m_iszOverlayNames = 0x4C0; // CUtlSymbolLarge[10]
constexpr std::ptrdiff_t m_flOverlayTimes = 0x510; // float32[10]
constexpr std::ptrdiff_t m_flStartTime = 0x538; // GameTime_t
constexpr std::ptrdiff_t m_iDesiredOverlay = 0x53C; // int32
constexpr std::ptrdiff_t m_bIsActive = 0x540; // bool
}
// Parent: CLogicalEntity
// Fields count: 4
namespace CEnvFade {
constexpr std::ptrdiff_t m_fadeColor = 0x4C0; // Color
constexpr std::ptrdiff_t m_Duration = 0x4C4; // float32
constexpr std::ptrdiff_t m_HoldDuration = 0x4C8; // float32
constexpr std::ptrdiff_t m_OnBeginFade = 0x4D0; // CEntityIOOutput
}
// Parent: CPointEntity
// Fields count: 3
namespace CCredits {
constexpr std::ptrdiff_t m_OnCreditsDone = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x4E8; // bool
constexpr std::ptrdiff_t m_flLogoLength = 0x4EC; // float32
}
// Parent: CPointEntity
// Fields count: 10
namespace CEnvShake {
constexpr std::ptrdiff_t m_limitToEntity = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Amplitude = 0x4C8; // float32
constexpr std::ptrdiff_t m_Frequency = 0x4CC; // float32
constexpr std::ptrdiff_t m_Duration = 0x4D0; // float32
constexpr std::ptrdiff_t m_Radius = 0x4D4; // float32
constexpr std::ptrdiff_t m_stopTime = 0x4D8; // GameTime_t
constexpr std::ptrdiff_t m_nextShake = 0x4DC; // GameTime_t
constexpr std::ptrdiff_t m_currentAmp = 0x4E0; // float32
constexpr std::ptrdiff_t m_maxForce = 0x4E4; //
constexpr std::ptrdiff_t m_shakeCallback = 0x4F8; // CPhysicsShake
}
// Parent: CPointEntity
// Fields count: 4
namespace CEnvTilt {
constexpr std::ptrdiff_t m_Duration = 0x4C0; // float32
constexpr std::ptrdiff_t m_Radius = 0x4C4; // float32
constexpr std::ptrdiff_t m_TiltTime = 0x4C8; // float32
constexpr std::ptrdiff_t m_stopTime = 0x4CC; // GameTime_t
}
// Parent: CPointEntity
// Fields count: 5
namespace CEnvSpark {
constexpr std::ptrdiff_t m_flDelay = 0x4C0; // float32
constexpr std::ptrdiff_t m_nMagnitude = 0x4C4; // int32
constexpr std::ptrdiff_t m_nTrailLength = 0x4C8; // int32
constexpr std::ptrdiff_t m_nType = 0x4CC; // int32
constexpr std::ptrdiff_t m_OnSpark = 0x4D0; // CEntityIOOutput
}
// Parent: CModelPointEntity
// Fields count: 0
namespace CShower {
}
// Parent: CModelPointEntity
// Fields count: 15
namespace CEnvExplosion {
constexpr std::ptrdiff_t m_iMagnitude = 0x710; // int32
constexpr std::ptrdiff_t m_flPlayerDamage = 0x714; // float32
constexpr std::ptrdiff_t m_iRadiusOverride = 0x718; // int32
constexpr std::ptrdiff_t m_flInnerRadius = 0x71C; // float32
constexpr std::ptrdiff_t m_spriteScale = 0x720; // int32
constexpr std::ptrdiff_t m_flDamageForce = 0x724; // float32
constexpr std::ptrdiff_t m_hInflictor = 0x728; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iCustomDamageType = 0x72C; // int32
constexpr std::ptrdiff_t m_iszExplosionType = 0x738; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszCustomEffectName = 0x740; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszCustomSoundName = 0x748; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iClassIgnore = 0x750; // Class_T
constexpr std::ptrdiff_t m_iClassIgnore2 = 0x754; // Class_T
constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x758; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hEntityIgnore = 0x760; // CHandle<CBaseEntity>
}
// Parent: CBaseFilter
// Fields count: 1
namespace CFilterName {
constexpr std::ptrdiff_t m_iFilterName = 0x518; // CUtlSymbolLarge
}
// Parent: CBaseFilter
// Fields count: 1
namespace CFilterModel {
constexpr std::ptrdiff_t m_iFilterModel = 0x518; // CUtlSymbolLarge
}
// Parent: CBaseFilter
// Fields count: 1
namespace CFilterContext {
constexpr std::ptrdiff_t m_iFilterContext = 0x518; // CUtlSymbolLarge
}
// Parent: CBaseFilter
// Fields count: 1
namespace FilterTeam {
constexpr std::ptrdiff_t m_iFilterTeam = 0x518; // int32
}
// Parent: CBaseFilter
// Fields count: 1
namespace CFilterMassGreater {
constexpr std::ptrdiff_t m_fFilterMass = 0x518; // float32
}
// Parent: CBaseFilter
// Fields count: 1
namespace FilterDamageType {
constexpr std::ptrdiff_t m_iDamageType = 0x518; // int32
}
// Parent: CBaseFilter
// Fields count: 3
namespace FilterHealth {
constexpr std::ptrdiff_t m_bAdrenalineActive = 0x518; // bool
constexpr std::ptrdiff_t m_iHealthMin = 0x51C; // int32
constexpr std::ptrdiff_t m_iHealthMax = 0x520; // int32
}
// Parent: CBaseFilter
// Fields count: 5
namespace CFilterEnemy {
constexpr std::ptrdiff_t m_iszEnemyName = 0x518; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flRadius = 0x520; // float32
constexpr std::ptrdiff_t m_flOuterRadius = 0x524; // float32
constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x528; // int32
constexpr std::ptrdiff_t m_iszPlayerName = 0x530; // CUtlSymbolLarge
}
// Parent: CBaseFilter
// Fields count: 1
namespace CFilterAttributeInt {
constexpr std::ptrdiff_t m_sAttributeName = 0x518; // CUtlStringToken
}
// Parent: CBaseModelEntity
// Fields count: 19
namespace CFire {
constexpr std::ptrdiff_t m_hEffect = 0x710; // CHandle<CBaseFire>
constexpr std::ptrdiff_t m_hOwner = 0x714; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nFireType = 0x718; // int32
constexpr std::ptrdiff_t m_flFuel = 0x71C; // float32
constexpr std::ptrdiff_t m_flDamageTime = 0x720; // GameTime_t
constexpr std::ptrdiff_t m_lastDamage = 0x724; // GameTime_t
constexpr std::ptrdiff_t m_flFireSize = 0x728; // float32
constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0x72C; // GameTime_t
constexpr std::ptrdiff_t m_flHeatLevel = 0x730; // float32
constexpr std::ptrdiff_t m_flHeatAbsorb = 0x734; // float32
constexpr std::ptrdiff_t m_flDamageScale = 0x738; // float32
constexpr std::ptrdiff_t m_flMaxHeat = 0x73C; // float32
constexpr std::ptrdiff_t m_flLastHeatLevel = 0x740; // float32
constexpr std::ptrdiff_t m_flAttackTime = 0x744; // float32
constexpr std::ptrdiff_t m_bEnabled = 0x748; // bool
constexpr std::ptrdiff_t m_bStartDisabled = 0x749; // bool
constexpr std::ptrdiff_t m_bDidActivate = 0x74A; // bool
constexpr std::ptrdiff_t m_OnIgnited = 0x750; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnExtinguished = 0x778; // CEntityIOOutput
}
// Parent: CBaseEntity
// Fields count: 3
namespace CEnvFireSource {
constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_radius = 0x4C4; // float32
constexpr std::ptrdiff_t m_damage = 0x4C8; // float32
}
// Parent: CBaseEntity
// Fields count: 8
namespace CEnvFireSensor {
constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_bHeatAtLevel = 0x4C1; // bool
constexpr std::ptrdiff_t m_radius = 0x4C4; // float32
constexpr std::ptrdiff_t m_targetLevel = 0x4C8; // float32
constexpr std::ptrdiff_t m_targetTime = 0x4CC; // float32
constexpr std::ptrdiff_t m_levelTime = 0x4D0; // float32
constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x4D8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x500; // CEntityIOOutput
}
// Parent: CBaseEntity
// Fields count: 5
namespace CFuncTimescale {
constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4C0; // float32
constexpr std::ptrdiff_t m_flAcceleration = 0x4C4; // float32
constexpr std::ptrdiff_t m_flMinBlendRate = 0x4C8; // float32
constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4CC; // float32
constexpr std::ptrdiff_t m_isStarted = 0x4D0; // bool
}
// Parent: CBaseModelEntity
// Fields count: 7
namespace CLightGlow {
constexpr std::ptrdiff_t m_nHorizontalSize = 0x710; // uint32
constexpr std::ptrdiff_t m_nVerticalSize = 0x714; // uint32
constexpr std::ptrdiff_t m_nMinDist = 0x718; // uint32
constexpr std::ptrdiff_t m_nMaxDist = 0x71C; // uint32
constexpr std::ptrdiff_t m_nOuterMaxDist = 0x720; // uint32
constexpr std::ptrdiff_t m_flGlowProxySize = 0x724; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0x728; // float32
}
// Parent: CLogicalEntity
// Fields count: 3
namespace CLogicAchievement {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_OnFired = 0x4D0; // CEntityIOOutput
}
// Parent: CLogicalEntity
// Fields count: 5
namespace CLogicGameEventListener {
constexpr std::ptrdiff_t m_OnEventFired = 0x4D0; // CEntityIOOutput
constexpr std::ptrdiff_t m_iszGameEventName = 0x4F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszGameEventItem = 0x500; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bEnabled = 0x508; // bool
constexpr std::ptrdiff_t m_bStartDisabled = 0x509; // bool
}
// Parent: CLogicalEntity
// Fields count: 9
namespace CLogicMeasureMovement {
constexpr std::ptrdiff_t m_strMeasureTarget = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_strMeasureReference = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_strTargetReference = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hMeasureTarget = 0x4D8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hMeasureReference = 0x4DC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget = 0x4E0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTargetReference = 0x4E4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flScale = 0x4E8; // float32
constexpr std::ptrdiff_t m_nMeasureType = 0x4EC; // int32
}
// Parent: CLogicalEntity
// Fields count: 2
namespace CLogicNavigation {
constexpr std::ptrdiff_t m_isOn = 0x4C8; // bool
constexpr std::ptrdiff_t m_navProperty = 0x4CC; // navproperties_t
}
// Parent: CBaseEntity
// Fields count: 48
namespace CLogicNPCCounter {
constexpr std::ptrdiff_t m_OnMinCountAll = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMaxCountAll = 0x4E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFactorAll = 0x510; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x538; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnMinCount_1 = 0x560; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x588; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFactor_1 = 0x5B0; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x5D8; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnMinCount_2 = 0x600; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x628; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFactor_2 = 0x650; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x678; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnMinCount_3 = 0x6A0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x6C8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFactor_3 = 0x6F0; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0x718; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_hSource = 0x740; // CEntityHandle
constexpr std::ptrdiff_t m_iszSourceEntityName = 0x748; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flDistanceMax = 0x750; // float32
constexpr std::ptrdiff_t m_bDisabled = 0x754; // bool
constexpr std::ptrdiff_t m_nMinCountAll = 0x758; // int32
constexpr std::ptrdiff_t m_nMaxCountAll = 0x75C; // int32
constexpr std::ptrdiff_t m_nMinFactorAll = 0x760; // int32
constexpr std::ptrdiff_t m_nMaxFactorAll = 0x764; // int32
constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x770; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nNPCState_1 = 0x778; // int32
constexpr std::ptrdiff_t m_bInvertState_1 = 0x77C; // bool
constexpr std::ptrdiff_t m_nMinCount_1 = 0x780; // int32
constexpr std::ptrdiff_t m_nMaxCount_1 = 0x784; // int32
constexpr std::ptrdiff_t m_nMinFactor_1 = 0x788; // int32
constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x78C; // int32
constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x794; // float32
constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x798; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nNPCState_2 = 0x7A0; // int32
constexpr std::ptrdiff_t m_bInvertState_2 = 0x7A4; // bool
constexpr std::ptrdiff_t m_nMinCount_2 = 0x7A8; // int32
constexpr std::ptrdiff_t m_nMaxCount_2 = 0x7AC; // int32
constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7B0; // int32
constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7B4; // int32
constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7BC; // float32
constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nNPCState_3 = 0x7C8; // int32
constexpr std::ptrdiff_t m_bInvertState_3 = 0x7CC; // bool
constexpr std::ptrdiff_t m_nMinCount_3 = 0x7D0; // int32
constexpr std::ptrdiff_t m_nMaxCount_3 = 0x7D4; // int32
constexpr std::ptrdiff_t m_nMinFactor_3 = 0x7D8; // int32
constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x7DC; // int32
constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x7E4; // float32
}
// Parent: CLogicNPCCounter
// Fields count: 4
namespace CLogicNPCCounterAABB {
constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x800; //
constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x80C; //
constexpr std::ptrdiff_t m_vOuterMins = 0x818; //
constexpr std::ptrdiff_t m_vOuterMaxs = 0x824; //
}
// Parent: CLogicNPCCounterAABB
// Fields count: 0
namespace CLogicNPCCounterOBB {
}
// Parent: CLogicalEntity
// Fields count: 5
namespace CLogicPlayerProxy {
constexpr std::ptrdiff_t m_hPlayer = 0x4C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x4C8; // CEntityIOOutput
constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x4F0; // CEntityIOOutput
constexpr std::ptrdiff_t m_PlayerDied = 0x518; // CEntityIOOutput
constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x540; // CEntityOutputTemplate<int32>
}
// Parent: CBaseEntity
// Fields count: 11
namespace CLogicAuto {
constexpr std::ptrdiff_t m_OnMapSpawn = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x4E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnNewGame = 0x510; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnLoadGame = 0x538; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMapTransition = 0x560; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBackgroundMap = 0x588; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMultiNewMap = 0x5B0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMultiNewRound = 0x5D8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnVREnabled = 0x600; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x628; // CEntityIOOutput
constexpr std::ptrdiff_t m_globalstate = 0x650; // CUtlSymbolLarge
}
// Parent: CPointEntity
// Fields count: 0
namespace CLogicScript {
}
// Parent: CLogicalEntity
// Fields count: 13
namespace CTimerEntity {
constexpr std::ptrdiff_t m_OnTimer = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTimerHigh = 0x4E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTimerLow = 0x510; // CEntityIOOutput
constexpr std::ptrdiff_t m_iDisabled = 0x538; // int32
constexpr std::ptrdiff_t m_flInitialDelay = 0x53C; // float32
constexpr std::ptrdiff_t m_flRefireTime = 0x540; // float32
constexpr std::ptrdiff_t m_bUpDownState = 0x544; // bool
constexpr std::ptrdiff_t m_iUseRandomTime = 0x548; // int32
constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x54C; // bool
constexpr std::ptrdiff_t m_flLowerRandomBound = 0x550; // float32
constexpr std::ptrdiff_t m_flUpperRandomBound = 0x554; // float32
constexpr std::ptrdiff_t m_flRemainingTime = 0x558; // float32
constexpr std::ptrdiff_t m_bPaused = 0x55C; // bool
}
// Parent: CLogicalEntity
// Fields count: 4
namespace CLogicLineToEntity {
constexpr std::ptrdiff_t m_Line = 0x4C0; // CEntityOutputTemplate<Vector>
constexpr std::ptrdiff_t m_SourceName = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_StartEntity = 0x4F0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_EndEntity = 0x4F4; // CHandle<CBaseEntity>
}
// Parent: CLogicalEntity
// Fields count: 11
namespace CMathRemap {
constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32
constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32
constexpr std::ptrdiff_t m_flOut1 = 0x4C8; // float32
constexpr std::ptrdiff_t m_flOut2 = 0x4CC; // float32
constexpr std::ptrdiff_t m_flOldInValue = 0x4D0; // float32
constexpr std::ptrdiff_t m_bEnabled = 0x4D4; // bool
constexpr std::ptrdiff_t m_OutValue = 0x4D8; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x500; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x528; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFellBelowMin = 0x550; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFellBelowMax = 0x578; // CEntityIOOutput
}
// Parent: CLogicalEntity
// Fields count: 5
namespace CMathColorBlend {
constexpr std::ptrdiff_t m_flInMin = 0x4C0; // float32
constexpr std::ptrdiff_t m_flInMax = 0x4C4; // float32
constexpr std::ptrdiff_t m_OutColor1 = 0x4C8; // Color
constexpr std::ptrdiff_t m_OutColor2 = 0x4CC; // Color
constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate<Color>
}
// Parent: CLogicalEntity
// Fields count: 5
namespace CEnvGlobal {
constexpr std::ptrdiff_t m_outCounter = 0x4C0; // CEntityOutputTemplate<int32>
constexpr std::ptrdiff_t m_globalstate = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_triggermode = 0x4F0; // int32
constexpr std::ptrdiff_t m_initialstate = 0x4F4; // int32
constexpr std::ptrdiff_t m_counter = 0x4F8; // int32
}
// Parent: CLogicalEntity
// Fields count: 5
namespace CMultiSource {
constexpr std::ptrdiff_t m_rgEntities = 0x4C0; // CHandle<CBaseEntity>[32]
constexpr std::ptrdiff_t m_rgTriggered = 0x540; // int32[32]
constexpr std::ptrdiff_t m_OnTrigger = 0x5C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_iTotal = 0x5E8; // int32
constexpr std::ptrdiff_t m_globalstate = 0x5F0; // CUtlSymbolLarge
}
// Parent: CLogicalEntity
// Fields count: 11
namespace CMathCounter {
constexpr std::ptrdiff_t m_flMin = 0x4C0; // float32
constexpr std::ptrdiff_t m_flMax = 0x4C4; // float32
constexpr std::ptrdiff_t m_bHitMin = 0x4C8; // bool
constexpr std::ptrdiff_t m_bHitMax = 0x4C9; // bool
constexpr std::ptrdiff_t m_bDisabled = 0x4CA; // bool
constexpr std::ptrdiff_t m_OutValue = 0x4D0; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnGetValue = 0x4F8; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnHitMin = 0x520; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnHitMax = 0x548; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnChangedFromMin = 0x570; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnChangedFromMax = 0x598; // CEntityIOOutput
}
// Parent: CLogicalEntity
// Fields count: 6
namespace CLogicCase {
constexpr std::ptrdiff_t m_nCase = 0x4C0; // CUtlSymbolLarge[32]
constexpr std::ptrdiff_t m_nShuffleCases = 0x5C0; // int32
constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5C4; // int32
constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5C8; // uint8[32]
constexpr std::ptrdiff_t m_OnCase = 0x5E8; // CEntityIOOutput[32]
constexpr std::ptrdiff_t m_OnDefault = 0xAE8; // CEntityOutputTemplate<CVariantBase<CVariantDefaultAllocator>>
}
// Parent: CLogicalEntity
// Fields count: 6
namespace CLogicCompare {
constexpr std::ptrdiff_t m_flInValue = 0x4C0; // float32
constexpr std::ptrdiff_t m_flCompareValue = 0x4C4; // float32
constexpr std::ptrdiff_t m_OnLessThan = 0x4C8; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnEqualTo = 0x4F0; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnNotEqualTo = 0x518; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnGreaterThan = 0x540; // CEntityOutputTemplate<float32>
}
// Parent: CLogicalEntity
// Fields count: 3
namespace CLogicAutosave {
constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4C0; // bool
constexpr std::ptrdiff_t m_minHitPoints = 0x4C4; // int32
constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4C8; // int32
}
// Parent: CLogicAutosave
// Fields count: 4
namespace CLogicActiveAutosave {
constexpr std::ptrdiff_t m_TriggerHitPoints = 0x4D0; // int32
constexpr std::ptrdiff_t m_flTimeToTrigger = 0x4D4; // float32
constexpr std::ptrdiff_t m_flStartTime = 0x4D8; // GameTime_t
constexpr std::ptrdiff_t m_flDangerousTime = 0x4DC; // float32
}
// Parent: CLogicalEntity
// Fields count: 6
namespace CLogicDistanceAutosave {
constexpr std::ptrdiff_t m_iszTargetEntity = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4C8; // float32
constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4CC; // bool
constexpr std::ptrdiff_t m_bCheckCough = 0x4CD; // bool
constexpr std::ptrdiff_t m_bThinkDangerous = 0x4CE; // bool
constexpr std::ptrdiff_t m_flDangerousTime = 0x4D0; // float32
}
// Parent: CLogicalEntity
// Fields count: 4
namespace CLogicCollisionPair {
constexpr std::ptrdiff_t m_nameAttach1 = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nameAttach2 = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_disabled = 0x4D0; // bool
constexpr std::ptrdiff_t m_succeeded = 0x4D1; // bool
}
// Parent: CLogicalEntity
// Fields count: 6
namespace CLogicBranchList {
constexpr std::ptrdiff_t m_nLogicBranchNames = 0x4C0; // CUtlSymbolLarge[16]
constexpr std::ptrdiff_t m_LogicBranchList = 0x540; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_eLastState = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t
constexpr std::ptrdiff_t m_OnAllTrue = 0x560; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAllFalse = 0x588; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMixed = 0x5B0; // CEntityIOOutput
}
// Parent: CLogicalEntity
// Fields count: 1
namespace CLogicGameEvent {
constexpr std::ptrdiff_t m_iszEventName = 0x4C0; // CUtlSymbolLarge
}
// Parent: CPointEntity
// Fields count: 5
namespace CMessageEntity {
constexpr std::ptrdiff_t m_radius = 0x4C0; // int32
constexpr std::ptrdiff_t m_messageText = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_drawText = 0x4D0; // bool
constexpr std::ptrdiff_t m_bDeveloperOnly = 0x4D1; // bool
constexpr std::ptrdiff_t m_bEnabled = 0x4D2; // bool
}
// Parent: CBaseModelEntity
// Fields count: 5
namespace CTriggerBrush {
constexpr std::ptrdiff_t m_OnStartTouch = 0x710; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEndTouch = 0x738; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUse = 0x760; // CEntityIOOutput
constexpr std::ptrdiff_t m_iInputFilter = 0x788; // int32
constexpr std::ptrdiff_t m_iDontMessageParent = 0x78C; // int32
}
// Parent: CLogicalEntity
// Fields count: 8
namespace CPathKeyFrame {
constexpr std::ptrdiff_t m_Origin = 0x4C0; //
constexpr std::ptrdiff_t m_Angles = 0x4CC; // QAngle
constexpr std::ptrdiff_t m_qAngle = 0x4E0; // Quaternion
constexpr std::ptrdiff_t m_iNextKey = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flNextTime = 0x4F8; // float32
constexpr std::ptrdiff_t m_pNextKey = 0x500; // CPathKeyFrame*
constexpr std::ptrdiff_t m_pPrevKey = 0x508; // CPathKeyFrame*
constexpr std::ptrdiff_t m_flSpeed = 0x510; // float32
}
// Parent: CPathKeyFrame
// Fields count: 11
namespace CBaseMoveBehavior {
constexpr std::ptrdiff_t m_iPositionInterpolator = 0x520; // int32
constexpr std::ptrdiff_t m_iRotationInterpolator = 0x524; // int32
constexpr std::ptrdiff_t m_flAnimStartTime = 0x528; // float32
constexpr std::ptrdiff_t m_flAnimEndTime = 0x52C; // float32
constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x530; // float32
constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x538; // CPathKeyFrame*
constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x540; // CPathKeyFrame*
constexpr std::ptrdiff_t m_pPreKeyFrame = 0x548; // CPathKeyFrame*
constexpr std::ptrdiff_t m_pPostKeyFrame = 0x550; // CPathKeyFrame*
constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x558; // float32
constexpr std::ptrdiff_t m_iDirection = 0x55C; // int32
}
// Parent: CPointEntity
// Fields count: 3
namespace CPathCorner {
constexpr std::ptrdiff_t m_flWait = 0x4C0; // float32
constexpr std::ptrdiff_t m_flRadius = 0x4C4; // float32
constexpr std::ptrdiff_t m_OnPass = 0x4C8; // CEntityIOOutput
}
// Parent: CPointEntity
// Fields count: 6
namespace CPhysForce {
constexpr std::ptrdiff_t m_nameAttach = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_force = 0x4D0; // float32
constexpr std::ptrdiff_t m_forceTime = 0x4D4; // float32
constexpr std::ptrdiff_t m_attachedObject = 0x4D8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_wasRestored = 0x4DC; // bool
constexpr std::ptrdiff_t m_integrator = 0x4E0; // CConstantForceController
}
// Parent: CPhysForce
// Fields count: 1
namespace CPhysThruster {
constexpr std::ptrdiff_t m_localOrigin = 0x520; //
}
// Parent: CPhysForce
// Fields count: 1
namespace CPhysTorque {
constexpr std::ptrdiff_t m_axis = 0x520; //
}
// Parent: CLogicalEntity
// Fields count: 7
namespace CPhysMotor {
constexpr std::ptrdiff_t m_nameAttach = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hAttachedObject = 0x4C8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_spinUp = 0x4CC; // float32
constexpr std::ptrdiff_t m_additionalAcceleration = 0x4D0; // float32
constexpr std::ptrdiff_t m_angularAcceleration = 0x4D4; // float32
constexpr std::ptrdiff_t m_lastTime = 0x4D8; // GameTime_t
constexpr std::ptrdiff_t m_motor = 0x4F0; // CMotorController
}
// Parent: CPointEntity
// Fields count: 7
namespace CKeepUpright {
constexpr std::ptrdiff_t m_worldGoalAxis = 0x4C8; //
constexpr std::ptrdiff_t m_localTestAxis = 0x4D4; //
constexpr std::ptrdiff_t m_nameAttach = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_attachedObject = 0x4F0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_angularLimit = 0x4F4; // float32
constexpr std::ptrdiff_t m_bActive = 0x4F8; // bool
constexpr std::ptrdiff_t m_bDampAllRotation = 0x4F9; // bool
}
// Parent: CLogicalEntity
// Fields count: 8
namespace CPhysConstraint {
constexpr std::ptrdiff_t m_nameAttach1 = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nameAttach2 = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_breakSound = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_forceLimit = 0x4E0; // float32
constexpr std::ptrdiff_t m_torqueLimit = 0x4E4; // float32
constexpr std::ptrdiff_t m_teleportTick = 0x4E8; // uint32
constexpr std::ptrdiff_t m_minTeleportDistance = 0x4EC; // float32
constexpr std::ptrdiff_t m_OnBreak = 0x4F0; // CEntityIOOutput
}
// Parent: CPhysConstraint
// Fields count: 18
namespace CPhysHinge {
constexpr std::ptrdiff_t m_soundInfo = 0x520; // ConstraintSoundInfo
constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x5A8; // CEntityIOOutput
constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x5D0; // CEntityIOOutput
constexpr std::ptrdiff_t m_bAtMinLimit = 0x5F8; // bool
constexpr std::ptrdiff_t m_bAtMaxLimit = 0x5F9; // bool
constexpr std::ptrdiff_t m_hinge = 0x5FC; // constraint_hingeparams_t
constexpr std::ptrdiff_t m_hingeFriction = 0x63C; // float32
constexpr std::ptrdiff_t m_systemLoadScale = 0x640; // float32
constexpr std::ptrdiff_t m_bIsAxisLocal = 0x644; // bool
constexpr std::ptrdiff_t m_flMinRotation = 0x648; // float32
constexpr std::ptrdiff_t m_flMaxRotation = 0x64C; // float32
constexpr std::ptrdiff_t m_flInitialRotation = 0x650; // float32
constexpr std::ptrdiff_t m_flMotorFrequency = 0x654; // float32
constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x658; // float32
constexpr std::ptrdiff_t m_flAngleSpeed = 0x65C; // float32
constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x660; // float32
constexpr std::ptrdiff_t m_OnStartMoving = 0x668; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnStopMoving = 0x690; // CEntityIOOutput
}
// Parent: CPhysHinge
// Fields count: 0
namespace CPhysHingeAlias_phys_hinge_local {
}
// Parent: CPhysConstraint
// Fields count: 6
namespace CPhysBallSocket {
constexpr std::ptrdiff_t m_flFriction = 0x518; // float32
constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x51C; // bool
constexpr std::ptrdiff_t m_flSwingLimit = 0x520; // float32
constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x524; // bool
constexpr std::ptrdiff_t m_flMinTwistAngle = 0x528; // float32
constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x52C; // float32
}
// Parent: CPhysConstraint
// Fields count: 10
namespace CPhysSlideConstraint {
constexpr std::ptrdiff_t m_axisEnd = 0x520; //
constexpr std::ptrdiff_t m_slideFriction = 0x52C; // float32
constexpr std::ptrdiff_t m_systemLoadScale = 0x530; // float32
constexpr std::ptrdiff_t m_initialOffset = 0x534; // float32
constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x538; // bool
constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x539; // bool
constexpr std::ptrdiff_t m_flMotorFrequency = 0x53C; // float32
constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x540; // float32
constexpr std::ptrdiff_t m_bUseEntityPivot = 0x544; // bool
constexpr std::ptrdiff_t m_soundInfo = 0x548; // ConstraintSoundInfo
}
// Parent: CPhysConstraint
// Fields count: 6
namespace CPhysFixed {
constexpr std::ptrdiff_t m_flLinearFrequency = 0x518; // float32
constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x51C; // float32
constexpr std::ptrdiff_t m_flAngularFrequency = 0x520; // float32
constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x524; // float32
constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x528; // bool
constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x529; // bool
}
// Parent: CPhysConstraint
// Fields count: 4
namespace CPhysPulley {
constexpr std::ptrdiff_t m_position2 = 0x518; //
constexpr std::ptrdiff_t m_offset = 0x524; // Vector[2]
constexpr std::ptrdiff_t m_addLength = 0x53C; // float32
constexpr std::ptrdiff_t m_gearRatio = 0x540; // float32
}
// Parent: CPhysConstraint
// Fields count: 6
namespace CPhysLength {
constexpr std::ptrdiff_t m_offset = 0x518; // Vector[2]
constexpr std::ptrdiff_t m_vecAttach = 0x530; //
constexpr std::ptrdiff_t m_addLength = 0x53C; // float32
constexpr std::ptrdiff_t m_minLength = 0x540; // float32
constexpr std::ptrdiff_t m_totalLength = 0x544; // float32
constexpr std::ptrdiff_t m_bEnableCollision = 0x548; // bool
}
// Parent: CPhysConstraint
// Fields count: 9
namespace CRagdollConstraint {
constexpr std::ptrdiff_t m_xmin = 0x518; // float32
constexpr std::ptrdiff_t m_xmax = 0x51C; // float32
constexpr std::ptrdiff_t m_ymin = 0x520; // float32
constexpr std::ptrdiff_t m_ymax = 0x524; // float32
constexpr std::ptrdiff_t m_zmin = 0x528; // float32
constexpr std::ptrdiff_t m_zmax = 0x52C; // float32
constexpr std::ptrdiff_t m_xfriction = 0x530; // float32
constexpr std::ptrdiff_t m_yfriction = 0x534; // float32
constexpr std::ptrdiff_t m_zfriction = 0x538; // float32
}
// Parent: CPhysConstraint
// Fields count: 48
namespace CGenericConstraint {
constexpr std::ptrdiff_t m_nLinearMotionX = 0x520; // JointMotion_t
constexpr std::ptrdiff_t m_nLinearMotionY = 0x524; // JointMotion_t
constexpr std::ptrdiff_t m_nLinearMotionZ = 0x528; // JointMotion_t
constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x52C; // float32
constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x530; // float32
constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x534; // float32
constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x538; // float32
constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x53C; // float32
constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x540; // float32
constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x544; // float32
constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x548; // float32
constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x54C; // float32
constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x550; // float32
constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x554; // float32
constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x558; // float32
constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x55C; // GameTime_t
constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x560; // GameTime_t
constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x564; // GameTime_t
constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x568; // float32
constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x56C; // float32
constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x570; // float32
constexpr std::ptrdiff_t m_flNotifyForceX = 0x574; // float32
constexpr std::ptrdiff_t m_flNotifyForceY = 0x578; // float32
constexpr std::ptrdiff_t m_flNotifyForceZ = 0x57C; // float32
constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x580; // float32
constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x584; // float32
constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x588; // float32
constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x58C; // GameTime_t
constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x590; // GameTime_t
constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x594; // GameTime_t
constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x598; // bool
constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x599; // bool
constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x59A; // bool
constexpr std::ptrdiff_t m_nAngularMotionX = 0x59C; // JointMotion_t
constexpr std::ptrdiff_t m_nAngularMotionY = 0x5A0; // JointMotion_t
constexpr std::ptrdiff_t m_nAngularMotionZ = 0x5A4; // JointMotion_t
constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x5A8; // float32
constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x5AC; // float32
constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5B0; // float32
constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5B4; // float32
constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5B8; // float32
constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5BC; // float32
constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5C0; // float32
constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5C4; // float32
constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5C8; // float32
constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x5D0; // CEntityIOOutput
constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x5F8; // CEntityIOOutput
constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x620; // CEntityIOOutput
}
// Parent: CPhysConstraint
// Fields count: 0
namespace CSplineConstraint {
}
// Parent: CPhysConstraint
// Fields count: 11
namespace CPhysWheelConstraint {
constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x518; // float32
constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x51C; // float32
constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x520; // float32
constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x524; // bool
constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x528; // float32
constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x52C; // float32
constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x530; // bool
constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x534; // float32
constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x538; // float32
constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x53C; // float32
constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x540; // float32
}
// Parent: CLogicalEntity
// Fields count: 4
namespace CPhysicsEntitySolver {
constexpr std::ptrdiff_t m_hMovingEntity = 0x4C8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x4CC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_separationDuration = 0x4D0; // float32
constexpr std::ptrdiff_t m_cancelTime = 0x4D4; // GameTime_t
}
// Parent: CBaseEntity
// Fields count: 8
namespace CPhysicsSpring {
constexpr std::ptrdiff_t m_flFrequency = 0x4C8; // float32
constexpr std::ptrdiff_t m_flDampingRatio = 0x4CC; // float32
constexpr std::ptrdiff_t m_flRestLength = 0x4D0; // float32
constexpr std::ptrdiff_t m_nameAttachStart = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nameAttachEnd = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_start = 0x4E8; //
constexpr std::ptrdiff_t m_end = 0x4F4; //
constexpr std::ptrdiff_t m_teleportTick = 0x500; // uint32
}
// Parent: CPointEntity
// Fields count: 7
namespace CPointPush {
constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32
constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32
constexpr std::ptrdiff_t m_flInnerRadius = 0x4CC; // float32
constexpr std::ptrdiff_t m_flConeOfInfluence = 0x4D0; // float32
constexpr std::ptrdiff_t m_iszFilterName = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFilter = 0x4E0; // CHandle<CBaseFilter>
}
// Parent: CPointEntity
// Fields count: 1
namespace CInfoPlayerStart {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
}
// Parent: CBaseEntity
// Fields count: 7
namespace CPointEntityFinder {
constexpr std::ptrdiff_t m_hEntity = 0x4C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iFilterName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFilter = 0x4D0; // CHandle<CBaseFilter>
constexpr std::ptrdiff_t m_iRefName = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hReference = 0x4E0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_FindMethod = 0x4E4; // EntFinderMethod_t
constexpr std::ptrdiff_t m_OnFoundEntity = 0x4E8; // CEntityIOOutput
}
// Parent: CBaseEntity
// Fields count: 44
namespace CPointValueRemapper {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4C1; // bool
constexpr std::ptrdiff_t m_nInputType = 0x4C4; // ValueRemapperInputType_t
constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hRemapLineStart = 0x4D8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4DC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4E0; // float32
constexpr std::ptrdiff_t m_flDisengageDistance = 0x4E4; // float32
constexpr std::ptrdiff_t m_flEngageDistance = 0x4E8; // float32
constexpr std::ptrdiff_t m_bRequiresUseKey = 0x4EC; // bool
constexpr std::ptrdiff_t m_nOutputType = 0x4F0; // ValueRemapperOutputType_t
constexpr std::ptrdiff_t m_iszOutputEntityName = 0x4F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x500; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x508; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x510; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hOutputEntities = 0x518; // CNetworkUtlVectorBase<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_nHapticsType = 0x530; // ValueRemapperHapticsType_t
constexpr std::ptrdiff_t m_nMomentumType = 0x534; // ValueRemapperMomentumType_t
constexpr std::ptrdiff_t m_flMomentumModifier = 0x538; // float32
constexpr std::ptrdiff_t m_flSnapValue = 0x53C; // float32
constexpr std::ptrdiff_t m_flCurrentMomentum = 0x540; // float32
constexpr std::ptrdiff_t m_nRatchetType = 0x544; // ValueRemapperRatchetType_t
constexpr std::ptrdiff_t m_flRatchetOffset = 0x548; // float32
constexpr std::ptrdiff_t m_flInputOffset = 0x54C; // float32
constexpr std::ptrdiff_t m_bEngaged = 0x550; // bool
constexpr std::ptrdiff_t m_bFirstUpdate = 0x551; // bool
constexpr std::ptrdiff_t m_flPreviousValue = 0x554; // float32
constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x558; // GameTime_t
constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x55C; //
constexpr std::ptrdiff_t m_hUsingPlayer = 0x568; // CHandle<CBasePlayerPawn>
constexpr std::ptrdiff_t m_flCustomOutputValue = 0x56C; // float32
constexpr std::ptrdiff_t m_iszSoundEngage = 0x570; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundDisengage = 0x578; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x580; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x588; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x590; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Position = 0x5A0; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_PositionDelta = 0x5C8; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnReachedValueZero = 0x5F0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnReachedValueOne = 0x618; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x640; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEngage = 0x668; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnDisengage = 0x690; // CEntityIOOutput
}
// Parent: CModelPointEntity
// Fields count: 11
namespace CPointWorldText {
constexpr std::ptrdiff_t m_messageText = 0x710; // char[512]
constexpr std::ptrdiff_t m_FontName = 0x910; // char[64]
constexpr std::ptrdiff_t m_bEnabled = 0x950; // bool
constexpr std::ptrdiff_t m_bFullbright = 0x951; // bool
constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x954; // float32
constexpr std::ptrdiff_t m_flFontSize = 0x958; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0x95C; // float32
constexpr std::ptrdiff_t m_Color = 0x960; // Color
constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x964; // PointWorldTextJustifyHorizontal_t
constexpr std::ptrdiff_t m_nJustifyVertical = 0x968; // PointWorldTextJustifyVertical_t
constexpr std::ptrdiff_t m_nReorientMode = 0x96C; // PointWorldTextReorientMode_t
}
// Parent: CPointEntity
// Fields count: 12
namespace CPointAngleSensor {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_nLookAtName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hTargetEntity = 0x4D0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hLookAtEntity = 0x4D4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flDuration = 0x4D8; // float32
constexpr std::ptrdiff_t m_flDotTolerance = 0x4DC; // float32
constexpr std::ptrdiff_t m_flFacingTime = 0x4E0; // GameTime_t
constexpr std::ptrdiff_t m_bFired = 0x4E4; // bool
constexpr std::ptrdiff_t m_OnFacingLookat = 0x4E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x510; // CEntityIOOutput
constexpr std::ptrdiff_t m_TargetDir = 0x538; // CEntityOutputTemplate<Vector>
constexpr std::ptrdiff_t m_FacingPercentage = 0x560; // CEntityOutputTemplate<float32>
}
// Parent: CPointEntity
// Fields count: 3
namespace CPointProximitySensor {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_Distance = 0x4C8; // CEntityOutputTemplate<float32>
}
// Parent: CPointEntity
// Fields count: 16
namespace CPointAngularVelocitySensor {
constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flThreshold = 0x4C4; // float32
constexpr std::ptrdiff_t m_nLastCompareResult = 0x4C8; // int32
constexpr std::ptrdiff_t m_nLastFireResult = 0x4CC; // int32
constexpr std::ptrdiff_t m_flFireTime = 0x4D0; // GameTime_t
constexpr std::ptrdiff_t m_flFireInterval = 0x4D4; // float32
constexpr std::ptrdiff_t m_flLastAngVelocity = 0x4D8; // float32
constexpr std::ptrdiff_t m_lastOrientation = 0x4DC; // QAngle
constexpr std::ptrdiff_t m_vecAxis = 0x4E8; //
constexpr std::ptrdiff_t m_bUseHelper = 0x4F4; // bool
constexpr std::ptrdiff_t m_AngularVelocity = 0x4F8; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnLessThan = 0x520; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x548; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnGreaterThan = 0x570; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x598; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEqualTo = 0x5C0; // CEntityIOOutput
}
// Parent: CPointEntity
// Fields count: 6
namespace CPointVelocitySensor {
constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_vecAxis = 0x4C4; //
constexpr std::ptrdiff_t m_bEnabled = 0x4D0; // bool
constexpr std::ptrdiff_t m_fPrevVelocity = 0x4D4; // float32
constexpr std::ptrdiff_t m_flAvgInterval = 0x4D8; // float32
constexpr std::ptrdiff_t m_Velocity = 0x4E0; // CEntityOutputTemplate<float32>
}
// Parent: CPointEntity
// Fields count: 6
namespace CPointHurt {
constexpr std::ptrdiff_t m_nDamage = 0x4C0; // int32
constexpr std::ptrdiff_t m_bitsDamageType = 0x4C4; // int32
constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32
constexpr std::ptrdiff_t m_flDelay = 0x4CC; // float32
constexpr std::ptrdiff_t m_strTarget = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pActivator = 0x4D8; // CHandle<CBaseEntity>
}
// Parent: CServerOnlyPointEntity
// Fields count: 4
namespace CPointTeleport {
constexpr std::ptrdiff_t m_vSaveOrigin = 0x4C0; //
constexpr std::ptrdiff_t m_vSaveAngles = 0x4CC; // QAngle
constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x4D8; // bool
constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x4D9; // bool
}
// Parent: CBaseEntity
// Fields count: 0
namespace CEnableMotionFixup {
}
// Parent: CBaseEntity
// Fields count: 0
namespace CFuncPropRespawnZone {
}
// Parent: CBaseEntity
// Fields count: 3
namespace CRagdollManager {
constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4C0; // int8
constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4C4; // int32
constexpr std::ptrdiff_t m_bSaveImportant = 0x4C8; // bool
}
// Parent: CModelPointEntity
// Fields count: 3
namespace CRevertSaved {
constexpr std::ptrdiff_t m_loadTime = 0x710; // float32
constexpr std::ptrdiff_t m_Duration = 0x714; // float32
constexpr std::ptrdiff_t m_HoldTime = 0x718; // float32
}
// Parent: CLogicalEntity
// Fields count: 3
namespace CSceneListManager {
constexpr std::ptrdiff_t m_hListManagers = 0x4C0; // CUtlVector<CHandle<CSceneListManager>>
constexpr std::ptrdiff_t m_iszScenes = 0x4D8; // CUtlSymbolLarge[16]
constexpr std::ptrdiff_t m_hScenes = 0x558; // CHandle<CBaseEntity>[16]
}
// Parent: CPointEntity
// Fields count: 64
namespace CSceneEntity {
constexpr std::ptrdiff_t m_iszSceneFile = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget1 = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget2 = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget3 = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget4 = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget5 = 0x4F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget6 = 0x500; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget7 = 0x508; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszTarget8 = 0x510; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hTarget1 = 0x518; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget2 = 0x51C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget3 = 0x520; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget4 = 0x524; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget5 = 0x528; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget6 = 0x52C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget7 = 0x530; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hTarget8 = 0x534; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bIsPlayingBack = 0x538; // bool
constexpr std::ptrdiff_t m_bPaused = 0x539; // bool
constexpr std::ptrdiff_t m_bMultiplayer = 0x53A; // bool
constexpr std::ptrdiff_t m_bAutogenerated = 0x53B; // bool
constexpr std::ptrdiff_t m_flForceClientTime = 0x53C; // float32
constexpr std::ptrdiff_t m_flCurrentTime = 0x540; // float32
constexpr std::ptrdiff_t m_flFrameTime = 0x544; // float32
constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x548; // bool
constexpr std::ptrdiff_t m_fPitch = 0x54C; // float32
constexpr std::ptrdiff_t m_bAutomated = 0x550; // bool
constexpr std::ptrdiff_t m_nAutomatedAction = 0x554; // int32
constexpr std::ptrdiff_t m_flAutomationDelay = 0x558; // float32
constexpr std::ptrdiff_t m_flAutomationTime = 0x55C; // float32
constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x560; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x564; // bool
constexpr std::ptrdiff_t m_bPausedViaInput = 0x565; // bool
constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x566; // bool
constexpr std::ptrdiff_t m_bWaitingForActor = 0x567; // bool
constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x568; // bool
constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x569; // bool
constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x56A; // bool
constexpr std::ptrdiff_t m_hActorList = 0x570; // CNetworkUtlVectorBase<CHandle<CBaseFlex>>
constexpr std::ptrdiff_t m_hRemoveActorList = 0x588; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5D0; // int32
constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5D4; // uint16
constexpr std::ptrdiff_t m_OnStart = 0x5D8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCompletion = 0x600; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCanceled = 0x628; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPaused = 0x650; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnResumed = 0x678; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTrigger = 0x6A0; // CEntityIOOutput[16]
constexpr std::ptrdiff_t m_hInterruptScene = 0x9B0; // CHandle<CSceneEntity>
constexpr std::ptrdiff_t m_nInterruptCount = 0x9B4; // int32
constexpr std::ptrdiff_t m_bSceneMissing = 0x9B8; // bool
constexpr std::ptrdiff_t m_bInterrupted = 0x9B9; // bool
constexpr std::ptrdiff_t m_bCompletedEarly = 0x9BA; // bool
constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9BB; // bool
constexpr std::ptrdiff_t m_bRestoring = 0x9BC; // bool
constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9C0; // CUtlVector<CHandle<CSceneEntity>>
constexpr std::ptrdiff_t m_hListManagers = 0x9D8; // CUtlVector<CHandle<CSceneListManager>>
constexpr std::ptrdiff_t m_iszSoundName = 0x9F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSequenceName = 0x9F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hActor = 0xA00; // CHandle<CBaseFlex>
constexpr std::ptrdiff_t m_hActivator = 0xA04; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_BusyActor = 0xA08; // int32
constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA0C; // SceneOnPlayerDeath_t
}
// Parent: CBaseEntity
// Fields count: 60
namespace CScriptedSequence {
constexpr std::ptrdiff_t m_iszEntry = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszPreIdle = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszPlay = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszPostIdle = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszNextScript = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszEntity = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSyncGroup = 0x4F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nMoveTo = 0x500; // ScriptedMoveTo_t
constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x504; // bool
constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x505; // bool
constexpr std::ptrdiff_t m_bIsPlayingAction = 0x506; // bool
constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x507; // bool
constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x508; // bool
constexpr std::ptrdiff_t m_bLoopActionSequence = 0x509; // bool
constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x50A; // bool
constexpr std::ptrdiff_t m_bSynchPostIdles = 0x50B; // bool
constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x50C; // bool
constexpr std::ptrdiff_t m_bIgnoreGravity = 0x50D; // bool
constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x50E; // bool
constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x50F; // bool
constexpr std::ptrdiff_t m_bDontAddModifiers = 0x510; // bool
constexpr std::ptrdiff_t m_flRadius = 0x514; // float32
constexpr std::ptrdiff_t m_flRepeat = 0x518; // float32
constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x51C; // float32
constexpr std::ptrdiff_t m_flMoveInterpTime = 0x520; // float32
constexpr std::ptrdiff_t m_flAngRate = 0x524; // float32
constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x528; // int32
constexpr std::ptrdiff_t m_startTime = 0x52C; // GameTime_t
constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x530; // bool
constexpr std::ptrdiff_t m_saved_effects = 0x534; // int32
constexpr std::ptrdiff_t m_savedFlags = 0x538; // int32
constexpr std::ptrdiff_t m_savedCollisionGroup = 0x53C; // int32
constexpr std::ptrdiff_t m_interruptable = 0x540; // bool
constexpr std::ptrdiff_t m_sequenceStarted = 0x541; // bool
constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x542; // bool
constexpr std::ptrdiff_t m_hTargetEnt = 0x544; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hNextCine = 0x548; // CHandle<CScriptedSequence>
constexpr std::ptrdiff_t m_bThinking = 0x54C; // bool
constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x54D; // bool
constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x54E; // bool
constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x54F; // bool
constexpr std::ptrdiff_t m_hLastFoundEntity = 0x550; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hForcedTarget = 0x554; // CHandle<CBaseAnimGraph>
constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x558; // bool
constexpr std::ptrdiff_t m_bForceSynch = 0x559; // bool
constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x55A; // bool
constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x55B; // bool
constexpr std::ptrdiff_t m_onDeathBehavior = 0x55C; // ScriptedOnDeath_t
constexpr std::ptrdiff_t m_ConflictResponse = 0x560; // ScriptedConflictResponse_t
constexpr std::ptrdiff_t m_OnBeginSequence = 0x568; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x590; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEndSequence = 0x5B8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x5E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCancelSequence = 0x608; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x630; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnScriptEvent = 0x658; // CEntityIOOutput[8]
constexpr std::ptrdiff_t m_matOtherToMain = 0x7A0; // CTransform
constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7C4; // int32
}
// Parent: CBaseEntity
// Fields count: 8
namespace CSoundOpvarSetEntity {
constexpr std::ptrdiff_t m_iszStackName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOperatorName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszOpvarName = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nOpvarType = 0x4E0; // int32
constexpr std::ptrdiff_t m_nOpvarIndex = 0x4E4; // int32
constexpr std::ptrdiff_t m_flOpvarValue = 0x4E8; // float32
constexpr std::ptrdiff_t m_OpvarValueString = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bSetOnSpawn = 0x4F8; // bool
}
// Parent: CPointEntity
// Fields count: 6
namespace CAISound {
constexpr std::ptrdiff_t m_iSoundType = 0x4C0; // int32
constexpr std::ptrdiff_t m_iSoundContext = 0x4C4; // int32
constexpr std::ptrdiff_t m_iVolume = 0x4C8; // int32
constexpr std::ptrdiff_t m_iSoundIndex = 0x4CC; // int32
constexpr std::ptrdiff_t m_flDuration = 0x4D0; // float32
constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4D8; // CUtlSymbolLarge
}
// Parent: CLogicalEntity
// Fields count: 1
namespace CSoundStackSave {
constexpr std::ptrdiff_t m_iszStackName = 0x4C0; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 12
namespace CSoundEventEntity {
constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4C0; // bool
constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4C1; // bool
constexpr std::ptrdiff_t m_bStopOnNew = 0x4C2; // bool
constexpr std::ptrdiff_t m_bSaveRestore = 0x4C3; // bool
constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4C4; // bool
constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4C8; // float32
constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszAttachmentName = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_onGUIDChanged = 0x4E0; // CEntityOutputTemplate<uint64>
constexpr std::ptrdiff_t m_onSoundFinished = 0x508; // CEntityIOOutput
constexpr std::ptrdiff_t m_iszSoundName = 0x550; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hSource = 0x560; // CEntityHandle
}
// Parent: CSoundEventEntity
// Fields count: 0
namespace CSoundEventEntityAlias_snd_event_point {
}
// Parent: CSoundEventEntity
// Fields count: 2
namespace CSoundEventAABBEntity {
constexpr std::ptrdiff_t m_vMins = 0x568; //
constexpr std::ptrdiff_t m_vMaxs = 0x574; //
}
// Parent: CSoundEventEntity
// Fields count: 2
namespace CSoundEventOBBEntity {
constexpr std::ptrdiff_t m_vMins = 0x568; //
constexpr std::ptrdiff_t m_vMaxs = 0x574; //
}
// Parent: CSoundEventEntity
// Fields count: 6
namespace CSoundEventPathCornerEntity {
constexpr std::ptrdiff_t m_iszPathCorner = 0x568; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iCountMax = 0x570; // int32
constexpr std::ptrdiff_t m_flDistanceMax = 0x574; // float32
constexpr std::ptrdiff_t m_flDistMaxSqr = 0x578; // float32
constexpr std::ptrdiff_t m_flDotProductMax = 0x57C; // float32
constexpr std::ptrdiff_t bPlaying = 0x580; // bool
}
// Parent: CBaseEntity
// Fields count: 2
namespace CSoundEventParameter {
constexpr std::ptrdiff_t m_iszParamName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flFloatValue = 0x4D0; // float32
}
// Parent: CEnvSoundscapeProxy
// Fields count: 0
namespace CEnvSoundscapeProxyAlias_snd_soundscape_proxy {
}
// Parent: CEnvSoundscape
// Fields count: 0
namespace CEnvSoundscapeAlias_snd_soundscape {
}
// Parent: CEnvSoundscapeTriggerable
// Fields count: 0
namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable {
}
// Parent: CBaseEntity
// Fields count: 0
namespace CNullEntity {
}
// Parent: CPointEntity
// Fields count: 1
namespace CBaseDMStart {
constexpr std::ptrdiff_t m_Master = 0x4C0; // CUtlSymbolLarge
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoLandmark {
}
// Parent: CBaseModelEntity
// Fields count: 14
namespace CSun {
constexpr std::ptrdiff_t m_vDirection = 0x710; //
constexpr std::ptrdiff_t m_clrOverlay = 0x71C; // Color
constexpr std::ptrdiff_t m_iszEffectName = 0x720; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSSEffectName = 0x728; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bOn = 0x730; // bool
constexpr std::ptrdiff_t m_bmaxColor = 0x731; // bool
constexpr std::ptrdiff_t m_flSize = 0x734; // float32
constexpr std::ptrdiff_t m_flRotation = 0x738; // float32
constexpr std::ptrdiff_t m_flHazeScale = 0x73C; // float32
constexpr std::ptrdiff_t m_flAlphaHaze = 0x740; // float32
constexpr std::ptrdiff_t m_flAlphaHdr = 0x744; // float32
constexpr std::ptrdiff_t m_flAlphaScale = 0x748; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0x74C; // float32
constexpr std::ptrdiff_t m_flFarZScale = 0x750; // float32
}
// Parent: CPointEntity
// Fields count: 2
namespace CTankTargetChange {
constexpr std::ptrdiff_t m_newTarget = 0x4C0; // CVariantBase<CVariantDefaultAllocator>
constexpr std::ptrdiff_t m_newTargetName = 0x4D0; // CUtlSymbolLarge
}
// Parent: CPointEntity
// Fields count: 7
namespace CTankTrainAI {
constexpr std::ptrdiff_t m_hTrain = 0x4C0; // CHandle<CFuncTrackTrain>
constexpr std::ptrdiff_t m_hTargetEntity = 0x4C4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_soundPlaying = 0x4C8; // int32
constexpr std::ptrdiff_t m_startSoundName = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_engineSoundName = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_movementSoundName = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_targetEntityName = 0x4F8; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 2
namespace CHandleTest {
constexpr std::ptrdiff_t m_Handle = 0x4C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bSendHandle = 0x4C4; // bool
}
// Parent: CBaseEntity
// Fields count: 0
namespace CHandleDummy {
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CPlatTrigger {
constexpr std::ptrdiff_t m_pPlatform = 0x710; // CHandle<CFuncPlat>
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CFuncTrainControls {
}
// Parent: CBaseModelEntity
// Fields count: 2
namespace CTriggerVolume {
constexpr std::ptrdiff_t m_iFilterName = 0x710; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFilter = 0x718; // CHandle<CBaseFilter>
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoTeleportDestination {
}
// Parent: CBaseEntity
// Fields count: 4
namespace CAI_ChangeHintGroup {
constexpr std::ptrdiff_t m_iSearchType = 0x4C0; // int32
constexpr std::ptrdiff_t m_strSearchName = 0x4C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_strNewHintGroup = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32
}
// Parent: CPointEntity
// Fields count: 0
namespace CLogicProximity {
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoSpawnGroupLandmark {
}
// Parent: CLogicalEntity
// Fields count: 11
namespace CInfoSpawnGroupLoadUnload {
constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x4C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x4E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x510; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x538; // CEntityIOOutput
constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x560; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x568; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszLandmarkName = 0x570; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x578; // CUtlString
constexpr std::ptrdiff_t m_flTimeoutInterval = 0x580; // float32
constexpr std::ptrdiff_t m_bStreamingStarted = 0x584; // bool
constexpr std::ptrdiff_t m_bUnloadingStarted = 0x585; // bool
}
// Parent: CBaseEntity
// Fields count: 0
namespace CPointPulse {
}
// Parent: CBaseEntity
// Fields count: 0
namespace CPointScriptEntity {
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CFuncNavObstruction {
constexpr std::ptrdiff_t m_bDisabled = 0x718; // bool
}
// Parent: CPointEntity
// Fields count: 10
namespace CAmbientGeneric {
constexpr std::ptrdiff_t m_radius = 0x4C0; // float32
constexpr std::ptrdiff_t m_flMaxRadius = 0x4C4; // float32
constexpr std::ptrdiff_t m_iSoundLevel = 0x4C8; // soundlevel_t
constexpr std::ptrdiff_t m_dpv = 0x4CC; // dynpitchvol_t
constexpr std::ptrdiff_t m_fActive = 0x530; // bool
constexpr std::ptrdiff_t m_fLooping = 0x531; // bool
constexpr std::ptrdiff_t m_iszSound = 0x538; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sSourceEntName = 0x540; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hSoundSource = 0x548; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x54C; // CEntityIndex
}
// Parent: Relationship_t
// Fields count: 2
namespace RelationshipOverride_t {
constexpr std::ptrdiff_t entity = 0x8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t classType = 0xC; // Class_T
}
// Parent: CBaseModelEntity
// Fields count: 16
namespace CBaseToggle {
constexpr std::ptrdiff_t m_toggle_state = 0x710; // TOGGLE_STATE
constexpr std::ptrdiff_t m_flMoveDistance = 0x714; // float32
constexpr std::ptrdiff_t m_flWait = 0x718; // float32
constexpr std::ptrdiff_t m_flLip = 0x71C; // float32
constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x720; // bool
constexpr std::ptrdiff_t m_vecPosition1 = 0x724; //
constexpr std::ptrdiff_t m_vecPosition2 = 0x730; //
constexpr std::ptrdiff_t m_vecMoveAng = 0x73C; // QAngle
constexpr std::ptrdiff_t m_vecAngle1 = 0x748; // QAngle
constexpr std::ptrdiff_t m_vecAngle2 = 0x754; // QAngle
constexpr std::ptrdiff_t m_flHeight = 0x760; // float32
constexpr std::ptrdiff_t m_hActivator = 0x764; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_vecFinalDest = 0x768; //
constexpr std::ptrdiff_t m_vecFinalAngle = 0x774; // QAngle
constexpr std::ptrdiff_t m_movementType = 0x780; // int32
constexpr std::ptrdiff_t m_sMaster = 0x788; // CUtlSymbolLarge
}
// Parent: CBaseToggle
// Fields count: 24
namespace CBaseButton {
constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x790; // QAngle
constexpr std::ptrdiff_t m_fStayPushed = 0x79C; // bool
constexpr std::ptrdiff_t m_fRotating = 0x79D; // bool
constexpr std::ptrdiff_t m_ls = 0x7A0; // locksound_t
constexpr std::ptrdiff_t m_sUseSound = 0x7C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sLockedSound = 0x7C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sUnlockedSound = 0x7D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bLocked = 0x7D8; // bool
constexpr std::ptrdiff_t m_bDisabled = 0x7D9; // bool
constexpr std::ptrdiff_t m_flUseLockedTime = 0x7DC; // GameTime_t
constexpr std::ptrdiff_t m_bSolidBsp = 0x7E0; // bool
constexpr std::ptrdiff_t m_OnDamaged = 0x7E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPressed = 0x810; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUseLocked = 0x838; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnIn = 0x860; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnOut = 0x888; // CEntityIOOutput
constexpr std::ptrdiff_t m_nState = 0x8B0; // int32
constexpr std::ptrdiff_t m_hConstraint = 0x8B4; // CEntityHandle
constexpr std::ptrdiff_t m_hConstraintParent = 0x8B8; // CEntityHandle
constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8BC; // bool
constexpr std::ptrdiff_t m_sGlowEntity = 0x8C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_glowEntity = 0x8C8; // CHandle<CBaseModelEntity>
constexpr std::ptrdiff_t m_usable = 0x8CC; // bool
constexpr std::ptrdiff_t m_szDisplayText = 0x8D0; // CUtlSymbolLarge
}
// Parent: CBaseButton
// Fields count: 0
namespace CPhysicalButton {
}
// Parent: CBaseButton
// Fields count: 0
namespace CRotButton {
}
// Parent: CRotButton
// Fields count: 14
namespace CMomentaryRotButton {
constexpr std::ptrdiff_t m_Position = 0x8D8; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnUnpressed = 0x900; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyOpen = 0x928; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyClosed = 0x950; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnReachedPosition = 0x978; // CEntityIOOutput
constexpr std::ptrdiff_t m_lastUsed = 0x9A0; // int32
constexpr std::ptrdiff_t m_start = 0x9A4; // QAngle
constexpr std::ptrdiff_t m_end = 0x9B0; // QAngle
constexpr std::ptrdiff_t m_IdealYaw = 0x9BC; // float32
constexpr std::ptrdiff_t m_sNoise = 0x9C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bUpdateTarget = 0x9C8; // bool
constexpr std::ptrdiff_t m_direction = 0x9CC; // int32
constexpr std::ptrdiff_t m_returnSpeed = 0x9D0; // float32
constexpr std::ptrdiff_t m_flStartPosition = 0x9D4; // float32
}
// Parent: CPointEntity
// Fields count: 4
namespace CRagdollMagnet {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_radius = 0x4C4; // float32
constexpr std::ptrdiff_t m_force = 0x4C8; // float32
constexpr std::ptrdiff_t m_axis = 0x4CC; //
}
// Parent: CBaseToggle
// Fields count: 27
namespace CBaseDoor {
constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7A0; // QAngle
constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7AC; //
constexpr std::ptrdiff_t m_ls = 0x7B8; // locksound_t
constexpr std::ptrdiff_t m_bForceClosed = 0x7D8; // bool
constexpr std::ptrdiff_t m_bDoorGroup = 0x7D9; // bool
constexpr std::ptrdiff_t m_bLocked = 0x7DA; // bool
constexpr std::ptrdiff_t m_bIgnoreDebris = 0x7DB; // bool
constexpr std::ptrdiff_t m_eSpawnPosition = 0x7DC; // FuncDoorSpawnPos_t
constexpr std::ptrdiff_t m_flBlockDamage = 0x7E0; // float32
constexpr std::ptrdiff_t m_NoiseMoving = 0x7E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_NoiseArrived = 0x7F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x7F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x800; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_ChainTarget = 0x808; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_OnBlockedClosing = 0x810; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBlockedOpening = 0x838; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x860; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x888; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyClosed = 0x8B0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyOpen = 0x8D8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnClose = 0x900; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnOpen = 0x928; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnLockedUse = 0x950; // CEntityIOOutput
constexpr std::ptrdiff_t m_bLoopMoveSound = 0x978; // bool
constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x990; // bool
constexpr std::ptrdiff_t m_isChaining = 0x991; // bool
constexpr std::ptrdiff_t m_bIsUsable = 0x992; // bool
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CEntityBlocker {
}
// Parent: CBaseModelEntity
// Fields count: 10
namespace CEntityDissolve {
constexpr std::ptrdiff_t m_flFadeInStart = 0x710; // float32
constexpr std::ptrdiff_t m_flFadeInLength = 0x714; // float32
constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x718; // float32
constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x71C; // float32
constexpr std::ptrdiff_t m_flFadeOutStart = 0x720; // float32
constexpr std::ptrdiff_t m_flFadeOutLength = 0x724; // float32
constexpr std::ptrdiff_t m_flStartTime = 0x728; // GameTime_t
constexpr std::ptrdiff_t m_nDissolveType = 0x72C; // EntityDisolveType_t
constexpr std::ptrdiff_t m_vDissolverOrigin = 0x730; //
constexpr std::ptrdiff_t m_nMagnitude = 0x73C; // uint32
}
// Parent: CModelPointEntity
// Fields count: 30
namespace CEnvProjectedTexture {
constexpr std::ptrdiff_t m_hTargetEntity = 0x710; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bState = 0x714; // bool
constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x715; // bool
constexpr std::ptrdiff_t m_flLightFOV = 0x718; // float32
constexpr std::ptrdiff_t m_bEnableShadows = 0x71C; // bool
constexpr std::ptrdiff_t m_bSimpleProjection = 0x71D; // bool
constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x71E; // bool
constexpr std::ptrdiff_t m_bLightWorld = 0x71F; // bool
constexpr std::ptrdiff_t m_bCameraSpace = 0x720; // bool
constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32
constexpr std::ptrdiff_t m_LightColor = 0x728; // Color
constexpr std::ptrdiff_t m_flIntensity = 0x72C; // float32
constexpr std::ptrdiff_t m_flLinearAttenuation = 0x730; // float32
constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x734; // float32
constexpr std::ptrdiff_t m_bVolumetric = 0x738; // bool
constexpr std::ptrdiff_t m_flNoiseStrength = 0x73C; // float32
constexpr std::ptrdiff_t m_flFlashlightTime = 0x740; // float32
constexpr std::ptrdiff_t m_nNumPlanes = 0x744; // uint32
constexpr std::ptrdiff_t m_flPlaneOffset = 0x748; // float32
constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x74C; // float32
constexpr std::ptrdiff_t m_flColorTransitionTime = 0x750; // float32
constexpr std::ptrdiff_t m_flAmbient = 0x754; // float32
constexpr std::ptrdiff_t m_SpotlightTextureName = 0x758; // char[512]
constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x958; // int32
constexpr std::ptrdiff_t m_nShadowQuality = 0x95C; // uint32
constexpr std::ptrdiff_t m_flNearZ = 0x960; // float32
constexpr std::ptrdiff_t m_flFarZ = 0x964; // float32
constexpr std::ptrdiff_t m_flProjectionSize = 0x968; // float32
constexpr std::ptrdiff_t m_flRotation = 0x96C; // float32
constexpr std::ptrdiff_t m_bFlipHorizontal = 0x970; // bool
}
// Parent: CBaseModelEntity
// Fields count: 9
namespace CEnvDecal {
constexpr std::ptrdiff_t m_hDecalMaterial = 0x710; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_flWidth = 0x718; // float32
constexpr std::ptrdiff_t m_flHeight = 0x71C; // float32
constexpr std::ptrdiff_t m_flDepth = 0x720; // float32
constexpr std::ptrdiff_t m_nRenderOrder = 0x724; // uint32
constexpr std::ptrdiff_t m_bProjectOnWorld = 0x728; // bool
constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x729; // bool
constexpr std::ptrdiff_t m_bProjectOnWater = 0x72A; // bool
constexpr std::ptrdiff_t m_flDepthSortBias = 0x72C; // float32
}
// Parent: CPointEntity
// Fields count: 6
namespace CMessage {
constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_MessageVolume = 0x4C8; // float32
constexpr std::ptrdiff_t m_MessageAttenuation = 0x4CC; // int32
constexpr std::ptrdiff_t m_Radius = 0x4D0; // float32
constexpr std::ptrdiff_t m_sNoise = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_OnShowMessage = 0x4E0; // CEntityIOOutput
}
// Parent: CPointEntity
// Fields count: 17
namespace CEnvMicrophone {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_hMeasureTarget = 0x4C4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nSoundMask = 0x4C8; // int32
constexpr std::ptrdiff_t m_flSensitivity = 0x4CC; // float32
constexpr std::ptrdiff_t m_flSmoothFactor = 0x4D0; // float32
constexpr std::ptrdiff_t m_flMaxRange = 0x4D4; // float32
constexpr std::ptrdiff_t m_iszSpeakerName = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hSpeaker = 0x4E0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bAvoidFeedback = 0x4E4; // bool
constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x4E8; // int32
constexpr std::ptrdiff_t m_iszListenFilter = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hListenFilter = 0x4F8; // CHandle<CBaseFilter>
constexpr std::ptrdiff_t m_SoundLevel = 0x500; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnRoutedSound = 0x528; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnHeardSound = 0x550; // CEntityIOOutput
constexpr std::ptrdiff_t m_szLastSound = 0x578; // char[256]
constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x678; // int32
}
// Parent: CBaseModelEntity
// Fields count: 21
namespace CBreakable {
constexpr std::ptrdiff_t m_Material = 0x720; // Materials
constexpr std::ptrdiff_t m_hBreaker = 0x724; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_Explosion = 0x728; // Explosions
constexpr std::ptrdiff_t m_iszSpawnObject = 0x730; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flPressureDelay = 0x738; // float32
constexpr std::ptrdiff_t m_iMinHealthDmg = 0x73C; // int32
constexpr std::ptrdiff_t m_iszPropData = 0x740; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_impactEnergyScale = 0x748; // float32
constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x74C; // EOverrideBlockLOS_t
constexpr std::ptrdiff_t m_OnBreak = 0x750; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnHealthChanged = 0x778; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_flDmgModBullet = 0x7A0; // float32
constexpr std::ptrdiff_t m_flDmgModClub = 0x7A4; // float32
constexpr std::ptrdiff_t m_flDmgModExplosive = 0x7A8; // float32
constexpr std::ptrdiff_t m_flDmgModFire = 0x7AC; // float32
constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x7B0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszBasePropData = 0x7B8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iInteractions = 0x7C0; // int32
constexpr std::ptrdiff_t m_PerformanceMode = 0x7C4; // PerformanceMode_t
constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x7C8; // CHandle<CBasePlayerPawn>
constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x7CC; // GameTime_t
}
// Parent: CBaseToggle
// Fields count: 13
namespace CFuncMoveLinear {
constexpr std::ptrdiff_t m_authoredPosition = 0x790; // MoveLinearAuthoredPos_t
constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x794; // QAngle
constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x7A0; //
constexpr std::ptrdiff_t m_soundStart = 0x7B0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_soundStop = 0x7B8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_currentSound = 0x7C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flBlockDamage = 0x7C8; // float32
constexpr std::ptrdiff_t m_flStartPosition = 0x7CC; // float32
constexpr std::ptrdiff_t m_flMoveDistance = 0x7D0; // float32
constexpr std::ptrdiff_t m_OnFullyOpen = 0x7E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyClosed = 0x808; // CEntityIOOutput
constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x830; // bool
constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x831; // bool
}
// Parent: CBaseModelEntity
// Fields count: 19
namespace CFuncRotating {
constexpr std::ptrdiff_t m_OnStopped = 0x710; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnStarted = 0x738; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnReachedStart = 0x760; // CEntityIOOutput
constexpr std::ptrdiff_t m_localRotationVector = 0x788; // RotationVector
constexpr std::ptrdiff_t m_flFanFriction = 0x794; // float32
constexpr std::ptrdiff_t m_flAttenuation = 0x798; // float32
constexpr std::ptrdiff_t m_flVolume = 0x79C; // float32
constexpr std::ptrdiff_t m_flTargetSpeed = 0x7A0; // float32
constexpr std::ptrdiff_t m_flMaxSpeed = 0x7A4; // float32
constexpr std::ptrdiff_t m_flBlockDamage = 0x7A8; // float32
constexpr std::ptrdiff_t m_flTimeScale = 0x7AC; // float32
constexpr std::ptrdiff_t m_NoiseRunning = 0x7B0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bReversed = 0x7B8; // bool
constexpr std::ptrdiff_t m_bAccelDecel = 0x7B9; // bool
constexpr std::ptrdiff_t m_prevLocalAngles = 0x7C4; // QAngle
constexpr std::ptrdiff_t m_angStart = 0x7D0; // QAngle
constexpr std::ptrdiff_t m_bStopAtStartPos = 0x7DC; // bool
constexpr std::ptrdiff_t m_vecClientOrigin = 0x7E0; //
constexpr std::ptrdiff_t m_vecClientAngles = 0x7EC; // QAngle
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CItemGenericTriggerHelper {
constexpr std::ptrdiff_t m_hParentItem = 0x710; // CHandle<CItemGeneric>
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CRuleEntity {
constexpr std::ptrdiff_t m_iszMaster = 0x710; // CUtlSymbolLarge
}
// Parent: CRuleEntity
// Fields count: 1
namespace CRulePointEntity {
constexpr std::ptrdiff_t m_Score = 0x718; // int32
}
// Parent: CRulePointEntity
// Fields count: 0
namespace CGamePlayerEquip {
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CMarkupVolume {
constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool
}
// Parent: CMarkupVolume
// Fields count: 5
namespace CMarkupVolumeTagged {
constexpr std::ptrdiff_t m_bIsGroup = 0x748; // bool
constexpr std::ptrdiff_t m_bGroupByPrefab = 0x749; // bool
constexpr std::ptrdiff_t m_bGroupByVolume = 0x74A; // bool
constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x74B; // bool
constexpr std::ptrdiff_t m_bIsInGroup = 0x74C; // bool
}
// Parent: CMarkupVolumeTagged
// Fields count: 3
namespace CMarkupVolumeWithRef {
constexpr std::ptrdiff_t m_bUseRef = 0x750; // bool
constexpr std::ptrdiff_t m_vRefPos = 0x754; //
constexpr std::ptrdiff_t m_flRefDot = 0x760; // float32
}
// Parent: CBaseModelEntity
// Fields count: 6
namespace CFuncBrush {
constexpr std::ptrdiff_t m_iSolidity = 0x710; // BrushSolidities_e
constexpr std::ptrdiff_t m_iDisabled = 0x714; // int32
constexpr std::ptrdiff_t m_bSolidBsp = 0x718; // bool
constexpr std::ptrdiff_t m_iszExcludedClass = 0x720; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bInvertExclusion = 0x728; // bool
constexpr std::ptrdiff_t m_bScriptedMovement = 0x729; // bool
}
// Parent: CPointEntity
// Fields count: 9
namespace CPathTrack {
constexpr std::ptrdiff_t m_pnext = 0x4C0; // CPathTrack*
constexpr std::ptrdiff_t m_pprevious = 0x4C8; // CPathTrack*
constexpr std::ptrdiff_t m_paltpath = 0x4D0; // CPathTrack*
constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32
constexpr std::ptrdiff_t m_length = 0x4DC; // float32
constexpr std::ptrdiff_t m_altName = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nIterVal = 0x4E8; // int32
constexpr std::ptrdiff_t m_eOrientationType = 0x4EC; // TrackOrientationType_t
constexpr std::ptrdiff_t m_OnPass = 0x4F0; // CEntityIOOutput
}
// Parent: CBreakable
// Fields count: 15
namespace CPhysBox {
constexpr std::ptrdiff_t m_damageType = 0x7D0; // int32
constexpr std::ptrdiff_t m_massScale = 0x7D4; // float32
constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7D8; // int32
constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7DC; // float32
constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x7E0; // QAngle
constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x7EC; // bool
constexpr std::ptrdiff_t m_bEnableUseOutput = 0x7ED; // bool
constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x7F0; // int32
constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x7F4; // float32
constexpr std::ptrdiff_t m_OnDamaged = 0x7F8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAwakened = 0x820; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMotionEnabled = 0x848; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerUse = 0x870; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnStartTouch = 0x898; // CEntityIOOutput
constexpr std::ptrdiff_t m_hCarryingPlayer = 0x8C0; // CHandle<CBasePlayerPawn>
}
// Parent: CPointEntity
// Fields count: 9
namespace CPhysExplosion {
constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4C0; // bool
constexpr std::ptrdiff_t m_flMagnitude = 0x4C4; // float32
constexpr std::ptrdiff_t m_flDamage = 0x4C8; // float32
constexpr std::ptrdiff_t m_radius = 0x4CC; // float32
constexpr std::ptrdiff_t m_targetEntityName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flInnerRadius = 0x4D8; // float32
constexpr std::ptrdiff_t m_flPushScale = 0x4DC; // float32
constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x4E0; // bool
constexpr std::ptrdiff_t m_OnPushedPlayer = 0x4E8; // CEntityIOOutput
}
// Parent: CPointEntity
// Fields count: 3
namespace CPhysImpact {
constexpr std::ptrdiff_t m_damage = 0x4C0; // float32
constexpr std::ptrdiff_t m_distance = 0x4C4; // float32
constexpr std::ptrdiff_t m_directionEntityName = 0x4C8; // CUtlSymbolLarge
}
// Parent: CBaseModelEntity
// Fields count: 21
namespace CRopeKeyframe {
constexpr std::ptrdiff_t m_RopeFlags = 0x718; // uint16
constexpr std::ptrdiff_t m_iNextLinkName = 0x720; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_Slack = 0x728; // int16
constexpr std::ptrdiff_t m_Width = 0x72C; // float32
constexpr std::ptrdiff_t m_TextureScale = 0x730; // float32
constexpr std::ptrdiff_t m_nSegments = 0x734; // uint8
constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x735; // bool
constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x738; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x740; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_Subdiv = 0x748; // uint8
constexpr std::ptrdiff_t m_nChangeCount = 0x749; // uint8
constexpr std::ptrdiff_t m_RopeLength = 0x74A; // int16
constexpr std::ptrdiff_t m_fLockedPoints = 0x74C; // uint8
constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x74D; // bool
constexpr std::ptrdiff_t m_flScrollSpeed = 0x750; // float32
constexpr std::ptrdiff_t m_bStartPointValid = 0x754; // bool
constexpr std::ptrdiff_t m_bEndPointValid = 0x755; // bool
constexpr std::ptrdiff_t m_hStartPoint = 0x758; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hEndPoint = 0x75C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iStartAttachment = 0x760; // AttachmentHandle_t
constexpr std::ptrdiff_t m_iEndAttachment = 0x761; // AttachmentHandle_t
}
// Parent: CPointEntity
// Fields count: 4
namespace CSoundEnt {
constexpr std::ptrdiff_t m_iFreeSound = 0x4C0; // int32
constexpr std::ptrdiff_t m_iActiveSound = 0x4C4; // int32
constexpr std::ptrdiff_t m_cLastActiveSounds = 0x4C8; // int32
constexpr std::ptrdiff_t m_SoundPool = 0x4CC; // CSound[128]
}
// Parent: CBaseModelEntity
// Fields count: 4
namespace CSpotlightEnd {
constexpr std::ptrdiff_t m_flLightScale = 0x710; // float32
constexpr std::ptrdiff_t m_Radius = 0x714; // float32
constexpr std::ptrdiff_t m_vSpotlightDir = 0x718; //
constexpr std::ptrdiff_t m_vSpotlightOrg = 0x724; //
}
// Parent: CBaseModelEntity
// Fields count: 38
namespace CFuncTrackTrain {
constexpr std::ptrdiff_t m_ppath = 0x710; // CHandle<CPathTrack>
constexpr std::ptrdiff_t m_length = 0x714; // float32
constexpr std::ptrdiff_t m_vPosPrev = 0x718; //
constexpr std::ptrdiff_t m_angPrev = 0x724; // QAngle
constexpr std::ptrdiff_t m_controlMins = 0x730; //
constexpr std::ptrdiff_t m_controlMaxs = 0x73C; //
constexpr std::ptrdiff_t m_lastBlockPos = 0x748; //
constexpr std::ptrdiff_t m_lastBlockTick = 0x754; // int32
constexpr std::ptrdiff_t m_flVolume = 0x758; // float32
constexpr std::ptrdiff_t m_flBank = 0x75C; // float32
constexpr std::ptrdiff_t m_oldSpeed = 0x760; // float32
constexpr std::ptrdiff_t m_flBlockDamage = 0x764; // float32
constexpr std::ptrdiff_t m_height = 0x768; // float32
constexpr std::ptrdiff_t m_maxSpeed = 0x76C; // float32
constexpr std::ptrdiff_t m_dir = 0x770; // float32
constexpr std::ptrdiff_t m_iszSoundMove = 0x778; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundMovePing = 0x780; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundStart = 0x788; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSoundStop = 0x790; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_strPathTarget = 0x798; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x7A0; // float32
constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x7A4; // float32
constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x7A8; // GameTime_t
constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x7AC; // float32
constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x7B0; // float32
constexpr std::ptrdiff_t m_eOrientationType = 0x7B4; // TrainOrientationType_t
constexpr std::ptrdiff_t m_eVelocityType = 0x7B8; // TrainVelocityType_t
constexpr std::ptrdiff_t m_OnStart = 0x7C8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnNext = 0x7F0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x818; // CEntityIOOutput
constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x840; // bool
constexpr std::ptrdiff_t m_flDesiredSpeed = 0x844; // float32
constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x848; // GameTime_t
constexpr std::ptrdiff_t m_flAccelSpeed = 0x84C; // float32
constexpr std::ptrdiff_t m_flDecelSpeed = 0x850; // float32
constexpr std::ptrdiff_t m_bAccelToSpeed = 0x854; // bool
constexpr std::ptrdiff_t m_flTimeScale = 0x858; // float32
constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x85C; // GameTime_t
}
// Parent: CBaseToggle
// Fields count: 11
namespace CBaseTrigger {
constexpr std::ptrdiff_t m_bDisabled = 0x790; // bool
constexpr std::ptrdiff_t m_iFilterName = 0x798; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFilter = 0x7A0; // CHandle<CBaseFilter>
constexpr std::ptrdiff_t m_OnStartTouch = 0x7A8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnStartTouchAll = 0x7D0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEndTouch = 0x7F8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEndTouchAll = 0x820; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTouching = 0x848; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnNotTouching = 0x870; // CEntityIOOutput
constexpr std::ptrdiff_t m_hTouchingEntities = 0x898; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_bClientSidePredicted = 0x8B0; // bool
}
// Parent: CBaseTrigger
// Fields count: 1
namespace CTriggerMultiple {
constexpr std::ptrdiff_t m_OnTrigger = 0x8B8; // CEntityIOOutput
}
// Parent: CBaseTrigger
// Fields count: 15
namespace CTriggerSndSosOpvar {
constexpr std::ptrdiff_t m_hTouchingPlayers = 0x8B8; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_flPosition = 0x8D0; //
constexpr std::ptrdiff_t m_flCenterSize = 0x8DC; // float32
constexpr std::ptrdiff_t m_flMinVal = 0x8E0; // float32
constexpr std::ptrdiff_t m_flMaxVal = 0x8E4; // float32
constexpr std::ptrdiff_t m_flWait = 0x8E8; // float32
constexpr std::ptrdiff_t m_opvarName = 0x8F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_stackName = 0x8F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_operatorName = 0x900; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bVolIs2D = 0x908; // bool
constexpr std::ptrdiff_t m_opvarNameChar = 0x909; // char[256]
constexpr std::ptrdiff_t m_stackNameChar = 0xA09; // char[256]
constexpr std::ptrdiff_t m_operatorNameChar = 0xB09; // char[256]
constexpr std::ptrdiff_t m_VecNormPos = 0xC0C; //
constexpr std::ptrdiff_t m_flNormCenterSize = 0xC18; // float32
}
// Parent: CBaseTrigger
// Fields count: 14
namespace CTriggerHurt {
constexpr std::ptrdiff_t m_flOriginalDamage = 0x8B8; // float32
constexpr std::ptrdiff_t m_flDamage = 0x8BC; // float32
constexpr std::ptrdiff_t m_flDamageCap = 0x8C0; // float32
constexpr std::ptrdiff_t m_flLastDmgTime = 0x8C4; // GameTime_t
constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8C8; // float32
constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8CC; // int32
constexpr std::ptrdiff_t m_damageModel = 0x8D0; // int32
constexpr std::ptrdiff_t m_bNoDmgForce = 0x8D4; // bool
constexpr std::ptrdiff_t m_vDamageForce = 0x8D8; //
constexpr std::ptrdiff_t m_thinkAlways = 0x8E4; // bool
constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x8E8; // float32
constexpr std::ptrdiff_t m_OnHurt = 0x8F0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnHurtPlayer = 0x918; // CEntityIOOutput
constexpr std::ptrdiff_t m_hurtEntities = 0x940; // CUtlVector<CHandle<CBaseEntity>>
}
// Parent: CTriggerHurt
// Fields count: 0
namespace CTriggerHurtGhost {
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CTriggerCallback {
}
// Parent: CBaseTrigger
// Fields count: 14
namespace CTriggerLerpObject {
constexpr std::ptrdiff_t m_iszLerpTarget = 0x8B8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hLerpTarget = 0x8C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x8C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x8D0; // AttachmentHandle_t
constexpr std::ptrdiff_t m_flLerpDuration = 0x8D4; // float32
constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x8D8; // bool
constexpr std::ptrdiff_t m_bSingleLerpObject = 0x8D9; // bool
constexpr std::ptrdiff_t m_vecLerpingObjects = 0x8E0; // CUtlVector<lerpdata_t>
constexpr std::ptrdiff_t m_iszLerpEffect = 0x8F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszLerpSound = 0x900; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x908; // bool
constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x90C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_OnLerpStarted = 0x910; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnLerpFinished = 0x938; // CEntityIOOutput
}
// Parent: CBaseTrigger
// Fields count: 7
namespace CChangeLevel {
constexpr std::ptrdiff_t m_sMapName = 0x8B8; // CUtlString
constexpr std::ptrdiff_t m_sLandmarkName = 0x8C0; // CUtlString
constexpr std::ptrdiff_t m_OnChangeLevel = 0x8C8; // CEntityIOOutput
constexpr std::ptrdiff_t m_bTouched = 0x8F0; // bool
constexpr std::ptrdiff_t m_bNoTouch = 0x8F1; // bool
constexpr std::ptrdiff_t m_bNewChapter = 0x8F2; // bool
constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x8F3; // bool
}
// Parent: CBaseTrigger
// Fields count: 3
namespace CTriggerTeleport {
constexpr std::ptrdiff_t m_iLandmark = 0x8B8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x8C0; // bool
constexpr std::ptrdiff_t m_bMirrorPlayer = 0x8C1; // bool
}
// Parent: CBaseTrigger
// Fields count: 12
namespace CTriggerFan {
constexpr std::ptrdiff_t m_vFanOrigin = 0x8B8; //
constexpr std::ptrdiff_t m_vFanEnd = 0x8C4; //
constexpr std::ptrdiff_t m_vNoise = 0x8D0; //
constexpr std::ptrdiff_t m_flForce = 0x8DC; // float32
constexpr std::ptrdiff_t m_flRopeForceScale = 0x8E0; // float32
constexpr std::ptrdiff_t m_flPlayerForce = 0x8E4; // float32
constexpr std::ptrdiff_t m_flRampTime = 0x8E8; // float32
constexpr std::ptrdiff_t m_bFalloff = 0x8EC; // bool
constexpr std::ptrdiff_t m_bPushPlayer = 0x8ED; // bool
constexpr std::ptrdiff_t m_bRampDown = 0x8EE; // bool
constexpr std::ptrdiff_t m_bAddNoise = 0x8EF; // bool
constexpr std::ptrdiff_t m_RampTimer = 0x8F0; // CountdownTimer
}
// Parent: CPointEntity
// Fields count: 0
namespace CNavWalkable {
}
// Parent: CBaseModelEntity
// Fields count: 2
namespace CFuncNavBlocker {
constexpr std::ptrdiff_t m_bDisabled = 0x710; // bool
constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x714; // int32
}
// Parent: CPointEntity
// Fields count: 13
namespace CNavLinkAreaEntity {
constexpr std::ptrdiff_t m_flWidth = 0x4C0; // float32
constexpr std::ptrdiff_t m_vLocatorOffset = 0x4C4; //
constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x4D0; // QAngle
constexpr std::ptrdiff_t m_strMovementForward = 0x4E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_strMovementReverse = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x4F0; // int32
constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x4F4; // int32
constexpr std::ptrdiff_t m_bEnabled = 0x4F8; // bool
constexpr std::ptrdiff_t m_strFilterName = 0x500; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFilter = 0x508; // CHandle<CBaseFilter>
constexpr std::ptrdiff_t m_OnNavLinkStart = 0x510; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x538; // CEntityIOOutput
constexpr std::ptrdiff_t m_bIsTerminus = 0x560; // bool
}
// Parent: CPointEntity
// Fields count: 1
namespace CNavSpaceInfo {
constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x4C0; // bool
}
// Parent: CBaseModelEntity
// Fields count: 24
namespace CBeam {
constexpr std::ptrdiff_t m_flFrameRate = 0x710; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0x714; // float32
constexpr std::ptrdiff_t m_flFireTime = 0x718; // GameTime_t
constexpr std::ptrdiff_t m_flDamage = 0x71C; // float32
constexpr std::ptrdiff_t m_nNumBeamEnts = 0x720; // uint8
constexpr std::ptrdiff_t m_hBaseMaterial = 0x728; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_nHaloIndex = 0x730; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_nBeamType = 0x738; // BeamType_t
constexpr std::ptrdiff_t m_nBeamFlags = 0x73C; // uint32
constexpr std::ptrdiff_t m_hAttachEntity = 0x740; // CHandle<CBaseEntity>[10]
constexpr std::ptrdiff_t m_nAttachIndex = 0x768; // AttachmentHandle_t[10]
constexpr std::ptrdiff_t m_fWidth = 0x774; // float32
constexpr std::ptrdiff_t m_fEndWidth = 0x778; // float32
constexpr std::ptrdiff_t m_fFadeLength = 0x77C; // float32
constexpr std::ptrdiff_t m_fHaloScale = 0x780; // float32
constexpr std::ptrdiff_t m_fAmplitude = 0x784; // float32
constexpr std::ptrdiff_t m_fStartFrame = 0x788; // float32
constexpr std::ptrdiff_t m_fSpeed = 0x78C; // float32
constexpr std::ptrdiff_t m_flFrame = 0x790; // float32
constexpr std::ptrdiff_t m_nClipStyle = 0x794; // BeamClipStyle_t
constexpr std::ptrdiff_t m_bTurnedOff = 0x798; // bool
constexpr std::ptrdiff_t m_vecEndPos = 0x79C; //
constexpr std::ptrdiff_t m_hEndEntity = 0x7A8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nDissolveType = 0x7AC; // int32
}
// Parent: CBaseModelEntity
// Fields count: 12
namespace CFuncLadder {
constexpr std::ptrdiff_t m_vecLadderDir = 0x710; //
constexpr std::ptrdiff_t m_Dismounts = 0x720; // CUtlVector<CHandle<CInfoLadderDismount>>
constexpr std::ptrdiff_t m_vecLocalTop = 0x738; //
constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x744; //
constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x750; //
constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x75C; // float32
constexpr std::ptrdiff_t m_bDisabled = 0x760; // bool
constexpr std::ptrdiff_t m_bFakeLadder = 0x761; // bool
constexpr std::ptrdiff_t m_bHasSlack = 0x762; // bool
constexpr std::ptrdiff_t m_surfacePropName = 0x768; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x770; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x798; // CEntityIOOutput
}
// Parent: CBaseModelEntity
// Fields count: 32
namespace CFuncShatterglass {
constexpr std::ptrdiff_t m_hGlassMaterialDamaged = 0x710; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hGlassMaterialUndamaged = 0x718; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFace = 0x720; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hConcreteMaterialEdgeCaps = 0x728; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFins = 0x730; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_matPanelTransform = 0x738; // matrix3x4_t
constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x768; // matrix3x4_t
constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x798; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_PanelSize = 0x7B0; // Vector2D
constexpr std::ptrdiff_t m_vecPanelNormalWs = 0x7B8; //
constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0x7C4; // int32
constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x7C8; // GameTime_t
constexpr std::ptrdiff_t m_flLastCleanupTime = 0x7CC; // GameTime_t
constexpr std::ptrdiff_t m_flInitAtTime = 0x7D0; // GameTime_t
constexpr std::ptrdiff_t m_flGlassThickness = 0x7D4; // float32
constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x7D8; // float32
constexpr std::ptrdiff_t m_bBreakSilent = 0x7DC; // bool
constexpr std::ptrdiff_t m_bBreakShardless = 0x7DD; // bool
constexpr std::ptrdiff_t m_bBroken = 0x7DE; // bool
constexpr std::ptrdiff_t m_bHasRateLimitedShards = 0x7DF; // bool
constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x7E0; // bool
constexpr std::ptrdiff_t m_bGlassInFrame = 0x7E1; // bool
constexpr std::ptrdiff_t m_bStartBroken = 0x7E2; // bool
constexpr std::ptrdiff_t m_iInitialDamageType = 0x7E3; // uint8
constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x7E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x7F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x7F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x800; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x808; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x820; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_OnBroken = 0x838; // CEntityIOOutput
constexpr std::ptrdiff_t m_iSurfaceType = 0x861; // uint8
}
// Parent: CEntitySubclassVDataBase
// Fields count: 7
namespace CPrecipitationVData {
constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32
constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t
constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool
constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32
constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32
constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString
}
// Parent: CBaseModelEntity
// Fields count: 23
namespace CSprite {
constexpr std::ptrdiff_t m_hSpriteMaterial = 0x710; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hAttachedToEntity = 0x718; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nAttachment = 0x71C; // AttachmentHandle_t
constexpr std::ptrdiff_t m_flSpriteFramerate = 0x720; // float32
constexpr std::ptrdiff_t m_flFrame = 0x724; // float32
constexpr std::ptrdiff_t m_flDieTime = 0x728; // GameTime_t
constexpr std::ptrdiff_t m_nBrightness = 0x738; // uint32
constexpr std::ptrdiff_t m_flBrightnessDuration = 0x73C; // float32
constexpr std::ptrdiff_t m_flSpriteScale = 0x740; // float32
constexpr std::ptrdiff_t m_flScaleDuration = 0x744; // float32
constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x748; // bool
constexpr std::ptrdiff_t m_flGlowProxySize = 0x74C; // float32
constexpr std::ptrdiff_t m_flHDRColorScale = 0x750; // float32
constexpr std::ptrdiff_t m_flLastTime = 0x754; // GameTime_t
constexpr std::ptrdiff_t m_flMaxFrame = 0x758; // float32
constexpr std::ptrdiff_t m_flStartScale = 0x75C; // float32
constexpr std::ptrdiff_t m_flDestScale = 0x760; // float32
constexpr std::ptrdiff_t m_flScaleTimeStart = 0x764; // GameTime_t
constexpr std::ptrdiff_t m_nStartBrightness = 0x768; // int32
constexpr std::ptrdiff_t m_nDestBrightness = 0x76C; // int32
constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x770; // GameTime_t
constexpr std::ptrdiff_t m_nSpriteWidth = 0x774; // int32
constexpr std::ptrdiff_t m_nSpriteHeight = 0x778; // int32
}
// Parent: CSprite
// Fields count: 0
namespace CSpriteOriented {
}
// Parent: CBaseModelEntity
// Fields count: 14
namespace CBaseClientUIEntity {
constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool
constexpr std::ptrdiff_t m_DialogXMLName = 0x718; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PanelClassName = 0x720; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PanelID = 0x728; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_CustomOutput0 = 0x730; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput1 = 0x758; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput2 = 0x780; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput3 = 0x7A8; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput4 = 0x7D0; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput5 = 0x7F8; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput6 = 0x820; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput7 = 0x848; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput8 = 0x870; // CEntityIOOutput
constexpr std::ptrdiff_t m_CustomOutput9 = 0x898; // CEntityIOOutput
}
// Parent: CBaseClientUIEntity
// Fields count: 2
namespace CPointClientUIDialog {
constexpr std::ptrdiff_t m_hActivator = 0x8C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bStartEnabled = 0x8C4; // bool
}
// Parent: CBaseClientUIEntity
// Fields count: 23
namespace CPointClientUIWorldPanel {
constexpr std::ptrdiff_t m_bIgnoreInput = 0x8C0; // bool
constexpr std::ptrdiff_t m_bLit = 0x8C1; // bool
constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x8C2; // bool
constexpr std::ptrdiff_t m_flWidth = 0x8C4; // float32
constexpr std::ptrdiff_t m_flHeight = 0x8C8; // float32
constexpr std::ptrdiff_t m_flDPI = 0x8CC; // float32
constexpr std::ptrdiff_t m_flInteractDistance = 0x8D0; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0x8D4; // float32
constexpr std::ptrdiff_t m_unOwnerContext = 0x8D8; // uint32
constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8DC; // uint32
constexpr std::ptrdiff_t m_unVerticalAlign = 0x8E0; // uint32
constexpr std::ptrdiff_t m_unOrientation = 0x8E4; // uint32
constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x8E8; // bool
constexpr std::ptrdiff_t m_vecCSSClasses = 0x8F0; // CNetworkUtlVectorBase<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_bOpaque = 0x908; // bool
constexpr std::ptrdiff_t m_bNoDepth = 0x909; // bool
constexpr std::ptrdiff_t m_bRenderBackface = 0x90A; // bool
constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x90B; // bool
constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x90C; // bool
constexpr std::ptrdiff_t m_bGrabbable = 0x90D; // bool
constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x90E; // bool
constexpr std::ptrdiff_t m_bDisableMipGen = 0x90F; // bool
constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x910; // int32
}
// Parent: CPointClientUIWorldPanel
// Fields count: 1
namespace CPointClientUIWorldTextPanel {
constexpr std::ptrdiff_t m_messageText = 0x918; // char[512]
}
// Parent: CPointEntity
// Fields count: 10
namespace CInfoOffscreenPanoramaTexture {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_nResolutionX = 0x4C4; // int32
constexpr std::ptrdiff_t m_nResolutionY = 0x4C8; // int32
constexpr std::ptrdiff_t m_szLayoutFileName = 0x4D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_RenderAttrName = 0x4D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_TargetEntities = 0x4E0; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4F8; // int32
constexpr std::ptrdiff_t m_vecCSSClasses = 0x500; // CNetworkUtlVectorBase<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_szTargetsName = 0x518; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x520; // CUtlVector<CHandle<CBaseModelEntity>>
}
// Parent: IEconItemInterface
// Fields count: 13
namespace CEconItemView {
constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16
constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32
constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32
constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64
constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32
constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32
constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32
constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32
constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool
constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList
constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // CAttributeList
constexpr std::ptrdiff_t m_szCustomName = 0x130; // char[161]
constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161]
}
// Parent: SpawnPoint
// Fields count: 0
namespace CInfoPlayerTerrorist {
}
// Parent: SpawnPoint
// Fields count: 0
namespace CInfoPlayerCounterterrorist {
}
// Parent: SpawnPoint
// Fields count: 0
namespace CInfoDeathmatchSpawn {
}
// Parent: SpawnPointCoopEnemy
// Fields count: 0
namespace CInfoEnemyTerroristSpawn {
}
// Parent: CPointEntity
// Fields count: 1
namespace CPointGiveAmmo {
constexpr std::ptrdiff_t m_pActivator = 0x4C0; // CHandle<CBaseEntity>
}
// Parent: CBaseTrigger
// Fields count: 9
namespace CBombTarget {
constexpr std::ptrdiff_t m_OnBombExplode = 0x8B8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBombPlanted = 0x8E0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBombDefused = 0x908; // CEntityIOOutput
constexpr std::ptrdiff_t m_bIsBombSiteB = 0x930; // bool
constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0x931; // bool
constexpr std::ptrdiff_t m_bBombPlantedHere = 0x932; // bool
constexpr std::ptrdiff_t m_szMountTarget = 0x938; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hInstructorHint = 0x940; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x944; // int32
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoInstructorHintBombTargetA {
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoInstructorHintBombTargetB {
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CHostageRescueZoneShim {
}
// Parent: CHostageRescueZoneShim
// Fields count: 0
namespace CHostageRescueZone {
}
// Parent: CPointEntity
// Fields count: 0
namespace CInfoInstructorHintHostageRescueZone {
}
// Parent: CBaseTrigger
// Fields count: 2
namespace CTriggerBuoyancy {
constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8B8; // CBuoyancyHelper
constexpr std::ptrdiff_t m_flFluidDensity = 0x8D8; // float32
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CFuncWater {
constexpr std::ptrdiff_t m_BuoyancyHelper = 0x710; // CBuoyancyHelper
}
// Parent: CSprite
// Fields count: 0
namespace CCSSprite {
}
// Parent: CBasePlayerController
// Fields count: 86
namespace CCSPlayerController {
constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6C8; // CCSPlayerController_InGameMoneyServices*
constexpr std::ptrdiff_t m_pInventoryServices = 0x6D0; // CCSPlayerController_InventoryServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0x6D8; // CCSPlayerController_ActionTrackingServices*
constexpr std::ptrdiff_t m_pDamageServices = 0x6E0; // CCSPlayerController_DamageServices*
constexpr std::ptrdiff_t m_iPing = 0x6E8; // uint32
constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x6EC; // bool
constexpr std::ptrdiff_t m_szCrosshairCodes = 0x6F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iPendingTeamNum = 0x6F8; // uint8
constexpr std::ptrdiff_t m_flForceTeamTime = 0x6FC; // GameTime_t
constexpr std::ptrdiff_t m_iCompTeammateColor = 0x700; // int32
constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x704; // bool
constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x705; // bool
constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x708; // int32
constexpr std::ptrdiff_t m_bTeamChanged = 0x70C; // bool
constexpr std::ptrdiff_t m_bInSwitchTeam = 0x70D; // bool
constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x70E; // bool
constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x70F; // bool
constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x710; // bool
constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x711; // bool
constexpr std::ptrdiff_t m_szClan = 0x718; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_szClanName = 0x720; // char[32]
constexpr std::ptrdiff_t m_iCoachingTeam = 0x740; // int32
constexpr std::ptrdiff_t m_nPlayerDominated = 0x748; // uint64
constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x750; // uint64
constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x758; // int32
constexpr std::ptrdiff_t m_iCompetitiveWins = 0x75C; // int32
constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x760; // int8
constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x764; // int32
constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x768; // int32
constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x76C; // int32
constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x770; // int32
constexpr std::ptrdiff_t m_unActiveQuestId = 0x774; // uint16
constexpr std::ptrdiff_t m_nQuestProgressReason = 0x778; // QuestProgress::Reason
constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x77C; // uint32
constexpr std::ptrdiff_t m_iDraftIndex = 0x7A8; // int32
constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7AC; // uint32
constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7B0; // uint32
constexpr std::ptrdiff_t m_bCannotBeKicked = 0x7B4; // bool
constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7B5; // bool
constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7B6; // bool
constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7B7; // bool
constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7B8; // bool
constexpr std::ptrdiff_t m_bScoreReported = 0x7B9; // bool
constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7BC; // int32
constexpr std::ptrdiff_t m_bControllingBot = 0x7C8; // bool
constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7C9; // bool
constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7CA; // bool
constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7CC; // int32
constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7D0; // bool
constexpr std::ptrdiff_t m_hPlayerPawn = 0x7D4; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_hObserverPawn = 0x7D8; // CHandle<CCSObserverPawn>
constexpr std::ptrdiff_t m_DesiredObserverMode = 0x7DC; // int32
constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x7E0; // CEntityHandle
constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7E4; // bool
constexpr std::ptrdiff_t m_iPawnHealth = 0x7E8; // uint32
constexpr std::ptrdiff_t m_iPawnArmor = 0x7EC; // int32
constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x7F0; // bool
constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x7F1; // bool
constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x7F2; // uint16
constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x7F4; // int32
constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x7F8; // int32
constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x7FC; // int32
constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x800; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_iScore = 0x804; // int32
constexpr std::ptrdiff_t m_iRoundScore = 0x808; // int32
constexpr std::ptrdiff_t m_iRoundsWon = 0x80C; // int32
constexpr std::ptrdiff_t m_vecKills = 0x810; // CNetworkUtlVectorBase<EKillTypes_t>
constexpr std::ptrdiff_t m_bMvpNoMusic = 0x828; // bool
constexpr std::ptrdiff_t m_eMvpReason = 0x82C; // int32
constexpr std::ptrdiff_t m_iMusicKitID = 0x830; // int32
constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x834; // int32
constexpr std::ptrdiff_t m_iMVPs = 0x838; // int32
constexpr std::ptrdiff_t m_nUpdateCounter = 0x83C; // int32
constexpr std::ptrdiff_t m_flSmoothedPing = 0x840; // float32
constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF8E8; // IntervalTimer
constexpr std::ptrdiff_t m_bShowHints = 0xF900; // bool
constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF904; // int32
constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xF908; // bool
constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xF909; // bool
constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xF90A; // bool
constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xF90B; // bool
constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xF910; // float64
constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xF918; // GameTime_t
constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF91C; // GameTime_t
constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF920; // uint32
constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF924; // uint32
}
// Parent: CBaseTrigger
// Fields count: 2
namespace CFootstepControl {
constexpr std::ptrdiff_t m_source = 0x8B8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_destination = 0x8C0; // CUtlSymbolLarge
}
// Parent: CBasePlayerWeaponVData
// Fields count: 92
namespace CCSWeaponBaseVData {
constexpr std::ptrdiff_t m_WeaponType = 0x248; // CSWeaponType
constexpr std::ptrdiff_t m_WeaponCategory = 0x24C; // CSWeaponCategory
constexpr std::ptrdiff_t m_szViewModel = 0x250; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szPlayerModel = 0x330; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x410; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szMagazineModel = 0x5D0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szHeatEffect = 0x6B0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x790; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_szTracerParticle = 0xB10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
constexpr std::ptrdiff_t m_GearSlot = 0xBF0; // gear_slot_t
constexpr std::ptrdiff_t m_GearSlotPosition = 0xBF4; // int32
constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t
constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC00; // CUtlString
constexpr std::ptrdiff_t m_nPrice = 0xC08; // int32
constexpr std::ptrdiff_t m_nKillAward = 0xC0C; // int32
constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC10; // int32
constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC14; // int32
constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC18; // bool
constexpr std::ptrdiff_t m_bHasBurstMode = 0xC19; // bool
constexpr std::ptrdiff_t m_bIsRevolver = 0xC1A; // bool
constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC1B; // bool
constexpr std::ptrdiff_t m_szName = 0xC20; // CGlobalSymbol
constexpr std::ptrdiff_t m_szAnimExtension = 0xC28; // CUtlString
constexpr std::ptrdiff_t m_eSilencerType = 0xC30; // CSWeaponSilencerType
constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC34; // int32
constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC38; // int32
constexpr std::ptrdiff_t m_bIsFullAuto = 0xC3C; // bool
constexpr std::ptrdiff_t m_nNumBullets = 0xC40; // int32
constexpr std::ptrdiff_t m_flCycleTime = 0xC44; // CFiringModeFloat
constexpr std::ptrdiff_t m_flMaxSpeed = 0xC4C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flSpread = 0xC54; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC64; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC6C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC74; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC84; // CFiringModeFloat
constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC8C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilAngle = 0xC94; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat
constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat
constexpr std::ptrdiff_t m_nTracerFrequency = 0xCB4; // CFiringModeInt
constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCBC; // float32
constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC0; // float32
constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCC4; // float32
constexpr std::ptrdiff_t m_nRecoilSeed = 0xCC8; // int32
constexpr std::ptrdiff_t m_nSpreadSeed = 0xCCC; // int32
constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD0; // float32
constexpr std::ptrdiff_t m_flIdleInterval = 0xCD4; // float32
constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCD8; // float32
constexpr std::ptrdiff_t m_flHeatPerShot = 0xCDC; // float32
constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE0; // float32
constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCE4; // float32
constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCE8; // float32
constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF0; // CUtlString
constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCF8; // bool
constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCF9; // bool
constexpr std::ptrdiff_t m_nZoomLevels = 0xCFC; // int32
constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD00; // int32
constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD04; // int32
constexpr std::ptrdiff_t m_flZoomTime0 = 0xD08; // float32
constexpr std::ptrdiff_t m_flZoomTime1 = 0xD0C; // float32
constexpr std::ptrdiff_t m_flZoomTime2 = 0xD10; // float32
constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD14; // float32
constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD18; // float32
constexpr std::ptrdiff_t m_flIronSightFOV = 0xD1C; // float32
constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD20; // float32
constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD24; // float32
constexpr std::ptrdiff_t m_angPivotAngle = 0xD28; // QAngle
constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD34; //
constexpr std::ptrdiff_t m_nDamage = 0xD40; // int32
constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD44; // float32
constexpr std::ptrdiff_t m_flArmorRatio = 0xD48; // float32
constexpr std::ptrdiff_t m_flPenetration = 0xD4C; // float32
constexpr std::ptrdiff_t m_flRange = 0xD50; // float32
constexpr std::ptrdiff_t m_flRangeModifier = 0xD54; // float32
constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD58; // float32
constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD5C; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD60; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD64; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD68; // float32
constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD6C; // float32
constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD70; // int32
constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD74; // int32
constexpr std::ptrdiff_t m_flThrowVelocity = 0xD78; // float32
constexpr std::ptrdiff_t m_vSmokeColor = 0xD7C; //
constexpr std::ptrdiff_t m_szAnimClass = 0xD88; // CGlobalSymbol
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CTriggerTripWire {
}
// Parent: CPointEntity
// Fields count: 2
namespace CPointGamestatsCounter {
constexpr std::ptrdiff_t m_strStatisticName = 0x4C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bDisabled = 0x4C8; // bool
}
// Parent: CPointEntity
// Fields count: 1
namespace CEnvHudHint {
constexpr std::ptrdiff_t m_iszMessage = 0x4C0; // CUtlSymbolLarge
}
// Parent: CBaseTrigger
// Fields count: 1
namespace CBuyZone {
constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8B8; // int32
}
// Parent: CBaseModelEntity
// Fields count: 9
namespace CFuncConveyor {
constexpr std::ptrdiff_t m_szConveyorModels = 0x710; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x718; // float32
constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x71C; // QAngle
constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x728; //
constexpr std::ptrdiff_t m_flTargetSpeed = 0x734; // float32
constexpr std::ptrdiff_t m_nTransitionStartTick = 0x738; // GameTick_t
constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x73C; // int32
constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x740; // float32
constexpr std::ptrdiff_t m_hConveyorModels = 0x748; // CNetworkUtlVectorBase<CHandle<CBaseEntity>>
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CTriggerBombReset {
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CTriggerHostageReset {
}
// Parent: CServerOnlyModelEntity
// Fields count: 1
namespace CCSPlace {
constexpr std::ptrdiff_t m_name = 0x718; // CUtlSymbolLarge
}
// Parent: CRulePointEntity
// Fields count: 4
namespace CGameMoney {
constexpr std::ptrdiff_t m_OnMoneySpent = 0x720; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMoneySpentFail = 0x748; // CEntityIOOutput
constexpr std::ptrdiff_t m_nMoney = 0x770; // int32
constexpr std::ptrdiff_t m_strAwardText = 0x778; // CUtlString
}
// Parent: CModelPointEntity
// Fields count: 15
namespace CPlayerSprayDecal {
constexpr std::ptrdiff_t m_nUniqueID = 0x710; // int32
constexpr std::ptrdiff_t m_unAccountID = 0x714; // uint32
constexpr std::ptrdiff_t m_unTraceID = 0x718; // uint32
constexpr std::ptrdiff_t m_rtGcTime = 0x71C; // uint32
constexpr std::ptrdiff_t m_vecEndPos = 0x720; //
constexpr std::ptrdiff_t m_vecStart = 0x72C; //
constexpr std::ptrdiff_t m_vecLeft = 0x738; //
constexpr std::ptrdiff_t m_vecNormal = 0x744; //
constexpr std::ptrdiff_t m_nPlayer = 0x750; // int32
constexpr std::ptrdiff_t m_nEntity = 0x754; // int32
constexpr std::ptrdiff_t m_nHitbox = 0x758; // int32
constexpr std::ptrdiff_t m_flCreationTime = 0x75C; // float32
constexpr std::ptrdiff_t m_nTintID = 0x760; // int32
constexpr std::ptrdiff_t m_nVersion = 0x764; // uint8
constexpr std::ptrdiff_t m_ubSignature = 0x765; // uint8[128]
}
// Parent: CBaseModelEntity
// Fields count: 25
namespace CInferno {
constexpr std::ptrdiff_t m_firePositions = 0x720; // Vector[64]
constexpr std::ptrdiff_t m_fireParentPositions = 0xA20; // Vector[64]
constexpr std::ptrdiff_t m_bFireIsBurning = 0xD20; // bool[64]
constexpr std::ptrdiff_t m_BurnNormal = 0xD60; // Vector[64]
constexpr std::ptrdiff_t m_fireCount = 0x1060; // int32
constexpr std::ptrdiff_t m_nInfernoType = 0x1064; // int32
constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1068; // int32
constexpr std::ptrdiff_t m_nFireLifetime = 0x106C; // float32
constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1070; // bool
constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1074; // int32
constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1078; // bool
constexpr std::ptrdiff_t m_extent = 0x1280; // Extent
constexpr std::ptrdiff_t m_damageTimer = 0x1298; // CountdownTimer
constexpr std::ptrdiff_t m_damageRampTimer = 0x12B0; // CountdownTimer
constexpr std::ptrdiff_t m_splashVelocity = 0x12C8; //
constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x12D4; //
constexpr std::ptrdiff_t m_startPos = 0x12E0; //
constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x12EC; //
constexpr std::ptrdiff_t m_activeTimer = 0x12F8; // IntervalTimer
constexpr std::ptrdiff_t m_fireSpawnOffset = 0x1308; // int32
constexpr std::ptrdiff_t m_nMaxFlames = 0x130C; // int32
constexpr std::ptrdiff_t m_nSpreadCount = 0x1310; // int32
constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1318; // CountdownTimer
constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1330; // CountdownTimer
constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1348; // uint16
}
// Parent: CInferno
// Fields count: 0
namespace CFireCrackerBlast {
}
// Parent: CBaseModelEntity
// Fields count: 52
namespace CBarnLight {
constexpr std::ptrdiff_t m_bEnabled = 0x710; // bool
constexpr std::ptrdiff_t m_nColorMode = 0x714; // int32
constexpr std::ptrdiff_t m_Color = 0x718; // Color
constexpr std::ptrdiff_t m_flColorTemperature = 0x71C; // float32
constexpr std::ptrdiff_t m_flBrightness = 0x720; // float32
constexpr std::ptrdiff_t m_flBrightnessScale = 0x724; // float32
constexpr std::ptrdiff_t m_nDirectLight = 0x728; // int32
constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x72C; // int32
constexpr std::ptrdiff_t m_nLuminaireShape = 0x730; // int32
constexpr std::ptrdiff_t m_flLuminaireSize = 0x734; // float32
constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x738; // float32
constexpr std::ptrdiff_t m_LightStyleString = 0x740; // CUtlString
constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x748; // GameTime_t
constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x750; // CNetworkUtlVectorBase<CUtlString>
constexpr std::ptrdiff_t m_LightStyleEvents = 0x768; // CNetworkUtlVectorBase<CUtlString>
constexpr std::ptrdiff_t m_LightStyleTargets = 0x780; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
constexpr std::ptrdiff_t m_StyleEvent = 0x798; // CEntityIOOutput[4]
constexpr std::ptrdiff_t m_hLightCookie = 0x858; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_flShape = 0x860; // float32
constexpr std::ptrdiff_t m_flSoftX = 0x864; // float32
constexpr std::ptrdiff_t m_flSoftY = 0x868; // float32
constexpr std::ptrdiff_t m_flSkirt = 0x86C; // float32
constexpr std::ptrdiff_t m_flSkirtNear = 0x870; // float32
constexpr std::ptrdiff_t m_vSizeParams = 0x874; //
constexpr std::ptrdiff_t m_flRange = 0x880; // float32
constexpr std::ptrdiff_t m_vShear = 0x884; //
constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; // int32
constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x894; //
constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; // int32
constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; // int32
constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; // int32
constexpr std::ptrdiff_t m_bContactShadow = 0x8AC; // bool
constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; // int32
constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; // float32
constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; // float32
constexpr std::ptrdiff_t m_vAlternateColor = 0x8BC; //
constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; // float32
constexpr std::ptrdiff_t m_nFog = 0x8CC; // int32
constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; // float32
constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; // int32
constexpr std::ptrdiff_t m_flFogScale = 0x8D8; // float32
constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; // float32
constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; // float32
constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; // float32
constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; // float32
constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x8EC; // bool
constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x8F0; //
constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x8FC; //
constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x908; //
constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x914; // QAngle
constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x920; //
constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x92C; // bool
}
// Parent: CBarnLight
// Fields count: 1
namespace CRectLight {
constexpr std::ptrdiff_t m_bShowLight = 0x938; // bool
}
// Parent: CBarnLight
// Fields count: 3
namespace COmniLight {
constexpr std::ptrdiff_t m_flInnerAngle = 0x938; // float32
constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; // float32
constexpr std::ptrdiff_t m_bShowLight = 0x940; // bool
}
// Parent: CTeam
// Fields count: 14
namespace CCSTeam {
constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x578; // int32
constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x57C; // int32
constexpr std::ptrdiff_t m_bSurrendered = 0x580; // bool
constexpr std::ptrdiff_t m_szTeamMatchStat = 0x581; // char[512]
constexpr std::ptrdiff_t m_numMapVictories = 0x784; // int32
constexpr std::ptrdiff_t m_scoreFirstHalf = 0x788; // int32
constexpr std::ptrdiff_t m_scoreSecondHalf = 0x78C; // int32
constexpr std::ptrdiff_t m_scoreOvertime = 0x790; // int32
constexpr std::ptrdiff_t m_szClanTeamname = 0x794; // char[129]
constexpr std::ptrdiff_t m_iClanID = 0x818; // uint32
constexpr std::ptrdiff_t m_szTeamFlagImage = 0x81C; // char[8]
constexpr std::ptrdiff_t m_szTeamLogoImage = 0x824; // char[8]
constexpr std::ptrdiff_t m_flNextResourceTime = 0x82C; // float32
constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x830; // int32
}
// Parent: CPointEntity
// Fields count: 8
namespace CMapInfo {
constexpr std::ptrdiff_t m_iBuyingStatus = 0x4C0; // int32
constexpr std::ptrdiff_t m_flBombRadius = 0x4C4; // float32
constexpr std::ptrdiff_t m_iPetPopulation = 0x4C8; // int32
constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4CC; // bool
constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4CD; // bool
constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4D0; // float32
constexpr std::ptrdiff_t m_iHostageCount = 0x4D4; // int32
constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4D8; // bool
}
// Parent: CBot
// Fields count: 140
namespace CCSBot {
constexpr std::ptrdiff_t m_lastCoopSpawnPoint = 0xF0; // CHandle<SpawnPointCoopEnemy>
constexpr std::ptrdiff_t m_eyePosition = 0x100; //
constexpr std::ptrdiff_t m_name = 0x10C; // char[64]
constexpr std::ptrdiff_t m_combatRange = 0x14C; // float32
constexpr std::ptrdiff_t m_isRogue = 0x150; // bool
constexpr std::ptrdiff_t m_rogueTimer = 0x158; // CountdownTimer
constexpr std::ptrdiff_t m_diedLastRound = 0x174; // bool
constexpr std::ptrdiff_t m_safeTime = 0x178; // float32
constexpr std::ptrdiff_t m_wasSafe = 0x17C; // bool
constexpr std::ptrdiff_t m_blindFire = 0x184; // bool
constexpr std::ptrdiff_t m_surpriseTimer = 0x188; // CountdownTimer
constexpr std::ptrdiff_t m_bAllowActive = 0x1A0; // bool
constexpr std::ptrdiff_t m_isFollowing = 0x1A1; // bool
constexpr std::ptrdiff_t m_leader = 0x1A4; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_followTimestamp = 0x1A8; // float32
constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1AC; // float32
constexpr std::ptrdiff_t m_hurryTimer = 0x1B0; // CountdownTimer
constexpr std::ptrdiff_t m_alertTimer = 0x1C8; // CountdownTimer
constexpr std::ptrdiff_t m_sneakTimer = 0x1E0; // CountdownTimer
constexpr std::ptrdiff_t m_panicTimer = 0x1F8; // CountdownTimer
constexpr std::ptrdiff_t m_stateTimestamp = 0x4C8; // float32
constexpr std::ptrdiff_t m_isAttacking = 0x4CC; // bool
constexpr std::ptrdiff_t m_isOpeningDoor = 0x4CD; // bool
constexpr std::ptrdiff_t m_taskEntity = 0x4D4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_goalPosition = 0x4E4; //
constexpr std::ptrdiff_t m_goalEntity = 0x4F0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_avoid = 0x4F4; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_avoidTimestamp = 0x4F8; // float32
constexpr std::ptrdiff_t m_isStopping = 0x4FC; // bool
constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x4FD; // bool
constexpr std::ptrdiff_t m_stillTimer = 0x500; // IntervalTimer
constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x510; // bool
constexpr std::ptrdiff_t m_pathIndex = 0x6608; // int32
constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x660C; // GameTime_t
constexpr std::ptrdiff_t m_repathTimer = 0x6610; // CountdownTimer
constexpr std::ptrdiff_t m_avoidFriendTimer = 0x6628; // CountdownTimer
constexpr std::ptrdiff_t m_isFriendInTheWay = 0x6640; // bool
constexpr std::ptrdiff_t m_politeTimer = 0x6648; // CountdownTimer
constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x6660; // bool
constexpr std::ptrdiff_t m_pathLadderEnd = 0x668C; // float32
constexpr std::ptrdiff_t m_mustRunTimer = 0x66D8; // CountdownTimer
constexpr std::ptrdiff_t m_waitTimer = 0x66F0; // CountdownTimer
constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x6708; // CountdownTimer
constexpr std::ptrdiff_t m_playerTravelDistance = 0x6720; // float32[64]
constexpr std::ptrdiff_t m_travelDistancePhase = 0x6820; // uint8
constexpr std::ptrdiff_t m_hostageEscortCount = 0x69B8; // uint8
constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x69BC; // float32
constexpr std::ptrdiff_t m_desiredTeam = 0x69C0; // int32
constexpr std::ptrdiff_t m_hasJoined = 0x69C4; // bool
constexpr std::ptrdiff_t m_isWaitingForHostage = 0x69C5; // bool
constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x69C8; // CountdownTimer
constexpr std::ptrdiff_t m_waitForHostageTimer = 0x69E0; // CountdownTimer
constexpr std::ptrdiff_t m_noisePosition = 0x69F8; //
constexpr std::ptrdiff_t m_noiseTravelDistance = 0x6A04; // float32
constexpr std::ptrdiff_t m_noiseTimestamp = 0x6A08; // float32
constexpr std::ptrdiff_t m_noiseSource = 0x6A10; // CCSPlayerPawn*
constexpr std::ptrdiff_t m_noiseBendTimer = 0x6A28; // CountdownTimer
constexpr std::ptrdiff_t m_bentNoisePosition = 0x6A40; //
constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x6A4C; // bool
constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x6A50; // float32
constexpr std::ptrdiff_t m_lookAheadAngle = 0x6A54; // float32
constexpr std::ptrdiff_t m_forwardAngle = 0x6A58; // float32
constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x6A5C; // float32
constexpr std::ptrdiff_t m_lookAtSpot = 0x6A64; //
constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x6A74; // float32
constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x6A78; // float32
constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x6A7C; // float32
constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x6A80; // bool
constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x6A81; // bool
constexpr std::ptrdiff_t m_lookAtDesc = 0x6A88; // char*
constexpr std::ptrdiff_t m_peripheralTimestamp = 0x6A90; // float32
constexpr std::ptrdiff_t m_approachPointCount = 0x6C18; // uint8
constexpr std::ptrdiff_t m_approachPointViewPosition = 0x6C1C; //
constexpr std::ptrdiff_t m_viewSteadyTimer = 0x6C28; // IntervalTimer
constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x6C40; // CountdownTimer
constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x6C60; // CountdownTimer
constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x6C80; // float32
constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x7088; // int32
constexpr std::ptrdiff_t m_lookPitch = 0x708C; // float32
constexpr std::ptrdiff_t m_lookPitchVel = 0x7090; // float32
constexpr std::ptrdiff_t m_lookYaw = 0x7094; // float32
constexpr std::ptrdiff_t m_lookYawVel = 0x7098; // float32
constexpr std::ptrdiff_t m_targetSpot = 0x709C; //
constexpr std::ptrdiff_t m_targetSpotVelocity = 0x70A8; //
constexpr std::ptrdiff_t m_targetSpotPredicted = 0x70B4; //
constexpr std::ptrdiff_t m_aimError = 0x70C0; // QAngle
constexpr std::ptrdiff_t m_aimGoal = 0x70CC; // QAngle
constexpr std::ptrdiff_t m_targetSpotTime = 0x70D8; // GameTime_t
constexpr std::ptrdiff_t m_aimFocus = 0x70DC; // float32
constexpr std::ptrdiff_t m_aimFocusInterval = 0x70E0; // float32
constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x70E4; // GameTime_t
constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x70F0; // CountdownTimer
constexpr std::ptrdiff_t m_enemy = 0x7108; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_isEnemyVisible = 0x710C; // bool
constexpr std::ptrdiff_t m_visibleEnemyParts = 0x710D; // uint8
constexpr std::ptrdiff_t m_lastEnemyPosition = 0x7110; //
constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x711C; // float32
constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x7120; // float32
constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x7124; // float32
constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x7128; // float32
constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x712C; // float32
constexpr std::ptrdiff_t m_isLastEnemyDead = 0x7130; // bool
constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x7134; // int32
constexpr std::ptrdiff_t m_bomber = 0x7340; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_nearbyFriendCount = 0x7344; // int32
constexpr std::ptrdiff_t m_closestVisibleFriend = 0x7348; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x734C; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_attentionInterval = 0x7350; // IntervalTimer
constexpr std::ptrdiff_t m_attacker = 0x7360; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_attackedTimestamp = 0x7364; // float32
constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x7368; // IntervalTimer
constexpr std::ptrdiff_t m_lastVictimID = 0x7378; // int32
constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x737C; // bool
constexpr std::ptrdiff_t m_isRapidFiring = 0x737D; // bool
constexpr std::ptrdiff_t m_equipTimer = 0x7380; // IntervalTimer
constexpr std::ptrdiff_t m_zoomTimer = 0x7390; // CountdownTimer
constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x73A8; // GameTime_t
constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x73B0; // CountdownTimer
constexpr std::ptrdiff_t m_bIsSleeping = 0x73C8; // bool
constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x73C9; // bool
constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x73D0; // CountdownTimer
constexpr std::ptrdiff_t m_enemyQueueIndex = 0x7488; // uint8
constexpr std::ptrdiff_t m_enemyQueueCount = 0x7489; // uint8
constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x748A; // uint8
constexpr std::ptrdiff_t m_isStuck = 0x748B; // bool
constexpr std::ptrdiff_t m_stuckTimestamp = 0x748C; // GameTime_t
constexpr std::ptrdiff_t m_stuckSpot = 0x7490; //
constexpr std::ptrdiff_t m_wiggleTimer = 0x74A0; // CountdownTimer
constexpr std::ptrdiff_t m_stuckJumpTimer = 0x74B8; // CountdownTimer
constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x74D0; // GameTime_t
constexpr std::ptrdiff_t m_avgVel = 0x74D4; // float32[10]
constexpr std::ptrdiff_t m_avgVelIndex = 0x74FC; // int32
constexpr std::ptrdiff_t m_avgVelCount = 0x7500; // int32
constexpr std::ptrdiff_t m_lastOrigin = 0x7504; //
constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x7514; // float32
constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x7518; // float32
constexpr std::ptrdiff_t m_radioSubject = 0x751C; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_radioPosition = 0x7520; //
constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x752C; // float32
constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x7538; // int32
}
// Parent: CServerOnlyModelEntity
// Fields count: 5
namespace CFogVolume {
constexpr std::ptrdiff_t m_fogName = 0x710; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_postProcessName = 0x718; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_colorCorrectionName = 0x720; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bDisabled = 0x730; // bool
constexpr std::ptrdiff_t m_bInFogVolumesList = 0x731; // bool
}
// Parent: CPointEntity
// Fields count: 5
namespace CInfoDynamicShadowHint {
constexpr std::ptrdiff_t m_bDisabled = 0x4C0; // bool
constexpr std::ptrdiff_t m_flRange = 0x4C4; // float32
constexpr std::ptrdiff_t m_nImportance = 0x4C8; // int32
constexpr std::ptrdiff_t m_nLightChoice = 0x4CC; // int32
constexpr std::ptrdiff_t m_hLight = 0x4D0; // CHandle<CBaseEntity>
}
// Parent: CInfoDynamicShadowHint
// Fields count: 2
namespace CInfoDynamicShadowHintBox {
constexpr std::ptrdiff_t m_vBoxMins = 0x4D8; //
constexpr std::ptrdiff_t m_vBoxMaxs = 0x4E4; //
}
// Parent: CBaseModelEntity
// Fields count: 12
namespace CEnvSky {
constexpr std::ptrdiff_t m_hSkyMaterial = 0x710; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x718; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_bStartDisabled = 0x720; // bool
constexpr std::ptrdiff_t m_vTintColor = 0x721; // Color
constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x725; // Color
constexpr std::ptrdiff_t m_flBrightnessScale = 0x72C; // float32
constexpr std::ptrdiff_t m_nFogType = 0x730; // int32
constexpr std::ptrdiff_t m_flFogMinStart = 0x734; // float32
constexpr std::ptrdiff_t m_flFogMinEnd = 0x738; // float32
constexpr std::ptrdiff_t m_flFogMaxStart = 0x73C; // float32
constexpr std::ptrdiff_t m_flFogMaxEnd = 0x740; // float32
constexpr std::ptrdiff_t m_bEnabled = 0x744; // bool
}
// Parent: CTonemapController2
// Fields count: 0
namespace CTonemapController2Alias_env_tonemap_controller2 {
}
// Parent: CBaseTrigger
// Fields count: 2
namespace CTonemapTrigger {
constexpr std::ptrdiff_t m_tonemapControllerName = 0x8B8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hTonemapController = 0x8C0; // CEntityHandle
}
// Parent: CBaseTrigger
// Fields count: 1
namespace CFogTrigger {
constexpr std::ptrdiff_t m_fog = 0x8B8; // fogparams_t
}
// Parent: CBaseModelEntity
// Fields count: 1
namespace CLightEntity {
constexpr std::ptrdiff_t m_CLightComponent = 0x710; // CLightComponent*
}
// Parent: CLightEntity
// Fields count: 0
namespace CLightSpotEntity {
}
// Parent: CLightEntity
// Fields count: 0
namespace CLightOrthoEntity {
}
// Parent: CLightEntity
// Fields count: 0
namespace CLightDirectionalEntity {
}
// Parent: CLightDirectionalEntity
// Fields count: 0
namespace CLightEnvironmentEntity {
}
// Parent: CBaseTrigger
// Fields count: 16
namespace CPostProcessingVolume {
constexpr std::ptrdiff_t m_hPostSettings = 0x8C8; // CStrongHandle<InfoForResourceTypeCPostProcessingResource>
constexpr std::ptrdiff_t m_flFadeDuration = 0x8D0; // float32
constexpr std::ptrdiff_t m_flMinLogExposure = 0x8D4; // float32
constexpr std::ptrdiff_t m_flMaxLogExposure = 0x8D8; // float32
constexpr std::ptrdiff_t m_flMinExposure = 0x8DC; // float32
constexpr std::ptrdiff_t m_flMaxExposure = 0x8E0; // float32
constexpr std::ptrdiff_t m_flExposureCompensation = 0x8E4; // float32
constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x8E8; // float32
constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x8EC; // float32
constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x8F0; // float32
constexpr std::ptrdiff_t m_bMaster = 0x8F4; // bool
constexpr std::ptrdiff_t m_bExposureControl = 0x8F5; // bool
constexpr std::ptrdiff_t m_flRate = 0x8F8; // float32
constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x8FC; // float32
constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x900; // float32
constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x904; // float32
}
// Parent: CParticleSystem
// Fields count: 5
namespace CEnvParticleGlow {
constexpr std::ptrdiff_t m_flAlphaScale = 0xC88; // float32
constexpr std::ptrdiff_t m_flRadiusScale = 0xC8C; // float32
constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC90; // float32
constexpr std::ptrdiff_t m_ColorTint = 0xC94; // Color
constexpr std::ptrdiff_t m_hTextureOverride = 0xC98; // CStrongHandle<InfoForResourceTypeCTextureBase>
}
// Parent: CBaseModelEntity
// Fields count: 8
namespace CTextureBasedAnimatable {
constexpr std::ptrdiff_t m_bLoop = 0x710; // bool
constexpr std::ptrdiff_t m_flFPS = 0x714; // float32
constexpr std::ptrdiff_t m_hPositionKeys = 0x718; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_hRotationKeys = 0x720; // CStrongHandle<InfoForResourceTypeCTextureBase>
constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x728; //
constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x734; //
constexpr std::ptrdiff_t m_flStartTime = 0x740; // float32
constexpr std::ptrdiff_t m_flStartFrame = 0x744; // float32
}
// Parent: CBaseModelEntity
// Fields count: 0
namespace CWorld {
}
// Parent: CBaseModelEntity
// Fields count: 10
namespace CBaseAnimGraph {
constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x788; // bool
constexpr std::ptrdiff_t m_pChoreoServices = 0x790; // IChoreoServices*
constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x798; // bool
constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x79C; // float32
constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x7A0; //
constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x7AC; // bool
constexpr std::ptrdiff_t m_vecForce = 0x7B0; //
constexpr std::ptrdiff_t m_nForceBone = 0x7BC; // int32
constexpr std::ptrdiff_t m_pRagdollPose = 0x7D0; // PhysicsRagdollPose_t*
constexpr std::ptrdiff_t m_bClientRagdoll = 0x7D8; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 4
namespace CBaseProp {
constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x8E8; // bool
constexpr std::ptrdiff_t m_iShapeType = 0x8EC; // int32
constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x8F0; // bool
constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x8F4; // matrix3x4_t
}
// Parent: CBaseProp
// Fields count: 34
namespace CBreakableProp {
constexpr std::ptrdiff_t m_OnBreak = 0x938; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnHealthChanged = 0x960; // CEntityOutputTemplate<float32>
constexpr std::ptrdiff_t m_OnTakeDamage = 0x988; // CEntityIOOutput
constexpr std::ptrdiff_t m_impactEnergyScale = 0x9B0; // float32
constexpr std::ptrdiff_t m_iMinHealthDmg = 0x9B4; // int32
constexpr std::ptrdiff_t m_preferredCarryAngles = 0x9B8; // QAngle
constexpr std::ptrdiff_t m_flPressureDelay = 0x9C4; // float32
constexpr std::ptrdiff_t m_hBreaker = 0x9C8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_PerformanceMode = 0x9CC; // PerformanceMode_t
constexpr std::ptrdiff_t m_flDmgModBullet = 0x9D0; // float32
constexpr std::ptrdiff_t m_flDmgModClub = 0x9D4; // float32
constexpr std::ptrdiff_t m_flDmgModExplosive = 0x9D8; // float32
constexpr std::ptrdiff_t m_flDmgModFire = 0x9DC; // float32
constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x9E0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszBasePropData = 0x9E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iInteractions = 0x9F0; // int32
constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x9F4; // GameTime_t
constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x9F8; // bool
constexpr std::ptrdiff_t m_explodeDamage = 0x9FC; // float32
constexpr std::ptrdiff_t m_explodeRadius = 0xA00; // float32
constexpr std::ptrdiff_t m_explosionDelay = 0xA08; // float32
constexpr std::ptrdiff_t m_explosionBuildupSound = 0xA10; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_explosionCustomEffect = 0xA18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_explosionCustomSound = 0xA20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_explosionModifier = 0xA28; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xA30; // CHandle<CBasePlayerPawn>
constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xA34; // GameTime_t
constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xA38; // bool
constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xA3C; // float32
constexpr std::ptrdiff_t m_hLastAttacker = 0xA40; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hFlareEnt = 0xA44; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bUsePuntSound = 0xA48; // bool
constexpr std::ptrdiff_t m_iszPuntSound = 0xA50; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_noGhostCollision = 0xA58; // bool
}
// Parent: CBreakableProp
// Fields count: 21
namespace CDynamicProp {
constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA68; // bool
constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xA69; // bool
constexpr std::ptrdiff_t m_bUseAnimGraph = 0xA6A; // bool
constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xA70; // CEntityIOOutput
constexpr std::ptrdiff_t m_pOutputAnimOver = 0xA98; // CEntityIOOutput
constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xAC0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xAE8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xB10; // CEntityIOOutput
constexpr std::ptrdiff_t m_iszIdleAnim = 0xB38; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xB40; // AnimLoopMode_t
constexpr std::ptrdiff_t m_bRandomizeCycle = 0xB44; // bool
constexpr std::ptrdiff_t m_bStartDisabled = 0xB45; // bool
constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xB46; // bool
constexpr std::ptrdiff_t m_bForceNpcExclude = 0xB47; // bool
constexpr std::ptrdiff_t m_bCreateNonSolid = 0xB48; // bool
constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB49; // bool
constexpr std::ptrdiff_t m_iInitialGlowState = 0xB4C; // int32
constexpr std::ptrdiff_t m_nGlowRange = 0xB50; // int32
constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB54; // int32
constexpr std::ptrdiff_t m_glowColor = 0xB58; // Color
constexpr std::ptrdiff_t m_nGlowTeam = 0xB5C; // int32
}
// Parent: CDynamicProp
// Fields count: 0
namespace CDynamicPropAlias_dynamic_prop {
}
// Parent: CDynamicProp
// Fields count: 0
namespace CDynamicPropAlias_prop_dynamic_override {
}
// Parent: CDynamicProp
// Fields count: 0
namespace CDynamicPropAlias_cable_dynamic {
}
// Parent: CBaseTrigger
// Fields count: 10
namespace CColorCorrectionVolume {
constexpr std::ptrdiff_t m_bEnabled = 0x8B8; // bool
constexpr std::ptrdiff_t m_MaxWeight = 0x8BC; // float32
constexpr std::ptrdiff_t m_FadeDuration = 0x8C0; // float32
constexpr std::ptrdiff_t m_bStartDisabled = 0x8C4; // bool
constexpr std::ptrdiff_t m_Weight = 0x8C8; // float32
constexpr std::ptrdiff_t m_lookupFilename = 0x8CC; // char[512]
constexpr std::ptrdiff_t m_LastEnterWeight = 0xACC; // float32
constexpr std::ptrdiff_t m_LastEnterTime = 0xAD0; // GameTime_t
constexpr std::ptrdiff_t m_LastExitWeight = 0xAD4; // float32
constexpr std::ptrdiff_t m_LastExitTime = 0xAD8; // GameTime_t
}
// Parent: CBaseAnimGraph
// Fields count: 30
namespace CPointCommentaryNode {
constexpr std::ptrdiff_t m_iszPreCommands = 0x8E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszPostCommands = 0x8F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszCommentaryFile = 0x8F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszViewTarget = 0x900; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hViewTarget = 0x908; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hViewTargetAngles = 0x90C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iszViewPosition = 0x910; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hViewPosition = 0x918; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hViewPositionMover = 0x91C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bPreventMovement = 0x920; // bool
constexpr std::ptrdiff_t m_bUnderCrosshair = 0x921; // bool
constexpr std::ptrdiff_t m_bUnstoppable = 0x922; // bool
constexpr std::ptrdiff_t m_flFinishedTime = 0x924; // GameTime_t
constexpr std::ptrdiff_t m_vecFinishOrigin = 0x928; //
constexpr std::ptrdiff_t m_vecOriginalAngles = 0x934; // QAngle
constexpr std::ptrdiff_t m_vecFinishAngles = 0x940; // QAngle
constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0x94C; // bool
constexpr std::ptrdiff_t m_bDisabled = 0x94D; // bool
constexpr std::ptrdiff_t m_vecTeleportOrigin = 0x950; //
constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0x95C; // GameTime_t
constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0x960; // CEntityIOOutput
constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0x988; // CEntityIOOutput
constexpr std::ptrdiff_t m_bActive = 0x9B0; // bool
constexpr std::ptrdiff_t m_flStartTime = 0x9B4; // GameTime_t
constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x9B8; // float32
constexpr std::ptrdiff_t m_iszTitle = 0x9C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszSpeakers = 0x9C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iNodeNumber = 0x9D0; // int32
constexpr std::ptrdiff_t m_iNodeNumberMax = 0x9D4; // int32
constexpr std::ptrdiff_t m_bListenedTo = 0x9D8; // bool
}
// Parent: CSprite
// Fields count: 0
namespace CCommentaryViewPosition {
}
// Parent: CBaseDoor
// Fields count: 1
namespace CRotDoor {
constexpr std::ptrdiff_t m_bSolidBsp = 0x998; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 0
namespace CItemSoda {
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CPrecipitation {
}
// Parent: CBeam
// Fields count: 19
namespace CEnvBeam {
constexpr std::ptrdiff_t m_active = 0x7B0; // int32
constexpr std::ptrdiff_t m_spriteTexture = 0x7B8; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_iszStartEntity = 0x7C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszEndEntity = 0x7C8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_life = 0x7D0; // float32
constexpr std::ptrdiff_t m_boltWidth = 0x7D4; // float32
constexpr std::ptrdiff_t m_noiseAmplitude = 0x7D8; // float32
constexpr std::ptrdiff_t m_speed = 0x7DC; // int32
constexpr std::ptrdiff_t m_restrike = 0x7E0; // float32
constexpr std::ptrdiff_t m_iszSpriteName = 0x7E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_frameStart = 0x7F0; // int32
constexpr std::ptrdiff_t m_vEndPointWorld = 0x7F4; //
constexpr std::ptrdiff_t m_vEndPointRelative = 0x800; //
constexpr std::ptrdiff_t m_radius = 0x80C; // float32
constexpr std::ptrdiff_t m_TouchType = 0x810; // Touch_t
constexpr std::ptrdiff_t m_iFilterName = 0x818; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hFilter = 0x820; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iszDecal = 0x828; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x830; // CEntityIOOutput
}
// Parent: CBreakable
// Fields count: 0
namespace CPushable {
}
// Parent: CFuncLadder
// Fields count: 0
namespace CFuncLadderAlias_func_useableladder {
}
// Parent: CFuncBrush
// Fields count: 9
namespace CFuncMonitor {
constexpr std::ptrdiff_t m_targetCamera = 0x730; // CUtlString
constexpr std::ptrdiff_t m_nResolutionEnum = 0x738; // int32
constexpr std::ptrdiff_t m_bRenderShadows = 0x73C; // bool
constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x73D; // bool
constexpr std::ptrdiff_t m_brushModelName = 0x740; // CUtlString
constexpr std::ptrdiff_t m_hTargetCamera = 0x748; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bEnabled = 0x74C; // bool
constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x74D; // bool
constexpr std::ptrdiff_t m_bStartEnabled = 0x74E; // bool
}
// Parent: CFuncMoveLinear
// Fields count: 0
namespace CFuncMoveLinearAlias_momentary_door {
}
// Parent: CBaseToggle
// Fields count: 3
namespace CGunTarget {
constexpr std::ptrdiff_t m_on = 0x790; // bool
constexpr std::ptrdiff_t m_hTargetEnt = 0x794; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_OnDeath = 0x798; // CEntityIOOutput
}
// Parent: CBaseTrigger
// Fields count: 3
namespace CTriggerGameEvent {
constexpr std::ptrdiff_t m_strStartTouchEventName = 0x8B8; // CUtlString
constexpr std::ptrdiff_t m_strEndTouchEventName = 0x8C0; // CUtlString
constexpr std::ptrdiff_t m_strTriggerID = 0x8C8; // CUtlString
}
// Parent: CRuleEntity
// Fields count: 0
namespace CRuleBrushEntity {
}
// Parent: CRulePointEntity
// Fields count: 0
namespace CGameEnd {
}
// Parent: CRulePointEntity
// Fields count: 2
namespace CGameText {
constexpr std::ptrdiff_t m_iszMessage = 0x720; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_textParms = 0x728; // hudtextparms_t
}
// Parent: CRuleBrushEntity
// Fields count: 4
namespace CGamePlayerZone {
constexpr std::ptrdiff_t m_OnPlayerInZone = 0x718; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x740; // CEntityIOOutput
constexpr std::ptrdiff_t m_PlayersInCount = 0x768; // CEntityOutputTemplate<int32>
constexpr std::ptrdiff_t m_PlayersOutCount = 0x790; // CEntityOutputTemplate<int32>
}
// Parent: CMarkupVolumeTagged
// Fields count: 0
namespace CSimpleMarkupVolumeTagged {
}
// Parent: CMarkupVolumeTagged
// Fields count: 0
namespace CMarkupVolumeTagged_Nav {
}
// Parent: CMarkupVolumeWithRef
// Fields count: 1
namespace CMarkupVolumeTagged_NavGame {
constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x768; // bool
}
// Parent: CFuncBrush
// Fields count: 4
namespace CFuncElectrifiedVolume {
constexpr std::ptrdiff_t m_EffectName = 0x730; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x738; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_EffectZapName = 0x740; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszEffectSource = 0x748; // CUtlSymbolLarge
}
// Parent: CPathCorner
// Fields count: 0
namespace CPathCornerCrash {
}
// Parent: CBaseAnimGraph
// Fields count: 1
namespace CConstraintAnchor {
constexpr std::ptrdiff_t m_massScale = 0x8E8; // float32
}
// Parent: CDynamicProp
// Fields count: 1
namespace COrnamentProp {
constexpr std::ptrdiff_t m_initialOwner = 0xB60; // CUtlSymbolLarge
}
// Parent: CRopeKeyframe
// Fields count: 0
namespace CRopeKeyframeAlias_move_rope {
}
// Parent: CSceneEntity
// Fields count: 0
namespace CSceneEntityAlias_logic_choreographed_scene {
}
// Parent: CSceneEntity
// Fields count: 7
namespace CInstancedSceneEntity {
constexpr std::ptrdiff_t m_hOwner = 0xA18; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bHadOwner = 0xA1C; // bool
constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA20; // float32
constexpr std::ptrdiff_t m_flPreDelay = 0xA24; // float32
constexpr std::ptrdiff_t m_bIsBackground = 0xA28; // bool
constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xA29; // bool
constexpr std::ptrdiff_t m_hTarget = 0xA2C; // CHandle<CBaseEntity>
}
// Parent: CBaseTrigger
// Fields count: 3
namespace CTriggerSoundscape {
constexpr std::ptrdiff_t m_hSoundscape = 0x8B8; // CHandle<CEnvSoundscapeTriggerable>
constexpr std::ptrdiff_t m_SoundscapeName = 0x8C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_spectators = 0x8C8; // CUtlVector<CHandle<CBasePlayerPawn>>
}
// Parent: CSprite
// Fields count: 0
namespace CSpriteAlias_env_glow {
}
// Parent: CFuncTrackTrain
// Fields count: 1
namespace CFuncTankTrain {
constexpr std::ptrdiff_t m_OnDeath = 0x860; // CEntityIOOutput
}
// Parent: CBaseToggle
// Fields count: 5
namespace CBasePlatTrain {
constexpr std::ptrdiff_t m_NoiseMoving = 0x790; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_NoiseArrived = 0x798; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_volume = 0x7A8; // float32
constexpr std::ptrdiff_t m_flTWidth = 0x7AC; // float32
constexpr std::ptrdiff_t m_flTLength = 0x7B0; // float32
}
// Parent: CBasePlatTrain
// Fields count: 1
namespace CFuncPlat {
constexpr std::ptrdiff_t m_sNoise = 0x7B8; // CUtlSymbolLarge
}
// Parent: CFuncPlat
// Fields count: 2
namespace CFuncPlatRot {
constexpr std::ptrdiff_t m_end = 0x7C0; // QAngle
constexpr std::ptrdiff_t m_start = 0x7CC; // QAngle
}
// Parent: CBasePlatTrain
// Fields count: 6
namespace CFuncTrain {
constexpr std::ptrdiff_t m_hCurrentTarget = 0x7B8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_activated = 0x7BC; // bool
constexpr std::ptrdiff_t m_hEnemy = 0x7C0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flBlockDamage = 0x7C4; // float32
constexpr std::ptrdiff_t m_flNextBlockTime = 0x7C8; // GameTime_t
constexpr std::ptrdiff_t m_iszLastTarget = 0x7D0; // CUtlSymbolLarge
}
// Parent: CFuncPlatRot
// Fields count: 9
namespace CFuncTrackChange {
constexpr std::ptrdiff_t m_trackTop = 0x7D8; // CPathTrack*
constexpr std::ptrdiff_t m_trackBottom = 0x7E0; // CPathTrack*
constexpr std::ptrdiff_t m_train = 0x7E8; // CFuncTrackTrain*
constexpr std::ptrdiff_t m_trackTopName = 0x7F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_trackBottomName = 0x7F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_trainName = 0x800; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_code = 0x808; // TRAIN_CODE
constexpr std::ptrdiff_t m_targetState = 0x80C; // int32
constexpr std::ptrdiff_t m_use = 0x810; // int32
}
// Parent: CFuncTrackChange
// Fields count: 0
namespace CFuncTrackAuto {
}
// Parent: CBaseTrigger
// Fields count: 1
namespace CTriggerRemove {
constexpr std::ptrdiff_t m_OnRemove = 0x8B8; // CEntityIOOutput
}
// Parent: CTriggerHurt
// Fields count: 1
namespace CScriptTriggerHurt {
constexpr std::ptrdiff_t m_vExtent = 0x958; //
}
// Parent: CTriggerMultiple
// Fields count: 1
namespace CScriptTriggerMultiple {
constexpr std::ptrdiff_t m_vExtent = 0x8E0; //
}
// Parent: CTriggerMultiple
// Fields count: 0
namespace CTriggerOnce {
}
// Parent: CTriggerOnce
// Fields count: 1
namespace CScriptTriggerOnce {
constexpr std::ptrdiff_t m_vExtent = 0x8E0; //
}
// Parent: CTriggerOnce
// Fields count: 15
namespace CTriggerLook {
constexpr std::ptrdiff_t m_hLookTarget = 0x8E0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_flFieldOfView = 0x8E4; // float32
constexpr std::ptrdiff_t m_flLookTime = 0x8E8; // float32
constexpr std::ptrdiff_t m_flLookTimeTotal = 0x8EC; // float32
constexpr std::ptrdiff_t m_flLookTimeLast = 0x8F0; // GameTime_t
constexpr std::ptrdiff_t m_flTimeoutDuration = 0x8F4; // float32
constexpr std::ptrdiff_t m_bTimeoutFired = 0x8F8; // bool
constexpr std::ptrdiff_t m_bIsLooking = 0x8F9; // bool
constexpr std::ptrdiff_t m_b2DFOV = 0x8FA; // bool
constexpr std::ptrdiff_t m_bUseVelocity = 0x8FB; // bool
constexpr std::ptrdiff_t m_hActivator = 0x8FC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bTestOcclusion = 0x900; // bool
constexpr std::ptrdiff_t m_OnTimeout = 0x908; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnStartLook = 0x930; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnEndLook = 0x958; // CEntityIOOutput
}
// Parent: CBaseTrigger
// Fields count: 3
namespace CTriggerPush {
constexpr std::ptrdiff_t m_angPushEntitySpace = 0x8B8; // QAngle
constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x8C4; //
constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x8D0; // bool
}
// Parent: CTriggerPush
// Fields count: 1
namespace CScriptTriggerPush {
constexpr std::ptrdiff_t m_vExtent = 0x8D8; //
}
// Parent: CBaseTrigger
// Fields count: 1
namespace CTriggerToggleSave {
constexpr std::ptrdiff_t m_bDisabled = 0x8B8; // bool
}
// Parent: CBaseTrigger
// Fields count: 3
namespace CTriggerSave {
constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x8B8; // bool
constexpr std::ptrdiff_t m_fDangerousTimer = 0x8BC; // float32
constexpr std::ptrdiff_t m_minHitPoints = 0x8C0; // int32
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CTriggerGravity {
}
// Parent: CBaseTrigger
// Fields count: 5
namespace CTriggerProximity {
constexpr std::ptrdiff_t m_hMeasureTarget = 0x8B8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iszMeasureTarget = 0x8C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_fRadius = 0x8C8; // float32
constexpr std::ptrdiff_t m_nTouchers = 0x8CC; // int32
constexpr std::ptrdiff_t m_NearestEntityDistance = 0x8D0; // CEntityOutputTemplate<float32>
}
// Parent: CTriggerMultiple
// Fields count: 4
namespace CTriggerImpact {
constexpr std::ptrdiff_t m_flMagnitude = 0x8E0; // float32
constexpr std::ptrdiff_t m_flNoise = 0x8E4; // float32
constexpr std::ptrdiff_t m_flViewkick = 0x8E8; // float32
constexpr std::ptrdiff_t m_pOutputForce = 0x8F0; // CEntityOutputTemplate<Vector>
}
// Parent: CBaseTrigger
// Fields count: 0
namespace CServerRagdollTrigger {
}
// Parent: CBaseTrigger
// Fields count: 2
namespace CTriggerActiveWeaponDetect {
constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x8B8; // CEntityIOOutput
constexpr std::ptrdiff_t m_iszWeaponClassName = 0x8E0; // CUtlSymbolLarge
}
// Parent: CBaseTrigger
// Fields count: 13
namespace CTriggerPhysics {
constexpr std::ptrdiff_t m_gravityScale = 0x8C8; // float32
constexpr std::ptrdiff_t m_linearLimit = 0x8CC; // float32
constexpr std::ptrdiff_t m_linearDamping = 0x8D0; // float32
constexpr std::ptrdiff_t m_angularLimit = 0x8D4; // float32
constexpr std::ptrdiff_t m_angularDamping = 0x8D8; // float32
constexpr std::ptrdiff_t m_linearForce = 0x8DC; // float32
constexpr std::ptrdiff_t m_flFrequency = 0x8E0; // float32
constexpr std::ptrdiff_t m_flDampingRatio = 0x8E4; // float32
constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x8E8; //
constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x8F4; // bool
constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x8F8; //
constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x904; //
constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x910; // bool
}
// Parent: CBaseTrigger
// Fields count: 2
namespace CTriggerDetectBulletFire {
constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x8B8; // bool
constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x8C0; // CEntityIOOutput
}
// Parent: CBaseTrigger
// Fields count: 1
namespace CTriggerDetectExplosion {
constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x8F0; // CEntityIOOutput
}
// Parent: CFuncNavBlocker
// Fields count: 1
namespace CScriptNavBlocker {
constexpr std::ptrdiff_t m_vExtent = 0x720; //
}
// Parent: CBaseAnimGraph
// Fields count: 7
namespace CBaseFlex {
constexpr std::ptrdiff_t m_flexWeight = 0x8E8; // CNetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_vLookTargetPosition = 0x900; //
constexpr std::ptrdiff_t m_blinktoggle = 0x90C; // bool
constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x960; // GameTime_t
constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x964; // GameTime_t
constexpr std::ptrdiff_t m_nNextSceneEventId = 0x968; // uint32
constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x96C; // bool
}
// Parent: CDynamicProp
// Fields count: 37
namespace CBasePropDoor {
constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB70; // float32
constexpr std::ptrdiff_t m_hDoorList = 0xB78; // CUtlVector<CHandle<CBasePropDoor>>
constexpr std::ptrdiff_t m_nHardwareType = 0xB90; // int32
constexpr std::ptrdiff_t m_bNeedsHardware = 0xB94; // bool
constexpr std::ptrdiff_t m_eDoorState = 0xB98; // DoorState_t
constexpr std::ptrdiff_t m_bLocked = 0xB9C; // bool
constexpr std::ptrdiff_t m_closedPosition = 0xBA0; //
constexpr std::ptrdiff_t m_closedAngles = 0xBAC; // QAngle
constexpr std::ptrdiff_t m_hBlocker = 0xBB8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_bFirstBlocked = 0xBBC; // bool
constexpr std::ptrdiff_t m_ls = 0xBC0; // locksound_t
constexpr std::ptrdiff_t m_bForceClosed = 0xBE0; // bool
constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xBE4; //
constexpr std::ptrdiff_t m_hActivator = 0xBF0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_SoundMoving = 0xC00; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundOpen = 0xC08; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundClose = 0xC10; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundLock = 0xC18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundUnlock = 0xC20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundLatch = 0xC28; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundPound = 0xC30; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundJiggle = 0xC38; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_SoundLockedAnim = 0xC40; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_numCloseAttempts = 0xC48; // int32
constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xC4C; // CUtlStringToken
constexpr std::ptrdiff_t m_SlaveName = 0xC50; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hMaster = 0xC58; // CHandle<CBasePropDoor>
constexpr std::ptrdiff_t m_OnBlockedClosing = 0xC60; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBlockedOpening = 0xC88; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xCB0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xCD8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyClosed = 0xD00; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFullyOpen = 0xD28; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnClose = 0xD50; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnOpen = 0xD78; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnLockedUse = 0xDA0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAjarOpen = 0xDC8; // CEntityIOOutput
}
// Parent: CBeam
// Fields count: 5
namespace CEnvLaser {
constexpr std::ptrdiff_t m_iszLaserTarget = 0x7B0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pSprite = 0x7B8; // CSprite*
constexpr std::ptrdiff_t m_iszSpriteName = 0x7C0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_firePosition = 0x7C8; //
constexpr std::ptrdiff_t m_flStartFrame = 0x7D4; // float32
}
// Parent: CBaseAnimGraph
// Fields count: 24
namespace CFish {
constexpr std::ptrdiff_t m_pool = 0x8E8; // CHandle<CFishPool>
constexpr std::ptrdiff_t m_id = 0x8EC; // uint32
constexpr std::ptrdiff_t m_x = 0x8F0; // float32
constexpr std::ptrdiff_t m_y = 0x8F4; // float32
constexpr std::ptrdiff_t m_z = 0x8F8; // float32
constexpr std::ptrdiff_t m_angle = 0x8FC; // float32
constexpr std::ptrdiff_t m_angleChange = 0x900; // float32
constexpr std::ptrdiff_t m_forward = 0x904; //
constexpr std::ptrdiff_t m_perp = 0x910; //
constexpr std::ptrdiff_t m_poolOrigin = 0x91C; //
constexpr std::ptrdiff_t m_waterLevel = 0x928; // float32
constexpr std::ptrdiff_t m_speed = 0x92C; // float32
constexpr std::ptrdiff_t m_desiredSpeed = 0x930; // float32
constexpr std::ptrdiff_t m_calmSpeed = 0x934; // float32
constexpr std::ptrdiff_t m_panicSpeed = 0x938; // float32
constexpr std::ptrdiff_t m_avoidRange = 0x93C; // float32
constexpr std::ptrdiff_t m_turnTimer = 0x940; // CountdownTimer
constexpr std::ptrdiff_t m_turnClockwise = 0x958; // bool
constexpr std::ptrdiff_t m_goTimer = 0x960; // CountdownTimer
constexpr std::ptrdiff_t m_moveTimer = 0x978; // CountdownTimer
constexpr std::ptrdiff_t m_panicTimer = 0x990; // CountdownTimer
constexpr std::ptrdiff_t m_disperseTimer = 0x9A8; // CountdownTimer
constexpr std::ptrdiff_t m_proximityTimer = 0x9C0; // CountdownTimer
constexpr std::ptrdiff_t m_visible = 0x9D8; // CUtlVector<CFish*>
}
// Parent: CBaseAnimGraph
// Fields count: 8
namespace CItem {
constexpr std::ptrdiff_t m_OnPlayerTouch = 0x8F0; // CEntityIOOutput
constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0x918; // bool
constexpr std::ptrdiff_t m_OnCacheInteraction = 0x920; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerPickup = 0x948; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnGlovePulled = 0x970; // CEntityIOOutput
constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0x998; //
constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0x9A4; // QAngle
constexpr std::ptrdiff_t m_bPhysStartAsleep = 0x9B0; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 28
namespace CRagdollProp {
constexpr std::ptrdiff_t m_ragdoll = 0x8F0; // ragdoll_t
constexpr std::ptrdiff_t m_bStartDisabled = 0x928; // bool
constexpr std::ptrdiff_t m_ragPos = 0x930; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_ragAngles = 0x948; // CNetworkUtlVectorBase<QAngle>
constexpr std::ptrdiff_t m_hRagdollSource = 0x960; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x964; // uint32
constexpr std::ptrdiff_t m_allAsleep = 0x968; // bool
constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x969; // bool
constexpr std::ptrdiff_t m_hDamageEntity = 0x96C; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hKiller = 0x970; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x974; // CHandle<CBasePlayerPawn>
constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x978; // GameTime_t
constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x97C; // GameTime_t
constexpr std::ptrdiff_t m_flFadeTime = 0x980; // float32
constexpr std::ptrdiff_t m_vecLastOrigin = 0x984; //
constexpr std::ptrdiff_t m_flAwakeTime = 0x990; // GameTime_t
constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x994; // GameTime_t
constexpr std::ptrdiff_t m_nBloodColor = 0x998; // int32
constexpr std::ptrdiff_t m_strOriginClassName = 0x9A0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_strSourceClassName = 0x9A8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x9B0; // bool
constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x9B1; // bool
constexpr std::ptrdiff_t m_flBlendWeight = 0x9B4; // float32
constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9B8; // float32
constexpr std::ptrdiff_t m_ragdollMins = 0x9C0; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_ragdollMaxs = 0x9D8; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x9F0; // bool
constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xA50; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 12
namespace CPhysMagnet {
constexpr std::ptrdiff_t m_OnMagnetAttach = 0x8E8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnMagnetDetach = 0x910; // CEntityIOOutput
constexpr std::ptrdiff_t m_massScale = 0x938; // float32
constexpr std::ptrdiff_t m_forceLimit = 0x93C; // float32
constexpr std::ptrdiff_t m_torqueLimit = 0x940; // float32
constexpr std::ptrdiff_t m_MagnettedEntities = 0x948; // CUtlVector<magnetted_objects_t>
constexpr std::ptrdiff_t m_bActive = 0x960; // bool
constexpr std::ptrdiff_t m_bHasHitSomething = 0x961; // bool
constexpr std::ptrdiff_t m_flTotalMass = 0x964; // float32
constexpr std::ptrdiff_t m_flRadius = 0x968; // float32
constexpr std::ptrdiff_t m_flNextSuckTime = 0x96C; // GameTime_t
constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0x970; // int32
}
// Parent: CBreakableProp
// Fields count: 34
namespace CPhysicsProp {
constexpr std::ptrdiff_t m_MotionEnabled = 0xA68; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAwakened = 0xA90; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAwake = 0xAB8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnAsleep = 0xAE0; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerUse = 0xB08; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB30; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB58; // CEntityIOOutput
constexpr std::ptrdiff_t m_massScale = 0xB80; // float32
constexpr std::ptrdiff_t m_inertiaScale = 0xB84; // float32
constexpr std::ptrdiff_t m_buoyancyScale = 0xB88; // float32
constexpr std::ptrdiff_t m_damageType = 0xB8C; // int32
constexpr std::ptrdiff_t m_damageToEnableMotion = 0xB90; // int32
constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xB94; // float32
constexpr std::ptrdiff_t m_bThrownByPlayer = 0xB98; // bool
constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xB99; // bool
constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xB9A; // bool
constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xB9B; // bool
constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xB9C; // int32
constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xBA0; // bool
constexpr std::ptrdiff_t m_bIsOverrideProp = 0xBA1; // bool
constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xBA4; // GameTime_t
constexpr std::ptrdiff_t m_iInitialGlowState = 0xBA8; // int32
constexpr std::ptrdiff_t m_nGlowRange = 0xBAC; // int32
constexpr std::ptrdiff_t m_nGlowRangeMin = 0xBB0; // int32
constexpr std::ptrdiff_t m_glowColor = 0xBB4; // Color
constexpr std::ptrdiff_t m_bForceNavIgnore = 0xBB8; // bool
constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xBB9; // bool
constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBBA; // bool
constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xBBB; // bool
constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xBBC; // bool
constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xBC4; // bool
constexpr std::ptrdiff_t m_bEnableUseOutput = 0xBC5; // bool
constexpr std::ptrdiff_t m_bAwake = 0xBC6; // bool
constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xBC8; // int32
}
// Parent: CPhysicsProp
// Fields count: 0
namespace CPhysicsPropOverride {
}
// Parent: CPhysicsProp
// Fields count: 5
namespace CPhysicsPropRespawnable {
constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xBD0; //
constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xBDC; // QAngle
constexpr std::ptrdiff_t m_vOriginalMins = 0xBE8; //
constexpr std::ptrdiff_t m_vOriginalMaxs = 0xBF4; //
constexpr std::ptrdiff_t m_flRespawnDuration = 0xC00; // float32
}
// Parent: CBaseAnimGraph
// Fields count: 0
namespace CWaterBullet {
}
// Parent: CPhysicsProp
// Fields count: 3
namespace CShatterGlassShardPhysics {
constexpr std::ptrdiff_t m_bDebris = 0xBD0; // bool
constexpr std::ptrdiff_t m_hParentShard = 0xBD4; // uint32
constexpr std::ptrdiff_t m_ShardDesc = 0xBD8; // shard_model_desc_t
}
// Parent: CBaseFlex
// Fields count: 9
namespace CEconEntity {
constexpr std::ptrdiff_t m_AttributeManager = 0x988; // CAttributeContainer
constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xC50; // uint32
constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xC54; // uint32
constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC58; // int32
constexpr std::ptrdiff_t m_nFallbackSeed = 0xC5C; // int32
constexpr std::ptrdiff_t m_flFallbackWear = 0xC60; // float32
constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC64; // int32
constexpr std::ptrdiff_t m_hOldProvidee = 0xC68; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC6C; // int32
}
// Parent: CEconEntity
// Fields count: 2
namespace CEconWearable {
constexpr std::ptrdiff_t m_nForceSkin = 0xC70; // int32
constexpr std::ptrdiff_t m_bAlwaysAllow = 0xC74; // bool
}
// Parent: CBaseFlex
// Fields count: 14
namespace CBaseGrenade {
constexpr std::ptrdiff_t m_OnPlayerPickup = 0x980; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnExplode = 0x9A8; // CEntityIOOutput
constexpr std::ptrdiff_t m_bHasWarnedAI = 0x9D0; // bool
constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x9D1; // bool
constexpr std::ptrdiff_t m_bIsLive = 0x9D2; // bool
constexpr std::ptrdiff_t m_DmgRadius = 0x9D4; // float32
constexpr std::ptrdiff_t m_flDetonateTime = 0x9D8; // GameTime_t
constexpr std::ptrdiff_t m_flWarnAITime = 0x9DC; // float32
constexpr std::ptrdiff_t m_flDamage = 0x9E0; // float32
constexpr std::ptrdiff_t m_iszBounceSound = 0x9E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_ExplosionSound = 0x9F0; // CUtlString
constexpr std::ptrdiff_t m_hThrower = 0x9FC; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_flNextAttack = 0xA14; // GameTime_t
constexpr std::ptrdiff_t m_hOriginalThrower = 0xA18; // CHandle<CCSPlayerPawn>
}
// Parent: CDynamicProp
// Fields count: 0
namespace CCoopBonusCoin {
}
// Parent: CPhysicsProp
// Fields count: 0
namespace CPhysicsPropMultiplayer {
}
// Parent: CBaseAnimGraph
// Fields count: 11
namespace CBaseViewModel {
constexpr std::ptrdiff_t m_vecLastFacing = 0x8F0; //
constexpr std::ptrdiff_t m_nViewModelIndex = 0x8FC; // uint32
constexpr std::ptrdiff_t m_nAnimationParity = 0x900; // uint32
constexpr std::ptrdiff_t m_flAnimationStartTime = 0x904; // float32
constexpr std::ptrdiff_t m_hWeapon = 0x908; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_sVMName = 0x910; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sAnimationPrefix = 0x918; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hOldLayerSequence = 0x920; // HSequence
constexpr std::ptrdiff_t m_oldLayer = 0x924; // int32
constexpr std::ptrdiff_t m_oldLayerStartTime = 0x928; // float32
constexpr std::ptrdiff_t m_hControlPanel = 0x92C; // CHandle<CBaseEntity>
}
// Parent: CBaseViewModel
// Fields count: 0
namespace CPredictedViewModel {
}
// Parent: CBaseAnimGraph
// Fields count: 26
namespace CPlantedC4 {
constexpr std::ptrdiff_t m_bBombTicking = 0x8E8; // bool
constexpr std::ptrdiff_t m_flC4Blow = 0x8EC; // GameTime_t
constexpr std::ptrdiff_t m_nBombSite = 0x8F0; // int32
constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x8F4; // int32
constexpr std::ptrdiff_t m_OnBombDefused = 0x8F8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0x920; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0x948; // CEntityIOOutput
constexpr std::ptrdiff_t m_bCannotBeDefused = 0x970; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0x978; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x990; // int32
constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x994; // bool
constexpr std::ptrdiff_t m_bHasExploded = 0x995; // bool
constexpr std::ptrdiff_t m_flTimerLength = 0x998; // float32
constexpr std::ptrdiff_t m_bBeingDefused = 0x99C; // bool
constexpr std::ptrdiff_t m_fLastDefuseTime = 0x9A4; // GameTime_t
constexpr std::ptrdiff_t m_flDefuseLength = 0x9AC; // float32
constexpr std::ptrdiff_t m_flDefuseCountDown = 0x9B0; // GameTime_t
constexpr std::ptrdiff_t m_bBombDefused = 0x9B4; // bool
constexpr std::ptrdiff_t m_hBombDefuser = 0x9B8; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_hControlPanel = 0x9BC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iProgressBarTime = 0x9C0; // int32
constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x9C4; // bool
constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x9C5; // bool[4]
constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x9CC; // GameTime_t
constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0x9D4; // QAngle
constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0x9E0; // GameTime_t
}
// Parent: CBaseGrenade
// Fields count: 18
namespace CBaseCSGrenadeProjectile {
constexpr std::ptrdiff_t m_vInitialPosition = 0xA20; //
constexpr std::ptrdiff_t m_vInitialVelocity = 0xA2C; //
constexpr std::ptrdiff_t m_nBounces = 0xA38; // int32
constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xA40; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xA48; // int32
constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xA4C; //
constexpr std::ptrdiff_t m_flSpawnTime = 0xA58; // GameTime_t
constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xA5C; // uint8
constexpr std::ptrdiff_t m_bDetonationRecorded = 0xA5D; // bool
constexpr std::ptrdiff_t m_flDetonateTime = 0xA60; // GameTime_t
constexpr std::ptrdiff_t m_nItemIndex = 0xA64; // uint16
constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xA68; //
constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA74; // GameTime_t
constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA78; // RotationVector
constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA84; //
constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA90; // int32
constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xA94; // bool
constexpr std::ptrdiff_t m_bClearFromPlayers = 0xA95; // bool
}
// Parent: CItem
// Fields count: 2
namespace CItemDogtags {
constexpr std::ptrdiff_t m_OwningPlayer = 0x9C0; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_KillingPlayer = 0x9C4; // CHandle<CCSPlayerPawn>
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 3
namespace CSensorGrenadeProjectile {
constexpr std::ptrdiff_t m_fExpireTime = 0xA98; // GameTime_t
constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xA9C; // GameTime_t
constexpr std::ptrdiff_t m_hDisplayGrenade = 0xAA0; // CHandle<CBaseEntity>
}
// Parent: CBaseGrenade
// Fields count: 0
namespace CBreachChargeProjectile {
}
// Parent: CBaseGrenade
// Fields count: 0
namespace CBumpMineProjectile {
}
// Parent: CBaseGrenade
// Fields count: 0
namespace CTripWireFireProjectile {
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 3
namespace CFlashbangProjectile {
constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA98; // float32
constexpr std::ptrdiff_t m_numOpponentsHit = 0xA9C; // uint8
constexpr std::ptrdiff_t m_numTeammatesHit = 0xA9D; // uint8
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 0
namespace CHEGrenadeProjectile {
}
// Parent: CDynamicProp
// Fields count: 34
namespace CChicken {
constexpr std::ptrdiff_t m_AttributeManager = 0xB80; // CAttributeContainer
constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xE48; // uint32
constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xE4C; // uint32
constexpr std::ptrdiff_t m_updateTimer = 0xE50; // CountdownTimer
constexpr std::ptrdiff_t m_stuckAnchor = 0xE68; //
constexpr std::ptrdiff_t m_stuckTimer = 0xE78; // CountdownTimer
constexpr std::ptrdiff_t m_collisionStuckTimer = 0xE90; // CountdownTimer
constexpr std::ptrdiff_t m_isOnGround = 0xEA8; // bool
constexpr std::ptrdiff_t m_vFallVelocity = 0xEAC; //
constexpr std::ptrdiff_t m_activity = 0xEB8; // ChickenActivity
constexpr std::ptrdiff_t m_activityTimer = 0xEC0; // CountdownTimer
constexpr std::ptrdiff_t m_turnRate = 0xED8; // float32
constexpr std::ptrdiff_t m_fleeFrom = 0xEDC; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xEE0; // CountdownTimer
constexpr std::ptrdiff_t m_startleTimer = 0xEF8; // CountdownTimer
constexpr std::ptrdiff_t m_vocalizeTimer = 0xF10; // CountdownTimer
constexpr std::ptrdiff_t m_flWhenZombified = 0xF28; // GameTime_t
constexpr std::ptrdiff_t m_jumpedThisFrame = 0xF2C; // bool
constexpr std::ptrdiff_t m_leader = 0xF30; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_reuseTimer = 0xF38; // CountdownTimer
constexpr std::ptrdiff_t m_hasBeenUsed = 0xF50; // bool
constexpr std::ptrdiff_t m_jumpTimer = 0xF58; // CountdownTimer
constexpr std::ptrdiff_t m_flLastJumpTime = 0xF70; // float32
constexpr std::ptrdiff_t m_bInJump = 0xF74; // bool
constexpr std::ptrdiff_t m_isWaitingForLeader = 0xF75; // bool
constexpr std::ptrdiff_t m_repathTimer = 0x2F80; // CountdownTimer
constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2F98; // CountdownTimer
constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3028; // CountdownTimer
constexpr std::ptrdiff_t m_vecPathGoal = 0x3048; //
constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x3054; // GameTime_t
constexpr std::ptrdiff_t m_followMinuteTimer = 0x3058; // CountdownTimer
constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x3070; //
constexpr std::ptrdiff_t m_vecEggsPooped = 0x3080; // CUtlVector<CHandle<CBaseEntity>>
constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x30A0; // CountdownTimer
}
// Parent: CBaseAnimGraph
// Fields count: 0
namespace CHostageCarriableProp {
}
// Parent: CItem
// Fields count: 0
namespace CItemAssaultSuit {
}
// Parent: CItemAssaultSuit
// Fields count: 0
namespace CItemHeavyAssaultSuit {
}
// Parent: CItem
// Fields count: 0
namespace CItemKevlar {
}
// Parent: CItem
// Fields count: 2
namespace CItemDefuser {
constexpr std::ptrdiff_t m_entitySpottedState = 0x9C0; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x9D8; // int32
}
// Parent: CEconEntity
// Fields count: 8
namespace CBasePlayerWeapon {
constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xC70; // GameTick_t
constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC74; // float32
constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xC78; // GameTick_t
constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC7C; // float32
constexpr std::ptrdiff_t m_iClip1 = 0xC80; // int32
constexpr std::ptrdiff_t m_iClip2 = 0xC84; // int32
constexpr std::ptrdiff_t m_pReserveAmmo = 0xC88; // int32[2]
constexpr std::ptrdiff_t m_OnPlayerUse = 0xC90; // CEntityIOOutput
}
// Parent: CBaseFlex
// Fields count: 0
namespace CBaseFlexAlias_funCBaseFlex {
}
// Parent: CItem
// Fields count: 2
namespace CScriptItem {
constexpr std::ptrdiff_t m_OnPlayerPickup = 0x9C0; // CEntityIOOutput
constexpr std::ptrdiff_t m_MoveTypeOverride = 0x9E8; // MoveType_t
}
// Parent: CRagdollProp
// Fields count: 0
namespace CRagdollPropAlias_physics_prop_ragdoll {
}
// Parent: CRagdollProp
// Fields count: 6
namespace CRagdollPropAttached {
constexpr std::ptrdiff_t m_boneIndexAttached = 0xA90; // uint32
constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA94; // uint32
constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA98; //
constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xAA4; //
constexpr std::ptrdiff_t m_bShouldDetach = 0xAB0; // bool
constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xAC0; // bool
}
// Parent: CBasePropDoor
// Fields count: 17
namespace CPropDoorRotating {
constexpr std::ptrdiff_t m_vecAxis = 0xDF0; //
constexpr std::ptrdiff_t m_flDistance = 0xDFC; // float32
constexpr std::ptrdiff_t m_eSpawnPosition = 0xE00; // PropDoorRotatingSpawnPos_t
constexpr std::ptrdiff_t m_eOpenDirection = 0xE04; // PropDoorRotatingOpenDirection_e
constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xE08; // PropDoorRotatingOpenDirection_e
constexpr std::ptrdiff_t m_flAjarAngle = 0xE0C; // float32
constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xE10; // QAngle
constexpr std::ptrdiff_t m_angRotationClosed = 0xE1C; // QAngle
constexpr std::ptrdiff_t m_angRotationOpenForward = 0xE28; // QAngle
constexpr std::ptrdiff_t m_angRotationOpenBack = 0xE34; // QAngle
constexpr std::ptrdiff_t m_angGoal = 0xE40; // QAngle
constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0xE4C; //
constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0xE58; //
constexpr std::ptrdiff_t m_vecBackBoundsMin = 0xE64; //
constexpr std::ptrdiff_t m_vecBackBoundsMax = 0xE70; //
constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0xE7C; // bool
constexpr std::ptrdiff_t m_hEntityBlocker = 0xE80; // CHandle<CEntityBlocker>
}
// Parent: CPropDoorRotating
// Fields count: 4
namespace CPropDoorRotatingBreakable {
constexpr std::ptrdiff_t m_bBreakable = 0xE88; // bool
constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xE89; // bool
constexpr std::ptrdiff_t m_currentDamageState = 0xE8C; // int32
constexpr std::ptrdiff_t m_damageStates = 0xE90; // CUtlVector<CUtlSymbolLarge>
}
// Parent: CBaseFlex
// Fields count: 12
namespace CBaseCombatCharacter {
constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x978; // bool
constexpr std::ptrdiff_t m_hMyWearables = 0x980; // CNetworkUtlVectorBase<CHandle<CEconWearable>>
constexpr std::ptrdiff_t m_flFieldOfView = 0x998; // float32
constexpr std::ptrdiff_t m_impactEnergyScale = 0x99C; // float32
constexpr std::ptrdiff_t m_LastHitGroup = 0x9A0; // HitGroup_t
constexpr std::ptrdiff_t m_bApplyStressDamage = 0x9A4; // bool
constexpr std::ptrdiff_t m_bloodColor = 0x9A8; // int32
constexpr std::ptrdiff_t m_iDamageCount = 0x9F0; // int32
constexpr std::ptrdiff_t m_pVecRelationships = 0x9F8; // CUtlVector<RelationshipOverride_t>*
constexpr std::ptrdiff_t m_strRelationships = 0xA00; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_eHull = 0xA08; // Hull_t
constexpr std::ptrdiff_t m_nNavHullIdx = 0xA0C; // uint32
}
// Parent: CItem
// Fields count: 32
namespace CItemGeneric {
constexpr std::ptrdiff_t m_bHasTriggerRadius = 0x9C8; // bool
constexpr std::ptrdiff_t m_bHasPickupRadius = 0x9C9; // bool
constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0x9CC; // float32
constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0x9D0; // float32
constexpr std::ptrdiff_t m_flLastPickupCheck = 0x9D4; // GameTime_t
constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0x9D8; // bool
constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0x9D9; // bool
constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0x9E0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0x9E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0x9F0; // bool
constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0x9F8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xA00; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xA08; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xA10; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xA18; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xA20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xA28; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pPickupFilterName = 0xA30; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hPickupFilter = 0xA38; // CHandle<CBaseFilter>
constexpr std::ptrdiff_t m_OnPickup = 0xA40; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTimeout = 0xA68; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xA90; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTriggerTouch = 0xAB8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xAE0; // CEntityIOOutput
constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xB08; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flPickupRadius = 0xB10; // float32
constexpr std::ptrdiff_t m_flTriggerRadius = 0xB14; // float32
constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xB18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xB20; // bool
constexpr std::ptrdiff_t m_glowColor = 0xB21; // Color
constexpr std::ptrdiff_t m_bUseable = 0xB25; // bool
constexpr std::ptrdiff_t m_hTriggerHelper = 0xB28; // CHandle<CItemGenericTriggerHelper>
}
// Parent: CBaseCombatCharacter
// Fields count: 25
namespace CBasePlayerPawn {
constexpr std::ptrdiff_t m_pWeaponServices = 0xA10; // CPlayer_WeaponServices*
constexpr std::ptrdiff_t m_pItemServices = 0xA18; // CPlayer_ItemServices*
constexpr std::ptrdiff_t m_pAutoaimServices = 0xA20; // CPlayer_AutoaimServices*
constexpr std::ptrdiff_t m_pObserverServices = 0xA28; // CPlayer_ObserverServices*
constexpr std::ptrdiff_t m_pWaterServices = 0xA30; // CPlayer_WaterServices*
constexpr std::ptrdiff_t m_pUseServices = 0xA38; // CPlayer_UseServices*
constexpr std::ptrdiff_t m_pFlashlightServices = 0xA40; // CPlayer_FlashlightServices*
constexpr std::ptrdiff_t m_pCameraServices = 0xA48; // CPlayer_CameraServices*
constexpr std::ptrdiff_t m_pMovementServices = 0xA50; // CPlayer_MovementServices*
constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA60; // CUtlVectorEmbeddedNetworkVar<ViewAngleServerChange_t>
constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xAB0; // uint32
constexpr std::ptrdiff_t v_angle = 0xAB4; // QAngle
constexpr std::ptrdiff_t v_anglePrevious = 0xAC0; // QAngle
constexpr std::ptrdiff_t m_iHideHUD = 0xACC; // uint32
constexpr std::ptrdiff_t m_skybox3d = 0xAD0; // sky3dparams_t
constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB60; // GameTime_t
constexpr std::ptrdiff_t m_flDeathTime = 0xB64; // GameTime_t
constexpr std::ptrdiff_t m_fNextSuicideTime = 0xB68; // GameTime_t
constexpr std::ptrdiff_t m_fInitHUD = 0xB6C; // bool
constexpr std::ptrdiff_t m_pExpresser = 0xB70; // CAI_Expresser*
constexpr std::ptrdiff_t m_hController = 0xB78; // CHandle<CBasePlayerController>
constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB80; // float32
constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB84; // float32
constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB88; // CEntityIndex
constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xB90; // CUtlVector<sndopvarlatchdata_t>
}
// Parent: CPredictedViewModel
// Fields count: 3
namespace CCSGOViewModel {
constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x930; // bool
constexpr std::ptrdiff_t m_nWeaponParity = 0x934; // uint32
constexpr std::ptrdiff_t m_nOldWeaponParity = 0x938; // uint32
}
// Parent: CBasePlayerWeapon
// Fields count: 62
namespace CCSWeaponBase {
constexpr std::ptrdiff_t m_bRemoveable = 0xCE0; // bool
constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xCE8; // float32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xCEC; // int32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xCF0; // int32
constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xCF4; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xCF8; // WeaponAttackType_t
constexpr std::ptrdiff_t m_seqIdle = 0xCFC; // HSequence
constexpr std::ptrdiff_t m_seqFirePrimary = 0xD00; // HSequence
constexpr std::ptrdiff_t m_seqFireSecondary = 0xD04; // HSequence
constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0xD08; // CUtlVector<HSequence>
constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0xD20; // HSequence
constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0xD24; // int32
constexpr std::ptrdiff_t m_thirdPersonSequences = 0xD28; // HSequence[7]
constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xD50; // bool
constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xD51; // bool
constexpr std::ptrdiff_t m_iState = 0xD54; // CSWeaponState_t
constexpr std::ptrdiff_t m_flLastTimeInAir = 0xD58; // GameTime_t
constexpr std::ptrdiff_t m_flLastDeployTime = 0xD5C; // GameTime_t
constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xD60; // int32
constexpr std::ptrdiff_t m_nViewModelIndex = 0xD64; // uint32
constexpr std::ptrdiff_t m_bReloadsWithClips = 0xD68; // bool
constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xD88; // GameTime_t
constexpr std::ptrdiff_t m_bFireOnEmpty = 0xD8C; // bool
constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD90; // CEntityIOOutput
constexpr std::ptrdiff_t m_weaponMode = 0xDB8; // CSWeaponMode
constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xDBC; // float32
constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xDC0; //
constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xDCC; // float32
constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xDD0; // float32
constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xDD4; // GameTime_t
constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xDD8; // float32
constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xDDC; // GameTime_t
constexpr std::ptrdiff_t m_iRecoilIndex = 0xDE0; // int32
constexpr std::ptrdiff_t m_flRecoilIndex = 0xDE4; // float32
constexpr std::ptrdiff_t m_bBurstMode = 0xDE8; // bool
constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xDEC; // GameTick_t
constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xDF0; // float32
constexpr std::ptrdiff_t m_bInReload = 0xDF4; // bool
constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0xDF5; // bool
constexpr std::ptrdiff_t m_flDroppedAtTime = 0xDF8; // GameTime_t
constexpr std::ptrdiff_t m_bIsHauledBack = 0xDFC; // bool
constexpr std::ptrdiff_t m_bSilencerOn = 0xDFD; // bool
constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xE00; // GameTime_t
constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xE04; // int32
constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xE08; // float32
constexpr std::ptrdiff_t m_bCanBePickedUp = 0xE20; // bool
constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xE21; // bool
constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xE24; // GameTime_t
constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xE28; // GameTime_t
constexpr std::ptrdiff_t m_hPrevOwner = 0xE2C; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_nDropTick = 0xE30; // GameTick_t
constexpr std::ptrdiff_t m_donated = 0xE54; // bool
constexpr std::ptrdiff_t m_fLastShotTime = 0xE58; // GameTime_t
constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xE5C; // bool
constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xE5D; // bool
constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xE5E; // bool
constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xE60; // int32
constexpr std::ptrdiff_t m_IronSightController = 0xE68; // CIronSightController
constexpr std::ptrdiff_t m_iIronSightMode = 0xE80; // int32
constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xE84; // GameTime_t
constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xE88; // int32
constexpr std::ptrdiff_t m_flWatTickOffset = 0xE8C; // float32
}
// Parent: CCSWeaponBase
// Fields count: 9
namespace CCSWeaponBaseGun {
constexpr std::ptrdiff_t m_zoomLevel = 0xE90; // int32
constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xE94; // int32
constexpr std::ptrdiff_t m_silencedModelIndex = 0xEA0; // int32
constexpr std::ptrdiff_t m_inPrecache = 0xEA4; // bool
constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xEA5; // bool
constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xEA6; // bool
constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0xEA7; // bool
constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0xEA8; // bool
constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0xEA9; // bool
}
// Parent: CCSWeaponBase
// Fields count: 11
namespace CC4 {
constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0xE90; //
constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0xE9C; //
constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0xEA8; // bool
constexpr std::ptrdiff_t m_bStartedArming = 0xEA9; // bool
constexpr std::ptrdiff_t m_fArmedTime = 0xEAC; // GameTime_t
constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xEB0; // bool
constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xEB1; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0xEB8; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0xED0; // int32
constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xED4; // bool[7]
constexpr std::ptrdiff_t m_bBombPlanted = 0xEDB; // bool
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CDEagle {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponElite {
}
// Parent: CCSWeaponBase
// Fields count: 0
namespace CWeaponNOVA {
}
// Parent: CCSWeaponBase
// Fields count: 0
namespace CWeaponSawedoff {
}
// Parent: CCSWeaponBaseGun
// Fields count: 1
namespace CWeaponTaser {
constexpr std::ptrdiff_t m_fFireTime = 0xEB0; // GameTime_t
}
// Parent: CCSWeaponBase
// Fields count: 0
namespace CWeaponXM1014 {
}
// Parent: CCSWeaponBase
// Fields count: 1
namespace CKnife {
constexpr std::ptrdiff_t m_bFirstAttack = 0xE90; // bool
}
// Parent: CCSWeaponBase
// Fields count: 0
namespace CMelee {
}
// Parent: CCSWeaponBaseGun
// Fields count: 3
namespace CWeaponShield {
constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xEB0; // float32
constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xEB4; // GameTime_t
constexpr std::ptrdiff_t m_flDisplayHealth = 0xEB8; // float32
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 4
namespace CMolotovProjectile {
constexpr std::ptrdiff_t m_bIsIncGrenade = 0xA98; // bool
constexpr std::ptrdiff_t m_bDetonated = 0xAA4; // bool
constexpr std::ptrdiff_t m_stillTimer = 0xAA8; // IntervalTimer
constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xB88; // bool
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 4
namespace CDecoyProjectile {
constexpr std::ptrdiff_t m_nDecoyShotTick = 0xAA0; // int32
constexpr std::ptrdiff_t m_shotsRemaining = 0xAA4; // int32
constexpr std::ptrdiff_t m_fExpireTime = 0xAA8; // GameTime_t
constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xAB8; // uint16
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 8
namespace CSmokeGrenadeProjectile {
constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xAB0; // int32
constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xAB4; // bool
constexpr std::ptrdiff_t m_nRandomSeed = 0xAB8; // int32
constexpr std::ptrdiff_t m_vSmokeColor = 0xABC; //
constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xAC8; //
constexpr std::ptrdiff_t m_VoxelFrameData = 0xAD8; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_flLastBounce = 0xAF0; // GameTime_t
constexpr std::ptrdiff_t m_fllastSimulationTime = 0xAF4; // GameTime_t
}
// Parent: CCSWeaponBase
// Fields count: 13
namespace CBaseCSGrenade {
constexpr std::ptrdiff_t m_bRedraw = 0xE90; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xE91; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0xE92; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0xE93; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0xE94; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0xE98; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0xE9C; // float32
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xEA0; // float32
constexpr std::ptrdiff_t m_fDropTime = 0xEA4; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0xEA8; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0xEAC; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0xEB0; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0xEB4; // CHandle<CCSWeaponBase>
}
// Parent: CCSWeaponBase
// Fields count: 2
namespace CWeaponBaseItem {
constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0xE90; // CountdownTimer
constexpr std::ptrdiff_t m_bRedraw = 0xEA8; // bool
}
// Parent: CWeaponBaseItem
// Fields count: 0
namespace CItem_Healthshot {
}
// Parent: CCSWeaponBase
// Fields count: 7
namespace CFists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xE90; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xE94; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bRestorePrevWep = 0xE98; // bool
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xE9C; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hWeaponPrevious = 0xEA0; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xEA4; // bool
constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xEA5; // bool
}
// Parent: CBaseCSGrenade
// Fields count: 0
namespace CSensorGrenade {
}
// Parent: CCSWeaponBase
// Fields count: 0
namespace CBreachCharge {
}
// Parent: CCSWeaponBase
// Fields count: 0
namespace CBumpMine {
}
// Parent: CCSWeaponBase
// Fields count: 0
namespace CTablet {
}
// Parent: CBaseCSGrenade
// Fields count: 0
namespace CTripWireFire {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponZoneRepulsor {
}
// Parent: CBasePlayerPawn
// Fields count: 136
namespace CCSPlayerPawnBase {
constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xBC0; // CTouchExpansionComponent
constexpr std::ptrdiff_t m_pPingServices = 0xC10; // CCSPlayer_PingServices*
constexpr std::ptrdiff_t m_pViewModelServices = 0xC18; // CPlayer_ViewModelServices*
constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0xC20; // uint32
constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0xC24; // float32
constexpr std::ptrdiff_t m_hOriginalController = 0xC28; // CHandle<CCSPlayerController>
constexpr std::ptrdiff_t m_blindUntilTime = 0xC2C; // GameTime_t
constexpr std::ptrdiff_t m_blindStartTime = 0xC30; // GameTime_t
constexpr std::ptrdiff_t m_allowAutoFollowTime = 0xC34; // GameTime_t
constexpr std::ptrdiff_t m_entitySpottedState = 0xC38; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0xC50; // int32
constexpr std::ptrdiff_t m_iPlayerState = 0xC54; // CSPlayerState
constexpr std::ptrdiff_t m_chickenIdleSoundTimer = 0xC60; // CountdownTimer
constexpr std::ptrdiff_t m_chickenJumpSoundTimer = 0xC78; // CountdownTimer
constexpr std::ptrdiff_t m_vecLastBookmarkedPosition = 0xD30; //
constexpr std::ptrdiff_t m_flLastDistanceTraveledNotice = 0xD3C; // float32
constexpr std::ptrdiff_t m_flAccumulatedDistanceTraveled = 0xD40; // float32
constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0xD44; // float32
constexpr std::ptrdiff_t m_bRespawning = 0xD48; // bool
constexpr std::ptrdiff_t m_nLastPickupPriority = 0xD4C; // int32
constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0xD50; // float32
constexpr std::ptrdiff_t m_bIsScoped = 0xD54; // bool
constexpr std::ptrdiff_t m_bIsWalking = 0xD55; // bool
constexpr std::ptrdiff_t m_bResumeZoom = 0xD56; // bool
constexpr std::ptrdiff_t m_bIsDefusing = 0xD57; // bool
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0xD58; // bool
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0xD5C; // CSPlayerBlockingUseAction_t
constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xD60; // GameTime_t
constexpr std::ptrdiff_t m_bGunGameImmunity = 0xD64; // bool
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0xD65; // Color
constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xD6C; // float32
constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xD70; // bool
constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0xD71; // bool
constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0xD74; // float32
constexpr std::ptrdiff_t m_flNextGuardianTooFarHurtTime = 0xD78; // float32
constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0xD7C; // GameTime_t
constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0xD80; // float32
constexpr std::ptrdiff_t m_flLastEquippedHelmetTime = 0xD84; // GameTime_t
constexpr std::ptrdiff_t m_flLastEquippedArmorTime = 0xD88; // GameTime_t
constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0xD8C; // int32
constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0xD90; // bool
constexpr std::ptrdiff_t m_flLastBumpMineBumpTime = 0xD94; // GameTime_t
constexpr std::ptrdiff_t m_flEmitSoundTime = 0xD98; // GameTime_t
constexpr std::ptrdiff_t m_iNumSpawns = 0xD9C; // int32
constexpr std::ptrdiff_t m_iShouldHaveCash = 0xDA0; // int32
constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xDA8; // float32
constexpr std::ptrdiff_t m_flNameChangeHistory = 0xDAC; // float32[5]
constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0xDC0; // float32
constexpr std::ptrdiff_t m_fLastGivenBombTime = 0xDC4; // float32
constexpr std::ptrdiff_t m_bHasNightVision = 0xDC8; // bool
constexpr std::ptrdiff_t m_bNightVisionOn = 0xDC9; // bool
constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xDCC; // float32
constexpr std::ptrdiff_t m_flLastMoneyUpdateTime = 0xDD0; // float32
constexpr std::ptrdiff_t m_MenuStringBuffer = 0xDD4; // char[1024]
constexpr std::ptrdiff_t m_fIntroCamTime = 0x11D4; // float32
constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x11D8; // int32
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x11DC; // bool
constexpr std::ptrdiff_t m_bKilledByTaser = 0x11DD; // bool
constexpr std::ptrdiff_t m_iMoveState = 0x11E0; // int32
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x11E4; // GameTime_t
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x11E8; // bool
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x11EC; // QAngle
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x11F8; //
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1204; //
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1210; // QAngle[2]
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1228; // Vector[2]
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1240; // Vector[2]
constexpr std::ptrdiff_t m_bDiedAirborne = 0x1258; // bool
constexpr std::ptrdiff_t m_iBombSiteIndex = 0x125C; // CEntityIndex
constexpr std::ptrdiff_t m_nWhichBombZone = 0x1260; // int32
constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x1264; // bool
constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x1265; // bool
constexpr std::ptrdiff_t m_iDirection = 0x1268; // int32
constexpr std::ptrdiff_t m_iShotsFired = 0x126C; // int32
constexpr std::ptrdiff_t m_ArmorValue = 0x1270; // int32
constexpr std::ptrdiff_t m_flFlinchStack = 0x1274; // float32
constexpr std::ptrdiff_t m_flVelocityModifier = 0x1278; // float32
constexpr std::ptrdiff_t m_flHitHeading = 0x127C; // float32
constexpr std::ptrdiff_t m_nHitBodyPart = 0x1280; // int32
constexpr std::ptrdiff_t m_iHostagesKilled = 0x1284; // int32
constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1288; //
constexpr std::ptrdiff_t m_flFlashDuration = 0x1294; // float32
constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1298; // float32
constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x129C; // float32
constexpr std::ptrdiff_t m_iProgressBarDuration = 0x12A0; // int32
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x12A4; // bool
constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x12A8; // float32
constexpr std::ptrdiff_t m_bStrafing = 0x12AC; // bool
constexpr std::ptrdiff_t m_lastStandingPos = 0x12B0; //
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x12BC; // float32
constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x12C0; // CountdownTimer
constexpr std::ptrdiff_t m_lastLadderNormal = 0x12D8; //
constexpr std::ptrdiff_t m_lastLadderPos = 0x12E4; //
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x12F0; // QAngle
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x12FC; // float32
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1300; // float32
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1304; //
constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1318; // int32
constexpr std::ptrdiff_t m_angEyeAngles = 0x131C; // QAngle
constexpr std::ptrdiff_t m_bVCollisionInitted = 0x1328; // bool
constexpr std::ptrdiff_t m_storedSpawnPosition = 0x132C; //
constexpr std::ptrdiff_t m_storedSpawnAngle = 0x1338; // QAngle
constexpr std::ptrdiff_t m_bIsSpawning = 0x1344; // bool
constexpr std::ptrdiff_t m_bHideTargetID = 0x1345; // bool
constexpr std::ptrdiff_t m_nNumDangerZoneDamageHits = 0x1348; // int32
constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x134C; // bool
constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x134D; // bool
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1350; // CEntityIndex
constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x1354; // int32
constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1358; // int32
constexpr std::ptrdiff_t m_iAddonBits = 0x135C; // int32
constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1360; // int32
constexpr std::ptrdiff_t m_iSecondaryAddon = 0x1364; // int32
constexpr std::ptrdiff_t m_currentDeafnessFilter = 0x1368; // CUtlStringToken
constexpr std::ptrdiff_t m_NumEnemiesKilledThisSpawn = 0x136C; // int32
constexpr std::ptrdiff_t m_NumEnemiesKilledThisRound = 0x1370; // int32
constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0x1374; // int32
constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1378; // bool
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x137C; // uint32[5]
constexpr std::ptrdiff_t m_iDeathFlags = 0x1390; // int32
constexpr std::ptrdiff_t m_hPet = 0x1394; // CHandle<CChicken>
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1560; // uint16
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1562; // uint16
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1564; // uint16
constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1568; // int32
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x156C; // bool
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1570; // float32
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1574; //
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1580; // bool
constexpr std::ptrdiff_t m_LastHitBox = 0x1584; // int32
constexpr std::ptrdiff_t m_LastHealth = 0x1588; // int32
constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x158C; // float32
constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1590; // float32
constexpr std::ptrdiff_t m_pBot = 0x1598; // CCSBot*
constexpr std::ptrdiff_t m_bBotAllowActive = 0x15A0; // bool
constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x15A1; // bool
}
// Parent: CCSPlayerPawnBase
// Fields count: 0
namespace CCSObserverPawn {
}
// Parent: CCSPlayerPawnBase
// Fields count: 49
namespace CCSPlayerPawn {
constexpr std::ptrdiff_t m_pBulletServices = 0x15A8; // CCSPlayer_BulletServices*
constexpr std::ptrdiff_t m_pHostageServices = 0x15B0; // CCSPlayer_HostageServices*
constexpr std::ptrdiff_t m_pBuyServices = 0x15B8; // CCSPlayer_BuyServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0x15C0; // CCSPlayer_ActionTrackingServices*
constexpr std::ptrdiff_t m_pRadioServices = 0x15C8; // CCSPlayer_RadioServices*
constexpr std::ptrdiff_t m_pDamageReactServices = 0x15D0; // CCSPlayer_DamageReactServices*
constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x15D8; // uint16
constexpr std::ptrdiff_t m_hPreviousModel = 0x15E0; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x15E8; // bool
constexpr std::ptrdiff_t m_strVOPrefix = 0x15F0; // CUtlString
constexpr std::ptrdiff_t m_szLastPlaceName = 0x15F8; // char[18]
constexpr std::ptrdiff_t m_bInHostageResetZone = 0x16B8; // bool
constexpr std::ptrdiff_t m_bInBuyZone = 0x16B9; // bool
constexpr std::ptrdiff_t m_bWasInBuyZone = 0x16BA; // bool
constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x16BB; // bool
constexpr std::ptrdiff_t m_bInBombZone = 0x16BC; // bool
constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x16BD; // bool
constexpr std::ptrdiff_t m_iRetakesOffering = 0x16C0; // int32
constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x16C4; // int32
constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x16C8; // bool
constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x16C9; // bool
constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x16CC; // int32
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x16D0; // loadout_slot_t
constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16D4; // GameTime_t
constexpr std::ptrdiff_t m_flLandseconds = 0x16D8; // float32
constexpr std::ptrdiff_t m_aimPunchAngle = 0x16DC; // QAngle
constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x16E8; // QAngle
constexpr std::ptrdiff_t m_aimPunchTickBase = 0x16F4; // int32
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x16F8; // float32
constexpr std::ptrdiff_t m_aimPunchCache = 0x1700; // CUtlVector<QAngle>
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1718; // bool
constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x1D60; // CTransform
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1D80; // bool
constexpr std::ptrdiff_t m_lastLandTime = 0x1D84; // GameTime_t
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x1D88; // bool
constexpr std::ptrdiff_t m_iPlayerLocked = 0x1D8C; // int32
constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1D94; // GameTime_t
constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1D98; // GameTime_t
constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x1D9C; // bool
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1DA0; // int32
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1DA4; //
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1DB0; //
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1DBC; // char[64]
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1DFC; // bool
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1E00; //
constexpr std::ptrdiff_t m_EconGloves = 0x1E10; // CEconItemView
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2088; // uint8
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x208C; // QAngle
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2098; // bool
}
// Parent: CBaseCombatCharacter
// Fields count: 1
namespace CHostageExpresserShim {
constexpr std::ptrdiff_t m_pExpresser = 0xA10; // CAI_Expresser*
}
// Parent: CHostageExpresserShim
// Fields count: 39
namespace CHostage {
constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xA28; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xA50; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA78; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnRescued = 0xAA0; // CEntityIOOutput
constexpr std::ptrdiff_t m_entitySpottedState = 0xAC8; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0xAE0; // int32
constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xAE4; // uint32
constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAE8; // uint32
constexpr std::ptrdiff_t m_bRemove = 0xAEC; // bool
constexpr std::ptrdiff_t m_vel = 0xAF0; //
constexpr std::ptrdiff_t m_isRescued = 0xAFC; // bool
constexpr std::ptrdiff_t m_jumpedThisFrame = 0xAFD; // bool
constexpr std::ptrdiff_t m_nHostageState = 0xB00; // int32
constexpr std::ptrdiff_t m_leader = 0xB04; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_lastLeader = 0xB08; // CHandle<CCSPlayerPawnBase>
constexpr std::ptrdiff_t m_reuseTimer = 0xB10; // CountdownTimer
constexpr std::ptrdiff_t m_hasBeenUsed = 0xB28; // bool
constexpr std::ptrdiff_t m_accel = 0xB2C; //
constexpr std::ptrdiff_t m_isRunning = 0xB38; // bool
constexpr std::ptrdiff_t m_isCrouching = 0xB39; // bool
constexpr std::ptrdiff_t m_jumpTimer = 0xB40; // CountdownTimer
constexpr std::ptrdiff_t m_isWaitingForLeader = 0xB58; // bool
constexpr std::ptrdiff_t m_repathTimer = 0x2B68; // CountdownTimer
constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2B80; // CountdownTimer
constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2C10; // CountdownTimer
constexpr std::ptrdiff_t m_wiggleTimer = 0x2C30; // CountdownTimer
constexpr std::ptrdiff_t m_isAdjusted = 0x2C4C; // bool
constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2C4D; // bool
constexpr std::ptrdiff_t m_hHostageGrabber = 0x2C50; // CHandle<CCSPlayerPawn>
constexpr std::ptrdiff_t m_fLastGrabTime = 0x2C54; // GameTime_t
constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2C58; //
constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2C64; //
constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C70; // GameTime_t
constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C74; // GameTime_t
constexpr std::ptrdiff_t m_flDropStartTime = 0x2C78; // GameTime_t
constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C7C; // int32
constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C80; // int32
constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C84; //
constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2CA4; //
}
// Parent: CHostage
// Fields count: 0
namespace CHostageAlias_info_hostage_spawn {
}
// Parent: CItemDefuser
// Fields count: 0
namespace CItemDefuserAlias_item_defuser {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CAK47 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponAug {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponAWP {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponBizon {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponFamas {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponFiveSeven {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponG3SG1 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponGalilAR {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponGlock {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponHKP2000 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponUSPSilencer {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponM4A1 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponM4A1Silencer {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponMAC10 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponMag7 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponMP5SD {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponMP7 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponMP9 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponNegev {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponP250 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponCZ75a {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponP90 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponSCAR20 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponSG556 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponSSG08 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponTec9 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponUMP45 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponM249 {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
namespace CWeaponRevolver {
}
// Parent: CBaseCSGrenade
// Fields count: 0
namespace CMolotovGrenade {
}
// Parent: CMolotovGrenade
// Fields count: 0
namespace CIncendiaryGrenade {
}
// Parent: CBaseCSGrenade
// Fields count: 0
namespace CDecoyGrenade {
}
// Parent: CBaseCSGrenade
// Fields count: 0
namespace CFlashbang {
}
// Parent: CBaseCSGrenade
// Fields count: 0
namespace CHEGrenade {
}
// Parent: CBaseCSGrenade
// Fields count: 0
namespace CSmokeGrenade {
}
}
// Module: soundsystem.dll
// Classes count: 51
// Enums count: 13
namespace soundsystem {
// Alignment: 4
// Members count: 30
enum class soundlevel_t : uint32_t {
SNDLVL_NONE = 0x0,
SNDLVL_20dB = 0x14,
SNDLVL_25dB = 0x19,
SNDLVL_30dB = 0x1E,
SNDLVL_35dB = 0x23,
SNDLVL_40dB = 0x28,
SNDLVL_45dB = 0x2D,
SNDLVL_50dB = 0x32,
SNDLVL_55dB = 0x37,
SNDLVL_IDLE = 0x3C,
SNDLVL_60dB = 0x3C,
SNDLVL_65dB = 0x41,
SNDLVL_STATIC = 0x42,
SNDLVL_70dB = 0x46,
SNDLVL_NORM = 0x4B,
SNDLVL_75dB = 0x4B,
SNDLVL_80dB = 0x50,
SNDLVL_TALKING = 0x50,
SNDLVL_85dB = 0x55,
SNDLVL_90dB = 0x5A,
SNDLVL_95dB = 0x5F,
SNDLVL_100dB = 0x64,
SNDLVL_105dB = 0x69,
SNDLVL_110dB = 0x6E,
SNDLVL_120dB = 0x78,
SNDLVL_130dB = 0x82,
SNDLVL_GUNFIRE = 0x8C,
SNDLVL_140dB = 0x8C,
SNDLVL_150dB = 0x96,
SNDLVL_180dB = 0xB4
}
// Alignment: 4
// Members count: 6
enum class ActionType_t : uint32_t {
SOS_ACTION_NONE = 0x0,
SOS_ACTION_LIMITER = 0x1,
SOS_ACTION_TIME_LIMIT = 0x2,
SOS_ACTION_TIME_BLOCK_LIMITER = 0x3,
SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4,
SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5
}
// Alignment: 4
// Members count: 3
enum class SosActionStopType_t : uint32_t {
SOS_STOPTYPE_NONE = 0x0,
SOS_STOPTYPE_TIME = 0x1,
SOS_STOPTYPE_OPVAR = 0x2
}
// Alignment: 4
// Members count: 2
enum class SosActionSortType_t : uint32_t {
SOS_SORTTYPE_HIGHEST = 0x0,
SOS_SORTTYPE_LOWEST = 0x1
}
// Alignment: 4
// Members count: 2
enum class SosGroupType_t : uint32_t {
SOS_GROUPTYPE_DYNAMIC = 0x0,
SOS_GROUPTYPE_STATIC = 0x1
}
// Alignment: 4
// Members count: 6
enum class SosEditItemType_t : uint32_t {
SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0,
SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1,
SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2,
SOS_EDIT_ITEM_TYPE_STACK = 0x3,
SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4,
SOS_EDIT_ITEM_TYPE_FIELD = 0x5
}
// Alignment: 2
// Members count: 10
enum class VMixFilterType_t : uint16_t {
FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF,
FILTER_LOWPASS = 0x0,
FILTER_HIGHPASS = 0x1,
FILTER_BANDPASS = 0x2,
FILTER_NOTCH = 0x3,
FILTER_PEAKING_EQ = 0x4,
FILTER_LOW_SHELF = 0x5,
FILTER_HIGH_SHELF = 0x6,
FILTER_ALLPASS = 0x7,
FILTER_PASSTHROUGH = 0x8
}
// Alignment: 1
// Members count: 9
enum class VMixFilterSlope_t : uint8_t {
FILTER_SLOPE_1POLE_6dB = 0x0,
FILTER_SLOPE_1POLE_12dB = 0x1,
FILTER_SLOPE_1POLE_18dB = 0x2,
FILTER_SLOPE_1POLE_24dB = 0x3,
FILTER_SLOPE_12dB = 0x4,
FILTER_SLOPE_24dB = 0x5,
FILTER_SLOPE_36dB = 0x6,
FILTER_SLOPE_48dB = 0x7,
FILTER_SLOPE_MAX = 0x7
}
// Alignment: 2
// Members count: 30
enum class VMixProcessorType_t : uint16_t {
VPROCESSOR_UNKNOWN = 0x0,
VPROCESSOR_STEAMAUDIO_REVERB = 0x1,
VPROCESSOR_RT_PITCH = 0x2,
VPROCESSOR_STEAMAUDIO_HRTF = 0x3,
VPROCESSOR_DYNAMICS = 0x4,
VPROCESSOR_PRESETDSP = 0x5,
VPROCESSOR_DELAY = 0x6,
VPROCESSOR_MOD_DELAY = 0x7,
VPROCESSOR_DIFFUSOR = 0x8,
VPROCESSOR_BOXVERB = 0x9,
VPROCESSOR_FREEVERB = 0xA,
VPROCESSOR_PLATEVERB = 0xB,
VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC,
VPROCESSOR_FILTER = 0xD,
VPROCESSOR_STEAMAUDIO_PATHING = 0xE,
VPROCESSOR_EQ8 = 0xF,
VPROCESSOR_ENVELOPE = 0x10,
VPROCESSOR_VOCODER = 0x11,
VPROCESSOR_CONVOLUTION = 0x12,
VPROCESSOR_DYNAMICS_3BAND = 0x13,
VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14,
VPROCESSOR_SHAPER = 0x15,
VPROCESSOR_PANNER = 0x16,
VPROCESSOR_UTILITY = 0x17,
VPROCESSOR_AUTOFILTER = 0x18,
VPROCESSOR_OSC = 0x19,
VPROCESSOR_STEREODELAY = 0x1A,
VPROCESSOR_EFFECT_CHAIN = 0x1B,
VPROCESSOR_SUBGRAPH_SWITCH = 0x1C,
VPROCESSOR_STEAMAUDIO_DIRECT = 0x1D
}
// Alignment: 4
// Members count: 5
enum class VMixLFOShape_t : uint32_t {
LFO_SHAPE_SINE = 0x0,
LFO_SHAPE_SQUARE = 0x1,
LFO_SHAPE_TRI = 0x2,
LFO_SHAPE_SAW = 0x3,
LFO_SHAPE_NOISE = 0x4
}
// Alignment: 4
// Members count: 2
enum class VMixPannerType_t : uint32_t {
PANNER_TYPE_LINEAR = 0x0,
PANNER_TYPE_EQUAL_POWER = 0x1
}
// Alignment: 4
// Members count: 3
enum class VMixSubgraphSwitchInterpolationType_t : uint32_t {
SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0,
SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1,
SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2
}
// Alignment: 4
// Members count: 6
enum class VMixChannelOperation_t : uint32_t {
VMIX_CHAN_STEREO = 0x0,
VMIX_CHAN_LEFT = 0x1,
VMIX_CHAN_RIGHT = 0x2,
VMIX_CHAN_SWAP = 0x3,
VMIX_CHAN_MONO = 0x4,
VMIX_CHAN_MID_SIDE = 0x5
}
// Parent: None
// Fields count: 3
namespace CSosGroupActionSchema {
constexpr std::ptrdiff_t m_name = 0x8; // CUtlString
constexpr std::ptrdiff_t m_actionType = 0x10; // ActionType_t
constexpr std::ptrdiff_t m_actionInstanceType = 0x14; // ActionType_t
}
// Parent: CSosGroupActionSchema
// Fields count: 3
namespace CSosGroupActionLimitSchema {
constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32
constexpr std::ptrdiff_t m_nStopType = 0x1C; // SosActionStopType_t
constexpr std::ptrdiff_t m_nSortType = 0x20; // SosActionSortType_t
}
// Parent: CSosGroupActionSchema
// Fields count: 1
namespace CSosGroupActionTimeLimitSchema {
constexpr std::ptrdiff_t m_flMaxDuration = 0x18; // float32
}
// Parent: CSosGroupActionSchema
// Fields count: 2
namespace CSosGroupActionTimeBlockLimitSchema {
constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32
constexpr std::ptrdiff_t m_flMaxDuration = 0x1C; // float32
}
// Parent: CSosGroupActionSchema
// Fields count: 5
namespace CSosGroupActionSetSoundeventParameterSchema {
constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32
constexpr std::ptrdiff_t m_flMinValue = 0x1C; // float32
constexpr std::ptrdiff_t m_flMaxValue = 0x20; // float32
constexpr std::ptrdiff_t m_opvarName = 0x28; // CUtlString
constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t
}
// Parent: CSosGroupActionSchema
// Fields count: 7
namespace CSosGroupActionSoundeventClusterSchema {
constexpr std::ptrdiff_t m_nMinNearby = 0x18; // int32
constexpr std::ptrdiff_t m_flClusterEpsilon = 0x1C; // float32
constexpr std::ptrdiff_t m_shouldPlayOpvar = 0x20; // CUtlString
constexpr std::ptrdiff_t m_shouldPlayClusterChild = 0x28; // CUtlString
constexpr std::ptrdiff_t m_clusterSizeOpvar = 0x30; // CUtlString
constexpr std::ptrdiff_t m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString
constexpr std::ptrdiff_t m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString
}
// Parent: None
// Fields count: 4
namespace CSosGroupBranchPattern {
constexpr std::ptrdiff_t m_bMatchEventName = 0x8; // bool
constexpr std::ptrdiff_t m_bMatchEventSubString = 0x9; // bool
constexpr std::ptrdiff_t m_bMatchEntIndex = 0xA; // bool
constexpr std::ptrdiff_t m_bMatchOpvar = 0xB; // bool
}
// Parent: CSosGroupBranchPattern
// Fields count: 4
namespace CSosGroupMatchPattern {
constexpr std::ptrdiff_t m_matchSoundEventName = 0x10; // CUtlString
constexpr std::ptrdiff_t m_matchSoundEventSubString = 0x18; // CUtlString
constexpr std::ptrdiff_t m_flEntIndex = 0x20; // float32
constexpr std::ptrdiff_t m_flOpvar = 0x24; // float32
}
// Parent: None
// Fields count: 8
namespace CSosSoundEventGroupSchema {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nType = 0x8; // SosGroupType_t
constexpr std::ptrdiff_t m_bIsBlocking = 0xC; // bool
constexpr std::ptrdiff_t m_nBlockMaxCount = 0x10; // int32
constexpr std::ptrdiff_t m_bInvertMatch = 0x14; // bool
constexpr std::ptrdiff_t m_matchPattern = 0x18; // CSosGroupMatchPattern
constexpr std::ptrdiff_t m_branchPattern = 0x40; // CSosGroupBranchPattern
constexpr std::ptrdiff_t m_vActions = 0xB0; // CSosGroupActionSchema*[4]
}
// Parent: None
// Fields count: 1
namespace CSosSoundEventGroupListSchema {
constexpr std::ptrdiff_t m_groupList = 0x0; // CUtlVector<CSosSoundEventGroupSchema>
}
// Parent: None
// Fields count: 5
namespace SosEditItemInfo_t {
constexpr std::ptrdiff_t itemType = 0x0; // SosEditItemType_t
constexpr std::ptrdiff_t itemName = 0x8; // CUtlString
constexpr std::ptrdiff_t itemTypeName = 0x10; // CUtlString
constexpr std::ptrdiff_t itemKVString = 0x20; // CUtlString
constexpr std::ptrdiff_t itemPos = 0x28; // Vector2D
}
// Parent: None
// Fields count: 1
namespace SelectedEditItemInfo_t {
constexpr std::ptrdiff_t m_EditItems = 0x0; // CUtlVector<SosEditItemInfo_t>
}
// Parent: None
// Fields count: 1
namespace CSoundEventMetaData {
constexpr std::ptrdiff_t m_soundEventVMix = 0x0; // CStrongHandle<InfoForResourceTypeCVMixListResource>
}
// Parent: None
// Fields count: 6
namespace CDSPMixgroupModifier {
constexpr std::ptrdiff_t m_mixgroup = 0x0; // CUtlString
constexpr std::ptrdiff_t m_flModifier = 0x8; // float32
constexpr std::ptrdiff_t m_flModifierMin = 0xC; // float32
constexpr std::ptrdiff_t m_flSourceModifier = 0x10; // float32
constexpr std::ptrdiff_t m_flSourceModifierMin = 0x14; // float32
constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32
}
// Parent: None
// Fields count: 2
namespace CDspPresetModifierList {
constexpr std::ptrdiff_t m_dspName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_modifiers = 0x8; // CUtlVector<CDSPMixgroupModifier>
}
// Parent: None
// Fields count: 1
namespace CDSPPresetMixgroupModifierTable {
constexpr std::ptrdiff_t m_table = 0x0; // CUtlVector<CDspPresetModifierList>
}
// Parent: None
// Fields count: 1
namespace CVoiceContainerBase {
constexpr std::ptrdiff_t m_curves = 0x20; // CUtlDict<CPiecewiseCurve,F(size=1)>
}
// Parent: CVoiceContainerBase
// Fields count: 0
namespace CVoiceContainerDefault {
}
// Parent: CVoiceContainerBase
// Fields count: 1
namespace CVoiceContainerWavFileReader {
constexpr std::ptrdiff_t m_wavFilePath = 0x60; // CUtlString
}
// Parent: CVoiceContainerWavFileReader
// Fields count: 1
namespace CVoiceContainerTestConstant {
constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // bool
}
// Parent: CVoiceContainerBase
// Fields count: 2
namespace CVoiceContainerTestNestedDynamic {
constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32
}
// Parent: CVoiceContainerBase
// Fields count: 2
namespace CVoiceContainerDecayingSineWave {
constexpr std::ptrdiff_t m_flFrequency = 0x60; // float32
constexpr std::ptrdiff_t m_flDecayTime = 0x64; // float32
}
// Parent: CVoiceContainerDecayingSineWave
// Fields count: 1
namespace CVoiceContainerAmpedDecayingSineWave {
constexpr std::ptrdiff_t m_flGainAmount = 0x68; // float32
}
// Parent: CVoiceContainerBase
// Fields count: 3
namespace CVoiceContainerRealtimeFMSineWave {
constexpr std::ptrdiff_t m_flCarrierFrequency = 0x60; // float32
constexpr std::ptrdiff_t m_flModulatorFrequency = 0x64; // float32
constexpr std::ptrdiff_t m_flModulatorAmount = 0x68; // float32
}
// Parent: CVoiceContainerBase
// Fields count: 3
namespace CVoiceContainerBlend {
constexpr std::ptrdiff_t m_hSoundOne = 0x60; // CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
constexpr std::ptrdiff_t m_hSoundTwo = 0x68; // CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
constexpr std::ptrdiff_t m_flBlendAmount = 0x70; // float32
}
// Parent: CVoiceContainerBase
// Fields count: 4
namespace CVoiceContainerEngineSound {
constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32
constexpr std::ptrdiff_t m_flTestSoundEventBoundParam = 0x6C; // float32
constexpr std::ptrdiff_t m_flEngineRPM = 0x70; // float32
}
// Parent: CVoiceContainerWavFileReader
// Fields count: 1
namespace CVoiceContainerEnvelopeAnalyzer {
constexpr std::ptrdiff_t m_envBuffer = 0x68; // CUtlVector<float32>
}
// Parent: CVoiceContainerBase
// Fields count: 7
namespace CVoiceContainerRandomSampler {
constexpr std::ptrdiff_t m_flLoudAmplitude = 0x60; // float32
constexpr std::ptrdiff_t m_flLoudAmplitudeJitter = 0x64; // float32
constexpr std::ptrdiff_t m_flSoftAmplitude = 0x68; // float32
constexpr std::ptrdiff_t m_flSoftAmplitudeJitter = 0x6C; // float32
constexpr std::ptrdiff_t m_flLoudTimeJitter = 0x70; // float32
constexpr std::ptrdiff_t m_flSoftTimeJitter = 0x74; // float32
constexpr std::ptrdiff_t m_grainResources = 0x78; // CUtlVector<CStrongHandle<InfoForResourceTypeCVoiceContainerBase>>
}
// Parent: None
// Fields count: 6
namespace VMixFilterDesc_t {
constexpr std::ptrdiff_t m_nFilterType = 0x0; // VMixFilterType_t
constexpr std::ptrdiff_t m_nFilterSlope = 0x2; // VMixFilterSlope_t
constexpr std::ptrdiff_t m_bEnabled = 0x3; // bool
constexpr std::ptrdiff_t m_fldbGain = 0x4; // float32
constexpr std::ptrdiff_t m_flCutoffFreq = 0x8; // float32
constexpr std::ptrdiff_t m_flQ = 0xC; // float32
}
// Parent: None
// Fields count: 1
namespace VMixEQ8Desc_t {
constexpr std::ptrdiff_t m_stages = 0x0; // VMixFilterDesc_t[8]
}
// Parent: None
// Fields count: 7
namespace VMixDelayDesc_t {
constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t
constexpr std::ptrdiff_t m_bEnableFilter = 0x10; // bool
constexpr std::ptrdiff_t m_flDelay = 0x14; // float32
constexpr std::ptrdiff_t m_flDirectGain = 0x18; // float32
constexpr std::ptrdiff_t m_flDelayGain = 0x1C; // float32
constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32
constexpr std::ptrdiff_t m_flWidth = 0x24; // float32
}
// Parent: None
// Fields count: 2
namespace VMixPannerDesc_t {
constexpr std::ptrdiff_t m_type = 0x0; // VMixPannerType_t
constexpr std::ptrdiff_t m_flStrength = 0x4; // float32
}
// Parent: None
// Fields count: 9
namespace VMixModDelayDesc_t {
constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t
constexpr std::ptrdiff_t m_bPhaseInvert = 0x10; // bool
constexpr std::ptrdiff_t m_flGlideTime = 0x14; // float32
constexpr std::ptrdiff_t m_flDelay = 0x18; // float32
constexpr std::ptrdiff_t m_flOutputGain = 0x1C; // float32
constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32
constexpr std::ptrdiff_t m_flModRate = 0x24; // float32
constexpr std::ptrdiff_t m_flModDepth = 0x28; // float32
constexpr std::ptrdiff_t m_bApplyAntialiasing = 0x2C; // bool
}
// Parent: None
// Fields count: 4
namespace VMixDiffusorDesc_t {
constexpr std::ptrdiff_t m_flSize = 0x0; // float32
constexpr std::ptrdiff_t m_flComplexity = 0x4; // float32
constexpr std::ptrdiff_t m_flFeedback = 0x8; // float32
constexpr std::ptrdiff_t m_flOutputGain = 0xC; // float32
}
// Parent: None
// Fields count: 17
namespace VMixBoxverbDesc_t {
constexpr std::ptrdiff_t m_flSizeMax = 0x0; // float32
constexpr std::ptrdiff_t m_flSizeMin = 0x4; // float32
constexpr std::ptrdiff_t m_flComplexity = 0x8; // float32
constexpr std::ptrdiff_t m_flDiffusion = 0xC; // float32
constexpr std::ptrdiff_t m_flModDepth = 0x10; // float32
constexpr std::ptrdiff_t m_flModRate = 0x14; // float32
constexpr std::ptrdiff_t m_bParallel = 0x18; // bool
constexpr std::ptrdiff_t m_filterType = 0x1C; // VMixFilterDesc_t
constexpr std::ptrdiff_t m_flWidth = 0x2C; // float32
constexpr std::ptrdiff_t m_flHeight = 0x30; // float32
constexpr std::ptrdiff_t m_flDepth = 0x34; // float32
constexpr std::ptrdiff_t m_flFeedbackScale = 0x38; // float32
constexpr std::ptrdiff_t m_flFeedbackWidth = 0x3C; // float32
constexpr std::ptrdiff_t m_flFeedbackHeight = 0x40; // float32
constexpr std::ptrdiff_t m_flFeedbackDepth = 0x44; // float32
constexpr std::ptrdiff_t m_flOutputGain = 0x48; // float32
constexpr std::ptrdiff_t m_flTaps = 0x4C; // float32
}
// Parent: None
// Fields count: 4
namespace VMixFreeverbDesc_t {
constexpr std::ptrdiff_t m_flRoomSize = 0x0; // float32
constexpr std::ptrdiff_t m_flDamp = 0x4; // float32
constexpr std::ptrdiff_t m_flWidth = 0x8; // float32
constexpr std::ptrdiff_t m_flLateReflections = 0xC; // float32
}
// Parent: None
// Fields count: 7
namespace VMixPlateverbDesc_t {
constexpr std::ptrdiff_t m_flPrefilter = 0x0; // float32
constexpr std::ptrdiff_t m_flInputDiffusion1 = 0x4; // float32
constexpr std::ptrdiff_t m_flInputDiffusion2 = 0x8; // float32
constexpr std::ptrdiff_t m_flDecay = 0xC; // float32
constexpr std::ptrdiff_t m_flDamp = 0x10; // float32
constexpr std::ptrdiff_t m_flFeedbackDiffusion1 = 0x14; // float32
constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float32
}
// Parent: None
// Fields count: 12
namespace VMixDynamicsDesc_t {
constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32
constexpr std::ptrdiff_t m_fldbNoiseGateThreshold = 0x4; // float32
constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x8; // float32
constexpr std::ptrdiff_t m_fldbLimiterThreshold = 0xC; // float32
constexpr std::ptrdiff_t m_fldbKneeWidth = 0x10; // float32
constexpr std::ptrdiff_t m_flRatio = 0x14; // float32
constexpr std::ptrdiff_t m_flLimiterRatio = 0x18; // float32
constexpr std::ptrdiff_t m_flAttackTimeMS = 0x1C; // float32
constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x20; // float32
constexpr std::ptrdiff_t m_flRMSTimeMS = 0x24; // float32
constexpr std::ptrdiff_t m_flWetMix = 0x28; // float32
constexpr std::ptrdiff_t m_bPeakMode = 0x2C; // bool
}
// Parent: None
// Fields count: 9
namespace VMixDynamicsCompressorDesc_t {
constexpr std::ptrdiff_t m_fldbOutputGain = 0x0; // float32
constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x4; // float32
constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32
constexpr std::ptrdiff_t m_flCompressionRatio = 0xC; // float32
constexpr std::ptrdiff_t m_flAttackTimeMS = 0x10; // float32
constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x14; // float32
constexpr std::ptrdiff_t m_flRMSTimeMS = 0x18; // float32
constexpr std::ptrdiff_t m_flWetMix = 0x1C; // float32
constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool
}
// Parent: None
// Fields count: 10
namespace VMixDynamicsBand_t {
constexpr std::ptrdiff_t m_fldbGainInput = 0x0; // float32
constexpr std::ptrdiff_t m_fldbGainOutput = 0x4; // float32
constexpr std::ptrdiff_t m_fldbThresholdBelow = 0x8; // float32
constexpr std::ptrdiff_t m_fldbThresholdAbove = 0xC; // float32
constexpr std::ptrdiff_t m_flRatioBelow = 0x10; // float32
constexpr std::ptrdiff_t m_flRatioAbove = 0x14; // float32
constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32
constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32
constexpr std::ptrdiff_t m_bEnable = 0x20; // bool
constexpr std::ptrdiff_t m_bSolo = 0x21; // bool
}
// Parent: None
// Fields count: 10
namespace VMixDynamics3BandDesc_t {
constexpr std::ptrdiff_t m_fldbGainOutput = 0x0; // float32
constexpr std::ptrdiff_t m_flRMSTimeMS = 0x4; // float32
constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32
constexpr std::ptrdiff_t m_flDepth = 0xC; // float32
constexpr std::ptrdiff_t m_flWetMix = 0x10; // float32
constexpr std::ptrdiff_t m_flTimeScale = 0x14; // float32
constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32
constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32
constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool
constexpr std::ptrdiff_t m_bandDesc = 0x24; // VMixDynamicsBand_t[3]
}
// Parent: None
// Fields count: 3
namespace VMixEnvelopeDesc_t {
constexpr std::ptrdiff_t m_flAttackTimeMS = 0x0; // float32
constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; // float32
constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32
}
// Parent: None
// Fields count: 4
namespace VMixPitchShiftDesc_t {
constexpr std::ptrdiff_t m_nGrainSampleCount = 0x0; // int32
constexpr std::ptrdiff_t m_flPitchShift = 0x4; // float32
constexpr std::ptrdiff_t m_nQuality = 0x8; // int32
constexpr std::ptrdiff_t m_nProcType = 0xC; // int32
}
// Parent: None
// Fields count: 8
namespace VMixConvolutionDesc_t {
constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32
constexpr std::ptrdiff_t m_flPreDelayMS = 0x4; // float32
constexpr std::ptrdiff_t m_flWetMix = 0x8; // float32
constexpr std::ptrdiff_t m_fldbLow = 0xC; // float32
constexpr std::ptrdiff_t m_fldbMid = 0x10; // float32
constexpr std::ptrdiff_t m_fldbHigh = 0x14; // float32
constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32
constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32
}
// Parent: None
// Fields count: 10
namespace VMixVocoderDesc_t {
constexpr std::ptrdiff_t m_nBandCount = 0x0; // int32
constexpr std::ptrdiff_t m_flBandwidth = 0x4; // float32
constexpr std::ptrdiff_t m_fldBModGain = 0x8; // float32
constexpr std::ptrdiff_t m_flFreqRangeStart = 0xC; // float32
constexpr std::ptrdiff_t m_flFreqRangeEnd = 0x10; // float32
constexpr std::ptrdiff_t m_fldBUnvoicedGain = 0x14; // float32
constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32
constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32
constexpr std::ptrdiff_t m_nDebugBand = 0x20; // int32
constexpr std::ptrdiff_t m_bPeakMode = 0x24; // bool
}
// Parent: None
// Fields count: 5
namespace VMixShaperDesc_t {
constexpr std::ptrdiff_t m_nShape = 0x0; // int32
constexpr std::ptrdiff_t m_fldbDrive = 0x4; // float32
constexpr std::ptrdiff_t m_fldbOutputGain = 0x8; // float32
constexpr std::ptrdiff_t m_flWetMix = 0xC; // float32
constexpr std::ptrdiff_t m_nOversampleFactor = 0x10; // int32
}
// Parent: None
// Fields count: 6
namespace VMixUtilityDesc_t {
constexpr std::ptrdiff_t m_nOp = 0x0; // VMixChannelOperation_t
constexpr std::ptrdiff_t m_flInputPan = 0x4; // float32
constexpr std::ptrdiff_t m_flOutputBalance = 0x8; // float32
constexpr std::ptrdiff_t m_fldbOutputGain = 0xC; // float32
constexpr std::ptrdiff_t m_bBassMono = 0x10; // bool
constexpr std::ptrdiff_t m_flBassFreq = 0x14; // float32
}
// Parent: None
// Fields count: 8
namespace VMixAutoFilterDesc_t {
constexpr std::ptrdiff_t m_flEnvelopeAmount = 0x0; // float32
constexpr std::ptrdiff_t m_flAttackTimeMS = 0x4; // float32
constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32
constexpr std::ptrdiff_t m_filter = 0xC; // VMixFilterDesc_t
constexpr std::ptrdiff_t m_flLFOAmount = 0x1C; // float32
constexpr std::ptrdiff_t m_flLFORate = 0x20; // float32
constexpr std::ptrdiff_t m_flPhase = 0x24; // float32
constexpr std::ptrdiff_t m_nLFOShape = 0x28; // VMixLFOShape_t
}
// Parent: None
// Fields count: 3
namespace VMixOscDesc_t {
constexpr std::ptrdiff_t oscType = 0x0; // VMixLFOShape_t
constexpr std::ptrdiff_t m_freq = 0x4; // float32
constexpr std::ptrdiff_t m_flPhase = 0x8; // float32
}
// Parent: None
// Fields count: 1
namespace VMixEffectChainDesc_t {
constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float32
}
// Parent: None
// Fields count: 3
namespace VMixSubgraphSwitchDesc_t {
constexpr std::ptrdiff_t m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t
constexpr std::ptrdiff_t m_bOnlyTailsOnFadeOut = 0x4; // bool
constexpr std::ptrdiff_t m_flInterpolationTime = 0x8; // float32
}
}
// Module: vphysics2.dll
// Classes count: 88
// Enums count: 2
namespace vphysics2 {
// Alignment: 4
// Members count: 4
enum class JointAxis_t : uint32_t {
JOINT_AXIS_X = 0x0,
JOINT_AXIS_Y = 0x1,
JOINT_AXIS_Z = 0x2,
JOINT_AXIS_COUNT = 0x3
}
// Alignment: 4
// Members count: 3
enum class JointMotion_t : uint32_t {
JOINT_MOTION_FREE = 0x0,
JOINT_MOTION_LOCKED = 0x1,
JOINT_MOTION_COUNT = 0x2
}
// Parent: None
// Fields count: 5
namespace constraint_breakableparams_t {
constexpr std::ptrdiff_t strength = 0x0; // float32
constexpr std::ptrdiff_t forceLimit = 0x4; // float32
constexpr std::ptrdiff_t torqueLimit = 0x8; // float32
constexpr std::ptrdiff_t bodyMassScale = 0xC; // float32[2]
constexpr std::ptrdiff_t isActive = 0x14; // bool
}
// Parent: None
// Fields count: 4
namespace constraint_axislimit_t {
constexpr std::ptrdiff_t flMinRotation = 0x0; // float32
constexpr std::ptrdiff_t flMaxRotation = 0x4; // float32
constexpr std::ptrdiff_t flMotorTargetAngSpeed = 0x8; // float32
constexpr std::ptrdiff_t flMotorMaxTorque = 0xC; // float32
}
// Parent: None
// Fields count: 4
namespace constraint_hingeparams_t {
constexpr std::ptrdiff_t worldPosition = 0x0; //
constexpr std::ptrdiff_t worldAxisDirection = 0xC; //
constexpr std::ptrdiff_t hingeAxis = 0x18; // constraint_axislimit_t
constexpr std::ptrdiff_t constraint = 0x28; // constraint_breakableparams_t
}
// Parent: None
// Fields count: 0
namespace IPhysicsPlayerController {
}
// Parent: None
// Fields count: 35
namespace CFeJiggleBone {
constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32
constexpr std::ptrdiff_t m_flLength = 0x4; // float32
constexpr std::ptrdiff_t m_flTipMass = 0x8; // float32
constexpr std::ptrdiff_t m_flYawStiffness = 0xC; // float32
constexpr std::ptrdiff_t m_flYawDamping = 0x10; // float32
constexpr std::ptrdiff_t m_flPitchStiffness = 0x14; // float32
constexpr std::ptrdiff_t m_flPitchDamping = 0x18; // float32
constexpr std::ptrdiff_t m_flAlongStiffness = 0x1C; // float32
constexpr std::ptrdiff_t m_flAlongDamping = 0x20; // float32
constexpr std::ptrdiff_t m_flAngleLimit = 0x24; // float32
constexpr std::ptrdiff_t m_flMinYaw = 0x28; // float32
constexpr std::ptrdiff_t m_flMaxYaw = 0x2C; // float32
constexpr std::ptrdiff_t m_flYawFriction = 0x30; // float32
constexpr std::ptrdiff_t m_flYawBounce = 0x34; // float32
constexpr std::ptrdiff_t m_flMinPitch = 0x38; // float32
constexpr std::ptrdiff_t m_flMaxPitch = 0x3C; // float32
constexpr std::ptrdiff_t m_flPitchFriction = 0x40; // float32
constexpr std::ptrdiff_t m_flPitchBounce = 0x44; // float32
constexpr std::ptrdiff_t m_flBaseMass = 0x48; // float32
constexpr std::ptrdiff_t m_flBaseStiffness = 0x4C; // float32
constexpr std::ptrdiff_t m_flBaseDamping = 0x50; // float32
constexpr std::ptrdiff_t m_flBaseMinLeft = 0x54; // float32
constexpr std::ptrdiff_t m_flBaseMaxLeft = 0x58; // float32
constexpr std::ptrdiff_t m_flBaseLeftFriction = 0x5C; // float32
constexpr std::ptrdiff_t m_flBaseMinUp = 0x60; // float32
constexpr std::ptrdiff_t m_flBaseMaxUp = 0x64; // float32
constexpr std::ptrdiff_t m_flBaseUpFriction = 0x68; // float32
constexpr std::ptrdiff_t m_flBaseMinForward = 0x6C; // float32
constexpr std::ptrdiff_t m_flBaseMaxForward = 0x70; // float32
constexpr std::ptrdiff_t m_flBaseForwardFriction = 0x74; // float32
constexpr std::ptrdiff_t m_flRadius0 = 0x78; // float32
constexpr std::ptrdiff_t m_flRadius1 = 0x7C; // float32
constexpr std::ptrdiff_t m_vPoint0 = 0x80; //
constexpr std::ptrdiff_t m_vPoint1 = 0x8C; //
constexpr std::ptrdiff_t m_nCollisionMask = 0x98; // uint16
}
// Parent: None
// Fields count: 4
namespace CFeNamedJiggleBone {
constexpr std::ptrdiff_t m_strParentBone = 0x0; // CUtlString
constexpr std::ptrdiff_t m_transform = 0x10; // CTransform
constexpr std::ptrdiff_t m_nJiggleParent = 0x30; // uint32
constexpr std::ptrdiff_t m_jiggleBone = 0x34; // CFeJiggleBone
}
// Parent: None
// Fields count: 3
namespace CFeIndexedJiggleBone {
constexpr std::ptrdiff_t m_nNode = 0x0; // uint32
constexpr std::ptrdiff_t m_nJiggleParent = 0x4; // uint32
constexpr std::ptrdiff_t m_jiggleBone = 0x8; // CFeJiggleBone
}
// Parent: None
// Fields count: 100
namespace PhysFeModelDesc_t {
constexpr std::ptrdiff_t m_CtrlHash = 0x0; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_CtrlName = 0x18; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_nStaticNodeFlags = 0x30; // uint32
constexpr std::ptrdiff_t m_nDynamicNodeFlags = 0x34; // uint32
constexpr std::ptrdiff_t m_flLocalForce = 0x38; // float32
constexpr std::ptrdiff_t m_flLocalRotation = 0x3C; // float32
constexpr std::ptrdiff_t m_nNodeCount = 0x40; // uint16
constexpr std::ptrdiff_t m_nStaticNodes = 0x42; // uint16
constexpr std::ptrdiff_t m_nRotLockStaticNodes = 0x44; // uint16
constexpr std::ptrdiff_t m_nFirstPositionDrivenNode = 0x46; // uint16
constexpr std::ptrdiff_t m_nSimdTriCount1 = 0x48; // uint16
constexpr std::ptrdiff_t m_nSimdTriCount2 = 0x4A; // uint16
constexpr std::ptrdiff_t m_nSimdQuadCount1 = 0x4C; // uint16
constexpr std::ptrdiff_t m_nSimdQuadCount2 = 0x4E; // uint16
constexpr std::ptrdiff_t m_nQuadCount1 = 0x50; // uint16
constexpr std::ptrdiff_t m_nQuadCount2 = 0x52; // uint16
constexpr std::ptrdiff_t m_nTreeDepth = 0x54; // uint16
constexpr std::ptrdiff_t m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16
constexpr std::ptrdiff_t m_nRopeCount = 0x58; // uint16
constexpr std::ptrdiff_t m_Ropes = 0x60; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_NodeBases = 0x78; // CUtlVector<FeNodeBase_t>
constexpr std::ptrdiff_t m_SimdNodeBases = 0x90; // CUtlVector<FeSimdNodeBase_t>
constexpr std::ptrdiff_t m_Quads = 0xA8; // CUtlVector<FeQuad_t>
constexpr std::ptrdiff_t m_SimdQuads = 0xC0; // CUtlVector<FeSimdQuad_t>
constexpr std::ptrdiff_t m_SimdTris = 0xD8; // CUtlVector<FeSimdTri_t>
constexpr std::ptrdiff_t m_SimdRods = 0xF0; // CUtlVector<FeSimdRodConstraint_t>
constexpr std::ptrdiff_t m_SimdRodsAnim = 0x108; // CUtlVector<FeSimdRodConstraintAnim_t>
constexpr std::ptrdiff_t m_InitPose = 0x120; // CUtlVector<CTransform>
constexpr std::ptrdiff_t m_Rods = 0x138; // CUtlVector<FeRodConstraint_t>
constexpr std::ptrdiff_t m_Twists = 0x150; // CUtlVector<FeTwistConstraint_t>
constexpr std::ptrdiff_t m_AxialEdges = 0x168; // CUtlVector<FeAxialEdgeBend_t>
constexpr std::ptrdiff_t m_NodeInvMasses = 0x180; // CUtlVector<float32>
constexpr std::ptrdiff_t m_CtrlOffsets = 0x198; // CUtlVector<FeCtrlOffset_t>
constexpr std::ptrdiff_t m_CtrlOsOffsets = 0x1B0; // CUtlVector<FeCtrlOsOffset_t>
constexpr std::ptrdiff_t m_FollowNodes = 0x1C8; // CUtlVector<FeFollowNode_t>
constexpr std::ptrdiff_t m_CollisionPlanes = 0x1E0; // CUtlVector<FeCollisionPlane_t>
constexpr std::ptrdiff_t m_NodeIntegrator = 0x1F8; // CUtlVector<FeNodeIntegrator_t>
constexpr std::ptrdiff_t m_SpringIntegrator = 0x210; // CUtlVector<FeSpringIntegrator_t>
constexpr std::ptrdiff_t m_SimdSpringIntegrator = 0x228; // CUtlVector<FeSimdSpringIntegrator_t>
constexpr std::ptrdiff_t m_WorldCollisionParams = 0x240; // CUtlVector<FeWorldCollisionParams_t>
constexpr std::ptrdiff_t m_LegacyStretchForce = 0x258; // CUtlVector<float32>
constexpr std::ptrdiff_t m_NodeCollisionRadii = 0x270; // CUtlVector<float32>
constexpr std::ptrdiff_t m_DynNodeFriction = 0x288; // CUtlVector<float32>
constexpr std::ptrdiff_t m_LocalRotation = 0x2A0; // CUtlVector<float32>
constexpr std::ptrdiff_t m_LocalForce = 0x2B8; // CUtlVector<float32>
constexpr std::ptrdiff_t m_TaperedCapsuleStretches = 0x2D0; // CUtlVector<FeTaperedCapsuleStretch_t>
constexpr std::ptrdiff_t m_TaperedCapsuleRigids = 0x2E8; // CUtlVector<FeTaperedCapsuleRigid_t>
constexpr std::ptrdiff_t m_SphereRigids = 0x300; // CUtlVector<FeSphereRigid_t>
constexpr std::ptrdiff_t m_WorldCollisionNodes = 0x318; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_TreeParents = 0x330; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_TreeCollisionMasks = 0x348; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_TreeChildren = 0x360; // CUtlVector<FeTreeChildren_t>
constexpr std::ptrdiff_t m_FreeNodes = 0x378; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_FitMatrices = 0x390; // CUtlVector<FeFitMatrix_t>
constexpr std::ptrdiff_t m_FitWeights = 0x3A8; // CUtlVector<FeFitWeight_t>
constexpr std::ptrdiff_t m_ReverseOffsets = 0x3C0; // CUtlVector<FeNodeReverseOffset_t>
constexpr std::ptrdiff_t m_AnimStrayRadii = 0x3D8; // CUtlVector<FeAnimStrayRadius_t>
constexpr std::ptrdiff_t m_SimdAnimStrayRadii = 0x3F0; // CUtlVector<FeSimdAnimStrayRadius_t>
constexpr std::ptrdiff_t m_KelagerBends = 0x408; // CUtlVector<FeKelagerBend2_t>
constexpr std::ptrdiff_t m_CtrlSoftOffsets = 0x420; // CUtlVector<FeCtrlSoftOffset_t>
constexpr std::ptrdiff_t m_JiggleBones = 0x438; // CUtlVector<CFeIndexedJiggleBone>
constexpr std::ptrdiff_t m_SourceElems = 0x450; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x468; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_Tris = 0x480; // CUtlVector<FeTri_t>
constexpr std::ptrdiff_t m_nTriCount1 = 0x498; // uint16
constexpr std::ptrdiff_t m_nTriCount2 = 0x49A; // uint16
constexpr std::ptrdiff_t m_nReservedUint8 = 0x49C; // uint8
constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x49D; // uint8
constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x49E; // uint8
constexpr std::ptrdiff_t m_nExtraIterations = 0x49F; // uint8
constexpr std::ptrdiff_t m_BoxRigids = 0x4A0; // CUtlVector<FeBoxRigid_t>
constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x4B8; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_VertexSetNames = 0x4D0; // CUtlVector<uint32>
constexpr std::ptrdiff_t m_RigidColliderPriorities = 0x4E8; // CUtlVector<FeRigidColliderIndices_t>
constexpr std::ptrdiff_t m_MorphLayers = 0x500; // CUtlVector<FeMorphLayerDepr_t>
constexpr std::ptrdiff_t m_MorphSetData = 0x518; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_VertexMaps = 0x530; // CUtlVector<FeVertexMapDesc_t>
constexpr std::ptrdiff_t m_VertexMapValues = 0x548; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_Effects = 0x560; // CUtlVector<FeEffectDesc_t>
constexpr std::ptrdiff_t m_LockToParent = 0x578; // CUtlVector<FeCtrlOffset_t>
constexpr std::ptrdiff_t m_LockToGoal = 0x590; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_SkelParents = 0x5A8; // CUtlVector<int16>
constexpr std::ptrdiff_t m_DynNodeWindBases = 0x5C0; // CUtlVector<FeNodeWindBase_t>
constexpr std::ptrdiff_t m_flInternalPressure = 0x5D8; // float32
constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x5DC; // float32
constexpr std::ptrdiff_t m_flWindage = 0x5E0; // float32
constexpr std::ptrdiff_t m_flWindDrag = 0x5E4; // float32
constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x5E8; // float32
constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x5EC; // float32
constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x5F0; // float32
constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x5F4; // float32
constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x5F8; // float32
constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x5FC; // float32
constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x600; // float32
constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x604; // float32
constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x608; // float32
constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x60C; // float32
constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x610; // float32
constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x614; // uint16
constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x616; // uint16
}
// Parent: None
// Fields count: 2
namespace FourVectors2D {
constexpr std::ptrdiff_t x = 0x0; // fltx4
constexpr std::ptrdiff_t y = 0x10; // fltx4
}
// Parent: None
// Fields count: 3
namespace FeEdgeDesc_t {
constexpr std::ptrdiff_t nEdge = 0x0; // uint16[2]
constexpr std::ptrdiff_t nSide = 0x4; // uint16[2][2]
constexpr std::ptrdiff_t nVirtElem = 0xC; // uint16[2]
}
// Parent: None
// Fields count: 12
namespace OldFeEdge_t {
constexpr std::ptrdiff_t m_flK = 0x0; // float32[3]
constexpr std::ptrdiff_t invA = 0xC; // float32
constexpr std::ptrdiff_t t = 0x10; // float32
constexpr std::ptrdiff_t flThetaRelaxed = 0x14; // float32
constexpr std::ptrdiff_t flThetaFactor = 0x18; // float32
constexpr std::ptrdiff_t c01 = 0x1C; // float32
constexpr std::ptrdiff_t c02 = 0x20; // float32
constexpr std::ptrdiff_t c03 = 0x24; // float32
constexpr std::ptrdiff_t c04 = 0x28; // float32
constexpr std::ptrdiff_t flAxialModelDist = 0x2C; // float32
constexpr std::ptrdiff_t flAxialModelWeights = 0x30; // float32[4]
constexpr std::ptrdiff_t m_nNode = 0x40; // uint16[4]
}
// Parent: None
// Fields count: 2
namespace FeWeightedNode_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16
constexpr std::ptrdiff_t nWeight = 0x2; // uint16
}
// Parent: None
// Fields count: 4
namespace FeKelagerBend2_t {
constexpr std::ptrdiff_t flWeight = 0x0; // float32[3]
constexpr std::ptrdiff_t flHeight0 = 0xC; // float32
constexpr std::ptrdiff_t nNode = 0x10; // uint16[3]
constexpr std::ptrdiff_t nReserved = 0x16; // uint16
}
// Parent: None
// Fields count: 4
namespace FeStiffHingeBuild_t {
constexpr std::ptrdiff_t flMaxAngle = 0x0; // float32
constexpr std::ptrdiff_t flStrength = 0x4; // float32
constexpr std::ptrdiff_t flMotionBias = 0x8; // float32[3]
constexpr std::ptrdiff_t nNode = 0x14; // uint16[3]
}
// Parent: None
// Fields count: 5
namespace FeTri_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16[3]
constexpr std::ptrdiff_t w1 = 0x8; // float32
constexpr std::ptrdiff_t w2 = 0xC; // float32
constexpr std::ptrdiff_t v1x = 0x10; // float32
constexpr std::ptrdiff_t v2 = 0x14; // Vector2D
}
// Parent: None
// Fields count: 5
namespace FeSimdTri_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint32[4][3]
constexpr std::ptrdiff_t w1 = 0x30; // fltx4
constexpr std::ptrdiff_t w2 = 0x40; // fltx4
constexpr std::ptrdiff_t v1x = 0x50; // fltx4
constexpr std::ptrdiff_t v2 = 0x60; // FourVectors2D
}
// Parent: None
// Fields count: 3
namespace FeQuad_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16[4]
constexpr std::ptrdiff_t flSlack = 0x8; // float32
constexpr std::ptrdiff_t vShape = 0xC; // Vector4D[4]
}
// Parent: None
// Fields count: 7
namespace FeNodeBase_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16
constexpr std::ptrdiff_t nDummy = 0x2; // uint16[3]
constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16
constexpr std::ptrdiff_t nNodeX1 = 0xA; // uint16
constexpr std::ptrdiff_t nNodeY0 = 0xC; // uint16
constexpr std::ptrdiff_t nNodeY1 = 0xE; // uint16
constexpr std::ptrdiff_t qAdjust = 0x10; // QuaternionStorage
}
// Parent: None
// Fields count: 4
namespace FeNodeWindBase_t {
constexpr std::ptrdiff_t nNodeX0 = 0x0; // uint16
constexpr std::ptrdiff_t nNodeX1 = 0x2; // uint16
constexpr std::ptrdiff_t nNodeY0 = 0x4; // uint16
constexpr std::ptrdiff_t nNodeY1 = 0x6; // uint16
}
// Parent: None
// Fields count: 3
namespace FeNodeReverseOffset_t {
constexpr std::ptrdiff_t vOffset = 0x0; //
constexpr std::ptrdiff_t nBoneCtrl = 0xC; // uint16
constexpr std::ptrdiff_t nTargetNode = 0xE; // uint16
}
// Parent: None
// Fields count: 4
namespace FeSimdQuad_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][4]
constexpr std::ptrdiff_t f4Slack = 0x20; // fltx4
constexpr std::ptrdiff_t vShape = 0x30; // FourVectors[4]
constexpr std::ptrdiff_t f4Weights = 0xF0; // fltx4[4]
}
// Parent: None
// Fields count: 5
namespace FeAxialEdgeBend_t {
constexpr std::ptrdiff_t te = 0x0; // float32
constexpr std::ptrdiff_t tv = 0x4; // float32
constexpr std::ptrdiff_t flDist = 0x8; // float32
constexpr std::ptrdiff_t flWeight = 0xC; // float32[4]
constexpr std::ptrdiff_t nNode = 0x1C; // uint16[6]
}
// Parent: None
// Fields count: 3
namespace FeBandBendLimit_t {
constexpr std::ptrdiff_t flDistMin = 0x0; // float32
constexpr std::ptrdiff_t flDistMax = 0x4; // float32
constexpr std::ptrdiff_t nNode = 0x8; // uint16[6]
}
// Parent: None
// Fields count: 5
namespace FeRodConstraint_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16[2]
constexpr std::ptrdiff_t flMaxDist = 0x4; // float32
constexpr std::ptrdiff_t flMinDist = 0x8; // float32
constexpr std::ptrdiff_t flWeight0 = 0xC; // float32
constexpr std::ptrdiff_t flRelaxationFactor = 0x10; // float32
}
// Parent: None
// Fields count: 4
namespace FeTwistConstraint_t {
constexpr std::ptrdiff_t nNodeOrient = 0x0; // uint16
constexpr std::ptrdiff_t nNodeEnd = 0x2; // uint16
constexpr std::ptrdiff_t flTwistRelax = 0x4; // float32
constexpr std::ptrdiff_t flSwingRelax = 0x8; // float32
}
// Parent: None
// Fields count: 5
namespace FeSimdRodConstraint_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2]
constexpr std::ptrdiff_t f4MaxDist = 0x10; // fltx4
constexpr std::ptrdiff_t f4MinDist = 0x20; // fltx4
constexpr std::ptrdiff_t f4Weight0 = 0x30; // fltx4
constexpr std::ptrdiff_t f4RelaxationFactor = 0x40; // fltx4
}
// Parent: None
// Fields count: 3
namespace FeSimdRodConstraintAnim_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2]
constexpr std::ptrdiff_t f4Weight0 = 0x10; // fltx4
constexpr std::ptrdiff_t f4RelaxationFactor = 0x20; // fltx4
}
// Parent: None
// Fields count: 3
namespace FeAnimStrayRadius_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16[2]
constexpr std::ptrdiff_t flMaxDist = 0x4; // float32
constexpr std::ptrdiff_t flRelaxationFactor = 0x8; // float32
}
// Parent: None
// Fields count: 3
namespace FeSimdAnimStrayRadius_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2]
constexpr std::ptrdiff_t flMaxDist = 0x10; // fltx4
constexpr std::ptrdiff_t flRelaxationFactor = 0x20; // fltx4
}
// Parent: None
// Fields count: 7
namespace FeSimdNodeBase_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16[4]
constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16[4]
constexpr std::ptrdiff_t nNodeX1 = 0x10; // uint16[4]
constexpr std::ptrdiff_t nNodeY0 = 0x18; // uint16[4]
constexpr std::ptrdiff_t nNodeY1 = 0x20; // uint16[4]
constexpr std::ptrdiff_t nDummy = 0x28; // uint16[4]
constexpr std::ptrdiff_t qAdjust = 0x30; // FourQuaternions
}
// Parent: None
// Fields count: 4
namespace FeNodeIntegrator_t {
constexpr std::ptrdiff_t flPointDamping = 0x0; // float32
constexpr std::ptrdiff_t flAnimationForceAttraction = 0x4; // float32
constexpr std::ptrdiff_t flAnimationVertexAttraction = 0x8; // float32
constexpr std::ptrdiff_t flGravity = 0xC; // float32
}
// Parent: None
// Fields count: 5
namespace FeSpringIntegrator_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16[2]
constexpr std::ptrdiff_t flSpringRestLength = 0x4; // float32
constexpr std::ptrdiff_t flSpringConstant = 0x8; // float32
constexpr std::ptrdiff_t flSpringDamping = 0xC; // float32
constexpr std::ptrdiff_t flNodeWeight0 = 0x10; // float32
}
// Parent: None
// Fields count: 5
namespace FeSimdSpringIntegrator_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16[4][2]
constexpr std::ptrdiff_t flSpringRestLength = 0x10; // fltx4
constexpr std::ptrdiff_t flSpringConstant = 0x20; // fltx4
constexpr std::ptrdiff_t flSpringDamping = 0x30; // fltx4
constexpr std::ptrdiff_t flNodeWeight0 = 0x40; // fltx4
}
// Parent: None
// Fields count: 3
namespace FeCtrlOffset_t {
constexpr std::ptrdiff_t vOffset = 0x0; //
constexpr std::ptrdiff_t nCtrlParent = 0xC; // uint16
constexpr std::ptrdiff_t nCtrlChild = 0xE; // uint16
}
// Parent: None
// Fields count: 2
namespace FeSoftParent_t {
constexpr std::ptrdiff_t nParent = 0x0; // int32
constexpr std::ptrdiff_t flAlpha = 0x4; // float32
}
// Parent: None
// Fields count: 4
namespace FeCtrlSoftOffset_t {
constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16
constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16
constexpr std::ptrdiff_t vOffset = 0x4; //
constexpr std::ptrdiff_t flAlpha = 0x10; // float32
}
// Parent: None
// Fields count: 2
namespace FeCtrlOsOffset_t {
constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16
constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16
}
// Parent: None
// Fields count: 3
namespace FeFollowNode_t {
constexpr std::ptrdiff_t nParentNode = 0x0; // uint16
constexpr std::ptrdiff_t nChildNode = 0x2; // uint16
constexpr std::ptrdiff_t flWeight = 0x4; // float32
}
// Parent: None
// Fields count: 4
namespace FeCollisionPlane_t {
constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16
constexpr std::ptrdiff_t nChildNode = 0x2; // uint16
constexpr std::ptrdiff_t m_Plane = 0x4; // RnPlane_t
constexpr std::ptrdiff_t flStrength = 0x14; // float32
}
// Parent: None
// Fields count: 4
namespace FeWorldCollisionParams_t {
constexpr std::ptrdiff_t flWorldFriction = 0x0; // float32
constexpr std::ptrdiff_t flGroundFriction = 0x4; // float32
constexpr std::ptrdiff_t nListBegin = 0x8; // uint16
constexpr std::ptrdiff_t nListEnd = 0xA; // uint16
}
// Parent: None
// Fields count: 1
namespace FeTreeChildren_t {
constexpr std::ptrdiff_t nChild = 0x0; // uint16[2]
}
// Parent: None
// Fields count: 5
namespace FeTaperedCapsuleRigid_t {
constexpr std::ptrdiff_t vSphere = 0x0; // fltx4[2]
constexpr std::ptrdiff_t nNode = 0x20; // uint16
constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16
constexpr std::ptrdiff_t nVertexMapIndex = 0x24; // uint16
constexpr std::ptrdiff_t nFlags = 0x26; // uint16
}
// Parent: None
// Fields count: 5
namespace FeSphereRigid_t {
constexpr std::ptrdiff_t vSphere = 0x0; // fltx4
constexpr std::ptrdiff_t nNode = 0x10; // uint16
constexpr std::ptrdiff_t nCollisionMask = 0x12; // uint16
constexpr std::ptrdiff_t nVertexMapIndex = 0x14; // uint16
constexpr std::ptrdiff_t nFlags = 0x16; // uint16
}
// Parent: None
// Fields count: 4
namespace FeTaperedCapsuleStretch_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16[2]
constexpr std::ptrdiff_t nCollisionMask = 0x4; // uint16
constexpr std::ptrdiff_t nDummy = 0x6; // uint16
constexpr std::ptrdiff_t flRadius = 0x8; // float32[2]
}
// Parent: None
// Fields count: 6
namespace FeBoxRigid_t {
constexpr std::ptrdiff_t tmFrame2 = 0x0; // CTransform
constexpr std::ptrdiff_t nNode = 0x20; // uint16
constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16
constexpr std::ptrdiff_t vSize = 0x24; //
constexpr std::ptrdiff_t nVertexMapIndex = 0x30; // uint16
constexpr std::ptrdiff_t nFlags = 0x32; // uint16
}
// Parent: None
// Fields count: 4
namespace CovMatrix3 {
constexpr std::ptrdiff_t m_vDiag = 0x0; //
constexpr std::ptrdiff_t m_flXY = 0xC; // float32
constexpr std::ptrdiff_t m_flXZ = 0x10; // float32
constexpr std::ptrdiff_t m_flYZ = 0x14; // float32
}
// Parent: None
// Fields count: 4
namespace FourCovMatrices3 {
constexpr std::ptrdiff_t m_vDiag = 0x0; // FourVectors
constexpr std::ptrdiff_t m_flXY = 0x30; // fltx4
constexpr std::ptrdiff_t m_flXZ = 0x40; // fltx4
constexpr std::ptrdiff_t m_flYZ = 0x50; // fltx4
}
// Parent: None
// Fields count: 3
namespace FeFitWeight_t {
constexpr std::ptrdiff_t flWeight = 0x0; // float32
constexpr std::ptrdiff_t nNode = 0x4; // uint16
constexpr std::ptrdiff_t nDummy = 0x6; // uint16
}
// Parent: None
// Fields count: 3
namespace FeFitInfluence_t {
constexpr std::ptrdiff_t nVertexNode = 0x0; // uint32
constexpr std::ptrdiff_t flWeight = 0x4; // float32
constexpr std::ptrdiff_t nMatrixNode = 0x8; // uint32
}
// Parent: None
// Fields count: 5
namespace FeFitMatrix_t {
constexpr std::ptrdiff_t bone = 0x0; // CTransform
constexpr std::ptrdiff_t vCenter = 0x20; //
constexpr std::ptrdiff_t nEnd = 0x2C; // uint16
constexpr std::ptrdiff_t nNode = 0x2E; // uint16
constexpr std::ptrdiff_t nBeginDynamic = 0x30; // uint16
}
// Parent: None
// Fields count: 4
namespace FeRigidColliderIndices_t {
constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; // uint16
constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; // uint16
constexpr std::ptrdiff_t m_nBoxRigidIndex = 0x4; // uint16
constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; // uint16
}
// Parent: FeTaperedCapsuleRigid_t
// Fields count: 2
namespace FeBuildTaperedCapsuleRigid_t {
constexpr std::ptrdiff_t m_nPriority = 0x30; // int32
constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; // uint32
}
// Parent: FeBoxRigid_t
// Fields count: 2
namespace FeBuildBoxRigid_t {
constexpr std::ptrdiff_t m_nPriority = 0x40; // int32
constexpr std::ptrdiff_t m_nVertexMapHash = 0x44; // uint32
}
// Parent: FeSphereRigid_t
// Fields count: 2
namespace FeBuildSphereRigid_t {
constexpr std::ptrdiff_t m_nPriority = 0x20; // int32
constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; // uint32
}
// Parent: None
// Fields count: 1
namespace FeSourceEdge_t {
constexpr std::ptrdiff_t nNode = 0x0; // uint16[2]
}
// Parent: None
// Fields count: 4
namespace FeEffectDesc_t {
constexpr std::ptrdiff_t sName = 0x0; // CUtlString
constexpr std::ptrdiff_t nNameHash = 0x8; // uint32
constexpr std::ptrdiff_t nType = 0xC; // int32
constexpr std::ptrdiff_t m_Params = 0x10; // KeyValues3
}
// Parent: None
// Fields count: 6
namespace FeVertexMapBuild_t {
constexpr std::ptrdiff_t m_VertexMapName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32
constexpr std::ptrdiff_t m_Color = 0xC; // Color
constexpr std::ptrdiff_t m_flVolumetricSolveStrength = 0x10; // float32
constexpr std::ptrdiff_t m_nScaleSourceNode = 0x14; // int32
constexpr std::ptrdiff_t m_Weights = 0x18; // CUtlVector<float32>
}
// Parent: None
// Fields count: 1
namespace CFeVertexMapBuildArray {
constexpr std::ptrdiff_t m_Array = 0x0; // CUtlVector<FeVertexMapBuild_t*>
}
// Parent: None
// Fields count: 2
namespace FeProxyVertexMap_t {
constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_flWeight = 0x8; // float32
}
// Parent: None
// Fields count: 12
namespace FeVertexMapDesc_t {
constexpr std::ptrdiff_t sName = 0x0; // CUtlString
constexpr std::ptrdiff_t nNameHash = 0x8; // uint32
constexpr std::ptrdiff_t nColor = 0xC; // uint32
constexpr std::ptrdiff_t nFlags = 0x10; // uint32
constexpr std::ptrdiff_t nVertexBase = 0x14; // uint16
constexpr std::ptrdiff_t nVertexCount = 0x16; // uint16
constexpr std::ptrdiff_t nMapOffset = 0x18; // uint32
constexpr std::ptrdiff_t nNodeListOffset = 0x1C; // uint32
constexpr std::ptrdiff_t vCenterOfMass = 0x20; //
constexpr std::ptrdiff_t flVolumetricSolveStrength = 0x2C; // float32
constexpr std::ptrdiff_t nScaleSourceNode = 0x30; // int16
constexpr std::ptrdiff_t nNodeListCount = 0x32; // uint16
}
// Parent: None
// Fields count: 8
namespace FeMorphLayerDepr_t {
constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32
constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector<float32>
constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector<float32>
constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector<float32>
constexpr std::ptrdiff_t m_nFlags = 0x88; // uint32
}
// Parent: None
// Fields count: 7
namespace CFeMorphLayer {
constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32
constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector<float32>
constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector<float32>
constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector<float32>
}
// Parent: None
// Fields count: 1
namespace Dop26_t {
constexpr std::ptrdiff_t m_flSupport = 0x0; // float32[26]
}
// Parent: None
// Fields count: 2
namespace RnCapsule_t {
constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2]
constexpr std::ptrdiff_t m_flRadius = 0x18; // float32
}
// Parent: None
// Fields count: 2
namespace RnPlane_t {
constexpr std::ptrdiff_t m_vNormal = 0x0; //
constexpr std::ptrdiff_t m_flOffset = 0xC; // float32
}
// Parent: None
// Fields count: 1
namespace RnVertex_t {
constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8
}
// Parent: None
// Fields count: 4
namespace RnHalfEdge_t {
constexpr std::ptrdiff_t m_nNext = 0x0; // uint8
constexpr std::ptrdiff_t m_nTwin = 0x1; // uint8
constexpr std::ptrdiff_t m_nOrigin = 0x2; // uint8
constexpr std::ptrdiff_t m_nFace = 0x3; // uint8
}
// Parent: None
// Fields count: 1
namespace RnFace_t {
constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8
}
// Parent: None
// Fields count: 2
namespace CRegionSVM {
constexpr std::ptrdiff_t m_Planes = 0x0; // CUtlVector<RnPlane_t>
constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector<uint32>
}
// Parent: None
// Fields count: 14
namespace RnHull_t {
constexpr std::ptrdiff_t m_vCentroid = 0x0; //
constexpr std::ptrdiff_t m_flMaxAngularRadius = 0xC; // float32
constexpr std::ptrdiff_t m_Bounds = 0x10; // AABB_t
constexpr std::ptrdiff_t m_vOrthographicAreas = 0x28; //
constexpr std::ptrdiff_t m_MassProperties = 0x34; // matrix3x4_t
constexpr std::ptrdiff_t m_flVolume = 0x64; // float32
constexpr std::ptrdiff_t m_flSurfaceArea = 0x68; // float32
constexpr std::ptrdiff_t m_Vertices = 0x70; // CUtlVector<RnVertex_t>
constexpr std::ptrdiff_t m_VertexPositions = 0x88; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_Edges = 0xA0; // CUtlVector<RnHalfEdge_t>
constexpr std::ptrdiff_t m_Faces = 0xB8; // CUtlVector<RnFace_t>
constexpr std::ptrdiff_t m_FacePlanes = 0xD0; // CUtlVector<RnPlane_t>
constexpr std::ptrdiff_t m_nFlags = 0xE8; // uint32
constexpr std::ptrdiff_t m_pRegionSVM = 0xF0; // CRegionSVM*
}
// Parent: None
// Fields count: 1
namespace RnTriangle_t {
constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3]
}
// Parent: None
// Fields count: 1
namespace RnWing_t {
constexpr std::ptrdiff_t m_nIndex = 0x0; // int32[3]
}
// Parent: None
// Fields count: 4
namespace RnNode_t {
constexpr std::ptrdiff_t m_vMin = 0x0; //
constexpr std::ptrdiff_t m_nChildren = 0xC; // uint32
constexpr std::ptrdiff_t m_vMax = 0x10; //
constexpr std::ptrdiff_t m_nTriangleOffset = 0x1C; // uint32
}
// Parent: None
// Fields count: 10
namespace RnMesh_t {
constexpr std::ptrdiff_t m_vMin = 0x0; //
constexpr std::ptrdiff_t m_vMax = 0xC; //
constexpr std::ptrdiff_t m_Nodes = 0x18; // CUtlVector<RnNode_t>
constexpr std::ptrdiff_t m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector
constexpr std::ptrdiff_t m_Triangles = 0x48; // CUtlVector<RnTriangle_t>
constexpr std::ptrdiff_t m_Wings = 0x60; // CUtlVector<RnWing_t>
constexpr std::ptrdiff_t m_Materials = 0x78; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_vOrthographicAreas = 0x90; //
constexpr std::ptrdiff_t m_nFlags = 0x9C; // uint32
constexpr std::ptrdiff_t m_nDebugFlags = 0xA0; // uint32
}
// Parent: None
// Fields count: 3
namespace RnShapeDesc_t {
constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; // uint32
constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; // uint32
constexpr std::ptrdiff_t m_UserFriendlyName = 0x8; // CUtlString
}
// Parent: RnShapeDesc_t
// Fields count: 1
namespace RnSphereDesc_t {
constexpr std::ptrdiff_t m_Sphere = 0x10; // SphereBase_t<float32>
}
// Parent: RnShapeDesc_t
// Fields count: 1
namespace RnCapsuleDesc_t {
constexpr std::ptrdiff_t m_Capsule = 0x10; // RnCapsule_t
}
// Parent: RnShapeDesc_t
// Fields count: 1
namespace RnHullDesc_t {
constexpr std::ptrdiff_t m_Hull = 0x10; // RnHull_t
}
// Parent: RnShapeDesc_t
// Fields count: 1
namespace RnMeshDesc_t {
constexpr std::ptrdiff_t m_Mesh = 0x10; // RnMesh_t
}
// Parent: None
// Fields count: 1
namespace RnSoftbodyParticle_t {
constexpr std::ptrdiff_t m_flMassInv = 0x0; // float32
}
// Parent: None
// Fields count: 2
namespace RnSoftbodySpring_t {
constexpr std::ptrdiff_t m_nParticle = 0x0; // uint16[2]
constexpr std::ptrdiff_t m_flLength = 0x4; // float32
}
// Parent: None
// Fields count: 3
namespace RnSoftbodyCapsule_t {
constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2]
constexpr std::ptrdiff_t m_flRadius = 0x18; // float32
constexpr std::ptrdiff_t m_nParticle = 0x1C; // uint16[2]
}
// Parent: None
// Fields count: 8
namespace RnBlendVertex_t {
constexpr std::ptrdiff_t m_nWeight0 = 0x0; // uint16
constexpr std::ptrdiff_t m_nIndex0 = 0x2; // uint16
constexpr std::ptrdiff_t m_nWeight1 = 0x4; // uint16
constexpr std::ptrdiff_t m_nIndex1 = 0x6; // uint16
constexpr std::ptrdiff_t m_nWeight2 = 0x8; // uint16
constexpr std::ptrdiff_t m_nIndex2 = 0xA; // uint16
constexpr std::ptrdiff_t m_nFlags = 0xC; // uint16
constexpr std::ptrdiff_t m_nTargetIndex = 0xE; // uint16
}
// Parent: None
// Fields count: 6
namespace CastSphereSATParams_t {
constexpr std::ptrdiff_t m_vRayStart = 0x0; //
constexpr std::ptrdiff_t m_vRayDelta = 0xC; //
constexpr std::ptrdiff_t m_flRadius = 0x18; // float32
constexpr std::ptrdiff_t m_flMaxFraction = 0x1C; // float32
constexpr std::ptrdiff_t m_flScale = 0x20; // float32
constexpr std::ptrdiff_t m_pHull = 0x28; // RnHull_t*
}
// Parent: None
// Fields count: 35
namespace RnBodyDesc_t {
constexpr std::ptrdiff_t m_sDebugName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_vPosition = 0x8; //
constexpr std::ptrdiff_t m_qOrientation = 0x14; // QuaternionStorage
constexpr std::ptrdiff_t m_vLinearVelocity = 0x24; //
constexpr std::ptrdiff_t m_vAngularVelocity = 0x30; //
constexpr std::ptrdiff_t m_vLocalMassCenter = 0x3C; //
constexpr std::ptrdiff_t m_LocalInertiaInv = 0x48; // Vector[3]
constexpr std::ptrdiff_t m_flMassInv = 0x6C; // float32
constexpr std::ptrdiff_t m_flGameMass = 0x70; // float32
constexpr std::ptrdiff_t m_flInertiaScaleInv = 0x74; // float32
constexpr std::ptrdiff_t m_flLinearDamping = 0x78; // float32
constexpr std::ptrdiff_t m_flAngularDamping = 0x7C; // float32
constexpr std::ptrdiff_t m_flLinearDrag = 0x80; // float32
constexpr std::ptrdiff_t m_flAngularDrag = 0x84; // float32
constexpr std::ptrdiff_t m_flLinearBuoyancyDrag = 0x88; // float32
constexpr std::ptrdiff_t m_flAngularBuoyancyDrag = 0x8C; // float32
constexpr std::ptrdiff_t m_vLastAwakeForceAccum = 0x90; //
constexpr std::ptrdiff_t m_vLastAwakeTorqueAccum = 0x9C; //
constexpr std::ptrdiff_t m_flBuoyancyFactor = 0xA8; // float32
constexpr std::ptrdiff_t m_flGravityScale = 0xAC; // float32
constexpr std::ptrdiff_t m_flTimeScale = 0xB0; // float32
constexpr std::ptrdiff_t m_nBodyType = 0xB4; // int32
constexpr std::ptrdiff_t m_nGameIndex = 0xB8; // uint32
constexpr std::ptrdiff_t m_nGameFlags = 0xBC; // uint32
constexpr std::ptrdiff_t m_nMinVelocityIterations = 0xC0; // int8
constexpr std::ptrdiff_t m_nMinPositionIterations = 0xC1; // int8
constexpr std::ptrdiff_t m_nMassPriority = 0xC2; // int8
constexpr std::ptrdiff_t m_bEnabled = 0xC3; // bool
constexpr std::ptrdiff_t m_bSleeping = 0xC4; // bool
constexpr std::ptrdiff_t m_bIsContinuousEnabled = 0xC5; // bool
constexpr std::ptrdiff_t m_bDragEnabled = 0xC6; // bool
constexpr std::ptrdiff_t m_bBuoyancyDragEnabled = 0xC7; // bool
constexpr std::ptrdiff_t m_bGravityDisabled = 0xC8; // bool
constexpr std::ptrdiff_t m_bSpeculativeEnabled = 0xC9; // bool
constexpr std::ptrdiff_t m_bHasShadowController = 0xCA; // bool
}
// Parent: None
// Fields count: 2
namespace VertexPositionNormal_t {
constexpr std::ptrdiff_t m_vPosition = 0x0; //
constexpr std::ptrdiff_t m_vNormal = 0xC; //
}
// Parent: None
// Fields count: 1
namespace VertexPositionColor_t {
constexpr std::ptrdiff_t m_vPosition = 0x0; //
}
// Parent: RnBodyDesc_t
// Fields count: 1
namespace vphysics_save_cphysicsbody_t {
constexpr std::ptrdiff_t m_nOldPointer = 0xD0; // uint64
}
}
// Module: worldrenderer.dll
// Classes count: 27
// Enums count: 1
namespace worldrenderer {
// Alignment: 4
// Members count: 13
enum class ObjectTypeFlags_t : uint32_t {
OBJECT_TYPE_NONE = 0x0,
OBJECT_TYPE_MODEL = 0x8,
OBJECT_TYPE_BLOCK_LIGHT = 0x10,
OBJECT_TYPE_NO_SHADOWS = 0x20,
OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40,
OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80,
OBJECT_TYPE_NO_SUN_SHADOWS = 0x100,
OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200,
OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400,
OBJECT_TYPE_MODEL_HAS_LODS = 0x800,
OBJECT_TYPE_OVERLAY = 0x2000,
OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000,
OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000
}
// Parent: None
// Fields count: 7
namespace EntityIOConnectionData_t {
constexpr std::ptrdiff_t m_outputName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_targetType = 0x8; // uint32
constexpr std::ptrdiff_t m_targetName = 0x10; // CUtlString
constexpr std::ptrdiff_t m_inputName = 0x18; // CUtlString
constexpr std::ptrdiff_t m_overrideParam = 0x20; // CUtlString
constexpr std::ptrdiff_t m_flDelay = 0x28; // float32
constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32
}
// Parent: None
// Fields count: 2
namespace EntityKeyValueData_t {
constexpr std::ptrdiff_t m_connections = 0x8; // CUtlVector<EntityIOConnectionData_t>
constexpr std::ptrdiff_t m_keyValuesData = 0x20; // CUtlBinaryBlock
}
// Parent: None
// Fields count: 4
namespace PermEntityLumpData_t {
constexpr std::ptrdiff_t m_name = 0x8; // CUtlString
constexpr std::ptrdiff_t m_hammerUniqueId = 0x10; // CUtlString
constexpr std::ptrdiff_t m_childLumps = 0x18; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
constexpr std::ptrdiff_t m_entityKeyValues = 0x30; // CUtlLeanVector<EntityKeyValueData_t>
}
// Parent: None
// Fields count: 14
namespace SceneObject_t {
constexpr std::ptrdiff_t m_nObjectID = 0x0; // uint32
constexpr std::ptrdiff_t m_vTransform = 0x4; // Vector4D[3]
constexpr std::ptrdiff_t m_flFadeStartDistance = 0x34; // float32
constexpr std::ptrdiff_t m_flFadeEndDistance = 0x38; // float32
constexpr std::ptrdiff_t m_vTintColor = 0x3C; // Vector4D
constexpr std::ptrdiff_t m_skin = 0x50; // CUtlString
constexpr std::ptrdiff_t m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t
constexpr std::ptrdiff_t m_vLightingOrigin = 0x5C; //
constexpr std::ptrdiff_t m_nOverlayRenderOrder = 0x68; // int16
constexpr std::ptrdiff_t m_nLODOverride = 0x6A; // int16
constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x6C; // int32
constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32
constexpr std::ptrdiff_t m_renderableModel = 0x78; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_renderable = 0x80; // CStrongHandle<InfoForResourceTypeCRenderMesh>
}
// Parent: None
// Fields count: 1
namespace BaseSceneObjectOverride_t {
constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32
}
// Parent: BaseSceneObjectOverride_t
// Fields count: 4
namespace ExtraVertexStreamOverride_t {
constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32
constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32
constexpr std::ptrdiff_t m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t
constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; // CRenderBufferBinding
}
// Parent: BaseSceneObjectOverride_t
// Fields count: 3
namespace MaterialOverride_t {
constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32
constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32
constexpr std::ptrdiff_t m_pMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
// Fields count: 10
namespace InfoOverlayData_t {
constexpr std::ptrdiff_t m_transform = 0x0; // matrix3x4_t
constexpr std::ptrdiff_t m_flWidth = 0x30; // float32
constexpr std::ptrdiff_t m_flHeight = 0x34; // float32
constexpr std::ptrdiff_t m_flDepth = 0x38; // float32
constexpr std::ptrdiff_t m_vUVStart = 0x3C; // Vector2D
constexpr std::ptrdiff_t m_vUVEnd = 0x44; // Vector2D
constexpr std::ptrdiff_t m_pMaterial = 0x50; // CStrongHandle<InfoForResourceTypeIMaterial2>
constexpr std::ptrdiff_t m_nRenderOrder = 0x58; // int32
constexpr std::ptrdiff_t m_vTintColor = 0x5C; // Vector4D
constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32
}
// Parent: None
// Fields count: 5
namespace BakedLightingInfo_t {
constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; // uint32
constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32
constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D
constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; // bool
constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector<CStrongHandle<InfoForResourceTypeCTextureBase>>
}
// Parent: None
// Fields count: 4
namespace WorldNodeOnDiskBufferData_t {
constexpr std::ptrdiff_t m_nElementCount = 0x0; // int32
constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // int32
constexpr std::ptrdiff_t m_inputLayoutFields = 0x8; // CUtlVector<RenderInputLayoutField_t>
constexpr std::ptrdiff_t m_pData = 0x20; // CUtlVector<uint8>
}
// Parent: None
// Fields count: 9
namespace AggregateMeshInfo_t {
constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; // uint32
constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; // uint8
constexpr std::ptrdiff_t m_bHasTransform = 0x5; // bool
constexpr std::ptrdiff_t m_nDrawCallIndex = 0x6; // int16
constexpr std::ptrdiff_t m_nLODSetupIndex = 0x8; // int16
constexpr std::ptrdiff_t m_nLODGroupMask = 0xA; // uint8
constexpr std::ptrdiff_t m_vTintColor = 0xB; // Color
constexpr std::ptrdiff_t m_objectFlags = 0x10; // ObjectTypeFlags_t
constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32
}
// Parent: None
// Fields count: 3
namespace AggregateLODSetup_t {
constexpr std::ptrdiff_t m_vLODOrigin = 0x0; //
constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float32
constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable<float32>
}
// Parent: None
// Fields count: 8
namespace AggregateSceneObject_t {
constexpr std::ptrdiff_t m_allFlags = 0x0; // ObjectTypeFlags_t
constexpr std::ptrdiff_t m_anyFlags = 0x4; // ObjectTypeFlags_t
constexpr std::ptrdiff_t m_nLayer = 0x8; // int16
constexpr std::ptrdiff_t m_aggregateMeshes = 0x10; // CUtlVector<AggregateMeshInfo_t>
constexpr std::ptrdiff_t m_lodSetups = 0x28; // CUtlVector<AggregateLODSetup_t>
constexpr std::ptrdiff_t m_visClusterMembership = 0x40; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_fragmentTransforms = 0x58; // CUtlVector<matrix3x4_t>
constexpr std::ptrdiff_t m_renderableModel = 0x70; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: None
// Fields count: 3
namespace ClutterTile_t {
constexpr std::ptrdiff_t m_nFirstInstance = 0x0; // uint32
constexpr std::ptrdiff_t m_nLastInstance = 0x4; // uint32
constexpr std::ptrdiff_t m_BoundsWs = 0x8; // AABB_t
}
// Parent: None
// Fields count: 8
namespace ClutterSceneObject_t {
constexpr std::ptrdiff_t m_Bounds = 0x0; // AABB_t
constexpr std::ptrdiff_t m_flags = 0x18; // ObjectTypeFlags_t
constexpr std::ptrdiff_t m_nLayer = 0x1C; // int16
constexpr std::ptrdiff_t m_instancePositions = 0x20; // CUtlVector<Vector>
constexpr std::ptrdiff_t m_instanceScales = 0x50; // CUtlVector<float32>
constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; // CUtlVector<Color>
constexpr std::ptrdiff_t m_tiles = 0x80; // CUtlVector<ClutterTile_t>
constexpr std::ptrdiff_t m_renderableModel = 0x98; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: None
// Fields count: 13
namespace WorldNode_t {
constexpr std::ptrdiff_t m_sceneObjects = 0x0; // CUtlVector<SceneObject_t>
constexpr std::ptrdiff_t m_infoOverlays = 0x18; // CUtlVector<InfoOverlayData_t>
constexpr std::ptrdiff_t m_visClusterMembership = 0x30; // CUtlVector<uint16>
constexpr std::ptrdiff_t m_aggregateSceneObjects = 0x48; // CUtlVector<AggregateSceneObject_t>
constexpr std::ptrdiff_t m_clutterSceneObjects = 0x60; // CUtlVector<ClutterSceneObject_t>
constexpr std::ptrdiff_t m_extraVertexStreamOverrides = 0x78; // CUtlVector<ExtraVertexStreamOverride_t>
constexpr std::ptrdiff_t m_materialOverrides = 0x90; // CUtlVector<MaterialOverride_t>
constexpr std::ptrdiff_t m_extraVertexStreams = 0xA8; // CUtlVector<WorldNodeOnDiskBufferData_t>
constexpr std::ptrdiff_t m_layerNames = 0xC0; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_sceneObjectLayerIndices = 0xD8; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_overlayLayerIndices = 0xF0; // CUtlVector<uint8>
constexpr std::ptrdiff_t m_grassFileName = 0x108; // CUtlString
constexpr std::ptrdiff_t m_nodeLightingInfo = 0x110; // BakedLightingInfo_t
}
// Parent: None
// Fields count: 5
namespace WorldBuilderParams_t {
constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float32
constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; // bool
constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D
constexpr std::ptrdiff_t m_nCompileTimestamp = 0x10; // uint64
constexpr std::ptrdiff_t m_nCompileFingerprint = 0x18; // uint64
}
// Parent: None
// Fields count: 7
namespace NodeData_t {
constexpr std::ptrdiff_t m_nParent = 0x0; // int32
constexpr std::ptrdiff_t m_vOrigin = 0x4; //
constexpr std::ptrdiff_t m_vMinBounds = 0x10; //
constexpr std::ptrdiff_t m_vMaxBounds = 0x1C; //
constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; // float32
constexpr std::ptrdiff_t m_ChildNodeIndices = 0x30; // CUtlVector<int32>
constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; // CUtlString
}
// Parent: None
// Fields count: 4
namespace World_t {
constexpr std::ptrdiff_t m_builderParams = 0x0; // WorldBuilderParams_t
constexpr std::ptrdiff_t m_worldNodes = 0x20; // CUtlVector<NodeData_t>
constexpr std::ptrdiff_t m_worldLightingInfo = 0x38; // BakedLightingInfo_t
constexpr std::ptrdiff_t m_entityLumps = 0x68; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
}
// Parent: None
// Fields count: 2
namespace VoxelVisBlockOffset_t {
constexpr std::ptrdiff_t m_nOffset = 0x0; // uint32
constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32
}
// Parent: None
// Fields count: 13
namespace CVoxelVisibility {
constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; // uint32
constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; // uint32
constexpr std::ptrdiff_t m_vMinBounds = 0x48; //
constexpr std::ptrdiff_t m_vMaxBounds = 0x54; //
constexpr std::ptrdiff_t m_flGridSize = 0x60; // float32
constexpr std::ptrdiff_t m_nSkyVisibilityCluster = 0x64; // uint32
constexpr std::ptrdiff_t m_nSunVisibilityCluster = 0x68; // uint32
constexpr std::ptrdiff_t m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t
constexpr std::ptrdiff_t m_RegionBlock = 0x74; // VoxelVisBlockOffset_t
constexpr std::ptrdiff_t m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t
constexpr std::ptrdiff_t m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t
constexpr std::ptrdiff_t m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t
constexpr std::ptrdiff_t m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t
}
// Parent: None
// Fields count: 0
namespace VMapResourceData_t {
}
// Parent: None
// Fields count: 0
namespace InfoForResourceTypeVMapResourceData_t {
}
// Parent: None
// Fields count: 0
namespace CEntityComponent {
}
// Parent: None
// Fields count: 11
namespace CEntityIdentity {
constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32
constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_flags = 0x30; // uint32
constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t
constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32
constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity*
constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity*
constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity*
constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity*
}
// Parent: None
// Fields count: 4
namespace CEntityInstance {
constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity*
constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent*
constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool
}
// Parent: CEntityComponent
// Fields count: 1
namespace CScriptComponent {
constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge
}
}
}
}