Files
cs2-dumper/output/rendersystemdx11_dll.rs
ArcherY417 a42b06547b Game update
2025-09-25 10:21:36 +08:00

187 lines
8.2 KiB
Rust

// Generated using https://github.com/a2x/cs2-dumper
// 2025-09-25 02:10:50.411777200 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
pub mod cs2_dumper {
pub mod schemas {
// Module: rendersystemdx11.dll
// Class count: 8
// Enum count: 8
pub mod rendersystemdx11_dll {
// Alignment: 4
// Member count: 14
#[repr(u32)]
pub enum RenderPrimitiveType_t {
RENDER_PRIM_POINTS = 0x0,
RENDER_PRIM_LINES = 0x1,
RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2,
RENDER_PRIM_LINE_STRIP = 0x3,
RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4,
RENDER_PRIM_TRIANGLES = 0x5,
RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6,
RENDER_PRIM_TRIANGLE_STRIP = 0x7,
RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8,
RENDER_PRIM_INSTANCED_QUADS = 0x9,
RENDER_PRIM_HETEROGENOUS = 0xA,
RENDER_PRIM_COMPUTE_SHADER = 0xB,
RENDER_PRIM_MESH_SHADER = 0xC,
RENDER_PRIM_TYPE_COUNT = 0xD
}
// Alignment: 4
// Member count: 12
#[repr(u32)]
pub enum RenderBufferFlags_t {
RENDER_BUFFER_USAGE_NONE = 0x0,
RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1,
RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2,
RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4,
RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8,
RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10,
RENDER_BUFFER_STRUCTURED_BUFFER = 0x20,
RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200,
RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400,
RENDER_BUFFER_POOL_ALLOCATED = 0x800,
RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000
}
// Alignment: 1
// Member count: 3
#[repr(u8)]
pub enum RsCullMode_t {
RS_CULL_NONE = 0x0,
RS_CULL_BACK = 0x1,
RS_CULL_FRONT = 0x2
}
// Alignment: 1
// Member count: 8
#[repr(u8)]
pub enum RsComparison_t {
RS_CMP_NEVER = 0x0,
RS_CMP_LESS = 0x1,
RS_CMP_EQUAL = 0x2,
RS_CMP_LESS_EQUAL = 0x3,
RS_CMP_GREATER = 0x4,
RS_CMP_NOT_EQUAL = 0x5,
RS_CMP_GREATER_EQUAL = 0x6,
RS_CMP_ALWAYS = 0x7
}
// Alignment: 1
// Member count: 2
#[repr(u8)]
pub enum RsFillMode_t {
RS_FILL_SOLID = 0x0,
RS_FILL_WIREFRAME = 0x1
}
// Alignment: 1
// Member count: 8
#[repr(u8)]
pub enum RenderMultisampleType_t {
RENDER_MULTISAMPLE_INVALID = u8::MAX,
RENDER_MULTISAMPLE_NONE = 0x0,
RENDER_MULTISAMPLE_2X = 0x1,
RENDER_MULTISAMPLE_4X = 0x2,
RENDER_MULTISAMPLE_6X = 0x3,
RENDER_MULTISAMPLE_8X = 0x4,
RENDER_MULTISAMPLE_16X = 0x5,
RENDER_MULTISAMPLE_TYPE_COUNT = 0x6
}
// Alignment: 1
// Member count: 4
#[repr(u8)]
pub enum InputLayoutVariation_t {
INPUT_LAYOUT_VARIATION_DEFAULT = 0x0,
INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1,
INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2,
INPUT_LAYOUT_VARIATION_MAX = 0x3
}
// Alignment: 1
// Member count: 3
#[repr(u8)]
pub enum RenderSlotType_t {
RENDER_SLOT_INVALID = u8::MAX,
RENDER_SLOT_PER_VERTEX = 0x0,
RENDER_SLOT_PER_INSTANCE = 0x1
}
// Parent: None
// Field count: 4
pub mod RsDepthStencilStateDesc_t {
pub const m_bDepthTestEnable: usize = 0x0; // bitfield:1
pub const m_bDepthWriteEnable: usize = 0x0; // bitfield:1
pub const m_depthFunc: usize = 0x1; // RsComparison_t
pub const m_stencilState: usize = 0x2; // RsStencilStateDesc_t
}
// Parent: None
// Field count: 1
pub mod SheetSequenceIntegerId_t {
pub const m_Value: usize = 0x0; // uint32
}
// Parent: None
// Field count: 11
pub mod RsBlendStateDesc_t {
pub const m_srcBlendBits: usize = 0x0; // uint32
pub const m_destBlendBits: usize = 0x4; // uint32
pub const m_srcBlendAlphaBits: usize = 0x8; // uint32
pub const m_destBlendAlphaBits: usize = 0xC; // uint32
pub const m_renderTargetWriteMaskBits: usize = 0x10; // uint32
pub const m_blendOpBits: usize = 0x0; // bitfield:30
pub const m_bAlphaToCoverageEnable: usize = 0x0; // bitfield:1
pub const m_bIndependentBlendEnable: usize = 0x0; // bitfield:1
pub const m_blendOpAlphaBits: usize = 0x18; // uint32
pub const m_blendEnableBits: usize = 0x1C; // uint8
pub const m_srgbWriteEnableBits: usize = 0x1D; // uint8
}
// Parent: None
// Field count: 4
pub mod VsInputSignatureElement_t {
pub const m_pName: usize = 0x0; // char[64]
pub const m_pSemantic: usize = 0x40; // char[64]
pub const m_pD3DSemanticName: usize = 0x80; // char[64]
pub const m_nD3DSemanticIndex: usize = 0xC0; // int32
}
// Parent: None
// Field count: 7
pub mod RsRasterizerStateDesc_t {
pub const m_nFillMode: usize = 0x0; // RsFillMode_t
pub const m_nCullMode: usize = 0x1; // RsCullMode_t
pub const m_bDepthClipEnable: usize = 0x2; // bool
pub const m_bMultisampleEnable: usize = 0x3; // bool
pub const m_nDepthBias: usize = 0x4; // int32
pub const m_flDepthBiasClamp: usize = 0x8; // float32
pub const m_flSlopeScaledDepthBias: usize = 0xC; // float32
}
// Parent: None
// Field count: 11
pub mod RsStencilStateDesc_t {
pub const m_bStencilEnable: usize = 0x0; // bitfield:1
pub const m_frontStencilFailOp: usize = 0x0; // bitfield:3
pub const m_frontStencilDepthFailOp: usize = 0x0; // bitfield:3
pub const m_frontStencilPassOp: usize = 0x0; // bitfield:3
pub const m_frontStencilFunc: usize = 0x0; // bitfield:3
pub const m_backStencilFailOp: usize = 0x0; // bitfield:3
pub const m_backStencilDepthFailOp: usize = 0x0; // bitfield:3
pub const m_backStencilPassOp: usize = 0x0; // bitfield:3
pub const m_backStencilFunc: usize = 0x0; // bitfield:3
pub const m_nStencilReadMask: usize = 0x4; // uint8
pub const m_nStencilWriteMask: usize = 0x5; // uint8
}
// Parent: None
// Field count: 2
pub mod VsInputSignature_t {
pub const m_elems: usize = 0x0; // CUtlVector<VsInputSignatureElement_t>
pub const m_depth_elems: usize = 0x18; // CUtlVector<VsInputSignatureElement_t>
}
// Parent: None
// Field count: 6
pub mod RenderInputLayoutField_t {
pub const m_pSemanticName: usize = 0x0; // char[32]
pub const m_nSemanticIndex: usize = 0x20; // int8
pub const m_nOffset: usize = 0x28; // int16
pub const m_nSlot: usize = 0x2A; // int8
pub const m_nSlotType: usize = 0x2B; // RenderSlotType_t
pub const m_szShaderSemantic: usize = 0x2C; // char[32]
}
}
}
}