cs2-dumper/generated_linux/libserver.so.yaml

5781 lines
221 KiB
YAML

---
ActiveModelConfig_t:
m_Handle: 40 # ModelConfigHandle_t
m_Name: 48 # CUtlSymbolLarge
m_AssociatedEntities: 56 # CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
m_AssociatedEntityNames: 80 # CNetworkUtlVectorBase<CUtlSymbolLarge>
AmmoIndex_t:
m_Value: 0 # int8_t
AmmoTypeInfo_t:
m_nMaxCarry: 16 # int32_t
m_nSplashSize: 28 # CRangeInt
m_nFlags: 36 # AmmoFlags_t
m_flMass: 40 # float
m_flSpeed: 44 # CRangeFloat
CAISound: # CPointEntity
m_iSoundType: 1960 # int32_t
m_iSoundContext: 1964 # int32_t
m_iVolume: 1968 # int32_t
m_iSoundIndex: 1972 # int32_t
m_flDuration: 1976 # float
m_iszProxyEntityName: 1984 # CUtlSymbolLarge
CAI_ChangeHintGroup: # CBaseEntity
m_iSearchType: 1960 # int32_t
m_strSearchName: 1968 # CUtlSymbolLarge
m_strNewHintGroup: 1976 # CUtlSymbolLarge
m_flRadius: 1984 # float
CAI_Expresser:
m_flStopTalkTime: 56 # GameTime_t
m_flStopTalkTimeWithoutDelay: 60 # GameTime_t
m_flBlockedTalkTime: 64 # GameTime_t
m_voicePitch: 68 # int32_t
m_flLastTimeAcceptedSpeak: 72 # GameTime_t
m_bAllowSpeakingInterrupts: 76 # bool
m_bConsiderSceneInvolvementAsSpeech: 77 # bool
m_nLastSpokenPriority: 80 # int32_t
m_pOuter: 88 # CBaseFlex*
CAI_ExpresserWithFollowup: # CAI_Expresser
m_pPostponedFollowup: 96 # ResponseFollowup*
CAK47: # CCSWeaponBaseGun
CAmbientGeneric: # CPointEntity
m_radius: 1960 # float
m_flMaxRadius: 1964 # float
m_iSoundLevel: 1968 # soundlevel_t
m_dpv: 1972 # dynpitchvol_t
m_fActive: 2072 # bool
m_fLooping: 2073 # bool
m_iszSound: 2080 # CUtlSymbolLarge
m_sSourceEntName: 2088 # CUtlSymbolLarge
m_hSoundSource: 2096 # CHandle<CBaseEntity>
m_nSoundSourceEntIndex: 2100 # CEntityIndex
CAnimEventListener: # CAnimEventListenerBase
CAnimEventListenerBase:
CAnimEventQueueListener: # CAnimEventListenerBase
CAnimGraphControllerBase:
CAnimGraphNetworkedVariables:
m_PredNetBoolVariables: 8 # CNetworkUtlVectorBase<uint32_t>
m_PredNetByteVariables: 32 # CNetworkUtlVectorBase<uint8_t>
m_PredNetUInt16Variables: 56 # CNetworkUtlVectorBase<uint16_t>
m_PredNetIntVariables: 80 # CNetworkUtlVectorBase<int32_t>
m_PredNetUInt32Variables: 104 # CNetworkUtlVectorBase<uint32_t>
m_PredNetUInt64Variables: 128 # CNetworkUtlVectorBase<uint64_t>
m_PredNetFloatVariables: 152 # CNetworkUtlVectorBase<float>
m_PredNetVectorVariables: 176 # CNetworkUtlVectorBase<Vector>
m_PredNetQuaternionVariables: 200 # CNetworkUtlVectorBase<Quaternion>
m_PredNetGlobalSymbolVariables: 224 # CNetworkUtlVectorBase<CGlobalSymbol>
m_OwnerOnlyPredNetBoolVariables: 248 # CNetworkUtlVectorBase<uint32_t>
m_OwnerOnlyPredNetByteVariables: 272 # CNetworkUtlVectorBase<uint8_t>
m_OwnerOnlyPredNetUInt16Variables: 296 # CNetworkUtlVectorBase<uint16_t>
m_OwnerOnlyPredNetIntVariables: 320 # CNetworkUtlVectorBase<int32_t>
m_OwnerOnlyPredNetUInt32Variables: 344 # CNetworkUtlVectorBase<uint32_t>
m_OwnerOnlyPredNetUInt64Variables: 368 # CNetworkUtlVectorBase<uint64_t>
m_OwnerOnlyPredNetFloatVariables: 392 # CNetworkUtlVectorBase<float>
m_OwnerOnlyPredNetVectorVariables: 416 # CNetworkUtlVectorBase<Vector>
m_OwnerOnlyPredNetQuaternionVariables: 440 # CNetworkUtlVectorBase<Quaternion>
m_OwnerOnlyPredNetGlobalSymbolVariables: 464 # CNetworkUtlVectorBase<CGlobalSymbol>
m_nBoolVariablesCount: 488 # int32_t
m_nOwnerOnlyBoolVariablesCount: 492 # int32_t
m_nRandomSeedOffset: 496 # int32_t
m_flLastTeleportTime: 500 # float
CAttributeContainer: # CAttributeManager
m_Item: 80 # CEconItemView
CAttributeList:
m_Attributes: 8 # CUtlVectorEmbeddedNetworkVar<CEconItemAttribute>
m_pManager: 88 # CAttributeManager*
CAttributeManager:
m_Providers: 8 # CUtlVector<CHandle<CBaseEntity>>
m_iReapplyProvisionParity: 32 # int32_t
m_hOuter: 36 # CHandle<CBaseEntity>
m_bPreventLoopback: 40 # bool
m_ProviderType: 44 # attributeprovidertypes_t
m_CachedResults: 48 # CUtlVector<CAttributeManager::cached_attribute_float_t>
CAttributeManager_cached_attribute_float_t:
flIn: 0 # float
iAttribHook: 8 # CUtlSymbolLarge
flOut: 16 # float
CBarnLight: # CBaseModelEntity
m_bEnabled: 2552 # bool
m_nColorMode: 2556 # int32_t
m_Color: 2560 # Color
m_flColorTemperature: 2564 # float
m_flBrightness: 2568 # float
m_flBrightnessScale: 2572 # float
m_nDirectLight: 2576 # int32_t
m_nBakedShadowIndex: 2580 # int32_t
m_nLuminaireShape: 2584 # int32_t
m_flLuminaireSize: 2588 # float
m_flLuminaireAnisotropy: 2592 # float
m_LightStyleString: 2600 # CUtlString
m_flLightStyleStartTime: 2608 # GameTime_t
m_QueuedLightStyleStrings: 2616 # CNetworkUtlVectorBase<CUtlString>
m_LightStyleEvents: 2640 # CNetworkUtlVectorBase<CUtlString>
m_LightStyleTargets: 2664 # CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
m_StyleEvent: 2688 # CEntityIOOutput[4]
m_hLightCookie: 2880 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_flShape: 2888 # float
m_flSoftX: 2892 # float
m_flSoftY: 2896 # float
m_flSkirt: 2900 # float
m_flSkirtNear: 2904 # float
m_vSizeParams: 2908 # Vector
m_flRange: 2920 # float
m_vShear: 2924 # Vector
m_nBakeSpecularToCubemaps: 2936 # int32_t
m_vBakeSpecularToCubemapsSize: 2940 # Vector
m_nCastShadows: 2952 # int32_t
m_nShadowMapSize: 2956 # int32_t
m_nShadowPriority: 2960 # int32_t
m_bContactShadow: 2964 # bool
m_nBounceLight: 2968 # int32_t
m_flBounceScale: 2972 # float
m_flMinRoughness: 2976 # float
m_vAlternateColor: 2980 # Vector
m_fAlternateColorBrightness: 2992 # float
m_nFog: 2996 # int32_t
m_flFogStrength: 3000 # float
m_nFogShadows: 3004 # int32_t
m_flFogScale: 3008 # float
m_flFadeSizeStart: 3012 # float
m_flFadeSizeEnd: 3016 # float
m_flShadowFadeSizeStart: 3020 # float
m_flShadowFadeSizeEnd: 3024 # float
m_bPrecomputedFieldsValid: 3028 # bool
m_vPrecomputedBoundsMins: 3032 # Vector
m_vPrecomputedBoundsMaxs: 3044 # Vector
m_vPrecomputedOBBOrigin: 3056 # Vector
m_vPrecomputedOBBAngles: 3068 # QAngle
m_vPrecomputedOBBExtent: 3080 # Vector
m_bPvsModifyEntity: 3092 # bool
CBaseAnimGraph: # CBaseModelEntity
m_bInitiallyPopulateInterpHistory: 2672 # bool
m_pChoreoServices: 2680 # IChoreoServices*
m_bAnimGraphUpdateEnabled: 2688 # bool
m_flMaxSlopeDistance: 2692 # float
m_vLastSlopeCheckPos: 2696 # Vector
m_bAnimationUpdateScheduled: 2708 # bool
m_vecForce: 2712 # Vector
m_nForceBone: 2724 # int32_t
m_pRagdollPose: 2744 # PhysicsRagdollPose_t*
m_bClientRagdoll: 2752 # bool
CBaseAnimGraphController: # CSkeletonAnimationController
m_animGraphNetworkedVars: 24 # CAnimGraphNetworkedVariables
m_bSequenceFinished: 544 # bool
m_flSoundSyncTime: 548 # float
m_hSequence: 552 # HSequence
m_flSeqStartTime: 556 # GameTime_t
m_flSeqFixedCycle: 560 # float
m_nAnimLoopMode: 564 # AnimLoopMode_t
m_flPlaybackRate: 568 # CNetworkedQuantizedFloat
m_nNotifyState: 580 # SequenceFinishNotifyState_t
m_bNetworkedAnimationInputsChanged: 582 # bool
m_bNetworkedSequenceChanged: 583 # bool
m_bLastUpdateSkipped: 584 # bool
m_flPrevAnimUpdateTime: 588 # GameTime_t
CBaseButton: # CBaseToggle
m_angMoveEntitySpace: 2680 # QAngle
m_fStayPushed: 2692 # bool
m_fRotating: 2693 # bool
m_ls: 2696 # locksound_t
m_sUseSound: 2728 # CUtlSymbolLarge
m_sLockedSound: 2736 # CUtlSymbolLarge
m_sUnlockedSound: 2744 # CUtlSymbolLarge
m_bLocked: 2752 # bool
m_bDisabled: 2753 # bool
m_flUseLockedTime: 2756 # GameTime_t
m_bSolidBsp: 2760 # bool
m_OnDamaged: 2768 # CEntityIOOutput
m_OnPressed: 2808 # CEntityIOOutput
m_OnUseLocked: 2848 # CEntityIOOutput
m_OnIn: 2888 # CEntityIOOutput
m_OnOut: 2928 # CEntityIOOutput
m_nState: 2968 # int32_t
m_hConstraint: 2972 # CEntityHandle
m_hConstraintParent: 2976 # CEntityHandle
m_bForceNpcExclude: 2980 # bool
m_sGlowEntity: 2984 # CUtlSymbolLarge
m_glowEntity: 2992 # CHandle<CBaseModelEntity>
m_usable: 2996 # bool
m_szDisplayText: 3000 # CUtlSymbolLarge
CBaseCSGrenade: # CCSWeaponBase
m_bRedraw: 4504 # bool
m_bIsHeldByPlayer: 4505 # bool
m_bPinPulled: 4506 # bool
m_bJumpThrow: 4507 # bool
m_bThrowAnimating: 4508 # bool
m_fThrowTime: 4512 # GameTime_t
m_flThrowStrength: 4516 # float
m_flThrowStrengthApproach: 4520 # float
m_fDropTime: 4524 # GameTime_t
m_bJustPulledPin: 4528 # bool
m_nNextHoldTick: 4532 # GameTick_t
m_flNextHoldFrac: 4536 # float
m_hSwitchToWeaponAfterThrow: 4540 # CHandle<CCSWeaponBase>
CBaseCSGrenadeProjectile: # CBaseGrenade
m_vInitialPosition: 3364 # Vector
m_vInitialVelocity: 3376 # Vector
m_nBounces: 3388 # int32_t
m_nExplodeEffectIndex: 3392 # CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
m_nExplodeEffectTickBegin: 3400 # int32_t
m_vecExplodeEffectOrigin: 3404 # Vector
m_flSpawnTime: 3416 # GameTime_t
m_unOGSExtraFlags: 3420 # uint8_t
m_bDetonationRecorded: 3421 # bool
m_flDetonateTime: 3424 # GameTime_t
m_nItemIndex: 3428 # uint16_t
m_vecOriginalSpawnLocation: 3432 # Vector
m_flLastBounceSoundTime: 3444 # GameTime_t
m_vecGrenadeSpin: 3448 # RotationVector
m_vecLastHitSurfaceNormal: 3460 # Vector
m_nTicksAtZeroVelocity: 3472 # int32_t
m_bHasEverHitPlayer: 3476 # bool
m_bClearFromPlayers: 3477 # bool
CBaseClientUIEntity: # CBaseModelEntity
m_bEnabled: 2552 # bool
m_DialogXMLName: 2560 # CUtlSymbolLarge
m_PanelClassName: 2568 # CUtlSymbolLarge
m_PanelID: 2576 # CUtlSymbolLarge
m_CustomOutput0: 2584 # CEntityIOOutput
m_CustomOutput1: 2624 # CEntityIOOutput
m_CustomOutput2: 2664 # CEntityIOOutput
m_CustomOutput3: 2704 # CEntityIOOutput
m_CustomOutput4: 2744 # CEntityIOOutput
m_CustomOutput5: 2784 # CEntityIOOutput
m_CustomOutput6: 2824 # CEntityIOOutput
m_CustomOutput7: 2864 # CEntityIOOutput
m_CustomOutput8: 2904 # CEntityIOOutput
m_CustomOutput9: 2944 # CEntityIOOutput
CBaseCombatCharacter: # CBaseFlex
m_bForceServerRagdoll: 3200 # bool
m_hMyWearables: 3208 # CNetworkUtlVectorBase<CHandle<CEconWearable>>
m_flFieldOfView: 3232 # float
m_impactEnergyScale: 3236 # float
m_LastHitGroup: 3240 # HitGroup_t
m_bApplyStressDamage: 3244 # bool
m_bloodColor: 3248 # int32_t
m_iDamageCount: 3320 # int32_t
m_pVecRelationships: 3328 # CUtlVector<RelationshipOverride_t>*
m_strRelationships: 3336 # CUtlSymbolLarge
m_eHull: 3344 # Hull_t
m_nNavHullIdx: 3348 # uint32_t
CBaseDMStart: # CPointEntity
m_Master: 1960 # CUtlSymbolLarge
CBaseDoor: # CBaseToggle
m_angMoveEntitySpace: 2692 # QAngle
m_vecMoveDirParentSpace: 2704 # Vector
m_ls: 2720 # locksound_t
m_bForceClosed: 2752 # bool
m_bDoorGroup: 2753 # bool
m_bLocked: 2754 # bool
m_bIgnoreDebris: 2755 # bool
m_eSpawnPosition: 2756 # FuncDoorSpawnPos_t
m_flBlockDamage: 2760 # float
m_NoiseMoving: 2768 # CUtlSymbolLarge
m_NoiseArrived: 2776 # CUtlSymbolLarge
m_NoiseMovingClosed: 2784 # CUtlSymbolLarge
m_NoiseArrivedClosed: 2792 # CUtlSymbolLarge
m_ChainTarget: 2800 # CUtlSymbolLarge
m_OnBlockedClosing: 2808 # CEntityIOOutput
m_OnBlockedOpening: 2848 # CEntityIOOutput
m_OnUnblockedClosing: 2888 # CEntityIOOutput
m_OnUnblockedOpening: 2928 # CEntityIOOutput
m_OnFullyClosed: 2968 # CEntityIOOutput
m_OnFullyOpen: 3008 # CEntityIOOutput
m_OnClose: 3048 # CEntityIOOutput
m_OnOpen: 3088 # CEntityIOOutput
m_OnLockedUse: 3128 # CEntityIOOutput
m_bLoopMoveSound: 3168 # bool
m_bCreateNavObstacle: 3192 # bool
m_isChaining: 3193 # bool
m_bIsUsable: 3194 # bool
CBaseEntity: # CEntityInstance
m_CBodyComponent: 56 # CBodyComponent*
m_NetworkTransmitComponent: 64 # CNetworkTransmitComponent
m_aThinkFunctions: 1264 # CUtlVector<thinkfunc_t>
m_iCurrentThinkContext: 1288 # int32_t
m_nLastThinkTick: 1292 # GameTick_t
m_nDisableContextThinkStartTick: 1296 # GameTick_t
m_isSteadyState: 1312 # CBitVec<64>
m_lastNetworkChange: 1320 # float
m_ResponseContexts: 1344 # CUtlVector<ResponseContext_t>
m_iszResponseContext: 1368 # CUtlSymbolLarge
m_iHealth: 1440 # int32_t
m_iMaxHealth: 1444 # int32_t
m_lifeState: 1448 # uint8_t
m_flDamageAccumulator: 1452 # float
m_bTakesDamage: 1456 # bool
m_nTakeDamageFlags: 1460 # TakeDamageFlags_t
m_bIsPlatform: 1464 # bool
m_MoveCollide: 1466 # MoveCollide_t
m_MoveType: 1467 # MoveType_t
m_nActualMoveType: 1468 # MoveType_t
m_nWaterTouch: 1469 # uint8_t
m_nSlimeTouch: 1470 # uint8_t
m_bRestoreInHierarchy: 1471 # bool
m_target: 1472 # CUtlSymbolLarge
m_hDamageFilter: 1480 # CHandle<CBaseFilter>
m_iszDamageFilterName: 1488 # CUtlSymbolLarge
m_flMoveDoneTime: 1496 # float
m_nSubclassID: 1500 # CUtlStringToken
m_flAnimTime: 1512 # float
m_flSimulationTime: 1516 # float
m_flCreateTime: 1520 # GameTime_t
m_bClientSideRagdoll: 1524 # bool
m_ubInterpolationFrame: 1525 # uint8_t
m_vPrevVPhysicsUpdatePos: 1528 # Vector
m_iTeamNum: 1540 # uint8_t
m_iGlobalname: 1544 # CUtlSymbolLarge
m_iSentToClients: 1552 # int32_t
m_flSpeed: 1556 # float
m_sUniqueHammerID: 1560 # CUtlString
m_spawnflags: 1568 # uint32_t
m_nNextThinkTick: 1572 # GameTick_t
m_nSimulationTick: 1576 # int32_t
m_OnKilled: 1584 # CEntityIOOutput
m_fFlags: 1624 # uint32_t
m_vecAbsVelocity: 1628 # Vector
m_vecVelocity: 1640 # CNetworkVelocityVector
m_vecBaseVelocity: 1688 # Vector
m_nPushEnumCount: 1700 # int32_t
m_pCollision: 1704 # CCollisionProperty*
m_hEffectEntity: 1712 # CHandle<CBaseEntity>
m_hOwnerEntity: 1716 # CHandle<CBaseEntity>
m_fEffects: 1720 # uint32_t
m_hGroundEntity: 1724 # CHandle<CBaseEntity>
m_flFriction: 1728 # float
m_flElasticity: 1732 # float
m_flGravityScale: 1736 # float
m_flTimeScale: 1740 # float
m_flWaterLevel: 1744 # float
m_bAnimatedEveryTick: 1748 # bool
m_bDisableLowViolence: 1749 # bool
m_nWaterType: 1750 # uint8_t
m_iEFlags: 1752 # int32_t
m_OnUser1: 1760 # CEntityIOOutput
m_OnUser2: 1800 # CEntityIOOutput
m_OnUser3: 1840 # CEntityIOOutput
m_OnUser4: 1880 # CEntityIOOutput
m_iInitialTeamNum: 1920 # int32_t
m_flNavIgnoreUntilTime: 1924 # GameTime_t
m_vecAngVelocity: 1928 # QAngle
m_bNetworkQuantizeOriginAndAngles: 1940 # bool
m_bLagCompensate: 1941 # bool
m_flOverriddenFriction: 1944 # float
m_pBlocker: 1948 # CHandle<CBaseEntity>
m_flLocalTime: 1952 # float
m_flVPhysicsUpdateLocalTime: 1956 # float
CBaseEntityAPI:
CBaseFilter: # CLogicalEntity
m_bNegated: 1960 # bool
m_OnPass: 1968 # CEntityIOOutput
m_OnFail: 2008 # CEntityIOOutput
CBaseFire: # CBaseEntity
m_flScale: 1960 # float
m_flStartScale: 1964 # float
m_flScaleTime: 1968 # float
m_nFlags: 1972 # uint32_t
CBaseFlex: # CBaseAnimGraph
m_flexWeight: 3056 # CNetworkUtlVectorBase<float>
m_vLookTargetPosition: 3080 # Vector
m_blinktoggle: 3092 # bool
m_flAllowResponsesEndTime: 3176 # GameTime_t
m_flLastFlexAnimationTime: 3180 # GameTime_t
m_nNextSceneEventId: 3184 # uint32_t
m_bUpdateLayerPriorities: 3188 # bool
CBaseFlexAlias_funCBaseFlex: # CBaseFlex
CBaseGrenade: # CBaseFlex
m_OnPlayerPickup: 3208 # CEntityIOOutput
m_OnExplode: 3248 # CEntityIOOutput
m_bHasWarnedAI: 3288 # bool
m_bIsSmokeGrenade: 3289 # bool
m_bIsLive: 3290 # bool
m_DmgRadius: 3292 # float
m_flDetonateTime: 3296 # GameTime_t
m_flWarnAITime: 3300 # float
m_flDamage: 3304 # float
m_iszBounceSound: 3312 # CUtlSymbolLarge
m_ExplosionSound: 3320 # CUtlString
m_hThrower: 3332 # CHandle<CCSPlayerPawn>
m_flNextAttack: 3356 # GameTime_t
m_hOriginalThrower: 3360 # CHandle<CCSPlayerPawn>
CBaseIssue:
m_szTypeString: 32 # char[64]
m_szDetailsString: 96 # char[4096]
m_iNumYesVotes: 4192 # int32_t
m_iNumNoVotes: 4196 # int32_t
m_iNumPotentialVotes: 4200 # int32_t
m_pVoteController: 4208 # CVoteController*
CBaseModelEntity: # CBaseEntity
m_CRenderComponent: 1960 # CRenderComponent*
m_CHitboxComponent: 1968 # CHitboxComponent
m_flDissolveStartTime: 2008 # GameTime_t
m_OnIgnite: 2016 # CEntityIOOutput
m_nRenderMode: 2056 # RenderMode_t
m_nRenderFX: 2057 # RenderFx_t
m_bAllowFadeInView: 2058 # bool
m_clrRender: 2059 # Color
m_vecRenderAttributes: 2064 # CUtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t>
m_bRenderToCubemaps: 2144 # bool
m_Collision: 2152 # CCollisionProperty
m_Glow: 2328 # CGlowProperty
m_flGlowBackfaceMult: 2416 # float
m_fadeMinDist: 2420 # float
m_fadeMaxDist: 2424 # float
m_flFadeScale: 2428 # float
m_flShadowStrength: 2432 # float
m_nObjectCulling: 2436 # uint8_t
m_nAddDecal: 2440 # int32_t
m_vDecalPosition: 2444 # Vector
m_vDecalForwardAxis: 2456 # Vector
m_flDecalHealBloodRate: 2468 # float
m_flDecalHealHeightRate: 2472 # float
m_ConfigEntitiesToPropagateMaterialDecalsTo: 2480 # CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
m_vecViewOffset: 2504 # CNetworkViewOffsetVector
CBaseMoveBehavior: # CPathKeyFrame
m_iPositionInterpolator: 2036 # int32_t
m_iRotationInterpolator: 2040 # int32_t
m_flAnimStartTime: 2044 # float
m_flAnimEndTime: 2048 # float
m_flAverageSpeedAcrossFrame: 2052 # float
m_pCurrentKeyFrame: 2056 # CPathKeyFrame*
m_pTargetKeyFrame: 2064 # CPathKeyFrame*
m_pPreKeyFrame: 2072 # CPathKeyFrame*
m_pPostKeyFrame: 2080 # CPathKeyFrame*
m_flTimeIntoFrame: 2088 # float
m_iDirection: 2092 # int32_t
CBasePlatTrain: # CBaseToggle
m_NoiseMoving: 2680 # CUtlSymbolLarge
m_NoiseArrived: 2688 # CUtlSymbolLarge
m_volume: 2704 # float
m_flTWidth: 2708 # float
m_flTLength: 2712 # float
CBasePlayerController: # CBaseEntity
m_nInButtonsWhichAreToggles: 1968 # uint64_t
m_nTickBase: 1976 # uint32_t
m_hPawn: 2024 # CHandle<CBasePlayerPawn>
m_nSplitScreenSlot: 2028 # CSplitScreenSlot
m_hSplitOwner: 2032 # CHandle<CBasePlayerController>
m_hSplitScreenPlayers: 2040 # CUtlVector<CHandle<CBasePlayerController>>
m_bIsHLTV: 2064 # bool
m_iConnected: 2068 # PlayerConnectedState
m_iszPlayerName: 2072 # char[128]
m_szNetworkIDString: 2200 # CUtlString
m_fLerpTime: 2208 # float
m_bLagCompensation: 2212 # bool
m_bPredict: 2213 # bool
m_bAutoKickDisabled: 2214 # bool
m_bIsLowViolence: 2215 # bool
m_bGamePaused: 2216 # bool
m_nLastRealCommandNumberExecuted: 2356 # int32_t
m_nLastLateCommandExecuted: 2360 # int32_t
m_iIgnoreGlobalChat: 2384 # ChatIgnoreType_t
m_flLastPlayerTalkTime: 2388 # float
m_flLastEntitySteadyState: 2392 # float
m_nAvailableEntitySteadyState: 2396 # int32_t
m_bHasAnySteadyStateEnts: 2400 # bool
m_steamID: 2416 # uint64_t
m_iDesiredFOV: 2424 # uint32_t
CBasePlayerControllerAPI:
CBasePlayerPawn: # CBaseCombatCharacter
m_pWeaponServices: 3352 # CPlayer_WeaponServices*
m_pItemServices: 3360 # CPlayer_ItemServices*
m_pAutoaimServices: 3368 # CPlayer_AutoaimServices*
m_pObserverServices: 3376 # CPlayer_ObserverServices*
m_pWaterServices: 3384 # CPlayer_WaterServices*
m_pUseServices: 3392 # CPlayer_UseServices*
m_pFlashlightServices: 3400 # CPlayer_FlashlightServices*
m_pCameraServices: 3408 # CPlayer_CameraServices*
m_pMovementServices: 3416 # CPlayer_MovementServices*
m_ServerViewAngleChanges: 3432 # CUtlVectorEmbeddedNetworkVar<ViewAngleServerChange_t>
m_nHighestGeneratedServerViewAngleChangeIndex: 3512 # uint32_t
v_angle: 3516 # QAngle
v_anglePrevious: 3528 # QAngle
m_iHideHUD: 3540 # uint32_t
m_skybox3d: 3544 # sky3dparams_t
m_fTimeLastHurt: 3688 # GameTime_t
m_flDeathTime: 3692 # GameTime_t
m_fNextSuicideTime: 3696 # GameTime_t
m_fInitHUD: 3700 # bool
m_pExpresser: 3704 # CAI_Expresser*
m_hController: 3712 # CHandle<CBasePlayerController>
m_fHltvReplayDelay: 3720 # float
m_fHltvReplayEnd: 3724 # float
m_iHltvReplayEntity: 3728 # CEntityIndex
m_sndOpvarLatchData: 3736 # CUtlVector<sndopvarlatchdata_t>
CBasePlayerVData: # CEntitySubclassVDataBase
m_sModelName: 40 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
m_flHeadDamageMultiplier: 264 # CSkillFloat
m_flChestDamageMultiplier: 280 # CSkillFloat
m_flStomachDamageMultiplier: 296 # CSkillFloat
m_flArmDamageMultiplier: 312 # CSkillFloat
m_flLegDamageMultiplier: 328 # CSkillFloat
m_flHoldBreathTime: 344 # float
m_flDrowningDamageInterval: 348 # float
m_nDrowningDamageInitial: 352 # int32_t
m_nDrowningDamageMax: 356 # int32_t
m_nWaterSpeed: 360 # int32_t
m_flUseRange: 364 # float
m_flUseAngleTolerance: 368 # float
m_flCrouchTime: 372 # float
CBasePlayerWeapon: # CEconEntity
m_nNextPrimaryAttackTick: 3960 # GameTick_t
m_flNextPrimaryAttackTickRatio: 3964 # float
m_nNextSecondaryAttackTick: 3968 # GameTick_t
m_flNextSecondaryAttackTickRatio: 3972 # float
m_iClip1: 3976 # int32_t
m_iClip2: 3980 # int32_t
m_pReserveAmmo: 3984 # int32_t[2]
m_OnPlayerUse: 3992 # CEntityIOOutput
CBasePlayerWeaponVData: # CEntitySubclassVDataBase
m_szWorldModel: 40 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
m_bBuiltRightHanded: 264 # bool
m_bAllowFlipping: 265 # bool
m_sMuzzleAttachment: 272 # CUtlString
m_szMuzzleFlashParticle: 280 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_iFlags: 504 # ItemFlagTypes_t
m_nPrimaryAmmoType: 505 # AmmoIndex_t
m_nSecondaryAmmoType: 506 # AmmoIndex_t
m_iMaxClip1: 508 # int32_t
m_iMaxClip2: 512 # int32_t
m_iDefaultClip1: 516 # int32_t
m_iDefaultClip2: 520 # int32_t
m_iWeight: 524 # int32_t
m_bAutoSwitchTo: 528 # bool
m_bAutoSwitchFrom: 529 # bool
m_iRumbleEffect: 532 # RumbleEffect_t
m_bLinkedCooldowns: 536 # bool
m_aShootSounds: 544 # CUtlMap<WeaponSound_t,CSoundEventName>
m_iSlot: 576 # int32_t
m_iPosition: 580 # int32_t
CBaseProp: # CBaseAnimGraph
m_bModelOverrodeBlockLOS: 3056 # bool
m_iShapeType: 3060 # int32_t
m_bConformToCollisionBounds: 3064 # bool
m_mPreferredCatchTransform: 3068 # matrix3x4_t
CBasePropDoor: # CDynamicProp
m_flAutoReturnDelay: 3700 # float
m_hDoorList: 3704 # CUtlVector<CHandle<CBasePropDoor>>
m_nHardwareType: 3728 # int32_t
m_bNeedsHardware: 3732 # bool
m_eDoorState: 3736 # DoorState_t
m_bLocked: 3740 # bool
m_closedPosition: 3744 # Vector
m_closedAngles: 3756 # QAngle
m_hBlocker: 3768 # CHandle<CBaseEntity>
m_bFirstBlocked: 3772 # bool
m_ls: 3776 # locksound_t
m_bForceClosed: 3808 # bool
m_vecLatchWorldPosition: 3812 # Vector
m_hActivator: 3824 # CHandle<CBaseEntity>
m_SoundMoving: 3840 # CUtlSymbolLarge
m_SoundOpen: 3848 # CUtlSymbolLarge
m_SoundClose: 3856 # CUtlSymbolLarge
m_SoundLock: 3864 # CUtlSymbolLarge
m_SoundUnlock: 3872 # CUtlSymbolLarge
m_SoundLatch: 3880 # CUtlSymbolLarge
m_SoundPound: 3888 # CUtlSymbolLarge
m_SoundJiggle: 3896 # CUtlSymbolLarge
m_SoundLockedAnim: 3904 # CUtlSymbolLarge
m_numCloseAttempts: 3912 # int32_t
m_nPhysicsMaterial: 3916 # CUtlStringToken
m_SlaveName: 3920 # CUtlSymbolLarge
m_hMaster: 3928 # CHandle<CBasePropDoor>
m_OnBlockedClosing: 3936 # CEntityIOOutput
m_OnBlockedOpening: 3976 # CEntityIOOutput
m_OnUnblockedClosing: 4016 # CEntityIOOutput
m_OnUnblockedOpening: 4056 # CEntityIOOutput
m_OnFullyClosed: 4096 # CEntityIOOutput
m_OnFullyOpen: 4136 # CEntityIOOutput
m_OnClose: 4176 # CEntityIOOutput
m_OnOpen: 4216 # CEntityIOOutput
m_OnLockedUse: 4256 # CEntityIOOutput
m_OnAjarOpen: 4296 # CEntityIOOutput
CBaseToggle: # CBaseModelEntity
m_toggle_state: 2552 # TOGGLE_STATE
m_flMoveDistance: 2556 # float
m_flWait: 2560 # float
m_flLip: 2564 # float
m_bAlwaysFireBlockedOutputs: 2568 # bool
m_vecPosition1: 2572 # Vector
m_vecPosition2: 2584 # Vector
m_vecMoveAng: 2596 # QAngle
m_vecAngle1: 2608 # QAngle
m_vecAngle2: 2620 # QAngle
m_flHeight: 2632 # float
m_hActivator: 2636 # CHandle<CBaseEntity>
m_vecFinalDest: 2640 # Vector
m_vecFinalAngle: 2652 # QAngle
m_movementType: 2664 # int32_t
m_sMaster: 2672 # CUtlSymbolLarge
CBaseTrigger: # CBaseToggle
m_bDisabled: 2680 # bool
m_iFilterName: 2688 # CUtlSymbolLarge
m_hFilter: 2696 # CHandle<CBaseFilter>
m_OnStartTouch: 2704 # CEntityIOOutput
m_OnStartTouchAll: 2744 # CEntityIOOutput
m_OnEndTouch: 2784 # CEntityIOOutput
m_OnEndTouchAll: 2824 # CEntityIOOutput
m_OnTouching: 2864 # CEntityIOOutput
m_OnNotTouching: 2904 # CEntityIOOutput
m_hTouchingEntities: 2944 # CUtlVector<CHandle<CBaseEntity>>
m_bClientSidePredicted: 2968 # bool
CBaseViewModel: # CBaseAnimGraph
m_vecLastFacing: 3064 # Vector
m_nViewModelIndex: 3076 # uint32_t
m_nAnimationParity: 3080 # uint32_t
m_flAnimationStartTime: 3084 # float
m_hWeapon: 3088 # CHandle<CBasePlayerWeapon>
m_sVMName: 3096 # CUtlSymbolLarge
m_sAnimationPrefix: 3104 # CUtlSymbolLarge
m_hOldLayerSequence: 3112 # HSequence
m_oldLayer: 3116 # int32_t
m_oldLayerStartTime: 3120 # float
m_hControlPanel: 3124 # CHandle<CBaseEntity>
CBeam: # CBaseModelEntity
m_flFrameRate: 2552 # float
m_flHDRColorScale: 2556 # float
m_flFireTime: 2560 # GameTime_t
m_flDamage: 2564 # float
m_nNumBeamEnts: 2568 # uint8_t
m_hBaseMaterial: 2576 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_nHaloIndex: 2584 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_nBeamType: 2592 # BeamType_t
m_nBeamFlags: 2596 # uint32_t
m_hAttachEntity: 2600 # CHandle<CBaseEntity>[10]
m_nAttachIndex: 2640 # AttachmentHandle_t[10]
m_fWidth: 2652 # float
m_fEndWidth: 2656 # float
m_fFadeLength: 2660 # float
m_fHaloScale: 2664 # float
m_fAmplitude: 2668 # float
m_fStartFrame: 2672 # float
m_fSpeed: 2676 # float
m_flFrame: 2680 # float
m_nClipStyle: 2684 # BeamClipStyle_t
m_bTurnedOff: 2688 # bool
m_vecEndPos: 2692 # Vector
m_hEndEntity: 2704 # CHandle<CBaseEntity>
m_nDissolveType: 2708 # int32_t
CBlood: # CPointEntity
m_vecSprayAngles: 1960 # QAngle
m_vecSprayDir: 1972 # Vector
m_flAmount: 1984 # float
m_Color: 1988 # int32_t
CBodyComponent: # CEntityComponent
m_pSceneNode: 8 # CGameSceneNode*
__m_pChainEntity: 40 # CNetworkVarChainer
CBodyComponentBaseAnimGraph: # CBodyComponentSkeletonInstance
m_animationController: 1144 # CBaseAnimGraphController
__m_pChainEntity: 2432 # CNetworkVarChainer
CBodyComponentBaseModelEntity: # CBodyComponentSkeletonInstance
__m_pChainEntity: 1144 # CNetworkVarChainer
CBodyComponentPoint: # CBodyComponent
m_sceneNode: 96 # CGameSceneNode
__m_pChainEntity: 448 # CNetworkVarChainer
CBodyComponentSkeletonInstance: # CBodyComponent
m_skeletonInstance: 96 # CSkeletonInstance
__m_pChainEntity: 1104 # CNetworkVarChainer
CBombTarget: # CBaseTrigger
m_OnBombExplode: 2976 # CEntityIOOutput
m_OnBombPlanted: 3016 # CEntityIOOutput
m_OnBombDefused: 3056 # CEntityIOOutput
m_bIsBombSiteB: 3096 # bool
m_bIsHeistBombTarget: 3097 # bool
m_bBombPlantedHere: 3098 # bool
m_szMountTarget: 3104 # CUtlSymbolLarge
m_hInstructorHint: 3112 # CHandle<CBaseEntity>
m_nBombSiteDesignation: 3116 # int32_t
CBot:
m_pController: 16 # CCSPlayerController*
m_pPlayer: 24 # CCSPlayerPawn*
m_bHasSpawned: 32 # bool
m_id: 36 # uint32_t
m_isRunning: 168 # bool
m_isCrouching: 169 # bool
m_forwardSpeed: 172 # float
m_leftSpeed: 176 # float
m_verticalSpeed: 180 # float
m_buttonFlags: 184 # uint64_t
m_jumpTimestamp: 192 # float
m_viewForward: 196 # Vector
m_postureStackIndex: 224 # int32_t
CBreachCharge: # CCSWeaponBase
CBreachChargeProjectile: # CBaseGrenade
CBreakable: # CBaseModelEntity
m_Material: 2568 # Materials
m_hBreaker: 2572 # CHandle<CBaseEntity>
m_Explosion: 2576 # Explosions
m_iszSpawnObject: 2584 # CUtlSymbolLarge
m_flPressureDelay: 2592 # float
m_iMinHealthDmg: 2596 # int32_t
m_iszPropData: 2600 # CUtlSymbolLarge
m_impactEnergyScale: 2608 # float
m_nOverrideBlockLOS: 2612 # EOverrideBlockLOS_t
m_OnBreak: 2616 # CEntityIOOutput
m_OnHealthChanged: 2656 # CEntityOutputTemplate<float>
m_flDmgModBullet: 2696 # float
m_flDmgModClub: 2700 # float
m_flDmgModExplosive: 2704 # float
m_flDmgModFire: 2708 # float
m_iszPhysicsDamageTableName: 2712 # CUtlSymbolLarge
m_iszBasePropData: 2720 # CUtlSymbolLarge
m_iInteractions: 2728 # int32_t
m_PerformanceMode: 2732 # PerformanceMode_t
m_hPhysicsAttacker: 2736 # CHandle<CBasePlayerPawn>
m_flLastPhysicsInfluenceTime: 2740 # GameTime_t
CBreakableProp: # CBaseProp
m_OnBreak: 3136 # CEntityIOOutput
m_OnHealthChanged: 3176 # CEntityOutputTemplate<float>
m_OnTakeDamage: 3216 # CEntityIOOutput
m_impactEnergyScale: 3256 # float
m_iMinHealthDmg: 3260 # int32_t
m_preferredCarryAngles: 3264 # QAngle
m_flPressureDelay: 3276 # float
m_hBreaker: 3280 # CHandle<CBaseEntity>
m_PerformanceMode: 3284 # PerformanceMode_t
m_flDmgModBullet: 3288 # float
m_flDmgModClub: 3292 # float
m_flDmgModExplosive: 3296 # float
m_flDmgModFire: 3300 # float
m_iszPhysicsDamageTableName: 3304 # CUtlSymbolLarge
m_iszBasePropData: 3312 # CUtlSymbolLarge
m_iInteractions: 3320 # int32_t
m_flPreventDamageBeforeTime: 3324 # GameTime_t
m_bHasBreakPiecesOrCommands: 3328 # bool
m_explodeDamage: 3332 # float
m_explodeRadius: 3336 # float
m_explosionDelay: 3344 # float
m_explosionBuildupSound: 3352 # CUtlSymbolLarge
m_explosionCustomEffect: 3360 # CUtlSymbolLarge
m_explosionCustomSound: 3368 # CUtlSymbolLarge
m_explosionModifier: 3376 # CUtlSymbolLarge
m_hPhysicsAttacker: 3384 # CHandle<CBasePlayerPawn>
m_flLastPhysicsInfluenceTime: 3388 # GameTime_t
m_bOriginalBlockLOS: 3392 # bool
m_flDefaultFadeScale: 3396 # float
m_hLastAttacker: 3400 # CHandle<CBaseEntity>
m_hFlareEnt: 3404 # CHandle<CBaseEntity>
m_bUsePuntSound: 3408 # bool
m_iszPuntSound: 3416 # CUtlSymbolLarge
m_noGhostCollision: 3424 # bool
CBreakableStageHelper:
m_nCurrentStage: 8 # int32_t
m_nStageCount: 12 # int32_t
CBtActionAim: # CBtNode
m_szSensorInputKey: 104 # CUtlString
m_szAimReadyKey: 128 # CUtlString
m_flZoomCooldownTimestamp: 136 # float
m_bDoneAiming: 140 # bool
m_flLerpStartTime: 144 # float
m_flNextLookTargetLerpTime: 148 # float
m_flPenaltyReductionRatio: 152 # float
m_NextLookTarget: 156 # QAngle
m_AimTimer: 168 # CountdownTimer
m_SniperHoldTimer: 192 # CountdownTimer
m_FocusIntervalTimer: 216 # CountdownTimer
m_bAcquired: 240 # bool
CBtActionCombatPositioning: # CBtNode
m_szSensorInputKey: 104 # CUtlString
m_szIsAttackingKey: 128 # CUtlString
m_ActionTimer: 136 # CountdownTimer
m_bCrouching: 160 # bool
CBtActionMoveTo: # CBtNode
m_szDestinationInputKey: 96 # CUtlString
m_szHidingSpotInputKey: 104 # CUtlString
m_szThreatInputKey: 112 # CUtlString
m_vecDestination: 120 # Vector
m_bAutoLookAdjust: 132 # bool
m_bComputePath: 133 # bool
m_flDamagingAreasPenaltyCost: 136 # float
m_CheckApproximateCornersTimer: 144 # CountdownTimer
m_CheckHighPriorityItem: 168 # CountdownTimer
m_RepathTimer: 192 # CountdownTimer
m_flArrivalEpsilon: 216 # float
m_flAdditionalArrivalEpsilon2D: 220 # float
m_flHidingSpotCheckDistanceThreshold: 224 # float
m_flNearestAreaDistanceThreshold: 228 # float
CBtActionParachutePositioning: # CBtNode
m_ActionTimer: 88 # CountdownTimer
CBtNode:
CBtNodeComposite: # CBtNode
CBtNodeCondition: # CBtNodeDecorator
m_bNegated: 88 # bool
CBtNodeConditionInactive: # CBtNodeCondition
m_flRoundStartThresholdSeconds: 120 # float
m_flSensorInactivityThresholdSeconds: 124 # float
m_SensorInactivityTimer: 128 # CountdownTimer
CBtNodeDecorator: # CBtNode
CBubbling: # CBaseModelEntity
m_density: 2552 # int32_t
m_frequency: 2556 # int32_t
m_state: 2560 # int32_t
CBumpMine: # CCSWeaponBase
CBumpMineProjectile: # CBaseGrenade
CBuoyancyHelper:
m_flFluidDensity: 24 # float
CBuyZone: # CBaseTrigger
m_LegacyTeamNum: 2972 # int32_t
CC4: # CCSWeaponBase
m_vecLastValidPlayerHeldPosition: 4504 # Vector
m_vecLastValidDroppedPosition: 4516 # Vector
m_bDoValidDroppedPositionCheck: 4528 # bool
m_bStartedArming: 4529 # bool
m_fArmedTime: 4532 # GameTime_t
m_bBombPlacedAnimation: 4536 # bool
m_bIsPlantingViaUse: 4537 # bool
m_entitySpottedState: 4544 # EntitySpottedState_t
m_nSpotRules: 4568 # int32_t
m_bPlayedArmingBeeps: 4572 # bool[7]
m_bBombPlanted: 4579 # bool
CCSArmsRaceScript: # CCSGameModeScript
m_pOuter: 216 # CCSGameModeRules_ArmsRace*
CCSBot: # CBot
m_lastCoopSpawnPoint: 228 # CHandle<SpawnPointCoopEnemy>
m_eyePosition: 240 # Vector
m_name: 252 # char[64]
m_combatRange: 316 # float
m_isRogue: 320 # bool
m_rogueTimer: 328 # CountdownTimer
m_diedLastRound: 356 # bool
m_safeTime: 360 # float
m_wasSafe: 364 # bool
m_blindFire: 372 # bool
m_surpriseTimer: 376 # CountdownTimer
m_bAllowActive: 400 # bool
m_isFollowing: 401 # bool
m_leader: 404 # CHandle<CCSPlayerPawn>
m_followTimestamp: 408 # float
m_allowAutoFollowTime: 412 # float
m_hurryTimer: 416 # CountdownTimer
m_alertTimer: 440 # CountdownTimer
m_sneakTimer: 464 # CountdownTimer
m_panicTimer: 488 # CountdownTimer
m_stateTimestamp: 1208 # float
m_isAttacking: 1212 # bool
m_isOpeningDoor: 1213 # bool
m_taskEntity: 1220 # CHandle<CBaseEntity>
m_goalPosition: 1236 # Vector
m_goalEntity: 1248 # CHandle<CBaseEntity>
m_avoid: 1252 # CHandle<CBaseEntity>
m_avoidTimestamp: 1256 # float
m_isStopping: 1260 # bool
m_hasVisitedEnemySpawn: 1261 # bool
m_stillTimer: 1264 # IntervalTimer
m_bEyeAnglesUnderPathFinderControl: 1280 # bool
m_pathIndex: 26072 # int32_t
m_areaEnteredTimestamp: 26076 # GameTime_t
m_repathTimer: 26080 # CountdownTimer
m_avoidFriendTimer: 26104 # CountdownTimer
m_isFriendInTheWay: 26128 # bool
m_politeTimer: 26136 # CountdownTimer
m_isWaitingBehindFriend: 26160 # bool
m_pathLadderEnd: 26204 # float
m_mustRunTimer: 26280 # CountdownTimer
m_waitTimer: 26304 # CountdownTimer
m_updateTravelDistanceTimer: 26328 # CountdownTimer
m_playerTravelDistance: 26352 # float[64]
m_travelDistancePhase: 26608 # uint8_t
m_hostageEscortCount: 27016 # uint8_t
m_hostageEscortCountTimestamp: 27020 # float
m_desiredTeam: 27024 # int32_t
m_hasJoined: 27028 # bool
m_isWaitingForHostage: 27029 # bool
m_inhibitWaitingForHostageTimer: 27032 # CountdownTimer
m_waitForHostageTimer: 27056 # CountdownTimer
m_noisePosition: 27080 # Vector
m_noiseTravelDistance: 27092 # float
m_noiseTimestamp: 27096 # float
m_noiseSource: 27104 # CCSPlayerPawn*
m_noiseBendTimer: 27128 # CountdownTimer
m_bentNoisePosition: 27152 # Vector
m_bendNoisePositionValid: 27164 # bool
m_lookAroundStateTimestamp: 27168 # float
m_lookAheadAngle: 27172 # float
m_forwardAngle: 27176 # float
m_inhibitLookAroundTimestamp: 27180 # float
m_lookAtSpot: 27188 # Vector
m_lookAtSpotDuration: 27204 # float
m_lookAtSpotTimestamp: 27208 # float
m_lookAtSpotAngleTolerance: 27212 # float
m_lookAtSpotClearIfClose: 27216 # bool
m_lookAtSpotAttack: 27217 # bool
m_lookAtDesc: 27224 # char*
m_peripheralTimestamp: 27232 # float
m_approachPointCount: 27624 # uint8_t
m_approachPointViewPosition: 27628 # Vector
m_viewSteadyTimer: 27640 # IntervalTimer
m_tossGrenadeTimer: 27664 # CountdownTimer
m_isAvoidingGrenade: 27696 # CountdownTimer
m_spotCheckTimestamp: 27728 # float
m_checkedHidingSpotCount: 28760 # int32_t
m_lookPitch: 28764 # float
m_lookPitchVel: 28768 # float
m_lookYaw: 28772 # float
m_lookYawVel: 28776 # float
m_targetSpot: 28780 # Vector
m_targetSpotVelocity: 28792 # Vector
m_targetSpotPredicted: 28804 # Vector
m_aimError: 28816 # QAngle
m_aimGoal: 28828 # QAngle
m_targetSpotTime: 28840 # GameTime_t
m_aimFocus: 28844 # float
m_aimFocusInterval: 28848 # float
m_aimFocusNextUpdate: 28852 # GameTime_t
m_ignoreEnemiesTimer: 28864 # CountdownTimer
m_enemy: 28888 # CHandle<CCSPlayerPawn>
m_isEnemyVisible: 28892 # bool
m_visibleEnemyParts: 28893 # uint8_t
m_lastEnemyPosition: 28896 # Vector
m_lastSawEnemyTimestamp: 28908 # float
m_firstSawEnemyTimestamp: 28912 # float
m_currentEnemyAcquireTimestamp: 28916 # float
m_enemyDeathTimestamp: 28920 # float
m_friendDeathTimestamp: 28924 # float
m_isLastEnemyDead: 28928 # bool
m_nearbyEnemyCount: 28932 # int32_t
m_bomber: 29456 # CHandle<CCSPlayerPawn>
m_nearbyFriendCount: 29460 # int32_t
m_closestVisibleFriend: 29464 # CHandle<CCSPlayerPawn>
m_closestVisibleHumanFriend: 29468 # CHandle<CCSPlayerPawn>
m_attentionInterval: 29472 # IntervalTimer
m_attacker: 29488 # CHandle<CCSPlayerPawn>
m_attackedTimestamp: 29492 # float
m_burnedByFlamesTimer: 29496 # IntervalTimer
m_lastVictimID: 29512 # int32_t
m_isAimingAtEnemy: 29516 # bool
m_isRapidFiring: 29517 # bool
m_equipTimer: 29520 # IntervalTimer
m_zoomTimer: 29536 # CountdownTimer
m_fireWeaponTimestamp: 29560 # GameTime_t
m_lookForWeaponsOnGroundTimer: 29568 # CountdownTimer
m_bIsSleeping: 29592 # bool
m_isEnemySniperVisible: 29593 # bool
m_sawEnemySniperTimer: 29600 # CountdownTimer
m_enemyQueueIndex: 29784 # uint8_t
m_enemyQueueCount: 29785 # uint8_t
m_enemyQueueAttendIndex: 29786 # uint8_t
m_isStuck: 29787 # bool
m_stuckTimestamp: 29788 # GameTime_t
m_stuckSpot: 29792 # Vector
m_wiggleTimer: 29808 # CountdownTimer
m_stuckJumpTimer: 29832 # CountdownTimer
m_nextCleanupCheckTimestamp: 29856 # GameTime_t
m_avgVel: 29860 # float[10]
m_avgVelIndex: 29900 # int32_t
m_avgVelCount: 29904 # int32_t
m_lastOrigin: 29908 # Vector
m_lastRadioRecievedTimestamp: 29924 # float
m_lastRadioSentTimestamp: 29928 # float
m_radioSubject: 29932 # CHandle<CCSPlayerPawn>
m_radioPosition: 29936 # Vector
m_voiceEndTimestamp: 29948 # float
m_lastValidReactionQueueFrame: 29960 # int32_t
CCSDeathmatchScript: # CCSGameModeScript
m_pOuter: 216 # CCSGameModeRules_Deathmatch*
CCSDeathmatchScript_ConVars:
CCSGOPlayerAnimGraphState:
CCSGOViewModel: # CPredictedViewModel
m_bShouldIgnoreOffsetAndAccuracy: 3128 # bool
m_nWeaponParity: 3132 # uint32_t
m_nOldWeaponParity: 3136 # uint32_t
CCSGO_TeamIntroCharacterPosition: # CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition: # CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroTerroristPosition: # CCSGO_TeamIntroCharacterPosition
CCSGO_TeamPreviewCharacterPosition: # CBaseEntity
m_nVariant: 1960 # int32_t
m_nRandom: 1964 # int32_t
m_nOrdinal: 1968 # int32_t
m_sWeaponName: 1976 # CUtlString
m_xuid: 1984 # uint64_t
m_agentItem: 1992 # CEconItemView
m_glovesItem: 2624 # CEconItemView
m_weaponItem: 3256 # CEconItemView
CCSGO_TeamSelectCharacterPosition: # CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition: # CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectTerroristPosition: # CCSGO_TeamSelectCharacterPosition
CCSGO_WingmanIntroCharacterPosition: # CCSGO_TeamIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition: # CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroTerroristPosition: # CCSGO_WingmanIntroCharacterPosition
CCSGameModeRules:
__m_pChainEntity: 8 # CNetworkVarChainer
CCSGameModeRules_ArmsRace: # CCSGameModeRules
m_WeaponSequence: 56 # CNetworkUtlVectorBase<CUtlString>
CCSGameModeRules_Deathmatch: # CCSGameModeRules
m_flDMBonusStartTime: 56 # GameTime_t
m_flDMBonusTimeLength: 60 # float
m_nDMBonusWeaponLoadoutSlot: 64 # int16_t
CCSGameModeRules_Noop: # CCSGameModeRules
CCSGameModeScript: # CBasePulseGraphInstance
CCSGameModeScript_ConVars:
CCSGameRules: # CTeamplayRules
__m_pChainEntity: 152 # CNetworkVarChainer
m_coopMissionManager: 192 # CHandle<CBaseEntity>
m_bFreezePeriod: 196 # bool
m_bWarmupPeriod: 197 # bool
m_fWarmupPeriodEnd: 200 # GameTime_t
m_fWarmupPeriodStart: 204 # GameTime_t
m_nTotalPausedTicks: 208 # int32_t
m_nPauseStartTick: 212 # int32_t
m_bServerPaused: 216 # bool
m_bGamePaused: 217 # bool
m_bTerroristTimeOutActive: 218 # bool
m_bCTTimeOutActive: 219 # bool
m_flTerroristTimeOutRemaining: 220 # float
m_flCTTimeOutRemaining: 224 # float
m_nTerroristTimeOuts: 228 # int32_t
m_nCTTimeOuts: 232 # int32_t
m_bTechnicalTimeOut: 236 # bool
m_bMatchWaitingForResume: 237 # bool
m_iRoundTime: 240 # int32_t
m_fMatchStartTime: 244 # float
m_fRoundStartTime: 248 # GameTime_t
m_flRestartRoundTime: 252 # GameTime_t
m_bGameRestart: 256 # bool
m_flGameStartTime: 260 # float
m_timeUntilNextPhaseStarts: 264 # float
m_gamePhase: 268 # int32_t
m_totalRoundsPlayed: 272 # int32_t
m_nRoundsPlayedThisPhase: 276 # int32_t
m_nOvertimePlaying: 280 # int32_t
m_iHostagesRemaining: 284 # int32_t
m_bAnyHostageReached: 288 # bool
m_bMapHasBombTarget: 289 # bool
m_bMapHasRescueZone: 290 # bool
m_bMapHasBuyZone: 291 # bool
m_bIsQueuedMatchmaking: 292 # bool
m_nQueuedMatchmakingMode: 296 # int32_t
m_bIsValveDS: 300 # bool
m_bLogoMap: 301 # bool
m_bPlayAllStepSoundsOnServer: 302 # bool
m_iSpectatorSlotCount: 304 # int32_t
m_MatchDevice: 308 # int32_t
m_bHasMatchStarted: 312 # bool
m_nNextMapInMapgroup: 316 # int32_t
m_szTournamentEventName: 320 # char[512]
m_szTournamentEventStage: 832 # char[512]
m_szMatchStatTxt: 1344 # char[512]
m_szTournamentPredictionsTxt: 1856 # char[512]
m_nTournamentPredictionsPct: 2368 # int32_t
m_flCMMItemDropRevealStartTime: 2372 # GameTime_t
m_flCMMItemDropRevealEndTime: 2376 # GameTime_t
m_bIsDroppingItems: 2380 # bool
m_bIsQuestEligible: 2381 # bool
m_bIsHltvActive: 2382 # bool
m_nGuardianModeWaveNumber: 2384 # int32_t
m_nGuardianModeSpecialKillsRemaining: 2388 # int32_t
m_nGuardianModeSpecialWeaponNeeded: 2392 # int32_t
m_nGuardianGrenadesToGiveBots: 2396 # int32_t
m_nNumHeaviesToSpawn: 2400 # int32_t
m_numGlobalGiftsGiven: 2404 # uint32_t
m_numGlobalGifters: 2408 # uint32_t
m_numGlobalGiftsPeriodSeconds: 2412 # uint32_t
m_arrFeaturedGiftersAccounts: 2416 # uint32_t[4]
m_arrFeaturedGiftersGifts: 2432 # uint32_t[4]
m_arrProhibitedItemIndices: 2448 # uint16_t[100]
m_arrTournamentActiveCasterAccounts: 2648 # uint32_t[4]
m_numBestOfMaps: 2664 # int32_t
m_nHalloweenMaskListSeed: 2668 # int32_t
m_bBombDropped: 2672 # bool
m_bBombPlanted: 2673 # bool
m_iRoundWinStatus: 2676 # int32_t
m_eRoundWinReason: 2680 # int32_t
m_bTCantBuy: 2684 # bool
m_bCTCantBuy: 2685 # bool
m_flGuardianBuyUntilTime: 2688 # GameTime_t
m_iMatchStats_RoundResults: 2692 # int32_t[30]
m_iMatchStats_PlayersAlive_CT: 2812 # int32_t[30]
m_iMatchStats_PlayersAlive_T: 2932 # int32_t[30]
m_TeamRespawnWaveTimes: 3052 # float[32]
m_flNextRespawnWave: 3180 # GameTime_t[32]
m_nServerQuestID: 3308 # int32_t
m_vMinimapMins: 3312 # Vector
m_vMinimapMaxs: 3324 # Vector
m_MinimapVerticalSectionHeights: 3336 # float[8]
m_bDontIncrementCoopWave: 3368 # bool
m_bSpawnedTerrorHuntHeavy: 3369 # bool
m_nEndMatchMapGroupVoteTypes: 3372 # int32_t[10]
m_nEndMatchMapGroupVoteOptions: 3412 # int32_t[10]
m_nEndMatchMapVoteWinner: 3452 # int32_t
m_iNumConsecutiveCTLoses: 3456 # int32_t
m_iNumConsecutiveTerroristLoses: 3460 # int32_t
m_bHasHostageBeenTouched: 3488 # bool
m_flIntermissionStartTime: 3492 # GameTime_t
m_flIntermissionEndTime: 3496 # GameTime_t
m_bLevelInitialized: 3500 # bool
m_iTotalRoundsPlayed: 3504 # int32_t
m_iUnBalancedRounds: 3508 # int32_t
m_endMatchOnRoundReset: 3512 # bool
m_endMatchOnThink: 3513 # bool
m_iFreezeTime: 3516 # int32_t
m_iNumTerrorist: 3520 # int32_t
m_iNumCT: 3524 # int32_t
m_iNumSpawnableTerrorist: 3528 # int32_t
m_iNumSpawnableCT: 3532 # int32_t
m_arrSelectedHostageSpawnIndices: 3536 # CUtlVector<int32_t>
m_nSpawnPointsRandomSeed: 3560 # int32_t
m_bFirstConnected: 3564 # bool
m_bCompleteReset: 3565 # bool
m_bPickNewTeamsOnReset: 3566 # bool
m_bScrambleTeamsOnRestart: 3567 # bool
m_bSwapTeamsOnRestart: 3568 # bool
m_nEndMatchTiedVotes: 3576 # CUtlVector<int32_t>
m_bNeedToAskPlayersForContinueVote: 3604 # bool
m_numQueuedMatchmakingAccounts: 3608 # uint32_t
m_pQueuedMatchmakingReservationString: 3616 # char*
m_numTotalTournamentDrops: 3624 # uint32_t
m_numSpectatorsCountMax: 3628 # uint32_t
m_numSpectatorsCountMaxTV: 3632 # uint32_t
m_numSpectatorsCountMaxLnk: 3636 # uint32_t
m_bForceTeamChangeSilent: 3648 # bool
m_bLoadingRoundBackupData: 3649 # bool
m_nMatchInfoShowType: 3704 # int32_t
m_flMatchInfoDecidedTime: 3708 # float
m_flCoopRespawnAndHealTime: 3736 # float
m_coopBonusCoinsFound: 3740 # int32_t
m_coopBonusPistolsOnly: 3744 # bool
m_coopPlayersInDeploymentZone: 3745 # bool
m_coopMissionDeadPlayerRespawnEnabled: 3746 # bool
mTeamDMLastWinningTeamNumber: 3748 # int32_t
mTeamDMLastThinkTime: 3752 # float
m_flTeamDMLastAnnouncementTime: 3756 # float
m_iAccountTerrorist: 3760 # int32_t
m_iAccountCT: 3764 # int32_t
m_iSpawnPointCount_Terrorist: 3768 # int32_t
m_iSpawnPointCount_CT: 3772 # int32_t
m_iMaxNumTerrorists: 3776 # int32_t
m_iMaxNumCTs: 3780 # int32_t
m_iLoserBonus: 3784 # int32_t
m_iLoserBonusMostRecentTeam: 3788 # int32_t
m_tmNextPeriodicThink: 3792 # float
m_bVoiceWonMatchBragFired: 3796 # bool
m_fWarmupNextChatNoticeTime: 3800 # float
m_iHostagesRescued: 3808 # int32_t
m_iHostagesTouched: 3812 # int32_t
m_flNextHostageAnnouncement: 3816 # float
m_bNoTerroristsKilled: 3820 # bool
m_bNoCTsKilled: 3821 # bool
m_bNoEnemiesKilled: 3822 # bool
m_bCanDonateWeapons: 3823 # bool
m_firstKillTime: 3828 # float
m_firstBloodTime: 3836 # float
m_hostageWasInjured: 3864 # bool
m_hostageWasKilled: 3865 # bool
m_bVoteCalled: 3880 # bool
m_bServerVoteOnReset: 3881 # bool
m_flVoteCheckThrottle: 3884 # float
m_bBuyTimeEnded: 3888 # bool
m_nLastFreezeEndBeep: 3892 # int32_t
m_bTargetBombed: 3896 # bool
m_bBombDefused: 3897 # bool
m_bMapHasBombZone: 3898 # bool
m_vecMainCTSpawnPos: 3928 # Vector
m_CTSpawnPointsMasterList: 3944 # CUtlVector<SpawnPoint*>
m_TerroristSpawnPointsMasterList: 3968 # CUtlVector<SpawnPoint*>
m_bRespawningAllRespawnablePlayers: 3992 # bool
m_iNextCTSpawnPoint: 3996 # int32_t
m_flCTSpawnPointUsedTime: 4000 # float
m_iNextTerroristSpawnPoint: 4004 # int32_t
m_flTerroristSpawnPointUsedTime: 4008 # float
m_CTSpawnPoints: 4016 # CUtlVector<SpawnPoint*>
m_TerroristSpawnPoints: 4040 # CUtlVector<SpawnPoint*>
m_bIsUnreservedGameServer: 4064 # bool
m_fAutobalanceDisplayTime: 4068 # float
m_bAllowWeaponSwitch: 4688 # bool
m_bRoundTimeWarningTriggered: 4689 # bool
m_phaseChangeAnnouncementTime: 4692 # GameTime_t
m_fNextUpdateTeamClanNamesTime: 4696 # float
m_flLastThinkTime: 4700 # GameTime_t
m_fAccumulatedRoundOffDamage: 4704 # float
m_nShorthandedBonusLastEvalRound: 4708 # int32_t
m_nMatchAbortedEarlyReason: 5344 # int32_t
m_bHasTriggeredRoundStartMusic: 5348 # bool
m_bHasTriggeredCoopSpawnReset: 5349 # bool
m_bSwitchingTeamsAtRoundReset: 5350 # bool
m_pGameModeRules: 5376 # CCSGameModeRules*
m_BtGlobalBlackboard: 5384 # KeyValues3
m_hPlayerResource: 5480 # CHandle<CBaseEntity>
m_RetakeRules: 5488 # CRetakeGameRules
m_GuardianBotSkillLevelMax: 5972 # int32_t
m_GuardianBotSkillLevelMin: 5976 # int32_t
m_arrTeamUniqueKillWeaponsMatch: 5984 # CUtlVector<int32_t>[4]
m_bTeamLastKillUsedUniqueWeaponMatch: 6080 # bool[4]
m_nMatchEndCount: 6120 # uint8_t
m_nTTeamIntroVariant: 6124 # int32_t
m_nCTTeamIntroVariant: 6128 # int32_t
m_bTeamIntroPeriod: 6132 # bool
m_fTeamIntroPeriodEnd: 6136 # GameTime_t
m_bPlayedTeamIntroVO: 6140 # bool
m_iRoundEndWinnerTeam: 6144 # int32_t
m_eRoundEndReason: 6148 # int32_t
m_bRoundEndShowTimerDefend: 6152 # bool
m_iRoundEndTimerTime: 6156 # int32_t
m_sRoundEndFunFactToken: 6160 # CUtlString
m_iRoundEndFunFactPlayerSlot: 6168 # CPlayerSlot
m_iRoundEndFunFactData1: 6172 # int32_t
m_iRoundEndFunFactData2: 6176 # int32_t
m_iRoundEndFunFactData3: 6180 # int32_t
m_sRoundEndMessage: 6184 # CUtlString
m_iRoundEndPlayerCount: 6192 # int32_t
m_bRoundEndNoMusic: 6196 # bool
m_iRoundEndLegacy: 6200 # int32_t
m_nRoundEndCount: 6204 # uint8_t
m_iRoundStartRoundNumber: 6208 # int32_t
m_nRoundStartCount: 6212 # uint8_t
m_flLastPerfSampleTime: 22608 # double
m_bSkipNextServerPerfSample: 22616 # bool
CCSGameRulesProxy: # CGameRulesProxy
m_pGameRules: 1960 # CCSGameRules*
CCSMinimapBoundary: # CBaseEntity
CCSObserverPawn: # CCSPlayerPawnBase
CCSObserverPawnAPI:
CCSObserver_CameraServices: # CCSPlayerBase_CameraServices
CCSObserver_MovementServices: # CPlayer_MovementServices
CCSObserver_ObserverServices: # CPlayer_ObserverServices
CCSObserver_UseServices: # CPlayer_UseServices
CCSObserver_ViewModelServices: # CPlayer_ViewModelServices
CCSPlace: # CServerOnlyModelEntity
m_name: 2560 # CUtlSymbolLarge
CCSPlayerBase_CameraServices: # CPlayer_CameraServices
m_iFOV: 368 # uint32_t
m_iFOVStart: 372 # uint32_t
m_flFOVTime: 376 # GameTime_t
m_flFOVRate: 380 # float
m_hZoomOwner: 384 # CHandle<CBaseEntity>
m_hTriggerFogList: 392 # CUtlVector<CHandle<CBaseEntity>>
m_hLastFogTrigger: 416 # CHandle<CBaseEntity>
CCSPlayerController: # CBasePlayerController
m_pInGameMoneyServices: 2472 # CCSPlayerController_InGameMoneyServices*
m_pInventoryServices: 2480 # CCSPlayerController_InventoryServices*
m_pActionTrackingServices: 2488 # CCSPlayerController_ActionTrackingServices*
m_pDamageServices: 2496 # CCSPlayerController_DamageServices*
m_iPing: 2504 # uint32_t
m_bHasCommunicationAbuseMute: 2508 # bool
m_szCrosshairCodes: 2512 # CUtlSymbolLarge
m_iPendingTeamNum: 2520 # uint8_t
m_flForceTeamTime: 2524 # GameTime_t
m_iCompTeammateColor: 2528 # int32_t
m_bEverPlayedOnTeam: 2532 # bool
m_bAttemptedToGetColor: 2533 # bool
m_iTeammatePreferredColor: 2536 # int32_t
m_bTeamChanged: 2540 # bool
m_bInSwitchTeam: 2541 # bool
m_bHasSeenJoinGame: 2542 # bool
m_bJustBecameSpectator: 2543 # bool
m_bSwitchTeamsOnNextRoundReset: 2544 # bool
m_bRemoveAllItemsOnNextRoundReset: 2545 # bool
m_szClan: 2552 # CUtlSymbolLarge
m_szClanName: 2560 # char[32]
m_iCoachingTeam: 2592 # int32_t
m_nPlayerDominated: 2600 # uint64_t
m_nPlayerDominatingMe: 2608 # uint64_t
m_iCompetitiveRanking: 2616 # int32_t
m_iCompetitiveWins: 2620 # int32_t
m_iCompetitiveRankType: 2624 # int8_t
m_iCompetitiveRankingPredicted_Win: 2628 # int32_t
m_iCompetitiveRankingPredicted_Loss: 2632 # int32_t
m_iCompetitiveRankingPredicted_Tie: 2636 # int32_t
m_nEndMatchNextMapVote: 2640 # int32_t
m_unActiveQuestId: 2644 # uint16_t
m_nQuestProgressReason: 2648 # QuestProgress::Reason
m_unPlayerTvControlFlags: 2652 # uint32_t
m_iDraftIndex: 2696 # int32_t
m_msQueuedModeDisconnectionTimestamp: 2700 # uint32_t
m_uiAbandonRecordedReason: 2704 # uint32_t
m_bCannotBeKicked: 2708 # bool
m_bEverFullyConnected: 2709 # bool
m_bAbandonAllowsSurrender: 2710 # bool
m_bAbandonOffersInstantSurrender: 2711 # bool
m_bDisconnection1MinWarningPrinted: 2712 # bool
m_bScoreReported: 2713 # bool
m_nDisconnectionTick: 2716 # int32_t
m_bControllingBot: 2728 # bool
m_bHasControlledBotThisRound: 2729 # bool
m_bHasBeenControlledByPlayerThisRound: 2730 # bool
m_nBotsControlledThisRound: 2732 # int32_t
m_bCanControlObservedBot: 2736 # bool
m_hPlayerPawn: 2740 # CHandle<CCSPlayerPawn>
m_hObserverPawn: 2744 # CHandle<CCSObserverPawn>
m_DesiredObserverMode: 2748 # int32_t
m_hDesiredObserverTarget: 2752 # CEntityHandle
m_bPawnIsAlive: 2756 # bool
m_iPawnHealth: 2760 # uint32_t
m_iPawnArmor: 2764 # int32_t
m_bPawnHasDefuser: 2768 # bool
m_bPawnHasHelmet: 2769 # bool
m_nPawnCharacterDefIndex: 2770 # uint16_t
m_iPawnLifetimeStart: 2772 # int32_t
m_iPawnLifetimeEnd: 2776 # int32_t
m_iPawnBotDifficulty: 2780 # int32_t
m_hOriginalControllerOfCurrentPawn: 2784 # CHandle<CCSPlayerController>
m_iScore: 2788 # int32_t
m_iRoundScore: 2792 # int32_t
m_iRoundsWon: 2796 # int32_t
m_vecKills: 2800 # CNetworkUtlVectorBase<EKillTypes_t>
m_bMvpNoMusic: 2824 # bool
m_eMvpReason: 2828 # int32_t
m_iMusicKitID: 2832 # int32_t
m_iMusicKitMVPs: 2836 # int32_t
m_iMVPs: 2840 # int32_t
m_nUpdateCounter: 2844 # int32_t
m_flSmoothedPing: 2848 # float
m_lastHeldVoteTimer: 64456 # IntervalTimer
m_bShowHints: 64480 # bool
m_iNextTimeCheck: 64484 # int32_t
m_bJustDidTeamKill: 64488 # bool
m_bPunishForTeamKill: 64489 # bool
m_bGaveTeamDamageWarning: 64490 # bool
m_bGaveTeamDamageWarningThisRound: 64491 # bool
m_dblLastReceivedPacketPlatFloatTime: 64496 # double
m_LastTeamDamageWarningTime: 64504 # GameTime_t
m_LastTimePlayerWasDisconnectedForPawnsRemove: 64508 # GameTime_t
m_nSuspiciousHitCount: 64512 # uint32_t
m_nNonSuspiciousHitStreak: 64516 # uint32_t
CCSPlayerControllerAPI:
CCSPlayerController_ActionTrackingServices: # CPlayerControllerComponent
m_perRoundStats: 64 # CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t>
m_matchStats: 144 # CSMatchStats_t
m_iNumRoundKills: 328 # int32_t
m_iNumRoundKillsHeadshots: 332 # int32_t
m_unTotalRoundDamageDealt: 336 # uint32_t
CCSPlayerController_DamageServices: # CPlayerControllerComponent
m_nSendUpdate: 64 # int32_t
m_DamageList: 72 # CUtlVectorEmbeddedNetworkVar<CDamageRecord>
CCSPlayerController_InGameMoneyServices: # CPlayerControllerComponent
m_bReceivesMoneyNextRound: 64 # bool
m_iAccountMoneyEarnedForNextRound: 68 # int32_t
m_iAccount: 72 # int32_t
m_iStartAccount: 76 # int32_t
m_iTotalCashSpent: 80 # int32_t
m_iCashSpentThisRound: 84 # int32_t
CCSPlayerController_InventoryServices: # CPlayerControllerComponent
m_unMusicID: 64 # uint16_t
m_rank: 68 # MedalRank_t[6]
m_nPersonaDataPublicLevel: 92 # int32_t
m_nPersonaDataPublicCommendsLeader: 96 # int32_t
m_nPersonaDataPublicCommendsTeacher: 100 # int32_t
m_nPersonaDataPublicCommendsFriendly: 104 # int32_t
m_nPersonaDataXpTrailLevel: 108 # int32_t
m_unEquippedPlayerSprayIDs: 3912 # uint32_t[1]
m_vecServerAuthoritativeWeaponSlots: 3920 # CUtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t>
CCSPlayerPawn: # CCSPlayerPawnBase
m_pBulletServices: 6320 # CCSPlayer_BulletServices*
m_pHostageServices: 6328 # CCSPlayer_HostageServices*
m_pBuyServices: 6336 # CCSPlayer_BuyServices*
m_pActionTrackingServices: 6344 # CCSPlayer_ActionTrackingServices*
m_pRadioServices: 6352 # CCSPlayer_RadioServices*
m_pDamageReactServices: 6360 # CCSPlayer_DamageReactServices*
m_nCharacterDefIndex: 6368 # uint16_t
m_hPreviousModel: 6376 # CStrongHandle<InfoForResourceTypeCModel>
m_bHasFemaleVoice: 6384 # bool
m_strVOPrefix: 6392 # CUtlString
m_szLastPlaceName: 6400 # char[18]
m_bInHostageResetZone: 6592 # bool
m_bInBuyZone: 6593 # bool
m_bWasInBuyZone: 6594 # bool
m_bInHostageRescueZone: 6595 # bool
m_bInBombZone: 6596 # bool
m_bWasInHostageRescueZone: 6597 # bool
m_iRetakesOffering: 6600 # int32_t
m_iRetakesOfferingCard: 6604 # int32_t
m_bRetakesHasDefuseKit: 6608 # bool
m_bRetakesMVPLastRound: 6609 # bool
m_iRetakesMVPBoostItem: 6612 # int32_t
m_RetakesMVPBoostExtraUtility: 6616 # loadout_slot_t
m_flHealthShotBoostExpirationTime: 6620 # GameTime_t
m_flLandseconds: 6624 # float
m_aimPunchAngle: 6628 # QAngle
m_aimPunchAngleVel: 6640 # QAngle
m_aimPunchTickBase: 6652 # int32_t
m_aimPunchTickFraction: 6656 # float
m_aimPunchCache: 6664 # CUtlVector<QAngle>
m_bIsBuyMenuOpen: 6688 # bool
m_xLastHeadBoneTransform: 8288 # CTransform
m_bLastHeadBoneTransformIsValid: 8320 # bool
m_lastLandTime: 8324 # GameTime_t
m_bOnGroundLastTick: 8328 # bool
m_iPlayerLocked: 8332 # int32_t
m_flTimeOfLastInjury: 8340 # GameTime_t
m_flNextSprayDecalTime: 8344 # GameTime_t
m_bNextSprayDecalTimeExpedited: 8348 # bool
m_nRagdollDamageBone: 8352 # int32_t
m_vRagdollDamageForce: 8356 # Vector
m_vRagdollDamagePosition: 8368 # Vector
m_szRagdollDamageWeaponName: 8380 # char[64]
m_bRagdollDamageHeadshot: 8444 # bool
m_vRagdollServerOrigin: 8448 # Vector
m_EconGloves: 8464 # CEconItemView
m_nEconGlovesChanged: 9096 # uint8_t
m_qDeathEyeAngles: 9100 # QAngle
m_bSkipOneHeadConstraintUpdate: 9112 # bool
CCSPlayerPawnAPI:
CCSPlayerPawnBase: # CBasePlayerPawn
m_CTouchExpansionComponent: 3784 # CTouchExpansionComponent
m_pPingServices: 3864 # CCSPlayer_PingServices*
m_pViewModelServices: 3872 # CPlayer_ViewModelServices*
m_iDisplayHistoryBits: 3880 # uint32_t
m_flLastAttackedTeammate: 3884 # float
m_hOriginalController: 3888 # CHandle<CCSPlayerController>
m_blindUntilTime: 3892 # GameTime_t
m_blindStartTime: 3896 # GameTime_t
m_allowAutoFollowTime: 3900 # GameTime_t
m_entitySpottedState: 3904 # EntitySpottedState_t
m_nSpotRules: 3928 # int32_t
m_iPlayerState: 3932 # CSPlayerState
m_chickenIdleSoundTimer: 3944 # CountdownTimer
m_chickenJumpSoundTimer: 3968 # CountdownTimer
m_vecLastBookmarkedPosition: 4152 # Vector
m_flLastDistanceTraveledNotice: 4164 # float
m_flAccumulatedDistanceTraveled: 4168 # float
m_flLastFriendlyFireDamageReductionRatio: 4172 # float
m_bRespawning: 4176 # bool
m_nLastPickupPriority: 4180 # int32_t
m_flLastPickupPriorityTime: 4184 # float
m_bIsScoped: 4188 # bool
m_bIsWalking: 4189 # bool
m_bResumeZoom: 4190 # bool
m_bIsDefusing: 4191 # bool
m_bIsGrabbingHostage: 4192 # bool
m_iBlockingUseActionInProgress: 4196 # CSPlayerBlockingUseAction_t
m_fImmuneToGunGameDamageTime: 4200 # GameTime_t
m_bGunGameImmunity: 4204 # bool
m_GunGameImmunityColor: 4205 # Color
m_fMolotovDamageTime: 4212 # float
m_bHasMovedSinceSpawn: 4216 # bool
m_bCanMoveDuringFreezePeriod: 4217 # bool
m_flGuardianTooFarDistFrac: 4220 # float
m_flNextGuardianTooFarHurtTime: 4224 # float
m_flDetectedByEnemySensorTime: 4228 # GameTime_t
m_flDealtDamageToEnemyMostRecentTimestamp: 4232 # float
m_flLastEquippedHelmetTime: 4236 # GameTime_t
m_flLastEquippedArmorTime: 4240 # GameTime_t
m_nHeavyAssaultSuitCooldownRemaining: 4244 # int32_t
m_bResetArmorNextSpawn: 4248 # bool
m_flLastBumpMineBumpTime: 4252 # GameTime_t
m_flEmitSoundTime: 4256 # GameTime_t
m_iNumSpawns: 4260 # int32_t
m_iShouldHaveCash: 4264 # int32_t
m_bInvalidSteamLogonDelayed: 4268 # bool
m_flIdleTimeSinceLastAction: 4272 # float
m_flNameChangeHistory: 4276 # float[5]
m_fLastGivenDefuserTime: 4296 # float
m_fLastGivenBombTime: 4300 # float
m_bHasNightVision: 4304 # bool
m_bNightVisionOn: 4305 # bool
m_fNextRadarUpdateTime: 4308 # float
m_flLastMoneyUpdateTime: 4312 # float
m_MenuStringBuffer: 4316 # char[1024]
m_fIntroCamTime: 5340 # float
m_nMyCollisionGroup: 5344 # int32_t
m_bInNoDefuseArea: 5348 # bool
m_bKilledByTaser: 5349 # bool
m_iMoveState: 5352 # int32_t
m_grenadeParameterStashTime: 5356 # GameTime_t
m_bGrenadeParametersStashed: 5360 # bool
m_angStashedShootAngles: 5364 # QAngle
m_vecStashedGrenadeThrowPosition: 5376 # Vector
m_vecStashedVelocity: 5388 # Vector
m_angShootAngleHistory: 5400 # QAngle[2]
m_vecThrowPositionHistory: 5424 # Vector[2]
m_vecVelocityHistory: 5448 # Vector[2]
m_bDiedAirborne: 5472 # bool
m_iBombSiteIndex: 5476 # CEntityIndex
m_nWhichBombZone: 5480 # int32_t
m_bInBombZoneTrigger: 5484 # bool
m_bWasInBombZoneTrigger: 5485 # bool
m_iDirection: 5488 # int32_t
m_iShotsFired: 5492 # int32_t
m_ArmorValue: 5496 # int32_t
m_flFlinchStack: 5500 # float
m_flVelocityModifier: 5504 # float
m_flHitHeading: 5508 # float
m_nHitBodyPart: 5512 # int32_t
m_iHostagesKilled: 5516 # int32_t
m_vecTotalBulletForce: 5520 # Vector
m_flFlashDuration: 5532 # float
m_flFlashMaxAlpha: 5536 # float
m_flProgressBarStartTime: 5540 # float
m_iProgressBarDuration: 5544 # int32_t
m_bWaitForNoAttack: 5548 # bool
m_flLowerBodyYawTarget: 5552 # float
m_bStrafing: 5556 # bool
m_lastStandingPos: 5560 # Vector
m_ignoreLadderJumpTime: 5572 # float
m_ladderSurpressionTimer: 5576 # CountdownTimer
m_lastLadderNormal: 5600 # Vector
m_lastLadderPos: 5612 # Vector
m_thirdPersonHeading: 5624 # QAngle
m_flSlopeDropOffset: 5636 # float
m_flSlopeDropHeight: 5640 # float
m_vHeadConstraintOffset: 5644 # Vector
m_iLastWeaponFireUsercmd: 5664 # int32_t
m_angEyeAngles: 5668 # QAngle
m_bVCollisionInitted: 5680 # bool
m_storedSpawnPosition: 5684 # Vector
m_storedSpawnAngle: 5696 # QAngle
m_bIsSpawning: 5708 # bool
m_bHideTargetID: 5709 # bool
m_nNumDangerZoneDamageHits: 5712 # int32_t
m_bHud_MiniScoreHidden: 5716 # bool
m_bHud_RadarHidden: 5717 # bool
m_nLastKillerIndex: 5720 # CEntityIndex
m_nLastConcurrentKilled: 5724 # int32_t
m_nDeathCamMusic: 5728 # int32_t
m_iAddonBits: 5732 # int32_t
m_iPrimaryAddon: 5736 # int32_t
m_iSecondaryAddon: 5740 # int32_t
m_currentDeafnessFilter: 5744 # CUtlStringToken
m_NumEnemiesKilledThisSpawn: 5748 # int32_t
m_NumEnemiesKilledThisRound: 5752 # int32_t
m_NumEnemiesAtRoundStart: 5756 # int32_t
m_wasNotKilledNaturally: 5760 # bool
m_vecPlayerPatchEconIndices: 5764 # uint32_t[5]
m_iDeathFlags: 5784 # int32_t
m_hPet: 5788 # CHandle<CChicken>
m_unCurrentEquipmentValue: 6248 # uint16_t
m_unRoundStartEquipmentValue: 6250 # uint16_t
m_unFreezetimeEndEquipmentValue: 6252 # uint16_t
m_nSurvivalTeamNumber: 6256 # int32_t
m_bHasDeathInfo: 6260 # bool
m_flDeathInfoTime: 6264 # float
m_vecDeathInfoOrigin: 6268 # Vector
m_bKilledByHeadshot: 6280 # bool
m_LastHitBox: 6284 # int32_t
m_LastHealth: 6288 # int32_t
m_flLastCollisionCeiling: 6292 # float
m_flLastCollisionCeilingChangeTime: 6296 # float
m_pBot: 6304 # CCSBot*
m_bBotAllowActive: 6312 # bool
m_bCommittingSuicideOnTeamChange: 6313 # bool
CCSPlayerResource: # CBaseEntity
m_bHostageAlive: 1960 # bool[12]
m_isHostageFollowingSomeone: 1972 # bool[12]
m_iHostageEntityIDs: 1984 # CEntityIndex[12]
m_bombsiteCenterA: 2032 # Vector
m_bombsiteCenterB: 2044 # Vector
m_hostageRescueX: 2056 # int32_t[4]
m_hostageRescueY: 2072 # int32_t[4]
m_hostageRescueZ: 2088 # int32_t[4]
m_bEndMatchNextMapAllVoted: 2104 # bool
m_foundGoalPositions: 2105 # bool
CCSPlayer_ActionTrackingServices: # CPlayerPawnComponent
m_hLastWeaponBeforeC4AutoSwitch: 520 # CHandle<CBasePlayerWeapon>
m_bIsRescuing: 572 # bool
m_weaponPurchasesThisMatch: 576 # WeaponPurchaseTracker_t
m_weaponPurchasesThisRound: 664 # WeaponPurchaseTracker_t
CCSPlayer_BulletServices: # CPlayerPawnComponent
m_totalHitsOnServer: 64 # int32_t
CCSPlayer_BuyServices: # CPlayerPawnComponent
m_vecSellbackPurchaseEntries: 200 # CUtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t>
CCSPlayer_CameraServices: # CCSPlayerBase_CameraServices
CCSPlayer_DamageReactServices: # CPlayerPawnComponent
CCSPlayer_HostageServices: # CPlayerPawnComponent
m_hCarriedHostage: 64 # CHandle<CBaseEntity>
m_hCarriedHostageProp: 68 # CHandle<CBaseEntity>
CCSPlayer_ItemServices: # CPlayer_ItemServices
m_bHasDefuser: 64 # bool
m_bHasHelmet: 65 # bool
m_bHasHeavyArmor: 66 # bool
CCSPlayer_MovementServices: # CPlayer_MovementServices_Humanoid
m_flMaxFallVelocity: 548 # float
m_vecLadderNormal: 552 # Vector
m_nLadderSurfacePropIndex: 564 # int32_t
m_flDuckAmount: 568 # float
m_flDuckSpeed: 572 # float
m_bDuckOverride: 576 # bool
m_bDesiresDuck: 577 # bool
m_flDuckOffset: 580 # float
m_nDuckTimeMsecs: 584 # uint32_t
m_nDuckJumpTimeMsecs: 588 # uint32_t
m_nJumpTimeMsecs: 592 # uint32_t
m_flLastDuckTime: 596 # float
m_vecLastPositionAtFullCrouchSpeed: 608 # Vector2D
m_duckUntilOnGround: 616 # bool
m_bHasWalkMovedSinceLastJump: 617 # bool
m_bInStuckTest: 618 # bool
m_flStuckCheckTime: 632 # float[64][2]
m_nTraceCount: 1144 # int32_t
m_StuckLast: 1148 # int32_t
m_bSpeedCropped: 1152 # bool
m_nOldWaterLevel: 1156 # int32_t
m_flWaterEntryTime: 1160 # float
m_vecForward: 1164 # Vector
m_vecLeft: 1176 # Vector
m_vecUp: 1188 # Vector
m_nGameCodeHasMovedPlayerAfterCommand: 1200 # int32_t
m_bMadeFootstepNoise: 1204 # bool
m_iFootsteps: 1208 # int32_t
m_bOldJumpPressed: 1212 # bool
m_flJumpPressedTime: 1216 # float
m_flJumpUntil: 1220 # float
m_flJumpVel: 1224 # float
m_fStashGrenadeParameterWhen: 1228 # GameTime_t
m_nButtonDownMaskPrev: 1232 # uint64_t
m_flOffsetTickCompleteTime: 1240 # float
m_flOffsetTickStashedSpeed: 1244 # float
m_flStamina: 1248 # float
m_flHeightAtJumpStart: 1252 # float
m_flMaxJumpHeightThisJump: 1256 # float
CCSPlayer_PingServices: # CPlayerPawnComponent
m_flPlayerPingTokens: 64 # GameTime_t[5]
m_hPlayerPing: 84 # CHandle<CBaseEntity>
CCSPlayer_RadioServices: # CPlayerPawnComponent
m_flGotHostageTalkTimer: 64 # GameTime_t
m_flDefusingTalkTimer: 68 # GameTime_t
m_flC4PlantTalkTimer: 72 # GameTime_t
m_flRadioTokenSlots: 76 # GameTime_t[3]
m_bIgnoreRadio: 88 # bool
CCSPlayer_UseServices: # CPlayer_UseServices
m_hLastKnownUseEntity: 64 # CHandle<CBaseEntity>
m_flLastUseTimeStamp: 68 # GameTime_t
m_flTimeStartedHoldingUse: 72 # GameTime_t
m_flTimeLastUsedWindow: 76 # GameTime_t
CCSPlayer_ViewModelServices: # CPlayer_ViewModelServices
m_hViewModel: 64 # CHandle<CBaseViewModel>[3]
CCSPlayer_WaterServices: # CPlayer_WaterServices
m_NextDrownDamageTime: 64 # float
m_nDrownDmgRate: 68 # int32_t
m_AirFinishedTime: 72 # GameTime_t
m_flWaterJumpTime: 76 # float
m_vecWaterJumpVel: 80 # Vector
m_flSwimSoundTime: 92 # float
CCSPlayer_WeaponServices: # CPlayer_WeaponServices
m_flNextAttack: 164 # GameTime_t
m_bIsLookingAtWeapon: 168 # bool
m_bIsHoldingLookAtWeapon: 169 # bool
m_hSavedWeapon: 172 # CHandle<CBasePlayerWeapon>
m_nTimeToMelee: 176 # int32_t
m_nTimeToSecondary: 180 # int32_t
m_nTimeToPrimary: 184 # int32_t
m_nTimeToSniperRifle: 188 # int32_t
m_bIsBeingGivenItem: 192 # bool
m_bIsPickingUpItemWithUse: 193 # bool
m_bPickedUpWeapon: 194 # bool
m_bDisableAutoDeploy: 195 # bool
m_nOldShootPositionHistoryCount: 196 # uint32_t
m_nOldInputHistoryCount: 1120 # uint32_t
CCSPulseServerFuncs_Globals:
CCSSprite: # CSprite
CCSTakeDamageInfoAPI:
CCSTeam: # CTeam
m_nLastRecievedShorthandedRoundBonus: 2144 # int32_t
m_nShorthandedRoundBonusStartRound: 2148 # int32_t
m_bSurrendered: 2152 # bool
m_szTeamMatchStat: 2153 # char[512]
m_numMapVictories: 2668 # int32_t
m_scoreFirstHalf: 2672 # int32_t
m_scoreSecondHalf: 2676 # int32_t
m_scoreOvertime: 2680 # int32_t
m_szClanTeamname: 2684 # char[129]
m_iClanID: 2816 # uint32_t
m_szTeamFlagImage: 2820 # char[8]
m_szTeamLogoImage: 2828 # char[8]
m_flNextResourceTime: 2836 # float
m_iLastUpdateSentAt: 2840 # int32_t
CCSWeaponBase: # CBasePlayerWeapon
m_bRemoveable: 4072 # bool
m_flFireSequenceStartTime: 4080 # float
m_nFireSequenceStartTimeChange: 4084 # int32_t
m_nFireSequenceStartTimeAck: 4088 # int32_t
m_ePlayerFireEvent: 4092 # PlayerAnimEvent_t
m_ePlayerFireEventAttackType: 4096 # WeaponAttackType_t
m_seqIdle: 4100 # HSequence
m_seqFirePrimary: 4104 # HSequence
m_seqFireSecondary: 4108 # HSequence
m_thirdPersonFireSequences: 4112 # CUtlVector<HSequence>
m_hCurrentThirdPersonSequence: 4136 # HSequence
m_nSilencerBoneIndex: 4140 # int32_t
m_thirdPersonSequences: 4144 # HSequence[7]
m_bPlayerAmmoStockOnPickup: 4184 # bool
m_bRequireUseToTouch: 4185 # bool
m_iState: 4188 # CSWeaponState_t
m_flLastTimeInAir: 4192 # GameTime_t
m_flLastDeployTime: 4196 # GameTime_t
m_nLastEmptySoundCmdNum: 4200 # int32_t
m_nViewModelIndex: 4204 # uint32_t
m_bReloadsWithClips: 4208 # bool
m_flTimeWeaponIdle: 4240 # GameTime_t
m_bFireOnEmpty: 4244 # bool
m_OnPlayerPickup: 4248 # CEntityIOOutput
m_weaponMode: 4288 # CSWeaponMode
m_flTurningInaccuracyDelta: 4292 # float
m_vecTurningInaccuracyEyeDirLast: 4296 # Vector
m_flTurningInaccuracy: 4308 # float
m_fAccuracyPenalty: 4312 # float
m_flLastAccuracyUpdateTime: 4316 # GameTime_t
m_fAccuracySmoothedForZoom: 4320 # float
m_fScopeZoomEndTime: 4324 # GameTime_t
m_iRecoilIndex: 4328 # int32_t
m_flRecoilIndex: 4332 # float
m_bBurstMode: 4336 # bool
m_nPostponeFireReadyTicks: 4340 # GameTick_t
m_flPostponeFireReadyFrac: 4344 # float
m_bInReload: 4348 # bool
m_bReloadVisuallyComplete: 4349 # bool
m_flDroppedAtTime: 4352 # GameTime_t
m_bIsHauledBack: 4356 # bool
m_bSilencerOn: 4357 # bool
m_flTimeSilencerSwitchComplete: 4360 # GameTime_t
m_iOriginalTeamNumber: 4364 # int32_t
m_flNextAttackRenderTimeOffset: 4368 # float
m_bCanBePickedUp: 4392 # bool
m_bUseCanOverrideNextOwnerTouchTime: 4393 # bool
m_nextOwnerTouchTime: 4396 # GameTime_t
m_nextPrevOwnerTouchTime: 4400 # GameTime_t
m_hPrevOwner: 4404 # CHandle<CCSPlayerPawn>
m_nDropTick: 4408 # GameTick_t
m_donated: 4444 # bool
m_fLastShotTime: 4448 # GameTime_t
m_bWasOwnedByCT: 4452 # bool
m_bWasOwnedByTerrorist: 4453 # bool
m_bFiredOutOfAmmoEvent: 4454 # bool
m_numRemoveUnownedWeaponThink: 4456 # int32_t
m_IronSightController: 4464 # CIronSightController
m_iIronSightMode: 4488 # int32_t
m_flLastLOSTraceFailureTime: 4492 # GameTime_t
m_iNumEmptyAttacks: 4496 # int32_t
m_flWatTickOffset: 4500 # float
CCSWeaponBaseAPI:
CCSWeaponBaseGun: # CCSWeaponBase
m_zoomLevel: 4504 # int32_t
m_iBurstShotsRemaining: 4508 # int32_t
m_silencedModelIndex: 4520 # int32_t
m_inPrecache: 4524 # bool
m_bNeedsBoltAction: 4525 # bool
m_bSkillReloadAvailable: 4526 # bool
m_bSkillReloadLiftedReloadKey: 4527 # bool
m_bSkillBoltInterruptAvailable: 4528 # bool
m_bSkillBoltLiftedFireKey: 4529 # bool
CCSWeaponBaseVData: # CBasePlayerWeaponVData
m_WeaponType: 584 # CSWeaponType
m_WeaponCategory: 588 # CSWeaponCategory
m_szViewModel: 592 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
m_szPlayerModel: 816 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
m_szWorldDroppedModel: 1040 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
m_szAimsightLensMaskModel: 1264 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
m_szMagazineModel: 1488 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
m_szHeatEffect: 1712 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_szEjectBrassEffect: 1936 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_szMuzzleFlashParticleAlt: 2160 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_szMuzzleFlashThirdPersonParticle: 2384 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_szMuzzleFlashThirdPersonParticleAlt: 2608 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_szTracerParticle: 2832 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_GearSlot: 3056 # gear_slot_t
m_GearSlotPosition: 3060 # int32_t
m_DefaultLoadoutSlot: 3064 # loadout_slot_t
m_sWrongTeamMsg: 3072 # CUtlString
m_nPrice: 3080 # int32_t
m_nKillAward: 3084 # int32_t
m_nPrimaryReserveAmmoMax: 3088 # int32_t
m_nSecondaryReserveAmmoMax: 3092 # int32_t
m_bMeleeWeapon: 3096 # bool
m_bHasBurstMode: 3097 # bool
m_bIsRevolver: 3098 # bool
m_bCannotShootUnderwater: 3099 # bool
m_szName: 3104 # CGlobalSymbol
m_szAnimExtension: 3112 # CUtlString
m_eSilencerType: 3120 # CSWeaponSilencerType
m_nCrosshairMinDistance: 3124 # int32_t
m_nCrosshairDeltaDistance: 3128 # int32_t
m_bIsFullAuto: 3132 # bool
m_nNumBullets: 3136 # int32_t
m_flCycleTime: 3140 # CFiringModeFloat
m_flMaxSpeed: 3148 # CFiringModeFloat
m_flSpread: 3156 # CFiringModeFloat
m_flInaccuracyCrouch: 3164 # CFiringModeFloat
m_flInaccuracyStand: 3172 # CFiringModeFloat
m_flInaccuracyJump: 3180 # CFiringModeFloat
m_flInaccuracyLand: 3188 # CFiringModeFloat
m_flInaccuracyLadder: 3196 # CFiringModeFloat
m_flInaccuracyFire: 3204 # CFiringModeFloat
m_flInaccuracyMove: 3212 # CFiringModeFloat
m_flRecoilAngle: 3220 # CFiringModeFloat
m_flRecoilAngleVariance: 3228 # CFiringModeFloat
m_flRecoilMagnitude: 3236 # CFiringModeFloat
m_flRecoilMagnitudeVariance: 3244 # CFiringModeFloat
m_nTracerFrequency: 3252 # CFiringModeInt
m_flInaccuracyJumpInitial: 3260 # float
m_flInaccuracyJumpApex: 3264 # float
m_flInaccuracyReload: 3268 # float
m_nRecoilSeed: 3272 # int32_t
m_nSpreadSeed: 3276 # int32_t
m_flTimeToIdleAfterFire: 3280 # float
m_flIdleInterval: 3284 # float
m_flAttackMovespeedFactor: 3288 # float
m_flHeatPerShot: 3292 # float
m_flInaccuracyPitchShift: 3296 # float
m_flInaccuracyAltSoundThreshold: 3300 # float
m_flBotAudibleRange: 3304 # float
m_szUseRadioSubtitle: 3312 # CUtlString
m_bUnzoomsAfterShot: 3320 # bool
m_bHideViewModelWhenZoomed: 3321 # bool
m_nZoomLevels: 3324 # int32_t
m_nZoomFOV1: 3328 # int32_t
m_nZoomFOV2: 3332 # int32_t
m_flZoomTime0: 3336 # float
m_flZoomTime1: 3340 # float
m_flZoomTime2: 3344 # float
m_flIronSightPullUpSpeed: 3348 # float
m_flIronSightPutDownSpeed: 3352 # float
m_flIronSightFOV: 3356 # float
m_flIronSightPivotForward: 3360 # float
m_flIronSightLooseness: 3364 # float
m_angPivotAngle: 3368 # QAngle
m_vecIronSightEyePos: 3380 # Vector
m_nDamage: 3392 # int32_t
m_flHeadshotMultiplier: 3396 # float
m_flArmorRatio: 3400 # float
m_flPenetration: 3404 # float
m_flRange: 3408 # float
m_flRangeModifier: 3412 # float
m_flFlinchVelocityModifierLarge: 3416 # float
m_flFlinchVelocityModifierSmall: 3420 # float
m_flRecoveryTimeCrouch: 3424 # float
m_flRecoveryTimeStand: 3428 # float
m_flRecoveryTimeCrouchFinal: 3432 # float
m_flRecoveryTimeStandFinal: 3436 # float
m_nRecoveryTransitionStartBullet: 3440 # int32_t
m_nRecoveryTransitionEndBullet: 3444 # int32_t
m_flThrowVelocity: 3448 # float
m_vSmokeColor: 3452 # Vector
m_szAnimClass: 3464 # CGlobalSymbol
CCSWeaponBaseVDataAPI:
CChangeLevel: # CBaseTrigger
m_sMapName: 2976 # CUtlString
m_sLandmarkName: 2984 # CUtlString
m_OnChangeLevel: 2992 # CEntityIOOutput
m_bTouched: 3032 # bool
m_bNoTouch: 3033 # bool
m_bNewChapter: 3034 # bool
m_bOnChangeLevelFired: 3035 # bool
CChicken: # CDynamicProp
m_AttributeManager: 3720 # CAttributeContainer
m_OriginalOwnerXuidLow: 4432 # uint32_t
m_OriginalOwnerXuidHigh: 4436 # uint32_t
m_updateTimer: 4440 # CountdownTimer
m_stuckAnchor: 4464 # Vector
m_stuckTimer: 4480 # CountdownTimer
m_collisionStuckTimer: 4504 # CountdownTimer
m_isOnGround: 4528 # bool
m_vFallVelocity: 4532 # Vector
m_activity: 4544 # ChickenActivity
m_activityTimer: 4552 # CountdownTimer
m_turnRate: 4576 # float
m_fleeFrom: 4580 # CHandle<CBaseEntity>
m_moveRateThrottleTimer: 4584 # CountdownTimer
m_startleTimer: 4608 # CountdownTimer
m_vocalizeTimer: 4632 # CountdownTimer
m_flWhenZombified: 4656 # GameTime_t
m_jumpedThisFrame: 4660 # bool
m_leader: 4664 # CHandle<CCSPlayerPawn>
m_reuseTimer: 4672 # CountdownTimer
m_hasBeenUsed: 4696 # bool
m_jumpTimer: 4704 # CountdownTimer
m_flLastJumpTime: 4728 # float
m_bInJump: 4732 # bool
m_isWaitingForLeader: 4733 # bool
m_repathTimer: 12936 # CountdownTimer
m_inhibitDoorTimer: 12960 # CountdownTimer
m_inhibitObstacleAvoidanceTimer: 13104 # CountdownTimer
m_vecPathGoal: 13136 # Vector
m_flActiveFollowStartTime: 13148 # GameTime_t
m_followMinuteTimer: 13152 # CountdownTimer
m_vecLastEggPoopPosition: 13176 # Vector
m_vecEggsPooped: 13192 # CUtlVector<CHandle<CBaseEntity>>
m_BlockDirectionTimer: 13224 # CountdownTimer
CChicken_GraphController: # CAnimGraphControllerBase
m_pszActivity: 24 # CAnimGraphParamRef<char*>
CCollisionProperty:
m_collisionAttribute: 16 # VPhysicsCollisionAttribute_t
m_vecMins: 64 # Vector
m_vecMaxs: 76 # Vector
m_usSolidFlags: 90 # uint8_t
m_nSolidType: 91 # SolidType_t
m_triggerBloat: 92 # uint8_t
m_nSurroundType: 93 # SurroundingBoundsType_t
m_CollisionGroup: 94 # uint8_t
m_nEnablePhysics: 95 # uint8_t
m_flBoundingRadius: 96 # float
m_vecSpecifiedSurroundingMins: 100 # Vector
m_vecSpecifiedSurroundingMaxs: 112 # Vector
m_vecSurroundingMaxs: 124 # Vector
m_vecSurroundingMins: 136 # Vector
m_vCapsuleCenter1: 148 # Vector
m_vCapsuleCenter2: 160 # Vector
m_flCapsuleRadius: 172 # float
CColorCorrection: # CBaseEntity
m_flFadeInDuration: 1960 # float
m_flFadeOutDuration: 1964 # float
m_flStartFadeInWeight: 1968 # float
m_flStartFadeOutWeight: 1972 # float
m_flTimeStartFadeIn: 1976 # GameTime_t
m_flTimeStartFadeOut: 1980 # GameTime_t
m_flMaxWeight: 1984 # float
m_bStartDisabled: 1988 # bool
m_bEnabled: 1989 # bool
m_bMaster: 1990 # bool
m_bClientSide: 1991 # bool
m_bExclusive: 1992 # bool
m_MinFalloff: 1996 # float
m_MaxFalloff: 2000 # float
m_flCurWeight: 2004 # float
m_netlookupFilename: 2008 # char[512]
m_lookupFilename: 2520 # CUtlSymbolLarge
CColorCorrectionVolume: # CBaseTrigger
m_bEnabled: 2969 # bool
m_MaxWeight: 2972 # float
m_FadeDuration: 2976 # float
m_bStartDisabled: 2980 # bool
m_Weight: 2984 # float
m_lookupFilename: 2988 # char[512]
m_LastEnterWeight: 3500 # float
m_LastEnterTime: 3504 # GameTime_t
m_LastExitWeight: 3508 # float
m_LastExitTime: 3512 # GameTime_t
CCommentaryAuto: # CBaseEntity
m_OnCommentaryNewGame: 1960 # CEntityIOOutput
m_OnCommentaryMidGame: 2000 # CEntityIOOutput
m_OnCommentaryMultiplayerSpawn: 2040 # CEntityIOOutput
CCommentarySystem:
m_bCommentaryConvarsChanging: 17 # bool
m_bCommentaryEnabledMidGame: 18 # bool
m_flNextTeleportTime: 20 # GameTime_t
m_iTeleportStage: 24 # int32_t
m_bCheatState: 28 # bool
m_bIsFirstSpawnGroupToLoad: 29 # bool
m_hCurrentNode: 56 # CHandle<CPointCommentaryNode>
m_hActiveCommentaryNode: 60 # CHandle<CPointCommentaryNode>
m_hLastCommentaryNode: 64 # CHandle<CPointCommentaryNode>
m_vecNodes: 72 # CUtlVector<CHandle<CPointCommentaryNode>>
CCommentaryViewPosition: # CSprite
CConstantForceController:
m_linear: 12 # Vector
m_angular: 24 # RotationVector
m_linearSave: 36 # Vector
m_angularSave: 48 # RotationVector
CConstraintAnchor: # CBaseAnimGraph
m_massScale: 3056 # float
CCoopBonusCoin: # CDynamicProp
CCopyRecipientFilter:
m_Flags: 8 # int32_t
m_Recipients: 16 # CUtlVector<CPlayerSlot>
CCredits: # CPointEntity
m_OnCreditsDone: 1960 # CEntityIOOutput
m_bRolledOutroCredits: 2000 # bool
m_flLogoLength: 2004 # float
CDEagle: # CCSWeaponBaseGun
CDamageRecord:
m_PlayerDamager: 40 # CHandle<CCSPlayerPawnBase>
m_PlayerRecipient: 44 # CHandle<CCSPlayerPawnBase>
m_hPlayerControllerDamager: 48 # CHandle<CCSPlayerController>
m_hPlayerControllerRecipient: 52 # CHandle<CCSPlayerController>
m_szPlayerDamagerName: 56 # CUtlString
m_szPlayerRecipientName: 64 # CUtlString
m_DamagerXuid: 72 # uint64_t
m_RecipientXuid: 80 # uint64_t
m_iDamage: 88 # int32_t
m_iActualHealthRemoved: 92 # int32_t
m_iNumHits: 96 # int32_t
m_iLastBulletUpdate: 100 # int32_t
m_bIsOtherEnemy: 104 # bool
m_killType: 105 # EKillTypes_t
CDebugHistory: # CBaseEntity
m_nNpcEvents: 18408 # int32_t
CDecoyGrenade: # CBaseCSGrenade
CDecoyProjectile: # CBaseCSGrenadeProjectile
m_nDecoyShotTick: 3488 # int32_t
m_shotsRemaining: 3492 # int32_t
m_fExpireTime: 3496 # GameTime_t
m_decoyWeaponDefIndex: 3512 # uint16_t
CDynamicLight: # CBaseModelEntity
m_ActualFlags: 2552 # uint8_t
m_Flags: 2553 # uint8_t
m_LightStyle: 2554 # uint8_t
m_On: 2555 # bool
m_Radius: 2556 # float
m_Exponent: 2560 # int32_t
m_InnerAngle: 2564 # float
m_OuterAngle: 2568 # float
m_SpotRadius: 2572 # float
CDynamicProp: # CBreakableProp
m_bCreateNavObstacle: 3440 # bool
m_bUseHitboxesForRenderBox: 3441 # bool
m_bUseAnimGraph: 3442 # bool
m_pOutputAnimBegun: 3448 # CEntityIOOutput
m_pOutputAnimOver: 3488 # CEntityIOOutput
m_pOutputAnimLoopCycleOver: 3528 # CEntityIOOutput
m_OnAnimReachedStart: 3568 # CEntityIOOutput
m_OnAnimReachedEnd: 3608 # CEntityIOOutput
m_iszIdleAnim: 3648 # CUtlSymbolLarge
m_nIdleAnimLoopMode: 3656 # AnimLoopMode_t
m_bRandomizeCycle: 3660 # bool
m_bStartDisabled: 3661 # bool
m_bFiredStartEndOutput: 3662 # bool
m_bForceNpcExclude: 3663 # bool
m_bCreateNonSolid: 3664 # bool
m_bIsOverrideProp: 3665 # bool
m_iInitialGlowState: 3668 # int32_t
m_nGlowRange: 3672 # int32_t
m_nGlowRangeMin: 3676 # int32_t
m_glowColor: 3680 # Color
m_nGlowTeam: 3684 # int32_t
CDynamicPropAPI:
CDynamicPropAlias_cable_dynamic: # CDynamicProp
CDynamicPropAlias_dynamic_prop: # CDynamicProp
CDynamicPropAlias_prop_dynamic_override: # CDynamicProp
CEconEntity: # CBaseFlex
m_AttributeManager: 3216 # CAttributeContainer
m_OriginalOwnerXuidLow: 3928 # uint32_t
m_OriginalOwnerXuidHigh: 3932 # uint32_t
m_nFallbackPaintKit: 3936 # int32_t
m_nFallbackSeed: 3940 # int32_t
m_flFallbackWear: 3944 # float
m_nFallbackStatTrak: 3948 # int32_t
m_hOldProvidee: 3952 # CHandle<CBaseEntity>
m_iOldOwnerClass: 3956 # int32_t
CEconItemAttribute:
m_iAttributeDefinitionIndex: 48 # uint16_t
m_flValue: 52 # float
m_flInitialValue: 56 # float
m_nRefundableCurrency: 60 # int32_t
m_bSetBonus: 64 # bool
CEconItemView: # IEconItemInterface
m_iItemDefinitionIndex: 56 # uint16_t
m_iEntityQuality: 60 # int32_t
m_iEntityLevel: 64 # uint32_t
m_iItemID: 72 # uint64_t
m_iItemIDHigh: 80 # uint32_t
m_iItemIDLow: 84 # uint32_t
m_iAccountID: 88 # uint32_t
m_iInventoryPosition: 92 # uint32_t
m_bInitialized: 104 # bool
m_AttributeList: 112 # CAttributeList
m_NetworkedDynamicAttributes: 208 # CAttributeList
m_szCustomName: 304 # char[161]
m_szCustomNameOverride: 465 # char[161]
CEconWearable: # CEconEntity
m_nForceSkin: 3960 # int32_t
m_bAlwaysAllow: 3964 # bool
CEffectData:
m_vOrigin: 8 # Vector
m_vStart: 20 # Vector
m_vNormal: 32 # Vector
m_vAngles: 44 # QAngle
m_hEntity: 56 # CEntityHandle
m_hOtherEntity: 60 # CEntityHandle
m_flScale: 64 # float
m_flMagnitude: 68 # float
m_flRadius: 72 # float
m_nSurfaceProp: 76 # CUtlStringToken
m_nEffectIndex: 80 # CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>
m_nDamageType: 88 # uint32_t
m_nPenetrate: 92 # uint8_t
m_nMaterial: 94 # uint16_t
m_nHitBox: 96 # uint16_t
m_nColor: 98 # uint8_t
m_fFlags: 99 # uint8_t
m_nAttachmentIndex: 100 # AttachmentHandle_t
m_nAttachmentName: 104 # CUtlStringToken
m_iEffectName: 108 # uint16_t
m_nExplosionType: 110 # uint8_t
CEnableMotionFixup: # CBaseEntity
CEntityBlocker: # CBaseModelEntity
CEntityComponent:
CEntityDissolve: # CBaseModelEntity
m_flFadeInStart: 2552 # float
m_flFadeInLength: 2556 # float
m_flFadeOutModelStart: 2560 # float
m_flFadeOutModelLength: 2564 # float
m_flFadeOutStart: 2568 # float
m_flFadeOutLength: 2572 # float
m_flStartTime: 2576 # GameTime_t
m_nDissolveType: 2580 # EntityDisolveType_t
m_vDissolverOrigin: 2584 # Vector
m_nMagnitude: 2596 # uint32_t
CEntityFlame: # CBaseEntity
m_hEntAttached: 1960 # CHandle<CBaseEntity>
m_bCheapEffect: 1964 # bool
m_flSize: 1968 # float
m_bUseHitboxes: 1972 # bool
m_iNumHitboxFires: 1976 # int32_t
m_flHitboxFireScale: 1980 # float
m_flLifetime: 1984 # GameTime_t
m_hAttacker: 1988 # CHandle<CBaseEntity>
m_iDangerSound: 1992 # int32_t
m_flDirectDamagePerSecond: 1996 # float
m_iCustomDamageType: 2000 # int32_t
CEntityIdentity:
m_nameStringableIndex: 20 # int32_t
m_name: 24 # CUtlSymbolLarge
m_designerName: 32 # CUtlSymbolLarge
m_flags: 48 # uint32_t
m_worldGroupId: 56 # WorldGroupId_t
m_fDataObjectTypes: 60 # uint32_t
m_PathIndex: 64 # ChangeAccessorFieldPathIndex_t
m_pPrev: 88 # CEntityIdentity*
m_pNext: 96 # CEntityIdentity*
m_pPrevByClass: 104 # CEntityIdentity*
m_pNextByClass: 112 # CEntityIdentity*
CEntityInstance:
m_iszPrivateVScripts: 8 # CUtlSymbolLarge
m_pEntity: 16 # CEntityIdentity*
m_CScriptComponent: 40 # CScriptComponent*
m_bVisibleinPVS: 48 # bool
CEntitySubclassVDataBase:
CEnvBeam: # CBeam
m_active: 2712 # int32_t
m_spriteTexture: 2720 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_iszStartEntity: 2728 # CUtlSymbolLarge
m_iszEndEntity: 2736 # CUtlSymbolLarge
m_life: 2744 # float
m_boltWidth: 2748 # float
m_noiseAmplitude: 2752 # float
m_speed: 2756 # int32_t
m_restrike: 2760 # float
m_iszSpriteName: 2768 # CUtlSymbolLarge
m_frameStart: 2776 # int32_t
m_vEndPointWorld: 2780 # Vector
m_vEndPointRelative: 2792 # Vector
m_radius: 2804 # float
m_TouchType: 2808 # Touch_t
m_iFilterName: 2816 # CUtlSymbolLarge
m_hFilter: 2824 # CHandle<CBaseEntity>
m_iszDecal: 2832 # CUtlSymbolLarge
m_OnTouchedByEntity: 2840 # CEntityIOOutput
CEnvBeverage: # CBaseEntity
m_CanInDispenser: 1960 # bool
m_nBeverageType: 1964 # int32_t
CEnvCombinedLightProbeVolume: # CBaseEntity
m_Color: 6144 # Color
m_flBrightness: 6148 # float
m_hCubemapTexture: 6152 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_bCustomCubemapTexture: 6160 # bool
m_hLightProbeTexture: 6168 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_hLightProbeDirectLightIndicesTexture: 6176 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_hLightProbeDirectLightScalarsTexture: 6184 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_hLightProbeDirectLightShadowsTexture: 6192 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_vBoxMins: 6200 # Vector
m_vBoxMaxs: 6212 # Vector
m_bMoveable: 6224 # bool
m_nHandshake: 6228 # int32_t
m_nEnvCubeMapArrayIndex: 6232 # int32_t
m_nPriority: 6236 # int32_t
m_bStartDisabled: 6240 # bool
m_flEdgeFadeDist: 6244 # float
m_vEdgeFadeDists: 6248 # Vector
m_nLightProbeSizeX: 6260 # int32_t
m_nLightProbeSizeY: 6264 # int32_t
m_nLightProbeSizeZ: 6268 # int32_t
m_nLightProbeAtlasX: 6272 # int32_t
m_nLightProbeAtlasY: 6276 # int32_t
m_nLightProbeAtlasZ: 6280 # int32_t
m_bEnabled: 6305 # bool
CEnvCubemap: # CBaseEntity
m_hCubemapTexture: 2088 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_bCustomCubemapTexture: 2096 # bool
m_flInfluenceRadius: 2100 # float
m_vBoxProjectMins: 2104 # Vector
m_vBoxProjectMaxs: 2116 # Vector
m_bMoveable: 2128 # bool
m_nHandshake: 2132 # int32_t
m_nEnvCubeMapArrayIndex: 2136 # int32_t
m_nPriority: 2140 # int32_t
m_flEdgeFadeDist: 2144 # float
m_vEdgeFadeDists: 2148 # Vector
m_flDiffuseScale: 2160 # float
m_bStartDisabled: 2164 # bool
m_bDefaultEnvMap: 2165 # bool
m_bDefaultSpecEnvMap: 2166 # bool
m_bIndoorCubeMap: 2167 # bool
m_bCopyDiffuseFromDefaultCubemap: 2168 # bool
m_bEnabled: 2184 # bool
CEnvCubemapBox: # CEnvCubemap
CEnvCubemapFog: # CBaseEntity
m_flEndDistance: 1960 # float
m_flStartDistance: 1964 # float
m_flFogFalloffExponent: 1968 # float
m_bHeightFogEnabled: 1972 # bool
m_flFogHeightWidth: 1976 # float
m_flFogHeightEnd: 1980 # float
m_flFogHeightStart: 1984 # float
m_flFogHeightExponent: 1988 # float
m_flLODBias: 1992 # float
m_bActive: 1996 # bool
m_bStartDisabled: 1997 # bool
m_flFogMaxOpacity: 2000 # float
m_nCubemapSourceType: 2004 # int32_t
m_hSkyMaterial: 2008 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_iszSkyEntity: 2016 # CUtlSymbolLarge
m_hFogCubemapTexture: 2024 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_bHasHeightFogEnd: 2032 # bool
m_bFirstTime: 2033 # bool
CEnvDecal: # CBaseModelEntity
m_hDecalMaterial: 2552 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_flWidth: 2560 # float
m_flHeight: 2564 # float
m_flDepth: 2568 # float
m_nRenderOrder: 2572 # uint32_t
m_bProjectOnWorld: 2576 # bool
m_bProjectOnCharacters: 2577 # bool
m_bProjectOnWater: 2578 # bool
m_flDepthSortBias: 2580 # float
CEnvDetailController: # CBaseEntity
m_flFadeStartDist: 1960 # float
m_flFadeEndDist: 1964 # float
CEnvEntityIgniter: # CBaseEntity
m_flLifetime: 1960 # float
CEnvEntityMaker: # CPointEntity
m_vecEntityMins: 1960 # Vector
m_vecEntityMaxs: 1972 # Vector
m_hCurrentInstance: 1984 # CHandle<CBaseEntity>
m_hCurrentBlocker: 1988 # CHandle<CBaseEntity>
m_vecBlockerOrigin: 1992 # Vector
m_angPostSpawnDirection: 2004 # QAngle
m_flPostSpawnDirectionVariance: 2016 # float
m_flPostSpawnSpeed: 2020 # float
m_bPostSpawnUseAngles: 2024 # bool
m_iszTemplate: 2032 # CUtlSymbolLarge
m_pOutputOnSpawned: 2040 # CEntityIOOutput
m_pOutputOnFailedSpawn: 2080 # CEntityIOOutput
CEnvExplosion: # CModelPointEntity
m_iMagnitude: 2552 # int32_t
m_flPlayerDamage: 2556 # float
m_iRadiusOverride: 2560 # int32_t
m_flInnerRadius: 2564 # float
m_spriteScale: 2568 # int32_t
m_flDamageForce: 2572 # float
m_hInflictor: 2576 # CHandle<CBaseEntity>
m_iCustomDamageType: 2580 # int32_t
m_iszExplosionType: 2592 # CUtlSymbolLarge
m_iszCustomEffectName: 2600 # CUtlSymbolLarge
m_iszCustomSoundName: 2608 # CUtlSymbolLarge
m_iClassIgnore: 2616 # Class_T
m_iClassIgnore2: 2620 # Class_T
m_iszEntityIgnoreName: 2624 # CUtlSymbolLarge
m_hEntityIgnore: 2632 # CHandle<CBaseEntity>
CEnvFade: # CLogicalEntity
m_fadeColor: 1960 # Color
m_Duration: 1964 # float
m_HoldDuration: 1968 # float
m_OnBeginFade: 1976 # CEntityIOOutput
CEnvFireSensor: # CBaseEntity
m_bEnabled: 1960 # bool
m_bHeatAtLevel: 1961 # bool
m_radius: 1964 # float
m_targetLevel: 1968 # float
m_targetTime: 1972 # float
m_levelTime: 1976 # float
m_OnHeatLevelStart: 1984 # CEntityIOOutput
m_OnHeatLevelEnd: 2024 # CEntityIOOutput
CEnvFireSource: # CBaseEntity
m_bEnabled: 1960 # bool
m_radius: 1964 # float
m_damage: 1968 # float
CEnvFunnel: # CBaseEntity
CEnvGlobal: # CLogicalEntity
m_outCounter: 1960 # CEntityOutputTemplate<int32_t>
m_globalstate: 2000 # CUtlSymbolLarge
m_triggermode: 2008 # int32_t
m_initialstate: 2012 # int32_t
m_counter: 2016 # int32_t
CEnvHudHint: # CPointEntity
m_iszMessage: 1960 # CUtlSymbolLarge
CEnvInstructorHint: # CPointEntity
m_iszName: 1960 # CUtlSymbolLarge
m_iszReplace_Key: 1968 # CUtlSymbolLarge
m_iszHintTargetEntity: 1976 # CUtlSymbolLarge
m_iTimeout: 1984 # int32_t
m_iDisplayLimit: 1988 # int32_t
m_iszIcon_Onscreen: 1992 # CUtlSymbolLarge
m_iszIcon_Offscreen: 2000 # CUtlSymbolLarge
m_iszCaption: 2008 # CUtlSymbolLarge
m_iszActivatorCaption: 2016 # CUtlSymbolLarge
m_Color: 2024 # Color
m_fIconOffset: 2028 # float
m_fRange: 2032 # float
m_iPulseOption: 2036 # uint8_t
m_iAlphaOption: 2037 # uint8_t
m_iShakeOption: 2038 # uint8_t
m_bStatic: 2039 # bool
m_bNoOffscreen: 2040 # bool
m_bForceCaption: 2041 # bool
m_iInstanceType: 2044 # int32_t
m_bSuppressRest: 2048 # bool
m_iszBinding: 2056 # CUtlSymbolLarge
m_bAllowNoDrawTarget: 2064 # bool
m_bAutoStart: 2065 # bool
m_bLocalPlayerOnly: 2066 # bool
CEnvInstructorVRHint: # CPointEntity
m_iszName: 1960 # CUtlSymbolLarge
m_iszHintTargetEntity: 1968 # CUtlSymbolLarge
m_iTimeout: 1976 # int32_t
m_iszCaption: 1984 # CUtlSymbolLarge
m_iszStartSound: 1992 # CUtlSymbolLarge
m_iLayoutFileType: 2000 # int32_t
m_iszCustomLayoutFile: 2008 # CUtlSymbolLarge
m_iAttachType: 2016 # int32_t
m_flHeightOffset: 2020 # float
CEnvLaser: # CBeam
m_iszLaserTarget: 2712 # CUtlSymbolLarge
m_pSprite: 2720 # CSprite*
m_iszSpriteName: 2728 # CUtlSymbolLarge
m_firePosition: 2736 # Vector
m_flStartFrame: 2748 # float
CEnvLightProbeVolume: # CBaseEntity
m_hLightProbeTexture: 6016 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_hLightProbeDirectLightIndicesTexture: 6024 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_hLightProbeDirectLightScalarsTexture: 6032 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_hLightProbeDirectLightShadowsTexture: 6040 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_vBoxMins: 6048 # Vector
m_vBoxMaxs: 6060 # Vector
m_bMoveable: 6072 # bool
m_nHandshake: 6076 # int32_t
m_nPriority: 6080 # int32_t
m_bStartDisabled: 6084 # bool
m_nLightProbeSizeX: 6088 # int32_t
m_nLightProbeSizeY: 6092 # int32_t
m_nLightProbeSizeZ: 6096 # int32_t
m_nLightProbeAtlasX: 6100 # int32_t
m_nLightProbeAtlasY: 6104 # int32_t
m_nLightProbeAtlasZ: 6108 # int32_t
m_bEnabled: 6121 # bool
CEnvMicrophone: # CPointEntity
m_bDisabled: 1960 # bool
m_hMeasureTarget: 1964 # CHandle<CBaseEntity>
m_nSoundMask: 1968 # int32_t
m_flSensitivity: 1972 # float
m_flSmoothFactor: 1976 # float
m_flMaxRange: 1980 # float
m_iszSpeakerName: 1984 # CUtlSymbolLarge
m_hSpeaker: 1992 # CHandle<CBaseEntity>
m_bAvoidFeedback: 1996 # bool
m_iSpeakerDSPPreset: 2000 # int32_t
m_iszListenFilter: 2008 # CUtlSymbolLarge
m_hListenFilter: 2016 # CHandle<CBaseFilter>
m_SoundLevel: 2024 # CEntityOutputTemplate<float>
m_OnRoutedSound: 2064 # CEntityIOOutput
m_OnHeardSound: 2104 # CEntityIOOutput
m_szLastSound: 2144 # char[256]
m_iLastRoutedFrame: 2400 # int32_t
CEnvMuzzleFlash: # CPointEntity
m_flScale: 1960 # float
m_iszParentAttachment: 1968 # CUtlSymbolLarge
CEnvParticleGlow: # CParticleSystem
m_flAlphaScale: 3952 # float
m_flRadiusScale: 3956 # float
m_flSelfIllumScale: 3960 # float
m_ColorTint: 3964 # Color
m_hTextureOverride: 3968 # CStrongHandle<InfoForResourceTypeCTextureBase>
CEnvProjectedTexture: # CModelPointEntity
m_hTargetEntity: 2552 # CHandle<CBaseEntity>
m_bState: 2556 # bool
m_bAlwaysUpdate: 2557 # bool
m_flLightFOV: 2560 # float
m_bEnableShadows: 2564 # bool
m_bSimpleProjection: 2565 # bool
m_bLightOnlyTarget: 2566 # bool
m_bLightWorld: 2567 # bool
m_bCameraSpace: 2568 # bool
m_flBrightnessScale: 2572 # float
m_LightColor: 2576 # Color
m_flIntensity: 2580 # float
m_flLinearAttenuation: 2584 # float
m_flQuadraticAttenuation: 2588 # float
m_bVolumetric: 2592 # bool
m_flNoiseStrength: 2596 # float
m_flFlashlightTime: 2600 # float
m_nNumPlanes: 2604 # uint32_t
m_flPlaneOffset: 2608 # float
m_flVolumetricIntensity: 2612 # float
m_flColorTransitionTime: 2616 # float
m_flAmbient: 2620 # float
m_SpotlightTextureName: 2624 # char[512]
m_nSpotlightTextureFrame: 3136 # int32_t
m_nShadowQuality: 3140 # uint32_t
m_flNearZ: 3144 # float
m_flFarZ: 3148 # float
m_flProjectionSize: 3152 # float
m_flRotation: 3156 # float
m_bFlipHorizontal: 3160 # bool
CEnvScreenOverlay: # CPointEntity
m_iszOverlayNames: 1960 # CUtlSymbolLarge[10]
m_flOverlayTimes: 2040 # float[10]
m_flStartTime: 2080 # GameTime_t
m_iDesiredOverlay: 2084 # int32_t
m_bIsActive: 2088 # bool
CEnvShake: # CPointEntity
m_limitToEntity: 1960 # CUtlSymbolLarge
m_Amplitude: 1968 # float
m_Frequency: 1972 # float
m_Duration: 1976 # float
m_Radius: 1980 # float
m_stopTime: 1984 # GameTime_t
m_nextShake: 1988 # GameTime_t
m_currentAmp: 1992 # float
m_maxForce: 1996 # Vector
m_shakeCallback: 2016 # CPhysicsShake
CEnvSky: # CBaseModelEntity
m_hSkyMaterial: 2552 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_hSkyMaterialLightingOnly: 2560 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_bStartDisabled: 2568 # bool
m_vTintColor: 2569 # Color
m_vTintColorLightingOnly: 2573 # Color
m_flBrightnessScale: 2580 # float
m_nFogType: 2584 # int32_t
m_flFogMinStart: 2588 # float
m_flFogMinEnd: 2592 # float
m_flFogMaxStart: 2596 # float
m_flFogMaxEnd: 2600 # float
m_bEnabled: 2604 # bool
CEnvSoundscape: # CServerOnlyEntity
m_OnPlay: 1960 # CEntityIOOutput
m_flRadius: 2000 # float
m_soundscapeName: 2008 # CUtlSymbolLarge
m_soundEventName: 2016 # CUtlSymbolLarge
m_bOverrideWithEvent: 2024 # bool
m_soundscapeIndex: 2028 # int32_t
m_soundscapeEntityListId: 2032 # int32_t
m_soundEventHash: 2036 # uint32_t
m_positionNames: 2040 # CUtlSymbolLarge[8]
m_hProxySoundscape: 2104 # CHandle<CEnvSoundscape>
m_bDisabled: 2108 # bool
CEnvSoundscapeAlias_snd_soundscape: # CEnvSoundscape
CEnvSoundscapeProxy: # CEnvSoundscape
m_MainSoundscapeName: 2112 # CUtlSymbolLarge
CEnvSoundscapeProxyAlias_snd_soundscape_proxy: # CEnvSoundscapeProxy
CEnvSoundscapeTriggerable: # CEnvSoundscape
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable: # CEnvSoundscapeTriggerable
CEnvSpark: # CPointEntity
m_flDelay: 1960 # float
m_nMagnitude: 1964 # int32_t
m_nTrailLength: 1968 # int32_t
m_nType: 1972 # int32_t
m_OnSpark: 1976 # CEntityIOOutput
CEnvSplash: # CPointEntity
m_flScale: 1960 # float
CEnvTilt: # CPointEntity
m_Duration: 1960 # float
m_Radius: 1964 # float
m_TiltTime: 1968 # float
m_stopTime: 1972 # GameTime_t
CEnvTracer: # CPointEntity
m_vecEnd: 1960 # Vector
m_flDelay: 1972 # float
CEnvViewPunch: # CPointEntity
m_flRadius: 1960 # float
m_angViewPunch: 1964 # QAngle
CEnvVolumetricFogController: # CBaseEntity
m_flScattering: 1960 # float
m_flAnisotropy: 1964 # float
m_flFadeSpeed: 1968 # float
m_flDrawDistance: 1972 # float
m_flFadeInStart: 1976 # float
m_flFadeInEnd: 1980 # float
m_flIndirectStrength: 1984 # float
m_nIndirectTextureDimX: 1988 # int32_t
m_nIndirectTextureDimY: 1992 # int32_t
m_nIndirectTextureDimZ: 1996 # int32_t
m_vBoxMins: 2000 # Vector
m_vBoxMaxs: 2012 # Vector
m_bActive: 2024 # bool
m_flStartAnisoTime: 2028 # GameTime_t
m_flStartScatterTime: 2032 # GameTime_t
m_flStartDrawDistanceTime: 2036 # GameTime_t
m_flStartAnisotropy: 2040 # float
m_flStartScattering: 2044 # float
m_flStartDrawDistance: 2048 # float
m_flDefaultAnisotropy: 2052 # float
m_flDefaultScattering: 2056 # float
m_flDefaultDrawDistance: 2060 # float
m_bStartDisabled: 2064 # bool
m_bEnableIndirect: 2065 # bool
m_bIsMaster: 2066 # bool
m_hFogIndirectTexture: 2072 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_nForceRefreshCount: 2080 # int32_t
m_bFirstTime: 2084 # bool
CEnvVolumetricFogVolume: # CBaseEntity
m_bActive: 1960 # bool
m_vBoxMins: 1964 # Vector
m_vBoxMaxs: 1976 # Vector
m_bStartDisabled: 1988 # bool
m_flStrength: 1992 # float
m_nFalloffShape: 1996 # int32_t
m_flFalloffExponent: 2000 # float
CEnvWind: # CBaseEntity
m_EnvWindShared: 1960 # CEnvWindShared
CEnvWindShared:
m_flStartTime: 8 # GameTime_t
m_iWindSeed: 12 # uint32_t
m_iMinWind: 16 # uint16_t
m_iMaxWind: 18 # uint16_t
m_windRadius: 20 # int32_t
m_iMinGust: 24 # uint16_t
m_iMaxGust: 26 # uint16_t
m_flMinGustDelay: 28 # float
m_flMaxGustDelay: 32 # float
m_flGustDuration: 36 # float
m_iGustDirChange: 40 # uint16_t
m_location: 44 # Vector
m_iszGustSound: 56 # int32_t
m_iWindDir: 60 # int32_t
m_flWindSpeed: 64 # float
m_currentWindVector: 68 # Vector
m_CurrentSwayVector: 80 # Vector
m_PrevSwayVector: 92 # Vector
m_iInitialWindDir: 104 # uint16_t
m_flInitialWindSpeed: 108 # float
m_OnGustStart: 112 # CEntityIOOutput
m_OnGustEnd: 152 # CEntityIOOutput
m_flVariationTime: 192 # GameTime_t
m_flSwayTime: 196 # GameTime_t
m_flSimTime: 200 # GameTime_t
m_flSwitchTime: 204 # GameTime_t
m_flAveWindSpeed: 208 # float
m_bGusting: 212 # bool
m_flWindAngleVariation: 216 # float
m_flWindSpeedVariation: 220 # float
m_iEntIndex: 224 # CEntityIndex
CEnvWindShared_WindAveEvent_t:
m_flStartWindSpeed: 0 # float
m_flAveWindSpeed: 4 # float
CEnvWindShared_WindVariationEvent_t:
m_flWindAngleVariation: 0 # float
m_flWindSpeedVariation: 4 # float
CFilterAttributeInt: # CBaseFilter
m_sAttributeName: 2048 # CUtlStringToken
CFilterClass: # CBaseFilter
m_iFilterClass: 2048 # CUtlSymbolLarge
CFilterContext: # CBaseFilter
m_iFilterContext: 2048 # CUtlSymbolLarge
CFilterEnemy: # CBaseFilter
m_iszEnemyName: 2048 # CUtlSymbolLarge
m_flRadius: 2056 # float
m_flOuterRadius: 2060 # float
m_nMaxSquadmatesPerEnemy: 2064 # int32_t
m_iszPlayerName: 2072 # CUtlSymbolLarge
CFilterLOS: # CBaseFilter
CFilterMassGreater: # CBaseFilter
m_fFilterMass: 2048 # float
CFilterModel: # CBaseFilter
m_iFilterModel: 2048 # CUtlSymbolLarge
CFilterMultiple: # CBaseFilter
m_nFilterType: 2048 # filter_t
m_iFilterName: 2056 # CUtlSymbolLarge[10]
m_hFilter: 2136 # CHandle<CBaseEntity>[10]
m_nFilterCount: 2176 # int32_t
CFilterName: # CBaseFilter
m_iFilterName: 2048 # CUtlSymbolLarge
CFilterProximity: # CBaseFilter
m_flRadius: 2048 # float
CFire: # CBaseModelEntity
m_hEffect: 2552 # CHandle<CBaseFire>
m_hOwner: 2556 # CHandle<CBaseEntity>
m_nFireType: 2560 # int32_t
m_flFuel: 2564 # float
m_flDamageTime: 2568 # GameTime_t
m_lastDamage: 2572 # GameTime_t
m_flFireSize: 2576 # float
m_flLastNavUpdateTime: 2580 # GameTime_t
m_flHeatLevel: 2584 # float
m_flHeatAbsorb: 2588 # float
m_flDamageScale: 2592 # float
m_flMaxHeat: 2596 # float
m_flLastHeatLevel: 2600 # float
m_flAttackTime: 2604 # float
m_bEnabled: 2608 # bool
m_bStartDisabled: 2609 # bool
m_bDidActivate: 2610 # bool
m_OnIgnited: 2616 # CEntityIOOutput
m_OnExtinguished: 2656 # CEntityIOOutput
CFireCrackerBlast: # CInferno
CFireSmoke: # CBaseFire
m_nFlameModelIndex: 1976 # int32_t
m_nFlameFromAboveModelIndex: 1980 # int32_t
CFiringModeFloat:
m_flValues: 0 # float[2]
CFiringModeInt:
m_nValues: 0 # int32_t[2]
CFish: # CBaseAnimGraph
m_pool: 3056 # CHandle<CFishPool>
m_id: 3060 # uint32_t
m_x: 3064 # float
m_y: 3068 # float
m_z: 3072 # float
m_angle: 3076 # float
m_angleChange: 3080 # float
m_forward: 3084 # Vector
m_perp: 3096 # Vector
m_poolOrigin: 3108 # Vector
m_waterLevel: 3120 # float
m_speed: 3124 # float
m_desiredSpeed: 3128 # float
m_calmSpeed: 3132 # float
m_panicSpeed: 3136 # float
m_avoidRange: 3140 # float
m_turnTimer: 3144 # CountdownTimer
m_turnClockwise: 3168 # bool
m_goTimer: 3176 # CountdownTimer
m_moveTimer: 3200 # CountdownTimer
m_panicTimer: 3224 # CountdownTimer
m_disperseTimer: 3248 # CountdownTimer
m_proximityTimer: 3272 # CountdownTimer
m_visible: 3296 # CUtlVector<CFish*>
CFishPool: # CBaseEntity
m_fishCount: 1972 # int32_t
m_maxRange: 1976 # float
m_swimDepth: 1980 # float
m_waterLevel: 1984 # float
m_isDormant: 1988 # bool
m_fishes: 1992 # CUtlVector<CHandle<CFish>>
m_visTimer: 2016 # CountdownTimer
CFists: # CCSWeaponBase
m_bPlayingUninterruptableAct: 4504 # bool
m_nUninterruptableActivity: 4508 # PlayerAnimEvent_t
m_bRestorePrevWep: 4512 # bool
m_hWeaponBeforePrevious: 4516 # CHandle<CBasePlayerWeapon>
m_hWeaponPrevious: 4520 # CHandle<CBasePlayerWeapon>
m_bDelayedHardPunchIncoming: 4524 # bool
m_bDestroyAfterTaunt: 4525 # bool
CFlashbang: # CBaseCSGrenade
CFlashbangProjectile: # CBaseCSGrenadeProjectile
m_flTimeToDetonate: 3480 # float
m_numOpponentsHit: 3484 # uint8_t
m_numTeammatesHit: 3485 # uint8_t
CFogController: # CBaseEntity
m_fog: 1960 # fogparams_t
m_bUseAngles: 2064 # bool
m_iChangedVariables: 2068 # int32_t
CFogTrigger: # CBaseTrigger
m_fog: 2976 # fogparams_t
CFogVolume: # CServerOnlyModelEntity
m_fogName: 2552 # CUtlSymbolLarge
m_postProcessName: 2560 # CUtlSymbolLarge
m_colorCorrectionName: 2568 # CUtlSymbolLarge
m_bDisabled: 2584 # bool
m_bInFogVolumesList: 2585 # bool
CFootstepControl: # CBaseTrigger
m_source: 2976 # CUtlSymbolLarge
m_destination: 2984 # CUtlSymbolLarge
CFootstepTableHandle:
CFuncBrush: # CBaseModelEntity
m_iSolidity: 2552 # BrushSolidities_e
m_iDisabled: 2556 # int32_t
m_bSolidBsp: 2560 # bool
m_iszExcludedClass: 2568 # CUtlSymbolLarge
m_bInvertExclusion: 2576 # bool
m_bScriptedMovement: 2577 # bool
CFuncConveyor: # CBaseModelEntity
m_szConveyorModels: 2552 # CUtlSymbolLarge
m_flTransitionDurationSeconds: 2560 # float
m_angMoveEntitySpace: 2564 # QAngle
m_vecMoveDirEntitySpace: 2576 # Vector
m_flTargetSpeed: 2588 # float
m_nTransitionStartTick: 2592 # GameTick_t
m_nTransitionDurationTicks: 2596 # int32_t
m_flTransitionStartSpeed: 2600 # float
m_hConveyorModels: 2608 # CNetworkUtlVectorBase<CHandle<CBaseEntity>>
CFuncElectrifiedVolume: # CFuncBrush
m_EffectName: 2584 # CUtlSymbolLarge
m_EffectInterpenetrateName: 2592 # CUtlSymbolLarge
m_EffectZapName: 2600 # CUtlSymbolLarge
m_iszEffectSource: 2608 # CUtlSymbolLarge
CFuncIllusionary: # CBaseModelEntity
CFuncInteractionLayerClip: # CBaseModelEntity
m_bDisabled: 2552 # bool
m_iszInteractsAs: 2560 # CUtlSymbolLarge
m_iszInteractsWith: 2568 # CUtlSymbolLarge
CFuncLadder: # CBaseModelEntity
m_vecLadderDir: 2552 # Vector
m_Dismounts: 2568 # CUtlVector<CHandle<CInfoLadderDismount>>
m_vecLocalTop: 2592 # Vector
m_vecPlayerMountPositionTop: 2604 # Vector
m_vecPlayerMountPositionBottom: 2616 # Vector
m_flAutoRideSpeed: 2628 # float
m_bDisabled: 2632 # bool
m_bFakeLadder: 2633 # bool
m_bHasSlack: 2634 # bool
m_surfacePropName: 2640 # CUtlSymbolLarge
m_OnPlayerGotOnLadder: 2648 # CEntityIOOutput
m_OnPlayerGotOffLadder: 2688 # CEntityIOOutput
CFuncLadderAlias_func_useableladder: # CFuncLadder
CFuncMonitor: # CFuncBrush
m_targetCamera: 2584 # CUtlString
m_nResolutionEnum: 2592 # int32_t
m_bRenderShadows: 2596 # bool
m_bUseUniqueColorTarget: 2597 # bool
m_brushModelName: 2600 # CUtlString
m_hTargetCamera: 2608 # CHandle<CBaseEntity>
m_bEnabled: 2612 # bool
m_bDraw3DSkybox: 2613 # bool
m_bStartEnabled: 2614 # bool
CFuncMoveLinear: # CBaseToggle
m_authoredPosition: 2680 # MoveLinearAuthoredPos_t
m_angMoveEntitySpace: 2684 # QAngle
m_vecMoveDirParentSpace: 2696 # Vector
m_soundStart: 2712 # CUtlSymbolLarge
m_soundStop: 2720 # CUtlSymbolLarge
m_currentSound: 2728 # CUtlSymbolLarge
m_flBlockDamage: 2736 # float
m_flStartPosition: 2740 # float
m_flMoveDistance: 2744 # float
m_OnFullyOpen: 2760 # CEntityIOOutput
m_OnFullyClosed: 2800 # CEntityIOOutput
m_bCreateMovableNavMesh: 2840 # bool
m_bCreateNavObstacle: 2841 # bool
CFuncMoveLinearAlias_momentary_door: # CFuncMoveLinear
CFuncNavBlocker: # CBaseModelEntity
m_bDisabled: 2552 # bool
m_nBlockedTeamNumber: 2556 # int32_t
CFuncNavObstruction: # CBaseModelEntity
m_bDisabled: 2560 # bool
CFuncPlat: # CBasePlatTrain
m_sNoise: 2720 # CUtlSymbolLarge
CFuncPlatRot: # CFuncPlat
m_end: 2728 # QAngle
m_start: 2740 # QAngle
CFuncPropRespawnZone: # CBaseEntity
CFuncRotating: # CBaseModelEntity
m_OnStopped: 2552 # CEntityIOOutput
m_OnStarted: 2592 # CEntityIOOutput
m_OnReachedStart: 2632 # CEntityIOOutput
m_localRotationVector: 2672 # RotationVector
m_flFanFriction: 2684 # float
m_flAttenuation: 2688 # float
m_flVolume: 2692 # float
m_flTargetSpeed: 2696 # float
m_flMaxSpeed: 2700 # float
m_flBlockDamage: 2704 # float
m_flTimeScale: 2708 # float
m_NoiseRunning: 2712 # CUtlSymbolLarge
m_bReversed: 2720 # bool
m_bAccelDecel: 2721 # bool
m_prevLocalAngles: 2732 # QAngle
m_angStart: 2744 # QAngle
m_bStopAtStartPos: 2756 # bool
m_vecClientOrigin: 2760 # Vector
m_vecClientAngles: 2772 # QAngle
CFuncShatterglass: # CBaseModelEntity
m_hGlassMaterialDamaged: 2552 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_hGlassMaterialUndamaged: 2560 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_hConcreteMaterialEdgeFace: 2568 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_hConcreteMaterialEdgeCaps: 2576 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_hConcreteMaterialEdgeFins: 2584 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_matPanelTransform: 2592 # matrix3x4_t
m_matPanelTransformWsTemp: 2640 # matrix3x4_t
m_vecShatterGlassShards: 2688 # CUtlVector<uint32_t>
m_PanelSize: 2712 # Vector2D
m_vecPanelNormalWs: 2720 # Vector
m_nNumShardsEverCreated: 2732 # int32_t
m_flLastShatterSoundEmitTime: 2736 # GameTime_t
m_flLastCleanupTime: 2740 # GameTime_t
m_flInitAtTime: 2744 # GameTime_t
m_flGlassThickness: 2748 # float
m_flSpawnInvulnerability: 2752 # float
m_bBreakSilent: 2756 # bool
m_bBreakShardless: 2757 # bool
m_bBroken: 2758 # bool
m_bHasRateLimitedShards: 2759 # bool
m_bGlassNavIgnore: 2760 # bool
m_bGlassInFrame: 2761 # bool
m_bStartBroken: 2762 # bool
m_iInitialDamageType: 2763 # uint8_t
m_szDamagePositioningEntityName01: 2768 # CUtlSymbolLarge
m_szDamagePositioningEntityName02: 2776 # CUtlSymbolLarge
m_szDamagePositioningEntityName03: 2784 # CUtlSymbolLarge
m_szDamagePositioningEntityName04: 2792 # CUtlSymbolLarge
m_vInitialDamagePositions: 2800 # CUtlVector<Vector>
m_vExtraDamagePositions: 2824 # CUtlVector<Vector>
m_OnBroken: 2848 # CEntityIOOutput
m_iSurfaceType: 2889 # uint8_t
CFuncTankTrain: # CFuncTrackTrain
m_OnDeath: 2888 # CEntityIOOutput
CFuncTimescale: # CBaseEntity
m_flDesiredTimescale: 1960 # float
m_flAcceleration: 1964 # float
m_flMinBlendRate: 1968 # float
m_flBlendDeltaMultiplier: 1972 # float
m_isStarted: 1976 # bool
CFuncTrackAuto: # CFuncTrackChange
CFuncTrackChange: # CFuncPlatRot
m_trackTop: 2752 # CPathTrack*
m_trackBottom: 2760 # CPathTrack*
m_train: 2768 # CFuncTrackTrain*
m_trackTopName: 2776 # CUtlSymbolLarge
m_trackBottomName: 2784 # CUtlSymbolLarge
m_trainName: 2792 # CUtlSymbolLarge
m_code: 2800 # TRAIN_CODE
m_targetState: 2804 # int32_t
m_use: 2808 # int32_t
CFuncTrackTrain: # CBaseModelEntity
m_ppath: 2552 # CHandle<CPathTrack>
m_length: 2556 # float
m_vPosPrev: 2560 # Vector
m_angPrev: 2572 # QAngle
m_controlMins: 2584 # Vector
m_controlMaxs: 2596 # Vector
m_lastBlockPos: 2608 # Vector
m_lastBlockTick: 2620 # int32_t
m_flVolume: 2624 # float
m_flBank: 2628 # float
m_oldSpeed: 2632 # float
m_flBlockDamage: 2636 # float
m_height: 2640 # float
m_maxSpeed: 2644 # float
m_dir: 2648 # float
m_iszSoundMove: 2656 # CUtlSymbolLarge
m_iszSoundMovePing: 2664 # CUtlSymbolLarge
m_iszSoundStart: 2672 # CUtlSymbolLarge
m_iszSoundStop: 2680 # CUtlSymbolLarge
m_strPathTarget: 2688 # CUtlSymbolLarge
m_flMoveSoundMinDuration: 2696 # float
m_flMoveSoundMaxDuration: 2700 # float
m_flNextMoveSoundTime: 2704 # GameTime_t
m_flMoveSoundMinPitch: 2708 # float
m_flMoveSoundMaxPitch: 2712 # float
m_eOrientationType: 2716 # TrainOrientationType_t
m_eVelocityType: 2720 # TrainVelocityType_t
m_OnStart: 2736 # CEntityIOOutput
m_OnNext: 2776 # CEntityIOOutput
m_OnArrivedAtDestinationNode: 2816 # CEntityIOOutput
m_bManualSpeedChanges: 2856 # bool
m_flDesiredSpeed: 2860 # float
m_flSpeedChangeTime: 2864 # GameTime_t
m_flAccelSpeed: 2868 # float
m_flDecelSpeed: 2872 # float
m_bAccelToSpeed: 2876 # bool
m_flTimeScale: 2880 # float
m_flNextMPSoundTime: 2884 # GameTime_t
CFuncTrain: # CBasePlatTrain
m_hCurrentTarget: 2716 # CHandle<CBaseEntity>
m_activated: 2720 # bool
m_hEnemy: 2724 # CHandle<CBaseEntity>
m_flBlockDamage: 2728 # float
m_flNextBlockTime: 2732 # GameTime_t
m_iszLastTarget: 2736 # CUtlSymbolLarge
CFuncTrainControls: # CBaseModelEntity
CFuncVPhysicsClip: # CBaseModelEntity
m_bDisabled: 2552 # bool
CFuncVehicleClip: # CBaseModelEntity
CFuncWall: # CBaseModelEntity
m_nState: 2552 # int32_t
CFuncWallToggle: # CFuncWall
CFuncWater: # CBaseModelEntity
m_BuoyancyHelper: 2552 # CBuoyancyHelper
CGameChoreoServices: # IChoreoServices
m_hOwner: 8 # CHandle<CBaseAnimGraph>
m_hScriptedSequence: 12 # CHandle<CScriptedSequence>
m_scriptState: 16 # IChoreoServices::ScriptState_t
m_choreoState: 20 # IChoreoServices::ChoreoState_t
m_flTimeStartedState: 24 # GameTime_t
CGameEnd: # CRulePointEntity
CGameGibManager: # CBaseEntity
m_bAllowNewGibs: 1992 # bool
m_iCurrentMaxPieces: 1996 # int32_t
m_iMaxPieces: 2000 # int32_t
m_iLastFrame: 2004 # int32_t
CGameMoney: # CRulePointEntity
m_OnMoneySpent: 2568 # CEntityIOOutput
m_OnMoneySpentFail: 2608 # CEntityIOOutput
m_nMoney: 2648 # int32_t
m_strAwardText: 2656 # CUtlString
CGamePlayerEquip: # CRulePointEntity
CGamePlayerZone: # CRuleBrushEntity
m_OnPlayerInZone: 2560 # CEntityIOOutput
m_OnPlayerOutZone: 2600 # CEntityIOOutput
m_PlayersInCount: 2640 # CEntityOutputTemplate<int32_t>
m_PlayersOutCount: 2680 # CEntityOutputTemplate<int32_t>
CGameRules:
m_szQuestName: 8 # char[128]
m_nQuestPhase: 136 # int32_t
CGameRulesProxy: # CBaseEntity
CGameSceneNode:
m_nodeToWorld: 16 # CTransform
m_pOwner: 48 # CEntityInstance*
m_pParent: 56 # CGameSceneNode*
m_pChild: 64 # CGameSceneNode*
m_pNextSibling: 72 # CGameSceneNode*
m_hParent: 112 # CGameSceneNodeHandle
m_vecOrigin: 128 # CNetworkOriginCellCoordQuantizedVector
m_angRotation: 184 # QAngle
m_flScale: 196 # float
m_vecAbsOrigin: 200 # Vector
m_angAbsRotation: 212 # QAngle
m_flAbsScale: 224 # float
m_nParentAttachmentOrBone: 228 # int16_t
m_bDebugAbsOriginChanges: 230 # bool
m_bDormant: 231 # bool
m_bForceParentToBeNetworked: 232 # bool
m_bDirtyHierarchy: 0 # bitfield:1
m_bDirtyBoneMergeInfo: 0 # bitfield:1
m_bNetworkedPositionChanged: 0 # bitfield:1
m_bNetworkedAnglesChanged: 0 # bitfield:1
m_bNetworkedScaleChanged: 0 # bitfield:1
m_bWillBeCallingPostDataUpdate: 0 # bitfield:1
m_bBoneMergeFlex: 0 # bitfield:1
m_nLatchAbsOrigin: 0 # bitfield:2
m_bDirtyBoneMergeBoneToRoot: 0 # bitfield:1
m_nHierarchicalDepth: 235 # uint8_t
m_nHierarchyType: 236 # uint8_t
m_nDoNotSetAnimTimeInInvalidatePhysicsCount: 237 # uint8_t
m_name: 240 # CUtlStringToken
m_hierarchyAttachName: 320 # CUtlStringToken
m_flZOffset: 324 # float
m_vRenderOrigin: 328 # Vector
CGameSceneNodeHandle:
m_hOwner: 8 # CEntityHandle
m_name: 12 # CUtlStringToken
CGameScriptedMoveData:
m_vAccumulatedRootMotion: 0 # Vector
m_vDest: 12 # Vector
m_vSrc: 24 # Vector
m_angSrc: 36 # QAngle
m_angDst: 48 # QAngle
m_angCurrent: 60 # QAngle
m_flAngRate: 72 # float
m_flDuration: 76 # float
m_flStartTime: 80 # GameTime_t
m_bActive: 84 # bool
m_bTeleportOnEnd: 85 # bool
m_bIgnoreRotation: 86 # bool
m_nType: 88 # ScriptedMoveType_t
m_bSuccess: 92 # bool
m_nForcedCrouchState: 96 # ForcedCrouchState_t
m_bIgnoreCollisions: 100 # bool
CGameText: # CRulePointEntity
m_iszMessage: 2568 # CUtlSymbolLarge
m_textParms: 2576 # hudtextparms_t
CGenericConstraint: # CPhysConstraint
m_nLinearMotionX: 2056 # JointMotion_t
m_nLinearMotionY: 2060 # JointMotion_t
m_nLinearMotionZ: 2064 # JointMotion_t
m_flLinearFrequencyX: 2068 # float
m_flLinearFrequencyY: 2072 # float
m_flLinearFrequencyZ: 2076 # float
m_flLinearDampingRatioX: 2080 # float
m_flLinearDampingRatioY: 2084 # float
m_flLinearDampingRatioZ: 2088 # float
m_flMaxLinearImpulseX: 2092 # float
m_flMaxLinearImpulseY: 2096 # float
m_flMaxLinearImpulseZ: 2100 # float
m_flBreakAfterTimeX: 2104 # float
m_flBreakAfterTimeY: 2108 # float
m_flBreakAfterTimeZ: 2112 # float
m_flBreakAfterTimeStartTimeX: 2116 # GameTime_t
m_flBreakAfterTimeStartTimeY: 2120 # GameTime_t
m_flBreakAfterTimeStartTimeZ: 2124 # GameTime_t
m_flBreakAfterTimeThresholdX: 2128 # float
m_flBreakAfterTimeThresholdY: 2132 # float
m_flBreakAfterTimeThresholdZ: 2136 # float
m_flNotifyForceX: 2140 # float
m_flNotifyForceY: 2144 # float
m_flNotifyForceZ: 2148 # float
m_flNotifyForceMinTimeX: 2152 # float
m_flNotifyForceMinTimeY: 2156 # float
m_flNotifyForceMinTimeZ: 2160 # float
m_flNotifyForceLastTimeX: 2164 # GameTime_t
m_flNotifyForceLastTimeY: 2168 # GameTime_t
m_flNotifyForceLastTimeZ: 2172 # GameTime_t
m_bAxisNotifiedX: 2176 # bool
m_bAxisNotifiedY: 2177 # bool
m_bAxisNotifiedZ: 2178 # bool
m_nAngularMotionX: 2180 # JointMotion_t
m_nAngularMotionY: 2184 # JointMotion_t
m_nAngularMotionZ: 2188 # JointMotion_t
m_flAngularFrequencyX: 2192 # float
m_flAngularFrequencyY: 2196 # float
m_flAngularFrequencyZ: 2200 # float
m_flAngularDampingRatioX: 2204 # float
m_flAngularDampingRatioY: 2208 # float
m_flAngularDampingRatioZ: 2212 # float
m_flMaxAngularImpulseX: 2216 # float
m_flMaxAngularImpulseY: 2220 # float
m_flMaxAngularImpulseZ: 2224 # float
m_NotifyForceReachedX: 2232 # CEntityIOOutput
m_NotifyForceReachedY: 2272 # CEntityIOOutput
m_NotifyForceReachedZ: 2312 # CEntityIOOutput
CGlowProperty:
m_fGlowColor: 8 # Vector
m_iGlowType: 48 # int32_t
m_iGlowTeam: 52 # int32_t
m_nGlowRange: 56 # int32_t
m_nGlowRangeMin: 60 # int32_t
m_glowColorOverride: 64 # Color
m_bFlashing: 68 # bool
m_flGlowTime: 72 # float
m_flGlowStartTime: 76 # float
m_bEligibleForScreenHighlight: 80 # bool
m_bGlowing: 81 # bool
CGradientFog: # CBaseEntity
m_hGradientFogTexture: 1960 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_flFogStartDistance: 1968 # float
m_flFogEndDistance: 1972 # float
m_bHeightFogEnabled: 1976 # bool
m_flFogStartHeight: 1980 # float
m_flFogEndHeight: 1984 # float
m_flFarZ: 1988 # float
m_flFogMaxOpacity: 1992 # float
m_flFogFalloffExponent: 1996 # float
m_flFogVerticalExponent: 2000 # float
m_fogColor: 2004 # Color
m_flFogStrength: 2008 # float
m_flFadeTime: 2012 # float
m_bStartDisabled: 2016 # bool
m_bIsEnabled: 2017 # bool
m_bGradientFogNeedsTextures: 2018 # bool
CGunTarget: # CBaseToggle
m_on: 2680 # bool
m_hTargetEnt: 2684 # CHandle<CBaseEntity>
m_OnDeath: 2688 # CEntityIOOutput
CHEGrenade: # CBaseCSGrenade
CHEGrenadeProjectile: # CBaseCSGrenadeProjectile
CHandleDummy: # CBaseEntity
CHandleTest: # CBaseEntity
m_Handle: 1960 # CHandle<CBaseEntity>
m_bSendHandle: 1964 # bool
CHintMessage:
m_hintString: 0 # char*
m_args: 8 # CUtlVector<char*>
m_duration: 32 # float
CHintMessageQueue:
m_tmMessageEnd: 0 # float
m_messages: 8 # CUtlVector<CHintMessage*>
m_pPlayerController: 32 # CBasePlayerController*
CHitboxComponent: # CEntityComponent
m_bvDisabledHitGroups: 36 # uint32_t[1]
CHostage: # CHostageExpresserShim
m_OnHostageBeginGrab: 3376 # CEntityIOOutput
m_OnFirstPickedUp: 3416 # CEntityIOOutput
m_OnDroppedNotRescued: 3456 # CEntityIOOutput
m_OnRescued: 3496 # CEntityIOOutput
m_entitySpottedState: 3536 # EntitySpottedState_t
m_nSpotRules: 3560 # int32_t
m_uiHostageSpawnExclusionGroupMask: 3564 # uint32_t
m_nHostageSpawnRandomFactor: 3568 # uint32_t
m_bRemove: 3572 # bool
m_vel: 3576 # Vector
m_isRescued: 3588 # bool
m_jumpedThisFrame: 3589 # bool
m_nHostageState: 3592 # int32_t
m_leader: 3596 # CHandle<CBaseEntity>
m_lastLeader: 3600 # CHandle<CCSPlayerPawnBase>
m_reuseTimer: 3608 # CountdownTimer
m_hasBeenUsed: 3632 # bool
m_accel: 3636 # Vector
m_isRunning: 3648 # bool
m_isCrouching: 3649 # bool
m_jumpTimer: 3656 # CountdownTimer
m_isWaitingForLeader: 3680 # bool
m_repathTimer: 11888 # CountdownTimer
m_inhibitDoorTimer: 11912 # CountdownTimer
m_inhibitObstacleAvoidanceTimer: 12056 # CountdownTimer
m_wiggleTimer: 12088 # CountdownTimer
m_isAdjusted: 12116 # bool
m_bHandsHaveBeenCut: 12117 # bool
m_hHostageGrabber: 12120 # CHandle<CCSPlayerPawn>
m_fLastGrabTime: 12124 # GameTime_t
m_vecPositionWhenStartedDroppingToGround: 12128 # Vector
m_vecGrabbedPos: 12140 # Vector
m_flRescueStartTime: 12152 # GameTime_t
m_flGrabSuccessTime: 12156 # GameTime_t
m_flDropStartTime: 12160 # GameTime_t
m_nApproachRewardPayouts: 12164 # int32_t
m_nPickupEventCount: 12168 # int32_t
m_vecSpawnGroundPos: 12172 # Vector
m_vecHostageResetPosition: 12204 # Vector
CHostageAlias_info_hostage_spawn: # CHostage
CHostageCarriableProp: # CBaseAnimGraph
CHostageExpresserShim: # CBaseCombatCharacter
m_pExpresser: 3352 # CAI_Expresser*
CHostageRescueZone: # CHostageRescueZoneShim
CHostageRescueZoneShim: # CBaseTrigger
CInButtonState:
m_pButtonStates: 8 # uint64_t[3]
CIncendiaryGrenade: # CMolotovGrenade
CInferno: # CBaseModelEntity
m_firePositions: 2564 # Vector[64]
m_fireParentPositions: 3332 # Vector[64]
m_bFireIsBurning: 4100 # bool[64]
m_BurnNormal: 4164 # Vector[64]
m_fireCount: 4932 # int32_t
m_nInfernoType: 4936 # int32_t
m_nFireEffectTickBegin: 4940 # int32_t
m_nFireLifetime: 4944 # float
m_bInPostEffectTime: 4948 # bool
m_nFiresExtinguishCount: 4952 # int32_t
m_bWasCreatedInSmoke: 4956 # bool
m_extent: 5472 # Extent
m_damageTimer: 5496 # CountdownTimer
m_damageRampTimer: 5520 # CountdownTimer
m_splashVelocity: 5544 # Vector
m_InitialSplashVelocity: 5556 # Vector
m_startPos: 5568 # Vector
m_vecOriginalSpawnLocation: 5580 # Vector
m_activeTimer: 5592 # IntervalTimer
m_fireSpawnOffset: 5608 # int32_t
m_nMaxFlames: 5612 # int32_t
m_nSpreadCount: 5616 # int32_t
m_BookkeepingTimer: 5624 # CountdownTimer
m_NextSpreadTimer: 5648 # CountdownTimer
m_nSourceItemDefIndex: 5672 # uint16_t
CInfoData: # CServerOnlyEntity
CInfoDeathmatchSpawn: # SpawnPoint
CInfoDynamicShadowHint: # CPointEntity
m_bDisabled: 1960 # bool
m_flRange: 1964 # float
m_nImportance: 1968 # int32_t
m_nLightChoice: 1972 # int32_t
m_hLight: 1976 # CHandle<CBaseEntity>
CInfoDynamicShadowHintBox: # CInfoDynamicShadowHint
m_vBoxMins: 1980 # Vector
m_vBoxMaxs: 1992 # Vector
CInfoEnemyTerroristSpawn: # SpawnPointCoopEnemy
CInfoGameEventProxy: # CPointEntity
m_iszEventName: 1960 # CUtlSymbolLarge
m_flRange: 1968 # float
CInfoInstructorHintBombTargetA: # CPointEntity
CInfoInstructorHintBombTargetB: # CPointEntity
CInfoInstructorHintHostageRescueZone: # CPointEntity
CInfoInstructorHintTarget: # CPointEntity
CInfoLadderDismount: # CBaseEntity
CInfoLandmark: # CPointEntity
CInfoOffscreenPanoramaTexture: # CPointEntity
m_bDisabled: 1960 # bool
m_nResolutionX: 1964 # int32_t
m_nResolutionY: 1968 # int32_t
m_szLayoutFileName: 1976 # CUtlSymbolLarge
m_RenderAttrName: 1984 # CUtlSymbolLarge
m_TargetEntities: 1992 # CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
m_nTargetChangeCount: 2016 # int32_t
m_vecCSSClasses: 2024 # CNetworkUtlVectorBase<CUtlSymbolLarge>
m_szTargetsName: 2048 # CUtlSymbolLarge
m_AdditionalTargetEntities: 2056 # CUtlVector<CHandle<CBaseModelEntity>>
CInfoParticleTarget: # CPointEntity
CInfoPlayerCounterterrorist: # SpawnPoint
CInfoPlayerStart: # CPointEntity
m_bDisabled: 1960 # bool
CInfoPlayerTerrorist: # SpawnPoint
CInfoSpawnGroupLandmark: # CPointEntity
CInfoSpawnGroupLoadUnload: # CLogicalEntity
m_OnSpawnGroupLoadStarted: 1960 # CEntityIOOutput
m_OnSpawnGroupLoadFinished: 2000 # CEntityIOOutput
m_OnSpawnGroupUnloadStarted: 2040 # CEntityIOOutput
m_OnSpawnGroupUnloadFinished: 2080 # CEntityIOOutput
m_iszSpawnGroupName: 2120 # CUtlSymbolLarge
m_iszSpawnGroupFilterName: 2128 # CUtlSymbolLarge
m_iszLandmarkName: 2136 # CUtlSymbolLarge
m_sFixedSpawnGroupName: 2144 # CUtlString
m_flTimeoutInterval: 2152 # float
m_bStreamingStarted: 2156 # bool
m_bUnloadingStarted: 2157 # bool
CInfoTarget: # CPointEntity
CInfoTargetServerOnly: # CServerOnlyPointEntity
CInfoTeleportDestination: # CPointEntity
CInfoVisibilityBox: # CBaseEntity
m_nMode: 1964 # int32_t
m_vBoxSize: 1968 # Vector
m_bEnabled: 1980 # bool
CInfoWorldLayer: # CBaseEntity
m_pOutputOnEntitiesSpawned: 1960 # CEntityIOOutput
m_worldName: 2000 # CUtlSymbolLarge
m_layerName: 2008 # CUtlSymbolLarge
m_bWorldLayerVisible: 2016 # bool
m_bEntitiesSpawned: 2017 # bool
m_bCreateAsChildSpawnGroup: 2018 # bool
m_hLayerSpawnGroup: 2020 # uint32_t
CInstancedSceneEntity: # CSceneEntity
m_hOwner: 3328 # CHandle<CBaseEntity>
m_bHadOwner: 3332 # bool
m_flPostSpeakDelay: 3336 # float
m_flPreDelay: 3340 # float
m_bIsBackground: 3344 # bool
m_bRemoveOnCompletion: 3345 # bool
m_hTarget: 3348 # CHandle<CBaseEntity>
CInstructorEventEntity: # CPointEntity
m_iszName: 1960 # CUtlSymbolLarge
m_iszHintTargetEntity: 1968 # CUtlSymbolLarge
m_hTargetPlayer: 1976 # CHandle<CBasePlayerPawn>
CIronSightController:
m_bIronSightAvailable: 8 # bool
m_flIronSightAmount: 12 # float
m_flIronSightAmountGained: 16 # float
m_flIronSightAmountBiased: 20 # float
CItem: # CBaseAnimGraph
m_OnPlayerTouch: 3064 # CEntityIOOutput
m_bActivateWhenAtRest: 3104 # bool
m_OnCacheInteraction: 3112 # CEntityIOOutput
m_OnPlayerPickup: 3152 # CEntityIOOutput
m_OnGlovePulled: 3192 # CEntityIOOutput
m_vOriginalSpawnOrigin: 3232 # Vector
m_vOriginalSpawnAngles: 3244 # QAngle
m_bPhysStartAsleep: 3256 # bool
CItemAssaultSuit: # CItem
CItemDefuser: # CItem
m_entitySpottedState: 3272 # EntitySpottedState_t
m_nSpotRules: 3296 # int32_t
CItemDefuserAlias_item_defuser: # CItemDefuser
CItemDogtags: # CItem
m_OwningPlayer: 3272 # CHandle<CCSPlayerPawn>
m_KillingPlayer: 3276 # CHandle<CCSPlayerPawn>
CItemGeneric: # CItem
m_bHasTriggerRadius: 3280 # bool
m_bHasPickupRadius: 3281 # bool
m_flPickupRadiusSqr: 3284 # float
m_flTriggerRadiusSqr: 3288 # float
m_flLastPickupCheck: 3292 # GameTime_t
m_bPlayerCounterListenerAdded: 3296 # bool
m_bPlayerInTriggerRadius: 3297 # bool
m_hSpawnParticleEffect: 3304 # CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
m_pAmbientSoundEffect: 3312 # CUtlSymbolLarge
m_bAutoStartAmbientSound: 3320 # bool
m_pSpawnScriptFunction: 3328 # CUtlSymbolLarge
m_hPickupParticleEffect: 3336 # CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
m_pPickupSoundEffect: 3344 # CUtlSymbolLarge
m_pPickupScriptFunction: 3352 # CUtlSymbolLarge
m_hTimeoutParticleEffect: 3360 # CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
m_pTimeoutSoundEffect: 3368 # CUtlSymbolLarge
m_pTimeoutScriptFunction: 3376 # CUtlSymbolLarge
m_pPickupFilterName: 3384 # CUtlSymbolLarge
m_hPickupFilter: 3392 # CHandle<CBaseFilter>
m_OnPickup: 3400 # CEntityIOOutput
m_OnTimeout: 3440 # CEntityIOOutput
m_OnTriggerStartTouch: 3480 # CEntityIOOutput
m_OnTriggerTouch: 3520 # CEntityIOOutput
m_OnTriggerEndTouch: 3560 # CEntityIOOutput
m_pAllowPickupScriptFunction: 3600 # CUtlSymbolLarge
m_flPickupRadius: 3608 # float
m_flTriggerRadius: 3612 # float
m_pTriggerSoundEffect: 3616 # CUtlSymbolLarge
m_bGlowWhenInTrigger: 3624 # bool
m_glowColor: 3625 # Color
m_bUseable: 3629 # bool
m_hTriggerHelper: 3632 # CHandle<CItemGenericTriggerHelper>
CItemGenericTriggerHelper: # CBaseModelEntity
m_hParentItem: 2552 # CHandle<CItemGeneric>
CItemHeavyAssaultSuit: # CItemAssaultSuit
CItemKevlar: # CItem
CItemSoda: # CBaseAnimGraph
CItem_Healthshot: # CWeaponBaseItem
CKeepUpright: # CPointEntity
m_worldGoalAxis: 1968 # Vector
m_localTestAxis: 1980 # Vector
m_nameAttach: 2000 # CUtlSymbolLarge
m_attachedObject: 2008 # CHandle<CBaseEntity>
m_angularLimit: 2012 # float
m_bActive: 2016 # bool
m_bDampAllRotation: 2017 # bool
CKnife: # CCSWeaponBase
m_bFirstAttack: 4504 # bool
CLightComponent: # CEntityComponent
__m_pChainEntity: 88 # CNetworkVarChainer
m_Color: 149 # Color
m_SecondaryColor: 153 # Color
m_flBrightness: 160 # float
m_flBrightnessScale: 164 # float
m_flBrightnessMult: 168 # float
m_flRange: 172 # float
m_flFalloff: 176 # float
m_flAttenuation0: 180 # float
m_flAttenuation1: 184 # float
m_flAttenuation2: 188 # float
m_flTheta: 192 # float
m_flPhi: 196 # float
m_hLightCookie: 200 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_nCascades: 208 # int32_t
m_nCastShadows: 212 # int32_t
m_nShadowWidth: 216 # int32_t
m_nShadowHeight: 220 # int32_t
m_bRenderDiffuse: 224 # bool
m_nRenderSpecular: 228 # int32_t
m_bRenderTransmissive: 232 # bool
m_flOrthoLightWidth: 236 # float
m_flOrthoLightHeight: 240 # float
m_nStyle: 244 # int32_t
m_Pattern: 248 # CUtlString
m_nCascadeRenderStaticObjects: 256 # int32_t
m_flShadowCascadeCrossFade: 260 # float
m_flShadowCascadeDistanceFade: 264 # float
m_flShadowCascadeDistance0: 268 # float
m_flShadowCascadeDistance1: 272 # float
m_flShadowCascadeDistance2: 276 # float
m_flShadowCascadeDistance3: 280 # float
m_nShadowCascadeResolution0: 284 # int32_t
m_nShadowCascadeResolution1: 288 # int32_t
m_nShadowCascadeResolution2: 292 # int32_t
m_nShadowCascadeResolution3: 296 # int32_t
m_bUsesBakedShadowing: 300 # bool
m_nShadowPriority: 304 # int32_t
m_nBakedShadowIndex: 308 # int32_t
m_bRenderToCubemaps: 312 # bool
m_nDirectLight: 316 # int32_t
m_nIndirectLight: 320 # int32_t
m_flFadeMinDist: 324 # float
m_flFadeMaxDist: 328 # float
m_flShadowFadeMinDist: 332 # float
m_flShadowFadeMaxDist: 336 # float
m_bEnabled: 340 # bool
m_bFlicker: 341 # bool
m_bPrecomputedFieldsValid: 342 # bool
m_vPrecomputedBoundsMins: 344 # Vector
m_vPrecomputedBoundsMaxs: 356 # Vector
m_vPrecomputedOBBOrigin: 368 # Vector
m_vPrecomputedOBBAngles: 380 # QAngle
m_vPrecomputedOBBExtent: 392 # Vector
m_flPrecomputedMaxRange: 404 # float
m_nFogLightingMode: 408 # int32_t
m_flFogContributionStength: 412 # float
m_flNearClipPlane: 416 # float
m_SkyColor: 420 # Color
m_flSkyIntensity: 424 # float
m_SkyAmbientBounce: 428 # Color
m_bUseSecondaryColor: 432 # bool
m_bMixedShadows: 433 # bool
m_flLightStyleStartTime: 436 # GameTime_t
m_flCapsuleLength: 440 # float
m_flMinRoughness: 444 # float
m_bPvsModifyEntity: 464 # bool
CLightDirectionalEntity: # CLightEntity
CLightEntity: # CBaseModelEntity
m_CLightComponent: 2552 # CLightComponent*
CLightEnvironmentEntity: # CLightDirectionalEntity
CLightGlow: # CBaseModelEntity
m_nHorizontalSize: 2552 # uint32_t
m_nVerticalSize: 2556 # uint32_t
m_nMinDist: 2560 # uint32_t
m_nMaxDist: 2564 # uint32_t
m_nOuterMaxDist: 2568 # uint32_t
m_flGlowProxySize: 2572 # float
m_flHDRColorScale: 2576 # float
CLightOrthoEntity: # CLightEntity
CLightSpotEntity: # CLightEntity
CLogicAchievement: # CLogicalEntity
m_bDisabled: 1960 # bool
m_iszAchievementEventID: 1968 # CUtlSymbolLarge
m_OnFired: 1976 # CEntityIOOutput
CLogicActiveAutosave: # CLogicAutosave
m_TriggerHitPoints: 1972 # int32_t
m_flTimeToTrigger: 1976 # float
m_flStartTime: 1980 # GameTime_t
m_flDangerousTime: 1984 # float
CLogicAuto: # CBaseEntity
m_OnMapSpawn: 1960 # CEntityIOOutput
m_OnDemoMapSpawn: 2000 # CEntityIOOutput
m_OnNewGame: 2040 # CEntityIOOutput
m_OnLoadGame: 2080 # CEntityIOOutput
m_OnMapTransition: 2120 # CEntityIOOutput
m_OnBackgroundMap: 2160 # CEntityIOOutput
m_OnMultiNewMap: 2200 # CEntityIOOutput
m_OnMultiNewRound: 2240 # CEntityIOOutput
m_OnVREnabled: 2280 # CEntityIOOutput
m_OnVRNotEnabled: 2320 # CEntityIOOutput
m_globalstate: 2360 # CUtlSymbolLarge
CLogicAutosave: # CLogicalEntity
m_bForceNewLevelUnit: 1960 # bool
m_minHitPoints: 1964 # int32_t
m_minHitPointsToCommit: 1968 # int32_t
CLogicBranch: # CLogicalEntity
m_bInValue: 1960 # bool
m_Listeners: 1968 # CUtlVector<CHandle<CBaseEntity>>
m_OnTrue: 1992 # CEntityIOOutput
m_OnFalse: 2032 # CEntityIOOutput
CLogicBranchList: # CLogicalEntity
m_nLogicBranchNames: 1960 # CUtlSymbolLarge[16]
m_LogicBranchList: 2088 # CUtlVector<CHandle<CBaseEntity>>
m_eLastState: 2112 # CLogicBranchList::LogicBranchListenerLastState_t
m_OnAllTrue: 2120 # CEntityIOOutput
m_OnAllFalse: 2160 # CEntityIOOutput
m_OnMixed: 2200 # CEntityIOOutput
CLogicCase: # CLogicalEntity
m_nCase: 1960 # CUtlSymbolLarge[32]
m_nShuffleCases: 2216 # int32_t
m_nLastShuffleCase: 2220 # int32_t
m_uchShuffleCaseMap: 2224 # uint8_t[32]
m_OnCase: 2256 # CEntityIOOutput[32]
m_OnDefault: 3536 # CEntityOutputTemplate<CVariantBase<CVariantDefaultAllocator>>
CLogicCollisionPair: # CLogicalEntity
m_nameAttach1: 1960 # CUtlSymbolLarge
m_nameAttach2: 1968 # CUtlSymbolLarge
m_disabled: 1976 # bool
m_succeeded: 1977 # bool
CLogicCompare: # CLogicalEntity
m_flInValue: 1960 # float
m_flCompareValue: 1964 # float
m_OnLessThan: 1968 # CEntityOutputTemplate<float>
m_OnEqualTo: 2008 # CEntityOutputTemplate<float>
m_OnNotEqualTo: 2048 # CEntityOutputTemplate<float>
m_OnGreaterThan: 2088 # CEntityOutputTemplate<float>
CLogicDistanceAutosave: # CLogicalEntity
m_iszTargetEntity: 1960 # CUtlSymbolLarge
m_flDistanceToPlayer: 1968 # float
m_bForceNewLevelUnit: 1972 # bool
m_bCheckCough: 1973 # bool
m_bThinkDangerous: 1974 # bool
m_flDangerousTime: 1976 # float
CLogicDistanceCheck: # CLogicalEntity
m_iszEntityA: 1960 # CUtlSymbolLarge
m_iszEntityB: 1968 # CUtlSymbolLarge
m_flZone1Distance: 1976 # float
m_flZone2Distance: 1980 # float
m_InZone1: 1984 # CEntityIOOutput
m_InZone2: 2024 # CEntityIOOutput
m_InZone3: 2064 # CEntityIOOutput
CLogicEventListener: # CLogicalEntity
m_strEventName: 1976 # CUtlString
m_bIsEnabled: 1984 # bool
m_nTeam: 1988 # int32_t
m_OnEventFired: 1992 # CEntityIOOutput
CLogicGameEvent: # CLogicalEntity
m_iszEventName: 1960 # CUtlSymbolLarge
CLogicGameEventListener: # CLogicalEntity
m_OnEventFired: 1976 # CEntityIOOutput
m_iszGameEventName: 2016 # CUtlSymbolLarge
m_iszGameEventItem: 2024 # CUtlSymbolLarge
m_bEnabled: 2032 # bool
m_bStartDisabled: 2033 # bool
CLogicLineToEntity: # CLogicalEntity
m_Line: 1960 # CEntityOutputTemplate<Vector>
m_SourceName: 2000 # CUtlSymbolLarge
m_StartEntity: 2008 # CHandle<CBaseEntity>
m_EndEntity: 2012 # CHandle<CBaseEntity>
CLogicMeasureMovement: # CLogicalEntity
m_strMeasureTarget: 1960 # CUtlSymbolLarge
m_strMeasureReference: 1968 # CUtlSymbolLarge
m_strTargetReference: 1976 # CUtlSymbolLarge
m_hMeasureTarget: 1984 # CHandle<CBaseEntity>
m_hMeasureReference: 1988 # CHandle<CBaseEntity>
m_hTarget: 1992 # CHandle<CBaseEntity>
m_hTargetReference: 1996 # CHandle<CBaseEntity>
m_flScale: 2000 # float
m_nMeasureType: 2004 # int32_t
CLogicNPCCounter: # CBaseEntity
m_OnMinCountAll: 1960 # CEntityIOOutput
m_OnMaxCountAll: 2000 # CEntityIOOutput
m_OnFactorAll: 2040 # CEntityOutputTemplate<float>
m_OnMinPlayerDistAll: 2080 # CEntityOutputTemplate<float>
m_OnMinCount_1: 2120 # CEntityIOOutput
m_OnMaxCount_1: 2160 # CEntityIOOutput
m_OnFactor_1: 2200 # CEntityOutputTemplate<float>
m_OnMinPlayerDist_1: 2240 # CEntityOutputTemplate<float>
m_OnMinCount_2: 2280 # CEntityIOOutput
m_OnMaxCount_2: 2320 # CEntityIOOutput
m_OnFactor_2: 2360 # CEntityOutputTemplate<float>
m_OnMinPlayerDist_2: 2400 # CEntityOutputTemplate<float>
m_OnMinCount_3: 2440 # CEntityIOOutput
m_OnMaxCount_3: 2480 # CEntityIOOutput
m_OnFactor_3: 2520 # CEntityOutputTemplate<float>
m_OnMinPlayerDist_3: 2560 # CEntityOutputTemplate<float>
m_hSource: 2600 # CEntityHandle
m_iszSourceEntityName: 2608 # CUtlSymbolLarge
m_flDistanceMax: 2616 # float
m_bDisabled: 2620 # bool
m_nMinCountAll: 2624 # int32_t
m_nMaxCountAll: 2628 # int32_t
m_nMinFactorAll: 2632 # int32_t
m_nMaxFactorAll: 2636 # int32_t
m_iszNPCClassname_1: 2648 # CUtlSymbolLarge
m_nNPCState_1: 2656 # int32_t
m_bInvertState_1: 2660 # bool
m_nMinCount_1: 2664 # int32_t
m_nMaxCount_1: 2668 # int32_t
m_nMinFactor_1: 2672 # int32_t
m_nMaxFactor_1: 2676 # int32_t
m_flDefaultDist_1: 2684 # float
m_iszNPCClassname_2: 2688 # CUtlSymbolLarge
m_nNPCState_2: 2696 # int32_t
m_bInvertState_2: 2700 # bool
m_nMinCount_2: 2704 # int32_t
m_nMaxCount_2: 2708 # int32_t
m_nMinFactor_2: 2712 # int32_t
m_nMaxFactor_2: 2716 # int32_t
m_flDefaultDist_2: 2724 # float
m_iszNPCClassname_3: 2728 # CUtlSymbolLarge
m_nNPCState_3: 2736 # int32_t
m_bInvertState_3: 2740 # bool
m_nMinCount_3: 2744 # int32_t
m_nMaxCount_3: 2748 # int32_t
m_nMinFactor_3: 2752 # int32_t
m_nMaxFactor_3: 2756 # int32_t
m_flDefaultDist_3: 2764 # float
CLogicNPCCounterAABB: # CLogicNPCCounter
m_vDistanceOuterMins: 2792 # Vector
m_vDistanceOuterMaxs: 2804 # Vector
m_vOuterMins: 2816 # Vector
m_vOuterMaxs: 2828 # Vector
CLogicNPCCounterOBB: # CLogicNPCCounterAABB
CLogicNavigation: # CLogicalEntity
m_isOn: 1968 # bool
m_navProperty: 1972 # navproperties_t
CLogicPlayerProxy: # CLogicalEntity
m_hPlayer: 1960 # CHandle<CBaseEntity>
m_PlayerHasAmmo: 1968 # CEntityIOOutput
m_PlayerHasNoAmmo: 2008 # CEntityIOOutput
m_PlayerDied: 2048 # CEntityIOOutput
m_RequestedPlayerHealth: 2088 # CEntityOutputTemplate<int32_t>
CLogicProximity: # CPointEntity
CLogicRelay: # CLogicalEntity
m_OnTrigger: 1960 # CEntityIOOutput
m_OnSpawn: 2000 # CEntityIOOutput
m_bDisabled: 2040 # bool
m_bWaitForRefire: 2041 # bool
m_bTriggerOnce: 2042 # bool
m_bFastRetrigger: 2043 # bool
m_bPassthoughCaller: 2044 # bool
CLogicScript: # CPointEntity
CLogicalEntity: # CServerOnlyEntity
CMapInfo: # CPointEntity
m_iBuyingStatus: 1960 # int32_t
m_flBombRadius: 1964 # float
m_iPetPopulation: 1968 # int32_t
m_bUseNormalSpawnsForDM: 1972 # bool
m_bDisableAutoGeneratedDMSpawns: 1973 # bool
m_flBotMaxVisionDistance: 1976 # float
m_iHostageCount: 1980 # int32_t
m_bFadePlayerVisibilityFarZ: 1984 # bool
CMapVetoPickController: # CBaseEntity
m_bPlayedIntroVcd: 1960 # bool
m_bNeedToPlayFiveSecondsRemaining: 1961 # bool
m_dblPreMatchDraftSequenceTime: 1992 # double
m_bPreMatchDraftStateChanged: 2000 # bool
m_nDraftType: 2004 # int32_t
m_nTeamWinningCoinToss: 2008 # int32_t
m_nTeamWithFirstChoice: 2012 # int32_t[64]
m_nVoteMapIdsList: 2268 # int32_t[7]
m_nAccountIDs: 2296 # int32_t[64]
m_nMapId0: 2552 # int32_t[64]
m_nMapId1: 2808 # int32_t[64]
m_nMapId2: 3064 # int32_t[64]
m_nMapId3: 3320 # int32_t[64]
m_nMapId4: 3576 # int32_t[64]
m_nMapId5: 3832 # int32_t[64]
m_nStartingSide0: 4088 # int32_t[64]
m_nCurrentPhase: 4344 # int32_t
m_nPhaseStartTick: 4348 # int32_t
m_nPhaseDurationTicks: 4352 # int32_t
m_OnMapVetoed: 4360 # CEntityOutputTemplate<CUtlSymbolLarge>
m_OnMapPicked: 4400 # CEntityOutputTemplate<CUtlSymbolLarge>
m_OnSidesPicked: 4440 # CEntityOutputTemplate<int32_t>
m_OnNewPhaseStarted: 4480 # CEntityOutputTemplate<int32_t>
m_OnLevelTransition: 4520 # CEntityOutputTemplate<int32_t>
CMarkupVolume: # CBaseModelEntity
m_bEnabled: 2552 # bool
CMarkupVolumeTagged: # CMarkupVolume
m_bIsGroup: 2608 # bool
m_bGroupByPrefab: 2609 # bool
m_bGroupByVolume: 2610 # bool
m_bGroupOtherGroups: 2611 # bool
m_bIsInGroup: 2612 # bool
CMarkupVolumeTagged_Nav: # CMarkupVolumeTagged
CMarkupVolumeTagged_NavGame: # CMarkupVolumeWithRef
m_bFloodFillAttribute: 2632 # bool
CMarkupVolumeWithRef: # CMarkupVolumeTagged
m_bUseRef: 2613 # bool
m_vRefPos: 2616 # Vector
m_flRefDot: 2628 # float
CMathColorBlend: # CLogicalEntity
m_flInMin: 1960 # float
m_flInMax: 1964 # float
m_OutColor1: 1968 # Color
m_OutColor2: 1972 # Color
m_OutValue: 1976 # CEntityOutputTemplate<Color>
CMathCounter: # CLogicalEntity
m_flMin: 1960 # float
m_flMax: 1964 # float
m_bHitMin: 1968 # bool
m_bHitMax: 1969 # bool
m_bDisabled: 1970 # bool
m_OutValue: 1976 # CEntityOutputTemplate<float>
m_OnGetValue: 2016 # CEntityOutputTemplate<float>
m_OnHitMin: 2056 # CEntityIOOutput
m_OnHitMax: 2096 # CEntityIOOutput
m_OnChangedFromMin: 2136 # CEntityIOOutput
m_OnChangedFromMax: 2176 # CEntityIOOutput
CMathRemap: # CLogicalEntity
m_flInMin: 1960 # float
m_flInMax: 1964 # float
m_flOut1: 1968 # float
m_flOut2: 1972 # float
m_flOldInValue: 1976 # float
m_bEnabled: 1980 # bool
m_OutValue: 1984 # CEntityOutputTemplate<float>
m_OnRoseAboveMin: 2024 # CEntityIOOutput
m_OnRoseAboveMax: 2064 # CEntityIOOutput
m_OnFellBelowMin: 2104 # CEntityIOOutput
m_OnFellBelowMax: 2144 # CEntityIOOutput
CMelee: # CCSWeaponBase
CMessage: # CPointEntity
m_iszMessage: 1960 # CUtlSymbolLarge
m_MessageVolume: 1968 # float
m_MessageAttenuation: 1972 # int32_t
m_Radius: 1976 # float
m_sNoise: 1984 # CUtlSymbolLarge
m_OnShowMessage: 1992 # CEntityIOOutput
CMessageEntity: # CPointEntity
m_radius: 1960 # int32_t
m_messageText: 1968 # CUtlSymbolLarge
m_drawText: 1976 # bool
m_bDeveloperOnly: 1977 # bool
m_bEnabled: 1978 # bool
CModelPointEntity: # CBaseModelEntity
CModelState:
m_hModel: 160 # CStrongHandle<InfoForResourceTypeCModel>
m_ModelName: 168 # CUtlSymbolLarge
m_bClientClothCreationSuppressed: 232 # bool
m_MeshGroupMask: 384 # uint64_t
m_nIdealMotionType: 530 # int8_t
m_nForceLOD: 531 # int8_t
m_nClothUpdateFlags: 532 # int8_t
CMolotovGrenade: # CBaseCSGrenade
CMolotovProjectile: # CBaseCSGrenadeProjectile
m_bIsIncGrenade: 3478 # bool
m_bDetonated: 3488 # bool
m_stillTimer: 3496 # IntervalTimer
m_bHasBouncedOffPlayer: 3720 # bool
CMomentaryRotButton: # CRotButton
m_Position: 3008 # CEntityOutputTemplate<float>
m_OnUnpressed: 3048 # CEntityIOOutput
m_OnFullyOpen: 3088 # CEntityIOOutput
m_OnFullyClosed: 3128 # CEntityIOOutput
m_OnReachedPosition: 3168 # CEntityIOOutput
m_lastUsed: 3208 # int32_t
m_start: 3212 # QAngle
m_end: 3224 # QAngle
m_IdealYaw: 3236 # float
m_sNoise: 3240 # CUtlSymbolLarge
m_bUpdateTarget: 3248 # bool
m_direction: 3252 # int32_t
m_returnSpeed: 3256 # float
m_flStartPosition: 3260 # float
CMotorController:
m_speed: 8 # float
m_maxTorque: 12 # float
m_axis: 16 # Vector
m_inertiaFactor: 28 # float
CMultiLightProxy: # CLogicalEntity
m_iszLightNameFilter: 1960 # CUtlSymbolLarge
m_iszLightClassFilter: 1968 # CUtlSymbolLarge
m_flLightRadiusFilter: 1976 # float
m_flBrightnessDelta: 1980 # float
m_bPerformScreenFade: 1984 # bool
m_flTargetBrightnessMultiplier: 1988 # float
m_flCurrentBrightnessMultiplier: 1992 # float
m_vecLights: 2000 # CUtlVector<CHandle<CLightEntity>>
CMultiSource: # CLogicalEntity
m_rgEntities: 1960 # CHandle<CBaseEntity>[32]
m_rgTriggered: 2088 # int32_t[32]
m_OnTrigger: 2216 # CEntityIOOutput
m_iTotal: 2256 # int32_t
m_globalstate: 2264 # CUtlSymbolLarge
CMultiplayRules: # CGameRules
CMultiplayer_Expresser: # CAI_ExpresserWithFollowup
m_bAllowMultipleScenes: 112 # bool
CNavHullPresetVData:
m_vecNavHulls: 0 # CUtlVector<CUtlString>
CNavHullVData:
m_bAgentEnabled: 0 # bool
m_agentRadius: 4 # float
m_agentHeight: 8 # float
m_agentShortHeightEnabled: 12 # bool
m_agentShortHeight: 16 # float
m_agentMaxClimb: 20 # float
m_agentMaxSlope: 24 # int32_t
m_agentMaxJumpDownDist: 28 # float
m_agentMaxJumpHorizDistBase: 32 # float
m_agentMaxJumpUpDist: 36 # float
m_agentBorderErosion: 40 # int32_t
CNavLinkAnimgraphVar:
m_strAnimgraphVar: 0 # CUtlString
m_unAlignmentDegrees: 8 # uint32_t
CNavLinkAreaEntity: # CPointEntity
m_flWidth: 1960 # float
m_vLocatorOffset: 1964 # Vector
m_qLocatorAnglesOffset: 1976 # QAngle
m_strMovementForward: 1992 # CUtlSymbolLarge
m_strMovementReverse: 2000 # CUtlSymbolLarge
m_nNavLinkIdForward: 2008 # int32_t
m_nNavLinkIdReverse: 2012 # int32_t
m_bEnabled: 2016 # bool
m_strFilterName: 2024 # CUtlSymbolLarge
m_hFilter: 2032 # CHandle<CBaseFilter>
m_OnNavLinkStart: 2040 # CEntityIOOutput
m_OnNavLinkFinish: 2080 # CEntityIOOutput
m_bIsTerminus: 2120 # bool
CNavLinkMovementVData:
m_bIsInterpolated: 0 # bool
m_unRecommendedDistance: 4 # uint32_t
m_vecAnimgraphVars: 8 # CUtlVector<CNavLinkAnimgraphVar>
CNavSpaceInfo: # CPointEntity
m_bCreateFlightSpace: 1960 # bool
CNavVolume:
CNavVolumeAll: # CNavVolumeVector
CNavVolumeBreadthFirstSearch: # CNavVolumeCalculatedVector
m_vStartPos: 128 # Vector
m_flSearchDist: 140 # float
CNavVolumeCalculatedVector: # CNavVolume
CNavVolumeMarkupVolume: # CNavVolume
CNavVolumeSphere: # CNavVolume
m_vCenter: 80 # Vector
m_flRadius: 92 # float
CNavVolumeSphericalShell: # CNavVolumeSphere
m_flRadiusInner: 96 # float
CNavVolumeVector: # CNavVolume
m_bHasBeenPreFiltered: 88 # bool
CNavWalkable: # CPointEntity
CNetworkOriginCellCoordQuantizedVector:
m_cellX: 16 # uint16_t
m_cellY: 18 # uint16_t
m_cellZ: 20 # uint16_t
m_nOutsideWorld: 22 # uint16_t
m_vecX: 24 # CNetworkedQuantizedFloat
m_vecY: 32 # CNetworkedQuantizedFloat
m_vecZ: 40 # CNetworkedQuantizedFloat
CNetworkOriginQuantizedVector:
m_vecX: 16 # CNetworkedQuantizedFloat
m_vecY: 24 # CNetworkedQuantizedFloat
m_vecZ: 32 # CNetworkedQuantizedFloat
CNetworkTransmitComponent:
m_nTransmitStateOwnedCounter: 708 # uint8_t
CNetworkVelocityVector:
m_vecX: 16 # CNetworkedQuantizedFloat
m_vecY: 24 # CNetworkedQuantizedFloat
m_vecZ: 32 # CNetworkedQuantizedFloat
CNetworkViewOffsetVector:
m_vecX: 16 # CNetworkedQuantizedFloat
m_vecY: 24 # CNetworkedQuantizedFloat
m_vecZ: 32 # CNetworkedQuantizedFloat
CNetworkedSequenceOperation:
m_hSequence: 8 # HSequence
m_flPrevCycle: 12 # float
m_flCycle: 16 # float
m_flWeight: 20 # CNetworkedQuantizedFloat
m_bSequenceChangeNetworked: 28 # bool
m_bDiscontinuity: 29 # bool
m_flPrevCycleFromDiscontinuity: 32 # float
m_flPrevCycleForAnimEventDetection: 36 # float
CNullEntity: # CBaseEntity
COmniLight: # CBarnLight
m_flInnerAngle: 3104 # float
m_flOuterAngle: 3108 # float
m_bShowLight: 3112 # bool
COrnamentProp: # CDynamicProp
m_initialOwner: 3688 # CUtlSymbolLarge
CParticleSystem: # CBaseModelEntity
m_szSnapshotFileName: 2552 # char[512]
m_bActive: 3064 # bool
m_bFrozen: 3065 # bool
m_flFreezeTransitionDuration: 3068 # float
m_nStopType: 3072 # int32_t
m_bAnimateDuringGameplayPause: 3076 # bool
m_iEffectIndex: 3080 # CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
m_flStartTime: 3088 # GameTime_t
m_flPreSimTime: 3092 # float
m_vServerControlPoints: 3096 # Vector[4]
m_iServerControlPointAssignments: 3144 # uint8_t[4]
m_hControlPointEnts: 3148 # CHandle<CBaseEntity>[64]
m_bNoSave: 3404 # bool
m_bNoFreeze: 3405 # bool
m_bNoRamp: 3406 # bool
m_bStartActive: 3407 # bool
m_iszEffectName: 3408 # CUtlSymbolLarge
m_iszControlPointNames: 3416 # CUtlSymbolLarge[64]
m_nDataCP: 3928 # int32_t
m_vecDataCPValue: 3932 # Vector
m_nTintCP: 3944 # int32_t
m_clrTint: 3948 # Color
CPathCorner: # CPointEntity
m_flWait: 1960 # float
m_flRadius: 1964 # float
m_OnPass: 1968 # CEntityIOOutput
CPathCornerCrash: # CPathCorner
CPathKeyFrame: # CLogicalEntity
m_Origin: 1960 # Vector
m_Angles: 1972 # QAngle
m_qAngle: 1984 # Quaternion
m_iNextKey: 2000 # CUtlSymbolLarge
m_flNextTime: 2008 # float
m_pNextKey: 2016 # CPathKeyFrame*
m_pPrevKey: 2024 # CPathKeyFrame*
m_flSpeed: 2032 # float
CPathParticleRope: # CBaseEntity
m_bStartActive: 1960 # bool
m_flMaxSimulationTime: 1964 # float
m_iszEffectName: 1968 # CUtlSymbolLarge
m_PathNodes_Name: 1976 # CUtlVector<CUtlSymbolLarge>
m_flParticleSpacing: 2000 # float
m_flSlack: 2004 # float
m_flRadius: 2008 # float
m_ColorTint: 2012 # Color
m_nEffectState: 2016 # int32_t
m_iEffectIndex: 2024 # CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
m_PathNodes_Position: 2032 # CNetworkUtlVectorBase<Vector>
m_PathNodes_TangentIn: 2056 # CNetworkUtlVectorBase<Vector>
m_PathNodes_TangentOut: 2080 # CNetworkUtlVectorBase<Vector>
m_PathNodes_Color: 2104 # CNetworkUtlVectorBase<Vector>
m_PathNodes_PinEnabled: 2128 # CNetworkUtlVectorBase<bool>
m_PathNodes_RadiusScale: 2152 # CNetworkUtlVectorBase<float>
CPathParticleRopeAlias_path_particle_rope_clientside: # CPathParticleRope
CPathTrack: # CPointEntity
m_pnext: 1960 # CPathTrack*
m_pprevious: 1968 # CPathTrack*
m_paltpath: 1976 # CPathTrack*
m_flRadius: 1984 # float
m_length: 1988 # float
m_altName: 1992 # CUtlSymbolLarge
m_nIterVal: 2000 # int32_t
m_eOrientationType: 2004 # TrackOrientationType_t
m_OnPass: 2008 # CEntityIOOutput
CPhysBallSocket: # CPhysConstraint
m_flFriction: 2048 # float
m_bEnableSwingLimit: 2052 # bool
m_flSwingLimit: 2056 # float
m_bEnableTwistLimit: 2060 # bool
m_flMinTwistAngle: 2064 # float
m_flMaxTwistAngle: 2068 # float
CPhysBox: # CBreakable
m_damageType: 2744 # int32_t
m_massScale: 2748 # float
m_damageToEnableMotion: 2752 # int32_t
m_flForceToEnableMotion: 2756 # float
m_angPreferredCarryAngles: 2760 # QAngle
m_bNotSolidToWorld: 2772 # bool
m_bEnableUseOutput: 2773 # bool
m_iExploitableByPlayer: 2776 # int32_t
m_flTouchOutputPerEntityDelay: 2780 # float
m_OnDamaged: 2784 # CEntityIOOutput
m_OnAwakened: 2824 # CEntityIOOutput
m_OnMotionEnabled: 2864 # CEntityIOOutput
m_OnPlayerUse: 2904 # CEntityIOOutput
m_OnStartTouch: 2944 # CEntityIOOutput
m_hCarryingPlayer: 2984 # CHandle<CBasePlayerPawn>
CPhysConstraint: # CLogicalEntity
m_nameAttach1: 1968 # CUtlSymbolLarge
m_nameAttach2: 1976 # CUtlSymbolLarge
m_breakSound: 1984 # CUtlSymbolLarge
m_forceLimit: 1992 # float
m_torqueLimit: 1996 # float
m_teleportTick: 2000 # uint32_t
m_minTeleportDistance: 2004 # float
m_OnBreak: 2008 # CEntityIOOutput
CPhysExplosion: # CPointEntity
m_bExplodeOnSpawn: 1960 # bool
m_flMagnitude: 1964 # float
m_flDamage: 1968 # float
m_radius: 1972 # float
m_targetEntityName: 1976 # CUtlSymbolLarge
m_flInnerRadius: 1984 # float
m_flPushScale: 1988 # float
m_bConvertToDebrisWhenPossible: 1992 # bool
m_OnPushedPlayer: 2000 # CEntityIOOutput
CPhysFixed: # CPhysConstraint
m_flLinearFrequency: 2048 # float
m_flLinearDampingRatio: 2052 # float
m_flAngularFrequency: 2056 # float
m_flAngularDampingRatio: 2060 # float
m_bEnableLinearConstraint: 2064 # bool
m_bEnableAngularConstraint: 2065 # bool
CPhysForce: # CPointEntity
m_nameAttach: 1968 # CUtlSymbolLarge
m_force: 1976 # float
m_forceTime: 1980 # float
m_attachedObject: 1984 # CHandle<CBaseEntity>
m_wasRestored: 1988 # bool
m_integrator: 1992 # CConstantForceController
CPhysHinge: # CPhysConstraint
m_soundInfo: 2056 # ConstraintSoundInfo
m_NotifyMinLimitReached: 2192 # CEntityIOOutput
m_NotifyMaxLimitReached: 2232 # CEntityIOOutput
m_bAtMinLimit: 2272 # bool
m_bAtMaxLimit: 2273 # bool
m_hinge: 2276 # constraint_hingeparams_t
m_hingeFriction: 2340 # float
m_systemLoadScale: 2344 # float
m_bIsAxisLocal: 2348 # bool
m_flMinRotation: 2352 # float
m_flMaxRotation: 2356 # float
m_flInitialRotation: 2360 # float
m_flMotorFrequency: 2364 # float
m_flMotorDampingRatio: 2368 # float
m_flAngleSpeed: 2372 # float
m_flAngleSpeedThreshold: 2376 # float
m_OnStartMoving: 2384 # CEntityIOOutput
m_OnStopMoving: 2424 # CEntityIOOutput
CPhysHingeAlias_phys_hinge_local: # CPhysHinge
CPhysImpact: # CPointEntity
m_damage: 1960 # float
m_distance: 1964 # float
m_directionEntityName: 1968 # CUtlSymbolLarge
CPhysLength: # CPhysConstraint
m_offset: 2048 # Vector[2]
m_vecAttach: 2072 # Vector
m_addLength: 2084 # float
m_minLength: 2088 # float
m_totalLength: 2092 # float
m_bEnableCollision: 2096 # bool
CPhysMagnet: # CBaseAnimGraph
m_OnMagnetAttach: 3056 # CEntityIOOutput
m_OnMagnetDetach: 3096 # CEntityIOOutput
m_massScale: 3136 # float
m_forceLimit: 3140 # float
m_torqueLimit: 3144 # float
m_MagnettedEntities: 3152 # CUtlVector<magnetted_objects_t>
m_bActive: 3176 # bool
m_bHasHitSomething: 3177 # bool
m_flTotalMass: 3180 # float
m_flRadius: 3184 # float
m_flNextSuckTime: 3188 # GameTime_t
m_iMaxObjectsAttached: 3192 # int32_t
CPhysMotor: # CLogicalEntity
m_nameAttach: 1960 # CUtlSymbolLarge
m_hAttachedObject: 1968 # CHandle<CBaseEntity>
m_spinUp: 1972 # float
m_additionalAcceleration: 1976 # float
m_angularAcceleration: 1980 # float
m_lastTime: 1984 # GameTime_t
m_motor: 2008 # CMotorController
CPhysPulley: # CPhysConstraint
m_position2: 2048 # Vector
m_offset: 2060 # Vector[2]
m_addLength: 2084 # float
m_gearRatio: 2088 # float
CPhysSlideConstraint: # CPhysConstraint
m_axisEnd: 2056 # Vector
m_slideFriction: 2068 # float
m_systemLoadScale: 2072 # float
m_initialOffset: 2076 # float
m_bEnableLinearConstraint: 2080 # bool
m_bEnableAngularConstraint: 2081 # bool
m_flMotorFrequency: 2084 # float
m_flMotorDampingRatio: 2088 # float
m_bUseEntityPivot: 2092 # bool
m_soundInfo: 2096 # ConstraintSoundInfo
CPhysThruster: # CPhysForce
m_localOrigin: 2056 # Vector
CPhysTorque: # CPhysForce
m_axis: 2056 # Vector
CPhysWheelConstraint: # CPhysConstraint
m_flSuspensionFrequency: 2048 # float
m_flSuspensionDampingRatio: 2052 # float
m_flSuspensionHeightOffset: 2056 # float
m_bEnableSuspensionLimit: 2060 # bool
m_flMinSuspensionOffset: 2064 # float
m_flMaxSuspensionOffset: 2068 # float
m_bEnableSteeringLimit: 2072 # bool
m_flMinSteeringAngle: 2076 # float
m_flMaxSteeringAngle: 2080 # float
m_flSteeringAxisFriction: 2084 # float
m_flSpinAxisFriction: 2088 # float
CPhysicalButton: # CBaseButton
CPhysicsEntitySolver: # CLogicalEntity
m_hMovingEntity: 1968 # CHandle<CBaseEntity>
m_hPhysicsBlocker: 1972 # CHandle<CBaseEntity>
m_separationDuration: 1976 # float
m_cancelTime: 1980 # GameTime_t
CPhysicsProp: # CBreakableProp
m_MotionEnabled: 3440 # CEntityIOOutput
m_OnAwakened: 3480 # CEntityIOOutput
m_OnAwake: 3520 # CEntityIOOutput
m_OnAsleep: 3560 # CEntityIOOutput
m_OnPlayerUse: 3600 # CEntityIOOutput
m_OnPlayerPickup: 3640 # CEntityIOOutput
m_OnOutOfWorld: 3680 # CEntityIOOutput
m_massScale: 3720 # float
m_inertiaScale: 3724 # float
m_buoyancyScale: 3728 # float
m_damageType: 3732 # int32_t
m_damageToEnableMotion: 3736 # int32_t
m_flForceToEnableMotion: 3740 # float
m_bThrownByPlayer: 3744 # bool
m_bDroppedByPlayer: 3745 # bool
m_bTouchedByPlayer: 3746 # bool
m_bFirstCollisionAfterLaunch: 3747 # bool
m_iExploitableByPlayer: 3748 # int32_t
m_bHasBeenAwakened: 3752 # bool
m_bIsOverrideProp: 3753 # bool
m_fNextCheckDisableMotionContactsTime: 3756 # GameTime_t
m_iInitialGlowState: 3760 # int32_t
m_nGlowRange: 3764 # int32_t
m_nGlowRangeMin: 3768 # int32_t
m_glowColor: 3772 # Color
m_bForceNavIgnore: 3776 # bool
m_bNoNavmeshBlocker: 3777 # bool
m_bForceNpcExclude: 3778 # bool
m_bShouldAutoConvertBackFromDebris: 3779 # bool
m_bMuteImpactEffects: 3780 # bool
m_bAcceptDamageFromHeldObjects: 3788 # bool
m_bEnableUseOutput: 3789 # bool
m_bAwake: 3790 # bool
m_nCollisionGroupOverride: 3792 # int32_t
CPhysicsPropMultiplayer: # CPhysicsProp
CPhysicsPropOverride: # CPhysicsProp
CPhysicsPropRespawnable: # CPhysicsProp
m_vOriginalSpawnOrigin: 3796 # Vector
m_vOriginalSpawnAngles: 3808 # QAngle
m_vOriginalMins: 3820 # Vector
m_vOriginalMaxs: 3832 # Vector
m_flRespawnDuration: 3844 # float
CPhysicsShake:
m_force: 8 # Vector
CPhysicsSpring: # CBaseEntity
m_flFrequency: 1968 # float
m_flDampingRatio: 1972 # float
m_flRestLength: 1976 # float
m_nameAttachStart: 1984 # CUtlSymbolLarge
m_nameAttachEnd: 1992 # CUtlSymbolLarge
m_start: 2000 # Vector
m_end: 2012 # Vector
m_teleportTick: 2024 # uint32_t
CPhysicsWire: # CBaseEntity
m_nDensity: 1960 # int32_t
CPlantedC4: # CBaseAnimGraph
m_bBombTicking: 3056 # bool
m_flC4Blow: 3060 # GameTime_t
m_nBombSite: 3064 # int32_t
m_nSourceSoundscapeHash: 3068 # int32_t
m_OnBombDefused: 3072 # CEntityIOOutput
m_OnBombBeginDefuse: 3112 # CEntityIOOutput
m_OnBombDefuseAborted: 3152 # CEntityIOOutput
m_bCannotBeDefused: 3192 # bool
m_entitySpottedState: 3200 # EntitySpottedState_t
m_nSpotRules: 3224 # int32_t
m_bTrainingPlacedByPlayer: 3228 # bool
m_bHasExploded: 3229 # bool
m_flTimerLength: 3232 # float
m_bBeingDefused: 3236 # bool
m_fLastDefuseTime: 3244 # GameTime_t
m_flDefuseLength: 3252 # float
m_flDefuseCountDown: 3256 # GameTime_t
m_bBombDefused: 3260 # bool
m_hBombDefuser: 3264 # CHandle<CCSPlayerPawn>
m_hControlPanel: 3268 # CHandle<CBaseEntity>
m_iProgressBarTime: 3272 # int32_t
m_bVoiceAlertFired: 3276 # bool
m_bVoiceAlertPlayed: 3277 # bool[4]
m_flNextBotBeepTime: 3284 # GameTime_t
m_angCatchUpToPlayerEye: 3292 # QAngle
m_flLastSpinDetectionTime: 3304 # GameTime_t
CPlatTrigger: # CBaseModelEntity
m_pPlatform: 2552 # CHandle<CFuncPlat>
CPlayerControllerComponent:
__m_pChainEntity: 8 # CNetworkVarChainer
CPlayerPawnComponent:
__m_pChainEntity: 8 # CNetworkVarChainer
CPlayerPing: # CBaseEntity
m_hPlayer: 1968 # CHandle<CCSPlayerPawn>
m_hPingedEntity: 1972 # CHandle<CBaseEntity>
m_iType: 1976 # int32_t
m_bUrgent: 1980 # bool
m_szPlaceName: 1981 # char[18]
CPlayerSprayDecal: # CModelPointEntity
m_nUniqueID: 2552 # int32_t
m_unAccountID: 2556 # uint32_t
m_unTraceID: 2560 # uint32_t
m_rtGcTime: 2564 # uint32_t
m_vecEndPos: 2568 # Vector
m_vecStart: 2580 # Vector
m_vecLeft: 2592 # Vector
m_vecNormal: 2604 # Vector
m_nPlayer: 2616 # int32_t
m_nEntity: 2620 # int32_t
m_nHitbox: 2624 # int32_t
m_flCreationTime: 2628 # float
m_nTintID: 2632 # int32_t
m_nVersion: 2636 # uint8_t
m_ubSignature: 2637 # uint8_t[128]
CPlayerVisibility: # CBaseEntity
m_flVisibilityStrength: 1960 # float
m_flFogDistanceMultiplier: 1964 # float
m_flFogMaxDensityMultiplier: 1968 # float
m_flFadeTime: 1972 # float
m_bStartDisabled: 1976 # bool
m_bIsEnabled: 1977 # bool
CPlayer_AutoaimServices: # CPlayerPawnComponent
CPlayer_CameraServices: # CPlayerPawnComponent
m_vecCsViewPunchAngle: 64 # QAngle
m_nCsViewPunchAngleTick: 76 # GameTick_t
m_flCsViewPunchAngleTickRatio: 80 # float
m_PlayerFog: 88 # fogplayerparams_t
m_hColorCorrectionCtrl: 152 # CHandle<CColorCorrection>
m_hViewEntity: 156 # CHandle<CBaseEntity>
m_hTonemapController: 160 # CHandle<CTonemapController2>
m_audio: 168 # audioparams_t
m_PostProcessingVolumes: 288 # CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
m_flOldPlayerZ: 312 # float
m_flOldPlayerViewOffsetZ: 316 # float
m_hTriggerSoundscapeList: 344 # CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
CPlayer_FlashlightServices: # CPlayerPawnComponent
CPlayer_ItemServices: # CPlayerPawnComponent
CPlayer_MovementServices: # CPlayerPawnComponent
m_nImpulse: 64 # int32_t
m_nButtons: 72 # CInButtonState
m_nQueuedButtonDownMask: 104 # uint64_t
m_nQueuedButtonChangeMask: 112 # uint64_t
m_nButtonDoublePressed: 120 # uint64_t
m_pButtonPressedCmdNumber: 128 # uint32_t[64]
m_nLastCommandNumberProcessed: 384 # uint32_t
m_nToggleButtonDownMask: 392 # uint64_t
m_flMaxspeed: 408 # float
m_arrForceSubtickMoveWhen: 412 # float[4]
m_flForwardMove: 428 # float
m_flLeftMove: 432 # float
m_flUpMove: 436 # float
m_vecLastMovementImpulses: 440 # Vector
m_vecOldViewAngles: 452 # QAngle
CPlayer_MovementServices_Humanoid: # CPlayer_MovementServices
m_flStepSoundTime: 472 # float
m_flFallVelocity: 476 # float
m_bInCrouch: 480 # bool
m_nCrouchState: 484 # uint32_t
m_flCrouchTransitionStartTime: 488 # GameTime_t
m_bDucked: 492 # bool
m_bDucking: 493 # bool
m_bInDuckJump: 494 # bool
m_groundNormal: 496 # Vector
m_flSurfaceFriction: 508 # float
m_surfaceProps: 512 # CUtlStringToken
m_nStepside: 528 # int32_t
m_iTargetVolume: 532 # int32_t
m_vecSmoothedVelocity: 536 # Vector
CPlayer_ObserverServices: # CPlayerPawnComponent
m_iObserverMode: 64 # uint8_t
m_hObserverTarget: 68 # CHandle<CBaseEntity>
m_iObserverLastMode: 72 # ObserverMode_t
m_bForcedObserverMode: 76 # bool
CPlayer_UseServices: # CPlayerPawnComponent
CPlayer_ViewModelServices: # CPlayerPawnComponent
CPlayer_WaterServices: # CPlayerPawnComponent
CPlayer_WeaponServices: # CPlayerPawnComponent
m_hMyWeapons: 64 # CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
m_hActiveWeapon: 88 # CHandle<CBasePlayerWeapon>
m_hLastWeapon: 92 # CHandle<CBasePlayerWeapon>
m_iAmmo: 96 # uint16_t[32]
m_bPreventWeaponPickup: 160 # bool
CPointAngleSensor: # CPointEntity
m_bDisabled: 1960 # bool
m_nLookAtName: 1968 # CUtlSymbolLarge
m_hTargetEntity: 1976 # CHandle<CBaseEntity>
m_hLookAtEntity: 1980 # CHandle<CBaseEntity>
m_flDuration: 1984 # float
m_flDotTolerance: 1988 # float
m_flFacingTime: 1992 # GameTime_t
m_bFired: 1996 # bool
m_OnFacingLookat: 2000 # CEntityIOOutput
m_OnNotFacingLookat: 2040 # CEntityIOOutput
m_TargetDir: 2080 # CEntityOutputTemplate<Vector>
m_FacingPercentage: 2120 # CEntityOutputTemplate<float>
CPointAngularVelocitySensor: # CPointEntity
m_hTargetEntity: 1960 # CHandle<CBaseEntity>
m_flThreshold: 1964 # float
m_nLastCompareResult: 1968 # int32_t
m_nLastFireResult: 1972 # int32_t
m_flFireTime: 1976 # GameTime_t
m_flFireInterval: 1980 # float
m_flLastAngVelocity: 1984 # float
m_lastOrientation: 1988 # QAngle
m_vecAxis: 2000 # Vector
m_bUseHelper: 2012 # bool
m_AngularVelocity: 2016 # CEntityOutputTemplate<float>
m_OnLessThan: 2056 # CEntityIOOutput
m_OnLessThanOrEqualTo: 2096 # CEntityIOOutput
m_OnGreaterThan: 2136 # CEntityIOOutput
m_OnGreaterThanOrEqualTo: 2176 # CEntityIOOutput
m_OnEqualTo: 2216 # CEntityIOOutput
CPointBroadcastClientCommand: # CPointEntity
CPointCamera: # CBaseEntity
m_FOV: 1960 # float
m_Resolution: 1964 # float
m_bFogEnable: 1968 # bool
m_FogColor: 1969 # Color
m_flFogStart: 1976 # float
m_flFogEnd: 1980 # float
m_flFogMaxDensity: 1984 # float
m_bActive: 1988 # bool
m_bUseScreenAspectRatio: 1989 # bool
m_flAspectRatio: 1992 # float
m_bNoSky: 1996 # bool
m_fBrightness: 2000 # float
m_flZFar: 2004 # float
m_flZNear: 2008 # float
m_bCanHLTVUse: 2012 # bool
m_bDofEnabled: 2013 # bool
m_flDofNearBlurry: 2016 # float
m_flDofNearCrisp: 2020 # float
m_flDofFarCrisp: 2024 # float
m_flDofFarBlurry: 2028 # float
m_flDofTiltToGround: 2032 # float
m_TargetFOV: 2036 # float
m_DegreesPerSecond: 2040 # float
m_bIsOn: 2044 # bool
m_pNext: 2048 # CPointCamera*
CPointCameraVFOV: # CPointCamera
m_flVerticalFOV: 2056 # float
CPointClientCommand: # CPointEntity
CPointClientUIDialog: # CBaseClientUIEntity
m_hActivator: 2984 # CHandle<CBaseEntity>
m_bStartEnabled: 2988 # bool
CPointClientUIWorldPanel: # CBaseClientUIEntity
m_bIgnoreInput: 2984 # bool
m_bLit: 2985 # bool
m_bFollowPlayerAcrossTeleport: 2986 # bool
m_flWidth: 2988 # float
m_flHeight: 2992 # float
m_flDPI: 2996 # float
m_flInteractDistance: 3000 # float
m_flDepthOffset: 3004 # float
m_unOwnerContext: 3008 # uint32_t
m_unHorizontalAlign: 3012 # uint32_t
m_unVerticalAlign: 3016 # uint32_t
m_unOrientation: 3020 # uint32_t
m_bAllowInteractionFromAllSceneWorlds: 3024 # bool
m_vecCSSClasses: 3032 # CNetworkUtlVectorBase<CUtlSymbolLarge>
m_bOpaque: 3056 # bool
m_bNoDepth: 3057 # bool
m_bRenderBackface: 3058 # bool
m_bUseOffScreenIndicator: 3059 # bool
m_bExcludeFromSaveGames: 3060 # bool
m_bGrabbable: 3061 # bool
m_bOnlyRenderToTexture: 3062 # bool
m_bDisableMipGen: 3063 # bool
m_nExplicitImageLayout: 3064 # int32_t
CPointClientUIWorldTextPanel: # CPointClientUIWorldPanel
m_messageText: 3068 # char[512]
CPointCommentaryNode: # CBaseAnimGraph
m_iszPreCommands: 3056 # CUtlSymbolLarge
m_iszPostCommands: 3064 # CUtlSymbolLarge
m_iszCommentaryFile: 3072 # CUtlSymbolLarge
m_iszViewTarget: 3080 # CUtlSymbolLarge
m_hViewTarget: 3088 # CHandle<CBaseEntity>
m_hViewTargetAngles: 3092 # CHandle<CBaseEntity>
m_iszViewPosition: 3096 # CUtlSymbolLarge
m_hViewPosition: 3104 # CHandle<CBaseEntity>
m_hViewPositionMover: 3108 # CHandle<CBaseEntity>
m_bPreventMovement: 3112 # bool
m_bUnderCrosshair: 3113 # bool
m_bUnstoppable: 3114 # bool
m_flFinishedTime: 3116 # GameTime_t
m_vecFinishOrigin: 3120 # Vector
m_vecOriginalAngles: 3132 # QAngle
m_vecFinishAngles: 3144 # QAngle
m_bPreventChangesWhileMoving: 3156 # bool
m_bDisabled: 3157 # bool
m_vecTeleportOrigin: 3160 # Vector
m_flAbortedPlaybackAt: 3172 # GameTime_t
m_pOnCommentaryStarted: 3176 # CEntityIOOutput
m_pOnCommentaryStopped: 3216 # CEntityIOOutput
m_bActive: 3256 # bool
m_flStartTime: 3260 # GameTime_t
m_flStartTimeInCommentary: 3264 # float
m_iszTitle: 3272 # CUtlSymbolLarge
m_iszSpeakers: 3280 # CUtlSymbolLarge
m_iNodeNumber: 3288 # int32_t
m_iNodeNumberMax: 3292 # int32_t
m_bListenedTo: 3296 # bool
CPointEntity: # CBaseEntity
CPointEntityFinder: # CBaseEntity
m_hEntity: 1960 # CHandle<CBaseEntity>
m_iFilterName: 1968 # CUtlSymbolLarge
m_hFilter: 1976 # CHandle<CBaseFilter>
m_iRefName: 1984 # CUtlSymbolLarge
m_hReference: 1992 # CHandle<CBaseEntity>
m_FindMethod: 1996 # EntFinderMethod_t
m_OnFoundEntity: 2000 # CEntityIOOutput
CPointGamestatsCounter: # CPointEntity
m_strStatisticName: 1960 # CUtlSymbolLarge
m_bDisabled: 1968 # bool
CPointGiveAmmo: # CPointEntity
m_pActivator: 1960 # CHandle<CBaseEntity>
CPointHurt: # CPointEntity
m_nDamage: 1960 # int32_t
m_bitsDamageType: 1964 # int32_t
m_flRadius: 1968 # float
m_flDelay: 1972 # float
m_strTarget: 1976 # CUtlSymbolLarge
m_pActivator: 1984 # CHandle<CBaseEntity>
CPointPrefab: # CServerOnlyPointEntity
m_targetMapName: 1960 # CUtlSymbolLarge
m_forceWorldGroupID: 1968 # CUtlSymbolLarge
m_associatedRelayTargetName: 1976 # CUtlSymbolLarge
m_fixupNames: 1984 # bool
m_bLoadDynamic: 1985 # bool
m_associatedRelayEntity: 1988 # CHandle<CPointPrefab>
CPointProximitySensor: # CPointEntity
m_bDisabled: 1960 # bool
m_hTargetEntity: 1964 # CHandle<CBaseEntity>
m_Distance: 1968 # CEntityOutputTemplate<float>
CPointPulse: # CBaseEntity
CPointPush: # CPointEntity
m_bEnabled: 1960 # bool
m_flMagnitude: 1964 # float
m_flRadius: 1968 # float
m_flInnerRadius: 1972 # float
m_flConeOfInfluence: 1976 # float
m_iszFilterName: 1984 # CUtlSymbolLarge
m_hFilter: 1992 # CHandle<CBaseFilter>
CPointScriptEntity: # CBaseEntity
CPointServerCommand: # CPointEntity
CPointTeleport: # CServerOnlyPointEntity
m_vSaveOrigin: 1960 # Vector
m_vSaveAngles: 1972 # QAngle
m_bTeleportParentedEntities: 1984 # bool
m_bTeleportUseCurrentAngle: 1985 # bool
CPointTemplate: # CLogicalEntity
m_iszWorldName: 1960 # CUtlSymbolLarge
m_iszSource2EntityLumpName: 1968 # CUtlSymbolLarge
m_iszEntityFilterName: 1976 # CUtlSymbolLarge
m_flTimeoutInterval: 1984 # float
m_bAsynchronouslySpawnEntities: 1988 # bool
m_pOutputOnSpawned: 1992 # CEntityIOOutput
m_clientOnlyEntityBehavior: 2032 # PointTemplateClientOnlyEntityBehavior_t
m_ownerSpawnGroupType: 2036 # PointTemplateOwnerSpawnGroupType_t
m_createdSpawnGroupHandles: 2040 # CUtlVector<uint32_t>
m_SpawnedEntityHandles: 2064 # CUtlVector<CEntityHandle>
m_ScriptSpawnCallback: 2088 # HSCRIPT
m_ScriptCallbackScope: 2096 # HSCRIPT
CPointValueRemapper: # CBaseEntity
m_bDisabled: 1960 # bool
m_bUpdateOnClient: 1961 # bool
m_nInputType: 1964 # ValueRemapperInputType_t
m_iszRemapLineStartName: 1968 # CUtlSymbolLarge
m_iszRemapLineEndName: 1976 # CUtlSymbolLarge
m_hRemapLineStart: 1984 # CHandle<CBaseEntity>
m_hRemapLineEnd: 1988 # CHandle<CBaseEntity>
m_flMaximumChangePerSecond: 1992 # float
m_flDisengageDistance: 1996 # float
m_flEngageDistance: 2000 # float
m_bRequiresUseKey: 2004 # bool
m_nOutputType: 2008 # ValueRemapperOutputType_t
m_iszOutputEntityName: 2016 # CUtlSymbolLarge
m_iszOutputEntity2Name: 2024 # CUtlSymbolLarge
m_iszOutputEntity3Name: 2032 # CUtlSymbolLarge
m_iszOutputEntity4Name: 2040 # CUtlSymbolLarge
m_hOutputEntities: 2048 # CNetworkUtlVectorBase<CHandle<CBaseEntity>>
m_nHapticsType: 2072 # ValueRemapperHapticsType_t
m_nMomentumType: 2076 # ValueRemapperMomentumType_t
m_flMomentumModifier: 2080 # float
m_flSnapValue: 2084 # float
m_flCurrentMomentum: 2088 # float
m_nRatchetType: 2092 # ValueRemapperRatchetType_t
m_flRatchetOffset: 2096 # float
m_flInputOffset: 2100 # float
m_bEngaged: 2104 # bool
m_bFirstUpdate: 2105 # bool
m_flPreviousValue: 2108 # float
m_flPreviousUpdateTickTime: 2112 # GameTime_t
m_vecPreviousTestPoint: 2116 # Vector
m_hUsingPlayer: 2128 # CHandle<CBasePlayerPawn>
m_flCustomOutputValue: 2132 # float
m_iszSoundEngage: 2136 # CUtlSymbolLarge
m_iszSoundDisengage: 2144 # CUtlSymbolLarge
m_iszSoundReachedValueZero: 2152 # CUtlSymbolLarge
m_iszSoundReachedValueOne: 2160 # CUtlSymbolLarge
m_iszSoundMovingLoop: 2168 # CUtlSymbolLarge
m_Position: 2184 # CEntityOutputTemplate<float>
m_PositionDelta: 2224 # CEntityOutputTemplate<float>
m_OnReachedValueZero: 2264 # CEntityIOOutput
m_OnReachedValueOne: 2304 # CEntityIOOutput
m_OnReachedValueCustom: 2344 # CEntityIOOutput
m_OnEngage: 2384 # CEntityIOOutput
m_OnDisengage: 2424 # CEntityIOOutput
CPointVelocitySensor: # CPointEntity
m_hTargetEntity: 1960 # CHandle<CBaseEntity>
m_vecAxis: 1964 # Vector
m_bEnabled: 1976 # bool
m_fPrevVelocity: 1980 # float
m_flAvgInterval: 1984 # float
m_Velocity: 1992 # CEntityOutputTemplate<float>
CPointWorldText: # CModelPointEntity
m_messageText: 2552 # char[512]
m_FontName: 3064 # char[64]
m_bEnabled: 3128 # bool
m_bFullbright: 3129 # bool
m_flWorldUnitsPerPx: 3132 # float
m_flFontSize: 3136 # float
m_flDepthOffset: 3140 # float
m_Color: 3144 # Color
m_nJustifyHorizontal: 3148 # PointWorldTextJustifyHorizontal_t
m_nJustifyVertical: 3152 # PointWorldTextJustifyVertical_t
m_nReorientMode: 3156 # PointWorldTextReorientMode_t
CPostProcessingVolume: # CBaseTrigger
m_hPostSettings: 2992 # CStrongHandle<InfoForResourceTypeCPostProcessingResource>
m_flFadeDuration: 3000 # float
m_flMinLogExposure: 3004 # float
m_flMaxLogExposure: 3008 # float
m_flMinExposure: 3012 # float
m_flMaxExposure: 3016 # float
m_flExposureCompensation: 3020 # float
m_flExposureFadeSpeedUp: 3024 # float
m_flExposureFadeSpeedDown: 3028 # float
m_flTonemapEVSmoothingRange: 3032 # float
m_bMaster: 3036 # bool
m_bExposureControl: 3037 # bool
m_flRate: 3040 # float
m_flTonemapPercentTarget: 3044 # float
m_flTonemapPercentBrightPixels: 3048 # float
m_flTonemapMinAvgLum: 3052 # float
CPrecipitation: # CBaseTrigger
CPrecipitationBlocker: # CBaseModelEntity
CPrecipitationVData: # CEntitySubclassVDataBase
m_szParticlePrecipitationEffect: 40 # CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
m_flInnerDistance: 264 # float
m_nAttachType: 268 # ParticleAttachment_t
m_bBatchSameVolumeType: 272 # bool
m_nRTEnvCP: 276 # int32_t
m_nRTEnvCPComponent: 280 # int32_t
m_szModifier: 288 # CUtlString
CPredictedViewModel: # CBaseViewModel
CProjectedDecal: # CPointEntity
m_nTexture: 1960 # int32_t
m_flDistance: 1964 # float
CPropDoorRotating: # CBasePropDoor
m_vecAxis: 4336 # Vector
m_flDistance: 4348 # float
m_eSpawnPosition: 4352 # PropDoorRotatingSpawnPos_t
m_eOpenDirection: 4356 # PropDoorRotatingOpenDirection_e
m_eCurrentOpenDirection: 4360 # PropDoorRotatingOpenDirection_e
m_flAjarAngle: 4364 # float
m_angRotationAjarDeprecated: 4368 # QAngle
m_angRotationClosed: 4380 # QAngle
m_angRotationOpenForward: 4392 # QAngle
m_angRotationOpenBack: 4404 # QAngle
m_angGoal: 4416 # QAngle
m_vecForwardBoundsMin: 4428 # Vector
m_vecForwardBoundsMax: 4440 # Vector
m_vecBackBoundsMin: 4452 # Vector
m_vecBackBoundsMax: 4464 # Vector
m_bAjarDoorShouldntAlwaysOpen: 4476 # bool
m_hEntityBlocker: 4480 # CHandle<CEntityBlocker>
CPropDoorRotatingBreakable: # CPropDoorRotating
m_bBreakable: 4484 # bool
m_isAbleToCloseAreaPortals: 4485 # bool
m_currentDamageState: 4488 # int32_t
m_damageStates: 4496 # CUtlVector<CUtlSymbolLarge>
CPulseCell_Inflow_GameEvent: # CPulseCell_Inflow_BaseEntrypoint
m_EventName: 112 # CBufferString
CPulseCell_Outflow_PlaySceneBase: # CPulseCell_BaseYieldingInflow
m_OnFinished: 72 # CPulse_ResumePoint
m_OnCanceled: 88 # CPulse_ResumePoint
m_Triggers: 104 # CUtlVector<CPulse_OutflowConnection>
CPulseCell_Outflow_PlaySceneBase_CursorState_t:
m_sceneInstance: 0 # CHandle<CBaseEntity>
CPulseCell_Outflow_PlaySequence: # CPulseCell_Outflow_PlaySceneBase
m_ParamSequenceName: 128 # CUtlString
CPulseCell_Outflow_PlayVCD: # CPulseCell_Outflow_PlaySceneBase
m_vcdFilename: 128 # CUtlString
CPulseCell_Outflow_ScriptedSequence: # CPulseCell_BaseYieldingInflow
m_scriptedSequenceDataMain: 72 # PulseScriptedSequenceData_t
m_vecAdditionalActors: 120 # CUtlVector<PulseScriptedSequenceData_t>
m_OnFinished: 144 # CPulse_ResumePoint
m_OnCanceled: 160 # CPulse_ResumePoint
m_Triggers: 176 # CUtlVector<CPulse_OutflowConnection>
CPulseCell_Outflow_ScriptedSequence_CursorState_t:
m_scriptedSequence: 0 # CHandle<CBaseEntity>
CPulseCell_SoundEventStart: # CPulseCell_BaseFlow
m_Type: 72 # SoundEventStartType_t
CPulseCell_Step_EntFire: # CPulseCell_BaseFlow
m_Input: 72 # CUtlString
CPulseCell_Step_FollowEntity: # CPulseCell_BaseFlow
m_ParamBoneOrAttachName: 72 # CUtlString
m_ParamBoneOrAttachNameChild: 80 # CUtlString
CPulseCell_Value_FindEntByClassNameWithin: # CPulseCell_BaseValue
m_EntityType: 72 # CUtlString
CPulseCell_Value_FindEntByName: # CPulseCell_BaseValue
m_EntityType: 72 # CUtlString
CPulseGraphComponentBase:
m_hOwner: 8 # CHandle<CBaseEntity>
m_sNameFixupStaticPrefix: 16 # CUtlSymbolLarge
m_sNameFixupParent: 24 # CUtlSymbolLarge
m_sNameFixupLocal: 32 # CUtlSymbolLarge
CPulseGraphComponentPointServer: # CPulseGraphComponentBase
CPulseGraphInstance_ServerEntity: # CBasePulseGraphInstance
m_pComponent: 216 # CPulseGraphComponentBase*
CPulseGraphInstance_ServerPointEntity: # CPulseGraphInstance_ServerEntity
CPulseServerCursor: # CPulseExecCursor
CPulseServerFuncs:
CPulseServerFuncs_Sounds:
CPushable: # CBreakable
CRR_Response:
m_Type: 0 # uint8_t
m_szResponseName: 1 # char[192]
m_szMatchingRule: 193 # char[128]
m_Params: 321 # ResponseParams
m_fMatchScore: 352 # float
m_szSpeakerContext: 360 # char*
m_szWorldContext: 368 # char*
m_Followup: 376 # ResponseFollowup
m_pchCriteriaNames: 432 # CUtlVector<CUtlSymbol>
m_pchCriteriaValues: 456 # CUtlVector<char*>
CRagdollConstraint: # CPhysConstraint
m_xmin: 2048 # float
m_xmax: 2052 # float
m_ymin: 2056 # float
m_ymax: 2060 # float
m_zmin: 2064 # float
m_zmax: 2068 # float
m_xfriction: 2072 # float
m_yfriction: 2076 # float
m_zfriction: 2080 # float
CRagdollMagnet: # CPointEntity
m_bDisabled: 1960 # bool
m_radius: 1964 # float
m_force: 1968 # float
m_axis: 1972 # Vector
CRagdollManager: # CBaseEntity
m_iCurrentMaxRagdollCount: 1960 # int8_t
m_iMaxRagdollCount: 1964 # int32_t
m_bSaveImportant: 1968 # bool
CRagdollProp: # CBaseAnimGraph
m_ragdoll: 3064 # ragdoll_t
m_bStartDisabled: 3120 # bool
m_ragPos: 3128 # CNetworkUtlVectorBase<Vector>
m_ragAngles: 3152 # CNetworkUtlVectorBase<QAngle>
m_hRagdollSource: 3176 # CHandle<CBaseEntity>
m_lastUpdateTickCount: 3180 # uint32_t
m_allAsleep: 3184 # bool
m_bFirstCollisionAfterLaunch: 3185 # bool
m_hDamageEntity: 3188 # CHandle<CBaseEntity>
m_hKiller: 3192 # CHandle<CBaseEntity>
m_hPhysicsAttacker: 3196 # CHandle<CBasePlayerPawn>
m_flLastPhysicsInfluenceTime: 3200 # GameTime_t
m_flFadeOutStartTime: 3204 # GameTime_t
m_flFadeTime: 3208 # float
m_vecLastOrigin: 3212 # Vector
m_flAwakeTime: 3224 # GameTime_t
m_flLastOriginChangeTime: 3228 # GameTime_t
m_nBloodColor: 3232 # int32_t
m_strOriginClassName: 3240 # CUtlSymbolLarge
m_strSourceClassName: 3248 # CUtlSymbolLarge
m_bHasBeenPhysgunned: 3256 # bool
m_bShouldTeleportPhysics: 3257 # bool
m_flBlendWeight: 3260 # float
m_flDefaultFadeScale: 3264 # float
m_ragdollMins: 3272 # CUtlVector<Vector>
m_ragdollMaxs: 3296 # CUtlVector<Vector>
m_bShouldDeleteActivationRecord: 3320 # bool
m_bValidatePoweredRagdollPose: 3416 # bool
CRagdollPropAlias_physics_prop_ragdoll: # CRagdollProp
CRagdollPropAttached: # CRagdollProp
m_boneIndexAttached: 3480 # uint32_t
m_ragdollAttachedObjectIndex: 3484 # uint32_t
m_attachmentPointBoneSpace: 3488 # Vector
m_attachmentPointRagdollSpace: 3500 # Vector
m_bShouldDetach: 3512 # bool
m_bShouldDeleteAttachedActivationRecord: 3528 # bool
CRandSimTimer: # CSimpleSimTimer
m_minInterval: 8 # float
m_maxInterval: 12 # float
CRandStopwatch: # CStopwatchBase
m_minInterval: 12 # float
m_maxInterval: 16 # float
CRangeFloat:
m_pValue: 0 # float[2]
CRangeInt:
m_pValue: 0 # int32_t[2]
CRectLight: # CBarnLight
m_bShowLight: 3104 # bool
CRemapFloat:
m_pValue: 0 # float[4]
CRenderComponent: # CEntityComponent
__m_pChainEntity: 16 # CNetworkVarChainer
m_bIsRenderingWithViewModels: 80 # bool
m_nSplitscreenFlags: 84 # uint32_t
m_bEnableRendering: 96 # bool
m_bInterpolationReadyToDraw: 192 # bool
CResponseCriteriaSet:
m_nNumPrefixedContexts: 40 # int32_t
m_bOverrideOnAppend: 44 # bool
CResponseQueue:
m_ExpresserTargets: 72 # CUtlVector<CAI_Expresser*>
CResponseQueue_CDeferredResponse:
m_contexts: 8 # CResponseCriteriaSet
m_fDispatchTime: 56 # float
m_hIssuer: 60 # CHandle<CBaseEntity>
m_response: 72 # CRR_Response
m_bResponseValid: 552 # bool
CRetakeGameRules:
m_nMatchSeed: 248 # int32_t
m_bBlockersPresent: 252 # bool
m_bRoundInProgress: 253 # bool
m_iFirstSecondHalfRound: 256 # int32_t
m_iBombSite: 260 # int32_t
CRevertSaved: # CModelPointEntity
m_loadTime: 2552 # float
m_Duration: 2556 # float
m_HoldTime: 2560 # float
CRopeKeyframe: # CBaseModelEntity
m_RopeFlags: 2560 # uint16_t
m_iNextLinkName: 2568 # CUtlSymbolLarge
m_Slack: 2576 # int16_t
m_Width: 2580 # float
m_TextureScale: 2584 # float
m_nSegments: 2588 # uint8_t
m_bConstrainBetweenEndpoints: 2589 # bool
m_strRopeMaterialModel: 2592 # CUtlSymbolLarge
m_iRopeMaterialModelIndex: 2600 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_Subdiv: 2608 # uint8_t
m_nChangeCount: 2609 # uint8_t
m_RopeLength: 2610 # int16_t
m_fLockedPoints: 2612 # uint8_t
m_bCreatedFromMapFile: 2613 # bool
m_flScrollSpeed: 2616 # float
m_bStartPointValid: 2620 # bool
m_bEndPointValid: 2621 # bool
m_hStartPoint: 2624 # CHandle<CBaseEntity>
m_hEndPoint: 2628 # CHandle<CBaseEntity>
m_iStartAttachment: 2632 # AttachmentHandle_t
m_iEndAttachment: 2633 # AttachmentHandle_t
CRopeKeyframeAlias_move_rope: # CRopeKeyframe
CRopeOverlapHit:
m_hEntity: 0 # CHandle<CBaseEntity>
m_vecOverlappingLinks: 8 # CUtlVector<int32_t>
CRotButton: # CBaseButton
CRotDoor: # CBaseDoor
m_bSolidBsp: 3195 # bool
CRuleBrushEntity: # CRuleEntity
CRuleEntity: # CBaseModelEntity
m_iszMaster: 2552 # CUtlSymbolLarge
CRulePointEntity: # CRuleEntity
m_Score: 2560 # int32_t
CSAdditionalMatchStats_t: # CSAdditionalPerRoundStats_t
m_numRoundsSurvived: 20 # int32_t
m_maxNumRoundsSurvived: 24 # int32_t
m_numRoundsSurvivedTotal: 28 # int32_t
m_iRoundsWonWithoutPurchase: 32 # int32_t
m_iRoundsWonWithoutPurchaseTotal: 36 # int32_t
m_numFirstKills: 40 # int32_t
m_numClutchKills: 44 # int32_t
m_numPistolKills: 48 # int32_t
m_numSniperKills: 52 # int32_t
m_iNumSuicides: 56 # int32_t
m_iNumTeamKills: 60 # int32_t
m_iTeamDamage: 64 # int32_t
CSAdditionalPerRoundStats_t:
m_numChickensKilled: 0 # int32_t
m_killsWhileBlind: 4 # int32_t
m_bombCarrierkills: 8 # int32_t
m_iBurnDamageInflicted: 12 # int32_t
m_iDinks: 16 # int32_t
CSMatchStats_t: # CSPerRoundStats_t
m_iEnemy5Ks: 100 # int32_t
m_iEnemy4Ks: 104 # int32_t
m_iEnemy3Ks: 108 # int32_t
m_iEnemyKnifeKills: 112 # int32_t
m_iEnemyTaserKills: 116 # int32_t
m_iEnemy2Ks: 120 # int32_t
m_iUtility_Count: 124 # int32_t
m_iUtility_Successes: 128 # int32_t
m_iUtility_Enemies: 132 # int32_t
m_iFlash_Count: 136 # int32_t
m_iFlash_Successes: 140 # int32_t
m_nHealthPointsRemovedTotal: 144 # int32_t
m_nHealthPointsDealtTotal: 148 # int32_t
m_nShotsFiredTotal: 152 # int32_t
m_nShotsOnTargetTotal: 156 # int32_t
m_i1v1Count: 160 # int32_t
m_i1v1Wins: 164 # int32_t
m_i1v2Count: 168 # int32_t
m_i1v2Wins: 172 # int32_t
m_iEntryCount: 176 # int32_t
m_iEntryWins: 180 # int32_t
CSPerRoundStats_t:
m_iKills: 48 # int32_t
m_iDeaths: 52 # int32_t
m_iAssists: 56 # int32_t
m_iDamage: 60 # int32_t
m_iEquipmentValue: 64 # int32_t
m_iMoneySaved: 68 # int32_t
m_iKillReward: 72 # int32_t
m_iLiveTime: 76 # int32_t
m_iHeadShotKills: 80 # int32_t
m_iObjective: 84 # int32_t
m_iCashEarned: 88 # int32_t
m_iUtilityDamage: 92 # int32_t
m_iEnemiesFlashed: 96 # int32_t
CSceneEntity: # CPointEntity
m_iszSceneFile: 1968 # CUtlSymbolLarge
m_iszResumeSceneFile: 1976 # CUtlSymbolLarge
m_iszTarget1: 1984 # CUtlSymbolLarge
m_iszTarget2: 1992 # CUtlSymbolLarge
m_iszTarget3: 2000 # CUtlSymbolLarge
m_iszTarget4: 2008 # CUtlSymbolLarge
m_iszTarget5: 2016 # CUtlSymbolLarge
m_iszTarget6: 2024 # CUtlSymbolLarge
m_iszTarget7: 2032 # CUtlSymbolLarge
m_iszTarget8: 2040 # CUtlSymbolLarge
m_hTarget1: 2048 # CHandle<CBaseEntity>
m_hTarget2: 2052 # CHandle<CBaseEntity>
m_hTarget3: 2056 # CHandle<CBaseEntity>
m_hTarget4: 2060 # CHandle<CBaseEntity>
m_hTarget5: 2064 # CHandle<CBaseEntity>
m_hTarget6: 2068 # CHandle<CBaseEntity>
m_hTarget7: 2072 # CHandle<CBaseEntity>
m_hTarget8: 2076 # CHandle<CBaseEntity>
m_bIsPlayingBack: 2080 # bool
m_bPaused: 2081 # bool
m_bMultiplayer: 2082 # bool
m_bAutogenerated: 2083 # bool
m_flForceClientTime: 2084 # float
m_flCurrentTime: 2088 # float
m_flFrameTime: 2092 # float
m_bCancelAtNextInterrupt: 2096 # bool
m_fPitch: 2100 # float
m_bAutomated: 2104 # bool
m_nAutomatedAction: 2108 # int32_t
m_flAutomationDelay: 2112 # float
m_flAutomationTime: 2116 # float
m_hWaitingForThisResumeScene: 2120 # CHandle<CBaseEntity>
m_bWaitingForResumeScene: 2124 # bool
m_bPausedViaInput: 2125 # bool
m_bPauseAtNextInterrupt: 2126 # bool
m_bWaitingForActor: 2127 # bool
m_bWaitingForInterrupt: 2128 # bool
m_bInterruptedActorsScenes: 2129 # bool
m_bBreakOnNonIdle: 2130 # bool
m_hActorList: 2136 # CNetworkUtlVectorBase<CHandle<CBaseFlex>>
m_hRemoveActorList: 2160 # CUtlVector<CHandle<CBaseEntity>>
m_nSceneFlushCounter: 2232 # int32_t
m_nSceneStringIndex: 2236 # uint16_t
m_OnStart: 2240 # CEntityIOOutput
m_OnCompletion: 2280 # CEntityIOOutput
m_OnCanceled: 2320 # CEntityIOOutput
m_OnPaused: 2360 # CEntityIOOutput
m_OnResumed: 2400 # CEntityIOOutput
m_OnTrigger: 2440 # CEntityIOOutput[16]
m_hInterruptScene: 3224 # CHandle<CSceneEntity>
m_nInterruptCount: 3228 # int32_t
m_bSceneMissing: 3232 # bool
m_bInterrupted: 3233 # bool
m_bCompletedEarly: 3234 # bool
m_bInterruptSceneFinished: 3235 # bool
m_bRestoring: 3236 # bool
m_hNotifySceneCompletion: 3240 # CUtlVector<CHandle<CSceneEntity>>
m_hListManagers: 3264 # CUtlVector<CHandle<CSceneListManager>>
m_iszSoundName: 3288 # CUtlSymbolLarge
m_iszSequenceName: 3296 # CUtlSymbolLarge
m_hActor: 3304 # CHandle<CBaseFlex>
m_hActivator: 3308 # CHandle<CBaseEntity>
m_BusyActor: 3312 # int32_t
m_iPlayerDeathBehavior: 3316 # SceneOnPlayerDeath_t
CSceneEntityAlias_logic_choreographed_scene: # CSceneEntity
CSceneEventInfo:
m_iLayer: 0 # int32_t
m_iPriority: 4 # int32_t
m_hSequence: 8 # HSequence
m_flWeight: 12 # float
m_bHasArrived: 16 # bool
m_nType: 20 # int32_t
m_flNext: 24 # GameTime_t
m_bIsGesture: 28 # bool
m_bShouldRemove: 29 # bool
m_hTarget: 68 # CHandle<CBaseEntity>
m_nSceneEventId: 72 # uint32_t
m_bClientSide: 76 # bool
m_bStarted: 77 # bool
CSceneListManager: # CLogicalEntity
m_hListManagers: 1960 # CUtlVector<CHandle<CSceneListManager>>
m_iszScenes: 1984 # CUtlSymbolLarge[16]
m_hScenes: 2112 # CHandle<CBaseEntity>[16]
CScriptComponent: # CEntityComponent
m_scriptClassName: 48 # CUtlSymbolLarge
CScriptItem: # CItem
m_OnPlayerPickup: 3272 # CEntityIOOutput
m_MoveTypeOverride: 3312 # MoveType_t
CScriptNavBlocker: # CFuncNavBlocker
m_vExtent: 2568 # Vector
CScriptTriggerHurt: # CTriggerHurt
m_vExtent: 3128 # Vector
CScriptTriggerMultiple: # CTriggerMultiple
m_vExtent: 3016 # Vector
CScriptTriggerOnce: # CTriggerOnce
m_vExtent: 3016 # Vector
CScriptTriggerPush: # CTriggerPush
m_vExtent: 3000 # Vector
CScriptUniformRandomStream:
m_hScriptScope: 8 # HSCRIPT
m_nInitialSeed: 156 # int32_t
CScriptedSequence: # CBaseEntity
m_iszEntry: 1960 # CUtlSymbolLarge
m_iszPreIdle: 1968 # CUtlSymbolLarge
m_iszPlay: 1976 # CUtlSymbolLarge
m_iszPostIdle: 1984 # CUtlSymbolLarge
m_iszModifierToAddOnPlay: 1992 # CUtlSymbolLarge
m_iszNextScript: 2000 # CUtlSymbolLarge
m_iszEntity: 2008 # CUtlSymbolLarge
m_iszSyncGroup: 2016 # CUtlSymbolLarge
m_nMoveTo: 2024 # ScriptedMoveTo_t
m_bIsPlayingPreIdle: 2028 # bool
m_bIsPlayingEntry: 2029 # bool
m_bIsPlayingAction: 2030 # bool
m_bIsPlayingPostIdle: 2031 # bool
m_bLoopPreIdleSequence: 2032 # bool
m_bLoopActionSequence: 2033 # bool
m_bLoopPostIdleSequence: 2034 # bool
m_bSynchPostIdles: 2035 # bool
m_bIgnoreLookAt: 2036 # bool
m_bIgnoreGravity: 2037 # bool
m_bDisableNPCCollisions: 2038 # bool
m_bKeepAnimgraphLockedPost: 2039 # bool
m_bDontAddModifiers: 2040 # bool
m_flRadius: 2044 # float
m_flRepeat: 2048 # float
m_flPlayAnimFadeInTime: 2052 # float
m_flMoveInterpTime: 2056 # float
m_flAngRate: 2060 # float
m_nNotReadySequenceCount: 2064 # int32_t
m_startTime: 2068 # GameTime_t
m_bWaitForBeginSequence: 2072 # bool
m_saved_effects: 2076 # int32_t
m_savedFlags: 2080 # int32_t
m_savedCollisionGroup: 2084 # int32_t
m_interruptable: 2088 # bool
m_sequenceStarted: 2089 # bool
m_bPositionRelativeToOtherEntity: 2090 # bool
m_hTargetEnt: 2092 # CHandle<CBaseEntity>
m_hNextCine: 2096 # CHandle<CScriptedSequence>
m_bThinking: 2100 # bool
m_bInitiatedSelfDelete: 2101 # bool
m_bIsTeleportingDueToMoveTo: 2102 # bool
m_bAllowCustomInterruptConditions: 2103 # bool
m_hLastFoundEntity: 2104 # CHandle<CBaseEntity>
m_hForcedTarget: 2108 # CHandle<CBaseAnimGraph>
m_bDontCancelOtherSequences: 2112 # bool
m_bForceSynch: 2113 # bool
m_bPreventUpdateYawOnFinish: 2114 # bool
m_bEnsureOnNavmeshOnFinish: 2115 # bool
m_onDeathBehavior: 2116 # ScriptedOnDeath_t
m_ConflictResponse: 2120 # ScriptedConflictResponse_t
m_OnBeginSequence: 2128 # CEntityIOOutput
m_OnActionStartOrLoop: 2168 # CEntityIOOutput
m_OnEndSequence: 2208 # CEntityIOOutput
m_OnPostIdleEndSequence: 2248 # CEntityIOOutput
m_OnCancelSequence: 2288 # CEntityIOOutput
m_OnCancelFailedSequence: 2328 # CEntityIOOutput
m_OnScriptEvent: 2368 # CEntityIOOutput[8]
m_matOtherToMain: 2688 # CTransform
m_hInteractionMainEntity: 2720 # CHandle<CBaseEntity>
m_iPlayerDeathBehavior: 2724 # int32_t
CSensorGrenade: # CBaseCSGrenade
CSensorGrenadeProjectile: # CBaseCSGrenadeProjectile
m_fExpireTime: 3480 # GameTime_t
m_fNextDetectPlayerSound: 3484 # GameTime_t
m_hDisplayGrenade: 3488 # CHandle<CBaseEntity>
CServerOnlyEntity: # CBaseEntity
CServerOnlyModelEntity: # CBaseModelEntity
CServerOnlyPointEntity: # CServerOnlyEntity
CServerRagdollTrigger: # CBaseTrigger
CShatterGlassShard:
m_hShardHandle: 8 # uint32_t
m_vecPanelVertices: 16 # CUtlVector<Vector2D>
m_vLocalPanelSpaceOrigin: 40 # Vector2D
m_hModel: 48 # CStrongHandle<InfoForResourceTypeCModel>
m_hPhysicsEntity: 56 # CHandle<CShatterGlassShardPhysics>
m_hParentPanel: 60 # CHandle<CFuncShatterglass>
m_hParentShard: 64 # uint32_t
m_ShatterStressType: 68 # ShatterGlassStressType
m_vecStressVelocity: 72 # Vector
m_bCreatedModel: 84 # bool
m_flLongestEdge: 88 # float
m_flShortestEdge: 92 # float
m_flLongestAcross: 96 # float
m_flShortestAcross: 100 # float
m_flSumOfAllEdges: 104 # float
m_flArea: 108 # float
m_nOnFrameEdge: 112 # OnFrame
m_nParentPanelsNthShard: 116 # int32_t
m_nSubShardGeneration: 120 # int32_t
m_vecAverageVertPosition: 124 # Vector2D
m_bAverageVertPositionIsValid: 132 # bool
m_vecPanelSpaceStressPositionA: 136 # Vector2D
m_vecPanelSpaceStressPositionB: 144 # Vector2D
m_bStressPositionAIsValid: 152 # bool
m_bStressPositionBIsValid: 153 # bool
m_bFlaggedForRemoval: 154 # bool
m_flPhysicsEntitySpawnedAtTime: 156 # GameTime_t
m_bShatterRateLimited: 160 # bool
m_hEntityHittingMe: 164 # CHandle<CBaseEntity>
m_vecNeighbors: 168 # CUtlVector<uint32_t>
CShatterGlassShardPhysics: # CPhysicsProp
m_bDebris: 3796 # bool
m_hParentShard: 3800 # uint32_t
m_ShardDesc: 3808 # shard_model_desc_t
CShower: # CModelPointEntity
CSimTimer: # CSimpleSimTimer
m_interval: 8 # float
CSimpleMarkupVolumeTagged: # CMarkupVolumeTagged
CSimpleSimTimer:
m_next: 0 # GameTime_t
m_nWorldGroupId: 4 # WorldGroupId_t
CSimpleStopwatch: # CStopwatchBase
CSingleplayRules: # CGameRules
m_bSinglePlayerGameEnding: 140 # bool
CSkeletonAnimationController: # ISkeletonAnimationController
m_pSkeletonInstance: 8 # CSkeletonInstance*
CSkeletonInstance: # CGameSceneNode
m_modelState: 352 # CModelState
m_bIsAnimationEnabled: 896 # bool
m_bUseParentRenderBounds: 897 # bool
m_bDisableSolidCollisionsForHierarchy: 898 # bool
m_bDirtyMotionType: 0 # bitfield:1
m_bIsGeneratingLatchedParentSpaceState: 0 # bitfield:1
m_materialGroup: 900 # CUtlStringToken
m_nHitboxSet: 904 # uint8_t
CSkillDamage:
m_flDamage: 0 # CSkillFloat
m_flPhysicsForceDamage: 16 # float
CSkillFloat:
m_pValue: 0 # float[4]
CSkillInt:
m_pValue: 0 # int32_t[4]
CSkyCamera: # CBaseEntity
m_skyboxData: 1960 # sky3dparams_t
m_skyboxSlotToken: 2104 # CUtlStringToken
m_bUseAngles: 2108 # bool
m_pNext: 2112 # CSkyCamera*
CSkyboxReference: # CBaseEntity
m_worldGroupId: 1960 # WorldGroupId_t
m_hSkyCamera: 1964 # CHandle<CSkyCamera>
CSmokeGrenade: # CBaseCSGrenade
CSmokeGrenadeProjectile: # CBaseCSGrenadeProjectile
m_nSmokeEffectTickBegin: 3504 # int32_t
m_bDidSmokeEffect: 3508 # bool
m_nRandomSeed: 3512 # int32_t
m_vSmokeColor: 3516 # Vector
m_vSmokeDetonationPos: 3528 # Vector
m_VoxelFrameData: 3544 # CUtlVector<uint8_t>
m_flLastBounce: 3568 # GameTime_t
m_fllastSimulationTime: 3572 # GameTime_t
CSmoothFunc:
m_flSmoothAmplitude: 8 # float
m_flSmoothBias: 12 # float
m_flSmoothDuration: 16 # float
m_flSmoothRemainingTime: 20 # float
m_nSmoothDir: 24 # int32_t
CSound:
m_hOwner: 0 # CHandle<CBaseEntity>
m_hTarget: 4 # CHandle<CBaseEntity>
m_iVolume: 8 # int32_t
m_flOcclusionScale: 12 # float
m_iType: 16 # int32_t
m_iNextAudible: 20 # int32_t
m_flExpireTime: 24 # GameTime_t
m_iNext: 28 # int16_t
m_bNoExpirationTime: 30 # bool
m_ownerChannelIndex: 32 # int32_t
m_vecOrigin: 36 # Vector
m_bHasOwner: 48 # bool
CSoundAreaEntityBase: # CBaseEntity
m_bDisabled: 1960 # bool
m_iszSoundAreaType: 1968 # CUtlSymbolLarge
m_vPos: 1976 # Vector
CSoundAreaEntityOrientedBox: # CSoundAreaEntityBase
m_vMin: 1988 # Vector
m_vMax: 2000 # Vector
CSoundAreaEntitySphere: # CSoundAreaEntityBase
m_flRadius: 1988 # float
CSoundEnt: # CPointEntity
m_iFreeSound: 1960 # int32_t
m_iActiveSound: 1964 # int32_t
m_cLastActiveSounds: 1968 # int32_t
m_SoundPool: 1972 # CSound[128]
CSoundEnvelope:
m_current: 0 # float
m_target: 4 # float
m_rate: 8 # float
m_forceupdate: 12 # bool
CSoundEventAABBEntity: # CSoundEventEntity
m_vMins: 2124 # Vector
m_vMaxs: 2136 # Vector
CSoundEventEntity: # CBaseEntity
m_bStartOnSpawn: 1960 # bool
m_bToLocalPlayer: 1961 # bool
m_bStopOnNew: 1962 # bool
m_bSaveRestore: 1963 # bool
m_bSavedIsPlaying: 1964 # bool
m_flSavedElapsedTime: 1968 # float
m_iszSourceEntityName: 1976 # CUtlSymbolLarge
m_iszAttachmentName: 1984 # CUtlSymbolLarge
m_onGUIDChanged: 1992 # CEntityOutputTemplate<uint64_t>
m_onSoundFinished: 2032 # CEntityIOOutput
m_iszSoundName: 2104 # CUtlSymbolLarge
m_hSource: 2120 # CEntityHandle
CSoundEventEntityAlias_snd_event_point: # CSoundEventEntity
CSoundEventOBBEntity: # CSoundEventEntity
m_vMins: 2124 # Vector
m_vMaxs: 2136 # Vector
CSoundEventParameter: # CBaseEntity
m_iszParamName: 1968 # CUtlSymbolLarge
m_flFloatValue: 1976 # float
CSoundEventPathCornerEntity: # CSoundEventEntity
m_iszPathCorner: 2128 # CUtlSymbolLarge
m_iCountMax: 2136 # int32_t
m_flDistanceMax: 2140 # float
m_flDistMaxSqr: 2144 # float
m_flDotProductMax: 2148 # float
bPlaying: 2152 # bool
CSoundOpvarSetAABBEntity: # CSoundOpvarSetPointEntity
m_vDistanceInnerMins: 2380 # Vector
m_vDistanceInnerMaxs: 2392 # Vector
m_vDistanceOuterMins: 2404 # Vector
m_vDistanceOuterMaxs: 2416 # Vector
m_nAABBDirection: 2428 # int32_t
m_vInnerMins: 2432 # Vector
m_vInnerMaxs: 2444 # Vector
m_vOuterMins: 2456 # Vector
m_vOuterMaxs: 2468 # Vector
CSoundOpvarSetAutoRoomEntity: # CSoundOpvarSetPointEntity
m_traceResults: 2384 # CUtlVector<SoundOpvarTraceResult_t>
m_flSize: 2432 # float
m_flHeightTolerance: 2436 # float
m_flSizeSqr: 2440 # float
CSoundOpvarSetEntity: # CBaseEntity
m_iszStackName: 1968 # CUtlSymbolLarge
m_iszOperatorName: 1976 # CUtlSymbolLarge
m_iszOpvarName: 1984 # CUtlSymbolLarge
m_nOpvarType: 1992 # int32_t
m_nOpvarIndex: 1996 # int32_t
m_flOpvarValue: 2000 # float
m_OpvarValueString: 2008 # CUtlSymbolLarge
m_bSetOnSpawn: 2016 # bool
CSoundOpvarSetOBBEntity: # CSoundOpvarSetAABBEntity
CSoundOpvarSetOBBWindEntity: # CSoundOpvarSetPointBase
m_vMins: 2112 # Vector
m_vMaxs: 2124 # Vector
m_vDistanceMins: 2136 # Vector
m_vDistanceMaxs: 2148 # Vector
m_flWindMin: 2160 # float
m_flWindMax: 2164 # float
m_flWindMapMin: 2168 # float
m_flWindMapMax: 2172 # float
CSoundOpvarSetPathCornerEntity: # CSoundOpvarSetPointEntity
m_flDistMinSqr: 2408 # float
m_flDistMaxSqr: 2412 # float
m_iszPathCornerEntityName: 2416 # CUtlSymbolLarge
CSoundOpvarSetPointBase: # CBaseEntity
m_bDisabled: 1960 # bool
m_hSource: 1964 # CEntityHandle
m_iszSourceEntityName: 1976 # CUtlSymbolLarge
m_vLastPosition: 2064 # Vector
m_iszStackName: 2080 # CUtlSymbolLarge
m_iszOperatorName: 2088 # CUtlSymbolLarge
m_iszOpvarName: 2096 # CUtlSymbolLarge
m_iOpvarIndex: 2104 # int32_t
m_bUseAutoCompare: 2108 # bool
CSoundOpvarSetPointEntity: # CSoundOpvarSetPointBase
m_OnEnter: 2112 # CEntityIOOutput
m_OnExit: 2152 # CEntityIOOutput
m_bAutoDisable: 2192 # bool
m_flDistanceMin: 2260 # float
m_flDistanceMax: 2264 # float
m_flDistanceMapMin: 2268 # float
m_flDistanceMapMax: 2272 # float
m_flOcclusionRadius: 2276 # float
m_flOcclusionMin: 2280 # float
m_flOcclusionMax: 2284 # float
m_flValSetOnDisable: 2288 # float
m_bSetValueOnDisable: 2292 # bool
m_nSimulationMode: 2296 # int32_t
m_nVisibilitySamples: 2300 # int32_t
m_vDynamicProxyPoint: 2304 # Vector
m_flDynamicMaximumOcclusion: 2316 # float
m_hDynamicEntity: 2320 # CEntityHandle
m_iszDynamicEntityName: 2328 # CUtlSymbolLarge
m_flPathingDistanceNormFactor: 2336 # float
m_vPathingSourcePos: 2340 # Vector
m_vPathingListenerPos: 2352 # Vector
m_vPathingDirection: 2364 # Vector
m_nPathingSourceIndex: 2376 # int32_t
CSoundPatch:
m_pitch: 8 # CSoundEnvelope
m_volume: 24 # CSoundEnvelope
m_shutdownTime: 48 # float
m_flLastTime: 52 # float
m_iszSoundScriptName: 56 # CUtlSymbolLarge
m_hEnt: 64 # CHandle<CBaseEntity>
m_soundEntityIndex: 68 # CEntityIndex
m_soundOrigin: 72 # Vector
m_isPlaying: 84 # int32_t
m_Filter: 88 # CCopyRecipientFilter
m_flCloseCaptionDuration: 128 # float
m_bUpdatedSoundOrigin: 132 # bool
m_iszClassName: 136 # CUtlSymbolLarge
CSoundStackSave: # CLogicalEntity
m_iszStackName: 1960 # CUtlSymbolLarge
CSplineConstraint: # CPhysConstraint
CSpotlightEnd: # CBaseModelEntity
m_flLightScale: 2552 # float
m_Radius: 2556 # float
m_vSpotlightDir: 2560 # Vector
m_vSpotlightOrg: 2572 # Vector
CSprite: # CBaseModelEntity
m_hSpriteMaterial: 2552 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_hAttachedToEntity: 2560 # CHandle<CBaseEntity>
m_nAttachment: 2564 # AttachmentHandle_t
m_flSpriteFramerate: 2568 # float
m_flFrame: 2572 # float
m_flDieTime: 2576 # GameTime_t
m_nBrightness: 2592 # uint32_t
m_flBrightnessDuration: 2596 # float
m_flSpriteScale: 2600 # float
m_flScaleDuration: 2604 # float
m_bWorldSpaceScale: 2608 # bool
m_flGlowProxySize: 2612 # float
m_flHDRColorScale: 2616 # float
m_flLastTime: 2620 # GameTime_t
m_flMaxFrame: 2624 # float
m_flStartScale: 2628 # float
m_flDestScale: 2632 # float
m_flScaleTimeStart: 2636 # GameTime_t
m_nStartBrightness: 2640 # int32_t
m_nDestBrightness: 2644 # int32_t
m_flBrightnessTimeStart: 2648 # GameTime_t
m_nSpriteWidth: 2652 # int32_t
m_nSpriteHeight: 2656 # int32_t
CSpriteAlias_env_glow: # CSprite
CSpriteOriented: # CSprite
CStopwatch: # CStopwatchBase
m_interval: 12 # float
CStopwatchBase: # CSimpleSimTimer
m_fIsRunning: 8 # bool
CSun: # CBaseModelEntity
m_vDirection: 2552 # Vector
m_clrOverlay: 2564 # Color
m_iszEffectName: 2568 # CUtlSymbolLarge
m_iszSSEffectName: 2576 # CUtlSymbolLarge
m_bOn: 2584 # bool
m_bmaxColor: 2585 # bool
m_flSize: 2588 # float
m_flRotation: 2592 # float
m_flHazeScale: 2596 # float
m_flAlphaHaze: 2600 # float
m_flAlphaHdr: 2604 # float
m_flAlphaScale: 2608 # float
m_flHDRColorScale: 2612 # float
m_flFarZScale: 2616 # float
CTablet: # CCSWeaponBase
CTakeDamageInfo:
m_vecDamageForce: 8 # Vector
m_vecDamagePosition: 20 # Vector
m_vecReportedPosition: 32 # Vector
m_vecDamageDirection: 44 # Vector
m_hInflictor: 56 # CHandle<CBaseEntity>
m_hAttacker: 60 # CHandle<CBaseEntity>
m_hAbility: 64 # CHandle<CBaseEntity>
m_flDamage: 68 # float
m_bitsDamageType: 72 # int32_t
m_iDamageCustom: 76 # int32_t
m_iAmmoType: 80 # AmmoIndex_t
m_flOriginalDamage: 96 # float
m_bShouldBleed: 100 # bool
m_bShouldSpark: 101 # bool
m_nDamageFlags: 112 # TakeDamageFlags_t
m_nNumObjectsPenetrated: 116 # int32_t
m_hScriptInstance: 120 # HSCRIPT
m_bInTakeDamageFlow: 148 # bool
CTakeDamageInfoAPI:
CTakeDamageResult:
m_nHealthLost: 0 # int32_t
m_nDamageTaken: 4 # int32_t
CTakeDamageSummaryScopeGuard:
m_vecSummaries: 8 # CUtlVector<SummaryTakeDamageInfo_t*>
CTankTargetChange: # CPointEntity
m_newTarget: 1960 # CVariantBase<CVariantDefaultAllocator>
m_newTargetName: 1976 # CUtlSymbolLarge
CTankTrainAI: # CPointEntity
m_hTrain: 1960 # CHandle<CFuncTrackTrain>
m_hTargetEntity: 1964 # CHandle<CBaseEntity>
m_soundPlaying: 1968 # int32_t
m_startSoundName: 1992 # CUtlSymbolLarge
m_engineSoundName: 2000 # CUtlSymbolLarge
m_movementSoundName: 2008 # CUtlSymbolLarge
m_targetEntityName: 2016 # CUtlSymbolLarge
CTeam: # CBaseEntity
m_aPlayerControllers: 1960 # CNetworkUtlVectorBase<CHandle<CBasePlayerController>>
m_aPlayers: 1984 # CNetworkUtlVectorBase<CHandle<CBasePlayerPawn>>
m_iScore: 2008 # int32_t
m_szTeamname: 2012 # char[129]
CTeamplayRules: # CMultiplayRules
CTestEffect: # CBaseEntity
m_iLoop: 1960 # int32_t
m_iBeam: 1964 # int32_t
m_pBeam: 1968 # CBeam*[24]
m_flBeamTime: 2160 # GameTime_t[24]
m_flStartTime: 2256 # GameTime_t
CTextureBasedAnimatable: # CBaseModelEntity
m_bLoop: 2552 # bool
m_flFPS: 2556 # float
m_hPositionKeys: 2560 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_hRotationKeys: 2568 # CStrongHandle<InfoForResourceTypeCTextureBase>
m_vAnimationBoundsMin: 2576 # Vector
m_vAnimationBoundsMax: 2588 # Vector
m_flStartTime: 2600 # float
m_flStartFrame: 2604 # float
CTimeline: # IntervalTimer
m_flValues: 16 # float[64]
m_nValueCounts: 272 # int32_t[64]
m_nBucketCount: 528 # int32_t
m_flInterval: 532 # float
m_flFinalValue: 536 # float
m_nCompressionType: 540 # TimelineCompression_t
m_bStopped: 544 # bool
CTimerEntity: # CLogicalEntity
m_OnTimer: 1960 # CEntityIOOutput
m_OnTimerHigh: 2000 # CEntityIOOutput
m_OnTimerLow: 2040 # CEntityIOOutput
m_iDisabled: 2080 # int32_t
m_flInitialDelay: 2084 # float
m_flRefireTime: 2088 # float
m_bUpDownState: 2092 # bool
m_iUseRandomTime: 2096 # int32_t
m_bPauseAfterFiring: 2100 # bool
m_flLowerRandomBound: 2104 # float
m_flUpperRandomBound: 2108 # float
m_flRemainingTime: 2112 # float
m_bPaused: 2116 # bool
CTonemapController2: # CBaseEntity
m_flAutoExposureMin: 1960 # float
m_flAutoExposureMax: 1964 # float
m_flTonemapPercentTarget: 1968 # float
m_flTonemapPercentBrightPixels: 1972 # float
m_flTonemapMinAvgLum: 1976 # float
m_flExposureAdaptationSpeedUp: 1980 # float
m_flExposureAdaptationSpeedDown: 1984 # float
m_flTonemapEVSmoothingRange: 1988 # float
CTonemapController2Alias_env_tonemap_controller2: # CTonemapController2
CTonemapTrigger: # CBaseTrigger
m_tonemapControllerName: 2976 # CUtlSymbolLarge
m_hTonemapController: 2984 # CEntityHandle
CTouchExpansionComponent: # CEntityComponent
CTriggerActiveWeaponDetect: # CBaseTrigger
m_OnTouchedActiveWeapon: 2976 # CEntityIOOutput
m_iszWeaponClassName: 3016 # CUtlSymbolLarge
CTriggerBombReset: # CBaseTrigger
CTriggerBrush: # CBaseModelEntity
m_OnStartTouch: 2552 # CEntityIOOutput
m_OnEndTouch: 2592 # CEntityIOOutput
m_OnUse: 2632 # CEntityIOOutput
m_iInputFilter: 2672 # int32_t
m_iDontMessageParent: 2676 # int32_t
CTriggerBuoyancy: # CBaseTrigger
m_BuoyancyHelper: 2976 # CBuoyancyHelper
m_flFluidDensity: 3008 # float
CTriggerCallback: # CBaseTrigger
CTriggerDetectBulletFire: # CBaseTrigger
m_bPlayerFireOnly: 2969 # bool
m_OnDetectedBulletFire: 2976 # CEntityIOOutput
CTriggerDetectExplosion: # CBaseTrigger
m_OnDetectedExplosion: 3048 # CEntityIOOutput
CTriggerFan: # CBaseTrigger
m_vFanOrigin: 2972 # Vector
m_vFanEnd: 2984 # Vector
m_vNoise: 2996 # Vector
m_flForce: 3008 # float
m_flRopeForceScale: 3012 # float
m_flPlayerForce: 3016 # float
m_flRampTime: 3020 # float
m_bFalloff: 3024 # bool
m_bPushPlayer: 3025 # bool
m_bRampDown: 3026 # bool
m_bAddNoise: 3027 # bool
m_RampTimer: 3032 # CountdownTimer
CTriggerGameEvent: # CBaseTrigger
m_strStartTouchEventName: 2976 # CUtlString
m_strEndTouchEventName: 2984 # CUtlString
m_strTriggerID: 2992 # CUtlString
CTriggerGravity: # CBaseTrigger
CTriggerHostageReset: # CBaseTrigger
CTriggerHurt: # CBaseTrigger
m_flOriginalDamage: 2972 # float
m_flDamage: 2976 # float
m_flDamageCap: 2980 # float
m_flLastDmgTime: 2984 # GameTime_t
m_flForgivenessDelay: 2988 # float
m_bitsDamageInflict: 2992 # int32_t
m_damageModel: 2996 # int32_t
m_bNoDmgForce: 3000 # bool
m_vDamageForce: 3004 # Vector
m_thinkAlways: 3016 # bool
m_hurtThinkPeriod: 3020 # float
m_OnHurt: 3024 # CEntityIOOutput
m_OnHurtPlayer: 3064 # CEntityIOOutput
m_hurtEntities: 3104 # CUtlVector<CHandle<CBaseEntity>>
CTriggerHurtGhost: # CTriggerHurt
CTriggerImpact: # CTriggerMultiple
m_flMagnitude: 3016 # float
m_flNoise: 3020 # float
m_flViewkick: 3024 # float
m_pOutputForce: 3032 # CEntityOutputTemplate<Vector>
CTriggerLerpObject: # CBaseTrigger
m_iszLerpTarget: 2976 # CUtlSymbolLarge
m_hLerpTarget: 2984 # CHandle<CBaseEntity>
m_iszLerpTargetAttachment: 2992 # CUtlSymbolLarge
m_hLerpTargetAttachment: 3000 # AttachmentHandle_t
m_flLerpDuration: 3004 # float
m_bLerpRestoreMoveType: 3008 # bool
m_bSingleLerpObject: 3009 # bool
m_vecLerpingObjects: 3016 # CUtlVector<lerpdata_t>
m_iszLerpEffect: 3040 # CUtlSymbolLarge
m_iszLerpSound: 3048 # CUtlSymbolLarge
m_bAttachTouchingObject: 3056 # bool
m_hEntityToWaitForDisconnect: 3060 # CHandle<CBaseEntity>
m_OnLerpStarted: 3064 # CEntityIOOutput
m_OnLerpFinished: 3104 # CEntityIOOutput
CTriggerLook: # CTriggerOnce
m_hLookTarget: 3016 # CHandle<CBaseEntity>
m_flFieldOfView: 3020 # float
m_flLookTime: 3024 # float
m_flLookTimeTotal: 3028 # float
m_flLookTimeLast: 3032 # GameTime_t
m_flTimeoutDuration: 3036 # float
m_bTimeoutFired: 3040 # bool
m_bIsLooking: 3041 # bool
m_b2DFOV: 3042 # bool
m_bUseVelocity: 3043 # bool
m_hActivator: 3044 # CHandle<CBaseEntity>
m_bTestOcclusion: 3048 # bool
m_OnTimeout: 3056 # CEntityIOOutput
m_OnStartLook: 3096 # CEntityIOOutput
m_OnEndLook: 3136 # CEntityIOOutput
CTriggerMultiple: # CBaseTrigger
m_OnTrigger: 2976 # CEntityIOOutput
CTriggerOnce: # CTriggerMultiple
CTriggerPhysics: # CBaseTrigger
m_gravityScale: 2992 # float
m_linearLimit: 2996 # float
m_linearDamping: 3000 # float
m_angularLimit: 3004 # float
m_angularDamping: 3008 # float
m_linearForce: 3012 # float
m_flFrequency: 3016 # float
m_flDampingRatio: 3020 # float
m_vecLinearForcePointAt: 3024 # Vector
m_bCollapseToForcePoint: 3036 # bool
m_vecLinearForcePointAtWorld: 3040 # Vector
m_vecLinearForceDirection: 3052 # Vector
m_bConvertToDebrisWhenPossible: 3064 # bool
CTriggerProximity: # CBaseTrigger
m_hMeasureTarget: 2972 # CHandle<CBaseEntity>
m_iszMeasureTarget: 2976 # CUtlSymbolLarge
m_fRadius: 2984 # float
m_nTouchers: 2988 # int32_t
m_NearestEntityDistance: 2992 # CEntityOutputTemplate<float>
CTriggerPush: # CBaseTrigger
m_angPushEntitySpace: 2972 # QAngle
m_vecPushDirEntitySpace: 2984 # Vector
m_bTriggerOnStartTouch: 2996 # bool
CTriggerRemove: # CBaseTrigger
m_OnRemove: 2976 # CEntityIOOutput
CTriggerSave: # CBaseTrigger
m_bForceNewLevelUnit: 2969 # bool
m_fDangerousTimer: 2972 # float
m_minHitPoints: 2976 # int32_t
CTriggerSndSosOpvar: # CBaseTrigger
m_hTouchingPlayers: 2976 # CUtlVector<CHandle<CBaseEntity>>
m_flPosition: 3000 # Vector
m_flCenterSize: 3012 # float
m_flMinVal: 3016 # float
m_flMaxVal: 3020 # float
m_flWait: 3024 # float
m_opvarName: 3032 # CUtlSymbolLarge
m_stackName: 3040 # CUtlSymbolLarge
m_operatorName: 3048 # CUtlSymbolLarge
m_bVolIs2D: 3056 # bool
m_opvarNameChar: 3057 # char[256]
m_stackNameChar: 3313 # char[256]
m_operatorNameChar: 3569 # char[256]
m_VecNormPos: 3828 # Vector
m_flNormCenterSize: 3840 # float
CTriggerSoundscape: # CBaseTrigger
m_hSoundscape: 2972 # CHandle<CEnvSoundscapeTriggerable>
m_SoundscapeName: 2976 # CUtlSymbolLarge
m_spectators: 2984 # CUtlVector<CHandle<CBasePlayerPawn>>
CTriggerTeleport: # CBaseTrigger
m_iLandmark: 2976 # CUtlSymbolLarge
m_bUseLandmarkAngles: 2984 # bool
m_bMirrorPlayer: 2985 # bool
CTriggerToggleSave: # CBaseTrigger
m_bDisabled: 2969 # bool
CTriggerTripWire: # CBaseTrigger
CTriggerVolume: # CBaseModelEntity
m_iFilterName: 2552 # CUtlSymbolLarge
m_hFilter: 2560 # CHandle<CBaseFilter>
CTripWireFire: # CBaseCSGrenade
CTripWireFireProjectile: # CBaseGrenade
CVoteController: # CBaseEntity
m_iActiveIssueIndex: 1960 # int32_t
m_iOnlyTeamToVote: 1964 # int32_t
m_nVoteOptionCount: 1968 # int32_t[5]
m_nPotentialVotes: 1988 # int32_t
m_bIsYesNoVote: 1992 # bool
m_acceptingVotesTimer: 2000 # CountdownTimer
m_executeCommandTimer: 2024 # CountdownTimer
m_resetVoteTimer: 2048 # CountdownTimer
m_nVotesCast: 2072 # int32_t[64]
m_playerHoldingVote: 2328 # CPlayerSlot
m_playerOverrideForVote: 2332 # CPlayerSlot
m_nHighestCountIndex: 2336 # int32_t
m_potentialIssues: 2344 # CUtlVector<CBaseIssue*>
m_VoteOptions: 2368 # CUtlVector<char*>
CWaterBullet: # CBaseAnimGraph
CWeaponAWP: # CCSWeaponBaseGun
CWeaponAug: # CCSWeaponBaseGun
CWeaponBaseItem: # CCSWeaponBase
m_SequenceCompleteTimer: 4504 # CountdownTimer
m_bRedraw: 4528 # bool
CWeaponBizon: # CCSWeaponBaseGun
CWeaponCZ75a: # CCSWeaponBaseGun
CWeaponElite: # CCSWeaponBaseGun
CWeaponFamas: # CCSWeaponBaseGun
CWeaponFiveSeven: # CCSWeaponBaseGun
CWeaponG3SG1: # CCSWeaponBaseGun
CWeaponGalilAR: # CCSWeaponBaseGun
CWeaponGlock: # CCSWeaponBaseGun
CWeaponHKP2000: # CCSWeaponBaseGun
CWeaponM249: # CCSWeaponBaseGun
CWeaponM4A1: # CCSWeaponBaseGun
CWeaponM4A1Silencer: # CCSWeaponBaseGun
CWeaponMAC10: # CCSWeaponBaseGun
CWeaponMP5SD: # CCSWeaponBaseGun
CWeaponMP7: # CCSWeaponBaseGun
CWeaponMP9: # CCSWeaponBaseGun
CWeaponMag7: # CCSWeaponBaseGun
CWeaponNOVA: # CCSWeaponBase
CWeaponNegev: # CCSWeaponBaseGun
CWeaponP250: # CCSWeaponBaseGun
CWeaponP90: # CCSWeaponBaseGun
CWeaponRevolver: # CCSWeaponBaseGun
CWeaponSCAR20: # CCSWeaponBaseGun
CWeaponSG556: # CCSWeaponBaseGun
CWeaponSSG08: # CCSWeaponBaseGun
CWeaponSawedoff: # CCSWeaponBase
CWeaponShield: # CCSWeaponBaseGun
m_flBulletDamageAbsorbed: 4532 # float
m_flLastBulletHitSoundTime: 4536 # GameTime_t
m_flDisplayHealth: 4540 # float
CWeaponTaser: # CCSWeaponBaseGun
m_fFireTime: 4532 # GameTime_t
CWeaponTec9: # CCSWeaponBaseGun
CWeaponUMP45: # CCSWeaponBaseGun
CWeaponUSPSilencer: # CCSWeaponBaseGun
CWeaponXM1014: # CCSWeaponBase
CWeaponZoneRepulsor: # CCSWeaponBaseGun
CWorld: # CBaseModelEntity
CommandToolCommand_t:
m_bEnabled: 0 # bool
m_bOpened: 1 # bool
m_InternalId: 4 # uint32_t
m_ShortName: 8 # CUtlString
m_ExecMode: 16 # CommandExecMode_t
m_SpawnGroup: 24 # CUtlString
m_PeriodicExecDelay: 32 # float
m_SpecType: 36 # CommandEntitySpecType_t
m_EntitySpec: 40 # CUtlString
m_Commands: 48 # CUtlString
m_SetDebugBits: 56 # DebugOverlayBits_t
m_ClearDebugBits: 64 # DebugOverlayBits_t
ConceptHistory_t:
timeSpoken: 0 # float
m_response: 8 # CRR_Response
ConstraintSoundInfo:
m_vSampler: 8 # VelocitySampler
m_soundProfile: 32 # SimpleConstraintSoundProfile
m_forwardAxis: 64 # Vector
m_iszTravelSoundFwd: 80 # CUtlSymbolLarge
m_iszTravelSoundBack: 88 # CUtlSymbolLarge
m_iszReversalSounds: 104 # CUtlSymbolLarge[3]
m_bPlayTravelSound: 128 # bool
m_bPlayReversalSound: 129 # bool
CountdownTimer:
m_duration: 8 # float
m_timestamp: 12 # GameTime_t
m_timescale: 16 # float
m_nWorldGroupId: 20 # WorldGroupId_t
EngineCountdownTimer:
m_duration: 8 # float
m_timestamp: 12 # float
m_timescale: 16 # float
EntityRenderAttribute_t:
m_ID: 48 # CUtlStringToken
m_Values: 52 # Vector4D
EntitySpottedState_t:
m_bSpotted: 8 # bool
m_bSpottedByMask: 12 # uint32_t[2]
Extent:
lo: 0 # Vector
hi: 12 # Vector
FilterDamageType: # CBaseFilter
m_iDamageType: 2048 # int32_t
FilterHealth: # CBaseFilter
m_bAdrenalineActive: 2048 # bool
m_iHealthMin: 2052 # int32_t
m_iHealthMax: 2056 # int32_t
FilterTeam: # CBaseFilter
m_iFilterTeam: 2048 # int32_t
GameAmmoTypeInfo_t: # AmmoTypeInfo_t
m_nBuySize: 52 # int32_t
m_nCost: 56 # int32_t
GameTick_t:
m_Value: 0 # int32_t
GameTime_t:
m_Value: 0 # float
HullFlags_t:
m_bHull_Human: 0 # bool
m_bHull_SmallCentered: 1 # bool
m_bHull_WideHuman: 2 # bool
m_bHull_Tiny: 3 # bool
m_bHull_Medium: 4 # bool
m_bHull_TinyCentered: 5 # bool
m_bHull_Large: 6 # bool
m_bHull_LargeCentered: 7 # bool
m_bHull_MediumTall: 8 # bool
m_bHull_Small: 9 # bool
IChoreoServices:
IEconItemInterface:
IHasAttributes:
IRagdoll:
ISkeletonAnimationController:
IntervalTimer:
m_timestamp: 8 # GameTime_t
m_nWorldGroupId: 12 # WorldGroupId_t
ModelConfigHandle_t:
m_Value: 0 # uint32_t
NavGravity_t:
m_vGravity: 0 # Vector
m_bDefault: 12 # bool
ParticleIndex_t:
m_Value: 0 # int32_t
PhysicsRagdollPose_t:
__m_pChainEntity: 8 # CNetworkVarChainer
m_Transforms: 48 # CNetworkUtlVectorBase<CTransform>
m_hOwner: 72 # CHandle<CBaseEntity>
PulseScriptedSequenceData_t:
m_nActorID: 0 # int32_t
m_szPreIdleSequence: 8 # CUtlString
m_szEntrySequence: 16 # CUtlString
m_szSequence: 24 # CUtlString
m_szExitSequence: 32 # CUtlString
m_bLoopPreIdleSequence: 40 # bool
m_bLoopActionSequence: 41 # bool
m_bLoopPostIdleSequence: 42 # bool
m_bIgnoreLookAt: 43 # bool
QuestProgress:
RagdollCreationParams_t:
m_vForce: 0 # Vector
m_nForceBone: 12 # int32_t
RelationshipOverride_t: # Relationship_t
entity: 8 # CHandle<CBaseEntity>
classType: 12 # Class_T
Relationship_t:
disposition: 0 # Disposition_t
priority: 4 # int32_t
ResponseContext_t:
m_iszName: 0 # CUtlSymbolLarge
m_iszValue: 8 # CUtlSymbolLarge
m_fExpirationTime: 16 # GameTime_t
ResponseFollowup:
followup_concept: 0 # char*
followup_contexts: 8 # char*
followup_delay: 16 # float
followup_target: 20 # char*
followup_entityiotarget: 28 # char*
followup_entityioinput: 36 # char*
followup_entityiodelay: 44 # float
bFired: 48 # bool
ResponseParams:
odds: 16 # int16_t
flags: 18 # int16_t
m_pFollowup: 20 # ResponseFollowup*
SellbackPurchaseEntry_t:
m_unDefIdx: 48 # uint16_t
m_nCost: 52 # int32_t
m_nPrevArmor: 56 # int32_t
m_bPrevHelmet: 60 # bool
m_hItem: 64 # CEntityHandle
SequenceHistory_t:
m_hSequence: 0 # HSequence
m_flSeqStartTime: 4 # GameTime_t
m_flSeqFixedCycle: 8 # float
m_nSeqLoopMode: 12 # AnimLoopMode_t
m_flPlaybackRate: 16 # float
m_flCyclesPerSecond: 20 # float
ServerAuthoritativeWeaponSlot_t:
unClass: 40 # uint16_t
unSlot: 42 # uint16_t
unItemDefIdx: 44 # uint16_t
SimpleConstraintSoundProfile:
eKeypoints: 8 # SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t
m_keyPoints: 12 # float[2]
m_reversalSoundThresholds: 20 # float[3]
SoundOpvarTraceResult_t:
vPos: 0 # Vector
bDidHit: 12 # bool
flDistSqrToCenter: 16 # float
SpawnPoint: # CServerOnlyPointEntity
m_iPriority: 1960 # int32_t
m_bEnabled: 1964 # bool
m_nType: 1968 # int32_t
SpawnPointCoopEnemy: # SpawnPoint
m_szWeaponsToGive: 1976 # CUtlSymbolLarge
m_szPlayerModelToUse: 1984 # CUtlSymbolLarge
m_nArmorToSpawnWith: 1992 # int32_t
m_nDefaultBehavior: 1996 # SpawnPointCoopEnemy::BotDefaultBehavior_t
m_nBotDifficulty: 2000 # int32_t
m_bIsAgressive: 2004 # bool
m_bStartAsleep: 2005 # bool
m_flHideRadius: 2008 # float
m_szBehaviorTreeFile: 2024 # CUtlSymbolLarge
SummaryTakeDamageInfo_t:
nSummarisedCount: 0 # int32_t
info: 8 # CTakeDamageInfo
result: 160 # CTakeDamageResult
hTarget: 168 # CHandle<CBaseEntity>
VPhysicsCollisionAttribute_t:
m_nInteractsAs: 8 # uint64_t
m_nInteractsWith: 16 # uint64_t
m_nInteractsExclude: 24 # uint64_t
m_nEntityId: 32 # uint32_t
m_nOwnerId: 36 # uint32_t
m_nHierarchyId: 40 # uint16_t
m_nCollisionGroup: 42 # uint8_t
m_nCollisionFunctionMask: 43 # uint8_t
VelocitySampler:
m_prevSample: 0 # Vector
m_fPrevSampleTime: 12 # GameTime_t
m_fIdealSampleRate: 16 # float
ViewAngleServerChange_t:
nType: 48 # FixAngleSet_t
qAngle: 52 # QAngle
nIndex: 64 # uint32_t
WeaponPurchaseCount_t:
m_nItemDefIndex: 48 # uint16_t
m_nCount: 50 # uint16_t
WeaponPurchaseTracker_t:
m_weaponPurchases: 8 # CUtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t>
audioparams_t:
localSound: 8 # Vector[8]
soundscapeIndex: 104 # int32_t
localBits: 108 # uint8_t
soundscapeEntityListIndex: 112 # int32_t
soundEventHash: 116 # uint32_t
dynpitchvol_base_t:
preset: 0 # int32_t
pitchrun: 4 # int32_t
pitchstart: 8 # int32_t
spinup: 12 # int32_t
spindown: 16 # int32_t
volrun: 20 # int32_t
volstart: 24 # int32_t
fadein: 28 # int32_t
fadeout: 32 # int32_t
lfotype: 36 # int32_t
lforate: 40 # int32_t
lfomodpitch: 44 # int32_t
lfomodvol: 48 # int32_t
cspinup: 52 # int32_t
cspincount: 56 # int32_t
pitch: 60 # int32_t
spinupsav: 64 # int32_t
spindownsav: 68 # int32_t
pitchfrac: 72 # int32_t
vol: 76 # int32_t
fadeinsav: 80 # int32_t
fadeoutsav: 84 # int32_t
volfrac: 88 # int32_t
lfofrac: 92 # int32_t
lfomult: 96 # int32_t
dynpitchvol_t: # dynpitchvol_base_t
fogparams_t:
dirPrimary: 8 # Vector
colorPrimary: 20 # Color
colorSecondary: 24 # Color
colorPrimaryLerpTo: 28 # Color
colorSecondaryLerpTo: 32 # Color
start: 36 # float
end: 40 # float
farz: 44 # float
maxdensity: 48 # float
exponent: 52 # float
HDRColorScale: 56 # float
skyboxFogFactor: 60 # float
skyboxFogFactorLerpTo: 64 # float
startLerpTo: 68 # float
endLerpTo: 72 # float
maxdensityLerpTo: 76 # float
lerptime: 80 # GameTime_t
duration: 84 # float
blendtobackground: 88 # float
scattering: 92 # float
locallightscale: 96 # float
enable: 100 # bool
blend: 101 # bool
m_bNoReflectionFog: 102 # bool
m_bPadding: 103 # bool
fogplayerparams_t:
m_hCtrl: 8 # CHandle<CFogController>
m_flTransitionTime: 12 # float
m_OldColor: 16 # Color
m_flOldStart: 20 # float
m_flOldEnd: 24 # float
m_flOldMaxDensity: 28 # float
m_flOldHDRColorScale: 32 # float
m_flOldFarZ: 36 # float
m_NewColor: 40 # Color
m_flNewStart: 44 # float
m_flNewEnd: 48 # float
m_flNewMaxDensity: 52 # float
m_flNewHDRColorScale: 56 # float
m_flNewFarZ: 60 # float
hudtextparms_t:
color1: 0 # Color
color2: 4 # Color
effect: 8 # uint8_t
channel: 9 # uint8_t
x: 12 # float
y: 16 # float
lerpdata_t:
m_hEnt: 0 # CHandle<CBaseEntity>
m_MoveType: 4 # MoveType_t
m_flStartTime: 8 # GameTime_t
m_vecStartOrigin: 12 # Vector
m_qStartRot: 32 # Quaternion
m_nFXIndex: 48 # ParticleIndex_t
locksound_t:
sLockedSound: 8 # CUtlSymbolLarge
sUnlockedSound: 16 # CUtlSymbolLarge
flwaitSound: 24 # GameTime_t
magnetted_objects_t:
hEntity: 8 # CHandle<CBaseEntity>
ragdoll_t:
list: 0 # CUtlVector<ragdollelement_t>
boneIndex: 24 # CUtlVector<int32_t>
allowStretch: 48 # bool
unused: 49 # bool
ragdollelement_t:
originParentSpace: 0 # Vector
parentIndex: 32 # int32_t
m_flRadius: 36 # float
shard_model_desc_t:
m_nModelID: 8 # int32_t
m_hMaterial: 16 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_solid: 24 # ShardSolid_t
m_ShatterPanelMode: 25 # ShatterPanelMode
m_vecPanelSize: 28 # Vector2D
m_vecStressPositionA: 36 # Vector2D
m_vecStressPositionB: 44 # Vector2D
m_vecPanelVertices: 56 # CNetworkUtlVectorBase<Vector2D>
m_flGlassHalfThickness: 80 # float
m_bHasParent: 84 # bool
m_bParentFrozen: 85 # bool
m_SurfacePropStringToken: 88 # CUtlStringToken
sky3dparams_t:
scale: 8 # int16_t
origin: 12 # Vector
bClip3DSkyBoxNearToWorldFar: 24 # bool
flClip3DSkyBoxNearToWorldFarOffset: 28 # float
fog: 32 # fogparams_t
m_nWorldGroupID: 136 # WorldGroupId_t
sndopvarlatchdata_t:
m_iszStack: 8 # CUtlSymbolLarge
m_iszOperator: 16 # CUtlSymbolLarge
m_iszOpvar: 24 # CUtlSymbolLarge
m_flVal: 32 # float
m_vPos: 36 # Vector
thinkfunc_t:
m_hFn: 16 # HSCRIPT
m_nContext: 24 # CUtlStringToken
m_nNextThinkTick: 28 # GameTick_t
m_nLastThinkTick: 32 # GameTick_t