cs2-dumper/output/offsets.cs
iraqichild 8463366f0a fix
2025-03-31 19:17:24 -06:00

54 lines
2.3 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2025-04-01 00:10:44.822666300 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A92F10;
public const nint dwEntityList = 0x1A1F640;
public const nint dwGameEntitySystem = 0x1B43E68;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1A84090;
public const nint dwGlobalVars = 0x1867DB0;
public const nint dwGlowManager = 0x1A840B0;
public const nint dwLocalPlayerController = 0x1A6E8D0;
public const nint dwLocalPlayerPawn = 0x1874050;
public const nint dwPlantedC4 = 0x1A8E0E0;
public const nint dwPrediction = 0x1873ED0;
public const nint dwSensitivity = 0x1A857F8;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A932E0;
public const nint dwViewMatrix = 0x1A89050;
public const nint dwViewRender = 0x1A89860;
public const nint dwWeaponC4 = 0x1A226A0;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x540BE4;
public const nint dwNetworkGameClient = 0x53FCE0;
public const nint dwNetworkGameClient_clientTickCount = 0x368;
public const nint dwNetworkGameClient_deltaTick = 0x27C;
public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
public const nint dwNetworkGameClient_localPlayer = 0xF0;
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x6234FC;
public const nint dwWindowWidth = 0x6234F8;
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint dwInputSystem = 0x387E0;
}
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint dwGameTypes = 0x1A3190;
public const nint dwGameTypes_mapName = 0x120;
}
// Module: soundsystem.dll
public static class SoundsystemDll {
public const nint dwSoundSystem = 0x3A15F0;
public const nint dwSoundSystem_engineViewData = 0x7C;
}
}