Files
cs2-dumper/output/offsets.hpp
2026-02-05 12:38:26 +09:00

60 lines
2.7 KiB
C++

// Generated using https://github.com/a2x/cs2-dumper
// 2026-02-05 03:37:03.980792600 UTC
#pragma once
#include <cstddef>
#include <cstdint>
namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x2317080;
constexpr std::ptrdiff_t dwEntityList = 0x24ABF98;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x24ABF98;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20A0;
constexpr std::ptrdiff_t dwGameRules = 0x230AC50;
constexpr std::ptrdiff_t dwGlobalVars = 0x205B630;
constexpr std::ptrdiff_t dwGlowManager = 0x2307A50;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x22F0FB8;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x2066AE0;
constexpr std::ptrdiff_t dwPlantedC4 = 0x2314820;
constexpr std::ptrdiff_t dwPrediction = 0x20669F0;
constexpr std::ptrdiff_t dwSensitivity = 0x2308568;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x58;
constexpr std::ptrdiff_t dwViewAngles = 0x2317708;
constexpr std::ptrdiff_t dwViewMatrix = 0x230CC90;
constexpr std::ptrdiff_t dwViewRender = 0x230D098;
constexpr std::ptrdiff_t dwWeaponC4 = 0x2295D30;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x60A504;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x905310;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x378;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x24C;
constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x2C141F;
constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF8;
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x240;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x24C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x230;
constexpr std::ptrdiff_t dwWindowHeight = 0x9096C4;
constexpr std::ptrdiff_t dwWindowWidth = 0x9096C0;
}
// Module: inputsystem.dll
namespace inputsystem_dll {
constexpr std::ptrdiff_t dwInputSystem = 0x45AD0;
}
// Module: matchmaking.dll
namespace matchmaking_dll {
constexpr std::ptrdiff_t dwGameTypes = 0x1B8000;
}
// Module: soundsystem.dll
namespace soundsystem_dll {
constexpr std::ptrdiff_t dwSoundSystem = 0x4F3490;
constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C;
}
}
}