cs2-dumper/output/offsets.hpp
2025-03-12 17:49:16 +08:00

60 lines
2.8 KiB
C++

// Generated using https://github.com/a2x/cs2-dumper
// 2025-03-12 09:38:45.590431400 UTC
#pragma once
#include <cstddef>
namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1AAD6D0;
constexpr std::ptrdiff_t dwEntityList = 0x1A37A30;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B5E798;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0;
constexpr std::ptrdiff_t dwGameRules = 0x1A9E850;
constexpr std::ptrdiff_t dwGlobalVars = 0x187FC90;
constexpr std::ptrdiff_t dwGlowManager = 0x1A9E870;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A890C0;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x188BF30;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1AA8A10;
constexpr std::ptrdiff_t dwPrediction = 0x188BDB0;
constexpr std::ptrdiff_t dwSensitivity = 0x1A9FE48;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1AADAA0;
constexpr std::ptrdiff_t dwViewMatrix = 0x1AA3810;
constexpr std::ptrdiff_t dwViewRender = 0x1AA4020;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1A3BCB0;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x540BE4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x53FCE0;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447;
constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF0;
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
constexpr std::ptrdiff_t dwWindowHeight = 0x62351C;
constexpr std::ptrdiff_t dwWindowWidth = 0x623518;
}
// Module: inputsystem.dll
namespace inputsystem_dll {
constexpr std::ptrdiff_t dwInputSystem = 0x387E0;
}
// Module: matchmaking.dll
namespace matchmaking_dll {
constexpr std::ptrdiff_t dwGameTypes = 0x1A3190;
constexpr std::ptrdiff_t dwGameTypes_mapName = 0x120;
}
// Module: soundsystem.dll
namespace soundsystem_dll {
constexpr std::ptrdiff_t dwSoundSystem = 0x3A15F0;
constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C;
}
}
}