cs2-dumper/output/offsets.rs

55 lines
2.4 KiB
Rust

// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-18 02:29:36.184201900 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A1E430;
pub const dwEntityList: usize = 0x19B49B8;
pub const dwGameEntitySystem: usize = 0x1AD3888;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1510;
pub const dwGameRules: usize = 0x1A12408;
pub const dwGlobalVars: usize = 0x180E510;
pub const dwGlowManager: usize = 0x1A11B20;
pub const dwLocalPlayerController: usize = 0x1A04768;
pub const dwLocalPlayerPawn: usize = 0x181A9C8;
pub const dwPlantedC4: usize = 0x1A1B7A8;
pub const dwPrediction: usize = 0x181A880;
pub const dwSensitivity: usize = 0x1A13248;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A23848;
pub const dwViewMatrix: usize = 0x1A16A60;
pub const dwViewRender: usize = 0x1A17378;
pub const dwWeaponC4: usize = 0x19B86F0;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const dwBuildNumber: usize = 0x52F834;
pub const dwEngineViewData: usize = 0x5ECC3C;
pub const dwNetworkGameClient: usize = 0x52EBA0;
pub const dwNetworkGameClient_clientTickCount: usize = 0x178;
pub const dwNetworkGameClient_deltaTick: usize = 0x278;
pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281477;
pub const dwNetworkGameClient_localPlayer: usize = 0xF0;
pub const dwNetworkGameClient_maxClients: usize = 0x270;
pub const dwNetworkGameClient_serverTickCount: usize = 0x174;
pub const dwNetworkGameClient_signOnState: usize = 0x260;
pub const dwSoundService: usize = 0x5ECBA0;
pub const dwWindowHeight: usize = 0x5F0454;
pub const dwWindowWidth: usize = 0x5F0450;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {
pub const dwInputSystem: usize = 0x387F0;
}
// Module: matchmaking.dll
pub mod matchmaking_dll {
pub const dwGameTypes: usize = 0x1A41C0;
pub const dwGameTypes_mapName: usize = 0x1A42E0;
}
}
}