cs2-dumper/generated/offsets.hpp

53 lines
2.2 KiB
C++

/*
* Created using https://github.com/a2x/cs2-dumper
* Fri, 5 Jan 2024 01:00:02 +0000
*/
#pragma once
#include <cstddef>
namespace client_dll { // client.dll
constexpr std::ptrdiff_t dwEntityList = 0x17C1950;
constexpr std::ptrdiff_t dwForceAttack = 0x16C1E90;
constexpr std::ptrdiff_t dwForceAttack2 = 0x16C1F20;
constexpr std::ptrdiff_t dwForceBackward = 0x16C2160;
constexpr std::ptrdiff_t dwForceCrouch = 0x16C2430;
constexpr std::ptrdiff_t dwForceForward = 0x16C20D0;
constexpr std::ptrdiff_t dwForceJump = 0x16C23A0;
constexpr std::ptrdiff_t dwForceLeft = 0x16C21F0;
constexpr std::ptrdiff_t dwForceRight = 0x16C2280;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x18ED240;
constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510;
constexpr std::ptrdiff_t dwGameRules = 0x181E048;
constexpr std::ptrdiff_t dwGlobalVars = 0x16BDCB8;
constexpr std::ptrdiff_t dwGlowManager = 0x181D7B0;
constexpr std::ptrdiff_t dwInterfaceLinkList = 0x191AED8;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1810F48;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x16C8F58;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1824A88;
constexpr std::ptrdiff_t dwPrediction = 0x16C8E20;
constexpr std::ptrdiff_t dwSensitivity = 0x181ED48;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1880DC0;
constexpr std::ptrdiff_t dwViewMatrix = 0x1820150;
constexpr std::ptrdiff_t dwViewRender = 0x1820998;
}
namespace engine2_dll { // engine2.dll
constexpr std::ptrdiff_t dwBuildNumber = 0x4E13D4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x4E0988;
constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0xF0;
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x250;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240;
constexpr std::ptrdiff_t dwWindowHeight = 0x597E0C;
constexpr std::ptrdiff_t dwWindowWidth = 0x597E08;
}
namespace game_info { // Some additional information about the game at dump time
constexpr std::ptrdiff_t buildNumber = 0x36A0; // Game build number
}
namespace inputsystem_dll { // inputsystem.dll
constexpr std::ptrdiff_t dwInputSystem = 0x35760;
}