cs2-dumper/output/offsets.rs

50 lines
2.1 KiB
Rust

// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-03 00:11:19.220511700 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1932B10;
pub const dwEntityList: usize = 0x18C9E78;
pub const dwGameEntitySystem: usize = 0x19E75C0;
pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
pub const dwGameRules: usize = 0x1926DD0;
pub const dwGlobalVars: usize = 0x1730F20;
pub const dwGlowManager: usize = 0x19271F0;
pub const dwLocalPlayerController: usize = 0x1919588;
pub const dwLocalPlayerPawn: usize = 0x173D5A8;
pub const dwPlantedC4: usize = 0x192FFB8;
pub const dwPrediction: usize = 0x173D470;
pub const dwSensitivity: usize = 0x1927B18;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1937EA0;
pub const dwViewMatrix: usize = 0x192B310;
pub const dwViewRender: usize = 0x192BB10;
pub const dwWeaponC4: usize = 0x18CD2D0;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const dwBuildNumber: usize = 0x518764;
pub const dwNetworkGameClient: usize = 0x517B08;
pub const dwNetworkGameClient_deltaTick: usize = 0x258;
pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0;
pub const dwNetworkGameClient_getMaxClients: usize = 0x250;
pub const dwNetworkGameClient_signOnState: usize = 0x240;
pub const dwWindowHeight: usize = 0x5D109C;
pub const dwWindowWidth: usize = 0x5D1098;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {
pub const dwInputSystem: usize = 0x377C0;
}
// Module: matchmaking.dll
pub mod matchmaking_dll {
pub const dwGameTypes: usize = 0x1D2290;
pub const dwGameTypes_mapName: usize = 0x1D23B0;
}
}
}