cs2-dumper/generated/offsets.cs

39 lines
1.7 KiB
C#

/*
* Created using https://github.com/a2x/cs2-dumper
* 2023-10-20 23:01:51.629984100 UTC
*/
public static class ClientDll { // client.dll
public const nint dwBaseEntityModel_setModel = 0x57DA70;
public const nint dwEntityList = 0x1798738;
public const nint dwForceAttack = 0x169DE50;
public const nint dwForceAttack2 = 0x169DEE0;
public const nint dwForceBackward = 0x169E120;
public const nint dwForceCrouch = 0x169E3F0;
public const nint dwForceForward = 0x169E090;
public const nint dwForceJump = 0x169E360;
public const nint dwForceLeft = 0x169E1B0;
public const nint dwForceRight = 0x169E240;
public const nint dwGameEntitySystem_getBaseEntity = 0x601070;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x5F2D60;
public const nint dwGameRules = 0x17F4478;
public const nint dwGlobalVars = 0x1699F40;
public const nint dwGlowManager = 0x17F3BF8;
public const nint dwInterfaceLinkList = 0x197F2B8;
public const nint dwLocalPlayerController = 0x17E7158;
public const nint dwLocalPlayerPawn = 0x1885C28;
public const nint dwPlantedC4 = 0x188CAD0;
public const nint dwViewAngles = 0x18E5740;
public const nint dwViewMatrix = 0x1886710;
public const nint dwViewRender = 0x1887108;
}
public static class Engine2Dll { // engine2.dll
public const nint dwBuildNumber = 0x487514;
public const nint dwNetworkGameClient = 0x486AB0;
public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
public const nint dwNetworkGameClient_maxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x240;
public const nint dwWindowHeight = 0x53867C;
public const nint dwWindowWidth = 0x538678;
}