cs2-dumper/output/offsets.cs

46 lines
1.9 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-17 08:47:21.349682 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x192A5E0;
public const nint dwEntityList = 0x18C1DE8;
public const nint dwGameEntitySystem = 0x19DF790;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
public const nint dwGameRules = 0x191ECA0;
public const nint dwGlobalVars = 0x1729BA0;
public const nint dwGlowManager = 0x191F0C0;
public const nint dwLocalPlayerController = 0x19115A8;
public const nint dwLocalPlayerPawn = 0x17361E8;
public const nint dwPlantedC4 = 0x1927A98;
public const nint dwPrediction = 0x17360B0;
public const nint dwSensitivity = 0x191F9E8;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x192F970;
public const nint dwViewMatrix = 0x19231E0;
public const nint dwViewRender = 0x19239E0;
public const nint dwWeaponC4 = 0x18C5240;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x515564;
public const nint dwNetworkGameClient = 0x514AC8;
public const nint dwNetworkGameClient_deltaTick = 0x258;
public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
public const nint dwNetworkGameClient_getMaxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x240;
public const nint dwWindowHeight = 0x5CDD14;
public const nint dwWindowWidth = 0x5CDD10;
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint dwInputSystem = 0x367A0;
}
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint dwGameTypes = 0x1D21E0;
public const nint dwGameTypes_mapName = 0x1D2300;
}
}