mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-04-09 08:55:35 +08:00
83 lines
3.2 KiB
YAML
83 lines
3.2 KiB
YAML
---
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MaterialParamBuffer_t: # MaterialParam_t
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m_value: 8 # CUtlBinaryBlock
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MaterialParamFloat_t: # MaterialParam_t
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m_flValue: 8 # float
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MaterialParamInt_t: # MaterialParam_t
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m_nValue: 8 # int32_t
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MaterialParamString_t: # MaterialParam_t
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m_value: 8 # CUtlString
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MaterialParamTexture_t: # MaterialParam_t
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m_pValue: 8 # CStrongHandle<InfoForResourceTypeCTextureBase>
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MaterialParamVector_t: # MaterialParam_t
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m_value: 8 # Vector4D
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MaterialParam_t:
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m_name: 0 # CUtlString
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MaterialResourceData_t:
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m_materialName: 0 # CUtlString
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m_shaderName: 8 # CUtlString
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m_intParams: 16 # CUtlVector<MaterialParamInt_t>
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m_floatParams: 40 # CUtlVector<MaterialParamFloat_t>
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m_vectorParams: 64 # CUtlVector<MaterialParamVector_t>
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m_textureParams: 88 # CUtlVector<MaterialParamTexture_t>
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m_dynamicParams: 112 # CUtlVector<MaterialParamBuffer_t>
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m_dynamicTextureParams: 136 # CUtlVector<MaterialParamBuffer_t>
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m_intAttributes: 160 # CUtlVector<MaterialParamInt_t>
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m_floatAttributes: 184 # CUtlVector<MaterialParamFloat_t>
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m_vectorAttributes: 208 # CUtlVector<MaterialParamVector_t>
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m_textureAttributes: 232 # CUtlVector<MaterialParamTexture_t>
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m_stringAttributes: 256 # CUtlVector<MaterialParamString_t>
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m_renderAttributesUsed: 280 # CUtlVector<CUtlString>
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PostProcessingBloomParameters_t:
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m_blendMode: 0 # BloomBlendMode_t
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m_flBloomStrength: 4 # float
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m_flScreenBloomStrength: 8 # float
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m_flBlurBloomStrength: 12 # float
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m_flBloomThreshold: 16 # float
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m_flBloomThresholdWidth: 20 # float
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m_flSkyboxBloomStrength: 24 # float
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m_flBloomStartValue: 28 # float
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m_flBlurWeight: 32 # float[5]
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m_vBlurTint: 52 # Vector[5]
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PostProcessingLocalContrastParameters_t:
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m_flLocalContrastStrength: 0 # float
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m_flLocalContrastEdgeStrength: 4 # float
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m_flLocalContrastVignetteStart: 8 # float
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m_flLocalContrastVignetteEnd: 12 # float
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m_flLocalContrastVignetteBlur: 16 # float
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PostProcessingResource_t:
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m_bHasTonemapParams: 0 # bool
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m_toneMapParams: 4 # PostProcessingTonemapParameters_t
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m_bHasBloomParams: 64 # bool
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m_bloomParams: 68 # PostProcessingBloomParameters_t
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m_bHasVignetteParams: 180 # bool
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m_vignetteParams: 184 # PostProcessingVignetteParameters_t
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m_bHasLocalContrastParams: 220 # bool
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m_localConstrastParams: 224 # PostProcessingLocalContrastParameters_t
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m_nColorCorrectionVolumeDim: 244 # int32_t
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m_colorCorrectionVolumeData: 248 # CUtlBinaryBlock
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m_bHasColorCorrection: 272 # bool
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PostProcessingTonemapParameters_t:
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m_flExposureBias: 0 # float
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m_flShoulderStrength: 4 # float
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m_flLinearStrength: 8 # float
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m_flLinearAngle: 12 # float
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m_flToeStrength: 16 # float
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m_flToeNum: 20 # float
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m_flToeDenom: 24 # float
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m_flWhitePoint: 28 # float
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m_flLuminanceSource: 32 # float
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m_flExposureBiasShadows: 36 # float
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m_flExposureBiasHighlights: 40 # float
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m_flMinShadowLum: 44 # float
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m_flMaxShadowLum: 48 # float
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m_flMinHighlightLum: 52 # float
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m_flMaxHighlightLum: 56 # float
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PostProcessingVignetteParameters_t:
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m_flVignetteStrength: 0 # float
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m_vCenter: 4 # Vector2D
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m_flRadius: 12 # float
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m_flRoundness: 16 # float
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m_flFeather: 20 # float
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m_vColorTint: 24 # Vector
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