cs2-dumper/output/materialsystem2.dll.cs

207 lines
8.7 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-25 22:56:23.392130600 UTC
namespace CS2Dumper.Schemas {
// Module: materialsystem2.dll
// Classes count: 13
// Enums count: 5
public static class Materialsystem2Dll {
// Alignment: 4
// Members count: 4
public enum VertJustification_e : uint {
VERT_JUSTIFICATION_TOP = 0x0,
VERT_JUSTIFICATION_CENTER = 0x1,
VERT_JUSTIFICATION_BOTTOM = 0x2,
VERT_JUSTIFICATION_NONE = 0x3
}
// Alignment: 4
// Members count: 3
public enum LayoutPositionType_e : uint {
LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0,
LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1,
LAYOUTPOSITIONTYPE_NONE = 0x2
}
// Alignment: 4
// Members count: 3
public enum ViewFadeMode_t : uint {
VIEW_FADE_CONSTANT_COLOR = 0x0,
VIEW_FADE_MODULATE = 0x1,
VIEW_FADE_MOD2X = 0x2
}
// Alignment: 4
// Members count: 3
public enum BloomBlendMode_t : uint {
BLOOM_BLEND_ADD = 0x0,
BLOOM_BLEND_SCREEN = 0x1,
BLOOM_BLEND_BLUR = 0x2
}
// Alignment: 4
// Members count: 4
public enum HorizJustification_e : uint {
HORIZ_JUSTIFICATION_LEFT = 0x0,
HORIZ_JUSTIFICATION_CENTER = 0x1,
HORIZ_JUSTIFICATION_RIGHT = 0x2,
HORIZ_JUSTIFICATION_NONE = 0x3
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParam_t {
public const nint m_name = 0x0; // CUtlString
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamVector_t {
public const nint m_value = 0x8; // Vector4D
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamString_t {
public const nint m_value = 0x8; // CUtlString
}
// Parent: None
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingResource_t {
public const nint m_bHasTonemapParams = 0x0; // bool
public const nint m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t
public const nint m_bHasBloomParams = 0x40; // bool
public const nint m_bloomParams = 0x44; // PostProcessingBloomParameters_t
public const nint m_bHasVignetteParams = 0xB4; // bool
public const nint m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t
public const nint m_bHasLocalContrastParams = 0xDC; // bool
public const nint m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t
public const nint m_nColorCorrectionVolumeDim = 0xF4; // int32
public const nint m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock
public const nint m_bHasColorCorrection = 0x110; // bool
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamInt_t {
public const nint m_nValue = 0x8; // int32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingVignetteParameters_t {
public const nint m_flVignetteStrength = 0x0; // float32
public const nint m_vCenter = 0x4; // Vector2D
public const nint m_flRadius = 0xC; // float32
public const nint m_flRoundness = 0x10; // float32
public const nint m_flFeather = 0x14; // float32
public const nint m_vColorTint = 0x18; // Vector
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingLocalContrastParameters_t {
public const nint m_flLocalContrastStrength = 0x0; // float32
public const nint m_flLocalContrastEdgeStrength = 0x4; // float32
public const nint m_flLocalContrastVignetteStart = 0x8; // float32
public const nint m_flLocalContrastVignetteEnd = 0xC; // float32
public const nint m_flLocalContrastVignetteBlur = 0x10; // float32
}
// Parent: None
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingTonemapParameters_t {
public const nint m_flExposureBias = 0x0; // float32
public const nint m_flShoulderStrength = 0x4; // float32
public const nint m_flLinearStrength = 0x8; // float32
public const nint m_flLinearAngle = 0xC; // float32
public const nint m_flToeStrength = 0x10; // float32
public const nint m_flToeNum = 0x14; // float32
public const nint m_flToeDenom = 0x18; // float32
public const nint m_flWhitePoint = 0x1C; // float32
public const nint m_flLuminanceSource = 0x20; // float32
public const nint m_flExposureBiasShadows = 0x24; // float32
public const nint m_flExposureBiasHighlights = 0x28; // float32
public const nint m_flMinShadowLum = 0x2C; // float32
public const nint m_flMaxShadowLum = 0x30; // float32
public const nint m_flMinHighlightLum = 0x34; // float32
public const nint m_flMaxHighlightLum = 0x38; // float32
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamBuffer_t {
public const nint m_value = 0x8; // CUtlBinaryBlock
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialResourceData_t {
public const nint m_materialName = 0x0; // CUtlString
public const nint m_shaderName = 0x8; // CUtlString
public const nint m_intParams = 0x10; // CUtlVector<MaterialParamInt_t>
public const nint m_floatParams = 0x28; // CUtlVector<MaterialParamFloat_t>
public const nint m_vectorParams = 0x40; // CUtlVector<MaterialParamVector_t>
public const nint m_textureParams = 0x58; // CUtlVector<MaterialParamTexture_t>
public const nint m_dynamicParams = 0x70; // CUtlVector<MaterialParamBuffer_t>
public const nint m_dynamicTextureParams = 0x88; // CUtlVector<MaterialParamBuffer_t>
public const nint m_intAttributes = 0xA0; // CUtlVector<MaterialParamInt_t>
public const nint m_floatAttributes = 0xB8; // CUtlVector<MaterialParamFloat_t>
public const nint m_vectorAttributes = 0xD0; // CUtlVector<MaterialParamVector_t>
public const nint m_textureAttributes = 0xE8; // CUtlVector<MaterialParamTexture_t>
public const nint m_stringAttributes = 0x100; // CUtlVector<MaterialParamString_t>
public const nint m_renderAttributesUsed = 0x118; // CUtlVector<CUtlString>
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingBloomParameters_t {
public const nint m_blendMode = 0x0; // BloomBlendMode_t
public const nint m_flBloomStrength = 0x4; // float32
public const nint m_flScreenBloomStrength = 0x8; // float32
public const nint m_flBlurBloomStrength = 0xC; // float32
public const nint m_flBloomThreshold = 0x10; // float32
public const nint m_flBloomThresholdWidth = 0x14; // float32
public const nint m_flSkyboxBloomStrength = 0x18; // float32
public const nint m_flBloomStartValue = 0x1C; // float32
public const nint m_flBlurWeight = 0x20; // float32[5]
public const nint m_vBlurTint = 0x34; // Vector[5]
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamFloat_t {
public const nint m_flValue = 0x8; // float32
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamTexture_t {
public const nint m_pValue = 0x8; // CStrongHandle<InfoForResourceTypeCTextureBase>
}
}
}