cs2-dumper/output/libserver.so.cs

4696 lines
219 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-16 02:45:41.243985329 UTC
namespace CS2Dumper.Schemas {
// Module: libserver.so
// Classes count: 218
// Enums count: 126
public static class LibserverSo {
// Alignment: 4
// Members count: 3
public enum PropDoorRotatingOpenDirection_e : uint {
DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0,
DOOR_ROTATING_OPEN_FORWARD = 0x1,
DOOR_ROTATING_OPEN_BACKWARD = 0x2
}
// Alignment: 4
// Members count: 2
public enum SceneOnPlayerDeath_t : uint {
SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
SCENE_ONPLAYERDEATH_CANCEL = 0x1
}
// Alignment: 4
// Members count: 3
public enum LessonPanelLayoutFileTypes_t : uint {
LAYOUT_HAND_DEFAULT = 0x0,
LAYOUT_WORLD_DEFAULT = 0x1,
LAYOUT_CUSTOM = 0x2
}
// Alignment: 4
// Members count: 5
public enum TimelineCompression_t : uint {
TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4
}
// Alignment: 4
// Members count: 3
public enum SubclassVDataChangeType_t : uint {
SUBCLASS_VDATA_CREATED = 0x0,
SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1,
SUBCLASS_VDATA_RELOADED = 0x2
}
// Alignment: 4
// Members count: 3
public enum C4LightEffect_t : uint {
eLightEffectNone = 0x0,
eLightEffectDropped = 0x1,
eLightEffectThirdPersonHeld = 0x2
}
// Alignment: 4
// Members count: 5
public enum StanceType_t : uint {
STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF,
STANCE_DEFAULT = 0x0,
STANCE_CROUCHING = 0x1,
STANCE_PRONE = 0x2,
NUM_STANCES = 0x3
}
// Alignment: 4
// Members count: 3
public enum Explosions : uint {
expRandom = 0x0,
expDirected = 0x1,
expUsePrecise = 0x2
}
// Alignment: 4
// Members count: 9
public enum PreviewCharacterMode : uint {
DIORAMA = 0x0,
MAIN_MENU = 0x1,
BUY_MENU = 0x2,
TEAM_SELECT = 0x3,
END_OF_MATCH = 0x4,
INVENTORY_INSPECT = 0x5,
WALKING = 0x6,
TEAM_INTRO = 0x7,
WINGMAN_INTRO = 0x8
}
// Alignment: 4
// Members count: 3
public enum ObserverInterpState_t : uint {
OBSERVER_INTERP_NONE = 0x0,
OBSERVER_INTERP_TRAVELING = 0x1,
OBSERVER_INTERP_SETTLING = 0x2
}
// Alignment: 4
// Members count: 3
public enum WorldTextPanelOrientation_t : uint {
WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2
}
// Alignment: 4
// Members count: 3
public enum WorldTextPanelHorizontalAlign_t : uint {
WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2
}
// Alignment: 1
// Members count: 3
public enum SequenceFinishNotifyState_t : byte {
eDoNotNotify = 0x0,
eNotifyWhenFinished = 0x1,
eNotifyTriggered = 0x2
}
// Alignment: 4
// Members count: 3
public enum SoundEventStartType_t : uint {
SOUNDEVENT_START_PLAYER = 0x0,
SOUNDEVENT_START_WORLD = 0x1,
SOUNDEVENT_START_ENTITY = 0x2
}
// Alignment: 4
// Members count: 4
public enum TrainOrientationType_t : uint {
TrainOrientation_Fixed = 0x0,
TrainOrientation_AtPathTracks = 0x1,
TrainOrientation_LinearBlend = 0x2,
TrainOrientation_EaseInEaseOut = 0x3
}
// Alignment: 4
// Members count: 7
public enum CSWeaponCategory : uint {
WEAPONCATEGORY_OTHER = 0x0,
WEAPONCATEGORY_MELEE = 0x1,
WEAPONCATEGORY_SECONDARY = 0x2,
WEAPONCATEGORY_SMG = 0x3,
WEAPONCATEGORY_RIFLE = 0x4,
WEAPONCATEGORY_HEAVY = 0x5,
WEAPONCATEGORY_COUNT = 0x6
}
// Alignment: 1
// Members count: 3
public enum BeginDeathLifeStateTransition_t : byte {
NO_CHANGE_IN_LIFESTATE = 0x0,
TRANSITION_TO_LIFESTATE_DYING = 0x1,
TRANSITION_TO_LIFESTATE_DEAD = 0x2
}
// Alignment: 4
// Members count: 24
public enum PlayerAnimEvent_t : uint {
PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0,
PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1,
PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2,
PLAYERANIMEVENT_THROW_GRENADE = 0x3,
PLAYERANIMEVENT_JUMP = 0x4,
PLAYERANIMEVENT_RELOAD = 0x5,
PLAYERANIMEVENT_CLEAR_FIRING = 0x6,
PLAYERANIMEVENT_DEPLOY = 0x7,
PLAYERANIMEVENT_SILENCER_STATE = 0x8,
PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9,
PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA,
PLAYERANIMEVENT_CATCH_WEAPON = 0xB,
PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC,
PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD,
PLAYERANIMEVENT_HAULBACK = 0xE,
PLAYERANIMEVENT_IDLE = 0xF,
PLAYERANIMEVENT_STRIKE_HIT = 0x10,
PLAYERANIMEVENT_STRIKE_MISS = 0x11,
PLAYERANIMEVENT_BACKSTAB = 0x12,
PLAYERANIMEVENT_DRYFIRE = 0x13,
PLAYERANIMEVENT_FIDGET = 0x14,
PLAYERANIMEVENT_RELEASE = 0x15,
PLAYERANIMEVENT_TAUNT = 0x16,
PLAYERANIMEVENT_COUNT = 0x17
}
// Alignment: 1
// Members count: 9
public enum ItemFlagTypes_t : byte {
ITEM_FLAG_NONE = 0x0,
ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1,
ITEM_FLAG_NOAUTORELOAD = 0x2,
ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4,
ITEM_FLAG_LIMITINWORLD = 0x8,
ITEM_FLAG_EXHAUSTIBLE = 0x10,
ITEM_FLAG_DOHITLOCATIONDMG = 0x20,
ITEM_FLAG_NOAMMOPICKUPS = 0x40,
ITEM_FLAG_NOITEMPICKUP = 0x80
}
// Alignment: 1
// Members count: 2
public enum ShatterPanelMode : byte {
SHATTER_GLASS = 0x0,
SHATTER_DRYWALL = 0x1
}
// Alignment: 1
// Members count: 10
public enum SurroundingBoundsType_t : byte {
USE_OBB_COLLISION_BOUNDS = 0x0,
USE_BEST_COLLISION_BOUNDS = 0x1,
USE_HITBOXES = 0x2,
USE_SPECIFIED_BOUNDS = 0x3,
USE_GAME_CODE = 0x4,
USE_ROTATION_EXPANDED_BOUNDS = 0x5,
USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8,
SURROUNDING_TYPE_BIT_COUNT = 0x3
}
// Alignment: 4
// Members count: 5
public enum LifeState_t : uint {
LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4
}
// Alignment: 4
// Members count: 5
public enum NPCFollowFormation_t : uint {
Default = 0xFFFFFFFFFFFFFFFF,
CloseCircle = 0x0,
WideCircle = 0x1,
MediumCircle = 0x5,
Sidekick = 0x6
}
// Alignment: 4
// Members count: 3
public enum CSWeaponMode : uint {
Primary_Mode = 0x0,
Secondary_Mode = 0x1,
WeaponMode_MAX = 0x2
}
// Alignment: 1
// Members count: 3
public enum OnFrame : byte {
ONFRAME_UNKNOWN = 0x0,
ONFRAME_TRUE = 0x1,
ONFRAME_FALSE = 0x2
}
// Alignment: 4
// Members count: 12
public enum Materials : uint {
matGlass = 0x0,
matWood = 0x1,
matMetal = 0x2,
matFlesh = 0x3,
matCinderBlock = 0x4,
matCeilingTile = 0x5,
matComputer = 0x6,
matUnbreakableGlass = 0x7,
matRocks = 0x8,
matWeb = 0x9,
matNone = 0xA,
matLastMaterial = 0xB
}
// Alignment: 4
// Members count: 6
public enum ScriptedMoveTo_t : uint {
CINE_MOVETO_WAIT = 0x0,
CINE_MOVETO_WALK = 0x1,
CINE_MOVETO_RUN = 0x2,
CINE_MOVETO_CUSTOM = 0x3,
CINE_MOVETO_TELEPORT = 0x4,
CINE_MOVETO_WAIT_FACING = 0x5
}
// Alignment: 4
// Members count: 5
public enum AnimLoopMode_t : uint {
ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF,
ANIM_LOOP_MODE_NOT_LOOPING = 0x0,
ANIM_LOOP_MODE_LOOPING = 0x1,
ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2,
ANIM_LOOP_MODE_COUNT = 0x3
}
// Alignment: 4
// Members count: 23
public enum SoundFlags_t : uint {
SOUND_NONE = 0x0,
SOUND_COMBAT = 0x1,
SOUND_WORLD = 0x2,
SOUND_PLAYER = 0x4,
SOUND_DANGER = 0x8,
SOUND_BULLET_IMPACT = 0x10,
SOUND_THUMPER = 0x20,
SOUND_PHYSICS_DANGER = 0x40,
SOUND_MOVE_AWAY = 0x80,
SOUND_PLAYER_VEHICLE = 0x100,
SOUND_GLASS_BREAK = 0x200,
SOUND_PHYSICS_OBJECT = 0x400,
SOUND_CONTEXT_GUNFIRE = 0x100000,
SOUND_CONTEXT_COMBINE_ONLY = 0x200000,
SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000,
SOUND_CONTEXT_EXPLOSION = 0x800000,
SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000,
SOUND_CONTEXT_DANGER_APPROACH = 0x2000000,
SOUND_CONTEXT_ALLIES_ONLY = 0x4000000,
SOUND_CONTEXT_PANIC_NPCS = 0x8000000,
ALL_CONTEXTS = 0xFFF00000,
ALL_SCENTS = 0x0,
ALL_SOUNDS = 0xFFFFF
}
// Alignment: 4
// Members count: 10
public enum Class_T : uint {
CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
CLASS_BOMB = 0x3,
CLASS_FOOT_CONTACT_SHADOW = 0x4,
CLASS_WEAPON = 0x5,
CLASS_WATER_SPLASHER = 0x6,
CLASS_WEAPON_VIEWMODEL = 0x7,
CLASS_DOOR = 0x8,
NUM_CLASSIFY_CLASSES = 0x9
}
// Alignment: 4
// Members count: 2
public enum filter_t : uint {
FILTER_AND = 0x0,
FILTER_OR = 0x1
}
// Alignment: 4
// Members count: 3
public enum CSWeaponSilencerType : uint {
WEAPONSILENCER_NONE = 0x0,
WEAPONSILENCER_DETACHABLE = 0x1,
WEAPONSILENCER_INTEGRATED = 0x2
}
// Alignment: 4
// Members count: 17
public enum BaseExplosionTypes_t : uint {
EXPLOSION_TYPE_DEFAULT = 0x0,
EXPLOSION_TYPE_GRENADE = 0x1,
EXPLOSION_TYPE_MOLOTOV = 0x2,
EXPLOSION_TYPE_FIREWORKS = 0x3,
EXPLOSION_TYPE_GASCAN = 0x4,
EXPLOSION_TYPE_GASCYLINDER = 0x5,
EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6,
EXPLOSION_TYPE_ELECTRICAL = 0x7,
EXPLOSION_TYPE_EMP = 0x8,
EXPLOSION_TYPE_SHRAPNEL = 0x9,
EXPLOSION_TYPE_SMOKEGRENADE = 0xA,
EXPLOSION_TYPE_FLASHBANG = 0xB,
EXPLOSION_TYPE_TRIPMINE = 0xC,
EXPLOSION_TYPE_ICE = 0xD,
EXPLOSION_TYPE_NONE = 0xE,
EXPLOSION_TYPE_CUSTOM = 0xF,
EXPLOSION_TYPE_COUNT = 0x10
}
// Alignment: 4
// Members count: 43
public enum GameAnimEventIndex_t : uint {
AE_EMPTY = 0x0,
AE_CL_PLAYSOUND = 0x1,
AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
AE_CL_PLAYSOUND_POSITION = 0x3,
AE_SV_PLAYSOUND = 0x4,
AE_CL_STOPSOUND = 0x5,
AE_CL_PLAYSOUND_LOOPING = 0x6,
AE_CL_CREATE_PARTICLE_EFFECT = 0x7,
AE_CL_STOP_PARTICLE_EFFECT = 0x8,
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9,
AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA,
AE_SV_STOP_PARTICLE_EFFECT = 0xB,
AE_FOOTSTEP = 0xC,
AE_RAGDOLL = 0xD,
AE_CL_STOP_RAGDOLL_CONTROL = 0xE,
AE_CL_ENABLE_BODYGROUP = 0xF,
AE_CL_DISABLE_BODYGROUP = 0x10,
AE_BODYGROUP_SET_VALUE = 0x11,
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12,
AE_WEAPON_PERFORM_ATTACK = 0x13,
AE_FIRE_INPUT = 0x14,
AE_CL_CLOTH_ATTR = 0x15,
AE_CL_CLOTH_GROUND_OFFSET = 0x16,
AE_CL_CLOTH_STIFFEN = 0x17,
AE_CL_CLOTH_EFFECT = 0x18,
AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19,
AE_PULSE_GRAPH = 0x1A,
AE_PULSE_GRAPH_LOOKAT = 0x1B,
AE_PULSE_GRAPH_AIMAT = 0x1C,
AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D,
AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E,
AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F,
AE_CL_BODYGROUP_SET_TO_CLIP = 0x20,
AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21,
AE_SV_SHOW_SILENCER = 0x22,
AE_SV_ATTACH_SILENCER_COMPLETE = 0x23,
AE_SV_HIDE_SILENCER = 0x24,
AE_SV_DETACH_SILENCER_COMPLETE = 0x25,
AE_CL_EJECT_MAG = 0x26,
AE_WPN_COMPLETE_RELOAD = 0x27,
AE_WPN_HEALTHSHOT_INJECT = 0x28,
AE_CL_C4_SCREEN_TEXT = 0x29,
AE_GRENADE_THROW_COMPLETE = 0x2A
}
// Alignment: 1
// Members count: 3
public enum FixAngleSet_t : byte {
None = 0x0,
Absolute = 0x1,
Relative = 0x2
}
// Alignment: 4
// Members count: 7
public enum IChoreoServices__ScriptState_t : uint {
SCRIPT_PLAYING = 0x0,
SCRIPT_WAIT = 0x1,
SCRIPT_POST_IDLE = 0x2,
SCRIPT_CLEANUP = 0x3,
SCRIPT_WALK_TO_MARK = 0x4,
SCRIPT_RUN_TO_MARK = 0x5,
SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6
}
// Alignment: 4
// Members count: 2
public enum CommandEntitySpecType_t : uint {
SPEC_SEARCH = 0x0,
SPEC_TYPES_COUNT = 0x1
}
// Alignment: 4
// Members count: 5
public enum Touch_t : uint {
touch_none = 0x0,
touch_player_only = 0x1,
touch_npc_only = 0x2,
touch_player_or_npc = 0x3,
touch_player_or_npc_or_physicsprop = 0x4
}
// Alignment: 4
// Members count: 3
public enum TrainVelocityType_t : uint {
TrainVelocity_Instantaneous = 0x0,
TrainVelocity_LinearBlend = 0x1,
TrainVelocity_EaseInEaseOut = 0x2
}
// Alignment: 4
// Members count: 20
public enum CSWeaponType : uint {
WEAPONTYPE_KNIFE = 0x0,
WEAPONTYPE_PISTOL = 0x1,
WEAPONTYPE_SUBMACHINEGUN = 0x2,
WEAPONTYPE_RIFLE = 0x3,
WEAPONTYPE_SHOTGUN = 0x4,
WEAPONTYPE_SNIPER_RIFLE = 0x5,
WEAPONTYPE_MACHINEGUN = 0x6,
WEAPONTYPE_C4 = 0x7,
WEAPONTYPE_TASER = 0x8,
WEAPONTYPE_GRENADE = 0x9,
WEAPONTYPE_EQUIPMENT = 0xA,
WEAPONTYPE_STACKABLEITEM = 0xB,
WEAPONTYPE_FISTS = 0xC,
WEAPONTYPE_BREACHCHARGE = 0xD,
WEAPONTYPE_BUMPMINE = 0xE,
WEAPONTYPE_TABLET = 0xF,
WEAPONTYPE_MELEE = 0x10,
WEAPONTYPE_SHIELD = 0x11,
WEAPONTYPE_ZONE_REPULSOR = 0x12,
WEAPONTYPE_UNKNOWN = 0x13
}
// Alignment: 4
// Members count: 3
public enum EntFinderMethod_t : uint {
ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2
}
// Alignment: 4
// Members count: 4
public enum PropDoorRotatingSpawnPos_t : uint {
DOOR_SPAWN_CLOSED = 0x0,
DOOR_SPAWN_OPEN_FORWARD = 0x1,
DOOR_SPAWN_OPEN_BACK = 0x2,
DOOR_SPAWN_AJAR = 0x3
}
// Alignment: 1
// Members count: 2
public enum ShardSolid_t : byte {
SHARD_SOLID = 0x0,
SHARD_DEBRIS = 0x1
}
// Alignment: 1
// Members count: 13
public enum RenderMode_t : byte {
kRenderNormal = 0x0,
kRenderTransColor = 0x1,
kRenderTransTexture = 0x2,
kRenderGlow = 0x3,
kRenderTransAlpha = 0x4,
kRenderTransAdd = 0x5,
kRenderEnvironmental = 0x6,
kRenderTransAddFrameBlend = 0x7,
kRenderTransAlphaAdd = 0x8,
kRenderWorldGlow = 0x9,
kRenderNone = 0xA,
kRenderDevVisualizer = 0xB,
kRenderModeCount = 0xC
}
// Alignment: 4
// Members count: 3
public enum ForcedCrouchState_t : uint {
FORCEDCROUCH_NONE = 0x0,
FORCEDCROUCH_CROUCHED = 0x1,
FORCEDCROUCH_UNCROUCHED = 0x2
}
// Alignment: 4
// Members count: 4
public enum PerformanceMode_t : uint {
PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
PM_FULL_GIBS = 0x2,
PM_REDUCED_GIBS = 0x3
}
// Alignment: 4
// Members count: 8
public enum TOGGLE_STATE : uint {
TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3
}
// Alignment: 4
// Members count: 74
public enum loadout_slot_t : uint {
LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE,
LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF,
LOADOUT_SLOT_MELEE = 0x0,
LOADOUT_SLOT_C4 = 0x1,
LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0,
LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1,
LOADOUT_SLOT_SECONDARY0 = 0x2,
LOADOUT_SLOT_SECONDARY1 = 0x3,
LOADOUT_SLOT_SECONDARY2 = 0x4,
LOADOUT_SLOT_SECONDARY3 = 0x5,
LOADOUT_SLOT_SECONDARY4 = 0x6,
LOADOUT_SLOT_SECONDARY5 = 0x7,
LOADOUT_SLOT_SMG0 = 0x8,
LOADOUT_SLOT_SMG1 = 0x9,
LOADOUT_SLOT_SMG2 = 0xA,
LOADOUT_SLOT_SMG3 = 0xB,
LOADOUT_SLOT_SMG4 = 0xC,
LOADOUT_SLOT_SMG5 = 0xD,
LOADOUT_SLOT_RIFLE0 = 0xE,
LOADOUT_SLOT_RIFLE1 = 0xF,
LOADOUT_SLOT_RIFLE2 = 0x10,
LOADOUT_SLOT_RIFLE3 = 0x11,
LOADOUT_SLOT_RIFLE4 = 0x12,
LOADOUT_SLOT_RIFLE5 = 0x13,
LOADOUT_SLOT_HEAVY0 = 0x14,
LOADOUT_SLOT_HEAVY1 = 0x15,
LOADOUT_SLOT_HEAVY2 = 0x16,
LOADOUT_SLOT_HEAVY3 = 0x17,
LOADOUT_SLOT_HEAVY4 = 0x18,
LOADOUT_SLOT_HEAVY5 = 0x19,
LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2,
LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19,
LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8,
LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19,
LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A,
LOADOUT_SLOT_GRENADE0 = 0x1A,
LOADOUT_SLOT_GRENADE1 = 0x1B,
LOADOUT_SLOT_GRENADE2 = 0x1C,
LOADOUT_SLOT_GRENADE3 = 0x1D,
LOADOUT_SLOT_GRENADE4 = 0x1E,
LOADOUT_SLOT_GRENADE5 = 0x1F,
LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F,
LOADOUT_SLOT_EQUIPMENT0 = 0x20,
LOADOUT_SLOT_EQUIPMENT1 = 0x21,
LOADOUT_SLOT_EQUIPMENT2 = 0x22,
LOADOUT_SLOT_EQUIPMENT3 = 0x23,
LOADOUT_SLOT_EQUIPMENT4 = 0x24,
LOADOUT_SLOT_EQUIPMENT5 = 0x25,
LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20,
LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25,
LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26,
LOADOUT_SLOT_PET = 0x27,
LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28,
LOADOUT_SLOT_CLOTHING_HANDS = 0x29,
LOADOUT_SLOT_FIRST_COSMETIC = 0x29,
LOADOUT_SLOT_LAST_COSMETIC = 0x29,
LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A,
LOADOUT_SLOT_CLOTHING_HAT = 0x2B,
LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C,
LOADOUT_SLOT_CLOTHING_TORSO = 0x2D,
LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E,
LOADOUT_SLOT_MISC0 = 0x2F,
LOADOUT_SLOT_MISC1 = 0x30,
LOADOUT_SLOT_MISC2 = 0x31,
LOADOUT_SLOT_MISC3 = 0x32,
LOADOUT_SLOT_MISC4 = 0x33,
LOADOUT_SLOT_MISC5 = 0x34,
LOADOUT_SLOT_MISC6 = 0x35,
LOADOUT_SLOT_MUSICKIT = 0x36,
LOADOUT_SLOT_FLAIR0 = 0x37,
LOADOUT_SLOT_SPRAY0 = 0x38,
LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36,
LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38,
LOADOUT_SLOT_COUNT = 0x39
}
// Alignment: 4
// Members count: 19
public enum NavAttributeEnum : uint {
NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NON_ZUP = 0x8000,
NAV_MESH_SHORT_HEIGHT = 0x10000,
NAV_MESH_CROUCH = 0x10000,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
NAV_MESH_STOP = 0x10,
NAV_MESH_RUN = 0x20,
NAV_MESH_WALK = 0x40,
NAV_MESH_TRANSIENT = 0x100,
NAV_MESH_DONT_HIDE = 0x200,
NAV_MESH_STAND = 0x400,
NAV_MESH_NO_HOSTAGES = 0x800,
NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
NAV_ATTR_FIRST_GAME_INDEX = 0x13,
NAV_ATTR_LAST_INDEX = 0x1F
}
// Alignment: 4
// Members count: 3
public enum MoveLinearAuthoredPos_t : uint {
MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0,
MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1,
MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2
}
// Alignment: 4
// Members count: 4
public enum ValueRemapperMomentumType_t : uint {
MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3
}
// Alignment: 4
// Members count: 12
public enum Hull_t : uint {
HULL_HUMAN = 0x0,
HULL_SMALL_CENTERED = 0x1,
HULL_WIDE_HUMAN = 0x2,
HULL_TINY = 0x3,
HULL_MEDIUM = 0x4,
HULL_TINY_CENTERED = 0x5,
HULL_LARGE = 0x6,
HULL_LARGE_CENTERED = 0x7,
HULL_MEDIUM_TALL = 0x8,
HULL_SMALL = 0x9,
NUM_HULLS = 0xA,
HULL_NONE = 0xB
}
// Alignment: 4
// Members count: 6
public enum PreviewWeaponState : uint {
DROPPED = 0x0,
HOLSTERED = 0x1,
DEPLOYED = 0x2,
PLANTED = 0x3,
INSPECT = 0x4,
ICON = 0x5
}
// Alignment: 4
// Members count: 9
public enum EInButtonState : uint {
IN_BUTTON_UP = 0x0,
IN_BUTTON_DOWN = 0x1,
IN_BUTTON_DOWN_UP = 0x2,
IN_BUTTON_UP_DOWN = 0x3,
IN_BUTTON_UP_DOWN_UP = 0x4,
IN_BUTTON_DOWN_UP_DOWN = 0x5,
IN_BUTTON_DOWN_UP_DOWN_UP = 0x6,
IN_BUTTON_UP_DOWN_UP_DOWN = 0x7,
IN_BUTTON_STATE_COUNT = 0x8
}
// Alignment: 4
// Members count: 4
public enum BeamClipStyle_t : uint {
kNOCLIP = 0x0,
kGEOCLIP = 0x1,
kMODELCLIP = 0x2,
kBEAMCLIPSTYLE_NUMBITS = 0x2
}
// Alignment: 4
// Members count: 4
public enum WeaponAttackType_t : uint {
eInvalid = 0xFFFFFFFFFFFFFFFF,
ePrimary = 0x0,
eSecondary = 0x1,
eCount = 0x2
}
// Alignment: 4
// Members count: 18
public enum CSPlayerBlockingUseAction_t : uint {
k_CSPlayerBlockingUseAction_None = 0x0,
k_CSPlayerBlockingUseAction_DefusingDefault = 0x1,
k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2,
k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3,
k_CSPlayerBlockingUseAction_HostageDropping = 0x4,
k_CSPlayerBlockingUseAction_OpeningSafe = 0x5,
k_CSPlayerBlockingUseAction_EquippingParachute = 0x6,
k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7,
k_CSPlayerBlockingUseAction_EquippingContract = 0x8,
k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9,
k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA,
k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB,
k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC,
k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD,
k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10,
k_CSPlayerBlockingUseAction_MaxCount = 0x11
}
// Alignment: 4
// Members count: 3
public enum CSWeaponState_t : uint {
WEAPON_NOT_CARRIED = 0x0,
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
WEAPON_IS_ACTIVE = 0x2
}
// Alignment: 4
// Members count: 4
public enum CommandExecMode_t : uint {
EXEC_MANUAL = 0x0,
EXEC_LEVELSTART = 0x1,
EXEC_PERIODIC = 0x2,
EXEC_MODES_COUNT = 0x3
}
// Alignment: 1
// Members count: 5
public enum ShatterDamageCause : byte {
SHATTERDAMAGE_BULLET = 0x0,
SHATTERDAMAGE_MELEE = 0x1,
SHATTERDAMAGE_THROWN = 0x2,
SHATTERDAMAGE_SCRIPT = 0x3,
SHATTERDAMAGE_EXPLOSIVE = 0x4
}
// Alignment: 4
// Members count: 4
public enum ScriptedOnDeath_t : uint {
SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF,
SS_ONDEATH_UNDEFINED = 0x0,
SS_ONDEATH_RAGDOLL = 0x1,
SS_ONDEATH_ANIMATED_DEATH = 0x2
}
// Alignment: 4
// Members count: 4
public enum ScriptedMoveType_t : uint {
SCRIPTED_MOVETYPE_NONE = 0x0,
SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1,
SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2,
SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3
}
// Alignment: 4
// Members count: 3
public enum NPCLookType_t : uint {
Chest = 0x0,
Head = 0x1,
Eyes = 0x2
}
// Alignment: 4
// Members count: 17
public enum gear_slot_t : uint {
GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF,
GEAR_SLOT_RIFLE = 0x0,
GEAR_SLOT_PISTOL = 0x1,
GEAR_SLOT_KNIFE = 0x2,
GEAR_SLOT_GRENADES = 0x3,
GEAR_SLOT_C4 = 0x4,
GEAR_SLOT_RESERVED_SLOT6 = 0x5,
GEAR_SLOT_RESERVED_SLOT7 = 0x6,
GEAR_SLOT_RESERVED_SLOT8 = 0x7,
GEAR_SLOT_RESERVED_SLOT9 = 0x8,
GEAR_SLOT_RESERVED_SLOT10 = 0x9,
GEAR_SLOT_RESERVED_SLOT11 = 0xA,
GEAR_SLOT_BOOSTS = 0xB,
GEAR_SLOT_UTILITY = 0xC,
GEAR_SLOT_COUNT = 0xD,
GEAR_SLOT_FIRST = 0x0,
GEAR_SLOT_LAST = 0xC
}
// Alignment: 4
// Members count: 10
public enum CSPlayerState : uint {
STATE_ACTIVE = 0x0,
STATE_WELCOME = 0x1,
STATE_PICKINGTEAM = 0x2,
STATE_PICKINGCLASS = 0x3,
STATE_DEATH_ANIM = 0x4,
STATE_DEATH_WAIT_FOR_KEY = 0x5,
STATE_OBSERVER_MODE = 0x6,
STATE_GUNGAME_RESPAWN = 0x7,
STATE_DORMANT = 0x8,
NUM_PLAYER_STATES = 0x9
}
// Alignment: 4
// Members count: 2
public enum ScriptedConflictResponse_t : uint {
SS_CONFLICT_ENQUEUE = 0x0,
SS_CONFLICT_INTERRUPT = 0x1
}
// Alignment: 1
// Members count: 7
public enum WaterLevel_t : byte {
WL_NotInWater = 0x0,
WL_Feet = 0x1,
WL_Knees = 0x2,
WL_Waist = 0x3,
WL_Chest = 0x4,
WL_FullyUnderwater = 0x5,
WL_Count = 0x6
}
// Alignment: 4
// Members count: 3
public enum WorldTextPanelVerticalAlign_t : uint {
WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2
}
// Alignment: 4
// Members count: 4
public enum AmmoPosition_t : uint {
AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF,
AMMO_POSITION_PRIMARY = 0x0,
AMMO_POSITION_SECONDARY = 0x1,
AMMO_POSITION_COUNT = 0x2
}
// Alignment: 4
// Members count: 23
public enum PreviewEOMCelebration : uint {
WALKUP = 0x0,
PUNCHING = 0x1,
SWAGGER = 0x2,
DROPDOWN = 0x3,
STRETCH = 0x4,
SWAT_FEMALE = 0x5,
MASK_F = 0x6,
GUERILLA = 0x7,
GUERILLA02 = 0x8,
GENDARMERIE = 0x9,
SCUBA_FEMALE = 0xA,
SCUBA_MALE = 0xB,
AVA_DEFEAT = 0xC,
GENDARMERIE_DEFEAT = 0xD,
MAE_DEFEAT = 0xE,
RICKSAW_DEFEAT = 0xF,
SCUBA_FEMALE_DEFEAT = 0x10,
SCUBA_MALE_DEFEAT = 0x11,
CRASSWATER_DEFEAT = 0x12,
DARRYL_DEFEAT = 0x13,
DOCTOR_DEFEAT = 0x14,
MUHLIK_DEFEAT = 0x15,
VYPA_DEFEAT = 0x16
}
// Alignment: 4
// Members count: 5
public enum EntityDisolveType_t : uint {
ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF,
ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
ENTITY_DISSOLVE_CORE = 0x3
}
// Alignment: 8
// Members count: 21
public enum InputBitMask_t : ulong {
IN_NONE = 0x0,
IN_ALL = 0xFFFFFFFFFFFFFFFF,
IN_ATTACK = 0x1,
IN_JUMP = 0x2,
IN_DUCK = 0x4,
IN_FORWARD = 0x8,
IN_BACK = 0x10,
IN_USE = 0x20,
IN_TURNLEFT = 0x80,
IN_TURNRIGHT = 0x100,
IN_MOVELEFT = 0x200,
IN_MOVERIGHT = 0x400,
IN_ATTACK2 = 0x800,
IN_RELOAD = 0x2000,
IN_SPEED = 0x10000,
IN_JOYAUTOSPRINT = 0x20000,
IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000,
IN_USEORRELOAD = 0x100000000,
IN_SCORE = 0x200000000,
IN_ZOOM = 0x400000000,
IN_LOOK_AT_WEAPON = 0x800000000
}
// Alignment: 4
// Members count: 14
public enum HitGroup_t : uint {
HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF,
HITGROUP_GENERIC = 0x0,
HITGROUP_HEAD = 0x1,
HITGROUP_CHEST = 0x2,
HITGROUP_STOMACH = 0x3,
HITGROUP_LEFTARM = 0x4,
HITGROUP_RIGHTARM = 0x5,
HITGROUP_LEFTLEG = 0x6,
HITGROUP_RIGHTLEG = 0x7,
HITGROUP_NECK = 0x8,
HITGROUP_UNUSED = 0x9,
HITGROUP_GEAR = 0xA,
HITGROUP_SPECIAL = 0xB,
HITGROUP_COUNT = 0xC
}
// Alignment: 4
// Members count: 7
public enum ChickenActivity : uint {
IDLE = 0x0,
WALK = 0x1,
RUN = 0x2,
HOP = 0x3,
JUMP = 0x4,
GLIDE = 0x5,
LAND = 0x6
}
// Alignment: 4
// Members count: 2
public enum PointWorldTextReorientMode_t : uint {
POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1
}
// Alignment: 8
// Members count: 39
public enum DebugOverlayBits_t : ulong {
OVERLAY_TEXT_BIT = 0x1,
OVERLAY_NAME_BIT = 0x2,
OVERLAY_BBOX_BIT = 0x4,
OVERLAY_PIVOT_BIT = 0x8,
OVERLAY_MESSAGE_BIT = 0x10,
OVERLAY_ABSBOX_BIT = 0x20,
OVERLAY_RBOX_BIT = 0x40,
OVERLAY_SHOW_BLOCKSLOS = 0x80,
OVERLAY_ATTACHMENTS_BIT = 0x100,
OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200,
OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400,
OVERLAY_SKELETON_BIT = 0x800,
OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000,
OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000,
OVERLAY_HITBOX_BIT = 0x4000,
OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000,
OVERLAY_AUTOAIM_BIT = 0x10000,
OVERLAY_NPC_SELECTED_BIT = 0x20000,
OVERLAY_JOINT_INFO_BIT = 0x40000,
OVERLAY_NPC_ROUTE_BIT = 0x80000,
OVERLAY_VISIBILITY_TRACES_BIT = 0x100000,
OVERLAY_NPC_ENEMIES_BIT = 0x400000,
OVERLAY_NPC_CONDITIONS_BIT = 0x800000,
OVERLAY_NPC_COMBAT_BIT = 0x1000000,
OVERLAY_NPC_TASK_BIT = 0x2000000,
OVERLAY_NPC_BODYLOCATIONS = 0x4000000,
OVERLAY_NPC_VIEWCONE_BIT = 0x8000000,
OVERLAY_NPC_KILL_BIT = 0x10000000,
OVERLAY_WC_CHANGE_ENTITY = 0x20000000,
OVERLAY_BUDDHA_MODE = 0x40000000,
OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000,
OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000,
OVERLAY_PROP_DEBUG = 0x200000000,
OVERLAY_NPC_RELATION_BIT = 0x400000000,
OVERLAY_VIEWOFFSET = 0x800000000,
OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000,
OVERLAY_ACTORNAME_BIT = 0x4000000000,
OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000,
OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000
}
// Alignment: 4
// Members count: 3
public enum AmmoFlags_t : uint {
AMMO_FORCE_DROP_IF_CARRIED = 0x1,
AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2,
AMMO_FLAG_MAX = 0x2
}
// Alignment: 4
// Members count: 6
public enum HierarchyType_t : uint {
HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5
}
// Alignment: 4
// Members count: 3
public enum doorCheck_e : uint {
DOOR_CHECK_FORWARD = 0x0,
DOOR_CHECK_BACKWARD = 0x1,
DOOR_CHECK_FULL = 0x2
}
// Alignment: 4
// Members count: 7
public enum BeamType_t : uint {
BEAM_INVALID = 0x0,
BEAM_POINTS = 0x1,
BEAM_ENTPOINT = 0x2,
BEAM_ENTS = 0x3,
BEAM_HOSE = 0x4,
BEAM_SPLINE = 0x5,
BEAM_LASER = 0x6
}
// Alignment: 4
// Members count: 4
public enum EntitySubclassScope_t : uint {
SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF,
SUBCLASS_SCOPE_PRECIPITATION = 0x0,
SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1,
SUBCLASS_SCOPE_COUNT = 0x2
}
// Alignment: 4
// Members count: 2
public enum PointTemplateClientOnlyEntityBehavior_t : uint {
CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1
}
// Alignment: 1
// Members count: 5
public enum ShatterGlassStressType : byte {
SHATTERGLASS_BLUNT = 0x0,
SHATTERGLASS_BALLISTIC = 0x1,
SHATTERGLASS_PULSE = 0x2,
SHATTERDRYWALL_CHUNKS = 0x3,
SHATTERGLASS_EXPLOSIVE = 0x4
}
// Alignment: 4
// Members count: 3
public enum TrackOrientationType_t : uint {
TrackOrientation_Fixed = 0x0,
TrackOrientation_FacePath = 0x1,
TrackOrientation_FacePathAngles = 0x2
}
// Alignment: 4
// Members count: 3
public enum WeaponSwitchReason_t : uint {
eDrawn = 0x0,
eEquipped = 0x1,
eUserInitiatedSwitchToLast = 0x2
}
// Alignment: 4
// Members count: 2
public enum ValueRemapperRatchetType_t : uint {
RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1
}
// Alignment: 4
// Members count: 5
public enum NavDirType : uint {
NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4
}
// Alignment: 4
// Members count: 2
public enum CRR_Response__ResponseEnum_t : uint {
MAX_RESPONSE_NAME = 0xC0,
MAX_RULE_NAME = 0x80
}
// Alignment: 4
// Members count: 4
public enum MoveMountingAmount_t : uint {
MOVE_MOUNT_NONE = 0x0,
MOVE_MOUNT_LOW = 0x1,
MOVE_MOUNT_HIGH = 0x2,
MOVE_MOUNT_MAXCOUNT = 0x3
}
// Alignment: 1
// Members count: 20
public enum RenderFx_t : byte {
kRenderFxNone = 0x0,
kRenderFxPulseSlow = 0x1,
kRenderFxPulseFast = 0x2,
kRenderFxPulseSlowWide = 0x3,
kRenderFxPulseFastWide = 0x4,
kRenderFxFadeSlow = 0x5,
kRenderFxFadeFast = 0x6,
kRenderFxSolidSlow = 0x7,
kRenderFxSolidFast = 0x8,
kRenderFxStrobeSlow = 0x9,
kRenderFxStrobeFast = 0xA,
kRenderFxStrobeFaster = 0xB,
kRenderFxFlickerSlow = 0xC,
kRenderFxFlickerFast = 0xD,
kRenderFxNoDissipation = 0xE,
kRenderFxFadeOut = 0xF,
kRenderFxFadeIn = 0x10,
kRenderFxPulseFastWider = 0x11,
kRenderFxGlowShell = 0x12,
kRenderFxMax = 0x13
}
// Alignment: 4
// Members count: 35
public enum vote_create_failed_t : uint {
VOTE_FAILED_GENERIC = 0x0,
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
VOTE_FAILED_RATE_EXCEEDED = 0x2,
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
VOTE_FAILED_QUORUM_FAILURE = 0x4,
VOTE_FAILED_ISSUE_DISABLED = 0x5,
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
VOTE_FAILED_FAILED_RECENTLY = 0x8,
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
VOTE_FAILED_WAITINGFORPLAYERS = 0xA,
VOTE_FAILED_PLAYERNOTFOUND = 0xB,
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC,
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD,
VOTE_FAILED_SPECTATOR = 0xE,
VOTE_FAILED_FAILED_RECENT_KICK = 0xF,
VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10,
VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11,
VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12,
VOTE_FAILED_FAILED_RECENT_RESTART = 0x13,
VOTE_FAILED_SWAP_IN_PROGRESS = 0x14,
VOTE_FAILED_DISABLED = 0x15,
VOTE_FAILED_NEXTLEVEL_SET = 0x16,
VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17,
VOTE_FAILED_MATCH_PAUSED = 0x18,
VOTE_FAILED_MATCH_NOT_PAUSED = 0x19,
VOTE_FAILED_NOT_IN_WARMUP = 0x1A,
VOTE_FAILED_NOT_10_PLAYERS = 0x1B,
VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C,
VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D,
VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E,
VOTE_FAILED_CANT_ROUND_END = 0x1F,
VOTE_FAILED_REMATCH = 0x20,
VOTE_FAILED_CONTINUE = 0x21,
VOTE_FAILED_MAX = 0x22
}
// Alignment: 4
// Members count: 27
public enum RumbleEffect_t : uint {
RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF,
RUMBLE_STOP_ALL = 0x0,
RUMBLE_PISTOL = 0x1,
RUMBLE_357 = 0x2,
RUMBLE_SMG1 = 0x3,
RUMBLE_AR2 = 0x4,
RUMBLE_SHOTGUN_SINGLE = 0x5,
RUMBLE_SHOTGUN_DOUBLE = 0x6,
RUMBLE_AR2_ALT_FIRE = 0x7,
RUMBLE_RPG_MISSILE = 0x8,
RUMBLE_CROWBAR_SWING = 0x9,
RUMBLE_AIRBOAT_GUN = 0xA,
RUMBLE_JEEP_ENGINE_LOOP = 0xB,
RUMBLE_FLAT_LEFT = 0xC,
RUMBLE_FLAT_RIGHT = 0xD,
RUMBLE_FLAT_BOTH = 0xE,
RUMBLE_DMG_LOW = 0xF,
RUMBLE_DMG_MED = 0x10,
RUMBLE_DMG_HIGH = 0x11,
RUMBLE_FALL_LONG = 0x12,
RUMBLE_FALL_SHORT = 0x13,
RUMBLE_PHYSCANNON_OPEN = 0x14,
RUMBLE_PHYSCANNON_PUNT = 0x15,
RUMBLE_PHYSCANNON_LOW = 0x16,
RUMBLE_PHYSCANNON_MEDIUM = 0x17,
RUMBLE_PHYSCANNON_HIGH = 0x18,
NUM_RUMBLE_EFFECTS = 0x19
}
// Alignment: 4
// Members count: 6
public enum LatchDirtyPermission_t : uint {
LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5
}
// Alignment: 4
// Members count: 5
public enum DoorState_t : uint {
DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4
}
// Alignment: 4
// Members count: 3
public enum ChatIgnoreType_t : uint {
CHAT_IGNORE_NONE = 0x0,
CHAT_IGNORE_ALL = 0x1,
CHAT_IGNORE_TEAM = 0x2
}
// Alignment: 4
// Members count: 7
public enum PlayerConnectedState : uint {
PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF,
PlayerConnected = 0x0,
PlayerConnecting = 0x1,
PlayerReconnecting = 0x2,
PlayerDisconnecting = 0x3,
PlayerDisconnected = 0x4,
PlayerReserved = 0x5
}
// Alignment: 4
// Members count: 3
public enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint {
kMIN_THRESHOLD = 0x0,
kMIN_FULL = 0x1,
kHIGHWATER = 0x2
}
// Alignment: 4
// Members count: 1
public enum navproperties_t : uint {
NAV_IGNORE = 0x1
}
// Alignment: 1
// Members count: 9
public enum SolidType_t : byte {
SOLID_NONE = 0x0,
SOLID_BSP = 0x1,
SOLID_BBOX = 0x2,
SOLID_OBB = 0x3,
SOLID_SPHERE = 0x4,
SOLID_POINT = 0x5,
SOLID_VPHYSICS = 0x6,
SOLID_CAPSULE = 0x7,
SOLID_LAST = 0x8
}
// Alignment: 4
// Members count: 24
public enum DamageTypes_t : uint {
DMG_GENERIC = 0x0,
DMG_CRUSH = 0x1,
DMG_BULLET = 0x2,
DMG_SLASH = 0x4,
DMG_BURN = 0x8,
DMG_VEHICLE = 0x10,
DMG_FALL = 0x20,
DMG_BLAST = 0x40,
DMG_CLUB = 0x80,
DMG_SHOCK = 0x100,
DMG_SONIC = 0x200,
DMG_ENERGYBEAM = 0x400,
DMG_DROWN = 0x4000,
DMG_POISON = 0x8000,
DMG_RADIATION = 0x10000,
DMG_DROWNRECOVER = 0x20000,
DMG_ACID = 0x40000,
DMG_PHYSGUN = 0x100000,
DMG_DISSOLVE = 0x200000,
DMG_BLAST_SURFACE = 0x400000,
DMG_BUCKSHOT = 0x1000000,
DMG_LASTGENERICFLAG = 0x1000000,
DMG_HEADSHOT = 0x2000000,
DMG_DANGERZONE = 0x4000000
}
// Alignment: 4
// Members count: 3
public enum PointWorldTextJustifyVertical_t : uint {
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2
}
// Alignment: 4
// Members count: 2
public enum attributeprovidertypes_t : uint {
PROVIDER_GENERIC = 0x0,
PROVIDER_WEAPON = 0x1
}
// Alignment: 1
// Members count: 6
public enum MoveCollide_t : byte {
MOVECOLLIDE_DEFAULT = 0x0,
MOVECOLLIDE_FLY_BOUNCE = 0x1,
MOVECOLLIDE_FLY_CUSTOM = 0x2,
MOVECOLLIDE_FLY_SLIDE = 0x3,
MOVECOLLIDE_COUNT = 0x4,
MOVECOLLIDE_MAX_BITS = 0x3
}
// Alignment: 4
// Members count: 7
public enum IChoreoServices__ChoreoState_t : uint {
STATE_PRE_SCRIPT = 0x0,
STATE_WAIT_FOR_SCRIPT = 0x1,
STATE_WALK_TO_MARK = 0x2,
STATE_SYNCHRONIZE_SCRIPT = 0x3,
STATE_PLAY_SCRIPT = 0x4,
STATE_PLAY_SCRIPT_POST_IDLE = 0x5,
STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6
}
// Alignment: 4
// Members count: 4
public enum ValueRemapperOutputType_t : uint {
OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3
}
// Alignment: 4
// Members count: 3
public enum PointTemplateOwnerSpawnGroupType_t : uint {
INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2
}
// Alignment: 4
// Members count: 3
public enum PointWorldTextJustifyHorizontal_t : uint {
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2
}
// Alignment: 4
// Members count: 6
public enum ShakeCommand_t : uint {
SHAKE_START = 0x0,
SHAKE_STOP = 0x1,
SHAKE_AMPLITUDE = 0x2,
SHAKE_FREQUENCY = 0x3,
SHAKE_START_RUMBLEONLY = 0x4,
SHAKE_START_NORUMBLE = 0x5
}
// Alignment: 4
// Members count: 3
public enum TRAIN_CODE : uint {
TRAIN_SAFE = 0x0,
TRAIN_BLOCKING = 0x1,
TRAIN_FOLLOWING = 0x2
}
// Alignment: 4
// Members count: 3
public enum BrushSolidities_e : uint {
BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2
}
// Alignment: 4
// Members count: 13
public enum QuestProgress__Reason : uint {
QUEST_NONINITIALIZED = 0x0,
QUEST_OK = 0x1,
QUEST_NOT_ENOUGH_PLAYERS = 0x2,
QUEST_WARMUP = 0x3,
QUEST_NOT_CONNECTED_TO_STEAM = 0x4,
QUEST_NONOFFICIAL_SERVER = 0x5,
QUEST_NO_ENTITLEMENT = 0x6,
QUEST_NO_QUEST = 0x7,
QUEST_PLAYER_IS_BOT = 0x8,
QUEST_WRONG_MAP = 0x9,
QUEST_WRONG_MODE = 0xA,
QUEST_NOT_SYNCED_WITH_SERVER = 0xB,
QUEST_REASON_MAX = 0xC
}
// Alignment: 4
// Members count: 2
public enum ModifyDamageReturn_t : uint {
CONTINUE_TO_APPLY_DAMAGE = 0x0,
ABORT_DO_NOT_APPLY_DAMAGE = 0x1
}
// Alignment: 4
// Members count: 2
public enum ShadowType_t : uint {
SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1
}
// Alignment: 4
// Members count: 8
public enum GrenadeType_t : uint {
GRENADE_TYPE_EXPLOSIVE = 0x0,
GRENADE_TYPE_FLASH = 0x1,
GRENADE_TYPE_FIRE = 0x2,
GRENADE_TYPE_DECOY = 0x3,
GRENADE_TYPE_SMOKE = 0x4,
GRENADE_TYPE_SENSOR = 0x5,
GRENADE_TYPE_SNOWBALL = 0x6,
GRENADE_TYPE_TOTAL = 0x7
}
// Alignment: 4
// Members count: 2
public enum ValueRemapperInputType_t : uint {
InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1
}
// Alignment: 1
// Members count: 8
public enum EKillTypes_t : byte {
KILL_NONE = 0x0,
KILL_DEFAULT = 0x1,
KILL_HEADSHOT = 0x2,
KILL_BLAST = 0x3,
KILL_BURN = 0x4,
KILL_SLASH = 0x5,
KILL_SHOCK = 0x6,
KILLTYPE_COUNT = 0x7
}
// Alignment: 4
// Members count: 25
public enum WeaponSound_t : uint {
WEAPON_SOUND_EMPTY = 0x0,
WEAPON_SOUND_SECONDARY_EMPTY = 0x1,
WEAPON_SOUND_SINGLE = 0x2,
WEAPON_SOUND_SECONDARY_ATTACK = 0x3,
WEAPON_SOUND_MELEE_MISS = 0x4,
WEAPON_SOUND_MELEE_HIT = 0x5,
WEAPON_SOUND_MELEE_HIT_WORLD = 0x6,
WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7,
WEAPON_SOUND_MELEE_HIT_NPC = 0x8,
WEAPON_SOUND_SPECIAL1 = 0x9,
WEAPON_SOUND_SPECIAL2 = 0xA,
WEAPON_SOUND_SPECIAL3 = 0xB,
WEAPON_SOUND_NEARLYEMPTY = 0xC,
WEAPON_SOUND_IMPACT = 0xD,
WEAPON_SOUND_REFLECT = 0xE,
WEAPON_SOUND_SECONDARY_IMPACT = 0xF,
WEAPON_SOUND_SECONDARY_REFLECT = 0x10,
WEAPON_SOUND_RELOAD = 0x11,
WEAPON_SOUND_SINGLE_ACCURATE = 0x12,
WEAPON_SOUND_ZOOM_IN = 0x13,
WEAPON_SOUND_ZOOM_OUT = 0x14,
WEAPON_SOUND_MOUSE_PRESSED = 0x15,
WEAPON_SOUND_DROP = 0x16,
WEAPON_SOUND_RADIO_USE = 0x17,
WEAPON_SOUND_NUM_TYPES = 0x18
}
// Alignment: 4
// Members count: 15
public enum TakeDamageFlags_t : uint {
DFLAG_NONE = 0x0,
DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1,
DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2,
DFLAG_SUPPRESS_EFFECTS = 0x4,
DFLAG_PREVENT_DEATH = 0x8,
DFLAG_FORCE_DEATH = 0x10,
DFLAG_ALWAYS_GIB = 0x20,
DFLAG_NEVER_GIB = 0x40,
DFLAG_REMOVE_NO_RAGDOLL = 0x80,
DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100,
DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200,
DFLAG_RADIUS_DMG = 0x400,
DMG_LASTDFLAG = 0x400,
DFLAG_IGNORE_ARMOR = 0x800,
DFLAG_SUPPRESS_UTILREMOVE = 0x1000
}
// Alignment: 4
// Members count: 2
public enum ValueRemapperHapticsType_t : uint {
HaticsType_Default = 0x0,
HaticsType_None = 0x1
}
// Alignment: 4
// Members count: 10
public enum Disposition_t : uint {
D_ER = 0x0,
D_HT = 0x1,
D_FR = 0x2,
D_LI = 0x3,
D_NU = 0x4,
D_ERROR = 0x0,
D_HATE = 0x1,
D_FEAR = 0x2,
D_LIKE = 0x3,
D_NEUTRAL = 0x4
}
// Alignment: 4
// Members count: 3
public enum CanPlaySequence_t : uint {
CANNOT_PLAY = 0x0,
CAN_PLAY_NOW = 0x1,
CAN_PLAY_ENQUEUED = 0x2
}
// Alignment: 4
// Members count: 5
public enum MedalRank_t : uint {
MEDAL_RANK_NONE = 0x0,
MEDAL_RANK_BRONZE = 0x1,
MEDAL_RANK_SILVER = 0x2,
MEDAL_RANK_GOLD = 0x3,
MEDAL_RANK_COUNT = 0x4
}
// Alignment: 4
// Members count: 7
public enum ObserverMode_t : uint {
OBS_MODE_NONE = 0x0,
OBS_MODE_FIXED = 0x1,
OBS_MODE_IN_EYE = 0x2,
OBS_MODE_CHASE = 0x3,
OBS_MODE_ROAMING = 0x4,
OBS_MODE_DIRECTED = 0x5,
NUM_OBSERVER_MODES = 0x6
}
// Alignment: 4
// Members count: 2
public enum FuncDoorSpawnPos_t : uint {
FUNC_DOOR_SPAWN_CLOSED = 0x0,
FUNC_DOOR_SPAWN_OPEN = 0x1
}
// Alignment: 4
// Members count: 3
public enum EOverrideBlockLOS_t : uint {
BLOCK_LOS_DEFAULT = 0x0,
BLOCK_LOS_FORCE_FALSE = 0x1,
BLOCK_LOS_FORCE_TRUE = 0x2
}
// Alignment: 1
// Members count: 14
public enum MoveType_t : byte {
MOVETYPE_NONE = 0x0,
MOVETYPE_OBSOLETE = 0x1,
MOVETYPE_WALK = 0x2,
MOVETYPE_FLY = 0x3,
MOVETYPE_FLYGRAVITY = 0x4,
MOVETYPE_VPHYSICS = 0x5,
MOVETYPE_PUSH = 0x6,
MOVETYPE_NOCLIP = 0x7,
MOVETYPE_OBSERVER = 0x8,
MOVETYPE_LADDER = 0x9,
MOVETYPE_CUSTOM = 0xA,
MOVETYPE_LAST = 0xB,
MOVETYPE_INVALID = 0xB,
MOVETYPE_MAX_BITS = 0x5
}
// Parent: CBreakableProp
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_bUseHitboxesForRenderBox (bool)
// NetworkVarNames: m_bUseAnimGraph (bool)
public static class CDynamicProp {
public const nint m_bCreateNavObstacle = 0xD70; // bool
public const nint m_bUseHitboxesForRenderBox = 0xD71; // bool
public const nint m_bUseAnimGraph = 0xD72; // bool
public const nint m_pOutputAnimBegun = 0xD78; // CEntityIOOutput
public const nint m_pOutputAnimOver = 0xDA0; // CEntityIOOutput
public const nint m_pOutputAnimLoopCycleOver = 0xDC8; // CEntityIOOutput
public const nint m_OnAnimReachedStart = 0xDF0; // CEntityIOOutput
public const nint m_OnAnimReachedEnd = 0xE18; // CEntityIOOutput
public const nint m_iszIdleAnim = 0xE40; // CUtlSymbolLarge
public const nint m_nIdleAnimLoopMode = 0xE48; // AnimLoopMode_t
public const nint m_bRandomizeCycle = 0xE4C; // bool
public const nint m_bStartDisabled = 0xE4D; // bool
public const nint m_bFiredStartEndOutput = 0xE4E; // bool
public const nint m_bForceNpcExclude = 0xE4F; // bool
public const nint m_bCreateNonSolid = 0xE50; // bool
public const nint m_bIsOverrideProp = 0xE51; // bool
public const nint m_iInitialGlowState = 0xE54; // int32
public const nint m_nGlowRange = 0xE58; // int32
public const nint m_nGlowRangeMin = 0xE5C; // int32
public const nint m_glowColor = 0xE60; // Color
public const nint m_nGlowTeam = 0xE64; // int32
}
// Parent: CBaseModelEntity
// Fields count: 0
public static class CFuncIllusionary {
}
// Parent: CPlayer_MovementServices_Humanoid
// Fields count: 39
//
// Metadata:
// NetworkVarNames: m_flMaxFallVelocity (float)
// NetworkVarNames: m_vecLadderNormal (Vector)
// NetworkVarNames: m_nLadderSurfacePropIndex (int)
// NetworkVarNames: m_flDuckAmount (float)
// NetworkVarNames: m_flDuckSpeed (float)
// NetworkVarNames: m_bDuckOverride (bool)
// NetworkVarNames: m_bDesiresDuck (bool)
// NetworkVarNames: m_nDuckTimeMsecs (uint32)
// NetworkVarNames: m_nDuckJumpTimeMsecs (uint32)
// NetworkVarNames: m_nJumpTimeMsecs (uint32)
// NetworkVarNames: m_flLastDuckTime (float)
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
// NetworkVarNames: m_bOldJumpPressed (bool)
// NetworkVarNames: m_flJumpUntil (float)
// NetworkVarNames: m_flJumpVel (float)
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
// NetworkVarNames: m_flOffsetTickCompleteTime (float)
// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
// NetworkVarNames: m_flStamina (float)
public static class CCSPlayer_MovementServices {
public const nint m_flMaxFallVelocity = 0x224; // float32
public const nint m_vecLadderNormal = 0x228; // Vector
public const nint m_nLadderSurfacePropIndex = 0x234; // int32
public const nint m_flDuckAmount = 0x238; // float32
public const nint m_flDuckSpeed = 0x23C; // float32
public const nint m_bDuckOverride = 0x240; // bool
public const nint m_bDesiresDuck = 0x241; // bool
public const nint m_flDuckOffset = 0x244; // float32
public const nint m_nDuckTimeMsecs = 0x248; // uint32
public const nint m_nDuckJumpTimeMsecs = 0x24C; // uint32
public const nint m_nJumpTimeMsecs = 0x250; // uint32
public const nint m_flLastDuckTime = 0x254; // float32
public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D
public const nint m_duckUntilOnGround = 0x268; // bool
public const nint m_bHasWalkMovedSinceLastJump = 0x269; // bool
public const nint m_bInStuckTest = 0x26A; // bool
public const nint m_flStuckCheckTime = 0x278; // float32[64][2]
public const nint m_nTraceCount = 0x478; // int32
public const nint m_StuckLast = 0x47C; // int32
public const nint m_bSpeedCropped = 0x480; // bool
public const nint m_nOldWaterLevel = 0x484; // int32
public const nint m_flWaterEntryTime = 0x488; // float32
public const nint m_vecForward = 0x48C; // Vector
public const nint m_vecLeft = 0x498; // Vector
public const nint m_vecUp = 0x4A4; // Vector
public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B0; // int32
public const nint m_bMadeFootstepNoise = 0x4B4; // bool
public const nint m_iFootsteps = 0x4B8; // int32
public const nint m_bOldJumpPressed = 0x4BC; // bool
public const nint m_flJumpPressedTime = 0x4C0; // float32
public const nint m_flJumpUntil = 0x4C4; // float32
public const nint m_flJumpVel = 0x4C8; // float32
public const nint m_fStashGrenadeParameterWhen = 0x4CC; // GameTime_t
public const nint m_nButtonDownMaskPrev = 0x4D0; // uint64
public const nint m_flOffsetTickCompleteTime = 0x4D8; // float32
public const nint m_flOffsetTickStashedSpeed = 0x4DC; // float32
public const nint m_flStamina = 0x4E0; // float32
public const nint m_flHeightAtJumpStart = 0x4E4; // float32
public const nint m_flMaxJumpHeightThisJump = 0x4E8; // float32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: scale (int16)
// NetworkVarNames: origin (Vector)
// NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool)
// NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32)
// NetworkVarNames: fog (fogparams_t)
// NetworkVarNames: m_nWorldGroupID (WorldGroupId_t)
public static class sky3dparams_t {
public const nint scale = 0x8; // int16
public const nint origin = 0xC; // Vector
public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool
public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
public const nint fog = 0x20; // fogparams_t
public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t
}
// Parent: CCSWeaponBase
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class CFists {
public const nint m_bPlayingUninterruptableAct = 0x1198; // bool
public const nint m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t
public const nint m_bRestorePrevWep = 0x11A0; // bool
public const nint m_hWeaponBeforePrevious = 0x11A4; // CHandle<CBasePlayerWeapon>
public const nint m_hWeaponPrevious = 0x11A8; // CHandle<CBasePlayerWeapon>
public const nint m_bDelayedHardPunchIncoming = 0x11AC; // bool
public const nint m_bDestroyAfterTaunt = 0x11AD; // bool
}
// Parent: CBaseTrigger
// Fields count: 1
public static class CTriggerRemove {
public const nint m_OnRemove = 0xBA0; // CEntityIOOutput
}
// Parent: CBaseFilter
// Fields count: 1
public static class CFilterName {
public const nint m_iFilterName = 0x800; // CUtlSymbolLarge
}
// Parent: CPointEntity
// Fields count: 2
public static class CProjectedDecal {
public const nint m_nTexture = 0x7A8; // int32
public const nint m_flDistance = 0x7AC; // float32
}
// Parent: CBaseTrigger
// Fields count: 5
public static class CTriggerProximity {
public const nint m_hMeasureTarget = 0xB9C; // CHandle<CBaseEntity>
public const nint m_iszMeasureTarget = 0xBA0; // CUtlSymbolLarge
public const nint m_fRadius = 0xBA8; // float32
public const nint m_nTouchers = 0xBAC; // int32
public const nint m_NearestEntityDistance = 0xBB0; // CEntityOutputTemplate<float32>
}
// Parent: CFuncBrush
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_EffectName (string_t)
public static class CFuncElectrifiedVolume {
public const nint m_EffectName = 0xA18; // CUtlSymbolLarge
public const nint m_EffectInterpenetrateName = 0xA20; // CUtlSymbolLarge
public const nint m_EffectZapName = 0xA28; // CUtlSymbolLarge
public const nint m_iszEffectSource = 0xA30; // CUtlSymbolLarge
}
// Parent: CPointEntity
// Fields count: 1
public static class CBaseDMStart {
public const nint m_Master = 0x7A8; // CUtlSymbolLarge
}
// Parent: CGameRulesProxy
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_pGameRules (CCSGameRules*)
public static class CCSGameRulesProxy {
public const nint m_pGameRules = 0x7A8; // CCSGameRules*
}
// Parent: CBaseTrigger
// Fields count: 0
public static class CTriggerHostageReset {
}
// Parent: CServerOnlyPointEntity
// Fields count: 4
public static class CPointTeleport {
public const nint m_vSaveOrigin = 0x7A8; // Vector
public const nint m_vSaveAngles = 0x7B4; // QAngle
public const nint m_bTeleportParentedEntities = 0x7C0; // bool
public const nint m_bTeleportUseCurrentAngle = 0x7C1; // bool
}
// Parent: CPlayerPawnComponent
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_vecCsViewPunchAngle (QAngle)
// NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t)
// NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32)
// NetworkVarNames: m_PlayerFog (fogplayerparams_t)
// NetworkVarNames: m_hColorCorrectionCtrl (CHandle<CColorCorrection>)
// NetworkVarNames: m_hViewEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_hTonemapController (CHandle<CTonemapController2>)
// NetworkVarNames: m_audio (audioparams_t)
// NetworkVarNames: m_PostProcessingVolumes (CHandle<CPostProcessingVolume>)
public static class CPlayer_CameraServices {
public const nint m_vecCsViewPunchAngle = 0x40; // QAngle
public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t
public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32
public const nint m_PlayerFog = 0x58; // fogplayerparams_t
public const nint m_hColorCorrectionCtrl = 0x98; // CHandle<CColorCorrection>
public const nint m_hViewEntity = 0x9C; // CHandle<CBaseEntity>
public const nint m_hTonemapController = 0xA0; // CHandle<CTonemapController2>
public const nint m_audio = 0xA8; // audioparams_t
public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
public const nint m_flOldPlayerZ = 0x138; // float32
public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32
public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
public static class CWeaponMP9 {
}
// Parent: CLogicalEntity
// Fields count: 4
public static class CPhysicsEntitySolver {
public const nint m_hMovingEntity = 0x7B0; // CHandle<CBaseEntity>
public const nint m_hPhysicsBlocker = 0x7B4; // CHandle<CBaseEntity>
public const nint m_separationDuration = 0x7B8; // float32
public const nint m_cancelTime = 0x7BC; // GameTime_t
}
// Parent: CBaseEntity
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_hPlayer (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_hPingedEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_iType (int)
// NetworkVarNames: m_bUrgent (bool)
// NetworkVarNames: m_szPlaceName (char)
public static class CPlayerPing {
public const nint m_hPlayer = 0x7B0; // CHandle<CCSPlayerPawn>
public const nint m_hPingedEntity = 0x7B4; // CHandle<CBaseEntity>
public const nint m_iType = 0x7B8; // int32
public const nint m_bUrgent = 0x7BC; // bool
public const nint m_szPlaceName = 0x7BD; // char[18]
}
// Parent: CGameSceneNode
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_modelState (CModelState)
// NetworkVarNames: m_bIsAnimationEnabled (bool)
// NetworkVarNames: m_bUseParentRenderBounds (bool)
// NetworkVarNames: m_materialGroup (CUtlStringToken)
// NetworkVarNames: m_nHitboxSet (uint8)
public static class CSkeletonInstance {
public const nint m_modelState = 0x160; // CModelState
public const nint m_bIsAnimationEnabled = 0x380; // bool
public const nint m_bUseParentRenderBounds = 0x381; // bool
public const nint m_bDisableSolidCollisionsForHierarchy = 0x382; // bool
public const nint m_bDirtyMotionType = 0x0; // bitfield:1
public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
public const nint m_materialGroup = 0x384; // CUtlStringToken
public const nint m_nHitboxSet = 0x388; // uint8
}
// Parent: CBaseEntity
// Fields count: 8
public static class CEnvFireSensor {
public const nint m_bEnabled = 0x7A8; // bool
public const nint m_bHeatAtLevel = 0x7A9; // bool
public const nint m_radius = 0x7AC; // float32
public const nint m_targetLevel = 0x7B0; // float32
public const nint m_targetTime = 0x7B4; // float32
public const nint m_levelTime = 0x7B8; // float32
public const nint m_OnHeatLevelStart = 0x7C0; // CEntityIOOutput
public const nint m_OnHeatLevelEnd = 0x7E8; // CEntityIOOutput
}
// Parent: CCSGO_WingmanIntroCharacterPosition
// Fields count: 0
public static class CCSGO_WingmanIntroTerroristPosition {
}
// Parent: None
// Fields count: 2
public static class CEnvWindShared__WindAveEvent_t {
public const nint m_flStartWindSpeed = 0x0; // float32
public const nint m_flAveWindSpeed = 0x4; // float32
}
// Parent: CCSWeaponBase
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_bRedraw (bool)
// NetworkVarNames: m_bIsHeldByPlayer (bool)
// NetworkVarNames: m_bPinPulled (bool)
// NetworkVarNames: m_bJumpThrow (bool)
// NetworkVarNames: m_bThrowAnimating (bool)
// NetworkVarNames: m_fThrowTime (GameTime_t)
// NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
public static class CBaseCSGrenade {
public const nint m_bRedraw = 0x1198; // bool
public const nint m_bIsHeldByPlayer = 0x1199; // bool
public const nint m_bPinPulled = 0x119A; // bool
public const nint m_bJumpThrow = 0x119B; // bool
public const nint m_bThrowAnimating = 0x119C; // bool
public const nint m_fThrowTime = 0x11A0; // GameTime_t
public const nint m_flThrowStrength = 0x11A4; // float32
public const nint m_flThrowStrengthApproach = 0x11A8; // float32
public const nint m_fDropTime = 0x11AC; // GameTime_t
public const nint m_bJustPulledPin = 0x11B0; // bool
public const nint m_nNextHoldTick = 0x11B4; // GameTick_t
public const nint m_flNextHoldFrac = 0x11B8; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle<CCSWeaponBase>
}
// Parent: CBaseModelEntity
// Fields count: 1
public static class CItemGenericTriggerHelper {
public const nint m_hParentItem = 0x9F8; // CHandle<CItemGeneric>
}
// Parent: CLogicalEntity
// Fields count: 6
public static class CLogicBranchList {
public const nint m_nLogicBranchNames = 0x7A8; // CUtlSymbolLarge[16]
public const nint m_LogicBranchList = 0x828; // CUtlVector<CHandle<CBaseEntity>>
public const nint m_eLastState = 0x840; // CLogicBranchList::LogicBranchListenerLastState_t
public const nint m_OnAllTrue = 0x848; // CEntityIOOutput
public const nint m_OnAllFalse = 0x870; // CEntityIOOutput
public const nint m_OnMixed = 0x898; // CEntityIOOutput
}
// Parent: None
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_hCtrl (CHandle<CFogController>)
public static class fogplayerparams_t {
public const nint m_hCtrl = 0x8; // CHandle<CFogController>
public const nint m_flTransitionTime = 0xC; // float32
public const nint m_OldColor = 0x10; // Color
public const nint m_flOldStart = 0x14; // float32
public const nint m_flOldEnd = 0x18; // float32
public const nint m_flOldMaxDensity = 0x1C; // float32
public const nint m_flOldHDRColorScale = 0x20; // float32
public const nint m_flOldFarZ = 0x24; // float32
public const nint m_NewColor = 0x28; // Color
public const nint m_flNewStart = 0x2C; // float32
public const nint m_flNewEnd = 0x30; // float32
public const nint m_flNewMaxDensity = 0x34; // float32
public const nint m_flNewHDRColorScale = 0x38; // float32
public const nint m_flNewFarZ = 0x3C; // float32
}
// Parent: CItemDefuser
// Fields count: 0
public static class CItemDefuserAlias_item_defuser {
}
// Parent: CModelPointEntity
// Fields count: 3
public static class CRevertSaved {
public const nint m_loadTime = 0x9F8; // float32
public const nint m_Duration = 0x9FC; // float32
public const nint m_HoldTime = 0xA00; // float32
}
// Parent: CLogicalEntity
// Fields count: 8
public static class CMultiLightProxy {
public const nint m_iszLightNameFilter = 0x7A8; // CUtlSymbolLarge
public const nint m_iszLightClassFilter = 0x7B0; // CUtlSymbolLarge
public const nint m_flLightRadiusFilter = 0x7B8; // float32
public const nint m_flBrightnessDelta = 0x7BC; // float32
public const nint m_bPerformScreenFade = 0x7C0; // bool
public const nint m_flTargetBrightnessMultiplier = 0x7C4; // float32
public const nint m_flCurrentBrightnessMultiplier = 0x7C8; // float32
public const nint m_vecLights = 0x7D0; // CUtlVector<CHandle<CLightEntity>>
}
// Parent: CItem
// Fields count: 2
public static class CItemDefuser {
public const nint m_entitySpottedState = 0xCC8; // EntitySpottedState_t
public const nint m_nSpotRules = 0xCE0; // int32
}
// Parent: CRuleEntity
// Fields count: 0
public static class CRuleBrushEntity {
}
// Parent: CInferno
// Fields count: 0
public static class CFireCrackerBlast {
}
// Parent: CBaseEntity
// Fields count: 12
public static class CSoundEventEntity {
public const nint m_bStartOnSpawn = 0x7A8; // bool
public const nint m_bToLocalPlayer = 0x7A9; // bool
public const nint m_bStopOnNew = 0x7AA; // bool
public const nint m_bSaveRestore = 0x7AB; // bool
public const nint m_bSavedIsPlaying = 0x7AC; // bool
public const nint m_flSavedElapsedTime = 0x7B0; // float32
public const nint m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge
public const nint m_iszAttachmentName = 0x7C0; // CUtlSymbolLarge
public const nint m_onGUIDChanged = 0x7C8; // CEntityOutputTemplate<uint64>
public const nint m_onSoundFinished = 0x7F0; // CEntityIOOutput
public const nint m_iszSoundName = 0x838; // CUtlSymbolLarge
public const nint m_hSource = 0x848; // CEntityHandle
}
// Parent: CPlayer_ViewModelServices
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_hViewModel (CHandle<CBaseViewModel>)
public static class CCSPlayer_ViewModelServices {
public const nint m_hViewModel = 0x40; // CHandle<CBaseViewModel>[3]
}
// Parent: CRagdollProp
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_boneIndexAttached (uint32)
// NetworkVarNames: m_ragdollAttachedObjectIndex (uint32)
// NetworkVarNames: m_attachmentPointBoneSpace (Vector)
// NetworkVarNames: m_attachmentPointRagdollSpace (Vector)
public static class CRagdollPropAttached {
public const nint m_boneIndexAttached = 0xD98; // uint32
public const nint m_ragdollAttachedObjectIndex = 0xD9C; // uint32
public const nint m_attachmentPointBoneSpace = 0xDA0; // Vector
public const nint m_attachmentPointRagdollSpace = 0xDAC; // Vector
public const nint m_bShouldDetach = 0xDB8; // bool
public const nint m_bShouldDeleteAttachedActivationRecord = 0xDC8; // bool
}
// Parent: CBasePropDoor
// Fields count: 17
public static class CPropDoorRotating {
public const nint m_vecAxis = 0x10F0; // Vector
public const nint m_flDistance = 0x10FC; // float32
public const nint m_eSpawnPosition = 0x1100; // PropDoorRotatingSpawnPos_t
public const nint m_eOpenDirection = 0x1104; // PropDoorRotatingOpenDirection_e
public const nint m_eCurrentOpenDirection = 0x1108; // PropDoorRotatingOpenDirection_e
public const nint m_flAjarAngle = 0x110C; // float32
public const nint m_angRotationAjarDeprecated = 0x1110; // QAngle
public const nint m_angRotationClosed = 0x111C; // QAngle
public const nint m_angRotationOpenForward = 0x1128; // QAngle
public const nint m_angRotationOpenBack = 0x1134; // QAngle
public const nint m_angGoal = 0x1140; // QAngle
public const nint m_vecForwardBoundsMin = 0x114C; // Vector
public const nint m_vecForwardBoundsMax = 0x1158; // Vector
public const nint m_vecBackBoundsMin = 0x1164; // Vector
public const nint m_vecBackBoundsMax = 0x1170; // Vector
public const nint m_bAjarDoorShouldntAlwaysOpen = 0x117C; // bool
public const nint m_hEntityBlocker = 0x1180; // CHandle<CEntityBlocker>
}
// Parent: CBaseModelEntity
// Fields count: 21
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_RopeFlags (uint16)
// NetworkVarNames: m_Slack (int16)
// NetworkVarNames: m_Width (float32)
// NetworkVarNames: m_TextureScale (float32)
// NetworkVarNames: m_nSegments (uint8)
// NetworkVarNames: m_bConstrainBetweenEndpoints (bool)
// NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong)
// NetworkVarNames: m_Subdiv (uint8)
// NetworkVarNames: m_nChangeCount (uint8)
// NetworkVarNames: m_RopeLength (int16)
// NetworkVarNames: m_fLockedPoints (uint8)
// NetworkVarNames: m_flScrollSpeed (float32)
// NetworkVarNames: m_hStartPoint (CHandle<CBaseEntity>)
// NetworkVarNames: m_hEndPoint (CHandle<CBaseEntity>)
// NetworkVarNames: m_iStartAttachment (AttachmentHandle_t)
// NetworkVarNames: m_iEndAttachment (AttachmentHandle_t)
public static class CRopeKeyframe {
public const nint m_RopeFlags = 0xA00; // uint16
public const nint m_iNextLinkName = 0xA08; // CUtlSymbolLarge
public const nint m_Slack = 0xA10; // int16
public const nint m_Width = 0xA14; // float32
public const nint m_TextureScale = 0xA18; // float32
public const nint m_nSegments = 0xA1C; // uint8
public const nint m_bConstrainBetweenEndpoints = 0xA1D; // bool
public const nint m_strRopeMaterialModel = 0xA20; // CUtlSymbolLarge
public const nint m_iRopeMaterialModelIndex = 0xA28; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_Subdiv = 0xA30; // uint8
public const nint m_nChangeCount = 0xA31; // uint8
public const nint m_RopeLength = 0xA32; // int16
public const nint m_fLockedPoints = 0xA34; // uint8
public const nint m_bCreatedFromMapFile = 0xA35; // bool
public const nint m_flScrollSpeed = 0xA38; // float32
public const nint m_bStartPointValid = 0xA3C; // bool
public const nint m_bEndPointValid = 0xA3D; // bool
public const nint m_hStartPoint = 0xA40; // CHandle<CBaseEntity>
public const nint m_hEndPoint = 0xA44; // CHandle<CBaseEntity>
public const nint m_iStartAttachment = 0xA48; // AttachmentHandle_t
public const nint m_iEndAttachment = 0xA49; // AttachmentHandle_t
}
// Parent: CBaseModelEntity
// Fields count: 52
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_nColorMode (int)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_flColorTemperature (float)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_nDirectLight (int)
// NetworkVarNames: m_nBakedShadowIndex (int)
// NetworkVarNames: m_nLuminaireShape (int)
// NetworkVarNames: m_flLuminaireSize (float)
// NetworkVarNames: m_flLuminaireAnisotropy (float)
// NetworkVarNames: m_LightStyleString (CUtlString)
// NetworkVarNames: m_flLightStyleStartTime (GameTime_t)
// NetworkVarNames: m_QueuedLightStyleStrings (CUtlString)
// NetworkVarNames: m_LightStyleEvents (CUtlString)
// NetworkVarNames: m_LightStyleTargets (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_hLightCookie (HRenderTextureStrong)
// NetworkVarNames: m_flShape (float)
// NetworkVarNames: m_flSoftX (float)
// NetworkVarNames: m_flSoftY (float)
// NetworkVarNames: m_flSkirt (float)
// NetworkVarNames: m_flSkirtNear (float)
// NetworkVarNames: m_vSizeParams (Vector)
// NetworkVarNames: m_flRange (float)
// NetworkVarNames: m_vShear (Vector)
// NetworkVarNames: m_nBakeSpecularToCubemaps (int)
// NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector)
// NetworkVarNames: m_nCastShadows (int)
// NetworkVarNames: m_nShadowMapSize (int)
// NetworkVarNames: m_nShadowPriority (int)
// NetworkVarNames: m_bContactShadow (bool)
// NetworkVarNames: m_nBounceLight (int)
// NetworkVarNames: m_flBounceScale (float)
// NetworkVarNames: m_flMinRoughness (float)
// NetworkVarNames: m_vAlternateColor (Vector)
// NetworkVarNames: m_fAlternateColorBrightness (float)
// NetworkVarNames: m_nFog (int)
// NetworkVarNames: m_flFogStrength (float)
// NetworkVarNames: m_nFogShadows (int)
// NetworkVarNames: m_flFogScale (float)
// NetworkVarNames: m_flFadeSizeStart (float)
// NetworkVarNames: m_flFadeSizeEnd (float)
// NetworkVarNames: m_flShadowFadeSizeStart (float)
// NetworkVarNames: m_flShadowFadeSizeEnd (float)
// NetworkVarNames: m_bPrecomputedFieldsValid (bool)
// NetworkVarNames: m_vPrecomputedBoundsMins (Vector)
// NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector)
// NetworkVarNames: m_vPrecomputedOBBOrigin (Vector)
// NetworkVarNames: m_vPrecomputedOBBAngles (QAngle)
// NetworkVarNames: m_vPrecomputedOBBExtent (Vector)
public static class CBarnLight {
public const nint m_bEnabled = 0x9F8; // bool
public const nint m_nColorMode = 0x9FC; // int32
public const nint m_Color = 0xA00; // Color
public const nint m_flColorTemperature = 0xA04; // float32
public const nint m_flBrightness = 0xA08; // float32
public const nint m_flBrightnessScale = 0xA0C; // float32
public const nint m_nDirectLight = 0xA10; // int32
public const nint m_nBakedShadowIndex = 0xA14; // int32
public const nint m_nLuminaireShape = 0xA18; // int32
public const nint m_flLuminaireSize = 0xA1C; // float32
public const nint m_flLuminaireAnisotropy = 0xA20; // float32
public const nint m_LightStyleString = 0xA28; // CUtlString
public const nint m_flLightStyleStartTime = 0xA30; // GameTime_t
public const nint m_QueuedLightStyleStrings = 0xA38; // CNetworkUtlVectorBase<CUtlString>
public const nint m_LightStyleEvents = 0xA50; // CNetworkUtlVectorBase<CUtlString>
public const nint m_LightStyleTargets = 0xA68; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
public const nint m_StyleEvent = 0xA80; // CEntityIOOutput[4]
public const nint m_hLightCookie = 0xB40; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_flShape = 0xB48; // float32
public const nint m_flSoftX = 0xB4C; // float32
public const nint m_flSoftY = 0xB50; // float32
public const nint m_flSkirt = 0xB54; // float32
public const nint m_flSkirtNear = 0xB58; // float32
public const nint m_vSizeParams = 0xB5C; // Vector
public const nint m_flRange = 0xB68; // float32
public const nint m_vShear = 0xB6C; // Vector
public const nint m_nBakeSpecularToCubemaps = 0xB78; // int32
public const nint m_vBakeSpecularToCubemapsSize = 0xB7C; // Vector
public const nint m_nCastShadows = 0xB88; // int32
public const nint m_nShadowMapSize = 0xB8C; // int32
public const nint m_nShadowPriority = 0xB90; // int32
public const nint m_bContactShadow = 0xB94; // bool
public const nint m_nBounceLight = 0xB98; // int32
public const nint m_flBounceScale = 0xB9C; // float32
public const nint m_flMinRoughness = 0xBA0; // float32
public const nint m_vAlternateColor = 0xBA4; // Vector
public const nint m_fAlternateColorBrightness = 0xBB0; // float32
public const nint m_nFog = 0xBB4; // int32
public const nint m_flFogStrength = 0xBB8; // float32
public const nint m_nFogShadows = 0xBBC; // int32
public const nint m_flFogScale = 0xBC0; // float32
public const nint m_flFadeSizeStart = 0xBC4; // float32
public const nint m_flFadeSizeEnd = 0xBC8; // float32
public const nint m_flShadowFadeSizeStart = 0xBCC; // float32
public const nint m_flShadowFadeSizeEnd = 0xBD0; // float32
public const nint m_bPrecomputedFieldsValid = 0xBD4; // bool
public const nint m_vPrecomputedBoundsMins = 0xBD8; // Vector
public const nint m_vPrecomputedBoundsMaxs = 0xBE4; // Vector
public const nint m_vPrecomputedOBBOrigin = 0xBF0; // Vector
public const nint m_vPrecomputedOBBAngles = 0xBFC; // QAngle
public const nint m_vPrecomputedOBBExtent = 0xC08; // Vector
public const nint m_bPvsModifyEntity = 0xC14; // bool
}
// Parent: SpawnPoint
// Fields count: 0
public static class CInfoDeathmatchSpawn {
}
// Parent: CPointEntity
// Fields count: 2
public static class CEnvViewPunch {
public const nint m_flRadius = 0x7A8; // float32
public const nint m_angViewPunch = 0x7AC; // QAngle
}
// Parent: CBaseEntity
// Fields count: 1
public static class CPhysicsWire {
public const nint m_nDensity = 0x7A8; // int32
}
// Parent: CPropDoorRotating
// Fields count: 4
public static class CPropDoorRotatingBreakable {
public const nint m_bBreakable = 0x1184; // bool
public const nint m_isAbleToCloseAreaPortals = 0x1185; // bool
public const nint m_currentDamageState = 0x1188; // int32
public const nint m_damageStates = 0x1190; // CUtlVector<CUtlSymbolLarge>
}
// Parent: CBaseFire
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nFlameModelIndex (int32)
// NetworkVarNames: m_nFlameFromAboveModelIndex (int32)
public static class CFireSmoke {
public const nint m_nFlameModelIndex = 0x7B8; // int32
public const nint m_nFlameFromAboveModelIndex = 0x7BC; // int32
}
// Parent: CMolotovGrenade
// Fields count: 0
public static class CIncendiaryGrenade {
}
// Parent: CPathCorner
// Fields count: 0
public static class CPathCornerCrash {
}
// Parent: CBaseEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_Handle (CHandle<CBaseEntity>)
// NetworkVarNames: m_bSendHandle (bool)
public static class CHandleTest {
public const nint m_Handle = 0x7A8; // CHandle<CBaseEntity>
public const nint m_bSendHandle = 0x7AC; // bool
}
// Parent: CBaseEntity
// Fields count: 8
public static class CSoundOpvarSetEntity {
public const nint m_iszStackName = 0x7B0; // CUtlSymbolLarge
public const nint m_iszOperatorName = 0x7B8; // CUtlSymbolLarge
public const nint m_iszOpvarName = 0x7C0; // CUtlSymbolLarge
public const nint m_nOpvarType = 0x7C8; // int32
public const nint m_nOpvarIndex = 0x7CC; // int32
public const nint m_flOpvarValue = 0x7D0; // float32
public const nint m_OpvarValueString = 0x7D8; // CUtlSymbolLarge
public const nint m_bSetOnSpawn = 0x7E0; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nItemDefIndex (uint16)
// NetworkVarNames: m_nCount (uint16)
public static class WeaponPurchaseCount_t {
public const nint m_nItemDefIndex = 0x30; // uint16
public const nint m_nCount = 0x32; // uint16
}
// Parent: CPointEntity
// Fields count: 1
public static class CNavSpaceInfo {
public const nint m_bCreateFlightSpace = 0x7A8; // bool
}
// Parent: CLogicalEntity
// Fields count: 3
public static class CLogicAchievement {
public const nint m_bDisabled = 0x7A8; // bool
public const nint m_iszAchievementEventID = 0x7B0; // CUtlSymbolLarge
public const nint m_OnFired = 0x7B8; // CEntityIOOutput
}
// Parent: CBtNode
// Fields count: 1
public static class CBtActionParachutePositioning {
public const nint m_ActionTimer = 0x58; // CountdownTimer
}
// Parent: CPlayer_CameraServices
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_iFOV (uint32)
// NetworkVarNames: m_iFOVStart (uint32)
// NetworkVarNames: m_flFOVTime (GameTime_t)
// NetworkVarNames: m_flFOVRate (float32)
// NetworkVarNames: m_hZoomOwner (CHandle<CBaseEntity>)
public static class CCSPlayerBase_CameraServices {
public const nint m_iFOV = 0x170; // uint32
public const nint m_iFOVStart = 0x174; // uint32
public const nint m_flFOVTime = 0x178; // GameTime_t
public const nint m_flFOVRate = 0x17C; // float32
public const nint m_hZoomOwner = 0x180; // CHandle<CBaseEntity>
public const nint m_hTriggerFogList = 0x188; // CUtlVector<CHandle<CBaseEntity>>
public const nint m_hLastFogTrigger = 0x1A0; // CHandle<CBaseEntity>
}
// Parent: CEntityComponent
// Fields count: 0
public static class CTouchExpansionComponent {
}
// Parent: CFuncPlatRot
// Fields count: 9
public static class CFuncTrackChange {
public const nint m_trackTop = 0xAC0; // CPathTrack*
public const nint m_trackBottom = 0xAC8; // CPathTrack*
public const nint m_train = 0xAD0; // CFuncTrackTrain*
public const nint m_trackTopName = 0xAD8; // CUtlSymbolLarge
public const nint m_trackBottomName = 0xAE0; // CUtlSymbolLarge
public const nint m_trainName = 0xAE8; // CUtlSymbolLarge
public const nint m_code = 0xAF0; // TRAIN_CODE
public const nint m_targetState = 0xAF4; // int32
public const nint m_use = 0xAF8; // int32
}
// Parent: CRuleBrushEntity
// Fields count: 4
public static class CGamePlayerZone {
public const nint m_OnPlayerInZone = 0xA00; // CEntityIOOutput
public const nint m_OnPlayerOutZone = 0xA28; // CEntityIOOutput
public const nint m_PlayersInCount = 0xA50; // CEntityOutputTemplate<int32>
public const nint m_PlayersOutCount = 0xA78; // CEntityOutputTemplate<int32>
}
// Parent: CRuleEntity
// Fields count: 1
public static class CRulePointEntity {
public const nint m_Score = 0xA00; // int32
}
// Parent: CPointEntity
// Fields count: 5
public static class CMessageEntity {
public const nint m_radius = 0x7A8; // int32
public const nint m_messageText = 0x7B0; // CUtlSymbolLarge
public const nint m_drawText = 0x7B8; // bool
public const nint m_bDeveloperOnly = 0x7B9; // bool
public const nint m_bEnabled = 0x7BA; // bool
}
// Parent: CBaseCSGrenade
// Fields count: 0
public static class CSmokeGrenade {
}
// Parent: CBaseAnimGraph
// Fields count: 11
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkExcludeByUserGroup
// MNetworkOverride
// MNetworkIncludeByName
// NetworkVarNames: m_nViewModelIndex (uint32)
// NetworkVarNames: m_nAnimationParity (uint32)
// NetworkVarNames: m_flAnimationStartTime (float32)
// NetworkVarNames: m_hWeapon (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_hControlPanel (CHandle<CBaseEntity>)
public static class CBaseViewModel {
public const nint m_vecLastFacing = 0xBF8; // Vector
public const nint m_nViewModelIndex = 0xC04; // uint32
public const nint m_nAnimationParity = 0xC08; // uint32
public const nint m_flAnimationStartTime = 0xC0C; // float32
public const nint m_hWeapon = 0xC10; // CHandle<CBasePlayerWeapon>
public const nint m_sVMName = 0xC18; // CUtlSymbolLarge
public const nint m_sAnimationPrefix = 0xC20; // CUtlSymbolLarge
public const nint m_hOldLayerSequence = 0xC28; // HSequence
public const nint m_oldLayer = 0xC2C; // int32
public const nint m_oldLayerStartTime = 0xC30; // float32
public const nint m_hControlPanel = 0xC34; // CHandle<CBaseEntity>
}
// Parent: CPlayerPawnComponent
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hPlayerPing (CHandle<CBaseEntity>)
public static class CCSPlayer_PingServices {
public const nint m_flPlayerPingTokens = 0x40; // GameTime_t[5]
public const nint m_hPlayerPing = 0x54; // CHandle<CBaseEntity>
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CPlayer_FlashlightServices {
}
// Parent: CCSWeaponBase
// Fields count: 1
public static class CKnife {
public const nint m_bFirstAttack = 0x1198; // bool
}
// Parent: CBaseModelEntity
// Fields count: 38
public static class CFuncTrackTrain {
public const nint m_ppath = 0x9F8; // CHandle<CPathTrack>
public const nint m_length = 0x9FC; // float32
public const nint m_vPosPrev = 0xA00; // Vector
public const nint m_angPrev = 0xA0C; // QAngle
public const nint m_controlMins = 0xA18; // Vector
public const nint m_controlMaxs = 0xA24; // Vector
public const nint m_lastBlockPos = 0xA30; // Vector
public const nint m_lastBlockTick = 0xA3C; // int32
public const nint m_flVolume = 0xA40; // float32
public const nint m_flBank = 0xA44; // float32
public const nint m_oldSpeed = 0xA48; // float32
public const nint m_flBlockDamage = 0xA4C; // float32
public const nint m_height = 0xA50; // float32
public const nint m_maxSpeed = 0xA54; // float32
public const nint m_dir = 0xA58; // float32
public const nint m_iszSoundMove = 0xA60; // CUtlSymbolLarge
public const nint m_iszSoundMovePing = 0xA68; // CUtlSymbolLarge
public const nint m_iszSoundStart = 0xA70; // CUtlSymbolLarge
public const nint m_iszSoundStop = 0xA78; // CUtlSymbolLarge
public const nint m_strPathTarget = 0xA80; // CUtlSymbolLarge
public const nint m_flMoveSoundMinDuration = 0xA88; // float32
public const nint m_flMoveSoundMaxDuration = 0xA8C; // float32
public const nint m_flNextMoveSoundTime = 0xA90; // GameTime_t
public const nint m_flMoveSoundMinPitch = 0xA94; // float32
public const nint m_flMoveSoundMaxPitch = 0xA98; // float32
public const nint m_eOrientationType = 0xA9C; // TrainOrientationType_t
public const nint m_eVelocityType = 0xAA0; // TrainVelocityType_t
public const nint m_OnStart = 0xAB0; // CEntityIOOutput
public const nint m_OnNext = 0xAD8; // CEntityIOOutput
public const nint m_OnArrivedAtDestinationNode = 0xB00; // CEntityIOOutput
public const nint m_bManualSpeedChanges = 0xB28; // bool
public const nint m_flDesiredSpeed = 0xB2C; // float32
public const nint m_flSpeedChangeTime = 0xB30; // GameTime_t
public const nint m_flAccelSpeed = 0xB34; // float32
public const nint m_flDecelSpeed = 0xB38; // float32
public const nint m_bAccelToSpeed = 0xB3C; // bool
public const nint m_flTimeScale = 0xB40; // float32
public const nint m_flNextMPSoundTime = 0xB44; // GameTime_t
}
// Parent: CServerOnlyModelEntity
// Fields count: 5
public static class CFogVolume {
public const nint m_fogName = 0x9F8; // CUtlSymbolLarge
public const nint m_postProcessName = 0xA00; // CUtlSymbolLarge
public const nint m_colorCorrectionName = 0xA08; // CUtlSymbolLarge
public const nint m_bDisabled = 0xA18; // bool
public const nint m_bInFogVolumesList = 0xA19; // bool
}
// Parent: SpawnPoint
// Fields count: 0
public static class CInfoPlayerCounterterrorist {
}
// Parent: CBaseModelEntity
// Fields count: 19
public static class CFire {
public const nint m_hEffect = 0x9F8; // CHandle<CBaseFire>
public const nint m_hOwner = 0x9FC; // CHandle<CBaseEntity>
public const nint m_nFireType = 0xA00; // int32
public const nint m_flFuel = 0xA04; // float32
public const nint m_flDamageTime = 0xA08; // GameTime_t
public const nint m_lastDamage = 0xA0C; // GameTime_t
public const nint m_flFireSize = 0xA10; // float32
public const nint m_flLastNavUpdateTime = 0xA14; // GameTime_t
public const nint m_flHeatLevel = 0xA18; // float32
public const nint m_flHeatAbsorb = 0xA1C; // float32
public const nint m_flDamageScale = 0xA20; // float32
public const nint m_flMaxHeat = 0xA24; // float32
public const nint m_flLastHeatLevel = 0xA28; // float32
public const nint m_flAttackTime = 0xA2C; // float32
public const nint m_bEnabled = 0xA30; // bool
public const nint m_bStartDisabled = 0xA31; // bool
public const nint m_bDidActivate = 0xA32; // bool
public const nint m_OnIgnited = 0xA38; // CEntityIOOutput
public const nint m_OnExtinguished = 0xA60; // CEntityIOOutput
}
// Parent: CSkeletonAnimationController
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables)
// NetworkVarNames: m_hSequence (HSequence)
// NetworkVarNames: m_flSeqStartTime (GameTime_t)
// NetworkVarNames: m_flSeqFixedCycle (float)
// NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t)
public static class CBaseAnimGraphController {
public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables
public const nint m_bSequenceFinished = 0x220; // bool
public const nint m_flSoundSyncTime = 0x224; // float32
public const nint m_hSequence = 0x228; // HSequence
public const nint m_flSeqStartTime = 0x22C; // GameTime_t
public const nint m_flSeqFixedCycle = 0x230; // float32
public const nint m_nAnimLoopMode = 0x234; // AnimLoopMode_t
public const nint m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat
public const nint m_nNotifyState = 0x244; // SequenceFinishNotifyState_t
public const nint m_bNetworkedAnimationInputsChanged = 0x246; // bool
public const nint m_bNetworkedSequenceChanged = 0x247; // bool
public const nint m_bLastUpdateSkipped = 0x248; // bool
public const nint m_flPrevAnimUpdateTime = 0x24C; // GameTime_t
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSObserverPawnAPI {
}
// Parent: CBaseEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_flFadeStartDist (float32)
// NetworkVarNames: m_flFadeEndDist (float32)
public static class CEnvDetailController {
public const nint m_flFadeStartDist = 0x7A8; // float32
public const nint m_flFadeEndDist = 0x7AC; // float32
}
// Parent: CTriggerOnce
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_bTestOcclusion (bool)
public static class CTriggerLook {
public const nint m_hLookTarget = 0xBC8; // CHandle<CBaseEntity>
public const nint m_flFieldOfView = 0xBCC; // float32
public const nint m_flLookTime = 0xBD0; // float32
public const nint m_flLookTimeTotal = 0xBD4; // float32
public const nint m_flLookTimeLast = 0xBD8; // GameTime_t
public const nint m_flTimeoutDuration = 0xBDC; // float32
public const nint m_bTimeoutFired = 0xBE0; // bool
public const nint m_bIsLooking = 0xBE1; // bool
public const nint m_b2DFOV = 0xBE2; // bool
public const nint m_bUseVelocity = 0xBE3; // bool
public const nint m_hActivator = 0xBE4; // CHandle<CBaseEntity>
public const nint m_bTestOcclusion = 0xBE8; // bool
public const nint m_OnTimeout = 0xBF0; // CEntityIOOutput
public const nint m_OnStartLook = 0xC18; // CEntityIOOutput
public const nint m_OnEndLook = 0xC40; // CEntityIOOutput
}
// Parent: CPointEntity
// Fields count: 0
public static class CInfoTeleportDestination {
}
// Parent: CLogicalEntity
// Fields count: 11
public static class CMathRemap {
public const nint m_flInMin = 0x7A8; // float32
public const nint m_flInMax = 0x7AC; // float32
public const nint m_flOut1 = 0x7B0; // float32
public const nint m_flOut2 = 0x7B4; // float32
public const nint m_flOldInValue = 0x7B8; // float32
public const nint m_bEnabled = 0x7BC; // bool
public const nint m_OutValue = 0x7C0; // CEntityOutputTemplate<float32>
public const nint m_OnRoseAboveMin = 0x7E8; // CEntityIOOutput
public const nint m_OnRoseAboveMax = 0x810; // CEntityIOOutput
public const nint m_OnFellBelowMin = 0x838; // CEntityIOOutput
public const nint m_OnFellBelowMax = 0x860; // CEntityIOOutput
}
// Parent: CPointEntity
// Fields count: 3
public static class CInstructorEventEntity {
public const nint m_iszName = 0x7A8; // CUtlSymbolLarge
public const nint m_iszHintTargetEntity = 0x7B0; // CUtlSymbolLarge
public const nint m_hTargetPlayer = 0x7B8; // CHandle<CBasePlayerPawn>
}
// Parent: CBaseEntity
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong)
// NetworkVarNames: m_flFogStartDistance (float)
// NetworkVarNames: m_flFogEndDistance (float)
// NetworkVarNames: m_bHeightFogEnabled (bool)
// NetworkVarNames: m_flFogStartHeight (float)
// NetworkVarNames: m_flFogEndHeight (float)
// NetworkVarNames: m_flFarZ (float)
// NetworkVarNames: m_flFogMaxOpacity (float)
// NetworkVarNames: m_flFogFalloffExponent (float)
// NetworkVarNames: m_flFogVerticalExponent (float)
// NetworkVarNames: m_fogColor (Color)
// NetworkVarNames: m_flFogStrength (float)
// NetworkVarNames: m_flFadeTime (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bIsEnabled (bool)
public static class CGradientFog {
public const nint m_hGradientFogTexture = 0x7A8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_flFogStartDistance = 0x7B0; // float32
public const nint m_flFogEndDistance = 0x7B4; // float32
public const nint m_bHeightFogEnabled = 0x7B8; // bool
public const nint m_flFogStartHeight = 0x7BC; // float32
public const nint m_flFogEndHeight = 0x7C0; // float32
public const nint m_flFarZ = 0x7C4; // float32
public const nint m_flFogMaxOpacity = 0x7C8; // float32
public const nint m_flFogFalloffExponent = 0x7CC; // float32
public const nint m_flFogVerticalExponent = 0x7D0; // float32
public const nint m_fogColor = 0x7D4; // Color
public const nint m_flFogStrength = 0x7D8; // float32
public const nint m_flFadeTime = 0x7DC; // float32
public const nint m_bStartDisabled = 0x7E0; // bool
public const nint m_bIsEnabled = 0x7E1; // bool
public const nint m_bGradientFogNeedsTextures = 0x7E2; // bool
}
// Parent: CPointEntity
// Fields count: 0
public static class CPointClientCommand {
}
// Parent: CBaseModelEntity
// Fields count: 1
public static class CFuncVPhysicsClip {
public const nint m_bDisabled = 0x9F8; // bool
}
// Parent: CPlayerPawnComponent
// Fields count: 5
public static class CCSPlayer_RadioServices {
public const nint m_flGotHostageTalkTimer = 0x40; // GameTime_t
public const nint m_flDefusingTalkTimer = 0x44; // GameTime_t
public const nint m_flC4PlantTalkTimer = 0x48; // GameTime_t
public const nint m_flRadioTokenSlots = 0x4C; // GameTime_t[3]
public const nint m_bIgnoreRadio = 0x58; // bool
}
// Parent: CSceneEntity
// Fields count: 7
public static class CInstancedSceneEntity {
public const nint m_hOwner = 0xD00; // CHandle<CBaseEntity>
public const nint m_bHadOwner = 0xD04; // bool
public const nint m_flPostSpeakDelay = 0xD08; // float32
public const nint m_flPreDelay = 0xD0C; // float32
public const nint m_bIsBackground = 0xD10; // bool
public const nint m_bRemoveOnCompletion = 0xD11; // bool
public const nint m_hTarget = 0xD14; // CHandle<CBaseEntity>
}
// Parent: CPointEntity
// Fields count: 1
public static class CEnvHudHint {
public const nint m_iszMessage = 0x7A8; // CUtlSymbolLarge
}
// Parent: CBaseModelEntity
// Fields count: 22
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_szSnapshotFileName (char)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bFrozen (bool)
// NetworkVarNames: m_flFreezeTransitionDuration (float)
// NetworkVarNames: m_nStopType (int)
// NetworkVarNames: m_bAnimateDuringGameplayPause (bool)
// NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_flPreSimTime (float32)
// NetworkVarNames: m_vServerControlPoints (Vector)
// NetworkVarNames: m_iServerControlPointAssignments (uint8)
// NetworkVarNames: m_hControlPointEnts (CHandle<CBaseEntity>)
// NetworkVarNames: m_bNoSave (bool)
// NetworkVarNames: m_bNoFreeze (bool)
// NetworkVarNames: m_bNoRamp (bool)
public static class CParticleSystem {
public const nint m_szSnapshotFileName = 0x9F8; // char[512]
public const nint m_bActive = 0xBF8; // bool
public const nint m_bFrozen = 0xBF9; // bool
public const nint m_flFreezeTransitionDuration = 0xBFC; // float32
public const nint m_nStopType = 0xC00; // int32
public const nint m_bAnimateDuringGameplayPause = 0xC04; // bool
public const nint m_iEffectIndex = 0xC08; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_flStartTime = 0xC10; // GameTime_t
public const nint m_flPreSimTime = 0xC14; // float32
public const nint m_vServerControlPoints = 0xC18; // Vector[4]
public const nint m_iServerControlPointAssignments = 0xC48; // uint8[4]
public const nint m_hControlPointEnts = 0xC4C; // CHandle<CBaseEntity>[64]
public const nint m_bNoSave = 0xD4C; // bool
public const nint m_bNoFreeze = 0xD4D; // bool
public const nint m_bNoRamp = 0xD4E; // bool
public const nint m_bStartActive = 0xD4F; // bool
public const nint m_iszEffectName = 0xD50; // CUtlSymbolLarge
public const nint m_iszControlPointNames = 0xD58; // CUtlSymbolLarge[64]
public const nint m_nDataCP = 0xF58; // int32
public const nint m_vecDataCPValue = 0xF5C; // Vector
public const nint m_nTintCP = 0xF68; // int32
public const nint m_clrTint = 0xF6C; // Color
}
// Parent: CEntitySubclassVDataBase
// Fields count: 20
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBasePlayerWeaponVData {
public const nint m_szWorldModel = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_bBuiltRightHanded = 0x108; // bool
public const nint m_bAllowFlipping = 0x109; // bool
public const nint m_sMuzzleAttachment = 0x110; // CUtlString
public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t
public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t
public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t
public const nint m_iMaxClip1 = 0x1FC; // int32
public const nint m_iMaxClip2 = 0x200; // int32
public const nint m_iDefaultClip1 = 0x204; // int32
public const nint m_iDefaultClip2 = 0x208; // int32
public const nint m_iWeight = 0x20C; // int32
public const nint m_bAutoSwitchTo = 0x210; // bool
public const nint m_bAutoSwitchFrom = 0x211; // bool
public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t
public const nint m_bLinkedCooldowns = 0x218; // bool
public const nint m_aShootSounds = 0x220; // CUtlMap<WeaponSound_t,CSoundEventName>
public const nint m_iSlot = 0x240; // int32
public const nint m_iPosition = 0x244; // int32
}
// Parent: CBreakableProp
// Fields count: 34
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkIncludeByName
// NetworkVarNames: m_bAwake (bool)
public static class CPhysicsProp {
public const nint m_MotionEnabled = 0xD70; // CEntityIOOutput
public const nint m_OnAwakened = 0xD98; // CEntityIOOutput
public const nint m_OnAwake = 0xDC0; // CEntityIOOutput
public const nint m_OnAsleep = 0xDE8; // CEntityIOOutput
public const nint m_OnPlayerUse = 0xE10; // CEntityIOOutput
public const nint m_OnPlayerPickup = 0xE38; // CEntityIOOutput
public const nint m_OnOutOfWorld = 0xE60; // CEntityIOOutput
public const nint m_massScale = 0xE88; // float32
public const nint m_inertiaScale = 0xE8C; // float32
public const nint m_buoyancyScale = 0xE90; // float32
public const nint m_damageType = 0xE94; // int32
public const nint m_damageToEnableMotion = 0xE98; // int32
public const nint m_flForceToEnableMotion = 0xE9C; // float32
public const nint m_bThrownByPlayer = 0xEA0; // bool
public const nint m_bDroppedByPlayer = 0xEA1; // bool
public const nint m_bTouchedByPlayer = 0xEA2; // bool
public const nint m_bFirstCollisionAfterLaunch = 0xEA3; // bool
public const nint m_iExploitableByPlayer = 0xEA4; // int32
public const nint m_bHasBeenAwakened = 0xEA8; // bool
public const nint m_bIsOverrideProp = 0xEA9; // bool
public const nint m_fNextCheckDisableMotionContactsTime = 0xEAC; // GameTime_t
public const nint m_iInitialGlowState = 0xEB0; // int32
public const nint m_nGlowRange = 0xEB4; // int32
public const nint m_nGlowRangeMin = 0xEB8; // int32
public const nint m_glowColor = 0xEBC; // Color
public const nint m_bForceNavIgnore = 0xEC0; // bool
public const nint m_bNoNavmeshBlocker = 0xEC1; // bool
public const nint m_bForceNpcExclude = 0xEC2; // bool
public const nint m_bShouldAutoConvertBackFromDebris = 0xEC3; // bool
public const nint m_bMuteImpactEffects = 0xEC4; // bool
public const nint m_bAcceptDamageFromHeldObjects = 0xECC; // bool
public const nint m_bEnableUseOutput = 0xECD; // bool
public const nint m_bAwake = 0xECE; // bool
public const nint m_nCollisionGroupOverride = 0xED0; // int32
}
// Parent: CFuncWall
// Fields count: 0
public static class CFuncWallToggle {
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_bSpotted (bool)
// NetworkVarNames: m_bSpottedByMask (uint32)
public static class EntitySpottedState_t {
public const nint m_bSpotted = 0x8; // bool
public const nint m_bSpottedByMask = 0xC; // uint32[2]
}
// Parent: CCSGO_TeamIntroCharacterPosition
// Fields count: 0
public static class CCSGO_WingmanIntroCharacterPosition {
}
// Parent: CSPerRoundStats_t
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_iEnemy5Ks (int)
// NetworkVarNames: m_iEnemy4Ks (int)
// NetworkVarNames: m_iEnemy3Ks (int)
// NetworkVarNames: m_iEnemyKnifeKills (int)
// NetworkVarNames: m_iEnemyTaserKills (int)
public static class CSMatchStats_t {
public const nint m_iEnemy5Ks = 0x64; // int32
public const nint m_iEnemy4Ks = 0x68; // int32
public const nint m_iEnemy3Ks = 0x6C; // int32
public const nint m_iEnemyKnifeKills = 0x70; // int32
public const nint m_iEnemyTaserKills = 0x74; // int32
public const nint m_iEnemy2Ks = 0x78; // int32
public const nint m_iUtility_Count = 0x7C; // int32
public const nint m_iUtility_Successes = 0x80; // int32
public const nint m_iUtility_Enemies = 0x84; // int32
public const nint m_iFlash_Count = 0x88; // int32
public const nint m_iFlash_Successes = 0x8C; // int32
public const nint m_nHealthPointsRemovedTotal = 0x90; // int32
public const nint m_nHealthPointsDealtTotal = 0x94; // int32
public const nint m_nShotsFiredTotal = 0x98; // int32
public const nint m_nShotsOnTargetTotal = 0x9C; // int32
public const nint m_i1v1Count = 0xA0; // int32
public const nint m_i1v1Wins = 0xA4; // int32
public const nint m_i1v2Count = 0xA8; // int32
public const nint m_i1v2Wins = 0xAC; // int32
public const nint m_iEntryCount = 0xB0; // int32
public const nint m_iEntryWins = 0xB4; // int32
}
// Parent: CFuncLadder
// Fields count: 0
public static class CFuncLadderAlias_func_useableladder {
}
// Parent: CBaseTrigger
// Fields count: 15
public static class CTriggerSndSosOpvar {
public const nint m_hTouchingPlayers = 0xBA0; // CUtlVector<CHandle<CBaseEntity>>
public const nint m_flPosition = 0xBB8; // Vector
public const nint m_flCenterSize = 0xBC4; // float32
public const nint m_flMinVal = 0xBC8; // float32
public const nint m_flMaxVal = 0xBCC; // float32
public const nint m_flWait = 0xBD0; // float32
public const nint m_opvarName = 0xBD8; // CUtlSymbolLarge
public const nint m_stackName = 0xBE0; // CUtlSymbolLarge
public const nint m_operatorName = 0xBE8; // CUtlSymbolLarge
public const nint m_bVolIs2D = 0xBF0; // bool
public const nint m_opvarNameChar = 0xBF1; // char[256]
public const nint m_stackNameChar = 0xCF1; // char[256]
public const nint m_operatorNameChar = 0xDF1; // char[256]
public const nint m_VecNormPos = 0xEF4; // Vector
public const nint m_flNormCenterSize = 0xF00; // float32
}
// Parent: CDynamicProp
// Fields count: 0
public static class CDynamicPropAlias_dynamic_prop {
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_Handle (ModelConfigHandle_t)
// NetworkVarNames: m_Name (string_t)
// NetworkVarNames: m_AssociatedEntities (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_AssociatedEntityNames (string_t)
public static class ActiveModelConfig_t {
public const nint m_Handle = 0x28; // ModelConfigHandle_t
public const nint m_Name = 0x30; // CUtlSymbolLarge
public const nint m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase<CUtlSymbolLarge>
}
// Parent: CPhysicsProp
// Fields count: 0
public static class CPhysicsPropMultiplayer {
}
// Parent: CBaseToggle
// Fields count: 5
public static class CBasePlatTrain {
public const nint m_NoiseMoving = 0xA78; // CUtlSymbolLarge
public const nint m_NoiseArrived = 0xA80; // CUtlSymbolLarge
public const nint m_volume = 0xA90; // float32
public const nint m_flTWidth = 0xA94; // float32
public const nint m_flTLength = 0xA98; // float32
}
// Parent: CPlayer_ItemServices
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_bHasDefuser (bool)
// NetworkVarNames: m_bHasHelmet (bool)
// NetworkVarNames: m_bHasHeavyArmor (bool)
public static class CCSPlayer_ItemServices {
public const nint m_bHasDefuser = 0x40; // bool
public const nint m_bHasHelmet = 0x41; // bool
public const nint m_bHasHeavyArmor = 0x42; // bool
}
// Parent: CPointEntity
// Fields count: 7
public static class CKeepUpright {
public const nint m_worldGoalAxis = 0x7B0; // Vector
public const nint m_localTestAxis = 0x7BC; // Vector
public const nint m_nameAttach = 0x7D0; // CUtlSymbolLarge
public const nint m_attachedObject = 0x7D8; // CHandle<CBaseEntity>
public const nint m_angularLimit = 0x7DC; // float32
public const nint m_bActive = 0x7E0; // bool
public const nint m_bDampAllRotation = 0x7E1; // bool
}
// Parent: CBaseModelEntity
// Fields count: 0
public static class CModelPointEntity {
}
// Parent: CPointEntity
// Fields count: 9
public static class CEnvInstructorVRHint {
public const nint m_iszName = 0x7A8; // CUtlSymbolLarge
public const nint m_iszHintTargetEntity = 0x7B0; // CUtlSymbolLarge
public const nint m_iTimeout = 0x7B8; // int32
public const nint m_iszCaption = 0x7C0; // CUtlSymbolLarge
public const nint m_iszStartSound = 0x7C8; // CUtlSymbolLarge
public const nint m_iLayoutFileType = 0x7D0; // int32
public const nint m_iszCustomLayoutFile = 0x7D8; // CUtlSymbolLarge
public const nint m_iAttachType = 0x7E0; // int32
public const nint m_flHeightOffset = 0x7E4; // float32
}
// Parent: CCSWeaponBase
// Fields count: 0
public static class CWeaponXM1014 {
}
// Parent: CBaseModelEntity
// Fields count: 1
public static class CPlatTrigger {
public const nint m_pPlatform = 0x9F8; // CHandle<CFuncPlat>
}
// Parent: CRulePointEntity
// Fields count: 4
public static class CGameMoney {
public const nint m_OnMoneySpent = 0xA08; // CEntityIOOutput
public const nint m_OnMoneySpentFail = 0xA30; // CEntityIOOutput
public const nint m_nMoney = 0xA58; // int32
public const nint m_strAwardText = 0xA60; // CUtlString
}
// Parent: CLogicalEntity
// Fields count: 5
public static class CLogicPlayerProxy {
public const nint m_hPlayer = 0x7A8; // CHandle<CBaseEntity>
public const nint m_PlayerHasAmmo = 0x7B0; // CEntityIOOutput
public const nint m_PlayerHasNoAmmo = 0x7D8; // CEntityIOOutput
public const nint m_PlayerDied = 0x800; // CEntityIOOutput
public const nint m_RequestedPlayerHealth = 0x828; // CEntityOutputTemplate<int32>
}
// Parent: CPlayerPawnComponent
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_iObserverMode (uint8)
// NetworkVarNames: m_hObserverTarget (CHandle<CBaseEntity>)
public static class CPlayer_ObserverServices {
public const nint m_iObserverMode = 0x40; // uint8
public const nint m_hObserverTarget = 0x44; // CHandle<CBaseEntity>
public const nint m_iObserverLastMode = 0x48; // ObserverMode_t
public const nint m_bForcedObserverMode = 0x4C; // bool
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
public static class CWeaponZoneRepulsor {
}
// Parent: CPointEntity
// Fields count: 3
public static class CPhysImpact {
public const nint m_damage = 0x7A8; // float32
public const nint m_distance = 0x7AC; // float32
public const nint m_directionEntityName = 0x7B0; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bCustomCubemapTexture (bool)
// NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bMoveable (bool)
// NetworkVarNames: m_nHandshake (int)
// NetworkVarNames: m_nEnvCubeMapArrayIndex (int)
// NetworkVarNames: m_nPriority (int)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flEdgeFadeDist (float)
// NetworkVarNames: m_vEdgeFadeDists (Vector)
// NetworkVarNames: m_nLightProbeSizeX (int)
// NetworkVarNames: m_nLightProbeSizeY (int)
// NetworkVarNames: m_nLightProbeSizeZ (int)
// NetworkVarNames: m_nLightProbeAtlasX (int)
// NetworkVarNames: m_nLightProbeAtlasY (int)
// NetworkVarNames: m_nLightProbeAtlasZ (int)
// NetworkVarNames: m_bEnabled (bool)
public static class CEnvCombinedLightProbeVolume {
public const nint m_Color = 0x1800; // Color
public const nint m_flBrightness = 0x1804; // float32
public const nint m_hCubemapTexture = 0x1808; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_bCustomCubemapTexture = 0x1810; // bool
public const nint m_hLightProbeTexture = 0x1818; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightIndicesTexture = 0x1820; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightScalarsTexture = 0x1828; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightShadowsTexture = 0x1830; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_vBoxMins = 0x1838; // Vector
public const nint m_vBoxMaxs = 0x1844; // Vector
public const nint m_bMoveable = 0x1850; // bool
public const nint m_nHandshake = 0x1854; // int32
public const nint m_nEnvCubeMapArrayIndex = 0x1858; // int32
public const nint m_nPriority = 0x185C; // int32
public const nint m_bStartDisabled = 0x1860; // bool
public const nint m_flEdgeFadeDist = 0x1864; // float32
public const nint m_vEdgeFadeDists = 0x1868; // Vector
public const nint m_nLightProbeSizeX = 0x1874; // int32
public const nint m_nLightProbeSizeY = 0x1878; // int32
public const nint m_nLightProbeSizeZ = 0x187C; // int32
public const nint m_nLightProbeAtlasX = 0x1880; // int32
public const nint m_nLightProbeAtlasY = 0x1884; // int32
public const nint m_nLightProbeAtlasZ = 0x1888; // int32
public const nint m_bEnabled = 0x18A1; // bool
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CPlayer_WaterServices {
}
// Parent: CCSGameModeRules
// Fields count: 0
public static class CCSGameModeRules_Noop {
}
// Parent: CPointEntity
// Fields count: 16
public static class CPointAngularVelocitySensor {
public const nint m_hTargetEntity = 0x7A8; // CHandle<CBaseEntity>
public const nint m_flThreshold = 0x7AC; // float32
public const nint m_nLastCompareResult = 0x7B0; // int32
public const nint m_nLastFireResult = 0x7B4; // int32
public const nint m_flFireTime = 0x7B8; // GameTime_t
public const nint m_flFireInterval = 0x7BC; // float32
public const nint m_flLastAngVelocity = 0x7C0; // float32
public const nint m_lastOrientation = 0x7C4; // QAngle
public const nint m_vecAxis = 0x7D0; // Vector
public const nint m_bUseHelper = 0x7DC; // bool
public const nint m_AngularVelocity = 0x7E0; // CEntityOutputTemplate<float32>
public const nint m_OnLessThan = 0x808; // CEntityIOOutput
public const nint m_OnLessThanOrEqualTo = 0x830; // CEntityIOOutput
public const nint m_OnGreaterThan = 0x858; // CEntityIOOutput
public const nint m_OnGreaterThanOrEqualTo = 0x880; // CEntityIOOutput
public const nint m_OnEqualTo = 0x8A8; // CEntityIOOutput
}
// Parent: CLogicalEntity
// Fields count: 8
public static class CPathKeyFrame {
public const nint m_Origin = 0x7A8; // Vector
public const nint m_Angles = 0x7B4; // QAngle
public const nint m_qAngle = 0x7C0; // Quaternion
public const nint m_iNextKey = 0x7D0; // CUtlSymbolLarge
public const nint m_flNextTime = 0x7D8; // float32
public const nint m_pNextKey = 0x7E0; // CPathKeyFrame*
public const nint m_pPrevKey = 0x7E8; // CPathKeyFrame*
public const nint m_flSpeed = 0x7F0; // float32
}
// Parent: CBaseModelEntity
// Fields count: 3
public static class CFuncInteractionLayerClip {
public const nint m_bDisabled = 0x9F8; // bool
public const nint m_iszInteractsAs = 0xA00; // CUtlSymbolLarge
public const nint m_iszInteractsWith = 0xA08; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSWeaponBaseAPI {
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_Attributes (CEconItemAttribute)
public static class CAttributeList {
public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar<CEconItemAttribute>
public const nint m_pManager = 0x58; // CAttributeManager*
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
public static class CWeaponRevolver {
}
// Parent: CDynamicProp
// Fields count: 1
public static class COrnamentProp {
public const nint m_initialOwner = 0xE68; // CUtlSymbolLarge
}
// Parent: CLogicalEntity
// Fields count: 1
public static class CLogicGameEvent {
public const nint m_iszEventName = 0x7A8; // CUtlSymbolLarge
}
// Parent: CPointEntity
// Fields count: 2
public static class CEnvMuzzleFlash {
public const nint m_flScale = 0x7A8; // float32
public const nint m_iszParentAttachment = 0x7B0; // CUtlSymbolLarge
}
// Parent: CDynamicProp
// Fields count: 0
public static class CCoopBonusCoin {
}
// Parent: CSoundEventEntity
// Fields count: 6
public static class CSoundEventPathCornerEntity {
public const nint m_iszPathCorner = 0x850; // CUtlSymbolLarge
public const nint m_iCountMax = 0x858; // int32
public const nint m_flDistanceMax = 0x85C; // float32
public const nint m_flDistMaxSqr = 0x860; // float32
public const nint m_flDotProductMax = 0x864; // float32
public const nint bPlaying = 0x868; // bool
}
// Parent: CEnvSoundscape
// Fields count: 1
public static class CEnvSoundscapeProxy {
public const nint m_MainSoundscapeName = 0x840; // CUtlSymbolLarge
}
// Parent: CEntityComponent
// Fields count: 67
//
// Metadata:
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_SecondaryColor (Color)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_flBrightnessMult (float)
// NetworkVarNames: m_flRange (float)
// NetworkVarNames: m_flFalloff (float)
// NetworkVarNames: m_flAttenuation0 (float)
// NetworkVarNames: m_flAttenuation1 (float)
// NetworkVarNames: m_flAttenuation2 (float)
// NetworkVarNames: m_flTheta (float)
// NetworkVarNames: m_flPhi (float)
// NetworkVarNames: m_hLightCookie (HRenderTextureStrong)
// NetworkVarNames: m_nCascades (int)
// NetworkVarNames: m_nCastShadows (int)
// NetworkVarNames: m_nShadowWidth (int)
// NetworkVarNames: m_nShadowHeight (int)
// NetworkVarNames: m_bRenderDiffuse (bool)
// NetworkVarNames: m_nRenderSpecular (int)
// NetworkVarNames: m_bRenderTransmissive (bool)
// NetworkVarNames: m_flOrthoLightWidth (float)
// NetworkVarNames: m_flOrthoLightHeight (float)
// NetworkVarNames: m_nStyle (int)
// NetworkVarNames: m_Pattern (CUtlString)
// NetworkVarNames: m_nCascadeRenderStaticObjects (int)
// NetworkVarNames: m_flShadowCascadeCrossFade (float)
// NetworkVarNames: m_flShadowCascadeDistanceFade (float)
// NetworkVarNames: m_flShadowCascadeDistance0 (float)
// NetworkVarNames: m_flShadowCascadeDistance1 (float)
// NetworkVarNames: m_flShadowCascadeDistance2 (float)
// NetworkVarNames: m_flShadowCascadeDistance3 (float)
// NetworkVarNames: m_nShadowCascadeResolution0 (int)
// NetworkVarNames: m_nShadowCascadeResolution1 (int)
// NetworkVarNames: m_nShadowCascadeResolution2 (int)
// NetworkVarNames: m_nShadowCascadeResolution3 (int)
// NetworkVarNames: m_bUsesBakedShadowing (bool)
// NetworkVarNames: m_nShadowPriority (int)
// NetworkVarNames: m_nBakedShadowIndex (int)
// NetworkVarNames: m_bRenderToCubemaps (bool)
// NetworkVarNames: m_nDirectLight (int)
// NetworkVarNames: m_nIndirectLight (int)
// NetworkVarNames: m_flFadeMinDist (float)
// NetworkVarNames: m_flFadeMaxDist (float)
// NetworkVarNames: m_flShadowFadeMinDist (float)
// NetworkVarNames: m_flShadowFadeMaxDist (float)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFlicker (bool)
// NetworkVarNames: m_bPrecomputedFieldsValid (bool)
// NetworkVarNames: m_vPrecomputedBoundsMins (Vector)
// NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector)
// NetworkVarNames: m_vPrecomputedOBBOrigin (Vector)
// NetworkVarNames: m_vPrecomputedOBBAngles (QAngle)
// NetworkVarNames: m_vPrecomputedOBBExtent (Vector)
// NetworkVarNames: m_flPrecomputedMaxRange (float)
// NetworkVarNames: m_nFogLightingMode (int)
// NetworkVarNames: m_flFogContributionStength (float)
// NetworkVarNames: m_flNearClipPlane (float)
// NetworkVarNames: m_SkyColor (Color)
// NetworkVarNames: m_flSkyIntensity (float)
// NetworkVarNames: m_SkyAmbientBounce (Color)
// NetworkVarNames: m_bUseSecondaryColor (bool)
// NetworkVarNames: m_bMixedShadows (bool)
// NetworkVarNames: m_flLightStyleStartTime (GameTime_t)
// NetworkVarNames: m_flCapsuleLength (float)
// NetworkVarNames: m_flMinRoughness (float)
public static class CLightComponent {
public const nint __m_pChainEntity = 0x58; // CNetworkVarChainer
public const nint m_Color = 0x95; // Color
public const nint m_SecondaryColor = 0x99; // Color
public const nint m_flBrightness = 0xA0; // float32
public const nint m_flBrightnessScale = 0xA4; // float32
public const nint m_flBrightnessMult = 0xA8; // float32
public const nint m_flRange = 0xAC; // float32
public const nint m_flFalloff = 0xB0; // float32
public const nint m_flAttenuation0 = 0xB4; // float32
public const nint m_flAttenuation1 = 0xB8; // float32
public const nint m_flAttenuation2 = 0xBC; // float32
public const nint m_flTheta = 0xC0; // float32
public const nint m_flPhi = 0xC4; // float32
public const nint m_hLightCookie = 0xC8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_nCascades = 0xD0; // int32
public const nint m_nCastShadows = 0xD4; // int32
public const nint m_nShadowWidth = 0xD8; // int32
public const nint m_nShadowHeight = 0xDC; // int32
public const nint m_bRenderDiffuse = 0xE0; // bool
public const nint m_nRenderSpecular = 0xE4; // int32
public const nint m_bRenderTransmissive = 0xE8; // bool
public const nint m_flOrthoLightWidth = 0xEC; // float32
public const nint m_flOrthoLightHeight = 0xF0; // float32
public const nint m_nStyle = 0xF4; // int32
public const nint m_Pattern = 0xF8; // CUtlString
public const nint m_nCascadeRenderStaticObjects = 0x100; // int32
public const nint m_flShadowCascadeCrossFade = 0x104; // float32
public const nint m_flShadowCascadeDistanceFade = 0x108; // float32
public const nint m_flShadowCascadeDistance0 = 0x10C; // float32
public const nint m_flShadowCascadeDistance1 = 0x110; // float32
public const nint m_flShadowCascadeDistance2 = 0x114; // float32
public const nint m_flShadowCascadeDistance3 = 0x118; // float32
public const nint m_nShadowCascadeResolution0 = 0x11C; // int32
public const nint m_nShadowCascadeResolution1 = 0x120; // int32
public const nint m_nShadowCascadeResolution2 = 0x124; // int32
public const nint m_nShadowCascadeResolution3 = 0x128; // int32
public const nint m_bUsesBakedShadowing = 0x12C; // bool
public const nint m_nShadowPriority = 0x130; // int32
public const nint m_nBakedShadowIndex = 0x134; // int32
public const nint m_bRenderToCubemaps = 0x138; // bool
public const nint m_nDirectLight = 0x13C; // int32
public const nint m_nIndirectLight = 0x140; // int32
public const nint m_flFadeMinDist = 0x144; // float32
public const nint m_flFadeMaxDist = 0x148; // float32
public const nint m_flShadowFadeMinDist = 0x14C; // float32
public const nint m_flShadowFadeMaxDist = 0x150; // float32
public const nint m_bEnabled = 0x154; // bool
public const nint m_bFlicker = 0x155; // bool
public const nint m_bPrecomputedFieldsValid = 0x156; // bool
public const nint m_vPrecomputedBoundsMins = 0x158; // Vector
public const nint m_vPrecomputedBoundsMaxs = 0x164; // Vector
public const nint m_vPrecomputedOBBOrigin = 0x170; // Vector
public const nint m_vPrecomputedOBBAngles = 0x17C; // QAngle
public const nint m_vPrecomputedOBBExtent = 0x188; // Vector
public const nint m_flPrecomputedMaxRange = 0x194; // float32
public const nint m_nFogLightingMode = 0x198; // int32
public const nint m_flFogContributionStength = 0x19C; // float32
public const nint m_flNearClipPlane = 0x1A0; // float32
public const nint m_SkyColor = 0x1A4; // Color
public const nint m_flSkyIntensity = 0x1A8; // float32
public const nint m_SkyAmbientBounce = 0x1AC; // Color
public const nint m_bUseSecondaryColor = 0x1B0; // bool
public const nint m_bMixedShadows = 0x1B1; // bool
public const nint m_flLightStyleStartTime = 0x1B4; // GameTime_t
public const nint m_flCapsuleLength = 0x1B8; // float32
public const nint m_flMinRoughness = 0x1BC; // float32
public const nint m_bPvsModifyEntity = 0x1D0; // bool
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nSmokeEffectTickBegin (int)
// NetworkVarNames: m_bDidSmokeEffect (bool)
// NetworkVarNames: m_nRandomSeed (int)
// NetworkVarNames: m_vSmokeColor (Vector)
// NetworkVarNames: m_vSmokeDetonationPos (Vector)
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>)
public static class CSmokeGrenadeProjectile {
public const nint m_nSmokeEffectTickBegin = 0xDB0; // int32
public const nint m_bDidSmokeEffect = 0xDB4; // bool
public const nint m_nRandomSeed = 0xDB8; // int32
public const nint m_vSmokeColor = 0xDBC; // Vector
public const nint m_vSmokeDetonationPos = 0xDC8; // Vector
public const nint m_VoxelFrameData = 0xDD8; // CUtlVector<uint8>
public const nint m_flLastBounce = 0xDF0; // GameTime_t
public const nint m_fllastSimulationTime = 0xDF4; // GameTime_t
}
// Parent: CTriggerMultiple
// Fields count: 1
public static class CScriptTriggerMultiple {
public const nint m_vExtent = 0xBC8; // Vector
}
// Parent: CSoundOpvarSetPointEntity
// Fields count: 4
public static class CSoundOpvarSetAutoRoomEntity {
public const nint m_traceResults = 0x950; // CUtlVector<SoundOpvarTraceResult_t>
public const nint m_flSize = 0x980; // float32
public const nint m_flHeightTolerance = 0x984; // float32
public const nint m_flSizeSqr = 0x988; // float32
}
// Parent: None
// Fields count: 0
public static class CEntityComponent {
}
// Parent: CItem
// Fields count: 0
public static class CItemKevlar {
}
// Parent: CBaseTrigger
// Fields count: 14
public static class CTriggerHurt {
public const nint m_flOriginalDamage = 0xB9C; // float32
public const nint m_flDamage = 0xBA0; // float32
public const nint m_flDamageCap = 0xBA4; // float32
public const nint m_flLastDmgTime = 0xBA8; // GameTime_t
public const nint m_flForgivenessDelay = 0xBAC; // float32
public const nint m_bitsDamageInflict = 0xBB0; // int32
public const nint m_damageModel = 0xBB4; // int32
public const nint m_bNoDmgForce = 0xBB8; // bool
public const nint m_vDamageForce = 0xBBC; // Vector
public const nint m_thinkAlways = 0xBC8; // bool
public const nint m_hurtThinkPeriod = 0xBCC; // float32
public const nint m_OnHurt = 0xBD0; // CEntityIOOutput
public const nint m_OnHurtPlayer = 0xBF8; // CEntityIOOutput
public const nint m_hurtEntities = 0xC20; // CUtlVector<CHandle<CBaseEntity>>
}
// Parent: CLogicalEntity
// Fields count: 8
public static class CPhysConstraint {
public const nint m_nameAttach1 = 0x7B0; // CUtlSymbolLarge
public const nint m_nameAttach2 = 0x7B8; // CUtlSymbolLarge
public const nint m_breakSound = 0x7C0; // CUtlSymbolLarge
public const nint m_forceLimit = 0x7C8; // float32
public const nint m_torqueLimit = 0x7CC; // float32
public const nint m_teleportTick = 0x7D0; // uint32
public const nint m_minTeleportDistance = 0x7D4; // float32
public const nint m_OnBreak = 0x7D8; // CEntityIOOutput
}
// Parent: CBaseEntity
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_nDraftType (int)
// NetworkVarNames: m_nTeamWinningCoinToss (int)
// NetworkVarNames: m_nTeamWithFirstChoice (int)
// NetworkVarNames: m_nVoteMapIdsList (int)
// NetworkVarNames: m_nAccountIDs (int)
// NetworkVarNames: m_nMapId0 (int)
// NetworkVarNames: m_nMapId1 (int)
// NetworkVarNames: m_nMapId2 (int)
// NetworkVarNames: m_nMapId3 (int)
// NetworkVarNames: m_nMapId4 (int)
// NetworkVarNames: m_nMapId5 (int)
// NetworkVarNames: m_nStartingSide0 (int)
// NetworkVarNames: m_nCurrentPhase (int)
// NetworkVarNames: m_nPhaseStartTick (int)
// NetworkVarNames: m_nPhaseDurationTicks (int)
public static class CMapVetoPickController {
public const nint m_bPlayedIntroVcd = 0x7A8; // bool
public const nint m_bNeedToPlayFiveSecondsRemaining = 0x7A9; // bool
public const nint m_dblPreMatchDraftSequenceTime = 0x7C8; // float64
public const nint m_bPreMatchDraftStateChanged = 0x7D0; // bool
public const nint m_nDraftType = 0x7D4; // int32
public const nint m_nTeamWinningCoinToss = 0x7D8; // int32
public const nint m_nTeamWithFirstChoice = 0x7DC; // int32[64]
public const nint m_nVoteMapIdsList = 0x8DC; // int32[7]
public const nint m_nAccountIDs = 0x8F8; // int32[64]
public const nint m_nMapId0 = 0x9F8; // int32[64]
public const nint m_nMapId1 = 0xAF8; // int32[64]
public const nint m_nMapId2 = 0xBF8; // int32[64]
public const nint m_nMapId3 = 0xCF8; // int32[64]
public const nint m_nMapId4 = 0xDF8; // int32[64]
public const nint m_nMapId5 = 0xEF8; // int32[64]
public const nint m_nStartingSide0 = 0xFF8; // int32[64]
public const nint m_nCurrentPhase = 0x10F8; // int32
public const nint m_nPhaseStartTick = 0x10FC; // int32
public const nint m_nPhaseDurationTicks = 0x1100; // int32
public const nint m_OnMapVetoed = 0x1108; // CEntityOutputTemplate<CUtlSymbolLarge>
public const nint m_OnMapPicked = 0x1130; // CEntityOutputTemplate<CUtlSymbolLarge>
public const nint m_OnSidesPicked = 0x1158; // CEntityOutputTemplate<int32>
public const nint m_OnNewPhaseStarted = 0x1180; // CEntityOutputTemplate<int32>
public const nint m_OnLevelTransition = 0x11A8; // CEntityOutputTemplate<int32>
}
// Parent: CBaseEntity
// Fields count: 0
public static class CCSMinimapBoundary {
}
// Parent: CPointEntity
// Fields count: 4
public static class CSoundEnt {
public const nint m_iFreeSound = 0x7A8; // int32
public const nint m_iActiveSound = 0x7AC; // int32
public const nint m_cLastActiveSounds = 0x7B0; // int32
public const nint m_SoundPool = 0x7B4; // CSound[128]
}
// Parent: CPointEntity
// Fields count: 0
public static class CInfoSpawnGroupLandmark {
}
// Parent: CPlayerPawnComponent
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t)
// NetworkVarNames: m_flMaxspeed (float32)
// NetworkVarNames: m_arrForceSubtickMoveWhen (float32)
public static class CPlayer_MovementServices {
public const nint m_nImpulse = 0x40; // int32
public const nint m_nButtons = 0x48; // CInButtonState
public const nint m_nQueuedButtonDownMask = 0x68; // uint64
public const nint m_nQueuedButtonChangeMask = 0x70; // uint64
public const nint m_nButtonDoublePressed = 0x78; // uint64
public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64]
public const nint m_nLastCommandNumberProcessed = 0x180; // uint32
public const nint m_nToggleButtonDownMask = 0x188; // uint64
public const nint m_flMaxspeed = 0x198; // float32
public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4]
public const nint m_flForwardMove = 0x1AC; // float32
public const nint m_flLeftMove = 0x1B0; // float32
public const nint m_flUpMove = 0x1B4; // float32
public const nint m_vecLastMovementImpulses = 0x1B8; // Vector
public const nint m_vecOldViewAngles = 0x1C4; // QAngle
}
// Parent: CSprite
// Fields count: 0
public static class CSpriteOriented {
}
// Parent: CSoundOpvarSetAABBEntity
// Fields count: 0
public static class CSoundOpvarSetOBBEntity {
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
public static class CWeaponM4A1 {
}
// Parent: CBeam
// Fields count: 5
public static class CEnvLaser {
public const nint m_iszLaserTarget = 0xA98; // CUtlSymbolLarge
public const nint m_pSprite = 0xAA0; // CSprite*
public const nint m_iszSpriteName = 0xAA8; // CUtlSymbolLarge
public const nint m_firePosition = 0xAB0; // Vector
public const nint m_flStartFrame = 0xABC; // float32
}
// Parent: CEconEntity
// Fields count: 8
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkIncludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkUserGroupProxy
// NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t)
// NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32)
// NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t)
// NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32)
// NetworkVarNames: m_iClip1 (int32)
// NetworkVarNames: m_iClip2 (int32)
// NetworkVarNames: m_pReserveAmmo (int)
public static class CBasePlayerWeapon {
public const nint m_nNextPrimaryAttackTick = 0xF78; // GameTick_t
public const nint m_flNextPrimaryAttackTickRatio = 0xF7C; // float32
public const nint m_nNextSecondaryAttackTick = 0xF80; // GameTick_t
public const nint m_flNextSecondaryAttackTickRatio = 0xF84; // float32
public const nint m_iClip1 = 0xF88; // int32
public const nint m_iClip2 = 0xF8C; // int32
public const nint m_pReserveAmmo = 0xF90; // int32[2]
public const nint m_OnPlayerUse = 0xF98; // CEntityIOOutput
}
// Parent: CPlayerControllerComponent
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_perRoundStats (CSPerRoundStats_t)
// NetworkVarNames: m_matchStats (CSMatchStats_t)
// NetworkVarNames: m_iNumRoundKills (int)
// NetworkVarNames: m_iNumRoundKillsHeadshots (int)
// NetworkVarNames: m_unTotalRoundDamageDealt (uint32)
public static class CCSPlayerController_ActionTrackingServices {
public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t>
public const nint m_matchStats = 0x90; // CSMatchStats_t
public const nint m_iNumRoundKills = 0x148; // int32
public const nint m_iNumRoundKillsHeadshots = 0x14C; // int32
public const nint m_unTotalRoundDamageDealt = 0x150; // uint32
}
// Parent: CEntityComponent
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_bvDisabledHitGroups (uint32)
public static class CHitboxComponent {
public const nint m_bvDisabledHitGroups = 0x24; // uint32[1]
}
// Parent: CBaseFlex
// Fields count: 0
public static class CBaseFlexAlias_funCBaseFlex {
}
// Parent: CBaseAnimGraph
// Fields count: 24
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_x (float32)
// NetworkVarNames: m_y (float32)
// NetworkVarNames: m_z (float32)
// NetworkVarNames: m_angle (float32)
// NetworkVarNames: m_poolOrigin (Vector)
// NetworkVarNames: m_waterLevel (float32)
public static class CFish {
public const nint m_pool = 0xBF0; // CHandle<CFishPool>
public const nint m_id = 0xBF4; // uint32
public const nint m_x = 0xBF8; // float32
public const nint m_y = 0xBFC; // float32
public const nint m_z = 0xC00; // float32
public const nint m_angle = 0xC04; // float32
public const nint m_angleChange = 0xC08; // float32
public const nint m_forward = 0xC0C; // Vector
public const nint m_perp = 0xC18; // Vector
public const nint m_poolOrigin = 0xC24; // Vector
public const nint m_waterLevel = 0xC30; // float32
public const nint m_speed = 0xC34; // float32
public const nint m_desiredSpeed = 0xC38; // float32
public const nint m_calmSpeed = 0xC3C; // float32
public const nint m_panicSpeed = 0xC40; // float32
public const nint m_avoidRange = 0xC44; // float32
public const nint m_turnTimer = 0xC48; // CountdownTimer
public const nint m_turnClockwise = 0xC60; // bool
public const nint m_goTimer = 0xC68; // CountdownTimer
public const nint m_moveTimer = 0xC80; // CountdownTimer
public const nint m_panicTimer = 0xC98; // CountdownTimer
public const nint m_disperseTimer = 0xCB0; // CountdownTimer
public const nint m_proximityTimer = 0xCC8; // CountdownTimer
public const nint m_visible = 0xCE0; // CUtlVector<CFish*>
}
// Parent: CBaseEntity
// Fields count: 3
public static class CEnvFireSource {
public const nint m_bEnabled = 0x7A8; // bool
public const nint m_radius = 0x7AC; // float32
public const nint m_damage = 0x7B0; // float32
}
// Parent: CBaseEntity
// Fields count: 0
public static class CInfoLadderDismount {
}
// Parent: CBaseGrenade
// Fields count: 18
//
// Metadata:
// NetworkVarNames: m_vInitialPosition (Vector)
// NetworkVarNames: m_vInitialVelocity (Vector)
// NetworkVarNames: m_nBounces (int)
// NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_nExplodeEffectTickBegin (int)
// NetworkVarNames: m_vecExplodeEffectOrigin (Vector)
public static class CBaseCSGrenadeProjectile {
public const nint m_vInitialPosition = 0xD24; // Vector
public const nint m_vInitialVelocity = 0xD30; // Vector
public const nint m_nBounces = 0xD3C; // int32
public const nint m_nExplodeEffectIndex = 0xD40; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_nExplodeEffectTickBegin = 0xD48; // int32
public const nint m_vecExplodeEffectOrigin = 0xD4C; // Vector
public const nint m_flSpawnTime = 0xD58; // GameTime_t
public const nint m_unOGSExtraFlags = 0xD5C; // uint8
public const nint m_bDetonationRecorded = 0xD5D; // bool
public const nint m_flDetonateTime = 0xD60; // GameTime_t
public const nint m_nItemIndex = 0xD64; // uint16
public const nint m_vecOriginalSpawnLocation = 0xD68; // Vector
public const nint m_flLastBounceSoundTime = 0xD74; // GameTime_t
public const nint m_vecGrenadeSpin = 0xD78; // RotationVector
public const nint m_vecLastHitSurfaceNormal = 0xD84; // Vector
public const nint m_nTicksAtZeroVelocity = 0xD90; // int32
public const nint m_bHasEverHitPlayer = 0xD94; // bool
public const nint m_bClearFromPlayers = 0xD95; // bool
}
// Parent: CServerOnlyModelEntity
// Fields count: 1
public static class CCSPlace {
public const nint m_name = 0xA00; // CUtlSymbolLarge
}
// Parent: CBaseModelEntity
// Fields count: 0
public static class CFuncTrainControls {
}
// Parent: CBaseModelEntity
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_flFadeInStart (float32)
// NetworkVarNames: m_flFadeInLength (float32)
// NetworkVarNames: m_flFadeOutModelStart (float32)
// NetworkVarNames: m_flFadeOutModelLength (float32)
// NetworkVarNames: m_flFadeOutStart (float32)
// NetworkVarNames: m_flFadeOutLength (float32)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_nDissolveType (EntityDisolveType_t)
// NetworkVarNames: m_vDissolverOrigin (Vector)
// NetworkVarNames: m_nMagnitude (uint32)
public static class CEntityDissolve {
public const nint m_flFadeInStart = 0x9F8; // float32
public const nint m_flFadeInLength = 0x9FC; // float32
public const nint m_flFadeOutModelStart = 0xA00; // float32
public const nint m_flFadeOutModelLength = 0xA04; // float32
public const nint m_flFadeOutStart = 0xA08; // float32
public const nint m_flFadeOutLength = 0xA0C; // float32
public const nint m_flStartTime = 0xA10; // GameTime_t
public const nint m_nDissolveType = 0xA14; // EntityDisolveType_t
public const nint m_vDissolverOrigin = 0xA18; // Vector
public const nint m_nMagnitude = 0xA24; // uint32
}
// Parent: CSoundEventEntity
// Fields count: 2
public static class CSoundEventOBBEntity {
public const nint m_vMins = 0x84C; // Vector
public const nint m_vMaxs = 0x858; // Vector
}
// Parent: CPointEntity
// Fields count: 12
public static class CPointAngleSensor {
public const nint m_bDisabled = 0x7A8; // bool
public const nint m_nLookAtName = 0x7B0; // CUtlSymbolLarge
public const nint m_hTargetEntity = 0x7B8; // CHandle<CBaseEntity>
public const nint m_hLookAtEntity = 0x7BC; // CHandle<CBaseEntity>
public const nint m_flDuration = 0x7C0; // float32
public const nint m_flDotTolerance = 0x7C4; // float32
public const nint m_flFacingTime = 0x7C8; // GameTime_t
public const nint m_bFired = 0x7CC; // bool
public const nint m_OnFacingLookat = 0x7D0; // CEntityIOOutput
public const nint m_OnNotFacingLookat = 0x7F8; // CEntityIOOutput
public const nint m_TargetDir = 0x820; // CEntityOutputTemplate<Vector>
public const nint m_FacingPercentage = 0x848; // CEntityOutputTemplate<float32>
}
// Parent: CBtNodeDecorator
// Fields count: 1
public static class CBtNodeCondition {
public const nint m_bNegated = 0x58; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 12
public static class CPhysMagnet {
public const nint m_OnMagnetAttach = 0xBF0; // CEntityIOOutput
public const nint m_OnMagnetDetach = 0xC18; // CEntityIOOutput
public const nint m_massScale = 0xC40; // float32
public const nint m_forceLimit = 0xC44; // float32
public const nint m_torqueLimit = 0xC48; // float32
public const nint m_MagnettedEntities = 0xC50; // CUtlVector<magnetted_objects_t>
public const nint m_bActive = 0xC68; // bool
public const nint m_bHasHitSomething = 0xC69; // bool
public const nint m_flTotalMass = 0xC6C; // float32
public const nint m_flRadius = 0xC70; // float32
public const nint m_flNextSuckTime = 0xC74; // GameTime_t
public const nint m_iMaxObjectsAttached = 0xC78; // int32
}
// Parent: CSceneEntity
// Fields count: 0
public static class CSceneEntityAlias_logic_choreographed_scene {
}
// Parent: CBaseModelEntity
// Fields count: 2
public static class CFuncNavBlocker {
public const nint m_bDisabled = 0x9F8; // bool
public const nint m_nBlockedTeamNumber = 0x9FC; // int32
}
// Parent: CPointEntity
// Fields count: 4
public static class CRagdollMagnet {
public const nint m_bDisabled = 0x7A8; // bool
public const nint m_radius = 0x7AC; // float32
public const nint m_force = 0x7B0; // float32
public const nint m_axis = 0x7B4; // Vector
}
// Parent: CBaseModelEntity
// Fields count: 6
public static class CFuncBrush {
public const nint m_iSolidity = 0x9F8; // BrushSolidities_e
public const nint m_iDisabled = 0x9FC; // int32
public const nint m_bSolidBsp = 0xA00; // bool
public const nint m_iszExcludedClass = 0xA08; // CUtlSymbolLarge
public const nint m_bInvertExclusion = 0xA10; // bool
public const nint m_bScriptedMovement = 0xA11; // bool
}
// Parent: CPointEntity
// Fields count: 3
public static class CPointProximitySensor {
public const nint m_bDisabled = 0x7A8; // bool
public const nint m_hTargetEntity = 0x7AC; // CHandle<CBaseEntity>
public const nint m_Distance = 0x7B0; // CEntityOutputTemplate<float32>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t)
public static class WeaponPurchaseTracker_t {
public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t>
}
// Parent: CBaseFilter
// Fields count: 1
public static class CFilterClass {
public const nint m_iFilterClass = 0x800; // CUtlSymbolLarge
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 0
public static class CHEGrenadeProjectile {
}
// Parent: CBaseEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared)
public static class CEnvWind {
public const nint m_EnvWindShared = 0x7A8; // CEnvWindShared
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_timestamp (GameTime_t)
// NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
public static class IntervalTimer {
public const nint m_timestamp = 0x8; // GameTime_t
public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
}
// Parent: CTeam
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_bSurrendered (bool)
// NetworkVarNames: m_szTeamMatchStat (char)
// NetworkVarNames: m_numMapVictories (int)
// NetworkVarNames: m_scoreFirstHalf (int32)
// NetworkVarNames: m_scoreSecondHalf (int32)
// NetworkVarNames: m_scoreOvertime (int32)
// NetworkVarNames: m_szClanTeamname (char)
// NetworkVarNames: m_iClanID (uint32)
// NetworkVarNames: m_szTeamFlagImage (char)
// NetworkVarNames: m_szTeamLogoImage (char)
public static class CCSTeam {
public const nint m_nLastRecievedShorthandedRoundBonus = 0x860; // int32
public const nint m_nShorthandedRoundBonusStartRound = 0x864; // int32
public const nint m_bSurrendered = 0x868; // bool
public const nint m_szTeamMatchStat = 0x869; // char[512]
public const nint m_numMapVictories = 0xA6C; // int32
public const nint m_scoreFirstHalf = 0xA70; // int32
public const nint m_scoreSecondHalf = 0xA74; // int32
public const nint m_scoreOvertime = 0xA78; // int32
public const nint m_szClanTeamname = 0xA7C; // char[129]
public const nint m_iClanID = 0xB00; // uint32
public const nint m_szTeamFlagImage = 0xB04; // char[8]
public const nint m_szTeamLogoImage = 0xB0C; // char[8]
public const nint m_flNextResourceTime = 0xB14; // float32
public const nint m_iLastUpdateSentAt = 0xB18; // int32
}
// Parent: None
// Fields count: 1
public static class CCSGameModeRules {
public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nInteractsAs (uint64)
// NetworkVarNames: m_nInteractsWith (uint64)
// NetworkVarNames: m_nInteractsExclude (uint64)
// NetworkVarNames: m_nEntityId (uint32)
// NetworkVarNames: m_nOwnerId (uint32)
// NetworkVarNames: m_nHierarchyId (uint16)
// NetworkVarNames: m_nCollisionGroup (uint8)
// NetworkVarNames: m_nCollisionFunctionMask (uint8)
public static class VPhysicsCollisionAttribute_t {
public const nint m_nInteractsAs = 0x8; // uint64
public const nint m_nInteractsWith = 0x10; // uint64
public const nint m_nInteractsExclude = 0x18; // uint64
public const nint m_nEntityId = 0x20; // uint32
public const nint m_nOwnerId = 0x24; // uint32
public const nint m_nHierarchyId = 0x28; // uint16
public const nint m_nCollisionGroup = 0x2A; // uint8
public const nint m_nCollisionFunctionMask = 0x2B; // uint8
}
// Parent: CTriggerMultiple
// Fields count: 4
public static class CTriggerImpact {
public const nint m_flMagnitude = 0xBC8; // float32
public const nint m_flNoise = 0xBCC; // float32
public const nint m_flViewkick = 0xBD0; // float32
public const nint m_pOutputForce = 0xBD8; // CEntityOutputTemplate<Vector>
}
// Parent: CBaseModelEntity
// Fields count: 14
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_vDirection (Vector)
// NetworkVarNames: m_clrOverlay (Color)
// NetworkVarNames: m_iszEffectName (string_t)
// NetworkVarNames: m_iszSSEffectName (string_t)
// NetworkVarNames: m_bOn (bool)
// NetworkVarNames: m_bmaxColor (bool)
// NetworkVarNames: m_flSize (float32)
// NetworkVarNames: m_flRotation (float32)
// NetworkVarNames: m_flHazeScale (float32)
// NetworkVarNames: m_flAlphaHaze (float32)
// NetworkVarNames: m_flAlphaHdr (float32)
// NetworkVarNames: m_flAlphaScale (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
// NetworkVarNames: m_flFarZScale (float32)
public static class CSun {
public const nint m_vDirection = 0x9F8; // Vector
public const nint m_clrOverlay = 0xA04; // Color
public const nint m_iszEffectName = 0xA08; // CUtlSymbolLarge
public const nint m_iszSSEffectName = 0xA10; // CUtlSymbolLarge
public const nint m_bOn = 0xA18; // bool
public const nint m_bmaxColor = 0xA19; // bool
public const nint m_flSize = 0xA1C; // float32
public const nint m_flRotation = 0xA20; // float32
public const nint m_flHazeScale = 0xA24; // float32
public const nint m_flAlphaHaze = 0xA28; // float32
public const nint m_flAlphaHdr = 0xA2C; // float32
public const nint m_flAlphaScale = 0xA30; // float32
public const nint m_flHDRColorScale = 0xA34; // float32
public const nint m_flFarZScale = 0xA38; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: localSound (Vector)
// NetworkVarNames: soundscapeIndex (int32)
// NetworkVarNames: localBits (uint8)
// NetworkVarNames: soundscapeEntityListIndex (int)
// NetworkVarNames: soundEventHash (uint32)
public static class audioparams_t {
public const nint localSound = 0x8; // Vector[8]
public const nint soundscapeIndex = 0x68; // int32
public const nint localBits = 0x6C; // uint8
public const nint soundscapeEntityListIndex = 0x70; // int32
public const nint soundEventHash = 0x74; // uint32
}
// Parent: CBaseCSGrenade
// Fields count: 0
public static class CHEGrenade {
}
// Parent: CRulePointEntity
// Fields count: 0
public static class CGameEnd {
}
// Parent: CBaseTrigger
// Fields count: 0
public static class CTriggerCallback {
}
// Parent: CBaseModelEntity
// Fields count: 3
public static class CBubbling {
public const nint m_density = 0x9F8; // int32
public const nint m_frequency = 0x9FC; // int32
public const nint m_state = 0xA00; // int32
}
// Parent: CTeamplayRules
// Fields count: 215
//
// Metadata:
// NetworkVarNames: m_bFreezePeriod (bool)
// NetworkVarNames: m_bWarmupPeriod (bool)
// NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t)
// NetworkVarNames: m_fWarmupPeriodStart (GameTime_t)
// NetworkVarNames: m_nTotalPausedTicks (int)
// NetworkVarNames: m_nPauseStartTick (int)
// NetworkVarNames: m_bServerPaused (bool)
// NetworkVarNames: m_bGamePaused (bool)
// NetworkVarNames: m_bTerroristTimeOutActive (bool)
// NetworkVarNames: m_bCTTimeOutActive (bool)
// NetworkVarNames: m_flTerroristTimeOutRemaining (float)
// NetworkVarNames: m_flCTTimeOutRemaining (float)
// NetworkVarNames: m_nTerroristTimeOuts (int)
// NetworkVarNames: m_nCTTimeOuts (int)
// NetworkVarNames: m_bTechnicalTimeOut (bool)
// NetworkVarNames: m_bMatchWaitingForResume (bool)
// NetworkVarNames: m_iRoundTime (int)
// NetworkVarNames: m_fMatchStartTime (float)
// NetworkVarNames: m_fRoundStartTime (GameTime_t)
// NetworkVarNames: m_flRestartRoundTime (GameTime_t)
// NetworkVarNames: m_bGameRestart (bool)
// NetworkVarNames: m_flGameStartTime (float)
// NetworkVarNames: m_timeUntilNextPhaseStarts (float)
// NetworkVarNames: m_gamePhase (int)
// NetworkVarNames: m_totalRoundsPlayed (int)
// NetworkVarNames: m_nRoundsPlayedThisPhase (int)
// NetworkVarNames: m_nOvertimePlaying (int)
// NetworkVarNames: m_iHostagesRemaining (int)
// NetworkVarNames: m_bAnyHostageReached (bool)
// NetworkVarNames: m_bMapHasBombTarget (bool)
// NetworkVarNames: m_bMapHasRescueZone (bool)
// NetworkVarNames: m_bMapHasBuyZone (bool)
// NetworkVarNames: m_bIsQueuedMatchmaking (bool)
// NetworkVarNames: m_nQueuedMatchmakingMode (int)
// NetworkVarNames: m_bIsValveDS (bool)
// NetworkVarNames: m_bLogoMap (bool)
// NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool)
// NetworkVarNames: m_iSpectatorSlotCount (int)
// NetworkVarNames: m_MatchDevice (int)
// NetworkVarNames: m_bHasMatchStarted (bool)
// NetworkVarNames: m_nNextMapInMapgroup (int)
// NetworkVarNames: m_szTournamentEventName (char)
// NetworkVarNames: m_szTournamentEventStage (char)
// NetworkVarNames: m_szMatchStatTxt (char)
// NetworkVarNames: m_szTournamentPredictionsTxt (char)
// NetworkVarNames: m_nTournamentPredictionsPct (int)
// NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t)
// NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t)
// NetworkVarNames: m_bIsDroppingItems (bool)
// NetworkVarNames: m_bIsQuestEligible (bool)
// NetworkVarNames: m_bIsHltvActive (bool)
// NetworkVarNames: m_nGuardianModeWaveNumber (int)
// NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int)
// NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int)
// NetworkVarNames: m_numGlobalGiftsGiven (uint32)
// NetworkVarNames: m_numGlobalGifters (uint32)
// NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32)
// NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32)
// NetworkVarNames: m_arrFeaturedGiftersGifts (uint32)
// NetworkVarNames: m_arrProhibitedItemIndices (uint16)
// NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32)
// NetworkVarNames: m_numBestOfMaps (int)
// NetworkVarNames: m_nHalloweenMaskListSeed (int)
// NetworkVarNames: m_bBombDropped (bool)
// NetworkVarNames: m_bBombPlanted (bool)
// NetworkVarNames: m_iRoundWinStatus (int)
// NetworkVarNames: m_eRoundWinReason (int)
// NetworkVarNames: m_bTCantBuy (bool)
// NetworkVarNames: m_bCTCantBuy (bool)
// NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t)
// NetworkVarNames: m_iMatchStats_RoundResults (int)
// NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int)
// NetworkVarNames: m_iMatchStats_PlayersAlive_T (int)
// NetworkVarNames: m_TeamRespawnWaveTimes (float)
// NetworkVarNames: m_flNextRespawnWave (GameTime_t)
// NetworkVarNames: m_nServerQuestID (int)
// NetworkVarNames: m_vMinimapMins (Vector)
// NetworkVarNames: m_vMinimapMaxs (Vector)
// NetworkVarNames: m_MinimapVerticalSectionHeights (float)
// NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int)
// NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int)
// NetworkVarNames: m_nEndMatchMapVoteWinner (int)
// NetworkVarNames: m_iNumConsecutiveCTLoses (int)
// NetworkVarNames: m_iNumConsecutiveTerroristLoses (int)
// NetworkVarNames: m_nMatchAbortedEarlyReason (int)
// NetworkVarNames: m_pGameModeRules (CCSGameModeRules*)
// NetworkVarNames: m_RetakeRules (CRetakeGameRules)
// NetworkVarNames: m_nMatchEndCount (uint8)
// NetworkVarNames: m_nTTeamIntroVariant (int)
// NetworkVarNames: m_nCTTeamIntroVariant (int)
// NetworkVarNames: m_bTeamIntroPeriod (bool)
// NetworkVarNames: m_iRoundEndWinnerTeam (int)
// NetworkVarNames: m_eRoundEndReason (int)
// NetworkVarNames: m_bRoundEndShowTimerDefend (bool)
// NetworkVarNames: m_iRoundEndTimerTime (int)
// NetworkVarNames: m_sRoundEndFunFactToken (CUtlString)
// NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot)
// NetworkVarNames: m_iRoundEndFunFactData1 (int)
// NetworkVarNames: m_iRoundEndFunFactData2 (int)
// NetworkVarNames: m_iRoundEndFunFactData3 (int)
// NetworkVarNames: m_sRoundEndMessage (CUtlString)
// NetworkVarNames: m_iRoundEndPlayerCount (int)
// NetworkVarNames: m_bRoundEndNoMusic (bool)
// NetworkVarNames: m_iRoundEndLegacy (int)
// NetworkVarNames: m_nRoundEndCount (uint8)
// NetworkVarNames: m_iRoundStartRoundNumber (int)
// NetworkVarNames: m_nRoundStartCount (uint8)
public static class CCSGameRules {
public const nint __m_pChainEntity = 0x98; // CNetworkVarChainer
public const nint m_coopMissionManager = 0xC0; // CHandle<CBaseEntity>
public const nint m_bFreezePeriod = 0xC4; // bool
public const nint m_bWarmupPeriod = 0xC5; // bool
public const nint m_fWarmupPeriodEnd = 0xC8; // GameTime_t
public const nint m_fWarmupPeriodStart = 0xCC; // GameTime_t
public const nint m_nTotalPausedTicks = 0xD0; // int32
public const nint m_nPauseStartTick = 0xD4; // int32
public const nint m_bServerPaused = 0xD8; // bool
public const nint m_bGamePaused = 0xD9; // bool
public const nint m_bTerroristTimeOutActive = 0xDA; // bool
public const nint m_bCTTimeOutActive = 0xDB; // bool
public const nint m_flTerroristTimeOutRemaining = 0xDC; // float32
public const nint m_flCTTimeOutRemaining = 0xE0; // float32
public const nint m_nTerroristTimeOuts = 0xE4; // int32
public const nint m_nCTTimeOuts = 0xE8; // int32
public const nint m_bTechnicalTimeOut = 0xEC; // bool
public const nint m_bMatchWaitingForResume = 0xED; // bool
public const nint m_iRoundTime = 0xF0; // int32
public const nint m_fMatchStartTime = 0xF4; // float32
public const nint m_fRoundStartTime = 0xF8; // GameTime_t
public const nint m_flRestartRoundTime = 0xFC; // GameTime_t
public const nint m_bGameRestart = 0x100; // bool
public const nint m_flGameStartTime = 0x104; // float32
public const nint m_timeUntilNextPhaseStarts = 0x108; // float32
public const nint m_gamePhase = 0x10C; // int32
public const nint m_totalRoundsPlayed = 0x110; // int32
public const nint m_nRoundsPlayedThisPhase = 0x114; // int32
public const nint m_nOvertimePlaying = 0x118; // int32
public const nint m_iHostagesRemaining = 0x11C; // int32
public const nint m_bAnyHostageReached = 0x120; // bool
public const nint m_bMapHasBombTarget = 0x121; // bool
public const nint m_bMapHasRescueZone = 0x122; // bool
public const nint m_bMapHasBuyZone = 0x123; // bool
public const nint m_bIsQueuedMatchmaking = 0x124; // bool
public const nint m_nQueuedMatchmakingMode = 0x128; // int32
public const nint m_bIsValveDS = 0x12C; // bool
public const nint m_bLogoMap = 0x12D; // bool
public const nint m_bPlayAllStepSoundsOnServer = 0x12E; // bool
public const nint m_iSpectatorSlotCount = 0x130; // int32
public const nint m_MatchDevice = 0x134; // int32
public const nint m_bHasMatchStarted = 0x138; // bool
public const nint m_nNextMapInMapgroup = 0x13C; // int32
public const nint m_szTournamentEventName = 0x140; // char[512]
public const nint m_szTournamentEventStage = 0x340; // char[512]
public const nint m_szMatchStatTxt = 0x540; // char[512]
public const nint m_szTournamentPredictionsTxt = 0x740; // char[512]
public const nint m_nTournamentPredictionsPct = 0x940; // int32
public const nint m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t
public const nint m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t
public const nint m_bIsDroppingItems = 0x94C; // bool
public const nint m_bIsQuestEligible = 0x94D; // bool
public const nint m_bIsHltvActive = 0x94E; // bool
public const nint m_nGuardianModeWaveNumber = 0x950; // int32
public const nint m_nGuardianModeSpecialKillsRemaining = 0x954; // int32
public const nint m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32
public const nint m_nGuardianGrenadesToGiveBots = 0x95C; // int32
public const nint m_nNumHeaviesToSpawn = 0x960; // int32
public const nint m_numGlobalGiftsGiven = 0x964; // uint32
public const nint m_numGlobalGifters = 0x968; // uint32
public const nint m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32
public const nint m_arrFeaturedGiftersAccounts = 0x970; // uint32[4]
public const nint m_arrFeaturedGiftersGifts = 0x980; // uint32[4]
public const nint m_arrProhibitedItemIndices = 0x990; // uint16[100]
public const nint m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4]
public const nint m_numBestOfMaps = 0xA68; // int32
public const nint m_nHalloweenMaskListSeed = 0xA6C; // int32
public const nint m_bBombDropped = 0xA70; // bool
public const nint m_bBombPlanted = 0xA71; // bool
public const nint m_iRoundWinStatus = 0xA74; // int32
public const nint m_eRoundWinReason = 0xA78; // int32
public const nint m_bTCantBuy = 0xA7C; // bool
public const nint m_bCTCantBuy = 0xA7D; // bool
public const nint m_flGuardianBuyUntilTime = 0xA80; // GameTime_t
public const nint m_iMatchStats_RoundResults = 0xA84; // int32[30]
public const nint m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30]
public const nint m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30]
public const nint m_TeamRespawnWaveTimes = 0xBEC; // float32[32]
public const nint m_flNextRespawnWave = 0xC6C; // GameTime_t[32]
public const nint m_nServerQuestID = 0xCEC; // int32
public const nint m_vMinimapMins = 0xCF0; // Vector
public const nint m_vMinimapMaxs = 0xCFC; // Vector
public const nint m_MinimapVerticalSectionHeights = 0xD08; // float32[8]
public const nint m_bDontIncrementCoopWave = 0xD28; // bool
public const nint m_bSpawnedTerrorHuntHeavy = 0xD29; // bool
public const nint m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10]
public const nint m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10]
public const nint m_nEndMatchMapVoteWinner = 0xD7C; // int32
public const nint m_iNumConsecutiveCTLoses = 0xD80; // int32
public const nint m_iNumConsecutiveTerroristLoses = 0xD84; // int32
public const nint m_bHasHostageBeenTouched = 0xDA0; // bool
public const nint m_flIntermissionStartTime = 0xDA4; // GameTime_t
public const nint m_flIntermissionEndTime = 0xDA8; // GameTime_t
public const nint m_bLevelInitialized = 0xDAC; // bool
public const nint m_iTotalRoundsPlayed = 0xDB0; // int32
public const nint m_iUnBalancedRounds = 0xDB4; // int32
public const nint m_endMatchOnRoundReset = 0xDB8; // bool
public const nint m_endMatchOnThink = 0xDB9; // bool
public const nint m_iFreezeTime = 0xDBC; // int32
public const nint m_iNumTerrorist = 0xDC0; // int32
public const nint m_iNumCT = 0xDC4; // int32
public const nint m_iNumSpawnableTerrorist = 0xDC8; // int32
public const nint m_iNumSpawnableCT = 0xDCC; // int32
public const nint m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector<int32>
public const nint m_nSpawnPointsRandomSeed = 0xDE8; // int32
public const nint m_bFirstConnected = 0xDEC; // bool
public const nint m_bCompleteReset = 0xDED; // bool
public const nint m_bPickNewTeamsOnReset = 0xDEE; // bool
public const nint m_bScrambleTeamsOnRestart = 0xDEF; // bool
public const nint m_bSwapTeamsOnRestart = 0xDF0; // bool
public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector<int32>
public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool
public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32
public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char*
public const nint m_numTotalTournamentDrops = 0xE28; // uint32
public const nint m_numSpectatorsCountMax = 0xE2C; // uint32
public const nint m_numSpectatorsCountMaxTV = 0xE30; // uint32
public const nint m_numSpectatorsCountMaxLnk = 0xE34; // uint32
public const nint m_bForceTeamChangeSilent = 0xE40; // bool
public const nint m_bLoadingRoundBackupData = 0xE41; // bool
public const nint m_nMatchInfoShowType = 0xE78; // int32
public const nint m_flMatchInfoDecidedTime = 0xE7C; // float32
public const nint m_flCoopRespawnAndHealTime = 0xE98; // float32
public const nint m_coopBonusCoinsFound = 0xE9C; // int32
public const nint m_coopBonusPistolsOnly = 0xEA0; // bool
public const nint m_coopPlayersInDeploymentZone = 0xEA1; // bool
public const nint m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool
public const nint mTeamDMLastWinningTeamNumber = 0xEA4; // int32
public const nint mTeamDMLastThinkTime = 0xEA8; // float32
public const nint m_flTeamDMLastAnnouncementTime = 0xEAC; // float32
public const nint m_iAccountTerrorist = 0xEB0; // int32
public const nint m_iAccountCT = 0xEB4; // int32
public const nint m_iSpawnPointCount_Terrorist = 0xEB8; // int32
public const nint m_iSpawnPointCount_CT = 0xEBC; // int32
public const nint m_iMaxNumTerrorists = 0xEC0; // int32
public const nint m_iMaxNumCTs = 0xEC4; // int32
public const nint m_iLoserBonus = 0xEC8; // int32
public const nint m_iLoserBonusMostRecentTeam = 0xECC; // int32
public const nint m_tmNextPeriodicThink = 0xED0; // float32
public const nint m_bVoiceWonMatchBragFired = 0xED4; // bool
public const nint m_fWarmupNextChatNoticeTime = 0xED8; // float32
public const nint m_iHostagesRescued = 0xEE0; // int32
public const nint m_iHostagesTouched = 0xEE4; // int32
public const nint m_flNextHostageAnnouncement = 0xEE8; // float32
public const nint m_bNoTerroristsKilled = 0xEEC; // bool
public const nint m_bNoCTsKilled = 0xEED; // bool
public const nint m_bNoEnemiesKilled = 0xEEE; // bool
public const nint m_bCanDonateWeapons = 0xEEF; // bool
public const nint m_firstKillTime = 0xEF4; // float32
public const nint m_firstBloodTime = 0xEFC; // float32
public const nint m_hostageWasInjured = 0xF18; // bool
public const nint m_hostageWasKilled = 0xF19; // bool
public const nint m_bVoteCalled = 0xF28; // bool
public const nint m_bServerVoteOnReset = 0xF29; // bool
public const nint m_flVoteCheckThrottle = 0xF2C; // float32
public const nint m_bBuyTimeEnded = 0xF30; // bool
public const nint m_nLastFreezeEndBeep = 0xF34; // int32
public const nint m_bTargetBombed = 0xF38; // bool
public const nint m_bBombDefused = 0xF39; // bool
public const nint m_bMapHasBombZone = 0xF3A; // bool
public const nint m_vecMainCTSpawnPos = 0xF58; // Vector
public const nint m_CTSpawnPointsMasterList = 0xF68; // CUtlVector<SpawnPoint*>
public const nint m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector<SpawnPoint*>
public const nint m_bRespawningAllRespawnablePlayers = 0xF98; // bool
public const nint m_iNextCTSpawnPoint = 0xF9C; // int32
public const nint m_flCTSpawnPointUsedTime = 0xFA0; // float32
public const nint m_iNextTerroristSpawnPoint = 0xFA4; // int32
public const nint m_flTerroristSpawnPointUsedTime = 0xFA8; // float32
public const nint m_CTSpawnPoints = 0xFB0; // CUtlVector<SpawnPoint*>
public const nint m_TerroristSpawnPoints = 0xFC8; // CUtlVector<SpawnPoint*>
public const nint m_bIsUnreservedGameServer = 0xFE0; // bool
public const nint m_fAutobalanceDisplayTime = 0xFE4; // float32
public const nint m_bAllowWeaponSwitch = 0x1250; // bool
public const nint m_bRoundTimeWarningTriggered = 0x1251; // bool
public const nint m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t
public const nint m_fNextUpdateTeamClanNamesTime = 0x1258; // float32
public const nint m_flLastThinkTime = 0x125C; // GameTime_t
public const nint m_fAccumulatedRoundOffDamage = 0x1260; // float32
public const nint m_nShorthandedBonusLastEvalRound = 0x1264; // int32
public const nint m_nMatchAbortedEarlyReason = 0x14E0; // int32
public const nint m_bHasTriggeredRoundStartMusic = 0x14E4; // bool
public const nint m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool
public const nint m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool
public const nint m_pGameModeRules = 0x1500; // CCSGameModeRules*
public const nint m_BtGlobalBlackboard = 0x1508; // KeyValues3
public const nint m_hPlayerResource = 0x1568; // CHandle<CBaseEntity>
public const nint m_RetakeRules = 0x1570; // CRetakeGameRules
public const nint m_GuardianBotSkillLevelMax = 0x1754; // int32
public const nint m_GuardianBotSkillLevelMin = 0x1758; // int32
public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1760; // CUtlVector<int32>[4]
public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C0; // bool[4]
public const nint m_nMatchEndCount = 0x17E8; // uint8
public const nint m_nTTeamIntroVariant = 0x17EC; // int32
public const nint m_nCTTeamIntroVariant = 0x17F0; // int32
public const nint m_bTeamIntroPeriod = 0x17F4; // bool
public const nint m_fTeamIntroPeriodEnd = 0x17F8; // GameTime_t
public const nint m_bPlayedTeamIntroVO = 0x17FC; // bool
public const nint m_iRoundEndWinnerTeam = 0x1800; // int32
public const nint m_eRoundEndReason = 0x1804; // int32
public const nint m_bRoundEndShowTimerDefend = 0x1808; // bool
public const nint m_iRoundEndTimerTime = 0x180C; // int32
public const nint m_sRoundEndFunFactToken = 0x1810; // CUtlString
public const nint m_iRoundEndFunFactPlayerSlot = 0x1818; // CPlayerSlot
public const nint m_iRoundEndFunFactData1 = 0x181C; // int32
public const nint m_iRoundEndFunFactData2 = 0x1820; // int32
public const nint m_iRoundEndFunFactData3 = 0x1824; // int32
public const nint m_sRoundEndMessage = 0x1828; // CUtlString
public const nint m_iRoundEndPlayerCount = 0x1830; // int32
public const nint m_bRoundEndNoMusic = 0x1834; // bool
public const nint m_iRoundEndLegacy = 0x1838; // int32
public const nint m_nRoundEndCount = 0x183C; // uint8
public const nint m_iRoundStartRoundNumber = 0x1840; // int32
public const nint m_nRoundStartCount = 0x1844; // uint8
public const nint m_flLastPerfSampleTime = 0x5850; // float64
public const nint m_bSkipNextServerPerfSample = 0x5858; // bool
}
// Parent: CModelPointEntity
// Fields count: 0
public static class CShower {
}
// Parent: CBaseEntity
// Fields count: 18
//
// Metadata:
// NetworkVarNames: m_flEndDistance (float)
// NetworkVarNames: m_flStartDistance (float)
// NetworkVarNames: m_flFogFalloffExponent (float)
// NetworkVarNames: m_bHeightFogEnabled (bool)
// NetworkVarNames: m_flFogHeightWidth (float)
// NetworkVarNames: m_flFogHeightEnd (float)
// NetworkVarNames: m_flFogHeightStart (float)
// NetworkVarNames: m_flFogHeightExponent (float)
// NetworkVarNames: m_flLODBias (float)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flFogMaxOpacity (float)
// NetworkVarNames: m_nCubemapSourceType (int)
// NetworkVarNames: m_hSkyMaterial (HMaterialStrong)
// NetworkVarNames: m_iszSkyEntity (string_t)
// NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bHasHeightFogEnd (bool)
public static class CEnvCubemapFog {
public const nint m_flEndDistance = 0x7A8; // float32
public const nint m_flStartDistance = 0x7AC; // float32
public const nint m_flFogFalloffExponent = 0x7B0; // float32
public const nint m_bHeightFogEnabled = 0x7B4; // bool
public const nint m_flFogHeightWidth = 0x7B8; // float32
public const nint m_flFogHeightEnd = 0x7BC; // float32
public const nint m_flFogHeightStart = 0x7C0; // float32
public const nint m_flFogHeightExponent = 0x7C4; // float32
public const nint m_flLODBias = 0x7C8; // float32
public const nint m_bActive = 0x7CC; // bool
public const nint m_bStartDisabled = 0x7CD; // bool
public const nint m_flFogMaxOpacity = 0x7D0; // float32
public const nint m_nCubemapSourceType = 0x7D4; // int32
public const nint m_hSkyMaterial = 0x7D8; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge
public const nint m_hFogCubemapTexture = 0x7E8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_bHasHeightFogEnd = 0x7F0; // bool
public const nint m_bFirstTime = 0x7F1; // bool
}
// Parent: CBaseButton
// Fields count: 0
public static class CPhysicalButton {
}
// Parent: CSoundEventEntity
// Fields count: 2
public static class CSoundEventAABBEntity {
public const nint m_vMins = 0x84C; // Vector
public const nint m_vMaxs = 0x858; // Vector
}
// Parent: CModelPointEntity
// Fields count: 15
public static class CEnvExplosion {
public const nint m_iMagnitude = 0x9F8; // int32
public const nint m_flPlayerDamage = 0x9FC; // float32
public const nint m_iRadiusOverride = 0xA00; // int32
public const nint m_flInnerRadius = 0xA04; // float32
public const nint m_spriteScale = 0xA08; // int32
public const nint m_flDamageForce = 0xA0C; // float32
public const nint m_hInflictor = 0xA10; // CHandle<CBaseEntity>
public const nint m_iCustomDamageType = 0xA14; // int32
public const nint m_iszExplosionType = 0xA20; // CUtlSymbolLarge
public const nint m_iszCustomEffectName = 0xA28; // CUtlSymbolLarge
public const nint m_iszCustomSoundName = 0xA30; // CUtlSymbolLarge
public const nint m_iClassIgnore = 0xA38; // Class_T
public const nint m_iClassIgnore2 = 0xA3C; // Class_T
public const nint m_iszEntityIgnoreName = 0xA40; // CUtlSymbolLarge
public const nint m_hEntityIgnore = 0xA48; // CHandle<CBaseEntity>
}
// Parent: CBaseFilter
// Fields count: 1
public static class CFilterAttributeInt {
public const nint m_sAttributeName = 0x800; // CUtlStringToken
}
// Parent: CPlayerPawnComponent
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_bIsRescuing (bool)
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
public static class CCSPlayer_ActionTrackingServices {
public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle<CBasePlayerWeapon>
public const nint m_bIsRescuing = 0x23C; // bool
public const nint m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t
public const nint m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t
}
// Parent: CPointEntity
// Fields count: 6
public static class CAISound {
public const nint m_iSoundType = 0x7A8; // int32
public const nint m_iSoundContext = 0x7AC; // int32
public const nint m_iVolume = 0x7B0; // int32
public const nint m_iSoundIndex = 0x7B4; // int32
public const nint m_flDuration = 0x7B8; // float32
public const nint m_iszProxyEntityName = 0x7C0; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 7
public static class CPointEntityFinder {
public const nint m_hEntity = 0x7A8; // CHandle<CBaseEntity>
public const nint m_iFilterName = 0x7B0; // CUtlSymbolLarge
public const nint m_hFilter = 0x7B8; // CHandle<CBaseFilter>
public const nint m_iRefName = 0x7C0; // CUtlSymbolLarge
public const nint m_hReference = 0x7C8; // CHandle<CBaseEntity>
public const nint m_FindMethod = 0x7CC; // EntFinderMethod_t
public const nint m_OnFoundEntity = 0x7D0; // CEntityIOOutput
}
// Parent: None
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_nModelID (int32)
// NetworkVarNames: m_hMaterial (HMaterialStrong)
// NetworkVarNames: m_solid (ShardSolid_t)
// NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode)
// NetworkVarNames: m_vecPanelSize (Vector2D)
// NetworkVarNames: m_vecStressPositionA (Vector2D)
// NetworkVarNames: m_vecStressPositionB (Vector2D)
// NetworkVarNames: m_vecPanelVertices (Vector2D)
// NetworkVarNames: m_flGlassHalfThickness (float)
// NetworkVarNames: m_bHasParent (bool)
// NetworkVarNames: m_bParentFrozen (bool)
// NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken)
public static class shard_model_desc_t {
public const nint m_nModelID = 0x8; // int32
public const nint m_hMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_solid = 0x18; // ShardSolid_t
public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode
public const nint m_vecPanelSize = 0x1C; // Vector2D
public const nint m_vecStressPositionA = 0x24; // Vector2D
public const nint m_vecStressPositionB = 0x2C; // Vector2D
public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase<Vector2D>
public const nint m_flGlassHalfThickness = 0x50; // float32
public const nint m_bHasParent = 0x54; // bool
public const nint m_bParentFrozen = 0x55; // bool
public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken
}
// Parent: CMarkupVolumeWithRef
// Fields count: 1
public static class CMarkupVolumeTagged_NavGame {
public const nint m_bFloodFillAttribute = 0xA48; // bool
}
// Parent: CBaseTrigger
// Fields count: 1
public static class CBuyZone {
public const nint m_LegacyTeamNum = 0xB9C; // int32
}
// Parent: CLogicalEntity
// Fields count: 12
public static class CPointTemplate {
public const nint m_iszWorldName = 0x7A8; // CUtlSymbolLarge
public const nint m_iszSource2EntityLumpName = 0x7B0; // CUtlSymbolLarge
public const nint m_iszEntityFilterName = 0x7B8; // CUtlSymbolLarge
public const nint m_flTimeoutInterval = 0x7C0; // float32
public const nint m_bAsynchronouslySpawnEntities = 0x7C4; // bool
public const nint m_pOutputOnSpawned = 0x7C8; // CEntityIOOutput
public const nint m_clientOnlyEntityBehavior = 0x7F0; // PointTemplateClientOnlyEntityBehavior_t
public const nint m_ownerSpawnGroupType = 0x7F4; // PointTemplateOwnerSpawnGroupType_t
public const nint m_createdSpawnGroupHandles = 0x7F8; // CUtlVector<uint32>
public const nint m_SpawnedEntityHandles = 0x810; // CUtlVector<CEntityHandle>
public const nint m_ScriptSpawnCallback = 0x828; // HSCRIPT
public const nint m_ScriptCallbackScope = 0x830; // HSCRIPT
}
// Parent: CBaseCSGrenade
// Fields count: 0
public static class CTripWireFire {
}
// Parent: CPointEntity
// Fields count: 6
public static class CPhysForce {
public const nint m_nameAttach = 0x7B0; // CUtlSymbolLarge
public const nint m_force = 0x7B8; // float32
public const nint m_forceTime = 0x7BC; // float32
public const nint m_attachedObject = 0x7C0; // CHandle<CBaseEntity>
public const nint m_wasRestored = 0x7C4; // bool
public const nint m_integrator = 0x7C8; // CConstantForceController
}
// Parent: CLogicalEntity
// Fields count: 6
public static class CLogicDistanceAutosave {
public const nint m_iszTargetEntity = 0x7A8; // CUtlSymbolLarge
public const nint m_flDistanceToPlayer = 0x7B0; // float32
public const nint m_bForceNewLevelUnit = 0x7B4; // bool
public const nint m_bCheckCough = 0x7B5; // bool
public const nint m_bThinkDangerous = 0x7B6; // bool
public const nint m_flDangerousTime = 0x7B8; // float32
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
public static class CWeaponSSG08 {
}
// Parent: CCSWeaponBase
// Fields count: 0
public static class CBreachCharge {
}
// Parent: CLogicalEntity
// Fields count: 4
public static class CLogicBranch {
public const nint m_bInValue = 0x7A8; // bool
public const nint m_Listeners = 0x7B0; // CUtlVector<CHandle<CBaseEntity>>
public const nint m_OnTrue = 0x7C8; // CEntityIOOutput
public const nint m_OnFalse = 0x7F0; // CEntityIOOutput
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
public static class CWeaponUMP45 {
}
// Parent: CSprite
// Fields count: 0
public static class CSpriteAlias_env_glow {
}
// Parent: CBaseToggle
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_glowEntity (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_usable (bool)
// NetworkVarNames: m_szDisplayText (string_t)
public static class CBaseButton {
public const nint m_angMoveEntitySpace = 0xA78; // QAngle
public const nint m_fStayPushed = 0xA84; // bool
public const nint m_fRotating = 0xA85; // bool
public const nint m_ls = 0xA88; // locksound_t
public const nint m_sUseSound = 0xAA8; // CUtlSymbolLarge
public const nint m_sLockedSound = 0xAB0; // CUtlSymbolLarge
public const nint m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge
public const nint m_bLocked = 0xAC0; // bool
public const nint m_bDisabled = 0xAC1; // bool
public const nint m_flUseLockedTime = 0xAC4; // GameTime_t
public const nint m_bSolidBsp = 0xAC8; // bool
public const nint m_OnDamaged = 0xAD0; // CEntityIOOutput
public const nint m_OnPressed = 0xAF8; // CEntityIOOutput
public const nint m_OnUseLocked = 0xB20; // CEntityIOOutput
public const nint m_OnIn = 0xB48; // CEntityIOOutput
public const nint m_OnOut = 0xB70; // CEntityIOOutput
public const nint m_nState = 0xB98; // int32
public const nint m_hConstraint = 0xB9C; // CEntityHandle
public const nint m_hConstraintParent = 0xBA0; // CEntityHandle
public const nint m_bForceNpcExclude = 0xBA4; // bool
public const nint m_sGlowEntity = 0xBA8; // CUtlSymbolLarge
public const nint m_glowEntity = 0xBB0; // CHandle<CBaseModelEntity>
public const nint m_usable = 0xBB4; // bool
public const nint m_szDisplayText = 0xBB8; // CUtlSymbolLarge
}
// Parent: CPhysConstraint
// Fields count: 6
public static class CPhysLength {
public const nint m_offset = 0x800; // Vector[2]
public const nint m_vecAttach = 0x818; // Vector
public const nint m_addLength = 0x824; // float32
public const nint m_minLength = 0x828; // float32
public const nint m_totalLength = 0x82C; // float32
public const nint m_bEnableCollision = 0x830; // bool
}
// Parent: CPointEntity
// Fields count: 4
public static class CBlood {
public const nint m_vecSprayAngles = 0x7A8; // QAngle
public const nint m_vecSprayDir = 0x7B4; // Vector
public const nint m_flAmount = 0x7C0; // float32
public const nint m_Color = 0x7C4; // int32
}
// Parent: CLogicalEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_fadeColor (Color)
public static class CEnvFade {
public const nint m_fadeColor = 0x7A8; // Color
public const nint m_Duration = 0x7AC; // float32
public const nint m_HoldDuration = 0x7B0; // float32
public const nint m_OnBeginFade = 0x7B8; // CEntityIOOutput
}
// Parent: CCSWeaponBaseGun
// Fields count: 0
public static class CWeaponUSPSilencer {
}
// Parent: CBaseModelEntity
// Fields count: 23
//
// Metadata:
// NetworkVarNames: m_hSpriteMaterial (HMaterialStrong)
// NetworkVarNames: m_hAttachedToEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_nAttachment (AttachmentHandle_t)
// NetworkVarNames: m_flSpriteFramerate (float32)
// NetworkVarNames: m_flFrame (float32)
// NetworkVarNames: m_nBrightness (uint32)
// NetworkVarNames: m_flBrightnessDuration (float32)
// NetworkVarNames: m_flSpriteScale (float32)
// NetworkVarNames: m_flScaleDuration (float32)
// NetworkVarNames: m_bWorldSpaceScale (bool)
// NetworkVarNames: m_flGlowProxySize (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
public static class CSprite {
public const nint m_hSpriteMaterial = 0x9F8; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_hAttachedToEntity = 0xA00; // CHandle<CBaseEntity>
public const nint m_nAttachment = 0xA04; // AttachmentHandle_t
public const nint m_flSpriteFramerate = 0xA08; // float32
public const nint m_flFrame = 0xA0C; // float32
public const nint m_flDieTime = 0xA10; // GameTime_t
public const nint m_nBrightness = 0xA20; // uint32
public const nint m_flBrightnessDuration = 0xA24; // float32
public const nint m_flSpriteScale = 0xA28; // float32
public const nint m_flScaleDuration = 0xA2C; // float32
public const nint m_bWorldSpaceScale = 0xA30; // bool
public const nint m_flGlowProxySize = 0xA34; // float32
public const nint m_flHDRColorScale = 0xA38; // float32
public const nint m_flLastTime = 0xA3C; // GameTime_t
public const nint m_flMaxFrame = 0xA40; // float32
public const nint m_flStartScale = 0xA44; // float32
public const nint m_flDestScale = 0xA48; // float32
public const nint m_flScaleTimeStart = 0xA4C; // GameTime_t
public const nint m_nStartBrightness = 0xA50; // int32
public const nint m_nDestBrightness = 0xA54; // int32
public const nint m_flBrightnessTimeStart = 0xA58; // GameTime_t
public const nint m_nSpriteWidth = 0xA5C; // int32
public const nint m_nSpriteHeight = 0xA60; // int32
}
// Parent: CBaseTrigger
// Fields count: 0
public static class CTriggerGravity {
}
// Parent: CBaseTrigger
// Fields count: 7
public static class CChangeLevel {
public const nint m_sMapName = 0xBA0; // CUtlString
public const nint m_sLandmarkName = 0xBA8; // CUtlString
public const nint m_OnChangeLevel = 0xBB0; // CEntityIOOutput
public const nint m_bTouched = 0xBD8; // bool
public const nint m_bNoTouch = 0xBD9; // bool
public const nint m_bNewChapter = 0xBDA; // bool
public const nint m_bOnChangeLevelFired = 0xBDB; // bool
}
// Parent: CBaseTrigger
// Fields count: 14
public static class CTriggerLerpObject {
public const nint m_iszLerpTarget = 0xBA0; // CUtlSymbolLarge
public const nint m_hLerpTarget = 0xBA8; // CHandle<CBaseEntity>
public const nint m_iszLerpTargetAttachment = 0xBB0; // CUtlSymbolLarge
public const nint m_hLerpTargetAttachment = 0xBB8; // AttachmentHandle_t
public const nint m_flLerpDuration = 0xBBC; // float32
public const nint m_bLerpRestoreMoveType = 0xBC0; // bool
public const nint m_bSingleLerpObject = 0xBC1; // bool
public const nint m_vecLerpingObjects = 0xBC8; // CUtlVector<lerpdata_t>
public const nint m_iszLerpEffect = 0xBE0; // CUtlSymbolLarge
public const nint m_iszLerpSound = 0xBE8; // CUtlSymbolLarge
public const nint m_bAttachTouchingObject = 0xBF0; // bool
public const nint m_hEntityToWaitForDisconnect = 0xBF4; // CHandle<CBaseEntity>
public const nint m_OnLerpStarted = 0xBF8; // CEntityIOOutput
public const nint m_OnLerpFinished = 0xC20; // CEntityIOOutput
}
// Parent: CBaseToggle
// Fields count: 11
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_bClientSidePredicted (bool)
public static class CBaseTrigger {
public const nint m_bDisabled = 0xA78; // bool
public const nint m_iFilterName = 0xA80; // CUtlSymbolLarge
public const nint m_hFilter = 0xA88; // CHandle<CBaseFilter>
public const nint m_OnStartTouch = 0xA90; // CEntityIOOutput
public const nint m_OnStartTouchAll = 0xAB8; // CEntityIOOutput
public const nint m_OnEndTouch = 0xAE0; // CEntityIOOutput
public const nint m_OnEndTouchAll = 0xB08; // CEntityIOOutput
public const nint m_OnTouching = 0xB30; // CEntityIOOutput
public const nint m_OnNotTouching = 0xB58; // CEntityIOOutput
public const nint m_hTouchingEntities = 0xB80; // CUtlVector<CHandle<CBaseEntity>>
public const nint m_bClientSidePredicted = 0xB98; // bool
}
// Parent: CPointEntity
// Fields count: 0
public static class CLogicScript {
}
// Parent: CBaseFlex
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_AttributeManager (CAttributeContainer)
// NetworkVarNames: m_OriginalOwnerXuidLow (uint32)
// NetworkVarNames: m_OriginalOwnerXuidHigh (uint32)
// NetworkVarNames: m_nFallbackPaintKit (int)
// NetworkVarNames: m_nFallbackSeed (int)
// NetworkVarNames: m_flFallbackWear (float)
// NetworkVarNames: m_nFallbackStatTrak (int)
public static class CEconEntity {
public const nint m_AttributeManager = 0xC90; // CAttributeContainer
public const nint m_OriginalOwnerXuidLow = 0xF58; // uint32
public const nint m_OriginalOwnerXuidHigh = 0xF5C; // uint32
public const nint m_nFallbackPaintKit = 0xF60; // int32
public const nint m_nFallbackSeed = 0xF64; // int32
public const nint m_flFallbackWear = 0xF68; // float32
public const nint m_nFallbackStatTrak = 0xF6C; // int32
public const nint m_hOldProvidee = 0xF70; // CHandle<CBaseEntity>
public const nint m_iOldOwnerClass = 0xF74; // int32
}
// Parent: None
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t)
// NetworkVarNames: m_vecMins (Vector)
// NetworkVarNames: m_vecMaxs (Vector)
// NetworkVarNames: m_usSolidFlags (uint8)
// NetworkVarNames: m_nSolidType (SolidType_t)
// NetworkVarNames: m_triggerBloat (uint8)
// NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t)
// NetworkVarNames: m_CollisionGroup (uint8)
// NetworkVarNames: m_nEnablePhysics (uint8)
// NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector)
// NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector)
// NetworkVarNames: m_vCapsuleCenter1 (Vector)
// NetworkVarNames: m_vCapsuleCenter2 (Vector)
// NetworkVarNames: m_flCapsuleRadius (float)
public static class CCollisionProperty {
public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t
public const nint m_vecMins = 0x40; // Vector
public const nint m_vecMaxs = 0x4C; // Vector
public const nint m_usSolidFlags = 0x5A; // uint8
public const nint m_nSolidType = 0x5B; // SolidType_t
public const nint m_triggerBloat = 0x5C; // uint8
public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t
public const nint m_CollisionGroup = 0x5E; // uint8
public const nint m_nEnablePhysics = 0x5F; // uint8
public const nint m_flBoundingRadius = 0x60; // float32
public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector
public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector
public const nint m_vecSurroundingMaxs = 0x7C; // Vector
public const nint m_vecSurroundingMins = 0x88; // Vector
public const nint m_vCapsuleCenter1 = 0x94; // Vector
public const nint m_vCapsuleCenter2 = 0xA0; // Vector
public const nint m_flCapsuleRadius = 0xAC; // float32
}
// Parent: CBaseEntity
// Fields count: 0
public static class CServerOnlyEntity {
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_hSequence (HSequence)
// NetworkVarNames: m_flPrevCycle (float32)
// NetworkVarNames: m_flCycle (float32)
public static class CNetworkedSequenceOperation {
public const nint m_hSequence = 0x8; // HSequence
public const nint m_flPrevCycle = 0xC; // float32
public const nint m_flCycle = 0x10; // float32
public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat
public const nint m_bSequenceChangeNetworked = 0x1C; // bool
public const nint m_bDiscontinuity = 0x1D; // bool
public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32
public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32
}
// Parent: CPointEntity
// Fields count: 0
public static class CPointBroadcastClientCommand {
}
// Parent: CBaseModelEntity
// Fields count: 32
public static class CFuncShatterglass {
public const nint m_hGlassMaterialDamaged = 0x9F8; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_hGlassMaterialUndamaged = 0xA00; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_hConcreteMaterialEdgeFace = 0xA08; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_hConcreteMaterialEdgeCaps = 0xA10; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_hConcreteMaterialEdgeFins = 0xA18; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_matPanelTransform = 0xA20; // matrix3x4_t
public const nint m_matPanelTransformWsTemp = 0xA50; // matrix3x4_t
public const nint m_vecShatterGlassShards = 0xA80; // CUtlVector<uint32>
public const nint m_PanelSize = 0xA98; // Vector2D
public const nint m_vecPanelNormalWs = 0xAA0; // Vector
public const nint m_nNumShardsEverCreated = 0xAAC; // int32
public const nint m_flLastShatterSoundEmitTime = 0xAB0; // GameTime_t
public const nint m_flLastCleanupTime = 0xAB4; // GameTime_t
public const nint m_flInitAtTime = 0xAB8; // GameTime_t
public const nint m_flGlassThickness = 0xABC; // float32
public const nint m_flSpawnInvulnerability = 0xAC0; // float32
public const nint m_bBreakSilent = 0xAC4; // bool
public const nint m_bBreakShardless = 0xAC5; // bool
public const nint m_bBroken = 0xAC6; // bool
public const nint m_bHasRateLimitedShards = 0xAC7; // bool
public const nint m_bGlassNavIgnore = 0xAC8; // bool
public const nint m_bGlassInFrame = 0xAC9; // bool
public const nint m_bStartBroken = 0xACA; // bool
public const nint m_iInitialDamageType = 0xACB; // uint8
public const nint m_szDamagePositioningEntityName01 = 0xAD0; // CUtlSymbolLarge
public const nint m_szDamagePositioningEntityName02 = 0xAD8; // CUtlSymbolLarge
public const nint m_szDamagePositioningEntityName03 = 0xAE0; // CUtlSymbolLarge
public const nint m_szDamagePositioningEntityName04 = 0xAE8; // CUtlSymbolLarge
public const nint m_vInitialDamagePositions = 0xAF0; // CUtlVector<Vector>
public const nint m_vExtraDamagePositions = 0xB08; // CUtlVector<Vector>
public const nint m_OnBroken = 0xB20; // CEntityIOOutput
public const nint m_iSurfaceType = 0xB49; // uint8
}
// Parent: CBaseButton
// Fields count: 0
public static class CRotButton {
}
// Parent: CCSWeaponBaseGun
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
public static class CWeaponTaser {
public const nint m_fFireTime = 0x11B4; // GameTime_t
}
// Parent: CBaseAnimGraph
// Fields count: 0
public static class CWaterBullet {
}
// Parent: CBaseModelEntity
// Fields count: 1
public static class CMarkupVolume {
public const nint m_bEnabled = 0x9F8; // bool
}
// Parent: CPointEntity
// Fields count: 6
public static class CMessage {
public const nint m_iszMessage = 0x7A8; // CUtlSymbolLarge
public const nint m_MessageVolume = 0x7B0; // float32
public const nint m_MessageAttenuation = 0x7B4; // int32
public const nint m_Radius = 0x7B8; // float32
public const nint m_sNoise = 0x7C0; // CUtlSymbolLarge
public const nint m_OnShowMessage = 0x7C8; // CEntityIOOutput
}
// Parent: CLogicalEntity
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
public static class CLogicGameEventListener {
public const nint m_OnEventFired = 0x7B8; // CEntityIOOutput
public const nint m_iszGameEventName = 0x7E0; // CUtlSymbolLarge
public const nint m_iszGameEventItem = 0x7E8; // CUtlSymbolLarge
public const nint m_bEnabled = 0x7F0; // bool
public const nint m_bStartDisabled = 0x7F1; // bool
}
// Parent: CBaseModelEntity
// Fields count: 21
public static class CBreakable {
public const nint m_Material = 0xA08; // Materials
public const nint m_hBreaker = 0xA0C; // CHandle<CBaseEntity>
public const nint m_Explosion = 0xA10; // Explosions
public const nint m_iszSpawnObject = 0xA18; // CUtlSymbolLarge
public const nint m_flPressureDelay = 0xA20; // float32
public const nint m_iMinHealthDmg = 0xA24; // int32
public const nint m_iszPropData = 0xA28; // CUtlSymbolLarge
public const nint m_impactEnergyScale = 0xA30; // float32
public const nint m_nOverrideBlockLOS = 0xA34; // EOverrideBlockLOS_t
public const nint m_OnBreak = 0xA38; // CEntityIOOutput
public const nint m_OnHealthChanged = 0xA60; // CEntityOutputTemplate<float32>
public const nint m_flDmgModBullet = 0xA88; // float32
public const nint m_flDmgModClub = 0xA8C; // float32
public const nint m_flDmgModExplosive = 0xA90; // float32
public const nint m_flDmgModFire = 0xA94; // float32
public const nint m_iszPhysicsDamageTableName = 0xA98; // CUtlSymbolLarge
public const nint m_iszBasePropData = 0xAA0; // CUtlSymbolLarge
public const nint m_iInteractions = 0xAA8; // int32
public const nint m_PerformanceMode = 0xAAC; // PerformanceMode_t
public const nint m_hPhysicsAttacker = 0xAB0; // CHandle<CBasePlayerPawn>
public const nint m_flLastPhysicsInfluenceTime = 0xAB4; // GameTime_t
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSDeathmatchScript {
public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch*
}
// Parent: CRulePointEntity
// Fields count: 2
public static class CGameText {
public const nint m_iszMessage = 0xA08; // CUtlSymbolLarge
public const nint m_textParms = 0xA10; // hudtextparms_t
}
}
}