mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-04-02 15:25:35 +08:00
54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
// Generated using https://github.com/a2x/cs2-dumper
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// 2025-01-15 01:31:41.276127300 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A8C460;
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public const nint dwEntityList = 0x1A176C8;
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public const nint dwGameEntitySystem = 0x1B3AF68;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1A7E048;
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public const nint dwGlobalVars = 0x185FAB8;
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public const nint dwGlowManager = 0x1A7D790;
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public const nint dwLocalPlayerController = 0x1A680D0;
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public const nint dwLocalPlayerPawn = 0x186BDF8;
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public const nint dwPlantedC4 = 0x1A86B10;
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public const nint dwPrediction = 0x186BC90;
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public const nint dwSensitivity = 0x1A7ED68;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A8C830;
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public const nint dwViewMatrix = 0x1A82740;
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public const nint dwViewRender = 0x1A830B8;
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public const nint dwWeaponC4 = 0x1A1A950;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x53ABE4;
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public const nint dwNetworkGameClient = 0x539CE0;
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public const nint dwNetworkGameClient_clientTickCount = 0x368;
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public const nint dwNetworkGameClient_deltaTick = 0x27C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
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public const nint dwNetworkGameClient_localPlayer = 0xF0;
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x61D39C;
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public const nint dwWindowWidth = 0x61D398;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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public const nint dwInputSystem = 0x387E0;
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}
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// Module: matchmaking.dll
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public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1A41B0;
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public const nint dwGameTypes_mapName = 0x120;
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}
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// Module: soundsystem.dll
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public static class SoundsystemDll {
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public const nint dwSoundSystem = 0x39E5E0;
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public const nint dwSoundSystem_engineViewData = 0x7C;
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}
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}
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