mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-04-24 00:25:34 +08:00
54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
// Generated using https://github.com/a2x/cs2-dumper
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// 2024-08-09 07:37:31.728976200 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x19CECE0;
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public const nint dwEntityList = 0x1964198;
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public const nint dwGameEntitySystem = 0x1A83398;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x19C1A98;
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public const nint dwGlobalVars = 0x17C35E0;
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public const nint dwGlowManager = 0x19C11A0;
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public const nint dwLocalPlayerController = 0x19B3DE8;
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public const nint dwLocalPlayerPawn = 0x17CF698;
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public const nint dwPlantedC4 = 0x19CC058;
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public const nint dwPrediction = 0x17CF550;
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public const nint dwSensitivity = 0x19C2768;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x19D40F8;
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public const nint dwViewMatrix = 0x19C6250;
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public const nint dwViewRender = 0x19C6A00;
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public const nint dwWeaponC4 = 0x1968240;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x52E7F4;
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public const nint dwNetworkGameClient = 0x52DB88;
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public const nint dwNetworkGameClient_clientTickCount = 0x178;
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public const nint dwNetworkGameClient_deltaTick = 0x27C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x281477;
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public const nint dwNetworkGameClient_localPlayer = 0xF0;
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public const nint dwNetworkGameClient_maxClients = 0x270;
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public const nint dwNetworkGameClient_serverTickCount = 0x174;
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public const nint dwNetworkGameClient_signOnState = 0x260;
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public const nint dwWindowHeight = 0x5F3AB4;
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public const nint dwWindowWidth = 0x5F3AB0;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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public const nint dwInputSystem = 0x387F0;
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}
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// Module: matchmaking.dll
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public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1A41A0;
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public const nint dwGameTypes_mapName = 0x120;
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}
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// Module: soundsystem.dll
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public static class SoundsystemDll {
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public const nint dwSoundSystem = 0x334E40;
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public const nint dwSoundSystem_engineViewData = 0x7C;
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}
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}
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