cs2-dumper/output/offsets.hpp

60 lines
2.8 KiB
C++

// Generated using https://github.com/a2x/cs2-dumper
// 2024-07-12 02:07:06.756971700 UTC
#pragma once
#include <cstddef>
namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1A27E10;
constexpr std::ptrdiff_t dwEntityList = 0x19BDD58;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1ADCB98;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1510;
constexpr std::ptrdiff_t dwGameRules = 0x1A1B648;
constexpr std::ptrdiff_t dwGlobalVars = 0x1817638;
constexpr std::ptrdiff_t dwGlowManager = 0x1A1AD30;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A0D988;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1823A08;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A25188;
constexpr std::ptrdiff_t dwPrediction = 0x18238C0;
constexpr std::ptrdiff_t dwSensitivity = 0x1A1C318;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1A2D228;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A1FCB0;
constexpr std::ptrdiff_t dwViewRender = 0x1A20448;
constexpr std::ptrdiff_t dwWeaponC4 = 0x19C1920;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x52F834;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x52EBA0;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x178;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x278;
constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281477;
constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF0;
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x270;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x174;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260;
constexpr std::ptrdiff_t dwWindowHeight = 0x5F0424;
constexpr std::ptrdiff_t dwWindowWidth = 0x5F0420;
}
// Module: inputsystem.dll
namespace inputsystem_dll {
constexpr std::ptrdiff_t dwInputSystem = 0x387F0;
}
// Module: matchmaking.dll
namespace matchmaking_dll {
constexpr std::ptrdiff_t dwGameTypes = 0x1A41C0;
constexpr std::ptrdiff_t dwGameTypes_mapName = 0x120;
}
// Module: soundsystem.dll
namespace soundsystem_dll {
constexpr std::ptrdiff_t dwSoundSystem = 0x334E40;
constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C;
}
}
}