cs2-dumper/output/engine2_dll.cs

293 lines
11 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2024-07-29 16:04:47.388825300 UTC
namespace CS2Dumper.Schemas {
// Module: engine2.dll
// Classes count: 44
// Enums count: 4
public static class Engine2Dll {
// Alignment: 4
// Member count: 3
public enum EntityDormancyType_t : uint {
ENTITY_NOT_DORMANT = 0x0,
ENTITY_DORMANT = 0x1,
ENTITY_SUSPENDED = 0x2
}
// Alignment: 4
// Member count: 4
public enum EntityIOTargetType_t : uint {
ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF,
ENTITY_IO_TARGET_ENTITYNAME = 0x2,
ENTITY_IO_TARGET_EHANDLE = 0x6,
ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7
}
// Alignment: 4
// Member count: 3
public enum SpawnDebugOverrideState_t : uint {
SPAWN_DEBUG_OVERRIDE_NONE = 0x0,
SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1,
SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2
}
// Alignment: 4
// Member count: 5
public enum SpawnDebugRestrictionOverrideState_t : uint {
SPAWN_DEBUG_RESTRICT_NONE = 0x0,
SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1,
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2,
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4,
SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8
}
// Parent: EventSimulate_t
// Field count: 0
public static class EventClientPostSimulate_t {
}
// Parent: None
// Field count: 3
public static class EventSimpleLoopFrameUpdate_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
public const nint m_flFrameTime = 0x2C; // float32
}
// Parent: EventSimulate_t
// Field count: 4
public static class EventPostAdvanceTick_t {
public const nint m_nCurrentTick = 0x30; // int32
public const nint m_nCurrentTickThisFrame = 0x34; // int32
public const nint m_nTotalTicksThisFrame = 0x38; // int32
public const nint m_nTotalTicks = 0x3C; // int32
}
// Parent: None
// Field count: 1
public static class CEntityIOOutput {
public const nint m_Value = 0x18; // CVariantBase<CVariantDefaultAllocator>
}
// Parent: None
// Field count: 1
public static class EventClientSceneSystemThreadStateChange_t {
public const nint m_bThreadsActive = 0x0; // bool
}
// Parent: None
// Field count: 5
public static class EventClientOutput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRenderTime = 0x28; // float32
public const nint m_flRealTime = 0x2C; // float32
public const nint m_flRenderFrameTimeUnbounded = 0x30; // float32
public const nint m_bRenderOnly = 0x34; // bool
}
// Parent: EventSimulate_t
// Field count: 0
public static class EventServerPostSimulate_t {
}
// Parent: None
// Field count: 4
public static class CEntityComponentHelper {
public const nint m_flags = 0x8; // uint32
public const nint m_pInfo = 0x10; // EntComponentInfo_t*
public const nint m_nPriority = 0x18; // int32
public const nint m_pNext = 0x20; // CEntityComponentHelper*
}
// Parent: EventAdvanceTick_t
// Field count: 0
public static class EventClientAdvanceTick_t {
}
// Parent: None
// Field count: 0
public static class EntInput_t {
}
// Parent: None
// Field count: 1
public static class CNetworkVarChainer {
public const nint m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t
}
// Parent: EventSimulate_t
// Field count: 0
public static class EventClientSimulate_t {
}
// Parent: None
// Field count: 5
public static class EventClientPostOutput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRenderTime = 0x28; // float64
public const nint m_flRenderFrameTime = 0x30; // float32
public const nint m_flRenderFrameTimeUnbounded = 0x34; // float32
public const nint m_bRenderOnly = 0x38; // bool
}
// Parent: None
// Field count: 2
public static class EventClientPollInput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
}
// Parent: None
// Field count: 1
public static class EventPreDataUpdate_t {
public const nint m_nCount = 0x0; // int32
}
// Parent: None
// Field count: 3
public static class EventClientProcessGameInput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
public const nint m_flFrameTime = 0x2C; // float32
}
// Parent: None
// Field count: 1
public static class EventFrameBoundary_t {
public const nint m_flFrameTime = 0x0; // float32
}
// Parent: None
// Field count: 1
public static class EventAppShutdown_t {
public const nint m_nDummy0 = 0x0; // int32
}
// Parent: EventSimulate_t
// Field count: 0
public static class EventServerSimulate_t {
}
// Parent: EventPostAdvanceTick_t
// Field count: 0
public static class EventServerPostAdvanceTick_t {
}
// Parent: None
// Field count: 1
public static class EventProfileStorageAvailable_t {
public const nint m_nSplitScreenSlot = 0x0; // CSplitScreenSlot
}
// Parent: None
// Field count: 1
public static class EventPostDataUpdate_t {
public const nint m_nCount = 0x0; // int32
}
// Parent: EventSimulate_t
// Field count: 0
public static class EventClientPreSimulate_t {
}
// Parent: EventSimulate_t
// Field count: 0
public static class EventClientPauseSimulate_t {
}
// Parent: None
// Field count: 0
public static class EventClientProcessNetworking_t {
}
// Parent: EventSimulate_t
// Field count: 4
public static class EventAdvanceTick_t {
public const nint m_nCurrentTick = 0x30; // int32
public const nint m_nCurrentTickThisFrame = 0x34; // int32
public const nint m_nTotalTicksThisFrame = 0x38; // int32
public const nint m_nTotalTicks = 0x3C; // int32
}
// Parent: None
// Field count: 0
public static class EventSplitScreenStateChanged_t {
}
// Parent: EventPostAdvanceTick_t
// Field count: 0
public static class EventClientPostAdvanceTick_t {
}
// Parent: None
// Field count: 0
public static class CVariantDefaultAllocator {
}
// Parent: None
// Field count: 0
public static class EventModInitialized_t {
}
// Parent: None
// Field count: 6
public static class EventClientPreOutput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRenderTime = 0x28; // float64
public const nint m_flRenderFrameTime = 0x30; // float64
public const nint m_flRenderFrameTimeUnbounded = 0x38; // float64
public const nint m_flRealTime = 0x40; // float32
public const nint m_bRenderOnly = 0x44; // bool
}
// Parent: None
// Field count: 4
public static class EventClientFrameSimulate_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
public const nint m_flFrameTime = 0x2C; // float32
public const nint m_bScheduleSendTickPacket = 0x30; // bool
}
// Parent: EventAdvanceTick_t
// Field count: 0
public static class EventServerAdvanceTick_t {
}
// Parent: None
// Field count: 8
public static class EventSetTime_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_nClientOutputFrames = 0x28; // int32
public const nint m_flRealTime = 0x30; // float64
public const nint m_flRenderTime = 0x38; // float64
public const nint m_flRenderFrameTime = 0x40; // float64
public const nint m_flRenderFrameTimeUnbounded = 0x48; // float64
public const nint m_flRenderFrameTimeUnscaled = 0x50; // float64
public const nint m_flTickRemainder = 0x58; // float64
}
// Parent: None
// Field count: 0
public static class EntOutput_t {
}
// Parent: None
// Field count: 3
public static class EventSimulate_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_bFirstTick = 0x28; // bool
public const nint m_bLastTick = 0x29; // bool
}
// Parent: None
// Field count: 0
public static class EventClientAdvanceNonRenderedFrame_t {
}
// Parent: EventSimulate_t
// Field count: 0
public static class EventServerProcessNetworking_t {
}
// Parent: None
// Field count: 0
public static class CEmptyEntityInstance {
}
// Parent: None
// Field count: 7
public static class EntComponentInfo_t {
public const nint m_pName = 0x0; // char*
public const nint m_pCPPClassname = 0x8; // char*
public const nint m_pNetworkDataReferencedDescription = 0x10; // char*
public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; // char*
public const nint m_nRuntimeIndex = 0x20; // int32
public const nint m_nFlags = 0x24; // uint32
public const nint m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper*
}
// Parent: None
// Field count: 4
public static class EngineLoopState_t {
public const nint m_nPlatWindowWidth = 0x18; // int32
public const nint m_nPlatWindowHeight = 0x1C; // int32
public const nint m_nRenderWidth = 0x20; // int32
public const nint m_nRenderHeight = 0x24; // int32
}
// Parent: None
// Field count: 1
public static class EventClientPollNetworking_t {
public const nint m_nTickCount = 0x0; // int32
}
// Parent: None
// Field count: 4
public static class EventClientProcessInput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
public const nint m_flTickInterval = 0x2C; // float32
public const nint m_flTickStartTime = 0x30; // float64
}
// Parent: EventSimulate_t
// Field count: 0
public static class EventServerPollNetworking_t {
}
}
}