Files
cs2-dumper/output/scenesystem_dll.hpp
2026-01-22 23:25:00 +11:00

53 lines
1.6 KiB
C++

// Generated using https://github.com/a2x/cs2-dumper
// 2026-01-22 12:23:57.753951800 UTC
#pragma once
#include <cstddef>
namespace cs2_dumper {
namespace schemas {
// Module: scenesystem.dll
// Class count: 0
// Enum count: 4
namespace scenesystem_dll {
// Alignment: 4
// Member count: 4
enum class ESilhouetteType_t : uint32_t {
SILHOUETTE_NONE = 0x0,
SILHOUETTE_LIGHT = 0x1,
SILHOUETTE_ENVMAP = 0x2,
SILHOUETTE_LPV = 0x4
};
// Alignment: 1
// Member count: 4
enum class DisableShadows_t : uint8_t {
kDisableShadows_None = 0x0,
kDisableShadows_All = 0x1,
kDisableShadows_Baked = 0x2,
kDisableShadows_Realtime = 0x3
};
// Alignment: 1
// Member count: 6
enum class DecalRtEncoding_t : uint8_t {
kDecalInvalid = 0xFF,
kDecalMin = 0x0,
kDecalBlood = 0x0,
kDecalCloak = 0x1,
kDecalMax = 0x2,
kDecalDefault = 0x0
};
// Alignment: 4
// Member count: 6
enum class ESceneObjectVisualization : uint32_t {
SCENEOBJECT_VIS_NONE = 0x0,
SCENEOBJECT_VIS_OBJECT = 0x1,
SCENEOBJECT_VIS_MATERIAL = 0x2,
SCENEOBJECT_VIS_TEXTURE_SIZE = 0x3,
SCENEOBJECT_VIS_LOD = 0x4,
SCENEOBJECT_VIS_INSTANCING = 0x5
};
}
}
}