cs2-dumper/generated/offsets.rs
2024-01-05 02:00:39 +01:00

51 lines
2.0 KiB
Rust

/*
* Created using https://github.com/a2x/cs2-dumper
* Fri, 5 Jan 2024 01:00:02 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]
pub mod client_dll { // client.dll
pub const dwEntityList: usize = 0x17C1950;
pub const dwForceAttack: usize = 0x16C1E90;
pub const dwForceAttack2: usize = 0x16C1F20;
pub const dwForceBackward: usize = 0x16C2160;
pub const dwForceCrouch: usize = 0x16C2430;
pub const dwForceForward: usize = 0x16C20D0;
pub const dwForceJump: usize = 0x16C23A0;
pub const dwForceLeft: usize = 0x16C21F0;
pub const dwForceRight: usize = 0x16C2280;
pub const dwGameEntitySystem: usize = 0x18ED240;
pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
pub const dwGameRules: usize = 0x181E048;
pub const dwGlobalVars: usize = 0x16BDCB8;
pub const dwGlowManager: usize = 0x181D7B0;
pub const dwInterfaceLinkList: usize = 0x191AED8;
pub const dwLocalPlayerController: usize = 0x1810F48;
pub const dwLocalPlayerPawn: usize = 0x16C8F58;
pub const dwPlantedC4: usize = 0x1824A88;
pub const dwPrediction: usize = 0x16C8E20;
pub const dwSensitivity: usize = 0x181ED48;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1880DC0;
pub const dwViewMatrix: usize = 0x1820150;
pub const dwViewRender: usize = 0x1820998;
}
pub mod engine2_dll { // engine2.dll
pub const dwBuildNumber: usize = 0x4E13D4;
pub const dwNetworkGameClient: usize = 0x4E0988;
pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0;
pub const dwNetworkGameClient_maxClients: usize = 0x250;
pub const dwNetworkGameClient_signOnState: usize = 0x240;
pub const dwWindowHeight: usize = 0x597E0C;
pub const dwWindowWidth: usize = 0x597E08;
}
pub mod game_info { // Some additional information about the game at dump time
pub const buildNumber: usize = 0x36A0; // Game build number
}
pub mod inputsystem_dll { // inputsystem.dll
pub const dwInputSystem: usize = 0x35760;
}