cs2-dumper/output/steamaudio_dll.cs
2025-08-02 01:49:22 +03:00

170 lines
7.3 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2025-08-01 22:47:35.099029800 UTC
namespace CS2Dumper.Schemas {
// Module: steamaudio.dll
// Class count: 14
// Enum count: 0
public static class SteamaudioDll {
// Parent: None
// Field count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class SteamAudioReverbClusteringSettings_t {
public const nint m_bEnableClustering = 0x0; // bool
public const nint m_nCubeMapResolution = 0x4; // int32
public const nint m_flDepthThreshold = 0x8; // float32
}
// Parent: None
// Field count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class SteamAudioCustomDataDimensionsSettings_t {
public const nint m_nAmbisonicsOrderOutsideField = 0x0; // int32
public const nint m_nAmbisonicsOrderInsideSizeField = 0x4; // int32
public const nint m_flOutsideThreshold = 0x8; // float32
public const nint m_flSizeThreshold = 0xC; // float32
public const nint m_flInsideThreshold = 0x10; // float32
}
// Parent: None
// Field count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class SteamAudioPathSettings_t {
public const nint m_nNumVisSamples = 0x0; // int32
public const nint m_flProbeVisRadius = 0x4; // float32
public const nint m_flProbeVisThreshold = 0x8; // float32
public const nint m_flProbePathRange = 0xC; // float32
}
// Parent: None
// Field count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSteamAudioAmbisonicsField {
public const nint m_field = 0x0; // CUtlVector<float32>
}
// Parent: None
// Field count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSteamAudioBakedPathingData {
public const nint m_probes = 0x0; // CSteamAudioProbeData
}
// Parent: None
// Field count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class SteamAudioReverbSettings_t {
public const nint m_nNumRays = 0x0; // int32
public const nint m_nNumBounces = 0x4; // int32
public const nint m_flIRDuration = 0x8; // float32
public const nint m_nAmbisonicsOrder = 0xC; // int32
}
// Parent: None
// Field count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSteamAudioProbeData {
public const nint m_pProbeBatch = 0x0; // IPLProbeBatch
}
// Parent: None
// Field count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class SteamAudioReverbCompressionSettings_t {
public const nint m_bEnableCompression = 0x0; // bool
}
// Parent: None
// Field count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSteamAudioBakedMaterialsData {
public const nint m_probes = 0x0; // CSteamAudioProbeData
public const nint m_vecMaterialTokens = 0x8; // CUtlVector<uint32>
public const nint m_vecMaterialWeights = 0x20; // CUtlVector<float32>
}
// Parent: None
// Field count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSteamAudioBakedOcclusionData {
public const nint m_settings = 0x0; // SteamAudioCustomDataOcclusionSettings_t
public const nint m_probes = 0x10; // CSteamAudioProbeData
public const nint m_vecPathingRatio = 0x18; // CUtlVector<float32>
public const nint m_vecPathingDeviation = 0x30; // CUtlVector<float32>
public const nint m_vecReflectionRatio = 0x48; // CUtlVector<float32>
}
// Parent: None
// Field count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSteamAudioBakedReverbData {
public const nint m_probes = 0x0; // CSteamAudioProbeData
public const nint m_reverbSettings = 0x8; // SteamAudioReverbSettings_t
public const nint m_reverbClusteringSettings = 0x18; // SteamAudioReverbClusteringSettings_t
public const nint m_reverbCompressionSettings = 0x24; // SteamAudioReverbCompressionSettings_t
public const nint m_clusteredProbes = 0x28; // CSteamAudioProbeData
public const nint m_vecClusterForProbe = 0x30; // CUtlVector<int16>
public const nint m_compressedData = 0x48; // CSteamAudioCompressedReverb
public const nint m_compressedClusteredData = 0xA8; // CSteamAudioCompressedReverb
public const nint m_vecMovableReverbs = 0x108; // CUtlVector<CSteamAudioBakedReverbData>
public const nint m_vecMovableReverbInitialTransforms = 0x120; // CUtlVector<matrix3x4_t>
public const nint m_vecMovableReverbAABBs = 0x138; // CUtlVector<AABB_t>
public const nint m_vecMovableReverbKeys = 0x150; // CUtlVector<CUtlString>
public const nint m_vecMovableReverbKeyTokens = 0x168; // CUtlVector<CUtlStringToken>
public const nint m_vecMovableReverbTransforms = 0x180; // CUtlVector<matrix3x4_t>
public const nint m_vecMovableReverbOBBs = 0x198; // CUtlVector<OBB_t>
}
// Parent: None
// Field count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class SteamAudioCustomDataOcclusionSettings_t {
public const nint m_bEnablePathing = 0x0; // bool
public const nint m_bEnableReflections = 0x1; // bool
public const nint m_nReflectionRays = 0x4; // int32
public const nint m_nReflectionBounces = 0x8; // int32
}
// Parent: None
// Field count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSteamAudioBakedDimensionsData {
public const nint m_settings = 0x0; // SteamAudioCustomDataDimensionsSettings_t
public const nint m_probes = 0x18; // CSteamAudioProbeData
public const nint m_vecInOut = 0x20; // CUtlVector<float32>
public const nint m_vecSize = 0x38; // CUtlVector<float32>
public const nint m_vecOutsideField = 0x50; // CUtlVector<CSteamAudioAmbisonicsField>
public const nint m_vecInsideSmallSizeField = 0x68; // CUtlVector<CSteamAudioAmbisonicsField>
}
// Parent: None
// Field count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSteamAudioCompressedReverb {
public const nint m_nChannels = 0x0; // int32
public const nint m_nBands = 0x4; // int32
public const nint m_nBins = 0x8; // int32
public const nint m_nProbes = 0xC; // int32
public const nint m_vecNumSingularValues = 0x10; // CUtlVector<int32>
public const nint m_vecDictionary = 0x28; // CUtlVector<float32>
public const nint m_vecCompressedData = 0x40; // CUtlVector<float32>
public const nint m_pCompressedData = 0x58; // IPLCompressedEnergyFields
}
}
}