// Generated using https://github.com/a2x/cs2-dumper // 2025-11-05 06:01:01.132204 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x1E37FC0; pub const dwEntityList: usize = 0x1D0FBE8; pub const dwGameEntitySystem: usize = 0x1FB4820; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0; pub const dwGameRules: usize = 0x1E2D290; pub const dwGlobalVars: usize = 0x1BE0178; pub const dwGlowManager: usize = 0x1E2A128; pub const dwLocalPlayerController: usize = 0x1E19AD0; pub const dwLocalPlayerPawn: usize = 0x1BEAEB8; pub const dwPlantedC4: usize = 0x1E33590; pub const dwPrediction: usize = 0x1BEADD0; pub const dwSensitivity: usize = 0x1E2AB88; pub const dwSensitivity_sensitivity: usize = 0x50; pub const dwViewAngles: usize = 0x1E38670; pub const dwViewMatrix: usize = 0x1E2E0F0; pub const dwViewRender: usize = 0x1E2EC68; pub const dwWeaponC4: usize = 0x1DCAEB0; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x5F03E4; pub const dwNetworkGameClient_clientTickCount: usize = 0x390; pub const dwNetworkGameClient_deltaTick: usize = 0x23C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C1467; pub const dwNetworkGameClient_localPlayer: usize = 0xE8; pub const dwNetworkGameClient_maxClients: usize = 0x230; pub const dwNetworkGameClient_serverTickCount: usize = 0x23C; pub const dwNetworkGameClient_signOnState: usize = 0x220; pub const dwWindowHeight: usize = 0x8EE81C; pub const dwWindowWidth: usize = 0x8EE818; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x45A20; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1B5EE0; } // Module: soundsystem.dll pub mod soundsystem_dll { pub const dwSoundSystem: usize = 0x3EAE50; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } }