// Generated using https://github.com/a2x/cs2-dumper // 2025-03-20 23:35:58.992097100 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x1AAE4B0; pub const dwEntityList: usize = 0x1A38800; pub const dwGameEntitySystem: usize = 0x1B5F568; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0; pub const dwGameRules: usize = 0x1A9F630; pub const dwGlobalVars: usize = 0x1880CD0; pub const dwGlowManager: usize = 0x1A9F650; pub const dwLocalPlayerController: usize = 0x1A89E90; pub const dwLocalPlayerPawn: usize = 0x188CF70; pub const dwPlantedC4: usize = 0x1AA97F0; pub const dwPrediction: usize = 0x188CDF0; pub const dwSensitivity: usize = 0x1AA0C28; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x1AAE880; pub const dwViewMatrix: usize = 0x1AA45F0; pub const dwViewRender: usize = 0x1AA4E00; pub const dwWeaponC4: usize = 0x1A3CD60; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x540BE4; pub const dwNetworkGameClient: usize = 0x53FCE0; pub const dwNetworkGameClient_clientTickCount: usize = 0x368; pub const dwNetworkGameClient_deltaTick: usize = 0x27C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447; pub const dwNetworkGameClient_localPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x238; pub const dwNetworkGameClient_serverTickCount: usize = 0x36C; pub const dwNetworkGameClient_signOnState: usize = 0x228; pub const dwWindowHeight: usize = 0x6234FC; pub const dwWindowWidth: usize = 0x6234F8; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x387E0; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1A3190; pub const dwGameTypes_mapName: usize = 0x120; } // Module: soundsystem.dll pub mod soundsystem_dll { pub const dwSoundSystem: usize = 0x3A15F0; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } }