/* * Created using https://github.com/a2x/cs2-dumper * Sat, 4 Nov 2023 00:33:02 +0000 */ public static class CFeIndexedJiggleBone { public const nint m_nNode = 0x0; // uint32_t public const nint m_nJiggleParent = 0x4; // uint32_t public const nint m_jiggleBone = 0x8; // CFeJiggleBone } public static class CFeJiggleBone { public const nint m_nFlags = 0x0; // uint32_t public const nint m_flLength = 0x4; // float public const nint m_flTipMass = 0x8; // float public const nint m_flYawStiffness = 0xC; // float public const nint m_flYawDamping = 0x10; // float public const nint m_flPitchStiffness = 0x14; // float public const nint m_flPitchDamping = 0x18; // float public const nint m_flAlongStiffness = 0x1C; // float public const nint m_flAlongDamping = 0x20; // float public const nint m_flAngleLimit = 0x24; // float public const nint m_flMinYaw = 0x28; // float public const nint m_flMaxYaw = 0x2C; // float public const nint m_flYawFriction = 0x30; // float public const nint m_flYawBounce = 0x34; // float public const nint m_flMinPitch = 0x38; // float public const nint m_flMaxPitch = 0x3C; // float public const nint m_flPitchFriction = 0x40; // float public const nint m_flPitchBounce = 0x44; // float public const nint m_flBaseMass = 0x48; // float public const nint m_flBaseStiffness = 0x4C; // float public const nint m_flBaseDamping = 0x50; // float public const nint m_flBaseMinLeft = 0x54; // float public const nint m_flBaseMaxLeft = 0x58; // float public const nint m_flBaseLeftFriction = 0x5C; // float public const nint m_flBaseMinUp = 0x60; // float public const nint m_flBaseMaxUp = 0x64; // float public const nint m_flBaseUpFriction = 0x68; // float public const nint m_flBaseMinForward = 0x6C; // float public const nint m_flBaseMaxForward = 0x70; // float public const nint m_flBaseForwardFriction = 0x74; // float public const nint m_flRadius0 = 0x78; // float public const nint m_flRadius1 = 0x7C; // float public const nint m_vPoint0 = 0x80; // Vector public const nint m_vPoint1 = 0x8C; // Vector public const nint m_nCollisionMask = 0x98; // uint16_t } public static class CFeMorphLayer { public const nint m_Name = 0x0; // CUtlString public const nint m_nNameHash = 0x8; // uint32_t public const nint m_Nodes = 0x10; // CUtlVector public const nint m_InitPos = 0x28; // CUtlVector public const nint m_Gravity = 0x40; // CUtlVector public const nint m_GoalStrength = 0x58; // CUtlVector public const nint m_GoalDamping = 0x70; // CUtlVector } public static class CFeNamedJiggleBone { public const nint m_strParentBone = 0x0; // CUtlString public const nint m_transform = 0x10; // CTransform public const nint m_nJiggleParent = 0x30; // uint32_t public const nint m_jiggleBone = 0x34; // CFeJiggleBone } public static class CFeVertexMapBuildArray { public const nint m_Array = 0x0; // CUtlVector } public static class CRegionSVM { public const nint m_Planes = 0x0; // CUtlVector public const nint m_Nodes = 0x18; // CUtlVector } public static class CastSphereSATParams_t { public const nint m_vRayStart = 0x0; // Vector public const nint m_vRayDelta = 0xC; // Vector public const nint m_flRadius = 0x18; // float public const nint m_flMaxFraction = 0x1C; // float public const nint m_flScale = 0x20; // float public const nint m_pHull = 0x28; // RnHull_t* } public static class CovMatrix3 { public const nint m_vDiag = 0x0; // Vector public const nint m_flXY = 0xC; // float public const nint m_flXZ = 0x10; // float public const nint m_flYZ = 0x14; // float } public static class Dop26_t { public const nint m_flSupport = 0x0; // float[26] } public static class FeAnimStrayRadius_t { public const nint nNode = 0x0; // uint16_t[2] public const nint flMaxDist = 0x4; // float public const nint flRelaxationFactor = 0x8; // float } public static class FeAxialEdgeBend_t { public const nint te = 0x0; // float public const nint tv = 0x4; // float public const nint flDist = 0x8; // float public const nint flWeight = 0xC; // float[4] public const nint nNode = 0x1C; // uint16_t[6] } public static class FeBandBendLimit_t { public const nint flDistMin = 0x0; // float public const nint flDistMax = 0x4; // float public const nint nNode = 0x8; // uint16_t[6] } public static class FeBoxRigid_t { public const nint tmFrame2 = 0x0; // CTransform public const nint nNode = 0x20; // uint16_t public const nint nCollisionMask = 0x22; // uint16_t public const nint vSize = 0x24; // Vector public const nint nVertexMapIndex = 0x30; // uint16_t public const nint nFlags = 0x32; // uint16_t } public static class FeBuildBoxRigid_t { // FeBoxRigid_t public const nint m_nPriority = 0x40; // int32_t public const nint m_nVertexMapHash = 0x44; // uint32_t } public static class FeBuildSphereRigid_t { // FeSphereRigid_t public const nint m_nPriority = 0x20; // int32_t public const nint m_nVertexMapHash = 0x24; // uint32_t } public static class FeBuildTaperedCapsuleRigid_t { // FeTaperedCapsuleRigid_t public const nint m_nPriority = 0x30; // int32_t public const nint m_nVertexMapHash = 0x34; // uint32_t } public static class FeCollisionPlane_t { public const nint nCtrlParent = 0x0; // uint16_t public const nint nChildNode = 0x2; // uint16_t public const nint m_Plane = 0x4; // RnPlane_t public const nint flStrength = 0x14; // float } public static class FeCtrlOffset_t { public const nint vOffset = 0x0; // Vector public const nint nCtrlParent = 0xC; // uint16_t public const nint nCtrlChild = 0xE; // uint16_t } public static class FeCtrlOsOffset_t { public const nint nCtrlParent = 0x0; // uint16_t public const nint nCtrlChild = 0x2; // uint16_t } public static class FeCtrlSoftOffset_t { public const nint nCtrlParent = 0x0; // uint16_t public const nint nCtrlChild = 0x2; // uint16_t public const nint vOffset = 0x4; // Vector public const nint flAlpha = 0x10; // float } public static class FeEdgeDesc_t { public const nint nEdge = 0x0; // uint16_t[2] public const nint nSide = 0x4; // uint16_t[2][2] public const nint nVirtElem = 0xC; // uint16_t[2] } public static class FeEffectDesc_t { public const nint sName = 0x0; // CUtlString public const nint nNameHash = 0x8; // uint32_t public const nint nType = 0xC; // int32_t public const nint m_Params = 0x10; // KeyValues3 } public static class FeFitInfluence_t { public const nint nVertexNode = 0x0; // uint32_t public const nint flWeight = 0x4; // float public const nint nMatrixNode = 0x8; // uint32_t } public static class FeFitMatrix_t { public const nint bone = 0x0; // CTransform public const nint vCenter = 0x20; // Vector public const nint nEnd = 0x2C; // uint16_t public const nint nNode = 0x2E; // uint16_t public const nint nBeginDynamic = 0x30; // uint16_t } public static class FeFitWeight_t { public const nint flWeight = 0x0; // float public const nint nNode = 0x4; // uint16_t public const nint nDummy = 0x6; // uint16_t } public static class FeFollowNode_t { public const nint nParentNode = 0x0; // uint16_t public const nint nChildNode = 0x2; // uint16_t public const nint flWeight = 0x4; // float } public static class FeKelagerBend2_t { public const nint flWeight = 0x0; // float[3] public const nint flHeight0 = 0xC; // float public const nint nNode = 0x10; // uint16_t[3] public const nint nReserved = 0x16; // uint16_t } public static class FeMorphLayerDepr_t { public const nint m_Name = 0x0; // CUtlString public const nint m_nNameHash = 0x8; // uint32_t public const nint m_Nodes = 0x10; // CUtlVector public const nint m_InitPos = 0x28; // CUtlVector public const nint m_Gravity = 0x40; // CUtlVector public const nint m_GoalStrength = 0x58; // CUtlVector public const nint m_GoalDamping = 0x70; // CUtlVector public const nint m_nFlags = 0x88; // uint32_t } public static class FeNodeBase_t { public const nint nNode = 0x0; // uint16_t public const nint nDummy = 0x2; // uint16_t[3] public const nint nNodeX0 = 0x8; // uint16_t public const nint nNodeX1 = 0xA; // uint16_t public const nint nNodeY0 = 0xC; // uint16_t public const nint nNodeY1 = 0xE; // uint16_t public const nint qAdjust = 0x10; // QuaternionStorage } public static class FeNodeIntegrator_t { public const nint flPointDamping = 0x0; // float public const nint flAnimationForceAttraction = 0x4; // float public const nint flAnimationVertexAttraction = 0x8; // float public const nint flGravity = 0xC; // float } public static class FeNodeReverseOffset_t { public const nint vOffset = 0x0; // Vector public const nint nBoneCtrl = 0xC; // uint16_t public const nint nTargetNode = 0xE; // uint16_t } public static class FeNodeWindBase_t { public const nint nNodeX0 = 0x0; // uint16_t public const nint nNodeX1 = 0x2; // uint16_t public const nint nNodeY0 = 0x4; // uint16_t public const nint nNodeY1 = 0x6; // uint16_t } public static class FeProxyVertexMap_t { public const nint m_Name = 0x0; // CUtlString public const nint m_flWeight = 0x8; // float } public static class FeQuad_t { public const nint nNode = 0x0; // uint16_t[4] public const nint flSlack = 0x8; // float public const nint vShape = 0xC; // Vector4D[4] } public static class FeRigidColliderIndices_t { public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16_t public const nint m_nSphereRigidIndex = 0x2; // uint16_t public const nint m_nBoxRigidIndex = 0x4; // uint16_t public const nint m_nCollisionPlaneIndex = 0x6; // uint16_t } public static class FeRodConstraint_t { public const nint nNode = 0x0; // uint16_t[2] public const nint flMaxDist = 0x4; // float public const nint flMinDist = 0x8; // float public const nint flWeight0 = 0xC; // float public const nint flRelaxationFactor = 0x10; // float } public static class FeSimdAnimStrayRadius_t { public const nint nNode = 0x0; // uint16_t[4][2] public const nint flMaxDist = 0x10; // fltx4 public const nint flRelaxationFactor = 0x20; // fltx4 } public static class FeSimdNodeBase_t { public const nint nNode = 0x0; // uint16_t[4] public const nint nNodeX0 = 0x8; // uint16_t[4] public const nint nNodeX1 = 0x10; // uint16_t[4] public const nint nNodeY0 = 0x18; // uint16_t[4] public const nint nNodeY1 = 0x20; // uint16_t[4] public const nint nDummy = 0x28; // uint16_t[4] public const nint qAdjust = 0x30; // FourQuaternions } public static class FeSimdQuad_t { public const nint nNode = 0x0; // uint16_t[4][4] public const nint f4Slack = 0x20; // fltx4 public const nint vShape = 0x30; // FourVectors[4] public const nint f4Weights = 0xF0; // fltx4[4] } public static class FeSimdRodConstraint_t { public const nint nNode = 0x0; // uint16_t[4][2] public const nint f4MaxDist = 0x10; // fltx4 public const nint f4MinDist = 0x20; // fltx4 public const nint f4Weight0 = 0x30; // fltx4 public const nint f4RelaxationFactor = 0x40; // fltx4 } public static class FeSimdSpringIntegrator_t { public const nint nNode = 0x0; // uint16_t[4][2] public const nint flSpringRestLength = 0x10; // fltx4 public const nint flSpringConstant = 0x20; // fltx4 public const nint flSpringDamping = 0x30; // fltx4 public const nint flNodeWeight0 = 0x40; // fltx4 } public static class FeSimdTri_t { public const nint nNode = 0x0; // uint32_t[4][3] public const nint w1 = 0x30; // fltx4 public const nint w2 = 0x40; // fltx4 public const nint v1x = 0x50; // fltx4 public const nint v2 = 0x60; // FourVectors2D } public static class FeSoftParent_t { public const nint nParent = 0x0; // int32_t public const nint flAlpha = 0x4; // float } public static class FeSourceEdge_t { public const nint nNode = 0x0; // uint16_t[2] } public static class FeSphereRigid_t { public const nint vSphere = 0x0; // fltx4 public const nint nNode = 0x10; // uint16_t public const nint nCollisionMask = 0x12; // uint16_t public const nint nVertexMapIndex = 0x14; // uint16_t public const nint nFlags = 0x16; // uint16_t } public static class FeSpringIntegrator_t { public const nint nNode = 0x0; // uint16_t[2] public const nint flSpringRestLength = 0x4; // float public const nint flSpringConstant = 0x8; // float public const nint flSpringDamping = 0xC; // float public const nint flNodeWeight0 = 0x10; // float } public static class FeStiffHingeBuild_t { public const nint flMaxAngle = 0x0; // float public const nint flStrength = 0x4; // float public const nint flMotionBias = 0x8; // float[3] public const nint nNode = 0x14; // uint16_t[3] } public static class FeTaperedCapsuleRigid_t { public const nint vSphere = 0x0; // fltx4[2] public const nint nNode = 0x20; // uint16_t public const nint nCollisionMask = 0x22; // uint16_t public const nint nVertexMapIndex = 0x24; // uint16_t public const nint nFlags = 0x26; // uint16_t } public static class FeTaperedCapsuleStretch_t { public const nint nNode = 0x0; // uint16_t[2] public const nint nCollisionMask = 0x4; // uint16_t public const nint nDummy = 0x6; // uint16_t public const nint flRadius = 0x8; // float[2] } public static class FeTreeChildren_t { public const nint nChild = 0x0; // uint16_t[2] } public static class FeTri_t { public const nint nNode = 0x0; // uint16_t[3] public const nint w1 = 0x8; // float public const nint w2 = 0xC; // float public const nint v1x = 0x10; // float public const nint v2 = 0x14; // Vector2D } public static class FeTwistConstraint_t { public const nint nNodeOrient = 0x0; // uint16_t public const nint nNodeEnd = 0x2; // uint16_t public const nint flTwistRelax = 0x4; // float public const nint flSwingRelax = 0x8; // float } public static class FeVertexMapBuild_t { public const nint m_VertexMapName = 0x0; // CUtlString public const nint m_nNameHash = 0x8; // uint32_t public const nint m_Color = 0xC; // Color public const nint m_flVolumetricSolveStrength = 0x10; // float public const nint m_nScaleSourceNode = 0x14; // int32_t public const nint m_Weights = 0x18; // CUtlVector } public static class FeVertexMapDesc_t { public const nint sName = 0x0; // CUtlString public const nint nNameHash = 0x8; // uint32_t public const nint nColor = 0xC; // uint32_t public const nint nFlags = 0x10; // uint32_t public const nint nVertexBase = 0x14; // uint16_t public const nint nVertexCount = 0x16; // uint16_t public const nint nMapOffset = 0x18; // uint32_t public const nint nNodeListOffset = 0x1C; // uint32_t public const nint vCenterOfMass = 0x20; // Vector public const nint flVolumetricSolveStrength = 0x2C; // float public const nint nScaleSourceNode = 0x30; // int16_t public const nint nNodeListCount = 0x32; // uint16_t } public static class FeWeightedNode_t { public const nint nNode = 0x0; // uint16_t public const nint nWeight = 0x2; // uint16_t } public static class FeWorldCollisionParams_t { public const nint flWorldFriction = 0x0; // float public const nint flGroundFriction = 0x4; // float public const nint nListBegin = 0x8; // uint16_t public const nint nListEnd = 0xA; // uint16_t } public static class FourCovMatrices3 { public const nint m_vDiag = 0x0; // FourVectors public const nint m_flXY = 0x30; // fltx4 public const nint m_flXZ = 0x40; // fltx4 public const nint m_flYZ = 0x50; // fltx4 } public static class FourVectors2D { public const nint x = 0x0; // fltx4 public const nint y = 0x10; // fltx4 } public static class IPhysicsPlayerController { } public static class OldFeEdge_t { public const nint m_flK = 0x0; // float[3] public const nint invA = 0xC; // float public const nint t = 0x10; // float public const nint flThetaRelaxed = 0x14; // float public const nint flThetaFactor = 0x18; // float public const nint c01 = 0x1C; // float public const nint c02 = 0x20; // float public const nint c03 = 0x24; // float public const nint c04 = 0x28; // float public const nint flAxialModelDist = 0x2C; // float public const nint flAxialModelWeights = 0x30; // float[4] public const nint m_nNode = 0x40; // uint16_t[4] } public static class PhysFeModelDesc_t { public const nint m_CtrlHash = 0x0; // CUtlVector public const nint m_CtrlName = 0x18; // CUtlVector public const nint m_nStaticNodeFlags = 0x30; // uint32_t public const nint m_nDynamicNodeFlags = 0x34; // uint32_t public const nint m_flLocalForce = 0x38; // float public const nint m_flLocalRotation = 0x3C; // float public const nint m_nNodeCount = 0x40; // uint16_t public const nint m_nStaticNodes = 0x42; // uint16_t public const nint m_nRotLockStaticNodes = 0x44; // uint16_t public const nint m_nFirstPositionDrivenNode = 0x46; // uint16_t public const nint m_nSimdTriCount1 = 0x48; // uint16_t public const nint m_nSimdTriCount2 = 0x4A; // uint16_t public const nint m_nSimdQuadCount1 = 0x4C; // uint16_t public const nint m_nSimdQuadCount2 = 0x4E; // uint16_t public const nint m_nQuadCount1 = 0x50; // uint16_t public const nint m_nQuadCount2 = 0x52; // uint16_t public const nint m_nTreeDepth = 0x54; // uint16_t public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16_t public const nint m_nRopeCount = 0x58; // uint16_t public const nint m_Ropes = 0x60; // CUtlVector public const nint m_NodeBases = 0x78; // CUtlVector public const nint m_SimdNodeBases = 0x90; // CUtlVector public const nint m_Quads = 0xA8; // CUtlVector public const nint m_SimdQuads = 0xC0; // CUtlVector public const nint m_SimdTris = 0xD8; // CUtlVector public const nint m_SimdRods = 0xF0; // CUtlVector public const nint m_InitPose = 0x108; // CUtlVector public const nint m_Rods = 0x120; // CUtlVector public const nint m_Twists = 0x138; // CUtlVector public const nint m_AxialEdges = 0x150; // CUtlVector public const nint m_NodeInvMasses = 0x168; // CUtlVector public const nint m_CtrlOffsets = 0x180; // CUtlVector public const nint m_CtrlOsOffsets = 0x198; // CUtlVector public const nint m_FollowNodes = 0x1B0; // CUtlVector public const nint m_CollisionPlanes = 0x1C8; // CUtlVector public const nint m_NodeIntegrator = 0x1E0; // CUtlVector public const nint m_SpringIntegrator = 0x1F8; // CUtlVector public const nint m_SimdSpringIntegrator = 0x210; // CUtlVector public const nint m_WorldCollisionParams = 0x228; // CUtlVector public const nint m_LegacyStretchForce = 0x240; // CUtlVector public const nint m_NodeCollisionRadii = 0x258; // CUtlVector public const nint m_DynNodeFriction = 0x270; // CUtlVector public const nint m_LocalRotation = 0x288; // CUtlVector public const nint m_LocalForce = 0x2A0; // CUtlVector public const nint m_TaperedCapsuleStretches = 0x2B8; // CUtlVector public const nint m_TaperedCapsuleRigids = 0x2D0; // CUtlVector public const nint m_SphereRigids = 0x2E8; // CUtlVector public const nint m_WorldCollisionNodes = 0x300; // CUtlVector public const nint m_TreeParents = 0x318; // CUtlVector public const nint m_TreeCollisionMasks = 0x330; // CUtlVector public const nint m_TreeChildren = 0x348; // CUtlVector public const nint m_FreeNodes = 0x360; // CUtlVector public const nint m_FitMatrices = 0x378; // CUtlVector public const nint m_FitWeights = 0x390; // CUtlVector public const nint m_ReverseOffsets = 0x3A8; // CUtlVector public const nint m_AnimStrayRadii = 0x3C0; // CUtlVector public const nint m_SimdAnimStrayRadii = 0x3D8; // CUtlVector public const nint m_KelagerBends = 0x3F0; // CUtlVector public const nint m_CtrlSoftOffsets = 0x408; // CUtlVector public const nint m_JiggleBones = 0x420; // CUtlVector public const nint m_SourceElems = 0x438; // CUtlVector public const nint m_GoalDampedSpringIntegrators = 0x450; // CUtlVector public const nint m_Tris = 0x468; // CUtlVector public const nint m_nTriCount1 = 0x480; // uint16_t public const nint m_nTriCount2 = 0x482; // uint16_t public const nint m_nReservedUint8 = 0x484; // uint8_t public const nint m_nExtraPressureIterations = 0x485; // uint8_t public const nint m_nExtraGoalIterations = 0x486; // uint8_t public const nint m_nExtraIterations = 0x487; // uint8_t public const nint m_BoxRigids = 0x488; // CUtlVector public const nint m_DynNodeVertexSet = 0x4A0; // CUtlVector public const nint m_VertexSetNames = 0x4B8; // CUtlVector public const nint m_RigidColliderPriorities = 0x4D0; // CUtlVector public const nint m_MorphLayers = 0x4E8; // CUtlVector public const nint m_MorphSetData = 0x500; // CUtlVector public const nint m_VertexMaps = 0x518; // CUtlVector public const nint m_VertexMapValues = 0x530; // CUtlVector public const nint m_Effects = 0x548; // CUtlVector public const nint m_LockToParent = 0x560; // CUtlVector public const nint m_LockToGoal = 0x578; // CUtlVector public const nint m_DynNodeWindBases = 0x590; // CUtlVector public const nint m_flInternalPressure = 0x5A8; // float public const nint m_flDefaultTimeDilation = 0x5AC; // float public const nint m_flWindage = 0x5B0; // float public const nint m_flWindDrag = 0x5B4; // float public const nint m_flDefaultSurfaceStretch = 0x5B8; // float public const nint m_flDefaultThreadStretch = 0x5BC; // float public const nint m_flDefaultGravityScale = 0x5C0; // float public const nint m_flDefaultVelAirDrag = 0x5C4; // float public const nint m_flDefaultExpAirDrag = 0x5C8; // float public const nint m_flDefaultVelQuadAirDrag = 0x5CC; // float public const nint m_flDefaultExpQuadAirDrag = 0x5D0; // float public const nint m_flRodVelocitySmoothRate = 0x5D4; // float public const nint m_flQuadVelocitySmoothRate = 0x5D8; // float public const nint m_flAddWorldCollisionRadius = 0x5DC; // float public const nint m_flDefaultVolumetricSolveAmount = 0x5E0; // float public const nint m_nRodVelocitySmoothIterations = 0x5E4; // uint16_t public const nint m_nQuadVelocitySmoothIterations = 0x5E6; // uint16_t } public static class RnBlendVertex_t { public const nint m_nWeight0 = 0x0; // uint16_t public const nint m_nIndex0 = 0x2; // uint16_t public const nint m_nWeight1 = 0x4; // uint16_t public const nint m_nIndex1 = 0x6; // uint16_t public const nint m_nWeight2 = 0x8; // uint16_t public const nint m_nIndex2 = 0xA; // uint16_t public const nint m_nFlags = 0xC; // uint16_t public const nint m_nTargetIndex = 0xE; // uint16_t } public static class RnBodyDesc_t { public const nint m_sDebugName = 0x0; // CUtlString public const nint m_vPosition = 0x8; // Vector public const nint m_qOrientation = 0x14; // QuaternionStorage public const nint m_vLinearVelocity = 0x24; // Vector public const nint m_vAngularVelocity = 0x30; // Vector public const nint m_vLocalMassCenter = 0x3C; // Vector public const nint m_LocalInertiaInv = 0x48; // Vector[3] public const nint m_flMassInv = 0x6C; // float public const nint m_flGameMass = 0x70; // float public const nint m_flInertiaScaleInv = 0x74; // float public const nint m_flLinearDamping = 0x78; // float public const nint m_flAngularDamping = 0x7C; // float public const nint m_flLinearDrag = 0x80; // float public const nint m_flAngularDrag = 0x84; // float public const nint m_flLinearBuoyancyDrag = 0x88; // float public const nint m_flAngularBuoyancyDrag = 0x8C; // float public const nint m_vLastAwakeForceAccum = 0x90; // Vector public const nint m_vLastAwakeTorqueAccum = 0x9C; // Vector public const nint m_flBuoyancyFactor = 0xA8; // float public const nint m_flGravityScale = 0xAC; // float public const nint m_flTimeScale = 0xB0; // float public const nint m_nBodyType = 0xB4; // int32_t public const nint m_nGameIndex = 0xB8; // uint32_t public const nint m_nGameFlags = 0xBC; // uint32_t public const nint m_nMinVelocityIterations = 0xC0; // int8_t public const nint m_nMinPositionIterations = 0xC1; // int8_t public const nint m_nMassPriority = 0xC2; // int8_t public const nint m_bEnabled = 0xC3; // bool public const nint m_bSleeping = 0xC4; // bool public const nint m_bIsContinuousEnabled = 0xC5; // bool public const nint m_bDragEnabled = 0xC6; // bool public const nint m_bBuoyancyDragEnabled = 0xC7; // bool public const nint m_bGravityDisabled = 0xC8; // bool public const nint m_bSpeculativeEnabled = 0xC9; // bool public const nint m_bHasShadowController = 0xCA; // bool } public static class RnCapsuleDesc_t { // RnShapeDesc_t public const nint m_Capsule = 0x10; // RnCapsule_t } public static class RnCapsule_t { public const nint m_vCenter = 0x0; // Vector[2] public const nint m_flRadius = 0x18; // float } public static class RnFace_t { public const nint m_nEdge = 0x0; // uint8_t } public static class RnHalfEdge_t { public const nint m_nNext = 0x0; // uint8_t public const nint m_nTwin = 0x1; // uint8_t public const nint m_nOrigin = 0x2; // uint8_t public const nint m_nFace = 0x3; // uint8_t } public static class RnHullDesc_t { // RnShapeDesc_t public const nint m_Hull = 0x10; // RnHull_t } public static class RnHull_t { public const nint m_vCentroid = 0x0; // Vector public const nint m_flMaxAngularRadius = 0xC; // float public const nint m_Bounds = 0x10; // AABB_t public const nint m_vOrthographicAreas = 0x28; // Vector public const nint m_MassProperties = 0x34; // matrix3x4_t public const nint m_flVolume = 0x64; // float public const nint m_Vertices = 0x68; // CUtlVector public const nint m_VertexPositions = 0x80; // CUtlVector public const nint m_Edges = 0x98; // CUtlVector public const nint m_Faces = 0xB0; // CUtlVector public const nint m_FacePlanes = 0xC8; // CUtlVector public const nint m_nFlags = 0xE0; // uint32_t public const nint m_pRegionSVM = 0xE8; // CRegionSVM* } public static class RnMeshDesc_t { // RnShapeDesc_t public const nint m_Mesh = 0x10; // RnMesh_t } public static class RnMesh_t { public const nint m_vMin = 0x0; // Vector public const nint m_vMax = 0xC; // Vector public const nint m_Nodes = 0x18; // CUtlVector public const nint m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector public const nint m_Triangles = 0x48; // CUtlVector public const nint m_Wings = 0x60; // CUtlVector public const nint m_Materials = 0x78; // CUtlVector public const nint m_vOrthographicAreas = 0x90; // Vector public const nint m_nFlags = 0x9C; // uint32_t public const nint m_nDebugFlags = 0xA0; // uint32_t } public static class RnNode_t { public const nint m_vMin = 0x0; // Vector public const nint m_nChildren = 0xC; // uint32_t public const nint m_vMax = 0x10; // Vector public const nint m_nTriangleOffset = 0x1C; // uint32_t } public static class RnPlane_t { public const nint m_vNormal = 0x0; // Vector public const nint m_flOffset = 0xC; // float } public static class RnShapeDesc_t { public const nint m_nCollisionAttributeIndex = 0x0; // uint32_t public const nint m_nSurfacePropertyIndex = 0x4; // uint32_t public const nint m_UserFriendlyName = 0x8; // CUtlString } public static class RnSoftbodyCapsule_t { public const nint m_vCenter = 0x0; // Vector[2] public const nint m_flRadius = 0x18; // float public const nint m_nParticle = 0x1C; // uint16_t[2] } public static class RnSoftbodyParticle_t { public const nint m_flMassInv = 0x0; // float } public static class RnSoftbodySpring_t { public const nint m_nParticle = 0x0; // uint16_t[2] public const nint m_flLength = 0x4; // float } public static class RnSphereDesc_t { // RnShapeDesc_t public const nint m_Sphere = 0x10; // RnSphere_t } public static class RnSphere_t { public const nint m_vCenter = 0x0; // Vector public const nint m_flRadius = 0xC; // float } public static class RnTriangle_t { public const nint m_nIndex = 0x0; // int32_t[3] } public static class RnVertex_t { public const nint m_nEdge = 0x0; // uint8_t } public static class RnWing_t { public const nint m_nIndex = 0x0; // int32_t[3] } public static class VertexPositionColor_t { public const nint m_vPosition = 0x0; // Vector } public static class VertexPositionNormal_t { public const nint m_vPosition = 0x0; // Vector public const nint m_vNormal = 0xC; // Vector } public static class constraint_axislimit_t { public const nint flMinRotation = 0x0; // float public const nint flMaxRotation = 0x4; // float public const nint flMotorTargetAngSpeed = 0x8; // float public const nint flMotorMaxTorque = 0xC; // float } public static class constraint_breakableparams_t { public const nint strength = 0x0; // float public const nint forceLimit = 0x4; // float public const nint torqueLimit = 0x8; // float public const nint bodyMassScale = 0xC; // float[2] public const nint isActive = 0x14; // bool } public static class constraint_hingeparams_t { public const nint worldPosition = 0x0; // Vector public const nint worldAxisDirection = 0xC; // Vector public const nint hingeAxis = 0x18; // constraint_axislimit_t public const nint constraint = 0x28; // constraint_breakableparams_t } public static class vphysics_save_cphysicsbody_t { // RnBodyDesc_t public const nint m_nOldPointer = 0xD0; // uint64_t }