/* * Created using https://github.com/a2x/cs2-dumper * Sat, 4 Nov 2023 00:33:21 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwBaseEntityModel_setModel: usize = 0x581500; pub const dwEntityList: usize = 0x17AB958; pub const dwForceAttack: usize = 0x16B02B0; pub const dwForceAttack2: usize = 0x16B0340; pub const dwForceBackward: usize = 0x16B0580; pub const dwForceCrouch: usize = 0x16B0850; pub const dwForceForward: usize = 0x16B04F0; pub const dwForceJump: usize = 0x16B07C0; pub const dwForceLeft: usize = 0x16B0610; pub const dwForceRight: usize = 0x16B06A0; pub const dwGameEntitySystem: usize = 0x18D51A8; pub const dwGameEntitySystem_getBaseEntity: usize = 0x604B10; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x5F6800; pub const dwGameRules: usize = 0x1807FA8; pub const dwGlobalVars: usize = 0x16AC100; pub const dwGlowManager: usize = 0x1807708; pub const dwInterfaceLinkList: usize = 0x1902EB8; pub const dwLocalPlayerController: usize = 0x17FAC68; pub const dwLocalPlayerPawn: usize = 0x16B7340; pub const dwPlantedC4: usize = 0x180EB48; pub const dwPrediction: usize = 0x16B7210; pub const dwViewAngles: usize = 0x18690D8; pub const dwViewMatrix: usize = 0x180A0D0; pub const dwViewRender: usize = 0x180A090; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x488514; pub const dwNetworkGameClient: usize = 0x487AB0; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x5397DC; pub const dwWindowWidth: usize = 0x5397D8; } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x35770; }