/* * Created using https://github.com/a2x/cs2-dumper * Sat, 4 Nov 2023 00:33:02 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod AimMatrixOpFixedSettings_t { pub const m_attachment: usize = 0x0; // CAnimAttachment pub const m_damping: usize = 0x80; // CAnimInputDamping pub const m_poseCacheHandles: usize = 0x90; // CPoseHandle[10] pub const m_eBlendMode: usize = 0xB8; // AimMatrixBlendMode pub const m_fAngleIncrement: usize = 0xBC; // float pub const m_nSequenceMaxFrame: usize = 0xC0; // int32_t pub const m_nBoneMaskIndex: usize = 0xC4; // int32_t pub const m_bTargetIsPosition: usize = 0xC8; // bool } pub mod AnimComponentID { pub const m_id: usize = 0x0; // uint32_t } pub mod AnimNodeID { pub const m_id: usize = 0x0; // uint32_t } pub mod AnimNodeOutputID { pub const m_id: usize = 0x0; // uint32_t } pub mod AnimParamID { pub const m_id: usize = 0x0; // uint32_t } pub mod AnimScriptHandle { pub const m_id: usize = 0x0; // uint32_t } pub mod AnimStateID { pub const m_id: usize = 0x0; // uint32_t } pub mod AnimTagID { pub const m_id: usize = 0x0; // uint32_t } pub mod AnimationDecodeDebugDumpElement_t { pub const m_nEntityIndex: usize = 0x0; // int32_t pub const m_modelName: usize = 0x8; // CUtlString pub const m_poseParams: usize = 0x10; // CUtlVector pub const m_decodeOps: usize = 0x28; // CUtlVector pub const m_internalOps: usize = 0x40; // CUtlVector pub const m_decodedAnims: usize = 0x58; // CUtlVector } pub mod AnimationDecodeDebugDump_t { pub const m_processingType: usize = 0x0; // AnimationProcessingType_t pub const m_elems: usize = 0x8; // CUtlVector } pub mod AnimationSnapshotBase_t { pub const m_flRealTime: usize = 0x0; // float pub const m_rootToWorld: usize = 0x10; // matrix3x4a_t pub const m_bBonesInWorldSpace: usize = 0x40; // bool pub const m_boneSetupMask: usize = 0x48; // CUtlVector pub const m_boneTransforms: usize = 0x60; // CUtlVector pub const m_flexControllers: usize = 0x78; // CUtlVector pub const m_SnapshotType: usize = 0x90; // AnimationSnapshotType_t pub const m_bHasDecodeDump: usize = 0x94; // bool pub const m_DecodeDump: usize = 0x98; // AnimationDecodeDebugDumpElement_t } pub mod AnimationSnapshot_t { // AnimationSnapshotBase_t pub const m_nEntIndex: usize = 0x110; // int32_t pub const m_modelName: usize = 0x118; // CUtlString } pub mod AttachmentHandle_t { pub const m_Value: usize = 0x0; // uint8_t } pub mod BlendItem_t { pub const m_tags: usize = 0x0; // CUtlVector pub const m_pChild: usize = 0x18; // CAnimUpdateNodeRef pub const m_hSequence: usize = 0x28; // HSequence pub const m_vPos: usize = 0x2C; // Vector2D pub const m_flDuration: usize = 0x34; // float pub const m_bUseCustomDuration: usize = 0x38; // bool } pub mod BoneDemoCaptureSettings_t { pub const m_boneName: usize = 0x0; // CUtlString pub const m_flChainLength: usize = 0x8; // float } pub mod CActionComponentUpdater { // CAnimComponentUpdater pub const m_actions: usize = 0x30; // CUtlVector> } pub mod CAddUpdateNode { // CBinaryUpdateNode pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption pub const m_bApplyToFootMotion: usize = 0x90; // bool pub const m_bApplyChannelsSeparately: usize = 0x91; // bool pub const m_bUseModelSpace: usize = 0x92; // bool } pub mod CAimConstraint { // CBaseConstraint pub const m_qAimOffset: usize = 0x70; // Quaternion pub const m_nUpType: usize = 0x80; // uint32_t } pub mod CAimMatrixUpdateNode { // CUnaryUpdateNode pub const m_opFixedSettings: usize = 0x70; // AimMatrixOpFixedSettings_t pub const m_target: usize = 0x148; // AnimVectorSource pub const m_paramIndex: usize = 0x14C; // CAnimParamHandle pub const m_hSequence: usize = 0x150; // HSequence pub const m_bResetChild: usize = 0x154; // bool pub const m_bLockWhenWaning: usize = 0x155; // bool } pub mod CAnimActionUpdater { } pub mod CAnimActivity { pub const m_name: usize = 0x0; // CBufferString pub const m_nActivity: usize = 0x10; // int32_t pub const m_nFlags: usize = 0x14; // int32_t pub const m_nWeight: usize = 0x18; // int32_t } pub mod CAnimAttachment { pub const m_influenceRotations: usize = 0x0; // Quaternion[3] pub const m_influenceOffsets: usize = 0x30; // VectorAligned[3] pub const m_influenceIndices: usize = 0x60; // int32_t[3] pub const m_influenceWeights: usize = 0x6C; // float[3] pub const m_numInfluences: usize = 0x78; // uint8_t } pub mod CAnimBone { pub const m_name: usize = 0x0; // CBufferString pub const m_parent: usize = 0x10; // int32_t pub const m_pos: usize = 0x14; // Vector pub const m_quat: usize = 0x20; // QuaternionStorage pub const m_scale: usize = 0x30; // float pub const m_qAlignment: usize = 0x34; // QuaternionStorage pub const m_flags: usize = 0x44; // int32_t } pub mod CAnimBoneDifference { pub const m_name: usize = 0x0; // CBufferString pub const m_parent: usize = 0x10; // CBufferString pub const m_posError: usize = 0x20; // Vector pub const m_bHasRotation: usize = 0x2C; // bool pub const m_bHasMovement: usize = 0x2D; // bool } pub mod CAnimComponentUpdater { pub const m_name: usize = 0x18; // CUtlString pub const m_id: usize = 0x20; // AnimComponentID pub const m_networkMode: usize = 0x24; // AnimNodeNetworkMode pub const m_bStartEnabled: usize = 0x28; // bool } pub mod CAnimCycle { // CCycleBase } pub mod CAnimData { pub const m_name: usize = 0x10; // CBufferString pub const m_animArray: usize = 0x20; // CUtlVector pub const m_decoderArray: usize = 0x38; // CUtlVector pub const m_nMaxUniqueFrameIndex: usize = 0x50; // int32_t pub const m_segmentArray: usize = 0x58; // CUtlVector } pub mod CAnimDataChannelDesc { pub const m_szChannelClass: usize = 0x0; // CBufferString pub const m_szVariableName: usize = 0x10; // CBufferString pub const m_nFlags: usize = 0x20; // int32_t pub const m_nType: usize = 0x24; // int32_t pub const m_szGrouping: usize = 0x28; // CBufferString pub const m_szDescription: usize = 0x38; // CBufferString pub const m_szElementNameArray: usize = 0x48; // CUtlVector pub const m_nElementIndexArray: usize = 0x60; // CUtlVector pub const m_nElementMaskArray: usize = 0x78; // CUtlVector } pub mod CAnimDecoder { pub const m_szName: usize = 0x0; // CBufferString pub const m_nVersion: usize = 0x10; // int32_t pub const m_nType: usize = 0x14; // int32_t } pub mod CAnimDemoCaptureSettings { pub const m_rangeBoneChainLength: usize = 0x0; // Vector2D pub const m_rangeMaxSplineErrorRotation: usize = 0x8; // Vector2D pub const m_flMaxSplineErrorTranslation: usize = 0x10; // float pub const m_flMaxSplineErrorScale: usize = 0x14; // float pub const m_flIkRotation_MaxSplineError: usize = 0x18; // float pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // float pub const m_flMaxQuantizationErrorRotation: usize = 0x20; // float pub const m_flMaxQuantizationErrorTranslation: usize = 0x24; // float pub const m_flMaxQuantizationErrorScale: usize = 0x28; // float pub const m_flIkRotation_MaxQuantizationError: usize = 0x2C; // float pub const m_flIkTranslation_MaxQuantizationError: usize = 0x30; // float pub const m_baseSequence: usize = 0x38; // CUtlString pub const m_nBaseSequenceFrame: usize = 0x40; // int32_t pub const m_boneSelectionMode: usize = 0x44; // EDemoBoneSelectionMode pub const m_bones: usize = 0x48; // CUtlVector pub const m_ikChains: usize = 0x60; // CUtlVector } pub mod CAnimDesc { pub const m_name: usize = 0x0; // CBufferString pub const m_flags: usize = 0x10; // CAnimDesc_Flag pub const fps: usize = 0x18; // float pub const m_Data: usize = 0x20; // CAnimEncodedFrames pub const m_movementArray: usize = 0xF8; // CUtlVector pub const m_eventArray: usize = 0x110; // CUtlVector pub const m_activityArray: usize = 0x128; // CUtlVector pub const m_hierarchyArray: usize = 0x140; // CUtlVector pub const framestalltime: usize = 0x158; // float pub const m_vecRootMin: usize = 0x15C; // Vector pub const m_vecRootMax: usize = 0x168; // Vector pub const m_vecBoneWorldMin: usize = 0x178; // CUtlVector pub const m_vecBoneWorldMax: usize = 0x190; // CUtlVector pub const m_sequenceParams: usize = 0x1A8; // CAnimSequenceParams } pub mod CAnimDesc_Flag { pub const m_bLooping: usize = 0x0; // bool pub const m_bAllZeros: usize = 0x1; // bool pub const m_bHidden: usize = 0x2; // bool pub const m_bDelta: usize = 0x3; // bool pub const m_bLegacyWorldspace: usize = 0x4; // bool pub const m_bModelDoc: usize = 0x5; // bool pub const m_bImplicitSeqIgnoreDelta: usize = 0x6; // bool pub const m_bAnimGraphAdditive: usize = 0x7; // bool } pub mod CAnimEncodeDifference { pub const m_boneArray: usize = 0x0; // CUtlVector pub const m_morphArray: usize = 0x18; // CUtlVector pub const m_userArray: usize = 0x30; // CUtlVector pub const m_bHasRotationBitArray: usize = 0x48; // CUtlVector pub const m_bHasMovementBitArray: usize = 0x60; // CUtlVector pub const m_bHasMorphBitArray: usize = 0x78; // CUtlVector pub const m_bHasUserBitArray: usize = 0x90; // CUtlVector } pub mod CAnimEncodedFrames { pub const m_fileName: usize = 0x0; // CBufferString pub const m_nFrames: usize = 0x10; // int32_t pub const m_nFramesPerBlock: usize = 0x14; // int32_t pub const m_frameblockArray: usize = 0x18; // CUtlVector pub const m_usageDifferences: usize = 0x30; // CAnimEncodeDifference } pub mod CAnimEnum { pub const m_value: usize = 0x0; // uint8_t } pub mod CAnimEventDefinition { pub const m_nFrame: usize = 0x8; // int32_t pub const m_flCycle: usize = 0xC; // float pub const m_EventData: usize = 0x10; // KeyValues3 pub const m_sLegacyOptions: usize = 0x20; // CBufferString pub const m_sEventName: usize = 0x30; // CGlobalSymbol } pub mod CAnimFoot { pub const m_name: usize = 0x0; // CUtlString pub const m_vBallOffset: usize = 0x8; // Vector pub const m_vHeelOffset: usize = 0x14; // Vector pub const m_ankleBoneIndex: usize = 0x20; // int32_t pub const m_toeBoneIndex: usize = 0x24; // int32_t } pub mod CAnimFrameBlockAnim { pub const m_nStartFrame: usize = 0x0; // int32_t pub const m_nEndFrame: usize = 0x4; // int32_t pub const m_segmentIndexArray: usize = 0x8; // CUtlVector } pub mod CAnimFrameSegment { pub const m_nUniqueFrameIndex: usize = 0x0; // int32_t pub const m_nLocalElementMasks: usize = 0x4; // uint32_t pub const m_nLocalChannel: usize = 0x8; // int32_t pub const m_container: usize = 0x10; // CUtlBinaryBlock } pub mod CAnimGraphDebugReplay { pub const m_animGraphFileName: usize = 0x40; // CUtlString pub const m_frameList: usize = 0x48; // CUtlVector> pub const m_startIndex: usize = 0x60; // int32_t pub const m_writeIndex: usize = 0x64; // int32_t pub const m_frameCount: usize = 0x68; // int32_t } pub mod CAnimGraphModelBinding { pub const m_modelName: usize = 0x8; // CUtlString pub const m_pSharedData: usize = 0x10; // CSmartPtr } pub mod CAnimGraphNetworkSettings { // CAnimGraphSettingsGroup pub const m_bNetworkingEnabled: usize = 0x20; // bool } pub mod CAnimGraphSettingsGroup { } pub mod CAnimGraphSettingsManager { pub const m_settingsGroups: usize = 0x18; // CUtlVector> } pub mod CAnimInputDamping { pub const m_speedFunction: usize = 0x8; // DampingSpeedFunction pub const m_fSpeedScale: usize = 0xC; // float } pub mod CAnimKeyData { pub const m_name: usize = 0x0; // CBufferString pub const m_boneArray: usize = 0x10; // CUtlVector pub const m_userArray: usize = 0x28; // CUtlVector pub const m_morphArray: usize = 0x40; // CUtlVector pub const m_nChannelElements: usize = 0x58; // int32_t pub const m_dataChannelArray: usize = 0x60; // CUtlVector } pub mod CAnimLocalHierarchy { pub const m_sBone: usize = 0x0; // CBufferString pub const m_sNewParent: usize = 0x10; // CBufferString pub const m_nStartFrame: usize = 0x20; // int32_t pub const m_nPeakFrame: usize = 0x24; // int32_t pub const m_nTailFrame: usize = 0x28; // int32_t pub const m_nEndFrame: usize = 0x2C; // int32_t } pub mod CAnimMorphDifference { pub const m_name: usize = 0x0; // CBufferString } pub mod CAnimMotorUpdaterBase { pub const m_name: usize = 0x10; // CUtlString pub const m_bDefault: usize = 0x18; // bool } pub mod CAnimMovement { pub const endframe: usize = 0x0; // int32_t pub const motionflags: usize = 0x4; // int32_t pub const v0: usize = 0x8; // float pub const v1: usize = 0xC; // float pub const angle: usize = 0x10; // float pub const vector: usize = 0x14; // Vector pub const position: usize = 0x20; // Vector } pub mod CAnimNodePath { pub const m_path: usize = 0x0; // AnimNodeID[11] pub const m_nCount: usize = 0x2C; // int32_t } pub mod CAnimParamHandle { pub const m_type: usize = 0x0; // AnimParamType_t pub const m_index: usize = 0x1; // uint8_t } pub mod CAnimParamHandleMap { pub const m_list: usize = 0x0; // CUtlHashtable } pub mod CAnimParameterBase { pub const m_name: usize = 0x18; // CGlobalSymbol pub const m_group: usize = 0x20; // CUtlString pub const m_id: usize = 0x28; // AnimParamID pub const m_componentName: usize = 0x40; // CUtlString pub const m_bNetworkingRequested: usize = 0x4C; // bool pub const m_bIsReferenced: usize = 0x4D; // bool } pub mod CAnimParameterManagerUpdater { pub const m_parameters: usize = 0x18; // CUtlVector> pub const m_idToIndexMap: usize = 0x30; // CUtlHashtable pub const m_nameToIndexMap: usize = 0x50; // CUtlHashtable pub const m_indexToHandle: usize = 0x70; // CUtlVector pub const m_autoResetParams: usize = 0x88; // CUtlVector> pub const m_autoResetMap: usize = 0xA0; // CUtlHashtable } pub mod CAnimReplayFrame { pub const m_inputDataBlocks: usize = 0x10; // CUtlVector pub const m_instanceData: usize = 0x28; // CUtlBinaryBlock pub const m_startingLocalToWorldTransform: usize = 0x40; // CTransform pub const m_localToWorldTransform: usize = 0x60; // CTransform pub const m_timeStamp: usize = 0x80; // float } pub mod CAnimScriptComponentUpdater { // CAnimComponentUpdater pub const m_hScript: usize = 0x30; // AnimScriptHandle } pub mod CAnimScriptManager { pub const m_scriptInfo: usize = 0x10; // CUtlVector } pub mod CAnimSequenceParams { pub const m_flFadeInTime: usize = 0x0; // float pub const m_flFadeOutTime: usize = 0x4; // float } pub mod CAnimSkeleton { pub const m_localSpaceTransforms: usize = 0x10; // CUtlVector pub const m_modelSpaceTransforms: usize = 0x28; // CUtlVector pub const m_boneNames: usize = 0x40; // CUtlVector pub const m_children: usize = 0x58; // CUtlVector> pub const m_parents: usize = 0x70; // CUtlVector pub const m_feet: usize = 0x88; // CUtlVector pub const m_morphNames: usize = 0xA0; // CUtlVector pub const m_lodBoneCounts: usize = 0xB8; // CUtlVector } pub mod CAnimStateMachineUpdater { pub const m_states: usize = 0x8; // CUtlVector pub const m_transitions: usize = 0x20; // CUtlVector pub const m_startStateIndex: usize = 0x50; // int32_t } pub mod CAnimTagBase { pub const m_name: usize = 0x18; // CGlobalSymbol pub const m_group: usize = 0x20; // CGlobalSymbol pub const m_tagID: usize = 0x28; // AnimTagID pub const m_bIsReferenced: usize = 0x2C; // bool } pub mod CAnimTagManagerUpdater { pub const m_tags: usize = 0x18; // CUtlVector> } pub mod CAnimUpdateNodeBase { pub const m_nodePath: usize = 0x18; // CAnimNodePath pub const m_networkMode: usize = 0x48; // AnimNodeNetworkMode pub const m_name: usize = 0x50; // CUtlString } pub mod CAnimUpdateNodeRef { pub const m_nodeIndex: usize = 0x8; // int32_t } pub mod CAnimUpdateSharedData { pub const m_nodes: usize = 0x10; // CUtlVector> pub const m_nodeIndexMap: usize = 0x28; // CUtlHashtable pub const m_components: usize = 0x48; // CUtlVector> pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr pub const m_scriptManager: usize = 0x70; // CSmartPtr pub const m_settings: usize = 0x78; // CAnimGraphSettingsManager pub const m_pStaticPoseCache: usize = 0xA8; // CSmartPtr pub const m_pSkeleton: usize = 0xB0; // CSmartPtr pub const m_rootNodePath: usize = 0xB8; // CAnimNodePath } pub mod CAnimUser { pub const m_name: usize = 0x0; // CBufferString pub const m_nType: usize = 0x10; // int32_t } pub mod CAnimUserDifference { pub const m_name: usize = 0x0; // CBufferString pub const m_nType: usize = 0x10; // int32_t } pub mod CAnimationGraphVisualizerAxis { // CAnimationGraphVisualizerPrimitiveBase pub const m_xWsTransform: usize = 0x40; // CTransform pub const m_flAxisSize: usize = 0x60; // float } pub mod CAnimationGraphVisualizerLine { // CAnimationGraphVisualizerPrimitiveBase pub const m_vWsPositionStart: usize = 0x40; // VectorAligned pub const m_vWsPositionEnd: usize = 0x50; // VectorAligned pub const m_Color: usize = 0x60; // Color } pub mod CAnimationGraphVisualizerPie { // CAnimationGraphVisualizerPrimitiveBase pub const m_vWsCenter: usize = 0x40; // VectorAligned pub const m_vWsStart: usize = 0x50; // VectorAligned pub const m_vWsEnd: usize = 0x60; // VectorAligned pub const m_Color: usize = 0x70; // Color } pub mod CAnimationGraphVisualizerPrimitiveBase { pub const m_Type: usize = 0x8; // CAnimationGraphVisualizerPrimitiveType pub const m_OwningAnimNodePaths: usize = 0xC; // AnimNodeID[11] pub const m_nOwningAnimNodePathCount: usize = 0x38; // int32_t } pub mod CAnimationGraphVisualizerSphere { // CAnimationGraphVisualizerPrimitiveBase pub const m_vWsPosition: usize = 0x40; // VectorAligned pub const m_flRadius: usize = 0x50; // float pub const m_Color: usize = 0x54; // Color } pub mod CAnimationGraphVisualizerText { // CAnimationGraphVisualizerPrimitiveBase pub const m_vWsPosition: usize = 0x40; // VectorAligned pub const m_Color: usize = 0x50; // Color pub const m_Text: usize = 0x58; // CUtlString } pub mod CAnimationGroup { pub const m_nFlags: usize = 0x10; // uint32_t pub const m_name: usize = 0x18; // CBufferString pub const m_localHAnimArray_Handle: usize = 0x60; // CUtlVector> pub const m_includedGroupArray_Handle: usize = 0x78; // CUtlVector> pub const m_directHSeqGroup_Handle: usize = 0x90; // CStrongHandle pub const m_decodeKey: usize = 0x98; // CAnimKeyData pub const m_szScripts: usize = 0x110; // CUtlVector } pub mod CAttachment { pub const m_name: usize = 0x0; // CUtlString pub const m_influenceNames: usize = 0x8; // CUtlString[3] pub const m_vInfluenceRotations: usize = 0x20; // Quaternion[3] pub const m_vInfluenceOffsets: usize = 0x50; // Vector[3] pub const m_influenceWeights: usize = 0x74; // float[3] pub const m_bInfluenceRootTransform: usize = 0x80; // bool[3] pub const m_nInfluences: usize = 0x83; // uint8_t pub const m_bIgnoreRotation: usize = 0x84; // bool } pub mod CAudioAnimTag { // CAnimTagBase pub const m_clipName: usize = 0x38; // CUtlString pub const m_attachmentName: usize = 0x40; // CUtlString pub const m_flVolume: usize = 0x48; // float pub const m_bStopWhenTagEnds: usize = 0x4C; // bool pub const m_bStopWhenGraphEnds: usize = 0x4D; // bool pub const m_bPlayOnServer: usize = 0x4E; // bool pub const m_bPlayOnClient: usize = 0x4F; // bool } pub mod CBaseConstraint { // CBoneConstraintBase pub const m_name: usize = 0x28; // CUtlString pub const m_vUpVector: usize = 0x30; // Vector pub const m_slaves: usize = 0x40; // CUtlVector pub const m_targets: usize = 0x58; // CUtlVector } pub mod CBinaryUpdateNode { // CAnimUpdateNodeBase pub const m_pChild1: usize = 0x58; // CAnimUpdateNodeRef pub const m_pChild2: usize = 0x68; // CAnimUpdateNodeRef pub const m_timingBehavior: usize = 0x78; // BinaryNodeTiming pub const m_flTimingBlend: usize = 0x7C; // float pub const m_bResetChild1: usize = 0x80; // bool pub const m_bResetChild2: usize = 0x81; // bool } pub mod CBindPoseUpdateNode { // CLeafUpdateNode } pub mod CBlend2DUpdateNode { // CAnimUpdateNodeBase pub const m_items: usize = 0x60; // CUtlVector pub const m_tags: usize = 0x78; // CUtlVector pub const m_paramSpans: usize = 0x90; // CParamSpanUpdater pub const m_nodeItemIndices: usize = 0xA8; // CUtlVector pub const m_damping: usize = 0xC0; // CAnimInputDamping pub const m_blendSourceX: usize = 0xD0; // AnimValueSource pub const m_paramX: usize = 0xD4; // CAnimParamHandle pub const m_blendSourceY: usize = 0xD8; // AnimValueSource pub const m_paramY: usize = 0xDC; // CAnimParamHandle pub const m_eBlendMode: usize = 0xE0; // Blend2DMode pub const m_playbackSpeed: usize = 0xE4; // float pub const m_bLoop: usize = 0xE8; // bool pub const m_bLockBlendOnReset: usize = 0xE9; // bool pub const m_bLockWhenWaning: usize = 0xEA; // bool pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xEB; // bool } pub mod CBlendCurve { pub const m_flControlPoint1: usize = 0x0; // float pub const m_flControlPoint2: usize = 0x4; // float } pub mod CBlendUpdateNode { // CAnimUpdateNodeBase pub const m_children: usize = 0x60; // CUtlVector pub const m_sortedOrder: usize = 0x78; // CUtlVector pub const m_targetValues: usize = 0x90; // CUtlVector pub const m_blendValueSource: usize = 0xAC; // AnimValueSource pub const m_paramIndex: usize = 0xB0; // CAnimParamHandle pub const m_damping: usize = 0xB8; // CAnimInputDamping pub const m_blendKeyType: usize = 0xC8; // BlendKeyType pub const m_bLockBlendOnReset: usize = 0xCC; // bool pub const m_bSyncCycles: usize = 0xCD; // bool pub const m_bLoop: usize = 0xCE; // bool pub const m_bLockWhenWaning: usize = 0xCF; // bool } pub mod CBlockSelectionMetricEvaluator { // CMotionMetricEvaluator } pub mod CBodyGroupAnimTag { // CAnimTagBase pub const m_nPriority: usize = 0x38; // int32_t pub const m_bodyGroupSettings: usize = 0x40; // CUtlVector } pub mod CBodyGroupSetting { pub const m_BodyGroupName: usize = 0x0; // CUtlString pub const m_nBodyGroupOption: usize = 0x8; // int32_t } pub mod CBoneConstraintBase { } pub mod CBoneConstraintDotToMorph { // CBoneConstraintBase pub const m_sBoneName: usize = 0x28; // CUtlString pub const m_sTargetBoneName: usize = 0x30; // CUtlString pub const m_sMorphChannelName: usize = 0x38; // CUtlString pub const m_flRemap: usize = 0x40; // float[4] } pub mod CBoneConstraintPoseSpaceBone { // CBaseConstraint pub const m_inputList: usize = 0x70; // CUtlVector } pub mod CBoneConstraintPoseSpaceBone_Input_t { pub const m_inputValue: usize = 0x0; // Vector pub const m_outputTransformList: usize = 0x10; // CUtlVector } pub mod CBoneConstraintPoseSpaceMorph { // CBoneConstraintBase pub const m_sBoneName: usize = 0x28; // CUtlString pub const m_sAttachmentName: usize = 0x30; // CUtlString pub const m_outputMorph: usize = 0x38; // CUtlVector pub const m_inputList: usize = 0x50; // CUtlVector pub const m_bClamp: usize = 0x68; // bool } pub mod CBoneConstraintPoseSpaceMorph_Input_t { pub const m_inputValue: usize = 0x0; // Vector pub const m_outputWeightList: usize = 0x10; // CUtlVector } pub mod CBoneMaskUpdateNode { // CBinaryUpdateNode pub const m_nWeightListIndex: usize = 0x8C; // int32_t pub const m_flRootMotionBlend: usize = 0x90; // float pub const m_blendSpace: usize = 0x94; // BoneMaskBlendSpace pub const m_footMotionTiming: usize = 0x98; // BinaryNodeChildOption pub const m_bUseBlendScale: usize = 0x9C; // bool pub const m_blendValueSource: usize = 0xA0; // AnimValueSource pub const m_hBlendParameter: usize = 0xA4; // CAnimParamHandle } pub mod CBonePositionMetricEvaluator { // CMotionMetricEvaluator pub const m_nBoneIndex: usize = 0x50; // int32_t } pub mod CBoneVelocityMetricEvaluator { // CMotionMetricEvaluator pub const m_nBoneIndex: usize = 0x50; // int32_t } pub mod CBoolAnimParameter { // CConcreteAnimParameter pub const m_bDefaultValue: usize = 0x60; // bool } pub mod CCPPScriptComponentUpdater { // CAnimComponentUpdater pub const m_scriptsToRun: usize = 0x30; // CUtlVector } pub mod CCachedPose { pub const m_transforms: usize = 0x8; // CUtlVector pub const m_morphWeights: usize = 0x20; // CUtlVector pub const m_hSequence: usize = 0x38; // HSequence pub const m_flCycle: usize = 0x3C; // float } pub mod CChoiceUpdateNode { // CAnimUpdateNodeBase pub const m_children: usize = 0x58; // CUtlVector pub const m_weights: usize = 0x70; // CUtlVector pub const m_blendTimes: usize = 0x88; // CUtlVector pub const m_choiceMethod: usize = 0xA0; // ChoiceMethod pub const m_choiceChangeMethod: usize = 0xA4; // ChoiceChangeMethod pub const m_blendMethod: usize = 0xA8; // ChoiceBlendMethod pub const m_blendTime: usize = 0xAC; // float pub const m_bCrossFade: usize = 0xB0; // bool pub const m_bResetChosen: usize = 0xB1; // bool pub const m_bDontResetSameSelection: usize = 0xB2; // bool } pub mod CChoreoUpdateNode { // CUnaryUpdateNode } pub mod CClothSettingsAnimTag { // CAnimTagBase pub const m_flStiffness: usize = 0x38; // float pub const m_flEaseIn: usize = 0x3C; // float pub const m_flEaseOut: usize = 0x40; // float pub const m_nVertexSet: usize = 0x48; // CUtlString } pub mod CCompressorGroup { pub const m_nTotalElementCount: usize = 0x0; // int32_t pub const m_szChannelClass: usize = 0x8; // CUtlVector pub const m_szVariableName: usize = 0x20; // CUtlVector pub const m_nType: usize = 0x38; // CUtlVector pub const m_nFlags: usize = 0x50; // CUtlVector pub const m_szGrouping: usize = 0x68; // CUtlVector pub const m_nCompressorIndex: usize = 0x80; // CUtlVector pub const m_szElementNames: usize = 0x98; // CUtlVector> pub const m_nElementUniqueID: usize = 0xB0; // CUtlVector> pub const m_nElementMask: usize = 0xC8; // CUtlVector pub const m_vectorCompressor: usize = 0xF8; // CUtlVector*> pub const m_quaternionCompressor: usize = 0x110; // CUtlVector*> pub const m_intCompressor: usize = 0x128; // CUtlVector*> pub const m_boolCompressor: usize = 0x140; // CUtlVector*> pub const m_colorCompressor: usize = 0x158; // CUtlVector*> pub const m_vector2DCompressor: usize = 0x170; // CUtlVector*> pub const m_vector4DCompressor: usize = 0x188; // CUtlVector*> } pub mod CConcreteAnimParameter { // CAnimParameterBase pub const m_previewButton: usize = 0x50; // AnimParamButton_t pub const m_eNetworkSetting: usize = 0x54; // AnimParamNetworkSetting pub const m_bUseMostRecentValue: usize = 0x58; // bool pub const m_bAutoReset: usize = 0x59; // bool pub const m_bGameWritable: usize = 0x5A; // bool pub const m_bGraphWritable: usize = 0x5B; // bool } pub mod CConstraintSlave { pub const m_qBaseOrientation: usize = 0x0; // Quaternion pub const m_vBasePosition: usize = 0x10; // Vector pub const m_nBoneHash: usize = 0x1C; // uint32_t pub const m_flWeight: usize = 0x20; // float pub const m_sName: usize = 0x28; // CUtlString } pub mod CConstraintTarget { pub const m_qOffset: usize = 0x20; // Quaternion pub const m_vOffset: usize = 0x30; // Vector pub const m_nBoneHash: usize = 0x3C; // uint32_t pub const m_sName: usize = 0x40; // CUtlString pub const m_flWeight: usize = 0x48; // float pub const m_bIsAttachment: usize = 0x59; // bool } pub mod CCurrentRotationVelocityMetricEvaluator { // CMotionMetricEvaluator } pub mod CCurrentVelocityMetricEvaluator { // CMotionMetricEvaluator } pub mod CCycleBase { pub const m_flCycle: usize = 0x0; // float } pub mod CCycleControlClipUpdateNode { // CLeafUpdateNode pub const m_tags: usize = 0x60; // CUtlVector pub const m_hSequence: usize = 0x7C; // HSequence pub const m_duration: usize = 0x80; // float pub const m_valueSource: usize = 0x84; // AnimValueSource pub const m_paramIndex: usize = 0x88; // CAnimParamHandle } pub mod CCycleControlUpdateNode { // CUnaryUpdateNode pub const m_valueSource: usize = 0x68; // AnimValueSource pub const m_paramIndex: usize = 0x6C; // CAnimParamHandle } pub mod CDampedPathAnimMotorUpdater { // CPathAnimMotorUpdaterBase pub const m_flAnticipationTime: usize = 0x2C; // float pub const m_flMinSpeedScale: usize = 0x30; // float pub const m_hAnticipationPosParam: usize = 0x34; // CAnimParamHandle pub const m_hAnticipationHeadingParam: usize = 0x36; // CAnimParamHandle pub const m_flSpringConstant: usize = 0x38; // float pub const m_flMinSpringTension: usize = 0x3C; // float pub const m_flMaxSpringTension: usize = 0x40; // float } pub mod CDampedValueComponentUpdater { // CAnimComponentUpdater pub const m_items: usize = 0x30; // CUtlVector } pub mod CDampedValueUpdateItem { pub const m_damping: usize = 0x0; // CAnimInputDamping pub const m_hParamIn: usize = 0x18; // CAnimParamHandle pub const m_hParamOut: usize = 0x1A; // CAnimParamHandle } pub mod CDemoSettingsComponentUpdater { // CAnimComponentUpdater pub const m_settings: usize = 0x30; // CAnimDemoCaptureSettings } pub mod CDirectPlaybackTagData { pub const m_sequenceName: usize = 0x0; // CUtlString pub const m_tags: usize = 0x8; // CUtlVector } pub mod CDirectPlaybackUpdateNode { // CUnaryUpdateNode pub const m_bFinishEarly: usize = 0x6C; // bool pub const m_bResetOnFinish: usize = 0x6D; // bool pub const m_allTags: usize = 0x70; // CUtlVector } pub mod CDirectionalBlendUpdateNode { // CLeafUpdateNode pub const m_hSequences: usize = 0x5C; // HSequence[8] pub const m_damping: usize = 0x80; // CAnimInputDamping pub const m_blendValueSource: usize = 0x90; // AnimValueSource pub const m_paramIndex: usize = 0x94; // CAnimParamHandle pub const m_playbackSpeed: usize = 0x98; // float pub const m_duration: usize = 0x9C; // float pub const m_bLoop: usize = 0xA0; // bool pub const m_bLockBlendOnReset: usize = 0xA1; // bool } pub mod CDistanceRemainingMetricEvaluator { // CMotionMetricEvaluator pub const m_flMaxDistance: usize = 0x50; // float pub const m_flMinDistance: usize = 0x54; // float pub const m_flStartGoalFilterDistance: usize = 0x58; // float pub const m_flMaxGoalOvershootScale: usize = 0x5C; // float pub const m_bFilterFixedMinDistance: usize = 0x60; // bool pub const m_bFilterGoalDistance: usize = 0x61; // bool pub const m_bFilterGoalOvershoot: usize = 0x62; // bool } pub mod CDrawCullingData { pub const m_vConeApex: usize = 0x0; // Vector pub const m_ConeAxis: usize = 0xC; // int8_t[3] pub const m_ConeCutoff: usize = 0xF; // int8_t } pub mod CEditableMotionGraph { // CMotionGraph } pub mod CEmitTagActionUpdater { // CAnimActionUpdater pub const m_nTagIndex: usize = 0x18; // int32_t pub const m_bIsZeroDuration: usize = 0x1C; // bool } pub mod CEnumAnimParameter { // CConcreteAnimParameter pub const m_defaultValue: usize = 0x68; // uint8_t pub const m_enumOptions: usize = 0x70; // CUtlVector } pub mod CExpressionActionUpdater { // CAnimActionUpdater pub const m_hParam: usize = 0x18; // CAnimParamHandle pub const m_eParamType: usize = 0x1A; // AnimParamType_t pub const m_hScript: usize = 0x1C; // AnimScriptHandle } pub mod CFingerBone { pub const m_boneName: usize = 0x0; // CUtlString pub const m_hingeAxis: usize = 0x8; // Vector pub const m_vCapsulePos1: usize = 0x14; // Vector pub const m_vCapsulePos2: usize = 0x20; // Vector pub const m_flMinAngle: usize = 0x2C; // float pub const m_flMaxAngle: usize = 0x30; // float pub const m_flRadius: usize = 0x34; // float } pub mod CFingerChain { pub const m_targets: usize = 0x0; // CUtlVector pub const m_bones: usize = 0x18; // CUtlVector pub const m_name: usize = 0x30; // CUtlString pub const m_tipParentBoneName: usize = 0x38; // CUtlString pub const m_vTipOffset: usize = 0x40; // Vector pub const m_metacarpalBoneName: usize = 0x50; // CUtlString pub const m_vSplayHingeAxis: usize = 0x58; // Vector pub const m_flSplayMinAngle: usize = 0x64; // float pub const m_flSplayMaxAngle: usize = 0x68; // float pub const m_flFingerScaleRatio: usize = 0x6C; // float } pub mod CFingerSource { pub const m_nFingerIndex: usize = 0x0; // AnimVRFinger_t pub const m_flFingerWeight: usize = 0x4; // float } pub mod CFlexController { pub const m_szName: usize = 0x0; // CUtlString pub const m_szType: usize = 0x8; // CUtlString pub const min: usize = 0x10; // float pub const max: usize = 0x14; // float } pub mod CFlexDesc { pub const m_szFacs: usize = 0x0; // CUtlString } pub mod CFlexOp { pub const m_OpCode: usize = 0x0; // FlexOpCode_t pub const m_Data: usize = 0x4; // int32_t } pub mod CFlexRule { pub const m_nFlex: usize = 0x0; // int32_t pub const m_FlexOps: usize = 0x8; // CUtlVector } pub mod CFloatAnimParameter { // CConcreteAnimParameter pub const m_fDefaultValue: usize = 0x60; // float pub const m_fMinValue: usize = 0x64; // float pub const m_fMaxValue: usize = 0x68; // float pub const m_bInterpolate: usize = 0x6C; // bool } pub mod CFollowAttachmentUpdateNode { // CUnaryUpdateNode pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t } pub mod CFollowPathUpdateNode { // CUnaryUpdateNode pub const m_flBlendOutTime: usize = 0x6C; // float pub const m_bBlockNonPathMovement: usize = 0x70; // bool pub const m_bStopFeetAtGoal: usize = 0x71; // bool pub const m_bScaleSpeed: usize = 0x72; // bool pub const m_flScale: usize = 0x74; // float pub const m_flMinAngle: usize = 0x78; // float pub const m_flMaxAngle: usize = 0x7C; // float pub const m_flSpeedScaleBlending: usize = 0x80; // float pub const m_turnDamping: usize = 0x88; // CAnimInputDamping pub const m_facingTarget: usize = 0x98; // AnimValueSource pub const m_hParam: usize = 0x9C; // CAnimParamHandle pub const m_flTurnToFaceOffset: usize = 0xA0; // float pub const m_bTurnToFace: usize = 0xA4; // bool } pub mod CFootAdjustmentUpdateNode { // CUnaryUpdateNode pub const m_clips: usize = 0x70; // CUtlVector pub const m_hBasePoseCacheHandle: usize = 0x88; // CPoseHandle pub const m_facingTarget: usize = 0x8C; // CAnimParamHandle pub const m_flTurnTimeMin: usize = 0x90; // float pub const m_flTurnTimeMax: usize = 0x94; // float pub const m_flStepHeightMax: usize = 0x98; // float pub const m_flStepHeightMaxAngle: usize = 0x9C; // float pub const m_bResetChild: usize = 0xA0; // bool pub const m_bAnimationDriven: usize = 0xA1; // bool } pub mod CFootCycle { // CCycleBase } pub mod CFootCycleDefinition { pub const m_vStancePositionMS: usize = 0x0; // Vector pub const m_vMidpointPositionMS: usize = 0xC; // Vector pub const m_flStanceDirectionMS: usize = 0x18; // float pub const m_vToStrideStartPos: usize = 0x1C; // Vector pub const m_stanceCycle: usize = 0x28; // CAnimCycle pub const m_footLiftCycle: usize = 0x2C; // CFootCycle pub const m_footOffCycle: usize = 0x30; // CFootCycle pub const m_footStrikeCycle: usize = 0x34; // CFootCycle pub const m_footLandCycle: usize = 0x38; // CFootCycle } pub mod CFootCycleMetricEvaluator { // CMotionMetricEvaluator pub const m_footIndices: usize = 0x50; // CUtlVector } pub mod CFootDefinition { pub const m_name: usize = 0x0; // CUtlString pub const m_ankleBoneName: usize = 0x8; // CUtlString pub const m_toeBoneName: usize = 0x10; // CUtlString pub const m_vBallOffset: usize = 0x18; // Vector pub const m_vHeelOffset: usize = 0x24; // Vector pub const m_flFootLength: usize = 0x30; // float pub const m_flBindPoseDirectionMS: usize = 0x34; // float pub const m_flTraceHeight: usize = 0x38; // float pub const m_flTraceRadius: usize = 0x3C; // float } pub mod CFootFallAnimTag { // CAnimTagBase pub const m_foot: usize = 0x38; // FootFallTagFoot_t } pub mod CFootLockUpdateNode { // CUnaryUpdateNode pub const m_opFixedSettings: usize = 0x68; // FootLockPoseOpFixedSettings pub const m_footSettings: usize = 0xD0; // CUtlVector pub const m_hipShiftDamping: usize = 0xE8; // CAnimInputDamping pub const m_rootHeightDamping: usize = 0xF8; // CAnimInputDamping pub const m_flStrideCurveScale: usize = 0x108; // float pub const m_flStrideCurveLimitScale: usize = 0x10C; // float pub const m_flStepHeightIncreaseScale: usize = 0x110; // float pub const m_flStepHeightDecreaseScale: usize = 0x114; // float pub const m_flHipShiftScale: usize = 0x118; // float pub const m_flBlendTime: usize = 0x11C; // float pub const m_flMaxRootHeightOffset: usize = 0x120; // float pub const m_flMinRootHeightOffset: usize = 0x124; // float pub const m_flTiltPlanePitchSpringStrength: usize = 0x128; // float pub const m_flTiltPlaneRollSpringStrength: usize = 0x12C; // float pub const m_bApplyFootRotationLimits: usize = 0x130; // bool pub const m_bApplyHipShift: usize = 0x131; // bool pub const m_bModulateStepHeight: usize = 0x132; // bool pub const m_bResetChild: usize = 0x133; // bool pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // bool pub const m_bEnableRootHeightDamping: usize = 0x135; // bool } pub mod CFootMotion { pub const m_strides: usize = 0x0; // CUtlVector pub const m_name: usize = 0x18; // CUtlString pub const m_bAdditive: usize = 0x20; // bool } pub mod CFootPinningUpdateNode { // CUnaryUpdateNode pub const m_poseOpFixedData: usize = 0x70; // FootPinningPoseOpFixedData_t pub const m_eTimingSource: usize = 0xA0; // FootPinningTimingSource pub const m_params: usize = 0xA8; // CUtlVector pub const m_bResetChild: usize = 0xC0; // bool } pub mod CFootPositionMetricEvaluator { // CMotionMetricEvaluator pub const m_footIndices: usize = 0x50; // CUtlVector pub const m_bIgnoreSlope: usize = 0x68; // bool } pub mod CFootStepTriggerUpdateNode { // CUnaryUpdateNode pub const m_triggers: usize = 0x68; // CUtlVector pub const m_flTolerance: usize = 0x84; // float } pub mod CFootStride { pub const m_definition: usize = 0x0; // CFootCycleDefinition pub const m_trajectories: usize = 0x40; // CFootTrajectories } pub mod CFootTrajectories { pub const m_trajectories: usize = 0x0; // CUtlVector } pub mod CFootTrajectory { pub const m_vOffset: usize = 0x0; // Vector pub const m_flRotationOffset: usize = 0xC; // float pub const m_flProgression: usize = 0x10; // float } pub mod CFootstepLandedAnimTag { // CAnimTagBase pub const m_FootstepType: usize = 0x38; // FootstepLandedFootSoundType_t pub const m_OverrideSoundName: usize = 0x40; // CUtlString pub const m_DebugAnimSourceString: usize = 0x48; // CUtlString pub const m_BoneName: usize = 0x50; // CUtlString } pub mod CFutureFacingMetricEvaluator { // CMotionMetricEvaluator pub const m_flDistance: usize = 0x50; // float pub const m_flTime: usize = 0x54; // float } pub mod CFutureVelocityMetricEvaluator { // CMotionMetricEvaluator pub const m_flDistance: usize = 0x50; // float pub const m_flStoppingDistance: usize = 0x54; // float pub const m_flTargetSpeed: usize = 0x58; // float pub const m_eMode: usize = 0x5C; // VelocityMetricMode } pub mod CHitBox { pub const m_name: usize = 0x0; // CUtlString pub const m_sSurfaceProperty: usize = 0x8; // CUtlString pub const m_sBoneName: usize = 0x10; // CUtlString pub const m_vMinBounds: usize = 0x18; // Vector pub const m_vMaxBounds: usize = 0x24; // Vector pub const m_flShapeRadius: usize = 0x30; // float pub const m_nBoneNameHash: usize = 0x34; // uint32_t pub const m_nGroupId: usize = 0x38; // int32_t pub const m_nShapeType: usize = 0x3C; // uint8_t pub const m_bTranslationOnly: usize = 0x3D; // bool pub const m_CRC: usize = 0x40; // uint32_t pub const m_cRenderColor: usize = 0x44; // Color pub const m_nHitBoxIndex: usize = 0x48; // uint16_t } pub mod CHitBoxSet { pub const m_name: usize = 0x0; // CUtlString pub const m_nNameHash: usize = 0x8; // uint32_t pub const m_HitBoxes: usize = 0x10; // CUtlVector pub const m_SourceFilename: usize = 0x28; // CUtlString } pub mod CHitBoxSetList { pub const m_HitBoxSets: usize = 0x0; // CUtlVector } pub mod CHitReactUpdateNode { // CUnaryUpdateNode pub const m_opFixedSettings: usize = 0x68; // HitReactFixedSettings_t pub const m_triggerParam: usize = 0xB4; // CAnimParamHandle pub const m_hitBoneParam: usize = 0xB6; // CAnimParamHandle pub const m_hitOffsetParam: usize = 0xB8; // CAnimParamHandle pub const m_hitDirectionParam: usize = 0xBA; // CAnimParamHandle pub const m_hitStrengthParam: usize = 0xBC; // CAnimParamHandle pub const m_flMinDelayBetweenHits: usize = 0xC0; // float pub const m_bResetChild: usize = 0xC4; // bool } pub mod CInputStreamUpdateNode { // CLeafUpdateNode } pub mod CIntAnimParameter { // CConcreteAnimParameter pub const m_defaultValue: usize = 0x60; // int32_t pub const m_minValue: usize = 0x64; // int32_t pub const m_maxValue: usize = 0x68; // int32_t } pub mod CJiggleBoneUpdateNode { // CUnaryUpdateNode pub const m_opFixedData: usize = 0x68; // JiggleBoneSettingsList_t } pub mod CJumpHelperUpdateNode { // CSequenceUpdateNode pub const m_hTargetParam: usize = 0xA8; // CAnimParamHandle pub const m_flOriginalJumpMovement: usize = 0xAC; // Vector pub const m_flOriginalJumpDuration: usize = 0xB8; // float pub const m_flJumpStartCycle: usize = 0xBC; // float pub const m_flJumpEndCycle: usize = 0xC0; // float pub const m_eCorrectionMethod: usize = 0xC4; // JumpCorrectionMethod pub const m_bTranslationAxis: usize = 0xC8; // bool[3] pub const m_bScaleSpeed: usize = 0xCB; // bool } pub mod CLODComponentUpdater { // CAnimComponentUpdater pub const m_nServerLOD: usize = 0x30; // int32_t } pub mod CLeafUpdateNode { // CAnimUpdateNodeBase } pub mod CLeanMatrixUpdateNode { // CLeafUpdateNode pub const m_frameCorners: usize = 0x5C; // int32_t[3][3] pub const m_poses: usize = 0x80; // CPoseHandle[9] pub const m_damping: usize = 0xA8; // CAnimInputDamping pub const m_blendSource: usize = 0xB8; // AnimVectorSource pub const m_paramIndex: usize = 0xBC; // CAnimParamHandle pub const m_verticalAxis: usize = 0xC0; // Vector pub const m_horizontalAxis: usize = 0xCC; // Vector pub const m_hSequence: usize = 0xD8; // HSequence pub const m_flMaxValue: usize = 0xDC; // float pub const m_nSequenceMaxFrame: usize = 0xE0; // int32_t } pub mod CLookAtUpdateNode { // CUnaryUpdateNode pub const m_opFixedSettings: usize = 0x70; // LookAtOpFixedSettings_t pub const m_target: usize = 0x138; // AnimVectorSource pub const m_paramIndex: usize = 0x13C; // CAnimParamHandle pub const m_weightParamIndex: usize = 0x13E; // CAnimParamHandle pub const m_bResetChild: usize = 0x140; // bool pub const m_bLockWhenWaning: usize = 0x141; // bool } pub mod CLookComponentUpdater { // CAnimComponentUpdater pub const m_hLookHeading: usize = 0x34; // CAnimParamHandle pub const m_hLookHeadingVelocity: usize = 0x36; // CAnimParamHandle pub const m_hLookPitch: usize = 0x38; // CAnimParamHandle pub const m_hLookDistance: usize = 0x3A; // CAnimParamHandle pub const m_hLookDirection: usize = 0x3C; // CAnimParamHandle pub const m_hLookTarget: usize = 0x3E; // CAnimParamHandle pub const m_hLookTargetWorldSpace: usize = 0x40; // CAnimParamHandle pub const m_bNetworkLookTarget: usize = 0x42; // bool } pub mod CMaterialAttributeAnimTag { // CAnimTagBase pub const m_AttributeName: usize = 0x38; // CUtlString pub const m_AttributeType: usize = 0x40; // MatterialAttributeTagType_t pub const m_flValue: usize = 0x44; // float pub const m_Color: usize = 0x48; // Color } pub mod CMaterialDrawDescriptor { pub const m_nPrimitiveType: usize = 0x0; // RenderPrimitiveType_t pub const m_nBaseVertex: usize = 0x4; // int32_t pub const m_nVertexCount: usize = 0x8; // int32_t pub const m_nStartIndex: usize = 0xC; // int32_t pub const m_nIndexCount: usize = 0x10; // int32_t pub const m_flUvDensity: usize = 0x14; // float pub const m_vTintColor: usize = 0x18; // Vector pub const m_flAlpha: usize = 0x24; // float pub const m_nFirstMeshlet: usize = 0x2C; // uint32_t pub const m_nNumMeshlets: usize = 0x30; // uint16_t pub const m_indexBuffer: usize = 0xB8; // CRenderBufferBinding pub const m_material: usize = 0xE0; // CStrongHandle } pub mod CMeshletDescriptor { pub const m_PackedAABB: usize = 0x0; // PackedAABB_t pub const m_CullingData: usize = 0x8; // CDrawCullingData } pub mod CModelConfig { pub const m_ConfigName: usize = 0x0; // CUtlString pub const m_Elements: usize = 0x8; // CUtlVector pub const m_bTopLevel: usize = 0x20; // bool } pub mod CModelConfigElement { pub const m_ElementName: usize = 0x8; // CUtlString pub const m_NestedElements: usize = 0x10; // CUtlVector } pub mod CModelConfigElement_AttachedModel { // CModelConfigElement pub const m_InstanceName: usize = 0x48; // CUtlString pub const m_EntityClass: usize = 0x50; // CUtlString pub const m_hModel: usize = 0x58; // CStrongHandle pub const m_vOffset: usize = 0x60; // Vector pub const m_aAngOffset: usize = 0x6C; // QAngle pub const m_AttachmentName: usize = 0x78; // CUtlString pub const m_LocalAttachmentOffsetName: usize = 0x80; // CUtlString pub const m_AttachmentType: usize = 0x88; // ModelConfigAttachmentType_t pub const m_bBoneMergeFlex: usize = 0x8C; // bool pub const m_bUserSpecifiedColor: usize = 0x8D; // bool pub const m_bUserSpecifiedMaterialGroup: usize = 0x8E; // bool pub const m_bAcceptParentMaterialDrivenDecals: usize = 0x8F; // bool pub const m_BodygroupOnOtherModels: usize = 0x90; // CUtlString pub const m_MaterialGroupOnOtherModels: usize = 0x98; // CUtlString } pub mod CModelConfigElement_Command { // CModelConfigElement pub const m_Command: usize = 0x48; // CUtlString pub const m_Args: usize = 0x50; // KeyValues3 } pub mod CModelConfigElement_RandomColor { // CModelConfigElement pub const m_Gradient: usize = 0x48; // CColorGradient } pub mod CModelConfigElement_RandomPick { // CModelConfigElement pub const m_Choices: usize = 0x48; // CUtlVector pub const m_ChoiceWeights: usize = 0x60; // CUtlVector } pub mod CModelConfigElement_SetBodygroup { // CModelConfigElement pub const m_GroupName: usize = 0x48; // CUtlString pub const m_nChoice: usize = 0x50; // int32_t } pub mod CModelConfigElement_SetBodygroupOnAttachedModels { // CModelConfigElement pub const m_GroupName: usize = 0x48; // CUtlString pub const m_nChoice: usize = 0x50; // int32_t } pub mod CModelConfigElement_SetMaterialGroup { // CModelConfigElement pub const m_MaterialGroupName: usize = 0x48; // CUtlString } pub mod CModelConfigElement_SetMaterialGroupOnAttachedModels { // CModelConfigElement pub const m_MaterialGroupName: usize = 0x48; // CUtlString } pub mod CModelConfigElement_SetRenderColor { // CModelConfigElement pub const m_Color: usize = 0x48; // Color } pub mod CModelConfigElement_UserPick { // CModelConfigElement pub const m_Choices: usize = 0x48; // CUtlVector } pub mod CModelConfigList { pub const m_bHideMaterialGroupInTools: usize = 0x0; // bool pub const m_bHideRenderColorInTools: usize = 0x1; // bool pub const m_Configs: usize = 0x8; // CUtlVector } pub mod CMoodVData { pub const m_sModelName: usize = 0x0; // CResourceNameTyped> pub const m_nMoodType: usize = 0xE0; // MoodType_t pub const m_animationLayers: usize = 0xE8; // CUtlVector } pub mod CMorphBundleData { pub const m_flULeftSrc: usize = 0x0; // float pub const m_flVTopSrc: usize = 0x4; // float pub const m_offsets: usize = 0x8; // CUtlVector pub const m_ranges: usize = 0x20; // CUtlVector } pub mod CMorphConstraint { // CBaseConstraint pub const m_sTargetMorph: usize = 0x70; // CUtlString pub const m_nSlaveChannel: usize = 0x78; // int32_t pub const m_flMin: usize = 0x7C; // float pub const m_flMax: usize = 0x80; // float } pub mod CMorphData { pub const m_name: usize = 0x0; // CUtlString pub const m_morphRectDatas: usize = 0x8; // CUtlVector } pub mod CMorphRectData { pub const m_nXLeftDst: usize = 0x0; // int16_t pub const m_nYTopDst: usize = 0x2; // int16_t pub const m_flUWidthSrc: usize = 0x4; // float pub const m_flVHeightSrc: usize = 0x8; // float pub const m_bundleDatas: usize = 0x10; // CUtlVector } pub mod CMorphSetData { pub const m_nWidth: usize = 0x10; // int32_t pub const m_nHeight: usize = 0x14; // int32_t pub const m_bundleTypes: usize = 0x18; // CUtlVector pub const m_morphDatas: usize = 0x30; // CUtlVector pub const m_pTextureAtlas: usize = 0x48; // CStrongHandle pub const m_FlexDesc: usize = 0x50; // CUtlVector pub const m_FlexControllers: usize = 0x68; // CUtlVector pub const m_FlexRules: usize = 0x80; // CUtlVector } pub mod CMotionDataSet { pub const m_groups: usize = 0x0; // CUtlVector pub const m_nDimensionCount: usize = 0x18; // int32_t } pub mod CMotionGraph { pub const m_paramSpans: usize = 0x10; // CParamSpanUpdater pub const m_tags: usize = 0x28; // CUtlVector pub const m_pRootNode: usize = 0x40; // CSmartPtr pub const m_nParameterCount: usize = 0x48; // int32_t pub const m_nConfigStartIndex: usize = 0x4C; // int32_t pub const m_nConfigCount: usize = 0x50; // int32_t pub const m_bLoop: usize = 0x54; // bool } pub mod CMotionGraphConfig { pub const m_paramValues: usize = 0x0; // float[4] pub const m_flDuration: usize = 0x10; // float pub const m_nMotionIndex: usize = 0x14; // MotionIndex pub const m_nSampleStart: usize = 0x18; // int32_t pub const m_nSampleCount: usize = 0x1C; // int32_t } pub mod CMotionGraphGroup { pub const m_searchDB: usize = 0x0; // CMotionSearchDB pub const m_motionGraphs: usize = 0xB8; // CUtlVector> pub const m_motionGraphConfigs: usize = 0xD0; // CUtlVector pub const m_sampleToConfig: usize = 0xE8; // CUtlVector pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle } pub mod CMotionGraphUpdateNode { // CLeafUpdateNode pub const m_pMotionGraph: usize = 0x58; // CSmartPtr } pub mod CMotionMatchingUpdateNode { // CLeafUpdateNode pub const m_dataSet: usize = 0x58; // CMotionDataSet pub const m_metrics: usize = 0x78; // CUtlVector> pub const m_weights: usize = 0x90; // CUtlVector pub const m_bSearchEveryTick: usize = 0xE0; // bool pub const m_flSearchInterval: usize = 0xE4; // float pub const m_bSearchWhenClipEnds: usize = 0xE8; // bool pub const m_bSearchWhenGoalChanges: usize = 0xE9; // bool pub const m_blendCurve: usize = 0xEC; // CBlendCurve pub const m_flSampleRate: usize = 0xF4; // float pub const m_flBlendTime: usize = 0xF8; // float pub const m_bLockClipWhenWaning: usize = 0xFC; // bool pub const m_flSelectionThreshold: usize = 0x100; // float pub const m_flReselectionTimeWindow: usize = 0x104; // float pub const m_bEnableRotationCorrection: usize = 0x108; // bool pub const m_bGoalAssist: usize = 0x109; // bool pub const m_flGoalAssistDistance: usize = 0x10C; // float pub const m_flGoalAssistTolerance: usize = 0x110; // float pub const m_distanceScale_Damping: usize = 0x118; // CAnimInputDamping pub const m_flDistanceScale_OuterRadius: usize = 0x128; // float pub const m_flDistanceScale_InnerRadius: usize = 0x12C; // float pub const m_flDistanceScale_MaxScale: usize = 0x130; // float pub const m_flDistanceScale_MinScale: usize = 0x134; // float pub const m_bEnableDistanceScaling: usize = 0x138; // bool } pub mod CMotionMetricEvaluator { pub const m_means: usize = 0x18; // CUtlVector pub const m_standardDeviations: usize = 0x30; // CUtlVector pub const m_flWeight: usize = 0x48; // float pub const m_nDimensionStartIndex: usize = 0x4C; // int32_t } pub mod CMotionNode { pub const m_name: usize = 0x18; // CUtlString pub const m_id: usize = 0x20; // AnimNodeID } pub mod CMotionNodeBlend1D { // CMotionNode pub const m_blendItems: usize = 0x28; // CUtlVector pub const m_nParamIndex: usize = 0x40; // int32_t } pub mod CMotionNodeSequence { // CMotionNode pub const m_tags: usize = 0x28; // CUtlVector pub const m_hSequence: usize = 0x40; // HSequence pub const m_flPlaybackSpeed: usize = 0x44; // float } pub mod CMotionSearchDB { pub const m_rootNode: usize = 0x0; // CMotionSearchNode pub const m_residualQuantizer: usize = 0x80; // CProductQuantizer pub const m_codeIndices: usize = 0xA0; // CUtlVector } pub mod CMotionSearchNode { pub const m_children: usize = 0x0; // CUtlVector pub const m_quantizer: usize = 0x18; // CVectorQuantizer pub const m_sampleCodes: usize = 0x38; // CUtlVector> pub const m_sampleIndices: usize = 0x50; // CUtlVector> pub const m_selectableSamples: usize = 0x68; // CUtlVector } pub mod CMovementComponentUpdater { // CAnimComponentUpdater pub const m_movementModes: usize = 0x30; // CUtlVector pub const m_motors: usize = 0x48; // CUtlVector> pub const m_facingDamping: usize = 0x60; // CAnimInputDamping pub const m_eDefaultFacingMode: usize = 0x70; // FacingMode pub const m_nDefaultMotorIndex: usize = 0x7C; // int32_t pub const m_bMoveVarsDisabled: usize = 0x80; // bool pub const m_bNetworkPath: usize = 0x81; // bool pub const m_bNetworkFacing: usize = 0x82; // bool pub const m_paramHandles: usize = 0x83; // CAnimParamHandle[30] } pub mod CMovementMode { pub const m_name: usize = 0x0; // CUtlString pub const m_flSpeed: usize = 0x8; // float } pub mod CMoverUpdateNode { // CUnaryUpdateNode pub const m_damping: usize = 0x70; // CAnimInputDamping pub const m_facingTarget: usize = 0x80; // AnimValueSource pub const m_hMoveVecParam: usize = 0x84; // CAnimParamHandle pub const m_hMoveHeadingParam: usize = 0x86; // CAnimParamHandle pub const m_hTurnToFaceParam: usize = 0x88; // CAnimParamHandle pub const m_flTurnToFaceOffset: usize = 0x8C; // float pub const m_flTurnToFaceLimit: usize = 0x90; // float pub const m_bAdditive: usize = 0x94; // bool pub const m_bApplyMovement: usize = 0x95; // bool pub const m_bOrientMovement: usize = 0x96; // bool pub const m_bApplyRotation: usize = 0x97; // bool pub const m_bLimitOnly: usize = 0x98; // bool } pub mod COrientConstraint { // CBaseConstraint } pub mod CParamSpanUpdater { pub const m_spans: usize = 0x0; // CUtlVector } pub mod CParentConstraint { // CBaseConstraint } pub mod CParticleAnimTag { // CAnimTagBase pub const m_hParticleSystem: usize = 0x38; // CStrongHandle pub const m_particleSystemName: usize = 0x40; // CUtlString pub const m_configName: usize = 0x48; // CUtlString pub const m_bDetachFromOwner: usize = 0x50; // bool pub const m_bStopWhenTagEnds: usize = 0x51; // bool pub const m_bTagEndStopIsInstant: usize = 0x52; // bool pub const m_attachmentName: usize = 0x58; // CUtlString pub const m_attachmentType: usize = 0x60; // ParticleAttachment_t pub const m_attachmentCP1Name: usize = 0x68; // CUtlString pub const m_attachmentCP1Type: usize = 0x70; // ParticleAttachment_t } pub mod CPathAnimMotorUpdater { // CPathAnimMotorUpdaterBase } pub mod CPathAnimMotorUpdaterBase { // CAnimMotorUpdaterBase pub const m_bLockToPath: usize = 0x20; // bool } pub mod CPathHelperUpdateNode { // CUnaryUpdateNode pub const m_flStoppingRadius: usize = 0x68; // float pub const m_flStoppingSpeedScale: usize = 0x6C; // float } pub mod CPathMetricEvaluator { // CMotionMetricEvaluator pub const m_pathTimeSamples: usize = 0x50; // CUtlVector pub const m_flDistance: usize = 0x68; // float pub const m_bExtrapolateMovement: usize = 0x6C; // bool pub const m_flMinExtrapolationSpeed: usize = 0x70; // float } pub mod CPhysSurfaceProperties { pub const m_name: usize = 0x0; // CUtlString pub const m_nameHash: usize = 0x8; // uint32_t pub const m_baseNameHash: usize = 0xC; // uint32_t pub const m_bHidden: usize = 0x18; // bool pub const m_description: usize = 0x20; // CUtlString pub const m_physics: usize = 0x28; // CPhysSurfacePropertiesPhysics pub const m_audioSounds: usize = 0x48; // CPhysSurfacePropertiesSoundNames pub const m_audioParams: usize = 0x88; // CPhysSurfacePropertiesAudio } pub mod CPhysSurfacePropertiesAudio { pub const m_reflectivity: usize = 0x0; // float pub const m_hardnessFactor: usize = 0x4; // float pub const m_roughnessFactor: usize = 0x8; // float pub const m_roughThreshold: usize = 0xC; // float pub const m_hardThreshold: usize = 0x10; // float pub const m_hardVelocityThreshold: usize = 0x14; // float pub const m_flStaticImpactVolume: usize = 0x18; // float pub const m_flOcclusionFactor: usize = 0x1C; // float } pub mod CPhysSurfacePropertiesPhysics { pub const m_friction: usize = 0x0; // float pub const m_elasticity: usize = 0x4; // float pub const m_density: usize = 0x8; // float pub const m_thickness: usize = 0xC; // float pub const m_softContactFrequency: usize = 0x10; // float pub const m_softContactDampingRatio: usize = 0x14; // float pub const m_wheelDrag: usize = 0x18; // float } pub mod CPhysSurfacePropertiesSoundNames { pub const m_impactSoft: usize = 0x0; // CUtlString pub const m_impactHard: usize = 0x8; // CUtlString pub const m_scrapeSmooth: usize = 0x10; // CUtlString pub const m_scrapeRough: usize = 0x18; // CUtlString pub const m_bulletImpact: usize = 0x20; // CUtlString pub const m_rolling: usize = 0x28; // CUtlString pub const m_break: usize = 0x30; // CUtlString pub const m_strain: usize = 0x38; // CUtlString } pub mod CPlayerInputAnimMotorUpdater { // CAnimMotorUpdaterBase pub const m_sampleTimes: usize = 0x20; // CUtlVector pub const m_flSpringConstant: usize = 0x3C; // float pub const m_flAnticipationDistance: usize = 0x40; // float pub const m_hAnticipationPosParam: usize = 0x44; // CAnimParamHandle pub const m_hAnticipationHeadingParam: usize = 0x46; // CAnimParamHandle pub const m_bUseAcceleration: usize = 0x48; // bool } pub mod CPointConstraint { // CBaseConstraint } pub mod CPoseHandle { pub const m_nIndex: usize = 0x0; // uint16_t pub const m_eType: usize = 0x2; // PoseType_t } pub mod CProductQuantizer { pub const m_subQuantizers: usize = 0x0; // CUtlVector pub const m_nDimensions: usize = 0x18; // int32_t } pub mod CQuaternionAnimParameter { // CConcreteAnimParameter pub const m_defaultValue: usize = 0x60; // Quaternion pub const m_bInterpolate: usize = 0x70; // bool } pub mod CRagdollAnimTag { // CAnimTagBase pub const m_nPoseControl: usize = 0x38; // AnimPoseControl pub const m_flFrequency: usize = 0x3C; // float pub const m_flDampingRatio: usize = 0x40; // float pub const m_flDecayDuration: usize = 0x44; // float pub const m_flDecayBias: usize = 0x48; // float pub const m_bDestroy: usize = 0x4C; // bool } pub mod CRagdollComponentUpdater { // CAnimComponentUpdater pub const m_ragdollNodePaths: usize = 0x30; // CUtlVector pub const m_boneIndices: usize = 0x48; // CUtlVector pub const m_boneNames: usize = 0x60; // CUtlVector pub const m_weightLists: usize = 0x78; // CUtlVector pub const m_flSpringFrequencyMin: usize = 0x90; // float pub const m_flSpringFrequencyMax: usize = 0x94; // float pub const m_flMaxStretch: usize = 0x98; // float } pub mod CRagdollUpdateNode { // CUnaryUpdateNode pub const m_nWeightListIndex: usize = 0x68; // int32_t pub const m_poseControlMethod: usize = 0x6C; // RagdollPoseControl } pub mod CRenderBufferBinding { pub const m_hBuffer: usize = 0x0; // uint64_t pub const m_nBindOffsetBytes: usize = 0x10; // uint32_t } pub mod CRenderMesh { pub const m_sceneObjects: usize = 0x10; // CUtlVectorFixedGrowable pub const m_constraints: usize = 0xA0; // CUtlVector pub const m_skeleton: usize = 0xB8; // CRenderSkeleton } pub mod CRenderSkeleton { pub const m_bones: usize = 0x0; // CUtlVector pub const m_boneParents: usize = 0x30; // CUtlVector pub const m_nBoneWeightCount: usize = 0x48; // int32_t } pub mod CRootUpdateNode { // CUnaryUpdateNode } pub mod CSceneObjectData { pub const m_vMinBounds: usize = 0x0; // Vector pub const m_vMaxBounds: usize = 0xC; // Vector pub const m_drawCalls: usize = 0x18; // CUtlVector pub const m_drawBounds: usize = 0x30; // CUtlVector pub const m_meshlets: usize = 0x48; // CUtlVector pub const m_vTintColor: usize = 0x60; // Vector4D } pub mod CSelectorUpdateNode { // CAnimUpdateNodeBase pub const m_children: usize = 0x58; // CUtlVector pub const m_tags: usize = 0x70; // CUtlVector pub const m_blendCurve: usize = 0x8C; // CBlendCurve pub const m_flBlendTime: usize = 0x94; // CAnimValue pub const m_hParameter: usize = 0x9C; // CAnimParamHandle pub const m_eTagBehavior: usize = 0xA0; // SelectorTagBehavior_t pub const m_bResetOnChange: usize = 0xA4; // bool pub const m_bSyncCyclesOnChange: usize = 0xA5; // bool } pub mod CSeqAutoLayer { pub const m_nLocalReference: usize = 0x0; // int16_t pub const m_nLocalPose: usize = 0x2; // int16_t pub const m_flags: usize = 0x4; // CSeqAutoLayerFlag pub const m_start: usize = 0xC; // float pub const m_peak: usize = 0x10; // float pub const m_tail: usize = 0x14; // float pub const m_end: usize = 0x18; // float } pub mod CSeqAutoLayerFlag { pub const m_bPost: usize = 0x0; // bool pub const m_bSpline: usize = 0x1; // bool pub const m_bXFade: usize = 0x2; // bool pub const m_bNoBlend: usize = 0x3; // bool pub const m_bLocal: usize = 0x4; // bool pub const m_bPose: usize = 0x5; // bool pub const m_bFetchFrame: usize = 0x6; // bool pub const m_bSubtract: usize = 0x7; // bool } pub mod CSeqBoneMaskList { pub const m_sName: usize = 0x0; // CBufferString pub const m_nLocalBoneArray: usize = 0x10; // CUtlVector pub const m_flBoneWeightArray: usize = 0x28; // CUtlVector pub const m_flDefaultMorphCtrlWeight: usize = 0x40; // float pub const m_morphCtrlWeightArray: usize = 0x48; // CUtlVector> } pub mod CSeqCmdLayer { pub const m_cmd: usize = 0x0; // int16_t pub const m_nLocalReference: usize = 0x2; // int16_t pub const m_nLocalBonemask: usize = 0x4; // int16_t pub const m_nDstResult: usize = 0x6; // int16_t pub const m_nSrcResult: usize = 0x8; // int16_t pub const m_bSpline: usize = 0xA; // bool pub const m_flVar1: usize = 0xC; // float pub const m_flVar2: usize = 0x10; // float pub const m_nLineNumber: usize = 0x14; // int16_t } pub mod CSeqCmdSeqDesc { pub const m_sName: usize = 0x0; // CBufferString pub const m_flags: usize = 0x10; // CSeqSeqDescFlag pub const m_transition: usize = 0x1C; // CSeqTransition pub const m_nFrameRangeSequence: usize = 0x24; // int16_t pub const m_nFrameCount: usize = 0x26; // int16_t pub const m_flFPS: usize = 0x28; // float pub const m_nSubCycles: usize = 0x2C; // int16_t pub const m_numLocalResults: usize = 0x2E; // int16_t pub const m_cmdLayerArray: usize = 0x30; // CUtlVector pub const m_eventArray: usize = 0x48; // CUtlVector pub const m_activityArray: usize = 0x60; // CUtlVector pub const m_poseSettingArray: usize = 0x78; // CUtlVector } pub mod CSeqIKLock { pub const m_flPosWeight: usize = 0x0; // float pub const m_flAngleWeight: usize = 0x4; // float pub const m_nLocalBone: usize = 0x8; // int16_t pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; // bool } pub mod CSeqMultiFetch { pub const m_flags: usize = 0x0; // CSeqMultiFetchFlag pub const m_localReferenceArray: usize = 0x8; // CUtlVector pub const m_nGroupSize: usize = 0x20; // int32_t[2] pub const m_nLocalPose: usize = 0x28; // int32_t[2] pub const m_poseKeyArray0: usize = 0x30; // CUtlVector pub const m_poseKeyArray1: usize = 0x48; // CUtlVector pub const m_nLocalCyclePoseParameter: usize = 0x60; // int32_t pub const m_bCalculatePoseParameters: usize = 0x64; // bool } pub mod CSeqMultiFetchFlag { pub const m_bRealtime: usize = 0x0; // bool pub const m_bCylepose: usize = 0x1; // bool pub const m_b0D: usize = 0x2; // bool pub const m_b1D: usize = 0x3; // bool pub const m_b2D: usize = 0x4; // bool pub const m_b2D_TRI: usize = 0x5; // bool } pub mod CSeqPoseParamDesc { pub const m_sName: usize = 0x0; // CBufferString pub const m_flStart: usize = 0x10; // float pub const m_flEnd: usize = 0x14; // float pub const m_flLoop: usize = 0x18; // float pub const m_bLooping: usize = 0x1C; // bool } pub mod CSeqPoseSetting { pub const m_sPoseParameter: usize = 0x0; // CBufferString pub const m_sAttachment: usize = 0x10; // CBufferString pub const m_sReferenceSequence: usize = 0x20; // CBufferString pub const m_flValue: usize = 0x30; // float pub const m_bX: usize = 0x34; // bool pub const m_bY: usize = 0x35; // bool pub const m_bZ: usize = 0x36; // bool pub const m_eType: usize = 0x38; // int32_t } pub mod CSeqS1SeqDesc { pub const m_sName: usize = 0x0; // CBufferString pub const m_flags: usize = 0x10; // CSeqSeqDescFlag pub const m_fetch: usize = 0x20; // CSeqMultiFetch pub const m_nLocalWeightlist: usize = 0x88; // int32_t pub const m_autoLayerArray: usize = 0x90; // CUtlVector pub const m_IKLockArray: usize = 0xA8; // CUtlVector pub const m_transition: usize = 0xC0; // CSeqTransition pub const m_SequenceKeys: usize = 0xC8; // KeyValues3 pub const m_LegacyKeyValueText: usize = 0xD8; // CBufferString pub const m_activityArray: usize = 0xE8; // CUtlVector pub const m_footMotion: usize = 0x100; // CUtlVector } pub mod CSeqScaleSet { pub const m_sName: usize = 0x0; // CBufferString pub const m_bRootOffset: usize = 0x10; // bool pub const m_vRootOffset: usize = 0x14; // Vector pub const m_nLocalBoneArray: usize = 0x20; // CUtlVector pub const m_flBoneScaleArray: usize = 0x38; // CUtlVector } pub mod CSeqSeqDescFlag { pub const m_bLooping: usize = 0x0; // bool pub const m_bSnap: usize = 0x1; // bool pub const m_bAutoplay: usize = 0x2; // bool pub const m_bPost: usize = 0x3; // bool pub const m_bHidden: usize = 0x4; // bool pub const m_bMulti: usize = 0x5; // bool pub const m_bLegacyDelta: usize = 0x6; // bool pub const m_bLegacyWorldspace: usize = 0x7; // bool pub const m_bLegacyCyclepose: usize = 0x8; // bool pub const m_bLegacyRealtime: usize = 0x9; // bool pub const m_bModelDoc: usize = 0xA; // bool } pub mod CSeqSynthAnimDesc { pub const m_sName: usize = 0x0; // CBufferString pub const m_flags: usize = 0x10; // CSeqSeqDescFlag pub const m_transition: usize = 0x1C; // CSeqTransition pub const m_nLocalBaseReference: usize = 0x24; // int16_t pub const m_nLocalBoneMask: usize = 0x26; // int16_t pub const m_activityArray: usize = 0x28; // CUtlVector } pub mod CSeqTransition { pub const m_flFadeInTime: usize = 0x0; // float pub const m_flFadeOutTime: usize = 0x4; // float } pub mod CSequenceFinishedAnimTag { // CAnimTagBase pub const m_sequenceName: usize = 0x38; // CUtlString } pub mod CSequenceGroupData { pub const m_sName: usize = 0x10; // CBufferString pub const m_nFlags: usize = 0x20; // uint32_t pub const m_localSequenceNameArray: usize = 0x28; // CUtlVector pub const m_localS1SeqDescArray: usize = 0x40; // CUtlVector pub const m_localMultiSeqDescArray: usize = 0x58; // CUtlVector pub const m_localSynthAnimDescArray: usize = 0x70; // CUtlVector pub const m_localCmdSeqDescArray: usize = 0x88; // CUtlVector pub const m_localBoneMaskArray: usize = 0xA0; // CUtlVector pub const m_localScaleSetArray: usize = 0xB8; // CUtlVector pub const m_localBoneNameArray: usize = 0xD0; // CUtlVector pub const m_localNodeName: usize = 0xE8; // CBufferString pub const m_localPoseParamArray: usize = 0xF8; // CUtlVector pub const m_keyValues: usize = 0x110; // KeyValues3 pub const m_localIKAutoplayLockArray: usize = 0x120; // CUtlVector } pub mod CSequenceUpdateNode { // CLeafUpdateNode pub const m_paramSpans: usize = 0x60; // CParamSpanUpdater pub const m_tags: usize = 0x78; // CUtlVector pub const m_hSequence: usize = 0x94; // HSequence pub const m_playbackSpeed: usize = 0x98; // float pub const m_duration: usize = 0x9C; // float pub const m_bLoop: usize = 0xA0; // bool } pub mod CSetFacingUpdateNode { // CUnaryUpdateNode pub const m_facingMode: usize = 0x68; // FacingMode pub const m_bResetChild: usize = 0x6C; // bool } pub mod CSetParameterActionUpdater { // CAnimActionUpdater pub const m_hParam: usize = 0x18; // CAnimParamHandle pub const m_value: usize = 0x1A; // CAnimVariant } pub mod CSingleFrameUpdateNode { // CLeafUpdateNode pub const m_actions: usize = 0x58; // CUtlVector> pub const m_hPoseCacheHandle: usize = 0x70; // CPoseHandle pub const m_hSequence: usize = 0x74; // HSequence pub const m_flCycle: usize = 0x78; // float } pub mod CSkeletalInputUpdateNode { // CLeafUpdateNode pub const m_fixedOpData: usize = 0x58; // SkeletalInputOpFixedSettings_t } pub mod CSlopeComponentUpdater { // CAnimComponentUpdater pub const m_flTraceDistance: usize = 0x34; // float pub const m_hSlopeAngle: usize = 0x38; // CAnimParamHandle pub const m_hSlopeAngleFront: usize = 0x3A; // CAnimParamHandle pub const m_hSlopeAngleSide: usize = 0x3C; // CAnimParamHandle pub const m_hSlopeHeading: usize = 0x3E; // CAnimParamHandle pub const m_hSlopeNormal: usize = 0x40; // CAnimParamHandle pub const m_hSlopeNormal_WorldSpace: usize = 0x42; // CAnimParamHandle } pub mod CSlowDownOnSlopesUpdateNode { // CUnaryUpdateNode pub const m_flSlowDownStrength: usize = 0x68; // float } pub mod CSolveIKChainUpdateNode { // CUnaryUpdateNode pub const m_targetHandles: usize = 0x68; // CUtlVector pub const m_opFixedData: usize = 0x80; // SolveIKChainPoseOpFixedSettings_t } pub mod CSolveIKTargetHandle_t { pub const m_positionHandle: usize = 0x0; // CAnimParamHandle pub const m_orientationHandle: usize = 0x2; // CAnimParamHandle } pub mod CSpeedScaleUpdateNode { // CUnaryUpdateNode pub const m_paramIndex: usize = 0x68; // CAnimParamHandle } pub mod CStanceOverrideUpdateNode { // CUnaryUpdateNode pub const m_footStanceInfo: usize = 0x68; // CUtlVector pub const m_pStanceSourceNode: usize = 0x80; // CAnimUpdateNodeRef pub const m_hParameter: usize = 0x90; // CAnimParamHandle pub const m_eMode: usize = 0x94; // StanceOverrideMode } pub mod CStanceScaleUpdateNode { // CUnaryUpdateNode pub const m_hParam: usize = 0x68; // CAnimParamHandle } pub mod CStateActionUpdater { pub const m_pAction: usize = 0x0; // CSmartPtr pub const m_eBehavior: usize = 0x8; // StateActionBehavior } pub mod CStateMachineComponentUpdater { // CAnimComponentUpdater pub const m_stateMachine: usize = 0x30; // CAnimStateMachineUpdater } pub mod CStateMachineUpdateNode { // CAnimUpdateNodeBase pub const m_stateMachine: usize = 0x68; // CAnimStateMachineUpdater pub const m_stateData: usize = 0xC0; // CUtlVector pub const m_transitionData: usize = 0xD8; // CUtlVector pub const m_bBlockWaningTags: usize = 0xF4; // bool pub const m_bLockStateWhenWaning: usize = 0xF5; // bool } pub mod CStateNodeStateData { pub const m_pChild: usize = 0x0; // CAnimUpdateNodeRef pub const m_bExclusiveRootMotion: usize = 0x0; // bitfield:1 } pub mod CStateNodeTransitionData { pub const m_curve: usize = 0x0; // CBlendCurve pub const m_blendDuration: usize = 0x8; // CAnimValue pub const m_resetCycleValue: usize = 0x10; // CAnimValue pub const m_bReset: usize = 0x0; // bitfield:1 pub const m_resetCycleOption: usize = 0x0; // bitfield:3 } pub mod CStateUpdateData { pub const m_name: usize = 0x0; // CUtlString pub const m_hScript: usize = 0x8; // AnimScriptHandle pub const m_transitionIndices: usize = 0x10; // CUtlVector pub const m_actions: usize = 0x28; // CUtlVector pub const m_stateID: usize = 0x40; // AnimStateID pub const m_bIsStartState: usize = 0x0; // bitfield:1 pub const m_bIsEndState: usize = 0x0; // bitfield:1 pub const m_bIsPassthrough: usize = 0x0; // bitfield:1 } pub mod CStaticPoseCache { pub const m_poses: usize = 0x10; // CUtlVector pub const m_nBoneCount: usize = 0x28; // int32_t pub const m_nMorphCount: usize = 0x2C; // int32_t } pub mod CStaticPoseCacheBuilder { // CStaticPoseCache } pub mod CStepsRemainingMetricEvaluator { // CMotionMetricEvaluator pub const m_footIndices: usize = 0x50; // CUtlVector pub const m_flMinStepsRemaining: usize = 0x68; // float } pub mod CStopAtGoalUpdateNode { // CUnaryUpdateNode pub const m_flOuterRadius: usize = 0x6C; // float pub const m_flInnerRadius: usize = 0x70; // float pub const m_flMaxScale: usize = 0x74; // float pub const m_flMinScale: usize = 0x78; // float pub const m_damping: usize = 0x80; // CAnimInputDamping } pub mod CStringAnimTag { // CAnimTagBase } pub mod CSubtractUpdateNode { // CBinaryUpdateNode pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption pub const m_bApplyToFootMotion: usize = 0x90; // bool pub const m_bApplyChannelsSeparately: usize = 0x91; // bool pub const m_bUseModelSpace: usize = 0x92; // bool } pub mod CTaskStatusAnimTag { // CAnimTagBase } pub mod CTiltTwistConstraint { // CBaseConstraint pub const m_nTargetAxis: usize = 0x70; // int32_t pub const m_nSlaveAxis: usize = 0x74; // int32_t } pub mod CTimeRemainingMetricEvaluator { // CMotionMetricEvaluator pub const m_bMatchByTimeRemaining: usize = 0x50; // bool pub const m_flMaxTimeRemaining: usize = 0x54; // float pub const m_bFilterByTimeRemaining: usize = 0x58; // bool pub const m_flMinTimeRemaining: usize = 0x5C; // float } pub mod CToggleComponentActionUpdater { // CAnimActionUpdater pub const m_componentID: usize = 0x18; // AnimComponentID pub const m_bSetEnabled: usize = 0x1C; // bool } pub mod CTransitionUpdateData { pub const m_srcStateIndex: usize = 0x0; // uint8_t pub const m_destStateIndex: usize = 0x1; // uint8_t pub const m_bDisabled: usize = 0x0; // bitfield:1 } pub mod CTurnHelperUpdateNode { // CUnaryUpdateNode pub const m_facingTarget: usize = 0x6C; // AnimValueSource pub const m_turnStartTimeOffset: usize = 0x70; // float pub const m_turnDuration: usize = 0x74; // float pub const m_bMatchChildDuration: usize = 0x78; // bool pub const m_manualTurnOffset: usize = 0x7C; // float pub const m_bUseManualTurnOffset: usize = 0x80; // bool } pub mod CTwistConstraint { // CBaseConstraint pub const m_bInverse: usize = 0x70; // bool pub const m_qParentBindRotation: usize = 0x80; // Quaternion pub const m_qChildBindRotation: usize = 0x90; // Quaternion } pub mod CTwoBoneIKUpdateNode { // CUnaryUpdateNode pub const m_opFixedData: usize = 0x70; // TwoBoneIKSettings_t } pub mod CUnaryUpdateNode { // CAnimUpdateNodeBase pub const m_pChildNode: usize = 0x58; // CAnimUpdateNodeRef } pub mod CVPhysXSurfacePropertiesList { pub const m_surfacePropertiesList: usize = 0x0; // CUtlVector } pub mod CVRInputComponentUpdater { // CAnimComponentUpdater pub const m_FingerCurl_Thumb: usize = 0x34; // CAnimParamHandle pub const m_FingerCurl_Index: usize = 0x36; // CAnimParamHandle pub const m_FingerCurl_Middle: usize = 0x38; // CAnimParamHandle pub const m_FingerCurl_Ring: usize = 0x3A; // CAnimParamHandle pub const m_FingerCurl_Pinky: usize = 0x3C; // CAnimParamHandle pub const m_FingerSplay_Thumb_Index: usize = 0x3E; // CAnimParamHandle pub const m_FingerSplay_Index_Middle: usize = 0x40; // CAnimParamHandle pub const m_FingerSplay_Middle_Ring: usize = 0x42; // CAnimParamHandle pub const m_FingerSplay_Ring_Pinky: usize = 0x44; // CAnimParamHandle } pub mod CVectorAnimParameter { // CConcreteAnimParameter pub const m_defaultValue: usize = 0x60; // Vector pub const m_bInterpolate: usize = 0x6C; // bool } pub mod CVectorQuantizer { pub const m_centroidVectors: usize = 0x0; // CUtlVector pub const m_nCentroids: usize = 0x18; // int32_t pub const m_nDimensions: usize = 0x1C; // int32_t } pub mod CVirtualAnimParameter { // CAnimParameterBase pub const m_expressionString: usize = 0x50; // CUtlString pub const m_eParamType: usize = 0x58; // AnimParamType_t } pub mod CVrSkeletalInputSettings { pub const m_wristBones: usize = 0x0; // CUtlVector pub const m_fingers: usize = 0x18; // CUtlVector pub const m_name: usize = 0x30; // CUtlString pub const m_outerKnuckle1: usize = 0x38; // CUtlString pub const m_outerKnuckle2: usize = 0x40; // CUtlString pub const m_eHand: usize = 0x48; // AnimVRHand_t } pub mod CWayPointHelperUpdateNode { // CUnaryUpdateNode pub const m_flStartCycle: usize = 0x6C; // float pub const m_flEndCycle: usize = 0x70; // float pub const m_bOnlyGoals: usize = 0x74; // bool pub const m_bPreventOvershoot: usize = 0x75; // bool pub const m_bPreventUndershoot: usize = 0x76; // bool } pub mod CWristBone { pub const m_name: usize = 0x0; // CUtlString pub const m_vForwardLS: usize = 0x8; // Vector pub const m_vUpLS: usize = 0x14; // Vector pub const m_vOffset: usize = 0x20; // Vector } pub mod CZeroPoseUpdateNode { // CLeafUpdateNode } pub mod ChainToSolveData_t { pub const m_nChainIndex: usize = 0x0; // int32_t pub const m_SolverSettings: usize = 0x4; // IKSolverSettings_t pub const m_TargetSettings: usize = 0x10; // IKTargetSettings_t pub const m_DebugSetting: usize = 0x38; // SolveIKChainAnimNodeDebugSetting pub const m_flDebugNormalizedValue: usize = 0x3C; // float pub const m_vDebugOffset: usize = 0x40; // VectorAligned } pub mod ConfigIndex { pub const m_nGroup: usize = 0x0; // uint16_t pub const m_nConfig: usize = 0x2; // uint16_t } pub mod FingerBone_t { pub const m_boneIndex: usize = 0x0; // int32_t pub const m_hingeAxis: usize = 0x4; // Vector pub const m_vCapsulePos1: usize = 0x10; // Vector pub const m_vCapsulePos2: usize = 0x1C; // Vector pub const m_flMinAngle: usize = 0x28; // float pub const m_flMaxAngle: usize = 0x2C; // float pub const m_flRadius: usize = 0x30; // float } pub mod FingerChain_t { pub const m_targets: usize = 0x0; // CUtlVector pub const m_bones: usize = 0x18; // CUtlVector pub const m_vTipOffset: usize = 0x30; // Vector pub const m_vSplayHingeAxis: usize = 0x3C; // Vector pub const m_tipParentBoneIndex: usize = 0x48; // int32_t pub const m_metacarpalBoneIndex: usize = 0x4C; // int32_t pub const m_flSplayMinAngle: usize = 0x50; // float pub const m_flSplayMaxAngle: usize = 0x54; // float pub const m_flFingerScaleRatio: usize = 0x58; // float } pub mod FingerSource_t { pub const m_nFingerIndex: usize = 0x0; // AnimVRFinger_t pub const m_flFingerWeight: usize = 0x4; // float } pub mod FollowAttachmentSettings_t { pub const m_attachment: usize = 0x0; // CAnimAttachment pub const m_boneIndex: usize = 0x80; // int32_t pub const m_bMatchTranslation: usize = 0x84; // bool pub const m_bMatchRotation: usize = 0x85; // bool } pub mod FootFixedData_t { pub const m_vToeOffset: usize = 0x0; // VectorAligned pub const m_vHeelOffset: usize = 0x10; // VectorAligned pub const m_nTargetBoneIndex: usize = 0x20; // int32_t pub const m_nAnkleBoneIndex: usize = 0x24; // int32_t pub const m_nIKAnchorBoneIndex: usize = 0x28; // int32_t pub const m_ikChainIndex: usize = 0x2C; // int32_t pub const m_flMaxIKLength: usize = 0x30; // float pub const m_nFootIndex: usize = 0x34; // int32_t pub const m_nTagIndex: usize = 0x38; // int32_t pub const m_flMaxRotationLeft: usize = 0x3C; // float pub const m_flMaxRotationRight: usize = 0x40; // float } pub mod FootFixedSettings { pub const m_traceSettings: usize = 0x0; // TraceSettings_t pub const m_vFootBaseBindPosePositionMS: usize = 0x10; // VectorAligned pub const m_flFootBaseLength: usize = 0x20; // float pub const m_flMaxRotationLeft: usize = 0x24; // float pub const m_flMaxRotationRight: usize = 0x28; // float pub const m_footstepLandedTagIndex: usize = 0x2C; // int32_t pub const m_bEnableTracing: usize = 0x30; // bool pub const m_flTraceAngleBlend: usize = 0x34; // float pub const m_nDisableTagIndex: usize = 0x38; // int32_t pub const m_nFootIndex: usize = 0x3C; // int32_t } pub mod FootLockPoseOpFixedSettings { pub const m_footInfo: usize = 0x0; // CUtlVector pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping pub const m_nHipBoneIndex: usize = 0x28; // int32_t pub const m_ikSolverType: usize = 0x2C; // IKSolverType pub const m_bApplyTilt: usize = 0x30; // bool pub const m_bApplyHipDrop: usize = 0x31; // bool pub const m_bAlwaysUseFallbackHinge: usize = 0x32; // bool pub const m_bApplyFootRotationLimits: usize = 0x33; // bool pub const m_bApplyLegTwistLimits: usize = 0x34; // bool pub const m_flMaxFootHeight: usize = 0x38; // float pub const m_flExtensionScale: usize = 0x3C; // float pub const m_flMaxLegTwist: usize = 0x40; // float pub const m_bEnableLockBreaking: usize = 0x44; // bool pub const m_flLockBreakTolerance: usize = 0x48; // float pub const m_flLockBlendTime: usize = 0x4C; // float pub const m_bEnableStretching: usize = 0x50; // bool pub const m_flMaxStretchAmount: usize = 0x54; // float pub const m_flStretchExtensionScale: usize = 0x58; // float } pub mod FootPinningPoseOpFixedData_t { pub const m_footInfo: usize = 0x0; // CUtlVector pub const m_flBlendTime: usize = 0x18; // float pub const m_flLockBreakDistance: usize = 0x1C; // float pub const m_flMaxLegTwist: usize = 0x20; // float pub const m_nHipBoneIndex: usize = 0x24; // int32_t pub const m_bApplyLegTwistLimits: usize = 0x28; // bool pub const m_bApplyFootRotationLimits: usize = 0x29; // bool } pub mod FootStepTrigger { pub const m_tags: usize = 0x0; // CUtlVector pub const m_nFootIndex: usize = 0x18; // int32_t pub const m_triggerPhase: usize = 0x1C; // StepPhase } pub mod HSequence { pub const m_Value: usize = 0x0; // int32_t } pub mod HitReactFixedSettings_t { pub const m_nWeightListIndex: usize = 0x0; // int32_t pub const m_nEffectedBoneCount: usize = 0x4; // int32_t pub const m_flMaxImpactForce: usize = 0x8; // float pub const m_flMinImpactForce: usize = 0xC; // float pub const m_flWhipImpactScale: usize = 0x10; // float pub const m_flCounterRotationScale: usize = 0x14; // float pub const m_flDistanceFadeScale: usize = 0x18; // float pub const m_flPropagationScale: usize = 0x1C; // float pub const m_flWhipDelay: usize = 0x20; // float pub const m_flSpringStrength: usize = 0x24; // float pub const m_flWhipSpringStrength: usize = 0x28; // float pub const m_flMaxAngleRadians: usize = 0x2C; // float pub const m_nHipBoneIndex: usize = 0x30; // int32_t pub const m_flHipBoneTranslationScale: usize = 0x34; // float pub const m_flHipDipSpringStrength: usize = 0x38; // float pub const m_flHipDipImpactScale: usize = 0x3C; // float pub const m_flHipDipDelay: usize = 0x40; // float } pub mod IKBoneNameAndIndex_t { pub const m_Name: usize = 0x0; // CUtlString } pub mod IKDemoCaptureSettings_t { pub const m_parentBoneName: usize = 0x0; // CUtlString pub const m_eMode: usize = 0x8; // IKChannelMode pub const m_ikChainName: usize = 0x10; // CUtlString pub const m_oneBoneStart: usize = 0x18; // CUtlString pub const m_oneBoneEnd: usize = 0x20; // CUtlString } pub mod IKSolverSettings_t { pub const m_SolverType: usize = 0x0; // IKSolverType pub const m_nNumIterations: usize = 0x4; // int32_t } pub mod IKTargetSettings_t { pub const m_TargetSource: usize = 0x0; // IKTargetSource pub const m_Bone: usize = 0x8; // IKBoneNameAndIndex_t pub const m_AnimgraphParameterNamePosition: usize = 0x18; // AnimParamID pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; // AnimParamID pub const m_TargetCoordSystem: usize = 0x20; // IKTargetCoordinateSystem } pub mod JiggleBoneSettingsList_t { pub const m_boneSettings: usize = 0x0; // CUtlVector } pub mod JiggleBoneSettings_t { pub const m_nBoneIndex: usize = 0x0; // int32_t pub const m_flSpringStrength: usize = 0x4; // float pub const m_flMaxTimeStep: usize = 0x8; // float pub const m_flDamping: usize = 0xC; // float pub const m_vBoundsMaxLS: usize = 0x10; // Vector pub const m_vBoundsMinLS: usize = 0x1C; // Vector pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace } pub mod LookAtBone_t { pub const m_index: usize = 0x0; // int32_t pub const m_weight: usize = 0x4; // float } pub mod LookAtOpFixedSettings_t { pub const m_attachment: usize = 0x0; // CAnimAttachment pub const m_damping: usize = 0x80; // CAnimInputDamping pub const m_bones: usize = 0x90; // CUtlVector pub const m_flYawLimit: usize = 0xA8; // float pub const m_flPitchLimit: usize = 0xAC; // float pub const m_flHysteresisInnerAngle: usize = 0xB0; // float pub const m_flHysteresisOuterAngle: usize = 0xB4; // float pub const m_bRotateYawForward: usize = 0xB8; // bool pub const m_bMaintainUpDirection: usize = 0xB9; // bool pub const m_bTargetIsPosition: usize = 0xBA; // bool pub const m_bUseHysteresis: usize = 0xBB; // bool } pub mod MaterialGroup_t { pub const m_name: usize = 0x0; // CUtlString pub const m_materials: usize = 0x8; // CUtlVector> } pub mod ModelBoneFlexDriverControl_t { pub const m_nBoneComponent: usize = 0x0; // ModelBoneFlexComponent_t pub const m_flexController: usize = 0x8; // CUtlString pub const m_flexControllerToken: usize = 0x10; // uint32_t pub const m_flMin: usize = 0x14; // float pub const m_flMax: usize = 0x18; // float } pub mod ModelBoneFlexDriver_t { pub const m_boneName: usize = 0x0; // CUtlString pub const m_boneNameToken: usize = 0x8; // uint32_t pub const m_controls: usize = 0x10; // CUtlVector } pub mod ModelSkeletonData_t { pub const m_boneName: usize = 0x0; // CUtlVector pub const m_nParent: usize = 0x18; // CUtlVector pub const m_boneSphere: usize = 0x30; // CUtlVector pub const m_nFlag: usize = 0x48; // CUtlVector pub const m_bonePosParent: usize = 0x60; // CUtlVector pub const m_boneRotParent: usize = 0x78; // CUtlVector pub const m_boneScaleParent: usize = 0x90; // CUtlVector } pub mod MoodAnimationLayer_t { pub const m_sName: usize = 0x0; // CUtlString pub const m_bActiveListening: usize = 0x8; // bool pub const m_bActiveTalking: usize = 0x9; // bool pub const m_layerAnimations: usize = 0x10; // CUtlVector pub const m_flIntensity: usize = 0x28; // CRangeFloat pub const m_flDurationScale: usize = 0x30; // CRangeFloat pub const m_bScaleWithInts: usize = 0x38; // bool pub const m_flNextStart: usize = 0x3C; // CRangeFloat pub const m_flStartOffset: usize = 0x44; // CRangeFloat pub const m_flEndOffset: usize = 0x4C; // CRangeFloat pub const m_flFadeIn: usize = 0x54; // float pub const m_flFadeOut: usize = 0x58; // float } pub mod MoodAnimation_t { pub const m_sName: usize = 0x0; // CUtlString pub const m_flWeight: usize = 0x8; // float } pub mod MotionBlendItem { pub const m_pChild: usize = 0x0; // CSmartPtr pub const m_flKeyValue: usize = 0x8; // float } pub mod MotionDBIndex { pub const m_nIndex: usize = 0x0; // uint32_t } pub mod MotionIndex { pub const m_nGroup: usize = 0x0; // uint16_t pub const m_nMotion: usize = 0x2; // uint16_t } pub mod ParamSpanSample_t { pub const m_value: usize = 0x0; // CAnimVariant pub const m_flCycle: usize = 0x14; // float } pub mod ParamSpan_t { pub const m_samples: usize = 0x0; // CUtlVector pub const m_hParam: usize = 0x18; // CAnimParamHandle pub const m_eParamType: usize = 0x1A; // AnimParamType_t pub const m_flStartCycle: usize = 0x1C; // float pub const m_flEndCycle: usize = 0x20; // float } pub mod PermModelDataAnimatedMaterialAttribute_t { pub const m_AttributeName: usize = 0x0; // CUtlString pub const m_nNumChannels: usize = 0x8; // int32_t } pub mod PermModelData_t { pub const m_name: usize = 0x0; // CUtlString pub const m_modelInfo: usize = 0x8; // PermModelInfo_t pub const m_ExtParts: usize = 0x60; // CUtlVector pub const m_refMeshes: usize = 0x78; // CUtlVector> pub const m_refMeshGroupMasks: usize = 0x90; // CUtlVector pub const m_refPhysGroupMasks: usize = 0xA8; // CUtlVector pub const m_refLODGroupMasks: usize = 0xC0; // CUtlVector pub const m_lodGroupSwitchDistances: usize = 0xD8; // CUtlVector pub const m_refPhysicsData: usize = 0xF0; // CUtlVector> pub const m_refPhysicsHitboxData: usize = 0x108; // CUtlVector> pub const m_refAnimGroups: usize = 0x120; // CUtlVector> pub const m_refSequenceGroups: usize = 0x138; // CUtlVector> pub const m_meshGroups: usize = 0x150; // CUtlVector pub const m_materialGroups: usize = 0x168; // CUtlVector pub const m_nDefaultMeshGroupMask: usize = 0x180; // uint64_t pub const m_modelSkeleton: usize = 0x188; // ModelSkeletonData_t pub const m_remappingTable: usize = 0x230; // CUtlVector pub const m_remappingTableStarts: usize = 0x248; // CUtlVector pub const m_boneFlexDrivers: usize = 0x260; // CUtlVector pub const m_pModelConfigList: usize = 0x278; // CModelConfigList* pub const m_BodyGroupsHiddenInTools: usize = 0x280; // CUtlVector pub const m_refAnimIncludeModels: usize = 0x298; // CUtlVector> pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector } pub mod PermModelExtPart_t { pub const m_Transform: usize = 0x0; // CTransform pub const m_Name: usize = 0x20; // CUtlString pub const m_nParent: usize = 0x28; // int32_t pub const m_refModel: usize = 0x30; // CStrongHandle } pub mod PermModelInfo_t { pub const m_nFlags: usize = 0x0; // uint32_t pub const m_vHullMin: usize = 0x4; // Vector pub const m_vHullMax: usize = 0x10; // Vector pub const m_vViewMin: usize = 0x1C; // Vector pub const m_vViewMax: usize = 0x28; // Vector pub const m_flMass: usize = 0x34; // float pub const m_vEyePosition: usize = 0x38; // Vector pub const m_flMaxEyeDeflection: usize = 0x44; // float pub const m_sSurfaceProperty: usize = 0x48; // CUtlString pub const m_keyValueText: usize = 0x50; // CUtlString } pub mod PhysSoftbodyDesc_t { pub const m_ParticleBoneHash: usize = 0x0; // CUtlVector pub const m_Particles: usize = 0x18; // CUtlVector pub const m_Springs: usize = 0x30; // CUtlVector pub const m_Capsules: usize = 0x48; // CUtlVector pub const m_InitPose: usize = 0x60; // CUtlVector pub const m_ParticleBoneName: usize = 0x78; // CUtlVector } pub mod RenderSkeletonBone_t { pub const m_boneName: usize = 0x0; // CUtlString pub const m_parentName: usize = 0x8; // CUtlString pub const m_invBindPose: usize = 0x10; // matrix3x4_t pub const m_bbox: usize = 0x40; // SkeletonBoneBounds_t pub const m_flSphereRadius: usize = 0x58; // float } pub mod SampleCode { pub const m_subCode: usize = 0x0; // uint8_t[8] } pub mod ScriptInfo_t { pub const m_code: usize = 0x0; // CUtlString pub const m_paramsModified: usize = 0x8; // CUtlVector pub const m_proxyReadParams: usize = 0x20; // CUtlVector pub const m_proxyWriteParams: usize = 0x38; // CUtlVector pub const m_eScriptType: usize = 0x50; // AnimScriptType } pub mod SkeletalInputOpFixedSettings_t { pub const m_wristBones: usize = 0x0; // CUtlVector pub const m_fingers: usize = 0x18; // CUtlVector pub const m_outerKnuckle1: usize = 0x30; // int32_t pub const m_outerKnuckle2: usize = 0x34; // int32_t pub const m_eHand: usize = 0x38; // AnimVRHand_t pub const m_eMotionRange: usize = 0x3C; // AnimVRHandMotionRange_t pub const m_eTransformSource: usize = 0x40; // AnimVrBoneTransformSource_t pub const m_bEnableIK: usize = 0x44; // bool pub const m_bEnableCollision: usize = 0x45; // bool } pub mod SkeletonBoneBounds_t { pub const m_vecCenter: usize = 0x0; // Vector pub const m_vecSize: usize = 0xC; // Vector } pub mod SolveIKChainPoseOpFixedSettings_t { pub const m_ChainsToSolveData: usize = 0x0; // CUtlVector pub const m_bMatchTargetOrientation: usize = 0x18; // bool } pub mod StanceInfo_t { pub const m_vPosition: usize = 0x0; // Vector pub const m_flDirection: usize = 0xC; // float } pub mod TagSpan_t { pub const m_tagIndex: usize = 0x0; // int32_t pub const m_startCycle: usize = 0x4; // float pub const m_endCycle: usize = 0x8; // float } pub mod TraceSettings_t { pub const m_flTraceHeight: usize = 0x0; // float pub const m_flTraceRadius: usize = 0x4; // float } pub mod TwoBoneIKSettings_t { pub const m_endEffectorType: usize = 0x0; // IkEndEffectorType pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment pub const m_targetType: usize = 0x90; // IkTargetType pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment pub const m_targetBoneIndex: usize = 0x120; // int32_t pub const m_hPositionParam: usize = 0x124; // CAnimParamHandle pub const m_hRotationParam: usize = 0x126; // CAnimParamHandle pub const m_bAlwaysUseFallbackHinge: usize = 0x128; // bool pub const m_vLsFallbackHingeAxis: usize = 0x130; // VectorAligned pub const m_nFixedBoneIndex: usize = 0x140; // int32_t pub const m_nMiddleBoneIndex: usize = 0x144; // int32_t pub const m_nEndBoneIndex: usize = 0x148; // int32_t pub const m_bMatchTargetOrientation: usize = 0x14C; // bool pub const m_bConstrainTwist: usize = 0x14D; // bool pub const m_flMaxTwist: usize = 0x150; // float } pub mod VPhysXAggregateData_t { pub const m_nFlags: usize = 0x0; // uint16_t pub const m_nRefCounter: usize = 0x2; // uint16_t pub const m_bonesHash: usize = 0x8; // CUtlVector pub const m_boneNames: usize = 0x20; // CUtlVector pub const m_indexNames: usize = 0x38; // CUtlVector pub const m_indexHash: usize = 0x50; // CUtlVector pub const m_bindPose: usize = 0x68; // CUtlVector pub const m_parts: usize = 0x80; // CUtlVector pub const m_constraints2: usize = 0x98; // CUtlVector pub const m_joints: usize = 0xB0; // CUtlVector pub const m_pFeModel: usize = 0xC8; // PhysFeModelDesc_t* pub const m_boneParents: usize = 0xD0; // CUtlVector pub const m_surfacePropertyHashes: usize = 0xE8; // CUtlVector pub const m_collisionAttributes: usize = 0x100; // CUtlVector pub const m_debugPartNames: usize = 0x118; // CUtlVector pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString } pub mod VPhysXBodyPart_t { pub const m_nFlags: usize = 0x0; // uint32_t pub const m_flMass: usize = 0x4; // float pub const m_rnShape: usize = 0x8; // VPhysics2ShapeDef_t pub const m_nCollisionAttributeIndex: usize = 0x80; // uint16_t pub const m_nReserved: usize = 0x82; // uint16_t pub const m_flInertiaScale: usize = 0x84; // float pub const m_flLinearDamping: usize = 0x88; // float pub const m_flAngularDamping: usize = 0x8C; // float pub const m_bOverrideMassCenter: usize = 0x90; // bool pub const m_vMassCenterOverride: usize = 0x94; // Vector } pub mod VPhysXCollisionAttributes_t { pub const m_CollisionGroup: usize = 0x0; // uint32_t pub const m_InteractAs: usize = 0x8; // CUtlVector pub const m_InteractWith: usize = 0x20; // CUtlVector pub const m_InteractExclude: usize = 0x38; // CUtlVector pub const m_CollisionGroupString: usize = 0x50; // CUtlString pub const m_InteractAsStrings: usize = 0x58; // CUtlVector pub const m_InteractWithStrings: usize = 0x70; // CUtlVector pub const m_InteractExcludeStrings: usize = 0x88; // CUtlVector } pub mod VPhysXConstraint2_t { pub const m_nFlags: usize = 0x0; // uint32_t pub const m_nParent: usize = 0x4; // uint16_t pub const m_nChild: usize = 0x6; // uint16_t pub const m_params: usize = 0x8; // VPhysXConstraintParams_t } pub mod VPhysXConstraintParams_t { pub const m_nType: usize = 0x0; // int8_t pub const m_nTranslateMotion: usize = 0x1; // int8_t pub const m_nRotateMotion: usize = 0x2; // int8_t pub const m_nFlags: usize = 0x3; // int8_t pub const m_anchor: usize = 0x4; // Vector[2] pub const m_axes: usize = 0x1C; // QuaternionStorage[2] pub const m_maxForce: usize = 0x3C; // float pub const m_maxTorque: usize = 0x40; // float pub const m_linearLimitValue: usize = 0x44; // float pub const m_linearLimitRestitution: usize = 0x48; // float pub const m_linearLimitSpring: usize = 0x4C; // float pub const m_linearLimitDamping: usize = 0x50; // float pub const m_twistLowLimitValue: usize = 0x54; // float pub const m_twistLowLimitRestitution: usize = 0x58; // float pub const m_twistLowLimitSpring: usize = 0x5C; // float pub const m_twistLowLimitDamping: usize = 0x60; // float pub const m_twistHighLimitValue: usize = 0x64; // float pub const m_twistHighLimitRestitution: usize = 0x68; // float pub const m_twistHighLimitSpring: usize = 0x6C; // float pub const m_twistHighLimitDamping: usize = 0x70; // float pub const m_swing1LimitValue: usize = 0x74; // float pub const m_swing1LimitRestitution: usize = 0x78; // float pub const m_swing1LimitSpring: usize = 0x7C; // float pub const m_swing1LimitDamping: usize = 0x80; // float pub const m_swing2LimitValue: usize = 0x84; // float pub const m_swing2LimitRestitution: usize = 0x88; // float pub const m_swing2LimitSpring: usize = 0x8C; // float pub const m_swing2LimitDamping: usize = 0x90; // float pub const m_goalPosition: usize = 0x94; // Vector pub const m_goalOrientation: usize = 0xA0; // QuaternionStorage pub const m_goalAngularVelocity: usize = 0xB0; // Vector pub const m_driveSpringX: usize = 0xBC; // float pub const m_driveSpringY: usize = 0xC0; // float pub const m_driveSpringZ: usize = 0xC4; // float pub const m_driveDampingX: usize = 0xC8; // float pub const m_driveDampingY: usize = 0xCC; // float pub const m_driveDampingZ: usize = 0xD0; // float pub const m_driveSpringTwist: usize = 0xD4; // float pub const m_driveSpringSwing: usize = 0xD8; // float pub const m_driveSpringSlerp: usize = 0xDC; // float pub const m_driveDampingTwist: usize = 0xE0; // float pub const m_driveDampingSwing: usize = 0xE4; // float pub const m_driveDampingSlerp: usize = 0xE8; // float pub const m_solverIterationCount: usize = 0xEC; // int32_t pub const m_projectionLinearTolerance: usize = 0xF0; // float pub const m_projectionAngularTolerance: usize = 0xF4; // float } pub mod VPhysXJoint_t { pub const m_nType: usize = 0x0; // uint16_t pub const m_nBody1: usize = 0x2; // uint16_t pub const m_nBody2: usize = 0x4; // uint16_t pub const m_nFlags: usize = 0x6; // uint16_t pub const m_Frame1: usize = 0x10; // CTransform pub const m_Frame2: usize = 0x30; // CTransform pub const m_bEnableCollision: usize = 0x50; // bool pub const m_bEnableLinearLimit: usize = 0x51; // bool pub const m_LinearLimit: usize = 0x54; // VPhysXRange_t pub const m_bEnableLinearMotor: usize = 0x5C; // bool pub const m_vLinearTargetVelocity: usize = 0x60; // Vector pub const m_flMaxForce: usize = 0x6C; // float pub const m_bEnableSwingLimit: usize = 0x70; // bool pub const m_SwingLimit: usize = 0x74; // VPhysXRange_t pub const m_bEnableTwistLimit: usize = 0x7C; // bool pub const m_TwistLimit: usize = 0x80; // VPhysXRange_t pub const m_bEnableAngularMotor: usize = 0x88; // bool pub const m_vAngularTargetVelocity: usize = 0x8C; // Vector pub const m_flMaxTorque: usize = 0x98; // float pub const m_flLinearFrequency: usize = 0x9C; // float pub const m_flLinearDampingRatio: usize = 0xA0; // float pub const m_flAngularFrequency: usize = 0xA4; // float pub const m_flAngularDampingRatio: usize = 0xA8; // float pub const m_flFriction: usize = 0xAC; // float } pub mod VPhysXRange_t { pub const m_flMin: usize = 0x0; // float pub const m_flMax: usize = 0x4; // float } pub mod VPhysics2ShapeDef_t { pub const m_spheres: usize = 0x0; // CUtlVector pub const m_capsules: usize = 0x18; // CUtlVector pub const m_hulls: usize = 0x30; // CUtlVector pub const m_meshes: usize = 0x48; // CUtlVector pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector } pub mod WeightList { pub const m_name: usize = 0x0; // CUtlString pub const m_weights: usize = 0x8; // CUtlVector } pub mod WristBone_t { pub const m_xOffsetTransformMS: usize = 0x0; // CTransform pub const m_boneIndex: usize = 0x20; // int32_t }