// Generated using https://github.com/a2x/cs2-dumper // 2024-08-08 22:44:32.016601800 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x19CECE0; pub const dwEntityList: usize = 0x1964198; pub const dwGameEntitySystem: usize = 0x1A83398; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x19C1A98; pub const dwGlobalVars: usize = 0x17C35E0; pub const dwGlowManager: usize = 0x19C11A0; pub const dwLocalPlayerController: usize = 0x19B3DE8; pub const dwLocalPlayerPawn: usize = 0x17CF698; pub const dwPlantedC4: usize = 0x19CC058; pub const dwPrediction: usize = 0x17CF550; pub const dwSensitivity: usize = 0x19C2768; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x19D40F8; pub const dwViewMatrix: usize = 0x19C6250; pub const dwViewRender: usize = 0x19C6A00; pub const dwWeaponC4: usize = 0x1968240; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x52E7F4; pub const dwNetworkGameClient: usize = 0x52DB88; pub const dwNetworkGameClient_clientTickCount: usize = 0x178; pub const dwNetworkGameClient_deltaTick: usize = 0x27C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281477; pub const dwNetworkGameClient_localPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x270; pub const dwNetworkGameClient_serverTickCount: usize = 0x174; pub const dwNetworkGameClient_signOnState: usize = 0x260; pub const dwWindowHeight: usize = 0x5EEFDC; pub const dwWindowWidth: usize = 0x5EEFD8; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x387F0; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1A41A0; pub const dwGameTypes_mapName: usize = 0x120; } // Module: soundsystem.dll pub mod soundsystem_dll { pub const dwSoundSystem: usize = 0x334E30; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } }