// Generated using https://github.com/a2x/cs2-dumper // 2025-05-23 00:22:21.575826800 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x1A71FC0; pub const dwEntityList: usize = 0x19FEE38; pub const dwGameEntitySystem: usize = 0x1B22848; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0; pub const dwGameRules: usize = 0x1A638A8; pub const dwGlobalVars: usize = 0x1846EB0; pub const dwGlowManager: usize = 0x1A62FE0; pub const dwLocalPlayerController: usize = 0x1A4D840; pub const dwLocalPlayerPawn: usize = 0x18530D0; pub const dwPlantedC4: usize = 0x1A6D068; pub const dwPrediction: usize = 0x1852F50; pub const dwSensitivity: usize = 0x1A645C8; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x1A72390; pub const dwViewMatrix: usize = 0x1A67FA0; pub const dwViewRender: usize = 0x1A688F0; pub const dwWeaponC4: usize = 0x1A01320; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x541BE4; pub const dwNetworkGameClient: usize = 0x540CE0; pub const dwNetworkGameClient_clientTickCount: usize = 0x368; pub const dwNetworkGameClient_deltaTick: usize = 0x27C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447; pub const dwNetworkGameClient_localPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x238; pub const dwNetworkGameClient_serverTickCount: usize = 0x36C; pub const dwNetworkGameClient_signOnState: usize = 0x228; pub const dwWindowHeight: usize = 0x62457C; pub const dwWindowWidth: usize = 0x624578; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x387E0; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1A4190; pub const dwGameTypes_mapName: usize = 0x120; } // Module: soundsystem.dll pub mod soundsystem_dll { pub const dwSoundSystem: usize = 0x3A15F0; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } }