// Generated using https://github.com/a2x/cs2-dumper // 2024-05-03 14:01:03.443608 UTC #pragma once #include namespace cs2_dumper { namespace offsets { // Module: client.dll namespace client_dll { constexpr std::ptrdiff_t dwCSGOInput = 0x1932B10; constexpr std::ptrdiff_t dwEntityList = 0x18C9E78; constexpr std::ptrdiff_t dwGameEntitySystem = 0x19E75C0; constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510; constexpr std::ptrdiff_t dwGameRules = 0x1926DD0; constexpr std::ptrdiff_t dwGlobalVars = 0x1730F20; constexpr std::ptrdiff_t dwGlowManager = 0x19271F0; constexpr std::ptrdiff_t dwLocalPlayerController = 0x1919588; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x173D5A8; constexpr std::ptrdiff_t dwPlantedC4 = 0x192FFB8; constexpr std::ptrdiff_t dwPrediction = 0x173D470; constexpr std::ptrdiff_t dwSensitivity = 0x1927B18; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; constexpr std::ptrdiff_t dwViewAngles = 0x1937EA0; constexpr std::ptrdiff_t dwViewMatrix = 0x192B310; constexpr std::ptrdiff_t dwViewRender = 0x192BB10; constexpr std::ptrdiff_t dwWeaponC4 = 0x18CD2D0; } // Module: engine2.dll namespace engine2_dll { constexpr std::ptrdiff_t dwBuildNumber = 0x518764; constexpr std::ptrdiff_t dwEngineViewData = 0x5CD76C; constexpr std::ptrdiff_t dwNetworkGameClient = 0x517B08; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x258; constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0xF0; constexpr std::ptrdiff_t dwNetworkGameClient_getMaxClients = 0x250; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240; constexpr std::ptrdiff_t dwSoundService = 0x5CD6D0; constexpr std::ptrdiff_t dwWindowHeight = 0x5D109C; constexpr std::ptrdiff_t dwWindowWidth = 0x5D1098; } // Module: inputsystem.dll namespace inputsystem_dll { constexpr std::ptrdiff_t dwInputSystem = 0x377C0; } // Module: matchmaking.dll namespace matchmaking_dll { constexpr std::ptrdiff_t dwGameTypes = 0x1D2290; constexpr std::ptrdiff_t dwGameTypes_mapName = 0x1D23B0; } } }