/* * Created using https://github.com/a2x/cs2-dumper * Thu, 29 Feb 2024 02:15:37 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwEntityList: usize = 0x18BBAF8; pub const dwForceAttack: usize = 0x1728F90; pub const dwForceAttack2: usize = 0x1729020; pub const dwForceBackward: usize = 0x1729260; pub const dwForceCrouch: usize = 0x1729530; pub const dwForceForward: usize = 0x17291D0; pub const dwForceJump: usize = 0x17294A0; pub const dwForceLeft: usize = 0x17292F0; pub const dwForceRight: usize = 0x1729380; pub const dwGameEntitySystem: usize = 0x19D9450; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x1918A30; pub const dwGlobalVars: usize = 0x1723B10; pub const dwGlowManager: usize = 0x1918E50; pub const dwInterfaceLinkList: usize = 0x1A0A598; pub const dwLocalPlayerController: usize = 0x190B308; pub const dwLocalPlayerPawn: usize = 0x1730118; pub const dwPlantedC4: usize = 0x1921858; pub const dwPrediction: usize = 0x172FFE0; pub const dwSensitivity: usize = 0x1919778; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x1929730; pub const dwViewMatrix: usize = 0x191CF30; pub const dwViewRender: usize = 0x191D7B0; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x513574; pub const dwNetworkGameClient_deltaTick: usize = 0x258; pub const dwNetworkGameClient: usize = 0x512AC8; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x5CBC64; pub const dwWindowWidth: usize = 0x5CBC60; } pub mod game_info { // Some additional information about the game at dump time pub const buildNumber: usize = 0x36AB; // Game build number } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x367A0; } pub mod matchmaking_dll { // matchmaking.dll pub const dwGameTypes: usize = 0x1D21E0; pub const dwGameTypes_mapName: usize = 0x1D2300; }