// Generated using https://github.com/a2x/cs2-dumper // 2024-08-09 07:37:31.728976200 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: server.dll // Class count: 650 // Enum count: 131 pub mod server_dll { // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum PropDoorRotatingOpenDirection_e { DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, DOOR_ROTATING_OPEN_FORWARD = 0x1, DOOR_ROTATING_OPEN_BACKWARD = 0x2 } // Alignment: 4 // Member count: 2 #[repr(u32)] pub enum SceneOnPlayerDeath_t { SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, SCENE_ONPLAYERDEATH_CANCEL = 0x1 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum LessonPanelLayoutFileTypes_t { LAYOUT_HAND_DEFAULT = 0x0, LAYOUT_WORLD_DEFAULT = 0x1, LAYOUT_CUSTOM = 0x2 } // Alignment: 4 // Member count: 5 #[repr(u32)] pub enum TimelineCompression_t { TIMELINE_COMPRESSION_SUM = 0x0, TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, TIMELINE_COMPRESSION_AVERAGE = 0x2, TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, TIMELINE_COMPRESSION_TOTAL = 0x4 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum SubclassVDataChangeType_t { SUBCLASS_VDATA_CREATED = 0x0, SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, SUBCLASS_VDATA_RELOADED = 0x2 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum C4LightEffect_t { eLightEffectNone = 0x0, eLightEffectDropped = 0x1, eLightEffectThirdPersonHeld = 0x2 } // Alignment: 4 // Member count: 5 #[repr(u32)] pub enum StanceType_t { STANCE_CURRENT = u32::MAX, STANCE_DEFAULT = 0x0, STANCE_CROUCHING = 0x1, STANCE_PRONE = 0x2, NUM_STANCES = 0x3 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum Explosions { expRandom = 0x0, expDirected = 0x1, expUsePrecise = 0x2 } // Alignment: 4 // Member count: 10 #[repr(u32)] pub enum PreviewCharacterMode { DIORAMA = 0x0, MAIN_MENU = 0x1, BUY_MENU = 0x2, TEAM_SELECT = 0x3, END_OF_MATCH = 0x4, INVENTORY_INSPECT = 0x5, WALKING = 0x6, TEAM_INTRO = 0x7, WINGMAN_INTRO = 0x8, BANNER = 0x9 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum ObserverInterpState_t { OBSERVER_INTERP_NONE = 0x0, OBSERVER_INTERP_TRAVELING = 0x1, OBSERVER_INTERP_SETTLING = 0x2 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum WorldTextPanelOrientation_t { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, WORLDTEXT_ORIENTATION_FACEUSER = 0x1, WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum WorldTextPanelHorizontalAlign_t { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 } // Alignment: 1 // Member count: 3 #[repr(u8)] pub enum SequenceFinishNotifyState_t { eDoNotNotify = 0x0, eNotifyWhenFinished = 0x1, eNotifyTriggered = 0x2 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum SoundEventStartType_t { SOUNDEVENT_START_PLAYER = 0x0, SOUNDEVENT_START_WORLD = 0x1, SOUNDEVENT_START_ENTITY = 0x2 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum TrainOrientationType_t { TrainOrientation_Fixed = 0x0, TrainOrientation_AtPathTracks = 0x1, TrainOrientation_LinearBlend = 0x2, TrainOrientation_EaseInEaseOut = 0x3 } // Alignment: 4 // Member count: 7 #[repr(u32)] pub enum CSWeaponCategory { WEAPONCATEGORY_OTHER = 0x0, WEAPONCATEGORY_MELEE = 0x1, WEAPONCATEGORY_SECONDARY = 0x2, WEAPONCATEGORY_SMG = 0x3, WEAPONCATEGORY_RIFLE = 0x4, WEAPONCATEGORY_HEAVY = 0x5, WEAPONCATEGORY_COUNT = 0x6 } // Alignment: 1 // Member count: 3 #[repr(u8)] pub enum BeginDeathLifeStateTransition_t { NO_CHANGE_IN_LIFESTATE = 0x0, TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2 } // Alignment: 2 // Member count: 12 #[repr(u16)] pub enum SoundTypes_t { SOUND_NONE = 0x0, SOUND_COMBAT = 0x1, SOUND_PLAYER = 0x2, SOUND_DANGER = 0x3, SOUND_BULLET_IMPACT = 0x4, SOUND_THUMPER = 0x5, SOUND_PHYSICS_DANGER = 0x6, SOUND_MOVE_AWAY = 0x7, SOUND_PLAYER_VEHICLE = 0x8, SOUND_GLASS_BREAK = 0x9, SOUND_PHYSICS_OBJECT = 0xA, NUM_AI_SOUND_TYPES = 0xB } // Alignment: 4 // Member count: 24 #[repr(u32)] pub enum PlayerAnimEvent_t { PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, PLAYERANIMEVENT_THROW_GRENADE = 0x3, PLAYERANIMEVENT_JUMP = 0x4, PLAYERANIMEVENT_RELOAD = 0x5, PLAYERANIMEVENT_CLEAR_FIRING = 0x6, PLAYERANIMEVENT_DEPLOY = 0x7, PLAYERANIMEVENT_SILENCER_STATE = 0x8, PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA, PLAYERANIMEVENT_CATCH_WEAPON = 0xB, PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC, PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD, PLAYERANIMEVENT_HAULBACK = 0xE, PLAYERANIMEVENT_IDLE = 0xF, PLAYERANIMEVENT_STRIKE_HIT = 0x10, PLAYERANIMEVENT_STRIKE_MISS = 0x11, PLAYERANIMEVENT_BACKSTAB = 0x12, PLAYERANIMEVENT_DRYFIRE = 0x13, PLAYERANIMEVENT_FIDGET = 0x14, PLAYERANIMEVENT_RELEASE = 0x15, PLAYERANIMEVENT_TAUNT = 0x16, PLAYERANIMEVENT_COUNT = 0x17 } // Alignment: 1 // Member count: 9 #[repr(u8)] pub enum ItemFlagTypes_t { ITEM_FLAG_NONE = 0x0, ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, ITEM_FLAG_NOAUTORELOAD = 0x2, ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, ITEM_FLAG_LIMITINWORLD = 0x8, ITEM_FLAG_EXHAUSTIBLE = 0x10, ITEM_FLAG_DOHITLOCATIONDMG = 0x20, ITEM_FLAG_NOAMMOPICKUPS = 0x40, ITEM_FLAG_NOITEMPICKUP = 0x80 } // Alignment: 1 // Member count: 2 #[repr(u8)] pub enum ShatterPanelMode { SHATTER_GLASS = 0x0, SHATTER_DRYWALL = 0x1 } // Alignment: 1 // Member count: 10 #[repr(u8)] pub enum SurroundingBoundsType_t { USE_OBB_COLLISION_BOUNDS = 0x0, USE_BEST_COLLISION_BOUNDS = 0x1, USE_HITBOXES = 0x2, USE_SPECIFIED_BOUNDS = 0x3, USE_GAME_CODE = 0x4, USE_ROTATION_EXPANDED_BOUNDS = 0x5, USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8 } // Alignment: 4 // Member count: 5 #[repr(u32)] pub enum LifeState_t { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, LIFE_DEAD = 0x2, LIFE_RESPAWNABLE = 0x3, LIFE_RESPAWNING = 0x4 } // Alignment: 4 // Member count: 5 #[repr(u32)] pub enum NPCFollowFormation_t { Default = u32::MAX, CloseCircle = 0x0, WideCircle = 0x1, MediumCircle = 0x5, Sidekick = 0x6 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum CSWeaponMode { Primary_Mode = 0x0, Secondary_Mode = 0x1, WeaponMode_MAX = 0x2 } // Alignment: 1 // Member count: 3 #[repr(u8)] pub enum OnFrame { ONFRAME_UNKNOWN = 0x0, ONFRAME_TRUE = 0x1, ONFRAME_FALSE = 0x2 } // Alignment: 4 // Member count: 12 #[repr(u32)] pub enum Materials { matGlass = 0x0, matWood = 0x1, matMetal = 0x2, matFlesh = 0x3, matCinderBlock = 0x4, matCeilingTile = 0x5, matComputer = 0x6, matUnbreakableGlass = 0x7, matRocks = 0x8, matWeb = 0x9, matNone = 0xA, matLastMaterial = 0xB } // Alignment: 4 // Member count: 9 #[repr(u32)] pub enum BloodType { None = u32::MAX, ColorRed = 0x0, ColorYellow = 0x1, ColorGreen = 0x2, ColorRedLVL2 = 0x3, ColorRedLVL3 = 0x4, ColorRedLVL4 = 0x5, ColorRedLVL5 = 0x6, ColorRedLVL6 = 0x7 } // Alignment: 4 // Member count: 6 #[repr(u32)] pub enum ScriptedMoveTo_t { eWait = 0x0, eMoveWithGait = 0x3, eTeleport = 0x4, eWaitFacing = 0x5, eObsoleteBackCompat1 = 0x1, eObsoleteBackCompat2 = 0x2 } // Alignment: 4 // Member count: 5 #[repr(u32)] pub enum AnimLoopMode_t { ANIM_LOOP_MODE_INVALID = u32::MAX, ANIM_LOOP_MODE_NOT_LOOPING = 0x0, ANIM_LOOP_MODE_LOOPING = 0x1, ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, ANIM_LOOP_MODE_COUNT = 0x3 } // Alignment: 2 // Member count: 9 #[repr(u16)] pub enum SoundFlags_t { SOUND_FLAGS_NONE = 0x0, SOUND_FLAG_GUNFIRE = 0x1, SOUND_FLAG_COMBINE_ONLY = 0x2, SOUND_FLAG_REACT_TO_SOURCE = 0x4, SOUND_FLAG_EXPLOSION = 0x8, SOUND_FLAG_EXCLUDE_COMBINE = 0x10, SOUND_FLAG_DANGER_APPROACH = 0x20, SOUND_FLAG_ALLIES_ONLY = 0x40, SOUND_FLAG_PANIC_NPCS = 0x80 } // Alignment: 4 // Member count: 10 #[repr(u32)] pub enum Class_T { CLASS_NONE = 0x0, CLASS_PLAYER = 0x1, CLASS_PLAYER_ALLY = 0x2, CLASS_BOMB = 0x3, CLASS_FOOT_CONTACT_SHADOW = 0x4, CLASS_WEAPON = 0x5, CLASS_WATER_SPLASHER = 0x6, CLASS_WEAPON_VIEWMODEL = 0x7, CLASS_DOOR = 0x8, NUM_CLASSIFY_CLASSES = 0x9 } // Alignment: 4 // Member count: 2 #[repr(u32)] pub enum filter_t { FILTER_AND = 0x0, FILTER_OR = 0x1 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum CSWeaponSilencerType { WEAPONSILENCER_NONE = 0x0, WEAPONSILENCER_DETACHABLE = 0x1, WEAPONSILENCER_INTEGRATED = 0x2 } // Alignment: 4 // Member count: 17 #[repr(u32)] pub enum BaseExplosionTypes_t { EXPLOSION_TYPE_DEFAULT = 0x0, EXPLOSION_TYPE_GRENADE = 0x1, EXPLOSION_TYPE_MOLOTOV = 0x2, EXPLOSION_TYPE_FIREWORKS = 0x3, EXPLOSION_TYPE_GASCAN = 0x4, EXPLOSION_TYPE_GASCYLINDER = 0x5, EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, EXPLOSION_TYPE_ELECTRICAL = 0x7, EXPLOSION_TYPE_EMP = 0x8, EXPLOSION_TYPE_SHRAPNEL = 0x9, EXPLOSION_TYPE_SMOKEGRENADE = 0xA, EXPLOSION_TYPE_FLASHBANG = 0xB, EXPLOSION_TYPE_TRIPMINE = 0xC, EXPLOSION_TYPE_ICE = 0xD, EXPLOSION_TYPE_NONE = 0xE, EXPLOSION_TYPE_CUSTOM = 0xF, EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 // Member count: 44 #[repr(u32)] pub enum GameAnimEventIndex_t { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, AE_CL_PLAYSOUND_ATTACHMENT = 0x2, AE_CL_PLAYSOUND_POSITION = 0x3, AE_SV_PLAYSOUND = 0x4, AE_CL_STOPSOUND = 0x5, AE_CL_PLAYSOUND_LOOPING = 0x6, AE_CL_CREATE_PARTICLE_EFFECT = 0x7, AE_CL_STOP_PARTICLE_EFFECT = 0x8, AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, AE_SV_STOP_PARTICLE_EFFECT = 0xB, AE_FOOTSTEP = 0xC, AE_RAGDOLL = 0xD, AE_CL_STOP_RAGDOLL_CONTROL = 0xE, AE_CL_ENABLE_BODYGROUP = 0xF, AE_CL_DISABLE_BODYGROUP = 0x10, AE_BODYGROUP_SET_VALUE = 0x11, AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12, AE_WEAPON_PERFORM_ATTACK = 0x13, AE_FIRE_INPUT = 0x14, AE_CL_CLOTH_ATTR = 0x15, AE_CL_CLOTH_GROUND_OFFSET = 0x16, AE_CL_CLOTH_STIFFEN = 0x17, AE_CL_CLOTH_EFFECT = 0x18, AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, AE_SV_IKLOCK = 0x1A, AE_PULSE_GRAPH = 0x1B, AE_PULSE_GRAPH_LOOKAT = 0x1C, AE_PULSE_GRAPH_AIMAT = 0x1D, AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, AE_SV_SHOW_SILENCER = 0x23, AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, AE_SV_HIDE_SILENCER = 0x25, AE_SV_DETACH_SILENCER_COMPLETE = 0x26, AE_CL_EJECT_MAG = 0x27, AE_WPN_COMPLETE_RELOAD = 0x28, AE_WPN_HEALTHSHOT_INJECT = 0x29, AE_CL_C4_SCREEN_TEXT = 0x2A, AE_GRENADE_THROW_COMPLETE = 0x2B } // Alignment: 1 // Member count: 3 #[repr(u8)] pub enum FixAngleSet_t { None = 0x0, Absolute = 0x1, Relative = 0x2 } // Alignment: 4 // Member count: 5 #[repr(u32)] pub enum IChoreoServices__ScriptState_t { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, SCRIPT_POST_IDLE = 0x2, SCRIPT_CLEANUP = 0x3, SCRIPT_MOVE_TO_MARK = 0x4 } // Alignment: 4 // Member count: 2 #[repr(u32)] pub enum CommandEntitySpecType_t { SPEC_SEARCH = 0x0, SPEC_TYPES_COUNT = 0x1 } // Alignment: 4 // Member count: 5 #[repr(u32)] pub enum Touch_t { touch_none = 0x0, touch_player_only = 0x1, touch_npc_only = 0x2, touch_player_or_npc = 0x3, touch_player_or_npc_or_physicsprop = 0x4 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum TrainVelocityType_t { TrainVelocity_Instantaneous = 0x0, TrainVelocity_LinearBlend = 0x1, TrainVelocity_EaseInEaseOut = 0x2 } // Alignment: 4 // Member count: 20 #[repr(u32)] pub enum CSWeaponType { WEAPONTYPE_KNIFE = 0x0, WEAPONTYPE_PISTOL = 0x1, WEAPONTYPE_SUBMACHINEGUN = 0x2, WEAPONTYPE_RIFLE = 0x3, WEAPONTYPE_SHOTGUN = 0x4, WEAPONTYPE_SNIPER_RIFLE = 0x5, WEAPONTYPE_MACHINEGUN = 0x6, WEAPONTYPE_C4 = 0x7, WEAPONTYPE_TASER = 0x8, WEAPONTYPE_GRENADE = 0x9, WEAPONTYPE_EQUIPMENT = 0xA, WEAPONTYPE_STACKABLEITEM = 0xB, WEAPONTYPE_FISTS = 0xC, WEAPONTYPE_BREACHCHARGE = 0xD, WEAPONTYPE_BUMPMINE = 0xE, WEAPONTYPE_TABLET = 0xF, WEAPONTYPE_MELEE = 0x10, WEAPONTYPE_SHIELD = 0x11, WEAPONTYPE_ZONE_REPULSOR = 0x12, WEAPONTYPE_UNKNOWN = 0x13 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum EntFinderMethod_t { ENT_FIND_METHOD_NEAREST = 0x0, ENT_FIND_METHOD_FARTHEST = 0x1, ENT_FIND_METHOD_RANDOM = 0x2 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum PropDoorRotatingSpawnPos_t { DOOR_SPAWN_CLOSED = 0x0, DOOR_SPAWN_OPEN_FORWARD = 0x1, DOOR_SPAWN_OPEN_BACK = 0x2, DOOR_SPAWN_AJAR = 0x3 } // Alignment: 1 // Member count: 2 #[repr(u8)] pub enum ShardSolid_t { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 } // Alignment: 4 // Member count: 5 #[repr(u32)] pub enum PulseNPCCondition_t { COND_SEE_PLAYER = 0x1, COND_LOST_PLAYER = 0x2, COND_HEAR_PLAYER = 0x3, COND_PLAYER_PUSHING = 0x4, COND_NO_PRIMARY_AMMO = 0x5 } // Alignment: 1 // Member count: 13 #[repr(u8)] pub enum RenderMode_t { kRenderNormal = 0x0, kRenderTransColor = 0x1, kRenderTransTexture = 0x2, kRenderGlow = 0x3, kRenderTransAlpha = 0x4, kRenderTransAdd = 0x5, kRenderEnvironmental = 0x6, kRenderTransAddFrameBlend = 0x7, kRenderTransAlphaAdd = 0x8, kRenderWorldGlow = 0x9, kRenderNone = 0xA, kRenderDevVisualizer = 0xB, kRenderModeCount = 0xC } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum ForcedCrouchState_t { FORCEDCROUCH_NONE = 0x0, FORCEDCROUCH_CROUCHED = 0x1, FORCEDCROUCH_UNCROUCHED = 0x2 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum PerformanceMode_t { PM_NORMAL = 0x0, PM_NO_GIBS = 0x1, PM_FULL_GIBS = 0x2, PM_REDUCED_GIBS = 0x3 } // Alignment: 4 // Member count: 8 #[repr(u32)] pub enum TOGGLE_STATE { TS_AT_TOP = 0x0, TS_AT_BOTTOM = 0x1, TS_GOING_UP = 0x2, TS_GOING_DOWN = 0x3 } // Alignment: 4 // Member count: 74 #[repr(u32)] pub enum loadout_slot_t { LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, LOADOUT_SLOT_INVALID = u32::MAX, LOADOUT_SLOT_MELEE = 0x0, LOADOUT_SLOT_C4 = 0x1, LOADOUT_SLOT_SECONDARY0 = 0x2, LOADOUT_SLOT_SECONDARY1 = 0x3, LOADOUT_SLOT_SECONDARY2 = 0x4, LOADOUT_SLOT_SECONDARY3 = 0x5, LOADOUT_SLOT_SECONDARY4 = 0x6, LOADOUT_SLOT_SECONDARY5 = 0x7, LOADOUT_SLOT_SMG0 = 0x8, LOADOUT_SLOT_SMG1 = 0x9, LOADOUT_SLOT_SMG2 = 0xA, LOADOUT_SLOT_SMG3 = 0xB, LOADOUT_SLOT_SMG4 = 0xC, LOADOUT_SLOT_SMG5 = 0xD, LOADOUT_SLOT_RIFLE0 = 0xE, LOADOUT_SLOT_RIFLE1 = 0xF, LOADOUT_SLOT_RIFLE2 = 0x10, LOADOUT_SLOT_RIFLE3 = 0x11, LOADOUT_SLOT_RIFLE4 = 0x12, LOADOUT_SLOT_RIFLE5 = 0x13, LOADOUT_SLOT_HEAVY0 = 0x14, LOADOUT_SLOT_HEAVY1 = 0x15, LOADOUT_SLOT_HEAVY2 = 0x16, LOADOUT_SLOT_HEAVY3 = 0x17, LOADOUT_SLOT_HEAVY4 = 0x18, LOADOUT_SLOT_HEAVY5 = 0x19, LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, LOADOUT_SLOT_GRENADE1 = 0x1B, LOADOUT_SLOT_GRENADE2 = 0x1C, LOADOUT_SLOT_GRENADE3 = 0x1D, LOADOUT_SLOT_GRENADE4 = 0x1E, LOADOUT_SLOT_GRENADE5 = 0x1F, LOADOUT_SLOT_EQUIPMENT0 = 0x20, LOADOUT_SLOT_EQUIPMENT1 = 0x21, LOADOUT_SLOT_EQUIPMENT2 = 0x22, LOADOUT_SLOT_EQUIPMENT3 = 0x23, LOADOUT_SLOT_EQUIPMENT4 = 0x24, LOADOUT_SLOT_EQUIPMENT5 = 0x25, LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, LOADOUT_SLOT_CLOTHING_HANDS = 0x29, LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, LOADOUT_SLOT_CLOTHING_HAT = 0x2B, LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, LOADOUT_SLOT_MISC0 = 0x2F, LOADOUT_SLOT_MISC1 = 0x30, LOADOUT_SLOT_MISC2 = 0x31, LOADOUT_SLOT_MISC3 = 0x32, LOADOUT_SLOT_MISC4 = 0x33, LOADOUT_SLOT_MISC5 = 0x34, LOADOUT_SLOT_MISC6 = 0x35, LOADOUT_SLOT_MUSICKIT = 0x36, LOADOUT_SLOT_FLAIR0 = 0x37, LOADOUT_SLOT_SPRAY0 = 0x38, LOADOUT_SLOT_COUNT = 0x39 } // Alignment: 4 // Member count: 20 #[repr(u32)] pub enum NavAttributeEnum { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NON_ZUP = 0x8000, NAV_MESH_SHORT_HEIGHT = 0x10000, NAV_MESH_NON_ZUP_TRANSITION = 0x20000, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, NAV_MESH_NO_JUMP = 0x8, NAV_MESH_STOP = 0x10, NAV_MESH_RUN = 0x20, NAV_MESH_WALK = 0x40, NAV_MESH_TRANSIENT = 0x100, NAV_MESH_DONT_HIDE = 0x200, NAV_MESH_STAND = 0x400, NAV_MESH_NO_HOSTAGES = 0x800, NAV_MESH_NO_MERGE = 0x2000, NAV_MESH_OBSTACLE_TOP = 0x4000, NAV_ATTR_FIRST_GAME_INDEX = 0x13, NAV_ATTR_LAST_INDEX = 0x1F } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum MoveLinearAuthoredPos_t { MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum ValueRemapperMomentumType_t { MomentumType_None = 0x0, MomentumType_Friction = 0x1, MomentumType_SpringTowardSnapValue = 0x2, MomentumType_SpringAwayFromSnapValue = 0x3 } // Alignment: 4 // Member count: 12 #[repr(u32)] pub enum Hull_t { HULL_HUMAN = 0x0, HULL_SMALL_CENTERED = 0x1, HULL_WIDE_HUMAN = 0x2, HULL_TINY = 0x3, HULL_MEDIUM = 0x4, HULL_TINY_CENTERED = 0x5, HULL_LARGE = 0x6, HULL_LARGE_CENTERED = 0x7, HULL_MEDIUM_TALL = 0x8, HULL_SMALL = 0x9, NUM_HULLS = 0xA, HULL_NONE = 0xB } // Alignment: 4 // Member count: 6 #[repr(u32)] pub enum PreviewWeaponState { DROPPED = 0x0, HOLSTERED = 0x1, DEPLOYED = 0x2, PLANTED = 0x3, INSPECT = 0x4, ICON = 0x5 } // Alignment: 4 // Member count: 9 #[repr(u32)] pub enum EInButtonState { IN_BUTTON_UP = 0x0, IN_BUTTON_DOWN = 0x1, IN_BUTTON_DOWN_UP = 0x2, IN_BUTTON_UP_DOWN = 0x3, IN_BUTTON_UP_DOWN_UP = 0x4, IN_BUTTON_DOWN_UP_DOWN = 0x5, IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, IN_BUTTON_STATE_COUNT = 0x8 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum BeamClipStyle_t { kNOCLIP = 0x0, kGEOCLIP = 0x1, kMODELCLIP = 0x2 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum WeaponAttackType_t { eInvalid = u32::MAX, ePrimary = 0x0, eSecondary = 0x1, eCount = 0x2 } // Alignment: 4 // Member count: 18 #[repr(u32)] pub enum CSPlayerBlockingUseAction_t { k_CSPlayerBlockingUseAction_None = 0x0, k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, k_CSPlayerBlockingUseAction_HostageDropping = 0x4, k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, k_CSPlayerBlockingUseAction_EquippingContract = 0x8, k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA, k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB, k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC, k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD, k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE, k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF, k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, k_CSPlayerBlockingUseAction_MaxCount = 0x11 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum CSWeaponState_t { WEAPON_NOT_CARRIED = 0x0, WEAPON_IS_CARRIED_BY_PLAYER = 0x1, WEAPON_IS_ACTIVE = 0x2 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum CommandExecMode_t { EXEC_MANUAL = 0x0, EXEC_LEVELSTART = 0x1, EXEC_PERIODIC = 0x2, EXEC_MODES_COUNT = 0x3 } // Alignment: 1 // Member count: 5 #[repr(u8)] pub enum ShatterDamageCause { SHATTERDAMAGE_BULLET = 0x0, SHATTERDAMAGE_MELEE = 0x1, SHATTERDAMAGE_THROWN = 0x2, SHATTERDAMAGE_SCRIPT = 0x3, SHATTERDAMAGE_EXPLOSIVE = 0x4 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum ScriptedOnDeath_t { SS_ONDEATH_NOT_APPLICABLE = u32::MAX, SS_ONDEATH_UNDEFINED = 0x0, SS_ONDEATH_RAGDOLL = 0x1, SS_ONDEATH_ANIMATED_DEATH = 0x2 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum ChoreoLookAtSpeed_t { eInvalid = u32::MAX, eSlow = 0x0, eMedium = 0x1, eFast = 0x2 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum ScriptedMoveType_t { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 } // Alignment: 4 // Member count: 17 #[repr(u32)] pub enum gear_slot_t { GEAR_SLOT_INVALID = u32::MAX, GEAR_SLOT_RIFLE = 0x0, GEAR_SLOT_PISTOL = 0x1, GEAR_SLOT_KNIFE = 0x2, GEAR_SLOT_GRENADES = 0x3, GEAR_SLOT_C4 = 0x4, GEAR_SLOT_RESERVED_SLOT6 = 0x5, GEAR_SLOT_RESERVED_SLOT7 = 0x6, GEAR_SLOT_RESERVED_SLOT8 = 0x7, GEAR_SLOT_RESERVED_SLOT9 = 0x8, GEAR_SLOT_RESERVED_SLOT10 = 0x9, GEAR_SLOT_RESERVED_SLOT11 = 0xA, GEAR_SLOT_BOOSTS = 0xB, GEAR_SLOT_UTILITY = 0xC, GEAR_SLOT_COUNT = 0xD } // Alignment: 4 // Member count: 10 #[repr(u32)] pub enum CSPlayerState { STATE_ACTIVE = 0x0, STATE_WELCOME = 0x1, STATE_PICKINGTEAM = 0x2, STATE_PICKINGCLASS = 0x3, STATE_DEATH_ANIM = 0x4, STATE_DEATH_WAIT_FOR_KEY = 0x5, STATE_OBSERVER_MODE = 0x6, STATE_GUNGAME_RESPAWN = 0x7, STATE_DORMANT = 0x8, NUM_PLAYER_STATES = 0x9 } // Alignment: 4 // Member count: 2 #[repr(u32)] pub enum ScriptedConflictResponse_t { SS_CONFLICT_ENQUEUE = 0x0, SS_CONFLICT_INTERRUPT = 0x1 } // Alignment: 1 // Member count: 7 #[repr(u8)] pub enum WaterLevel_t { WL_NotInWater = 0x0, WL_Feet = 0x1, WL_Knees = 0x2, WL_Waist = 0x3, WL_Chest = 0x4, WL_FullyUnderwater = 0x5, WL_Count = 0x6 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum WorldTextPanelVerticalAlign_t { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum AmmoPosition_t { AMMO_POSITION_INVALID = u32::MAX, AMMO_POSITION_PRIMARY = 0x0, AMMO_POSITION_SECONDARY = 0x1, AMMO_POSITION_COUNT = 0x2 } // Alignment: 4 // Member count: 23 #[repr(u32)] pub enum PreviewEOMCelebration { WALKUP = 0x0, PUNCHING = 0x1, SWAGGER = 0x2, DROPDOWN = 0x3, STRETCH = 0x4, SWAT_FEMALE = 0x5, MASK_F = 0x6, GUERILLA = 0x7, GUERILLA02 = 0x8, GENDARMERIE = 0x9, SCUBA_FEMALE = 0xA, SCUBA_MALE = 0xB, AVA_DEFEAT = 0xC, GENDARMERIE_DEFEAT = 0xD, MAE_DEFEAT = 0xE, RICKSAW_DEFEAT = 0xF, SCUBA_FEMALE_DEFEAT = 0x10, SCUBA_MALE_DEFEAT = 0x11, CRASSWATER_DEFEAT = 0x12, DARRYL_DEFEAT = 0x13, DOCTOR_DEFEAT = 0x14, MUHLIK_DEFEAT = 0x15, VYPA_DEFEAT = 0x16 } // Alignment: 4 // Member count: 5 #[repr(u32)] pub enum EntityDisolveType_t { ENTITY_DISSOLVE_INVALID = u32::MAX, ENTITY_DISSOLVE_NORMAL = 0x0, ENTITY_DISSOLVE_ELECTRICAL = 0x1, ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, ENTITY_DISSOLVE_CORE = 0x3 } // Alignment: 8 // Member count: 21 #[repr(u64)] pub enum InputBitMask_t { IN_NONE = 0x0, IN_ALL = u64::MAX, IN_ATTACK = 0x1, IN_JUMP = 0x2, IN_DUCK = 0x4, IN_FORWARD = 0x8, IN_BACK = 0x10, IN_USE = 0x20, IN_TURNLEFT = 0x80, IN_TURNRIGHT = 0x100, IN_MOVELEFT = 0x200, IN_MOVERIGHT = 0x400, IN_ATTACK2 = 0x800, IN_RELOAD = 0x2000, IN_SPEED = 0x10000, IN_JOYAUTOSPRINT = 0x20000, IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, IN_SCORE = 0x200000000, IN_ZOOM = 0x400000000, IN_LOOK_AT_WEAPON = 0x800000000 } // Alignment: 4 // Member count: 14 #[repr(u32)] pub enum HitGroup_t { HITGROUP_INVALID = u32::MAX, HITGROUP_GENERIC = 0x0, HITGROUP_HEAD = 0x1, HITGROUP_CHEST = 0x2, HITGROUP_STOMACH = 0x3, HITGROUP_LEFTARM = 0x4, HITGROUP_RIGHTARM = 0x5, HITGROUP_LEFTLEG = 0x6, HITGROUP_RIGHTLEG = 0x7, HITGROUP_NECK = 0x8, HITGROUP_UNUSED = 0x9, HITGROUP_GEAR = 0xA, HITGROUP_SPECIAL = 0xB, HITGROUP_COUNT = 0xC } // Alignment: 4 // Member count: 7 #[repr(u32)] pub enum ChickenActivity { IDLE = 0x0, SQUAT = 0x1, WALK = 0x2, RUN = 0x3, GLIDE = 0x4, LAND = 0x5, PANIC = 0x6 } // Alignment: 4 // Member count: 2 #[repr(u32)] pub enum PointWorldTextReorientMode_t { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 } // Alignment: 8 // Member count: 40 #[repr(u64)] pub enum DebugOverlayBits_t { OVERLAY_TEXT_BIT = 0x1, OVERLAY_NAME_BIT = 0x2, OVERLAY_BBOX_BIT = 0x4, OVERLAY_PIVOT_BIT = 0x8, OVERLAY_MESSAGE_BIT = 0x10, OVERLAY_ABSBOX_BIT = 0x20, OVERLAY_RBOX_BIT = 0x40, OVERLAY_SHOW_BLOCKSLOS = 0x80, OVERLAY_ATTACHMENTS_BIT = 0x100, OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, OVERLAY_SKELETON_BIT = 0x800, OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, OVERLAY_HITBOX_BIT = 0x4000, OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, OVERLAY_AUTOAIM_BIT = 0x10000, OVERLAY_NPC_SELECTED_BIT = 0x20000, OVERLAY_JOINT_INFO_BIT = 0x40000, OVERLAY_NPC_ROUTE_BIT = 0x80000, OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, OVERLAY_NPC_ENEMIES_BIT = 0x400000, OVERLAY_NPC_CONDITIONS_BIT = 0x800000, OVERLAY_NPC_COMBAT_BIT = 0x1000000, OVERLAY_NPC_TASK_BIT = 0x2000000, OVERLAY_NPC_BODYLOCATIONS = 0x4000000, OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, OVERLAY_NPC_KILL_BIT = 0x10000000, OVERLAY_WC_CHANGE_ENTITY = 0x20000000, OVERLAY_BUDDHA_MODE = 0x40000000, OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, OVERLAY_PROP_DEBUG = 0x200000000, OVERLAY_NPC_RELATION_BIT = 0x400000000, OVERLAY_VIEWOFFSET = 0x800000000, OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, OVERLAY_ACTORNAME_BIT = 0x4000000000, OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum AmmoFlags_t { AMMO_FORCE_DROP_IF_CARRIED = 0x1, AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2 } // Alignment: 4 // Member count: 6 #[repr(u32)] pub enum HierarchyType_t { HIERARCHY_NONE = 0x0, HIERARCHY_BONE_MERGE = 0x1, HIERARCHY_ATTACHMENT = 0x2, HIERARCHY_ABSORIGIN = 0x3, HIERARCHY_BONE = 0x4, HIERARCHY_TYPE_COUNT = 0x5 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum doorCheck_e { DOOR_CHECK_FORWARD = 0x0, DOOR_CHECK_BACKWARD = 0x1, DOOR_CHECK_FULL = 0x2 } // Alignment: 4 // Member count: 7 #[repr(u32)] pub enum BeamType_t { BEAM_INVALID = 0x0, BEAM_POINTS = 0x1, BEAM_ENTPOINT = 0x2, BEAM_ENTS = 0x3, BEAM_HOSE = 0x4, BEAM_SPLINE = 0x5, BEAM_LASER = 0x6 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum EntitySubclassScope_t { SUBCLASS_SCOPE_NONE = u32::MAX, SUBCLASS_SCOPE_PRECIPITATION = 0x0, SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, SUBCLASS_SCOPE_COUNT = 0x2 } // Alignment: 4 // Member count: 2 #[repr(u32)] pub enum PointTemplateClientOnlyEntityBehavior_t { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 } // Alignment: 1 // Member count: 5 #[repr(u8)] pub enum ShatterGlassStressType { SHATTERGLASS_BLUNT = 0x0, SHATTERGLASS_BALLISTIC = 0x1, SHATTERGLASS_PULSE = 0x2, SHATTERDRYWALL_CHUNKS = 0x3, SHATTERGLASS_EXPLOSIVE = 0x4 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum TrackOrientationType_t { TrackOrientation_Fixed = 0x0, TrackOrientation_FacePath = 0x1, TrackOrientation_FacePathAngles = 0x2 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum WeaponSwitchReason_t { eDrawn = 0x0, eEquipped = 0x1, eUserInitiatedSwitchToLast = 0x2, eUserInitiatedSwitchHands = 0x3 } // Alignment: 4 // Member count: 2 #[repr(u32)] pub enum ValueRemapperRatchetType_t { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1 } // Alignment: 4 // Member count: 5 #[repr(u32)] pub enum NavDirType { NORTH = 0x0, EAST = 0x1, SOUTH = 0x2, WEST = 0x3, NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 } // Alignment: 4 // Member count: 2 #[repr(u32)] pub enum CRR_Response__ResponseEnum_t { MAX_RESPONSE_NAME = 0xC0, MAX_RULE_NAME = 0x80 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum MoveMountingAmount_t { MOVE_MOUNT_NONE = 0x0, MOVE_MOUNT_LOW = 0x1, MOVE_MOUNT_HIGH = 0x2, MOVE_MOUNT_MAXCOUNT = 0x3 } // Alignment: 1 // Member count: 20 #[repr(u8)] pub enum RenderFx_t { kRenderFxNone = 0x0, kRenderFxPulseSlow = 0x1, kRenderFxPulseFast = 0x2, kRenderFxPulseSlowWide = 0x3, kRenderFxPulseFastWide = 0x4, kRenderFxFadeSlow = 0x5, kRenderFxFadeFast = 0x6, kRenderFxSolidSlow = 0x7, kRenderFxSolidFast = 0x8, kRenderFxStrobeSlow = 0x9, kRenderFxStrobeFast = 0xA, kRenderFxStrobeFaster = 0xB, kRenderFxFlickerSlow = 0xC, kRenderFxFlickerFast = 0xD, kRenderFxNoDissipation = 0xE, kRenderFxFadeOut = 0xF, kRenderFxFadeIn = 0x10, kRenderFxPulseFastWider = 0x11, kRenderFxGlowShell = 0x12, kRenderFxMax = 0x13 } // Alignment: 4 // Member count: 35 #[repr(u32)] pub enum vote_create_failed_t { VOTE_FAILED_GENERIC = 0x0, VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, VOTE_FAILED_RATE_EXCEEDED = 0x2, VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, VOTE_FAILED_QUORUM_FAILURE = 0x4, VOTE_FAILED_ISSUE_DISABLED = 0x5, VOTE_FAILED_MAP_NOT_FOUND = 0x6, VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, VOTE_FAILED_FAILED_RECENTLY = 0x8, VOTE_FAILED_TEAM_CANT_CALL = 0x9, VOTE_FAILED_WAITINGFORPLAYERS = 0xA, VOTE_FAILED_PLAYERNOTFOUND = 0xB, VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, VOTE_FAILED_SPECTATOR = 0xE, VOTE_FAILED_FAILED_RECENT_KICK = 0xF, VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, VOTE_FAILED_DISABLED = 0x15, VOTE_FAILED_NEXTLEVEL_SET = 0x16, VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, VOTE_FAILED_MATCH_PAUSED = 0x18, VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, VOTE_FAILED_NOT_IN_WARMUP = 0x1A, VOTE_FAILED_NOT_10_PLAYERS = 0x1B, VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, VOTE_FAILED_CANT_ROUND_END = 0x1F, VOTE_FAILED_REMATCH = 0x20, VOTE_FAILED_CONTINUE = 0x21, VOTE_FAILED_MAX = 0x22 } // Alignment: 4 // Member count: 27 #[repr(u32)] pub enum RumbleEffect_t { RUMBLE_INVALID = u32::MAX, RUMBLE_STOP_ALL = 0x0, RUMBLE_PISTOL = 0x1, RUMBLE_357 = 0x2, RUMBLE_SMG1 = 0x3, RUMBLE_AR2 = 0x4, RUMBLE_SHOTGUN_SINGLE = 0x5, RUMBLE_SHOTGUN_DOUBLE = 0x6, RUMBLE_AR2_ALT_FIRE = 0x7, RUMBLE_RPG_MISSILE = 0x8, RUMBLE_CROWBAR_SWING = 0x9, RUMBLE_AIRBOAT_GUN = 0xA, RUMBLE_JEEP_ENGINE_LOOP = 0xB, RUMBLE_FLAT_LEFT = 0xC, RUMBLE_FLAT_RIGHT = 0xD, RUMBLE_FLAT_BOTH = 0xE, RUMBLE_DMG_LOW = 0xF, RUMBLE_DMG_MED = 0x10, RUMBLE_DMG_HIGH = 0x11, RUMBLE_FALL_LONG = 0x12, RUMBLE_FALL_SHORT = 0x13, RUMBLE_PHYSCANNON_OPEN = 0x14, RUMBLE_PHYSCANNON_PUNT = 0x15, RUMBLE_PHYSCANNON_LOW = 0x16, RUMBLE_PHYSCANNON_MEDIUM = 0x17, RUMBLE_PHYSCANNON_HIGH = 0x18, NUM_RUMBLE_EFFECTS = 0x19 } // Alignment: 4 // Member count: 6 #[repr(u32)] pub enum LatchDirtyPermission_t { LATCH_DIRTY_DISALLOW = 0x0, LATCH_DIRTY_SERVER_CONTROLLED = 0x1, LATCH_DIRTY_CLIENT_SIMULATED = 0x2, LATCH_DIRTY_PREDICTION = 0x3, LATCH_DIRTY_FRAMESIMULATE = 0x4, LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 } // Alignment: 4 // Member count: 5 #[repr(u32)] pub enum DoorState_t { DOOR_STATE_CLOSED = 0x0, DOOR_STATE_OPENING = 0x1, DOOR_STATE_OPEN = 0x2, DOOR_STATE_CLOSING = 0x3, DOOR_STATE_AJAR = 0x4 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum ChoreoLookAtMode_t { eInvalid = u32::MAX, eChest = 0x0, eHead = 0x1, eEyesOnly = 0x2 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum ChatIgnoreType_t { CHAT_IGNORE_NONE = 0x0, CHAT_IGNORE_ALL = 0x1, CHAT_IGNORE_TEAM = 0x2 } // Alignment: 4 // Member count: 7 #[repr(u32)] pub enum PlayerConnectedState { PlayerNeverConnected = u32::MAX, PlayerConnected = 0x0, PlayerConnecting = 0x1, PlayerReconnecting = 0x2, PlayerDisconnecting = 0x3, PlayerDisconnected = 0x4, PlayerReserved = 0x5 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t { kMIN_THRESHOLD = 0x0, kMIN_FULL = 0x1, kHIGHWATER = 0x2 } // Alignment: 4 // Member count: 1 #[repr(u32)] pub enum navproperties_t { NAV_IGNORE = 0x1 } // Alignment: 1 // Member count: 9 #[repr(u8)] pub enum SolidType_t { SOLID_NONE = 0x0, SOLID_BSP = 0x1, SOLID_BBOX = 0x2, SOLID_OBB = 0x3, SOLID_SPHERE = 0x4, SOLID_POINT = 0x5, SOLID_VPHYSICS = 0x6, SOLID_CAPSULE = 0x7, SOLID_LAST = 0x8 } // Alignment: 4 // Member count: 24 #[repr(u32)] pub enum DamageTypes_t { DMG_GENERIC = 0x0, DMG_CRUSH = 0x1, DMG_BULLET = 0x2, DMG_SLASH = 0x4, DMG_BURN = 0x8, DMG_VEHICLE = 0x10, DMG_FALL = 0x20, DMG_BLAST = 0x40, DMG_CLUB = 0x80, DMG_SHOCK = 0x100, DMG_SONIC = 0x200, DMG_ENERGYBEAM = 0x400, DMG_DROWN = 0x4000, DMG_POISON = 0x8000, DMG_RADIATION = 0x10000, DMG_DROWNRECOVER = 0x20000, DMG_ACID = 0x40000, DMG_PHYSGUN = 0x100000, DMG_DISSOLVE = 0x200000, DMG_BLAST_SURFACE = 0x400000, DMG_BUCKSHOT = 0x1000000, DMG_HEADSHOT = 0x2000000, DMG_DANGERZONE = 0x4000000 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum PointWorldTextJustifyVertical_t { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 } // Alignment: 4 // Member count: 2 #[repr(u32)] pub enum attributeprovidertypes_t { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1 } // Alignment: 1 // Member count: 6 #[repr(u8)] pub enum MoveCollide_t { MOVECOLLIDE_DEFAULT = 0x0, MOVECOLLIDE_FLY_BOUNCE = 0x1, MOVECOLLIDE_FLY_CUSTOM = 0x2, MOVECOLLIDE_FLY_SLIDE = 0x3, MOVECOLLIDE_COUNT = 0x4 } // Alignment: 4 // Member count: 7 #[repr(u32)] pub enum IChoreoServices__ChoreoState_t { STATE_PRE_SCRIPT = 0x0, STATE_WAIT_FOR_SCRIPT = 0x1, STATE_WALK_TO_MARK = 0x2, STATE_SYNCHRONIZE_SCRIPT = 0x3, STATE_PLAY_SCRIPT = 0x4, STATE_PLAY_SCRIPT_POST_IDLE = 0x5, STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 } // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum ValueRemapperOutputType_t { OutputType_AnimationCycle = 0x0, OutputType_RotationX = 0x1, OutputType_RotationY = 0x2, OutputType_RotationZ = 0x3 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum PointTemplateOwnerSpawnGroupType_t { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum eSplinePushType { k_eSplinePushAlong = 0x0, k_eSplinePushAway = 0x1, k_eSplinePushTowards = 0x2 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum PointWorldTextJustifyHorizontal_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 } // Alignment: 4 // Member count: 6 #[repr(u32)] pub enum ShakeCommand_t { SHAKE_START = 0x0, SHAKE_STOP = 0x1, SHAKE_AMPLITUDE = 0x2, SHAKE_FREQUENCY = 0x3, SHAKE_START_RUMBLEONLY = 0x4, SHAKE_START_NORUMBLE = 0x5 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum TRAIN_CODE { TRAIN_SAFE = 0x0, TRAIN_BLOCKING = 0x1, TRAIN_FOLLOWING = 0x2 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum BrushSolidities_e { BRUSHSOLID_TOGGLE = 0x0, BRUSHSOLID_NEVER = 0x1, BRUSHSOLID_ALWAYS = 0x2 } // Alignment: 4 // Member count: 13 #[repr(u32)] pub enum QuestProgress__Reason { QUEST_NONINITIALIZED = 0x0, QUEST_OK = 0x1, QUEST_NOT_ENOUGH_PLAYERS = 0x2, QUEST_WARMUP = 0x3, QUEST_NOT_CONNECTED_TO_STEAM = 0x4, QUEST_NONOFFICIAL_SERVER = 0x5, QUEST_NO_ENTITLEMENT = 0x6, QUEST_NO_QUEST = 0x7, QUEST_PLAYER_IS_BOT = 0x8, QUEST_WRONG_MAP = 0x9, QUEST_WRONG_MODE = 0xA, QUEST_NOT_SYNCED_WITH_SERVER = 0xB, QUEST_REASON_MAX = 0xC } // Alignment: 4 // Member count: 2 #[repr(u32)] pub enum ModifyDamageReturn_t { CONTINUE_TO_APPLY_DAMAGE = 0x0, ABORT_DO_NOT_APPLY_DAMAGE = 0x1 } // Alignment: 4 // Member count: 2 #[repr(u32)] pub enum ShadowType_t { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1 } // Alignment: 4 // Member count: 8 #[repr(u32)] pub enum GrenadeType_t { GRENADE_TYPE_EXPLOSIVE = 0x0, GRENADE_TYPE_FLASH = 0x1, GRENADE_TYPE_FIRE = 0x2, GRENADE_TYPE_DECOY = 0x3, GRENADE_TYPE_SMOKE = 0x4, GRENADE_TYPE_SENSOR = 0x5, GRENADE_TYPE_SNOWBALL = 0x6, GRENADE_TYPE_TOTAL = 0x7 } // Alignment: 4 // Member count: 2 #[repr(u32)] pub enum ValueRemapperInputType_t { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1 } // Alignment: 1 // Member count: 8 #[repr(u8)] pub enum EKillTypes_t { KILL_NONE = 0x0, KILL_DEFAULT = 0x1, KILL_HEADSHOT = 0x2, KILL_BLAST = 0x3, KILL_BURN = 0x4, KILL_SLASH = 0x5, KILL_SHOCK = 0x6, KILLTYPE_COUNT = 0x7 } // Alignment: 4 // Member count: 25 #[repr(u32)] pub enum WeaponSound_t { WEAPON_SOUND_EMPTY = 0x0, WEAPON_SOUND_SECONDARY_EMPTY = 0x1, WEAPON_SOUND_SINGLE = 0x2, WEAPON_SOUND_SECONDARY_ATTACK = 0x3, WEAPON_SOUND_MELEE_MISS = 0x4, WEAPON_SOUND_MELEE_HIT = 0x5, WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, WEAPON_SOUND_MELEE_HIT_NPC = 0x8, WEAPON_SOUND_SPECIAL1 = 0x9, WEAPON_SOUND_SPECIAL2 = 0xA, WEAPON_SOUND_SPECIAL3 = 0xB, WEAPON_SOUND_NEARLYEMPTY = 0xC, WEAPON_SOUND_IMPACT = 0xD, WEAPON_SOUND_REFLECT = 0xE, WEAPON_SOUND_SECONDARY_IMPACT = 0xF, WEAPON_SOUND_SECONDARY_REFLECT = 0x10, WEAPON_SOUND_RELOAD = 0x11, WEAPON_SOUND_SINGLE_ACCURATE = 0x12, WEAPON_SOUND_ZOOM_IN = 0x13, WEAPON_SOUND_ZOOM_OUT = 0x14, WEAPON_SOUND_MOUSE_PRESSED = 0x15, WEAPON_SOUND_DROP = 0x16, WEAPON_SOUND_RADIO_USE = 0x17, WEAPON_SOUND_NUM_TYPES = 0x18 } // Alignment: 8 // Member count: 16 #[repr(u64)] pub enum TakeDamageFlags_t { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, DFLAG_SUPPRESS_EFFECTS = 0x4, DFLAG_PREVENT_DEATH = 0x8, DFLAG_FORCE_DEATH = 0x10, DFLAG_ALWAYS_GIB = 0x20, DFLAG_NEVER_GIB = 0x40, DFLAG_REMOVE_NO_RAGDOLL = 0x80, DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, DFLAG_FORCEREDUCEARMOR_DMG = 0x800, DFLAG_IGNORE_ARMOR = 0x1000, DFLAG_SUPPRESS_UTILREMOVE = 0x2000 } // Alignment: 4 // Member count: 2 #[repr(u32)] pub enum ValueRemapperHapticsType_t { HaticsType_Default = 0x0, HaticsType_None = 0x1 } // Alignment: 4 // Member count: 10 #[repr(u32)] pub enum Disposition_t { D_ER = 0x0, D_HT = 0x1, D_FR = 0x2, D_LI = 0x3, D_NU = 0x4 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum CanPlaySequence_t { CANNOT_PLAY = 0x0, CAN_PLAY_NOW = 0x1, CAN_PLAY_ENQUEUED = 0x2 } // Alignment: 4 // Member count: 5 #[repr(u32)] pub enum MedalRank_t { MEDAL_RANK_NONE = 0x0, MEDAL_RANK_BRONZE = 0x1, MEDAL_RANK_SILVER = 0x2, MEDAL_RANK_GOLD = 0x3, MEDAL_RANK_COUNT = 0x4 } // Alignment: 4 // Member count: 7 #[repr(u32)] pub enum ObserverMode_t { OBS_MODE_NONE = 0x0, OBS_MODE_FIXED = 0x1, OBS_MODE_IN_EYE = 0x2, OBS_MODE_CHASE = 0x3, OBS_MODE_ROAMING = 0x4, OBS_MODE_DIRECTED = 0x5, NUM_OBSERVER_MODES = 0x6 } // Alignment: 4 // Member count: 2 #[repr(u32)] pub enum FuncDoorSpawnPos_t { FUNC_DOOR_SPAWN_CLOSED = 0x0, FUNC_DOOR_SPAWN_OPEN = 0x1 } // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum EOverrideBlockLOS_t { BLOCK_LOS_DEFAULT = 0x0, BLOCK_LOS_FORCE_FALSE = 0x1, BLOCK_LOS_FORCE_TRUE = 0x2 } // Alignment: 1 // Member count: 14 #[repr(u8)] pub enum MoveType_t { MOVETYPE_NONE = 0x0, MOVETYPE_OBSOLETE = 0x1, MOVETYPE_WALK = 0x2, MOVETYPE_FLY = 0x3, MOVETYPE_FLYGRAVITY = 0x4, MOVETYPE_VPHYSICS = 0x5, MOVETYPE_PUSH = 0x6, MOVETYPE_NOCLIP = 0x7, MOVETYPE_OBSERVER = 0x8, MOVETYPE_LADDER = 0x9, MOVETYPE_CUSTOM = 0xA, MOVETYPE_LAST = 0xB } // Parent: CBaseCombatCharacter // Field count: 1 pub mod CHostageExpresserShim { pub const m_pExpresser: usize = 0xA08; // CAI_Expresser* } // Parent: CBaseTrigger // Field count: 3 pub mod CTriggerSoundscape { pub const m_hSoundscape: usize = 0x8E0; // CHandle pub const m_SoundscapeName: usize = 0x8E8; // CUtlSymbolLarge pub const m_spectators: usize = 0x8F0; // CUtlVector> } // Parent: CBreakableProp // Field count: 21 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod CDynamicProp { pub const m_bCreateNavObstacle: usize = 0xA88; // bool pub const m_bUseHitboxesForRenderBox: usize = 0xA89; // bool pub const m_bUseAnimGraph: usize = 0xA8A; // bool pub const m_pOutputAnimBegun: usize = 0xA90; // CEntityIOOutput pub const m_pOutputAnimOver: usize = 0xAB8; // CEntityIOOutput pub const m_pOutputAnimLoopCycleOver: usize = 0xAE0; // CEntityIOOutput pub const m_OnAnimReachedStart: usize = 0xB08; // CEntityIOOutput pub const m_OnAnimReachedEnd: usize = 0xB30; // CEntityIOOutput pub const m_iszIdleAnim: usize = 0xB58; // CUtlSymbolLarge pub const m_nIdleAnimLoopMode: usize = 0xB60; // AnimLoopMode_t pub const m_bRandomizeCycle: usize = 0xB64; // bool pub const m_bStartDisabled: usize = 0xB65; // bool pub const m_bFiredStartEndOutput: usize = 0xB66; // bool pub const m_bForceNpcExclude: usize = 0xB67; // bool pub const m_bCreateNonSolid: usize = 0xB68; // bool pub const m_bIsOverrideProp: usize = 0xB69; // bool pub const m_iInitialGlowState: usize = 0xB6C; // int32 pub const m_nGlowRange: usize = 0xB70; // int32 pub const m_nGlowRangeMin: usize = 0xB74; // int32 pub const m_glowColor: usize = 0xB78; // Color pub const m_nGlowTeam: usize = 0xB7C; // int32 } // Parent: CBaseModelEntity // Field count: 0 pub mod CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid // Field count: 39 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) // NetworkVarNames: m_flDuckSpeed (float) // NetworkVarNames: m_bDuckOverride (bool) // NetworkVarNames: m_bDesiresDuck (bool) // NetworkVarNames: m_nDuckTimeMsecs (uint32) // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) // NetworkVarNames: m_nJumpTimeMsecs (uint32) // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) // NetworkVarNames: m_flJumpUntil (float) // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) pub mod CCSPlayer_MovementServices { pub const m_flMaxFallVelocity: usize = 0x228; // float32 pub const m_vecLadderNormal: usize = 0x22C; // Vector pub const m_nLadderSurfacePropIndex: usize = 0x238; // int32 pub const m_flDuckAmount: usize = 0x23C; // float32 pub const m_flDuckSpeed: usize = 0x240; // float32 pub const m_bDuckOverride: usize = 0x244; // bool pub const m_bDesiresDuck: usize = 0x245; // bool pub const m_flDuckOffset: usize = 0x248; // float32 pub const m_nDuckTimeMsecs: usize = 0x24C; // uint32 pub const m_nDuckJumpTimeMsecs: usize = 0x250; // uint32 pub const m_nJumpTimeMsecs: usize = 0x254; // uint32 pub const m_flLastDuckTime: usize = 0x258; // float32 pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x268; // Vector2D pub const m_duckUntilOnGround: usize = 0x270; // bool pub const m_bHasWalkMovedSinceLastJump: usize = 0x271; // bool pub const m_bInStuckTest: usize = 0x272; // bool pub const m_flStuckCheckTime: usize = 0x280; // float32[64][2] pub const m_nTraceCount: usize = 0x480; // int32 pub const m_StuckLast: usize = 0x484; // int32 pub const m_bSpeedCropped: usize = 0x488; // bool pub const m_nOldWaterLevel: usize = 0x48C; // int32 pub const m_flWaterEntryTime: usize = 0x490; // float32 pub const m_vecForward: usize = 0x494; // Vector pub const m_vecLeft: usize = 0x4A0; // Vector pub const m_vecUp: usize = 0x4AC; // Vector pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B8; // int32 pub const m_bMadeFootstepNoise: usize = 0x4BC; // bool pub const m_iFootsteps: usize = 0x4C0; // int32 pub const m_bOldJumpPressed: usize = 0x4C4; // bool pub const m_flJumpPressedTime: usize = 0x4C8; // float32 pub const m_flJumpUntil: usize = 0x4CC; // float32 pub const m_flJumpVel: usize = 0x4D0; // float32 pub const m_fStashGrenadeParameterWhen: usize = 0x4D4; // GameTime_t pub const m_nButtonDownMaskPrev: usize = 0x4D8; // uint64 pub const m_flOffsetTickCompleteTime: usize = 0x4E0; // float32 pub const m_flOffsetTickStashedSpeed: usize = 0x4E4; // float32 pub const m_flStamina: usize = 0x4E8; // float32 pub const m_flHeightAtJumpStart: usize = 0x4EC; // float32 pub const m_flMaxJumpHeightThisJump: usize = 0x4F0; // float32 } // Parent: None // Field count: 6 // // Metadata: // NetworkVarNames: scale (int16) // NetworkVarNames: origin (Vector) // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) // NetworkVarNames: fog (fogparams_t) // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) pub mod sky3dparams_t { pub const scale: usize = 0x8; // int16 pub const origin: usize = 0xC; // Vector pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 pub const fog: usize = 0x20; // fogparams_t pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t } // Parent: CCSWeaponBase // Field count: 7 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) pub mod CFists { pub const m_bPlayingUninterruptableAct: usize = 0xE98; // bool pub const m_nUninterruptableActivity: usize = 0xE9C; // PlayerAnimEvent_t pub const m_bRestorePrevWep: usize = 0xEA0; // bool pub const m_hWeaponBeforePrevious: usize = 0xEA4; // CHandle pub const m_hWeaponPrevious: usize = 0xEA8; // CHandle pub const m_bDelayedHardPunchIncoming: usize = 0xEAC; // bool pub const m_bDestroyAfterTaunt: usize = 0xEAD; // bool } // Parent: CBaseTrigger // Field count: 1 pub mod CTriggerRemove { pub const m_OnRemove: usize = 0x8E0; // CEntityIOOutput } // Parent: CBaseFilter // Field count: 1 pub mod CFilterName { pub const m_iFilterName: usize = 0x518; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 2 pub mod CProjectedDecal { pub const m_nTexture: usize = 0x4C0; // int32 pub const m_flDistance: usize = 0x4C4; // float32 } // Parent: CFuncTrackChange // Field count: 0 pub mod CFuncTrackAuto { } // Parent: CBreakable // Field count: 0 pub mod CPushable { } // Parent: CBaseTrigger // Field count: 0 pub mod CTriggerTripWire { } // Parent: CBaseTrigger // Field count: 1 pub mod CTriggerMultiple { pub const m_OnTrigger: usize = 0x8E0; // CEntityIOOutput } // Parent: CBodyComponent // Field count: 1 // // Metadata: // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) pub mod CBodyComponentSkeletonInstance { pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance } // Parent: CBaseTrigger // Field count: 7 pub mod CTriggerPush { pub const m_angPushEntitySpace: usize = 0x8E0; // QAngle pub const m_vecPushDirEntitySpace: usize = 0x8EC; // Vector pub const m_bTriggerOnStartTouch: usize = 0x8F8; // bool pub const m_bUsePathSimple: usize = 0x8F9; // bool pub const m_iszPathSimpleName: usize = 0x900; // CUtlSymbolLarge pub const m_PathSimple: usize = 0x908; // CPathSimple* pub const m_splinePushType: usize = 0x910; // uint32 } // Parent: CBaseFilter // Field count: 3 pub mod FilterHealth { pub const m_bAdrenalineActive: usize = 0x518; // bool pub const m_iHealthMin: usize = 0x51C; // int32 pub const m_iHealthMax: usize = 0x520; // int32 } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 pub mod CCSGO_TeamSelectCounterTerroristPosition { } // Parent: CBaseTrigger // Field count: 5 pub mod CTriggerProximity { pub const m_hMeasureTarget: usize = 0x8E0; // CHandle pub const m_iszMeasureTarget: usize = 0x8E8; // CUtlSymbolLarge pub const m_fRadius: usize = 0x8F0; // float32 pub const m_nTouchers: usize = 0x8F4; // int32 pub const m_NearestEntityDistance: usize = 0x8F8; // CEntityOutputTemplate } // Parent: CFuncBrush // Field count: 4 // // Metadata: // NetworkVarNames: m_EffectName (string_t) pub mod CFuncElectrifiedVolume { pub const m_EffectName: usize = 0x730; // CUtlSymbolLarge pub const m_EffectInterpenetrateName: usize = 0x738; // CUtlSymbolLarge pub const m_EffectZapName: usize = 0x740; // CUtlSymbolLarge pub const m_iszEffectSource: usize = 0x748; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 1 pub mod CBaseDMStart { pub const m_Master: usize = 0x4C0; // CUtlSymbolLarge } // Parent: CGameRulesProxy // Field count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) pub mod CCSGameRulesProxy { pub const m_pGameRules: usize = 0x4C0; // CCSGameRules* } // Parent: CBaseModelEntity // Field count: 5 pub mod CTriggerBrush { pub const m_OnStartTouch: usize = 0x710; // CEntityIOOutput pub const m_OnEndTouch: usize = 0x738; // CEntityIOOutput pub const m_OnUse: usize = 0x760; // CEntityIOOutput pub const m_iInputFilter: usize = 0x788; // int32 pub const m_iDontMessageParent: usize = 0x78C; // int32 } // Parent: CBeam // Field count: 19 pub mod CEnvBeam { pub const m_active: usize = 0x7B0; // int32 pub const m_spriteTexture: usize = 0x7B8; // CStrongHandle pub const m_iszStartEntity: usize = 0x7C0; // CUtlSymbolLarge pub const m_iszEndEntity: usize = 0x7C8; // CUtlSymbolLarge pub const m_life: usize = 0x7D0; // float32 pub const m_boltWidth: usize = 0x7D4; // float32 pub const m_noiseAmplitude: usize = 0x7D8; // float32 pub const m_speed: usize = 0x7DC; // int32 pub const m_restrike: usize = 0x7E0; // float32 pub const m_iszSpriteName: usize = 0x7E8; // CUtlSymbolLarge pub const m_frameStart: usize = 0x7F0; // int32 pub const m_vEndPointWorld: usize = 0x7F4; // Vector pub const m_vEndPointRelative: usize = 0x800; // Vector pub const m_radius: usize = 0x80C; // float32 pub const m_TouchType: usize = 0x810; // Touch_t pub const m_iFilterName: usize = 0x818; // CUtlSymbolLarge pub const m_hFilter: usize = 0x820; // CHandle pub const m_iszDecal: usize = 0x828; // CUtlSymbolLarge pub const m_OnTouchedByEntity: usize = 0x830; // CEntityIOOutput } // Parent: CBaseTrigger // Field count: 2 pub mod CTonemapTrigger { pub const m_tonemapControllerName: usize = 0x8E0; // CUtlSymbolLarge pub const m_hTonemapController: usize = 0x8E8; // CEntityHandle } // Parent: None // Field count: 5 // // Metadata: // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) // NetworkVarNames: m_flValue (float) // NetworkVarNames: m_flInitialValue (float) // NetworkVarNames: m_nRefundableCurrency (int) // NetworkVarNames: m_bSetBonus (bool) pub mod CEconItemAttribute { pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 pub const m_flValue: usize = 0x34; // float32 pub const m_flInitialValue: usize = 0x38; // float32 pub const m_nRefundableCurrency: usize = 0x3C; // int32 pub const m_bSetBonus: usize = 0x40; // bool } // Parent: CWeaponBaseItem // Field count: 0 pub mod CItem_Healthshot { } // Parent: CBaseTrigger // Field count: 1 pub mod CFogTrigger { pub const m_fog: usize = 0x8E0; // fogparams_t } // Parent: CLogicalEntity // Field count: 5 pub mod CLogicCollisionPair { pub const m_nameAttach1: usize = 0x4C0; // CUtlSymbolLarge pub const m_nameAttach2: usize = 0x4C8; // CUtlSymbolLarge pub const m_supportMultipleEntitiesWithSameName: usize = 0x4D0; // bool pub const m_disabled: usize = 0x4D1; // bool pub const m_succeeded: usize = 0x4D2; // bool } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings pub mod CCSPointScriptExtensions_weapon_cs_base { } // Parent: CBaseTrigger // Field count: 0 pub mod CTriggerHostageReset { } // Parent: CServerOnlyPointEntity // Field count: 4 pub mod CPointTeleport { pub const m_vSaveOrigin: usize = 0x4C0; // Vector pub const m_vSaveAngles: usize = 0x4CC; // QAngle pub const m_bTeleportParentedEntities: usize = 0x4D8; // bool pub const m_bTeleportUseCurrentAngle: usize = 0x4D9; // bool } // Parent: CPointEntity // Field count: 0 pub mod CInfoInstructorHintBombTargetB { } // Parent: CBtNodeCondition // Field count: 3 pub mod CBtNodeConditionInactive { pub const m_flRoundStartThresholdSeconds: usize = 0x78; // float32 pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; // float32 pub const m_SensorInactivityTimer: usize = 0x80; // CountdownTimer } // Parent: CCSWeaponBase // Field count: 0 pub mod CWeaponSawedoff { } // Parent: CBaseTrigger // Field count: 2 // // Metadata: // NetworkVarNames: m_flFluidDensity (float) pub mod CTriggerBuoyancy { pub const m_BuoyancyHelper: usize = 0x8E0; // CBuoyancyHelper pub const m_flFluidDensity: usize = 0x900; // float32 } // Parent: CPointEntity // Field count: 5 pub mod CMoverPathNode { pub const m_vInTangentLocal: usize = 0x4C0; // Vector pub const m_vOutTangentLocal: usize = 0x4CC; // Vector pub const m_szParentPathUniqueID: usize = 0x4D8; // CUtlSymbolLarge pub const m_OnPassThrough: usize = 0x4E0; // CEntityIOOutput pub const m_hMover: usize = 0x508; // CHandle } // Parent: CBtNode // Field count: 12 pub mod CBtActionAim { pub const m_szSensorInputKey: usize = 0x68; // CUtlString pub const m_szAimReadyKey: usize = 0x80; // CUtlString pub const m_flZoomCooldownTimestamp: usize = 0x88; // float32 pub const m_bDoneAiming: usize = 0x8C; // bool pub const m_flLerpStartTime: usize = 0x90; // float32 pub const m_flNextLookTargetLerpTime: usize = 0x94; // float32 pub const m_flPenaltyReductionRatio: usize = 0x98; // float32 pub const m_NextLookTarget: usize = 0x9C; // QAngle pub const m_AimTimer: usize = 0xA8; // CountdownTimer pub const m_SniperHoldTimer: usize = 0xC0; // CountdownTimer pub const m_FocusIntervalTimer: usize = 0xD8; // CountdownTimer pub const m_bAcquired: usize = 0xF0; // bool } // Parent: CPlayerPawnComponent // Field count: 0 pub mod CPlayer_ViewModelServices { } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 pub mod CCSGO_WingmanIntroCounterTerroristPosition { } // Parent: CEnvSoundscape // Field count: 0 pub mod CEnvSoundscapeTriggerable { } // Parent: CPlayerPawnComponent // Field count: 12 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) // NetworkVarNames: m_PlayerFog (fogplayerparams_t) // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) // NetworkVarNames: m_hViewEntity (CHandle) // NetworkVarNames: m_hTonemapController (CHandle) // NetworkVarNames: m_audio (audioparams_t) // NetworkVarNames: m_PostProcessingVolumes (CHandle) pub mod CPlayer_CameraServices { pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 pub const m_PlayerFog: usize = 0x58; // fogplayerparams_t pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle pub const m_hViewEntity: usize = 0x9C; // CHandle pub const m_hTonemapController: usize = 0xA0; // CHandle pub const m_audio: usize = 0xA8; // audioparams_t pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase> pub const m_flOldPlayerZ: usize = 0x138; // float32 pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> } // Parent: CBaseEntity // Field count: 3 // // Metadata: // NetworkVarNames: m_fog (fogparams_t) pub mod CFogController { pub const m_fog: usize = 0x4C0; // fogparams_t pub const m_bUseAngles: usize = 0x528; // bool pub const m_iChangedVariables: usize = 0x52C; // int32 } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 pub mod CCSGO_TeamIntroCharacterPosition { } // Parent: CEntityComponent // Field count: 2 pub mod CBodyComponent { pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* pub const __m_pChainEntity: usize = 0x20; // CNetworkVarChainer } // Parent: CBaseCSGrenadeProjectile // Field count: 4 // // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) pub mod CDecoyProjectile { pub const m_nDecoyShotTick: usize = 0xA98; // int32 pub const m_shotsRemaining: usize = 0xA9C; // int32 pub const m_fExpireTime: usize = 0xAA0; // GameTime_t pub const m_decoyWeaponDefIndex: usize = 0xAB0; // uint16 } // Parent: CBaseEntity // Field count: 0 pub mod CEnableMotionFixup { } // Parent: CPlayer_MovementServices // Field count: 0 pub mod CCSObserver_MovementServices { } // Parent: None // Field count: 4 // // Metadata: // NetworkVarNames: m_duration (float32) // NetworkVarNames: m_timestamp (GameTime_t) // NetworkVarNames: m_timescale (float32) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) pub mod CountdownTimer { pub const m_duration: usize = 0x8; // float32 pub const m_timestamp: usize = 0xC; // GameTime_t pub const m_timescale: usize = 0x10; // float32 pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t } // Parent: None // Field count: 2 // // Metadata: // NetworkVarNames: m_hOwner (CEntityHandle) // NetworkVarNames: m_name (CUtlStringToken) pub mod CGameSceneNodeHandle { pub const m_hOwner: usize = 0x8; // CEntityHandle pub const m_name: usize = 0xC; // CUtlStringToken } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponMP9 { } // Parent: CLogicalEntity // Field count: 4 pub mod CPhysicsEntitySolver { pub const m_hMovingEntity: usize = 0x4C8; // CHandle pub const m_hPhysicsBlocker: usize = 0x4CC; // CHandle pub const m_separationDuration: usize = 0x4D0; // float32 pub const m_cancelTime: usize = 0x4D4; // GameTime_t } // Parent: CBaseEntity // Field count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) // NetworkVarNames: m_hPingedEntity (CHandle) // NetworkVarNames: m_iType (int) // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) pub mod CPlayerPing { pub const m_hPlayer: usize = 0x4C8; // CHandle pub const m_hPingedEntity: usize = 0x4CC; // CHandle pub const m_iType: usize = 0x4D0; // int32 pub const m_bUrgent: usize = 0x4D4; // bool pub const m_szPlaceName: usize = 0x4D5; // char[18] } // Parent: CCSPointScriptEntity // Field count: 0 pub mod CCSServerPointScriptEntity { } // Parent: CGameSceneNode // Field count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) // NetworkVarNames: m_bIsAnimationEnabled (bool) // NetworkVarNames: m_bUseParentRenderBounds (bool) // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) pub mod CSkeletonInstance { pub const m_modelState: usize = 0x170; // CModelState pub const m_bIsAnimationEnabled: usize = 0x3A0; // bool pub const m_bUseParentRenderBounds: usize = 0x3A1; // bool pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3A2; // bool pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 pub const m_materialGroup: usize = 0x3A4; // CUtlStringToken pub const m_nHitboxSet: usize = 0x3A8; // uint8 } // Parent: CPointEntity // Field count: 0 pub mod CInfoLandmark { } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponMP7 { } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponFiveSeven { } // Parent: CBodyComponentSkeletonInstance // Field count: 1 // // Metadata: // NetworkVarNames: m_animationController (CBaseAnimGraphController) pub mod CBodyComponentBaseAnimGraph { pub const m_animationController: usize = 0x460; // CBaseAnimGraphController } // Parent: CBodyComponent // Field count: 1 // // Metadata: // NetworkVarNames: m_sceneNode (CGameSceneNode) pub mod CBodyComponentPoint { pub const m_sceneNode: usize = 0x50; // CGameSceneNode } // Parent: CBaseEntity // Field count: 8 pub mod CEnvFireSensor { pub const m_bEnabled: usize = 0x4C0; // bool pub const m_bHeatAtLevel: usize = 0x4C1; // bool pub const m_radius: usize = 0x4C4; // float32 pub const m_targetLevel: usize = 0x4C8; // float32 pub const m_targetTime: usize = 0x4CC; // float32 pub const m_levelTime: usize = 0x4D0; // float32 pub const m_OnHeatLevelStart: usize = 0x4D8; // CEntityIOOutput pub const m_OnHeatLevelEnd: usize = 0x500; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 pub mod CCSGO_WingmanIntroTerroristPosition { } // Parent: None // Field count: 2 pub mod CEnvWindShared__WindAveEvent_t { pub const m_flStartWindSpeed: usize = 0x0; // float32 pub const m_flAveWindSpeed: usize = 0x4; // float32 } // Parent: CDynamicProp // Field count: 0 pub mod CDynamicPropAlias_cable_dynamic { } // Parent: CPointEntity // Field count: 2 pub mod CPointGamestatsCounter { pub const m_strStatisticName: usize = 0x4C0; // CUtlSymbolLarge pub const m_bDisabled: usize = 0x4C8; // bool } // Parent: CPointEntity // Field count: 10 pub mod CEnvShake { pub const m_limitToEntity: usize = 0x4C0; // CUtlSymbolLarge pub const m_Amplitude: usize = 0x4C8; // float32 pub const m_Frequency: usize = 0x4CC; // float32 pub const m_Duration: usize = 0x4D0; // float32 pub const m_Radius: usize = 0x4D4; // float32 pub const m_stopTime: usize = 0x4D8; // GameTime_t pub const m_nextShake: usize = 0x4DC; // GameTime_t pub const m_currentAmp: usize = 0x4E0; // float32 pub const m_maxForce: usize = 0x4E4; // Vector pub const m_shakeCallback: usize = 0x4F8; // CPhysicsShake } // Parent: CBaseModelEntity // Field count: 0 pub mod CPrecipitationBlocker { } // Parent: CPathKeyFrame // Field count: 11 pub mod CBaseMoveBehavior { pub const m_iPositionInterpolator: usize = 0x520; // int32 pub const m_iRotationInterpolator: usize = 0x524; // int32 pub const m_flAnimStartTime: usize = 0x528; // float32 pub const m_flAnimEndTime: usize = 0x52C; // float32 pub const m_flAverageSpeedAcrossFrame: usize = 0x530; // float32 pub const m_pCurrentKeyFrame: usize = 0x538; // CPathKeyFrame* pub const m_pTargetKeyFrame: usize = 0x540; // CPathKeyFrame* pub const m_pPreKeyFrame: usize = 0x548; // CPathKeyFrame* pub const m_pPostKeyFrame: usize = 0x550; // CPathKeyFrame* pub const m_flTimeIntoFrame: usize = 0x558; // float32 pub const m_iDirection: usize = 0x55C; // int32 } // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncNavObstruction { pub const m_bDisabled: usize = 0x718; // bool } // Parent: CPointEntity // Field count: 4 pub mod CEnvTilt { pub const m_Duration: usize = 0x4C0; // float32 pub const m_Radius: usize = 0x4C4; // float32 pub const m_TiltTime: usize = 0x4C8; // float32 pub const m_stopTime: usize = 0x4CC; // GameTime_t } // Parent: CCSWeaponBase // Field count: 14 // // Metadata: // NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bIsHeldByPlayer (bool) // NetworkVarNames: m_bPinPulled (bool) // NetworkVarNames: m_bJumpThrow (bool) // NetworkVarNames: m_bThrowAnimating (bool) // NetworkVarNames: m_fThrowTime (GameTime_t) // NetworkVarNames: m_flThrowStrength (float) // NetworkVarNames: m_flThrowStrengthApproach (float) // NetworkVarNames: m_fDropTime (GameTime_t) // NetworkVarNames: m_fPinPullTime (GameTime_t) // NetworkVarNames: m_bJustPulledPin (bool) // NetworkVarNames: m_nNextHoldTick (GameTick_t) // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) pub mod CBaseCSGrenade { pub const m_bRedraw: usize = 0xE98; // bool pub const m_bIsHeldByPlayer: usize = 0xE99; // bool pub const m_bPinPulled: usize = 0xE9A; // bool pub const m_bJumpThrow: usize = 0xE9B; // bool pub const m_bThrowAnimating: usize = 0xE9C; // bool pub const m_fThrowTime: usize = 0xEA0; // GameTime_t pub const m_flThrowStrength: usize = 0xEA4; // float32 pub const m_flThrowStrengthApproach: usize = 0xEA8; // float32 pub const m_fDropTime: usize = 0xEAC; // GameTime_t pub const m_fPinPullTime: usize = 0xEB0; // GameTime_t pub const m_bJustPulledPin: usize = 0xEB4; // bool pub const m_nNextHoldTick: usize = 0xEB8; // GameTick_t pub const m_flNextHoldFrac: usize = 0xEBC; // float32 pub const m_hSwitchToWeaponAfterThrow: usize = 0xEC0; // CHandle } // Parent: CBaseModelEntity // Field count: 1 pub mod CItemGenericTriggerHelper { pub const m_hParentItem: usize = 0x710; // CHandle } // Parent: CLogicalEntity // Field count: 6 pub mod CLogicBranchList { pub const m_nLogicBranchNames: usize = 0x4C0; // CUtlSymbolLarge[16] pub const m_LogicBranchList: usize = 0x540; // CUtlVector> pub const m_eLastState: usize = 0x558; // CLogicBranchList::LogicBranchListenerLastState_t pub const m_OnAllTrue: usize = 0x560; // CEntityIOOutput pub const m_OnAllFalse: usize = 0x588; // CEntityIOOutput pub const m_OnMixed: usize = 0x5B0; // CEntityIOOutput } // Parent: None // Field count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) pub mod fogplayerparams_t { pub const m_hCtrl: usize = 0x8; // CHandle pub const m_flTransitionTime: usize = 0xC; // float32 pub const m_OldColor: usize = 0x10; // Color pub const m_flOldStart: usize = 0x14; // float32 pub const m_flOldEnd: usize = 0x18; // float32 pub const m_flOldMaxDensity: usize = 0x1C; // float32 pub const m_flOldHDRColorScale: usize = 0x20; // float32 pub const m_flOldFarZ: usize = 0x24; // float32 pub const m_NewColor: usize = 0x28; // Color pub const m_flNewStart: usize = 0x2C; // float32 pub const m_flNewEnd: usize = 0x30; // float32 pub const m_flNewMaxDensity: usize = 0x34; // float32 pub const m_flNewHDRColorScale: usize = 0x38; // float32 pub const m_flNewFarZ: usize = 0x3C; // float32 } // Parent: CItemDefuser // Field count: 0 pub mod CItemDefuserAlias_item_defuser { } // Parent: CModelPointEntity // Field count: 3 pub mod CRevertSaved { pub const m_loadTime: usize = 0x710; // float32 pub const m_Duration: usize = 0x714; // float32 pub const m_HoldTime: usize = 0x718; // float32 } // Parent: CLogicalEntity // Field count: 8 pub mod CMultiLightProxy { pub const m_iszLightNameFilter: usize = 0x4C0; // CUtlSymbolLarge pub const m_iszLightClassFilter: usize = 0x4C8; // CUtlSymbolLarge pub const m_flLightRadiusFilter: usize = 0x4D0; // float32 pub const m_flBrightnessDelta: usize = 0x4D4; // float32 pub const m_bPerformScreenFade: usize = 0x4D8; // bool pub const m_flTargetBrightnessMultiplier: usize = 0x4DC; // float32 pub const m_flCurrentBrightnessMultiplier: usize = 0x4E0; // float32 pub const m_vecLights: usize = 0x4E8; // CUtlVector> } // Parent: None // Field count: 21 // // Metadata: // NetworkVarNames: m_vOrigin (Vector) // NetworkVarNames: m_vStart (Vector) // NetworkVarNames: m_vNormal (Vector) // NetworkVarNames: m_vAngles (QAngle) // NetworkVarNames: m_hEntity (CEntityHandle) // NetworkVarNames: m_hOtherEntity (CEntityHandle) // NetworkVarNames: m_flScale (float32) // NetworkVarNames: m_flMagnitude (float32) // NetworkVarNames: m_flRadius (float32) // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) // NetworkVarNames: m_nDamageType (uint32) // NetworkVarNames: m_nPenetrate (uint8) // NetworkVarNames: m_nMaterial (uint16) // NetworkVarNames: m_nHitBox (uint16) // NetworkVarNames: m_nColor (uint8) // NetworkVarNames: m_fFlags (uint8) // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) // NetworkVarNames: m_nAttachmentName (CUtlStringToken) // NetworkVarNames: m_iEffectName (uint16) // NetworkVarNames: m_nExplosionType (uint8) pub mod CEffectData { pub const m_vOrigin: usize = 0x8; // Vector pub const m_vStart: usize = 0x14; // Vector pub const m_vNormal: usize = 0x20; // Vector pub const m_vAngles: usize = 0x2C; // QAngle pub const m_hEntity: usize = 0x38; // CEntityHandle pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle pub const m_flScale: usize = 0x40; // float32 pub const m_flMagnitude: usize = 0x44; // float32 pub const m_flRadius: usize = 0x48; // float32 pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken pub const m_nEffectIndex: usize = 0x50; // CWeakHandle pub const m_nDamageType: usize = 0x58; // uint32 pub const m_nPenetrate: usize = 0x5C; // uint8 pub const m_nMaterial: usize = 0x5E; // uint16 pub const m_nHitBox: usize = 0x60; // uint16 pub const m_nColor: usize = 0x62; // uint8 pub const m_fFlags: usize = 0x63; // uint8 pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken pub const m_iEffectName: usize = 0x6C; // uint16 pub const m_nExplosionType: usize = 0x6E; // uint8 } // Parent: CBaseModelEntity // Field count: 0 pub mod CEntityBlocker { } // Parent: CLogicalEntity // Field count: 6 pub mod CLogicCase { pub const m_nCase: usize = 0x4C0; // CUtlSymbolLarge[32] pub const m_nShuffleCases: usize = 0x5C0; // int32 pub const m_nLastShuffleCase: usize = 0x5C4; // int32 pub const m_uchShuffleCaseMap: usize = 0x5C8; // uint8[32] pub const m_OnCase: usize = 0x5E8; // CEntityIOOutput[32] pub const m_OnDefault: usize = 0xAE8; // CEntityOutputTemplate> } // Parent: CItem // Field count: 2 pub mod CItemDefuser { pub const m_entitySpottedState: usize = 0x9C0; // EntitySpottedState_t pub const m_nSpotRules: usize = 0x9D8; // int32 } // Parent: CRuleEntity // Field count: 0 pub mod CRuleBrushEntity { } // Parent: CInferno // Field count: 0 pub mod CFireCrackerBlast { } // Parent: CBaseEntity // Field count: 13 pub mod CSoundEventEntity { pub const m_bStartOnSpawn: usize = 0x4C0; // bool pub const m_bToLocalPlayer: usize = 0x4C1; // bool pub const m_bStopOnNew: usize = 0x4C2; // bool pub const m_bSaveRestore: usize = 0x4C3; // bool pub const m_bSavedIsPlaying: usize = 0x4C4; // bool pub const m_flSavedElapsedTime: usize = 0x4C8; // float32 pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge pub const m_iszAttachmentName: usize = 0x4D8; // CUtlSymbolLarge pub const m_onGUIDChanged: usize = 0x4E0; // CEntityOutputTemplate pub const m_onSoundFinished: usize = 0x508; // CEntityIOOutput pub const m_iszSoundName: usize = 0x558; // CUtlSymbolLarge pub const m_hSource: usize = 0x568; // CEntityHandle pub const m_nEntityIndexSelection: usize = 0x56C; // int32 } // Parent: CPlayer_ViewModelServices // Field count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) pub mod CCSPlayer_ViewModelServices { pub const m_hViewModel: usize = 0x40; // CHandle[3] } // Parent: CCSWeaponBase // Field count: 2 // // Metadata: // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_bRedraw (bool) pub mod CWeaponBaseItem { pub const m_SequenceCompleteTimer: usize = 0xE98; // CountdownTimer pub const m_bRedraw: usize = 0xEB0; // bool } // Parent: CPointEntity // Field count: 0 pub mod CInfoParticleTarget { } // Parent: CBaseEntity // Field count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) // NetworkVarNames: m_flAnisotropy (float) // NetworkVarNames: m_flFadeSpeed (float) // NetworkVarNames: m_flDrawDistance (float) // NetworkVarNames: m_flFadeInStart (float) // NetworkVarNames: m_flFadeInEnd (float) // NetworkVarNames: m_flIndirectStrength (float) // NetworkVarNames: m_nIndirectTextureDimX (int) // NetworkVarNames: m_nIndirectTextureDimY (int) // NetworkVarNames: m_nIndirectTextureDimZ (int) // NetworkVarNames: m_vBoxMins (Vector) // NetworkVarNames: m_vBoxMaxs (Vector) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_flStartAnisoTime (GameTime_t) // NetworkVarNames: m_flStartScatterTime (GameTime_t) // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) // NetworkVarNames: m_flStartAnisotropy (float) // NetworkVarNames: m_flStartScattering (float) // NetworkVarNames: m_flStartDrawDistance (float) // NetworkVarNames: m_flDefaultAnisotropy (float) // NetworkVarNames: m_flDefaultScattering (float) // NetworkVarNames: m_flDefaultDrawDistance (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bEnableIndirect (bool) // NetworkVarNames: m_bIndirectUseLPVs (bool) // NetworkVarNames: m_bIsMaster (bool) // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) // NetworkVarNames: m_nForceRefreshCount (int) // NetworkVarNames: m_fNoiseSpeed (float) // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_vNoiseScale (Vector) pub mod CEnvVolumetricFogController { pub const m_flScattering: usize = 0x4C0; // float32 pub const m_flAnisotropy: usize = 0x4C4; // float32 pub const m_flFadeSpeed: usize = 0x4C8; // float32 pub const m_flDrawDistance: usize = 0x4CC; // float32 pub const m_flFadeInStart: usize = 0x4D0; // float32 pub const m_flFadeInEnd: usize = 0x4D4; // float32 pub const m_flIndirectStrength: usize = 0x4D8; // float32 pub const m_nIndirectTextureDimX: usize = 0x4DC; // int32 pub const m_nIndirectTextureDimY: usize = 0x4E0; // int32 pub const m_nIndirectTextureDimZ: usize = 0x4E4; // int32 pub const m_vBoxMins: usize = 0x4E8; // Vector pub const m_vBoxMaxs: usize = 0x4F4; // Vector pub const m_bActive: usize = 0x500; // bool pub const m_flStartAnisoTime: usize = 0x504; // GameTime_t pub const m_flStartScatterTime: usize = 0x508; // GameTime_t pub const m_flStartDrawDistanceTime: usize = 0x50C; // GameTime_t pub const m_flStartAnisotropy: usize = 0x510; // float32 pub const m_flStartScattering: usize = 0x514; // float32 pub const m_flStartDrawDistance: usize = 0x518; // float32 pub const m_flDefaultAnisotropy: usize = 0x51C; // float32 pub const m_flDefaultScattering: usize = 0x520; // float32 pub const m_flDefaultDrawDistance: usize = 0x524; // float32 pub const m_bStartDisabled: usize = 0x528; // bool pub const m_bEnableIndirect: usize = 0x529; // bool pub const m_bIndirectUseLPVs: usize = 0x52A; // bool pub const m_bIsMaster: usize = 0x52B; // bool pub const m_hFogIndirectTexture: usize = 0x530; // CStrongHandle pub const m_nForceRefreshCount: usize = 0x538; // int32 pub const m_fNoiseSpeed: usize = 0x53C; // float32 pub const m_fNoiseStrength: usize = 0x540; // float32 pub const m_vNoiseScale: usize = 0x544; // Vector pub const m_bFirstTime: usize = 0x550; // bool } // Parent: CPlayer_MovementServices // Field count: 14 // // Metadata: // NetworkVarNames: m_flFallVelocity (float32) // NetworkVarNames: m_bInCrouch (bool) // NetworkVarNames: m_nCrouchState (uint32) // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) // NetworkVarNames: m_bDucked (bool) // NetworkVarNames: m_bDucking (bool) // NetworkVarNames: m_bInDuckJump (bool) pub mod CPlayer_MovementServices_Humanoid { pub const m_flStepSoundTime: usize = 0x1D8; // float32 pub const m_flFallVelocity: usize = 0x1DC; // float32 pub const m_bInCrouch: usize = 0x1E0; // bool pub const m_nCrouchState: usize = 0x1E4; // uint32 pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t pub const m_bDucked: usize = 0x1EC; // bool pub const m_bDucking: usize = 0x1ED; // bool pub const m_bInDuckJump: usize = 0x1EE; // bool pub const m_groundNormal: usize = 0x1F0; // Vector pub const m_flSurfaceFriction: usize = 0x1FC; // float32 pub const m_surfaceProps: usize = 0x200; // CUtlStringToken pub const m_nStepside: usize = 0x210; // int32 pub const m_iTargetVolume: usize = 0x214; // int32 pub const m_vecSmoothedVelocity: usize = 0x218; // Vector } // Parent: CPhysicsProp // Field count: 5 pub mod CPhysicsPropRespawnable { pub const m_vOriginalSpawnOrigin: usize = 0xBE8; // Vector pub const m_vOriginalSpawnAngles: usize = 0xBF4; // QAngle pub const m_vOriginalMins: usize = 0xC00; // Vector pub const m_vOriginalMaxs: usize = 0xC0C; // Vector pub const m_flRespawnDuration: usize = 0xC18; // float32 } // Parent: CEnvSoundscapeProxy // Field count: 0 pub mod CEnvSoundscapeProxyAlias_snd_soundscape_proxy { } // Parent: CPhysConstraint // Field count: 6 pub mod CPhysBallSocket { pub const m_flJointFriction: usize = 0x538; // float32 pub const m_bEnableSwingLimit: usize = 0x53C; // bool pub const m_flSwingLimit: usize = 0x540; // float32 pub const m_bEnableTwistLimit: usize = 0x544; // bool pub const m_flMinTwistAngle: usize = 0x548; // float32 pub const m_flMaxTwistAngle: usize = 0x54C; // float32 } // Parent: CCSGameModeRules // Field count: 3 // // Metadata: // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) // NetworkVarNames: m_flDMBonusTimeLength (float) // NetworkVarNames: m_sDMBonusWeapon (CUtlString) pub mod CCSGameModeRules_Deathmatch { pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t pub const m_flDMBonusTimeLength: usize = 0x34; // float32 pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString } // Parent: CItemAssaultSuit // Field count: 0 pub mod CItemHeavyAssaultSuit { } // Parent: CPointEntity // Field count: 1 pub mod CInfoPlayerStart { pub const m_bDisabled: usize = 0x4C0; // bool } // Parent: CSoundOpvarSetPointBase // Field count: 8 pub mod CSoundOpvarSetOBBWindEntity { pub const m_vMins: usize = 0x558; // Vector pub const m_vMaxs: usize = 0x564; // Vector pub const m_vDistanceMins: usize = 0x570; // Vector pub const m_vDistanceMaxs: usize = 0x57C; // Vector pub const m_flWindMin: usize = 0x588; // float32 pub const m_flWindMax: usize = 0x58C; // float32 pub const m_flWindMapMin: usize = 0x590; // float32 pub const m_flWindMapMax: usize = 0x594; // float32 } // Parent: CRagdollProp // Field count: 6 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod CRagdollPropAttached { pub const m_boneIndexAttached: usize = 0xA88; // uint32 pub const m_ragdollAttachedObjectIndex: usize = 0xA8C; // uint32 pub const m_attachmentPointBoneSpace: usize = 0xA90; // Vector pub const m_attachmentPointRagdollSpace: usize = 0xA9C; // Vector pub const m_bShouldDetach: usize = 0xAA8; // bool pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xAB8; // bool } // Parent: CItem // Field count: 2 // // Metadata: // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) pub mod CItemDogtags { pub const m_OwningPlayer: usize = 0x9C0; // CHandle pub const m_KillingPlayer: usize = 0x9C4; // CHandle } // Parent: CItem // Field count: 32 pub mod CItemGeneric { pub const m_bHasTriggerRadius: usize = 0x9C8; // bool pub const m_bHasPickupRadius: usize = 0x9C9; // bool pub const m_flPickupRadiusSqr: usize = 0x9CC; // float32 pub const m_flTriggerRadiusSqr: usize = 0x9D0; // float32 pub const m_flLastPickupCheck: usize = 0x9D4; // GameTime_t pub const m_bPlayerCounterListenerAdded: usize = 0x9D8; // bool pub const m_bPlayerInTriggerRadius: usize = 0x9D9; // bool pub const m_hSpawnParticleEffect: usize = 0x9E0; // CStrongHandle pub const m_pAmbientSoundEffect: usize = 0x9E8; // CUtlSymbolLarge pub const m_bAutoStartAmbientSound: usize = 0x9F0; // bool pub const m_pSpawnScriptFunction: usize = 0x9F8; // CUtlSymbolLarge pub const m_hPickupParticleEffect: usize = 0xA00; // CStrongHandle pub const m_pPickupSoundEffect: usize = 0xA08; // CUtlSymbolLarge pub const m_pPickupScriptFunction: usize = 0xA10; // CUtlSymbolLarge pub const m_hTimeoutParticleEffect: usize = 0xA18; // CStrongHandle pub const m_pTimeoutSoundEffect: usize = 0xA20; // CUtlSymbolLarge pub const m_pTimeoutScriptFunction: usize = 0xA28; // CUtlSymbolLarge pub const m_pPickupFilterName: usize = 0xA30; // CUtlSymbolLarge pub const m_hPickupFilter: usize = 0xA38; // CHandle pub const m_OnPickup: usize = 0xA40; // CEntityIOOutput pub const m_OnTimeout: usize = 0xA68; // CEntityIOOutput pub const m_OnTriggerStartTouch: usize = 0xA90; // CEntityIOOutput pub const m_OnTriggerTouch: usize = 0xAB8; // CEntityIOOutput pub const m_OnTriggerEndTouch: usize = 0xAE0; // CEntityIOOutput pub const m_pAllowPickupScriptFunction: usize = 0xB08; // CUtlSymbolLarge pub const m_flPickupRadius: usize = 0xB10; // float32 pub const m_flTriggerRadius: usize = 0xB14; // float32 pub const m_pTriggerSoundEffect: usize = 0xB18; // CUtlSymbolLarge pub const m_bGlowWhenInTrigger: usize = 0xB20; // bool pub const m_glowColor: usize = 0xB21; // Color pub const m_bUseable: usize = 0xB25; // bool pub const m_hTriggerHelper: usize = 0xB28; // CHandle } // Parent: CLightEntity // Field count: 0 pub mod CLightSpotEntity { } // Parent: CPlayer_WaterServices // Field count: 6 pub mod CCSPlayer_WaterServices { pub const m_NextDrownDamageTime: usize = 0x40; // float32 pub const m_nDrownDmgRate: usize = 0x44; // int32 pub const m_AirFinishedTime: usize = 0x48; // GameTime_t pub const m_flWaterJumpTime: usize = 0x4C; // float32 pub const m_vecWaterJumpVel: usize = 0x50; // Vector pub const m_flSwimSoundTime: usize = 0x5C; // float32 } // Parent: CBaseEntity // Field count: 2 pub mod CSkyboxReference { pub const m_worldGroupId: usize = 0x4C0; // WorldGroupId_t pub const m_hSkyCamera: usize = 0x4C4; // CHandle } // Parent: CBasePropDoor // Field count: 17 pub mod CPropDoorRotating { pub const m_vecAxis: usize = 0xE10; // Vector pub const m_flDistance: usize = 0xE1C; // float32 pub const m_eSpawnPosition: usize = 0xE20; // PropDoorRotatingSpawnPos_t pub const m_eOpenDirection: usize = 0xE24; // PropDoorRotatingOpenDirection_e pub const m_eCurrentOpenDirection: usize = 0xE28; // PropDoorRotatingOpenDirection_e pub const m_flAjarAngle: usize = 0xE2C; // float32 pub const m_angRotationAjarDeprecated: usize = 0xE30; // QAngle pub const m_angRotationClosed: usize = 0xE3C; // QAngle pub const m_angRotationOpenForward: usize = 0xE48; // QAngle pub const m_angRotationOpenBack: usize = 0xE54; // QAngle pub const m_angGoal: usize = 0xE60; // QAngle pub const m_vecForwardBoundsMin: usize = 0xE6C; // Vector pub const m_vecForwardBoundsMax: usize = 0xE78; // Vector pub const m_vecBackBoundsMin: usize = 0xE84; // Vector pub const m_vecBackBoundsMax: usize = 0xE90; // Vector pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xE9C; // bool pub const m_hEntityBlocker: usize = 0xEA0; // CHandle } // Parent: CBaseModelEntity // Field count: 21 // // Metadata: // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_RopeFlags (uint16) // NetworkVarNames: m_Slack (int16) // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_TextureScale (float32) // NetworkVarNames: m_nSegments (uint8) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) // NetworkVarNames: m_Subdiv (uint8) // NetworkVarNames: m_nChangeCount (uint8) // NetworkVarNames: m_RopeLength (int16) // NetworkVarNames: m_fLockedPoints (uint8) // NetworkVarNames: m_flScrollSpeed (float32) // NetworkVarNames: m_hStartPoint (CHandle) // NetworkVarNames: m_hEndPoint (CHandle) // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) pub mod CRopeKeyframe { pub const m_RopeFlags: usize = 0x718; // uint16 pub const m_iNextLinkName: usize = 0x720; // CUtlSymbolLarge pub const m_Slack: usize = 0x728; // int16 pub const m_Width: usize = 0x72C; // float32 pub const m_TextureScale: usize = 0x730; // float32 pub const m_nSegments: usize = 0x734; // uint8 pub const m_bConstrainBetweenEndpoints: usize = 0x735; // bool pub const m_strRopeMaterialModel: usize = 0x738; // CUtlSymbolLarge pub const m_iRopeMaterialModelIndex: usize = 0x740; // CStrongHandle pub const m_Subdiv: usize = 0x748; // uint8 pub const m_nChangeCount: usize = 0x749; // uint8 pub const m_RopeLength: usize = 0x74A; // int16 pub const m_fLockedPoints: usize = 0x74C; // uint8 pub const m_bCreatedFromMapFile: usize = 0x74D; // bool pub const m_flScrollSpeed: usize = 0x750; // float32 pub const m_bStartPointValid: usize = 0x754; // bool pub const m_bEndPointValid: usize = 0x755; // bool pub const m_hStartPoint: usize = 0x758; // CHandle pub const m_hEndPoint: usize = 0x75C; // CHandle pub const m_iStartAttachment: usize = 0x760; // AttachmentHandle_t pub const m_iEndAttachment: usize = 0x761; // AttachmentHandle_t } // Parent: CBaseModelEntity // Field count: 52 // // Metadata: // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_nColorMode (int) // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_flColorTemperature (float) // NetworkVarNames: m_flBrightness (float) // NetworkVarNames: m_flBrightnessScale (float) // NetworkVarNames: m_nDirectLight (int) // NetworkVarNames: m_nBakedShadowIndex (int) // NetworkVarNames: m_nLuminaireShape (int) // NetworkVarNames: m_flLuminaireSize (float) // NetworkVarNames: m_flLuminaireAnisotropy (float) // NetworkVarNames: m_LightStyleString (CUtlString) // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) // NetworkVarNames: m_LightStyleEvents (CUtlString) // NetworkVarNames: m_LightStyleTargets (CHandle) // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) // NetworkVarNames: m_flShape (float) // NetworkVarNames: m_flSoftX (float) // NetworkVarNames: m_flSoftY (float) // NetworkVarNames: m_flSkirt (float) // NetworkVarNames: m_flSkirtNear (float) // NetworkVarNames: m_vSizeParams (Vector) // NetworkVarNames: m_flRange (float) // NetworkVarNames: m_vShear (Vector) // NetworkVarNames: m_nBakeSpecularToCubemaps (int) // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) // NetworkVarNames: m_nCastShadows (int) // NetworkVarNames: m_nShadowMapSize (int) // NetworkVarNames: m_nShadowPriority (int) // NetworkVarNames: m_bContactShadow (bool) // NetworkVarNames: m_nBounceLight (int) // NetworkVarNames: m_flBounceScale (float) // NetworkVarNames: m_flMinRoughness (float) // NetworkVarNames: m_vAlternateColor (Vector) // NetworkVarNames: m_fAlternateColorBrightness (float) // NetworkVarNames: m_nFog (int) // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) // NetworkVarNames: m_flShadowFadeSizeEnd (float) // NetworkVarNames: m_bPrecomputedFieldsValid (bool) // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) pub mod CBarnLight { pub const m_bEnabled: usize = 0x710; // bool pub const m_nColorMode: usize = 0x714; // int32 pub const m_Color: usize = 0x718; // Color pub const m_flColorTemperature: usize = 0x71C; // float32 pub const m_flBrightness: usize = 0x720; // float32 pub const m_flBrightnessScale: usize = 0x724; // float32 pub const m_nDirectLight: usize = 0x728; // int32 pub const m_nBakedShadowIndex: usize = 0x72C; // int32 pub const m_nLuminaireShape: usize = 0x730; // int32 pub const m_flLuminaireSize: usize = 0x734; // float32 pub const m_flLuminaireAnisotropy: usize = 0x738; // float32 pub const m_LightStyleString: usize = 0x740; // CUtlString pub const m_flLightStyleStartTime: usize = 0x748; // GameTime_t pub const m_QueuedLightStyleStrings: usize = 0x750; // CNetworkUtlVectorBase pub const m_LightStyleEvents: usize = 0x768; // CNetworkUtlVectorBase pub const m_LightStyleTargets: usize = 0x780; // CNetworkUtlVectorBase> pub const m_StyleEvent: usize = 0x798; // CEntityIOOutput[4] pub const m_hLightCookie: usize = 0x858; // CStrongHandle pub const m_flShape: usize = 0x860; // float32 pub const m_flSoftX: usize = 0x864; // float32 pub const m_flSoftY: usize = 0x868; // float32 pub const m_flSkirt: usize = 0x86C; // float32 pub const m_flSkirtNear: usize = 0x870; // float32 pub const m_vSizeParams: usize = 0x874; // Vector pub const m_flRange: usize = 0x880; // float32 pub const m_vShear: usize = 0x884; // Vector pub const m_nBakeSpecularToCubemaps: usize = 0x890; // int32 pub const m_vBakeSpecularToCubemapsSize: usize = 0x894; // Vector pub const m_nCastShadows: usize = 0x8A0; // int32 pub const m_nShadowMapSize: usize = 0x8A4; // int32 pub const m_nShadowPriority: usize = 0x8A8; // int32 pub const m_bContactShadow: usize = 0x8AC; // bool pub const m_nBounceLight: usize = 0x8B0; // int32 pub const m_flBounceScale: usize = 0x8B4; // float32 pub const m_flMinRoughness: usize = 0x8B8; // float32 pub const m_vAlternateColor: usize = 0x8BC; // Vector pub const m_fAlternateColorBrightness: usize = 0x8C8; // float32 pub const m_nFog: usize = 0x8CC; // int32 pub const m_flFogStrength: usize = 0x8D0; // float32 pub const m_nFogShadows: usize = 0x8D4; // int32 pub const m_flFogScale: usize = 0x8D8; // float32 pub const m_flFadeSizeStart: usize = 0x8DC; // float32 pub const m_flFadeSizeEnd: usize = 0x8E0; // float32 pub const m_flShadowFadeSizeStart: usize = 0x8E4; // float32 pub const m_flShadowFadeSizeEnd: usize = 0x8E8; // float32 pub const m_bPrecomputedFieldsValid: usize = 0x8EC; // bool pub const m_vPrecomputedBoundsMins: usize = 0x8F0; // Vector pub const m_vPrecomputedBoundsMaxs: usize = 0x8FC; // Vector pub const m_vPrecomputedOBBOrigin: usize = 0x908; // Vector pub const m_vPrecomputedOBBAngles: usize = 0x914; // QAngle pub const m_vPrecomputedOBBExtent: usize = 0x920; // Vector pub const m_bPvsModifyEntity: usize = 0x92C; // bool } // Parent: SpawnPoint // Field count: 0 pub mod CInfoDeathmatchSpawn { } // Parent: CPointEntity // Field count: 2 pub mod CEnvViewPunch { pub const m_flRadius: usize = 0x4C0; // float32 pub const m_angViewPunch: usize = 0x4C4; // QAngle } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CDEagle { } // Parent: CPointEntity // Field count: 3 pub mod CPathCorner { pub const m_flWait: usize = 0x4C0; // float32 pub const m_flRadius: usize = 0x4C4; // float32 pub const m_OnPass: usize = 0x4C8; // CEntityIOOutput } // Parent: CPlayerControllerComponent // Field count: 9 // // Metadata: // NetworkVarNames: m_unMusicID (item_definition_index_t) // NetworkVarNames: m_rank (MedalRank_t) // NetworkVarNames: m_nPersonaDataPublicLevel (int) // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) pub mod CCSPlayerController_InventoryServices { pub const m_unMusicID: usize = 0x40; // uint16 pub const m_rank: usize = 0x44; // MedalRank_t[6] pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF50; // CUtlVectorEmbeddedNetworkVar } // Parent: CAttributeManager // Field count: 1 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_Item (CEconItemView) pub mod CAttributeContainer { pub const m_Item: usize = 0x50; // CEconItemView } // Parent: CHostage // Field count: 0 pub mod CHostageAlias_info_hostage_spawn { } // Parent: CLogicalEntity // Field count: 5 pub mod CMultiSource { pub const m_rgEntities: usize = 0x4C0; // CHandle[32] pub const m_rgTriggered: usize = 0x540; // int32[32] pub const m_OnTrigger: usize = 0x5C0; // CEntityIOOutput pub const m_iTotal: usize = 0x5E8; // int32 pub const m_globalstate: usize = 0x5F0; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 2 pub mod CLogicNavigation { pub const m_isOn: usize = 0x4C8; // bool pub const m_navProperty: usize = 0x4CC; // navproperties_t } // Parent: CPointEntity // Field count: 12 pub mod CEnvEntityMaker { pub const m_vecEntityMins: usize = 0x4C0; // Vector pub const m_vecEntityMaxs: usize = 0x4CC; // Vector pub const m_hCurrentInstance: usize = 0x4D8; // CHandle pub const m_hCurrentBlocker: usize = 0x4DC; // CHandle pub const m_vecBlockerOrigin: usize = 0x4E0; // Vector pub const m_angPostSpawnDirection: usize = 0x4EC; // QAngle pub const m_flPostSpawnDirectionVariance: usize = 0x4F8; // float32 pub const m_flPostSpawnSpeed: usize = 0x4FC; // float32 pub const m_bPostSpawnUseAngles: usize = 0x500; // bool pub const m_iszTemplate: usize = 0x508; // CUtlSymbolLarge pub const m_pOutputOnSpawned: usize = 0x510; // CEntityIOOutput pub const m_pOutputOnFailedSpawn: usize = 0x538; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 0 pub mod CPointEntity { } // Parent: CLogicalEntity // Field count: 4 pub mod CLogicEventListener { pub const m_strEventName: usize = 0x4D0; // CUtlString pub const m_bIsEnabled: usize = 0x4D8; // bool pub const m_nTeam: usize = 0x4DC; // int32 pub const m_OnEventFired: usize = 0x4E0; // CEntityIOOutput } // Parent: CBaseFilter // Field count: 4 pub mod CFilterMultiple { pub const m_nFilterType: usize = 0x518; // filter_t pub const m_iFilterName: usize = 0x520; // CUtlSymbolLarge[10] pub const m_hFilter: usize = 0x570; // CHandle[10] pub const m_nFilterCount: usize = 0x598; // int32 } // Parent: CPlayerPawnComponent // Field count: 0 pub mod CPlayer_UseServices { } // Parent: CBasePulseGraphInstance // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag // MPulseDomainOptInGameBlackboard // MPulseDomainOptInValueType pub mod CPulseGraphInstance_ServerEntity { pub const m_pComponent: usize = 0x100; // CPulseGraphComponentBase* } // Parent: CEntityComponent // Field count: 1 pub mod CScriptComponent { pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 1 pub mod CPhysicsWire { pub const m_nDensity: usize = 0x4C0; // int32 } // Parent: CPropDoorRotating // Field count: 4 pub mod CPropDoorRotatingBreakable { pub const m_bBreakable: usize = 0xEA8; // bool pub const m_isAbleToCloseAreaPortals: usize = 0xEA9; // bool pub const m_currentDamageState: usize = 0xEAC; // int32 pub const m_damageStates: usize = 0xEB0; // CUtlVector } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings pub mod CCSPointScriptExtensions_player_controller { } // Parent: CBaseFire // Field count: 2 // // Metadata: // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) pub mod CFireSmoke { pub const m_nFlameModelIndex: usize = 0x4D0; // int32 pub const m_nFlameFromAboveModelIndex: usize = 0x4D4; // int32 } // Parent: CCSWeaponBase // Field count: 0 pub mod CBumpMine { } // Parent: CBaseModelEntity // Field count: 7 // // Metadata: // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_nHorizontalSize (uint32) // NetworkVarNames: m_nVerticalSize (uint32) // NetworkVarNames: m_nMinDist (uint32) // NetworkVarNames: m_nMaxDist (uint32) // NetworkVarNames: m_nOuterMaxDist (uint32) // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod CLightGlow { pub const m_nHorizontalSize: usize = 0x710; // uint32 pub const m_nVerticalSize: usize = 0x714; // uint32 pub const m_nMinDist: usize = 0x718; // uint32 pub const m_nMaxDist: usize = 0x71C; // uint32 pub const m_nOuterMaxDist: usize = 0x720; // uint32 pub const m_flGlowProxySize: usize = 0x724; // float32 pub const m_flHDRColorScale: usize = 0x728; // float32 } // Parent: None // Field count: 13 // // Metadata: // NetworkVarNames: m_iKills (int) // NetworkVarNames: m_iDeaths (int) // NetworkVarNames: m_iAssists (int) // NetworkVarNames: m_iDamage (int) // NetworkVarNames: m_iEquipmentValue (int) // NetworkVarNames: m_iMoneySaved (int) // NetworkVarNames: m_iKillReward (int) // NetworkVarNames: m_iLiveTime (int) // NetworkVarNames: m_iHeadShotKills (int) // NetworkVarNames: m_iObjective (int) // NetworkVarNames: m_iCashEarned (int) // NetworkVarNames: m_iUtilityDamage (int) // NetworkVarNames: m_iEnemiesFlashed (int) pub mod CSPerRoundStats_t { pub const m_iKills: usize = 0x30; // int32 pub const m_iDeaths: usize = 0x34; // int32 pub const m_iAssists: usize = 0x38; // int32 pub const m_iDamage: usize = 0x3C; // int32 pub const m_iEquipmentValue: usize = 0x40; // int32 pub const m_iMoneySaved: usize = 0x44; // int32 pub const m_iKillReward: usize = 0x48; // int32 pub const m_iLiveTime: usize = 0x4C; // int32 pub const m_iHeadShotKills: usize = 0x50; // int32 pub const m_iObjective: usize = 0x54; // int32 pub const m_iCashEarned: usize = 0x58; // int32 pub const m_iUtilityDamage: usize = 0x5C; // int32 pub const m_iEnemiesFlashed: usize = 0x60; // int32 } // Parent: CDynamicProp // Field count: 37 // // Metadata: // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkIncludeByName // NetworkVarNames: m_eDoorState (DoorState_t) // NetworkVarNames: m_bLocked (bool) // NetworkVarNames: m_closedPosition (Vector) // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) pub mod CBasePropDoor { pub const m_flAutoReturnDelay: usize = 0xB90; // float32 pub const m_hDoorList: usize = 0xB98; // CUtlVector> pub const m_nHardwareType: usize = 0xBB0; // int32 pub const m_bNeedsHardware: usize = 0xBB4; // bool pub const m_eDoorState: usize = 0xBB8; // DoorState_t pub const m_bLocked: usize = 0xBBC; // bool pub const m_closedPosition: usize = 0xBC0; // Vector pub const m_closedAngles: usize = 0xBCC; // QAngle pub const m_hBlocker: usize = 0xBD8; // CHandle pub const m_bFirstBlocked: usize = 0xBDC; // bool pub const m_ls: usize = 0xBE0; // locksound_t pub const m_bForceClosed: usize = 0xC00; // bool pub const m_vecLatchWorldPosition: usize = 0xC04; // Vector pub const m_hActivator: usize = 0xC10; // CHandle pub const m_SoundMoving: usize = 0xC20; // CUtlSymbolLarge pub const m_SoundOpen: usize = 0xC28; // CUtlSymbolLarge pub const m_SoundClose: usize = 0xC30; // CUtlSymbolLarge pub const m_SoundLock: usize = 0xC38; // CUtlSymbolLarge pub const m_SoundUnlock: usize = 0xC40; // CUtlSymbolLarge pub const m_SoundLatch: usize = 0xC48; // CUtlSymbolLarge pub const m_SoundPound: usize = 0xC50; // CUtlSymbolLarge pub const m_SoundJiggle: usize = 0xC58; // CUtlSymbolLarge pub const m_SoundLockedAnim: usize = 0xC60; // CUtlSymbolLarge pub const m_numCloseAttempts: usize = 0xC68; // int32 pub const m_nPhysicsMaterial: usize = 0xC6C; // CUtlStringToken pub const m_SlaveName: usize = 0xC70; // CUtlSymbolLarge pub const m_hMaster: usize = 0xC78; // CHandle pub const m_OnBlockedClosing: usize = 0xC80; // CEntityIOOutput pub const m_OnBlockedOpening: usize = 0xCA8; // CEntityIOOutput pub const m_OnUnblockedClosing: usize = 0xCD0; // CEntityIOOutput pub const m_OnUnblockedOpening: usize = 0xCF8; // CEntityIOOutput pub const m_OnFullyClosed: usize = 0xD20; // CEntityIOOutput pub const m_OnFullyOpen: usize = 0xD48; // CEntityIOOutput pub const m_OnClose: usize = 0xD70; // CEntityIOOutput pub const m_OnOpen: usize = 0xD98; // CEntityIOOutput pub const m_OnLockedUse: usize = 0xDC0; // CEntityIOOutput pub const m_OnAjarOpen: usize = 0xDE8; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 3 // // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) pub mod CRagdollManager { pub const m_iCurrentMaxRagdollCount: usize = 0x4C0; // int8 pub const m_iMaxRagdollCount: usize = 0x4C4; // int32 pub const m_bSaveImportant: usize = 0x4C8; // bool } // Parent: CBaseTrigger // Field count: 12 pub mod CTriggerFan { pub const m_vFanOrigin: usize = 0x8E0; // Vector pub const m_vFanEnd: usize = 0x8EC; // Vector pub const m_vNoise: usize = 0x8F8; // Vector pub const m_flForce: usize = 0x904; // float32 pub const m_flRopeForceScale: usize = 0x908; // float32 pub const m_flPlayerForce: usize = 0x90C; // float32 pub const m_flRampTime: usize = 0x910; // float32 pub const m_bFalloff: usize = 0x914; // bool pub const m_bPushPlayer: usize = 0x915; // bool pub const m_bRampDown: usize = 0x916; // bool pub const m_bAddNoise: usize = 0x917; // bool pub const m_RampTimer: usize = 0x918; // CountdownTimer } // Parent: CMolotovGrenade // Field count: 0 pub mod CIncendiaryGrenade { } // Parent: CPathCorner // Field count: 0 pub mod CPathCornerCrash { } // Parent: CBaseEntity // Field count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) pub mod CHandleTest { pub const m_Handle: usize = 0x4C0; // CHandle pub const m_bSendHandle: usize = 0x4C4; // bool } // Parent: CBaseEntity // Field count: 8 pub mod CSoundOpvarSetEntity { pub const m_iszStackName: usize = 0x4C8; // CUtlSymbolLarge pub const m_iszOperatorName: usize = 0x4D0; // CUtlSymbolLarge pub const m_iszOpvarName: usize = 0x4D8; // CUtlSymbolLarge pub const m_nOpvarType: usize = 0x4E0; // int32 pub const m_nOpvarIndex: usize = 0x4E4; // int32 pub const m_flOpvarValue: usize = 0x4E8; // float32 pub const m_OpvarValueString: usize = 0x4F0; // CUtlSymbolLarge pub const m_bSetOnSpawn: usize = 0x4F8; // bool } // Parent: None // Field count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) // NetworkVarNames: m_nCount (uint16) pub mod WeaponPurchaseCount_t { pub const m_nItemDefIndex: usize = 0x30; // uint16 pub const m_nCount: usize = 0x32; // uint16 } // Parent: CPointEntity // Field count: 1 pub mod CNavSpaceInfo { pub const m_bCreateFlightSpace: usize = 0x4C0; // bool } // Parent: CLogicalEntity // Field count: 3 pub mod CLogicAchievement { pub const m_bDisabled: usize = 0x4C0; // bool pub const m_iszAchievementEventID: usize = 0x4C8; // CUtlSymbolLarge pub const m_OnFired: usize = 0x4D0; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 1 pub mod CPathSimple { pub const m_pathString: usize = 0x510; // CUtlString } // Parent: CBtNode // Field count: 1 pub mod CBtActionParachutePositioning { pub const m_ActionTimer: usize = 0x58; // CountdownTimer } // Parent: CPlayer_CameraServices // Field count: 7 // // Metadata: // NetworkVarNames: m_iFOV (uint32) // NetworkVarNames: m_iFOVStart (uint32) // NetworkVarNames: m_flFOVTime (GameTime_t) // NetworkVarNames: m_flFOVRate (float32) // NetworkVarNames: m_hZoomOwner (CHandle) pub mod CCSPlayerBase_CameraServices { pub const m_iFOV: usize = 0x170; // uint32 pub const m_iFOVStart: usize = 0x174; // uint32 pub const m_flFOVTime: usize = 0x178; // GameTime_t pub const m_flFOVRate: usize = 0x17C; // float32 pub const m_hZoomOwner: usize = 0x180; // CHandle pub const m_hTriggerFogList: usize = 0x188; // CUtlVector> pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle } // Parent: CEntityComponent // Field count: 0 pub mod CTouchExpansionComponent { } // Parent: CBaseAnimGraph // Field count: 8 pub mod CItem { pub const m_OnPlayerTouch: usize = 0x8F0; // CEntityIOOutput pub const m_OnPlayerPickup: usize = 0x918; // CEntityIOOutput pub const m_bActivateWhenAtRest: usize = 0x940; // bool pub const m_OnCacheInteraction: usize = 0x948; // CEntityIOOutput pub const m_OnGlovePulled: usize = 0x970; // CEntityIOOutput pub const m_vOriginalSpawnOrigin: usize = 0x998; // Vector pub const m_vOriginalSpawnAngles: usize = 0x9A4; // QAngle pub const m_bPhysStartAsleep: usize = 0x9B0; // bool } // Parent: CBaseModelEntity // Field count: 14 // // Metadata: // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_DialogXMLName (string_t) // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) pub mod CBaseClientUIEntity { pub const m_bEnabled: usize = 0x710; // bool pub const m_DialogXMLName: usize = 0x718; // CUtlSymbolLarge pub const m_PanelClassName: usize = 0x720; // CUtlSymbolLarge pub const m_PanelID: usize = 0x728; // CUtlSymbolLarge pub const m_CustomOutput0: usize = 0x730; // CEntityIOOutput pub const m_CustomOutput1: usize = 0x758; // CEntityIOOutput pub const m_CustomOutput2: usize = 0x780; // CEntityIOOutput pub const m_CustomOutput3: usize = 0x7A8; // CEntityIOOutput pub const m_CustomOutput4: usize = 0x7D0; // CEntityIOOutput pub const m_CustomOutput5: usize = 0x7F8; // CEntityIOOutput pub const m_CustomOutput6: usize = 0x820; // CEntityIOOutput pub const m_CustomOutput7: usize = 0x848; // CEntityIOOutput pub const m_CustomOutput8: usize = 0x870; // CEntityIOOutput pub const m_CustomOutput9: usize = 0x898; // CEntityIOOutput } // Parent: CBaseModelEntity // Field count: 9 // // Metadata: // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) // NetworkVarNames: m_flWidth (float) // NetworkVarNames: m_flHeight (float) // NetworkVarNames: m_flDepth (float) // NetworkVarNames: m_nRenderOrder (uint32) // NetworkVarNames: m_bProjectOnWorld (bool) // NetworkVarNames: m_bProjectOnCharacters (bool) // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) pub mod CEnvDecal { pub const m_hDecalMaterial: usize = 0x710; // CStrongHandle pub const m_flWidth: usize = 0x718; // float32 pub const m_flHeight: usize = 0x71C; // float32 pub const m_flDepth: usize = 0x720; // float32 pub const m_nRenderOrder: usize = 0x724; // uint32 pub const m_bProjectOnWorld: usize = 0x728; // bool pub const m_bProjectOnCharacters: usize = 0x729; // bool pub const m_bProjectOnWater: usize = 0x72A; // bool pub const m_flDepthSortBias: usize = 0x72C; // float32 } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings pub mod CCSPointScriptExtensions_entity { } // Parent: CBodyComponentSkeletonInstance // Field count: 0 pub mod CBodyComponentBaseModelEntity { } // Parent: CBaseEntity // Field count: 11 pub mod CLogicAuto { pub const m_OnMapSpawn: usize = 0x4C0; // CEntityIOOutput pub const m_OnDemoMapSpawn: usize = 0x4E8; // CEntityIOOutput pub const m_OnNewGame: usize = 0x510; // CEntityIOOutput pub const m_OnLoadGame: usize = 0x538; // CEntityIOOutput pub const m_OnMapTransition: usize = 0x560; // CEntityIOOutput pub const m_OnBackgroundMap: usize = 0x588; // CEntityIOOutput pub const m_OnMultiNewMap: usize = 0x5B0; // CEntityIOOutput pub const m_OnMultiNewRound: usize = 0x5D8; // CEntityIOOutput pub const m_OnVREnabled: usize = 0x600; // CEntityIOOutput pub const m_OnVRNotEnabled: usize = 0x628; // CEntityIOOutput pub const m_globalstate: usize = 0x650; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 9 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) // NetworkVarNames: m_iszOperatorName (string_t) // NetworkVarNames: m_iszOpvarName (string_t) // NetworkVarNames: m_iOpvarIndex (int) // NetworkVarNames: m_bUseAutoCompare (bool) pub mod CSoundOpvarSetPointBase { pub const m_bDisabled: usize = 0x4C0; // bool pub const m_hSource: usize = 0x4C4; // CEntityHandle pub const m_iszSourceEntityName: usize = 0x4D0; // CUtlSymbolLarge pub const m_vLastPosition: usize = 0x528; // Vector pub const m_iszStackName: usize = 0x538; // CUtlSymbolLarge pub const m_iszOperatorName: usize = 0x540; // CUtlSymbolLarge pub const m_iszOpvarName: usize = 0x548; // CUtlSymbolLarge pub const m_iOpvarIndex: usize = 0x550; // int32 pub const m_bUseAutoCompare: usize = 0x554; // bool } // Parent: CLightEntity // Field count: 0 pub mod CLightDirectionalEntity { } // Parent: CLogicNPCCounterAABB // Field count: 0 pub mod CLogicNPCCounterOBB { } // Parent: CPlayer_UseServices // Field count: 0 pub mod CCSObserver_UseServices { } // Parent: CFuncPlatRot // Field count: 9 pub mod CFuncTrackChange { pub const m_trackTop: usize = 0x7D8; // CPathTrack* pub const m_trackBottom: usize = 0x7E0; // CPathTrack* pub const m_train: usize = 0x7E8; // CFuncTrackTrain* pub const m_trackTopName: usize = 0x7F0; // CUtlSymbolLarge pub const m_trackBottomName: usize = 0x7F8; // CUtlSymbolLarge pub const m_trainName: usize = 0x800; // CUtlSymbolLarge pub const m_code: usize = 0x808; // TRAIN_CODE pub const m_targetState: usize = 0x80C; // int32 pub const m_use: usize = 0x810; // int32 } // Parent: CRuleBrushEntity // Field count: 4 pub mod CGamePlayerZone { pub const m_OnPlayerInZone: usize = 0x718; // CEntityIOOutput pub const m_OnPlayerOutZone: usize = 0x740; // CEntityIOOutput pub const m_PlayersInCount: usize = 0x768; // CEntityOutputTemplate pub const m_PlayersOutCount: usize = 0x790; // CEntityOutputTemplate } // Parent: CRuleEntity // Field count: 1 pub mod CRulePointEntity { pub const m_Score: usize = 0x718; // int32 } // Parent: CPointEntity // Field count: 5 pub mod CMessageEntity { pub const m_radius: usize = 0x4C0; // int32 pub const m_messageText: usize = 0x4C8; // CUtlSymbolLarge pub const m_drawText: usize = 0x4D0; // bool pub const m_bDeveloperOnly: usize = 0x4D1; // bool pub const m_bEnabled: usize = 0x4D2; // bool } // Parent: CBaseCSGrenade // Field count: 0 pub mod CSmokeGrenade { } // Parent: CBaseAnimGraph // Field count: 11 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkOverride // MNetworkIncludeByName // NetworkVarNames: m_nViewModelIndex (uint32) // NetworkVarNames: m_nAnimationParity (uint32) // NetworkVarNames: m_flAnimationStartTime (float32) // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod CBaseViewModel { pub const m_vecLastFacing: usize = 0x8F0; // Vector pub const m_nViewModelIndex: usize = 0x8FC; // uint32 pub const m_nAnimationParity: usize = 0x900; // uint32 pub const m_flAnimationStartTime: usize = 0x904; // float32 pub const m_hWeapon: usize = 0x908; // CHandle pub const m_sVMName: usize = 0x910; // CUtlSymbolLarge pub const m_sAnimationPrefix: usize = 0x918; // CUtlSymbolLarge pub const m_hOldLayerSequence: usize = 0x920; // HSequence pub const m_oldLayer: usize = 0x924; // int32 pub const m_oldLayerStartTime: usize = 0x928; // float32 pub const m_hControlPanel: usize = 0x92C; // CHandle } // Parent: CPlayerPawnComponent // Field count: 2 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) pub mod CCSPlayer_PingServices { pub const m_flPlayerPingTokens: usize = 0x40; // GameTime_t[5] pub const m_hPlayerPing: usize = 0x54; // CHandle } // Parent: CPlayerPawnComponent // Field count: 0 pub mod CPlayer_FlashlightServices { } // Parent: CBaseModelEntity // Field count: 0 pub mod CServerOnlyModelEntity { } // Parent: CBtNode // Field count: 4 pub mod CBtActionCombatPositioning { pub const m_szSensorInputKey: usize = 0x68; // CUtlString pub const m_szIsAttackingKey: usize = 0x80; // CUtlString pub const m_ActionTimer: usize = 0x88; // CountdownTimer pub const m_bCrouching: usize = 0xA0; // bool } // Parent: CBaseEntity // Field count: 4 // // Metadata: // NetworkVarNames: m_flScale (float32) // NetworkVarNames: m_flStartScale (float32) // NetworkVarNames: m_flScaleTime (float32) // NetworkVarNames: m_nFlags (uint32) pub mod CBaseFire { pub const m_flScale: usize = 0x4C0; // float32 pub const m_flStartScale: usize = 0x4C4; // float32 pub const m_flScaleTime: usize = 0x4C8; // float32 pub const m_nFlags: usize = 0x4CC; // uint32 } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponMAC10 { } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponGlock { } // Parent: CBaseViewModel // Field count: 0 pub mod CPredictedViewModel { } // Parent: CBaseTrigger // Field count: 2 pub mod CTriggerActiveWeaponDetect { pub const m_OnTouchedActiveWeapon: usize = 0x8E0; // CEntityIOOutput pub const m_iszWeaponClassName: usize = 0x908; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 18 pub mod CEnvMicrophone { pub const m_bDisabled: usize = 0x4C0; // bool pub const m_hMeasureTarget: usize = 0x4C4; // CHandle pub const m_nSoundType: usize = 0x4C8; // SoundTypes_t pub const m_nSoundFlags: usize = 0x4CA; // SoundFlags_t pub const m_flSensitivity: usize = 0x4CC; // float32 pub const m_flSmoothFactor: usize = 0x4D0; // float32 pub const m_flMaxRange: usize = 0x4D4; // float32 pub const m_iszSpeakerName: usize = 0x4D8; // CUtlSymbolLarge pub const m_hSpeaker: usize = 0x4E0; // CHandle pub const m_bAvoidFeedback: usize = 0x4E4; // bool pub const m_iSpeakerDSPPreset: usize = 0x4E8; // int32 pub const m_iszListenFilter: usize = 0x4F0; // CUtlSymbolLarge pub const m_hListenFilter: usize = 0x4F8; // CHandle pub const m_SoundLevel: usize = 0x500; // CEntityOutputTemplate pub const m_OnRoutedSound: usize = 0x528; // CEntityIOOutput pub const m_OnHeardSound: usize = 0x550; // CEntityIOOutput pub const m_szLastSound: usize = 0x578; // char[256] pub const m_iLastRoutedFrame: usize = 0x678; // int32 } // Parent: CLogicalEntity // Field count: 11 pub mod CInfoSpawnGroupLoadUnload { pub const m_OnSpawnGroupLoadStarted: usize = 0x4C0; // CEntityIOOutput pub const m_OnSpawnGroupLoadFinished: usize = 0x4E8; // CEntityIOOutput pub const m_OnSpawnGroupUnloadStarted: usize = 0x510; // CEntityIOOutput pub const m_OnSpawnGroupUnloadFinished: usize = 0x538; // CEntityIOOutput pub const m_iszSpawnGroupName: usize = 0x560; // CUtlSymbolLarge pub const m_iszSpawnGroupFilterName: usize = 0x568; // CUtlSymbolLarge pub const m_iszLandmarkName: usize = 0x570; // CUtlSymbolLarge pub const m_sFixedSpawnGroupName: usize = 0x578; // CUtlString pub const m_flTimeoutInterval: usize = 0x580; // float32 pub const m_bStreamingStarted: usize = 0x584; // bool pub const m_bUnloadingStarted: usize = 0x585; // bool } // Parent: CBaseEntity // Field count: 24 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkUserGroupProxy // MNetworkUserGroupProxy // MNetworkIncludeByUserGroup // NetworkVarNames: m_nTickBase (uint32) // NetworkVarNames: m_hPawn (CHandle) // NetworkVarNames: m_bKnownTeamMismatch (bool) // NetworkVarNames: m_iConnected (PlayerConnectedState) // NetworkVarNames: m_iszPlayerName (char) // NetworkVarNames: m_steamID (uint64) // NetworkVarNames: m_iDesiredFOV (uint32) pub mod CBasePlayerController { pub const m_nInButtonsWhichAreToggles: usize = 0x4C8; // uint64 pub const m_nTickBase: usize = 0x4D0; // uint32 pub const m_hPawn: usize = 0x500; // CHandle pub const m_bKnownTeamMismatch: usize = 0x504; // bool pub const m_nSplitScreenSlot: usize = 0x508; // CSplitScreenSlot pub const m_hSplitOwner: usize = 0x50C; // CHandle pub const m_hSplitScreenPlayers: usize = 0x510; // CUtlVector> pub const m_bIsHLTV: usize = 0x528; // bool pub const m_iConnected: usize = 0x52C; // PlayerConnectedState pub const m_iszPlayerName: usize = 0x530; // char[128] pub const m_szNetworkIDString: usize = 0x5B0; // CUtlString pub const m_fLerpTime: usize = 0x5B8; // float32 pub const m_bLagCompensation: usize = 0x5BC; // bool pub const m_bPredict: usize = 0x5BD; // bool pub const m_bAutoKickDisabled: usize = 0x5BE; // bool pub const m_bIsLowViolence: usize = 0x5BF; // bool pub const m_bGamePaused: usize = 0x5C0; // bool pub const m_iIgnoreGlobalChat: usize = 0x6F0; // ChatIgnoreType_t pub const m_flLastPlayerTalkTime: usize = 0x6F4; // float32 pub const m_flLastEntitySteadyState: usize = 0x6F8; // float32 pub const m_nAvailableEntitySteadyState: usize = 0x6FC; // int32 pub const m_bHasAnySteadyStateEnts: usize = 0x700; // bool pub const m_steamID: usize = 0x710; // uint64 pub const m_iDesiredFOV: usize = 0x718; // uint32 } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings pub mod CPointTemplateAPI { } // Parent: CCSWeaponBase // Field count: 1 pub mod CKnife { pub const m_bFirstAttack: usize = 0xE98; // bool } // Parent: CBaseModelEntity // Field count: 37 pub mod CFuncTrackTrain { pub const m_ppath: usize = 0x710; // CHandle pub const m_length: usize = 0x714; // float32 pub const m_vPosPrev: usize = 0x718; // Vector pub const m_angPrev: usize = 0x724; // QAngle pub const m_controlMins: usize = 0x730; // Vector pub const m_controlMaxs: usize = 0x73C; // Vector pub const m_lastBlockPos: usize = 0x748; // Vector pub const m_lastBlockTick: usize = 0x754; // int32 pub const m_flVolume: usize = 0x758; // float32 pub const m_flBank: usize = 0x75C; // float32 pub const m_oldSpeed: usize = 0x760; // float32 pub const m_flBlockDamage: usize = 0x764; // float32 pub const m_height: usize = 0x768; // float32 pub const m_maxSpeed: usize = 0x76C; // float32 pub const m_dir: usize = 0x770; // float32 pub const m_iszSoundMove: usize = 0x778; // CUtlSymbolLarge pub const m_iszSoundMovePing: usize = 0x780; // CUtlSymbolLarge pub const m_iszSoundStart: usize = 0x788; // CUtlSymbolLarge pub const m_iszSoundStop: usize = 0x790; // CUtlSymbolLarge pub const m_strPathTarget: usize = 0x798; // CUtlSymbolLarge pub const m_flMoveSoundMinDuration: usize = 0x7A0; // float32 pub const m_flMoveSoundMaxDuration: usize = 0x7A4; // float32 pub const m_flNextMoveSoundTime: usize = 0x7A8; // GameTime_t pub const m_flMoveSoundMinPitch: usize = 0x7AC; // float32 pub const m_flMoveSoundMaxPitch: usize = 0x7B0; // float32 pub const m_eOrientationType: usize = 0x7B4; // TrainOrientationType_t pub const m_eVelocityType: usize = 0x7B8; // TrainVelocityType_t pub const m_OnStart: usize = 0x7C8; // CEntityIOOutput pub const m_OnNext: usize = 0x7F0; // CEntityIOOutput pub const m_OnArrivedAtDestinationNode: usize = 0x818; // CEntityIOOutput pub const m_bManualSpeedChanges: usize = 0x840; // bool pub const m_flDesiredSpeed: usize = 0x844; // float32 pub const m_flSpeedChangeTime: usize = 0x848; // GameTime_t pub const m_flAccelSpeed: usize = 0x84C; // float32 pub const m_flDecelSpeed: usize = 0x850; // float32 pub const m_bAccelToSpeed: usize = 0x854; // bool pub const m_flNextMPSoundTime: usize = 0x858; // GameTime_t } // Parent: CServerOnlyModelEntity // Field count: 5 pub mod CFogVolume { pub const m_fogName: usize = 0x710; // CUtlSymbolLarge pub const m_postProcessName: usize = 0x718; // CUtlSymbolLarge pub const m_colorCorrectionName: usize = 0x720; // CUtlSymbolLarge pub const m_bDisabled: usize = 0x730; // bool pub const m_bInFogVolumesList: usize = 0x731; // bool } // Parent: SpawnPoint // Field count: 0 pub mod CInfoPlayerCounterterrorist { } // Parent: CBaseModelEntity // Field count: 19 pub mod CFire { pub const m_hEffect: usize = 0x710; // CHandle pub const m_hOwner: usize = 0x714; // CHandle pub const m_nFireType: usize = 0x718; // int32 pub const m_flFuel: usize = 0x71C; // float32 pub const m_flDamageTime: usize = 0x720; // GameTime_t pub const m_lastDamage: usize = 0x724; // GameTime_t pub const m_flFireSize: usize = 0x728; // float32 pub const m_flLastNavUpdateTime: usize = 0x72C; // GameTime_t pub const m_flHeatLevel: usize = 0x730; // float32 pub const m_flHeatAbsorb: usize = 0x734; // float32 pub const m_flDamageScale: usize = 0x738; // float32 pub const m_flMaxHeat: usize = 0x73C; // float32 pub const m_flLastHeatLevel: usize = 0x740; // float32 pub const m_flAttackTime: usize = 0x744; // float32 pub const m_bEnabled: usize = 0x748; // bool pub const m_bStartDisabled: usize = 0x749; // bool pub const m_bDidActivate: usize = 0x74A; // bool pub const m_OnIgnited: usize = 0x750; // CEntityIOOutput pub const m_OnExtinguished: usize = 0x778; // CEntityIOOutput } // Parent: CSkeletonAnimationController // Field count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) // NetworkVarNames: m_hSequence (HSequence) // NetworkVarNames: m_flSeqStartTime (GameTime_t) // NetworkVarNames: m_flSeqFixedCycle (float) // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) pub mod CBaseAnimGraphController { pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables pub const m_bSequenceFinished: usize = 0x220; // bool pub const m_flSoundSyncTime: usize = 0x224; // float32 pub const m_nActiveIKChainMask: usize = 0x228; // uint32 pub const m_hSequence: usize = 0x22C; // HSequence pub const m_flSeqStartTime: usize = 0x230; // GameTime_t pub const m_flSeqFixedCycle: usize = 0x234; // float32 pub const m_nAnimLoopMode: usize = 0x238; // AnimLoopMode_t pub const m_flPlaybackRate: usize = 0x23C; // CNetworkedQuantizedFloat pub const m_nNotifyState: usize = 0x248; // SequenceFinishNotifyState_t pub const m_bNetworkedAnimationInputsChanged: usize = 0x24A; // bool pub const m_bNetworkedSequenceChanged: usize = 0x24B; // bool pub const m_bLastUpdateSkipped: usize = 0x24C; // bool pub const m_flPrevAnimUpdateTime: usize = 0x250; // GameTime_t } // Parent: CBaseEntity // Field count: 0 pub mod CCSPointScriptEntity { } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponBizon { } // Parent: CBasePlatTrain // Field count: 1 pub mod CFuncPlat { pub const m_sNoise: usize = 0x7B8; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 48 pub mod CGenericConstraint { pub const m_nLinearMotionX: usize = 0x540; // JointMotion_t pub const m_nLinearMotionY: usize = 0x544; // JointMotion_t pub const m_nLinearMotionZ: usize = 0x548; // JointMotion_t pub const m_flLinearFrequencyX: usize = 0x54C; // float32 pub const m_flLinearFrequencyY: usize = 0x550; // float32 pub const m_flLinearFrequencyZ: usize = 0x554; // float32 pub const m_flLinearDampingRatioX: usize = 0x558; // float32 pub const m_flLinearDampingRatioY: usize = 0x55C; // float32 pub const m_flLinearDampingRatioZ: usize = 0x560; // float32 pub const m_flMaxLinearImpulseX: usize = 0x564; // float32 pub const m_flMaxLinearImpulseY: usize = 0x568; // float32 pub const m_flMaxLinearImpulseZ: usize = 0x56C; // float32 pub const m_flBreakAfterTimeX: usize = 0x570; // float32 pub const m_flBreakAfterTimeY: usize = 0x574; // float32 pub const m_flBreakAfterTimeZ: usize = 0x578; // float32 pub const m_flBreakAfterTimeStartTimeX: usize = 0x57C; // GameTime_t pub const m_flBreakAfterTimeStartTimeY: usize = 0x580; // GameTime_t pub const m_flBreakAfterTimeStartTimeZ: usize = 0x584; // GameTime_t pub const m_flBreakAfterTimeThresholdX: usize = 0x588; // float32 pub const m_flBreakAfterTimeThresholdY: usize = 0x58C; // float32 pub const m_flBreakAfterTimeThresholdZ: usize = 0x590; // float32 pub const m_flNotifyForceX: usize = 0x594; // float32 pub const m_flNotifyForceY: usize = 0x598; // float32 pub const m_flNotifyForceZ: usize = 0x59C; // float32 pub const m_flNotifyForceMinTimeX: usize = 0x5A0; // float32 pub const m_flNotifyForceMinTimeY: usize = 0x5A4; // float32 pub const m_flNotifyForceMinTimeZ: usize = 0x5A8; // float32 pub const m_flNotifyForceLastTimeX: usize = 0x5AC; // GameTime_t pub const m_flNotifyForceLastTimeY: usize = 0x5B0; // GameTime_t pub const m_flNotifyForceLastTimeZ: usize = 0x5B4; // GameTime_t pub const m_bAxisNotifiedX: usize = 0x5B8; // bool pub const m_bAxisNotifiedY: usize = 0x5B9; // bool pub const m_bAxisNotifiedZ: usize = 0x5BA; // bool pub const m_nAngularMotionX: usize = 0x5BC; // JointMotion_t pub const m_nAngularMotionY: usize = 0x5C0; // JointMotion_t pub const m_nAngularMotionZ: usize = 0x5C4; // JointMotion_t pub const m_flAngularFrequencyX: usize = 0x5C8; // float32 pub const m_flAngularFrequencyY: usize = 0x5CC; // float32 pub const m_flAngularFrequencyZ: usize = 0x5D0; // float32 pub const m_flAngularDampingRatioX: usize = 0x5D4; // float32 pub const m_flAngularDampingRatioY: usize = 0x5D8; // float32 pub const m_flAngularDampingRatioZ: usize = 0x5DC; // float32 pub const m_flMaxAngularImpulseX: usize = 0x5E0; // float32 pub const m_flMaxAngularImpulseY: usize = 0x5E4; // float32 pub const m_flMaxAngularImpulseZ: usize = 0x5E8; // float32 pub const m_NotifyForceReachedX: usize = 0x5F0; // CEntityIOOutput pub const m_NotifyForceReachedY: usize = 0x618; // CEntityIOOutput pub const m_NotifyForceReachedZ: usize = 0x640; // CEntityIOOutput } // Parent: CBaseCSGrenade // Field count: 0 pub mod CDecoyGrenade { } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponG3SG1 { } // Parent: CBaseModelEntity // Field count: 10 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) // NetworkVarNames: m_vecForce (Vector) // NetworkVarNames: m_nForceBone (int32) // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) // NetworkVarNames: m_bRagdollClientSide (bool) pub mod CBaseAnimGraph { pub const m_bInitiallyPopulateInterpHistory: usize = 0x788; // bool pub const m_pChoreoServices: usize = 0x790; // IChoreoServices* pub const m_bAnimGraphUpdateEnabled: usize = 0x798; // bool pub const m_flMaxSlopeDistance: usize = 0x79C; // float32 pub const m_vLastSlopeCheckPos: usize = 0x7A0; // Vector pub const m_bAnimationUpdateScheduled: usize = 0x7AC; // bool pub const m_vecForce: usize = 0x7B0; // Vector pub const m_nForceBone: usize = 0x7BC; // int32 pub const m_pRagdollPose: usize = 0x7D0; // PhysicsRagdollPose_t* pub const m_bRagdollClientSide: usize = 0x7D8; // bool } // Parent: CPhysForce // Field count: 1 pub mod CPhysTorque { pub const m_axis: usize = 0x520; // Vector } // Parent: CBaseGrenade // Field count: 0 pub mod CBreachChargeProjectile { } // Parent: CBaseAnimGraph // Field count: 27 // // Metadata: // NetworkVarNames: m_ragPos (Vector) // NetworkVarNames: m_ragAngles (QAngle) // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) pub mod CRagdollProp { pub const m_ragdoll: usize = 0x8F0; // ragdoll_t pub const m_bStartDisabled: usize = 0x928; // bool pub const m_ragPos: usize = 0x930; // CNetworkUtlVectorBase pub const m_ragAngles: usize = 0x948; // CNetworkUtlVectorBase pub const m_hRagdollSource: usize = 0x960; // CHandle pub const m_lastUpdateTickCount: usize = 0x964; // uint32 pub const m_allAsleep: usize = 0x968; // bool pub const m_bFirstCollisionAfterLaunch: usize = 0x969; // bool pub const m_hDamageEntity: usize = 0x96C; // CHandle pub const m_hKiller: usize = 0x970; // CHandle pub const m_hPhysicsAttacker: usize = 0x974; // CHandle pub const m_flLastPhysicsInfluenceTime: usize = 0x978; // GameTime_t pub const m_flFadeOutStartTime: usize = 0x97C; // GameTime_t pub const m_flFadeTime: usize = 0x980; // float32 pub const m_vecLastOrigin: usize = 0x984; // Vector pub const m_flAwakeTime: usize = 0x990; // GameTime_t pub const m_flLastOriginChangeTime: usize = 0x994; // GameTime_t pub const m_strOriginClassName: usize = 0x998; // CUtlSymbolLarge pub const m_strSourceClassName: usize = 0x9A0; // CUtlSymbolLarge pub const m_bHasBeenPhysgunned: usize = 0x9A8; // bool pub const m_bShouldTeleportPhysics: usize = 0x9A9; // bool pub const m_flBlendWeight: usize = 0x9AC; // float32 pub const m_flDefaultFadeScale: usize = 0x9B0; // float32 pub const m_ragdollMins: usize = 0x9B8; // CUtlVector pub const m_ragdollMaxs: usize = 0x9D0; // CUtlVector pub const m_bShouldDeleteActivationRecord: usize = 0x9E8; // bool pub const m_bValidatePoweredRagdollPose: usize = 0xA48; // bool } // Parent: CBaseAnimGraph // Field count: 0 pub mod CItemSoda { } // Parent: CEnvCubemap // Field count: 0 pub mod CEnvCubemapBox { } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings pub mod CBasePlayerControllerAPI { } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings pub mod CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: CBaseEntity // Field count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) pub mod CEnvDetailController { pub const m_flFadeStartDist: usize = 0x4C0; // float32 pub const m_flFadeEndDist: usize = 0x4C4; // float32 } // Parent: CTriggerOnce // Field count: 14 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) pub mod CTriggerLook { pub const m_hLookTarget: usize = 0x908; // CHandle pub const m_flFieldOfView: usize = 0x90C; // float32 pub const m_flLookTime: usize = 0x910; // float32 pub const m_flLookTimeTotal: usize = 0x914; // float32 pub const m_flLookTimeLast: usize = 0x918; // GameTime_t pub const m_flTimeoutDuration: usize = 0x91C; // float32 pub const m_bTimeoutFired: usize = 0x920; // bool pub const m_bIsLooking: usize = 0x921; // bool pub const m_b2DFOV: usize = 0x922; // bool pub const m_bUseVelocity: usize = 0x923; // bool pub const m_bTestOcclusion: usize = 0x924; // bool pub const m_OnTimeout: usize = 0x928; // CEntityIOOutput pub const m_OnStartLook: usize = 0x950; // CEntityIOOutput pub const m_OnEndLook: usize = 0x978; // CEntityIOOutput } // Parent: CPointEntity // Field count: 0 pub mod CInfoTeleportDestination { } // Parent: CLogicalEntity // Field count: 11 pub mod CMathRemap { pub const m_flInMin: usize = 0x4C0; // float32 pub const m_flInMax: usize = 0x4C4; // float32 pub const m_flOut1: usize = 0x4C8; // float32 pub const m_flOut2: usize = 0x4CC; // float32 pub const m_flOldInValue: usize = 0x4D0; // float32 pub const m_bEnabled: usize = 0x4D4; // bool pub const m_OutValue: usize = 0x4D8; // CEntityOutputTemplate pub const m_OnRoseAboveMin: usize = 0x500; // CEntityIOOutput pub const m_OnRoseAboveMax: usize = 0x528; // CEntityIOOutput pub const m_OnFellBelowMin: usize = 0x550; // CEntityIOOutput pub const m_OnFellBelowMax: usize = 0x578; // CEntityIOOutput } // Parent: CPointEntity // Field count: 3 pub mod CInstructorEventEntity { pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge pub const m_iszHintTargetEntity: usize = 0x4C8; // CUtlSymbolLarge pub const m_hTargetPlayer: usize = 0x4D0; // CHandle } // Parent: CBaseEntity // Field count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) // NetworkVarNames: m_flFogStartDistance (float) // NetworkVarNames: m_flFogEndDistance (float) // NetworkVarNames: m_bHeightFogEnabled (bool) // NetworkVarNames: m_flFogStartHeight (float) // NetworkVarNames: m_flFogEndHeight (float) // NetworkVarNames: m_flFarZ (float) // NetworkVarNames: m_flFogMaxOpacity (float) // NetworkVarNames: m_flFogFalloffExponent (float) // NetworkVarNames: m_flFogVerticalExponent (float) // NetworkVarNames: m_fogColor (Color) // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_flFadeTime (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod CGradientFog { pub const m_hGradientFogTexture: usize = 0x4C0; // CStrongHandle pub const m_flFogStartDistance: usize = 0x4C8; // float32 pub const m_flFogEndDistance: usize = 0x4CC; // float32 pub const m_bHeightFogEnabled: usize = 0x4D0; // bool pub const m_flFogStartHeight: usize = 0x4D4; // float32 pub const m_flFogEndHeight: usize = 0x4D8; // float32 pub const m_flFarZ: usize = 0x4DC; // float32 pub const m_flFogMaxOpacity: usize = 0x4E0; // float32 pub const m_flFogFalloffExponent: usize = 0x4E4; // float32 pub const m_flFogVerticalExponent: usize = 0x4E8; // float32 pub const m_fogColor: usize = 0x4EC; // Color pub const m_flFogStrength: usize = 0x4F0; // float32 pub const m_flFadeTime: usize = 0x4F4; // float32 pub const m_bStartDisabled: usize = 0x4F8; // bool pub const m_bIsEnabled: usize = 0x4F9; // bool pub const m_bGradientFogNeedsTextures: usize = 0x4FA; // bool } // Parent: CBaseTrigger // Field count: 2 // // Metadata: // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) pub mod CFootstepControl { pub const m_source: usize = 0x8E0; // CUtlSymbolLarge pub const m_destination: usize = 0x8E8; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 2 pub mod CTriggerVolume { pub const m_iFilterName: usize = 0x710; // CUtlSymbolLarge pub const m_hFilter: usize = 0x718; // CHandle } // Parent: CPointEntity // Field count: 0 pub mod CInfoInstructorHintHostageRescueZone { } // Parent: CEnvSoundscape // Field count: 0 pub mod CEnvSoundscapeAlias_snd_soundscape { } // Parent: CBaseEntity // Field count: 7 pub mod CFishPool { pub const m_fishCount: usize = 0x4D0; // int32 pub const m_maxRange: usize = 0x4D4; // float32 pub const m_swimDepth: usize = 0x4D8; // float32 pub const m_waterLevel: usize = 0x4DC; // float32 pub const m_isDormant: usize = 0x4E0; // bool pub const m_fishes: usize = 0x4E8; // CUtlVector> pub const m_visTimer: usize = 0x500; // CountdownTimer } // Parent: CPointEntity // Field count: 0 pub mod CPointClientCommand { } // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncVPhysicsClip { pub const m_bDisabled: usize = 0x710; // bool } // Parent: CPlayerPawnComponent // Field count: 5 pub mod CCSPlayer_RadioServices { pub const m_flGotHostageTalkTimer: usize = 0x40; // GameTime_t pub const m_flDefusingTalkTimer: usize = 0x44; // GameTime_t pub const m_flC4PlantTalkTimer: usize = 0x48; // GameTime_t pub const m_flRadioTokenSlots: usize = 0x4C; // GameTime_t[3] pub const m_bIgnoreRadio: usize = 0x58; // bool } // Parent: CSceneEntity // Field count: 7 pub mod CInstancedSceneEntity { pub const m_hOwner: usize = 0xA20; // CHandle pub const m_bHadOwner: usize = 0xA24; // bool pub const m_flPostSpeakDelay: usize = 0xA28; // float32 pub const m_flPreDelay: usize = 0xA2C; // float32 pub const m_bIsBackground: usize = 0xA30; // bool pub const m_bRemoveOnCompletion: usize = 0xA31; // bool pub const m_hTarget: usize = 0xA34; // CHandle } // Parent: CPointEntity // Field count: 1 pub mod CEnvHudHint { pub const m_iszMessage: usize = 0x4C0; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 22 // // Metadata: // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_szSnapshotFileName (char) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_bFrozen (bool) // NetworkVarNames: m_flFreezeTransitionDuration (float) // NetworkVarNames: m_nStopType (int) // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_flPreSimTime (float32) // NetworkVarNames: m_vServerControlPoints (Vector) // NetworkVarNames: m_iServerControlPointAssignments (uint8) // NetworkVarNames: m_hControlPointEnts (CHandle) // NetworkVarNames: m_bNoSave (bool) // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) pub mod CParticleSystem { pub const m_szSnapshotFileName: usize = 0x710; // char[512] pub const m_bActive: usize = 0x910; // bool pub const m_bFrozen: usize = 0x911; // bool pub const m_flFreezeTransitionDuration: usize = 0x914; // float32 pub const m_nStopType: usize = 0x918; // int32 pub const m_bAnimateDuringGameplayPause: usize = 0x91C; // bool pub const m_iEffectIndex: usize = 0x920; // CStrongHandle pub const m_flStartTime: usize = 0x928; // GameTime_t pub const m_flPreSimTime: usize = 0x92C; // float32 pub const m_vServerControlPoints: usize = 0x930; // Vector[4] pub const m_iServerControlPointAssignments: usize = 0x960; // uint8[4] pub const m_hControlPointEnts: usize = 0x964; // CHandle[64] pub const m_bNoSave: usize = 0xA64; // bool pub const m_bNoFreeze: usize = 0xA65; // bool pub const m_bNoRamp: usize = 0xA66; // bool pub const m_bStartActive: usize = 0xA67; // bool pub const m_iszEffectName: usize = 0xA68; // CUtlSymbolLarge pub const m_iszControlPointNames: usize = 0xA70; // CUtlSymbolLarge[64] pub const m_nDataCP: usize = 0xC70; // int32 pub const m_vecDataCPValue: usize = 0xC74; // Vector pub const m_nTintCP: usize = 0xC80; // int32 pub const m_clrTint: usize = 0xC84; // Color } // Parent: CEntitySubclassVDataBase // Field count: 20 // // Metadata: // MGetKV3ClassDefaults pub mod CBasePlayerWeaponVData { pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> pub const m_bBuiltRightHanded: usize = 0x108; // bool pub const m_bAllowFlipping: usize = 0x109; // bool pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t pub const m_iMaxClip1: usize = 0x1FC; // int32 pub const m_iMaxClip2: usize = 0x200; // int32 pub const m_iDefaultClip1: usize = 0x204; // int32 pub const m_iDefaultClip2: usize = 0x208; // int32 pub const m_iWeight: usize = 0x20C; // int32 pub const m_bAutoSwitchTo: usize = 0x210; // bool pub const m_bAutoSwitchFrom: usize = 0x211; // bool pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t pub const m_bLinkedCooldowns: usize = 0x218; // bool pub const m_aShootSounds: usize = 0x220; // CUtlOrderedMap pub const m_iSlot: usize = 0x248; // int32 pub const m_iPosition: usize = 0x24C; // int32 } // Parent: CCSPlayerPawnBase // Field count: 0 // // Metadata: // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName pub mod CCSObserverPawn { } // Parent: CItem // Field count: 1 pub mod CScriptItem { pub const m_MoveTypeOverride: usize = 0x9C0; // MoveType_t } // Parent: IntervalTimer // Field count: 7 // // Metadata: // NetworkVarNames: m_flValues (float) // NetworkVarNames: m_nValueCounts (int) // NetworkVarNames: m_nBucketCount (int) // NetworkVarNames: m_flInterval (float) // NetworkVarNames: m_flFinalValue (float) // NetworkVarNames: m_nCompressionType (TimelineCompression_t) // NetworkVarNames: m_bStopped (bool) pub mod CTimeline { pub const m_flValues: usize = 0x10; // float32[64] pub const m_nValueCounts: usize = 0x110; // int32[64] pub const m_nBucketCount: usize = 0x210; // int32 pub const m_flInterval: usize = 0x214; // float32 pub const m_flFinalValue: usize = 0x218; // float32 pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t pub const m_bStopped: usize = 0x220; // bool } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponSG556 { } // Parent: CPointEntity // Field count: 10 pub mod CAmbientGeneric { pub const m_radius: usize = 0x4C0; // float32 pub const m_flMaxRadius: usize = 0x4C4; // float32 pub const m_iSoundLevel: usize = 0x4C8; // soundlevel_t pub const m_dpv: usize = 0x4CC; // dynpitchvol_t pub const m_fActive: usize = 0x530; // bool pub const m_fLooping: usize = 0x531; // bool pub const m_iszSound: usize = 0x538; // CUtlSymbolLarge pub const m_sSourceEntName: usize = 0x540; // CUtlSymbolLarge pub const m_hSoundSource: usize = 0x548; // CHandle pub const m_nSoundSourceEntIndex: usize = 0x54C; // CEntityIndex } // Parent: CBaseModelEntity // Field count: 9 // // Metadata: // NetworkVarNames: m_Flags (uint8) // NetworkVarNames: m_LightStyle (uint8) // NetworkVarNames: m_Radius (float32) // NetworkVarNames: m_Exponent (int32) // NetworkVarNames: m_InnerAngle (float32) // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) pub mod CDynamicLight { pub const m_ActualFlags: usize = 0x710; // uint8 pub const m_Flags: usize = 0x711; // uint8 pub const m_LightStyle: usize = 0x712; // uint8 pub const m_On: usize = 0x713; // bool pub const m_Radius: usize = 0x714; // float32 pub const m_Exponent: usize = 0x718; // int32 pub const m_InnerAngle: usize = 0x71C; // float32 pub const m_OuterAngle: usize = 0x720; // float32 pub const m_SpotRadius: usize = 0x724; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponP90 { } // Parent: CBaseTrigger // Field count: 0 pub mod CTriggerToggleSave { } // Parent: CBaseTrigger // Field count: 0 pub mod CPrecipitation { } // Parent: CPointEntity // Field count: 0 pub mod CPointServerCommand { } // Parent: None // Field count: 6 // // Metadata: // NetworkVarNames: m_iReapplyProvisionParity (int) // NetworkVarNames: m_hOuter (EHANDLE) // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) pub mod CAttributeManager { pub const m_Providers: usize = 0x8; // CUtlVector> pub const m_iReapplyProvisionParity: usize = 0x20; // int32 pub const m_hOuter: usize = 0x24; // CHandle pub const m_bPreventLoopback: usize = 0x28; // bool pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t pub const m_CachedResults: usize = 0x30; // CUtlVector } // Parent: CServerOnlyEntity // Field count: 0 pub mod CLogicalEntity { } // Parent: None // Field count: 24 // // Metadata: // NetworkVarNames: m_PredNetBoolVariables (uint32) // NetworkVarNames: m_PredNetByteVariables (byte) // NetworkVarNames: m_PredNetUInt16Variables (uint16) // NetworkVarNames: m_PredNetIntVariables (int32) // NetworkVarNames: m_PredNetUInt32Variables (uint32) // NetworkVarNames: m_PredNetUInt64Variables (uint64) // NetworkVarNames: m_PredNetFloatVariables (float) // NetworkVarNames: m_PredNetVectorVariables (Vector) // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) // NetworkVarNames: m_nBoolVariablesCount (int) // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) // NetworkVarNames: m_nRandomSeedOffset (int) // NetworkVarNames: m_flLastTeleportTime (float) pub mod CAnimGraphNetworkedVariables { pub const m_PredNetBoolVariables: usize = 0x8; // CNetworkUtlVectorBase pub const m_PredNetByteVariables: usize = 0x20; // CNetworkUtlVectorBase pub const m_PredNetUInt16Variables: usize = 0x38; // CNetworkUtlVectorBase pub const m_PredNetIntVariables: usize = 0x50; // CNetworkUtlVectorBase pub const m_PredNetUInt32Variables: usize = 0x68; // CNetworkUtlVectorBase pub const m_PredNetUInt64Variables: usize = 0x80; // CNetworkUtlVectorBase pub const m_PredNetFloatVariables: usize = 0x98; // CNetworkUtlVectorBase pub const m_PredNetVectorVariables: usize = 0xB0; // CNetworkUtlVectorBase pub const m_PredNetQuaternionVariables: usize = 0xC8; // CNetworkUtlVectorBase pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // CNetworkUtlVectorBase pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // CNetworkUtlVectorBase pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // CNetworkUtlVectorBase pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // CNetworkUtlVectorBase pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // CNetworkUtlVectorBase pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // CNetworkUtlVectorBase pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // CNetworkUtlVectorBase pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // CNetworkUtlVectorBase pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // CNetworkUtlVectorBase pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // CNetworkUtlVectorBase pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // CNetworkUtlVectorBase pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 pub const m_flLastTeleportTime: usize = 0x1F4; // float32 } // Parent: CBreakableProp // Field count: 33 // // Metadata: // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod CPhysicsProp { pub const m_MotionEnabled: usize = 0xA88; // CEntityIOOutput pub const m_OnAwakened: usize = 0xAB0; // CEntityIOOutput pub const m_OnAwake: usize = 0xAD8; // CEntityIOOutput pub const m_OnAsleep: usize = 0xB00; // CEntityIOOutput pub const m_OnPlayerUse: usize = 0xB28; // CEntityIOOutput pub const m_OnOutOfWorld: usize = 0xB50; // CEntityIOOutput pub const m_OnPlayerPickup: usize = 0xB78; // CEntityIOOutput pub const m_bForceNavIgnore: usize = 0xBA0; // bool pub const m_bNoNavmeshBlocker: usize = 0xBA1; // bool pub const m_bForceNpcExclude: usize = 0xBA2; // bool pub const m_massScale: usize = 0xBA4; // float32 pub const m_inertiaScale: usize = 0xBA8; // float32 pub const m_buoyancyScale: usize = 0xBAC; // float32 pub const m_damageType: usize = 0xBB0; // int32 pub const m_damageToEnableMotion: usize = 0xBB4; // int32 pub const m_flForceToEnableMotion: usize = 0xBB8; // float32 pub const m_bThrownByPlayer: usize = 0xBBC; // bool pub const m_bDroppedByPlayer: usize = 0xBBD; // bool pub const m_bTouchedByPlayer: usize = 0xBBE; // bool pub const m_bFirstCollisionAfterLaunch: usize = 0xBBF; // bool pub const m_iExploitableByPlayer: usize = 0xBC0; // int32 pub const m_bHasBeenAwakened: usize = 0xBC4; // bool pub const m_bIsOverrideProp: usize = 0xBC5; // bool pub const m_fNextCheckDisableMotionContactsTime: usize = 0xBC8; // GameTime_t pub const m_iInitialGlowState: usize = 0xBCC; // int32 pub const m_nGlowRange: usize = 0xBD0; // int32 pub const m_nGlowRangeMin: usize = 0xBD4; // int32 pub const m_glowColor: usize = 0xBD8; // Color pub const m_bShouldAutoConvertBackFromDebris: usize = 0xBDC; // bool pub const m_bMuteImpactEffects: usize = 0xBDD; // bool pub const m_bAcceptDamageFromHeldObjects: usize = 0xBE4; // bool pub const m_bEnableUseOutput: usize = 0xBE5; // bool pub const m_bAwake: usize = 0xBE6; // bool } // Parent: CFuncWall // Field count: 0 pub mod CFuncWallToggle { } // Parent: None // Field count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) // NetworkVarNames: m_bSpottedByMask (uint32) pub mod EntitySpottedState_t { pub const m_bSpotted: usize = 0x8; // bool pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } // Parent: CBaseCSGrenadeProjectile // Field count: 3 pub mod CSensorGrenadeProjectile { pub const m_fExpireTime: usize = 0xA90; // GameTime_t pub const m_fNextDetectPlayerSound: usize = 0xA94; // GameTime_t pub const m_hDisplayGrenade: usize = 0xA98; // CHandle } // Parent: CCSPlayerBase_CameraServices // Field count: 0 pub mod CCSPlayer_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 pub mod CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t // Field count: 21 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) // NetworkVarNames: m_iEnemy4Ks (int) // NetworkVarNames: m_iEnemy3Ks (int) // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) pub mod CSMatchStats_t { pub const m_iEnemy5Ks: usize = 0x68; // int32 pub const m_iEnemy4Ks: usize = 0x6C; // int32 pub const m_iEnemy3Ks: usize = 0x70; // int32 pub const m_iEnemyKnifeKills: usize = 0x74; // int32 pub const m_iEnemyTaserKills: usize = 0x78; // int32 pub const m_iEnemy2Ks: usize = 0x7C; // int32 pub const m_iUtility_Count: usize = 0x80; // int32 pub const m_iUtility_Successes: usize = 0x84; // int32 pub const m_iUtility_Enemies: usize = 0x88; // int32 pub const m_iFlash_Count: usize = 0x8C; // int32 pub const m_iFlash_Successes: usize = 0x90; // int32 pub const m_nHealthPointsRemovedTotal: usize = 0x94; // int32 pub const m_nHealthPointsDealtTotal: usize = 0x98; // int32 pub const m_nShotsFiredTotal: usize = 0x9C; // int32 pub const m_nShotsOnTargetTotal: usize = 0xA0; // int32 pub const m_i1v1Count: usize = 0xA4; // int32 pub const m_i1v1Wins: usize = 0xA8; // int32 pub const m_i1v2Count: usize = 0xAC; // int32 pub const m_i1v2Wins: usize = 0xB0; // int32 pub const m_iEntryCount: usize = 0xB4; // int32 pub const m_iEntryWins: usize = 0xB8; // int32 } // Parent: CFuncLadder // Field count: 0 pub mod CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger // Field count: 14 pub mod CTriggerSndSosOpvar { pub const m_hTouchingPlayers: usize = 0x8E0; // CUtlVector> pub const m_flPosition: usize = 0x8F8; // Vector pub const m_flCenterSize: usize = 0x904; // float32 pub const m_flMinVal: usize = 0x908; // float32 pub const m_flMaxVal: usize = 0x90C; // float32 pub const m_opvarName: usize = 0x910; // CUtlSymbolLarge pub const m_stackName: usize = 0x918; // CUtlSymbolLarge pub const m_operatorName: usize = 0x920; // CUtlSymbolLarge pub const m_bVolIs2D: usize = 0x928; // bool pub const m_opvarNameChar: usize = 0x929; // char[256] pub const m_stackNameChar: usize = 0xA29; // char[256] pub const m_operatorNameChar: usize = 0xB29; // char[256] pub const m_VecNormPos: usize = 0xC2C; // Vector pub const m_flNormCenterSize: usize = 0xC38; // float32 } // Parent: CItem // Field count: 0 pub mod CItemAssaultSuit { } // Parent: CBaseEntity // Field count: 70 pub mod CScriptedSequence { pub const m_iszEntry: usize = 0x4C0; // CUtlSymbolLarge pub const m_iszPreIdle: usize = 0x4C8; // CUtlSymbolLarge pub const m_iszPlay: usize = 0x4D0; // CUtlSymbolLarge pub const m_iszPostIdle: usize = 0x4D8; // CUtlSymbolLarge pub const m_iszModifierToAddOnPlay: usize = 0x4E0; // CUtlSymbolLarge pub const m_iszNextScript: usize = 0x4E8; // CUtlSymbolLarge pub const m_iszEntity: usize = 0x4F0; // CUtlSymbolLarge pub const m_iszSyncGroup: usize = 0x4F8; // CUtlSymbolLarge pub const m_nMoveTo: usize = 0x500; // ScriptedMoveTo_t pub const m_nMoveToGait: usize = 0x504; // MovementGait_t pub const m_bIsPlayingPreIdle: usize = 0x505; // bool pub const m_bIsPlayingEntry: usize = 0x506; // bool pub const m_bIsPlayingAction: usize = 0x507; // bool pub const m_bIsPlayingPostIdle: usize = 0x508; // bool pub const m_bDontRotateOther: usize = 0x509; // bool pub const m_bIsRepeatable: usize = 0x50A; // bool pub const m_bShouldLeaveCorpse: usize = 0x50B; // bool pub const m_bStartOnSpawn: usize = 0x50C; // bool pub const m_bDisallowInterrupts: usize = 0x50D; // bool pub const m_bCanOverrideNPCState: usize = 0x50E; // bool pub const m_bDontTeleportAtEnd: usize = 0x50F; // bool pub const m_bHighPriority: usize = 0x510; // bool pub const m_bHideDebugComplaints: usize = 0x511; // bool pub const m_bContinueOnDeath: usize = 0x512; // bool pub const m_bLoopPreIdleSequence: usize = 0x513; // bool pub const m_bLoopActionSequence: usize = 0x514; // bool pub const m_bLoopPostIdleSequence: usize = 0x515; // bool pub const m_bSynchPostIdles: usize = 0x516; // bool pub const m_bIgnoreLookAt: usize = 0x517; // bool pub const m_bIgnoreGravity: usize = 0x518; // bool pub const m_bDisableNPCCollisions: usize = 0x519; // bool pub const m_bKeepAnimgraphLockedPost: usize = 0x51A; // bool pub const m_bDontAddModifiers: usize = 0x51B; // bool pub const m_flRadius: usize = 0x51C; // float32 pub const m_flRepeat: usize = 0x520; // float32 pub const m_flPlayAnimFadeInTime: usize = 0x524; // float32 pub const m_flMoveInterpTime: usize = 0x528; // float32 pub const m_flAngRate: usize = 0x52C; // float32 pub const m_nNotReadySequenceCount: usize = 0x530; // int32 pub const m_startTime: usize = 0x534; // GameTime_t pub const m_bWaitForBeginSequence: usize = 0x538; // bool pub const m_saved_effects: usize = 0x53C; // int32 pub const m_savedFlags: usize = 0x540; // int32 pub const m_savedCollisionGroup: usize = 0x544; // int32 pub const m_bInterruptable: usize = 0x548; // bool pub const m_sequenceStarted: usize = 0x549; // bool pub const m_bPositionRelativeToOtherEntity: usize = 0x54A; // bool pub const m_hTargetEnt: usize = 0x54C; // CHandle pub const m_hNextCine: usize = 0x550; // CHandle pub const m_bThinking: usize = 0x554; // bool pub const m_bInitiatedSelfDelete: usize = 0x555; // bool pub const m_bIsTeleportingDueToMoveTo: usize = 0x556; // bool pub const m_bAllowCustomInterruptConditions: usize = 0x557; // bool pub const m_hForcedTarget: usize = 0x558; // CHandle pub const m_bDontCancelOtherSequences: usize = 0x55C; // bool pub const m_bForceSynch: usize = 0x55D; // bool pub const m_bPreventUpdateYawOnFinish: usize = 0x55E; // bool pub const m_bEnsureOnNavmeshOnFinish: usize = 0x55F; // bool pub const m_onDeathBehavior: usize = 0x560; // ScriptedOnDeath_t pub const m_ConflictResponse: usize = 0x564; // ScriptedConflictResponse_t pub const m_OnBeginSequence: usize = 0x568; // CEntityIOOutput pub const m_OnActionStartOrLoop: usize = 0x590; // CEntityIOOutput pub const m_OnEndSequence: usize = 0x5B8; // CEntityIOOutput pub const m_OnPostIdleEndSequence: usize = 0x5E0; // CEntityIOOutput pub const m_OnCancelSequence: usize = 0x608; // CEntityIOOutput pub const m_OnCancelFailedSequence: usize = 0x630; // CEntityIOOutput pub const m_OnScriptEvent: usize = 0x658; // CEntityIOOutput[8] pub const m_matOtherToMain: usize = 0x7A0; // CTransform pub const m_hInteractionMainEntity: usize = 0x7C0; // CHandle pub const m_iPlayerDeathBehavior: usize = 0x7C4; // int32 } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponNegev { } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponGalilAR { } // Parent: CModelPointEntity // Field count: 30 // // Metadata: // NetworkVarNames: m_hTargetEntity (CHandle) // NetworkVarNames: m_bState (bool) // NetworkVarNames: m_bAlwaysUpdate (bool) // NetworkVarNames: m_flLightFOV (float32) // NetworkVarNames: m_bEnableShadows (bool) // NetworkVarNames: m_bSimpleProjection (bool) // NetworkVarNames: m_bLightOnlyTarget (bool) // NetworkVarNames: m_bLightWorld (bool) // NetworkVarNames: m_bCameraSpace (bool) // NetworkVarNames: m_flBrightnessScale (float32) // NetworkVarNames: m_LightColor (Color) // NetworkVarNames: m_flIntensity (float32) // NetworkVarNames: m_flLinearAttenuation (float32) // NetworkVarNames: m_flQuadraticAttenuation (float32) // NetworkVarNames: m_bVolumetric (bool) // NetworkVarNames: m_flNoiseStrength (float32) // NetworkVarNames: m_flFlashlightTime (float32) // NetworkVarNames: m_nNumPlanes (uint32) // NetworkVarNames: m_flPlaneOffset (float32) // NetworkVarNames: m_flVolumetricIntensity (float32) // NetworkVarNames: m_flColorTransitionTime (float32) // NetworkVarNames: m_flAmbient (float32) // NetworkVarNames: m_SpotlightTextureName (char) // NetworkVarNames: m_nSpotlightTextureFrame (int32) // NetworkVarNames: m_nShadowQuality (uint32) // NetworkVarNames: m_flNearZ (float32) // NetworkVarNames: m_flFarZ (float32) // NetworkVarNames: m_flProjectionSize (float32) // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_bFlipHorizontal (bool) pub mod CEnvProjectedTexture { pub const m_hTargetEntity: usize = 0x710; // CHandle pub const m_bState: usize = 0x714; // bool pub const m_bAlwaysUpdate: usize = 0x715; // bool pub const m_flLightFOV: usize = 0x718; // float32 pub const m_bEnableShadows: usize = 0x71C; // bool pub const m_bSimpleProjection: usize = 0x71D; // bool pub const m_bLightOnlyTarget: usize = 0x71E; // bool pub const m_bLightWorld: usize = 0x71F; // bool pub const m_bCameraSpace: usize = 0x720; // bool pub const m_flBrightnessScale: usize = 0x724; // float32 pub const m_LightColor: usize = 0x728; // Color pub const m_flIntensity: usize = 0x72C; // float32 pub const m_flLinearAttenuation: usize = 0x730; // float32 pub const m_flQuadraticAttenuation: usize = 0x734; // float32 pub const m_bVolumetric: usize = 0x738; // bool pub const m_flNoiseStrength: usize = 0x73C; // float32 pub const m_flFlashlightTime: usize = 0x740; // float32 pub const m_nNumPlanes: usize = 0x744; // uint32 pub const m_flPlaneOffset: usize = 0x748; // float32 pub const m_flVolumetricIntensity: usize = 0x74C; // float32 pub const m_flColorTransitionTime: usize = 0x750; // float32 pub const m_flAmbient: usize = 0x754; // float32 pub const m_SpotlightTextureName: usize = 0x758; // char[512] pub const m_nSpotlightTextureFrame: usize = 0x958; // int32 pub const m_nShadowQuality: usize = 0x95C; // uint32 pub const m_flNearZ: usize = 0x960; // float32 pub const m_flFarZ: usize = 0x964; // float32 pub const m_flProjectionSize: usize = 0x968; // float32 pub const m_flRotation: usize = 0x96C; // float32 pub const m_bFlipHorizontal: usize = 0x970; // bool } // Parent: CDynamicProp // Field count: 0 pub mod CDynamicPropAlias_prop_dynamic_override { } // Parent: CLogicalEntity // Field count: 3 pub mod CSceneListManager { pub const m_hListManagers: usize = 0x4C0; // CUtlVector> pub const m_iszScenes: usize = 0x4D8; // CUtlSymbolLarge[16] pub const m_hScenes: usize = 0x558; // CHandle[16] } // Parent: CPhysConstraint // Field count: 1 pub mod CSplineConstraint { pub const m_vAnchorOffsetRestore: usize = 0x580; // Vector } // Parent: CPlayer_ViewModelServices // Field count: 0 pub mod CCSObserver_ViewModelServices { } // Parent: CDynamicProp // Field count: 0 pub mod CDynamicPropAlias_dynamic_prop { } // Parent: None // Field count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) // NetworkVarNames: m_Name (string_t) // NetworkVarNames: m_AssociatedEntities (CHandle) // NetworkVarNames: m_AssociatedEntityNames (string_t) pub mod ActiveModelConfig_t { pub const m_Handle: usize = 0x28; // ModelConfigHandle_t pub const m_Name: usize = 0x30; // CUtlSymbolLarge pub const m_AssociatedEntities: usize = 0x38; // CNetworkUtlVectorBase> pub const m_AssociatedEntityNames: usize = 0x50; // CNetworkUtlVectorBase } // Parent: CPhysicsProp // Field count: 0 pub mod CPhysicsPropMultiplayer { } // Parent: CBaseToggle // Field count: 5 pub mod CBasePlatTrain { pub const m_NoiseMoving: usize = 0x790; // CUtlSymbolLarge pub const m_NoiseArrived: usize = 0x798; // CUtlSymbolLarge pub const m_volume: usize = 0x7A8; // float32 pub const m_flTWidth: usize = 0x7AC; // float32 pub const m_flTLength: usize = 0x7B0; // float32 } // Parent: CMarkupVolumeTagged // Field count: 0 pub mod CSimpleMarkupVolumeTagged { } // Parent: SpawnPoint // Field count: 0 pub mod CInfoPlayerTerrorist { } // Parent: CPhysHinge // Field count: 0 pub mod CPhysHingeAlias_phys_hinge_local { } // Parent: CPointEntity // Field count: 2 pub mod CTankTargetChange { pub const m_newTarget: usize = 0x4C0; // CVariantBase pub const m_newTargetName: usize = 0x4D0; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 6 pub mod CLogicCompare { pub const m_flInValue: usize = 0x4C0; // float32 pub const m_flCompareValue: usize = 0x4C4; // float32 pub const m_OnLessThan: usize = 0x4C8; // CEntityOutputTemplate pub const m_OnEqualTo: usize = 0x4F0; // CEntityOutputTemplate pub const m_OnNotEqualTo: usize = 0x518; // CEntityOutputTemplate pub const m_OnGreaterThan: usize = 0x540; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Field count: 1 // // Metadata: // NetworkVarNames: m_totalHitsOnServer (int32) pub mod CCSPlayer_BulletServices { pub const m_totalHitsOnServer: usize = 0x40; // int32 } // Parent: CLogicalEntity // Field count: 7 pub mod CLogicRelay { pub const m_OnTrigger: usize = 0x4C0; // CEntityIOOutput pub const m_OnSpawn: usize = 0x4E8; // CEntityIOOutput pub const m_bDisabled: usize = 0x510; // bool pub const m_bWaitForRefire: usize = 0x511; // bool pub const m_bTriggerOnce: usize = 0x512; // bool pub const m_bFastRetrigger: usize = 0x513; // bool pub const m_bPassthoughCaller: usize = 0x514; // bool } // Parent: CPlayer_ItemServices // Field count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) // NetworkVarNames: m_bHasHelmet (bool) // NetworkVarNames: m_bHasHeavyArmor (bool) pub mod CCSPlayer_ItemServices { pub const m_bHasDefuser: usize = 0x40; // bool pub const m_bHasHelmet: usize = 0x41; // bool pub const m_bHasHeavyArmor: usize = 0x42; // bool } // Parent: CPointEntity // Field count: 7 pub mod CKeepUpright { pub const m_worldGoalAxis: usize = 0x4C8; // Vector pub const m_localTestAxis: usize = 0x4D4; // Vector pub const m_nameAttach: usize = 0x4E8; // CUtlSymbolLarge pub const m_attachedObject: usize = 0x4F0; // CHandle pub const m_angularLimit: usize = 0x4F4; // float32 pub const m_bActive: usize = 0x4F8; // bool pub const m_bDampAllRotation: usize = 0x4F9; // bool } // Parent: CBaseModelEntity // Field count: 0 pub mod CModelPointEntity { } // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncWater { pub const m_BuoyancyHelper: usize = 0x710; // CBuoyancyHelper } // Parent: CBaseEntity // Field count: 5 pub mod CFuncTimescale { pub const m_flDesiredTimescale: usize = 0x4C0; // float32 pub const m_flAcceleration: usize = 0x4C4; // float32 pub const m_flMinBlendRate: usize = 0x4C8; // float32 pub const m_flBlendDeltaMultiplier: usize = 0x4CC; // float32 pub const m_isStarted: usize = 0x4D0; // bool } // Parent: CBtNode // Field count: 14 pub mod CBtActionMoveTo { pub const m_szDestinationInputKey: usize = 0x60; // CUtlString pub const m_szHidingSpotInputKey: usize = 0x68; // CUtlString pub const m_szThreatInputKey: usize = 0x70; // CUtlString pub const m_vecDestination: usize = 0x78; // Vector pub const m_bAutoLookAdjust: usize = 0x84; // bool pub const m_bComputePath: usize = 0x85; // bool pub const m_flDamagingAreasPenaltyCost: usize = 0x88; // float32 pub const m_CheckApproximateCornersTimer: usize = 0x90; // CountdownTimer pub const m_CheckHighPriorityItem: usize = 0xA8; // CountdownTimer pub const m_RepathTimer: usize = 0xC0; // CountdownTimer pub const m_flArrivalEpsilon: usize = 0xD8; // float32 pub const m_flAdditionalArrivalEpsilon2D: usize = 0xDC; // float32 pub const m_flHidingSpotCheckDistanceThreshold: usize = 0xE0; // float32 pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; // float32 } // Parent: CBaseEntity // Field count: 8 // // Metadata: // NetworkVarNames: m_flAutoExposureMin (float) // NetworkVarNames: m_flAutoExposureMax (float) // NetworkVarNames: m_flTonemapPercentTarget (float) // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) pub mod CTonemapController2 { pub const m_flAutoExposureMin: usize = 0x4C0; // float32 pub const m_flAutoExposureMax: usize = 0x4C4; // float32 pub const m_flTonemapPercentTarget: usize = 0x4C8; // float32 pub const m_flTonemapPercentBrightPixels: usize = 0x4CC; // float32 pub const m_flTonemapMinAvgLum: usize = 0x4D0; // float32 pub const m_flExposureAdaptationSpeedUp: usize = 0x4D4; // float32 pub const m_flExposureAdaptationSpeedDown: usize = 0x4D8; // float32 pub const m_flTonemapEVSmoothingRange: usize = 0x4DC; // float32 } // Parent: CPulseExecCursor // Field count: 0 // // Metadata: // MPulseLibraryBindings pub mod CPulseServerCursor { } // Parent: CRopeKeyframe // Field count: 0 pub mod CRopeKeyframeAlias_move_rope { } // Parent: CPointEntity // Field count: 9 pub mod CEnvInstructorVRHint { pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge pub const m_iszHintTargetEntity: usize = 0x4C8; // CUtlSymbolLarge pub const m_iTimeout: usize = 0x4D0; // int32 pub const m_iszCaption: usize = 0x4D8; // CUtlSymbolLarge pub const m_iszStartSound: usize = 0x4E0; // CUtlSymbolLarge pub const m_iLayoutFileType: usize = 0x4E8; // int32 pub const m_iszCustomLayoutFile: usize = 0x4F0; // CUtlSymbolLarge pub const m_iAttachType: usize = 0x4F8; // int32 pub const m_flHeightOffset: usize = 0x4FC; // float32 } // Parent: CCSWeaponBase // Field count: 0 pub mod CWeaponXM1014 { } // Parent: CBaseModelEntity // Field count: 1 pub mod CPlatTrigger { pub const m_pPlatform: usize = 0x710; // CHandle } // Parent: None // Field count: 31 // // Metadata: // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_iWindSeed (uint32) // NetworkVarNames: m_iMinWind (uint16) // NetworkVarNames: m_iMaxWind (uint16) // NetworkVarNames: m_windRadius (int32) // NetworkVarNames: m_iMinGust (uint16) // NetworkVarNames: m_iMaxGust (uint16) // NetworkVarNames: m_flMinGustDelay (float32) // NetworkVarNames: m_flMaxGustDelay (float32) // NetworkVarNames: m_flGustDuration (float32) // NetworkVarNames: m_iGustDirChange (uint16) // NetworkVarNames: m_location (Vector) // NetworkVarNames: m_iInitialWindDir (uint16) // NetworkVarNames: m_flInitialWindSpeed (float32) pub mod CEnvWindShared { pub const m_flStartTime: usize = 0x8; // GameTime_t pub const m_iWindSeed: usize = 0xC; // uint32 pub const m_iMinWind: usize = 0x10; // uint16 pub const m_iMaxWind: usize = 0x12; // uint16 pub const m_windRadius: usize = 0x14; // int32 pub const m_iMinGust: usize = 0x18; // uint16 pub const m_iMaxGust: usize = 0x1A; // uint16 pub const m_flMinGustDelay: usize = 0x1C; // float32 pub const m_flMaxGustDelay: usize = 0x20; // float32 pub const m_flGustDuration: usize = 0x24; // float32 pub const m_iGustDirChange: usize = 0x28; // uint16 pub const m_location: usize = 0x2C; // Vector pub const m_iszGustSound: usize = 0x38; // int32 pub const m_iWindDir: usize = 0x3C; // int32 pub const m_flWindSpeed: usize = 0x40; // float32 pub const m_currentWindVector: usize = 0x44; // Vector pub const m_CurrentSwayVector: usize = 0x50; // Vector pub const m_PrevSwayVector: usize = 0x5C; // Vector pub const m_iInitialWindDir: usize = 0x68; // uint16 pub const m_flInitialWindSpeed: usize = 0x6C; // float32 pub const m_OnGustStart: usize = 0x70; // CEntityIOOutput pub const m_OnGustEnd: usize = 0x98; // CEntityIOOutput pub const m_flVariationTime: usize = 0xC0; // GameTime_t pub const m_flSwayTime: usize = 0xC4; // GameTime_t pub const m_flSimTime: usize = 0xC8; // GameTime_t pub const m_flSwitchTime: usize = 0xCC; // GameTime_t pub const m_flAveWindSpeed: usize = 0xD0; // float32 pub const m_bGusting: usize = 0xD4; // bool pub const m_flWindAngleVariation: usize = 0xD8; // float32 pub const m_flWindSpeedVariation: usize = 0xDC; // float32 pub const m_iEntIndex: usize = 0xE0; // CEntityIndex } // Parent: CBaseCSGrenade // Field count: 0 pub mod CMolotovGrenade { } // Parent: CPointEntity // Field count: 6 pub mod CPointHurt { pub const m_nDamage: usize = 0x4C0; // int32 pub const m_bitsDamageType: usize = 0x4C4; // int32 pub const m_flRadius: usize = 0x4C8; // float32 pub const m_flDelay: usize = 0x4CC; // float32 pub const m_strTarget: usize = 0x4D0; // CUtlSymbolLarge pub const m_pActivator: usize = 0x4D8; // CHandle } // Parent: CBaseEntity // Field count: 44 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bUpdateOnClient (bool) // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) // NetworkVarNames: m_hRemapLineStart (CHandle) // NetworkVarNames: m_hRemapLineEnd (CHandle) // NetworkVarNames: m_flMaximumChangePerSecond (float) // NetworkVarNames: m_flDisengageDistance (float) // NetworkVarNames: m_flEngageDistance (float) // NetworkVarNames: m_bRequiresUseKey (bool) // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) // NetworkVarNames: m_hOutputEntities (CHandle) // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) // NetworkVarNames: m_flMomentumModifier (float) // NetworkVarNames: m_flSnapValue (float) // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) // NetworkVarNames: m_flInputOffset (float) pub mod CPointValueRemapper { pub const m_bDisabled: usize = 0x4C0; // bool pub const m_bUpdateOnClient: usize = 0x4C1; // bool pub const m_nInputType: usize = 0x4C4; // ValueRemapperInputType_t pub const m_iszRemapLineStartName: usize = 0x4C8; // CUtlSymbolLarge pub const m_iszRemapLineEndName: usize = 0x4D0; // CUtlSymbolLarge pub const m_hRemapLineStart: usize = 0x4D8; // CHandle pub const m_hRemapLineEnd: usize = 0x4DC; // CHandle pub const m_flMaximumChangePerSecond: usize = 0x4E0; // float32 pub const m_flDisengageDistance: usize = 0x4E4; // float32 pub const m_flEngageDistance: usize = 0x4E8; // float32 pub const m_bRequiresUseKey: usize = 0x4EC; // bool pub const m_nOutputType: usize = 0x4F0; // ValueRemapperOutputType_t pub const m_iszOutputEntityName: usize = 0x4F8; // CUtlSymbolLarge pub const m_iszOutputEntity2Name: usize = 0x500; // CUtlSymbolLarge pub const m_iszOutputEntity3Name: usize = 0x508; // CUtlSymbolLarge pub const m_iszOutputEntity4Name: usize = 0x510; // CUtlSymbolLarge pub const m_hOutputEntities: usize = 0x518; // CNetworkUtlVectorBase> pub const m_nHapticsType: usize = 0x530; // ValueRemapperHapticsType_t pub const m_nMomentumType: usize = 0x534; // ValueRemapperMomentumType_t pub const m_flMomentumModifier: usize = 0x538; // float32 pub const m_flSnapValue: usize = 0x53C; // float32 pub const m_flCurrentMomentum: usize = 0x540; // float32 pub const m_nRatchetType: usize = 0x544; // ValueRemapperRatchetType_t pub const m_flRatchetOffset: usize = 0x548; // float32 pub const m_flInputOffset: usize = 0x54C; // float32 pub const m_bEngaged: usize = 0x550; // bool pub const m_bFirstUpdate: usize = 0x551; // bool pub const m_flPreviousValue: usize = 0x554; // float32 pub const m_flPreviousUpdateTickTime: usize = 0x558; // GameTime_t pub const m_vecPreviousTestPoint: usize = 0x55C; // Vector pub const m_hUsingPlayer: usize = 0x568; // CHandle pub const m_flCustomOutputValue: usize = 0x56C; // float32 pub const m_iszSoundEngage: usize = 0x570; // CUtlSymbolLarge pub const m_iszSoundDisengage: usize = 0x578; // CUtlSymbolLarge pub const m_iszSoundReachedValueZero: usize = 0x580; // CUtlSymbolLarge pub const m_iszSoundReachedValueOne: usize = 0x588; // CUtlSymbolLarge pub const m_iszSoundMovingLoop: usize = 0x590; // CUtlSymbolLarge pub const m_Position: usize = 0x5A0; // CEntityOutputTemplate pub const m_PositionDelta: usize = 0x5C8; // CEntityOutputTemplate pub const m_OnReachedValueZero: usize = 0x5F0; // CEntityIOOutput pub const m_OnReachedValueOne: usize = 0x618; // CEntityIOOutput pub const m_OnReachedValueCustom: usize = 0x640; // CEntityIOOutput pub const m_OnEngage: usize = 0x668; // CEntityIOOutput pub const m_OnDisengage: usize = 0x690; // CEntityIOOutput } // Parent: CLogicNPCCounter // Field count: 4 pub mod CLogicNPCCounterAABB { pub const m_vDistanceOuterMins: usize = 0x800; // Vector pub const m_vDistanceOuterMaxs: usize = 0x80C; // Vector pub const m_vOuterMins: usize = 0x818; // Vector pub const m_vOuterMaxs: usize = 0x824; // Vector } // Parent: CLightEntity // Field count: 0 pub mod CLightOrthoEntity { } // Parent: CEnvSoundscapeTriggerable // Field count: 0 pub mod CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { } // Parent: CSoundOpvarSetPointBase // Field count: 23 pub mod CSoundOpvarSetPointEntity { pub const m_OnEnter: usize = 0x558; // CEntityIOOutput pub const m_OnExit: usize = 0x580; // CEntityIOOutput pub const m_bAutoDisable: usize = 0x5A8; // bool pub const m_flDistanceMin: usize = 0x5EC; // float32 pub const m_flDistanceMax: usize = 0x5F0; // float32 pub const m_flDistanceMapMin: usize = 0x5F4; // float32 pub const m_flDistanceMapMax: usize = 0x5F8; // float32 pub const m_flOcclusionRadius: usize = 0x5FC; // float32 pub const m_flOcclusionMin: usize = 0x600; // float32 pub const m_flOcclusionMax: usize = 0x604; // float32 pub const m_flValSetOnDisable: usize = 0x608; // float32 pub const m_bSetValueOnDisable: usize = 0x60C; // bool pub const m_nSimulationMode: usize = 0x610; // int32 pub const m_nVisibilitySamples: usize = 0x614; // int32 pub const m_vDynamicProxyPoint: usize = 0x618; // Vector pub const m_flDynamicMaximumOcclusion: usize = 0x624; // float32 pub const m_hDynamicEntity: usize = 0x628; // CEntityHandle pub const m_iszDynamicEntityName: usize = 0x630; // CUtlSymbolLarge pub const m_flPathingDistanceNormFactor: usize = 0x638; // float32 pub const m_vPathingSourcePos: usize = 0x63C; // Vector pub const m_vPathingListenerPos: usize = 0x648; // Vector pub const m_vPathingDirection: usize = 0x654; // Vector pub const m_nPathingSourceIndex: usize = 0x660; // int32 } // Parent: CBaseEntity // Field count: 4 // // Metadata: // NetworkVarNames: m_skyboxData (sky3dparams_t) // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) pub mod CSkyCamera { pub const m_skyboxData: usize = 0x4C0; // sky3dparams_t pub const m_skyboxSlotToken: usize = 0x550; // CUtlStringToken pub const m_bUseAngles: usize = 0x554; // bool pub const m_pNext: usize = 0x558; // CSkyCamera* } // Parent: CRulePointEntity // Field count: 4 pub mod CGameMoney { pub const m_OnMoneySpent: usize = 0x720; // CEntityIOOutput pub const m_OnMoneySpentFail: usize = 0x748; // CEntityIOOutput pub const m_nMoney: usize = 0x770; // int32 pub const m_strAwardText: usize = 0x778; // CUtlString } // Parent: CLogicalEntity // Field count: 5 pub mod CLogicPlayerProxy { pub const m_hPlayer: usize = 0x4C0; // CHandle pub const m_PlayerHasAmmo: usize = 0x4C8; // CEntityIOOutput pub const m_PlayerHasNoAmmo: usize = 0x4F0; // CEntityIOOutput pub const m_PlayerDied: usize = 0x518; // CEntityIOOutput pub const m_RequestedPlayerHealth: usize = 0x540; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Field count: 4 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) // NetworkVarNames: m_hObserverTarget (CHandle) pub mod CPlayer_ObserverServices { pub const m_iObserverMode: usize = 0x40; // uint8 pub const m_hObserverTarget: usize = 0x44; // CHandle pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t pub const m_bForcedObserverMode: usize = 0x4C; // bool } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponZoneRepulsor { } // Parent: CPointEntity // Field count: 3 pub mod CPhysImpact { pub const m_damage: usize = 0x4C0; // float32 pub const m_distance: usize = 0x4C4; // float32 pub const m_directionEntityName: usize = 0x4C8; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 24 // // Metadata: // NetworkVarNames: m_Entity_Color (Color) // NetworkVarNames: m_Entity_flBrightness (float) // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_vBoxMins (Vector) // NetworkVarNames: m_Entity_vBoxMaxs (Vector) // NetworkVarNames: m_Entity_bMoveable (bool) // NetworkVarNames: m_Entity_nHandshake (int) // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) // NetworkVarNames: m_Entity_nPriority (int) // NetworkVarNames: m_Entity_bStartDisabled (bool) // NetworkVarNames: m_Entity_flEdgeFadeDist (float) // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) // NetworkVarNames: m_Entity_nLightProbeSizeX (int) // NetworkVarNames: m_Entity_nLightProbeSizeY (int) // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvCombinedLightProbeVolume { pub const m_Entity_Color: usize = 0x1520; // Color pub const m_Entity_flBrightness: usize = 0x1524; // float32 pub const m_Entity_hCubemapTexture: usize = 0x1528; // CStrongHandle pub const m_Entity_bCustomCubemapTexture: usize = 0x1530; // bool pub const m_Entity_hLightProbeTexture: usize = 0x1538; // CStrongHandle pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1540; // CStrongHandle pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1548; // CStrongHandle pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1550; // CStrongHandle pub const m_Entity_vBoxMins: usize = 0x1558; // Vector pub const m_Entity_vBoxMaxs: usize = 0x1564; // Vector pub const m_Entity_bMoveable: usize = 0x1570; // bool pub const m_Entity_nHandshake: usize = 0x1574; // int32 pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1578; // int32 pub const m_Entity_nPriority: usize = 0x157C; // int32 pub const m_Entity_bStartDisabled: usize = 0x1580; // bool pub const m_Entity_flEdgeFadeDist: usize = 0x1584; // float32 pub const m_Entity_vEdgeFadeDists: usize = 0x1588; // Vector pub const m_Entity_nLightProbeSizeX: usize = 0x1594; // int32 pub const m_Entity_nLightProbeSizeY: usize = 0x1598; // int32 pub const m_Entity_nLightProbeSizeZ: usize = 0x159C; // int32 pub const m_Entity_nLightProbeAtlasX: usize = 0x15A0; // int32 pub const m_Entity_nLightProbeAtlasY: usize = 0x15A4; // int32 pub const m_Entity_nLightProbeAtlasZ: usize = 0x15A8; // int32 pub const m_Entity_bEnabled: usize = 0x15C1; // bool } // Parent: CPlayerPawnComponent // Field count: 0 pub mod CPlayer_WaterServices { } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponM249 { } // Parent: CParticleSystem // Field count: 5 // // Metadata: // NetworkVarNames: m_flAlphaScale (float32) // NetworkVarNames: m_flRadiusScale (float32) // NetworkVarNames: m_flSelfIllumScale (float32) // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) pub mod CEnvParticleGlow { pub const m_flAlphaScale: usize = 0xC88; // float32 pub const m_flRadiusScale: usize = 0xC8C; // float32 pub const m_flSelfIllumScale: usize = 0xC90; // float32 pub const m_ColorTint: usize = 0xC94; // Color pub const m_hTextureOverride: usize = 0xC98; // CStrongHandle } // Parent: CBaseModelEntity // Field count: 0 pub mod CFuncVehicleClip { } // Parent: CSoundAreaEntityBase // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) pub mod CSoundAreaEntitySphere { pub const m_flRadius: usize = 0x4E0; // float32 } // Parent: CFuncBrush // Field count: 9 // // Metadata: // NetworkVarNames: m_targetCamera (CUtlString) // NetworkVarNames: m_nResolutionEnum (int) // NetworkVarNames: m_bRenderShadows (bool) // NetworkVarNames: m_bUseUniqueColorTarget (bool) // NetworkVarNames: m_brushModelName (CUtlString) // NetworkVarNames: m_hTargetCamera (EHANDLE) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) pub mod CFuncMonitor { pub const m_targetCamera: usize = 0x730; // CUtlString pub const m_nResolutionEnum: usize = 0x738; // int32 pub const m_bRenderShadows: usize = 0x73C; // bool pub const m_bUseUniqueColorTarget: usize = 0x73D; // bool pub const m_brushModelName: usize = 0x740; // CUtlString pub const m_hTargetCamera: usize = 0x748; // CHandle pub const m_bEnabled: usize = 0x74C; // bool pub const m_bDraw3DSkybox: usize = 0x74D; // bool pub const m_bStartEnabled: usize = 0x74E; // bool } // Parent: CBaseEntity // Field count: 0 pub mod CEnvFunnel { } // Parent: None // Field count: 6 pub mod SequenceHistory_t { pub const m_hSequence: usize = 0x0; // HSequence pub const m_flSeqStartTime: usize = 0x4; // GameTime_t pub const m_flSeqFixedCycle: usize = 0x8; // float32 pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t pub const m_flPlaybackRate: usize = 0x10; // float32 pub const m_flCyclesPerSecond: usize = 0x14; // float32 } // Parent: CCSGameModeRules // Field count: 0 pub mod CCSGameModeRules_Noop { } // Parent: CPointEntity // Field count: 16 pub mod CPointAngularVelocitySensor { pub const m_hTargetEntity: usize = 0x4C0; // CHandle pub const m_flThreshold: usize = 0x4C4; // float32 pub const m_nLastCompareResult: usize = 0x4C8; // int32 pub const m_nLastFireResult: usize = 0x4CC; // int32 pub const m_flFireTime: usize = 0x4D0; // GameTime_t pub const m_flFireInterval: usize = 0x4D4; // float32 pub const m_flLastAngVelocity: usize = 0x4D8; // float32 pub const m_lastOrientation: usize = 0x4DC; // QAngle pub const m_vecAxis: usize = 0x4E8; // Vector pub const m_bUseHelper: usize = 0x4F4; // bool pub const m_AngularVelocity: usize = 0x4F8; // CEntityOutputTemplate pub const m_OnLessThan: usize = 0x520; // CEntityIOOutput pub const m_OnLessThanOrEqualTo: usize = 0x548; // CEntityIOOutput pub const m_OnGreaterThan: usize = 0x570; // CEntityIOOutput pub const m_OnGreaterThanOrEqualTo: usize = 0x598; // CEntityIOOutput pub const m_OnEqualTo: usize = 0x5C0; // CEntityIOOutput } // Parent: CBaseCSGrenadeProjectile // Field count: 4 // // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) pub mod CMolotovProjectile { pub const m_bIsIncGrenade: usize = 0xA90; // bool pub const m_bDetonated: usize = 0xA9C; // bool pub const m_stillTimer: usize = 0xAA0; // IntervalTimer pub const m_bHasBouncedOffPlayer: usize = 0xB80; // bool } // Parent: CBaseTrigger // Field count: 0 pub mod CHostageRescueZoneShim { } // Parent: CBaseEntity // Field count: 0 pub mod CPointPulse { } // Parent: CPointEntity // Field count: 24 pub mod CEnvInstructorHint { pub const m_iszName: usize = 0x4C0; // CUtlSymbolLarge pub const m_iszReplace_Key: usize = 0x4C8; // CUtlSymbolLarge pub const m_iszHintTargetEntity: usize = 0x4D0; // CUtlSymbolLarge pub const m_iTimeout: usize = 0x4D8; // int32 pub const m_iDisplayLimit: usize = 0x4DC; // int32 pub const m_iszIcon_Onscreen: usize = 0x4E0; // CUtlSymbolLarge pub const m_iszIcon_Offscreen: usize = 0x4E8; // CUtlSymbolLarge pub const m_iszCaption: usize = 0x4F0; // CUtlSymbolLarge pub const m_iszActivatorCaption: usize = 0x4F8; // CUtlSymbolLarge pub const m_Color: usize = 0x500; // Color pub const m_fIconOffset: usize = 0x504; // float32 pub const m_fRange: usize = 0x508; // float32 pub const m_iPulseOption: usize = 0x50C; // uint8 pub const m_iAlphaOption: usize = 0x50D; // uint8 pub const m_iShakeOption: usize = 0x50E; // uint8 pub const m_bStatic: usize = 0x50F; // bool pub const m_bNoOffscreen: usize = 0x510; // bool pub const m_bForceCaption: usize = 0x511; // bool pub const m_iInstanceType: usize = 0x514; // int32 pub const m_bSuppressRest: usize = 0x518; // bool pub const m_iszBinding: usize = 0x520; // CUtlSymbolLarge pub const m_bAllowNoDrawTarget: usize = 0x528; // bool pub const m_bAutoStart: usize = 0x529; // bool pub const m_bLocalPlayerOnly: usize = 0x52A; // bool } // Parent: CPointEntity // Field count: 2 pub mod CEnvTracer { pub const m_vecEnd: usize = 0x4C0; // Vector pub const m_flDelay: usize = 0x4CC; // float32 } // Parent: CPointEntity // Field count: 2 pub mod CInfoGameEventProxy { pub const m_iszEventName: usize = 0x4C0; // CUtlSymbolLarge pub const m_flRange: usize = 0x4C8; // float32 } // Parent: CBaseEntity // Field count: 25 // // Metadata: // NetworkVarNames: m_FOV (float) // NetworkVarNames: m_Resolution (float) // NetworkVarNames: m_bFogEnable (bool) // NetworkVarNames: m_FogColor (Color) // NetworkVarNames: m_flFogStart (float) // NetworkVarNames: m_flFogEnd (float) // NetworkVarNames: m_flFogMaxDensity (float) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_bUseScreenAspectRatio (bool) // NetworkVarNames: m_flAspectRatio (float) // NetworkVarNames: m_bNoSky (bool) // NetworkVarNames: m_fBrightness (float) // NetworkVarNames: m_flZFar (float) // NetworkVarNames: m_flZNear (float) // NetworkVarNames: m_bCanHLTVUse (bool) // NetworkVarNames: m_bDofEnabled (bool) // NetworkVarNames: m_flDofNearBlurry (float) // NetworkVarNames: m_flDofNearCrisp (float) // NetworkVarNames: m_flDofFarCrisp (float) // NetworkVarNames: m_flDofFarBlurry (float) // NetworkVarNames: m_flDofTiltToGround (float) pub mod CPointCamera { pub const m_FOV: usize = 0x4C0; // float32 pub const m_Resolution: usize = 0x4C4; // float32 pub const m_bFogEnable: usize = 0x4C8; // bool pub const m_FogColor: usize = 0x4C9; // Color pub const m_flFogStart: usize = 0x4D0; // float32 pub const m_flFogEnd: usize = 0x4D4; // float32 pub const m_flFogMaxDensity: usize = 0x4D8; // float32 pub const m_bActive: usize = 0x4DC; // bool pub const m_bUseScreenAspectRatio: usize = 0x4DD; // bool pub const m_flAspectRatio: usize = 0x4E0; // float32 pub const m_bNoSky: usize = 0x4E4; // bool pub const m_fBrightness: usize = 0x4E8; // float32 pub const m_flZFar: usize = 0x4EC; // float32 pub const m_flZNear: usize = 0x4F0; // float32 pub const m_bCanHLTVUse: usize = 0x4F4; // bool pub const m_bDofEnabled: usize = 0x4F5; // bool pub const m_flDofNearBlurry: usize = 0x4F8; // float32 pub const m_flDofNearCrisp: usize = 0x4FC; // float32 pub const m_flDofFarCrisp: usize = 0x500; // float32 pub const m_flDofFarBlurry: usize = 0x504; // float32 pub const m_flDofTiltToGround: usize = 0x508; // float32 pub const m_TargetFOV: usize = 0x50C; // float32 pub const m_DegreesPerSecond: usize = 0x510; // float32 pub const m_bIsOn: usize = 0x514; // bool pub const m_pNext: usize = 0x518; // CPointCamera* } // Parent: None // Field count: 7 // // Metadata: // NetworkVarNames: m_hModel (HModelStrong) // NetworkVarNames: m_bClientClothCreationSuppressed (bool) // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) // NetworkVarNames: m_nIdealMotionType (int8) pub mod CModelState { pub const m_hModel: usize = 0xA0; // CStrongHandle pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool pub const m_MeshGroupMask: usize = 0x198; // uint64 pub const m_nIdealMotionType: usize = 0x21A; // int8 pub const m_nForceLOD: usize = 0x21B; // int8 pub const m_nClothUpdateFlags: usize = 0x21C; // int8 } // Parent: CBaseModelEntity // Field count: 12 // // Metadata: // NetworkVarNames: m_vecLadderDir (Vector) // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) pub mod CFuncLadder { pub const m_vecLadderDir: usize = 0x710; // Vector pub const m_Dismounts: usize = 0x720; // CUtlVector> pub const m_vecLocalTop: usize = 0x738; // Vector pub const m_vecPlayerMountPositionTop: usize = 0x744; // Vector pub const m_vecPlayerMountPositionBottom: usize = 0x750; // Vector pub const m_flAutoRideSpeed: usize = 0x75C; // float32 pub const m_bDisabled: usize = 0x760; // bool pub const m_bFakeLadder: usize = 0x761; // bool pub const m_bHasSlack: usize = 0x762; // bool pub const m_surfacePropName: usize = 0x768; // CUtlSymbolLarge pub const m_OnPlayerGotOnLadder: usize = 0x770; // CEntityIOOutput pub const m_OnPlayerGotOffLadder: usize = 0x798; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 8 pub mod CPathKeyFrame { pub const m_Origin: usize = 0x4C0; // Vector pub const m_Angles: usize = 0x4CC; // QAngle pub const m_qAngle: usize = 0x4E0; // Quaternion pub const m_iNextKey: usize = 0x4F0; // CUtlSymbolLarge pub const m_flNextTime: usize = 0x4F8; // float32 pub const m_pNextKey: usize = 0x500; // CPathKeyFrame* pub const m_pPrevKey: usize = 0x508; // CPathKeyFrame* pub const m_flMoveSpeed: usize = 0x510; // float32 } // Parent: CBaseModelEntity // Field count: 3 pub mod CFuncInteractionLayerClip { pub const m_bDisabled: usize = 0x710; // bool pub const m_iszInteractsAs: usize = 0x718; // CUtlSymbolLarge pub const m_iszInteractsWith: usize = 0x720; // CUtlSymbolLarge } // Parent: None // Field count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) pub mod CAttributeList { pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar pub const m_pManager: usize = 0x58; // CAttributeManager* } // Parent: CGameRules // Field count: 0 pub mod CMultiplayRules { } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponRevolver { } // Parent: CDynamicProp // Field count: 1 pub mod COrnamentProp { pub const m_initialOwner: usize = 0xB80; // CUtlSymbolLarge } // Parent: CLogicalEntity // Field count: 1 pub mod CLogicGameEvent { pub const m_iszEventName: usize = 0x4C0; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 2 pub mod CEnvMuzzleFlash { pub const m_flScale: usize = 0x4C0; // float32 pub const m_iszParentAttachment: usize = 0x4C8; // CUtlSymbolLarge } // Parent: CModelPointEntity // Field count: 15 // // Metadata: // NetworkVarNames: m_nUniqueID (int) // NetworkVarNames: m_unAccountID (uint32) // NetworkVarNames: m_unTraceID (uint32) // NetworkVarNames: m_rtGcTime (uint32) // NetworkVarNames: m_vecEndPos (Vector) // NetworkVarNames: m_vecStart (Vector) // NetworkVarNames: m_vecLeft (Vector) // NetworkVarNames: m_vecNormal (Vector) // NetworkVarNames: m_nPlayer (int) // NetworkVarNames: m_nEntity (int) // NetworkVarNames: m_nHitbox (int) // NetworkVarNames: m_flCreationTime (float) // NetworkVarNames: m_nTintID (int) // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) pub mod CPlayerSprayDecal { pub const m_nUniqueID: usize = 0x710; // int32 pub const m_unAccountID: usize = 0x714; // uint32 pub const m_unTraceID: usize = 0x718; // uint32 pub const m_rtGcTime: usize = 0x71C; // uint32 pub const m_vecEndPos: usize = 0x720; // Vector pub const m_vecStart: usize = 0x72C; // Vector pub const m_vecLeft: usize = 0x738; // Vector pub const m_vecNormal: usize = 0x744; // Vector pub const m_nPlayer: usize = 0x750; // int32 pub const m_nEntity: usize = 0x754; // int32 pub const m_nHitbox: usize = 0x758; // int32 pub const m_flCreationTime: usize = 0x75C; // float32 pub const m_nTintID: usize = 0x760; // int32 pub const m_nVersion: usize = 0x764; // uint8 pub const m_ubSignature: usize = 0x765; // uint8[128] } // Parent: CBaseTrigger // Field count: 9 // // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) pub mod CBombTarget { pub const m_OnBombExplode: usize = 0x8E0; // CEntityIOOutput pub const m_OnBombPlanted: usize = 0x908; // CEntityIOOutput pub const m_OnBombDefused: usize = 0x930; // CEntityIOOutput pub const m_bIsBombSiteB: usize = 0x958; // bool pub const m_bIsHeistBombTarget: usize = 0x959; // bool pub const m_bBombPlantedHere: usize = 0x95A; // bool pub const m_szMountTarget: usize = 0x960; // CUtlSymbolLarge pub const m_hInstructorHint: usize = 0x968; // CHandle pub const m_nBombSiteDesignation: usize = 0x96C; // int32 } // Parent: CBaseEntity // Field count: 8 pub mod CPhysicsSpring { pub const m_flFrequency: usize = 0x4C8; // float32 pub const m_flDampingRatio: usize = 0x4CC; // float32 pub const m_flRestLength: usize = 0x4D0; // float32 pub const m_nameAttachStart: usize = 0x4D8; // CUtlSymbolLarge pub const m_nameAttachEnd: usize = 0x4E0; // CUtlSymbolLarge pub const m_start: usize = 0x4E8; // Vector pub const m_end: usize = 0x4F4; // Vector pub const m_teleportTick: usize = 0x500; // uint32 } // Parent: CBaseEntity // Field count: 17 // // Metadata: // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_vBoxMins (Vector) // NetworkVarNames: m_Entity_vBoxMaxs (Vector) // NetworkVarNames: m_Entity_bMoveable (bool) // NetworkVarNames: m_Entity_nHandshake (int) // NetworkVarNames: m_Entity_nPriority (int) // NetworkVarNames: m_Entity_bStartDisabled (bool) // NetworkVarNames: m_Entity_nLightProbeSizeX (int) // NetworkVarNames: m_Entity_nLightProbeSizeY (int) // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvLightProbeVolume { pub const m_Entity_hLightProbeTexture: usize = 0x14A0; // CStrongHandle pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x14A8; // CStrongHandle pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x14B0; // CStrongHandle pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x14B8; // CStrongHandle pub const m_Entity_vBoxMins: usize = 0x14C0; // Vector pub const m_Entity_vBoxMaxs: usize = 0x14CC; // Vector pub const m_Entity_bMoveable: usize = 0x14D8; // bool pub const m_Entity_nHandshake: usize = 0x14DC; // int32 pub const m_Entity_nPriority: usize = 0x14E0; // int32 pub const m_Entity_bStartDisabled: usize = 0x14E4; // bool pub const m_Entity_nLightProbeSizeX: usize = 0x14E8; // int32 pub const m_Entity_nLightProbeSizeY: usize = 0x14EC; // int32 pub const m_Entity_nLightProbeSizeZ: usize = 0x14F0; // int32 pub const m_Entity_nLightProbeAtlasX: usize = 0x14F4; // int32 pub const m_Entity_nLightProbeAtlasY: usize = 0x14F8; // int32 pub const m_Entity_nLightProbeAtlasZ: usize = 0x14FC; // int32 pub const m_Entity_bEnabled: usize = 0x1509; // bool } // Parent: CCSGameModeRules // Field count: 1 // // Metadata: // NetworkVarNames: m_WeaponSequence (CUtlString) pub mod CCSGameModeRules_ArmsRace { pub const m_WeaponSequence: usize = 0x30; // CNetworkUtlVectorBase } // Parent: CTriggerPush // Field count: 1 pub mod CScriptTriggerPush { pub const m_vExtent: usize = 0x918; // Vector } // Parent: CBaseEntity // Field count: 1 pub mod CEnvEntityIgniter { pub const m_flLifetime: usize = 0x4C0; // float32 } // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncWall { pub const m_nState: usize = 0x710; // int32 } // Parent: None // Field count: 14 // // Metadata: // NetworkVarNames: m_PlayerDamager (CHandle) // NetworkVarNames: m_PlayerRecipient (CHandle) // NetworkVarNames: m_hPlayerControllerDamager (CHandle) // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) // NetworkVarNames: m_szPlayerDamagerName (CUtlString) // NetworkVarNames: m_szPlayerRecipientName (CUtlString) // NetworkVarNames: m_DamagerXuid (uint64) // NetworkVarNames: m_RecipientXuid (uint64) // NetworkVarNames: m_iDamage (int) // NetworkVarNames: m_iActualHealthRemoved (int) // NetworkVarNames: m_iNumHits (int) // NetworkVarNames: m_iLastBulletUpdate (int) // NetworkVarNames: m_bIsOtherEnemy (bool) // NetworkVarNames: m_killType (EKillTypes_t) pub mod CDamageRecord { pub const m_PlayerDamager: usize = 0x28; // CHandle pub const m_PlayerRecipient: usize = 0x2C; // CHandle pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString pub const m_DamagerXuid: usize = 0x48; // uint64 pub const m_RecipientXuid: usize = 0x50; // uint64 pub const m_iDamage: usize = 0x58; // int32 pub const m_iActualHealthRemoved: usize = 0x5C; // int32 pub const m_iNumHits: usize = 0x60; // int32 pub const m_iLastBulletUpdate: usize = 0x64; // int32 pub const m_bIsOtherEnemy: usize = 0x68; // bool pub const m_killType: usize = 0x69; // EKillTypes_t } // Parent: CLogicalEntity // Field count: 3 pub mod CLogicAutosave { pub const m_bForceNewLevelUnit: usize = 0x4C0; // bool pub const m_minHitPoints: usize = 0x4C4; // int32 pub const m_minHitPointsToCommit: usize = 0x4C8; // int32 } // Parent: CPlayerControllerComponent // Field count: 2 // // Metadata: // NetworkVarNames: m_nSendUpdate (int) // NetworkVarNames: m_DamageList (CDamageRecord) pub mod CCSPlayerController_DamageServices { pub const m_nSendUpdate: usize = 0x40; // int32 pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar } // Parent: CEntityComponent // Field count: 5 pub mod CRenderComponent { pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool pub const m_nSplitscreenFlags: usize = 0x54; // uint32 pub const m_bEnableRendering: usize = 0x60; // bool pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool } // Parent: CSoundEventEntity // Field count: 7 // // Metadata: // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) pub mod CSoundEventPathCornerEntity { pub const m_iszPathCorner: usize = 0x570; // CUtlSymbolLarge pub const m_iCountMax: usize = 0x578; // int32 pub const m_flDistanceMax: usize = 0x57C; // float32 pub const m_flDistMaxSqr: usize = 0x580; // float32 pub const m_flDotProductMax: usize = 0x584; // float32 pub const m_bPlaying: usize = 0x588; // bool pub const m_vecCornerPairsNetworked: usize = 0x5B0; // CNetworkUtlVectorBase } // Parent: CEnvSoundscape // Field count: 1 pub mod CEnvSoundscapeProxy { pub const m_MainSoundscapeName: usize = 0x558; // CUtlSymbolLarge } // Parent: CEntityComponent // Field count: 67 // // Metadata: // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_SecondaryColor (Color) // NetworkVarNames: m_flBrightness (float) // NetworkVarNames: m_flBrightnessScale (float) // NetworkVarNames: m_flBrightnessMult (float) // NetworkVarNames: m_flRange (float) // NetworkVarNames: m_flFalloff (float) // NetworkVarNames: m_flAttenuation0 (float) // NetworkVarNames: m_flAttenuation1 (float) // NetworkVarNames: m_flAttenuation2 (float) // NetworkVarNames: m_flTheta (float) // NetworkVarNames: m_flPhi (float) // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) // NetworkVarNames: m_nCascades (int) // NetworkVarNames: m_nCastShadows (int) // NetworkVarNames: m_nShadowWidth (int) // NetworkVarNames: m_nShadowHeight (int) // NetworkVarNames: m_bRenderDiffuse (bool) // NetworkVarNames: m_nRenderSpecular (int) // NetworkVarNames: m_bRenderTransmissive (bool) // NetworkVarNames: m_flOrthoLightWidth (float) // NetworkVarNames: m_flOrthoLightHeight (float) // NetworkVarNames: m_nStyle (int) // NetworkVarNames: m_Pattern (CUtlString) // NetworkVarNames: m_nCascadeRenderStaticObjects (int) // NetworkVarNames: m_flShadowCascadeCrossFade (float) // NetworkVarNames: m_flShadowCascadeDistanceFade (float) // NetworkVarNames: m_flShadowCascadeDistance0 (float) // NetworkVarNames: m_flShadowCascadeDistance1 (float) // NetworkVarNames: m_flShadowCascadeDistance2 (float) // NetworkVarNames: m_flShadowCascadeDistance3 (float) // NetworkVarNames: m_nShadowCascadeResolution0 (int) // NetworkVarNames: m_nShadowCascadeResolution1 (int) // NetworkVarNames: m_nShadowCascadeResolution2 (int) // NetworkVarNames: m_nShadowCascadeResolution3 (int) // NetworkVarNames: m_bUsesBakedShadowing (bool) // NetworkVarNames: m_nShadowPriority (int) // NetworkVarNames: m_nBakedShadowIndex (int) // NetworkVarNames: m_bRenderToCubemaps (bool) // NetworkVarNames: m_nDirectLight (int) // NetworkVarNames: m_nIndirectLight (int) // NetworkVarNames: m_flFadeMinDist (float) // NetworkVarNames: m_flFadeMaxDist (float) // NetworkVarNames: m_flShadowFadeMinDist (float) // NetworkVarNames: m_flShadowFadeMaxDist (float) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bFlicker (bool) // NetworkVarNames: m_bPrecomputedFieldsValid (bool) // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) // NetworkVarNames: m_flPrecomputedMaxRange (float) // NetworkVarNames: m_nFogLightingMode (int) // NetworkVarNames: m_flFogContributionStength (float) // NetworkVarNames: m_flNearClipPlane (float) // NetworkVarNames: m_SkyColor (Color) // NetworkVarNames: m_flSkyIntensity (float) // NetworkVarNames: m_SkyAmbientBounce (Color) // NetworkVarNames: m_bUseSecondaryColor (bool) // NetworkVarNames: m_bMixedShadows (bool) // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) pub mod CLightComponent { pub const __m_pChainEntity: usize = 0x38; // CNetworkVarChainer pub const m_Color: usize = 0x75; // Color pub const m_SecondaryColor: usize = 0x79; // Color pub const m_flBrightness: usize = 0x80; // float32 pub const m_flBrightnessScale: usize = 0x84; // float32 pub const m_flBrightnessMult: usize = 0x88; // float32 pub const m_flRange: usize = 0x8C; // float32 pub const m_flFalloff: usize = 0x90; // float32 pub const m_flAttenuation0: usize = 0x94; // float32 pub const m_flAttenuation1: usize = 0x98; // float32 pub const m_flAttenuation2: usize = 0x9C; // float32 pub const m_flTheta: usize = 0xA0; // float32 pub const m_flPhi: usize = 0xA4; // float32 pub const m_hLightCookie: usize = 0xA8; // CStrongHandle pub const m_nCascades: usize = 0xB0; // int32 pub const m_nCastShadows: usize = 0xB4; // int32 pub const m_nShadowWidth: usize = 0xB8; // int32 pub const m_nShadowHeight: usize = 0xBC; // int32 pub const m_bRenderDiffuse: usize = 0xC0; // bool pub const m_nRenderSpecular: usize = 0xC4; // int32 pub const m_bRenderTransmissive: usize = 0xC8; // bool pub const m_flOrthoLightWidth: usize = 0xCC; // float32 pub const m_flOrthoLightHeight: usize = 0xD0; // float32 pub const m_nStyle: usize = 0xD4; // int32 pub const m_Pattern: usize = 0xD8; // CUtlString pub const m_nCascadeRenderStaticObjects: usize = 0xE0; // int32 pub const m_flShadowCascadeCrossFade: usize = 0xE4; // float32 pub const m_flShadowCascadeDistanceFade: usize = 0xE8; // float32 pub const m_flShadowCascadeDistance0: usize = 0xEC; // float32 pub const m_flShadowCascadeDistance1: usize = 0xF0; // float32 pub const m_flShadowCascadeDistance2: usize = 0xF4; // float32 pub const m_flShadowCascadeDistance3: usize = 0xF8; // float32 pub const m_nShadowCascadeResolution0: usize = 0xFC; // int32 pub const m_nShadowCascadeResolution1: usize = 0x100; // int32 pub const m_nShadowCascadeResolution2: usize = 0x104; // int32 pub const m_nShadowCascadeResolution3: usize = 0x108; // int32 pub const m_bUsesBakedShadowing: usize = 0x10C; // bool pub const m_nShadowPriority: usize = 0x110; // int32 pub const m_nBakedShadowIndex: usize = 0x114; // int32 pub const m_bRenderToCubemaps: usize = 0x118; // bool pub const m_nDirectLight: usize = 0x11C; // int32 pub const m_nIndirectLight: usize = 0x120; // int32 pub const m_flFadeMinDist: usize = 0x124; // float32 pub const m_flFadeMaxDist: usize = 0x128; // float32 pub const m_flShadowFadeMinDist: usize = 0x12C; // float32 pub const m_flShadowFadeMaxDist: usize = 0x130; // float32 pub const m_bEnabled: usize = 0x134; // bool pub const m_bFlicker: usize = 0x135; // bool pub const m_bPrecomputedFieldsValid: usize = 0x136; // bool pub const m_vPrecomputedBoundsMins: usize = 0x138; // Vector pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // Vector pub const m_vPrecomputedOBBOrigin: usize = 0x150; // Vector pub const m_vPrecomputedOBBAngles: usize = 0x15C; // QAngle pub const m_vPrecomputedOBBExtent: usize = 0x168; // Vector pub const m_flPrecomputedMaxRange: usize = 0x174; // float32 pub const m_nFogLightingMode: usize = 0x178; // int32 pub const m_flFogContributionStength: usize = 0x17C; // float32 pub const m_flNearClipPlane: usize = 0x180; // float32 pub const m_SkyColor: usize = 0x184; // Color pub const m_flSkyIntensity: usize = 0x188; // float32 pub const m_SkyAmbientBounce: usize = 0x18C; // Color pub const m_bUseSecondaryColor: usize = 0x190; // bool pub const m_bMixedShadows: usize = 0x191; // bool pub const m_flLightStyleStartTime: usize = 0x194; // GameTime_t pub const m_flCapsuleLength: usize = 0x198; // float32 pub const m_flMinRoughness: usize = 0x19C; // float32 pub const m_bPvsModifyEntity: usize = 0x1B0; // bool } // Parent: CBaseCSGrenadeProjectile // Field count: 9 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) // NetworkVarNames: m_bDidSmokeEffect (bool) // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) pub mod CSmokeGrenadeProjectile { pub const m_nSmokeEffectTickBegin: usize = 0xAA8; // int32 pub const m_bDidSmokeEffect: usize = 0xAAC; // bool pub const m_nRandomSeed: usize = 0xAB0; // int32 pub const m_vSmokeColor: usize = 0xAB4; // Vector pub const m_vSmokeDetonationPos: usize = 0xAC0; // Vector pub const m_VoxelFrameData: usize = 0xAD0; // CUtlVector pub const m_flLastBounce: usize = 0xAE8; // GameTime_t pub const m_fllastSimulationTime: usize = 0xAEC; // GameTime_t pub const m_bExplodeFromInferno: usize = 0x2D70; // bool } // Parent: CTriggerMultiple // Field count: 1 pub mod CScriptTriggerMultiple { pub const m_vExtent: usize = 0x908; // Vector } // Parent: CSoundOpvarSetPointEntity // Field count: 4 pub mod CSoundOpvarSetAutoRoomEntity { pub const m_traceResults: usize = 0x668; // CUtlVector pub const m_flSize: usize = 0x698; // float32 pub const m_flHeightTolerance: usize = 0x69C; // float32 pub const m_flSizeSqr: usize = 0x6A0; // float32 } // Parent: None // Field count: 0 pub mod CEntityComponent { } // Parent: CBaseFilter // Field count: 1 pub mod FilterDamageType { pub const m_iDamageType: usize = 0x518; // int32 } // Parent: CBot // Field count: 139 pub mod CCSBot { pub const m_eyePosition: usize = 0xF8; // Vector pub const m_name: usize = 0x104; // char[64] pub const m_combatRange: usize = 0x144; // float32 pub const m_isRogue: usize = 0x148; // bool pub const m_rogueTimer: usize = 0x150; // CountdownTimer pub const m_diedLastRound: usize = 0x16C; // bool pub const m_safeTime: usize = 0x170; // float32 pub const m_wasSafe: usize = 0x174; // bool pub const m_blindFire: usize = 0x17C; // bool pub const m_surpriseTimer: usize = 0x180; // CountdownTimer pub const m_bAllowActive: usize = 0x198; // bool pub const m_isFollowing: usize = 0x199; // bool pub const m_leader: usize = 0x19C; // CHandle pub const m_followTimestamp: usize = 0x1A0; // float32 pub const m_allowAutoFollowTime: usize = 0x1A4; // float32 pub const m_hurryTimer: usize = 0x1A8; // CountdownTimer pub const m_alertTimer: usize = 0x1C0; // CountdownTimer pub const m_sneakTimer: usize = 0x1D8; // CountdownTimer pub const m_panicTimer: usize = 0x1F0; // CountdownTimer pub const m_stateTimestamp: usize = 0x4C0; // float32 pub const m_isAttacking: usize = 0x4C4; // bool pub const m_isOpeningDoor: usize = 0x4C5; // bool pub const m_taskEntity: usize = 0x4CC; // CHandle pub const m_goalPosition: usize = 0x4DC; // Vector pub const m_goalEntity: usize = 0x4E8; // CHandle pub const m_avoid: usize = 0x4EC; // CHandle pub const m_avoidTimestamp: usize = 0x4F0; // float32 pub const m_isStopping: usize = 0x4F4; // bool pub const m_hasVisitedEnemySpawn: usize = 0x4F5; // bool pub const m_stillTimer: usize = 0x4F8; // IntervalTimer pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x508; // bool pub const m_pathIndex: usize = 0x5600; // int32 pub const m_areaEnteredTimestamp: usize = 0x5604; // GameTime_t pub const m_repathTimer: usize = 0x5608; // CountdownTimer pub const m_avoidFriendTimer: usize = 0x5620; // CountdownTimer pub const m_isFriendInTheWay: usize = 0x5638; // bool pub const m_politeTimer: usize = 0x5640; // CountdownTimer pub const m_isWaitingBehindFriend: usize = 0x5658; // bool pub const m_pathLadderEnd: usize = 0x5684; // float32 pub const m_mustRunTimer: usize = 0x56D0; // CountdownTimer pub const m_waitTimer: usize = 0x56E8; // CountdownTimer pub const m_updateTravelDistanceTimer: usize = 0x5700; // CountdownTimer pub const m_playerTravelDistance: usize = 0x5718; // float32[64] pub const m_travelDistancePhase: usize = 0x5818; // uint8 pub const m_hostageEscortCount: usize = 0x59B0; // uint8 pub const m_hostageEscortCountTimestamp: usize = 0x59B4; // float32 pub const m_desiredTeam: usize = 0x59B8; // int32 pub const m_hasJoined: usize = 0x59BC; // bool pub const m_isWaitingForHostage: usize = 0x59BD; // bool pub const m_inhibitWaitingForHostageTimer: usize = 0x59C0; // CountdownTimer pub const m_waitForHostageTimer: usize = 0x59D8; // CountdownTimer pub const m_noisePosition: usize = 0x59F0; // Vector pub const m_noiseTravelDistance: usize = 0x59FC; // float32 pub const m_noiseTimestamp: usize = 0x5A00; // float32 pub const m_noiseSource: usize = 0x5A08; // CCSPlayerPawn* pub const m_noiseBendTimer: usize = 0x5A20; // CountdownTimer pub const m_bentNoisePosition: usize = 0x5A38; // Vector pub const m_bendNoisePositionValid: usize = 0x5A44; // bool pub const m_lookAroundStateTimestamp: usize = 0x5A48; // float32 pub const m_lookAheadAngle: usize = 0x5A4C; // float32 pub const m_forwardAngle: usize = 0x5A50; // float32 pub const m_inhibitLookAroundTimestamp: usize = 0x5A54; // float32 pub const m_lookAtSpot: usize = 0x5A5C; // Vector pub const m_lookAtSpotDuration: usize = 0x5A6C; // float32 pub const m_lookAtSpotTimestamp: usize = 0x5A70; // float32 pub const m_lookAtSpotAngleTolerance: usize = 0x5A74; // float32 pub const m_lookAtSpotClearIfClose: usize = 0x5A78; // bool pub const m_lookAtSpotAttack: usize = 0x5A79; // bool pub const m_lookAtDesc: usize = 0x5A80; // char* pub const m_peripheralTimestamp: usize = 0x5A88; // float32 pub const m_approachPointCount: usize = 0x5C10; // uint8 pub const m_approachPointViewPosition: usize = 0x5C14; // Vector pub const m_viewSteadyTimer: usize = 0x5C20; // IntervalTimer pub const m_tossGrenadeTimer: usize = 0x5C38; // CountdownTimer pub const m_isAvoidingGrenade: usize = 0x5C58; // CountdownTimer pub const m_spotCheckTimestamp: usize = 0x5C78; // float32 pub const m_checkedHidingSpotCount: usize = 0x6080; // int32 pub const m_lookPitch: usize = 0x6084; // float32 pub const m_lookPitchVel: usize = 0x6088; // float32 pub const m_lookYaw: usize = 0x608C; // float32 pub const m_lookYawVel: usize = 0x6090; // float32 pub const m_targetSpot: usize = 0x6094; // Vector pub const m_targetSpotVelocity: usize = 0x60A0; // Vector pub const m_targetSpotPredicted: usize = 0x60AC; // Vector pub const m_aimError: usize = 0x60B8; // QAngle pub const m_aimGoal: usize = 0x60C4; // QAngle pub const m_targetSpotTime: usize = 0x60D0; // GameTime_t pub const m_aimFocus: usize = 0x60D4; // float32 pub const m_aimFocusInterval: usize = 0x60D8; // float32 pub const m_aimFocusNextUpdate: usize = 0x60DC; // GameTime_t pub const m_ignoreEnemiesTimer: usize = 0x60E8; // CountdownTimer pub const m_enemy: usize = 0x6100; // CHandle pub const m_isEnemyVisible: usize = 0x6104; // bool pub const m_visibleEnemyParts: usize = 0x6105; // uint8 pub const m_lastEnemyPosition: usize = 0x6108; // Vector pub const m_lastSawEnemyTimestamp: usize = 0x6114; // float32 pub const m_firstSawEnemyTimestamp: usize = 0x6118; // float32 pub const m_currentEnemyAcquireTimestamp: usize = 0x611C; // float32 pub const m_enemyDeathTimestamp: usize = 0x6120; // float32 pub const m_friendDeathTimestamp: usize = 0x6124; // float32 pub const m_isLastEnemyDead: usize = 0x6128; // bool pub const m_nearbyEnemyCount: usize = 0x612C; // int32 pub const m_bomber: usize = 0x6338; // CHandle pub const m_nearbyFriendCount: usize = 0x633C; // int32 pub const m_closestVisibleFriend: usize = 0x6340; // CHandle pub const m_closestVisibleHumanFriend: usize = 0x6344; // CHandle pub const m_attentionInterval: usize = 0x6348; // IntervalTimer pub const m_attacker: usize = 0x6358; // CHandle pub const m_attackedTimestamp: usize = 0x635C; // float32 pub const m_burnedByFlamesTimer: usize = 0x6360; // IntervalTimer pub const m_lastVictimID: usize = 0x6370; // int32 pub const m_isAimingAtEnemy: usize = 0x6374; // bool pub const m_isRapidFiring: usize = 0x6375; // bool pub const m_equipTimer: usize = 0x6378; // IntervalTimer pub const m_zoomTimer: usize = 0x6388; // CountdownTimer pub const m_fireWeaponTimestamp: usize = 0x63A0; // GameTime_t pub const m_lookForWeaponsOnGroundTimer: usize = 0x63A8; // CountdownTimer pub const m_bIsSleeping: usize = 0x63C0; // bool pub const m_isEnemySniperVisible: usize = 0x63C1; // bool pub const m_sawEnemySniperTimer: usize = 0x63C8; // CountdownTimer pub const m_enemyQueueIndex: usize = 0x6480; // uint8 pub const m_enemyQueueCount: usize = 0x6481; // uint8 pub const m_enemyQueueAttendIndex: usize = 0x6482; // uint8 pub const m_isStuck: usize = 0x6483; // bool pub const m_stuckTimestamp: usize = 0x6484; // GameTime_t pub const m_stuckSpot: usize = 0x6488; // Vector pub const m_wiggleTimer: usize = 0x6498; // CountdownTimer pub const m_stuckJumpTimer: usize = 0x64B0; // CountdownTimer pub const m_nextCleanupCheckTimestamp: usize = 0x64C8; // GameTime_t pub const m_avgVel: usize = 0x64CC; // float32[10] pub const m_avgVelIndex: usize = 0x64F4; // int32 pub const m_avgVelCount: usize = 0x64F8; // int32 pub const m_lastOrigin: usize = 0x64FC; // Vector pub const m_lastRadioRecievedTimestamp: usize = 0x650C; // float32 pub const m_lastRadioSentTimestamp: usize = 0x6510; // float32 pub const m_radioSubject: usize = 0x6514; // CHandle pub const m_radioPosition: usize = 0x6518; // Vector pub const m_voiceEndTimestamp: usize = 0x6524; // float32 pub const m_lastValidReactionQueueFrame: usize = 0x6530; // int32 } // Parent: CLogicalEntity // Field count: 7 pub mod CPhysMotor { pub const m_nameAttach: usize = 0x4C0; // CUtlSymbolLarge pub const m_hAttachedObject: usize = 0x4C8; // CHandle pub const m_spinUp: usize = 0x4CC; // float32 pub const m_additionalAcceleration: usize = 0x4D0; // float32 pub const m_angularAcceleration: usize = 0x4D4; // float32 pub const m_lastTime: usize = 0x4D8; // GameTime_t pub const m_motor: usize = 0x4F0; // CMotorController } // Parent: CBaseEntity // Field count: 3 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_iszSoundAreaType (string_t) // NetworkVarNames: m_vPos (Vector) pub mod CSoundAreaEntityBase { pub const m_bDisabled: usize = 0x4C0; // bool pub const m_iszSoundAreaType: usize = 0x4C8; // CUtlSymbolLarge pub const m_vPos: usize = 0x4D0; // Vector } // Parent: CPlayer_UseServices // Field count: 3 pub mod CCSPlayer_UseServices { pub const m_hLastKnownUseEntity: usize = 0x40; // CHandle pub const m_flLastUseTimeStamp: usize = 0x44; // GameTime_t pub const m_flTimeLastUsedWindow: usize = 0x48; // GameTime_t } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 pub mod CCSGO_TeamSelectCharacterPosition { } // Parent: CItem // Field count: 0 pub mod CItemKevlar { } // Parent: CBaseTrigger // Field count: 14 pub mod CTriggerHurt { pub const m_flOriginalDamage: usize = 0x8E0; // float32 pub const m_flDamage: usize = 0x8E4; // float32 pub const m_flDamageCap: usize = 0x8E8; // float32 pub const m_flLastDmgTime: usize = 0x8EC; // GameTime_t pub const m_flForgivenessDelay: usize = 0x8F0; // float32 pub const m_bitsDamageInflict: usize = 0x8F4; // int32 pub const m_damageModel: usize = 0x8F8; // int32 pub const m_bNoDmgForce: usize = 0x8FC; // bool pub const m_vDamageForce: usize = 0x900; // Vector pub const m_thinkAlways: usize = 0x90C; // bool pub const m_hurtThinkPeriod: usize = 0x910; // float32 pub const m_OnHurt: usize = 0x918; // CEntityIOOutput pub const m_OnHurtPlayer: usize = 0x940; // CEntityIOOutput pub const m_hurtEntities: usize = 0x968; // CUtlVector> } // Parent: CLogicalEntity // Field count: 13 pub mod CPhysConstraint { pub const m_nameAttach1: usize = 0x4C8; // CUtlSymbolLarge pub const m_nameAttach2: usize = 0x4D0; // CUtlSymbolLarge pub const m_hAttach1: usize = 0x4D8; // CHandle pub const m_hAttach2: usize = 0x4DC; // CHandle pub const m_nameAttachment1: usize = 0x4E0; // CUtlSymbolLarge pub const m_nameAttachment2: usize = 0x4E8; // CUtlSymbolLarge pub const m_breakSound: usize = 0x4F0; // CUtlSymbolLarge pub const m_forceLimit: usize = 0x4F8; // float32 pub const m_torqueLimit: usize = 0x4FC; // float32 pub const m_teleportTick: usize = 0x500; // uint32 pub const m_minTeleportDistance: usize = 0x504; // float32 pub const m_bSnapObjectPositions: usize = 0x508; // bool pub const m_OnBreak: usize = 0x510; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 24 // // Metadata: // NetworkVarNames: m_nDraftType (int) // NetworkVarNames: m_nTeamWinningCoinToss (int) // NetworkVarNames: m_nTeamWithFirstChoice (int) // NetworkVarNames: m_nVoteMapIdsList (int) // NetworkVarNames: m_nAccountIDs (int) // NetworkVarNames: m_nMapId0 (int) // NetworkVarNames: m_nMapId1 (int) // NetworkVarNames: m_nMapId2 (int) // NetworkVarNames: m_nMapId3 (int) // NetworkVarNames: m_nMapId4 (int) // NetworkVarNames: m_nMapId5 (int) // NetworkVarNames: m_nStartingSide0 (int) // NetworkVarNames: m_nCurrentPhase (int) // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) pub mod CMapVetoPickController { pub const m_bPlayedIntroVcd: usize = 0x4C0; // bool pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4C1; // bool pub const m_dblPreMatchDraftSequenceTime: usize = 0x4E0; // float64 pub const m_bPreMatchDraftStateChanged: usize = 0x4E8; // bool pub const m_nDraftType: usize = 0x4EC; // int32 pub const m_nTeamWinningCoinToss: usize = 0x4F0; // int32 pub const m_nTeamWithFirstChoice: usize = 0x4F4; // int32[64] pub const m_nVoteMapIdsList: usize = 0x5F4; // int32[7] pub const m_nAccountIDs: usize = 0x610; // int32[64] pub const m_nMapId0: usize = 0x710; // int32[64] pub const m_nMapId1: usize = 0x810; // int32[64] pub const m_nMapId2: usize = 0x910; // int32[64] pub const m_nMapId3: usize = 0xA10; // int32[64] pub const m_nMapId4: usize = 0xB10; // int32[64] pub const m_nMapId5: usize = 0xC10; // int32[64] pub const m_nStartingSide0: usize = 0xD10; // int32[64] pub const m_nCurrentPhase: usize = 0xE10; // int32 pub const m_nPhaseStartTick: usize = 0xE14; // int32 pub const m_nPhaseDurationTicks: usize = 0xE18; // int32 pub const m_OnMapVetoed: usize = 0xE20; // CEntityOutputTemplate pub const m_OnMapPicked: usize = 0xE48; // CEntityOutputTemplate pub const m_OnSidesPicked: usize = 0xE70; // CEntityOutputTemplate pub const m_OnNewPhaseStarted: usize = 0xE98; // CEntityOutputTemplate pub const m_OnLevelTransition: usize = 0xEC0; // CEntityOutputTemplate } // Parent: CBaseEntity // Field count: 0 pub mod CCSMinimapBoundary { } // Parent: CPointEntity // Field count: 4 pub mod CSoundEnt { pub const m_iFreeSound: usize = 0x4C0; // int32 pub const m_iActiveSound: usize = 0x4C4; // int32 pub const m_cLastActiveSounds: usize = 0x4C8; // int32 pub const m_SoundPool: usize = 0x4CC; // CSound[128] } // Parent: CPointEntity // Field count: 0 pub mod CInfoSpawnGroupLandmark { } // Parent: CPlayerPawnComponent // Field count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) // NetworkVarNames: m_flMaxspeed (float32) // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) pub mod CPlayer_MovementServices { pub const m_nImpulse: usize = 0x40; // int32 pub const m_nButtons: usize = 0x48; // CInButtonState pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 pub const m_nButtonDoublePressed: usize = 0x78; // uint64 pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 pub const m_flMaxspeed: usize = 0x198; // float32 pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] pub const m_flForwardMove: usize = 0x1AC; // float32 pub const m_flLeftMove: usize = 0x1B0; // float32 pub const m_flUpMove: usize = 0x1B4; // float32 pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle } // Parent: CBaseTrigger // Field count: 3 pub mod CTriggerSave { pub const m_bForceNewLevelUnit: usize = 0x8E0; // bool pub const m_fDangerousTimer: usize = 0x8E4; // float32 pub const m_minHitPoints: usize = 0x8E8; // int32 } // Parent: CPhysConstraint // Field count: 11 pub mod CPhysWheelConstraint { pub const m_flSuspensionFrequency: usize = 0x538; // float32 pub const m_flSuspensionDampingRatio: usize = 0x53C; // float32 pub const m_flSuspensionHeightOffset: usize = 0x540; // float32 pub const m_bEnableSuspensionLimit: usize = 0x544; // bool pub const m_flMinSuspensionOffset: usize = 0x548; // float32 pub const m_flMaxSuspensionOffset: usize = 0x54C; // float32 pub const m_bEnableSteeringLimit: usize = 0x550; // bool pub const m_flMinSteeringAngle: usize = 0x554; // float32 pub const m_flMaxSteeringAngle: usize = 0x558; // float32 pub const m_flSteeringAxisFriction: usize = 0x55C; // float32 pub const m_flSpinAxisFriction: usize = 0x560; // float32 } // Parent: CPhysConstraint // Field count: 6 pub mod CPhysFixed { pub const m_flLinearFrequency: usize = 0x538; // float32 pub const m_flLinearDampingRatio: usize = 0x53C; // float32 pub const m_flAngularFrequency: usize = 0x540; // float32 pub const m_flAngularDampingRatio: usize = 0x544; // float32 pub const m_bEnableLinearConstraint: usize = 0x548; // bool pub const m_bEnableAngularConstraint: usize = 0x549; // bool } // Parent: CEntitySubclassVDataBase // Field count: 14 // // Metadata: // MGetKV3ClassDefaults pub mod CBasePlayerVData { pub const m_sModelName: usize = 0x28; // CResourceNameTyped> pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat pub const m_flHoldBreathTime: usize = 0x158; // float32 pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 pub const m_nDrowningDamageInitial: usize = 0x160; // int32 pub const m_nDrowningDamageMax: usize = 0x164; // int32 pub const m_nWaterSpeed: usize = 0x168; // int32 pub const m_flUseRange: usize = 0x16C; // float32 pub const m_flUseAngleTolerance: usize = 0x170; // float32 pub const m_flCrouchTime: usize = 0x174; // float32 } // Parent: CServerOnlyEntity // Field count: 11 pub mod CEnvSoundscape { pub const m_OnPlay: usize = 0x4C0; // CEntityIOOutput pub const m_flRadius: usize = 0x4E8; // float32 pub const m_soundscapeName: usize = 0x4F0; // CUtlSymbolLarge pub const m_soundEventName: usize = 0x4F8; // CUtlSymbolLarge pub const m_bOverrideWithEvent: usize = 0x500; // bool pub const m_soundscapeIndex: usize = 0x504; // int32 pub const m_soundscapeEntityListId: usize = 0x508; // int32 pub const m_soundEventHash: usize = 0x50C; // uint32 pub const m_positionNames: usize = 0x510; // CUtlSymbolLarge[8] pub const m_hProxySoundscape: usize = 0x550; // CHandle pub const m_bDisabled: usize = 0x554; // bool } // Parent: CPlayerControllerComponent // Field count: 6 // // Metadata: // NetworkVarNames: m_iAccount (int) // NetworkVarNames: m_iStartAccount (int) // NetworkVarNames: m_iTotalCashSpent (int) // NetworkVarNames: m_iCashSpentThisRound (int) pub mod CCSPlayerController_InGameMoneyServices { pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool pub const m_iMoneyEarnedForNextRound: usize = 0x44; // int32 pub const m_iAccount: usize = 0x48; // int32 pub const m_iStartAccount: usize = 0x4C; // int32 pub const m_iTotalCashSpent: usize = 0x50; // int32 pub const m_iCashSpentThisRound: usize = 0x54; // int32 } // Parent: CSprite // Field count: 0 pub mod CSpriteOriented { } // Parent: CSoundOpvarSetAABBEntity // Field count: 0 pub mod CSoundOpvarSetOBBEntity { } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponM4A1 { } // Parent: CBeam // Field count: 5 pub mod CEnvLaser { pub const m_iszLaserTarget: usize = 0x7B0; // CUtlSymbolLarge pub const m_pSprite: usize = 0x7B8; // CSprite* pub const m_iszSpriteName: usize = 0x7C0; // CUtlSymbolLarge pub const m_firePosition: usize = 0x7C8; // Vector pub const m_flStartFrame: usize = 0x7D4; // float32 } // Parent: CSprite // Field count: 0 pub mod CCommentaryViewPosition { } // Parent: CTonemapController2 // Field count: 0 pub mod CTonemapController2Alias_env_tonemap_controller2 { } // Parent: CPhysConstraint // Field count: 4 pub mod CPhysPulley { pub const m_position2: usize = 0x538; // Vector pub const m_offset: usize = 0x544; // Vector[2] pub const m_addLength: usize = 0x55C; // float32 pub const m_gearRatio: usize = 0x560; // float32 } // Parent: CBaseEntity // Field count: 0 pub mod CGameRulesProxy { } // Parent: CEconEntity // Field count: 8 // // Metadata: // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup // MNetworkUserGroupProxy // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) // NetworkVarNames: m_iClip1 (int32) // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) pub mod CBasePlayerWeapon { pub const m_nNextPrimaryAttackTick: usize = 0xC70; // GameTick_t pub const m_flNextPrimaryAttackTickRatio: usize = 0xC74; // float32 pub const m_nNextSecondaryAttackTick: usize = 0xC78; // GameTick_t pub const m_flNextSecondaryAttackTickRatio: usize = 0xC7C; // float32 pub const m_iClip1: usize = 0xC80; // int32 pub const m_iClip2: usize = 0xC84; // int32 pub const m_pReserveAmmo: usize = 0xC88; // int32[2] pub const m_OnPlayerUse: usize = 0xC90; // CEntityIOOutput } // Parent: CPlayerControllerComponent // Field count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) // NetworkVarNames: m_matchStats (CSMatchStats_t) // NetworkVarNames: m_iNumRoundKills (int) // NetworkVarNames: m_iNumRoundKillsHeadshots (int) // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) pub mod CCSPlayerController_ActionTrackingServices { pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar pub const m_matchStats: usize = 0xB0; // CSMatchStats_t pub const m_iNumRoundKills: usize = 0x170; // int32 pub const m_iNumRoundKillsHeadshots: usize = 0x174; // int32 pub const m_unTotalRoundDamageDealt: usize = 0x178; // uint32 } // Parent: CEntityComponent // Field count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) pub mod CHitboxComponent { pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] } // Parent: CBaseFlex // Field count: 0 pub mod CBaseFlexAlias_funCBaseFlex { } // Parent: CBaseAnimGraph // Field count: 24 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_x (float32) // NetworkVarNames: m_y (float32) // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) pub mod CFish { pub const m_pool: usize = 0x8E8; // CHandle pub const m_id: usize = 0x8EC; // uint32 pub const m_x: usize = 0x8F0; // float32 pub const m_y: usize = 0x8F4; // float32 pub const m_z: usize = 0x8F8; // float32 pub const m_angle: usize = 0x8FC; // float32 pub const m_angleChange: usize = 0x900; // float32 pub const m_forward: usize = 0x904; // Vector pub const m_perp: usize = 0x910; // Vector pub const m_poolOrigin: usize = 0x91C; // Vector pub const m_waterLevel: usize = 0x928; // float32 pub const m_speed: usize = 0x92C; // float32 pub const m_desiredSpeed: usize = 0x930; // float32 pub const m_calmSpeed: usize = 0x934; // float32 pub const m_panicSpeed: usize = 0x938; // float32 pub const m_avoidRange: usize = 0x93C; // float32 pub const m_turnTimer: usize = 0x940; // CountdownTimer pub const m_turnClockwise: usize = 0x958; // bool pub const m_goTimer: usize = 0x960; // CountdownTimer pub const m_moveTimer: usize = 0x978; // CountdownTimer pub const m_panicTimer: usize = 0x990; // CountdownTimer pub const m_disperseTimer: usize = 0x9A8; // CountdownTimer pub const m_proximityTimer: usize = 0x9C0; // CountdownTimer pub const m_visible: usize = 0x9D8; // CUtlVector } // Parent: CBaseEntity // Field count: 3 pub mod CEnvFireSource { pub const m_bEnabled: usize = 0x4C0; // bool pub const m_radius: usize = 0x4C4; // float32 pub const m_damage: usize = 0x4C8; // float32 } // Parent: CBaseEntity // Field count: 0 pub mod CInfoLadderDismount { } // Parent: CBaseTrigger // Field count: 3 // // Metadata: // NetworkVarNames: m_strStartTouchEventName (CUtlString) // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) pub mod CTriggerGameEvent { pub const m_strStartTouchEventName: usize = 0x8E0; // CUtlString pub const m_strEndTouchEventName: usize = 0x8E8; // CUtlString pub const m_strTriggerID: usize = 0x8F0; // CUtlString } // Parent: CPhysConstraint // Field count: 10 pub mod CPhysSlideConstraint { pub const m_axisEnd: usize = 0x540; // Vector pub const m_slideFriction: usize = 0x54C; // float32 pub const m_systemLoadScale: usize = 0x550; // float32 pub const m_initialOffset: usize = 0x554; // float32 pub const m_bEnableLinearConstraint: usize = 0x558; // bool pub const m_bEnableAngularConstraint: usize = 0x559; // bool pub const m_flMotorFrequency: usize = 0x55C; // float32 pub const m_flMotorDampingRatio: usize = 0x560; // float32 pub const m_bUseEntityPivot: usize = 0x564; // bool pub const m_soundInfo: usize = 0x568; // ConstraintSoundInfo } // Parent: CBaseEntity // Field count: 1 pub mod CDebugHistory { pub const m_nNpcEvents: usize = 0x1F4500; // int32 } // Parent: CServerOnlyEntity // Field count: 0 pub mod CInfoData { } // Parent: CBaseAnimGraph // Field count: 0 pub mod CHostageCarriableProp { } // Parent: CBaseModelEntity // Field count: 1 // // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) pub mod CLightEntity { pub const m_CLightComponent: usize = 0x710; // CLightComponent* } // Parent: CBaseModelEntity // Field count: 18 // // Metadata: // MNetworkOverride // MNetworkOverride pub mod CFuncRotating { pub const m_OnStopped: usize = 0x710; // CEntityIOOutput pub const m_OnStarted: usize = 0x738; // CEntityIOOutput pub const m_OnReachedStart: usize = 0x760; // CEntityIOOutput pub const m_localRotationVector: usize = 0x788; // RotationVector pub const m_flFanFriction: usize = 0x794; // float32 pub const m_flAttenuation: usize = 0x798; // float32 pub const m_flVolume: usize = 0x79C; // float32 pub const m_flTargetSpeed: usize = 0x7A0; // float32 pub const m_flMaxSpeed: usize = 0x7A4; // float32 pub const m_flBlockDamage: usize = 0x7A8; // float32 pub const m_NoiseRunning: usize = 0x7B0; // CUtlSymbolLarge pub const m_bReversed: usize = 0x7B8; // bool pub const m_bAccelDecel: usize = 0x7B9; // bool pub const m_prevLocalAngles: usize = 0x7C4; // QAngle pub const m_angStart: usize = 0x7D0; // QAngle pub const m_bStopAtStartPos: usize = 0x7DC; // bool pub const m_vecClientOrigin: usize = 0x7E0; // Vector pub const m_vecClientAngles: usize = 0x7EC; // QAngle } // Parent: CBaseGrenade // Field count: 17 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) // NetworkVarNames: m_vInitialVelocity (Vector) // NetworkVarNames: m_nBounces (int) // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) pub mod CBaseCSGrenadeProjectile { pub const m_vInitialPosition: usize = 0xA20; // Vector pub const m_vInitialVelocity: usize = 0xA2C; // Vector pub const m_nBounces: usize = 0xA38; // int32 pub const m_nExplodeEffectIndex: usize = 0xA40; // CStrongHandle pub const m_nExplodeEffectTickBegin: usize = 0xA48; // int32 pub const m_vecExplodeEffectOrigin: usize = 0xA4C; // Vector pub const m_flSpawnTime: usize = 0xA58; // GameTime_t pub const m_unOGSExtraFlags: usize = 0xA5C; // uint8 pub const m_bDetonationRecorded: usize = 0xA5D; // bool pub const m_nItemIndex: usize = 0xA5E; // uint16 pub const m_vecOriginalSpawnLocation: usize = 0xA60; // Vector pub const m_flLastBounceSoundTime: usize = 0xA6C; // GameTime_t pub const m_vecGrenadeSpin: usize = 0xA70; // RotationVector pub const m_vecLastHitSurfaceNormal: usize = 0xA7C; // Vector pub const m_nTicksAtZeroVelocity: usize = 0xA88; // int32 pub const m_bHasEverHitPlayer: usize = 0xA8C; // bool pub const m_bClearFromPlayers: usize = 0xA8D; // bool } // Parent: CServerOnlyModelEntity // Field count: 1 pub mod CCSPlace { pub const m_name: usize = 0x718; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 0 pub mod CFuncTrainControls { } // Parent: CBaseModelEntity // Field count: 10 // // Metadata: // NetworkVarNames: m_flFadeInStart (float32) // NetworkVarNames: m_flFadeInLength (float32) // NetworkVarNames: m_flFadeOutModelStart (float32) // NetworkVarNames: m_flFadeOutModelLength (float32) // NetworkVarNames: m_flFadeOutStart (float32) // NetworkVarNames: m_flFadeOutLength (float32) // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) pub mod CEntityDissolve { pub const m_flFadeInStart: usize = 0x710; // float32 pub const m_flFadeInLength: usize = 0x714; // float32 pub const m_flFadeOutModelStart: usize = 0x718; // float32 pub const m_flFadeOutModelLength: usize = 0x71C; // float32 pub const m_flFadeOutStart: usize = 0x720; // float32 pub const m_flFadeOutLength: usize = 0x724; // float32 pub const m_flStartTime: usize = 0x728; // GameTime_t pub const m_nDissolveType: usize = 0x72C; // EntityDisolveType_t pub const m_vDissolverOrigin: usize = 0x730; // Vector pub const m_nMagnitude: usize = 0x73C; // uint32 } // Parent: CPointEntity // Field count: 12 pub mod CPointAngleSensor { pub const m_bDisabled: usize = 0x4C0; // bool pub const m_nLookAtName: usize = 0x4C8; // CUtlSymbolLarge pub const m_hTargetEntity: usize = 0x4D0; // CHandle pub const m_hLookAtEntity: usize = 0x4D4; // CHandle pub const m_flDuration: usize = 0x4D8; // float32 pub const m_flDotTolerance: usize = 0x4DC; // float32 pub const m_flFacingTime: usize = 0x4E0; // GameTime_t pub const m_bFired: usize = 0x4E4; // bool pub const m_OnFacingLookat: usize = 0x4E8; // CEntityIOOutput pub const m_OnNotFacingLookat: usize = 0x510; // CEntityIOOutput pub const m_TargetDir: usize = 0x538; // CEntityOutputTemplate pub const m_FacingPercentage: usize = 0x560; // CEntityOutputTemplate } // Parent: CSoundEventEntity // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod CSoundEventOBBEntity { pub const m_vMins: usize = 0x570; // Vector pub const m_vMaxs: usize = 0x57C; // Vector } // Parent: CBtNodeDecorator // Field count: 1 pub mod CBtNodeCondition { pub const m_bNegated: usize = 0x58; // bool } // Parent: None // Field count: 0 // // Metadata: // MGapTypeQueriesForScopeSingleton pub mod CSharedGapTypeQueryRegistration { } // Parent: CBaseEntity // Field count: 15 // // Metadata: // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_vBoxMins (Vector) // NetworkVarNames: m_vBoxMaxs (Vector) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_flStrength (float) // NetworkVarNames: m_nFalloffShape (int) // NetworkVarNames: m_flFalloffExponent (float) // NetworkVarNames: m_flHeightFogDepth (float) // NetworkVarNames: m_fHeightFogEdgeWidth (float) // NetworkVarNames: m_fIndirectLightStrength (float) // NetworkVarNames: m_fSunLightStrength (float) // NetworkVarNames: m_fNoiseStrength (float) // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) // NetworkVarNames: m_bOverrideSunLightStrength (bool) // NetworkVarNames: m_bOverrideNoiseStrength (bool) pub mod CEnvVolumetricFogVolume { pub const m_bActive: usize = 0x4C0; // bool pub const m_vBoxMins: usize = 0x4C4; // Vector pub const m_vBoxMaxs: usize = 0x4D0; // Vector pub const m_bStartDisabled: usize = 0x4DC; // bool pub const m_flStrength: usize = 0x4E0; // float32 pub const m_nFalloffShape: usize = 0x4E4; // int32 pub const m_flFalloffExponent: usize = 0x4E8; // float32 pub const m_flHeightFogDepth: usize = 0x4EC; // float32 pub const m_fHeightFogEdgeWidth: usize = 0x4F0; // float32 pub const m_fIndirectLightStrength: usize = 0x4F4; // float32 pub const m_fSunLightStrength: usize = 0x4F8; // float32 pub const m_fNoiseStrength: usize = 0x4FC; // float32 pub const m_bOverrideIndirectLightStrength: usize = 0x500; // bool pub const m_bOverrideSunLightStrength: usize = 0x501; // bool pub const m_bOverrideNoiseStrength: usize = 0x502; // bool } // Parent: CBaseModelEntity // Field count: 24 // // Metadata: // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkOverride // NetworkVarNames: m_flFrameRate (float32) // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_nNumBeamEnts (uint8) // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) // NetworkVarNames: m_nHaloIndex (HMaterialStrong) // NetworkVarNames: m_nBeamType (BeamType_t) // NetworkVarNames: m_nBeamFlags (uint32) // NetworkVarNames: m_hAttachEntity (CHandle) // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) // NetworkVarNames: m_fWidth (float32) // NetworkVarNames: m_fEndWidth (float32) // NetworkVarNames: m_fFadeLength (float32) // NetworkVarNames: m_fHaloScale (float32) // NetworkVarNames: m_fAmplitude (float32) // NetworkVarNames: m_fStartFrame (float32) // NetworkVarNames: m_fSpeed (float32) // NetworkVarNames: m_flFrame (float32) // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (Vector) pub mod CBeam { pub const m_flFrameRate: usize = 0x710; // float32 pub const m_flHDRColorScale: usize = 0x714; // float32 pub const m_flFireTime: usize = 0x718; // GameTime_t pub const m_flDamage: usize = 0x71C; // float32 pub const m_nNumBeamEnts: usize = 0x720; // uint8 pub const m_hBaseMaterial: usize = 0x728; // CStrongHandle pub const m_nHaloIndex: usize = 0x730; // CStrongHandle pub const m_nBeamType: usize = 0x738; // BeamType_t pub const m_nBeamFlags: usize = 0x73C; // uint32 pub const m_hAttachEntity: usize = 0x740; // CHandle[10] pub const m_nAttachIndex: usize = 0x768; // AttachmentHandle_t[10] pub const m_fWidth: usize = 0x774; // float32 pub const m_fEndWidth: usize = 0x778; // float32 pub const m_fFadeLength: usize = 0x77C; // float32 pub const m_fHaloScale: usize = 0x780; // float32 pub const m_fAmplitude: usize = 0x784; // float32 pub const m_fStartFrame: usize = 0x788; // float32 pub const m_fSpeed: usize = 0x78C; // float32 pub const m_flFrame: usize = 0x790; // float32 pub const m_nClipStyle: usize = 0x794; // BeamClipStyle_t pub const m_bTurnedOff: usize = 0x798; // bool pub const m_vecEndPos: usize = 0x79C; // Vector pub const m_hEndEntity: usize = 0x7A8; // CHandle pub const m_nDissolveType: usize = 0x7AC; // int32 } // Parent: CBaseEntity // Field count: 25 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) // NetworkVarNames: m_nRenderMode (RenderMode_t) // NetworkVarNames: m_nRenderFX (RenderFx_t) // NetworkVarNames: m_clrRender (Color) // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) // NetworkVarNames: m_bRenderToCubemaps (bool) // NetworkVarNames: m_Collision (CCollisionProperty) // NetworkVarNames: m_Glow (CGlowProperty) // NetworkVarNames: m_flGlowBackfaceMult (float) // NetworkVarNames: m_fadeMinDist (float32) // NetworkVarNames: m_fadeMaxDist (float32) // NetworkVarNames: m_flFadeScale (float32) // NetworkVarNames: m_flShadowStrength (float32) // NetworkVarNames: m_nObjectCulling (uint8) // NetworkVarNames: m_nAddDecal (int) // NetworkVarNames: m_vDecalPosition (Vector) // NetworkVarNames: m_vDecalForwardAxis (Vector) // NetworkVarNames: m_flDecalHealBloodRate (float) // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) pub mod CBaseModelEntity { pub const m_CRenderComponent: usize = 0x4C0; // CRenderComponent* pub const m_CHitboxComponent: usize = 0x4C8; // CHitboxComponent pub const m_flDissolveStartTime: usize = 0x4F0; // GameTime_t pub const m_OnIgnite: usize = 0x4F8; // CEntityIOOutput pub const m_nRenderMode: usize = 0x520; // RenderMode_t pub const m_nRenderFX: usize = 0x521; // RenderFx_t pub const m_bAllowFadeInView: usize = 0x522; // bool pub const m_clrRender: usize = 0x523; // Color pub const m_vecRenderAttributes: usize = 0x528; // CUtlVectorEmbeddedNetworkVar pub const m_bRenderToCubemaps: usize = 0x578; // bool pub const m_Collision: usize = 0x580; // CCollisionProperty pub const m_Glow: usize = 0x630; // CGlowProperty pub const m_flGlowBackfaceMult: usize = 0x688; // float32 pub const m_fadeMinDist: usize = 0x68C; // float32 pub const m_fadeMaxDist: usize = 0x690; // float32 pub const m_flFadeScale: usize = 0x694; // float32 pub const m_flShadowStrength: usize = 0x698; // float32 pub const m_nObjectCulling: usize = 0x69C; // uint8 pub const m_nAddDecal: usize = 0x6A0; // int32 pub const m_vDecalPosition: usize = 0x6A4; // Vector pub const m_vDecalForwardAxis: usize = 0x6B0; // Vector pub const m_flDecalHealBloodRate: usize = 0x6BC; // float32 pub const m_flDecalHealHeightRate: usize = 0x6C0; // float32 pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x6C8; // CNetworkUtlVectorBase> pub const m_vecViewOffset: usize = 0x6E0; // CNetworkViewOffsetVector } // Parent: CBaseAnimGraph // Field count: 12 pub mod CPhysMagnet { pub const m_OnMagnetAttach: usize = 0x8E8; // CEntityIOOutput pub const m_OnMagnetDetach: usize = 0x910; // CEntityIOOutput pub const m_massScale: usize = 0x938; // float32 pub const m_forceLimit: usize = 0x93C; // float32 pub const m_torqueLimit: usize = 0x940; // float32 pub const m_MagnettedEntities: usize = 0x948; // CUtlVector pub const m_bActive: usize = 0x960; // bool pub const m_bHasHitSomething: usize = 0x961; // bool pub const m_flTotalMass: usize = 0x964; // float32 pub const m_flRadius: usize = 0x968; // float32 pub const m_flNextSuckTime: usize = 0x96C; // GameTime_t pub const m_iMaxObjectsAttached: usize = 0x970; // int32 } // Parent: CSceneEntity // Field count: 0 pub mod CSceneEntityAlias_logic_choreographed_scene { } // Parent: CBaseModelEntity // Field count: 2 pub mod CFuncNavBlocker { pub const m_bDisabled: usize = 0x710; // bool pub const m_nBlockedTeamNumber: usize = 0x714; // int32 } // Parent: CPointEntity // Field count: 4 pub mod CRagdollMagnet { pub const m_bDisabled: usize = 0x4C0; // bool pub const m_radius: usize = 0x4C4; // float32 pub const m_force: usize = 0x4C8; // float32 pub const m_axis: usize = 0x4CC; // Vector } // Parent: CBaseModelEntity // Field count: 6 pub mod CFuncBrush { pub const m_iSolidity: usize = 0x710; // BrushSolidities_e pub const m_iDisabled: usize = 0x714; // int32 pub const m_bSolidBsp: usize = 0x718; // bool pub const m_iszExcludedClass: usize = 0x720; // CUtlSymbolLarge pub const m_bInvertExclusion: usize = 0x728; // bool pub const m_bScriptedMovement: usize = 0x729; // bool } // Parent: CPointEntity // Field count: 3 pub mod CPointProximitySensor { pub const m_bDisabled: usize = 0x4C0; // bool pub const m_hTargetEntity: usize = 0x4C4; // CHandle pub const m_Distance: usize = 0x4C8; // CEntityOutputTemplate } // Parent: None // Field count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) pub mod WeaponPurchaseTracker_t { pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFilter // Field count: 1 pub mod CFilterClass { pub const m_iFilterClass: usize = 0x518; // CUtlSymbolLarge } // Parent: CCSWeaponBase // Field count: 0 pub mod CMelee { } // Parent: CMultiplayRules // Field count: 0 pub mod CTeamplayRules { } // Parent: CBaseFilter // Field count: 0 pub mod CFilterLOS { } // Parent: None // Field count: 3 // // Metadata: // NetworkVarNames: m_duration (float32) // NetworkVarNames: m_timestamp (float32) // NetworkVarNames: m_timescale (float32) pub mod EngineCountdownTimer { pub const m_duration: usize = 0x8; // float32 pub const m_timestamp: usize = 0xC; // float32 pub const m_timescale: usize = 0x10; // float32 } // Parent: CBreakable // Field count: 15 pub mod CPhysBox { pub const m_damageType: usize = 0x7E8; // int32 pub const m_massScale: usize = 0x7EC; // float32 pub const m_damageToEnableMotion: usize = 0x7F0; // int32 pub const m_flForceToEnableMotion: usize = 0x7F4; // float32 pub const m_angPreferredCarryAngles: usize = 0x7F8; // QAngle pub const m_bNotSolidToWorld: usize = 0x804; // bool pub const m_bEnableUseOutput: usize = 0x805; // bool pub const m_iExploitableByPlayer: usize = 0x808; // int32 pub const m_flTouchOutputPerEntityDelay: usize = 0x80C; // float32 pub const m_OnDamaged: usize = 0x810; // CEntityIOOutput pub const m_OnAwakened: usize = 0x838; // CEntityIOOutput pub const m_OnMotionEnabled: usize = 0x860; // CEntityIOOutput pub const m_OnPlayerUse: usize = 0x888; // CEntityIOOutput pub const m_OnStartTouch: usize = 0x8B0; // CEntityIOOutput pub const m_hCarryingPlayer: usize = 0x8D8; // CHandle } // Parent: CBaseFlex // Field count: 14 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // NetworkVarNames: m_bIsLive (bool) // NetworkVarNames: m_DmgRadius (float32) // NetworkVarNames: m_flDetonateTime (GameTime_t) // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) pub mod CBaseGrenade { pub const m_OnPlayerPickup: usize = 0x980; // CEntityIOOutput pub const m_OnExplode: usize = 0x9A8; // CEntityIOOutput pub const m_bHasWarnedAI: usize = 0x9D0; // bool pub const m_bIsSmokeGrenade: usize = 0x9D1; // bool pub const m_bIsLive: usize = 0x9D2; // bool pub const m_DmgRadius: usize = 0x9D4; // float32 pub const m_flDetonateTime: usize = 0x9D8; // GameTime_t pub const m_flWarnAITime: usize = 0x9DC; // float32 pub const m_flDamage: usize = 0x9E0; // float32 pub const m_iszBounceSound: usize = 0x9E8; // CUtlSymbolLarge pub const m_ExplosionSound: usize = 0x9F0; // CUtlString pub const m_hThrower: usize = 0x9FC; // CHandle pub const m_flNextAttack: usize = 0xA14; // GameTime_t pub const m_hOriginalThrower: usize = 0xA18; // CHandle } // Parent: CLogicalEntity // Field count: 13 pub mod CTimerEntity { pub const m_OnTimer: usize = 0x4C0; // CEntityIOOutput pub const m_OnTimerHigh: usize = 0x4E8; // CEntityIOOutput pub const m_OnTimerLow: usize = 0x510; // CEntityIOOutput pub const m_iDisabled: usize = 0x538; // int32 pub const m_flInitialDelay: usize = 0x53C; // float32 pub const m_flRefireTime: usize = 0x540; // float32 pub const m_bUpDownState: usize = 0x544; // bool pub const m_iUseRandomTime: usize = 0x548; // int32 pub const m_bPauseAfterFiring: usize = 0x54C; // bool pub const m_flLowerRandomBound: usize = 0x550; // float32 pub const m_flUpperRandomBound: usize = 0x554; // float32 pub const m_flRemainingTime: usize = 0x558; // float32 pub const m_bPaused: usize = 0x55C; // bool } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 pub mod CCSGO_TeamIntroCounterTerroristPosition { } // Parent: CBaseCSGrenadeProjectile // Field count: 0 pub mod CHEGrenadeProjectile { } // Parent: CBaseEntity // Field count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod CEnvWind { pub const m_EnvWindShared: usize = 0x4C0; // CEnvWindShared } // Parent: None // Field count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) pub mod IntervalTimer { pub const m_timestamp: usize = 0x8; // GameTime_t pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } // Parent: CBasePlayerWeapon // Field count: 64 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_flFireSequenceStartTime (float) // NetworkVarNames: m_nFireSequenceStartTimeChange (int) // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) // NetworkVarNames: m_iState (CSWeaponState_t) // NetworkVarNames: m_nViewModelIndex (uint32) // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) // NetworkVarNames: m_weaponMode (CSWeaponMode) // NetworkVarNames: m_fAccuracyPenalty (float) // NetworkVarNames: m_iRecoilIndex (int) // NetworkVarNames: m_flRecoilIndex (float) // NetworkVarNames: m_bBurstMode (bool) // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) // NetworkVarNames: m_flPostponeFireReadyFrac (float) // NetworkVarNames: m_bInReload (bool) // NetworkVarNames: m_bReloadVisuallyComplete (bool) // NetworkVarNames: m_flDroppedAtTime (GameTime_t) // NetworkVarNames: m_bIsHauledBack (bool) // NetworkVarNames: m_bSilencerOn (bool) // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) // NetworkVarNames: m_iOriginalTeamNumber (int) // NetworkVarNames: m_iMostRecentTeamNumber (int) // NetworkVarNames: m_bDroppedNearBuyZone (bool) // NetworkVarNames: m_hPrevOwner (CHandle) // NetworkVarNames: m_nDropTick (GameTick_t) // NetworkVarNames: m_fLastShotTime (GameTime_t) // NetworkVarNames: m_iIronSightMode (int) // NetworkVarNames: m_iNumEmptyAttacks (int) pub mod CCSWeaponBase { pub const m_bRemoveable: usize = 0xCE0; // bool pub const m_flFireSequenceStartTime: usize = 0xCE8; // float32 pub const m_nFireSequenceStartTimeChange: usize = 0xCEC; // int32 pub const m_nFireSequenceStartTimeAck: usize = 0xCF0; // int32 pub const m_ePlayerFireEvent: usize = 0xCF4; // PlayerAnimEvent_t pub const m_ePlayerFireEventAttackType: usize = 0xCF8; // WeaponAttackType_t pub const m_seqIdle: usize = 0xCFC; // HSequence pub const m_seqFirePrimary: usize = 0xD00; // HSequence pub const m_seqFireSecondary: usize = 0xD04; // HSequence pub const m_thirdPersonFireSequences: usize = 0xD08; // CUtlVector pub const m_hCurrentThirdPersonSequence: usize = 0xD20; // HSequence pub const m_nSilencerBoneIndex: usize = 0xD24; // int32 pub const m_thirdPersonSequences: usize = 0xD28; // HSequence[7] pub const m_bPlayerAmmoStockOnPickup: usize = 0xD50; // bool pub const m_bRequireUseToTouch: usize = 0xD51; // bool pub const m_iState: usize = 0xD54; // CSWeaponState_t pub const m_flLastTimeInAir: usize = 0xD58; // GameTime_t pub const m_flLastDeployTime: usize = 0xD5C; // GameTime_t pub const m_nLastEmptySoundCmdNum: usize = 0xD60; // int32 pub const m_nViewModelIndex: usize = 0xD64; // uint32 pub const m_bReloadsWithClips: usize = 0xD68; // bool pub const m_flTimeWeaponIdle: usize = 0xD88; // GameTime_t pub const m_bFireOnEmpty: usize = 0xD8C; // bool pub const m_OnPlayerPickup: usize = 0xD90; // CEntityIOOutput pub const m_weaponMode: usize = 0xDB8; // CSWeaponMode pub const m_flTurningInaccuracyDelta: usize = 0xDBC; // float32 pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xDC0; // Vector pub const m_flTurningInaccuracy: usize = 0xDCC; // float32 pub const m_fAccuracyPenalty: usize = 0xDD0; // float32 pub const m_flLastAccuracyUpdateTime: usize = 0xDD4; // GameTime_t pub const m_fAccuracySmoothedForZoom: usize = 0xDD8; // float32 pub const m_fScopeZoomEndTime: usize = 0xDDC; // GameTime_t pub const m_iRecoilIndex: usize = 0xDE0; // int32 pub const m_flRecoilIndex: usize = 0xDE4; // float32 pub const m_bBurstMode: usize = 0xDE8; // bool pub const m_nPostponeFireReadyTicks: usize = 0xDEC; // GameTick_t pub const m_flPostponeFireReadyFrac: usize = 0xDF0; // float32 pub const m_bInReload: usize = 0xDF4; // bool pub const m_bReloadVisuallyComplete: usize = 0xDF5; // bool pub const m_flDroppedAtTime: usize = 0xDF8; // GameTime_t pub const m_bIsHauledBack: usize = 0xDFC; // bool pub const m_bSilencerOn: usize = 0xDFD; // bool pub const m_flTimeSilencerSwitchComplete: usize = 0xE00; // GameTime_t pub const m_iOriginalTeamNumber: usize = 0xE04; // int32 pub const m_iMostRecentTeamNumber: usize = 0xE08; // int32 pub const m_bDroppedNearBuyZone: usize = 0xE0C; // bool pub const m_flNextAttackRenderTimeOffset: usize = 0xE10; // float32 pub const m_bCanBePickedUp: usize = 0xE28; // bool pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xE29; // bool pub const m_nextOwnerTouchTime: usize = 0xE2C; // GameTime_t pub const m_nextPrevOwnerTouchTime: usize = 0xE30; // GameTime_t pub const m_hPrevOwner: usize = 0xE38; // CHandle pub const m_nDropTick: usize = 0xE3C; // GameTick_t pub const m_donated: usize = 0xE5C; // bool pub const m_fLastShotTime: usize = 0xE60; // GameTime_t pub const m_bWasOwnedByCT: usize = 0xE64; // bool pub const m_bWasOwnedByTerrorist: usize = 0xE65; // bool pub const m_bFiredOutOfAmmoEvent: usize = 0xE66; // bool pub const m_numRemoveUnownedWeaponThink: usize = 0xE68; // int32 pub const m_IronSightController: usize = 0xE70; // CIronSightController pub const m_iIronSightMode: usize = 0xE88; // int32 pub const m_flLastLOSTraceFailureTime: usize = 0xE8C; // GameTime_t pub const m_iNumEmptyAttacks: usize = 0xE90; // int32 pub const m_flWatTickOffset: usize = 0xE94; // float32 } // Parent: CBaseEntity // Field count: 0 pub mod CHandleDummy { } // Parent: CPhysConstraint // Field count: 9 pub mod CRagdollConstraint { pub const m_xmin: usize = 0x538; // float32 pub const m_xmax: usize = 0x53C; // float32 pub const m_ymin: usize = 0x540; // float32 pub const m_ymax: usize = 0x544; // float32 pub const m_zmin: usize = 0x548; // float32 pub const m_zmax: usize = 0x54C; // float32 pub const m_xfriction: usize = 0x550; // float32 pub const m_yfriction: usize = 0x554; // float32 pub const m_zfriction: usize = 0x558; // float32 } // Parent: CPointEntity // Field count: 9 pub mod CPhysExplosion { pub const m_bExplodeOnSpawn: usize = 0x4C0; // bool pub const m_flMagnitude: usize = 0x4C4; // float32 pub const m_flDamage: usize = 0x4C8; // float32 pub const m_radius: usize = 0x4CC; // float32 pub const m_targetEntityName: usize = 0x4D0; // CUtlSymbolLarge pub const m_flInnerRadius: usize = 0x4D8; // float32 pub const m_flPushScale: usize = 0x4DC; // float32 pub const m_bConvertToDebrisWhenPossible: usize = 0x4E0; // bool pub const m_OnPushedPlayer: usize = 0x4E8; // CEntityIOOutput } // Parent: CPointEntity // Field count: 7 pub mod CPointPush { pub const m_bEnabled: usize = 0x4C0; // bool pub const m_flMagnitude: usize = 0x4C4; // float32 pub const m_flRadius: usize = 0x4C8; // float32 pub const m_flInnerRadius: usize = 0x4CC; // float32 pub const m_flConeOfInfluence: usize = 0x4D0; // float32 pub const m_iszFilterName: usize = 0x4D8; // CUtlSymbolLarge pub const m_hFilter: usize = 0x4E0; // CHandle } // Parent: CPointEntity // Field count: 3 pub mod CCredits { pub const m_OnCreditsDone: usize = 0x4C0; // CEntityIOOutput pub const m_bRolledOutroCredits: usize = 0x4E8; // bool pub const m_flLogoLength: usize = 0x4EC; // float32 } // Parent: CBaseEntity // Field count: 10 // // Metadata: // NetworkVarNames: m_bHostageAlive (bool) // NetworkVarNames: m_isHostageFollowingSomeone (bool) // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) // NetworkVarNames: m_bombsiteCenterA (Vector) // NetworkVarNames: m_bombsiteCenterB (Vector) // NetworkVarNames: m_hostageRescueX (int) // NetworkVarNames: m_hostageRescueY (int) // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) pub mod CCSPlayerResource { pub const m_bHostageAlive: usize = 0x4C0; // bool[12] pub const m_isHostageFollowingSomeone: usize = 0x4CC; // bool[12] pub const m_iHostageEntityIDs: usize = 0x4D8; // CEntityIndex[12] pub const m_bombsiteCenterA: usize = 0x508; // Vector pub const m_bombsiteCenterB: usize = 0x514; // Vector pub const m_hostageRescueX: usize = 0x520; // int32[4] pub const m_hostageRescueY: usize = 0x530; // int32[4] pub const m_hostageRescueZ: usize = 0x540; // int32[4] pub const m_bEndMatchNextMapAllVoted: usize = 0x550; // bool pub const m_foundGoalPositions: usize = 0x551; // bool } // Parent: CPlayerPawnComponent // Field count: 5 // // Metadata: // NetworkVarNames: m_hMyWeapons (CHandle) // NetworkVarNames: m_hActiveWeapon (CHandle) // NetworkVarNames: m_hLastWeapon (CHandle) // NetworkVarNames: m_iAmmo (uint16) pub mod CPlayer_WeaponServices { pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase> pub const m_hActiveWeapon: usize = 0x58; // CHandle pub const m_hLastWeapon: usize = 0x5C; // CHandle pub const m_iAmmo: usize = 0x60; // uint16[32] pub const m_bPreventWeaponPickup: usize = 0xA0; // bool } // Parent: None // Field count: 3 pub mod CAttributeManager__cached_attribute_float_t { pub const flIn: usize = 0x0; // float32 pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge pub const flOut: usize = 0x10; // float32 } // Parent: CTeam // Field count: 14 // // Metadata: // NetworkVarNames: m_bSurrendered (bool) // NetworkVarNames: m_szTeamMatchStat (char) // NetworkVarNames: m_numMapVictories (int) // NetworkVarNames: m_scoreFirstHalf (int32) // NetworkVarNames: m_scoreSecondHalf (int32) // NetworkVarNames: m_scoreOvertime (int32) // NetworkVarNames: m_szClanTeamname (char) // NetworkVarNames: m_iClanID (uint32) // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) pub mod CCSTeam { pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x578; // int32 pub const m_nShorthandedRoundBonusStartRound: usize = 0x57C; // int32 pub const m_bSurrendered: usize = 0x580; // bool pub const m_szTeamMatchStat: usize = 0x581; // char[512] pub const m_numMapVictories: usize = 0x784; // int32 pub const m_scoreFirstHalf: usize = 0x788; // int32 pub const m_scoreSecondHalf: usize = 0x78C; // int32 pub const m_scoreOvertime: usize = 0x790; // int32 pub const m_szClanTeamname: usize = 0x794; // char[129] pub const m_iClanID: usize = 0x818; // uint32 pub const m_szTeamFlagImage: usize = 0x81C; // char[8] pub const m_szTeamLogoImage: usize = 0x824; // char[8] pub const m_flNextResourceTime: usize = 0x82C; // float32 pub const m_iLastUpdateSentAt: usize = 0x830; // int32 } // Parent: None // Field count: 1 pub mod CCSGameModeRules { pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer } // Parent: None // Field count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) // NetworkVarNames: m_nInteractsWith (uint64) // NetworkVarNames: m_nInteractsExclude (uint64) // NetworkVarNames: m_nEntityId (uint32) // NetworkVarNames: m_nOwnerId (uint32) // NetworkVarNames: m_nHierarchyId (uint16) // NetworkVarNames: m_nCollisionGroup (uint8) // NetworkVarNames: m_nCollisionFunctionMask (uint8) pub mod VPhysicsCollisionAttribute_t { pub const m_nInteractsAs: usize = 0x8; // uint64 pub const m_nInteractsWith: usize = 0x10; // uint64 pub const m_nInteractsExclude: usize = 0x18; // uint64 pub const m_nEntityId: usize = 0x20; // uint32 pub const m_nOwnerId: usize = 0x24; // uint32 pub const m_nHierarchyId: usize = 0x28; // uint16 pub const m_nCollisionGroup: usize = 0x2A; // uint8 pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 } // Parent: CTriggerMultiple // Field count: 4 pub mod CTriggerImpact { pub const m_flMagnitude: usize = 0x908; // float32 pub const m_flNoise: usize = 0x90C; // float32 pub const m_flViewkick: usize = 0x910; // float32 pub const m_pOutputForce: usize = 0x918; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Field count: 14 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_vDirection (Vector) // NetworkVarNames: m_clrOverlay (Color) // NetworkVarNames: m_iszEffectName (string_t) // NetworkVarNames: m_iszSSEffectName (string_t) // NetworkVarNames: m_bOn (bool) // NetworkVarNames: m_bmaxColor (bool) // NetworkVarNames: m_flSize (float32) // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_flHazeScale (float32) // NetworkVarNames: m_flAlphaHaze (float32) // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flAlphaScale (float32) // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) pub mod CSun { pub const m_vDirection: usize = 0x710; // Vector pub const m_clrOverlay: usize = 0x71C; // Color pub const m_iszEffectName: usize = 0x720; // CUtlSymbolLarge pub const m_iszSSEffectName: usize = 0x728; // CUtlSymbolLarge pub const m_bOn: usize = 0x730; // bool pub const m_bmaxColor: usize = 0x731; // bool pub const m_flSize: usize = 0x734; // float32 pub const m_flRotation: usize = 0x738; // float32 pub const m_flHazeScale: usize = 0x73C; // float32 pub const m_flAlphaHaze: usize = 0x740; // float32 pub const m_flAlphaHdr: usize = 0x744; // float32 pub const m_flAlphaScale: usize = 0x748; // float32 pub const m_flHDRColorScale: usize = 0x74C; // float32 pub const m_flFarZScale: usize = 0x750; // float32 } // Parent: CBaseTrigger // Field count: 2 pub mod CTriggerDetectBulletFire { pub const m_bPlayerFireOnly: usize = 0x8E0; // bool pub const m_OnDetectedBulletFire: usize = 0x8E8; // CEntityIOOutput } // Parent: CBaseModelEntity // Field count: 0 pub mod CWorld { } // Parent: CPointEntity // Field count: 1 pub mod CPointGiveAmmo { pub const m_pActivator: usize = 0x4C0; // CHandle } // Parent: CFuncMoveLinear // Field count: 0 pub mod CFuncMoveLinearAlias_momentary_door { } // Parent: CBaseEntity // Field count: 16 // // Metadata: // NetworkVarNames: m_flParticleSpacing (float) // NetworkVarNames: m_flSlack (float) // NetworkVarNames: m_flRadius (float) // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_nEffectState (int) // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) // NetworkVarNames: m_PathNodes_Position (Vector) // NetworkVarNames: m_PathNodes_TangentIn (Vector) // NetworkVarNames: m_PathNodes_TangentOut (Vector) // NetworkVarNames: m_PathNodes_Color (Vector) // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) pub mod CPathParticleRope { pub const m_bStartActive: usize = 0x4C0; // bool pub const m_flMaxSimulationTime: usize = 0x4C4; // float32 pub const m_iszEffectName: usize = 0x4C8; // CUtlSymbolLarge pub const m_PathNodes_Name: usize = 0x4D0; // CUtlVector pub const m_flParticleSpacing: usize = 0x4E8; // float32 pub const m_flSlack: usize = 0x4EC; // float32 pub const m_flRadius: usize = 0x4F0; // float32 pub const m_ColorTint: usize = 0x4F4; // Color pub const m_nEffectState: usize = 0x4F8; // int32 pub const m_iEffectIndex: usize = 0x500; // CStrongHandle pub const m_PathNodes_Position: usize = 0x508; // CNetworkUtlVectorBase pub const m_PathNodes_TangentIn: usize = 0x520; // CNetworkUtlVectorBase pub const m_PathNodes_TangentOut: usize = 0x538; // CNetworkUtlVectorBase pub const m_PathNodes_Color: usize = 0x550; // CNetworkUtlVectorBase pub const m_PathNodes_PinEnabled: usize = 0x568; // CNetworkUtlVectorBase pub const m_PathNodes_RadiusScale: usize = 0x580; // CNetworkUtlVectorBase } // Parent: CBaseEntity // Field count: 6 // // Metadata: // NetworkVarNames: m_flVisibilityStrength (float) // NetworkVarNames: m_flFogDistanceMultiplier (float) // NetworkVarNames: m_flFogMaxDensityMultiplier (float) // NetworkVarNames: m_flFadeTime (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod CPlayerVisibility { pub const m_flVisibilityStrength: usize = 0x4C0; // float32 pub const m_flFogDistanceMultiplier: usize = 0x4C4; // float32 pub const m_flFogMaxDensityMultiplier: usize = 0x4C8; // float32 pub const m_flFadeTime: usize = 0x4CC; // float32 pub const m_bStartDisabled: usize = 0x4D0; // bool pub const m_bIsEnabled: usize = 0x4D1; // bool } // Parent: CServerOnlyEntity // Field count: 0 pub mod CServerOnlyPointEntity { } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CAK47 { } // Parent: CBaseTrigger // Field count: 3 pub mod CTriggerTeleport { pub const m_iLandmark: usize = 0x8E0; // CUtlSymbolLarge pub const m_bUseLandmarkAngles: usize = 0x8E8; // bool pub const m_bMirrorPlayer: usize = 0x8E9; // bool } // Parent: CCSPlayerBase_CameraServices // Field count: 0 pub mod CCSObserver_CameraServices { } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 pub mod CCSGO_TeamIntroTerroristPosition { } // Parent: CBaseModelEntity // Field count: 26 pub mod CFuncMover { pub const m_iszPathName: usize = 0x710; // CUtlSymbolLarge pub const m_hPathMover: usize = 0x718; // CHandle pub const m_iszPathNodeStart: usize = 0x720; // CUtlSymbolLarge pub const m_eMoveType: usize = 0x728; // CFuncMover::Move_t pub const m_bIsReversing: usize = 0x72C; // bool pub const m_vTarget: usize = 0x730; // Vector pub const m_flStartSpeed: usize = 0x73C; // float32 pub const m_flPathLocation: usize = 0x740; // float32 pub const m_flT: usize = 0x744; // float32 pub const m_nCurrentNodeIndex: usize = 0x748; // int32 pub const m_nPreviousNodeIndex: usize = 0x74C; // int32 pub const m_bFixedOrientation: usize = 0x750; // bool pub const m_bFixedPitch: usize = 0x751; // bool pub const m_eSolidType: usize = 0x752; // SolidType_t pub const m_bIsMoving: usize = 0x753; // bool pub const m_flTimeToReachMaxSpeed: usize = 0x754; // float32 pub const m_flTimeToReachZeroSpeed: usize = 0x758; // float32 pub const m_flTimeMovementStart: usize = 0x75C; // GameTime_t pub const m_flTimeMovementStop: usize = 0x760; // GameTime_t pub const m_hStopAtNode: usize = 0x764; // CHandle pub const m_flPathLocationToBeginStop: usize = 0x768; // float32 pub const m_bMatchPathNodeUp: usize = 0x76C; // bool pub const m_bFacePlayer: usize = 0x76D; // bool pub const m_flTimeStartRoll: usize = 0x770; // GameTime_t pub const m_vOriginalUp: usize = 0x774; // Vector pub const m_flTimeToRollToNewUp: usize = 0x780; // float32 } // Parent: None // Field count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) // NetworkVarNames: soundscapeIndex (int32) // NetworkVarNames: localBits (uint8) // NetworkVarNames: soundscapeEntityListIndex (int) // NetworkVarNames: soundEventHash (uint32) pub mod audioparams_t { pub const localSound: usize = 0x8; // Vector[8] pub const soundscapeIndex: usize = 0x68; // int32 pub const localBits: usize = 0x6C; // uint8 pub const soundscapeEntityListIndex: usize = 0x70; // int32 pub const soundEventHash: usize = 0x74; // uint32 } // Parent: CBaseCSGrenade // Field count: 0 pub mod CHEGrenade { } // Parent: CRulePointEntity // Field count: 0 pub mod CGameEnd { } // Parent: CBaseTrigger // Field count: 0 pub mod CTriggerCallback { } // Parent: CBaseModelEntity // Field count: 3 pub mod CBubbling { pub const m_density: usize = 0x710; // int32 pub const m_frequency: usize = 0x714; // int32 pub const m_state: usize = 0x718; // int32 } // Parent: CTeamplayRules // Field count: 189 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bWarmupPeriod (bool) // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) // NetworkVarNames: m_bServerPaused (bool) // NetworkVarNames: m_bTerroristTimeOutActive (bool) // NetworkVarNames: m_bCTTimeOutActive (bool) // NetworkVarNames: m_flTerroristTimeOutRemaining (float) // NetworkVarNames: m_flCTTimeOutRemaining (float) // NetworkVarNames: m_nTerroristTimeOuts (int) // NetworkVarNames: m_nCTTimeOuts (int) // NetworkVarNames: m_bTechnicalTimeOut (bool) // NetworkVarNames: m_bMatchWaitingForResume (bool) // NetworkVarNames: m_iRoundTime (int) // NetworkVarNames: m_fMatchStartTime (float) // NetworkVarNames: m_fRoundStartTime (GameTime_t) // NetworkVarNames: m_flRestartRoundTime (GameTime_t) // NetworkVarNames: m_bGameRestart (bool) // NetworkVarNames: m_flGameStartTime (float) // NetworkVarNames: m_timeUntilNextPhaseStarts (float) // NetworkVarNames: m_gamePhase (int) // NetworkVarNames: m_totalRoundsPlayed (int) // NetworkVarNames: m_nRoundsPlayedThisPhase (int) // NetworkVarNames: m_nOvertimePlaying (int) // NetworkVarNames: m_iHostagesRemaining (int) // NetworkVarNames: m_bAnyHostageReached (bool) // NetworkVarNames: m_bMapHasBombTarget (bool) // NetworkVarNames: m_bMapHasRescueZone (bool) // NetworkVarNames: m_bMapHasBuyZone (bool) // NetworkVarNames: m_bIsQueuedMatchmaking (bool) // NetworkVarNames: m_nQueuedMatchmakingMode (int) // NetworkVarNames: m_bIsValveDS (bool) // NetworkVarNames: m_bLogoMap (bool) // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) // NetworkVarNames: m_iSpectatorSlotCount (int) // NetworkVarNames: m_MatchDevice (int) // NetworkVarNames: m_bHasMatchStarted (bool) // NetworkVarNames: m_nNextMapInMapgroup (int) // NetworkVarNames: m_szTournamentEventName (char) // NetworkVarNames: m_szTournamentEventStage (char) // NetworkVarNames: m_szMatchStatTxt (char) // NetworkVarNames: m_szTournamentPredictionsTxt (char) // NetworkVarNames: m_nTournamentPredictionsPct (int) // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) // NetworkVarNames: m_bIsDroppingItems (bool) // NetworkVarNames: m_bIsQuestEligible (bool) // NetworkVarNames: m_bIsHltvActive (bool) // NetworkVarNames: m_arrProhibitedItemIndices (uint16) // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) // NetworkVarNames: m_numBestOfMaps (int) // NetworkVarNames: m_nHalloweenMaskListSeed (int) // NetworkVarNames: m_bBombDropped (bool) // NetworkVarNames: m_bBombPlanted (bool) // NetworkVarNames: m_iRoundWinStatus (int) // NetworkVarNames: m_eRoundWinReason (int) // NetworkVarNames: m_bTCantBuy (bool) // NetworkVarNames: m_bCTCantBuy (bool) // NetworkVarNames: m_iMatchStats_RoundResults (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) // NetworkVarNames: m_TeamRespawnWaveTimes (float) // NetworkVarNames: m_flNextRespawnWave (GameTime_t) // NetworkVarNames: m_nServerQuestID (int) // NetworkVarNames: m_vMinimapMins (Vector) // NetworkVarNames: m_vMinimapMaxs (Vector) // NetworkVarNames: m_MinimapVerticalSectionHeights (float) // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) // NetworkVarNames: m_nEndMatchMapVoteWinner (int) // NetworkVarNames: m_iNumConsecutiveCTLoses (int) // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) // NetworkVarNames: m_nMatchAbortedEarlyReason (int) // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) // NetworkVarNames: m_RetakeRules (CRetakeGameRules) // NetworkVarNames: m_nMatchEndCount (uint8) // NetworkVarNames: m_nTTeamIntroVariant (int) // NetworkVarNames: m_nCTTeamIntroVariant (int) // NetworkVarNames: m_bTeamIntroPeriod (bool) // NetworkVarNames: m_iRoundEndWinnerTeam (int) // NetworkVarNames: m_eRoundEndReason (int) // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) // NetworkVarNames: m_iRoundEndTimerTime (int) // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) // NetworkVarNames: m_iRoundEndFunFactData1 (int) // NetworkVarNames: m_iRoundEndFunFactData2 (int) // NetworkVarNames: m_iRoundEndFunFactData3 (int) // NetworkVarNames: m_sRoundEndMessage (CUtlString) // NetworkVarNames: m_iRoundEndPlayerCount (int) // NetworkVarNames: m_bRoundEndNoMusic (bool) // NetworkVarNames: m_iRoundEndLegacy (int) // NetworkVarNames: m_nRoundEndCount (uint8) // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) pub mod CCSGameRules { pub const m_bFreezePeriod: usize = 0xC8; // bool pub const m_bWarmupPeriod: usize = 0xC9; // bool pub const m_fWarmupPeriodEnd: usize = 0xCC; // GameTime_t pub const m_fWarmupPeriodStart: usize = 0xD0; // GameTime_t pub const m_bServerPaused: usize = 0xD4; // bool pub const m_bTerroristTimeOutActive: usize = 0xD5; // bool pub const m_bCTTimeOutActive: usize = 0xD6; // bool pub const m_flTerroristTimeOutRemaining: usize = 0xD8; // float32 pub const m_flCTTimeOutRemaining: usize = 0xDC; // float32 pub const m_nTerroristTimeOuts: usize = 0xE0; // int32 pub const m_nCTTimeOuts: usize = 0xE4; // int32 pub const m_bTechnicalTimeOut: usize = 0xE8; // bool pub const m_bMatchWaitingForResume: usize = 0xE9; // bool pub const m_iRoundTime: usize = 0xEC; // int32 pub const m_fMatchStartTime: usize = 0xF0; // float32 pub const m_fRoundStartTime: usize = 0xF4; // GameTime_t pub const m_flRestartRoundTime: usize = 0xF8; // GameTime_t pub const m_bGameRestart: usize = 0xFC; // bool pub const m_flGameStartTime: usize = 0x100; // float32 pub const m_timeUntilNextPhaseStarts: usize = 0x104; // float32 pub const m_gamePhase: usize = 0x108; // int32 pub const m_totalRoundsPlayed: usize = 0x10C; // int32 pub const m_nRoundsPlayedThisPhase: usize = 0x110; // int32 pub const m_nOvertimePlaying: usize = 0x114; // int32 pub const m_iHostagesRemaining: usize = 0x118; // int32 pub const m_bAnyHostageReached: usize = 0x11C; // bool pub const m_bMapHasBombTarget: usize = 0x11D; // bool pub const m_bMapHasRescueZone: usize = 0x11E; // bool pub const m_bMapHasBuyZone: usize = 0x11F; // bool pub const m_bIsQueuedMatchmaking: usize = 0x120; // bool pub const m_nQueuedMatchmakingMode: usize = 0x124; // int32 pub const m_bIsValveDS: usize = 0x128; // bool pub const m_bLogoMap: usize = 0x129; // bool pub const m_bPlayAllStepSoundsOnServer: usize = 0x12A; // bool pub const m_iSpectatorSlotCount: usize = 0x12C; // int32 pub const m_MatchDevice: usize = 0x130; // int32 pub const m_bHasMatchStarted: usize = 0x134; // bool pub const m_nNextMapInMapgroup: usize = 0x138; // int32 pub const m_szTournamentEventName: usize = 0x13C; // char[512] pub const m_szTournamentEventStage: usize = 0x33C; // char[512] pub const m_szMatchStatTxt: usize = 0x53C; // char[512] pub const m_szTournamentPredictionsTxt: usize = 0x73C; // char[512] pub const m_nTournamentPredictionsPct: usize = 0x93C; // int32 pub const m_flCMMItemDropRevealStartTime: usize = 0x940; // GameTime_t pub const m_flCMMItemDropRevealEndTime: usize = 0x944; // GameTime_t pub const m_bIsDroppingItems: usize = 0x948; // bool pub const m_bIsQuestEligible: usize = 0x949; // bool pub const m_bIsHltvActive: usize = 0x94A; // bool pub const m_arrProhibitedItemIndices: usize = 0x94C; // uint16[100] pub const m_arrTournamentActiveCasterAccounts: usize = 0xA14; // uint32[4] pub const m_numBestOfMaps: usize = 0xA24; // int32 pub const m_nHalloweenMaskListSeed: usize = 0xA28; // int32 pub const m_bBombDropped: usize = 0xA2C; // bool pub const m_bBombPlanted: usize = 0xA2D; // bool pub const m_iRoundWinStatus: usize = 0xA30; // int32 pub const m_eRoundWinReason: usize = 0xA34; // int32 pub const m_bTCantBuy: usize = 0xA38; // bool pub const m_bCTCantBuy: usize = 0xA39; // bool pub const m_iMatchStats_RoundResults: usize = 0xA3C; // int32[30] pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAB4; // int32[30] pub const m_iMatchStats_PlayersAlive_T: usize = 0xB2C; // int32[30] pub const m_TeamRespawnWaveTimes: usize = 0xBA4; // float32[32] pub const m_flNextRespawnWave: usize = 0xC24; // GameTime_t[32] pub const m_nServerQuestID: usize = 0xCA4; // int32 pub const m_vMinimapMins: usize = 0xCA8; // Vector pub const m_vMinimapMaxs: usize = 0xCB4; // Vector pub const m_MinimapVerticalSectionHeights: usize = 0xCC0; // float32[8] pub const m_bSpawnedTerrorHuntHeavy: usize = 0xCE0; // bool pub const m_nEndMatchMapGroupVoteTypes: usize = 0xCE4; // int32[10] pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD0C; // int32[10] pub const m_nEndMatchMapVoteWinner: usize = 0xD34; // int32 pub const m_iNumConsecutiveCTLoses: usize = 0xD38; // int32 pub const m_iNumConsecutiveTerroristLoses: usize = 0xD3C; // int32 pub const m_bHasHostageBeenTouched: usize = 0xD58; // bool pub const m_flIntermissionStartTime: usize = 0xD5C; // GameTime_t pub const m_flIntermissionEndTime: usize = 0xD60; // GameTime_t pub const m_bLevelInitialized: usize = 0xD64; // bool pub const m_iTotalRoundsPlayed: usize = 0xD68; // int32 pub const m_iUnBalancedRounds: usize = 0xD6C; // int32 pub const m_endMatchOnRoundReset: usize = 0xD70; // bool pub const m_endMatchOnThink: usize = 0xD71; // bool pub const m_iFreezeTime: usize = 0xD74; // int32 pub const m_iNumTerrorist: usize = 0xD78; // int32 pub const m_iNumCT: usize = 0xD7C; // int32 pub const m_iNumSpawnableTerrorist: usize = 0xD80; // int32 pub const m_iNumSpawnableCT: usize = 0xD84; // int32 pub const m_arrSelectedHostageSpawnIndices: usize = 0xD88; // CUtlVector pub const m_nSpawnPointsRandomSeed: usize = 0xDA0; // int32 pub const m_bFirstConnected: usize = 0xDA4; // bool pub const m_bCompleteReset: usize = 0xDA5; // bool pub const m_bPickNewTeamsOnReset: usize = 0xDA6; // bool pub const m_bScrambleTeamsOnRestart: usize = 0xDA7; // bool pub const m_bSwapTeamsOnRestart: usize = 0xDA8; // bool pub const m_nEndMatchTiedVotes: usize = 0xDB0; // CUtlVector pub const m_bNeedToAskPlayersForContinueVote: usize = 0xDCC; // bool pub const m_numQueuedMatchmakingAccounts: usize = 0xDD0; // uint32 pub const m_fAvgPlayerRank: usize = 0xDD4; // float32 pub const m_pQueuedMatchmakingReservationString: usize = 0xDD8; // char* pub const m_numTotalTournamentDrops: usize = 0xDE0; // uint32 pub const m_numSpectatorsCountMax: usize = 0xDE4; // uint32 pub const m_numSpectatorsCountMaxTV: usize = 0xDE8; // uint32 pub const m_numSpectatorsCountMaxLnk: usize = 0xDEC; // uint32 pub const m_bForceTeamChangeSilent: usize = 0xDF8; // bool pub const m_bLoadingRoundBackupData: usize = 0xDF9; // bool pub const m_nMatchInfoShowType: usize = 0xE30; // int32 pub const m_flMatchInfoDecidedTime: usize = 0xE34; // float32 pub const mTeamDMLastWinningTeamNumber: usize = 0xE50; // int32 pub const mTeamDMLastThinkTime: usize = 0xE54; // float32 pub const m_flTeamDMLastAnnouncementTime: usize = 0xE58; // float32 pub const m_iAccountTerrorist: usize = 0xE5C; // int32 pub const m_iAccountCT: usize = 0xE60; // int32 pub const m_iSpawnPointCount_Terrorist: usize = 0xE64; // int32 pub const m_iSpawnPointCount_CT: usize = 0xE68; // int32 pub const m_iMaxNumTerrorists: usize = 0xE6C; // int32 pub const m_iMaxNumCTs: usize = 0xE70; // int32 pub const m_iLoserBonusMostRecentTeam: usize = 0xE74; // int32 pub const m_tmNextPeriodicThink: usize = 0xE78; // float32 pub const m_bVoiceWonMatchBragFired: usize = 0xE7C; // bool pub const m_fWarmupNextChatNoticeTime: usize = 0xE80; // float32 pub const m_iHostagesRescued: usize = 0xE88; // int32 pub const m_iHostagesTouched: usize = 0xE8C; // int32 pub const m_flNextHostageAnnouncement: usize = 0xE90; // float32 pub const m_bNoTerroristsKilled: usize = 0xE94; // bool pub const m_bNoCTsKilled: usize = 0xE95; // bool pub const m_bNoEnemiesKilled: usize = 0xE96; // bool pub const m_bCanDonateWeapons: usize = 0xE97; // bool pub const m_firstKillTime: usize = 0xE9C; // float32 pub const m_firstBloodTime: usize = 0xEA4; // float32 pub const m_hostageWasInjured: usize = 0xEC0; // bool pub const m_hostageWasKilled: usize = 0xEC1; // bool pub const m_bVoteCalled: usize = 0xED0; // bool pub const m_bServerVoteOnReset: usize = 0xED1; // bool pub const m_flVoteCheckThrottle: usize = 0xED4; // float32 pub const m_bBuyTimeEnded: usize = 0xED8; // bool pub const m_nLastFreezeEndBeep: usize = 0xEDC; // int32 pub const m_bTargetBombed: usize = 0xEE0; // bool pub const m_bBombDefused: usize = 0xEE1; // bool pub const m_bMapHasBombZone: usize = 0xEE2; // bool pub const m_vecMainCTSpawnPos: usize = 0xF30; // Vector pub const m_CTSpawnPointsMasterList: usize = 0xF40; // CUtlVector pub const m_TerroristSpawnPointsMasterList: usize = 0xF58; // CUtlVector pub const m_bRespawningAllRespawnablePlayers: usize = 0xF70; // bool pub const m_iNextCTSpawnPoint: usize = 0xF74; // int32 pub const m_flCTSpawnPointUsedTime: usize = 0xF78; // float32 pub const m_iNextTerroristSpawnPoint: usize = 0xF7C; // int32 pub const m_flTerroristSpawnPointUsedTime: usize = 0xF80; // float32 pub const m_CTSpawnPoints: usize = 0xF88; // CUtlVector pub const m_TerroristSpawnPoints: usize = 0xFA0; // CUtlVector pub const m_bIsUnreservedGameServer: usize = 0xFB8; // bool pub const m_fAutobalanceDisplayTime: usize = 0xFBC; // float32 pub const m_bAllowWeaponSwitch: usize = 0x1228; // bool pub const m_bRoundTimeWarningTriggered: usize = 0x1229; // bool pub const m_phaseChangeAnnouncementTime: usize = 0x122C; // GameTime_t pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1230; // float32 pub const m_flLastThinkTime: usize = 0x1234; // GameTime_t pub const m_fAccumulatedRoundOffDamage: usize = 0x1238; // float32 pub const m_nShorthandedBonusLastEvalRound: usize = 0x123C; // int32 pub const m_nMatchAbortedEarlyReason: usize = 0x14B8; // int32 pub const m_bHasTriggeredRoundStartMusic: usize = 0x14BC; // bool pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14BD; // bool pub const m_pGameModeRules: usize = 0x14D8; // CCSGameModeRules* pub const m_BtGlobalBlackboard: usize = 0x14E0; // KeyValues3 pub const m_hPlayerResource: usize = 0x1570; // CHandle pub const m_RetakeRules: usize = 0x1578; // CRetakeGameRules pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1710; // CUtlVector[4] pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1770; // bool[4] pub const m_nMatchEndCount: usize = 0x1798; // uint8 pub const m_nTTeamIntroVariant: usize = 0x179C; // int32 pub const m_nCTTeamIntroVariant: usize = 0x17A0; // int32 pub const m_bTeamIntroPeriod: usize = 0x17A4; // bool pub const m_fTeamIntroPeriodEnd: usize = 0x17A8; // GameTime_t pub const m_bPlayedTeamIntroVO: usize = 0x17AC; // bool pub const m_iRoundEndWinnerTeam: usize = 0x17B0; // int32 pub const m_eRoundEndReason: usize = 0x17B4; // int32 pub const m_bRoundEndShowTimerDefend: usize = 0x17B8; // bool pub const m_iRoundEndTimerTime: usize = 0x17BC; // int32 pub const m_sRoundEndFunFactToken: usize = 0x17C0; // CUtlString pub const m_iRoundEndFunFactPlayerSlot: usize = 0x17C8; // CPlayerSlot pub const m_iRoundEndFunFactData1: usize = 0x17CC; // int32 pub const m_iRoundEndFunFactData2: usize = 0x17D0; // int32 pub const m_iRoundEndFunFactData3: usize = 0x17D4; // int32 pub const m_sRoundEndMessage: usize = 0x17D8; // CUtlString pub const m_iRoundEndPlayerCount: usize = 0x17E0; // int32 pub const m_bRoundEndNoMusic: usize = 0x17E4; // bool pub const m_iRoundEndLegacy: usize = 0x17E8; // int32 pub const m_nRoundEndCount: usize = 0x17EC; // uint8 pub const m_iRoundStartRoundNumber: usize = 0x17F0; // int32 pub const m_nRoundStartCount: usize = 0x17F4; // uint8 pub const m_flLastPerfSampleTime: usize = 0x5800; // float64 } // Parent: CPhysicsProp // Field count: 0 pub mod CPhysicsPropOverride { } // Parent: CBaseEntity // Field count: 4 pub mod CAI_ChangeHintGroup { pub const m_iSearchType: usize = 0x4C0; // int32 pub const m_strSearchName: usize = 0x4C8; // CUtlSymbolLarge pub const m_strNewHintGroup: usize = 0x4D0; // CUtlSymbolLarge pub const m_flRadius: usize = 0x4D8; // float32 } // Parent: CBaseTrigger // Field count: 10 // // Metadata: // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_MaxWeight (float32) // NetworkVarNames: m_FadeDuration (float32) // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) pub mod CColorCorrectionVolume { pub const m_bEnabled: usize = 0x8E0; // bool pub const m_MaxWeight: usize = 0x8E4; // float32 pub const m_FadeDuration: usize = 0x8E8; // float32 pub const m_bStartDisabled: usize = 0x8EC; // bool pub const m_Weight: usize = 0x8F0; // float32 pub const m_lookupFilename: usize = 0x8F4; // char[512] pub const m_LastEnterWeight: usize = 0xAF4; // float32 pub const m_LastEnterTime: usize = 0xAF8; // GameTime_t pub const m_LastExitWeight: usize = 0xAFC; // float32 pub const m_LastExitTime: usize = 0xB00; // GameTime_t } // Parent: CBaseFilter // Field count: 5 pub mod CFilterEnemy { pub const m_iszEnemyName: usize = 0x518; // CUtlSymbolLarge pub const m_flRadius: usize = 0x520; // float32 pub const m_flOuterRadius: usize = 0x524; // float32 pub const m_nMaxSquadmatesPerEnemy: usize = 0x528; // int32 pub const m_iszPlayerName: usize = 0x530; // CUtlSymbolLarge } // Parent: CModelPointEntity // Field count: 0 pub mod CShower { } // Parent: CBaseEntity // Field count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) // NetworkVarNames: m_flStartDistance (float) // NetworkVarNames: m_flFogFalloffExponent (float) // NetworkVarNames: m_bHeightFogEnabled (bool) // NetworkVarNames: m_flFogHeightWidth (float) // NetworkVarNames: m_flFogHeightEnd (float) // NetworkVarNames: m_flFogHeightStart (float) // NetworkVarNames: m_flFogHeightExponent (float) // NetworkVarNames: m_flLODBias (float) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_flFogMaxOpacity (float) // NetworkVarNames: m_nCubemapSourceType (int) // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) // NetworkVarNames: m_iszSkyEntity (string_t) // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) pub mod CEnvCubemapFog { pub const m_flEndDistance: usize = 0x4C0; // float32 pub const m_flStartDistance: usize = 0x4C4; // float32 pub const m_flFogFalloffExponent: usize = 0x4C8; // float32 pub const m_bHeightFogEnabled: usize = 0x4CC; // bool pub const m_flFogHeightWidth: usize = 0x4D0; // float32 pub const m_flFogHeightEnd: usize = 0x4D4; // float32 pub const m_flFogHeightStart: usize = 0x4D8; // float32 pub const m_flFogHeightExponent: usize = 0x4DC; // float32 pub const m_flLODBias: usize = 0x4E0; // float32 pub const m_bActive: usize = 0x4E4; // bool pub const m_bStartDisabled: usize = 0x4E5; // bool pub const m_flFogMaxOpacity: usize = 0x4E8; // float32 pub const m_nCubemapSourceType: usize = 0x4EC; // int32 pub const m_hSkyMaterial: usize = 0x4F0; // CStrongHandle pub const m_iszSkyEntity: usize = 0x4F8; // CUtlSymbolLarge pub const m_hFogCubemapTexture: usize = 0x500; // CStrongHandle pub const m_bHasHeightFogEnd: usize = 0x508; // bool pub const m_bFirstTime: usize = 0x509; // bool } // Parent: CBaseButton // Field count: 0 pub mod CPhysicalButton { } // Parent: CModelPointEntity // Field count: 15 pub mod CEnvExplosion { pub const m_iMagnitude: usize = 0x710; // int32 pub const m_flPlayerDamage: usize = 0x714; // float32 pub const m_iRadiusOverride: usize = 0x718; // int32 pub const m_flInnerRadius: usize = 0x71C; // float32 pub const m_spriteScale: usize = 0x720; // int32 pub const m_flDamageForce: usize = 0x724; // float32 pub const m_hInflictor: usize = 0x728; // CHandle pub const m_iCustomDamageType: usize = 0x72C; // int32 pub const m_iszExplosionType: usize = 0x738; // CUtlSymbolLarge pub const m_iszCustomEffectName: usize = 0x740; // CUtlSymbolLarge pub const m_iszCustomSoundName: usize = 0x748; // CUtlSymbolLarge pub const m_iClassIgnore: usize = 0x750; // Class_T pub const m_iClassIgnore2: usize = 0x754; // Class_T pub const m_iszEntityIgnoreName: usize = 0x758; // CUtlSymbolLarge pub const m_hEntityIgnore: usize = 0x760; // CHandle } // Parent: CSoundEventEntity // Field count: 2 // // Metadata: // NetworkVarNames: m_vMins (Vector) // NetworkVarNames: m_vMaxs (Vector) pub mod CSoundEventAABBEntity { pub const m_vMins: usize = 0x570; // Vector pub const m_vMaxs: usize = 0x57C; // Vector } // Parent: CTriggerMultiple // Field count: 0 pub mod CTriggerOnce { } // Parent: CEntitySubclassVDataBase // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod CPrecipitationVData { pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> pub const m_flInnerDistance: usize = 0x108; // float32 pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t pub const m_bBatchSameVolumeType: usize = 0x110; // bool pub const m_nRTEnvCP: usize = 0x114; // int32 pub const m_nRTEnvCPComponent: usize = 0x118; // int32 pub const m_szModifier: usize = 0x120; // CUtlString } // Parent: CPointEntity // Field count: 0 pub mod CLogicProximity { } // Parent: CBaseAnimGraph // Field count: 30 // // Metadata: // NetworkVarNames: m_iszCommentaryFile (string_t) // NetworkVarNames: m_hViewPosition (CHandle) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_flStartTimeInCommentary (float32) // NetworkVarNames: m_iszTitle (string_t) // NetworkVarNames: m_iszSpeakers (string_t) // NetworkVarNames: m_iNodeNumber (int) // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) pub mod CPointCommentaryNode { pub const m_iszPreCommands: usize = 0x8E8; // CUtlSymbolLarge pub const m_iszPostCommands: usize = 0x8F0; // CUtlSymbolLarge pub const m_iszCommentaryFile: usize = 0x8F8; // CUtlSymbolLarge pub const m_iszViewTarget: usize = 0x900; // CUtlSymbolLarge pub const m_hViewTarget: usize = 0x908; // CHandle pub const m_hViewTargetAngles: usize = 0x90C; // CHandle pub const m_iszViewPosition: usize = 0x910; // CUtlSymbolLarge pub const m_hViewPosition: usize = 0x918; // CHandle pub const m_hViewPositionMover: usize = 0x91C; // CHandle pub const m_bPreventMovement: usize = 0x920; // bool pub const m_bUnderCrosshair: usize = 0x921; // bool pub const m_bUnstoppable: usize = 0x922; // bool pub const m_flFinishedTime: usize = 0x924; // GameTime_t pub const m_vecFinishOrigin: usize = 0x928; // Vector pub const m_vecOriginalAngles: usize = 0x934; // QAngle pub const m_vecFinishAngles: usize = 0x940; // QAngle pub const m_bPreventChangesWhileMoving: usize = 0x94C; // bool pub const m_bDisabled: usize = 0x94D; // bool pub const m_vecTeleportOrigin: usize = 0x950; // Vector pub const m_flAbortedPlaybackAt: usize = 0x95C; // GameTime_t pub const m_pOnCommentaryStarted: usize = 0x960; // CEntityIOOutput pub const m_pOnCommentaryStopped: usize = 0x988; // CEntityIOOutput pub const m_bActive: usize = 0x9B0; // bool pub const m_flStartTime: usize = 0x9B4; // GameTime_t pub const m_flStartTimeInCommentary: usize = 0x9B8; // float32 pub const m_iszTitle: usize = 0x9C0; // CUtlSymbolLarge pub const m_iszSpeakers: usize = 0x9C8; // CUtlSymbolLarge pub const m_iNodeNumber: usize = 0x9D0; // int32 pub const m_iNodeNumberMax: usize = 0x9D4; // int32 pub const m_bListenedTo: usize = 0x9D8; // bool } // Parent: CBaseClientUIEntity // Field count: 23 // // Metadata: // NetworkVarNames: m_bIgnoreInput (bool) // NetworkVarNames: m_bLit (bool) // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) // NetworkVarNames: m_flWidth (float) // NetworkVarNames: m_flHeight (float) // NetworkVarNames: m_flDPI (float) // NetworkVarNames: m_flInteractDistance (float) // NetworkVarNames: m_flDepthOffset (float) // NetworkVarNames: m_unOwnerContext (uint32) // NetworkVarNames: m_unHorizontalAlign (uint32) // NetworkVarNames: m_unVerticalAlign (uint32) // NetworkVarNames: m_unOrientation (uint32) // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) // NetworkVarNames: m_bOpaque (bool) // NetworkVarNames: m_bNoDepth (bool) // NetworkVarNames: m_bRenderBackface (bool) // NetworkVarNames: m_bUseOffScreenIndicator (bool) // NetworkVarNames: m_bExcludeFromSaveGames (bool) // NetworkVarNames: m_bGrabbable (bool) // NetworkVarNames: m_bOnlyRenderToTexture (bool) // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) pub mod CPointClientUIWorldPanel { pub const m_bIgnoreInput: usize = 0x8C0; // bool pub const m_bLit: usize = 0x8C1; // bool pub const m_bFollowPlayerAcrossTeleport: usize = 0x8C2; // bool pub const m_flWidth: usize = 0x8C4; // float32 pub const m_flHeight: usize = 0x8C8; // float32 pub const m_flDPI: usize = 0x8CC; // float32 pub const m_flInteractDistance: usize = 0x8D0; // float32 pub const m_flDepthOffset: usize = 0x8D4; // float32 pub const m_unOwnerContext: usize = 0x8D8; // uint32 pub const m_unHorizontalAlign: usize = 0x8DC; // uint32 pub const m_unVerticalAlign: usize = 0x8E0; // uint32 pub const m_unOrientation: usize = 0x8E4; // uint32 pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8E8; // bool pub const m_vecCSSClasses: usize = 0x8F0; // CNetworkUtlVectorBase pub const m_bOpaque: usize = 0x908; // bool pub const m_bNoDepth: usize = 0x909; // bool pub const m_bRenderBackface: usize = 0x90A; // bool pub const m_bUseOffScreenIndicator: usize = 0x90B; // bool pub const m_bExcludeFromSaveGames: usize = 0x90C; // bool pub const m_bGrabbable: usize = 0x90D; // bool pub const m_bOnlyRenderToTexture: usize = 0x90E; // bool pub const m_bDisableMipGen: usize = 0x90F; // bool pub const m_nExplicitImageLayout: usize = 0x910; // int32 } // Parent: CBaseFilter // Field count: 1 pub mod CFilterContext { pub const m_iFilterContext: usize = 0x518; // CUtlSymbolLarge } // Parent: CPathParticleRope // Field count: 0 pub mod CPathParticleRopeAlias_path_particle_rope_clientside { } // Parent: None // Field count: 1 pub mod CBuoyancyHelper { pub const m_flFluidDensity: usize = 0x18; // float32 } // Parent: CBaseFilter // Field count: 1 pub mod CFilterAttributeInt { pub const m_sAttributeName: usize = 0x518; // CUtlStringToken } // Parent: CPlayerPawnComponent // Field count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) pub mod CCSPlayer_ActionTrackingServices { pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x200; // CHandle pub const m_bIsRescuing: usize = 0x234; // bool pub const m_weaponPurchasesThisMatch: usize = 0x238; // WeaponPurchaseTracker_t pub const m_weaponPurchasesThisRound: usize = 0x290; // WeaponPurchaseTracker_t } // Parent: CPointEntity // Field count: 6 pub mod CAISound { pub const m_iSoundType: usize = 0x4C0; // SoundTypes_t pub const m_iSoundFlags: usize = 0x4C2; // SoundFlags_t pub const m_iVolume: usize = 0x4C4; // int32 pub const m_iSoundIndex: usize = 0x4C8; // int32 pub const m_flDuration: usize = 0x4CC; // float32 pub const m_iszProxyEntityName: usize = 0x4D0; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 7 pub mod CPointEntityFinder { pub const m_hEntity: usize = 0x4C0; // CHandle pub const m_iFilterName: usize = 0x4C8; // CUtlSymbolLarge pub const m_hFilter: usize = 0x4D0; // CHandle pub const m_iRefName: usize = 0x4D8; // CUtlSymbolLarge pub const m_hReference: usize = 0x4E0; // CHandle pub const m_FindMethod: usize = 0x4E4; // EntFinderMethod_t pub const m_OnFoundEntity: usize = 0x4E8; // CEntityIOOutput } // Parent: None // Field count: 12 // // Metadata: // NetworkVarNames: m_nModelID (int32) // NetworkVarNames: m_hMaterial (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) pub mod shard_model_desc_t { pub const m_nModelID: usize = 0x8; // int32 pub const m_hMaterial: usize = 0x10; // CStrongHandle pub const m_solid: usize = 0x18; // ShardSolid_t pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode pub const m_vecPanelSize: usize = 0x1C; // Vector2D pub const m_vecStressPositionA: usize = 0x24; // Vector2D pub const m_vecStressPositionB: usize = 0x2C; // Vector2D pub const m_vecPanelVertices: usize = 0x38; // CNetworkUtlVectorBase pub const m_flGlassHalfThickness: usize = 0x50; // float32 pub const m_bHasParent: usize = 0x54; // bool pub const m_bParentFrozen: usize = 0x55; // bool pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken } // Parent: CBaseAnimGraph // Field count: 4 pub mod CBaseProp { pub const m_bModelOverrodeBlockLOS: usize = 0x8E8; // bool pub const m_iShapeType: usize = 0x8EC; // int32 pub const m_bConformToCollisionBounds: usize = 0x8F0; // bool pub const m_mPreferredCatchTransform: usize = 0x8F4; // matrix3x4_t } // Parent: CBaseModelEntity // Field count: 12 // // Metadata: // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_vTintColor (Color) // NetworkVarNames: m_vTintColorLightingOnly (Color) // NetworkVarNames: m_flBrightnessScale (float) // NetworkVarNames: m_nFogType (int) // NetworkVarNames: m_flFogMinStart (float) // NetworkVarNames: m_flFogMinEnd (float) // NetworkVarNames: m_flFogMaxStart (float) // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) pub mod CEnvSky { pub const m_hSkyMaterial: usize = 0x710; // CStrongHandle pub const m_hSkyMaterialLightingOnly: usize = 0x718; // CStrongHandle pub const m_bStartDisabled: usize = 0x720; // bool pub const m_vTintColor: usize = 0x721; // Color pub const m_vTintColorLightingOnly: usize = 0x725; // Color pub const m_flBrightnessScale: usize = 0x72C; // float32 pub const m_nFogType: usize = 0x730; // int32 pub const m_flFogMinStart: usize = 0x734; // float32 pub const m_flFogMinEnd: usize = 0x738; // float32 pub const m_flFogMaxStart: usize = 0x73C; // float32 pub const m_flFogMaxEnd: usize = 0x740; // float32 pub const m_bEnabled: usize = 0x744; // bool } // Parent: CPointEntity // Field count: 6 pub mod CPointVelocitySensor { pub const m_hTargetEntity: usize = 0x4C0; // CHandle pub const m_vecAxis: usize = 0x4C4; // Vector pub const m_bEnabled: usize = 0x4D0; // bool pub const m_fPrevVelocity: usize = 0x4D4; // float32 pub const m_flAvgInterval: usize = 0x4D8; // float32 pub const m_Velocity: usize = 0x4E0; // CEntityOutputTemplate } // Parent: CBaseFilter // Field count: 1 pub mod CFilterMassGreater { pub const m_fFilterMass: usize = 0x518; // float32 } // Parent: CBaseFilter // Field count: 1 pub mod FilterTeam { pub const m_iFilterTeam: usize = 0x518; // int32 } // Parent: CFuncTrackTrain // Field count: 1 pub mod CFuncTankTrain { pub const m_OnDeath: usize = 0x860; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 0 pub mod CNullEntity { } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings pub mod CCSPointScriptExtensions_observer { } // Parent: CMarkupVolumeWithRef // Field count: 1 pub mod CMarkupVolumeTagged_NavGame { pub const m_bFloodFillAttribute: usize = 0x768; // bool } // Parent: CBaseTrigger // Field count: 1 pub mod CBuyZone { pub const m_LegacyTeamNum: usize = 0x8E0; // int32 } // Parent: CLogicalEntity // Field count: 12 pub mod CPointTemplate { pub const m_iszWorldName: usize = 0x4C0; // CUtlSymbolLarge pub const m_iszSource2EntityLumpName: usize = 0x4C8; // CUtlSymbolLarge pub const m_iszEntityFilterName: usize = 0x4D0; // CUtlSymbolLarge pub const m_flTimeoutInterval: usize = 0x4D8; // float32 pub const m_bAsynchronouslySpawnEntities: usize = 0x4DC; // bool pub const m_pOutputOnSpawned: usize = 0x4E0; // CEntityIOOutput pub const m_clientOnlyEntityBehavior: usize = 0x508; // PointTemplateClientOnlyEntityBehavior_t pub const m_ownerSpawnGroupType: usize = 0x50C; // PointTemplateOwnerSpawnGroupType_t pub const m_createdSpawnGroupHandles: usize = 0x510; // CUtlVector pub const m_SpawnedEntityHandles: usize = 0x528; // CUtlVector pub const m_ScriptSpawnCallback: usize = 0x540; // HSCRIPT pub const m_ScriptCallbackScope: usize = 0x548; // HSCRIPT } // Parent: CBaseCSGrenade // Field count: 0 pub mod CTripWireFire { } // Parent: CPointEntity // Field count: 6 pub mod CPhysForce { pub const m_nameAttach: usize = 0x4C8; // CUtlSymbolLarge pub const m_force: usize = 0x4D0; // float32 pub const m_forceTime: usize = 0x4D4; // float32 pub const m_attachedObject: usize = 0x4D8; // CHandle pub const m_wasRestored: usize = 0x4DC; // bool pub const m_integrator: usize = 0x4E0; // CConstantForceController } // Parent: CLogicalEntity // Field count: 6 pub mod CLogicDistanceAutosave { pub const m_iszTargetEntity: usize = 0x4C0; // CUtlSymbolLarge pub const m_flDistanceToPlayer: usize = 0x4C8; // float32 pub const m_bForceNewLevelUnit: usize = 0x4CC; // bool pub const m_bCheckCough: usize = 0x4CD; // bool pub const m_bThinkDangerous: usize = 0x4CE; // bool pub const m_flDangerousTime: usize = 0x4D0; // float32 } // Parent: CPointEntity // Field count: 5 pub mod CInfoDynamicShadowHint { pub const m_bDisabled: usize = 0x4C0; // bool pub const m_flRange: usize = 0x4C4; // float32 pub const m_nImportance: usize = 0x4C8; // int32 pub const m_nLightChoice: usize = 0x4CC; // int32 pub const m_hLight: usize = 0x4D0; // CHandle } // Parent: CSoundOpvarSetPointEntity // Field count: 9 pub mod CSoundOpvarSetAABBEntity { pub const m_vDistanceInnerMins: usize = 0x668; // Vector pub const m_vDistanceInnerMaxs: usize = 0x674; // Vector pub const m_vDistanceOuterMins: usize = 0x680; // Vector pub const m_vDistanceOuterMaxs: usize = 0x68C; // Vector pub const m_nAABBDirection: usize = 0x698; // int32 pub const m_vInnerMins: usize = 0x69C; // Vector pub const m_vInnerMaxs: usize = 0x6A8; // Vector pub const m_vOuterMins: usize = 0x6B4; // Vector pub const m_vOuterMaxs: usize = 0x6C0; // Vector } // Parent: None // Field count: 2 pub mod CEnvWindShared__WindVariationEvent_t { pub const m_flWindAngleVariation: usize = 0x0; // float32 pub const m_flWindSpeedVariation: usize = 0x4; // float32 } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings pub mod CTakeDamageInfoAPI { } // Parent: CTriggerOnce // Field count: 1 pub mod CScriptTriggerOnce { pub const m_vExtent: usize = 0x908; // Vector } // Parent: CPointEntity // Field count: 0 pub mod CNavWalkable { } // Parent: None // Field count: 11 // // Metadata: // NetworkVarNames: m_iGlowType (int32) // NetworkVarNames: m_iGlowTeam (int32) // NetworkVarNames: m_nGlowRange (int32) // NetworkVarNames: m_nGlowRangeMin (int32) // NetworkVarNames: m_glowColorOverride (Color) // NetworkVarNames: m_bFlashing (bool) // NetworkVarNames: m_flGlowTime (float) // NetworkVarNames: m_flGlowStartTime (float) // NetworkVarNames: m_bEligibleForScreenHighlight (bool) pub mod CGlowProperty { pub const m_fGlowColor: usize = 0x8; // Vector pub const m_iGlowType: usize = 0x30; // int32 pub const m_iGlowTeam: usize = 0x34; // int32 pub const m_nGlowRange: usize = 0x38; // int32 pub const m_nGlowRangeMin: usize = 0x3C; // int32 pub const m_glowColorOverride: usize = 0x40; // Color pub const m_bFlashing: usize = 0x44; // bool pub const m_flGlowTime: usize = 0x48; // float32 pub const m_flGlowStartTime: usize = 0x4C; // float32 pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool pub const m_bGlowing: usize = 0x51; // bool } // Parent: CBaseCSGrenadeProjectile // Field count: 3 pub mod CFlashbangProjectile { pub const m_flTimeToDetonate: usize = 0xA90; // float32 pub const m_numOpponentsHit: usize = 0xA94; // uint8 pub const m_numTeammatesHit: usize = 0xA95; // uint8 } // Parent: CPointClientUIWorldPanel // Field count: 1 // // Metadata: // NetworkVarNames: m_messageText (char) pub mod CPointClientUIWorldTextPanel { pub const m_messageText: usize = 0x918; // char[512] } // Parent: CPointEntity // Field count: 0 pub mod CInfoInstructorHintTarget { } // Parent: CPlayerPawnComponent // Field count: 2 // // Metadata: // NetworkVarNames: m_hCarriedHostage (CHandle) // NetworkVarNames: m_hCarriedHostageProp (CHandle) pub mod CCSPlayer_HostageServices { pub const m_hCarriedHostage: usize = 0x40; // CHandle pub const m_hCarriedHostageProp: usize = 0x44; // CHandle } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponSSG08 { } // Parent: CCSWeaponBase // Field count: 0 pub mod CBreachCharge { } // Parent: CLogicalEntity // Field count: 4 pub mod CLogicBranch { pub const m_bInValue: usize = 0x4C0; // bool pub const m_Listeners: usize = 0x4C8; // CUtlVector> pub const m_OnTrue: usize = 0x4E0; // CEntityIOOutput pub const m_OnFalse: usize = 0x508; // CEntityIOOutput } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponUMP45 { } // Parent: CSprite // Field count: 0 pub mod CSpriteAlias_env_glow { } // Parent: CBaseToggle // Field count: 25 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) pub mod CBaseButton { pub const m_angMoveEntitySpace: usize = 0x790; // QAngle pub const m_fStayPushed: usize = 0x79C; // bool pub const m_fRotating: usize = 0x79D; // bool pub const m_ls: usize = 0x7A0; // locksound_t pub const m_sUseSound: usize = 0x7C0; // CUtlSymbolLarge pub const m_sLockedSound: usize = 0x7C8; // CUtlSymbolLarge pub const m_sUnlockedSound: usize = 0x7D0; // CUtlSymbolLarge pub const m_sOverrideAnticipationName: usize = 0x7D8; // CUtlSymbolLarge pub const m_bLocked: usize = 0x7E0; // bool pub const m_bDisabled: usize = 0x7E1; // bool pub const m_flUseLockedTime: usize = 0x7E4; // GameTime_t pub const m_bSolidBsp: usize = 0x7E8; // bool pub const m_OnDamaged: usize = 0x7F0; // CEntityIOOutput pub const m_OnPressed: usize = 0x818; // CEntityIOOutput pub const m_OnUseLocked: usize = 0x840; // CEntityIOOutput pub const m_OnIn: usize = 0x868; // CEntityIOOutput pub const m_OnOut: usize = 0x890; // CEntityIOOutput pub const m_nState: usize = 0x8B8; // int32 pub const m_hConstraint: usize = 0x8BC; // CEntityHandle pub const m_hConstraintParent: usize = 0x8C0; // CEntityHandle pub const m_bForceNpcExclude: usize = 0x8C4; // bool pub const m_sGlowEntity: usize = 0x8C8; // CUtlSymbolLarge pub const m_glowEntity: usize = 0x8D0; // CHandle pub const m_usable: usize = 0x8D4; // bool pub const m_szDisplayText: usize = 0x8D8; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 6 pub mod CPhysLength { pub const m_offset: usize = 0x538; // Vector[2] pub const m_vecAttach: usize = 0x550; // Vector pub const m_addLength: usize = 0x55C; // float32 pub const m_minLength: usize = 0x560; // float32 pub const m_totalLength: usize = 0x564; // float32 pub const m_bEnableCollision: usize = 0x568; // bool } // Parent: CBaseEntity // Field count: 48 pub mod CLogicNPCCounter { pub const m_OnMinCountAll: usize = 0x4C0; // CEntityIOOutput pub const m_OnMaxCountAll: usize = 0x4E8; // CEntityIOOutput pub const m_OnFactorAll: usize = 0x510; // CEntityOutputTemplate pub const m_OnMinPlayerDistAll: usize = 0x538; // CEntityOutputTemplate pub const m_OnMinCount_1: usize = 0x560; // CEntityIOOutput pub const m_OnMaxCount_1: usize = 0x588; // CEntityIOOutput pub const m_OnFactor_1: usize = 0x5B0; // CEntityOutputTemplate pub const m_OnMinPlayerDist_1: usize = 0x5D8; // CEntityOutputTemplate pub const m_OnMinCount_2: usize = 0x600; // CEntityIOOutput pub const m_OnMaxCount_2: usize = 0x628; // CEntityIOOutput pub const m_OnFactor_2: usize = 0x650; // CEntityOutputTemplate pub const m_OnMinPlayerDist_2: usize = 0x678; // CEntityOutputTemplate pub const m_OnMinCount_3: usize = 0x6A0; // CEntityIOOutput pub const m_OnMaxCount_3: usize = 0x6C8; // CEntityIOOutput pub const m_OnFactor_3: usize = 0x6F0; // CEntityOutputTemplate pub const m_OnMinPlayerDist_3: usize = 0x718; // CEntityOutputTemplate pub const m_hSource: usize = 0x740; // CEntityHandle pub const m_iszSourceEntityName: usize = 0x748; // CUtlSymbolLarge pub const m_flDistanceMax: usize = 0x750; // float32 pub const m_bDisabled: usize = 0x754; // bool pub const m_nMinCountAll: usize = 0x758; // int32 pub const m_nMaxCountAll: usize = 0x75C; // int32 pub const m_nMinFactorAll: usize = 0x760; // int32 pub const m_nMaxFactorAll: usize = 0x764; // int32 pub const m_iszNPCClassname_1: usize = 0x770; // CUtlSymbolLarge pub const m_nNPCState_1: usize = 0x778; // int32 pub const m_bInvertState_1: usize = 0x77C; // bool pub const m_nMinCount_1: usize = 0x780; // int32 pub const m_nMaxCount_1: usize = 0x784; // int32 pub const m_nMinFactor_1: usize = 0x788; // int32 pub const m_nMaxFactor_1: usize = 0x78C; // int32 pub const m_flDefaultDist_1: usize = 0x794; // float32 pub const m_iszNPCClassname_2: usize = 0x798; // CUtlSymbolLarge pub const m_nNPCState_2: usize = 0x7A0; // int32 pub const m_bInvertState_2: usize = 0x7A4; // bool pub const m_nMinCount_2: usize = 0x7A8; // int32 pub const m_nMaxCount_2: usize = 0x7AC; // int32 pub const m_nMinFactor_2: usize = 0x7B0; // int32 pub const m_nMaxFactor_2: usize = 0x7B4; // int32 pub const m_flDefaultDist_2: usize = 0x7BC; // float32 pub const m_iszNPCClassname_3: usize = 0x7C0; // CUtlSymbolLarge pub const m_nNPCState_3: usize = 0x7C8; // int32 pub const m_bInvertState_3: usize = 0x7CC; // bool pub const m_nMinCount_3: usize = 0x7D0; // int32 pub const m_nMaxCount_3: usize = 0x7D4; // int32 pub const m_nMinFactor_3: usize = 0x7D8; // int32 pub const m_nMaxFactor_3: usize = 0x7DC; // int32 pub const m_flDefaultDist_3: usize = 0x7E4; // float32 } // Parent: CPredictedViewModel // Field count: 3 // // Metadata: // MNetworkOverride // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) // NetworkVarNames: m_nWeaponParity (uint32) pub mod CCSGOViewModel { pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x930; // bool pub const m_nWeaponParity: usize = 0x934; // uint32 pub const m_nOldWeaponParity: usize = 0x938; // uint32 } // Parent: CCSWeaponBaseGun // Field count: 3 // // Metadata: // NetworkVarNames: m_flDisplayHealth (float) pub mod CWeaponShield { pub const m_flBulletDamageAbsorbed: usize = 0xEB8; // float32 pub const m_flLastBulletHitSoundTime: usize = 0xEBC; // GameTime_t pub const m_flDisplayHealth: usize = 0xEC0; // float32 } // Parent: CPointEntity // Field count: 4 pub mod CBlood { pub const m_vecSprayAngles: usize = 0x4C0; // QAngle pub const m_vecSprayDir: usize = 0x4CC; // Vector pub const m_flAmount: usize = 0x4D8; // float32 pub const m_Color: usize = 0x4DC; // BloodType } // Parent: CLogicalEntity // Field count: 4 // // Metadata: // NetworkVarNames: m_fadeColor (Color) pub mod CEnvFade { pub const m_fadeColor: usize = 0x4C0; // Color pub const m_Duration: usize = 0x4C4; // float32 pub const m_HoldDuration: usize = 0x4C8; // float32 pub const m_OnBeginFade: usize = 0x4D0; // CEntityIOOutput } // Parent: CBaseProp // Field count: 30 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) // NetworkVarNames: m_noGhostCollision (bool) pub mod CBreakableProp { pub const m_CPropDataComponent: usize = 0x930; // CPropDataComponent pub const m_OnBreak: usize = 0x970; // CEntityIOOutput pub const m_OnHealthChanged: usize = 0x998; // CEntityOutputTemplate pub const m_OnTakeDamage: usize = 0x9C0; // CEntityIOOutput pub const m_impactEnergyScale: usize = 0x9E8; // float32 pub const m_iMinHealthDmg: usize = 0x9EC; // int32 pub const m_preferredCarryAngles: usize = 0x9F0; // QAngle pub const m_flPressureDelay: usize = 0x9FC; // float32 pub const m_flDefBurstScale: usize = 0xA00; // float32 pub const m_vDefBurstOffset: usize = 0xA04; // Vector pub const m_hBreaker: usize = 0xA10; // CHandle pub const m_PerformanceMode: usize = 0xA14; // PerformanceMode_t pub const m_flPreventDamageBeforeTime: usize = 0xA18; // GameTime_t pub const m_bHasBreakPiecesOrCommands: usize = 0xA1C; // bool pub const m_explodeDamage: usize = 0xA20; // float32 pub const m_explodeRadius: usize = 0xA24; // float32 pub const m_explosionDelay: usize = 0xA2C; // float32 pub const m_explosionBuildupSound: usize = 0xA30; // CUtlSymbolLarge pub const m_explosionCustomEffect: usize = 0xA38; // CUtlSymbolLarge pub const m_explosionCustomSound: usize = 0xA40; // CUtlSymbolLarge pub const m_explosionModifier: usize = 0xA48; // CUtlSymbolLarge pub const m_hPhysicsAttacker: usize = 0xA50; // CHandle pub const m_flLastPhysicsInfluenceTime: usize = 0xA54; // GameTime_t pub const m_bOriginalBlockLOS: usize = 0xA58; // bool pub const m_flDefaultFadeScale: usize = 0xA5C; // float32 pub const m_hLastAttacker: usize = 0xA60; // CHandle pub const m_hFlareEnt: usize = 0xA64; // CHandle pub const m_bUsePuntSound: usize = 0xA68; // bool pub const m_iszPuntSound: usize = 0xA70; // CUtlSymbolLarge pub const m_noGhostCollision: usize = 0xA78; // bool } // Parent: CPlayerPawnComponent // Field count: 1 // // Metadata: // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) pub mod CCSPlayer_BuyServices { pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFlex // Field count: 11 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) // NetworkVarNames: m_flFieldOfView (float) pub mod CBaseCombatCharacter { pub const m_bForceServerRagdoll: usize = 0x978; // bool pub const m_hMyWearables: usize = 0x980; // CNetworkUtlVectorBase> pub const m_flFieldOfView: usize = 0x998; // float32 pub const m_impactEnergyScale: usize = 0x99C; // float32 pub const m_LastHitGroup: usize = 0x9A0; // HitGroup_t pub const m_bApplyStressDamage: usize = 0x9A4; // bool pub const m_iDamageCount: usize = 0x9E8; // int32 pub const m_pVecRelationships: usize = 0x9F0; // CUtlVector* pub const m_strRelationships: usize = 0x9F8; // CUtlSymbolLarge pub const m_eHull: usize = 0xA00; // Hull_t pub const m_nNavHullIdx: usize = 0xA04; // uint32 } // Parent: CBaseModelEntity // Field count: 25 // // Metadata: // NetworkVarNames: m_firePositions (Vector) // NetworkVarNames: m_fireParentPositions (Vector) // NetworkVarNames: m_bFireIsBurning (bool) // NetworkVarNames: m_BurnNormal (Vector) // NetworkVarNames: m_fireCount (int) // NetworkVarNames: m_nInfernoType (int) // NetworkVarNames: m_nFireEffectTickBegin (int) // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) pub mod CInferno { pub const m_firePositions: usize = 0x720; // Vector[64] pub const m_fireParentPositions: usize = 0xA20; // Vector[64] pub const m_bFireIsBurning: usize = 0xD20; // bool[64] pub const m_BurnNormal: usize = 0xD60; // Vector[64] pub const m_fireCount: usize = 0x1060; // int32 pub const m_nInfernoType: usize = 0x1064; // int32 pub const m_nFireEffectTickBegin: usize = 0x1068; // int32 pub const m_nFireLifetime: usize = 0x106C; // float32 pub const m_bInPostEffectTime: usize = 0x1070; // bool pub const m_nFiresExtinguishCount: usize = 0x1074; // int32 pub const m_bWasCreatedInSmoke: usize = 0x1078; // bool pub const m_extent: usize = 0x1280; // Extent pub const m_damageTimer: usize = 0x1298; // CountdownTimer pub const m_damageRampTimer: usize = 0x12B0; // CountdownTimer pub const m_splashVelocity: usize = 0x12C8; // Vector pub const m_InitialSplashVelocity: usize = 0x12D4; // Vector pub const m_startPos: usize = 0x12E0; // Vector pub const m_vecOriginalSpawnLocation: usize = 0x12EC; // Vector pub const m_activeTimer: usize = 0x12F8; // IntervalTimer pub const m_fireSpawnOffset: usize = 0x1308; // int32 pub const m_nMaxFlames: usize = 0x130C; // int32 pub const m_nSpreadCount: usize = 0x1310; // int32 pub const m_BookkeepingTimer: usize = 0x1318; // CountdownTimer pub const m_NextSpreadTimer: usize = 0x1330; // CountdownTimer pub const m_nSourceItemDefIndex: usize = 0x1348; // uint16 } // Parent: CLogicalEntity // Field count: 5 pub mod CEnvGlobal { pub const m_outCounter: usize = 0x4C0; // CEntityOutputTemplate pub const m_globalstate: usize = 0x4E8; // CUtlSymbolLarge pub const m_triggermode: usize = 0x4F0; // int32 pub const m_initialstate: usize = 0x4F4; // int32 pub const m_counter: usize = 0x4F8; // int32 } // Parent: CLogicalEntity // Field count: 3 pub mod CBaseFilter { pub const m_bNegated: usize = 0x4C0; // bool pub const m_OnPass: usize = 0x4C8; // CEntityIOOutput pub const m_OnFail: usize = 0x4F0; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 4 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_aPlayerControllers (CHandle) // NetworkVarNames: m_aPlayers (CHandle) // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_szTeamname (char) pub mod CTeam { pub const m_aPlayerControllers: usize = 0x4C0; // CNetworkUtlVectorBase> pub const m_aPlayers: usize = 0x4D8; // CNetworkUtlVectorBase> pub const m_iScore: usize = 0x4F0; // int32 pub const m_szTeamname: usize = 0x4F4; // char[129] } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponUSPSilencer { } // Parent: CBaseModelEntity // Field count: 23 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) // NetworkVarNames: m_hAttachedToEntity (CHandle) // NetworkVarNames: m_nAttachment (AttachmentHandle_t) // NetworkVarNames: m_flSpriteFramerate (float32) // NetworkVarNames: m_flFrame (float32) // NetworkVarNames: m_nBrightness (uint32) // NetworkVarNames: m_flBrightnessDuration (float32) // NetworkVarNames: m_flSpriteScale (float32) // NetworkVarNames: m_flScaleDuration (float32) // NetworkVarNames: m_bWorldSpaceScale (bool) // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod CSprite { pub const m_hSpriteMaterial: usize = 0x710; // CStrongHandle pub const m_hAttachedToEntity: usize = 0x718; // CHandle pub const m_nAttachment: usize = 0x71C; // AttachmentHandle_t pub const m_flSpriteFramerate: usize = 0x720; // float32 pub const m_flFrame: usize = 0x724; // float32 pub const m_flDieTime: usize = 0x728; // GameTime_t pub const m_nBrightness: usize = 0x738; // uint32 pub const m_flBrightnessDuration: usize = 0x73C; // float32 pub const m_flSpriteScale: usize = 0x740; // float32 pub const m_flScaleDuration: usize = 0x744; // float32 pub const m_bWorldSpaceScale: usize = 0x748; // bool pub const m_flGlowProxySize: usize = 0x74C; // float32 pub const m_flHDRColorScale: usize = 0x750; // float32 pub const m_flLastTime: usize = 0x754; // GameTime_t pub const m_flMaxFrame: usize = 0x758; // float32 pub const m_flStartScale: usize = 0x75C; // float32 pub const m_flDestScale: usize = 0x760; // float32 pub const m_flScaleTimeStart: usize = 0x764; // GameTime_t pub const m_nStartBrightness: usize = 0x768; // int32 pub const m_nDestBrightness: usize = 0x76C; // int32 pub const m_flBrightnessTimeStart: usize = 0x770; // GameTime_t pub const m_nSpriteWidth: usize = 0x774; // int32 pub const m_nSpriteHeight: usize = 0x778; // int32 } // Parent: CBaseTrigger // Field count: 0 pub mod CTriggerGravity { } // Parent: CBaseTrigger // Field count: 0 pub mod CServerRagdollTrigger { } // Parent: CInfoDynamicShadowHint // Field count: 2 pub mod CInfoDynamicShadowHintBox { pub const m_vBoxMins: usize = 0x4D8; // Vector pub const m_vBoxMaxs: usize = 0x4E4; // Vector } // Parent: CBaseEntity // Field count: 3 pub mod CPathMover { pub const m_vecPathNodes: usize = 0x4C0; // CUtlVector> pub const m_flPathLength: usize = 0x4D8; // float32 pub const m_bClosedLoop: usize = 0x4DC; // bool } // Parent: CBaseCSGrenade // Field count: 0 pub mod CFlashbang { } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponAug { } // Parent: CDynamicProp // Field count: 34 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) pub mod CChicken { pub const m_AttributeManager: usize = 0xBA0; // CAttributeContainer pub const m_sActivityFinishedTag: usize = 0xE88; // CUtlStringToken pub const m_updateTimer: usize = 0xE90; // CountdownTimer pub const m_stuckAnchor: usize = 0xEA8; // Vector pub const m_stuckTimer: usize = 0xEB8; // CountdownTimer pub const m_collisionStuckTimer: usize = 0xED0; // CountdownTimer pub const m_isOnGround: usize = 0xEE8; // bool pub const m_vFallVelocity: usize = 0xEEC; // Vector pub const m_desiredActivity: usize = 0xEF8; // ChickenActivity pub const m_currentActivity: usize = 0xEFC; // ChickenActivity pub const m_activityTimer: usize = 0xF00; // CountdownTimer pub const m_turnRate: usize = 0xF18; // float32 pub const m_fleeFrom: usize = 0xF1C; // CHandle pub const m_moveRateThrottleTimer: usize = 0xF20; // CountdownTimer pub const m_startleTimer: usize = 0xF38; // CountdownTimer pub const m_vocalizeTimer: usize = 0xF50; // CountdownTimer pub const m_flWhenZombified: usize = 0xF68; // GameTime_t pub const m_jumpedThisFrame: usize = 0xF6C; // bool pub const m_leader: usize = 0xF70; // CHandle pub const m_reuseTimer: usize = 0xF88; // CountdownTimer pub const m_hasBeenUsed: usize = 0xFA0; // bool pub const m_jumpTimer: usize = 0xFA8; // CountdownTimer pub const m_flLastJumpTime: usize = 0xFC0; // float32 pub const m_bInJump: usize = 0xFC4; // bool pub const m_isWaitingForLeader: usize = 0xFC5; // bool pub const m_repathTimer: usize = 0x2FD0; // CountdownTimer pub const m_inhibitDoorTimer: usize = 0x2FE8; // CountdownTimer pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3078; // CountdownTimer pub const m_vecPathGoal: usize = 0x3098; // Vector pub const m_flActiveFollowStartTime: usize = 0x30A4; // GameTime_t pub const m_followMinuteTimer: usize = 0x30A8; // CountdownTimer pub const m_vecLastEggPoopPosition: usize = 0x30C0; // Vector pub const m_vecEggsPooped: usize = 0x30D0; // CUtlVector> pub const m_BlockDirectionTimer: usize = 0x30F0; // CountdownTimer } // Parent: CBaseTrigger // Field count: 7 pub mod CChangeLevel { pub const m_sMapName: usize = 0x8E0; // CUtlString pub const m_sLandmarkName: usize = 0x8E8; // CUtlString pub const m_OnChangeLevel: usize = 0x8F0; // CEntityIOOutput pub const m_bTouched: usize = 0x918; // bool pub const m_bNoTouch: usize = 0x919; // bool pub const m_bNewChapter: usize = 0x91A; // bool pub const m_bOnChangeLevelFired: usize = 0x91B; // bool } // Parent: CBaseTrigger // Field count: 14 pub mod CTriggerLerpObject { pub const m_iszLerpTarget: usize = 0x8E0; // CUtlSymbolLarge pub const m_hLerpTarget: usize = 0x8E8; // CHandle pub const m_iszLerpTargetAttachment: usize = 0x8F0; // CUtlSymbolLarge pub const m_hLerpTargetAttachment: usize = 0x8F8; // AttachmentHandle_t pub const m_flLerpDuration: usize = 0x8FC; // float32 pub const m_bLerpRestoreMoveType: usize = 0x900; // bool pub const m_bSingleLerpObject: usize = 0x901; // bool pub const m_vecLerpingObjects: usize = 0x908; // CUtlVector pub const m_iszLerpEffect: usize = 0x920; // CUtlSymbolLarge pub const m_iszLerpSound: usize = 0x928; // CUtlSymbolLarge pub const m_bAttachTouchingObject: usize = 0x930; // bool pub const m_hEntityToWaitForDisconnect: usize = 0x934; // CHandle pub const m_OnLerpStarted: usize = 0x938; // CEntityIOOutput pub const m_OnLerpFinished: usize = 0x960; // CEntityIOOutput } // Parent: CBaseToggle // Field count: 12 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) pub mod CBaseTrigger { pub const m_bDisabled: usize = 0x790; // bool pub const m_iFilterName: usize = 0x798; // CUtlSymbolLarge pub const m_hFilter: usize = 0x7A0; // CHandle pub const m_OnStartTouch: usize = 0x7A8; // CEntityIOOutput pub const m_OnStartTouchAll: usize = 0x7D0; // CEntityIOOutput pub const m_OnEndTouch: usize = 0x7F8; // CEntityIOOutput pub const m_OnEndTouchAll: usize = 0x820; // CEntityIOOutput pub const m_OnTouching: usize = 0x848; // CEntityIOOutput pub const m_OnTouchingEachEntity: usize = 0x870; // CEntityIOOutput pub const m_OnNotTouching: usize = 0x898; // CEntityIOOutput pub const m_hTouchingEntities: usize = 0x8C0; // CUtlVector> pub const m_bClientSidePredicted: usize = 0x8D8; // bool } // Parent: CPointEntity // Field count: 0 pub mod CLogicScript { } // Parent: CBaseFlex // Field count: 9 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) // NetworkVarNames: m_nFallbackPaintKit (int) // NetworkVarNames: m_nFallbackSeed (int) // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) pub mod CEconEntity { pub const m_AttributeManager: usize = 0x988; // CAttributeContainer pub const m_OriginalOwnerXuidLow: usize = 0xC50; // uint32 pub const m_OriginalOwnerXuidHigh: usize = 0xC54; // uint32 pub const m_nFallbackPaintKit: usize = 0xC58; // int32 pub const m_nFallbackSeed: usize = 0xC5C; // int32 pub const m_flFallbackWear: usize = 0xC60; // float32 pub const m_nFallbackStatTrak: usize = 0xC64; // int32 pub const m_hOldProvidee: usize = 0xC68; // CHandle pub const m_iOldOwnerClass: usize = 0xC6C; // int32 } // Parent: None // Field count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) // NetworkVarNames: m_vecMins (Vector) // NetworkVarNames: m_vecMaxs (Vector) // NetworkVarNames: m_usSolidFlags (uint8) // NetworkVarNames: m_nSolidType (SolidType_t) // NetworkVarNames: m_triggerBloat (uint8) // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) // NetworkVarNames: m_CollisionGroup (uint8) // NetworkVarNames: m_nEnablePhysics (uint8) // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) // NetworkVarNames: m_vCapsuleCenter1 (Vector) // NetworkVarNames: m_vCapsuleCenter2 (Vector) // NetworkVarNames: m_flCapsuleRadius (float) pub mod CCollisionProperty { pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t pub const m_vecMins: usize = 0x40; // Vector pub const m_vecMaxs: usize = 0x4C; // Vector pub const m_usSolidFlags: usize = 0x5A; // uint8 pub const m_nSolidType: usize = 0x5B; // SolidType_t pub const m_triggerBloat: usize = 0x5C; // uint8 pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t pub const m_CollisionGroup: usize = 0x5E; // uint8 pub const m_nEnablePhysics: usize = 0x5F; // uint8 pub const m_flBoundingRadius: usize = 0x60; // float32 pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector pub const m_vecSurroundingMins: usize = 0x88; // Vector pub const m_vCapsuleCenter1: usize = 0x94; // Vector pub const m_vCapsuleCenter2: usize = 0xA0; // Vector pub const m_flCapsuleRadius: usize = 0xAC; // float32 } // Parent: CBaseEntity // Field count: 0 pub mod CServerOnlyEntity { } // Parent: None // Field count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) // NetworkVarNames: m_flPrevCycle (float32) // NetworkVarNames: m_flCycle (float32) pub mod CNetworkedSequenceOperation { pub const m_hSequence: usize = 0x8; // HSequence pub const m_flPrevCycle: usize = 0xC; // float32 pub const m_flCycle: usize = 0x10; // float32 pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool pub const m_bDiscontinuity: usize = 0x1D; // bool pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 } // Parent: CModelPointEntity // Field count: 11 // // Metadata: // NetworkVarNames: m_messageText (char) // NetworkVarNames: m_FontName (char) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bFullbright (bool) // NetworkVarNames: m_flWorldUnitsPerPx (float) // NetworkVarNames: m_flFontSize (float) // NetworkVarNames: m_flDepthOffset (float) // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) pub mod CPointWorldText { pub const m_messageText: usize = 0x710; // char[512] pub const m_FontName: usize = 0x910; // char[64] pub const m_bEnabled: usize = 0x950; // bool pub const m_bFullbright: usize = 0x951; // bool pub const m_flWorldUnitsPerPx: usize = 0x954; // float32 pub const m_flFontSize: usize = 0x958; // float32 pub const m_flDepthOffset: usize = 0x95C; // float32 pub const m_Color: usize = 0x960; // Color pub const m_nJustifyHorizontal: usize = 0x964; // PointWorldTextJustifyHorizontal_t pub const m_nJustifyVertical: usize = 0x968; // PointWorldTextJustifyVertical_t pub const m_nReorientMode: usize = 0x96C; // PointWorldTextReorientMode_t } // Parent: CSoundAreaEntityBase // Field count: 2 // // Metadata: // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) pub mod CSoundAreaEntityOrientedBox { pub const m_vMin: usize = 0x4E0; // Vector pub const m_vMax: usize = 0x4EC; // Vector } // Parent: CBaseTrigger // Field count: 13 // // Metadata: // NetworkVarNames: m_gravityScale (float) // NetworkVarNames: m_linearLimit (float) // NetworkVarNames: m_linearDamping (float) // NetworkVarNames: m_angularLimit (float) // NetworkVarNames: m_angularDamping (float) // NetworkVarNames: m_linearForce (float) // NetworkVarNames: m_flFrequency (float) // NetworkVarNames: m_flDampingRatio (float) // NetworkVarNames: m_vecLinearForcePointAt (Vector) // NetworkVarNames: m_bCollapseToForcePoint (bool) // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) pub mod CTriggerPhysics { pub const m_gravityScale: usize = 0x8F0; // float32 pub const m_linearLimit: usize = 0x8F4; // float32 pub const m_linearDamping: usize = 0x8F8; // float32 pub const m_angularLimit: usize = 0x8FC; // float32 pub const m_angularDamping: usize = 0x900; // float32 pub const m_linearForce: usize = 0x904; // float32 pub const m_flFrequency: usize = 0x908; // float32 pub const m_flDampingRatio: usize = 0x90C; // float32 pub const m_vecLinearForcePointAt: usize = 0x910; // Vector pub const m_bCollapseToForcePoint: usize = 0x91C; // bool pub const m_vecLinearForcePointAtWorld: usize = 0x920; // Vector pub const m_vecLinearForceDirection: usize = 0x92C; // Vector pub const m_bConvertToDebrisWhenPossible: usize = 0x938; // bool } // Parent: None // Field count: 2 // // Metadata: // NetworkVarNames: m_ID (CUtlStringToken) // NetworkVarNames: m_Values (Vector4D) pub mod EntityRenderAttribute_t { pub const m_ID: usize = 0x30; // CUtlStringToken pub const m_Values: usize = 0x34; // Vector4D } // Parent: CPointEntity // Field count: 0 pub mod CPointBroadcastClientCommand { } // Parent: CBaseModelEntity // Field count: 32 pub mod CFuncShatterglass { pub const m_hGlassMaterialDamaged: usize = 0x710; // CStrongHandle pub const m_hGlassMaterialUndamaged: usize = 0x718; // CStrongHandle pub const m_hConcreteMaterialEdgeFace: usize = 0x720; // CStrongHandle pub const m_hConcreteMaterialEdgeCaps: usize = 0x728; // CStrongHandle pub const m_hConcreteMaterialEdgeFins: usize = 0x730; // CStrongHandle pub const m_matPanelTransform: usize = 0x738; // matrix3x4_t pub const m_matPanelTransformWsTemp: usize = 0x768; // matrix3x4_t pub const m_vecShatterGlassShards: usize = 0x798; // CUtlVector pub const m_PanelSize: usize = 0x7B0; // Vector2D pub const m_vecPanelNormalWs: usize = 0x7B8; // Vector pub const m_nNumShardsEverCreated: usize = 0x7C4; // int32 pub const m_flLastShatterSoundEmitTime: usize = 0x7C8; // GameTime_t pub const m_flLastCleanupTime: usize = 0x7CC; // GameTime_t pub const m_flInitAtTime: usize = 0x7D0; // GameTime_t pub const m_flGlassThickness: usize = 0x7D4; // float32 pub const m_flSpawnInvulnerability: usize = 0x7D8; // float32 pub const m_bBreakSilent: usize = 0x7DC; // bool pub const m_bBreakShardless: usize = 0x7DD; // bool pub const m_bBroken: usize = 0x7DE; // bool pub const m_bHasRateLimitedShards: usize = 0x7DF; // bool pub const m_bGlassNavIgnore: usize = 0x7E0; // bool pub const m_bGlassInFrame: usize = 0x7E1; // bool pub const m_bStartBroken: usize = 0x7E2; // bool pub const m_iInitialDamageType: usize = 0x7E3; // uint8 pub const m_szDamagePositioningEntityName01: usize = 0x7E8; // CUtlSymbolLarge pub const m_szDamagePositioningEntityName02: usize = 0x7F0; // CUtlSymbolLarge pub const m_szDamagePositioningEntityName03: usize = 0x7F8; // CUtlSymbolLarge pub const m_szDamagePositioningEntityName04: usize = 0x800; // CUtlSymbolLarge pub const m_vInitialDamagePositions: usize = 0x808; // CUtlVector pub const m_vExtraDamagePositions: usize = 0x820; // CUtlVector pub const m_OnBroken: usize = 0x838; // CEntityIOOutput pub const m_iSurfaceType: usize = 0x861; // uint8 } // Parent: CBaseButton // Field count: 0 pub mod CRotButton { } // Parent: CSoundEventEntity // Field count: 1 // // Metadata: // NetworkVarNames: m_flRadius (float) pub mod CSoundEventSphereEntity { pub const m_flRadius: usize = 0x570; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponHKP2000 { } // Parent: CBaseAnimGraph // Field count: 26 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) // NetworkVarNames: m_flC4Blow (GameTime_t) // NetworkVarNames: m_nBombSite (int) // NetworkVarNames: m_nSourceSoundscapeHash (int) // NetworkVarNames: m_bCannotBeDefused (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_bHasExploded (bool) // NetworkVarNames: m_flTimerLength (float) // NetworkVarNames: m_bBeingDefused (bool) // NetworkVarNames: m_flDefuseLength (float) // NetworkVarNames: m_flDefuseCountDown (GameTime_t) // NetworkVarNames: m_bBombDefused (bool) // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod CPlantedC4 { pub const m_bBombTicking: usize = 0x8E8; // bool pub const m_flC4Blow: usize = 0x8EC; // GameTime_t pub const m_nBombSite: usize = 0x8F0; // int32 pub const m_nSourceSoundscapeHash: usize = 0x8F4; // int32 pub const m_OnBombDefused: usize = 0x8F8; // CEntityIOOutput pub const m_OnBombBeginDefuse: usize = 0x920; // CEntityIOOutput pub const m_OnBombDefuseAborted: usize = 0x948; // CEntityIOOutput pub const m_bCannotBeDefused: usize = 0x970; // bool pub const m_entitySpottedState: usize = 0x978; // EntitySpottedState_t pub const m_nSpotRules: usize = 0x990; // int32 pub const m_bTrainingPlacedByPlayer: usize = 0x994; // bool pub const m_bHasExploded: usize = 0x995; // bool pub const m_flTimerLength: usize = 0x998; // float32 pub const m_bBeingDefused: usize = 0x99C; // bool pub const m_fLastDefuseTime: usize = 0x9A4; // GameTime_t pub const m_flDefuseLength: usize = 0x9AC; // float32 pub const m_flDefuseCountDown: usize = 0x9B0; // GameTime_t pub const m_bBombDefused: usize = 0x9B4; // bool pub const m_hBombDefuser: usize = 0x9B8; // CHandle pub const m_hControlPanel: usize = 0x9BC; // CHandle pub const m_iProgressBarTime: usize = 0x9C0; // int32 pub const m_bVoiceAlertFired: usize = 0x9C4; // bool pub const m_bVoiceAlertPlayed: usize = 0x9C5; // bool[4] pub const m_flNextBotBeepTime: usize = 0x9CC; // GameTime_t pub const m_angCatchUpToPlayerEye: usize = 0x9D4; // QAngle pub const m_flLastSpinDetectionTime: usize = 0x9E0; // GameTime_t } // Parent: CBaseClientUIEntity // Field count: 2 // // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) pub mod CPointClientUIDialog { pub const m_hActivator: usize = 0x8C0; // CHandle pub const m_bStartEnabled: usize = 0x8C4; // bool } // Parent: CPointEntity // Field count: 1 pub mod CEnvSplash { pub const m_flScale: usize = 0x4C0; // float32 } // Parent: None // Field count: 25 // // Metadata: // NetworkVarNames: dirPrimary (Vector) // NetworkVarNames: colorPrimary (Color) // NetworkVarNames: colorSecondary (Color) // NetworkVarNames: colorPrimaryLerpTo (Color) // NetworkVarNames: colorSecondaryLerpTo (Color) // NetworkVarNames: start (float32) // NetworkVarNames: end (float32) // NetworkVarNames: farz (float32) // NetworkVarNames: maxdensity (float32) // NetworkVarNames: exponent (float32) // NetworkVarNames: HDRColorScale (float32) // NetworkVarNames: skyboxFogFactor (float32) // NetworkVarNames: skyboxFogFactorLerpTo (float32) // NetworkVarNames: startLerpTo (float32) // NetworkVarNames: endLerpTo (float32) // NetworkVarNames: maxdensityLerpTo (float32) // NetworkVarNames: lerptime (GameTime_t) // NetworkVarNames: duration (float32) // NetworkVarNames: blendtobackground (float32) // NetworkVarNames: scattering (float32) // NetworkVarNames: locallightscale (float32) // NetworkVarNames: enable (bool) // NetworkVarNames: blend (bool) // NetworkVarNames: m_bNoReflectionFog (bool) pub mod fogparams_t { pub const dirPrimary: usize = 0x8; // Vector pub const colorPrimary: usize = 0x14; // Color pub const colorSecondary: usize = 0x18; // Color pub const colorPrimaryLerpTo: usize = 0x1C; // Color pub const colorSecondaryLerpTo: usize = 0x20; // Color pub const start: usize = 0x24; // float32 pub const end: usize = 0x28; // float32 pub const farz: usize = 0x2C; // float32 pub const maxdensity: usize = 0x30; // float32 pub const exponent: usize = 0x34; // float32 pub const HDRColorScale: usize = 0x38; // float32 pub const skyboxFogFactor: usize = 0x3C; // float32 pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 pub const startLerpTo: usize = 0x44; // float32 pub const endLerpTo: usize = 0x48; // float32 pub const maxdensityLerpTo: usize = 0x4C; // float32 pub const lerptime: usize = 0x50; // GameTime_t pub const duration: usize = 0x54; // float32 pub const blendtobackground: usize = 0x58; // float32 pub const scattering: usize = 0x5C; // float32 pub const locallightscale: usize = 0x60; // float32 pub const enable: usize = 0x64; // bool pub const blend: usize = 0x65; // bool pub const m_bNoReflectionFog: usize = 0x66; // bool pub const m_bPadding: usize = 0x67; // bool } // Parent: CCSWeaponBase // Field count: 0 pub mod CWeaponNOVA { } // Parent: CPointCamera // Field count: 1 pub mod CPointCameraVFOV { pub const m_flVerticalFOV: usize = 0x520; // float32 } // Parent: CCSWeaponBaseGun // Field count: 2 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) pub mod CWeaponTaser { pub const m_fFireTime: usize = 0xEB8; // GameTime_t pub const m_nLastAttackTick: usize = 0xEBC; // int32 } // Parent: CBaseAnimGraph // Field count: 0 pub mod CWaterBullet { } // Parent: CBaseModelEntity // Field count: 1 pub mod CMarkupVolume { pub const m_bDisabled: usize = 0x710; // bool } // Parent: CPointEntity // Field count: 6 pub mod CMessage { pub const m_iszMessage: usize = 0x4C0; // CUtlSymbolLarge pub const m_MessageVolume: usize = 0x4C8; // float32 pub const m_MessageAttenuation: usize = 0x4CC; // int32 pub const m_Radius: usize = 0x4D0; // float32 pub const m_sNoise: usize = 0x4D8; // CUtlSymbolLarge pub const m_OnShowMessage: usize = 0x4E0; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 5 // // Metadata: // NetworkVarNames: m_bEnabled (bool) pub mod CLogicGameEventListener { pub const m_OnEventFired: usize = 0x4D0; // CEntityIOOutput pub const m_iszGameEventName: usize = 0x4F8; // CUtlSymbolLarge pub const m_iszGameEventItem: usize = 0x500; // CUtlSymbolLarge pub const m_bEnabled: usize = 0x508; // bool pub const m_bStartDisabled: usize = 0x509; // bool } // Parent: CBaseModelEntity // Field count: 15 // // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) pub mod CBreakable { pub const m_CPropDataComponent: usize = 0x718; // CPropDataComponent pub const m_Material: usize = 0x758; // Materials pub const m_hBreaker: usize = 0x75C; // CHandle pub const m_Explosion: usize = 0x760; // Explosions pub const m_iszSpawnObject: usize = 0x768; // CUtlSymbolLarge pub const m_flPressureDelay: usize = 0x770; // float32 pub const m_iMinHealthDmg: usize = 0x774; // int32 pub const m_iszPropData: usize = 0x778; // CUtlSymbolLarge pub const m_impactEnergyScale: usize = 0x780; // float32 pub const m_nOverrideBlockLOS: usize = 0x784; // EOverrideBlockLOS_t pub const m_OnBreak: usize = 0x788; // CEntityIOOutput pub const m_OnHealthChanged: usize = 0x7B0; // CEntityOutputTemplate pub const m_PerformanceMode: usize = 0x7D8; // PerformanceMode_t pub const m_hPhysicsAttacker: usize = 0x7DC; // CHandle pub const m_flLastPhysicsInfluenceTime: usize = 0x7E0; // GameTime_t } // Parent: CBaseModelEntity // Field count: 16 pub mod CBaseToggle { pub const m_toggle_state: usize = 0x710; // TOGGLE_STATE pub const m_flMoveDistance: usize = 0x714; // float32 pub const m_flWait: usize = 0x718; // float32 pub const m_flLip: usize = 0x71C; // float32 pub const m_bAlwaysFireBlockedOutputs: usize = 0x720; // bool pub const m_vecPosition1: usize = 0x724; // Vector pub const m_vecPosition2: usize = 0x730; // Vector pub const m_vecMoveAng: usize = 0x73C; // QAngle pub const m_vecAngle1: usize = 0x748; // QAngle pub const m_vecAngle2: usize = 0x754; // QAngle pub const m_flHeight: usize = 0x760; // float32 pub const m_hActivator: usize = 0x764; // CHandle pub const m_vecFinalDest: usize = 0x768; // Vector pub const m_vecFinalAngle: usize = 0x774; // QAngle pub const m_movementType: usize = 0x780; // int32 pub const m_sMaster: usize = 0x788; // CUtlSymbolLarge } // Parent: CPointEntity // Field count: 0 pub mod CInfoTarget { } // Parent: CRotButton // Field count: 14 pub mod CMomentaryRotButton { pub const m_Position: usize = 0x8E0; // CEntityOutputTemplate pub const m_OnUnpressed: usize = 0x908; // CEntityIOOutput pub const m_OnFullyOpen: usize = 0x930; // CEntityIOOutput pub const m_OnFullyClosed: usize = 0x958; // CEntityIOOutput pub const m_OnReachedPosition: usize = 0x980; // CEntityIOOutput pub const m_lastUsed: usize = 0x9A8; // int32 pub const m_start: usize = 0x9AC; // QAngle pub const m_end: usize = 0x9B8; // QAngle pub const m_IdealYaw: usize = 0x9C4; // float32 pub const m_sNoise: usize = 0x9C8; // CUtlSymbolLarge pub const m_bUpdateTarget: usize = 0x9D0; // bool pub const m_direction: usize = 0x9D4; // int32 pub const m_returnSpeed: usize = 0x9D8; // float32 pub const m_flStartPosition: usize = 0x9DC; // float32 } // Parent: CEntityComponent // Field count: 10 pub mod CPropDataComponent { pub const m_flDmgModBullet: usize = 0x10; // float32 pub const m_flDmgModClub: usize = 0x14; // float32 pub const m_flDmgModExplosive: usize = 0x18; // float32 pub const m_flDmgModFire: usize = 0x1C; // float32 pub const m_iszPhysicsDamageTableName: usize = 0x20; // CUtlSymbolLarge pub const m_iszBasePropData: usize = 0x28; // CUtlSymbolLarge pub const m_nInteractions: usize = 0x30; // int32 pub const m_bSpawnMotionDisabled: usize = 0x34; // bool pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // int32 pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 } // Parent: CRulePointEntity // Field count: 2 pub mod CGameText { pub const m_iszMessage: usize = 0x720; // CUtlSymbolLarge pub const m_textParms: usize = 0x728; // hudtextparms_t } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponMP5SD { } // Parent: CBaseModelEntity // Field count: 8 // // Metadata: // NetworkVarNames: m_bLoop (bool) // NetworkVarNames: m_flFPS (float) // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) // NetworkVarNames: m_vAnimationBoundsMin (Vector) // NetworkVarNames: m_vAnimationBoundsMax (Vector) // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) pub mod CTextureBasedAnimatable { pub const m_bLoop: usize = 0x710; // bool pub const m_flFPS: usize = 0x714; // float32 pub const m_hPositionKeys: usize = 0x718; // CStrongHandle pub const m_hRotationKeys: usize = 0x720; // CStrongHandle pub const m_vAnimationBoundsMin: usize = 0x728; // Vector pub const m_vAnimationBoundsMax: usize = 0x734; // Vector pub const m_flStartTime: usize = 0x740; // float32 pub const m_flStartFrame: usize = 0x744; // float32 } // Parent: CMarkupVolumeTagged // Field count: 3 pub mod CMarkupVolumeWithRef { pub const m_bUseRef: usize = 0x750; // bool pub const m_vRefPos: usize = 0x754; // Vector pub const m_flRefDot: usize = 0x760; // float32 } // Parent: CPhysForce // Field count: 1 pub mod CPhysThruster { pub const m_localOrigin: usize = 0x520; // Vector } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings pub mod CCSPointScriptExtensions_player { } // Parent: CBaseEntity // Field count: 8 // // Metadata: // NetworkVarNames: m_iszStackName (string_t) // NetworkVarNames: m_iszOperatorName (string_t) // NetworkVarNames: m_iszOpvarName (string_t) // NetworkVarNames: m_vDistanceInnerMins (Vector) // NetworkVarNames: m_vDistanceInnerMaxs (Vector) // NetworkVarNames: m_vDistanceOuterMins (Vector) // NetworkVarNames: m_vDistanceOuterMaxs (Vector) // NetworkVarNames: m_nAABBDirection (int) pub mod CCitadelSoundOpvarSetOBB { pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge pub const m_iszOperatorName: usize = 0x4C8; // CUtlSymbolLarge pub const m_iszOpvarName: usize = 0x4D0; // CUtlSymbolLarge pub const m_vDistanceInnerMins: usize = 0x4D8; // Vector pub const m_vDistanceInnerMaxs: usize = 0x4E4; // Vector pub const m_vDistanceOuterMins: usize = 0x4F0; // Vector pub const m_vDistanceOuterMaxs: usize = 0x4FC; // Vector pub const m_nAABBDirection: usize = 0x508; // int32 } // Parent: None // Field count: 5 // // Metadata: // NetworkVarNames: m_unDefIdx (item_definition_index_t) // NetworkVarNames: m_nCost (int) // NetworkVarNames: m_nPrevArmor (int) // NetworkVarNames: m_bPrevHelmet (bool) // NetworkVarNames: m_hItem (CEntityHandle) pub mod SellbackPurchaseEntry_t { pub const m_unDefIdx: usize = 0x30; // uint16 pub const m_nCost: usize = 0x34; // int32 pub const m_nPrevArmor: usize = 0x38; // int32 pub const m_bPrevHelmet: usize = 0x3C; // bool pub const m_hItem: usize = 0x40; // CEntityHandle } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponFamas { } // Parent: CPhysicsProp // Field count: 3 // // Metadata: // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) pub mod CShatterGlassShardPhysics { pub const m_bDebris: usize = 0xBE8; // bool pub const m_hParentShard: usize = 0xBEC; // uint32 pub const m_ShardDesc: usize = 0xBF0; // shard_model_desc_t } // Parent: CBaseFilter // Field count: 1 pub mod CFilterModel { pub const m_iFilterModel: usize = 0x518; // CUtlSymbolLarge } // Parent: CBasePlayerPawn // Field count: 22 // // Metadata: // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByName // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) // NetworkVarNames: m_iPlayerState (CSPlayerState) // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) // NetworkVarNames: m_bGunGameImmunity (bool) // NetworkVarNames: m_fMolotovDamageTime (float) // NetworkVarNames: m_bHasMovedSinceSpawn (bool) // NetworkVarNames: m_flFlashDuration (float) // NetworkVarNames: m_flFlashMaxAlpha (float) // NetworkVarNames: m_flProgressBarStartTime (float) // NetworkVarNames: m_iProgressBarDuration (int) // NetworkVarNames: m_angEyeAngles (QAngle) // NetworkVarNames: m_hOriginalController (CHandle) pub mod CCSPlayerPawnBase { pub const m_CTouchExpansionComponent: usize = 0xBB0; // CTouchExpansionComponent pub const m_pPingServices: usize = 0xC00; // CCSPlayer_PingServices* pub const m_pViewModelServices: usize = 0xC08; // CPlayer_ViewModelServices* pub const m_blindUntilTime: usize = 0xC10; // GameTime_t pub const m_blindStartTime: usize = 0xC14; // GameTime_t pub const m_iPlayerState: usize = 0xC18; // CSPlayerState pub const m_bRespawning: usize = 0xCC8; // bool pub const m_fImmuneToGunGameDamageTime: usize = 0xCCC; // GameTime_t pub const m_bGunGameImmunity: usize = 0xCD0; // bool pub const m_fMolotovDamageTime: usize = 0xCD4; // float32 pub const m_bHasMovedSinceSpawn: usize = 0xCD8; // bool pub const m_iNumSpawns: usize = 0xCDC; // int32 pub const m_flIdleTimeSinceLastAction: usize = 0xCE4; // float32 pub const m_fNextRadarUpdateTime: usize = 0xCE8; // float32 pub const m_flFlashDuration: usize = 0xCEC; // float32 pub const m_flFlashMaxAlpha: usize = 0xCF0; // float32 pub const m_flProgressBarStartTime: usize = 0xCF4; // float32 pub const m_iProgressBarDuration: usize = 0xCF8; // int32 pub const m_angEyeAngles: usize = 0xCFC; // QAngle pub const m_wasNotKilledNaturally: usize = 0xD08; // bool pub const m_bCommittingSuicideOnTeamChange: usize = 0xD09; // bool pub const m_hOriginalController: usize = 0xD0C; // CHandle } // Parent: CPointEntity // Field count: 9 pub mod CPathTrack { pub const m_pnext: usize = 0x4C0; // CPathTrack* pub const m_pprevious: usize = 0x4C8; // CPathTrack* pub const m_paltpath: usize = 0x4D0; // CPathTrack* pub const m_flRadius: usize = 0x4D8; // float32 pub const m_length: usize = 0x4DC; // float32 pub const m_altName: usize = 0x4E0; // CUtlSymbolLarge pub const m_nIterVal: usize = 0x4E8; // int32 pub const m_eOrientationType: usize = 0x4EC; // TrackOrientationType_t pub const m_OnPass: usize = 0x4F0; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 7 pub mod CLogicDistanceCheck { pub const m_iszEntityA: usize = 0x4C0; // CUtlSymbolLarge pub const m_iszEntityB: usize = 0x4C8; // CUtlSymbolLarge pub const m_flZone1Distance: usize = 0x4D0; // float32 pub const m_flZone2Distance: usize = 0x4D4; // float32 pub const m_InZone1: usize = 0x4D8; // CEntityIOOutput pub const m_InZone2: usize = 0x500; // CEntityIOOutput pub const m_InZone3: usize = 0x528; // CEntityIOOutput } // Parent: CBarnLight // Field count: 3 // // Metadata: // NetworkVarNames: m_flInnerAngle (float) // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) pub mod COmniLight { pub const m_flInnerAngle: usize = 0x938; // float32 pub const m_flOuterAngle: usize = 0x93C; // float32 pub const m_bShowLight: usize = 0x940; // bool } // Parent: CPointEntity // Field count: 10 // // Metadata: // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_nResolutionX (int) // NetworkVarNames: m_nResolutionY (int) // NetworkVarNames: m_szLayoutFileName (string_t) // NetworkVarNames: m_RenderAttrName (string_t) // NetworkVarNames: m_TargetEntities (CHandle) // NetworkVarNames: m_nTargetChangeCount (int) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod CInfoOffscreenPanoramaTexture { pub const m_bDisabled: usize = 0x4C0; // bool pub const m_nResolutionX: usize = 0x4C4; // int32 pub const m_nResolutionY: usize = 0x4C8; // int32 pub const m_szLayoutFileName: usize = 0x4D0; // CUtlSymbolLarge pub const m_RenderAttrName: usize = 0x4D8; // CUtlSymbolLarge pub const m_TargetEntities: usize = 0x4E0; // CNetworkUtlVectorBase> pub const m_nTargetChangeCount: usize = 0x4F8; // int32 pub const m_vecCSSClasses: usize = 0x500; // CNetworkUtlVectorBase pub const m_szTargetsName: usize = 0x518; // CUtlSymbolLarge pub const m_AdditionalTargetEntities: usize = 0x520; // CUtlVector> } // Parent: CBaseEntity // Field count: 3 // // Metadata: // NetworkVarNames: m_nMode (int) // NetworkVarNames: m_vBoxSize (Vector) // NetworkVarNames: m_bEnabled (bool) pub mod CInfoVisibilityBox { pub const m_nMode: usize = 0x4C4; // int32 pub const m_vBoxSize: usize = 0x4C8; // Vector pub const m_bEnabled: usize = 0x4D4; // bool } // Parent: CRulePointEntity // Field count: 0 pub mod CGamePlayerEquip { } // Parent: CServerOnlyPointEntity // Field count: 0 pub mod CInfoTargetServerOnly { } // Parent: CSoundOpvarSetPointEntity // Field count: 3 pub mod CSoundOpvarSetPathCornerEntity { pub const m_flDistMinSqr: usize = 0x680; // float32 pub const m_flDistMaxSqr: usize = 0x684; // float32 pub const m_iszPathCornerEntityName: usize = 0x688; // CUtlSymbolLarge } // Parent: CPlayer_WeaponServices // Field count: 15 // // Metadata: // NetworkVarNames: m_flNextAttack (GameTime_t) // NetworkVarNames: m_bIsLookingAtWeapon (bool) // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) pub mod CCSPlayer_WeaponServices { pub const m_flNextAttack: usize = 0xA8; // GameTime_t pub const m_bIsLookingAtWeapon: usize = 0xAC; // bool pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; // bool pub const m_hSavedWeapon: usize = 0xB0; // CHandle pub const m_nTimeToMelee: usize = 0xB4; // int32 pub const m_nTimeToSecondary: usize = 0xB8; // int32 pub const m_nTimeToPrimary: usize = 0xBC; // int32 pub const m_nTimeToSniperRifle: usize = 0xC0; // int32 pub const m_bIsBeingGivenItem: usize = 0xC4; // bool pub const m_bIsPickingUpItemWithUse: usize = 0xC5; // bool pub const m_bPickedUpWeapon: usize = 0xC6; // bool pub const m_bDisableAutoDeploy: usize = 0xC7; // bool pub const m_bIsPickingUpGroundWeapon: usize = 0xC8; // bool pub const m_nOldShootPositionHistoryCount: usize = 0xCC; // uint32 pub const m_nOldInputHistoryCount: usize = 0x468; // uint32 } // Parent: CBaseEntity // Field count: 11 // // Metadata: // NetworkVarNames: m_hEntAttached (CHandle) // NetworkVarNames: m_bCheapEffect (bool) pub mod CEntityFlame { pub const m_hEntAttached: usize = 0x4C0; // CHandle pub const m_bCheapEffect: usize = 0x4C4; // bool pub const m_flSize: usize = 0x4C8; // float32 pub const m_bUseHitboxes: usize = 0x4CC; // bool pub const m_iNumHitboxFires: usize = 0x4D0; // int32 pub const m_flHitboxFireScale: usize = 0x4D4; // float32 pub const m_flLifetime: usize = 0x4D8; // GameTime_t pub const m_hAttacker: usize = 0x4DC; // CHandle pub const m_iDangerSound: usize = 0x4E0; // int32 pub const m_flDirectDamagePerSecond: usize = 0x4E4; // float32 pub const m_iCustomDamageType: usize = 0x4E8; // int32 } // Parent: CCSWeaponBase // Field count: 9 // // Metadata: // NetworkVarNames: m_zoomLevel (int) // NetworkVarNames: m_iBurstShotsRemaining (int) // NetworkVarNames: m_bNeedsBoltAction (bool) pub mod CCSWeaponBaseGun { pub const m_zoomLevel: usize = 0xE98; // int32 pub const m_iBurstShotsRemaining: usize = 0xE9C; // int32 pub const m_silencedModelIndex: usize = 0xEA8; // int32 pub const m_inPrecache: usize = 0xEAC; // bool pub const m_bNeedsBoltAction: usize = 0xEAD; // bool pub const m_bSkillReloadAvailable: usize = 0xEAE; // bool pub const m_bSkillReloadLiftedReloadKey: usize = 0xEAF; // bool pub const m_bSkillBoltInterruptAvailable: usize = 0xEB0; // bool pub const m_bSkillBoltLiftedFireKey: usize = 0xEB1; // bool } // Parent: None // Field count: 13 pub mod CBot { pub const m_pController: usize = 0x10; // CCSPlayerController* pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn* pub const m_bHasSpawned: usize = 0x20; // bool pub const m_id: usize = 0x24; // uint32 pub const m_isRunning: usize = 0xB0; // bool pub const m_isCrouching: usize = 0xB1; // bool pub const m_forwardSpeed: usize = 0xB4; // float32 pub const m_leftSpeed: usize = 0xB8; // float32 pub const m_verticalSpeed: usize = 0xBC; // float32 pub const m_buttonFlags: usize = 0xC0; // uint64 pub const m_jumpTimestamp: usize = 0xC8; // float32 pub const m_viewForward: usize = 0xCC; // Vector pub const m_postureStackIndex: usize = 0xE8; // int32 } // Parent: None // Field count: 11 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) pub mod CEntityIdentity { pub const m_nameStringableIndex: usize = 0x14; // int32 pub const m_name: usize = 0x18; // CUtlSymbolLarge pub const m_designerName: usize = 0x20; // CUtlSymbolLarge pub const m_flags: usize = 0x30; // uint32 pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t pub const m_fDataObjectTypes: usize = 0x3C; // uint32 pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t pub const m_pPrev: usize = 0x58; // CEntityIdentity* pub const m_pNext: usize = 0x60; // CEntityIdentity* pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* } // Parent: CBaseToggle // Field count: 3 pub mod CGunTarget { pub const m_on: usize = 0x790; // bool pub const m_hTargetEnt: usize = 0x794; // CHandle pub const m_OnDeath: usize = 0x798; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 2 pub mod CSoundEventParameter { pub const m_iszParamName: usize = 0x4C8; // CUtlSymbolLarge pub const m_flFloatValue: usize = 0x4D0; // float32 } // Parent: CPulseGraphInstance_ServerEntity // Field count: 0 // // Metadata: // MPulseInstanceDomainInfo // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag pub mod CPulseGraphInstance_GameBlackboard { } // Parent: CMarkupVolume // Field count: 5 pub mod CMarkupVolumeTagged { pub const m_bIsGroup: usize = 0x748; // bool pub const m_bGroupByPrefab: usize = 0x749; // bool pub const m_bGroupByVolume: usize = 0x74A; // bool pub const m_bGroupOtherGroups: usize = 0x74B; // bool pub const m_bIsInGroup: usize = 0x74C; // bool } // Parent: CBaseEntity // Field count: 5 pub mod CTestEffect { pub const m_iLoop: usize = 0x4C0; // int32 pub const m_iBeam: usize = 0x4C4; // int32 pub const m_pBeam: usize = 0x4C8; // CBeam*[24] pub const m_flBeamTime: usize = 0x588; // GameTime_t[24] pub const m_flStartTime: usize = 0x5E8; // GameTime_t } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponM4A1Silencer { } // Parent: CFuncNavBlocker // Field count: 1 pub mod CScriptNavBlocker { pub const m_vExtent: usize = 0x720; // Vector } // Parent: CBaseAnimGraph // Field count: 1 pub mod CConstraintAnchor { pub const m_massScale: usize = 0x8E8; // float32 } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponTec9 { } // Parent: CMarkupVolumeTagged // Field count: 0 pub mod CMarkupVolumeTagged_Nav { } // Parent: CPointEntity // Field count: 66 // // Metadata: // NetworkVarNames: m_bIsPlayingBack (bool) // NetworkVarNames: m_bPaused (bool) // NetworkVarNames: m_bMultiplayer (bool) // NetworkVarNames: m_bAutogenerated (bool) // NetworkVarNames: m_flForceClientTime (float32) // NetworkVarNames: m_hActorList (CHandle) // NetworkVarNames: m_nSceneStringIndex (uint16) pub mod CSceneEntity { pub const m_iszSceneFile: usize = 0x4C8; // CUtlSymbolLarge pub const m_iszResumeSceneFile: usize = 0x4D0; // CUtlSymbolLarge pub const m_iszTarget1: usize = 0x4D8; // CUtlSymbolLarge pub const m_iszTarget2: usize = 0x4E0; // CUtlSymbolLarge pub const m_iszTarget3: usize = 0x4E8; // CUtlSymbolLarge pub const m_iszTarget4: usize = 0x4F0; // CUtlSymbolLarge pub const m_iszTarget5: usize = 0x4F8; // CUtlSymbolLarge pub const m_iszTarget6: usize = 0x500; // CUtlSymbolLarge pub const m_iszTarget7: usize = 0x508; // CUtlSymbolLarge pub const m_iszTarget8: usize = 0x510; // CUtlSymbolLarge pub const m_hTarget1: usize = 0x518; // CHandle pub const m_hTarget2: usize = 0x51C; // CHandle pub const m_hTarget3: usize = 0x520; // CHandle pub const m_hTarget4: usize = 0x524; // CHandle pub const m_hTarget5: usize = 0x528; // CHandle pub const m_hTarget6: usize = 0x52C; // CHandle pub const m_hTarget7: usize = 0x530; // CHandle pub const m_hTarget8: usize = 0x534; // CHandle pub const m_sTargetAttachment: usize = 0x538; // CUtlSymbolLarge pub const m_bIsPlayingBack: usize = 0x540; // bool pub const m_bPaused: usize = 0x541; // bool pub const m_bMultiplayer: usize = 0x542; // bool pub const m_bAutogenerated: usize = 0x543; // bool pub const m_flForceClientTime: usize = 0x544; // float32 pub const m_flCurrentTime: usize = 0x548; // float32 pub const m_flFrameTime: usize = 0x54C; // float32 pub const m_bCancelAtNextInterrupt: usize = 0x550; // bool pub const m_fPitch: usize = 0x554; // float32 pub const m_bAutomated: usize = 0x558; // bool pub const m_nAutomatedAction: usize = 0x55C; // int32 pub const m_flAutomationDelay: usize = 0x560; // float32 pub const m_flAutomationTime: usize = 0x564; // float32 pub const m_hWaitingForThisResumeScene: usize = 0x568; // CHandle pub const m_bWaitingForResumeScene: usize = 0x56C; // bool pub const m_bPausedViaInput: usize = 0x56D; // bool pub const m_bPauseAtNextInterrupt: usize = 0x56E; // bool pub const m_bWaitingForActor: usize = 0x56F; // bool pub const m_bWaitingForInterrupt: usize = 0x570; // bool pub const m_bInterruptedActorsScenes: usize = 0x571; // bool pub const m_bBreakOnNonIdle: usize = 0x572; // bool pub const m_bSceneFinished: usize = 0x573; // bool pub const m_hActorList: usize = 0x578; // CNetworkUtlVectorBase> pub const m_hRemoveActorList: usize = 0x590; // CUtlVector> pub const m_nSceneFlushCounter: usize = 0x5D8; // int32 pub const m_nSceneStringIndex: usize = 0x5DC; // uint16 pub const m_OnStart: usize = 0x5E0; // CEntityIOOutput pub const m_OnCompletion: usize = 0x608; // CEntityIOOutput pub const m_OnCanceled: usize = 0x630; // CEntityIOOutput pub const m_OnPaused: usize = 0x658; // CEntityIOOutput pub const m_OnResumed: usize = 0x680; // CEntityIOOutput pub const m_OnTrigger: usize = 0x6A8; // CEntityIOOutput[16] pub const m_hInterruptScene: usize = 0x9B8; // CHandle pub const m_nInterruptCount: usize = 0x9BC; // int32 pub const m_bSceneMissing: usize = 0x9C0; // bool pub const m_bInterrupted: usize = 0x9C1; // bool pub const m_bCompletedEarly: usize = 0x9C2; // bool pub const m_bInterruptSceneFinished: usize = 0x9C3; // bool pub const m_bRestoring: usize = 0x9C4; // bool pub const m_hNotifySceneCompletion: usize = 0x9C8; // CUtlVector> pub const m_hListManagers: usize = 0x9E0; // CUtlVector> pub const m_iszSoundName: usize = 0x9F8; // CUtlSymbolLarge pub const m_iszSequenceName: usize = 0xA00; // CUtlSymbolLarge pub const m_hActor: usize = 0xA08; // CHandle pub const m_hActivator: usize = 0xA0C; // CHandle pub const m_BusyActor: usize = 0xA10; // int32 pub const m_iPlayerDeathBehavior: usize = 0xA14; // SceneOnPlayerDeath_t } // Parent: CLightDirectionalEntity // Field count: 0 pub mod CLightEnvironmentEntity { } // Parent: CLogicAutosave // Field count: 4 pub mod CLogicActiveAutosave { pub const m_TriggerHitPoints: usize = 0x4D0; // int32 pub const m_flTimeToTrigger: usize = 0x4D4; // float32 pub const m_flStartTime: usize = 0x4D8; // GameTime_t pub const m_flDangerousTime: usize = 0x4DC; // float32 } // Parent: CBaseEntity // Field count: 2 pub mod CEnvBeverage { pub const m_CanInDispenser: usize = 0x4C0; // bool pub const m_nBeverageType: usize = 0x4C4; // int32 } // Parent: CBaseEntity // Field count: 14 // // Metadata: // NetworkVarNames: m_iActiveIssueIndex (int) // NetworkVarNames: m_iOnlyTeamToVote (int) // NetworkVarNames: m_nVoteOptionCount (int) // NetworkVarNames: m_nPotentialVotes (int) // NetworkVarNames: m_bIsYesNoVote (bool) pub mod CVoteController { pub const m_iActiveIssueIndex: usize = 0x4C0; // int32 pub const m_iOnlyTeamToVote: usize = 0x4C4; // int32 pub const m_nVoteOptionCount: usize = 0x4C8; // int32[5] pub const m_nPotentialVotes: usize = 0x4DC; // int32 pub const m_bIsYesNoVote: usize = 0x4E0; // bool pub const m_acceptingVotesTimer: usize = 0x4E8; // CountdownTimer pub const m_executeCommandTimer: usize = 0x500; // CountdownTimer pub const m_resetVoteTimer: usize = 0x518; // CountdownTimer pub const m_nVotesCast: usize = 0x530; // int32[64] pub const m_playerHoldingVote: usize = 0x630; // CPlayerSlot pub const m_playerOverrideForVote: usize = 0x634; // CPlayerSlot pub const m_nHighestCountIndex: usize = 0x638; // int32 pub const m_potentialIssues: usize = 0x640; // CUtlVector pub const m_VoteOptions: usize = 0x658; // CUtlVector } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponCZ75a { } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponP250 { } // Parent: CBaseAnimGraph // Field count: 7 // // Metadata: // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_vLookTargetPosition (Vector) // NetworkVarNames: m_blinktoggle (bool) pub mod CBaseFlex { pub const m_flexWeight: usize = 0x8E8; // CNetworkUtlVectorBase pub const m_vLookTargetPosition: usize = 0x900; // Vector pub const m_blinktoggle: usize = 0x90C; // bool pub const m_flAllowResponsesEndTime: usize = 0x960; // GameTime_t pub const m_flLastFlexAnimationTime: usize = 0x964; // GameTime_t pub const m_nNextSceneEventId: usize = 0x968; // SceneEventId_t pub const m_bUpdateLayerPriorities: usize = 0x96C; // bool } // Parent: CTriggerHurt // Field count: 1 pub mod CScriptTriggerHurt { pub const m_vExtent: usize = 0x980; // Vector } // Parent: CBasePlayerWeaponVData // Field count: 92 // // Metadata: // MGetKV3ClassDefaults // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField pub mod CCSWeaponBaseVData { pub const m_WeaponType: usize = 0x250; // CSWeaponType pub const m_WeaponCategory: usize = 0x254; // CSWeaponCategory pub const m_szViewModel: usize = 0x258; // CResourceNameTyped> pub const m_szPlayerModel: usize = 0x338; // CResourceNameTyped> pub const m_szWorldDroppedModel: usize = 0x418; // CResourceNameTyped> pub const m_szAimsightLensMaskModel: usize = 0x4F8; // CResourceNameTyped> pub const m_szMagazineModel: usize = 0x5D8; // CResourceNameTyped> pub const m_szHeatEffect: usize = 0x6B8; // CResourceNameTyped> pub const m_szEjectBrassEffect: usize = 0x798; // CResourceNameTyped> pub const m_szMuzzleFlashParticleAlt: usize = 0x878; // CResourceNameTyped> pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x958; // CResourceNameTyped> pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA38; // CResourceNameTyped> pub const m_szTracerParticle: usize = 0xB18; // CResourceNameTyped> pub const m_GearSlot: usize = 0xBF8; // gear_slot_t pub const m_GearSlotPosition: usize = 0xBFC; // int32 pub const m_DefaultLoadoutSlot: usize = 0xC00; // loadout_slot_t pub const m_sWrongTeamMsg: usize = 0xC08; // CUtlString pub const m_nPrice: usize = 0xC10; // int32 pub const m_nKillAward: usize = 0xC14; // int32 pub const m_nPrimaryReserveAmmoMax: usize = 0xC18; // int32 pub const m_nSecondaryReserveAmmoMax: usize = 0xC1C; // int32 pub const m_bMeleeWeapon: usize = 0xC20; // bool pub const m_bHasBurstMode: usize = 0xC21; // bool pub const m_bIsRevolver: usize = 0xC22; // bool pub const m_bCannotShootUnderwater: usize = 0xC23; // bool pub const m_szName: usize = 0xC28; // CGlobalSymbol pub const m_szAnimExtension: usize = 0xC30; // CUtlString pub const m_eSilencerType: usize = 0xC38; // CSWeaponSilencerType pub const m_nCrosshairMinDistance: usize = 0xC3C; // int32 pub const m_nCrosshairDeltaDistance: usize = 0xC40; // int32 pub const m_bIsFullAuto: usize = 0xC44; // bool pub const m_nNumBullets: usize = 0xC48; // int32 pub const m_flCycleTime: usize = 0xC4C; // CFiringModeFloat pub const m_flMaxSpeed: usize = 0xC54; // CFiringModeFloat pub const m_flSpread: usize = 0xC5C; // CFiringModeFloat pub const m_flInaccuracyCrouch: usize = 0xC64; // CFiringModeFloat pub const m_flInaccuracyStand: usize = 0xC6C; // CFiringModeFloat pub const m_flInaccuracyJump: usize = 0xC74; // CFiringModeFloat pub const m_flInaccuracyLand: usize = 0xC7C; // CFiringModeFloat pub const m_flInaccuracyLadder: usize = 0xC84; // CFiringModeFloat pub const m_flInaccuracyFire: usize = 0xC8C; // CFiringModeFloat pub const m_flInaccuracyMove: usize = 0xC94; // CFiringModeFloat pub const m_flRecoilAngle: usize = 0xC9C; // CFiringModeFloat pub const m_flRecoilAngleVariance: usize = 0xCA4; // CFiringModeFloat pub const m_flRecoilMagnitude: usize = 0xCAC; // CFiringModeFloat pub const m_flRecoilMagnitudeVariance: usize = 0xCB4; // CFiringModeFloat pub const m_nTracerFrequency: usize = 0xCBC; // CFiringModeInt pub const m_flInaccuracyJumpInitial: usize = 0xCC4; // float32 pub const m_flInaccuracyJumpApex: usize = 0xCC8; // float32 pub const m_flInaccuracyReload: usize = 0xCCC; // float32 pub const m_nRecoilSeed: usize = 0xCD0; // int32 pub const m_nSpreadSeed: usize = 0xCD4; // int32 pub const m_flTimeToIdleAfterFire: usize = 0xCD8; // float32 pub const m_flIdleInterval: usize = 0xCDC; // float32 pub const m_flAttackMovespeedFactor: usize = 0xCE0; // float32 pub const m_flHeatPerShot: usize = 0xCE4; // float32 pub const m_flInaccuracyPitchShift: usize = 0xCE8; // float32 pub const m_flInaccuracyAltSoundThreshold: usize = 0xCEC; // float32 pub const m_flBotAudibleRange: usize = 0xCF0; // float32 pub const m_szUseRadioSubtitle: usize = 0xCF8; // CUtlString pub const m_bUnzoomsAfterShot: usize = 0xD00; // bool pub const m_bHideViewModelWhenZoomed: usize = 0xD01; // bool pub const m_nZoomLevels: usize = 0xD04; // int32 pub const m_nZoomFOV1: usize = 0xD08; // int32 pub const m_nZoomFOV2: usize = 0xD0C; // int32 pub const m_flZoomTime0: usize = 0xD10; // float32 pub const m_flZoomTime1: usize = 0xD14; // float32 pub const m_flZoomTime2: usize = 0xD18; // float32 pub const m_flIronSightPullUpSpeed: usize = 0xD1C; // float32 pub const m_flIronSightPutDownSpeed: usize = 0xD20; // float32 pub const m_flIronSightFOV: usize = 0xD24; // float32 pub const m_flIronSightPivotForward: usize = 0xD28; // float32 pub const m_flIronSightLooseness: usize = 0xD2C; // float32 pub const m_angPivotAngle: usize = 0xD30; // QAngle pub const m_vecIronSightEyePos: usize = 0xD3C; // Vector pub const m_nDamage: usize = 0xD48; // int32 pub const m_flHeadshotMultiplier: usize = 0xD4C; // float32 pub const m_flArmorRatio: usize = 0xD50; // float32 pub const m_flPenetration: usize = 0xD54; // float32 pub const m_flRange: usize = 0xD58; // float32 pub const m_flRangeModifier: usize = 0xD5C; // float32 pub const m_flFlinchVelocityModifierLarge: usize = 0xD60; // float32 pub const m_flFlinchVelocityModifierSmall: usize = 0xD64; // float32 pub const m_flRecoveryTimeCrouch: usize = 0xD68; // float32 pub const m_flRecoveryTimeStand: usize = 0xD6C; // float32 pub const m_flRecoveryTimeCrouchFinal: usize = 0xD70; // float32 pub const m_flRecoveryTimeStandFinal: usize = 0xD74; // float32 pub const m_nRecoveryTransitionStartBullet: usize = 0xD78; // int32 pub const m_nRecoveryTransitionEndBullet: usize = 0xD7C; // int32 pub const m_flThrowVelocity: usize = 0xD80; // float32 pub const m_vSmokeColor: usize = 0xD84; // Vector pub const m_szAnimClass: usize = 0xD90; // CGlobalSymbol } // Parent: CLogicalEntity // Field count: 5 pub mod CMathColorBlend { pub const m_flInMin: usize = 0x4C0; // float32 pub const m_flInMax: usize = 0x4C4; // float32 pub const m_OutColor1: usize = 0x4C8; // Color pub const m_OutColor2: usize = 0x4CC; // Color pub const m_OutValue: usize = 0x4D0; // CEntityOutputTemplate } // Parent: CPointEntity // Field count: 5 // // Metadata: // NetworkVarNames: m_iszOverlayNames (string_t) // NetworkVarNames: m_flOverlayTimes (float32) // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_iDesiredOverlay (int32) // NetworkVarNames: m_bIsActive (bool) pub mod CEnvScreenOverlay { pub const m_iszOverlayNames: usize = 0x4C0; // CUtlSymbolLarge[10] pub const m_flOverlayTimes: usize = 0x510; // float32[10] pub const m_flStartTime: usize = 0x538; // GameTime_t pub const m_iDesiredOverlay: usize = 0x53C; // int32 pub const m_bIsActive: usize = 0x540; // bool } // Parent: CCSPlayerPawnBase // Field count: 117 // // Metadata: // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // MNetworkVarTypeOverride // MNetworkIncludeByName // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) // NetworkVarNames: m_bHasFemaleVoice (bool) // NetworkVarNames: m_szLastPlaceName (char) // NetworkVarNames: m_bInBuyZone (bool) // NetworkVarNames: m_bInHostageRescueZone (bool) // NetworkVarNames: m_bInBombZone (bool) // NetworkVarNames: m_iRetakesOffering (int) // NetworkVarNames: m_iRetakesOfferingCard (int) // NetworkVarNames: m_bRetakesHasDefuseKit (bool) // NetworkVarNames: m_bRetakesMVPLastRound (bool) // NetworkVarNames: m_iRetakesMVPBoostItem (int) // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) // NetworkVarNames: m_aimPunchAngle (QAngle) // NetworkVarNames: m_aimPunchAngleVel (QAngle) // NetworkVarNames: m_aimPunchTickBase (int) // NetworkVarNames: m_aimPunchTickFraction (float) // NetworkVarNames: m_bIsBuyMenuOpen (bool) // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) // NetworkVarNames: m_nRagdollDamageBone (int) // NetworkVarNames: m_vRagdollDamageForce (Vector) // NetworkVarNames: m_vRagdollDamagePosition (Vector) // NetworkVarNames: m_szRagdollDamageWeaponName (char) // NetworkVarNames: m_bRagdollDamageHeadshot (bool) // NetworkVarNames: m_vRagdollServerOrigin (Vector) // NetworkVarNames: m_EconGloves (CEconItemView) // NetworkVarNames: m_nEconGlovesChanged (uint8) // NetworkVarNames: m_qDeathEyeAngles (QAngle) // NetworkVarNames: m_bLeftHanded (bool) // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) // NetworkVarNames: m_flViewmodelOffsetX (float) // NetworkVarNames: m_flViewmodelOffsetY (float) // NetworkVarNames: m_flViewmodelOffsetZ (float) // NetworkVarNames: m_flViewmodelFOV (float) // NetworkVarNames: m_bIsWalking (bool) // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_bIsScoped (bool) // NetworkVarNames: m_bResumeZoom (bool) // NetworkVarNames: m_bIsDefusing (bool) // NetworkVarNames: m_bIsGrabbingHostage (bool) // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) // NetworkVarNames: m_flEmitSoundTime (GameTime_t) // NetworkVarNames: m_bInNoDefuseArea (bool) // NetworkVarNames: m_nWhichBombZone (int) // NetworkVarNames: m_iShotsFired (int) // NetworkVarNames: m_flVelocityModifier (float) // NetworkVarNames: m_flHitHeading (float) // NetworkVarNames: m_nHitBodyPart (int) // NetworkVarNames: m_bWaitForNoAttack (bool) // NetworkVarNames: m_bKilledByHeadshot (bool) // NetworkVarNames: m_thirdPersonHeading (QAngle) // NetworkVarNames: m_flSlopeDropOffset (float) // NetworkVarNames: m_flSlopeDropHeight (float) // NetworkVarNames: m_vHeadConstraintOffset (Vector) // NetworkVarNames: m_ArmorValue (int32) // NetworkVarNames: m_unCurrentEquipmentValue (uint16) // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) // NetworkVarNames: m_GunGameImmunityColor (Color) pub mod CCSPlayerPawn { pub const m_pBulletServices: usize = 0xD18; // CCSPlayer_BulletServices* pub const m_pHostageServices: usize = 0xD20; // CCSPlayer_HostageServices* pub const m_pBuyServices: usize = 0xD28; // CCSPlayer_BuyServices* pub const m_pActionTrackingServices: usize = 0xD30; // CCSPlayer_ActionTrackingServices* pub const m_pRadioServices: usize = 0xD38; // CCSPlayer_RadioServices* pub const m_pDamageReactServices: usize = 0xD40; // CCSPlayer_DamageReactServices* pub const m_nCharacterDefIndex: usize = 0xD48; // uint16 pub const m_bHasFemaleVoice: usize = 0xD4A; // bool pub const m_strVOPrefix: usize = 0xD50; // CUtlString pub const m_szLastPlaceName: usize = 0xD58; // char[18] pub const m_bInHostageResetZone: usize = 0xE18; // bool pub const m_bInBuyZone: usize = 0xE19; // bool pub const m_TouchingBuyZones: usize = 0xE20; // CUtlVector> pub const m_bWasInBuyZone: usize = 0xE38; // bool pub const m_bInHostageRescueZone: usize = 0xE39; // bool pub const m_bInBombZone: usize = 0xE3A; // bool pub const m_bWasInHostageRescueZone: usize = 0xE3B; // bool pub const m_iRetakesOffering: usize = 0xE3C; // int32 pub const m_iRetakesOfferingCard: usize = 0xE40; // int32 pub const m_bRetakesHasDefuseKit: usize = 0xE44; // bool pub const m_bRetakesMVPLastRound: usize = 0xE45; // bool pub const m_iRetakesMVPBoostItem: usize = 0xE48; // int32 pub const m_RetakesMVPBoostExtraUtility: usize = 0xE4C; // loadout_slot_t pub const m_flHealthShotBoostExpirationTime: usize = 0xE50; // GameTime_t pub const m_flLandingTimeSeconds: usize = 0xE54; // float32 pub const m_aimPunchAngle: usize = 0xE58; // QAngle pub const m_aimPunchAngleVel: usize = 0xE64; // QAngle pub const m_aimPunchTickBase: usize = 0xE70; // int32 pub const m_aimPunchTickFraction: usize = 0xE74; // float32 pub const m_aimPunchCache: usize = 0xE78; // CUtlVector pub const m_bIsBuyMenuOpen: usize = 0xE90; // bool pub const m_xLastHeadBoneTransform: usize = 0x14D0; // CTransform pub const m_bLastHeadBoneTransformIsValid: usize = 0x14F0; // bool pub const m_lastLandTime: usize = 0x14F4; // GameTime_t pub const m_bOnGroundLastTick: usize = 0x14F8; // bool pub const m_iPlayerLocked: usize = 0x14FC; // int32 pub const m_flTimeOfLastInjury: usize = 0x1504; // GameTime_t pub const m_flNextSprayDecalTime: usize = 0x1508; // GameTime_t pub const m_bNextSprayDecalTimeExpedited: usize = 0x150C; // bool pub const m_nRagdollDamageBone: usize = 0x1510; // int32 pub const m_vRagdollDamageForce: usize = 0x1514; // Vector pub const m_vRagdollDamagePosition: usize = 0x1520; // Vector pub const m_szRagdollDamageWeaponName: usize = 0x152C; // char[64] pub const m_bRagdollDamageHeadshot: usize = 0x156C; // bool pub const m_vRagdollServerOrigin: usize = 0x1570; // Vector pub const m_EconGloves: usize = 0x1580; // CEconItemView pub const m_nEconGlovesChanged: usize = 0x17F8; // uint8 pub const m_qDeathEyeAngles: usize = 0x17FC; // QAngle pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1808; // bool pub const m_bLeftHanded: usize = 0x1809; // bool pub const m_fSwitchedHandednessTime: usize = 0x180C; // GameTime_t pub const m_flViewmodelOffsetX: usize = 0x1810; // float32 pub const m_flViewmodelOffsetY: usize = 0x1814; // float32 pub const m_flViewmodelOffsetZ: usize = 0x1818; // float32 pub const m_flViewmodelFOV: usize = 0x181C; // float32 pub const m_bIsWalking: usize = 0x1820; // bool pub const m_fLastGivenDefuserTime: usize = 0x1824; // float32 pub const m_fLastGivenBombTime: usize = 0x1828; // float32 pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x182C; // float32 pub const m_iDisplayHistoryBits: usize = 0x1830; // uint32 pub const m_flLastAttackedTeammate: usize = 0x1834; // float32 pub const m_allowAutoFollowTime: usize = 0x1838; // GameTime_t pub const m_bResetArmorNextSpawn: usize = 0x183C; // bool pub const m_nLastKillerIndex: usize = 0x1840; // CEntityIndex pub const m_entitySpottedState: usize = 0x1848; // EntitySpottedState_t pub const m_nSpotRules: usize = 0x1860; // int32 pub const m_bIsScoped: usize = 0x1864; // bool pub const m_bResumeZoom: usize = 0x1865; // bool pub const m_bIsDefusing: usize = 0x1866; // bool pub const m_bIsGrabbingHostage: usize = 0x1867; // bool pub const m_iBlockingUseActionInProgress: usize = 0x1868; // CSPlayerBlockingUseAction_t pub const m_flEmitSoundTime: usize = 0x186C; // GameTime_t pub const m_bInNoDefuseArea: usize = 0x1870; // bool pub const m_iBombSiteIndex: usize = 0x1874; // CEntityIndex pub const m_nWhichBombZone: usize = 0x1878; // int32 pub const m_bInBombZoneTrigger: usize = 0x187C; // bool pub const m_bWasInBombZoneTrigger: usize = 0x187D; // bool pub const m_iShotsFired: usize = 0x1880; // int32 pub const m_flFlinchStack: usize = 0x1884; // float32 pub const m_flVelocityModifier: usize = 0x1888; // float32 pub const m_flHitHeading: usize = 0x188C; // float32 pub const m_nHitBodyPart: usize = 0x1890; // int32 pub const m_vecTotalBulletForce: usize = 0x1894; // Vector pub const m_bWaitForNoAttack: usize = 0x18A0; // bool pub const m_ignoreLadderJumpTime: usize = 0x18A4; // float32 pub const m_bKilledByHeadshot: usize = 0x18A8; // bool pub const m_LastHitBox: usize = 0x18AC; // int32 pub const m_LastHealth: usize = 0x18B0; // int32 pub const m_pBot: usize = 0x18B8; // CCSBot* pub const m_bBotAllowActive: usize = 0x18C0; // bool pub const m_thirdPersonHeading: usize = 0x18C4; // QAngle pub const m_flSlopeDropOffset: usize = 0x18D0; // float32 pub const m_flSlopeDropHeight: usize = 0x18D4; // float32 pub const m_vHeadConstraintOffset: usize = 0x18D8; // Vector pub const m_nLastPickupPriority: usize = 0x18E4; // int32 pub const m_flLastPickupPriorityTime: usize = 0x18E8; // float32 pub const m_ArmorValue: usize = 0x18EC; // int32 pub const m_unCurrentEquipmentValue: usize = 0x18F0; // uint16 pub const m_unRoundStartEquipmentValue: usize = 0x18F2; // uint16 pub const m_unFreezetimeEndEquipmentValue: usize = 0x18F4; // uint16 pub const m_iLastWeaponFireUsercmd: usize = 0x18F8; // int32 pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0x18FC; // float32 pub const m_bIsSpawning: usize = 0x1900; // bool pub const m_iDeathFlags: usize = 0x1910; // int32 pub const m_bHasDeathInfo: usize = 0x1914; // bool pub const m_flDeathInfoTime: usize = 0x1918; // float32 pub const m_vecDeathInfoOrigin: usize = 0x191C; // Vector pub const m_vecPlayerPatchEconIndices: usize = 0x1928; // uint32[5] pub const m_GunGameImmunityColor: usize = 0x193C; // Color pub const m_grenadeParameterStashTime: usize = 0x1940; // GameTime_t pub const m_bGrenadeParametersStashed: usize = 0x1944; // bool pub const m_angStashedShootAngles: usize = 0x1948; // QAngle pub const m_vecStashedGrenadeThrowPosition: usize = 0x1954; // Vector pub const m_vecStashedVelocity: usize = 0x1960; // Vector pub const m_angShootAngleHistory: usize = 0x196C; // QAngle[2] pub const m_vecThrowPositionHistory: usize = 0x1984; // Vector[2] pub const m_vecVelocityHistory: usize = 0x199C; // Vector[2] } // Parent: CBaseGrenade // Field count: 0 pub mod CBumpMineProjectile { } // Parent: CBasePlayerController // Field count: 86 // // Metadata: // MNetworkUserGroupProxy // MNetworkUserGroupProxy // MNetworkUserGroupProxy // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) // NetworkVarNames: m_iPing (uint32) // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) // NetworkVarNames: m_szCrosshairCodes (string_t) // NetworkVarNames: m_iPendingTeamNum (uint8) // NetworkVarNames: m_flForceTeamTime (GameTime_t) // NetworkVarNames: m_iCompTeammateColor (int) // NetworkVarNames: m_bEverPlayedOnTeam (bool) // NetworkVarNames: m_szClan (string_t) // NetworkVarNames: m_iCoachingTeam (int) // NetworkVarNames: m_nPlayerDominated (uint64) // NetworkVarNames: m_nPlayerDominatingMe (uint64) // NetworkVarNames: m_iCompetitiveRanking (int) // NetworkVarNames: m_iCompetitiveWins (int) // NetworkVarNames: m_iCompetitiveRankType (int8) // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) // NetworkVarNames: m_nEndMatchNextMapVote (int) // NetworkVarNames: m_unActiveQuestId (uint16) // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) // NetworkVarNames: m_unPlayerTvControlFlags (uint32) // NetworkVarNames: m_nDisconnectionTick (int) // NetworkVarNames: m_bControllingBot (bool) // NetworkVarNames: m_bHasControlledBotThisRound (bool) // NetworkVarNames: m_bCanControlObservedBot (bool) // NetworkVarNames: m_hPlayerPawn (CHandle) // NetworkVarNames: m_hObserverPawn (CHandle) // NetworkVarNames: m_bPawnIsAlive (bool) // NetworkVarNames: m_iPawnHealth (uint32) // NetworkVarNames: m_iPawnArmor (int) // NetworkVarNames: m_bPawnHasDefuser (bool) // NetworkVarNames: m_bPawnHasHelmet (bool) // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) // NetworkVarNames: m_iPawnLifetimeStart (int) // NetworkVarNames: m_iPawnLifetimeEnd (int) // NetworkVarNames: m_iPawnBotDifficulty (int) // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) // NetworkVarNames: m_iScore (int32) // NetworkVarNames: m_vecKills (EKillTypes_t) // NetworkVarNames: m_bMvpNoMusic (bool) // NetworkVarNames: m_eMvpReason (int) // NetworkVarNames: m_iMusicKitID (int) // NetworkVarNames: m_iMusicKitMVPs (int) // NetworkVarNames: m_iMVPs (int) pub mod CCSPlayerController { pub const m_pInGameMoneyServices: usize = 0x758; // CCSPlayerController_InGameMoneyServices* pub const m_pInventoryServices: usize = 0x760; // CCSPlayerController_InventoryServices* pub const m_pActionTrackingServices: usize = 0x768; // CCSPlayerController_ActionTrackingServices* pub const m_pDamageServices: usize = 0x770; // CCSPlayerController_DamageServices* pub const m_iPing: usize = 0x778; // uint32 pub const m_bHasCommunicationAbuseMute: usize = 0x77C; // bool pub const m_szCrosshairCodes: usize = 0x780; // CUtlSymbolLarge pub const m_iPendingTeamNum: usize = 0x788; // uint8 pub const m_flForceTeamTime: usize = 0x78C; // GameTime_t pub const m_iCompTeammateColor: usize = 0x790; // int32 pub const m_bEverPlayedOnTeam: usize = 0x794; // bool pub const m_bAttemptedToGetColor: usize = 0x795; // bool pub const m_iTeammatePreferredColor: usize = 0x798; // int32 pub const m_bTeamChanged: usize = 0x79C; // bool pub const m_bInSwitchTeam: usize = 0x79D; // bool pub const m_bHasSeenJoinGame: usize = 0x79E; // bool pub const m_bJustBecameSpectator: usize = 0x79F; // bool pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x7A0; // bool pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x7A1; // bool pub const m_szClan: usize = 0x7A8; // CUtlSymbolLarge pub const m_szClanName: usize = 0x7B0; // char[32] pub const m_iCoachingTeam: usize = 0x7D0; // int32 pub const m_nPlayerDominated: usize = 0x7D8; // uint64 pub const m_nPlayerDominatingMe: usize = 0x7E0; // uint64 pub const m_iCompetitiveRanking: usize = 0x7E8; // int32 pub const m_iCompetitiveWins: usize = 0x7EC; // int32 pub const m_iCompetitiveRankType: usize = 0x7F0; // int8 pub const m_iCompetitiveRankingPredicted_Win: usize = 0x7F4; // int32 pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x7F8; // int32 pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x7FC; // int32 pub const m_nEndMatchNextMapVote: usize = 0x800; // int32 pub const m_unActiveQuestId: usize = 0x804; // uint16 pub const m_nQuestProgressReason: usize = 0x808; // QuestProgress::Reason pub const m_unPlayerTvControlFlags: usize = 0x80C; // uint32 pub const m_iDraftIndex: usize = 0x838; // int32 pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x83C; // uint32 pub const m_uiAbandonRecordedReason: usize = 0x840; // uint32 pub const m_bCannotBeKicked: usize = 0x844; // bool pub const m_bEverFullyConnected: usize = 0x845; // bool pub const m_bAbandonAllowsSurrender: usize = 0x846; // bool pub const m_bAbandonOffersInstantSurrender: usize = 0x847; // bool pub const m_bDisconnection1MinWarningPrinted: usize = 0x848; // bool pub const m_bScoreReported: usize = 0x849; // bool pub const m_nDisconnectionTick: usize = 0x84C; // int32 pub const m_bControllingBot: usize = 0x858; // bool pub const m_bHasControlledBotThisRound: usize = 0x859; // bool pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x85A; // bool pub const m_nBotsControlledThisRound: usize = 0x85C; // int32 pub const m_bCanControlObservedBot: usize = 0x860; // bool pub const m_hPlayerPawn: usize = 0x864; // CHandle pub const m_hObserverPawn: usize = 0x868; // CHandle pub const m_DesiredObserverMode: usize = 0x86C; // int32 pub const m_hDesiredObserverTarget: usize = 0x870; // CEntityHandle pub const m_bPawnIsAlive: usize = 0x874; // bool pub const m_iPawnHealth: usize = 0x878; // uint32 pub const m_iPawnArmor: usize = 0x87C; // int32 pub const m_bPawnHasDefuser: usize = 0x880; // bool pub const m_bPawnHasHelmet: usize = 0x881; // bool pub const m_nPawnCharacterDefIndex: usize = 0x882; // uint16 pub const m_iPawnLifetimeStart: usize = 0x884; // int32 pub const m_iPawnLifetimeEnd: usize = 0x888; // int32 pub const m_iPawnBotDifficulty: usize = 0x88C; // int32 pub const m_hOriginalControllerOfCurrentPawn: usize = 0x890; // CHandle pub const m_iScore: usize = 0x894; // int32 pub const m_iRoundScore: usize = 0x898; // int32 pub const m_iRoundsWon: usize = 0x89C; // int32 pub const m_vecKills: usize = 0x8A0; // CNetworkUtlVectorBase pub const m_bMvpNoMusic: usize = 0x8B8; // bool pub const m_eMvpReason: usize = 0x8BC; // int32 pub const m_iMusicKitID: usize = 0x8C0; // int32 pub const m_iMusicKitMVPs: usize = 0x8C4; // int32 pub const m_iMVPs: usize = 0x8C8; // int32 pub const m_nUpdateCounter: usize = 0x8CC; // int32 pub const m_flSmoothedPing: usize = 0x8D0; // float32 pub const m_lastHeldVoteTimer: usize = 0xF978; // IntervalTimer pub const m_bShowHints: usize = 0xF990; // bool pub const m_iNextTimeCheck: usize = 0xF994; // int32 pub const m_bJustDidTeamKill: usize = 0xF998; // bool pub const m_bPunishForTeamKill: usize = 0xF999; // bool pub const m_bGaveTeamDamageWarning: usize = 0xF99A; // bool pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF99B; // bool pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xF9A0; // float64 pub const m_LastTeamDamageWarningTime: usize = 0xF9A8; // GameTime_t pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9AC; // GameTime_t pub const m_nSuspiciousHitCount: usize = 0xF9B0; // uint32 pub const m_nNonSuspiciousHitStreak: usize = 0xF9B4; // uint32 } // Parent: IEconItemInterface // Field count: 13 // // Metadata: // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) // NetworkVarNames: m_iEntityQuality (int) // NetworkVarNames: m_iEntityLevel (uint32) // NetworkVarNames: m_iItemIDHigh (uint32) // NetworkVarNames: m_iItemIDLow (uint32) // NetworkVarNames: m_iAccountID (uint32) // NetworkVarNames: m_iInventoryPosition (uint32) // NetworkVarNames: m_bInitialized (bool) // NetworkVarNames: m_AttributeList (CAttributeList) // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) // NetworkVarNames: m_szCustomName (char) pub mod CEconItemView { pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 pub const m_iEntityQuality: usize = 0x3C; // int32 pub const m_iEntityLevel: usize = 0x40; // uint32 pub const m_iItemID: usize = 0x48; // uint64 pub const m_iItemIDHigh: usize = 0x50; // uint32 pub const m_iItemIDLow: usize = 0x54; // uint32 pub const m_iAccountID: usize = 0x58; // uint32 pub const m_iInventoryPosition: usize = 0x5C; // uint32 pub const m_bInitialized: usize = 0x68; // bool pub const m_AttributeList: usize = 0x70; // CAttributeList pub const m_NetworkedDynamicAttributes: usize = 0xD0; // CAttributeList pub const m_szCustomName: usize = 0x130; // char[161] pub const m_szCustomNameOverride: usize = 0x1D1; // char[161] } // Parent: CPointEntity // Field count: 0 pub mod CInfoInstructorHintBombTargetA { } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponAWP { } // Parent: CBaseCombatCharacter // Field count: 25 // // Metadata: // MNetworkUserGroupProxy // MNetworkUserGroupProxy // MNetworkExcludeByUserGroup // MNetworkIncludeByUserGroup // MNetworkIncludeByUserGroup // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkOverride // MNetworkOverride // MNetworkOverride // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) // MNetworkUserGroupProxy // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) // NetworkVarNames: m_iHideHUD (uint32) // NetworkVarNames: m_skybox3d (sky3dparams_t) // NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_hController (CHandle) pub mod CBasePlayerPawn { pub const m_pWeaponServices: usize = 0xA08; // CPlayer_WeaponServices* pub const m_pItemServices: usize = 0xA10; // CPlayer_ItemServices* pub const m_pAutoaimServices: usize = 0xA18; // CPlayer_AutoaimServices* pub const m_pObserverServices: usize = 0xA20; // CPlayer_ObserverServices* pub const m_pWaterServices: usize = 0xA28; // CPlayer_WaterServices* pub const m_pUseServices: usize = 0xA30; // CPlayer_UseServices* pub const m_pFlashlightServices: usize = 0xA38; // CPlayer_FlashlightServices* pub const m_pCameraServices: usize = 0xA40; // CPlayer_CameraServices* pub const m_pMovementServices: usize = 0xA48; // CPlayer_MovementServices* pub const m_ServerViewAngleChanges: usize = 0xA58; // CUtlVectorEmbeddedNetworkVar pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xAA8; // uint32 pub const v_angle: usize = 0xAAC; // QAngle pub const v_anglePrevious: usize = 0xAB8; // QAngle pub const m_iHideHUD: usize = 0xAC4; // uint32 pub const m_skybox3d: usize = 0xAC8; // sky3dparams_t pub const m_fTimeLastHurt: usize = 0xB58; // GameTime_t pub const m_flDeathTime: usize = 0xB5C; // GameTime_t pub const m_fNextSuicideTime: usize = 0xB60; // GameTime_t pub const m_fInitHUD: usize = 0xB64; // bool pub const m_pExpresser: usize = 0xB68; // CAI_Expresser* pub const m_hController: usize = 0xB70; // CHandle pub const m_fHltvReplayDelay: usize = 0xB78; // float32 pub const m_fHltvReplayEnd: usize = 0xB7C; // float32 pub const m_iHltvReplayEntity: usize = 0xB80; // CEntityIndex pub const m_sndOpvarLatchData: usize = 0xB88; // CUtlVector } // Parent: CBaseTrigger // Field count: 16 // // Metadata: // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) // NetworkVarNames: m_flFadeDuration (float) // NetworkVarNames: m_flMinLogExposure (float) // NetworkVarNames: m_flMaxLogExposure (float) // NetworkVarNames: m_flMinExposure (float) // NetworkVarNames: m_flMaxExposure (float) // NetworkVarNames: m_flExposureCompensation (float) // NetworkVarNames: m_flExposureFadeSpeedUp (float) // NetworkVarNames: m_flExposureFadeSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) // NetworkVarNames: m_bMaster (bool) // NetworkVarNames: m_bExposureControl (bool) // NetworkVarNames: m_flRate (float) // NetworkVarNames: m_flTonemapPercentTarget (float) // NetworkVarNames: m_flTonemapPercentBrightPixels (float) // NetworkVarNames: m_flTonemapMinAvgLum (float) pub mod CPostProcessingVolume { pub const m_hPostSettings: usize = 0x8F0; // CStrongHandle pub const m_flFadeDuration: usize = 0x8F8; // float32 pub const m_flMinLogExposure: usize = 0x8FC; // float32 pub const m_flMaxLogExposure: usize = 0x900; // float32 pub const m_flMinExposure: usize = 0x904; // float32 pub const m_flMaxExposure: usize = 0x908; // float32 pub const m_flExposureCompensation: usize = 0x90C; // float32 pub const m_flExposureFadeSpeedUp: usize = 0x910; // float32 pub const m_flExposureFadeSpeedDown: usize = 0x914; // float32 pub const m_flTonemapEVSmoothingRange: usize = 0x918; // float32 pub const m_bMaster: usize = 0x91C; // bool pub const m_bExposureControl: usize = 0x91D; // bool pub const m_flRate: usize = 0x920; // float32 pub const m_flTonemapPercentTarget: usize = 0x924; // float32 pub const m_flTonemapPercentBrightPixels: usize = 0x928; // float32 pub const m_flTonemapMinAvgLum: usize = 0x92C; // float32 } // Parent: CBaseModelEntity // Field count: 4 // // Metadata: // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) pub mod CSpotlightEnd { pub const m_flLightScale: usize = 0x710; // float32 pub const m_Radius: usize = 0x714; // float32 pub const m_vSpotlightDir: usize = 0x718; // Vector pub const m_vSpotlightOrg: usize = 0x724; // Vector } // Parent: CBaseModelEntity // Field count: 1 pub mod CRuleEntity { pub const m_iszMaster: usize = 0x710; // CUtlSymbolLarge } // Parent: CBaseCSGrenade // Field count: 0 pub mod CSensorGrenade { } // Parent: CBaseEntity // Field count: 8 // // Metadata: // NetworkVarNames: m_nVariant (int) // NetworkVarNames: m_nRandom (int) // NetworkVarNames: m_nOrdinal (int) // NetworkVarNames: m_sWeaponName (CUtlString) // NetworkVarNames: m_xuid (XUID) // NetworkVarNames: m_agentItem (CEconItemView) // NetworkVarNames: m_glovesItem (CEconItemView) // NetworkVarNames: m_weaponItem (CEconItemView) pub mod CCSGO_TeamPreviewCharacterPosition { pub const m_nVariant: usize = 0x4C0; // int32 pub const m_nRandom: usize = 0x4C4; // int32 pub const m_nOrdinal: usize = 0x4C8; // int32 pub const m_sWeaponName: usize = 0x4D0; // CUtlString pub const m_xuid: usize = 0x4D8; // uint64 pub const m_agentItem: usize = 0x4E0; // CEconItemView pub const m_glovesItem: usize = 0x758; // CEconItemView pub const m_weaponItem: usize = 0x9D0; // CEconItemView } // Parent: CBaseTrigger // Field count: 1 pub mod CTriggerDetectExplosion { pub const m_OnDetectedExplosion: usize = 0x908; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 1 pub mod CSoundStackSave { pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge } // Parent: CPhysConstraint // Field count: 18 pub mod CPhysHinge { pub const m_soundInfo: usize = 0x540; // ConstraintSoundInfo pub const m_NotifyMinLimitReached: usize = 0x5C8; // CEntityIOOutput pub const m_NotifyMaxLimitReached: usize = 0x5F0; // CEntityIOOutput pub const m_bAtMinLimit: usize = 0x618; // bool pub const m_bAtMaxLimit: usize = 0x619; // bool pub const m_hinge: usize = 0x61C; // constraint_hingeparams_t pub const m_hingeFriction: usize = 0x65C; // float32 pub const m_systemLoadScale: usize = 0x660; // float32 pub const m_bIsAxisLocal: usize = 0x664; // bool pub const m_flMinRotation: usize = 0x668; // float32 pub const m_flMaxRotation: usize = 0x66C; // float32 pub const m_flInitialRotation: usize = 0x670; // float32 pub const m_flMotorFrequency: usize = 0x674; // float32 pub const m_flMotorDampingRatio: usize = 0x678; // float32 pub const m_flAngleSpeed: usize = 0x67C; // float32 pub const m_flAngleSpeedThreshold: usize = 0x680; // float32 pub const m_OnStartMoving: usize = 0x688; // CEntityIOOutput pub const m_OnStopMoving: usize = 0x6B0; // CEntityIOOutput } // Parent: CGameRules // Field count: 1 pub mod CSingleplayRules { pub const m_bSinglePlayerGameEnding: usize = 0xC0; // bool } // Parent: CBaseFilter // Field count: 1 pub mod CFilterProximity { pub const m_flRadius: usize = 0x518; // float32 } // Parent: CEconEntity // Field count: 2 pub mod CEconWearable { pub const m_nForceSkin: usize = 0xC70; // int32 pub const m_bAlwaysAllow: usize = 0xC74; // bool } // Parent: CPlayerPawnComponent // Field count: 0 pub mod CPlayer_ItemServices { } // Parent: CBaseModelEntity // Field count: 9 // // Metadata: // MNetworkIncludeByName // MNetworkOverride // MNetworkOverride // MNetworkOverride // MNetworkOverride // MNetworkOverride // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) // NetworkVarNames: m_flTargetSpeed (float32) // NetworkVarNames: m_nTransitionStartTick (GameTick_t) // NetworkVarNames: m_nTransitionDurationTicks (int) // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) pub mod CFuncConveyor { pub const m_szConveyorModels: usize = 0x710; // CUtlSymbolLarge pub const m_flTransitionDurationSeconds: usize = 0x718; // float32 pub const m_angMoveEntitySpace: usize = 0x71C; // QAngle pub const m_vecMoveDirEntitySpace: usize = 0x728; // Vector pub const m_flTargetSpeed: usize = 0x734; // float32 pub const m_nTransitionStartTick: usize = 0x738; // GameTick_t pub const m_nTransitionDurationTicks: usize = 0x73C; // int32 pub const m_flTransitionStartSpeed: usize = 0x740; // float32 pub const m_hConveyorModels: usize = 0x748; // CNetworkUtlVectorBase> } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponMag7 { } // Parent: CLogicalEntity // Field count: 11 pub mod CMathCounter { pub const m_flMin: usize = 0x4C0; // float32 pub const m_flMax: usize = 0x4C4; // float32 pub const m_bHitMin: usize = 0x4C8; // bool pub const m_bHitMax: usize = 0x4C9; // bool pub const m_bDisabled: usize = 0x4CA; // bool pub const m_OutValue: usize = 0x4D0; // CEntityOutputTemplate pub const m_OnGetValue: usize = 0x4F8; // CEntityOutputTemplate pub const m_OnHitMin: usize = 0x520; // CEntityIOOutput pub const m_OnHitMax: usize = 0x548; // CEntityIOOutput pub const m_OnChangedFromMin: usize = 0x570; // CEntityIOOutput pub const m_OnChangedFromMax: usize = 0x598; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 7 // // Metadata: // NetworkVarNames: m_worldName (string_t) // NetworkVarNames: m_layerName (string_t) // NetworkVarNames: m_bWorldLayerVisible (bool) // NetworkVarNames: m_bEntitiesSpawned (bool) pub mod CInfoWorldLayer { pub const m_pOutputOnEntitiesSpawned: usize = 0x4C0; // CEntityIOOutput pub const m_worldName: usize = 0x4E8; // CUtlSymbolLarge pub const m_layerName: usize = 0x4F0; // CUtlSymbolLarge pub const m_bWorldLayerVisible: usize = 0x4F8; // bool pub const m_bEntitiesSpawned: usize = 0x4F9; // bool pub const m_bCreateAsChildSpawnGroup: usize = 0x4FA; // bool pub const m_hLayerSpawnGroup: usize = 0x4FC; // uint32 } // Parent: CBarnLight // Field count: 1 // // Metadata: // NetworkVarNames: m_bShowLight (bool) pub mod CRectLight { pub const m_bShowLight: usize = 0x938; // bool } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 pub mod CCSGO_TeamSelectTerroristPosition { } // Parent: CBaseDoor // Field count: 1 pub mod CRotDoor { pub const m_bSolidBsp: usize = 0x998; // bool } // Parent: CLogicalEntity // Field count: 4 pub mod CLogicLineToEntity { pub const m_Line: usize = 0x4C0; // CEntityOutputTemplate pub const m_SourceName: usize = 0x4E8; // CUtlSymbolLarge pub const m_StartEntity: usize = 0x4F0; // CHandle pub const m_EndEntity: usize = 0x4F4; // CHandle } // Parent: None // Field count: 6 // // Metadata: // NetworkVarNames: m_nTotalPausedTicks (int) // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bGamePaused (bool) pub mod CGameRules { pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer pub const m_szQuestName: usize = 0x30; // char[128] pub const m_nQuestPhase: usize = 0xB0; // int32 pub const m_nTotalPausedTicks: usize = 0xB4; // int32 pub const m_nPauseStartTick: usize = 0xB8; // int32 pub const m_bGamePaused: usize = 0xBC; // bool } // Parent: None // Field count: 4 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) pub mod CEntityInstance { pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge pub const m_pEntity: usize = 0x10; // CEntityIdentity* pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* pub const m_bVisibleinPVS: usize = 0x30; // bool } // Parent: CBaseEntity // Field count: 18 // // Metadata: // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) // NetworkVarNames: m_Entity_flInfluenceRadius (float) // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) // NetworkVarNames: m_Entity_bMoveable (bool) // NetworkVarNames: m_Entity_nHandshake (int) // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) // NetworkVarNames: m_Entity_nPriority (int) // NetworkVarNames: m_Entity_flEdgeFadeDist (float) // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) // NetworkVarNames: m_Entity_flDiffuseScale (float) // NetworkVarNames: m_Entity_bStartDisabled (bool) // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvCubemap { pub const m_Entity_hCubemapTexture: usize = 0x540; // CStrongHandle pub const m_Entity_bCustomCubemapTexture: usize = 0x548; // bool pub const m_Entity_flInfluenceRadius: usize = 0x54C; // float32 pub const m_Entity_vBoxProjectMins: usize = 0x550; // Vector pub const m_Entity_vBoxProjectMaxs: usize = 0x55C; // Vector pub const m_Entity_bMoveable: usize = 0x568; // bool pub const m_Entity_nHandshake: usize = 0x56C; // int32 pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x570; // int32 pub const m_Entity_nPriority: usize = 0x574; // int32 pub const m_Entity_flEdgeFadeDist: usize = 0x578; // float32 pub const m_Entity_vEdgeFadeDists: usize = 0x57C; // Vector pub const m_Entity_flDiffuseScale: usize = 0x588; // float32 pub const m_Entity_bStartDisabled: usize = 0x58C; // bool pub const m_Entity_bDefaultEnvMap: usize = 0x58D; // bool pub const m_Entity_bDefaultSpecEnvMap: usize = 0x58E; // bool pub const m_Entity_bIndoorCubeMap: usize = 0x58F; // bool pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x590; // bool pub const m_Entity_bEnabled: usize = 0x5A0; // bool } // Parent: CPlayerPawnComponent // Field count: 0 pub mod CCSPlayer_DamageReactServices { } // Parent: None // Field count: 3 pub mod ServerAuthoritativeWeaponSlot_t { pub const unClass: usize = 0x28; // uint16 pub const unSlot: usize = 0x2A; // uint16 pub const unItemDefIdx: usize = 0x2C; // uint16 } // Parent: None // Field count: 5 // // Metadata: // NetworkVarNames: m_nMatchSeed (int) // NetworkVarNames: m_bBlockersPresent (bool) // NetworkVarNames: m_bRoundInProgress (bool) // NetworkVarNames: m_iFirstSecondHalfRound (int) // NetworkVarNames: m_iBombSite (int) pub mod CRetakeGameRules { pub const m_nMatchSeed: usize = 0xF8; // int32 pub const m_bBlockersPresent: usize = 0xFC; // bool pub const m_bRoundInProgress: usize = 0xFD; // bool pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 pub const m_iBombSite: usize = 0x104; // int32 } // Parent: CBaseEntity // Field count: 17 // // Metadata: // MNetworkIncludeByUserGroup // NetworkVarNames: m_flFadeInDuration (float32) // NetworkVarNames: m_flFadeOutDuration (float32) // NetworkVarNames: m_flMaxWeight (float32) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bMaster (bool) // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) // NetworkVarNames: m_MinFalloff (float32) // NetworkVarNames: m_MaxFalloff (float32) // NetworkVarNames: m_flCurWeight (float32) // NetworkVarNames: m_netlookupFilename (char) pub mod CColorCorrection { pub const m_flFadeInDuration: usize = 0x4C0; // float32 pub const m_flFadeOutDuration: usize = 0x4C4; // float32 pub const m_flStartFadeInWeight: usize = 0x4C8; // float32 pub const m_flStartFadeOutWeight: usize = 0x4CC; // float32 pub const m_flTimeStartFadeIn: usize = 0x4D0; // GameTime_t pub const m_flTimeStartFadeOut: usize = 0x4D4; // GameTime_t pub const m_flMaxWeight: usize = 0x4D8; // float32 pub const m_bStartDisabled: usize = 0x4DC; // bool pub const m_bEnabled: usize = 0x4DD; // bool pub const m_bMaster: usize = 0x4DE; // bool pub const m_bClientSide: usize = 0x4DF; // bool pub const m_bExclusive: usize = 0x4E0; // bool pub const m_MinFalloff: usize = 0x4E4; // float32 pub const m_MaxFalloff: usize = 0x4E8; // float32 pub const m_flCurWeight: usize = 0x4EC; // float32 pub const m_netlookupFilename: usize = 0x4F0; // char[512] pub const m_lookupFilename: usize = 0x6F0; // CUtlSymbolLarge } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponElite { } // Parent: CSoundEventEntity // Field count: 0 pub mod CSoundEventEntityAlias_snd_event_point { } // Parent: None // Field count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings pub mod CBaseEntityAPI { } // Parent: CCSWeaponBase // Field count: 11 // // Metadata: // NetworkVarNames: m_bStartedArming (bool) // NetworkVarNames: m_fArmedTime (GameTime_t) // NetworkVarNames: m_bBombPlacedAnimation (bool) // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) pub mod CC4 { pub const m_vecLastValidPlayerHeldPosition: usize = 0xE98; // Vector pub const m_vecLastValidDroppedPosition: usize = 0xEA4; // Vector pub const m_bDoValidDroppedPositionCheck: usize = 0xEB0; // bool pub const m_bStartedArming: usize = 0xEB1; // bool pub const m_fArmedTime: usize = 0xEB4; // GameTime_t pub const m_bBombPlacedAnimation: usize = 0xEB8; // bool pub const m_bIsPlantingViaUse: usize = 0xEB9; // bool pub const m_entitySpottedState: usize = 0xEC0; // EntitySpottedState_t pub const m_nSpotRules: usize = 0xED8; // int32 pub const m_bPlayedArmingBeeps: usize = 0xEDC; // bool[7] pub const m_bBombPlanted: usize = 0xEE3; // bool } // Parent: CHostageRescueZoneShim // Field count: 0 pub mod CHostageRescueZone { } // Parent: CServerOnlyPointEntity // Field count: 6 pub mod CPointPrefab { pub const m_targetMapName: usize = 0x4C0; // CUtlSymbolLarge pub const m_forceWorldGroupID: usize = 0x4C8; // CUtlSymbolLarge pub const m_associatedRelayTargetName: usize = 0x4D0; // CUtlSymbolLarge pub const m_fixupNames: usize = 0x4D8; // bool pub const m_bLoadDynamic: usize = 0x4D9; // bool pub const m_associatedRelayEntity: usize = 0x4DC; // CHandle } // Parent: CBaseToggle // Field count: 27 // // Metadata: // NetworkVarNames: m_bIsUsable (bool) pub mod CBaseDoor { pub const m_angMoveEntitySpace: usize = 0x7A0; // QAngle pub const m_vecMoveDirParentSpace: usize = 0x7AC; // Vector pub const m_ls: usize = 0x7B8; // locksound_t pub const m_bForceClosed: usize = 0x7D8; // bool pub const m_bDoorGroup: usize = 0x7D9; // bool pub const m_bLocked: usize = 0x7DA; // bool pub const m_bIgnoreDebris: usize = 0x7DB; // bool pub const m_eSpawnPosition: usize = 0x7DC; // FuncDoorSpawnPos_t pub const m_flBlockDamage: usize = 0x7E0; // float32 pub const m_NoiseMoving: usize = 0x7E8; // CUtlSymbolLarge pub const m_NoiseArrived: usize = 0x7F0; // CUtlSymbolLarge pub const m_NoiseMovingClosed: usize = 0x7F8; // CUtlSymbolLarge pub const m_NoiseArrivedClosed: usize = 0x800; // CUtlSymbolLarge pub const m_ChainTarget: usize = 0x808; // CUtlSymbolLarge pub const m_OnBlockedClosing: usize = 0x810; // CEntityIOOutput pub const m_OnBlockedOpening: usize = 0x838; // CEntityIOOutput pub const m_OnUnblockedClosing: usize = 0x860; // CEntityIOOutput pub const m_OnUnblockedOpening: usize = 0x888; // CEntityIOOutput pub const m_OnFullyClosed: usize = 0x8B0; // CEntityIOOutput pub const m_OnFullyOpen: usize = 0x8D8; // CEntityIOOutput pub const m_OnClose: usize = 0x900; // CEntityIOOutput pub const m_OnOpen: usize = 0x928; // CEntityIOOutput pub const m_OnLockedUse: usize = 0x950; // CEntityIOOutput pub const m_bLoopMoveSound: usize = 0x978; // bool pub const m_bCreateNavObstacle: usize = 0x990; // bool pub const m_isChaining: usize = 0x991; // bool pub const m_bIsUsable: usize = 0x992; // bool } // Parent: None // Field count: 33 // // Metadata: // NetworkVarNames: m_hParent (CGameSceneNodeHandle) // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) // NetworkVarNames: m_angRotation (QAngle) // NetworkVarNames: m_flScale (float) // NetworkVarNames: m_name (CUtlStringToken) // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) pub mod CGameSceneNode { pub const m_nodeToWorld: usize = 0x10; // CTransform pub const m_pOwner: usize = 0x30; // CEntityInstance* pub const m_pParent: usize = 0x38; // CGameSceneNode* pub const m_pChild: usize = 0x40; // CGameSceneNode* pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* pub const m_hParent: usize = 0x78; // CGameSceneNodeHandle pub const m_vecOrigin: usize = 0x88; // CNetworkOriginCellCoordQuantizedVector pub const m_angRotation: usize = 0xC0; // QAngle pub const m_flScale: usize = 0xCC; // float32 pub const m_vecAbsOrigin: usize = 0xD0; // Vector pub const m_angAbsRotation: usize = 0xDC; // QAngle pub const m_flAbsScale: usize = 0xE8; // float32 pub const m_nParentAttachmentOrBone: usize = 0xEC; // int16 pub const m_bDebugAbsOriginChanges: usize = 0xEE; // bool pub const m_bDormant: usize = 0xEF; // bool pub const m_bForceParentToBeNetworked: usize = 0xF0; // bool pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 pub const m_nHierarchicalDepth: usize = 0xF3; // uint8 pub const m_nHierarchyType: usize = 0xF4; // uint8 pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 pub const m_name: usize = 0xF8; // CUtlStringToken pub const m_hierarchyAttachName: usize = 0x138; // CUtlStringToken pub const m_flZOffset: usize = 0x13C; // float32 pub const m_flClientLocalScale: usize = 0x140; // float32 pub const m_vRenderOrigin: usize = 0x144; // Vector } // Parent: CCSWeaponBase // Field count: 0 pub mod CTablet { } // Parent: CPointEntity // Field count: 7 pub mod CTankTrainAI { pub const m_hTrain: usize = 0x4C0; // CHandle pub const m_hTargetEntity: usize = 0x4C4; // CHandle pub const m_soundPlaying: usize = 0x4C8; // int32 pub const m_startSoundName: usize = 0x4E0; // CUtlSymbolLarge pub const m_engineSoundName: usize = 0x4E8; // CUtlSymbolLarge pub const m_movementSoundName: usize = 0x4F0; // CUtlSymbolLarge pub const m_targetEntityName: usize = 0x4F8; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 4 pub mod CGameGibManager { pub const m_bAllowNewGibs: usize = 0x4E0; // bool pub const m_iCurrentMaxPieces: usize = 0x4E4; // int32 pub const m_iMaxPieces: usize = 0x4E8; // int32 pub const m_iLastFrame: usize = 0x4EC; // int32 } // Parent: CBasePulseGraphInstance // Field count: 1 // // Metadata: // MPulseInstanceDomainInfo // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag pub mod CCSPointScript { pub const m_pParent: usize = 0xF8; // CCSPointScriptEntity* } // Parent: CRagdollProp // Field count: 0 pub mod CRagdollPropAlias_physics_prop_ragdoll { } // Parent: CSprite // Field count: 0 pub mod CCSSprite { } // Parent: CBaseEntity // Field count: 0 pub mod CFuncPropRespawnZone { } // Parent: CServerOnlyPointEntity // Field count: 3 pub mod SpawnPoint { pub const m_iPriority: usize = 0x4C0; // int32 pub const m_bEnabled: usize = 0x4C4; // bool pub const m_nType: usize = 0x4C8; // int32 } // Parent: CCSWeaponBaseGun // Field count: 0 pub mod CWeaponSCAR20 { } // Parent: CBaseGrenade // Field count: 0 pub mod CTripWireFireProjectile { } // Parent: CFuncPlat // Field count: 2 pub mod CFuncPlatRot { pub const m_end: usize = 0x7C0; // QAngle pub const m_start: usize = 0x7CC; // QAngle } // Parent: CPointEntity // Field count: 5 pub mod CEnvSpark { pub const m_flDelay: usize = 0x4C0; // float32 pub const m_nMagnitude: usize = 0x4C4; // int32 pub const m_nTrailLength: usize = 0x4C8; // int32 pub const m_nType: usize = 0x4CC; // int32 pub const m_OnSpark: usize = 0x4D0; // CEntityIOOutput } // Parent: CPlayer_ObserverServices // Field count: 0 pub mod CCSObserver_ObserverServices { } // Parent: CPlayerPawnComponent // Field count: 0 pub mod CPlayer_AutoaimServices { } // Parent: CBasePlatTrain // Field count: 6 pub mod CFuncTrain { pub const m_hCurrentTarget: usize = 0x7B8; // CHandle pub const m_activated: usize = 0x7BC; // bool pub const m_hEnemy: usize = 0x7C0; // CHandle pub const m_flBlockDamage: usize = 0x7C4; // float32 pub const m_flNextBlockTime: usize = 0x7C8; // GameTime_t pub const m_iszLastTarget: usize = 0x7D0; // CUtlSymbolLarge } // Parent: CHostageExpresserShim // Field count: 39 // // Metadata: // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_vel (Vector) // NetworkVarNames: m_isRescued (bool) // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_nHostageState (int) // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_reuseTimer (CountdownTimer) // NetworkVarNames: m_bHandsHaveBeenCut (bool) // NetworkVarNames: m_hHostageGrabber (CHandle) // NetworkVarNames: m_flRescueStartTime (GameTime_t) // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) pub mod CHostage { pub const m_OnHostageBeginGrab: usize = 0xA20; // CEntityIOOutput pub const m_OnFirstPickedUp: usize = 0xA48; // CEntityIOOutput pub const m_OnDroppedNotRescued: usize = 0xA70; // CEntityIOOutput pub const m_OnRescued: usize = 0xA98; // CEntityIOOutput pub const m_entitySpottedState: usize = 0xAC0; // EntitySpottedState_t pub const m_nSpotRules: usize = 0xAD8; // int32 pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xADC; // uint32 pub const m_nHostageSpawnRandomFactor: usize = 0xAE0; // uint32 pub const m_bRemove: usize = 0xAE4; // bool pub const m_vel: usize = 0xAE8; // Vector pub const m_isRescued: usize = 0xAF4; // bool pub const m_jumpedThisFrame: usize = 0xAF5; // bool pub const m_nHostageState: usize = 0xAF8; // int32 pub const m_leader: usize = 0xAFC; // CHandle pub const m_lastLeader: usize = 0xB00; // CHandle pub const m_reuseTimer: usize = 0xB08; // CountdownTimer pub const m_hasBeenUsed: usize = 0xB20; // bool pub const m_accel: usize = 0xB24; // Vector pub const m_isRunning: usize = 0xB30; // bool pub const m_isCrouching: usize = 0xB31; // bool pub const m_jumpTimer: usize = 0xB38; // CountdownTimer pub const m_isWaitingForLeader: usize = 0xB50; // bool pub const m_repathTimer: usize = 0x2B60; // CountdownTimer pub const m_inhibitDoorTimer: usize = 0x2B78; // CountdownTimer pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2C08; // CountdownTimer pub const m_wiggleTimer: usize = 0x2C28; // CountdownTimer pub const m_isAdjusted: usize = 0x2C44; // bool pub const m_bHandsHaveBeenCut: usize = 0x2C45; // bool pub const m_hHostageGrabber: usize = 0x2C48; // CHandle pub const m_fLastGrabTime: usize = 0x2C4C; // GameTime_t pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2C50; // Vector pub const m_vecGrabbedPos: usize = 0x2C5C; // Vector pub const m_flRescueStartTime: usize = 0x2C68; // GameTime_t pub const m_flGrabSuccessTime: usize = 0x2C6C; // GameTime_t pub const m_flDropStartTime: usize = 0x2C70; // GameTime_t pub const m_nApproachRewardPayouts: usize = 0x2C74; // int32 pub const m_nPickupEventCount: usize = 0x2C78; // int32 pub const m_vecSpawnGroundPos: usize = 0x2C7C; // Vector pub const m_vecHostageResetPosition: usize = 0x2C9C; // Vector } // Parent: CPointEntity // Field count: 13 pub mod CNavLinkAreaEntity { pub const m_flWidth: usize = 0x4C0; // float32 pub const m_vLocatorOffset: usize = 0x4C4; // Vector pub const m_qLocatorAnglesOffset: usize = 0x4D0; // QAngle pub const m_strMovementForward: usize = 0x4E0; // CUtlSymbolLarge pub const m_strMovementReverse: usize = 0x4E8; // CUtlSymbolLarge pub const m_nNavLinkIdForward: usize = 0x4F0; // int32 pub const m_nNavLinkIdReverse: usize = 0x4F4; // int32 pub const m_bEnabled: usize = 0x4F8; // bool pub const m_strFilterName: usize = 0x500; // CUtlSymbolLarge pub const m_hFilter: usize = 0x508; // CHandle pub const m_OnNavLinkStart: usize = 0x510; // CEntityIOOutput pub const m_OnNavLinkFinish: usize = 0x538; // CEntityIOOutput pub const m_bIsTerminus: usize = 0x560; // bool } // Parent: CBaseToggle // Field count: 12 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkOverride pub mod CFuncMoveLinear { pub const m_authoredPosition: usize = 0x790; // MoveLinearAuthoredPos_t pub const m_angMoveEntitySpace: usize = 0x794; // QAngle pub const m_vecMoveDirParentSpace: usize = 0x7A0; // Vector pub const m_soundStart: usize = 0x7B0; // CUtlSymbolLarge pub const m_soundStop: usize = 0x7B8; // CUtlSymbolLarge pub const m_currentSound: usize = 0x7C0; // CUtlSymbolLarge pub const m_flBlockDamage: usize = 0x7C8; // float32 pub const m_flStartPosition: usize = 0x7CC; // float32 pub const m_OnFullyOpen: usize = 0x7D8; // CEntityIOOutput pub const m_OnFullyClosed: usize = 0x800; // CEntityIOOutput pub const m_bCreateMovableNavMesh: usize = 0x828; // bool pub const m_bCreateNavObstacle: usize = 0x829; // bool } // Parent: CBaseEntity // Field count: 3 pub mod CCommentaryAuto { pub const m_OnCommentaryNewGame: usize = 0x4C0; // CEntityIOOutput pub const m_OnCommentaryMidGame: usize = 0x4E8; // CEntityIOOutput pub const m_OnCommentaryMultiplayerSpawn: usize = 0x510; // CEntityIOOutput } // Parent: CPointEntity // Field count: 8 pub mod CMapInfo { pub const m_iBuyingStatus: usize = 0x4C0; // int32 pub const m_flBombRadius: usize = 0x4C4; // float32 pub const m_iPetPopulation: usize = 0x4C8; // int32 pub const m_bUseNormalSpawnsForDM: usize = 0x4CC; // bool pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4CD; // bool pub const m_flBotMaxVisionDistance: usize = 0x4D0; // float32 pub const m_iHostageCount: usize = 0x4D4; // int32 pub const m_bFadePlayerVisibilityFarZ: usize = 0x4D8; // bool } // Parent: CBaseTrigger // Field count: 0 pub mod CTriggerBombReset { } // Parent: CEntityInstance // Field count: 77 // // Metadata: // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) // NetworkVarNames: m_iHealth (int32) // NetworkVarNames: m_iMaxHealth (int32) // NetworkVarNames: m_lifeState (uint8) // NetworkVarNames: m_bTakesDamage (bool) // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) // NetworkVarNames: m_bIsPlatform (bool) // NetworkVarNames: m_MoveCollide (MoveCollide_t) // NetworkVarNames: m_MoveType (MoveType_t) // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) // NetworkVarNames: m_flAnimTime (float32) // NetworkVarNames: m_flSimulationTime (float32) // NetworkVarNames: m_flCreateTime (GameTime_t) // NetworkVarNames: m_bClientSideRagdoll (bool) // NetworkVarNames: m_ubInterpolationFrame (uint8) // NetworkVarNames: m_iTeamNum (uint8) // NetworkVarNames: m_flSpeed (float) // NetworkVarNames: m_spawnflags (uint32) // NetworkVarNames: m_nNextThinkTick (GameTick_t) // NetworkVarNames: m_fFlags (uint32) // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) // NetworkVarNames: m_vecBaseVelocity (Vector) // NetworkVarNames: m_hEffectEntity (CHandle) // NetworkVarNames: m_hOwnerEntity (CHandle) // NetworkVarNames: m_fEffects (uint32) // NetworkVarNames: m_hGroundEntity (CHandle) // NetworkVarNames: m_nGroundBodyIndex (int) // NetworkVarNames: m_flFriction (float32) // NetworkVarNames: m_flElasticity (float32) // NetworkVarNames: m_flGravityScale (float32) // NetworkVarNames: m_flTimeScale (float32) // NetworkVarNames: m_flWaterLevel (float) // NetworkVarNames: m_bAnimatedEveryTick (bool) // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) // NetworkVarNames: m_nBloodType (BloodType) pub mod CBaseEntity { pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent pub const m_aThinkFunctions: usize = 0x220; // CUtlVector pub const m_iCurrentThinkContext: usize = 0x238; // int32 pub const m_nLastThinkTick: usize = 0x23C; // GameTick_t pub const m_bDisabledContextThinks: usize = 0x240; // bool pub const m_isSteadyState: usize = 0x250; // CBitVec<64> pub const m_lastNetworkChange: usize = 0x258; // float32 pub const m_ResponseContexts: usize = 0x268; // CUtlVector pub const m_iszResponseContext: usize = 0x280; // CUtlSymbolLarge pub const m_iHealth: usize = 0x2A8; // int32 pub const m_iMaxHealth: usize = 0x2AC; // int32 pub const m_lifeState: usize = 0x2B0; // uint8 pub const m_flDamageAccumulator: usize = 0x2B4; // float32 pub const m_bTakesDamage: usize = 0x2B8; // bool pub const m_nTakeDamageFlags: usize = 0x2C0; // TakeDamageFlags_t pub const m_bIsPlatform: usize = 0x2C8; // bool pub const m_MoveCollide: usize = 0x2CA; // MoveCollide_t pub const m_MoveType: usize = 0x2CB; // MoveType_t pub const m_nActualMoveType: usize = 0x2CC; // MoveType_t pub const m_nWaterTouch: usize = 0x2CD; // uint8 pub const m_nSlimeTouch: usize = 0x2CE; // uint8 pub const m_bRestoreInHierarchy: usize = 0x2CF; // bool pub const m_target: usize = 0x2D0; // CUtlSymbolLarge pub const m_hDamageFilter: usize = 0x2D8; // CHandle pub const m_iszDamageFilterName: usize = 0x2E0; // CUtlSymbolLarge pub const m_flMoveDoneTime: usize = 0x2E8; // float32 pub const m_nSubclassID: usize = 0x2EC; // CUtlStringToken pub const m_flAnimTime: usize = 0x2F8; // float32 pub const m_flSimulationTime: usize = 0x2FC; // float32 pub const m_flCreateTime: usize = 0x300; // GameTime_t pub const m_bClientSideRagdoll: usize = 0x304; // bool pub const m_ubInterpolationFrame: usize = 0x305; // uint8 pub const m_vPrevVPhysicsUpdatePos: usize = 0x308; // Vector pub const m_iTeamNum: usize = 0x314; // uint8 pub const m_iGlobalname: usize = 0x318; // CUtlSymbolLarge pub const m_iSentToClients: usize = 0x320; // int32 pub const m_flSpeed: usize = 0x324; // float32 pub const m_sUniqueHammerID: usize = 0x328; // CUtlString pub const m_spawnflags: usize = 0x330; // uint32 pub const m_nNextThinkTick: usize = 0x334; // GameTick_t pub const m_nSimulationTick: usize = 0x338; // int32 pub const m_OnKilled: usize = 0x340; // CEntityIOOutput pub const m_fFlags: usize = 0x368; // uint32 pub const m_vecAbsVelocity: usize = 0x36C; // Vector pub const m_vecVelocity: usize = 0x378; // CNetworkVelocityVector pub const m_vecBaseVelocity: usize = 0x3A8; // Vector pub const m_nPushEnumCount: usize = 0x3B4; // int32 pub const m_pCollision: usize = 0x3B8; // CCollisionProperty* pub const m_hEffectEntity: usize = 0x3C0; // CHandle pub const m_hOwnerEntity: usize = 0x3C4; // CHandle pub const m_fEffects: usize = 0x3C8; // uint32 pub const m_hGroundEntity: usize = 0x3CC; // CHandle pub const m_nGroundBodyIndex: usize = 0x3D0; // int32 pub const m_flFriction: usize = 0x3D4; // float32 pub const m_flElasticity: usize = 0x3D8; // float32 pub const m_flGravityScale: usize = 0x3DC; // float32 pub const m_flTimeScale: usize = 0x3E0; // float32 pub const m_flWaterLevel: usize = 0x3E4; // float32 pub const m_bAnimatedEveryTick: usize = 0x3E8; // bool pub const m_bDisableLowViolence: usize = 0x3E9; // bool pub const m_nWaterType: usize = 0x3EA; // uint8 pub const m_iEFlags: usize = 0x3EC; // int32 pub const m_OnUser1: usize = 0x3F0; // CEntityIOOutput pub const m_OnUser2: usize = 0x418; // CEntityIOOutput pub const m_OnUser3: usize = 0x440; // CEntityIOOutput pub const m_OnUser4: usize = 0x468; // CEntityIOOutput pub const m_iInitialTeamNum: usize = 0x490; // int32 pub const m_flNavIgnoreUntilTime: usize = 0x494; // GameTime_t pub const m_vecAngVelocity: usize = 0x498; // QAngle pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x4A4; // bool pub const m_bLagCompensate: usize = 0x4A5; // bool pub const m_flOverriddenFriction: usize = 0x4A8; // float32 pub const m_pBlocker: usize = 0x4AC; // CHandle pub const m_flLocalTime: usize = 0x4B0; // float32 pub const m_flVPhysicsUpdateLocalTime: usize = 0x4B4; // float32 pub const m_nBloodType: usize = 0x4B8; // BloodType } // Parent: CLogicalEntity // Field count: 9 pub mod CLogicMeasureMovement { pub const m_strMeasureTarget: usize = 0x4C0; // CUtlSymbolLarge pub const m_strMeasureReference: usize = 0x4C8; // CUtlSymbolLarge pub const m_strTargetReference: usize = 0x4D0; // CUtlSymbolLarge pub const m_hMeasureTarget: usize = 0x4D8; // CHandle pub const m_hMeasureReference: usize = 0x4DC; // CHandle pub const m_hTarget: usize = 0x4E0; // CHandle pub const m_hTargetReference: usize = 0x4E4; // CHandle pub const m_flScale: usize = 0x4E8; // float32 pub const m_nMeasureType: usize = 0x4EC; // int32 } // Parent: None // Field count: 3 // // Metadata: // NetworkVarNames: nType (FixAngleSet_t) // NetworkVarNames: qAngle (QAngle) // NetworkVarNames: nIndex (uint32) pub mod ViewAngleServerChange_t { pub const nType: usize = 0x30; // FixAngleSet_t pub const qAngle: usize = 0x34; // QAngle pub const nIndex: usize = 0x40; // uint32 } // Parent: None // Field count: 3 // // Metadata: // NetworkVarNames: m_Transforms (CTransform) // NetworkVarNames: m_hOwner (EHANDLE) pub mod PhysicsRagdollPose_t { pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer pub const m_Transforms: usize = 0x30; // CNetworkUtlVectorBase pub const m_hOwner: usize = 0x48; // CHandle } } } }