// Generated using https://github.com/a2x/cs2-dumper // 2024-08-09 07:37:31.728976200 UTC namespace CS2Dumper.Schemas { // Module: rendersystemdx11.dll // Class count: 3 // Enum count: 5 public static class Rendersystemdx11Dll { // Alignment: 4 // Member count: 13 public enum RenderPrimitiveType_t : uint { RENDER_PRIM_POINTS = 0x0, RENDER_PRIM_LINES = 0x1, RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, RENDER_PRIM_LINE_STRIP = 0x3, RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, RENDER_PRIM_TRIANGLES = 0x5, RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, RENDER_PRIM_TRIANGLE_STRIP = 0x7, RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, RENDER_PRIM_INSTANCED_QUADS = 0x9, RENDER_PRIM_HETEROGENOUS = 0xA, RENDER_PRIM_COMPUTE_SHADER = 0xB, RENDER_PRIM_TYPE_COUNT = 0xC } // Alignment: 4 // Member count: 13 public enum RenderBufferFlags_t : uint { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40, RENDER_BUFFER_UAV_COUNTER = 0x80, RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800, RENDER_BUFFER_POOL_ALLOCATED = 0x1000 } // Alignment: 1 // Member count: 8 public enum RenderMultisampleType_t : byte { RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF, RENDER_MULTISAMPLE_NONE = 0x0, RENDER_MULTISAMPLE_2X = 0x1, RENDER_MULTISAMPLE_4X = 0x2, RENDER_MULTISAMPLE_6X = 0x3, RENDER_MULTISAMPLE_8X = 0x4, RENDER_MULTISAMPLE_16X = 0x5, RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 } // Alignment: 4 // Member count: 4 public enum InputLayoutVariation_t : uint { INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, INPUT_LAYOUT_VARIATION_MAX = 0x3 } // Alignment: 4 // Member count: 3 public enum RenderSlotType_t : uint { RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, RENDER_SLOT_PER_VERTEX = 0x0, RENDER_SLOT_PER_INSTANCE = 0x1 } // Parent: None // Field count: 4 public static class VsInputSignatureElement_t { public const nint m_pName = 0x0; // char[64] public const nint m_pSemantic = 0x40; // char[64] public const nint m_pD3DSemanticName = 0x80; // char[64] public const nint m_nD3DSemanticIndex = 0xC0; // int32 } // Parent: None // Field count: 1 public static class VsInputSignature_t { public const nint m_elems = 0x0; // CUtlVector } // Parent: None // Field count: 7 public static class RenderInputLayoutField_t { public const nint m_pSemanticName = 0x0; // uint8[32] public const nint m_nSemanticIndex = 0x20; // int32 public const nint m_Format = 0x24; // uint32 public const nint m_nOffset = 0x28; // int32 public const nint m_nSlot = 0x2C; // int32 public const nint m_nSlotType = 0x30; // RenderSlotType_t public const nint m_nInstanceStepRate = 0x34; // int32 } } }