/* * Created using https://github.com/a2x/cs2-dumper * Thu, 7 Dec 2023 03:13:25 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod animationsystem_dll { // animationsystem.dll pub const AnimationSystemUtils_001: usize = 0x64670; pub const AnimationSystem_001: usize = 0x5F1D0; } pub mod client_dll { // client.dll pub const LegacyGameUI001: usize = 0x8A0140; pub const Source2ClientUI001: usize = 0x88F380; pub const Source2ClientPrediction001: usize = 0x7A74B0; pub const ClientToolsInfo_001: usize = 0x733260; pub const Source2Client002: usize = 0x733280; pub const GameClientExports001: usize = 0x733270; pub const EmptyWorldService001_Client: usize = 0x490590; pub const Source2ClientConfig001: usize = 0x4774D0; } pub mod engine2_dll { // engine2.dll pub const SimpleEngineLoopService_001: usize = 0x1E47C0; pub const ClientServerEngineLoopService_001: usize = 0x1DA2C0; pub const KeyValueCache001: usize = 0x1D6900; pub const HostStateMgr001: usize = 0x1D4100; pub const GameEventSystemServerV001: usize = 0x1CF7A0; pub const GameEventSystemClientV001: usize = 0x1CF790; pub const EngineServiceMgr001: usize = 0x1CB460; pub const VProfService_001: usize = 0x1B8D60; pub const ToolService_001: usize = 0x1B7AB0; pub const StatsService_001: usize = 0x1B2D30; pub const SplitScreenService_001: usize = 0x1AFED0; pub const SoundService_001: usize = 0x1AA9B0; pub const ScreenshotService001: usize = 0x1A6880; pub const RenderService_001: usize = 0x1A3BE0; pub const NetworkService_001: usize = 0x1A36F0; pub const NetworkServerService_001: usize = 0x19E5A0; pub const NetworkP2PService_001: usize = 0x19A050; pub const NetworkClientService_001: usize = 0x193CE0; pub const MapListService_001: usize = 0x18CCB0; pub const InputService_001: usize = 0x17AD90; pub const GameUIService_001: usize = 0x1754C0; pub const GameResourceServiceServerV001: usize = 0x173220; pub const GameResourceServiceClientV001: usize = 0x173210; pub const BugService001: usize = 0x16C200; pub const BenchmarkService001: usize = 0x16A9A0; pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x1184B0; pub const EngineGameUI001: usize = 0x117840; pub const INETSUPPORT_001: usize = 0xE6E80; pub const Source2EngineToServerStringTable001: usize = 0xA2300; pub const Source2EngineToServer001: usize = 0x8B310; pub const Source2EngineToClientStringTable001: usize = 0x83DE0; pub const Source2EngineToClient001: usize = 0x5A570; } pub mod filesystem_stdio_dll { // filesystem_stdio.dll pub const VAsyncFileSystem2_001: usize = 0x66D30; pub const VFileSystem017: usize = 0x66D20; } pub mod host_dll { // host.dll pub const Source2Host001: usize = 0x18E10; pub const SinglePlayerSharedMemory001: usize = 0x18A90; pub const SaveRestoreDataVersion001: usize = 0x18A80; pub const PredictionDiffManager001: usize = 0x16E20; pub const HostUtils001: usize = 0x12550; pub const GameSystem2HostHook: usize = 0x11DA0; pub const GameModelInfo001: usize = 0x11CC0; pub const DebugDrawQueueManager001: usize = 0x11710; } pub mod imemanager_dll { // imemanager.dll pub const IMEManager001: usize = 0xC470; } pub mod inputsystem_dll { // inputsystem.dll pub const InputSystemVersion001: usize = 0x28D0; pub const InputStackSystemVersion001: usize = 0x16F0; } pub mod localize_dll { // localize.dll pub const Localize_001: usize = 0x3830; } pub mod matchmaking_dll { // matchmaking.dll pub const GameTypes001: usize = 0x50300; pub const MATCHFRAMEWORK_001: usize = 0x1017D0; } pub mod materialsystem2_dll { // materialsystem2.dll pub const MaterialUtils_001: usize = 0x4DCB0; pub const TextLayout_001: usize = 0x4A400; pub const PostProcessingSystem_001: usize = 0x42B80; pub const FontManager_001: usize = 0x37A20; pub const VMaterialSystem2_001: usize = 0x25FC0; } pub mod meshsystem_dll { // meshsystem.dll pub const MeshSystem001: usize = 0x7270; } pub mod navsystem_dll { // navsystem.dll pub const NavSystem001: usize = 0x76F0; } pub mod networksystem_dll { // networksystem.dll pub const SerializedEntitiesVersion001: usize = 0xD15B0; pub const NetworkSystemVersion001: usize = 0xBBF40; pub const NetworkMessagesVersion001: usize = 0x9C690; pub const FlattenedSerializersVersion001: usize = 0x7C400; } pub mod panorama_dll { // panorama.dll pub const PanoramaUIEngine001: usize = 0x57EE0; } pub mod panorama_text_pango_dll { // panorama_text_pango.dll pub const PanoramaTextServices001: usize = 0x4CBD0; } pub mod panoramauiclient_dll { // panoramauiclient.dll pub const PanoramaUIClient001: usize = 0x12780; } pub mod particles_dll { // particles.dll pub const ParticleSystemMgr003: usize = 0x52D20; } pub mod pulse_system_dll { // pulse_system.dll pub const IPulseSystem_001: usize = 0x5B30; } pub mod rendersystemdx11_dll { // rendersystemdx11.dll pub const RenderUtils_001: usize = 0x53100; pub const VRenderDeviceMgrBackdoor001: usize = 0x4A690; pub const RenderDeviceMgr001: usize = 0x4A680; } pub mod resourcesystem_dll { // resourcesystem.dll pub const ResourceSystem013: usize = 0x10650; } pub mod scenefilecache_dll { // scenefilecache.dll pub const SceneFileCache002: usize = 0x68E0; pub const ResponseRulesCache001: usize = 0x3190; } pub mod scenesystem_dll { // scenesystem.dll pub const SceneUtils_001: usize = 0x13C9E0; pub const SceneSystem_002: usize = 0xCAA30; pub const RenderingPipelines_001: usize = 0x8E8A0; } pub mod schemasystem_dll { // schemasystem.dll pub const SchemaSystem_001: usize = 0xA930; } pub mod server_dll { // server.dll pub const NavGameTest001: usize = 0xA3C7E0; pub const ServerToolsInfo_001: usize = 0x83F620; pub const Source2GameClients001: usize = 0x83F630; pub const Source2GameEntities001: usize = 0x83F640; pub const Source2Server001: usize = 0x83F650; pub const EmptyWorldService001_Server: usize = 0x591C80; pub const Source2ServerConfig001: usize = 0x571BB0; pub const EntitySubclassUtilsV001: usize = 0x2D0850; pub const customnavsystem001: usize = 0x24D7E0; pub const Source2GameDirector001: usize = 0x145580; } pub mod soundsystem_dll { // soundsystem.dll pub const SoundOpSystem001: usize = 0x1567E0; pub const SoundOpSystemEdit001: usize = 0x8BBC0; pub const VMixEditTool001: usize = 0x71740; pub const SoundSystem001: usize = 0x46540; } pub mod steamaudio_dll { // steamaudio.dll pub const SteamAudio001: usize = 0x12EE0; } pub mod steamclient64_dll { // steamclient64.dll pub const IVALIDATE001: usize = 0x8503A0; pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x84C250; pub const SteamClient021: usize = 0x6466D0; pub const SteamClient020: usize = 0x6466C0; pub const SteamClient019: usize = 0x6466B0; pub const SteamClient018: usize = 0x6466A0; pub const SteamClient017: usize = 0x646690; pub const SteamClient016: usize = 0x646680; pub const SteamClient015: usize = 0x646670; pub const SteamClient014: usize = 0x646660; pub const SteamClient013: usize = 0x646650; pub const SteamClient012: usize = 0x646640; pub const SteamClient011: usize = 0x646630; pub const SteamClient010: usize = 0x646620; pub const SteamClient009: usize = 0x646610; pub const SteamClient008: usize = 0x646600; pub const SteamClient007: usize = 0x6465F0; pub const SteamClient006: usize = 0x6465E0; pub const p2pvoice002: usize = 0xD97D0; pub const p2pvoicesingleton002: usize = 0xD6200; } pub mod tier0_dll { // tier0.dll pub const VStringTokenSystem001: usize = 0x18C2B0; pub const TestScriptMgr001: usize = 0x13F610; pub const VProcessUtils002: usize = 0x12F790; pub const VEngineCvar007: usize = 0x61920; } pub mod v8system_dll { // v8system.dll pub const Source2V8System001: usize = 0x1670; } pub mod valve_avi_dll { // valve_avi.dll pub const VAvi001: usize = 0x2F90; } pub mod valve_wmf_dll { // valve_wmf.dll pub const VMediaFoundation001: usize = 0x12D0; } pub mod vphysics2_dll { // vphysics2.dll pub const VPhysics2_Handle_Interface_001: usize = 0x61120; pub const VPhysics2_Interface_001: usize = 0x5C740; } pub mod vscript_dll { // vscript.dll pub const VScriptManager010: usize = 0x31DA0; } pub mod vstdlib_s64_dll { // vstdlib_s64.dll pub const IVALIDATE001: usize = 0x25000; pub const VEngineCvar002: usize = 0x5760; } pub mod worldrenderer_dll { // worldrenderer.dll pub const WorldRendererMgr001: usize = 0x21650; }