// Generated using https://github.com/a2x/cs2-dumper // 2026-02-10 22:35:02.976159900 UTC #pragma once #include #include namespace cs2_dumper { namespace offsets { // Module: client.dll namespace client_dll { constexpr std::ptrdiff_t dwCSGOInput = 0x2314910; constexpr std::ptrdiff_t dwEntityList = 0x24AA0D8; constexpr std::ptrdiff_t dwGameEntitySystem = 0x24AA0D8; constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20A0; constexpr std::ptrdiff_t dwGameRules = 0x2308DA0; constexpr std::ptrdiff_t dwGlobalVars = 0x20595D0; constexpr std::ptrdiff_t dwGlowManager = 0x2305BA0; constexpr std::ptrdiff_t dwLocalPlayerController = 0x22EF0B8; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x2064AE0; constexpr std::ptrdiff_t dwPlantedC4 = 0x23120B0; constexpr std::ptrdiff_t dwPrediction = 0x20649F0; constexpr std::ptrdiff_t dwSensitivity = 0x23066B8; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x58; constexpr std::ptrdiff_t dwViewAngles = 0x2314F98; constexpr std::ptrdiff_t dwViewMatrix = 0x230ADE0; constexpr std::ptrdiff_t dwViewRender = 0x230B1E8; constexpr std::ptrdiff_t dwWeaponC4 = 0x2293E30; } // Module: engine2.dll namespace engine2_dll { constexpr std::ptrdiff_t dwBuildNumber = 0x60A504; constexpr std::ptrdiff_t dwNetworkGameClient = 0x905310; constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x378; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x24C; constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x2C141F; constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF8; constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x240; constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x24C; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x230; constexpr std::ptrdiff_t dwWindowHeight = 0x9096DC; constexpr std::ptrdiff_t dwWindowWidth = 0x9096D8; } // Module: inputsystem.dll namespace inputsystem_dll { constexpr std::ptrdiff_t dwInputSystem = 0x45AD0; } // Module: matchmaking.dll namespace matchmaking_dll { constexpr std::ptrdiff_t dwGameTypes = 0x1B8000; } // Module: soundsystem.dll namespace soundsystem_dll { constexpr std::ptrdiff_t dwSoundSystem = 0x4F3490; constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C; } } }