''' Created using https://github.com/a2x/cs2-dumper Thu, 29 Feb 2024 02:15:36 +0000 ''' class CDSPMixgroupModifier: m_mixgroup = 0x0 # CUtlString m_flModifier = 0x8 # float m_flModifierMin = 0xC # float m_flSourceModifier = 0x10 # float m_flSourceModifierMin = 0x14 # float m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18 # float class CDSPPresetMixgroupModifierTable: m_table = 0x0 # CUtlVector class CDspPresetModifierList: m_dspName = 0x0 # CUtlString m_modifiers = 0x8 # CUtlVector class CSosGroupActionLimitSchema: # CSosGroupActionSchema m_nMaxCount = 0x18 # int32_t m_nStopType = 0x1C # SosActionStopType_t m_nSortType = 0x20 # SosActionSortType_t class CSosGroupActionSchema: m_name = 0x8 # CUtlString m_actionType = 0x10 # ActionType_t m_actionInstanceType = 0x14 # ActionType_t class CSosGroupActionSetSoundeventParameterSchema: # CSosGroupActionSchema m_nMaxCount = 0x18 # int32_t m_flMinValue = 0x1C # float m_flMaxValue = 0x20 # float m_opvarName = 0x28 # CUtlString m_nSortType = 0x30 # SosActionSortType_t class CSosGroupActionSoundeventClusterSchema: # CSosGroupActionSchema m_nMinNearby = 0x18 # int32_t m_flClusterEpsilon = 0x1C # float m_shouldPlayOpvar = 0x20 # CUtlString m_shouldPlayClusterChild = 0x28 # CUtlString m_clusterSizeOpvar = 0x30 # CUtlString m_groupBoundingBoxMinsOpvar = 0x38 # CUtlString m_groupBoundingBoxMaxsOpvar = 0x40 # CUtlString class CSosGroupActionTimeBlockLimitSchema: # CSosGroupActionSchema m_nMaxCount = 0x18 # int32_t m_flMaxDuration = 0x1C # float class CSosGroupActionTimeLimitSchema: # CSosGroupActionSchema m_flMaxDuration = 0x18 # float class CSosGroupBranchPattern: m_bMatchEventName = 0x8 # bool m_bMatchEventSubString = 0x9 # bool m_bMatchEntIndex = 0xA # bool m_bMatchOpvar = 0xB # bool class CSosGroupMatchPattern: # CSosGroupBranchPattern m_matchSoundEventName = 0x10 # CUtlString m_matchSoundEventSubString = 0x18 # CUtlString m_flEntIndex = 0x20 # float m_flOpvar = 0x24 # float class CSosSoundEventGroupListSchema: m_groupList = 0x0 # CUtlVector class CSosSoundEventGroupSchema: m_name = 0x0 # CUtlString m_nType = 0x8 # SosGroupType_t m_bIsBlocking = 0xC # bool m_nBlockMaxCount = 0x10 # int32_t m_bInvertMatch = 0x14 # bool m_matchPattern = 0x18 # CSosGroupMatchPattern m_branchPattern = 0x40 # CSosGroupBranchPattern m_vActions = 0xB0 # CSosGroupActionSchema*[4] class CSoundEventMetaData: m_soundEventVMix = 0x0 # CStrongHandle class CVoiceContainerAmpedDecayingSineWave: # CVoiceContainerDecayingSineWave m_flGainAmount = 0x68 # float class CVoiceContainerBase: m_curves = 0x20 # CUtlDict class CVoiceContainerBlend: # CVoiceContainerBase m_hSoundOne = 0x60 # CStrongHandle m_hSoundTwo = 0x68 # CStrongHandle m_flBlendAmount = 0x70 # float class CVoiceContainerDecayingSineWave: # CVoiceContainerBase m_flFrequency = 0x60 # float m_flDecayTime = 0x64 # float class CVoiceContainerDefault: # CVoiceContainerBase class CVoiceContainerEngineSound: # CVoiceContainerBase m_SoundToPlay = 0x60 # CStrongHandle m_flTestConstantParam = 0x68 # float m_flTestSoundEventBoundParam = 0x6C # float m_flEngineRPM = 0x70 # float class CVoiceContainerEnvelopeAnalyzer: # CVoiceContainerWavFileReader m_envBuffer = 0x68 # CUtlVector class CVoiceContainerRandomSampler: # CVoiceContainerBase m_flLoudAmplitude = 0x60 # float m_flLoudAmplitudeJitter = 0x64 # float m_flSoftAmplitude = 0x68 # float m_flSoftAmplitudeJitter = 0x6C # float m_flLoudTimeJitter = 0x70 # float m_flSoftTimeJitter = 0x74 # float m_grainResources = 0x78 # CUtlVector> class CVoiceContainerRealtimeFMSineWave: # CVoiceContainerBase m_flCarrierFrequency = 0x60 # float m_flModulatorFrequency = 0x64 # float m_flModulatorAmount = 0x68 # float class CVoiceContainerTestConstant: # CVoiceContainerWavFileReader m_flTestConstantParam = 0x68 # bool class CVoiceContainerTestNestedDynamic: # CVoiceContainerBase m_SoundToPlay = 0x60 # CStrongHandle m_flTestConstantParam = 0x68 # float class CVoiceContainerWavFileReader: # CVoiceContainerBase m_wavFilePath = 0x60 # CUtlString class SelectedEditItemInfo_t: m_EditItems = 0x0 # CUtlVector class SosEditItemInfo_t: itemType = 0x0 # SosEditItemType_t itemName = 0x8 # CUtlString itemTypeName = 0x10 # CUtlString itemKVString = 0x20 # CUtlString itemPos = 0x28 # Vector2D class VMixAutoFilterDesc_t: m_flEnvelopeAmount = 0x0 # float m_flAttackTimeMS = 0x4 # float m_flReleaseTimeMS = 0x8 # float m_filter = 0xC # VMixFilterDesc_t m_flLFOAmount = 0x1C # float m_flLFORate = 0x20 # float m_flPhase = 0x24 # float m_nLFOShape = 0x28 # VMixLFOShape_t class VMixBoxverbDesc_t: m_flSizeMax = 0x0 # float m_flSizeMin = 0x4 # float m_flComplexity = 0x8 # float m_flDiffusion = 0xC # float m_flModDepth = 0x10 # float m_flModRate = 0x14 # float m_bParallel = 0x18 # bool m_filterType = 0x1C # VMixFilterDesc_t m_flWidth = 0x2C # float m_flHeight = 0x30 # float m_flDepth = 0x34 # float m_flFeedbackScale = 0x38 # float m_flFeedbackWidth = 0x3C # float m_flFeedbackHeight = 0x40 # float m_flFeedbackDepth = 0x44 # float m_flOutputGain = 0x48 # float m_flTaps = 0x4C # float class VMixConvolutionDesc_t: m_fldbGain = 0x0 # float m_flPreDelayMS = 0x4 # float m_flWetMix = 0x8 # float m_fldbLow = 0xC # float m_fldbMid = 0x10 # float m_fldbHigh = 0x14 # float m_flLowCutoffFreq = 0x18 # float m_flHighCutoffFreq = 0x1C # float class VMixDelayDesc_t: m_feedbackFilter = 0x0 # VMixFilterDesc_t m_bEnableFilter = 0x10 # bool m_flDelay = 0x14 # float m_flDirectGain = 0x18 # float m_flDelayGain = 0x1C # float m_flFeedbackGain = 0x20 # float m_flWidth = 0x24 # float class VMixDiffusorDesc_t: m_flSize = 0x0 # float m_flComplexity = 0x4 # float m_flFeedback = 0x8 # float m_flOutputGain = 0xC # float class VMixDynamics3BandDesc_t: m_fldbGainOutput = 0x0 # float m_flRMSTimeMS = 0x4 # float m_fldbKneeWidth = 0x8 # float m_flDepth = 0xC # float m_flWetMix = 0x10 # float m_flTimeScale = 0x14 # float m_flLowCutoffFreq = 0x18 # float m_flHighCutoffFreq = 0x1C # float m_bPeakMode = 0x20 # bool m_bandDesc = 0x24 # VMixDynamicsBand_t[3] class VMixDynamicsBand_t: m_fldbGainInput = 0x0 # float m_fldbGainOutput = 0x4 # float m_fldbThresholdBelow = 0x8 # float m_fldbThresholdAbove = 0xC # float m_flRatioBelow = 0x10 # float m_flRatioAbove = 0x14 # float m_flAttackTimeMS = 0x18 # float m_flReleaseTimeMS = 0x1C # float m_bEnable = 0x20 # bool m_bSolo = 0x21 # bool class VMixDynamicsCompressorDesc_t: m_fldbOutputGain = 0x0 # float m_fldbCompressionThreshold = 0x4 # float m_fldbKneeWidth = 0x8 # float m_flCompressionRatio = 0xC # float m_flAttackTimeMS = 0x10 # float m_flReleaseTimeMS = 0x14 # float m_flRMSTimeMS = 0x18 # float m_flWetMix = 0x1C # float m_bPeakMode = 0x20 # bool class VMixDynamicsDesc_t: m_fldbGain = 0x0 # float m_fldbNoiseGateThreshold = 0x4 # float m_fldbCompressionThreshold = 0x8 # float m_fldbLimiterThreshold = 0xC # float m_fldbKneeWidth = 0x10 # float m_flRatio = 0x14 # float m_flLimiterRatio = 0x18 # float m_flAttackTimeMS = 0x1C # float m_flReleaseTimeMS = 0x20 # float m_flRMSTimeMS = 0x24 # float m_flWetMix = 0x28 # float m_bPeakMode = 0x2C # bool class VMixEQ8Desc_t: m_stages = 0x0 # VMixFilterDesc_t[8] class VMixEffectChainDesc_t: m_flCrossfadeTime = 0x0 # float class VMixEnvelopeDesc_t: m_flAttackTimeMS = 0x0 # float m_flHoldTimeMS = 0x4 # float m_flReleaseTimeMS = 0x8 # float class VMixFilterDesc_t: m_nFilterType = 0x0 # VMixFilterType_t m_nFilterSlope = 0x2 # VMixFilterSlope_t m_bEnabled = 0x3 # bool m_fldbGain = 0x4 # float m_flCutoffFreq = 0x8 # float m_flQ = 0xC # float class VMixFreeverbDesc_t: m_flRoomSize = 0x0 # float m_flDamp = 0x4 # float m_flWidth = 0x8 # float m_flLateReflections = 0xC # float class VMixModDelayDesc_t: m_feedbackFilter = 0x0 # VMixFilterDesc_t m_bPhaseInvert = 0x10 # bool m_flGlideTime = 0x14 # float m_flDelay = 0x18 # float m_flOutputGain = 0x1C # float m_flFeedbackGain = 0x20 # float m_flModRate = 0x24 # float m_flModDepth = 0x28 # float m_bApplyAntialiasing = 0x2C # bool class VMixOscDesc_t: oscType = 0x0 # VMixLFOShape_t m_freq = 0x4 # float m_flPhase = 0x8 # float class VMixPannerDesc_t: m_type = 0x0 # VMixPannerType_t m_flStrength = 0x4 # float class VMixPitchShiftDesc_t: m_nGrainSampleCount = 0x0 # int32_t m_flPitchShift = 0x4 # float m_nQuality = 0x8 # int32_t m_nProcType = 0xC # int32_t class VMixPlateverbDesc_t: m_flPrefilter = 0x0 # float m_flInputDiffusion1 = 0x4 # float m_flInputDiffusion2 = 0x8 # float m_flDecay = 0xC # float m_flDamp = 0x10 # float m_flFeedbackDiffusion1 = 0x14 # float m_flFeedbackDiffusion2 = 0x18 # float class VMixShaperDesc_t: m_nShape = 0x0 # int32_t m_fldbDrive = 0x4 # float m_fldbOutputGain = 0x8 # float m_flWetMix = 0xC # float m_nOversampleFactor = 0x10 # int32_t class VMixSubgraphSwitchDesc_t: m_interpolationMode = 0x0 # VMixSubgraphSwitchInterpolationType_t m_bOnlyTailsOnFadeOut = 0x4 # bool m_flInterpolationTime = 0x8 # float class VMixUtilityDesc_t: m_nOp = 0x0 # VMixChannelOperation_t m_flInputPan = 0x4 # float m_flOutputBalance = 0x8 # float m_fldbOutputGain = 0xC # float m_bBassMono = 0x10 # bool m_flBassFreq = 0x14 # float class VMixVocoderDesc_t: m_nBandCount = 0x0 # int32_t m_flBandwidth = 0x4 # float m_fldBModGain = 0x8 # float m_flFreqRangeStart = 0xC # float m_flFreqRangeEnd = 0x10 # float m_fldBUnvoicedGain = 0x14 # float m_flAttackTimeMS = 0x18 # float m_flReleaseTimeMS = 0x1C # float m_nDebugBand = 0x20 # int32_t m_bPeakMode = 0x24 # bool