--- CEmptyEntityInstance: CEntityComponent: CEntityComponentHelper: m_flags: 8 # uint32_t m_pInfo: 16 # EntComponentInfo_t* m_nPriority: 24 # int32_t m_pNext: 32 # CEntityComponentHelper* CEntityIOOutput: m_Value: 24 # CVariantBase CEntityIdentity: m_nameStringableIndex: 20 # int32_t m_name: 24 # CUtlSymbolLarge m_designerName: 32 # CUtlSymbolLarge m_flags: 48 # uint32_t m_worldGroupId: 56 # WorldGroupId_t m_fDataObjectTypes: 60 # uint32_t m_PathIndex: 64 # ChangeAccessorFieldPathIndex_t m_pPrev: 88 # CEntityIdentity* m_pNext: 96 # CEntityIdentity* m_pPrevByClass: 104 # CEntityIdentity* m_pNextByClass: 112 # CEntityIdentity* CEntityInstance: m_iszPrivateVScripts: 8 # CUtlSymbolLarge m_pEntity: 16 # CEntityIdentity* m_CScriptComponent: 40 # CScriptComponent* m_bVisibleinPVS: 48 # bool CNetworkVarChainer: m_PathIndex: 32 # ChangeAccessorFieldPathIndex_t CScriptComponent: # CEntityComponent m_scriptClassName: 48 # CUtlSymbolLarge CVariantDefaultAllocator: EngineLoopState_t: m_nPlatWindowWidth: 24 # int32_t m_nPlatWindowHeight: 28 # int32_t m_nRenderWidth: 32 # int32_t m_nRenderHeight: 36 # int32_t EntComponentInfo_t: m_pName: 0 # char* m_pCPPClassname: 8 # char* m_pNetworkDataReferencedDescription: 16 # char* m_pNetworkDataReferencedPtrPropDescription: 24 # char* m_nRuntimeIndex: 32 # int32_t m_nFlags: 36 # uint32_t m_pBaseClassComponentHelper: 96 # CEntityComponentHelper* EntInput_t: EntOutput_t: EventAdvanceTick_t: # EventSimulate_t m_nCurrentTick: 48 # int32_t m_nCurrentTickThisFrame: 52 # int32_t m_nTotalTicksThisFrame: 56 # int32_t m_nTotalTicks: 60 # int32_t EventAppShutdown_t: m_nDummy0: 0 # int32_t EventClientAdvanceTick_t: # EventAdvanceTick_t EventClientFrameSimulate_t: m_LoopState: 0 # EngineLoopState_t m_flRealTime: 40 # float m_flFrameTime: 44 # float m_flWhenScheduleSendTickPacket: 48 # double EventClientOutput_t: m_LoopState: 0 # EngineLoopState_t m_flRenderTime: 40 # float m_flRealTime: 44 # float m_flRenderFrameTimeUnbounded: 48 # float m_bRenderOnly: 52 # bool EventClientPauseSimulate_t: # EventSimulate_t EventClientPollInput_t: m_LoopState: 0 # EngineLoopState_t m_flRealTime: 40 # float EventClientPollNetworking_t: m_nTickCount: 0 # int32_t EventClientPostAdvanceTick_t: # EventPostAdvanceTick_t EventClientPostOutput_t: m_LoopState: 0 # EngineLoopState_t m_flRenderTime: 40 # double m_flRenderFrameTime: 48 # float m_flRenderFrameTimeUnbounded: 52 # float m_bRenderOnly: 56 # bool EventClientPostSimulate_t: # EventSimulate_t EventClientPreOutput_t: m_LoopState: 0 # EngineLoopState_t m_flRenderTime: 40 # double m_flRenderFrameTime: 48 # double m_flRenderFrameTimeUnbounded: 56 # double m_flRealTime: 64 # float m_bRenderOnly: 68 # bool EventClientPreSimulate_t: # EventSimulate_t EventClientPredictionPostNetupdate_t: EventClientProcessGameInput_t: m_LoopState: 0 # EngineLoopState_t m_flRealTime: 40 # float m_flFrameTime: 44 # float EventClientProcessInput_t: m_LoopState: 0 # EngineLoopState_t m_flRealTime: 40 # float m_flTickInterval: 44 # float m_flTickStartTime: 48 # double EventClientProcessNetworking_t: EventClientSceneSystemThreadStateChange_t: m_bThreadsActive: 0 # bool EventClientSimulate_t: # EventSimulate_t EventFrameBoundary_t: m_flFrameTime: 0 # float EventModInitialized_t: EventPostAdvanceTick_t: # EventSimulate_t m_nCurrentTick: 48 # int32_t m_nCurrentTickThisFrame: 52 # int32_t m_nTotalTicksThisFrame: 56 # int32_t m_nTotalTicks: 60 # int32_t EventPostDataUpdate_t: m_nCount: 0 # int32_t EventPreDataUpdate_t: m_nCount: 0 # int32_t EventProfileStorageAvailable_t: m_nSplitScreenSlot: 0 # CSplitScreenSlot EventServerAdvanceTick_t: # EventAdvanceTick_t EventServerPollNetworking_t: # EventSimulate_t EventServerPostAdvanceTick_t: # EventPostAdvanceTick_t EventServerPostSimulate_t: # EventSimulate_t EventServerProcessNetworking_t: # EventSimulate_t EventServerSimulate_t: # EventSimulate_t EventSetTime_t: m_LoopState: 0 # EngineLoopState_t m_nClientOutputFrames: 40 # int32_t m_flRealTime: 48 # double m_flRenderTime: 56 # double m_flRenderFrameTime: 64 # double m_flRenderFrameTimeUnbounded: 72 # double m_flRenderFrameTimeUnscaled: 80 # double m_flTickRemainder: 88 # double EventSimpleLoopFrameUpdate_t: m_LoopState: 0 # EngineLoopState_t m_flRealTime: 40 # float m_flFrameTime: 44 # float EventSimulate_t: m_LoopState: 0 # EngineLoopState_t m_bFirstTick: 40 # bool m_bLastTick: 41 # bool EventSplitScreenStateChanged_t: