// Generated using https://github.com/a2x/cs2-dumper // 2025-03-08 01:09:39.389363600 UTC #pragma once #include namespace cs2_dumper { namespace offsets { // Module: client.dll namespace client_dll { constexpr std::ptrdiff_t dwCSGOInput = 0x1AAC6A0; constexpr std::ptrdiff_t dwEntityList = 0x1A36A00; constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B5D738; constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0; constexpr std::ptrdiff_t dwGameRules = 0x1A9D830; constexpr std::ptrdiff_t dwGlobalVars = 0x187EC80; constexpr std::ptrdiff_t dwGlowManager = 0x1A9D850; constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A88080; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x188AF20; constexpr std::ptrdiff_t dwPlantedC4 = 0x1AA79F0; constexpr std::ptrdiff_t dwPrediction = 0x188ADA0; constexpr std::ptrdiff_t dwSensitivity = 0x1A9EE28; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; constexpr std::ptrdiff_t dwViewAngles = 0x1AACA70; constexpr std::ptrdiff_t dwViewMatrix = 0x1AA27F0; constexpr std::ptrdiff_t dwViewRender = 0x1AA3000; constexpr std::ptrdiff_t dwWeaponC4 = 0x1A3AC80; } // Module: engine2.dll namespace engine2_dll { constexpr std::ptrdiff_t dwBuildNumber = 0x540BE4; constexpr std::ptrdiff_t dwNetworkGameClient = 0x53FCE0; constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x244; constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447; constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF0; constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238; constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228; constexpr std::ptrdiff_t dwWindowHeight = 0x62351C; constexpr std::ptrdiff_t dwWindowWidth = 0x623518; } // Module: inputsystem.dll namespace inputsystem_dll { constexpr std::ptrdiff_t dwInputSystem = 0x387E0; } // Module: matchmaking.dll namespace matchmaking_dll { constexpr std::ptrdiff_t dwGameTypes = 0x1A3190; constexpr std::ptrdiff_t dwGameTypes_mapName = 0x120; } // Module: soundsystem.dll namespace soundsystem_dll { constexpr std::ptrdiff_t dwSoundSystem = 0x3A15F0; constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C; } } }