// Generated using https://github.com/a2x/cs2-dumper // 2024-06-14 04:06:49.525200800 UTC namespace CS2Dumper.Schemas { // Module: animationsystem.dll // Classes count: 401 // Enums count: 77 public static class AnimationsystemDll { // Alignment: 4 // Members count: 17 public enum SeqCmd_t : uint { SeqCmd_Nop = 0x0, SeqCmd_LinearDelta = 0x1, SeqCmd_FetchFrameRange = 0x2, SeqCmd_Slerp = 0x3, SeqCmd_Add = 0x4, SeqCmd_Subtract = 0x5, SeqCmd_Scale = 0x6, SeqCmd_Copy = 0x7, SeqCmd_Blend = 0x8, SeqCmd_Worldspace = 0x9, SeqCmd_Sequence = 0xA, SeqCmd_FetchCycle = 0xB, SeqCmd_FetchFrame = 0xC, SeqCmd_IKLockInPlace = 0xD, SeqCmd_IKRestoreAll = 0xE, SeqCmd_ReverseSequence = 0xF, SeqCmd_Transform = 0x10 } // Alignment: 4 // Members count: 4 public enum BoneTransformSpace_t : uint { BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF, BoneTransformSpace_Parent = 0x0, BoneTransformSpace_Model = 0x1, BoneTransformSpace_World = 0x2 } // Alignment: 4 // Members count: 5 public enum CAnimationGraphVisualizerPrimitiveType : uint { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 } // Alignment: 1 // Members count: 3 public enum NmTransitionRule_t : byte { AllowTransition = 0x0, ConditionallyAllowTransition = 0x1, BlockTransition = 0x2 } // Alignment: 4 // Members count: 3 public enum BinaryNodeTiming : uint { UseChild1 = 0x0, UseChild2 = 0x1, SyncChildren = 0x2 } // Alignment: 4 // Members count: 7 public enum SolveIKChainAnimNodeDebugSetting : uint { SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 } // Alignment: 1 // Members count: 6 public enum MovementGait_t : byte { eInvalid = 0xFFFFFFFFFFFFFFFF, eSlow = 0x0, eMedium = 0x1, eFast = 0x2, eVeryFast = 0x3, eCount = 0x4 } // Alignment: 4 // Members count: 3 public enum IKTargetCoordinateSystem : uint { IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, IKTARGETCOORDINATESYSTEM_COUNT = 0x2 } // Alignment: 4 // Members count: 3 public enum VPhysXAggregateData_t__VPhysXFlagEnum_t : uint { FLAG_IS_POLYSOUP_GEOMETRY = 0x1, FLAG_LEVEL_COLLISION = 0x10, FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 } // Alignment: 1 // Members count: 23 public enum NmEasingOperation_t : byte { Linear = 0x0, InQuad = 0x1, OutQuad = 0x2, InOutQuad = 0x3, InCubic = 0x4, OutCubic = 0x5, InOutCubic = 0x6, InQuart = 0x7, OutQuart = 0x8, InOutQuart = 0x9, InQuint = 0xA, OutQuint = 0xB, InOutQuint = 0xC, InSine = 0xD, OutSine = 0xE, InOutSine = 0xF, InExpo = 0x10, OutExpo = 0x11, InOutExpo = 0x12, InCirc = 0x13, OutCirc = 0x14, InOutCirc = 0x15, None = 0x16 } // Alignment: 4 // Members count: 2 public enum MatterialAttributeTagType_t : uint { MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 } // Alignment: 4 // Members count: 3 public enum AnimPoseControl : uint { NoPoseControl = 0x0, AbsolutePoseControl = 0x1, RelativePoseControl = 0x2 } // Alignment: 1 // Members count: 4 public enum NmTransitionRuleCondition_t : byte { AnyAllowed = 0x0, FullyAllowed = 0x1, ConditionallyAllowed = 0x2, Blocked = 0x3 } // Alignment: 4 // Members count: 2 public enum EDemoBoneSelectionMode : uint { CaptureAllBones = 0x0, CaptureSelectedBones = 0x1 } // Alignment: 4 // Members count: 2 public enum StepPhase : uint { StepPhase_OnGround = 0x0, StepPhase_InAir = 0x1 } // Alignment: 4 // Members count: 26 public enum FlexOpCode_t : uint { FLEX_OP_CONST = 0x1, FLEX_OP_FETCH1 = 0x2, FLEX_OP_FETCH2 = 0x3, FLEX_OP_ADD = 0x4, FLEX_OP_SUB = 0x5, FLEX_OP_MUL = 0x6, FLEX_OP_DIV = 0x7, FLEX_OP_NEG = 0x8, FLEX_OP_EXP = 0x9, FLEX_OP_OPEN = 0xA, FLEX_OP_CLOSE = 0xB, FLEX_OP_COMMA = 0xC, FLEX_OP_MAX = 0xD, FLEX_OP_MIN = 0xE, FLEX_OP_2WAY_0 = 0xF, FLEX_OP_2WAY_1 = 0x10, FLEX_OP_NWAY = 0x11, FLEX_OP_COMBO = 0x12, FLEX_OP_DOMINATE = 0x13, FLEX_OP_DME_LOWER_EYELID = 0x14, FLEX_OP_DME_UPPER_EYELID = 0x15, FLEX_OP_SQRT = 0x16, FLEX_OP_REMAPVALCLAMPED = 0x17, FLEX_OP_SIN = 0x18, FLEX_OP_COS = 0x19, FLEX_OP_ABS = 0x1A } // Alignment: 4 // Members count: 2 public enum AnimNodeNetworkMode : uint { ServerAuthoritative = 0x0, ClientSimulate = 0x1 } // Alignment: 4 // Members count: 5 public enum VPhysXBodyPart_t__VPhysXFlagEnum_t : uint { FLAG_STATIC = 0x1, FLAG_KINEMATIC = 0x2, FLAG_JOINT = 0x4, FLAG_MASS = 0x8, FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10 } // Alignment: 1 // Members count: 9 public enum AnimParamType_t : byte { ANIMPARAM_UNKNOWN = 0x0, ANIMPARAM_BOOL = 0x1, ANIMPARAM_ENUM = 0x2, ANIMPARAM_INT = 0x3, ANIMPARAM_FLOAT = 0x4, ANIMPARAM_VECTOR = 0x5, ANIMPARAM_QUATERNION = 0x6, ANIMPARAM_GLOBALSYMBOL = 0x7, ANIMPARAM_COUNT = 0x8 } // Alignment: 1 // Members count: 9 public enum NmEasingFunction_t : byte { Linear = 0x0, Quad = 0x1, Cubic = 0x2, Quart = 0x3, Quint = 0x4, Sine = 0x5, Expo = 0x6, Circ = 0x7, Back = 0x8 } // Alignment: 4 // Members count: 3 public enum IKTargetSource : uint { IKTARGETSOURCE_Bone = 0x0, IKTARGETSOURCE_AnimgraphParameter = 0x1, IKTARGETSOURCE_COUNT = 0x2 } // Alignment: 4 // Members count: 15 public enum PermModelInfo_t__FlagEnum : uint { FLAG_TRANSLUCENT = 0x1, FLAG_TRANSLUCENT_TWO_PASS = 0x2, FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, FLAG_SOURCE1_IMPORT = 0x8, FLAG_MODEL_PART_CHILD = 0x10, FLAG_NAV_GEN_NONE = 0x20, FLAG_NAV_GEN_HULL = 0x40, FLAG_NO_FORCED_FADE = 0x800, FLAG_HAS_SKINNED_MESHES = 0x400, FLAG_DO_NOT_CAST_SHADOWS = 0x20000, FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, FLAG_NO_ANIM_EVENTS = 0x100000, FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, FLAG_MODEL_DOC = 0x800000 } // Alignment: 4 // Members count: 3 public enum AnimParamNetworkSetting : uint { Auto = 0x0, AlwaysNetwork = 0x1, NeverNetwork = 0x2 } // Alignment: 4 // Members count: 4 public enum MorphFlexControllerRemapType_t : uint { MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 } // Alignment: 4 // Members count: 8 public enum MeshDrawPrimitiveFlags_t : uint { MESH_DRAW_FLAGS_NONE = 0x0, MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, MESH_DRAW_FLAGS_DRAW_LAST = 0x80 } // Alignment: 4 // Members count: 4 public enum ModelBoneFlexComponent_t : uint { MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF, MODEL_BONE_FLEX_TX = 0x0, MODEL_BONE_FLEX_TY = 0x1, MODEL_BONE_FLEX_TZ = 0x2 } // Alignment: 1 // Members count: 3 public enum PoseType_t : byte { POSETYPE_STATIC = 0x0, POSETYPE_DYNAMIC = 0x1, POSETYPE_INVALID = 0xFF } // Alignment: 4 // Members count: 36 public enum AnimValueSource : uint { MoveHeading = 0x0, MoveSpeed = 0x1, ForwardSpeed = 0x2, StrafeSpeed = 0x3, FacingHeading = 0x4, LookHeading = 0x5, LookPitch = 0x6, LookDistance = 0x7, Parameter = 0x8, WayPointHeading = 0x9, WayPointDistance = 0xA, BoundaryRadius = 0xB, TargetMoveHeading = 0xC, TargetMoveSpeed = 0xD, AccelerationHeading = 0xE, AccelerationSpeed = 0xF, SlopeHeading = 0x10, SlopeAngle = 0x11, SlopePitch = 0x12, SlopeYaw = 0x13, GoalDistance = 0x14, AccelerationLeftRight = 0x15, AccelerationFrontBack = 0x16, RootMotionSpeed = 0x17, RootMotionTurnSpeed = 0x18, MoveHeadingRelativeToLookHeading = 0x19, MaxMoveSpeed = 0x1A, FingerCurl_Thumb = 0x1B, FingerCurl_Index = 0x1C, FingerCurl_Middle = 0x1D, FingerCurl_Ring = 0x1E, FingerCurl_Pinky = 0x1F, FingerSplay_Thumb_Index = 0x20, FingerSplay_Index_Middle = 0x21, FingerSplay_Middle_Ring = 0x22, FingerSplay_Ring_Pinky = 0x23 } // Alignment: 4 // Members count: 2 public enum RagdollPoseControl : uint { Absolute = 0x0, Relative = 0x1 } // Alignment: 4 // Members count: 6 public enum IKSolverType : uint { IKSOLVER_Perlin = 0x0, IKSOLVER_TwoBone = 0x1, IKSOLVER_Fabrik = 0x2, IKSOLVER_DogLeg3Bone = 0x3, IKSOLVER_CCD = 0x4, IKSOLVER_COUNT = 0x5 } // Alignment: 4 // Members count: 2 public enum Blend2DMode : uint { Blend2DMode_General = 0x0, Blend2DMode_Directional = 0x1 } // Alignment: 4 // Members count: 3 public enum ChoiceChangeMethod : uint { OnReset = 0x0, OnCycleEnd = 0x1, OnResetOrCycleEnd = 0x2 } // Alignment: 4 // Members count: 2 public enum ChoiceBlendMethod : uint { SingleBlendTime = 0x0, PerChoiceBlendTimes = 0x1 } // Alignment: 4 // Members count: 4 public enum VPhysXConstraintParams_t__EnumFlags0_t : uint { FLAG0_SHIFT_INTERPENETRATE = 0x0, FLAG0_SHIFT_CONSTRAIN = 0x1, FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 } // Alignment: 4 // Members count: 4 public enum BlendKeyType : uint { BlendKey_UserValue = 0x0, BlendKey_Velocity = 0x1, BlendKey_Distance = 0x2, BlendKey_RemainingDistance = 0x3 } // Alignment: 4 // Members count: 4 public enum StateActionBehavior : uint { STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 } // Alignment: 1 // Members count: 4 public enum NmRootMotionBlendMode_t : byte { Blend = 0x0, Additive = 0x1, IgnoreSource = 0x2, IgnoreTarget = 0x3 } // Alignment: 1 // Members count: 6 public enum NmFootPhaseCondition_t : byte { LeftFootDown = 0x0, LeftFootPassing = 0x1, LeftPhase = 0x4, RightFootDown = 0x2, RightFootPassing = 0x3, RightPhase = 0x5 } // Alignment: 4 // Members count: 22 public enum ModelSkeletonData_t__BoneFlags_t : uint { FLAG_NO_BONE_FLAGS = 0x0, FLAG_BONEFLEXDRIVER = 0x4, FLAG_CLOTH = 0x8, FLAG_PHYSICS = 0x10, FLAG_ATTACHMENT = 0x20, FLAG_ANIMATION = 0x40, FLAG_MESH = 0x80, FLAG_HITBOX = 0x100, FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, FLAG_BONE_MERGE_READ = 0x40000, FLAG_BONE_MERGE_WRITE = 0x80000, FLAG_ALL_BONE_FLAGS = 0xFFFFF, BLEND_PREALIGNED = 0x100000, FLAG_RIGIDLENGTH = 0x200000, FLAG_PROCEDURAL = 0x400000 } // Alignment: 4 // Members count: 4 public enum MorphBundleType_t : uint { MORPH_BUNDLE_TYPE_NONE = 0x0, MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, MORPH_BUNDLE_TYPE_COUNT = 0x3 } // Alignment: 1 // Members count: 3 public enum NmPoseBlendMode_t : byte { Overlay = 0x0, Additive = 0x1, GlobalSpace = 0x2 } // Alignment: 4 // Members count: 5 public enum ResetCycleOption : uint { Beginning = 0x0, SameCycleAsSource = 0x1, InverseSourceCycle = 0x2, FixedValue = 0x3, SameTimeAsSource = 0x4 } // Alignment: 4 // Members count: 4 public enum IKChannelMode : uint { TwoBone = 0x0, TwoBone_Translate = 0x1, OneBone = 0x2, OneBone_Translate = 0x3 } // Alignment: 1 // Members count: 9 public enum NmGraphValueType_t : byte { Unknown = 0x0, Bool = 0x1, ID = 0x2, Float = 0x3, Vector = 0x4, Target = 0x5, BoneMask = 0x6, Pose = 0x7, Special = 0x8 } // Alignment: 1 // Members count: 4 public enum NmFootPhase_t : byte { LeftFootDown = 0x0, RightFootPassing = 0x1, RightFootDown = 0x2, LeftFootPassing = 0x3 } // Alignment: 4 // Members count: 3 public enum FootstepLandedFootSoundType_t : uint { FOOTSOUND_Left = 0x0, FOOTSOUND_Right = 0x1, FOOTSOUND_UseOverrideSound = 0x2 } // Alignment: 4 // Members count: 2 public enum FootLockSubVisualization : uint { FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 } // Alignment: 4 // Members count: 2 public enum NmFrameSnapEventMode_t : uint { Floor = 0x0, Round = 0x1 } // Alignment: 4 // Members count: 3 public enum FootPinningTimingSource : uint { FootMotion = 0x0, Tag = 0x1, Parameter = 0x2 } // Alignment: 4 // Members count: 3 public enum DampingSpeedFunction : uint { NoDamping = 0x0, Constant = 0x1, Spring = 0x2 } // Alignment: 4 // Members count: 6 public enum AnimationProcessingType_t : uint { ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, ANIMATION_PROCESSING_MAX = 0x5 } // Alignment: 4 // Members count: 3 public enum JiggleBoneSimSpace : uint { SimSpace_Local = 0x0, SimSpace_Model = 0x1, SimSpace_World = 0x2 } // Alignment: 4 // Members count: 2 public enum StanceOverrideMode : uint { Sequence = 0x0, Node = 0x1 } // Alignment: 4 // Members count: 2 public enum IkEndEffectorType : uint { IkEndEffector_Attachment = 0x0, IkEndEffector_Bone = 0x1 } // Alignment: 2 // Members count: 3 public enum AnimScriptType : ushort { ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, ANIMSCRIPT_FUSE_GENERAL = 0x0, ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 } // Alignment: 4 // Members count: 4 public enum SeqPoseSetting_t : uint { SEQ_POSE_SETTING_CONSTANT = 0x0, SEQ_POSE_SETTING_ROTATION = 0x1, SEQ_POSE_SETTING_POSITION = 0x2, SEQ_POSE_SETTING_VELOCITY = 0x3 } // Alignment: 4 // Members count: 13 public enum AnimParamButton_t : uint { ANIMPARAM_BUTTON_NONE = 0x0, ANIMPARAM_BUTTON_DPAD_UP = 0x1, ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, ANIMPARAM_BUTTON_A = 0x5, ANIMPARAM_BUTTON_B = 0x6, ANIMPARAM_BUTTON_X = 0x7, ANIMPARAM_BUTTON_Y = 0x8, ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, ANIMPARAM_BUTTON_LTRIGGER = 0xB, ANIMPARAM_BUTTON_RTRIGGER = 0xC } // Alignment: 4 // Members count: 3 public enum SelectorTagBehavior_t : uint { SelectorTagBehavior_OnWhileCurrent = 0x0, SelectorTagBehavior_OffWhenFinished = 0x1, SelectorTagBehavior_OffBeforeFinished = 0x2 } // Alignment: 1 // Members count: 3 public enum CNmBoneMask__WeightInfo_t : byte { Zero = 0x0, Mixed = 0x1, One = 0x2 } // Alignment: 4 // Members count: 4 public enum HandshakeTagType_t : uint { eInvalid = 0xFFFFFFFFFFFFFFFF, eTask = 0x0, eMovement = 0x1, eCount = 0x2 } // Alignment: 4 // Members count: 18 public enum ParticleAttachment_t : uint { PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, PATTACH_ABSORIGIN = 0x0, PATTACH_ABSORIGIN_FOLLOW = 0x1, PATTACH_CUSTOMORIGIN = 0x2, PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, PATTACH_POINT = 0x4, PATTACH_POINT_FOLLOW = 0x5, PATTACH_EYES_FOLLOW = 0x6, PATTACH_OVERHEAD_FOLLOW = 0x7, PATTACH_WORLDORIGIN = 0x8, PATTACH_ROOTBONE_FOLLOW = 0x9, PATTACH_RENDERORIGIN_FOLLOW = 0xA, PATTACH_MAIN_VIEW = 0xB, PATTACH_WATERWAKE = 0xC, PATTACH_CENTER_FOLLOW = 0xD, PATTACH_CUSTOM_GAME_STATE_1 = 0xE, PATTACH_HEALTHBAR = 0xF, MAX_PATTACH_TYPES = 0x10 } // Alignment: 4 // Members count: 3 public enum FieldNetworkOption : uint { Auto = 0x0, ForceEnable = 0x1, ForceDisable = 0x2 } // Alignment: 1 // Members count: 8 public enum CNmTransitionNode__TransitionOptions_t : byte { None = 0x0, ClampDuration = 0x1, Synchronized = 0x2, MatchSourceTime = 0x4, MatchSyncEventIndex = 0x8, MatchSyncEventID = 0x10, MatchSyncEventPercentage = 0x20, PreferClosestSyncEventID = 0x40 } // Alignment: 4 // Members count: 3 public enum VPhysXJoint_t__Flags_t : uint { JOINT_FLAGS_NONE = 0x0, JOINT_FLAGS_BODY1_FIXED = 0x1, JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 } // Alignment: 1 // Members count: 3 public enum VelocityMetricMode : byte { DirectionOnly = 0x0, MagnitudeOnly = 0x1, DirectionAndMagnitude = 0x2 } // Alignment: 1 // Members count: 5 public enum FacingMode : byte { FacingMode_Invalid = 0x0, FacingMode_Manual = 0x1, FacingMode_Path = 0x2, FacingMode_LookTarget = 0x3, FacingMode_ManualPosition = 0x4 } // Alignment: 4 // Members count: 4 public enum AimMatrixBlendMode : uint { AimMatrixBlendMode_None = 0x0, AimMatrixBlendMode_Additive = 0x1, AimMatrixBlendMode_ModelSpaceAdditive = 0x2, AimMatrixBlendMode_BoneMask = 0x3 } // Alignment: 4 // Members count: 7 public enum AnimationSnapshotType_t : uint { ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, ANIMATION_SNAPSHOT_MAX = 0x6 } // Alignment: 4 // Members count: 8 public enum FootFallTagFoot_t : uint { FOOT1 = 0x0, FOOT2 = 0x1, FOOT3 = 0x2, FOOT4 = 0x3, FOOT5 = 0x4, FOOT6 = 0x5, FOOT7 = 0x6, FOOT8 = 0x7 } // Alignment: 4 // Members count: 4 public enum ChoiceMethod : uint { WeightedRandom = 0x0, WeightedRandomNoRepeat = 0x1, Iterate = 0x2, IterateRandom = 0x3 } // Alignment: 4 // Members count: 14 public enum AnimVectorSource : uint { MoveDirection = 0x0, FacingDirection = 0x1, LookDirection = 0x2, VectorParameter = 0x3, WayPointDirection = 0x4, Acceleration = 0x5, SlopeNormal = 0x6, SlopeNormal_WorldSpace = 0x7, LookTarget = 0x8, LookTarget_WorldSpace = 0x9, WayPointPosition = 0xA, GoalPosition = 0xB, RootMotionVelocity = 0xC, ManualTarget_WorldSpace = 0xD } // Alignment: 4 // Members count: 4 public enum IkTargetType : uint { IkTarget_Attachment = 0x0, IkTarget_Bone = 0x1, IkTarget_Parameter_ModelSpace = 0x2, IkTarget_Parameter_WorldSpace = 0x3 } // Alignment: 4 // Members count: 4 public enum BoneMaskBlendSpace : uint { BlendSpace_Parent = 0x0, BlendSpace_Model = 0x1, BlendSpace_Model_RotationOnly = 0x2, BlendSpace_Model_TranslationOnly = 0x3 } // Alignment: 4 // Members count: 5 public enum ModelConfigAttachmentType_t : uint { MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF, MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 } // Alignment: 4 // Members count: 2 public enum BinaryNodeChildOption : uint { Child1 = 0x0, Child2 = 0x1 } // Alignment: 4 // Members count: 2 public enum JumpCorrectionMethod : uint { ScaleMotion = 0x0, AddCorrectionDelta = 0x1 } // Alignment: 4 // Members count: 2 public enum MoodType_t : uint { eMoodType_Head = 0x0, eMoodType_Body = 0x1 } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CAnimFrameBlockAnim { public const nint m_nStartFrame = 0x0; // int32 public const nint m_nEndFrame = 0x4; // int32 public const nint m_segmentIndexArray = 0x8; // CUtlVector } // Parent: CLeafUpdateNode // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CZeroPoseUpdateNode { } // Parent: CUnaryUpdateNode // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CSlowDownOnSlopesUpdateNode { public const nint m_flSlowDownStrength = 0x68; // float32 } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CAnimParameterBase { public const nint m_name = 0x18; // CGlobalSymbol public const nint m_sComment = 0x20; // CUtlString public const nint m_group = 0x28; // CUtlString public const nint m_id = 0x30; // AnimParamID public const nint m_componentName = 0x48; // CUtlString public const nint m_bNetworkingRequested = 0x68; // bool public const nint m_bIsReferenced = 0x69; // bool } // Parent: CAnimTagBase // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CSequenceFinishedAnimTag { public const nint m_sequenceName = 0x58; // CUtlString } // Parent: None // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CSceneObjectData { public const nint m_vMinBounds = 0x0; // Vector public const nint m_vMaxBounds = 0xC; // Vector public const nint m_drawCalls = 0x18; // CUtlVector public const nint m_drawBounds = 0x30; // CUtlVector public const nint m_meshlets = 0x48; // CUtlVector public const nint m_vTintColor = 0x60; // Vector4D } // Parent: CCycleBase // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CFootCycle { } // Parent: CLeafUpdateNode // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CInputStreamUpdateNode { } // Parent: CConcreteAnimParameter // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CIntAnimParameter { public const nint m_defaultValue = 0x80; // int32 public const nint m_minValue = 0x84; // int32 public const nint m_maxValue = 0x88; // int32 } // Parent: CNmEvent // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmFrameSnapEvent { public const nint m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CAnimNodePath { public const nint m_path = 0x0; // AnimNodeID[11] public const nint m_nCount = 0x2C; // int32 } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyEditClassAsString public static class AnimNodeOutputID { public const nint m_id = 0x0; // uint32 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmSyncTrack { public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable public const nint m_nStartEventOffset = 0xA8; // int32 } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CSeqBoneMaskList { public const nint m_sName = 0x0; // CBufferString public const nint m_nLocalBoneArray = 0x10; // CUtlVector public const nint m_flBoneWeightArray = 0x28; // CUtlVector public const nint m_flDefaultMorphCtrlWeight = 0x40; // float32 public const nint m_morphCtrlWeightArray = 0x48; // CUtlVector> } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CAnimEncodedFrames { public const nint m_fileName = 0x0; // CBufferString public const nint m_nFrames = 0x10; // int32 public const nint m_nFramesPerBlock = 0x14; // int32 public const nint m_frameblockArray = 0x18; // CUtlVector public const nint m_usageDifferences = 0x30; // CAnimEncodeDifference } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class SampleCode { public const nint m_subCode = 0x0; // uint8[8] } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CCachedPose { public const nint m_transforms = 0x8; // CUtlVector public const nint m_morphWeights = 0x20; // CUtlVector public const nint m_hSequence = 0x38; // HSequence public const nint m_flCycle = 0x3C; // float32 } // Parent: CAnimTagBase // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CTaskStatusAnimTag { } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CMotionGraphConfig { public const nint m_paramValues = 0x0; // float32[4] public const nint m_flDuration = 0x10; // float32 public const nint m_nMotionIndex = 0x14; // MotionIndex public const nint m_nSampleStart = 0x18; // int32 public const nint m_nSampleCount = 0x1C; // int32 } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CMotionSearchNode { public const nint m_children = 0x0; // CUtlVector public const nint m_quantizer = 0x18; // CVectorQuantizer public const nint m_sampleCodes = 0x38; // CUtlVector> public const nint m_sampleIndices = 0x50; // CUtlVector> public const nint m_selectableSamples = 0x68; // CUtlVector } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CAnimActivity { public const nint m_name = 0x0; // CBufferString public const nint m_nActivity = 0x10; // int32 public const nint m_nFlags = 0x14; // int32 public const nint m_nWeight = 0x18; // int32 } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CAnimScriptManager { public const nint m_scriptInfo = 0x10; // CUtlVector } // Parent: None // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class AnimationDecodeDebugDumpElement_t { public const nint m_nEntityIndex = 0x0; // int32 public const nint m_modelName = 0x8; // CUtlString public const nint m_poseParams = 0x10; // CUtlVector public const nint m_decodeOps = 0x28; // CUtlVector public const nint m_internalOps = 0x40; // CUtlVector public const nint m_decodedAnims = 0x58; // CUtlVector } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class ConfigIndex { public const nint m_nGroup = 0x0; // uint16 public const nint m_nConfig = 0x2; // uint16 } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class VPhysXCollisionAttributes_t { public const nint m_CollisionGroup = 0x0; // uint32 public const nint m_InteractAs = 0x8; // CUtlVector public const nint m_InteractWith = 0x20; // CUtlVector public const nint m_InteractExclude = 0x38; // CUtlVector public const nint m_CollisionGroupString = 0x50; // CUtlString public const nint m_InteractAsStrings = 0x58; // CUtlVector public const nint m_InteractWithStrings = 0x70; // CUtlVector public const nint m_InteractExcludeStrings = 0x88; // CUtlVector } // Parent: CLeafUpdateNode // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CSequenceUpdateNode { public const nint m_paramSpans = 0x60; // CParamSpanUpdater public const nint m_tags = 0x78; // CUtlVector public const nint m_hSequence = 0x94; // HSequence public const nint m_playbackSpeed = 0x98; // float32 public const nint m_duration = 0x9C; // float32 public const nint m_bLoop = 0xA0; // bool } // Parent: CNmPoseNode__CDefinition // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmPassthroughNode__CDefinition { public const nint m_nChildNodeIdx = 0x10; // int16 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmGraphDefinition__ExternalGraphSlot_t { public const nint m_nNodeIdx = 0x0; // int16 public const nint m_slotID = 0x8; // CGlobalSymbol } // Parent: CUnaryUpdateNode // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CAimCameraUpdateNode { public const nint m_hParameterPosition = 0x68; // CAnimParamHandle public const nint m_hParameterOrientation = 0x6A; // CAnimParamHandle public const nint m_hParameterSpineRotationWeight = 0x6C; // CAnimParamHandle public const nint m_hParameterPelvisOffset = 0x6E; // CAnimParamHandle public const nint m_hParameterUseIK = 0x70; // CAnimParamHandle public const nint m_hParameterWeaponDepenetrationDistance = 0x72; // CAnimParamHandle public const nint m_hParameterCameraClearanceDistance = 0x74; // CAnimParamHandle public const nint m_opFixedSettings = 0x78; // AimCameraOpFixedSettings_t } // Parent: None // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class CSeqSeqDescFlag { public const nint m_bLooping = 0x0; // bool public const nint m_bSnap = 0x1; // bool public const nint m_bAutoplay = 0x2; // bool public const nint m_bPost = 0x3; // bool public const nint m_bHidden = 0x4; // bool public const nint m_bMulti = 0x5; // bool public const nint m_bLegacyDelta = 0x6; // bool public const nint m_bLegacyWorldspace = 0x7; // bool public const nint m_bLegacyCyclepose = 0x8; // bool public const nint m_bLegacyRealtime = 0x9; // bool public const nint m_bModelDoc = 0xA; // bool } // Parent: None // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class PermModelInfo_t { public const nint m_nFlags = 0x0; // uint32 public const nint m_vHullMin = 0x4; // Vector public const nint m_vHullMax = 0x10; // Vector public const nint m_vViewMin = 0x1C; // Vector public const nint m_vViewMax = 0x28; // Vector public const nint m_flMass = 0x34; // float32 public const nint m_vEyePosition = 0x38; // Vector public const nint m_flMaxEyeDeflection = 0x44; // float32 public const nint m_sSurfaceProperty = 0x48; // CUtlString public const nint m_keyValueText = 0x50; // CUtlString } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class StanceInfo_t { public const nint m_vPosition = 0x0; // Vector public const nint m_flDirection = 0xC; // float32 } // Parent: None // Fields count: 1 public static class IKBoneNameAndIndex_t { public const nint m_Name = 0x0; // CUtlString } // Parent: CUnaryUpdateNode // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CStanceScaleUpdateNode { public const nint m_hParam = 0x68; // CAnimParamHandle } // Parent: None // Fields count: 17 // // Metadata: // MGetKV3ClassDefaults public static class HitReactFixedSettings_t { public const nint m_nWeightListIndex = 0x0; // int32 public const nint m_nEffectedBoneCount = 0x4; // int32 public const nint m_flMaxImpactForce = 0x8; // float32 public const nint m_flMinImpactForce = 0xC; // float32 public const nint m_flWhipImpactScale = 0x10; // float32 public const nint m_flCounterRotationScale = 0x14; // float32 public const nint m_flDistanceFadeScale = 0x18; // float32 public const nint m_flPropagationScale = 0x1C; // float32 public const nint m_flWhipDelay = 0x20; // float32 public const nint m_flSpringStrength = 0x24; // float32 public const nint m_flWhipSpringStrength = 0x28; // float32 public const nint m_flMaxAngleRadians = 0x2C; // float32 public const nint m_nHipBoneIndex = 0x30; // int32 public const nint m_flHipBoneTranslationScale = 0x34; // float32 public const nint m_flHipDipSpringStrength = 0x38; // float32 public const nint m_flHipDipImpactScale = 0x3C; // float32 public const nint m_flHipDipDelay = 0x40; // float32 } // Parent: CNmGraphNode__CDefinition // Fields count: 0 public static class CNmPoseNode__CDefinition { } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CAnimTagBase { public const nint m_name = 0x18; // CGlobalSymbol public const nint m_sComment = 0x20; // CUtlString public const nint m_group = 0x28; // CGlobalSymbol public const nint m_tagID = 0x30; // AnimTagID public const nint m_bIsReferenced = 0x48; // bool } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CMotionGraph { public const nint m_paramSpans = 0x10; // CParamSpanUpdater public const nint m_tags = 0x28; // CUtlVector public const nint m_pRootNode = 0x40; // CSmartPtr public const nint m_nParameterCount = 0x48; // int32 public const nint m_nConfigStartIndex = 0x4C; // int32 public const nint m_nConfigCount = 0x50; // int32 public const nint m_bLoop = 0x54; // bool } // Parent: AnimationSnapshotBase_t // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class AnimationSnapshot_t { public const nint m_nEntIndex = 0x110; // int32 public const nint m_modelName = 0x118; // CUtlString } // Parent: CNmValueNode__CDefinition // Fields count: 0 public static class CNmVectorValueNode__CDefinition { } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CSeqTransition { public const nint m_flFadeInTime = 0x0; // float32 public const nint m_flFadeOutTime = 0x4; // float32 } // Parent: None // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CAnimGraphSettingsGroup { } // Parent: CNmTargetValueNode__CDefinition // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterTargetNode__CDefinition { public const nint m_nChildNodeIdx = 0x10; // int16 } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CAnimGraphDebugReplay { public const nint m_animGraphFileName = 0x40; // CUtlString public const nint m_frameList = 0x48; // CUtlVector> public const nint m_startIndex = 0x60; // int32 public const nint m_writeIndex = 0x64; // int32 public const nint m_frameCount = 0x68; // int32 } // Parent: CConcreteAnimParameter // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CVectorAnimParameter { public const nint m_defaultValue = 0x80; // Vector public const nint m_bInterpolate = 0x8C; // bool } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CNmStateMachineNode__StateDefinition_t { public const nint m_nStateNodeIdx = 0x0; // int16 public const nint m_entryConditionNodeIdx = 0x2; // int16 public const nint m_transitionDefinition = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CStanceOverrideUpdateNode { public const nint m_footStanceInfo = 0x68; // CUtlVector public const nint m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef public const nint m_hParameter = 0x90; // CAnimParamHandle public const nint m_eMode = 0x94; // StanceOverrideMode } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class LookAtBone_t { public const nint m_index = 0x0; // int32 public const nint m_weight = 0x4; // float32 } // Parent: CNmPoseNode__CDefinition // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class CNmTransitionNode__CDefinition { public const nint m_targetCNmStateNodeIdx = 0x10; // int16 public const nint m_durationOverrideNodeIdx = 0x12; // int16 public const nint m_syncEventOffsetOverrideNodeIdx = 0x14; // int16 public const nint m_startBoneMaskNodeIdx = 0x16; // int16 public const nint m_flDuration = 0x18; // float32 public const nint m_boneMaskBlendInTimePercentage = 0x1C; // NmPercent_t public const nint m_syncEventOffset = 0x20; // float32 public const nint m_transitionOptions = 0x24; // CNmTransitionNode::TransitionOptions_t public const nint m_targetSyncIDNodeIdx = 0x26; // int16 public const nint m_blendWeightEasing = 0x28; // NmEasingOperation_t public const nint m_rootMotionBlend = 0x29; // NmRootMotionBlendMode_t } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CAnimEncodeDifference { public const nint m_boneArray = 0x0; // CUtlVector public const nint m_morphArray = 0x18; // CUtlVector public const nint m_userArray = 0x30; // CUtlVector public const nint m_bHasRotationBitArray = 0x48; // CUtlVector public const nint m_bHasMovementBitArray = 0x60; // CUtlVector public const nint m_bHasMorphBitArray = 0x78; // CUtlVector public const nint m_bHasUserBitArray = 0x90; // CUtlVector } // Parent: CUnaryUpdateNode // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CRootUpdateNode { } // Parent: CLeafUpdateNode // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CMotionGraphUpdateNode { public const nint m_pMotionGraph = 0x58; // CSmartPtr } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CAnimParamHandle { public const nint m_type = 0x0; // AnimParamType_t public const nint m_index = 0x1; // uint8 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class WeightList { public const nint m_name = 0x0; // CUtlString public const nint m_weights = 0x8; // CUtlVector } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class MotionIndex { public const nint m_nGroup = 0x0; // uint16 public const nint m_nMotion = 0x2; // uint16 } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class FollowAttachmentSettings_t { public const nint m_attachment = 0x0; // CAnimAttachment public const nint m_boneIndex = 0x80; // int32 public const nint m_bMatchTranslation = 0x84; // bool public const nint m_bMatchRotation = 0x85; // bool } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyEditClassAsString public static class AnimNodeID { public const nint m_id = 0x0; // uint32 } // Parent: CAnimComponentUpdater // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CLookComponentUpdater { public const nint m_hLookHeading = 0x34; // CAnimParamHandle public const nint m_hLookHeadingVelocity = 0x36; // CAnimParamHandle public const nint m_hLookPitch = 0x38; // CAnimParamHandle public const nint m_hLookDistance = 0x3A; // CAnimParamHandle public const nint m_hLookDirection = 0x3C; // CAnimParamHandle public const nint m_hLookTarget = 0x3E; // CAnimParamHandle public const nint m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle public const nint m_bNetworkLookTarget = 0x42; // bool } // Parent: CAnimGraphSettingsGroup // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CAnimGraphNetworkSettings { public const nint m_bNetworkingEnabled = 0x20; // bool } // Parent: CLeafUpdateNode // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CSingleFrameUpdateNode { public const nint m_actions = 0x58; // CUtlVector> public const nint m_hPoseCacheHandle = 0x70; // CPoseHandle public const nint m_hSequence = 0x74; // HSequence public const nint m_flCycle = 0x78; // float32 } // Parent: CMotionMetricEvaluator // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CBlockSelectionMetricEvaluator { } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CModelConfigList { public const nint m_bHideMaterialGroupInTools = 0x0; // bool public const nint m_bHideRenderColorInTools = 0x1; // bool public const nint m_Configs = 0x8; // CUtlVector } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CSeqAutoLayerFlag { public const nint m_bPost = 0x0; // bool public const nint m_bSpline = 0x1; // bool public const nint m_bXFade = 0x2; // bool public const nint m_bNoBlend = 0x3; // bool public const nint m_bLocal = 0x4; // bool public const nint m_bPose = 0x5; // bool public const nint m_bFetchFrame = 0x6; // bool public const nint m_bSubtract = 0x7; // bool } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyEditClassAsString public static class AnimStateID { public const nint m_id = 0x0; // uint32 } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class ModelBoneFlexDriver_t { public const nint m_boneName = 0x0; // CUtlString public const nint m_boneNameToken = 0x8; // uint32 public const nint m_controls = 0x10; // CUtlVector } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CMorphData { public const nint m_name = 0x0; // CUtlString public const nint m_morphRectDatas = 0x8; // CUtlVector } // Parent: CUnaryUpdateNode // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CFootPinningUpdateNode { public const nint m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t public const nint m_eTimingSource = 0xA0; // FootPinningTimingSource public const nint m_params = 0xA8; // CUtlVector public const nint m_bResetChild = 0xC0; // bool } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CSeqPoseSetting { public const nint m_sPoseParameter = 0x0; // CBufferString public const nint m_sAttachment = 0x10; // CBufferString public const nint m_sReferenceSequence = 0x20; // CBufferString public const nint m_flValue = 0x30; // float32 public const nint m_bX = 0x34; // bool public const nint m_bY = 0x35; // bool public const nint m_bZ = 0x36; // bool public const nint m_eType = 0x38; // int32 } // Parent: CNmFloatValueNode__CDefinition // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterFloatNode__CDefinition { public const nint m_nChildNodeIdx = 0x10; // int16 } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CAttachment { public const nint m_name = 0x0; // CUtlString public const nint m_influenceNames = 0x8; // CUtlString[3] public const nint m_vInfluenceRotations = 0x20; // Quaternion[3] public const nint m_vInfluenceOffsets = 0x50; // Vector[3] public const nint m_influenceWeights = 0x74; // float32[3] public const nint m_bInfluenceRootTransform = 0x80; // bool[3] public const nint m_nInfluences = 0x83; // uint8 public const nint m_bIgnoreRotation = 0x84; // bool } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CDrawCullingData { public const nint m_vConeApex = 0x0; // Vector public const nint m_ConeAxis = 0xC; // int8[3] public const nint m_ConeCutoff = 0xF; // int8 } // Parent: None // Fields count: 24 // // Metadata: // MGetKV3ClassDefaults public static class VPhysXJoint_t { public const nint m_nType = 0x0; // uint16 public const nint m_nBody1 = 0x2; // uint16 public const nint m_nBody2 = 0x4; // uint16 public const nint m_nFlags = 0x6; // uint16 public const nint m_Frame1 = 0x10; // CTransform public const nint m_Frame2 = 0x30; // CTransform public const nint m_bEnableCollision = 0x50; // bool public const nint m_bEnableLinearLimit = 0x51; // bool public const nint m_LinearLimit = 0x54; // VPhysXRange_t public const nint m_bEnableLinearMotor = 0x5C; // bool public const nint m_vLinearTargetVelocity = 0x60; // Vector public const nint m_flMaxForce = 0x6C; // float32 public const nint m_bEnableSwingLimit = 0x70; // bool public const nint m_SwingLimit = 0x74; // VPhysXRange_t public const nint m_bEnableTwistLimit = 0x7C; // bool public const nint m_TwistLimit = 0x80; // VPhysXRange_t public const nint m_bEnableAngularMotor = 0x88; // bool public const nint m_vAngularTargetVelocity = 0x8C; // Vector public const nint m_flMaxTorque = 0x98; // float32 public const nint m_flLinearFrequency = 0x9C; // float32 public const nint m_flLinearDampingRatio = 0xA0; // float32 public const nint m_flAngularFrequency = 0xA4; // float32 public const nint m_flAngularDampingRatio = 0xA8; // float32 public const nint m_flFriction = 0xAC; // float32 } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CStateNodeTransitionData { public const nint m_curve = 0x0; // CBlendCurve public const nint m_blendDuration = 0x8; // CAnimValue public const nint m_resetCycleValue = 0x10; // CAnimValue public const nint m_bReset = 0x0; // bitfield:1 public const nint m_resetCycleOption = 0x0; // bitfield:3 } // Parent: CMotionMetricEvaluator // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CTimeRemainingMetricEvaluator { public const nint m_bMatchByTimeRemaining = 0x50; // bool public const nint m_flMaxTimeRemaining = 0x54; // float32 public const nint m_bFilterByTimeRemaining = 0x58; // bool public const nint m_flMinTimeRemaining = 0x5C; // float32 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement { public const nint m_ElementName = 0x8; // CUtlString public const nint m_NestedElements = 0x10; // CUtlVector } // Parent: CNmVectorValueNode__CDefinition // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterVectorNode__CDefinition { } // Parent: None // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class FootFixedSettings { public const nint m_traceSettings = 0x0; // TraceSettings_t public const nint m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned public const nint m_flFootBaseLength = 0x20; // float32 public const nint m_flMaxRotationLeft = 0x24; // float32 public const nint m_flMaxRotationRight = 0x28; // float32 public const nint m_footstepLandedTagIndex = 0x2C; // int32 public const nint m_bEnableTracing = 0x30; // bool public const nint m_flTraceAngleBlend = 0x34; // float32 public const nint m_nDisableTagIndex = 0x38; // int32 public const nint m_nFootIndex = 0x3C; // int32 } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CModelConfig { public const nint m_ConfigName = 0x0; // CUtlString public const nint m_Elements = 0x8; // CUtlVector public const nint m_bTopLevel = 0x20; // bool } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyEditClassAsString public static class AnimComponentID { public const nint m_id = 0x0; // uint32 } // Parent: None // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults public static class VPhysXAggregateData_t { public const nint m_nFlags = 0x0; // uint16 public const nint m_nRefCounter = 0x2; // uint16 public const nint m_bonesHash = 0x8; // CUtlVector public const nint m_boneNames = 0x20; // CUtlVector public const nint m_indexNames = 0x38; // CUtlVector public const nint m_indexHash = 0x50; // CUtlVector public const nint m_bindPose = 0x68; // CUtlVector public const nint m_parts = 0x80; // CUtlVector public const nint m_constraints2 = 0x98; // CUtlVector public const nint m_joints = 0xB0; // CUtlVector public const nint m_pFeModel = 0xC8; // PhysFeModelDesc_t* public const nint m_boneParents = 0xD0; // CUtlVector public const nint m_surfacePropertyHashes = 0xE8; // CUtlVector public const nint m_collisionAttributes = 0x100; // CUtlVector public const nint m_debugPartNames = 0x118; // CUtlVector public const nint m_embeddedKeyvalues = 0x130; // CUtlString } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CNmGraphDefinition { public const nint m_persistentNodeIndices = 0x0; // CUtlVector public const nint m_nRootNodeIdx = 0x18; // int16 public const nint m_controlParameterIDs = 0x20; // CUtlVector public const nint m_virtualParameterIDs = 0x38; // CUtlVector public const nint m_virtualParameterNodeIndices = 0x50; // CUtlVector public const nint m_childGraphSlots = 0x68; // CUtlVector public const nint m_externalGraphSlots = 0x80; // CUtlVector } // Parent: None // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults public static class CAnimDemoCaptureSettings { public const nint m_vecErrorRangeSplineRotation = 0x0; // Vector2D public const nint m_vecErrorRangeSplineTranslation = 0x8; // Vector2D public const nint m_vecErrorRangeSplineScale = 0x10; // Vector2D public const nint m_flIkRotation_MaxSplineError = 0x18; // float32 public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32 public const nint m_vecErrorRangeQuantizationRotation = 0x20; // Vector2D public const nint m_vecErrorRangeQuantizationTranslation = 0x28; // Vector2D public const nint m_vecErrorRangeQuantizationScale = 0x30; // Vector2D public const nint m_flIkRotation_MaxQuantizationError = 0x38; // float32 public const nint m_flIkTranslation_MaxQuantizationError = 0x3C; // float32 public const nint m_baseSequence = 0x40; // CUtlString public const nint m_nBaseSequenceFrame = 0x48; // int32 public const nint m_boneSelectionMode = 0x4C; // EDemoBoneSelectionMode public const nint m_bones = 0x50; // CUtlVector public const nint m_ikChains = 0x68; // CUtlVector } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class IKDemoCaptureSettings_t { public const nint m_parentBoneName = 0x0; // CUtlString public const nint m_eMode = 0x8; // IKChannelMode public const nint m_ikChainName = 0x10; // CUtlString public const nint m_oneBoneStart = 0x18; // CUtlString public const nint m_oneBoneEnd = 0x20; // CUtlString } // Parent: None // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CSeqMultiFetchFlag { public const nint m_bRealtime = 0x0; // bool public const nint m_bCylepose = 0x1; // bool public const nint m_b0D = 0x2; // bool public const nint m_b1D = 0x3; // bool public const nint m_b2D = 0x4; // bool public const nint m_b2D_TRI = 0x5; // bool } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class VPhysXRange_t { public const nint m_flMin = 0x0; // float32 public const nint m_flMax = 0x4; // float32 } // Parent: CUnaryUpdateNode // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CStopAtGoalUpdateNode { public const nint m_flOuterRadius = 0x6C; // float32 public const nint m_flInnerRadius = 0x70; // float32 public const nint m_flMaxScale = 0x74; // float32 public const nint m_flMinScale = 0x78; // float32 public const nint m_damping = 0x80; // CAnimInputDamping } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CAnimBoneDifference { public const nint m_name = 0x0; // CBufferString public const nint m_parent = 0x10; // CBufferString public const nint m_posError = 0x20; // Vector public const nint m_bHasRotation = 0x2C; // bool public const nint m_bHasMovement = 0x2D; // bool } // Parent: CCycleBase // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CAnimCycle { } // Parent: CAnimComponentUpdater // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CActionComponentUpdater { public const nint m_actions = 0x30; // CUtlVector> } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CNmGraphDataSet { public const nint m_variationID = 0x0; // CGlobalSymbol public const nint m_skeleton = 0x8; // CStrongHandle public const nint m_resources = 0x10; // CUtlVector } // Parent: CPathAnimMotorUpdaterBase // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CDampedPathAnimMotorUpdater { public const nint m_flAnticipationTime = 0x2C; // float32 public const nint m_flMinSpeedScale = 0x30; // float32 public const nint m_hAnticipationPosParam = 0x34; // CAnimParamHandle public const nint m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle public const nint m_flSpringConstant = 0x38; // float32 public const nint m_flMinSpringTension = 0x3C; // float32 public const nint m_flMaxSpringTension = 0x40; // float32 } // Parent: CModelConfigElement // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_SetMaterialGroupOnAttachedModels { public const nint m_MaterialGroupName = 0x48; // CUtlString } // Parent: CNmBoneMaskValueNode__CDefinition // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterBoneMaskNode__CDefinition { public const nint m_nChildNodeIdx = 0x10; // int16 } // Parent: CUnaryUpdateNode // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CPathHelperUpdateNode { public const nint m_flStoppingRadius = 0x68; // float32 public const nint m_flStoppingSpeedScale = 0x6C; // float32 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class MaterialGroup_t { public const nint m_name = 0x0; // CUtlString public const nint m_materials = 0x8; // CUtlVector> } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CMorphBundleData { public const nint m_flULeftSrc = 0x0; // float32 public const nint m_flVTopSrc = 0x4; // float32 public const nint m_offsets = 0x8; // CUtlVector public const nint m_ranges = 0x20; // CUtlVector } // Parent: CModelConfigElement // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_UserPick { public const nint m_Choices = 0x48; // CUtlVector } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CSolveIKTargetHandle_t { public const nint m_positionHandle = 0x0; // CAnimParamHandle public const nint m_orientationHandle = 0x2; // CAnimParamHandle } // Parent: CUnaryUpdateNode // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class CFootAdjustmentUpdateNode { public const nint m_clips = 0x70; // CUtlVector public const nint m_hBasePoseCacheHandle = 0x88; // CPoseHandle public const nint m_facingTarget = 0x8C; // CAnimParamHandle public const nint m_flTurnTimeMin = 0x90; // float32 public const nint m_flTurnTimeMax = 0x94; // float32 public const nint m_flStepHeightMax = 0x98; // float32 public const nint m_flStepHeightMaxAngle = 0x9C; // float32 public const nint m_bResetChild = 0xA0; // bool public const nint m_bAnimationDriven = 0xA1; // bool } // Parent: CUnaryUpdateNode // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CChoreoUpdateNode { } // Parent: CBaseConstraint // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CAimConstraint { public const nint m_qAimOffset = 0x70; // Quaternion public const nint m_nUpType = 0x80; // uint32 } // Parent: CAnimTagBase // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CFootFallAnimTag { public const nint m_foot = 0x58; // FootFallTagFoot_t } // Parent: None // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults public static class CMaterialDrawDescriptor { public const nint m_flUvDensity = 0x0; // float32 public const nint m_vTintColor = 0x4; // Vector public const nint m_flAlpha = 0x10; // float32 public const nint m_nFirstMeshlet = 0x18; // uint32 public const nint m_nNumMeshlets = 0x1C; // uint16 public const nint m_nPrimitiveType = 0x20; // RenderPrimitiveType_t public const nint m_nBaseVertex = 0x24; // int32 public const nint m_nVertexCount = 0x28; // int32 public const nint m_nStartIndex = 0x2C; // int32 public const nint m_nIndexCount = 0x30; // int32 public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding public const nint m_material = 0xD8; // CStrongHandle } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CNmSkeleton { public const nint m_ID = 0x0; // CGlobalSymbol public const nint m_boneIDs = 0x8; // CUtlLeanVector public const nint m_parentIndices = 0x18; // CUtlVector public const nint m_parentSpaceReferencePose = 0x30; // CUtlVector public const nint m_modelSpaceReferencePose = 0x48; // CUtlVector public const nint m_numBonesToSampleAtLowLOD = 0x60; // int32 public const nint m_boneMasks = 0x68; // CUtlLeanVector } // Parent: CMotionMetricEvaluator // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CStepsRemainingMetricEvaluator { public const nint m_footIndices = 0x50; // CUtlVector public const nint m_flMinStepsRemaining = 0x68; // float32 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName // MPropertyElementNameFn public static class CBodyGroupSetting { public const nint m_BodyGroupName = 0x0; // CUtlString public const nint m_nBodyGroupOption = 0x8; // int32 } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CVectorQuantizer { public const nint m_centroidVectors = 0x0; // CUtlVector public const nint m_nCentroids = 0x18; // int32 public const nint m_nDimensions = 0x1C; // int32 } // Parent: CNmPoseNode__CDefinition // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class CNmStateNode__CDefinition { public const nint m_nChildNodeIdx = 0x10; // int16 public const nint m_entryEvents = 0x18; // CUtlLeanVectorFixedGrowable public const nint m_executeEvents = 0x38; // CUtlLeanVectorFixedGrowable public const nint m_exitEvents = 0x58; // CUtlLeanVectorFixedGrowable public const nint m_timedRemainingEvents = 0x78; // CUtlLeanVectorFixedGrowable public const nint m_timedElapsedEvents = 0x90; // CUtlLeanVectorFixedGrowable public const nint m_nLayerWeightNodeIdx = 0xA8; // int16 public const nint m_nLayerRootMotionWeightNodeIdx = 0xAA; // int16 public const nint m_nLayerBoneMaskNodeIdx = 0xAC; // int16 public const nint m_bIsOffState = 0xAE; // bool } // Parent: CNmVectorValueNode__CDefinition // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterVectorNode__CDefinition { public const nint m_nChildNodeIdx = 0x10; // int16 } // Parent: CMotionMetricEvaluator // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CFootCycleMetricEvaluator { public const nint m_footIndices = 0x50; // CUtlVector } // Parent: None // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults public static class CHitBox { public const nint m_name = 0x0; // CUtlString public const nint m_sSurfaceProperty = 0x8; // CUtlString public const nint m_sBoneName = 0x10; // CUtlString public const nint m_vMinBounds = 0x18; // Vector public const nint m_vMaxBounds = 0x24; // Vector public const nint m_flShapeRadius = 0x30; // float32 public const nint m_nBoneNameHash = 0x34; // uint32 public const nint m_nGroupId = 0x38; // int32 public const nint m_nShapeType = 0x3C; // uint8 public const nint m_bTranslationOnly = 0x3D; // bool public const nint m_CRC = 0x40; // uint32 public const nint m_cRenderColor = 0x44; // Color public const nint m_nHitBoxIndex = 0x48; // uint16 } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class ModelSkeletonData_t { public const nint m_boneName = 0x0; // CUtlVector public const nint m_nParent = 0x18; // CUtlVector public const nint m_boneSphere = 0x30; // CUtlVector public const nint m_nFlag = 0x48; // CUtlVector public const nint m_bonePosParent = 0x60; // CUtlVector public const nint m_boneRotParent = 0x78; // CUtlVector public const nint m_boneScaleParent = 0x90; // CUtlVector } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmEvent { public const nint m_flStartTime = 0x8; // float32 public const nint m_flDuration = 0xC; // float32 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class NmCompressionSettings_t__QuantizationRange_t { public const nint m_flRangeStart = 0x0; // float32 public const nint m_flRangeLength = 0x4; // float32 } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class TagSpan_t { public const nint m_tagIndex = 0x0; // int32 public const nint m_startCycle = 0x4; // float32 public const nint m_endCycle = 0x8; // float32 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class PermModelDataAnimatedMaterialAttribute_t { public const nint m_AttributeName = 0x0; // CUtlString public const nint m_nNumChannels = 0x8; // int32 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CMotionDataSet { public const nint m_groups = 0x0; // CUtlVector public const nint m_nDimensionCount = 0x18; // int32 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CProductQuantizer { public const nint m_subQuantizers = 0x0; // CUtlVector public const nint m_nDimensions = 0x18; // int32 } // Parent: CAnimUpdateNodeBase // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class CChoiceUpdateNode { public const nint m_children = 0x58; // CUtlVector public const nint m_weights = 0x70; // CUtlVector public const nint m_blendTimes = 0x88; // CUtlVector public const nint m_choiceMethod = 0xA0; // ChoiceMethod public const nint m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod public const nint m_blendMethod = 0xA8; // ChoiceBlendMethod public const nint m_blendTime = 0xAC; // float32 public const nint m_bCrossFade = 0xB0; // bool public const nint m_bResetChosen = 0xB1; // bool public const nint m_bDontResetSameSelection = 0xB2; // bool } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t__Bone_t { public const nint m_Name = 0x0; // CUtlString public const nint m_BindPose = 0x10; // CTransform public const nint m_nParent = 0x30; // int32 } // Parent: CAnimActionUpdater // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CExpressionActionUpdater { public const nint m_hParam = 0x18; // CAnimParamHandle public const nint m_eParamType = 0x1A; // AnimParamType_t public const nint m_hScript = 0x1C; // AnimScriptHandle } // Parent: CAnimationGraphVisualizerPrimitiveBase // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CAnimationGraphVisualizerLine { public const nint m_vWsPositionStart = 0x40; // VectorAligned public const nint m_vWsPositionEnd = 0x50; // VectorAligned public const nint m_Color = 0x60; // Color } // Parent: CUnaryUpdateNode // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CCycleControlUpdateNode { public const nint m_valueSource = 0x68; // AnimValueSource public const nint m_paramIndex = 0x6C; // CAnimParamHandle } // Parent: CAnimComponentUpdater // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CDampedValueComponentUpdater { public const nint m_items = 0x30; // CUtlVector } // Parent: CBoneConstraintBase // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CBaseConstraint { public const nint m_name = 0x28; // CUtlString public const nint m_vUpVector = 0x30; // Vector public const nint m_slaves = 0x40; // CUtlVector public const nint m_targets = 0x58; // CUtlVector } // Parent: CNmFloatValueNode__CDefinition // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterFloatNode__CDefinition { } // Parent: None // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class BlendItem_t { public const nint m_tags = 0x0; // CUtlVector public const nint m_pChild = 0x18; // CAnimUpdateNodeRef public const nint m_hSequence = 0x28; // HSequence public const nint m_vPos = 0x2C; // Vector2D public const nint m_flDuration = 0x34; // float32 public const nint m_bUseCustomDuration = 0x38; // bool } // Parent: CNmPoseNode__CDefinition // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CNmClipNode__CDefinition { public const nint m_nPlayInReverseValueNodeIdx = 0x10; // int16 public const nint m_nResetTimeValueNodeIdx = 0x12; // int16 public const nint m_bSampleRootMotion = 0x14; // bool public const nint m_bAllowLooping = 0x15; // bool public const nint m_nDataSlotIdx = 0x16; // int16 } // Parent: CAnimParameterBase // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CConcreteAnimParameter { public const nint m_previewButton = 0x70; // AnimParamButton_t public const nint m_eNetworkSetting = 0x74; // AnimParamNetworkSetting public const nint m_bUseMostRecentValue = 0x78; // bool public const nint m_bAutoReset = 0x79; // bool public const nint m_bGameWritable = 0x7A; // bool public const nint m_bGraphWritable = 0x7B; // bool } // Parent: CModelConfigElement // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_RandomPick { public const nint m_Choices = 0x48; // CUtlVector public const nint m_ChoiceWeights = 0x60; // CUtlVector } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class VPhysXConstraint2_t { public const nint m_nFlags = 0x0; // uint32 public const nint m_nParent = 0x4; // uint16 public const nint m_nChild = 0x6; // uint16 public const nint m_params = 0x8; // VPhysXConstraintParams_t } // Parent: None // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CConstraintTarget { public const nint m_qOffset = 0x20; // Quaternion public const nint m_vOffset = 0x30; // Vector public const nint m_nBoneHash = 0x3C; // uint32 public const nint m_sName = 0x40; // CUtlString public const nint m_flWeight = 0x48; // float32 public const nint m_bIsAttachment = 0x59; // bool } // Parent: None // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t { public const nint m_nEntIndex = 0x0; // CEntityIndex public const nint m_nEntParent = 0x4; // CEntityIndex public const nint m_ImportedCollision = 0x8; // CUtlVector public const nint m_ModelName = 0x20; // CUtlString public const nint m_CaptureName = 0x28; // CUtlString public const nint m_ModelBindPose = 0x30; // CUtlVector public const nint m_FeModelInitPose = 0x48; // CUtlVector public const nint m_nFlexControllers = 0x60; // int32 public const nint m_bPredicted = 0x64; // bool public const nint m_Frames = 0xA8; // CUtlVector } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CAnimUser { public const nint m_name = 0x0; // CBufferString public const nint m_nType = 0x10; // int32 } // Parent: CAnimComponentUpdater // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CRagdollComponentUpdater { public const nint m_ragdollNodePaths = 0x30; // CUtlVector public const nint m_boneIndices = 0x48; // CUtlVector public const nint m_boneNames = 0x60; // CUtlVector public const nint m_weightLists = 0x78; // CUtlVector public const nint m_flSpringFrequencyMin = 0x90; // float32 public const nint m_flSpringFrequencyMax = 0x94; // float32 public const nint m_flMaxStretch = 0x98; // float32 public const nint m_bSolidCollisionAtZeroWeight = 0x9C; // bool } // Parent: None // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class CFootDefinition { public const nint m_name = 0x0; // CUtlString public const nint m_ankleBoneName = 0x8; // CUtlString public const nint m_toeBoneName = 0x10; // CUtlString public const nint m_vBallOffset = 0x18; // Vector public const nint m_vHeelOffset = 0x24; // Vector public const nint m_flFootLength = 0x30; // float32 public const nint m_flBindPoseDirectionMS = 0x34; // float32 public const nint m_flTraceHeight = 0x38; // float32 public const nint m_flTraceRadius = 0x3C; // float32 } // Parent: None // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CSeqSynthAnimDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flags = 0x10; // CSeqSeqDescFlag public const nint m_transition = 0x1C; // CSeqTransition public const nint m_nLocalBaseReference = 0x24; // int16 public const nint m_nLocalBoneMask = 0x26; // int16 public const nint m_activityArray = 0x28; // CUtlVector } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CNmLayerBlendNode__LayerDefinition_t { public const nint m_nInputNodeIdx = 0x0; // int16 public const nint m_nWeightValueNodeIdx = 0x2; // int16 public const nint m_nBoneMaskValueNodeIdx = 0x4; // int16 public const nint m_nRootMotionWeightValueNodeIdx = 0x6; // int16 public const nint m_bIsSynchronized = 0x8; // bool public const nint m_bIgnoreEvents = 0x9; // bool public const nint m_bIsStateMachineLayer = 0xA; // bool public const nint m_blendMode = 0xB; // NmPoseBlendMode_t } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CAnimComponentUpdater { public const nint m_name = 0x18; // CUtlString public const nint m_id = 0x20; // AnimComponentID public const nint m_networkMode = 0x24; // AnimNodeNetworkMode public const nint m_bStartEnabled = 0x28; // bool } // Parent: CAnimUpdateNodeBase // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults public static class CBlend2DUpdateNode { public const nint m_items = 0x60; // CUtlVector public const nint m_tags = 0x78; // CUtlVector public const nint m_paramSpans = 0x90; // CParamSpanUpdater public const nint m_nodeItemIndices = 0xA8; // CUtlVector public const nint m_damping = 0xC0; // CAnimInputDamping public const nint m_blendSourceX = 0xD0; // AnimValueSource public const nint m_paramX = 0xD4; // CAnimParamHandle public const nint m_blendSourceY = 0xD8; // AnimValueSource public const nint m_paramY = 0xDC; // CAnimParamHandle public const nint m_eBlendMode = 0xE0; // Blend2DMode public const nint m_playbackSpeed = 0xE4; // float32 public const nint m_bLoop = 0xE8; // bool public const nint m_bLockBlendOnReset = 0xE9; // bool public const nint m_bLockWhenWaning = 0xEA; // bool public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class PermModelExtPart_t { public const nint m_Transform = 0x0; // CTransform public const nint m_Name = 0x20; // CUtlString public const nint m_nParent = 0x28; // int32 public const nint m_refModel = 0x30; // CStrongHandle } // Parent: CLeafUpdateNode // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class CLeanMatrixUpdateNode { public const nint m_frameCorners = 0x5C; // int32[3][3] public const nint m_poses = 0x80; // CPoseHandle[9] public const nint m_damping = 0xA8; // CAnimInputDamping public const nint m_blendSource = 0xB8; // AnimVectorSource public const nint m_paramIndex = 0xBC; // CAnimParamHandle public const nint m_verticalAxis = 0xC0; // Vector public const nint m_horizontalAxis = 0xCC; // Vector public const nint m_hSequence = 0xD8; // HSequence public const nint m_flMaxValue = 0xDC; // float32 public const nint m_nSequenceMaxFrame = 0xE0; // int32 } // Parent: CConcreteAnimParameter // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CSymbolAnimParameter { public const nint m_defaultValue = 0x80; // CGlobalSymbol } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CNmStateMachineNode__TransitionDefinition_t { public const nint m_nTargetStateIdx = 0x0; // int16 public const nint m_nConditionNodeIdx = 0x2; // int16 public const nint m_nTransitionNodeIdx = 0x4; // int16 public const nint m_bCanBeForced = 0x6; // bool } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CHitBoxSetList { public const nint m_HitBoxSets = 0x0; // CUtlVector } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class MotionDBIndex { public const nint m_nIndex = 0x0; // uint32 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CDirectPlaybackTagData { public const nint m_sequenceName = 0x0; // CUtlString public const nint m_tags = 0x8; // CUtlVector } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CParamSpanUpdater { public const nint m_spans = 0x0; // CUtlVector } // Parent: None // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CAnimActionUpdater { } // Parent: CAnimTagBase // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CParticleAnimTag { public const nint m_hParticleSystem = 0x58; // CStrongHandle public const nint m_particleSystemName = 0x60; // CUtlString public const nint m_configName = 0x68; // CUtlString public const nint m_bDetachFromOwner = 0x70; // bool public const nint m_bStopWhenTagEnds = 0x71; // bool public const nint m_bTagEndStopIsInstant = 0x72; // bool public const nint m_attachmentName = 0x78; // CUtlString public const nint m_attachmentType = 0x80; // ParticleAttachment_t public const nint m_attachmentCP1Name = 0x88; // CUtlString public const nint m_attachmentCP1Type = 0x90; // ParticleAttachment_t } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CCycleBase { public const nint m_flCycle = 0x0; // float32 } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class FollowTargetOpFixedSettings_t { public const nint m_boneIndex = 0x0; // int32 public const nint m_bBoneTarget = 0x4; // bool public const nint m_boneTargetIndex = 0x8; // int32 public const nint m_bWorldCoodinateTarget = 0xC; // bool public const nint m_bMatchTargetOrientation = 0xD; // bool } // Parent: None // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class AnimationSnapshotBase_t { public const nint m_flRealTime = 0x0; // float32 public const nint m_rootToWorld = 0x10; // matrix3x4a_t public const nint m_bBonesInWorldSpace = 0x40; // bool public const nint m_boneSetupMask = 0x48; // CUtlVector public const nint m_boneTransforms = 0x60; // CUtlVector public const nint m_flexControllers = 0x78; // CUtlVector public const nint m_SnapshotType = 0x90; // AnimationSnapshotType_t public const nint m_bHasDecodeDump = 0x94; // bool public const nint m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t } // Parent: CAnimActionUpdater // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CEmitTagActionUpdater { public const nint m_nTagIndex = 0x18; // int32 public const nint m_bIsZeroDuration = 0x1C; // bool } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class DynamicMeshDeformParams_t { public const nint m_flTensionCompressScale = 0x0; // float32 public const nint m_flTensionStretchScale = 0x4; // float32 public const nint m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool public const nint m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CAnimStateMachineUpdater { public const nint m_states = 0x8; // CUtlVector public const nint m_transitions = 0x20; // CUtlVector public const nint m_startStateIndex = 0x50; // int32 } // Parent: CAnimUpdateNodeBase // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CUnaryUpdateNode { public const nint m_pChildNode = 0x58; // CAnimUpdateNodeRef } // Parent: None // Fields count: 17 public static class CCompressorGroup { public const nint m_nTotalElementCount = 0x0; // int32 public const nint m_szChannelClass = 0x8; // CUtlVector public const nint m_szVariableName = 0x20; // CUtlVector public const nint m_nType = 0x38; // CUtlVector public const nint m_nFlags = 0x50; // CUtlVector public const nint m_szGrouping = 0x68; // CUtlVector public const nint m_nCompressorIndex = 0x80; // CUtlVector public const nint m_szElementNames = 0x98; // CUtlVector> public const nint m_nElementUniqueID = 0xB0; // CUtlVector> public const nint m_nElementMask = 0xC8; // CUtlVector public const nint m_vectorCompressor = 0xF8; // CUtlVector*> public const nint m_quaternionCompressor = 0x110; // CUtlVector*> public const nint m_intCompressor = 0x128; // CUtlVector*> public const nint m_boolCompressor = 0x140; // CUtlVector*> public const nint m_colorCompressor = 0x158; // CUtlVector*> public const nint m_vector2DCompressor = 0x170; // CUtlVector*> public const nint m_vector4DCompressor = 0x188; // CUtlVector*> } // Parent: CAnimUpdateNodeBase // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class CSelectorUpdateNode { public const nint m_children = 0x58; // CUtlVector public const nint m_tags = 0x70; // CUtlVector public const nint m_blendCurve = 0x8C; // CBlendCurve public const nint m_flBlendTime = 0x94; // CAnimValue public const nint m_hParameter = 0x9C; // CAnimParamHandle public const nint m_nTagIndex = 0xA0; // int32 public const nint m_eTagBehavior = 0xA4; // SelectorTagBehavior_t public const nint m_bResetOnChange = 0xA8; // bool public const nint m_bLockWhenWaning = 0xA9; // bool public const nint m_bSyncCyclesOnChange = 0xAA; // bool } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class NmPercent_t { public const nint m_flValue = 0x0; // float32 } // Parent: CAnimComponentUpdater // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CStateMachineComponentUpdater { public const nint m_stateMachine = 0x30; // CAnimStateMachineUpdater } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CAnimUpdateNodeRef { public const nint m_nodeIndex = 0x8; // int32 } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CPhysSurfaceProperties { public const nint m_name = 0x0; // CUtlString public const nint m_nameHash = 0x8; // uint32 public const nint m_baseNameHash = 0xC; // uint32 public const nint m_bHidden = 0x18; // bool public const nint m_description = 0x20; // CUtlString public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics public const nint m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames public const nint m_audioParams = 0xA0; // CPhysSurfacePropertiesAudio } // Parent: CNmValueNode__CDefinition // Fields count: 0 public static class CNmBoneMaskValueNode__CDefinition { } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CSeqPoseParamDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flStart = 0x10; // float32 public const nint m_flEnd = 0x14; // float32 public const nint m_flLoop = 0x18; // float32 public const nint m_bLooping = 0x1C; // bool } // Parent: CModelConfigElement // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_SetBodygroup { public const nint m_GroupName = 0x48; // CUtlString public const nint m_nChoice = 0x50; // int32 } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CAnimMovement { public const nint endframe = 0x0; // int32 public const nint motionflags = 0x4; // int32 public const nint v0 = 0x8; // float32 public const nint v1 = 0xC; // float32 public const nint angle = 0x10; // float32 public const nint vector = 0x14; // Vector public const nint position = 0x20; // Vector } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class FootStepTrigger { public const nint m_tags = 0x0; // CUtlVector public const nint m_nFootIndex = 0x18; // int32 public const nint m_triggerPhase = 0x1C; // StepPhase } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmSyncTrack__EventMarker_t { public const nint m_startTime = 0x0; // NmPercent_t public const nint m_ID = 0x8; // CGlobalSymbol } // Parent: CMotionMetricEvaluator // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CPathMetricEvaluator { public const nint m_pathTimeSamples = 0x50; // CUtlVector public const nint m_flDistance = 0x68; // float32 public const nint m_bExtrapolateMovement = 0x6C; // bool public const nint m_flMinExtrapolationSpeed = 0x70; // float32 } // Parent: CUnaryUpdateNode // Fields count: 20 // // Metadata: // MGetKV3ClassDefaults public static class CFootLockUpdateNode { public const nint m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings public const nint m_footSettings = 0xD0; // CUtlVector public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping public const nint m_flStrideCurveScale = 0x108; // float32 public const nint m_flStrideCurveLimitScale = 0x10C; // float32 public const nint m_flStepHeightIncreaseScale = 0x110; // float32 public const nint m_flStepHeightDecreaseScale = 0x114; // float32 public const nint m_flHipShiftScale = 0x118; // float32 public const nint m_flBlendTime = 0x11C; // float32 public const nint m_flMaxRootHeightOffset = 0x120; // float32 public const nint m_flMinRootHeightOffset = 0x124; // float32 public const nint m_flTiltPlanePitchSpringStrength = 0x128; // float32 public const nint m_flTiltPlaneRollSpringStrength = 0x12C; // float32 public const nint m_bApplyFootRotationLimits = 0x130; // bool public const nint m_bApplyHipShift = 0x131; // bool public const nint m_bModulateStepHeight = 0x132; // bool public const nint m_bResetChild = 0x133; // bool public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool public const nint m_bEnableRootHeightDamping = 0x135; // bool } // Parent: CNmValueNode__CDefinition // Fields count: 0 public static class CNmIDValueNode__CDefinition { } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class JiggleBoneSettings_t { public const nint m_nBoneIndex = 0x0; // int32 public const nint m_flSpringStrength = 0x4; // float32 public const nint m_flMaxTimeStep = 0x8; // float32 public const nint m_flDamping = 0xC; // float32 public const nint m_vBoundsMaxLS = 0x10; // Vector public const nint m_vBoundsMinLS = 0x1C; // Vector public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace } // Parent: CSequenceUpdateNode // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CJumpHelperUpdateNode { public const nint m_hTargetParam = 0xA8; // CAnimParamHandle public const nint m_flOriginalJumpMovement = 0xAC; // Vector public const nint m_flOriginalJumpDuration = 0xB8; // float32 public const nint m_flJumpStartCycle = 0xBC; // float32 public const nint m_flJumpEndCycle = 0xC0; // float32 public const nint m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod public const nint m_bTranslationAxis = 0xC8; // bool[3] public const nint m_bScaleSpeed = 0xCB; // bool } // Parent: CNmBoolValueNode__CDefinition // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterBoolNode__CDefinition { } // Parent: None // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults public static class FootLockPoseOpFixedSettings { public const nint m_footInfo = 0x0; // CUtlVector public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping public const nint m_nHipBoneIndex = 0x28; // int32 public const nint m_ikSolverType = 0x2C; // IKSolverType public const nint m_bApplyTilt = 0x30; // bool public const nint m_bApplyHipDrop = 0x31; // bool public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool public const nint m_bApplyFootRotationLimits = 0x33; // bool public const nint m_bApplyLegTwistLimits = 0x34; // bool public const nint m_flMaxFootHeight = 0x38; // float32 public const nint m_flExtensionScale = 0x3C; // float32 public const nint m_flMaxLegTwist = 0x40; // float32 public const nint m_bEnableLockBreaking = 0x44; // bool public const nint m_flLockBreakTolerance = 0x48; // float32 public const nint m_flLockBlendTime = 0x4C; // float32 public const nint m_bEnableStretching = 0x50; // bool public const nint m_flMaxStretchAmount = 0x54; // float32 public const nint m_flStretchExtensionScale = 0x58; // float32 } // Parent: CMotionMetricEvaluator // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CBoneVelocityMetricEvaluator { public const nint m_nBoneIndex = 0x50; // int32 } // Parent: CModelConfigElement // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_RandomColor { public const nint m_Gradient = 0x48; // CColorGradient } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CFootMotion { public const nint m_strides = 0x0; // CUtlVector public const nint m_name = 0x18; // CUtlString public const nint m_bAdditive = 0x20; // bool } // Parent: CUnaryUpdateNode // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CJiggleBoneUpdateNode { public const nint m_opFixedData = 0x68; // JiggleBoneSettingsList_t } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyArrayElementNameKey public static class MoodAnimation_t { public const nint m_sName = 0x0; // CUtlString public const nint m_flWeight = 0x8; // float32 } // Parent: CAnimComponentUpdater // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CLODComponentUpdater { public const nint m_nServerLOD = 0x30; // int32 } // Parent: None // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class CAnimDataChannelDesc { public const nint m_szChannelClass = 0x0; // CBufferString public const nint m_szVariableName = 0x10; // CBufferString public const nint m_nFlags = 0x20; // int32 public const nint m_nType = 0x24; // int32 public const nint m_szGrouping = 0x28; // CBufferString public const nint m_szDescription = 0x38; // CBufferString public const nint m_szElementNameArray = 0x48; // CUtlVector public const nint m_nElementIndexArray = 0x60; // CUtlVector public const nint m_nElementMaskArray = 0x78; // CUtlVector } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CMorphRectData { public const nint m_nXLeftDst = 0x0; // int16 public const nint m_nYTopDst = 0x2; // int16 public const nint m_flUWidthSrc = 0x4; // float32 public const nint m_flVHeightSrc = 0x8; // float32 public const nint m_bundleDatas = 0x10; // CUtlVector } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CAnimFoot { public const nint m_name = 0x0; // CUtlString public const nint m_vBallOffset = 0x8; // Vector public const nint m_vHeelOffset = 0x14; // Vector public const nint m_ankleBoneIndex = 0x20; // int32 public const nint m_toeBoneIndex = 0x24; // int32 } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CNmBoneMask { public const nint m_ID = 0x0; // CGlobalSymbol public const nint m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t public const nint m_weights = 0x18; // CUtlVector } // Parent: CBaseConstraint // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CParentConstraint { } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmStateNode__TimedEvent_t { public const nint m_ID = 0x0; // CGlobalSymbol public const nint m_timeValue = 0x8; // float32 } // Parent: CMotionMetricEvaluator // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CFootPositionMetricEvaluator { public const nint m_footIndices = 0x50; // CUtlVector public const nint m_bIgnoreSlope = 0x68; // bool } // Parent: None // Fields count: 1 public static class HSequence { public const nint m_Value = 0x0; // int32 } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CDampedValueUpdateItem { public const nint m_damping = 0x0; // CAnimInputDamping public const nint m_hParamIn = 0x18; // CAnimParamHandle public const nint m_hParamOut = 0x1A; // CAnimParamHandle } // Parent: None // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CAnimLocalHierarchy { public const nint m_sBone = 0x0; // CBufferString public const nint m_sNewParent = 0x10; // CBufferString public const nint m_nStartFrame = 0x20; // int32 public const nint m_nPeakFrame = 0x24; // int32 public const nint m_nTailFrame = 0x28; // int32 public const nint m_nEndFrame = 0x2C; // int32 } // Parent: CAnimUpdateNodeBase // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class CBlendUpdateNode { public const nint m_children = 0x60; // CUtlVector public const nint m_sortedOrder = 0x78; // CUtlVector public const nint m_targetValues = 0x90; // CUtlVector public const nint m_blendValueSource = 0xAC; // AnimValueSource public const nint m_paramIndex = 0xB0; // CAnimParamHandle public const nint m_damping = 0xB8; // CAnimInputDamping public const nint m_blendKeyType = 0xC8; // BlendKeyType public const nint m_bLockBlendOnReset = 0xCC; // bool public const nint m_bSyncCycles = 0xCD; // bool public const nint m_bLoop = 0xCE; // bool public const nint m_bLockWhenWaning = 0xCF; // bool } // Parent: CConcreteAnimParameter // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CQuaternionAnimParameter { public const nint m_defaultValue = 0x80; // Quaternion public const nint m_bInterpolate = 0x90; // bool } // Parent: None // Fields count: 23 // // Metadata: // MGetKV3ClassDefaults public static class PermModelData_t { public const nint m_name = 0x0; // CUtlString public const nint m_modelInfo = 0x8; // PermModelInfo_t public const nint m_ExtParts = 0x60; // CUtlVector public const nint m_refMeshes = 0x78; // CUtlVector> public const nint m_refMeshGroupMasks = 0x90; // CUtlVector public const nint m_refPhysGroupMasks = 0xA8; // CUtlVector public const nint m_refLODGroupMasks = 0xC0; // CUtlVector public const nint m_lodGroupSwitchDistances = 0xD8; // CUtlVector public const nint m_refPhysicsData = 0xF0; // CUtlVector> public const nint m_refPhysicsHitboxData = 0x108; // CUtlVector> public const nint m_refAnimGroups = 0x120; // CUtlVector> public const nint m_refSequenceGroups = 0x138; // CUtlVector> public const nint m_meshGroups = 0x150; // CUtlVector public const nint m_materialGroups = 0x168; // CUtlVector public const nint m_nDefaultMeshGroupMask = 0x180; // uint64 public const nint m_modelSkeleton = 0x188; // ModelSkeletonData_t public const nint m_remappingTable = 0x230; // CUtlVector public const nint m_remappingTableStarts = 0x248; // CUtlVector public const nint m_boneFlexDrivers = 0x260; // CUtlVector public const nint m_pModelConfigList = 0x278; // CModelConfigList* public const nint m_BodyGroupsHiddenInTools = 0x280; // CUtlVector public const nint m_refAnimIncludeModels = 0x298; // CUtlVector> public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector } // Parent: CStaticPoseCache // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CStaticPoseCacheBuilder { } // Parent: None // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults public static class CSequenceGroupData { public const nint m_sName = 0x10; // CBufferString public const nint m_nFlags = 0x20; // uint32 public const nint m_localSequenceNameArray = 0x28; // CUtlVector public const nint m_localS1SeqDescArray = 0x40; // CUtlVector public const nint m_localMultiSeqDescArray = 0x58; // CUtlVector public const nint m_localSynthAnimDescArray = 0x70; // CUtlVector public const nint m_localCmdSeqDescArray = 0x88; // CUtlVector public const nint m_localBoneMaskArray = 0xA0; // CUtlVector public const nint m_localScaleSetArray = 0xB8; // CUtlVector public const nint m_localBoneNameArray = 0xD0; // CUtlVector public const nint m_localNodeName = 0xE8; // CBufferString public const nint m_localPoseParamArray = 0xF8; // CUtlVector public const nint m_keyValues = 0x110; // KeyValues3 public const nint m_localIKAutoplayLockArray = 0x120; // CUtlVector } // Parent: CAnimUpdateNodeBase // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CStateMachineUpdateNode { public const nint m_stateMachine = 0x68; // CAnimStateMachineUpdater public const nint m_stateData = 0xC0; // CUtlVector public const nint m_transitionData = 0xD8; // CUtlVector public const nint m_bBlockWaningTags = 0xF4; // bool public const nint m_bLockStateWhenWaning = 0xF5; // bool } // Parent: CUnaryUpdateNode // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CAimMatrixUpdateNode { public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t public const nint m_target = 0x158; // AnimVectorSource public const nint m_paramIndex = 0x15C; // CAnimParamHandle public const nint m_hSequence = 0x160; // HSequence public const nint m_bResetChild = 0x164; // bool public const nint m_bLockWhenWaning = 0x165; // bool } // Parent: None // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t__Frame_t { public const nint m_flTime = 0x0; // float32 public const nint m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t public const nint m_Transform = 0x20; // CTransform public const nint m_bTeleport = 0x40; // bool public const nint m_CompositeBones = 0x48; // CUtlVector public const nint m_SimStateBones = 0x60; // CUtlVector public const nint m_FeModelAnims = 0x78; // CUtlVector public const nint m_FeModelPos = 0x90; // CUtlVector public const nint m_FlexControllerWeights = 0xA8; // CUtlVector } // Parent: CModelConfigElement // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_Command { public const nint m_Command = 0x48; // CUtlString public const nint m_Args = 0x50; // KeyValues3 } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CAnimEventDefinition { public const nint m_nFrame = 0x8; // int32 public const nint m_nEndFrame = 0xC; // int32 public const nint m_flCycle = 0x10; // float32 public const nint m_flDuration = 0x14; // float32 public const nint m_EventData = 0x18; // KeyValues3 public const nint m_sLegacyOptions = 0x28; // CBufferString public const nint m_sEventName = 0x38; // CGlobalSymbol } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CNmRootMotionData { public const nint m_transforms = 0x0; // CUtlVector public const nint m_nNumFrames = 0x18; // int32 public const nint m_flAverageLinearVelocity = 0x1C; // float32 public const nint m_flAverageAngularVelocityRadians = 0x20; // float32 public const nint m_totalDelta = 0x30; // CTransform } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyEditClassAsString public static class AnimScriptHandle { public const nint m_id = 0x0; // uint32 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CFlexOp { public const nint m_OpCode = 0x0; // FlexOpCode_t public const nint m_Data = 0x4; // int32 } // Parent: CUnaryUpdateNode // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CHitReactUpdateNode { public const nint m_opFixedSettings = 0x68; // HitReactFixedSettings_t public const nint m_triggerParam = 0xB4; // CAnimParamHandle public const nint m_hitBoneParam = 0xB6; // CAnimParamHandle public const nint m_hitOffsetParam = 0xB8; // CAnimParamHandle public const nint m_hitDirectionParam = 0xBA; // CAnimParamHandle public const nint m_hitStrengthParam = 0xBC; // CAnimParamHandle public const nint m_flMinDelayBetweenHits = 0xC0; // float32 public const nint m_bResetChild = 0xC4; // bool } // Parent: CUnaryUpdateNode // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CLookAtUpdateNode { public const nint m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t public const nint m_target = 0x138; // AnimVectorSource public const nint m_paramIndex = 0x13C; // CAnimParamHandle public const nint m_weightParamIndex = 0x13E; // CAnimParamHandle public const nint m_bResetChild = 0x140; // bool public const nint m_bLockWhenWaning = 0x141; // bool } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CAnimBone { public const nint m_name = 0x0; // CBufferString public const nint m_parent = 0x10; // int32 public const nint m_pos = 0x14; // Vector public const nint m_quat = 0x20; // QuaternionStorage public const nint m_scale = 0x30; // float32 public const nint m_qAlignment = 0x34; // QuaternionStorage public const nint m_flags = 0x44; // int32 } // Parent: None // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CAnimParameterManagerUpdater { public const nint m_parameters = 0x18; // CUtlVector> public const nint m_idToIndexMap = 0x30; // CUtlHashtable public const nint m_nameToIndexMap = 0x50; // CUtlHashtable public const nint m_indexToHandle = 0x70; // CUtlVector public const nint m_autoResetParams = 0x88; // CUtlVector> public const nint m_autoResetMap = 0xA0; // CUtlHashtable } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class BoneDemoCaptureSettings_t { public const nint m_boneName = 0x0; // CUtlString public const nint m_flErrorSplineRotationMax = 0x8; // float32 public const nint m_flErrorSplineTranslationMax = 0xC; // float32 public const nint m_flErrorSplineScaleMax = 0x10; // float32 public const nint m_flErrorQuantizationRotationMax = 0x14; // float32 public const nint m_flErrorQuantizationTranslationMax = 0x18; // float32 public const nint m_flErrorQuantizationScaleMax = 0x1C; // float32 } // Parent: None // Fields count: 2 public static class CBoneConstraintPoseSpaceMorph__Input_t { public const nint m_inputValue = 0x0; // Vector public const nint m_outputWeightList = 0x10; // CUtlVector } // Parent: None // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults // MPropertyArrayElementNameKey public static class MoodAnimationLayer_t { public const nint m_sName = 0x0; // CUtlString public const nint m_bActiveListening = 0x8; // bool public const nint m_bActiveTalking = 0x9; // bool public const nint m_layerAnimations = 0x10; // CUtlVector public const nint m_flIntensity = 0x28; // CRangeFloat public const nint m_flDurationScale = 0x30; // CRangeFloat public const nint m_bScaleWithInts = 0x38; // bool public const nint m_flNextStart = 0x3C; // CRangeFloat public const nint m_flStartOffset = 0x44; // CRangeFloat public const nint m_flEndOffset = 0x4C; // CRangeFloat public const nint m_flFadeIn = 0x54; // float32 public const nint m_flFadeOut = 0x58; // float32 } // Parent: CUnaryUpdateNode // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CSpeedScaleUpdateNode { public const nint m_paramIndex = 0x68; // CAnimParamHandle } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmGraphDefinition__ChildGraphSlot_t { public const nint m_nNodeIdx = 0x0; // int16 public const nint m_dataSlotIdx = 0x2; // int16 } // Parent: CModelConfigElement // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_SetBodygroupOnAttachedModels { public const nint m_GroupName = 0x48; // CUtlString public const nint m_nChoice = 0x50; // int32 } // Parent: CMotionMetricEvaluator // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CCurrentVelocityMetricEvaluator { } // Parent: CNmValueNode__CDefinition // Fields count: 0 public static class CNmBoolValueNode__CDefinition { } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CAnimReplayFrame { public const nint m_inputDataBlocks = 0x10; // CUtlVector public const nint m_instanceData = 0x28; // CUtlBinaryBlock public const nint m_startingLocalToWorldTransform = 0x40; // CTransform public const nint m_localToWorldTransform = 0x60; // CTransform public const nint m_timeStamp = 0x80; // float32 } // Parent: CNmEvent // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmTransitionEvent { public const nint m_rule = 0x10; // NmTransitionRule_t public const nint m_ID = 0x18; // CGlobalSymbol } // Parent: CAnimMotorUpdaterBase // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CPathAnimMotorUpdaterBase { public const nint m_bLockToPath = 0x20; // bool } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class AimCameraOpFixedSettings_t { public const nint m_nChainIndex = 0x0; // int32 public const nint m_nCameraJointIndex = 0x4; // int32 public const nint m_nPelvisJointIndex = 0x8; // int32 public const nint m_nClavicleLeftJointIndex = 0xC; // int32 public const nint m_nClavicleRightJointIndex = 0x10; // int32 public const nint m_nDepenetrationJointIndex = 0x14; // int32 public const nint m_propJoints = 0x18; // CUtlVector } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t__Camera_t { public const nint m_tmCamera = 0x0; // CTransform public const nint m_flTime = 0x20; // float32 } // Parent: CUnaryUpdateNode // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CFollowAttachmentUpdateNode { public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t } // Parent: CAnimComponentUpdater // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CMovementComponentUpdater { public const nint m_motors = 0x30; // CUtlVector> public const nint m_facingDamping = 0x48; // CAnimInputDamping public const nint m_nDefaultMotorIndex = 0x60; // int32 public const nint m_flDefaultRunSpeed = 0x64; // float32 public const nint m_bMoveVarsDisabled = 0x68; // bool public const nint m_bNetworkPath = 0x69; // bool public const nint m_bNetworkFacing = 0x6A; // bool public const nint m_paramHandles = 0x6B; // CAnimParamHandle[30] } // Parent: CModelConfigElement // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_SetMaterialGroup { public const nint m_MaterialGroupName = 0x48; // CUtlString } // Parent: CMotionMetricEvaluator // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CFutureFacingMetricEvaluator { public const nint m_flDistance = 0x50; // float32 public const nint m_flTime = 0x54; // float32 } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class NmCompressionSettings_t { public const nint m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t public const nint m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t public const nint m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t public const nint m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t public const nint m_constantRotation = 0x20; // Quaternion public const nint m_bIsRotationStatic = 0x30; // bool public const nint m_bIsTranslationStatic = 0x31; // bool public const nint m_bIsScaleStatic = 0x32; // bool } // Parent: CBinaryUpdateNode // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CAddUpdateNode { public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption public const nint m_bApplyToFootMotion = 0x90; // bool public const nint m_bApplyChannelsSeparately = 0x91; // bool public const nint m_bUseModelSpace = 0x92; // bool public const nint m_bApplyScale = 0x93; // bool } // Parent: None // Fields count: 1 // // Metadata: // MPropertyEditClassAsString public static class CAnimEnum { public const nint m_value = 0x0; // uint8 } // Parent: CAnimComponentUpdater // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CDemoSettingsComponentUpdater { public const nint m_settings = 0x30; // CAnimDemoCaptureSettings } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CAnimDecoder { public const nint m_szName = 0x0; // CBufferString public const nint m_nVersion = 0x10; // int32 public const nint m_nType = 0x14; // int32 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CFootStride { public const nint m_definition = 0x0; // CFootCycleDefinition public const nint m_trajectories = 0x40; // CFootTrajectories } // Parent: CNmEvent // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmLegacyEvent { } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CStateNodeStateData { public const nint m_pChild = 0x0; // CAnimUpdateNodeRef public const nint m_bExclusiveRootMotion = 0x0; // bitfield:1 public const nint m_bExclusiveRootMotionFirstFrame = 0x0; // bitfield:1 } // Parent: CAnimTagBase // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CFootstepLandedAnimTag { public const nint m_FootstepType = 0x58; // FootstepLandedFootSoundType_t public const nint m_OverrideSoundName = 0x60; // CUtlString public const nint m_DebugAnimSourceString = 0x68; // CUtlString public const nint m_BoneName = 0x70; // CUtlString } // Parent: CConcreteAnimParameter // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CEnumAnimParameter { public const nint m_defaultValue = 0x88; // uint8 public const nint m_enumOptions = 0x90; // CUtlVector public const nint m_vecEnumReferenced = 0xA8; // CUtlVector } // Parent: CAnimTagBase // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CHandshakeAnimTagBase { public const nint m_bIsDisableTag = 0x50; // bool } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyEditClassAsString public static class AnimTagID { public const nint m_id = 0x0; // uint32 } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CAnimFrameSegment { public const nint m_nUniqueFrameIndex = 0x0; // int32 public const nint m_nLocalElementMasks = 0x4; // uint32 public const nint m_nLocalChannel = 0x8; // int32 public const nint m_container = 0x10; // CUtlBinaryBlock } // Parent: CAnimComponentUpdater // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CSlopeComponentUpdater { public const nint m_flTraceDistance = 0x34; // float32 public const nint m_hSlopeAngle = 0x38; // CAnimParamHandle public const nint m_hSlopeAngleFront = 0x3A; // CAnimParamHandle public const nint m_hSlopeAngleSide = 0x3C; // CAnimParamHandle public const nint m_hSlopeHeading = 0x3E; // CAnimParamHandle public const nint m_hSlopeNormal = 0x40; // CAnimParamHandle public const nint m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CAnimInputDamping { public const nint m_speedFunction = 0x8; // DampingSpeedFunction public const nint m_fSpeedScale = 0xC; // float32 } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CHitBoxSet { public const nint m_name = 0x0; // CUtlString public const nint m_nNameHash = 0x8; // uint32 public const nint m_HitBoxes = 0x10; // CUtlVector public const nint m_SourceFilename = 0x28; // CUtlString } // Parent: None // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class ChainToSolveData_t { public const nint m_nChainIndex = 0x0; // int32 public const nint m_SolverSettings = 0x4; // IKSolverSettings_t public const nint m_TargetSettings = 0x10; // IKTargetSettings_t public const nint m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting public const nint m_flDebugNormalizedValue = 0x3C; // float32 public const nint m_vDebugOffset = 0x40; // VectorAligned } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CConstraintSlave { public const nint m_qBaseOrientation = 0x0; // Quaternion public const nint m_vBasePosition = 0x10; // Vector public const nint m_nBoneHash = 0x1C; // uint32 public const nint m_flWeight = 0x20; // float32 public const nint m_sName = 0x28; // CUtlString } // Parent: None // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class CFootCycleDefinition { public const nint m_vStancePositionMS = 0x0; // Vector public const nint m_vMidpointPositionMS = 0xC; // Vector public const nint m_flStanceDirectionMS = 0x18; // float32 public const nint m_vToStrideStartPos = 0x1C; // Vector public const nint m_stanceCycle = 0x28; // CAnimCycle public const nint m_footLiftCycle = 0x2C; // CFootCycle public const nint m_footOffCycle = 0x30; // CFootCycle public const nint m_footStrikeCycle = 0x34; // CFootCycle public const nint m_footLandCycle = 0x38; // CFootCycle } // Parent: CAnimParameterBase // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CVirtualAnimParameter { public const nint m_expressionString = 0x70; // CUtlString public const nint m_eParamType = 0x78; // AnimParamType_t } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CMotionMetricEvaluator { public const nint m_means = 0x18; // CUtlVector public const nint m_standardDeviations = 0x30; // CUtlVector public const nint m_flWeight = 0x48; // float32 public const nint m_nDimensionStartIndex = 0x4C; // int32 } // Parent: CMotionMetricEvaluator // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CFutureVelocityMetricEvaluator { public const nint m_flDistance = 0x50; // float32 public const nint m_flStoppingDistance = 0x54; // float32 public const nint m_flTargetSpeed = 0x58; // float32 public const nint m_eMode = 0x5C; // VelocityMetricMode } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CAnimUpdateNodeBase { public const nint m_nodePath = 0x18; // CAnimNodePath public const nint m_networkMode = 0x48; // AnimNodeNetworkMode public const nint m_name = 0x50; // CUtlString } // Parent: CAnimActionUpdater // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CSetParameterActionUpdater { public const nint m_hParam = 0x18; // CAnimParamHandle public const nint m_value = 0x1A; // CAnimVariant } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmGraphVariation { public const nint m_graphDefinition = 0x0; // CStrongHandle public const nint m_dataSet = 0x8; // CNmGraphDataSet } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class SkeletonAnimCapture_t__FrameStamp_t { public const nint m_flTime = 0x0; // float32 public const nint m_flEntitySimTime = 0x4; // float32 public const nint m_bTeleportTick = 0x8; // bool public const nint m_bPredicted = 0x9; // bool public const nint m_flCurTime = 0xC; // float32 public const nint m_flRealTime = 0x10; // float32 public const nint m_nFrameCount = 0x14; // int32 public const nint m_nTickCount = 0x18; // int32 } // Parent: CMotionMetricEvaluator // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CBonePositionMetricEvaluator { public const nint m_nBoneIndex = 0x50; // int32 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CRenderBufferBinding { public const nint m_hBuffer = 0x0; // uint64 public const nint m_nBindOffsetBytes = 0x10; // uint32 } // Parent: CNmPoseNode__CDefinition // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmExternalGraphNode__CDefinition { } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CMeshletDescriptor { public const nint m_PackedAABB = 0x0; // PackedAABB_t public const nint m_CullingData = 0x8; // CDrawCullingData } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CMorphSetData { public const nint m_nWidth = 0x10; // int32 public const nint m_nHeight = 0x14; // int32 public const nint m_bundleTypes = 0x18; // CUtlVector public const nint m_morphDatas = 0x30; // CUtlVector public const nint m_pTextureAtlas = 0x48; // CStrongHandle public const nint m_FlexDesc = 0x50; // CUtlVector public const nint m_FlexControllers = 0x68; // CUtlVector public const nint m_FlexRules = 0x80; // CUtlVector } // Parent: CBaseConstraint // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CMorphConstraint { public const nint m_sTargetMorph = 0x70; // CUtlString public const nint m_nSlaveChannel = 0x78; // int32 public const nint m_flMin = 0x7C; // float32 public const nint m_flMax = 0x80; // float32 } // Parent: CAnimTagBase // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CClothSettingsAnimTag { public const nint m_flStiffness = 0x58; // float32 public const nint m_flEaseIn = 0x5C; // float32 public const nint m_flEaseOut = 0x60; // float32 public const nint m_nVertexSet = 0x68; // CUtlString } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CAnimDesc_Flag { public const nint m_bLooping = 0x0; // bool public const nint m_bAllZeros = 0x1; // bool public const nint m_bHidden = 0x2; // bool public const nint m_bDelta = 0x3; // bool public const nint m_bLegacyWorldspace = 0x4; // bool public const nint m_bModelDoc = 0x5; // bool public const nint m_bImplicitSeqIgnoreDelta = 0x6; // bool public const nint m_bAnimGraphAdditive = 0x7; // bool } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CBlendCurve { public const nint m_flControlPoint1 = 0x0; // float32 public const nint m_flControlPoint2 = 0x4; // float32 } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmGraphNode__CDefinition { public const nint m_nNodeIdx = 0x8; // int16 } // Parent: CAnimationGraphVisualizerPrimitiveBase // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CAnimationGraphVisualizerSphere { public const nint m_vWsPosition = 0x40; // VectorAligned public const nint m_flRadius = 0x50; // float32 public const nint m_Color = 0x54; // Color } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CAnimUserDifference { public const nint m_name = 0x0; // CBufferString public const nint m_nType = 0x10; // int32 } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CTransitionUpdateData { public const nint m_srcStateIndex = 0x0; // uint8 public const nint m_destStateIndex = 0x1; // uint8 public const nint m_nHandshakeMaskToDisableFirst = 0x0; // bitfield:7 public const nint m_bDisabled = 0x0; // bitfield:1 } // Parent: CHandshakeAnimTagBase // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CMovementHandshakeAnimTag { } // Parent: None // Fields count: 2 public static class CBoneConstraintPoseSpaceBone__Input_t { public const nint m_inputValue = 0x0; // Vector public const nint m_outputTransformList = 0x10; // CUtlVector } // Parent: None // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class CSeqMultiFetch { public const nint m_flags = 0x0; // CSeqMultiFetchFlag public const nint m_localReferenceArray = 0x8; // CUtlVector public const nint m_nGroupSize = 0x20; // int32[2] public const nint m_nLocalPose = 0x28; // int32[2] public const nint m_poseKeyArray0 = 0x30; // CUtlVector public const nint m_poseKeyArray1 = 0x48; // CUtlVector public const nint m_nLocalCyclePoseParameter = 0x60; // int32 public const nint m_bCalculatePoseParameters = 0x64; // bool public const nint m_bFixedBlendWeight = 0x65; // bool public const nint m_flFixedBlendWeightVals = 0x68; // float32[2] } // Parent: None // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class CPhysSurfacePropertiesSoundNames { public const nint m_impactSoft = 0x0; // CUtlString public const nint m_impactHard = 0x8; // CUtlString public const nint m_scrapeSmooth = 0x10; // CUtlString public const nint m_scrapeRough = 0x18; // CUtlString public const nint m_bulletImpact = 0x20; // CUtlString public const nint m_rolling = 0x28; // CUtlString public const nint m_break = 0x30; // CUtlString public const nint m_strain = 0x38; // CUtlString public const nint m_meleeImpact = 0x40; // CUtlString public const nint m_pushOff = 0x48; // CUtlString public const nint m_skidStop = 0x50; // CUtlString } // Parent: CAnimTagBase // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CAudioAnimTag { public const nint m_clipName = 0x58; // CUtlString public const nint m_attachmentName = 0x60; // CUtlString public const nint m_flVolume = 0x68; // float32 public const nint m_bStopWhenTagEnds = 0x6C; // bool public const nint m_bStopWhenGraphEnds = 0x6D; // bool public const nint m_bPlayOnServer = 0x6E; // bool public const nint m_bPlayOnClient = 0x6F; // bool } // Parent: CUnaryUpdateNode // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CTurnHelperUpdateNode { public const nint m_facingTarget = 0x6C; // AnimValueSource public const nint m_turnStartTimeOffset = 0x70; // float32 public const nint m_turnDuration = 0x74; // float32 public const nint m_bMatchChildDuration = 0x78; // bool public const nint m_manualTurnOffset = 0x7C; // float32 public const nint m_bUseManualTurnOffset = 0x80; // bool } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CAnimationGroup { public const nint m_nFlags = 0x10; // uint32 public const nint m_name = 0x18; // CBufferString public const nint m_localHAnimArray_Handle = 0x60; // CUtlVector> public const nint m_includedGroupArray_Handle = 0x78; // CUtlVector> public const nint m_directHSeqGroup_Handle = 0x90; // CStrongHandle public const nint m_decodeKey = 0x98; // CAnimKeyData public const nint m_szScripts = 0x110; // CUtlVector } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class NmSyncTrackTime_t { public const nint m_nEventIdx = 0x0; // int32 public const nint m_percentageThrough = 0x4; // NmPercent_t } // Parent: None // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class CNmClip { public const nint m_skeleton = 0x0; // CStrongHandle public const nint m_nNumFrames = 0x8; // uint32 public const nint m_flDuration = 0xC; // float32 public const nint m_compressedPoseData = 0x10; // CUtlBinaryBlock public const nint m_trackCompressionSettings = 0x28; // CUtlVector public const nint m_compressedPoseOffsets = 0x40; // CUtlVector public const nint m_syncTrack = 0xA0; // CNmSyncTrack public const nint m_rootMotion = 0x150; // CNmRootMotionData public const nint m_bIsAdditive = 0x1A0; // bool } // Parent: CAnimActionUpdater // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CToggleComponentActionUpdater { public const nint m_componentID = 0x18; // AnimComponentID public const nint m_bSetEnabled = 0x1C; // bool } // Parent: CNmGraphNode__CDefinition // Fields count: 0 public static class CNmValueNode__CDefinition { } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CAnimationGraphVisualizerPrimitiveBase { public const nint m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType public const nint m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] public const nint m_nOwningAnimNodePathCount = 0x38; // int32 } // Parent: CLeafUpdateNode // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CBindPoseUpdateNode { } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class NmSyncTrackTimeRange_t { public const nint m_startTime = 0x0; // NmSyncTrackTime_t public const nint m_endTime = 0x8; // NmSyncTrackTime_t } // Parent: CAnimationGraphVisualizerPrimitiveBase // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CAnimationGraphVisualizerText { public const nint m_vWsPosition = 0x40; // VectorAligned public const nint m_Color = 0x50; // Color public const nint m_Text = 0x58; // CUtlString } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CFootTrajectory { public const nint m_vOffset = 0x0; // Vector public const nint m_flRotationOffset = 0xC; // float32 public const nint m_flProgression = 0x10; // float32 } // Parent: CLeafUpdateNode // Fields count: 23 // // Metadata: // MGetKV3ClassDefaults public static class CMotionMatchingUpdateNode { public const nint m_dataSet = 0x58; // CMotionDataSet public const nint m_metrics = 0x78; // CUtlVector> public const nint m_weights = 0x90; // CUtlVector public const nint m_bSearchEveryTick = 0xE0; // bool public const nint m_flSearchInterval = 0xE4; // float32 public const nint m_bSearchWhenClipEnds = 0xE8; // bool public const nint m_bSearchWhenGoalChanges = 0xE9; // bool public const nint m_blendCurve = 0xEC; // CBlendCurve public const nint m_flSampleRate = 0xF4; // float32 public const nint m_flBlendTime = 0xF8; // float32 public const nint m_bLockClipWhenWaning = 0xFC; // bool public const nint m_flSelectionThreshold = 0x100; // float32 public const nint m_flReselectionTimeWindow = 0x104; // float32 public const nint m_bEnableRotationCorrection = 0x108; // bool public const nint m_bGoalAssist = 0x109; // bool public const nint m_flGoalAssistDistance = 0x10C; // float32 public const nint m_flGoalAssistTolerance = 0x110; // float32 public const nint m_distanceScale_Damping = 0x118; // CAnimInputDamping public const nint m_flDistanceScale_OuterRadius = 0x128; // float32 public const nint m_flDistanceScale_InnerRadius = 0x12C; // float32 public const nint m_flDistanceScale_MaxScale = 0x130; // float32 public const nint m_flDistanceScale_MinScale = 0x134; // float32 public const nint m_bEnableDistanceScaling = 0x138; // bool } // Parent: None // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class CSeqS1SeqDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flags = 0x10; // CSeqSeqDescFlag public const nint m_fetch = 0x20; // CSeqMultiFetch public const nint m_nLocalWeightlist = 0x90; // int32 public const nint m_autoLayerArray = 0x98; // CUtlVector public const nint m_IKLockArray = 0xB0; // CUtlVector public const nint m_transition = 0xC8; // CSeqTransition public const nint m_SequenceKeys = 0xD0; // KeyValues3 public const nint m_LegacyKeyValueText = 0xE0; // CBufferString public const nint m_activityArray = 0xF0; // CUtlVector public const nint m_footMotion = 0x108; // CUtlVector } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CFlexController { public const nint m_szName = 0x0; // CUtlString public const nint m_szType = 0x8; // CUtlString public const nint min = 0x10; // float32 public const nint max = 0x14; // float32 } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class SkeletonDemoDb_t { public const nint m_AnimCaptures = 0x0; // CUtlVector public const nint m_CameraTrack = 0x18; // CUtlVector public const nint m_flRecordingTime = 0x30; // float32 } // Parent: CMotionNode // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CMotionNodeSequence { public const nint m_tags = 0x28; // CUtlVector public const nint m_hSequence = 0x40; // HSequence public const nint m_flPlaybackSpeed = 0x44; // float32 } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CFlexDesc { public const nint m_szFacs = 0x0; // CUtlString } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CRenderMesh { public const nint m_sceneObjects = 0x10; // CUtlVectorFixedGrowable public const nint m_constraints = 0xA0; // CUtlVector public const nint m_skeleton = 0xB8; // CRenderSkeleton public const nint m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t public const nint m_pGroomData = 0x1F0; // CRenderGroom* } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CAnimSkeleton { public const nint m_localSpaceTransforms = 0x10; // CUtlVector public const nint m_modelSpaceTransforms = 0x28; // CUtlVector public const nint m_boneNames = 0x40; // CUtlVector public const nint m_children = 0x58; // CUtlVector> public const nint m_parents = 0x70; // CUtlVector public const nint m_feet = 0x88; // CUtlVector public const nint m_morphNames = 0xA0; // CUtlVector public const nint m_lodBoneCounts = 0xB8; // CUtlVector } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class VPhysics2ShapeDef_t { public const nint m_spheres = 0x0; // CUtlVector public const nint m_capsules = 0x18; // CUtlVector public const nint m_hulls = 0x30; // CUtlVector public const nint m_meshes = 0x48; // CUtlVector public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector } // Parent: CAnimationGraphVisualizerPrimitiveBase // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CAnimationGraphVisualizerAxis { public const nint m_xWsTransform = 0x40; // CTransform public const nint m_flAxisSize = 0x60; // float32 } // Parent: CBaseConstraint // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CTwistConstraint { public const nint m_bInverse = 0x70; // bool public const nint m_qParentBindRotation = 0x80; // Quaternion public const nint m_qChildBindRotation = 0x90; // Quaternion } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class ModelBoneFlexDriverControl_t { public const nint m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t public const nint m_flexController = 0x8; // CUtlString public const nint m_flexControllerToken = 0x10; // uint32 public const nint m_flMin = 0x14; // float32 public const nint m_flMax = 0x18; // float32 } // Parent: None // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class CSeqCmdLayer { public const nint m_cmd = 0x0; // int16 public const nint m_nLocalReference = 0x2; // int16 public const nint m_nLocalBonemask = 0x4; // int16 public const nint m_nDstResult = 0x6; // int16 public const nint m_nSrcResult = 0x8; // int16 public const nint m_bSpline = 0xA; // bool public const nint m_flVar1 = 0xC; // float32 public const nint m_flVar2 = 0x10; // float32 public const nint m_nLineNumber = 0x14; // int16 } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class FootPinningPoseOpFixedData_t { public const nint m_footInfo = 0x0; // CUtlVector public const nint m_flBlendTime = 0x18; // float32 public const nint m_flLockBreakDistance = 0x1C; // float32 public const nint m_flMaxLegTwist = 0x20; // float32 public const nint m_nHipBoneIndex = 0x24; // int32 public const nint m_bApplyLegTwistLimits = 0x28; // bool public const nint m_bApplyFootRotationLimits = 0x29; // bool } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class RenderSkeletonBone_t { public const nint m_boneName = 0x0; // CUtlString public const nint m_parentName = 0x8; // CUtlString public const nint m_invBindPose = 0x10; // matrix3x4_t public const nint m_bbox = 0x40; // SkeletonBoneBounds_t public const nint m_flSphereRadius = 0x58; // float32 } // Parent: CMotionMetricEvaluator // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CDistanceRemainingMetricEvaluator { public const nint m_flMaxDistance = 0x50; // float32 public const nint m_flMinDistance = 0x54; // float32 public const nint m_flStartGoalFilterDistance = 0x58; // float32 public const nint m_flMaxGoalOvershootScale = 0x5C; // float32 public const nint m_bFilterFixedMinDistance = 0x60; // bool public const nint m_bFilterGoalDistance = 0x61; // bool public const nint m_bFilterGoalOvershoot = 0x62; // bool } // Parent: CUnaryUpdateNode // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CDirectPlaybackUpdateNode { public const nint m_bFinishEarly = 0x6C; // bool public const nint m_bResetOnFinish = 0x6D; // bool public const nint m_allTags = 0x70; // CUtlVector } // Parent: CNmEvent // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmIDEvent { public const nint m_ID = 0x10; // CGlobalSymbol } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CFlexRule { public const nint m_nFlex = 0x0; // int32 public const nint m_FlexOps = 0x8; // CUtlVector } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class ScriptInfo_t { public const nint m_code = 0x0; // CUtlString public const nint m_paramsModified = 0x8; // CUtlVector public const nint m_proxyReadParams = 0x20; // CUtlVector public const nint m_proxyWriteParams = 0x38; // CUtlVector public const nint m_eScriptType = 0x50; // AnimScriptType } // Parent: None // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class CRenderGroom { public const nint m_hairs = 0x0; // CUtlVector public const nint m_hSimParamsMat = 0x20; // CStrongHandleCopyable public const nint m_nSegmentsPerHairStrand = 0x28; // int32 public const nint m_nGuideHairCount = 0x2C; // int32 public const nint m_nHairCount = 0x30; // int32 public const nint m_nGroomGroupID = 0x34; // int32 public const nint m_nAttachBoneIdx = 0x38; // int32 public const nint m_nAttachMeshIdx = 0x3C; // int32 public const nint m_nAttachMeshDrawCallIdx = 0x40; // int32 public const nint m_flSumOfAllHairLengths = 0x44; // float32 public const nint m_bEnableSimulation = 0x48; // bool } // Parent: CBaseConstraint // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CTiltTwistConstraint { public const nint m_nTargetAxis = 0x70; // int32 public const nint m_nSlaveAxis = 0x74; // int32 } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CVPhysXSurfacePropertiesList { public const nint m_surfacePropertiesList = 0x0; // CUtlVector } // Parent: None // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class RenderHairStrandInfo_t { public const nint m_nGuideHairIndices_nSurfaceTriIndex = 0x0; // uint32[2] public const nint m_vGuideBary_vBaseBary = 0x8; // uint16[4] public const nint m_vRootOffset_flLengthScale = 0x10; // uint16[4] public const nint m_nPackedBaseUv = 0x18; // uint16[2] public const nint m_nPackedSurfaceNormalOs = 0x1C; // uint32 public const nint m_nPackedSurfaceTangentOs = 0x20; // uint32 } // Parent: CLeafUpdateNode // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CCycleControlClipUpdateNode { public const nint m_tags = 0x60; // CUtlVector public const nint m_hSequence = 0x7C; // HSequence public const nint m_duration = 0x80; // float32 public const nint m_valueSource = 0x84; // AnimValueSource public const nint m_paramIndex = 0x88; // CAnimParamHandle } // Parent: CNmValueNode__CDefinition // Fields count: 0 public static class CNmFloatValueNode__CDefinition { } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CStaticPoseCache { public const nint m_poses = 0x10; // CUtlVector public const nint m_nBoneCount = 0x28; // int32 public const nint m_nMorphCount = 0x2C; // int32 } // Parent: None // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class LookAtOpFixedSettings_t { public const nint m_attachment = 0x0; // CAnimAttachment public const nint m_damping = 0x80; // CAnimInputDamping public const nint m_bones = 0x90; // CUtlVector public const nint m_flYawLimit = 0xA8; // float32 public const nint m_flPitchLimit = 0xAC; // float32 public const nint m_flHysteresisInnerAngle = 0xB0; // float32 public const nint m_flHysteresisOuterAngle = 0xB4; // float32 public const nint m_bRotateYawForward = 0xB8; // bool public const nint m_bMaintainUpDirection = 0xB9; // bool public const nint m_bTargetIsPosition = 0xBA; // bool public const nint m_bUseHysteresis = 0xBB; // bool } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CAnimGraphSettingsManager { public const nint m_settingsGroups = 0x18; // CUtlVector> } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CAnimGraphModelBinding { public const nint m_modelName = 0x8; // CUtlString public const nint m_pSharedData = 0x10; // CSmartPtr } // Parent: CBaseConstraint // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CBoneConstraintPoseSpaceBone { public const nint m_inputList = 0x70; // CUtlVector } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class MotionBlendItem { public const nint m_pChild = 0x0; // CSmartPtr public const nint m_flKeyValue = 0x8; // float32 } // Parent: CBoneConstraintBase // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CBoneConstraintPoseSpaceMorph { public const nint m_sBoneName = 0x28; // CUtlString public const nint m_sAttachmentName = 0x30; // CUtlString public const nint m_outputMorph = 0x38; // CUtlVector public const nint m_inputList = 0x50; // CUtlVector public const nint m_bClamp = 0x68; // bool } // Parent: CConcreteAnimParameter // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CFloatAnimParameter { public const nint m_fDefaultValue = 0x80; // float32 public const nint m_fMinValue = 0x84; // float32 public const nint m_fMaxValue = 0x88; // float32 public const nint m_bInterpolate = 0x8C; // bool } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CStateActionUpdater { public const nint m_pAction = 0x0; // CSmartPtr public const nint m_eBehavior = 0x8; // StateActionBehavior } // Parent: CAnimMotorUpdaterBase // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CPlayerInputAnimMotorUpdater { public const nint m_sampleTimes = 0x20; // CUtlVector public const nint m_flSpringConstant = 0x3C; // float32 public const nint m_flAnticipationDistance = 0x40; // float32 public const nint m_hAnticipationPosParam = 0x44; // CAnimParamHandle public const nint m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle public const nint m_bUseAcceleration = 0x48; // bool } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CRenderSkeleton { public const nint m_bones = 0x0; // CUtlVector public const nint m_boneParents = 0x30; // CUtlVector public const nint m_nBoneWeightCount = 0x48; // int32 } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CSeqIKLock { public const nint m_flPosWeight = 0x0; // float32 public const nint m_flAngleWeight = 0x4; // float32 public const nint m_nLocalBone = 0x8; // int16 public const nint m_bBonesOrientedAlongPositiveX = 0xA; // bool } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CAnimParamHandleMap { public const nint m_list = 0x0; // CUtlHashtable } // Parent: None // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults public static class CAnimDesc { public const nint m_name = 0x0; // CBufferString public const nint m_flags = 0x10; // CAnimDesc_Flag public const nint fps = 0x18; // float32 public const nint m_Data = 0x20; // CAnimEncodedFrames public const nint m_movementArray = 0xF8; // CUtlVector public const nint m_eventArray = 0x110; // CUtlVector public const nint m_activityArray = 0x128; // CUtlVector public const nint m_hierarchyArray = 0x140; // CUtlVector public const nint framestalltime = 0x158; // float32 public const nint m_vecRootMin = 0x15C; // Vector public const nint m_vecRootMax = 0x168; // Vector public const nint m_vecBoneWorldMin = 0x178; // CUtlVector public const nint m_vecBoneWorldMax = 0x190; // CUtlVector public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CPhysSurfacePropertiesPhysics { public const nint m_friction = 0x0; // float32 public const nint m_elasticity = 0x4; // float32 public const nint m_density = 0x8; // float32 public const nint m_thickness = 0xC; // float32 public const nint m_softContactFrequency = 0x10; // float32 public const nint m_softContactDampingRatio = 0x14; // float32 public const nint m_wheelDrag = 0x18; // float32 } // Parent: CAnimationGraphVisualizerPrimitiveBase // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CAnimationGraphVisualizerPie { public const nint m_vWsCenter = 0x40; // VectorAligned public const nint m_vWsStart = 0x50; // VectorAligned public const nint m_vWsEnd = 0x60; // VectorAligned public const nint m_Color = 0x70; // Color } // Parent: CBoneConstraintBase // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CBoneConstraintDotToMorph { public const nint m_sBoneName = 0x28; // CUtlString public const nint m_sTargetBoneName = 0x30; // CUtlString public const nint m_sMorphChannelName = 0x38; // CUtlString public const nint m_flRemap = 0x40; // float32[4] } // Parent: CBaseConstraint // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPointConstraint { } // Parent: CMotionMetricEvaluator // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CCurrentRotationVelocityMetricEvaluator { } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class TraceSettings_t { public const nint m_flTraceHeight = 0x0; // float32 public const nint m_flTraceRadius = 0x4; // float32 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class ParamSpanSample_t { public const nint m_value = 0x0; // CAnimVariant public const nint m_flCycle = 0x14; // float32 } // Parent: None // Fields count: 46 // // Metadata: // MGetKV3ClassDefaults public static class VPhysXConstraintParams_t { public const nint m_nType = 0x0; // int8 public const nint m_nTranslateMotion = 0x1; // int8 public const nint m_nRotateMotion = 0x2; // int8 public const nint m_nFlags = 0x3; // int8 public const nint m_anchor = 0x4; // Vector[2] public const nint m_axes = 0x1C; // QuaternionStorage[2] public const nint m_maxForce = 0x3C; // float32 public const nint m_maxTorque = 0x40; // float32 public const nint m_linearLimitValue = 0x44; // float32 public const nint m_linearLimitRestitution = 0x48; // float32 public const nint m_linearLimitSpring = 0x4C; // float32 public const nint m_linearLimitDamping = 0x50; // float32 public const nint m_twistLowLimitValue = 0x54; // float32 public const nint m_twistLowLimitRestitution = 0x58; // float32 public const nint m_twistLowLimitSpring = 0x5C; // float32 public const nint m_twistLowLimitDamping = 0x60; // float32 public const nint m_twistHighLimitValue = 0x64; // float32 public const nint m_twistHighLimitRestitution = 0x68; // float32 public const nint m_twistHighLimitSpring = 0x6C; // float32 public const nint m_twistHighLimitDamping = 0x70; // float32 public const nint m_swing1LimitValue = 0x74; // float32 public const nint m_swing1LimitRestitution = 0x78; // float32 public const nint m_swing1LimitSpring = 0x7C; // float32 public const nint m_swing1LimitDamping = 0x80; // float32 public const nint m_swing2LimitValue = 0x84; // float32 public const nint m_swing2LimitRestitution = 0x88; // float32 public const nint m_swing2LimitSpring = 0x8C; // float32 public const nint m_swing2LimitDamping = 0x90; // float32 public const nint m_goalPosition = 0x94; // Vector public const nint m_goalOrientation = 0xA0; // QuaternionStorage public const nint m_goalAngularVelocity = 0xB0; // Vector public const nint m_driveSpringX = 0xBC; // float32 public const nint m_driveSpringY = 0xC0; // float32 public const nint m_driveSpringZ = 0xC4; // float32 public const nint m_driveDampingX = 0xC8; // float32 public const nint m_driveDampingY = 0xCC; // float32 public const nint m_driveDampingZ = 0xD0; // float32 public const nint m_driveSpringTwist = 0xD4; // float32 public const nint m_driveSpringSwing = 0xD8; // float32 public const nint m_driveSpringSlerp = 0xDC; // float32 public const nint m_driveDampingTwist = 0xE0; // float32 public const nint m_driveDampingSwing = 0xE4; // float32 public const nint m_driveDampingSlerp = 0xE8; // float32 public const nint m_solverIterationCount = 0xEC; // int32 public const nint m_projectionLinearTolerance = 0xF0; // float32 public const nint m_projectionAngularTolerance = 0xF4; // float32 } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CStateUpdateData { public const nint m_name = 0x0; // CUtlString public const nint m_hScript = 0x8; // AnimScriptHandle public const nint m_transitionIndices = 0x10; // CUtlVector public const nint m_actions = 0x28; // CUtlVector public const nint m_stateID = 0x40; // AnimStateID public const nint m_bIsStartState = 0x0; // bitfield:1 public const nint m_bIsEndState = 0x0; // bitfield:1 public const nint m_bIsPassthrough = 0x0; // bitfield:1 } // Parent: CNmValueNode__CDefinition // Fields count: 0 public static class CNmTargetValueNode__CDefinition { } // Parent: CBaseConstraint // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class COrientConstraint { } // Parent: CUnaryUpdateNode // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults public static class CMoverUpdateNode { public const nint m_damping = 0x70; // CAnimInputDamping public const nint m_facingTarget = 0x80; // AnimValueSource public const nint m_hMoveVecParam = 0x84; // CAnimParamHandle public const nint m_hMoveHeadingParam = 0x86; // CAnimParamHandle public const nint m_hTurnToFaceParam = 0x88; // CAnimParamHandle public const nint m_flTurnToFaceOffset = 0x8C; // float32 public const nint m_flTurnToFaceLimit = 0x90; // float32 public const nint m_bAdditive = 0x94; // bool public const nint m_bApplyMovement = 0x95; // bool public const nint m_bOrientMovement = 0x96; // bool public const nint m_bApplyRotation = 0x97; // bool public const nint m_bLimitOnly = 0x98; // bool } // Parent: CNmPoseNode__CDefinition // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CNmLayerBlendNode__CDefinition { public const nint m_nBaseNodeIdx = 0x10; // int16 public const nint m_bOnlySampleBaseRootMotion = 0x12; // bool public const nint m_layerDefinition = 0x18; // CUtlLeanVectorFixedGrowable } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CAnimMotorUpdaterBase { public const nint m_name = 0x10; // CUtlString public const nint m_bDefault = 0x18; // bool } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class JiggleBoneSettingsList_t { public const nint m_boneSettings = 0x0; // CUtlVector } // Parent: CBinaryUpdateNode // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CSubtractUpdateNode { public const nint m_footMotionTiming = 0x8C; // BinaryNodeChildOption public const nint m_bApplyToFootMotion = 0x90; // bool public const nint m_bApplyChannelsSeparately = 0x91; // bool public const nint m_bUseModelSpace = 0x92; // bool } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CPoseHandle { public const nint m_nIndex = 0x0; // uint16 public const nint m_eType = 0x2; // PoseType_t } // Parent: CUnaryUpdateNode // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CSolveIKChainUpdateNode { public const nint m_targetHandles = 0x68; // CUtlVector public const nint m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t } // Parent: None // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults public static class CSeqCmdSeqDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flags = 0x10; // CSeqSeqDescFlag public const nint m_transition = 0x1C; // CSeqTransition public const nint m_nFrameRangeSequence = 0x24; // int16 public const nint m_nFrameCount = 0x26; // int16 public const nint m_flFPS = 0x28; // float32 public const nint m_nSubCycles = 0x2C; // int16 public const nint m_numLocalResults = 0x2E; // int16 public const nint m_cmdLayerArray = 0x30; // CUtlVector public const nint m_eventArray = 0x48; // CUtlVector public const nint m_activityArray = 0x60; // CUtlVector public const nint m_poseSettingArray = 0x78; // CUtlVector } // Parent: CBinaryUpdateNode // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CBoneMaskUpdateNode { public const nint m_nWeightListIndex = 0x8C; // int32 public const nint m_flRootMotionBlend = 0x90; // float32 public const nint m_blendSpace = 0x94; // BoneMaskBlendSpace public const nint m_footMotionTiming = 0x98; // BinaryNodeChildOption public const nint m_bUseBlendScale = 0x9C; // bool public const nint m_blendValueSource = 0xA0; // AnimValueSource public const nint m_hBlendParameter = 0xA4; // CAnimParamHandle } // Parent: CAnimUpdateNodeBase // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CLeafUpdateNode { } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class SolveIKChainPoseOpFixedSettings_t { public const nint m_ChainsToSolveData = 0x0; // CUtlVector public const nint m_bMatchTargetOrientation = 0x18; // bool } // Parent: None // Fields count: 15 // // Metadata: // MGetKV3ClassDefaults public static class TwoBoneIKSettings_t { public const nint m_endEffectorType = 0x0; // IkEndEffectorType public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment public const nint m_targetType = 0x90; // IkTargetType public const nint m_targetAttachment = 0xA0; // CAnimAttachment public const nint m_targetBoneIndex = 0x120; // int32 public const nint m_hPositionParam = 0x124; // CAnimParamHandle public const nint m_hRotationParam = 0x126; // CAnimParamHandle public const nint m_bAlwaysUseFallbackHinge = 0x128; // bool public const nint m_vLsFallbackHingeAxis = 0x130; // VectorAligned public const nint m_nFixedBoneIndex = 0x140; // int32 public const nint m_nMiddleBoneIndex = 0x144; // int32 public const nint m_nEndBoneIndex = 0x148; // int32 public const nint m_bMatchTargetOrientation = 0x14C; // bool public const nint m_bConstrainTwist = 0x14D; // bool public const nint m_flMaxTwist = 0x150; // float32 } // Parent: None // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class CAnimUpdateSharedData { public const nint m_nodes = 0x10; // CUtlVector> public const nint m_nodeIndexMap = 0x28; // CUtlHashtable public const nint m_components = 0x48; // CUtlVector> public const nint m_pParamListUpdater = 0x60; // CSmartPtr public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr public const nint m_scriptManager = 0x70; // CSmartPtr public const nint m_settings = 0x78; // CAnimGraphSettingsManager public const nint m_pStaticPoseCache = 0xA8; // CSmartPtr public const nint m_pSkeleton = 0xB0; // CSmartPtr public const nint m_rootNodePath = 0xB8; // CAnimNodePath } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CAnimAttachment { public const nint m_influenceRotations = 0x0; // Quaternion[3] public const nint m_influenceOffsets = 0x30; // VectorAligned[3] public const nint m_influenceIndices = 0x60; // int32[3] public const nint m_influenceWeights = 0x6C; // float32[3] public const nint m_numInfluences = 0x78; // uint8 } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CFootTrajectories { public const nint m_trajectories = 0x0; // CUtlVector } // Parent: CMotionGraph // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CEditableMotionGraph { } // Parent: CAnimTagBase // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CStringAnimTag { } // Parent: CConcreteAnimParameter // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CBoolAnimParameter { public const nint m_bDefaultValue = 0x80; // bool } // Parent: CAnimTagBase // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CRagdollAnimTag { public const nint m_nPoseControl = 0x58; // AnimPoseControl public const nint m_flFrequency = 0x5C; // float32 public const nint m_flDampingRatio = 0x60; // float32 public const nint m_flDecayDuration = 0x64; // float32 public const nint m_flDecayBias = 0x68; // float32 public const nint m_bDestroy = 0x6C; // bool } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CMotionNode { public const nint m_name = 0x18; // CUtlString public const nint m_id = 0x20; // AnimNodeID } // Parent: CNmPoseNode__CDefinition // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CNmStateMachineNode__CDefinition { public const nint m_stateDefinition = 0x10; // CUtlLeanVectorFixedGrowable public const nint m_nDefaultStateIndex = 0x130; // int16 } // Parent: CAnimTagBase // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CBodyGroupAnimTag { public const nint m_nPriority = 0x58; // int32 public const nint m_bodyGroupSettings = 0x60; // CUtlVector } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults // MPropertyEditClassAsString public static class AnimParamID { public const nint m_id = 0x0; // uint32 } // Parent: CNmPoseNode__CDefinition // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmChildGraphNode__CDefinition { public const nint m_nChildGraphIdx = 0x10; // int16 } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class AnimationDecodeDebugDump_t { public const nint m_processingType = 0x0; // AnimationProcessingType_t public const nint m_elems = 0x8; // CUtlVector } // Parent: CNmIDValueNode__CDefinition // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterIDNode__CDefinition { public const nint m_nChildNodeIdx = 0x10; // int16 } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CSeqScaleSet { public const nint m_sName = 0x0; // CBufferString public const nint m_bRootOffset = 0x10; // bool public const nint m_vRootOffset = 0x14; // Vector public const nint m_nLocalBoneArray = 0x20; // CUtlVector public const nint m_flBoneScaleArray = 0x38; // CUtlVector } // Parent: CLeafUpdateNode // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CDirectionalBlendUpdateNode { public const nint m_hSequences = 0x5C; // HSequence[8] public const nint m_damping = 0x80; // CAnimInputDamping public const nint m_blendValueSource = 0x90; // AnimValueSource public const nint m_paramIndex = 0x94; // CAnimParamHandle public const nint m_playbackSpeed = 0x98; // float32 public const nint m_duration = 0x9C; // float32 public const nint m_bLoop = 0xA0; // bool public const nint m_bLockBlendOnReset = 0xA1; // bool } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class ParamSpan_t { public const nint m_samples = 0x0; // CUtlVector public const nint m_hParam = 0x18; // CAnimParamHandle public const nint m_eParamType = 0x1A; // AnimParamType_t public const nint m_flStartCycle = 0x1C; // float32 public const nint m_flEndCycle = 0x20; // float32 } // Parent: CUnaryUpdateNode // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CFootStepTriggerUpdateNode { public const nint m_triggers = 0x68; // CUtlVector public const nint m_flTolerance = 0x84; // float32 } // Parent: None // Fields count: 5 public static class IKTargetSettings_t { public const nint m_TargetSource = 0x0; // IKTargetSource public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t public const nint m_AnimgraphParameterNamePosition = 0x18; // AnimParamID public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID public const nint m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem } // Parent: CModelConfigElement // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_SetRenderColor { public const nint m_Color = 0x48; // Color } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CMotionSearchDB { public const nint m_rootNode = 0x0; // CMotionSearchNode public const nint m_residualQuantizer = 0x80; // CProductQuantizer public const nint m_codeIndices = 0xA0; // CUtlVector } // Parent: CMotionNode // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CMotionNodeBlend1D { public const nint m_blendItems = 0x28; // CUtlVector public const nint m_nParamIndex = 0x40; // int32 } // Parent: CNmTargetValueNode__CDefinition // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterTargetNode__CDefinition { } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class SkeletonBoneBounds_t { public const nint m_vecCenter = 0x0; // Vector public const nint m_vecSize = 0xC; // Vector } // Parent: CUnaryUpdateNode // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CTwoBoneIKUpdateNode { public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t } // Parent: None // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class VPhysXBodyPart_t { public const nint m_nFlags = 0x0; // uint32 public const nint m_flMass = 0x4; // float32 public const nint m_rnShape = 0x8; // VPhysics2ShapeDef_t public const nint m_nCollisionAttributeIndex = 0x80; // uint16 public const nint m_nReserved = 0x82; // uint16 public const nint m_flInertiaScale = 0x84; // float32 public const nint m_flLinearDamping = 0x88; // float32 public const nint m_flAngularDamping = 0x8C; // float32 public const nint m_bOverrideMassCenter = 0x90; // bool public const nint m_vMassCenterOverride = 0x94; // Vector } // Parent: CHandshakeAnimTagBase // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CTaskHandshakeAnimTag { } // Parent: CUnaryUpdateNode // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults public static class CFollowPathUpdateNode { public const nint m_flBlendOutTime = 0x6C; // float32 public const nint m_bBlockNonPathMovement = 0x70; // bool public const nint m_bStopFeetAtGoal = 0x71; // bool public const nint m_bScaleSpeed = 0x72; // bool public const nint m_flScale = 0x74; // float32 public const nint m_flMinAngle = 0x78; // float32 public const nint m_flMaxAngle = 0x7C; // float32 public const nint m_flSpeedScaleBlending = 0x80; // float32 public const nint m_turnDamping = 0x88; // CAnimInputDamping public const nint m_facingTarget = 0x98; // AnimValueSource public const nint m_hParam = 0x9C; // CAnimParamHandle public const nint m_flTurnToFaceOffset = 0xA0; // float32 public const nint m_bTurnToFace = 0xA4; // bool } // Parent: None // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults public static class AimMatrixOpFixedSettings_t { public const nint m_attachment = 0x0; // CAnimAttachment public const nint m_damping = 0x80; // CAnimInputDamping public const nint m_poseCacheHandles = 0x90; // CPoseHandle[10] public const nint m_eBlendMode = 0xB8; // AimMatrixBlendMode public const nint m_flMaxYawAngle = 0xBC; // float32 public const nint m_flMaxPitchAngle = 0xC0; // float32 public const nint m_nSequenceMaxFrame = 0xC4; // int32 public const nint m_nBoneMaskIndex = 0xC8; // int32 public const nint m_bTargetIsPosition = 0xCC; // bool public const nint m_bUseBiasAndClamp = 0xCD; // bool public const nint m_flBiasAndClampYawOffset = 0xD0; // float32 public const nint m_flBiasAndClampPitchOffset = 0xD4; // float32 public const nint m_biasAndClampBlendCurve = 0xD8; // CBlendCurve } // Parent: CAnimComponentUpdater // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CAnimScriptComponentUpdater { public const nint m_hScript = 0x30; // AnimScriptHandle } // Parent: CUnaryUpdateNode // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CRagdollUpdateNode { public const nint m_nWeightListIndex = 0x68; // int32 public const nint m_poseControlMethod = 0x6C; // RagdollPoseControl } // Parent: None // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CBoneConstraintBase { } // Parent: CPathAnimMotorUpdaterBase // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CPathAnimMotorUpdater { } // Parent: CAnimTagBase // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CMaterialAttributeAnimTag { public const nint m_AttributeName = 0x58; // CUtlString public const nint m_AttributeType = 0x60; // MatterialAttributeTagType_t public const nint m_flValue = 0x64; // float32 public const nint m_Color = 0x68; // Color } // Parent: CNmEvent // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmFootEvent { public const nint m_phase = 0x10; // NmFootPhase_t } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CPhysSurfacePropertiesAudio { public const nint m_reflectivity = 0x0; // float32 public const nint m_hardnessFactor = 0x4; // float32 public const nint m_roughnessFactor = 0x8; // float32 public const nint m_roughThreshold = 0xC; // float32 public const nint m_hardThreshold = 0x10; // float32 public const nint m_hardVelocityThreshold = 0x14; // float32 public const nint m_flStaticImpactVolume = 0x18; // float32 public const nint m_flOcclusionFactor = 0x1C; // float32 } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CSeqAutoLayer { public const nint m_nLocalReference = 0x0; // int16 public const nint m_nLocalPose = 0x2; // int16 public const nint m_flags = 0x4; // CSeqAutoLayerFlag public const nint m_start = 0xC; // float32 public const nint m_peak = 0x10; // float32 public const nint m_tail = 0x14; // float32 public const nint m_end = 0x18; // float32 } // Parent: None // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class PhysSoftbodyDesc_t { public const nint m_ParticleBoneHash = 0x0; // CUtlVector public const nint m_Particles = 0x18; // CUtlVector public const nint m_Springs = 0x30; // CUtlVector public const nint m_Capsules = 0x48; // CUtlVector public const nint m_InitPose = 0x60; // CUtlVector public const nint m_ParticleBoneName = 0x78; // CUtlVector } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class CAnimSequenceParams { public const nint m_flFadeInTime = 0x0; // float32 public const nint m_flFadeOutTime = 0x4; // float32 } // Parent: CNmBoolValueNode__CDefinition // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CNmVirtualParameterBoolNode__CDefinition { public const nint m_nChildNodeIdx = 0x10; // int16 } // Parent: CUnaryUpdateNode // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CFollowTargetUpdateNode { public const nint m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t public const nint m_hParameterPosition = 0x80; // CAnimParamHandle public const nint m_hParameterOrientation = 0x82; // CAnimParamHandle } // Parent: CAnimComponentUpdater // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CCPPScriptComponentUpdater { public const nint m_scriptsToRun = 0x30; // CUtlVector } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CAnimData { public const nint m_name = 0x10; // CBufferString public const nint m_animArray = 0x20; // CUtlVector public const nint m_decoderArray = 0x38; // CUtlVector public const nint m_nMaxUniqueFrameIndex = 0x50; // int32 public const nint m_segmentArray = 0x58; // CUtlVector } // Parent: None // Fields count: 2 public static class IKSolverSettings_t { public const nint m_SolverType = 0x0; // IKSolverType public const nint m_nNumIterations = 0x4; // int32 } // Parent: CAnimUpdateNodeBase // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CBinaryUpdateNode { public const nint m_pChild1 = 0x58; // CAnimUpdateNodeRef public const nint m_pChild2 = 0x68; // CAnimUpdateNodeRef public const nint m_timingBehavior = 0x78; // BinaryNodeTiming public const nint m_flTimingBlend = 0x7C; // float32 public const nint m_bResetChild1 = 0x80; // bool public const nint m_bResetChild2 = 0x81; // bool } // Parent: None // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CAnimKeyData { public const nint m_name = 0x0; // CBufferString public const nint m_boneArray = 0x10; // CUtlVector public const nint m_userArray = 0x28; // CUtlVector public const nint m_morphArray = 0x40; // CUtlVector public const nint m_nChannelElements = 0x58; // int32 public const nint m_dataChannelArray = 0x60; // CUtlVector } // Parent: None // Fields count: 1 public static class AttachmentHandle_t { public const nint m_Value = 0x0; // uint8 } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CAnimMorphDifference { public const nint m_name = 0x0; // CBufferString } // Parent: None // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class FootFixedData_t { public const nint m_vToeOffset = 0x0; // VectorAligned public const nint m_vHeelOffset = 0x10; // VectorAligned public const nint m_nTargetBoneIndex = 0x20; // int32 public const nint m_nAnkleBoneIndex = 0x24; // int32 public const nint m_nIKAnchorBoneIndex = 0x28; // int32 public const nint m_ikChainIndex = 0x2C; // int32 public const nint m_flMaxIKLength = 0x30; // float32 public const nint m_nFootIndex = 0x34; // int32 public const nint m_nTagIndex = 0x38; // int32 public const nint m_flMaxRotationLeft = 0x3C; // float32 public const nint m_flMaxRotationRight = 0x40; // float32 } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CMotionGraphGroup { public const nint m_searchDB = 0x0; // CMotionSearchDB public const nint m_motionGraphs = 0xB8; // CUtlVector> public const nint m_motionGraphConfigs = 0xD0; // CUtlVector public const nint m_sampleToConfig = 0xE8; // CUtlVector public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CNmSyncTrack__Event_t { public const nint m_ID = 0x0; // CGlobalSymbol public const nint m_startTime = 0x8; // NmPercent_t public const nint m_duration = 0xC; // NmPercent_t } // Parent: None // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CNmTarget { public const nint m_transform = 0x0; // CTransform public const nint m_boneID = 0x20; // CGlobalSymbol public const nint m_bIsBoneTarget = 0x28; // bool public const nint m_bIsUsingBoneSpaceOffsets = 0x29; // bool public const nint m_bHasOffsets = 0x2A; // bool public const nint m_bIsSet = 0x2B; // bool } // Parent: CNmIDValueNode__CDefinition // Fields count: 0 // // Metadata: // MGetKV3ClassDefaults public static class CNmControlParameterIDNode__CDefinition { } // Parent: CUnaryUpdateNode // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CWayPointHelperUpdateNode { public const nint m_flStartCycle = 0x6C; // float32 public const nint m_flEndCycle = 0x70; // float32 public const nint m_bOnlyGoals = 0x74; // bool public const nint m_bPreventOvershoot = 0x75; // bool public const nint m_bPreventUndershoot = 0x76; // bool } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MVDataOverlayType public static class CMoodVData { public const nint m_sModelName = 0x0; // CResourceNameTyped> public const nint m_nMoodType = 0xE0; // MoodType_t public const nint m_animationLayers = 0xE8; // CUtlVector } // Parent: CModelConfigElement // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults public static class CModelConfigElement_AttachedModel { public const nint m_InstanceName = 0x48; // CUtlString public const nint m_EntityClass = 0x50; // CUtlString public const nint m_hModel = 0x58; // CStrongHandle public const nint m_vOffset = 0x60; // Vector public const nint m_aAngOffset = 0x6C; // QAngle public const nint m_AttachmentName = 0x78; // CUtlString public const nint m_LocalAttachmentOffsetName = 0x80; // CUtlString public const nint m_AttachmentType = 0x88; // ModelConfigAttachmentType_t public const nint m_bBoneMergeFlex = 0x8C; // bool public const nint m_bUserSpecifiedColor = 0x8D; // bool public const nint m_bUserSpecifiedMaterialGroup = 0x8E; // bool public const nint m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool public const nint m_BodygroupOnOtherModels = 0x90; // CUtlString public const nint m_MaterialGroupOnOtherModels = 0x98; // CUtlString } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class CAnimTagManagerUpdater { public const nint m_tags = 0x18; // CUtlVector> } } }