/* * Created using https://github.com/a2x/cs2-dumper * Thu, 7 Dec 2023 03:13:26 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwEntityList: usize = 0x17BB860; pub const dwForceAttack: usize = 0x16BBD30; pub const dwForceAttack2: usize = 0x16BBDC0; pub const dwForceBackward: usize = 0x16BC000; pub const dwForceCrouch: usize = 0x16BC2D0; pub const dwForceForward: usize = 0x16BBF70; pub const dwForceJump: usize = 0x16BC240; pub const dwForceLeft: usize = 0x16BC090; pub const dwForceRight: usize = 0x16BC120; pub const dwGameEntitySystem: usize = 0x18E7060; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x1817658; pub const dwGlobalVars: usize = 0x16B7EA0; pub const dwGlowManager: usize = 0x1817678; pub const dwInterfaceLinkList: usize = 0x1914CF8; pub const dwLocalPlayerController: usize = 0x180ACB0; pub const dwLocalPlayerPawn: usize = 0x16C2DD8; pub const dwPlantedC4: usize = 0x181ED38; pub const dwPrediction: usize = 0x16C2CA0; pub const dwSensitivity: usize = 0x1818D68; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x187AC50; pub const dwViewMatrix: usize = 0x1819FD0; pub const dwViewRender: usize = 0x181A850; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x48B344; pub const dwNetworkGameClient: usize = 0x48A8F8; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x541A6C; pub const dwWindowWidth: usize = 0x541A68; } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x35760; }