''' Created using https://github.com/a2x/cs2-dumper Tue, 21 Nov 2023 00:47:41 +0000 ''' class AggregateLODSetup_t: m_vLODOrigin = 0x0 # Vector m_fMaxObjectScale = 0xC # float m_fSwitchDistances = 0x10 # CUtlVectorFixedGrowable class AggregateMeshInfo_t: m_nVisClusterMemberOffset = 0x0 # uint32_t m_nVisClusterMemberCount = 0x4 # uint8_t m_bHasTransform = 0x5 # bool m_nDrawCallIndex = 0x6 # int16_t m_nLODSetupIndex = 0x8 # int16_t m_nLODGroupMask = 0xA # uint8_t m_vTintColor = 0xB # Color m_objectFlags = 0x10 # ObjectTypeFlags_t m_nLightProbeVolumePrecomputedHandshake = 0x14 # int32_t class AggregateSceneObject_t: m_allFlags = 0x0 # ObjectTypeFlags_t m_anyFlags = 0x4 # ObjectTypeFlags_t m_nLayer = 0x8 # int16_t m_aggregateMeshes = 0x10 # CUtlVector m_lodSetups = 0x28 # CUtlVector m_visClusterMembership = 0x40 # CUtlVector m_fragmentTransforms = 0x58 # CUtlVector m_renderableModel = 0x70 # CStrongHandle class BakedLightingInfo_t: m_nLightmapVersionNumber = 0x0 # uint32_t m_nLightmapGameVersionNumber = 0x4 # uint32_t m_vLightmapUvScale = 0x8 # Vector2D m_bHasLightmaps = 0x10 # bool m_lightMaps = 0x18 # CUtlVector> class BaseSceneObjectOverride_t: m_nSceneObjectIndex = 0x0 # uint32_t class CEntityComponent: class CEntityIdentity: m_nameStringableIndex = 0x14 # int32_t m_name = 0x18 # CUtlSymbolLarge m_designerName = 0x20 # CUtlSymbolLarge m_flags = 0x30 # uint32_t m_worldGroupId = 0x38 # WorldGroupId_t m_fDataObjectTypes = 0x3C # uint32_t m_PathIndex = 0x40 # ChangeAccessorFieldPathIndex_t m_pPrev = 0x58 # CEntityIdentity* m_pNext = 0x60 # CEntityIdentity* m_pPrevByClass = 0x68 # CEntityIdentity* m_pNextByClass = 0x70 # CEntityIdentity* class CEntityInstance: m_iszPrivateVScripts = 0x8 # CUtlSymbolLarge m_pEntity = 0x10 # CEntityIdentity* m_CScriptComponent = 0x28 # CScriptComponent* class CScriptComponent: # CEntityComponent m_scriptClassName = 0x30 # CUtlSymbolLarge class CVoxelVisibility: m_nBaseClusterCount = 0x40 # uint32_t m_nPVSBytesPerCluster = 0x44 # uint32_t m_vMinBounds = 0x48 # Vector m_vMaxBounds = 0x54 # Vector m_flGridSize = 0x60 # float m_nSkyVisibilityCluster = 0x64 # uint32_t m_nSunVisibilityCluster = 0x68 # uint32_t m_NodeBlock = 0x6C # VoxelVisBlockOffset_t m_RegionBlock = 0x74 # VoxelVisBlockOffset_t m_EnclosedClusterListBlock = 0x7C # VoxelVisBlockOffset_t m_EnclosedClustersBlock = 0x84 # VoxelVisBlockOffset_t m_MasksBlock = 0x8C # VoxelVisBlockOffset_t m_nVisBlocks = 0x94 # VoxelVisBlockOffset_t class ClutterSceneObject_t: m_Bounds = 0x0 # AABB_t m_flags = 0x18 # ObjectTypeFlags_t m_nLayer = 0x1C # int16_t m_instancePositions = 0x20 # CUtlVector m_instanceScales = 0x50 # CUtlVector m_instanceTintSrgb = 0x68 # CUtlVector m_tiles = 0x80 # CUtlVector m_renderableModel = 0x98 # CStrongHandle class ClutterTile_t: m_nFirstInstance = 0x0 # uint32_t m_nLastInstance = 0x4 # uint32_t m_BoundsWs = 0x8 # AABB_t class EntityIOConnectionData_t: m_outputName = 0x0 # CUtlString m_targetType = 0x8 # uint32_t m_targetName = 0x10 # CUtlString m_inputName = 0x18 # CUtlString m_overrideParam = 0x20 # CUtlString m_flDelay = 0x28 # float m_nTimesToFire = 0x2C # int32_t class EntityKeyValueData_t: m_connections = 0x8 # CUtlVector m_keyValuesData = 0x20 # CUtlBinaryBlock class ExtraVertexStreamOverride_t: # BaseSceneObjectOverride_t m_nSubSceneObject = 0x4 # uint32_t m_nDrawCallIndex = 0x8 # uint32_t m_nAdditionalMeshDrawPrimitiveFlags = 0xC # MeshDrawPrimitiveFlags_t m_extraBufferBinding = 0x10 # CRenderBufferBinding class InfoForResourceTypeVMapResourceData_t: class InfoOverlayData_t: m_transform = 0x0 # matrix3x4_t m_flWidth = 0x30 # float m_flHeight = 0x34 # float m_flDepth = 0x38 # float m_vUVStart = 0x3C # Vector2D m_vUVEnd = 0x44 # Vector2D m_pMaterial = 0x50 # CStrongHandle m_nRenderOrder = 0x58 # int32_t m_vTintColor = 0x5C # Vector4D m_nSequenceOverride = 0x6C # int32_t class MaterialOverride_t: # BaseSceneObjectOverride_t m_nSubSceneObject = 0x4 # uint32_t m_nDrawCallIndex = 0x8 # uint32_t m_pMaterial = 0x10 # CStrongHandle class NodeData_t: m_nParent = 0x0 # int32_t m_vOrigin = 0x4 # Vector m_vMinBounds = 0x10 # Vector m_vMaxBounds = 0x1C # Vector m_flMinimumDistance = 0x28 # float m_ChildNodeIndices = 0x30 # CUtlVector m_worldNodePrefix = 0x48 # CUtlString class PermEntityLumpData_t: m_name = 0x8 # CUtlString m_hammerUniqueId = 0x10 # CUtlString m_childLumps = 0x18 # CUtlVector> m_entityKeyValues = 0x30 # CUtlLeanVector class SceneObject_t: m_nObjectID = 0x0 # uint32_t m_vTransform = 0x4 # Vector4D[3] m_flFadeStartDistance = 0x34 # float m_flFadeEndDistance = 0x38 # float m_vTintColor = 0x3C # Vector4D m_skin = 0x50 # CUtlString m_nObjectTypeFlags = 0x58 # ObjectTypeFlags_t m_vLightingOrigin = 0x5C # Vector m_nOverlayRenderOrder = 0x68 # int16_t m_nLODOverride = 0x6A # int16_t m_nCubeMapPrecomputedHandshake = 0x6C # int32_t m_nLightProbeVolumePrecomputedHandshake = 0x70 # int32_t m_renderableModel = 0x78 # CStrongHandle m_renderable = 0x80 # CStrongHandle class VMapResourceData_t: class VoxelVisBlockOffset_t: m_nOffset = 0x0 # uint32_t m_nElementCount = 0x4 # uint32_t class WorldBuilderParams_t: m_flMinDrawVolumeSize = 0x0 # float m_bBuildBakedLighting = 0x4 # bool m_vLightmapUvScale = 0x8 # Vector2D m_nCompileTimestamp = 0x10 # uint64_t m_nCompileFingerprint = 0x18 # uint64_t class WorldNodeOnDiskBufferData_t: m_nElementCount = 0x0 # int32_t m_nElementSizeInBytes = 0x4 # int32_t m_inputLayoutFields = 0x8 # CUtlVector m_pData = 0x20 # CUtlVector class WorldNode_t: m_sceneObjects = 0x0 # CUtlVector m_infoOverlays = 0x18 # CUtlVector m_visClusterMembership = 0x30 # CUtlVector m_aggregateSceneObjects = 0x48 # CUtlVector m_clutterSceneObjects = 0x60 # CUtlVector m_extraVertexStreamOverrides = 0x78 # CUtlVector m_materialOverrides = 0x90 # CUtlVector m_extraVertexStreams = 0xA8 # CUtlVector m_layerNames = 0xC0 # CUtlVector m_sceneObjectLayerIndices = 0xD8 # CUtlVector m_overlayLayerIndices = 0xF0 # CUtlVector m_grassFileName = 0x108 # CUtlString m_nodeLightingInfo = 0x110 # BakedLightingInfo_t class World_t: m_builderParams = 0x0 # WorldBuilderParams_t m_worldNodes = 0x20 # CUtlVector m_worldLightingInfo = 0x38 # BakedLightingInfo_t m_entityLumps = 0x68 # CUtlVector>