#[allow(non_snake_case, non_upper_case_globals)] pub mod ActiveModelConfig_t { pub const m_Handle: usize = 0x28; pub const m_Name: usize = 0x30; pub const m_AssociatedEntities: usize = 0x38; pub const m_AssociatedEntityNames: usize = 0x50; } #[allow(non_snake_case, non_upper_case_globals)] pub mod AmmoIndex_t { pub const m_Value: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod AmmoTypeInfo_t { pub const m_nMaxCarry: usize = 0x10; pub const m_nSplashSize: usize = 0x1c; pub const m_nFlags: usize = 0x24; pub const m_flMass: usize = 0x28; pub const m_flSpeed: usize = 0x2c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod AnimationUpdateListHandle_t { pub const m_Value: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAISound { pub const m_iSoundType: usize = 0x4b0; pub const m_iSoundContext: usize = 0x4b4; pub const m_iVolume: usize = 0x4b8; pub const m_iSoundIndex: usize = 0x4bc; pub const m_flDuration: usize = 0x4c0; pub const m_iszProxyEntityName: usize = 0x4c8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAI_ChangeHintGroup { pub const m_iSearchType: usize = 0x4b0; pub const m_strSearchName: usize = 0x4b8; pub const m_strNewHintGroup: usize = 0x4c0; pub const m_flRadius: usize = 0x4c8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAI_ChangeTarget { pub const m_iszNewTarget: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAI_Expresser { pub const m_flStopTalkTime: usize = 0x38; pub const m_flStopTalkTimeWithoutDelay: usize = 0x3c; pub const m_flBlockedTalkTime: usize = 0x40; pub const m_voicePitch: usize = 0x44; pub const m_flLastTimeAcceptedSpeak: usize = 0x48; pub const m_bAllowSpeakingInterrupts: usize = 0x4c; pub const m_bConsiderSceneInvolvementAsSpeech: usize = 0x4d; pub const m_nLastSpokenPriority: usize = 0x50; pub const m_pOuter: usize = 0x58; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAI_ExpresserWithFollowup { pub const m_pPostponedFollowup: usize = 0x60; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAmbientGeneric { pub const m_radius: usize = 0x4b0; pub const m_flMaxRadius: usize = 0x4b4; pub const m_iSoundLevel: usize = 0x4b8; pub const m_dpv: usize = 0x4bc; pub const m_fActive: usize = 0x520; pub const m_fLooping: usize = 0x521; pub const m_iszSound: usize = 0x528; pub const m_sSourceEntName: usize = 0x530; pub const m_hSoundSource: usize = 0x538; pub const m_nSoundSourceEntIndex: usize = 0x53c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAnimGraphNetworkedVariables { pub const m_PredNetBoolVariables: usize = 0x8; pub const m_PredNetByteVariables: usize = 0x20; pub const m_PredNetUInt16Variables: usize = 0x38; pub const m_PredNetIntVariables: usize = 0x50; pub const m_PredNetUInt32Variables: usize = 0x68; pub const m_PredNetUInt64Variables: usize = 0x80; pub const m_PredNetFloatVariables: usize = 0x98; pub const m_PredNetVectorVariables: usize = 0xb0; pub const m_PredNetQuaternionVariables: usize = 0xc8; pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xe0; pub const m_OwnerOnlyPredNetByteVariables: usize = 0xf8; pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x110; pub const m_OwnerOnlyPredNetIntVariables: usize = 0x128; pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x140; pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x158; pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x170; pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x188; pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1a0; pub const m_nBoolVariablesCount: usize = 0x1b8; pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1bc; pub const m_nRandomSeedOffset: usize = 0x1c0; pub const m_flLastTeleportTime: usize = 0x1c4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAnimGraphTagRef { pub const m_nTagIndex: usize = 0x0; pub const m_tagName: usize = 0x10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAttributeContainer { pub const m_Item: usize = 0x50; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAttributeList { pub const m_Attributes: usize = 0x8; pub const m_pManager: usize = 0x58; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAttributeManager { pub const m_Providers: usize = 0x8; pub const m_iReapplyProvisionParity: usize = 0x20; pub const m_hOuter: usize = 0x24; pub const m_bPreventLoopback: usize = 0x28; pub const m_ProviderType: usize = 0x2c; pub const m_CachedResults: usize = 0x30; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAttributeManager_cached_attribute_float_t { pub const flIn: usize = 0x0; pub const iAttribHook: usize = 0x8; pub const flOut: usize = 0x10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBRC4Target { pub const m_hPlayerThatActivatedMe: usize = 0x958; pub const m_bBrokenOpen: usize = 0x95c; pub const m_flRadius: usize = 0x960; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBarnLight { pub const m_bEnabled: usize = 0x700; pub const m_nColorMode: usize = 0x704; pub const m_Color: usize = 0x708; pub const m_flColorTemperature: usize = 0x70c; pub const m_flBrightness: usize = 0x710; pub const m_flBrightnessScale: usize = 0x714; pub const m_nDirectLight: usize = 0x718; pub const m_nBakedShadowIndex: usize = 0x71c; pub const m_nLuminaireShape: usize = 0x720; pub const m_flLuminaireSize: usize = 0x724; pub const m_flLuminaireAnisotropy: usize = 0x728; pub const m_LightStyleString: usize = 0x730; pub const m_flLightStyleStartTime: usize = 0x738; pub const m_QueuedLightStyleStrings: usize = 0x740; pub const m_LightStyleEvents: usize = 0x758; pub const m_LightStyleTargets: usize = 0x770; pub const m_StyleEvent: usize = 0x788; pub const m_StyleRadianceVar: usize = 0x828; pub const m_StyleVar: usize = 0x830; pub const m_hLightCookie: usize = 0x858; pub const m_flShape: usize = 0x860; pub const m_flSoftX: usize = 0x864; pub const m_flSoftY: usize = 0x868; pub const m_flSkirt: usize = 0x86c; pub const m_flSkirtNear: usize = 0x870; pub const m_vSizeParams: usize = 0x874; pub const m_flRange: usize = 0x880; pub const m_vShear: usize = 0x884; pub const m_nBakeSpecularToCubemaps: usize = 0x890; pub const m_vBakeSpecularToCubemapsSize: usize = 0x894; pub const m_nCastShadows: usize = 0x8a0; pub const m_nShadowMapSize: usize = 0x8a4; pub const m_nShadowPriority: usize = 0x8a8; pub const m_bContactShadow: usize = 0x8ac; pub const m_nBounceLight: usize = 0x8b0; pub const m_flBounceScale: usize = 0x8b4; pub const m_flMinRoughness: usize = 0x8b8; pub const m_vAlternateColor: usize = 0x8bc; pub const m_fAlternateColorBrightness: usize = 0x8c8; pub const m_nFog: usize = 0x8cc; pub const m_flFogStrength: usize = 0x8d0; pub const m_nFogShadows: usize = 0x8d4; pub const m_flFogScale: usize = 0x8d8; pub const m_flFadeSizeStart: usize = 0x8dc; pub const m_flFadeSizeEnd: usize = 0x8e0; pub const m_flShadowFadeSizeStart: usize = 0x8e4; pub const m_flShadowFadeSizeEnd: usize = 0x8e8; pub const m_bPrecomputedFieldsValid: usize = 0x8ec; pub const m_vPrecomputedBoundsMins: usize = 0x8f0; pub const m_vPrecomputedBoundsMaxs: usize = 0x8fc; pub const m_vPrecomputedOBBOrigin: usize = 0x908; pub const m_vPrecomputedOBBAngles: usize = 0x914; pub const m_vPrecomputedOBBExtent: usize = 0x920; pub const m_bPvsModifyEntity: usize = 0x92c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseAnimGraph { pub const m_bInitiallyPopulateInterpHistory: usize = 0x708; pub const m_bShouldAnimateDuringGameplayPause: usize = 0x709; pub const m_pChoreoServices: usize = 0x710; pub const m_bAnimGraphUpdateEnabled: usize = 0x718; pub const m_flLastEventAnimTime: usize = 0x7ac; pub const m_hAnimationUpdate: usize = 0x7b4; pub const m_flMaxSlopeDistance: usize = 0x7b8; pub const m_vLastSlopeCheckPos: usize = 0x7bc; pub const m_bAnimGraphDirty: usize = 0x7c8; pub const m_vecForce: usize = 0x7cc; pub const m_nForceBone: usize = 0x7d8; pub const m_pRagdollPose: usize = 0x7f0; pub const m_bClientRagdoll: usize = 0x7f8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseAnimGraphController { pub const m_baseLayer: usize = 0x10; pub const m_animGraphNetworkedVars: usize = 0x38; pub const m_bSequenceFinished: usize = 0x210; pub const m_flLastEventCycle: usize = 0x214; pub const m_flPlaybackRate: usize = 0x218; pub const m_flPrevAnimTime: usize = 0x220; pub const m_bClientSideAnimation: usize = 0x224; pub const m_bNetworkedAnimationInputsChanged: usize = 0x225; pub const m_nNewSequenceParity: usize = 0x228; pub const m_nResetEventsParity: usize = 0x22c; pub const m_nAnimLoopMode: usize = 0x230; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseButton { pub const m_angMoveEntitySpace: usize = 0x780; pub const m_fStayPushed: usize = 0x78c; pub const m_fRotating: usize = 0x78d; pub const m_ls: usize = 0x790; pub const m_sUseSound: usize = 0x7b0; pub const m_sLockedSound: usize = 0x7b8; pub const m_sUnlockedSound: usize = 0x7c0; pub const m_bLocked: usize = 0x7c8; pub const m_bDisabled: usize = 0x7c9; pub const m_flUseLockedTime: usize = 0x7cc; pub const m_bSolidBsp: usize = 0x7d0; pub const m_OnDamaged: usize = 0x7d8; pub const m_OnPressed: usize = 0x800; pub const m_OnUseLocked: usize = 0x828; pub const m_OnIn: usize = 0x850; pub const m_OnOut: usize = 0x878; pub const m_nState: usize = 0x8a0; pub const m_hConstraint: usize = 0x8a4; pub const m_hConstraintParent: usize = 0x8a8; pub const m_bForceNpcExclude: usize = 0x8ac; pub const m_sGlowEntity: usize = 0x8b0; pub const m_glowEntity: usize = 0x8b8; pub const m_usable: usize = 0x8bc; pub const m_szDisplayText: usize = 0x8c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseCSGrenade { pub const m_bRedraw: usize = 0xea0; pub const m_bIsHeldByPlayer: usize = 0xea1; pub const m_bPinPulled: usize = 0xea2; pub const m_bJumpThrow: usize = 0xea3; pub const m_eThrowStatus: usize = 0xea4; pub const m_fThrowTime: usize = 0xea8; pub const m_flThrowStrength: usize = 0xeac; pub const m_flThrowStrengthApproach: usize = 0xeb0; pub const m_fDropTime: usize = 0xeb4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseCSGrenadeProjectile { pub const m_vInitialVelocity: usize = 0xa68; pub const m_nBounces: usize = 0xa74; pub const m_nExplodeEffectIndex: usize = 0xa78; pub const m_nExplodeEffectTickBegin: usize = 0xa80; pub const m_vecExplodeEffectOrigin: usize = 0xa84; pub const m_unOGSExtraFlags: usize = 0xa90; pub const m_bDetonationRecorded: usize = 0xa91; pub const m_flDetonateTime: usize = 0xa94; pub const m_nItemIndex: usize = 0xa98; pub const m_vecOriginalSpawnLocation: usize = 0xa9c; pub const m_flLastBounceSoundTime: usize = 0xaa8; pub const m_vecGrenadeSpin: usize = 0xaac; pub const m_vecLastHitSurfaceNormal: usize = 0xab8; pub const m_nTicksAtZeroVelocity: usize = 0xac4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseClientUIEntity { pub const m_bEnabled: usize = 0x700; pub const m_DialogXMLName: usize = 0x708; pub const m_PanelClassName: usize = 0x710; pub const m_PanelID: usize = 0x718; pub const m_CustomOutput0: usize = 0x720; pub const m_CustomOutput1: usize = 0x748; pub const m_CustomOutput2: usize = 0x770; pub const m_CustomOutput3: usize = 0x798; pub const m_CustomOutput4: usize = 0x7c0; pub const m_CustomOutput5: usize = 0x7e8; pub const m_CustomOutput6: usize = 0x810; pub const m_CustomOutput7: usize = 0x838; pub const m_CustomOutput8: usize = 0x860; pub const m_CustomOutput9: usize = 0x888; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseCombatCharacter { pub const m_bForceServerRagdoll: usize = 0x9c0; pub const m_hMyWearables: usize = 0x9c8; pub const m_flFieldOfView: usize = 0x9e0; pub const m_impactEnergyScale: usize = 0x9e4; pub const m_LastHitGroup: usize = 0x9e8; pub const m_bApplyStressDamage: usize = 0x9ec; pub const m_bloodColor: usize = 0x9f0; pub const m_navMeshID: usize = 0xa50; pub const m_iDamageCount: usize = 0xa54; pub const m_pVecRelationships: usize = 0xa58; pub const m_strRelationships: usize = 0xa60; pub const m_eHull: usize = 0xa68; pub const m_nNavHullIdx: usize = 0xa6c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseDMStart { pub const m_Master: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseDoor { pub const m_angMoveEntitySpace: usize = 0x790; pub const m_vecMoveDirParentSpace: usize = 0x79c; pub const m_ls: usize = 0x7a8; pub const m_bForceClosed: usize = 0x7c8; pub const m_bDoorGroup: usize = 0x7c9; pub const m_bLocked: usize = 0x7ca; pub const m_bIgnoreDebris: usize = 0x7cb; pub const m_eSpawnPosition: usize = 0x7cc; pub const m_flBlockDamage: usize = 0x7d0; pub const m_NoiseMoving: usize = 0x7d8; pub const m_NoiseArrived: usize = 0x7e0; pub const m_NoiseMovingClosed: usize = 0x7e8; pub const m_NoiseArrivedClosed: usize = 0x7f0; pub const m_ChainTarget: usize = 0x7f8; pub const m_OnBlockedClosing: usize = 0x800; pub const m_OnBlockedOpening: usize = 0x828; pub const m_OnUnblockedClosing: usize = 0x850; pub const m_OnUnblockedOpening: usize = 0x878; pub const m_OnFullyClosed: usize = 0x8a0; pub const m_OnFullyOpen: usize = 0x8c8; pub const m_OnClose: usize = 0x8f0; pub const m_OnOpen: usize = 0x918; pub const m_OnLockedUse: usize = 0x940; pub const m_bLoopMoveSound: usize = 0x968; pub const m_bCreateNavObstacle: usize = 0x980; pub const m_isChaining: usize = 0x981; pub const m_bIsUsable: usize = 0x982; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseEntity { pub const m_CBodyComponent: usize = 0x30; pub const m_NetworkTransmitComponent: usize = 0x38; pub const m_aThinkFunctions: usize = 0x228; pub const m_iCurrentThinkContext: usize = 0x240; pub const m_nLastThinkTick: usize = 0x244; pub const m_isSteadyState: usize = 0x250; pub const m_lastNetworkChange: usize = 0x258; pub const m_ResponseContexts: usize = 0x268; pub const m_iszResponseContext: usize = 0x280; pub const m_iHealth: usize = 0x2a8; pub const m_iMaxHealth: usize = 0x2ac; pub const m_lifeState: usize = 0x2b0; pub const m_flDamageAccumulator: usize = 0x2b4; pub const m_bTakesDamage: usize = 0x2b8; pub const m_nTakeDamageFlags: usize = 0x2bc; pub const m_MoveCollide: usize = 0x2c1; pub const m_MoveType: usize = 0x2c2; pub const m_nWaterTouch: usize = 0x2c3; pub const m_nSlimeTouch: usize = 0x2c4; pub const m_bRestoreInHierarchy: usize = 0x2c5; pub const m_target: usize = 0x2c8; pub const m_flMoveDoneTime: usize = 0x2d0; pub const m_hDamageFilter: usize = 0x2d4; pub const m_iszDamageFilterName: usize = 0x2d8; pub const m_nSubclassID: usize = 0x2e0; pub const m_flAnimTime: usize = 0x2f0; pub const m_flSimulationTime: usize = 0x2f4; pub const m_flCreateTime: usize = 0x2f8; pub const m_bClientSideRagdoll: usize = 0x2fc; pub const m_ubInterpolationFrame: usize = 0x2fd; pub const m_vPrevVPhysicsUpdatePos: usize = 0x300; pub const m_iTeamNum: usize = 0x30c; pub const m_iGlobalname: usize = 0x310; pub const m_iSentToClients: usize = 0x318; pub const m_flSpeed: usize = 0x31c; pub const m_sUniqueHammerID: usize = 0x320; pub const m_spawnflags: usize = 0x328; pub const m_nNextThinkTick: usize = 0x32c; pub const m_nSimulationTick: usize = 0x330; pub const m_OnKilled: usize = 0x338; pub const m_fFlags: usize = 0x360; pub const m_vecAbsVelocity: usize = 0x364; pub const m_vecVelocity: usize = 0x370; pub const m_vecBaseVelocity: usize = 0x3a0; pub const m_nPushEnumCount: usize = 0x3ac; pub const m_pCollision: usize = 0x3b0; pub const m_hEffectEntity: usize = 0x3b8; pub const m_hOwnerEntity: usize = 0x3bc; pub const m_fEffects: usize = 0x3c0; pub const m_hGroundEntity: usize = 0x3c4; pub const m_flFriction: usize = 0x3c8; pub const m_flElasticity: usize = 0x3cc; pub const m_flGravityScale: usize = 0x3d0; pub const m_flTimeScale: usize = 0x3d4; pub const m_flWaterLevel: usize = 0x3d8; pub const m_bSimulatedEveryTick: usize = 0x3dc; pub const m_bAnimatedEveryTick: usize = 0x3dd; pub const m_bDisableLowViolence: usize = 0x3de; pub const m_nWaterType: usize = 0x3df; pub const m_iEFlags: usize = 0x3e0; pub const m_OnUser1: usize = 0x3e8; pub const m_OnUser2: usize = 0x410; pub const m_OnUser3: usize = 0x438; pub const m_OnUser4: usize = 0x460; pub const m_iInitialTeamNum: usize = 0x488; pub const m_flNavIgnoreUntilTime: usize = 0x48c; pub const m_vecAngVelocity: usize = 0x490; pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x49c; pub const m_bLagCompensate: usize = 0x49d; pub const m_flOverriddenFriction: usize = 0x4a0; pub const m_pBlocker: usize = 0x4a4; pub const m_flLocalTime: usize = 0x4a8; pub const m_flVPhysicsUpdateLocalTime: usize = 0x4ac; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseFilter { pub const m_bNegated: usize = 0x4b0; pub const m_OnPass: usize = 0x4b8; pub const m_OnFail: usize = 0x4e0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseFire { pub const m_flScale: usize = 0x4b0; pub const m_flStartScale: usize = 0x4b4; pub const m_flScaleTime: usize = 0x4b8; pub const m_nFlags: usize = 0x4bc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseFlex { pub const m_flexWeight: usize = 0x930; pub const m_vLookTargetPosition: usize = 0x948; pub const m_blinktoggle: usize = 0x954; pub const m_flAllowResponsesEndTime: usize = 0x9a8; pub const m_flLastFlexAnimationTime: usize = 0x9ac; pub const m_nNextSceneEventId: usize = 0x9b0; pub const m_bUpdateLayerPriorities: usize = 0x9b4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseGrenade { pub const m_OnPlayerPickup: usize = 0x9c8; pub const m_OnExplode: usize = 0x9f0; pub const m_bHasWarnedAI: usize = 0xa18; pub const m_bIsSmokeGrenade: usize = 0xa19; pub const m_bIsLive: usize = 0xa1a; pub const m_DmgRadius: usize = 0xa1c; pub const m_flDetonateTime: usize = 0xa20; pub const m_flWarnAITime: usize = 0xa24; pub const m_flDamage: usize = 0xa28; pub const m_iszBounceSound: usize = 0xa30; pub const m_ExplosionSound: usize = 0xa38; pub const m_hThrower: usize = 0xa44; pub const m_flNextAttack: usize = 0xa60; pub const m_hOriginalThrower: usize = 0xa64; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseIssue { pub const m_szTypeString: usize = 0x20; pub const m_szDetailsString: usize = 0x60; pub const m_iNumYesVotes: usize = 0x164; pub const m_iNumNoVotes: usize = 0x168; pub const m_iNumPotentialVotes: usize = 0x16c; pub const m_pVoteController: usize = 0x170; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseModelEntity { pub const m_CRenderComponent: usize = 0x4b0; pub const m_CHitboxComponent: usize = 0x4b8; pub const m_flDissolveStartTime: usize = 0x4e0; pub const m_OnIgnite: usize = 0x4e8; pub const m_nRenderMode: usize = 0x510; pub const m_nRenderFX: usize = 0x511; pub const m_bAllowFadeInView: usize = 0x512; pub const m_clrRender: usize = 0x513; pub const m_vecRenderAttributes: usize = 0x518; pub const m_LightGroup: usize = 0x568; pub const m_bRenderToCubemaps: usize = 0x56c; pub const m_Collision: usize = 0x570; pub const m_Glow: usize = 0x620; pub const m_flGlowBackfaceMult: usize = 0x678; pub const m_fadeMinDist: usize = 0x67c; pub const m_fadeMaxDist: usize = 0x680; pub const m_flFadeScale: usize = 0x684; pub const m_flShadowStrength: usize = 0x688; pub const m_nObjectCulling: usize = 0x68c; pub const m_nAddDecal: usize = 0x690; pub const m_vDecalPosition: usize = 0x694; pub const m_vDecalForwardAxis: usize = 0x6a0; pub const m_flDecalHealBloodRate: usize = 0x6ac; pub const m_flDecalHealHeightRate: usize = 0x6b0; pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x6b8; pub const m_vecViewOffset: usize = 0x6d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseMoveBehavior { pub const m_iPositionInterpolator: usize = 0x510; pub const m_iRotationInterpolator: usize = 0x514; pub const m_flAnimStartTime: usize = 0x518; pub const m_flAnimEndTime: usize = 0x51c; pub const m_flAverageSpeedAcrossFrame: usize = 0x520; pub const m_pCurrentKeyFrame: usize = 0x528; pub const m_pTargetKeyFrame: usize = 0x530; pub const m_pPreKeyFrame: usize = 0x538; pub const m_pPostKeyFrame: usize = 0x540; pub const m_flTimeIntoFrame: usize = 0x548; pub const m_iDirection: usize = 0x54c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBasePlatTrain { pub const m_NoiseMoving: usize = 0x780; pub const m_NoiseArrived: usize = 0x788; pub const m_volume: usize = 0x798; pub const m_flTWidth: usize = 0x79c; pub const m_flTLength: usize = 0x7a0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBasePlayerController { pub const m_nInButtonsWhichAreToggles: usize = 0x4b8; pub const m_nTickBase: usize = 0x4c0; pub const m_hPawn: usize = 0x4f0; pub const m_nSplitScreenSlot: usize = 0x4f4; pub const m_hSplitOwner: usize = 0x4f8; pub const m_hSplitScreenPlayers: usize = 0x500; pub const m_bIsHLTV: usize = 0x518; pub const m_iConnected: usize = 0x51c; pub const m_iszPlayerName: usize = 0x520; pub const m_szNetworkIDString: usize = 0x5a0; pub const m_fLerpTime: usize = 0x5a8; pub const m_bLagCompensation: usize = 0x5ac; pub const m_bPredict: usize = 0x5ad; pub const m_bAutoKickDisabled: usize = 0x5ae; pub const m_bIsLowViolence: usize = 0x5af; pub const m_bGamePaused: usize = 0x5b0; pub const m_nHighestCommandNumberReceived: usize = 0x628; pub const m_nUsecTimestampLastUserCmdReceived: usize = 0x630; pub const m_iIgnoreGlobalChat: usize = 0x648; pub const m_flLastPlayerTalkTime: usize = 0x64c; pub const m_flLastEntitySteadyState: usize = 0x650; pub const m_nAvailableEntitySteadyState: usize = 0x654; pub const m_bHasAnySteadyStateEnts: usize = 0x658; pub const m_steamID: usize = 0x668; pub const m_iDesiredFOV: usize = 0x670; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBasePlayerPawn { pub const m_pWeaponServices: usize = 0xa70; pub const m_pItemServices: usize = 0xa78; pub const m_pAutoaimServices: usize = 0xa80; pub const m_pObserverServices: usize = 0xa88; pub const m_pWaterServices: usize = 0xa90; pub const m_pUseServices: usize = 0xa98; pub const m_pFlashlightServices: usize = 0xaa0; pub const m_pCameraServices: usize = 0xaa8; pub const m_pMovementServices: usize = 0xab0; pub const m_ServerViewAngleChanges: usize = 0xac0; pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xb10; pub const v_angle: usize = 0xb14; pub const v_anglePrevious: usize = 0xb20; pub const m_iHideHUD: usize = 0xb2c; pub const m_skybox3d: usize = 0xb30; pub const m_fTimeLastHurt: usize = 0xbc0; pub const m_flDeathTime: usize = 0xbc4; pub const m_fNextSuicideTime: usize = 0xbc8; pub const m_fInitHUD: usize = 0xbcc; pub const m_pExpresser: usize = 0xbd0; pub const m_hController: usize = 0xbd8; pub const m_fHltvReplayDelay: usize = 0xbe0; pub const m_fHltvReplayEnd: usize = 0xbe4; pub const m_iHltvReplayEntity: usize = 0xbe8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBasePlayerVData { pub const m_sModelName: usize = 0x28; pub const m_flHeadDamageMultiplier: usize = 0x108; pub const m_flChestDamageMultiplier: usize = 0x118; pub const m_flStomachDamageMultiplier: usize = 0x128; pub const m_flArmDamageMultiplier: usize = 0x138; pub const m_flLegDamageMultiplier: usize = 0x148; pub const m_flHoldBreathTime: usize = 0x158; pub const m_flDrowningDamageInterval: usize = 0x15c; pub const m_nDrowningDamageInitial: usize = 0x160; pub const m_nDrowningDamageMax: usize = 0x164; pub const m_nWaterSpeed: usize = 0x168; pub const m_flUseRange: usize = 0x16c; pub const m_flUseAngleTolerance: usize = 0x170; pub const m_flCrouchTime: usize = 0x174; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBasePlayerWeapon { pub const m_iState: usize = 0xcb8; pub const m_bRemoveable: usize = 0xcbc; pub const m_nNextPrimaryAttackTick: usize = 0xcc0; pub const m_flNextPrimaryAttackTickRatio: usize = 0xcc4; pub const m_nNextSecondaryAttackTick: usize = 0xcc8; pub const m_flNextSecondaryAttackTickRatio: usize = 0xccc; pub const m_iClip1: usize = 0xcd0; pub const m_iClip2: usize = 0xcd4; pub const m_pReserveAmmo: usize = 0xcd8; pub const m_OnPlayerUse: usize = 0xce0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBasePlayerWeaponVData { pub const m_szWorldModel: usize = 0x28; pub const m_bBuiltRightHanded: usize = 0x108; pub const m_bAllowFlipping: usize = 0x109; pub const m_bIsFullAuto: usize = 0x10a; pub const m_nNumBullets: usize = 0x10c; pub const m_sMuzzleAttachment: usize = 0x110; pub const m_szMuzzleFlashParticle: usize = 0x118; pub const m_iFlags: usize = 0x1f8; pub const m_nPrimaryAmmoType: usize = 0x1f9; pub const m_nSecondaryAmmoType: usize = 0x1fa; pub const m_iMaxClip1: usize = 0x1fc; pub const m_iMaxClip2: usize = 0x200; pub const m_iDefaultClip1: usize = 0x204; pub const m_iDefaultClip2: usize = 0x208; pub const m_iWeight: usize = 0x20c; pub const m_bAutoSwitchTo: usize = 0x210; pub const m_bAutoSwitchFrom: usize = 0x211; pub const m_iRumbleEffect: usize = 0x214; pub const m_aShootSounds: usize = 0x218; pub const m_iSlot: usize = 0x238; pub const m_iPosition: usize = 0x23c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseProp { pub const m_bModelOverrodeBlockLOS: usize = 0x930; pub const m_iShapeType: usize = 0x934; pub const m_bConformToCollisionBounds: usize = 0x938; pub const m_mPreferredCatchTransform: usize = 0x93c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBasePropDoor { pub const m_flAutoReturnDelay: usize = 0xbb8; pub const m_hDoorList: usize = 0xbc0; pub const m_nHardwareType: usize = 0xbd8; pub const m_bNeedsHardware: usize = 0xbdc; pub const m_eDoorState: usize = 0xbe0; pub const m_bLocked: usize = 0xbe4; pub const m_closedPosition: usize = 0xbe8; pub const m_closedAngles: usize = 0xbf4; pub const m_hBlocker: usize = 0xc00; pub const m_bFirstBlocked: usize = 0xc04; pub const m_ls: usize = 0xc08; pub const m_bForceClosed: usize = 0xc28; pub const m_vecLatchWorldPosition: usize = 0xc2c; pub const m_hActivator: usize = 0xc38; pub const m_sndParamAngularSpeed: usize = 0xc44; pub const m_SoundMoving: usize = 0xc48; pub const m_SoundOpen: usize = 0xc50; pub const m_SoundClose: usize = 0xc58; pub const m_SoundLock: usize = 0xc60; pub const m_SoundUnlock: usize = 0xc68; pub const m_SoundLatch: usize = 0xc70; pub const m_SoundPound: usize = 0xc78; pub const m_SoundJiggle: usize = 0xc80; pub const m_SoundLockedAnim: usize = 0xc88; pub const m_numCloseAttempts: usize = 0xc90; pub const m_nPhysicsMaterial: usize = 0xc94; pub const m_SlaveName: usize = 0xc98; pub const m_hMaster: usize = 0xca0; pub const m_OnBlockedClosing: usize = 0xca8; pub const m_OnBlockedOpening: usize = 0xcd0; pub const m_OnUnblockedClosing: usize = 0xcf8; pub const m_OnUnblockedOpening: usize = 0xd20; pub const m_OnFullyClosed: usize = 0xd48; pub const m_OnFullyOpen: usize = 0xd70; pub const m_OnClose: usize = 0xd98; pub const m_OnOpen: usize = 0xdc0; pub const m_OnLockedUse: usize = 0xde8; pub const m_OnAjarOpen: usize = 0xe10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseToggle { pub const m_toggle_state: usize = 0x700; pub const m_flMoveDistance: usize = 0x704; pub const m_flWait: usize = 0x708; pub const m_flLip: usize = 0x70c; pub const m_bAlwaysFireBlockedOutputs: usize = 0x710; pub const m_vecPosition1: usize = 0x714; pub const m_vecPosition2: usize = 0x720; pub const m_vecMoveAng: usize = 0x72c; pub const m_vecAngle1: usize = 0x738; pub const m_vecAngle2: usize = 0x744; pub const m_flHeight: usize = 0x750; pub const m_hActivator: usize = 0x754; pub const m_vecFinalDest: usize = 0x758; pub const m_vecFinalAngle: usize = 0x764; pub const m_movementType: usize = 0x770; pub const m_sMaster: usize = 0x778; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseTrigger { pub const m_bDisabled: usize = 0x780; pub const m_iFilterName: usize = 0x788; pub const m_hFilter: usize = 0x790; pub const m_OnStartTouch: usize = 0x798; pub const m_OnStartTouchAll: usize = 0x7c0; pub const m_OnEndTouch: usize = 0x7e8; pub const m_OnEndTouchAll: usize = 0x810; pub const m_OnTouching: usize = 0x838; pub const m_OnNotTouching: usize = 0x860; pub const m_hTouchingEntities: usize = 0x888; pub const m_bClientSidePredicted: usize = 0x8a0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseViewModel { pub const m_vecLastFacing: usize = 0x938; pub const m_nViewModelIndex: usize = 0x944; pub const m_nAnimationParity: usize = 0x948; pub const m_flAnimationStartTime: usize = 0x94c; pub const m_hWeapon: usize = 0x950; pub const m_sVMName: usize = 0x958; pub const m_sAnimationPrefix: usize = 0x960; pub const m_hOldLayerSequence: usize = 0x968; pub const m_oldLayer: usize = 0x96c; pub const m_oldLayerStartTime: usize = 0x970; pub const m_hControlPanel: usize = 0x974; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBeam { pub const m_flFrameRate: usize = 0x700; pub const m_flHDRColorScale: usize = 0x704; pub const m_flFireTime: usize = 0x708; pub const m_flDamage: usize = 0x70c; pub const m_nNumBeamEnts: usize = 0x710; pub const m_hBaseMaterial: usize = 0x718; pub const m_nHaloIndex: usize = 0x720; pub const m_nBeamType: usize = 0x728; pub const m_nBeamFlags: usize = 0x72c; pub const m_hAttachEntity: usize = 0x730; pub const m_nAttachIndex: usize = 0x758; pub const m_fWidth: usize = 0x764; pub const m_fEndWidth: usize = 0x768; pub const m_fFadeLength: usize = 0x76c; pub const m_fHaloScale: usize = 0x770; pub const m_fAmplitude: usize = 0x774; pub const m_fStartFrame: usize = 0x778; pub const m_fSpeed: usize = 0x77c; pub const m_flFrame: usize = 0x780; pub const m_nClipStyle: usize = 0x784; pub const m_bTurnedOff: usize = 0x788; pub const m_vecEndPos: usize = 0x78c; pub const m_hEndEntity: usize = 0x798; pub const m_nDissolveType: usize = 0x79c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBlood { pub const m_vecSprayAngles: usize = 0x4b0; pub const m_vecSprayDir: usize = 0x4bc; pub const m_flAmount: usize = 0x4c8; pub const m_Color: usize = 0x4cc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBodyComponent { pub const m_pSceneNode: usize = 0x8; pub const __m_pChainEntity: usize = 0x20; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBodyComponentBaseAnimGraph { pub const m_animationController: usize = 0x470; pub const __m_pChainEntity: usize = 0x6b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBodyComponentBaseModelEntity { pub const __m_pChainEntity: usize = 0x470; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBodyComponentPoint { pub const m_sceneNode: usize = 0x50; pub const __m_pChainEntity: usize = 0x1a0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBodyComponentSkeletonInstance { pub const m_skeletonInstance: usize = 0x50; pub const __m_pChainEntity: usize = 0x440; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBombTarget { pub const m_OnBombExplode: usize = 0x8a8; pub const m_OnBombPlanted: usize = 0x8d0; pub const m_OnBombDefused: usize = 0x8f8; pub const m_bIsBombSiteB: usize = 0x920; pub const m_bIsHeistBombTarget: usize = 0x921; pub const m_bBombPlantedHere: usize = 0x922; pub const m_szMountTarget: usize = 0x928; pub const m_hInstructorHint: usize = 0x930; pub const m_nBombSiteDesignation: usize = 0x934; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBot { pub const m_pPlayer: usize = 0x10; pub const m_bHasSpawned: usize = 0x18; pub const m_id: usize = 0x1c; pub const m_isRunning: usize = 0x90; pub const m_isCrouching: usize = 0x91; pub const m_forwardSpeed: usize = 0x94; pub const m_leftSpeed: usize = 0x98; pub const m_verticalSpeed: usize = 0x9c; pub const m_buttonFlags: usize = 0xa0; pub const m_jumpTimestamp: usize = 0xa8; pub const m_viewForward: usize = 0xac; pub const m_postureStackIndex: usize = 0xc8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBreachChargeProjectile { pub const m_bShouldExplode: usize = 0xa68; pub const m_weaponThatThrewMe: usize = 0xa6c; pub const m_nParentBoneIndex: usize = 0xa70; pub const m_vecParentBonePos: usize = 0xa74; pub const m_bDefused: usize = 0xa80; pub const m_bUnstuckFromPlayer: usize = 0xa81; pub const m_bResolvedParent: usize = 0xa82; pub const m_vecLastKnownValidPos: usize = 0xa84; pub const m_hDesiredParent: usize = 0xa90; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBreakable { pub const m_Material: usize = 0x710; pub const m_hBreaker: usize = 0x714; pub const m_Explosion: usize = 0x718; pub const m_iszSpawnObject: usize = 0x720; pub const m_flPressureDelay: usize = 0x728; pub const m_iMinHealthDmg: usize = 0x72c; pub const m_iszPropData: usize = 0x730; pub const m_impactEnergyScale: usize = 0x738; pub const m_nOverrideBlockLOS: usize = 0x73c; pub const m_OnBreak: usize = 0x740; pub const m_OnHealthChanged: usize = 0x768; pub const m_flDmgModBullet: usize = 0x790; pub const m_flDmgModClub: usize = 0x794; pub const m_flDmgModExplosive: usize = 0x798; pub const m_flDmgModFire: usize = 0x79c; pub const m_iszPhysicsDamageTableName: usize = 0x7a0; pub const m_iszBasePropData: usize = 0x7a8; pub const m_iInteractions: usize = 0x7b0; pub const m_PerformanceMode: usize = 0x7b4; pub const m_hPhysicsAttacker: usize = 0x7b8; pub const m_flLastPhysicsInfluenceTime: usize = 0x7bc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBreakableProp { pub const m_OnBreak: usize = 0x980; pub const m_OnHealthChanged: usize = 0x9a8; pub const m_OnTakeDamage: usize = 0x9d0; pub const m_impactEnergyScale: usize = 0x9f8; pub const m_iMinHealthDmg: usize = 0x9fc; pub const m_preferredCarryAngles: usize = 0xa00; pub const m_flPressureDelay: usize = 0xa0c; pub const m_hBreaker: usize = 0xa10; pub const m_PerformanceMode: usize = 0xa14; pub const m_flDmgModBullet: usize = 0xa18; pub const m_flDmgModClub: usize = 0xa1c; pub const m_flDmgModExplosive: usize = 0xa20; pub const m_flDmgModFire: usize = 0xa24; pub const m_iszPhysicsDamageTableName: usize = 0xa28; pub const m_iszBasePropData: usize = 0xa30; pub const m_iInteractions: usize = 0xa38; pub const m_flPreventDamageBeforeTime: usize = 0xa3c; pub const m_bHasBreakPiecesOrCommands: usize = 0xa40; pub const m_explodeDamage: usize = 0xa44; pub const m_explodeRadius: usize = 0xa48; pub const m_explosionDelay: usize = 0xa50; pub const m_explosionBuildupSound: usize = 0xa58; pub const m_explosionCustomEffect: usize = 0xa60; pub const m_explosionCustomSound: usize = 0xa68; pub const m_explosionModifier: usize = 0xa70; pub const m_hPhysicsAttacker: usize = 0xa78; pub const m_flLastPhysicsInfluenceTime: usize = 0xa7c; pub const m_bOriginalBlockLOS: usize = 0xa80; pub const m_flDefaultFadeScale: usize = 0xa84; pub const m_hLastAttacker: usize = 0xa88; pub const m_hFlareEnt: usize = 0xa8c; pub const m_bUsePuntSound: usize = 0xa90; pub const m_iszPuntSound: usize = 0xa98; pub const m_noGhostCollision: usize = 0xaa0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBreakableStageHelper { pub const m_nCurrentStage: usize = 0x8; pub const m_nStageCount: usize = 0xc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBtActionAim { pub const m_szSensorInputKey: usize = 0x68; pub const m_szAimReadyKey: usize = 0x80; pub const m_flZoomCooldownTimestamp: usize = 0x88; pub const m_bDoneAiming: usize = 0x8c; pub const m_flLerpStartTime: usize = 0x90; pub const m_flNextLookTargetLerpTime: usize = 0x94; pub const m_flPenaltyReductionRatio: usize = 0x98; pub const m_NextLookTarget: usize = 0x9c; pub const m_AimTimer: usize = 0xa8; pub const m_SniperHoldTimer: usize = 0xc0; pub const m_FocusIntervalTimer: usize = 0xd8; pub const m_bAcquired: usize = 0xf0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBtActionCombatPositioning { pub const m_szSensorInputKey: usize = 0x68; pub const m_szIsAttackingKey: usize = 0x80; pub const m_ActionTimer: usize = 0x88; pub const m_bCrouching: usize = 0xa0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBtActionMoveTo { pub const m_szDestinationInputKey: usize = 0x60; pub const m_szHidingSpotInputKey: usize = 0x68; pub const m_szThreatInputKey: usize = 0x70; pub const m_vecDestination: usize = 0x78; pub const m_bAutoLookAdjust: usize = 0x84; pub const m_bComputePath: usize = 0x85; pub const m_flDamagingAreasPenaltyCost: usize = 0x88; pub const m_CheckApproximateCornersTimer: usize = 0x90; pub const m_CheckHighPriorityItem: usize = 0xa8; pub const m_RepathTimer: usize = 0xc0; pub const m_flArrivalEpsilon: usize = 0xd8; pub const m_flAdditionalArrivalEpsilon2D: usize = 0xdc; pub const m_flHidingSpotCheckDistanceThreshold: usize = 0xe0; pub const m_flNearestAreaDistanceThreshold: usize = 0xe4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBtActionParachutePositioning { pub const m_ActionTimer: usize = 0x58; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBtNodeCondition { pub const m_bNegated: usize = 0x58; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBtNodeConditionInactive { pub const m_flRoundStartThresholdSeconds: usize = 0x78; pub const m_flSensorInactivityThresholdSeconds: usize = 0x7c; pub const m_SensorInactivityTimer: usize = 0x80; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBubbling { pub const m_density: usize = 0x700; pub const m_frequency: usize = 0x704; pub const m_state: usize = 0x708; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBumpMineProjectile { pub const m_bShouldExplode: usize = 0xa68; pub const m_nParentBoneIndex: usize = 0xa6c; pub const m_vecParentBonePos: usize = 0xa70; pub const m_bArmed: usize = 0xa7c; pub const m_bDefused: usize = 0xa7d; pub const m_bUnstuckFromPlayer: usize = 0xa7e; pub const m_vecTargetedObjects: usize = 0xa80; pub const m_bResolvedParent: usize = 0xac0; pub const m_vecLastKnownValidPos: usize = 0xac4; pub const m_hDesiredParent: usize = 0xad0; pub const m_bBeingUsed: usize = 0xad4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBuoyancyHelper { pub const m_flFluidDensity: usize = 0x18; pub const m_flDisplacementFromObjects: usize = 0x1c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBuyZone { pub const m_LegacyTeamNum: usize = 0x8a8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CC4 { pub const m_vecLastValidPlayerHeldPosition: usize = 0xe80; pub const m_vecLastValidDroppedPosition: usize = 0xe8c; pub const m_bDoValidDroppedPositionCheck: usize = 0xe98; pub const m_bStartedArming: usize = 0xe99; pub const m_fArmedTime: usize = 0xe9c; pub const m_bBombPlacedAnimation: usize = 0xea0; pub const m_bShowC4LED: usize = 0xea1; pub const m_bIsPlantingViaUse: usize = 0xea2; pub const m_entitySpottedState: usize = 0xea8; pub const m_nSpotRules: usize = 0xec0; pub const m_bPlayedArmingBeeps: usize = 0xec4; pub const m_bBombPlanted: usize = 0xecb; pub const m_bDroppedFromDeath: usize = 0xecc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSBot { pub const m_lastCoopSpawnPoint: usize = 0xd0; pub const m_eyePosition: usize = 0xe0; pub const m_name: usize = 0xec; pub const m_combatRange: usize = 0x12c; pub const m_isRogue: usize = 0x130; pub const m_rogueTimer: usize = 0x138; pub const m_diedLastRound: usize = 0x154; pub const m_safeTime: usize = 0x158; pub const m_wasSafe: usize = 0x15c; pub const m_blindFire: usize = 0x164; pub const m_surpriseTimer: usize = 0x168; pub const m_bAllowActive: usize = 0x180; pub const m_isFollowing: usize = 0x181; pub const m_leader: usize = 0x184; pub const m_followTimestamp: usize = 0x188; pub const m_allowAutoFollowTime: usize = 0x18c; pub const m_hurryTimer: usize = 0x190; pub const m_alertTimer: usize = 0x1a8; pub const m_sneakTimer: usize = 0x1c0; pub const m_panicTimer: usize = 0x1d8; pub const m_stateTimestamp: usize = 0x4d8; pub const m_isAttacking: usize = 0x4dc; pub const m_isOpeningDoor: usize = 0x4dd; pub const m_taskEntity: usize = 0x4e4; pub const m_goalPosition: usize = 0x4f4; pub const m_goalEntity: usize = 0x500; pub const m_avoid: usize = 0x504; pub const m_avoidTimestamp: usize = 0x508; pub const m_isStopping: usize = 0x50c; pub const m_hasVisitedEnemySpawn: usize = 0x50d; pub const m_stillTimer: usize = 0x510; pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x520; pub const m_pathIndex: usize = 0x6618; pub const m_areaEnteredTimestamp: usize = 0x661c; pub const m_repathTimer: usize = 0x6620; pub const m_avoidFriendTimer: usize = 0x6638; pub const m_isFriendInTheWay: usize = 0x6650; pub const m_politeTimer: usize = 0x6658; pub const m_isWaitingBehindFriend: usize = 0x6670; pub const m_pathLadderEnd: usize = 0x669c; pub const m_mustRunTimer: usize = 0x66e8; pub const m_waitTimer: usize = 0x6700; pub const m_updateTravelDistanceTimer: usize = 0x6718; pub const m_playerTravelDistance: usize = 0x6730; pub const m_travelDistancePhase: usize = 0x6830; pub const m_hostageEscortCount: usize = 0x69c8; pub const m_hostageEscortCountTimestamp: usize = 0x69cc; pub const m_desiredTeam: usize = 0x69d0; pub const m_hasJoined: usize = 0x69d4; pub const m_isWaitingForHostage: usize = 0x69d5; pub const m_inhibitWaitingForHostageTimer: usize = 0x69d8; pub const m_waitForHostageTimer: usize = 0x69f0; pub const m_noisePosition: usize = 0x6a08; pub const m_noiseTravelDistance: usize = 0x6a14; pub const m_noiseTimestamp: usize = 0x6a18; pub const m_noiseSource: usize = 0x6a20; pub const m_noiseBendTimer: usize = 0x6a38; pub const m_bentNoisePosition: usize = 0x6a50; pub const m_bendNoisePositionValid: usize = 0x6a5c; pub const m_lookAroundStateTimestamp: usize = 0x6a60; pub const m_lookAheadAngle: usize = 0x6a64; pub const m_forwardAngle: usize = 0x6a68; pub const m_inhibitLookAroundTimestamp: usize = 0x6a6c; pub const m_lookAtSpot: usize = 0x6a74; pub const m_lookAtSpotDuration: usize = 0x6a84; pub const m_lookAtSpotTimestamp: usize = 0x6a88; pub const m_lookAtSpotAngleTolerance: usize = 0x6a8c; pub const m_lookAtSpotClearIfClose: usize = 0x6a90; pub const m_lookAtSpotAttack: usize = 0x6a91; pub const m_lookAtDesc: usize = 0x6a98; pub const m_peripheralTimestamp: usize = 0x6aa0; pub const m_approachPointCount: usize = 0x6c28; pub const m_approachPointViewPosition: usize = 0x6c2c; pub const m_viewSteadyTimer: usize = 0x6c38; pub const m_tossGrenadeTimer: usize = 0x6c50; pub const m_isAvoidingGrenade: usize = 0x6c70; pub const m_spotCheckTimestamp: usize = 0x6c90; pub const m_checkedHidingSpotCount: usize = 0x7098; pub const m_lookPitch: usize = 0x709c; pub const m_lookPitchVel: usize = 0x70a0; pub const m_lookYaw: usize = 0x70a4; pub const m_lookYawVel: usize = 0x70a8; pub const m_targetSpot: usize = 0x70ac; pub const m_targetSpotVelocity: usize = 0x70b8; pub const m_targetSpotPredicted: usize = 0x70c4; pub const m_aimError: usize = 0x70d0; pub const m_aimGoal: usize = 0x70dc; pub const m_targetSpotTime: usize = 0x70e8; pub const m_aimFocus: usize = 0x70ec; pub const m_aimFocusInterval: usize = 0x70f0; pub const m_aimFocusNextUpdate: usize = 0x70f4; pub const m_ignoreEnemiesTimer: usize = 0x7100; pub const m_enemy: usize = 0x7118; pub const m_isEnemyVisible: usize = 0x711c; pub const m_visibleEnemyParts: usize = 0x711d; pub const m_lastEnemyPosition: usize = 0x7120; pub const m_lastSawEnemyTimestamp: usize = 0x712c; pub const m_firstSawEnemyTimestamp: usize = 0x7130; pub const m_currentEnemyAcquireTimestamp: usize = 0x7134; pub const m_enemyDeathTimestamp: usize = 0x7138; pub const m_friendDeathTimestamp: usize = 0x713c; pub const m_isLastEnemyDead: usize = 0x7140; pub const m_nearbyEnemyCount: usize = 0x7144; pub const m_bomber: usize = 0x7350; pub const m_nearbyFriendCount: usize = 0x7354; pub const m_closestVisibleFriend: usize = 0x7358; pub const m_closestVisibleHumanFriend: usize = 0x735c; pub const m_attentionInterval: usize = 0x7360; pub const m_attacker: usize = 0x7370; pub const m_attackedTimestamp: usize = 0x7374; pub const m_burnedByFlamesTimer: usize = 0x7378; pub const m_lastVictimID: usize = 0x7388; pub const m_isAimingAtEnemy: usize = 0x738c; pub const m_isRapidFiring: usize = 0x738d; pub const m_equipTimer: usize = 0x7390; pub const m_zoomTimer: usize = 0x73a0; pub const m_fireWeaponTimestamp: usize = 0x73b8; pub const m_lookForWeaponsOnGroundTimer: usize = 0x73c0; pub const m_bIsSleeping: usize = 0x73d8; pub const m_isEnemySniperVisible: usize = 0x73d9; pub const m_sawEnemySniperTimer: usize = 0x73e0; pub const m_enemyQueueIndex: usize = 0x7498; pub const m_enemyQueueCount: usize = 0x7499; pub const m_enemyQueueAttendIndex: usize = 0x749a; pub const m_isStuck: usize = 0x749b; pub const m_stuckTimestamp: usize = 0x749c; pub const m_stuckSpot: usize = 0x74a0; pub const m_wiggleTimer: usize = 0x74b0; pub const m_stuckJumpTimer: usize = 0x74c8; pub const m_nextCleanupCheckTimestamp: usize = 0x74e0; pub const m_avgVel: usize = 0x74e4; pub const m_avgVelIndex: usize = 0x750c; pub const m_avgVelCount: usize = 0x7510; pub const m_lastOrigin: usize = 0x7514; pub const m_lastRadioRecievedTimestamp: usize = 0x7524; pub const m_lastRadioSentTimestamp: usize = 0x7528; pub const m_radioSubject: usize = 0x752c; pub const m_radioPosition: usize = 0x7530; pub const m_voiceEndTimestamp: usize = 0x753c; pub const m_lastValidReactionQueueFrame: usize = 0x7548; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSEnvGunfire { pub const m_iMinBurstSize: usize = 0x4b0; pub const m_iMaxBurstSize: usize = 0x4b4; pub const m_flMinBurstDelay: usize = 0x4b8; pub const m_flMaxBurstDelay: usize = 0x4bc; pub const m_flRateOfFire: usize = 0x4c0; pub const m_iszShootSound: usize = 0x4c8; pub const m_iszTracerType: usize = 0x4d0; pub const m_iszWeaponName: usize = 0x4d8; pub const m_bDisabled: usize = 0x4e0; pub const m_iShotsRemaining: usize = 0x4e4; pub const m_iSpread: usize = 0x4e8; pub const m_vecSpread: usize = 0x4ec; pub const m_vecTargetPosition: usize = 0x4f4; pub const m_flTargetDist: usize = 0x500; pub const m_flBias: usize = 0x504; pub const m_bCollide: usize = 0x508; pub const m_hTarget: usize = 0x50c; pub const m_bAllowNullTarget: usize = 0x510; pub const m_bAlwaysWallbangTracer: usize = 0x511; pub const m_flDamageScaleValue: usize = 0x514; pub const m_flAdditionalSpread: usize = 0x518; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSGOViewModel { pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x978; pub const m_nWeaponParity: usize = 0x97c; pub const m_nOldWeaponParity: usize = 0x980; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSGO_TeamPreviewCharacterPosition { pub const m_nVariant: usize = 0x4b0; pub const m_nRandom: usize = 0x4b4; pub const m_nOrdinal: usize = 0x4b8; pub const m_sWeaponName: usize = 0x4c0; pub const m_xuid: usize = 0x4c8; pub const m_weaponItem: usize = 0x4d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSGameModeRules { pub const __m_pChainEntity: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSGameModeRules_Deathmatch { pub const m_bFirstThink: usize = 0x30; pub const m_bFirstThinkAfterConnected: usize = 0x31; pub const m_flDMBonusStartTime: usize = 0x34; pub const m_flDMBonusTimeLength: usize = 0x38; pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x3c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSGameRules { pub const __m_pChainEntity: usize = 0x98; pub const m_coopMissionManager: usize = 0xc0; pub const m_bFreezePeriod: usize = 0xc4; pub const m_bWarmupPeriod: usize = 0xc5; pub const m_fWarmupPeriodEnd: usize = 0xc8; pub const m_fWarmupPeriodStart: usize = 0xcc; pub const m_nTotalPausedTicks: usize = 0xd0; pub const m_nPauseStartTick: usize = 0xd4; pub const m_bServerPaused: usize = 0xd8; pub const m_bGamePaused: usize = 0xd9; pub const m_bTerroristTimeOutActive: usize = 0xda; pub const m_bCTTimeOutActive: usize = 0xdb; pub const m_flTerroristTimeOutRemaining: usize = 0xdc; pub const m_flCTTimeOutRemaining: usize = 0xe0; pub const m_nTerroristTimeOuts: usize = 0xe4; pub const m_nCTTimeOuts: usize = 0xe8; pub const m_bTechnicalTimeOut: usize = 0xec; pub const m_bMatchWaitingForResume: usize = 0xed; pub const m_iRoundTime: usize = 0xf0; pub const m_fMatchStartTime: usize = 0xf4; pub const m_fRoundStartTime: usize = 0xf8; pub const m_flRestartRoundTime: usize = 0xfc; pub const m_bGameRestart: usize = 0x100; pub const m_flGameStartTime: usize = 0x104; pub const m_timeUntilNextPhaseStarts: usize = 0x108; pub const m_gamePhase: usize = 0x10c; pub const m_totalRoundsPlayed: usize = 0x110; pub const m_nRoundsPlayedThisPhase: usize = 0x114; pub const m_nOvertimePlaying: usize = 0x118; pub const m_iHostagesRemaining: usize = 0x11c; pub const m_bAnyHostageReached: usize = 0x120; pub const m_bMapHasBombTarget: usize = 0x121; pub const m_bMapHasRescueZone: usize = 0x122; pub const m_bMapHasBuyZone: usize = 0x123; pub const m_bIsQueuedMatchmaking: usize = 0x124; pub const m_nQueuedMatchmakingMode: usize = 0x128; pub const m_bIsValveDS: usize = 0x12c; pub const m_bLogoMap: usize = 0x12d; pub const m_bPlayAllStepSoundsOnServer: usize = 0x12e; pub const m_iNumGunGameProgressiveWeaponsCT: usize = 0x130; pub const m_iNumGunGameProgressiveWeaponsT: usize = 0x134; pub const m_iSpectatorSlotCount: usize = 0x138; pub const m_GGProgressiveWeaponOrderCT: usize = 0x13c; pub const m_GGProgressiveWeaponOrderT: usize = 0x22c; pub const m_GGProgressiveWeaponKillUpgradeOrderCT: usize = 0x31c; pub const m_GGProgressiveWeaponKillUpgradeOrderT: usize = 0x40c; pub const m_MatchDevice: usize = 0x4fc; pub const m_bHasMatchStarted: usize = 0x500; pub const m_nNextMapInMapgroup: usize = 0x504; pub const m_szTournamentEventName: usize = 0x508; pub const m_szTournamentEventStage: usize = 0x708; pub const m_szMatchStatTxt: usize = 0x908; pub const m_szTournamentPredictionsTxt: usize = 0xb08; pub const m_nTournamentPredictionsPct: usize = 0xd08; pub const m_flCMMItemDropRevealStartTime: usize = 0xd0c; pub const m_flCMMItemDropRevealEndTime: usize = 0xd10; pub const m_bIsDroppingItems: usize = 0xd14; pub const m_bIsQuestEligible: usize = 0xd15; pub const m_nGuardianModeWaveNumber: usize = 0xd18; pub const m_nGuardianModeSpecialKillsRemaining: usize = 0xd1c; pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0xd20; pub const m_nGuardianGrenadesToGiveBots: usize = 0xd24; pub const m_nNumHeaviesToSpawn: usize = 0xd28; pub const m_numGlobalGiftsGiven: usize = 0xd2c; pub const m_numGlobalGifters: usize = 0xd30; pub const m_numGlobalGiftsPeriodSeconds: usize = 0xd34; pub const m_arrFeaturedGiftersAccounts: usize = 0xd38; pub const m_arrFeaturedGiftersGifts: usize = 0xd48; pub const m_arrProhibitedItemIndices: usize = 0xd58; pub const m_arrTournamentActiveCasterAccounts: usize = 0xe20; pub const m_numBestOfMaps: usize = 0xe30; pub const m_nHalloweenMaskListSeed: usize = 0xe34; pub const m_bBombDropped: usize = 0xe38; pub const m_bBombPlanted: usize = 0xe39; pub const m_iRoundWinStatus: usize = 0xe3c; pub const m_eRoundWinReason: usize = 0xe40; pub const m_bTCantBuy: usize = 0xe44; pub const m_bCTCantBuy: usize = 0xe45; pub const m_flGuardianBuyUntilTime: usize = 0xe48; pub const m_iMatchStats_RoundResults: usize = 0xe4c; pub const m_iMatchStats_PlayersAlive_CT: usize = 0xec4; pub const m_iMatchStats_PlayersAlive_T: usize = 0xf3c; pub const m_TeamRespawnWaveTimes: usize = 0xfb4; pub const m_flNextRespawnWave: usize = 0x1034; pub const m_nServerQuestID: usize = 0x10b4; pub const m_vMinimapMins: usize = 0x10b8; pub const m_vMinimapMaxs: usize = 0x10c4; pub const m_MinimapVerticalSectionHeights: usize = 0x10d0; pub const m_bDontIncrementCoopWave: usize = 0x10f0; pub const m_bSpawnedTerrorHuntHeavy: usize = 0x10f1; pub const m_nEndMatchMapGroupVoteTypes: usize = 0x10f4; pub const m_nEndMatchMapGroupVoteOptions: usize = 0x111c; pub const m_nEndMatchMapVoteWinner: usize = 0x1144; pub const m_iNumConsecutiveCTLoses: usize = 0x1148; pub const m_iNumConsecutiveTerroristLoses: usize = 0x114c; pub const m_bHasHostageBeenTouched: usize = 0x1168; pub const m_flIntermissionStartTime: usize = 0x116c; pub const m_flIntermissionEndTime: usize = 0x1170; pub const m_bLevelInitialized: usize = 0x1174; pub const m_iTotalRoundsPlayed: usize = 0x1178; pub const m_iUnBalancedRounds: usize = 0x117c; pub const m_endMatchOnRoundReset: usize = 0x1180; pub const m_endMatchOnThink: usize = 0x1181; pub const m_iFreezeTime: usize = 0x1184; pub const m_iNumTerrorist: usize = 0x1188; pub const m_iNumCT: usize = 0x118c; pub const m_iNumSpawnableTerrorist: usize = 0x1190; pub const m_iNumSpawnableCT: usize = 0x1194; pub const m_arrSelectedHostageSpawnIndices: usize = 0x1198; pub const m_bFirstConnected: usize = 0x11b0; pub const m_bCompleteReset: usize = 0x11b1; pub const m_bPickNewTeamsOnReset: usize = 0x11b2; pub const m_bScrambleTeamsOnRestart: usize = 0x11b3; pub const m_bSwapTeamsOnRestart: usize = 0x11b4; pub const m_nEndMatchTiedVotes: usize = 0x11c0; pub const m_bNeedToAskPlayersForContinueVote: usize = 0x11dc; pub const m_numQueuedMatchmakingAccounts: usize = 0x11e0; pub const m_pQueuedMatchmakingReservationString: usize = 0x11e8; pub const m_numTotalTournamentDrops: usize = 0x11f0; pub const m_numSpectatorsCountMax: usize = 0x11f4; pub const m_numSpectatorsCountMaxTV: usize = 0x11f8; pub const m_numSpectatorsCountMaxLnk: usize = 0x11fc; pub const m_bForceTeamChangeSilent: usize = 0x1208; pub const m_bLoadingRoundBackupData: usize = 0x1209; pub const m_nMatchInfoShowType: usize = 0x1240; pub const m_flMatchInfoDecidedTime: usize = 0x1244; pub const m_flCoopRespawnAndHealTime: usize = 0x1260; pub const m_coopBonusCoinsFound: usize = 0x1264; pub const m_coopBonusPistolsOnly: usize = 0x1268; pub const m_coopPlayersInDeploymentZone: usize = 0x1269; pub const m_coopMissionDeadPlayerRespawnEnabled: usize = 0x126a; pub const mTeamDMLastWinningTeamNumber: usize = 0x126c; pub const mTeamDMLastThinkTime: usize = 0x1270; pub const m_flTeamDMLastAnnouncementTime: usize = 0x1274; pub const m_iAccountTerrorist: usize = 0x1278; pub const m_iAccountCT: usize = 0x127c; pub const m_iSpawnPointCount_Terrorist: usize = 0x1280; pub const m_iSpawnPointCount_CT: usize = 0x1284; pub const m_iMaxNumTerrorists: usize = 0x1288; pub const m_iMaxNumCTs: usize = 0x128c; pub const m_iLoserBonus: usize = 0x1290; pub const m_iLoserBonusMostRecentTeam: usize = 0x1294; pub const m_tmNextPeriodicThink: usize = 0x1298; pub const m_bVoiceWonMatchBragFired: usize = 0x129c; pub const m_fWarmupNextChatNoticeTime: usize = 0x12a0; pub const m_iHostagesRescued: usize = 0x12a8; pub const m_iHostagesTouched: usize = 0x12ac; pub const m_flNextHostageAnnouncement: usize = 0x12b0; pub const m_bNoTerroristsKilled: usize = 0x12b4; pub const m_bNoCTsKilled: usize = 0x12b5; pub const m_bNoEnemiesKilled: usize = 0x12b6; pub const m_bCanDonateWeapons: usize = 0x12b7; pub const m_firstKillTime: usize = 0x12bc; pub const m_firstBloodTime: usize = 0x12c4; pub const m_hostageWasInjured: usize = 0x12e0; pub const m_hostageWasKilled: usize = 0x12e1; pub const m_bVoteCalled: usize = 0x12f0; pub const m_bServerVoteOnReset: usize = 0x12f1; pub const m_flVoteCheckThrottle: usize = 0x12f4; pub const m_bBuyTimeEnded: usize = 0x12f8; pub const m_nLastFreezeEndBeep: usize = 0x12fc; pub const m_bTargetBombed: usize = 0x1300; pub const m_bBombDefused: usize = 0x1301; pub const m_bMapHasBombZone: usize = 0x1302; pub const m_bGunGameRespawnWithBomb: usize = 0x1303; pub const m_fGunGameBombRespawnTimer: usize = 0x1304; pub const m_vecMainCTSpawnPos: usize = 0x1324; pub const m_CTSpawnPointsMasterList: usize = 0x1330; pub const m_TerroristSpawnPointsMasterList: usize = 0x1348; pub const m_iNextCTSpawnPoint: usize = 0x1360; pub const m_iNextTerroristSpawnPoint: usize = 0x1364; pub const m_CTSpawnPoints: usize = 0x1368; pub const m_TerroristSpawnPoints: usize = 0x1380; pub const m_bIsUnreservedGameServer: usize = 0x1398; pub const m_fAutobalanceDisplayTime: usize = 0x139c; pub const m_bAllowWeaponSwitch: usize = 0x1608; pub const m_bRoundTimeWarningTriggered: usize = 0x1609; pub const m_phaseChangeAnnouncementTime: usize = 0x160c; pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1610; pub const m_flLastThinkTime: usize = 0x1614; pub const m_fAccumulatedRoundOffDamage: usize = 0x1618; pub const m_nShorthandedBonusLastEvalRound: usize = 0x161c; pub const m_bMatchAbortedDueToPlayerBan: usize = 0x1898; pub const m_bHasTriggeredRoundStartMusic: usize = 0x1899; pub const m_bHasTriggeredCoopSpawnReset: usize = 0x189a; pub const m_bSwitchingTeamsAtRoundReset: usize = 0x189b; pub const m_iMaxGunGameProgressiveWeaponIndex: usize = 0x189c; pub const m_pGameModeRules: usize = 0x18b8; pub const m_SurvivalRules: usize = 0x18c0; pub const m_BtGlobalBlackboard: usize = 0x3558; pub const m_hPlayerResource: usize = 0x35c0; pub const m_RetakeRules: usize = 0x35c8; pub const m_GuardianBotSkillLevelMax: usize = 0x37ac; pub const m_GuardianBotSkillLevelMin: usize = 0x37b0; pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x37b8; pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x3818; pub const m_nMatchEndCount: usize = 0x3840; pub const m_nTTeamIntroVariant: usize = 0x3844; pub const m_nCTTeamIntroVariant: usize = 0x3848; pub const m_bTeamIntroPeriod: usize = 0x384c; pub const m_fTeamIntroPeriodEnd: usize = 0x3850; pub const m_bPlayedTeamIntroVO: usize = 0x3854; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSGameRulesProxy { pub const m_pGameRules: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlace { pub const m_name: usize = 0x708; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayerController { pub const m_pInGameMoneyServices: usize = 0x6a0; pub const m_pInventoryServices: usize = 0x6a8; pub const m_pActionTrackingServices: usize = 0x6b0; pub const m_pDamageServices: usize = 0x6b8; pub const m_iPing: usize = 0x6c0; pub const m_bHasCommunicationAbuseMute: usize = 0x6c4; pub const m_szCrosshairCodes: usize = 0x6c8; pub const m_iPendingTeamNum: usize = 0x6d0; pub const m_flForceTeamTime: usize = 0x6d4; pub const m_iCompTeammateColor: usize = 0x6d8; pub const m_bEverPlayedOnTeam: usize = 0x6dc; pub const m_bAttemptedToGetColor: usize = 0x6dd; pub const m_iTeammatePreferredColor: usize = 0x6e0; pub const m_bTeamChanged: usize = 0x6e4; pub const m_bInSwitchTeam: usize = 0x6e5; pub const m_bHasSeenJoinGame: usize = 0x6e6; pub const m_bJustBecameSpectator: usize = 0x6e7; pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x6e8; pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x6e9; pub const m_szClan: usize = 0x6f0; pub const m_szClanName: usize = 0x6f8; pub const m_iCoachingTeam: usize = 0x718; pub const m_nPlayerDominated: usize = 0x720; pub const m_nPlayerDominatingMe: usize = 0x728; pub const m_iCompetitiveRanking: usize = 0x730; pub const m_iCompetitiveWins: usize = 0x734; pub const m_iCompetitiveRankType: usize = 0x738; pub const m_iCompetitiveRankingPredicted_Win: usize = 0x73c; pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x740; pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x744; pub const m_nEndMatchNextMapVote: usize = 0x748; pub const m_unActiveQuestId: usize = 0x74c; pub const m_nQuestProgressReason: usize = 0x750; pub const m_unPlayerTvControlFlags: usize = 0x754; pub const m_iDraftIndex: usize = 0x7c0; pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7c4; pub const m_uiAbandonRecordedReason: usize = 0x7c8; pub const m_bEverFullyConnected: usize = 0x7cc; pub const m_bAbandonAllowsSurrender: usize = 0x7cd; pub const m_bAbandonOffersInstantSurrender: usize = 0x7ce; pub const m_bDisconnection1MinWarningPrinted: usize = 0x7cf; pub const m_bScoreReported: usize = 0x7d0; pub const m_nDisconnectionTick: usize = 0x7d4; pub const m_bControllingBot: usize = 0x7e0; pub const m_bHasControlledBotThisRound: usize = 0x7e1; pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7e2; pub const m_nBotsControlledThisRound: usize = 0x7e4; pub const m_bCanControlObservedBot: usize = 0x7e8; pub const m_hPlayerPawn: usize = 0x7ec; pub const m_hObserverPawn: usize = 0x7f0; pub const m_DesiredObserverMode: usize = 0x7f4; pub const m_hDesiredObserverTarget: usize = 0x7f8; pub const m_bPawnIsAlive: usize = 0x7fc; pub const m_iPawnHealth: usize = 0x800; pub const m_iPawnArmor: usize = 0x804; pub const m_bPawnHasDefuser: usize = 0x808; pub const m_bPawnHasHelmet: usize = 0x809; pub const m_nPawnCharacterDefIndex: usize = 0x80a; pub const m_iPawnLifetimeStart: usize = 0x80c; pub const m_iPawnLifetimeEnd: usize = 0x810; pub const m_iPawnGunGameLevel: usize = 0x814; pub const m_iPawnBotDifficulty: usize = 0x818; pub const m_hOriginalControllerOfCurrentPawn: usize = 0x81c; pub const m_iScore: usize = 0x820; pub const m_iRoundScore: usize = 0x824; pub const m_vecKills: usize = 0x828; pub const m_iMVPs: usize = 0x840; pub const m_nUpdateCounter: usize = 0x844; pub const m_lastHeldVoteTimer: usize = 0xf8e8; pub const m_bShowHints: usize = 0xf900; pub const m_iNextTimeCheck: usize = 0xf904; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayerController_ActionTrackingServices { pub const m_perRoundStats: usize = 0x40; pub const m_matchStats: usize = 0x90; pub const m_iNumRoundKills: usize = 0x148; pub const m_iNumRoundKillsHeadshots: usize = 0x14c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayerController_DamageServices { pub const m_nSendUpdate: usize = 0x40; pub const m_DamageList: usize = 0x48; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayerController_InGameMoneyServices { pub const m_bReceivesMoneyNextRound: usize = 0x40; pub const m_iAccountMoneyEarnedForNextRound: usize = 0x44; pub const m_iAccount: usize = 0x48; pub const m_iStartAccount: usize = 0x4c; pub const m_iTotalCashSpent: usize = 0x50; pub const m_iCashSpentThisRound: usize = 0x54; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayerController_InventoryServices { pub const m_unMusicID: usize = 0x40; pub const m_rank: usize = 0x44; pub const m_nPersonaDataPublicLevel: usize = 0x5c; pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; pub const m_unEquippedPlayerSprayIDs: usize = 0xf48; pub const m_vecTerroristLoadoutCache: usize = 0xf50; pub const m_vecCounterTerroristLoadoutCache: usize = 0xfa0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayerPawn { pub const m_pParachuteServices: usize = 0x16d8; pub const m_pBulletServices: usize = 0x16e0; pub const m_pHostageServices: usize = 0x16e8; pub const m_pBuyServices: usize = 0x16f0; pub const m_pPingServices: usize = 0x16f8; pub const m_pRadioServices: usize = 0x1700; pub const m_pDamageReactServices: usize = 0x1708; pub const m_iRetakesOffering: usize = 0x17d8; pub const m_iRetakesOfferingCard: usize = 0x17dc; pub const m_bRetakesHasDefuseKit: usize = 0x17e0; pub const m_bRetakesMVPLastRound: usize = 0x17e1; pub const m_iRetakesMVPBoostItem: usize = 0x17e4; pub const m_RetakesMVPBoostExtraUtility: usize = 0x17e8; pub const m_bIsBuyMenuOpen: usize = 0x17ec; pub const m_xLastHeadBoneTransform: usize = 0x1d30; pub const m_bLastHeadBoneTransformIsValid: usize = 0x1d50; pub const m_iPlayerLocked: usize = 0x1d54; pub const m_flNextSprayDecalTime: usize = 0x1d5c; pub const m_nRagdollDamageBone: usize = 0x1d64; pub const m_vRagdollDamageForce: usize = 0x1d68; pub const m_vRagdollDamagePosition: usize = 0x1d74; pub const m_szRagdollDamageWeaponName: usize = 0x1d80; pub const m_bRagdollDamageHeadshot: usize = 0x1dc0; pub const m_EconGloves: usize = 0x1dc8; pub const m_qDeathEyeAngles: usize = 0x2040; pub const m_bSkipOneHeadConstraintUpdate: usize = 0x204c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayerPawnBase { pub const m_CTouchExpansionComponent: usize = 0xc00; pub const m_pActionTrackingServices: usize = 0xc50; pub const m_pViewModelServices: usize = 0xc58; pub const m_iDisplayHistoryBits: usize = 0xc60; pub const m_flLastAttackedTeammate: usize = 0xc64; pub const m_hOriginalController: usize = 0xc68; pub const m_blindUntilTime: usize = 0xc6c; pub const m_blindStartTime: usize = 0xc70; pub const m_allowAutoFollowTime: usize = 0xc74; pub const m_bHasFemaleVoice: usize = 0xc78; pub const m_entitySpottedState: usize = 0xc80; pub const m_nSpotRules: usize = 0xc98; pub const m_flTimeOfLastInjury: usize = 0xc9c; pub const m_nRelativeDirectionOfLastInjury: usize = 0xca0; pub const m_iPlayerState: usize = 0xca4; pub const m_chickenIdleSoundTimer: usize = 0xcb0; pub const m_chickenJumpSoundTimer: usize = 0xcc8; pub const m_vecLastBookmarkedPosition: usize = 0xd80; pub const m_flLastDistanceTraveledNotice: usize = 0xd8c; pub const m_flAccumulatedDistanceTraveled: usize = 0xd90; pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0xd94; pub const m_bRespawning: usize = 0xd98; pub const m_iNumGunGameTRBombTotalPoints: usize = 0xd9c; pub const m_bShouldProgressGunGameTRBombModeWeapon: usize = 0xda0; pub const m_nLastPickupPriority: usize = 0xda4; pub const m_flLastPickupPriorityTime: usize = 0xda8; pub const m_passiveItems: usize = 0xdac; pub const m_bIsScoped: usize = 0xdb0; pub const m_bIsWalking: usize = 0xdb1; pub const m_bResumeZoom: usize = 0xdb2; pub const m_bIsDefusing: usize = 0xdb3; pub const m_bIsGrabbingHostage: usize = 0xdb4; pub const m_iBlockingUseActionInProgress: usize = 0xdb8; pub const m_fImmuneToGunGameDamageTime: usize = 0xdbc; pub const m_bGunGameImmunity: usize = 0xdc0; pub const m_bMadeFinalGunGameProgressiveKill: usize = 0xdc1; pub const m_iGunGameProgressiveWeaponIndex: usize = 0xdc4; pub const m_iNumGunGameTRKillPoints: usize = 0xdc8; pub const m_iNumGunGameKillsWithCurrentWeapon: usize = 0xdcc; pub const m_unTotalRoundDamageDealt: usize = 0xdd0; pub const m_fMolotovDamageTime: usize = 0xdd4; pub const m_bHasMovedSinceSpawn: usize = 0xdd8; pub const m_bCanMoveDuringFreezePeriod: usize = 0xdd9; pub const m_isCurrentGunGameLeader: usize = 0xdda; pub const m_isCurrentGunGameTeamLeader: usize = 0xddb; pub const m_flGuardianTooFarDistFrac: usize = 0xddc; pub const m_flNextGuardianTooFarHurtTime: usize = 0xde0; pub const m_flDetectedByEnemySensorTime: usize = 0xde4; pub const m_bIsSpawnRappelling: usize = 0xde8; pub const m_vecSpawnRappellingRopeOrigin: usize = 0xdec; pub const m_nSurvivalTeam: usize = 0xdf8; pub const m_hSurvivalAssassinationTarget: usize = 0xdfc; pub const m_nCompletedSurvivalAssassinations: usize = 0xe00; pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0xe04; pub const m_flHealthShotBoostExpirationTime: usize = 0xe08; pub const m_flLastEquippedHelmetTime: usize = 0xe0c; pub const m_flLastEquippedArmorTime: usize = 0xe10; pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0xe14; pub const m_bResetArmorNextSpawn: usize = 0xe18; pub const m_flLastBumpMineBumpTime: usize = 0xe1c; pub const m_flEmitSoundTime: usize = 0xe20; pub const m_iNumSpawns: usize = 0xe24; pub const m_iShouldHaveCash: usize = 0xe28; pub const m_bJustKilledTeammate: usize = 0xe2c; pub const m_bPunishedForTK: usize = 0xe2d; pub const m_bInvalidSteamLogonDelayed: usize = 0xe2e; pub const m_iTeamKills: usize = 0xe30; pub const m_flLastAction: usize = 0xe34; pub const m_flNameChangeHistory: usize = 0xe38; pub const m_fLastGivenDefuserTime: usize = 0xe4c; pub const m_fLastGivenBombTime: usize = 0xe50; pub const m_bHasNightVision: usize = 0xe54; pub const m_bNightVisionOn: usize = 0xe55; pub const m_fNextRadarUpdateTime: usize = 0xe58; pub const m_flLastMoneyUpdateTime: usize = 0xe5c; pub const m_MenuStringBuffer: usize = 0xe60; pub const m_pIntroCamera: usize = 0x1260; pub const m_fIntroCamTime: usize = 0x1264; pub const m_nMyCollisionGroup: usize = 0x1268; pub const m_bInBombZone: usize = 0x126c; pub const m_bInBuyZone: usize = 0x126d; pub const m_bInNoDefuseArea: usize = 0x126e; pub const m_bKilledByTaser: usize = 0x126f; pub const m_iMoveState: usize = 0x1270; pub const m_nPreviousModelIndex: usize = 0x1278; pub const m_grenadeParameterStashTime: usize = 0x1280; pub const m_bGrenadeParametersStashed: usize = 0x1284; pub const m_angStashedShootAngles: usize = 0x1288; pub const m_vecStashedGrenadeThrowPosition: usize = 0x1294; pub const m_vecStashedVelocity: usize = 0x12a0; pub const m_angShootAngleHistory: usize = 0x12ac; pub const m_vecThrowPositionHistory: usize = 0x12c4; pub const m_vecVelocityHistory: usize = 0x12dc; pub const m_nCharacterDefIndex: usize = 0x12f4; pub const m_bDiedAirborne: usize = 0x12f6; pub const m_iBombSiteIndex: usize = 0x12f8; pub const m_nWhichBombZone: usize = 0x12fc; pub const m_bInBombZoneTrigger: usize = 0x1300; pub const m_bWasInBombZoneTrigger: usize = 0x1301; pub const m_bWasInHostageRescueZone: usize = 0x1302; pub const m_bWasInBuyZone: usize = 0x1303; pub const m_bInHostageRescueZone: usize = 0x1304; pub const m_flStamina: usize = 0x1308; pub const m_iDirection: usize = 0x130c; pub const m_iShotsFired: usize = 0x1310; pub const m_ArmorValue: usize = 0x1314; pub const m_flFlinchStack: usize = 0x1318; pub const m_flVelocityModifier: usize = 0x131c; pub const m_flHitHeading: usize = 0x1320; pub const m_nHitBodyPart: usize = 0x1324; pub const m_iHostagesKilled: usize = 0x1328; pub const m_vecTotalBulletForce: usize = 0x132c; pub const m_flFlashDuration: usize = 0x1338; pub const m_flFlashMaxAlpha: usize = 0x133c; pub const m_flProgressBarStartTime: usize = 0x1340; pub const m_iProgressBarDuration: usize = 0x1344; pub const m_bWaitForNoAttack: usize = 0x1348; pub const m_flLowerBodyYawTarget: usize = 0x134c; pub const m_bStrafing: usize = 0x1350; pub const m_lastStandingPos: usize = 0x1354; pub const m_ignoreLadderJumpTime: usize = 0x1360; pub const m_ladderSurpressionTimer: usize = 0x1368; pub const m_lastLadderNormal: usize = 0x1380; pub const m_lastLadderPos: usize = 0x138c; pub const m_thirdPersonHeading: usize = 0x1398; pub const m_flSlopeDropOffset: usize = 0x13a4; pub const m_flSlopeDropHeight: usize = 0x13a8; pub const m_vHeadConstraintOffset: usize = 0x13ac; pub const m_iLastWeaponFireUsercmd: usize = 0x13c0; pub const m_angEyeAngles: usize = 0x13c4; pub const m_bVCollisionInitted: usize = 0x13d0; pub const m_storedSpawnPosition: usize = 0x13d4; pub const m_storedSpawnAngle: usize = 0x13e0; pub const m_bIsSpawning: usize = 0x13ec; pub const m_bHideTargetID: usize = 0x13ed; pub const m_nNumDangerZoneDamageHits: usize = 0x13f0; pub const m_bHud_MiniScoreHidden: usize = 0x13f4; pub const m_bHud_RadarHidden: usize = 0x13f5; pub const m_nLastKillerIndex: usize = 0x13f8; pub const m_nLastConcurrentKilled: usize = 0x13fc; pub const m_nDeathCamMusic: usize = 0x1400; pub const m_iAddonBits: usize = 0x1404; pub const m_iPrimaryAddon: usize = 0x1408; pub const m_iSecondaryAddon: usize = 0x140c; pub const m_nTeamDamageGivenForMatch: usize = 0x1410; pub const m_bTDGaveProtectionWarning: usize = 0x1414; pub const m_bTDGaveProtectionWarningThisRound: usize = 0x1415; pub const m_flLastTHWarningTime: usize = 0x1418; pub const m_currentDeafnessFilter: usize = 0x141c; pub const m_enemyPlayersKilledThisRound: usize = 0x1420; pub const m_NumEnemiesKilledThisSpawn: usize = 0x1438; pub const m_maxNumEnemiesKillStreak: usize = 0x143c; pub const m_NumEnemiesKilledThisRound: usize = 0x1440; pub const m_NumEnemiesAtRoundStart: usize = 0x1444; pub const m_iRoundsWon: usize = 0x1448; pub const m_lastRoundResult: usize = 0x144c; pub const m_wasNotKilledNaturally: usize = 0x1450; pub const m_vecPlayerPatchEconIndices: usize = 0x1454; pub const m_iDeathFlags: usize = 0x1468; pub const m_hPet: usize = 0x146c; pub const m_unCurrentEquipmentValue: usize = 0x1638; pub const m_unRoundStartEquipmentValue: usize = 0x163a; pub const m_unFreezetimeEndEquipmentValue: usize = 0x163c; pub const m_szLastPlaceName: usize = 0x163e; pub const m_nSuicides: usize = 0x1650; pub const m_nSurvivalTeamNumber: usize = 0x1654; pub const m_aimPunchAngle: usize = 0x1658; pub const m_aimPunchAngleVel: usize = 0x1664; pub const m_aimPunchTickBase: usize = 0x1670; pub const m_aimPunchTickFraction: usize = 0x1674; pub const m_aimPunchCache: usize = 0x1678; pub const m_bHasDeathInfo: usize = 0x1690; pub const m_flDeathInfoTime: usize = 0x1694; pub const m_vecDeathInfoOrigin: usize = 0x1698; pub const m_bKilledByHeadshot: usize = 0x16a4; pub const m_LastHitBox: usize = 0x16a8; pub const m_LastHealth: usize = 0x16ac; pub const m_flLastCollisionCeiling: usize = 0x16b0; pub const m_flLastCollisionCeilingChangeTime: usize = 0x16b4; pub const m_strVOPrefix: usize = 0x16b8; pub const m_flLandseconds: usize = 0x16c0; pub const m_pBot: usize = 0x16c8; pub const m_bBotAllowActive: usize = 0x16d0; pub const m_bCommittingSuicideOnTeamChange: usize = 0x16d1; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayerResource { pub const m_bHostageAlive: usize = 0x4b0; pub const m_isHostageFollowingSomeone: usize = 0x4bc; pub const m_iHostageEntityIDs: usize = 0x4c8; pub const m_bombsiteCenterA: usize = 0x4f8; pub const m_bombsiteCenterB: usize = 0x504; pub const m_hostageRescueX: usize = 0x510; pub const m_hostageRescueY: usize = 0x520; pub const m_hostageRescueZ: usize = 0x530; pub const m_bEndMatchNextMapAllVoted: usize = 0x540; pub const m_foundGoalPositions: usize = 0x541; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_ActionTrackingServices { pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x230; pub const m_bIsRescuing: usize = 0x264; pub const m_weaponPurchasesThisMatch: usize = 0x268; pub const m_weaponPurchasesThisRound: usize = 0x2c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_BulletServices { pub const m_totalHitsOnServer: usize = 0x40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_BuyServices { pub const m_vecSellbackPurchaseEntries: usize = 0xc8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_CameraServices { pub const m_iFOV: usize = 0x170; pub const m_iFOVStart: usize = 0x174; pub const m_flFOVTime: usize = 0x178; pub const m_flFOVRate: usize = 0x17c; pub const m_hZoomOwner: usize = 0x180; pub const m_hTriggerFogList: usize = 0x188; pub const m_hLastFogTrigger: usize = 0x1a0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_HostageServices { pub const m_hCarriedHostage: usize = 0x40; pub const m_hCarriedHostageProp: usize = 0x44; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_ItemServices { pub const m_bHasDefuser: usize = 0x40; pub const m_bHasHelmet: usize = 0x41; pub const m_bHasHeavyArmor: usize = 0x42; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_MovementServices { pub const m_flMaxFallVelocity: usize = 0x220; pub const m_vecLadderNormal: usize = 0x224; pub const m_nLadderSurfacePropIndex: usize = 0x230; pub const m_flDuckAmount: usize = 0x234; pub const m_flDuckSpeed: usize = 0x238; pub const m_bDuckOverride: usize = 0x23c; pub const m_bDesiresDuck: usize = 0x23d; pub const m_flDuckOffset: usize = 0x240; pub const m_nDuckTimeMsecs: usize = 0x244; pub const m_nDuckJumpTimeMsecs: usize = 0x248; pub const m_nJumpTimeMsecs: usize = 0x24c; pub const m_flLastDuckTime: usize = 0x250; pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x260; pub const m_duckUntilOnGround: usize = 0x268; pub const m_bHasWalkMovedSinceLastJump: usize = 0x269; pub const m_bInStuckTest: usize = 0x26a; pub const m_flStuckCheckTime: usize = 0x278; pub const m_nTraceCount: usize = 0x478; pub const m_StuckLast: usize = 0x47c; pub const m_bSpeedCropped: usize = 0x480; pub const m_nOldWaterLevel: usize = 0x484; pub const m_flWaterEntryTime: usize = 0x488; pub const m_vecForward: usize = 0x48c; pub const m_vecLeft: usize = 0x498; pub const m_vecUp: usize = 0x4a4; pub const m_vecPreviouslyPredictedOrigin: usize = 0x4b0; pub const m_bMadeFootstepNoise: usize = 0x4bc; pub const m_iFootsteps: usize = 0x4c0; pub const m_nRoundFootstepsMade: usize = 0x4c4; pub const m_bOldJumpPressed: usize = 0x4c8; pub const m_flJumpPressedTime: usize = 0x4cc; pub const m_flJumpUntil: usize = 0x4d0; pub const m_flJumpVel: usize = 0x4d4; pub const m_fStashGrenadeParameterWhen: usize = 0x4d8; pub const m_nButtonDownMaskPrev: usize = 0x4e0; pub const m_flOffsetTickCompleteTime: usize = 0x4e8; pub const m_flOffsetTickStashedSpeed: usize = 0x4ec; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_PingServices { pub const m_flPlayerPingTokens: usize = 0x40; pub const m_hPlayerPing: usize = 0x54; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_RadioServices { pub const m_flGotHostageTalkTimer: usize = 0x40; pub const m_flDefusingTalkTimer: usize = 0x44; pub const m_flC4PlantTalkTimer: usize = 0x48; pub const m_flRadioTokenSlots: usize = 0x4c; pub const m_bIgnoreRadio: usize = 0x58; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_UseServices { pub const m_hLastKnownUseEntity: usize = 0x40; pub const m_flLastUseTimeStamp: usize = 0x44; pub const m_flTimeStartedHoldingUse: usize = 0x48; pub const m_flTimeLastUsedWindow: usize = 0x4c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_ViewModelServices { pub const m_hViewModel: usize = 0x40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_WaterServices { pub const m_NextDrownDamageTime: usize = 0x40; pub const m_nDrownDmgRate: usize = 0x44; pub const m_AirFinishedTime: usize = 0x48; pub const m_flWaterJumpTime: usize = 0x4c; pub const m_vecWaterJumpVel: usize = 0x50; pub const m_flSwimSoundTime: usize = 0x5c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_WeaponServices { pub const m_flNextAttack: usize = 0xb0; pub const m_bIsLookingAtWeapon: usize = 0xb4; pub const m_bIsHoldingLookAtWeapon: usize = 0xb5; pub const m_hSavedWeapon: usize = 0xb8; pub const m_nTimeToMelee: usize = 0xbc; pub const m_nTimeToSecondary: usize = 0xc0; pub const m_nTimeToPrimary: usize = 0xc4; pub const m_nTimeToSniperRifle: usize = 0xc8; pub const m_bIsBeingGivenItem: usize = 0xcc; pub const m_bIsPickingUpItemWithUse: usize = 0xcd; pub const m_bPickedUpWeapon: usize = 0xce; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPropExplodingBarrel { pub const m_hBarrelTop: usize = 0xc20; pub const m_bExploded: usize = 0xc24; pub const m_nAccumulatedDamage: usize = 0xc28; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPropExplodingBarrelTop { pub const m_flOverrideAlpha: usize = 0xc18; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSTeam { pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x568; pub const m_nShorthandedRoundBonusStartRound: usize = 0x56c; pub const m_bSurrendered: usize = 0x570; pub const m_szTeamMatchStat: usize = 0x571; pub const m_numMapVictories: usize = 0x774; pub const m_scoreFirstHalf: usize = 0x778; pub const m_scoreSecondHalf: usize = 0x77c; pub const m_scoreOvertime: usize = 0x780; pub const m_szClanTeamname: usize = 0x784; pub const m_iClanID: usize = 0x808; pub const m_szTeamFlagImage: usize = 0x80c; pub const m_szTeamLogoImage: usize = 0x814; pub const m_flNextResourceTime: usize = 0x81c; pub const m_iLastUpdateSentAt: usize = 0x820; pub const m_flLastPlayerSortTime: usize = 0x824; pub const m_nLastGGLeader_CT: usize = 0x828; pub const m_nLastGGLeader_T: usize = 0x82c; pub const m_nGGLeaderSlot_CT: usize = 0x830; pub const m_nGGLeaderSlot_T: usize = 0x834; pub const m_bGGHasLeader_CT: usize = 0x838; pub const m_bGGHasLeader_T: usize = 0x839; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CChangeLevel { pub const m_sMapName: usize = 0x8a8; pub const m_sLandmarkName: usize = 0x8b0; pub const m_OnChangeLevel: usize = 0x8b8; pub const m_bTouched: usize = 0x8e0; pub const m_bNoTouch: usize = 0x8e1; pub const m_bNewChapter: usize = 0x8e2; pub const m_bOnChangeLevelFired: usize = 0x8e3; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CChicken { pub const m_AttributeManager: usize = 0xbc8; pub const m_OriginalOwnerXuidLow: usize = 0xe90; pub const m_OriginalOwnerXuidHigh: usize = 0xe94; pub const m_updateTimer: usize = 0xe98; pub const m_stuckAnchor: usize = 0xeb0; pub const m_stuckTimer: usize = 0xec0; pub const m_collisionStuckTimer: usize = 0xed8; pub const m_isOnGround: usize = 0xef0; pub const m_activity: usize = 0xef4; pub const m_activityTimer: usize = 0xef8; pub const m_turnRate: usize = 0xf10; pub const m_fleeFrom: usize = 0xf14; pub const m_moveRateThrottleTimer: usize = 0xf18; pub const m_startleTimer: usize = 0xf30; pub const m_vocalizeTimer: usize = 0xf48; pub const m_flWhenZombified: usize = 0xf60; pub const m_jumpedThisFrame: usize = 0xf64; pub const m_leader: usize = 0xf68; pub const m_reuseTimer: usize = 0xf70; pub const m_hasBeenUsed: usize = 0xf88; pub const m_jumpTimer: usize = 0xf90; pub const m_flLastJumpTime: usize = 0xfa8; pub const m_bInJump: usize = 0xfac; pub const m_isWaitingForLeader: usize = 0xfad; pub const m_repathTimer: usize = 0x2fb8; pub const m_inhibitDoorTimer: usize = 0x2fd0; pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3060; pub const m_vecPathGoal: usize = 0x3080; pub const m_flActiveFollowStartTime: usize = 0x308c; pub const m_followMinuteTimer: usize = 0x3090; pub const m_vecLastEggPoopPosition: usize = 0x30a8; pub const m_vecEggsPooped: usize = 0x30b8; pub const m_BlockDirectionTimer: usize = 0x30d8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCollisionProperty { pub const m_collisionAttribute: usize = 0x10; pub const m_vecMins: usize = 0x40; pub const m_vecMaxs: usize = 0x4c; pub const m_usSolidFlags: usize = 0x5a; pub const m_nSolidType: usize = 0x5b; pub const m_triggerBloat: usize = 0x5c; pub const m_nSurroundType: usize = 0x5d; pub const m_CollisionGroup: usize = 0x5e; pub const m_nEnablePhysics: usize = 0x5f; pub const m_flBoundingRadius: usize = 0x60; pub const m_vecSpecifiedSurroundingMins: usize = 0x64; pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; pub const m_vecSurroundingMaxs: usize = 0x7c; pub const m_vecSurroundingMins: usize = 0x88; pub const m_vCapsuleCenter1: usize = 0x94; pub const m_vCapsuleCenter2: usize = 0xa0; pub const m_flCapsuleRadius: usize = 0xac; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CColorCorrection { pub const m_flFadeInDuration: usize = 0x4b0; pub const m_flFadeOutDuration: usize = 0x4b4; pub const m_flStartFadeInWeight: usize = 0x4b8; pub const m_flStartFadeOutWeight: usize = 0x4bc; pub const m_flTimeStartFadeIn: usize = 0x4c0; pub const m_flTimeStartFadeOut: usize = 0x4c4; pub const m_flMaxWeight: usize = 0x4c8; pub const m_bStartDisabled: usize = 0x4cc; pub const m_bEnabled: usize = 0x4cd; pub const m_bMaster: usize = 0x4ce; pub const m_bClientSide: usize = 0x4cf; pub const m_bExclusive: usize = 0x4d0; pub const m_MinFalloff: usize = 0x4d4; pub const m_MaxFalloff: usize = 0x4d8; pub const m_flCurWeight: usize = 0x4dc; pub const m_netlookupFilename: usize = 0x4e0; pub const m_lookupFilename: usize = 0x6e0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CColorCorrectionVolume { pub const m_bEnabled: usize = 0x8a8; pub const m_MaxWeight: usize = 0x8ac; pub const m_FadeDuration: usize = 0x8b0; pub const m_bStartDisabled: usize = 0x8b4; pub const m_Weight: usize = 0x8b8; pub const m_lookupFilename: usize = 0x8bc; pub const m_LastEnterWeight: usize = 0xabc; pub const m_LastEnterTime: usize = 0xac0; pub const m_LastExitWeight: usize = 0xac4; pub const m_LastExitTime: usize = 0xac8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCommentaryAuto { pub const m_OnCommentaryNewGame: usize = 0x4b0; pub const m_OnCommentaryMidGame: usize = 0x4d8; pub const m_OnCommentaryMultiplayerSpawn: usize = 0x500; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCommentarySystem { pub const m_bCommentaryConvarsChanging: usize = 0x11; pub const m_bCommentaryEnabledMidGame: usize = 0x12; pub const m_flNextTeleportTime: usize = 0x14; pub const m_iTeleportStage: usize = 0x18; pub const m_bCheatState: usize = 0x1c; pub const m_bIsFirstSpawnGroupToLoad: usize = 0x1d; pub const m_hCurrentNode: usize = 0x38; pub const m_hActiveCommentaryNode: usize = 0x3c; pub const m_hLastCommentaryNode: usize = 0x40; pub const m_vecNodes: usize = 0x48; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CConstantForceController { pub const m_linear: usize = 0xc; pub const m_angular: usize = 0x18; pub const m_linearSave: usize = 0x24; pub const m_angularSave: usize = 0x30; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CConstraintAnchor { pub const m_massScale: usize = 0x930; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCopyRecipientFilter { pub const m_Flags: usize = 0x8; pub const m_Recipients: usize = 0x10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCredits { pub const m_OnCreditsDone: usize = 0x4b0; pub const m_bRolledOutroCredits: usize = 0x4d8; pub const m_flLogoLength: usize = 0x4dc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CDZDoor { pub const m_bIsSecurityDoor: usize = 0xef8; pub const m_hSpawnPoint: usize = 0xefc; pub const m_bPaidToUnlock: usize = 0xf00; pub const m_nPlayDoorOpenSound: usize = 0xf04; pub const m_nAttachmentIndex1: usize = 0xf38; pub const m_nAttachmentIndex2: usize = 0xf39; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CDamageRecord { pub const m_PlayerDamager: usize = 0x28; pub const m_PlayerRecipient: usize = 0x2c; pub const m_hPlayerControllerDamager: usize = 0x30; pub const m_hPlayerControllerRecipient: usize = 0x34; pub const m_szPlayerDamagerName: usize = 0x38; pub const m_szPlayerRecipientName: usize = 0x40; pub const m_DamagerXuid: usize = 0x48; pub const m_RecipientXuid: usize = 0x50; pub const m_iDamage: usize = 0x58; pub const m_iActualHealthRemoved: usize = 0x5c; pub const m_iNumHits: usize = 0x60; pub const m_iLastBulletUpdate: usize = 0x64; pub const m_bIsOtherEnemy: usize = 0x68; pub const m_killType: usize = 0x69; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CDangerZone { pub const m_vecDangerZoneOriginStartedAt: usize = 0x4b0; pub const m_flBombLaunchTime: usize = 0x4bc; pub const m_flExtraRadius: usize = 0x4c0; pub const m_flExtraRadiusStartTime: usize = 0x4c4; pub const m_flExtraRadiusTotalLerpTime: usize = 0x4c8; pub const m_nDropOrder: usize = 0x4cc; pub const m_iWave: usize = 0x4d0; pub const m_nMyZoneIndex: usize = 0x4d4; pub const m_nZoneNeighbors: usize = 0x4d8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CDangerZoneController { pub const m_bDangerZoneControllerEnabled: usize = 0x4b0; pub const m_bMissionControlledExplosions: usize = 0x4b1; pub const m_vecEndGameCircleStart: usize = 0x4b4; pub const m_vecEndGameCircleEnd: usize = 0x4c0; pub const m_flStartTime: usize = 0x4cc; pub const m_flFinalExpansionTime: usize = 0x4d0; pub const m_DangerZones: usize = 0x4d4; pub const m_flWaveEndTimes: usize = 0x57c; pub const m_hTheFinalZone: usize = 0x590; pub const m_flLastDangerZoneStatusLogged: usize = 0x594; pub const m_flLastDangerZoneDamageTime: usize = 0x598; pub const m_bFirstBombWarning: usize = 0x59c; pub const m_numWaveRewardsGranted: usize = 0x5a0; pub const m_pGasCanLaunchers: usize = 0x5a8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CDebugHistory { pub const m_nNpcEvents: usize = 0x44f0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CDecoyProjectile { pub const m_shotsRemaining: usize = 0xad0; pub const m_fExpireTime: usize = 0xad4; pub const m_decoyWeaponDefIndex: usize = 0xae0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CDrone { pub const m_hMoveToThisEntity: usize = 0xc30; pub const m_hDeliveryCargo: usize = 0xc34; pub const m_hRecentCargo: usize = 0xc38; pub const m_bPilotTakeoverAllowed: usize = 0xc3c; pub const m_hPotentialCargo: usize = 0xc40; pub const m_hCurrentPilot: usize = 0xc44; pub const m_vecTagPositions: usize = 0xc48; pub const m_vecTagIncrements: usize = 0xd68; pub const m_flLastUpdateTargetScanTime: usize = 0xdc8; pub const m_bWasControlledByPlayer: usize = 0xdcc; pub const m_bHovering: usize = 0xdcd; pub const m_pStateSound: usize = 0xdd0; pub const m_vecGroundOffset: usize = 0xdd8; pub const m_bQueuingOrders: usize = 0xe00; pub const m_flLastOrdersChangeTimestamp: usize = 0xe04; pub const m_vecLastKnownAcceleration: usize = 0xe08; pub const m_vecLastKnownVelocity: usize = 0xe14; pub const m_vecLastKnownAngImpulse: usize = 0xe20; pub const m_flLastKnownSpeed: usize = 0xe2c; pub const m_flMaxSpeed: usize = 0xe30; pub const m_vecCurrentDestination: usize = 0xe34; pub const m_flLastKnownDistanceToDestination: usize = 0xe40; pub const m_flLastKnownWaypointAccuracy: usize = 0xe44; pub const m_vecWaypointQueue: usize = 0xe48; pub const m_vecSparsePositionHistory: usize = 0xe60; pub const m_vecPositionHistory: usize = 0xe78; pub const m_vecUnstuckQueue: usize = 0xe90; pub const m_flLastKnownGroundHeight: usize = 0xea8; pub const m_GroundCheckTimer: usize = 0xeb0; pub const m_ActInjuredTimer: usize = 0xec8; pub const m_flPowerCutUntil: usize = 0xee0; pub const m_WanderTimer: usize = 0xee8; pub const m_flLastTimeSawAttackTarget: usize = 0xf00; pub const m_vecLastKnownAttackTargetPosition: usize = 0xf04; pub const m_hAttackTarget: usize = 0xf10; pub const m_IntervalThinkTimer: usize = 0xf18; pub const m_bDoIntervalThink: usize = 0xf30; pub const m_flLastDroppedGrenadeAt: usize = 0xf34; pub const m_flSpawnTimeStamp: usize = 0xf38; pub const m_bInPlayArea: usize = 0xf3c; pub const m_vecSpawnPosition: usize = 0xf40; pub const m_vecLastKnownMoveToEntityPosition: usize = 0xf4c; pub const m_tCargoCollisionGroup: usize = 0xf58; pub const m_flTimeArrivedAtMoveToEntity: usize = 0xf5c; pub const m_vecAvoidanceDir: usize = 0xf60; pub const m_flAvoidanceTime: usize = 0xf6c; pub const m_bUpgraded: usize = 0xf70; pub const m_hCargoOwner: usize = 0xf74; pub const m_vecPlayerControlThrust: usize = 0xf80; pub const m_flRopeLength: usize = 0xf8c; pub const m_bDidDropOnRoofWarning: usize = 0xf90; pub const m_flSelfDestructTime: usize = 0xf94; pub const m_bSelfDestructFire: usize = 0xf98; pub const m_bSelfDestructSpark: usize = 0xf99; pub const m_hLastKnownPilot: usize = 0xf9c; pub const m_bHasAlwaysBeenInZone: usize = 0xfa0; pub const m_nJammedAmount: usize = 0xfa4; pub const m_hPlayerThatOrderedMe: usize = 0xfa8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CDronegun { pub const m_vecAttentionTarget: usize = 0x940; pub const m_vecTargetOffset: usize = 0x94c; pub const m_bHasTarget: usize = 0x958; pub const m_vecAttentionCurrent: usize = 0x95c; pub const m_nPoseParamPitch: usize = 0x968; pub const m_nPoseParamYaw: usize = 0x96c; pub const m_bVarInit: usize = 0x970; pub const m_flDisorientEndTime: usize = 0x974; pub const m_hEnvGunfire: usize = 0x990; pub const m_flLastShootTime: usize = 0x994; pub const m_flLastSound1: usize = 0x998; pub const m_flLastSound2: usize = 0x99c; pub const m_flLastSound3: usize = 0x9a0; pub const m_nAttachMuzzle: usize = 0x9a4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CDynamicLight { pub const m_ActualFlags: usize = 0x700; pub const m_Flags: usize = 0x701; pub const m_LightStyle: usize = 0x702; pub const m_On: usize = 0x703; pub const m_Radius: usize = 0x704; pub const m_Exponent: usize = 0x708; pub const m_InnerAngle: usize = 0x70c; pub const m_OuterAngle: usize = 0x710; pub const m_SpotRadius: usize = 0x714; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CDynamicProp { pub const m_bCreateNavObstacle: usize = 0xab0; pub const m_bUseHitboxesForRenderBox: usize = 0xab1; pub const m_bUseAnimGraph: usize = 0xab2; pub const m_pOutputAnimBegun: usize = 0xab8; pub const m_pOutputAnimOver: usize = 0xae0; pub const m_pOutputAnimLoopCycleOver: usize = 0xb08; pub const m_OnAnimReachedStart: usize = 0xb30; pub const m_OnAnimReachedEnd: usize = 0xb58; pub const m_iszDefaultAnim: usize = 0xb80; pub const m_nDefaultAnimLoopMode: usize = 0xb88; pub const m_bAnimateOnServer: usize = 0xb8c; pub const m_bRandomizeCycle: usize = 0xb8d; pub const m_bStartDisabled: usize = 0xb8e; pub const m_bScriptedMovement: usize = 0xb8f; pub const m_bFiredStartEndOutput: usize = 0xb90; pub const m_bForceNpcExclude: usize = 0xb91; pub const m_bCreateNonSolid: usize = 0xb92; pub const m_bIsOverrideProp: usize = 0xb93; pub const m_iInitialGlowState: usize = 0xb94; pub const m_nGlowRange: usize = 0xb98; pub const m_nGlowRangeMin: usize = 0xb9c; pub const m_glowColor: usize = 0xba0; pub const m_nGlowTeam: usize = 0xba4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEconEntity { pub const m_AttributeManager: usize = 0x9d0; pub const m_OriginalOwnerXuidLow: usize = 0xc98; pub const m_OriginalOwnerXuidHigh: usize = 0xc9c; pub const m_nFallbackPaintKit: usize = 0xca0; pub const m_nFallbackSeed: usize = 0xca4; pub const m_flFallbackWear: usize = 0xca8; pub const m_nFallbackStatTrak: usize = 0xcac; pub const m_hOldProvidee: usize = 0xcb0; pub const m_iOldOwnerClass: usize = 0xcb4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEconItemAttribute { pub const m_iAttributeDefinitionIndex: usize = 0x30; pub const m_flValue: usize = 0x34; pub const m_flInitialValue: usize = 0x38; pub const m_nRefundableCurrency: usize = 0x3c; pub const m_bSetBonus: usize = 0x40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEconItemView { pub const m_iItemDefinitionIndex: usize = 0x38; pub const m_iEntityQuality: usize = 0x3c; pub const m_iEntityLevel: usize = 0x40; pub const m_iItemID: usize = 0x48; pub const m_iItemIDHigh: usize = 0x50; pub const m_iItemIDLow: usize = 0x54; pub const m_iAccountID: usize = 0x58; pub const m_iInventoryPosition: usize = 0x5c; pub const m_bInitialized: usize = 0x68; pub const m_AttributeList: usize = 0x70; pub const m_NetworkedDynamicAttributes: usize = 0xd0; pub const m_szCustomName: usize = 0x130; pub const m_szCustomNameOverride: usize = 0x1d1; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEconWearable { pub const m_nForceSkin: usize = 0xcb8; pub const m_bAlwaysAllow: usize = 0xcbc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEffectData { pub const m_vOrigin: usize = 0x8; pub const m_vStart: usize = 0x14; pub const m_vNormal: usize = 0x20; pub const m_vAngles: usize = 0x2c; pub const m_hEntity: usize = 0x38; pub const m_hOtherEntity: usize = 0x3c; pub const m_flScale: usize = 0x40; pub const m_flMagnitude: usize = 0x44; pub const m_flRadius: usize = 0x48; pub const m_nSurfaceProp: usize = 0x4c; pub const m_nEffectIndex: usize = 0x50; pub const m_nDamageType: usize = 0x58; pub const m_nPenetrate: usize = 0x5c; pub const m_nMaterial: usize = 0x5e; pub const m_nHitBox: usize = 0x60; pub const m_nColor: usize = 0x62; pub const m_fFlags: usize = 0x63; pub const m_nAttachmentIndex: usize = 0x64; pub const m_nAttachmentName: usize = 0x68; pub const m_iEffectName: usize = 0x6c; pub const m_nExplosionType: usize = 0x6e; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEntityDissolve { pub const m_flFadeInStart: usize = 0x700; pub const m_flFadeInLength: usize = 0x704; pub const m_flFadeOutModelStart: usize = 0x708; pub const m_flFadeOutModelLength: usize = 0x70c; pub const m_flFadeOutStart: usize = 0x710; pub const m_flFadeOutLength: usize = 0x714; pub const m_flStartTime: usize = 0x718; pub const m_nDissolveType: usize = 0x71c; pub const m_vDissolverOrigin: usize = 0x720; pub const m_nMagnitude: usize = 0x72c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEntityFlame { pub const m_hEntAttached: usize = 0x4b0; pub const m_bCheapEffect: usize = 0x4b4; pub const m_flSize: usize = 0x4b8; pub const m_bUseHitboxes: usize = 0x4bc; pub const m_iNumHitboxFires: usize = 0x4c0; pub const m_flHitboxFireScale: usize = 0x4c4; pub const m_flLifetime: usize = 0x4c8; pub const m_hAttacker: usize = 0x4cc; pub const m_iDangerSound: usize = 0x4d0; pub const m_flDirectDamagePerSecond: usize = 0x4d4; pub const m_iCustomDamageType: usize = 0x4d8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEntityIdentity { pub const m_nameStringableIndex: usize = 0x14; pub const m_name: usize = 0x18; pub const m_designerName: usize = 0x20; pub const m_flags: usize = 0x30; pub const m_worldGroupId: usize = 0x38; pub const m_fDataObjectTypes: usize = 0x3c; pub const m_PathIndex: usize = 0x40; pub const m_pPrev: usize = 0x58; pub const m_pNext: usize = 0x60; pub const m_pPrevByClass: usize = 0x68; pub const m_pNextByClass: usize = 0x70; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEntityInstance { pub const m_iszPrivateVScripts: usize = 0x8; pub const m_pEntity: usize = 0x10; pub const m_CScriptComponent: usize = 0x28; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvBeam { pub const m_active: usize = 0x7a0; pub const m_spriteTexture: usize = 0x7a8; pub const m_iszStartEntity: usize = 0x7b0; pub const m_iszEndEntity: usize = 0x7b8; pub const m_life: usize = 0x7c0; pub const m_boltWidth: usize = 0x7c4; pub const m_noiseAmplitude: usize = 0x7c8; pub const m_speed: usize = 0x7cc; pub const m_restrike: usize = 0x7d0; pub const m_iszSpriteName: usize = 0x7d8; pub const m_frameStart: usize = 0x7e0; pub const m_vEndPointWorld: usize = 0x7e4; pub const m_vEndPointRelative: usize = 0x7f0; pub const m_radius: usize = 0x7fc; pub const m_TouchType: usize = 0x800; pub const m_iFilterName: usize = 0x808; pub const m_hFilter: usize = 0x810; pub const m_iszDecal: usize = 0x818; pub const m_OnTouchedByEntity: usize = 0x820; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvBeverage { pub const m_CanInDispenser: usize = 0x4b0; pub const m_nBeverageType: usize = 0x4b4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvCombinedLightProbeVolume { pub const m_Color: usize = 0x1580; pub const m_flBrightness: usize = 0x1584; pub const m_hCubemapTexture: usize = 0x1588; pub const m_bCustomCubemapTexture: usize = 0x1590; pub const m_hLightProbeTexture: usize = 0x1598; pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x15a0; pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x15a8; pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x15b0; pub const m_vBoxMins: usize = 0x15b8; pub const m_vBoxMaxs: usize = 0x15c4; pub const m_LightGroups: usize = 0x15d0; pub const m_bMoveable: usize = 0x15d8; pub const m_nHandshake: usize = 0x15dc; pub const m_nEnvCubeMapArrayIndex: usize = 0x15e0; pub const m_nPriority: usize = 0x15e4; pub const m_bStartDisabled: usize = 0x15e8; pub const m_flEdgeFadeDist: usize = 0x15ec; pub const m_vEdgeFadeDists: usize = 0x15f0; pub const m_nLightProbeSizeX: usize = 0x15fc; pub const m_nLightProbeSizeY: usize = 0x1600; pub const m_nLightProbeSizeZ: usize = 0x1604; pub const m_nLightProbeAtlasX: usize = 0x1608; pub const m_nLightProbeAtlasY: usize = 0x160c; pub const m_nLightProbeAtlasZ: usize = 0x1610; pub const m_bEnabled: usize = 0x1629; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvCubemap { pub const m_hCubemapTexture: usize = 0x5a0; pub const m_bCustomCubemapTexture: usize = 0x5a8; pub const m_flInfluenceRadius: usize = 0x5ac; pub const m_vBoxProjectMins: usize = 0x5b0; pub const m_vBoxProjectMaxs: usize = 0x5bc; pub const m_LightGroups: usize = 0x5c8; pub const m_bMoveable: usize = 0x5d0; pub const m_nHandshake: usize = 0x5d4; pub const m_nEnvCubeMapArrayIndex: usize = 0x5d8; pub const m_nPriority: usize = 0x5dc; pub const m_flEdgeFadeDist: usize = 0x5e0; pub const m_vEdgeFadeDists: usize = 0x5e4; pub const m_flDiffuseScale: usize = 0x5f0; pub const m_bStartDisabled: usize = 0x5f4; pub const m_bDefaultEnvMap: usize = 0x5f5; pub const m_bDefaultSpecEnvMap: usize = 0x5f6; pub const m_bIndoorCubeMap: usize = 0x5f7; pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x5f8; pub const m_bEnabled: usize = 0x608; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvCubemapFog { pub const m_flEndDistance: usize = 0x4b0; pub const m_flStartDistance: usize = 0x4b4; pub const m_flFogFalloffExponent: usize = 0x4b8; pub const m_bHeightFogEnabled: usize = 0x4bc; pub const m_flFogHeightWidth: usize = 0x4c0; pub const m_flFogHeightEnd: usize = 0x4c4; pub const m_flFogHeightStart: usize = 0x4c8; pub const m_flFogHeightExponent: usize = 0x4cc; pub const m_flLODBias: usize = 0x4d0; pub const m_bActive: usize = 0x4d4; pub const m_bStartDisabled: usize = 0x4d5; pub const m_flFogMaxOpacity: usize = 0x4d8; pub const m_nCubemapSourceType: usize = 0x4dc; pub const m_hSkyMaterial: usize = 0x4e0; pub const m_iszSkyEntity: usize = 0x4e8; pub const m_hFogCubemapTexture: usize = 0x4f0; pub const m_bHasHeightFogEnd: usize = 0x4f8; pub const m_bFirstTime: usize = 0x4f9; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvDecal { pub const m_hDecalMaterial: usize = 0x700; pub const m_flWidth: usize = 0x708; pub const m_flHeight: usize = 0x70c; pub const m_flDepth: usize = 0x710; pub const m_nRenderOrder: usize = 0x714; pub const m_bProjectOnWorld: usize = 0x718; pub const m_bProjectOnCharacters: usize = 0x719; pub const m_bProjectOnWater: usize = 0x71a; pub const m_flDepthSortBias: usize = 0x71c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvDetailController { pub const m_flFadeStartDist: usize = 0x4b0; pub const m_flFadeEndDist: usize = 0x4b4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvEntityIgniter { pub const m_flLifetime: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvEntityMaker { pub const m_vecEntityMins: usize = 0x4b0; pub const m_vecEntityMaxs: usize = 0x4bc; pub const m_hCurrentInstance: usize = 0x4c8; pub const m_hCurrentBlocker: usize = 0x4cc; pub const m_vecBlockerOrigin: usize = 0x4d0; pub const m_angPostSpawnDirection: usize = 0x4dc; pub const m_flPostSpawnDirectionVariance: usize = 0x4e8; pub const m_flPostSpawnSpeed: usize = 0x4ec; pub const m_bPostSpawnUseAngles: usize = 0x4f0; pub const m_iszTemplate: usize = 0x4f8; pub const m_pOutputOnSpawned: usize = 0x500; pub const m_pOutputOnFailedSpawn: usize = 0x528; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvExplosion { pub const m_iMagnitude: usize = 0x700; pub const m_flPlayerDamage: usize = 0x704; pub const m_iRadiusOverride: usize = 0x708; pub const m_flInnerRadius: usize = 0x70c; pub const m_spriteScale: usize = 0x710; pub const m_flDamageForce: usize = 0x714; pub const m_hInflictor: usize = 0x718; pub const m_iCustomDamageType: usize = 0x71c; pub const m_iszExplosionType: usize = 0x728; pub const m_iszCustomEffectName: usize = 0x730; pub const m_iszCustomSoundName: usize = 0x738; pub const m_iClassIgnore: usize = 0x740; pub const m_iClassIgnore2: usize = 0x744; pub const m_iszEntityIgnoreName: usize = 0x748; pub const m_hEntityIgnore: usize = 0x750; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvFade { pub const m_fadeColor: usize = 0x4b0; pub const m_Duration: usize = 0x4b4; pub const m_HoldDuration: usize = 0x4b8; pub const m_OnBeginFade: usize = 0x4c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvFireSensor { pub const m_bEnabled: usize = 0x4b0; pub const m_bHeatAtLevel: usize = 0x4b1; pub const m_radius: usize = 0x4b4; pub const m_targetLevel: usize = 0x4b8; pub const m_targetTime: usize = 0x4bc; pub const m_levelTime: usize = 0x4c0; pub const m_OnHeatLevelStart: usize = 0x4c8; pub const m_OnHeatLevelEnd: usize = 0x4f0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvFireSource { pub const m_bEnabled: usize = 0x4b0; pub const m_radius: usize = 0x4b4; pub const m_damage: usize = 0x4b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvGasCanister { pub const m_bLanded: usize = 0x930; pub const m_flDamageRadius: usize = 0x934; pub const m_flDamage: usize = 0x938; pub const m_bIncomingSoundStarted: usize = 0x93c; pub const m_bHasDetonated: usize = 0x93d; pub const m_bLaunched: usize = 0x93e; pub const m_OnLaunched: usize = 0x940; pub const m_OnImpacted: usize = 0x968; pub const m_OnOpened: usize = 0x990; pub const m_vecImpactPosition: usize = 0x9b8; pub const m_vecStartPosition: usize = 0x9c4; pub const m_vecEnterWorldPosition: usize = 0x9d0; pub const m_vecDirection: usize = 0x9dc; pub const m_vecStartAngles: usize = 0x9e8; pub const m_flFlightTime: usize = 0x9f4; pub const m_flFlightSpeed: usize = 0x9f8; pub const m_flLaunchTime: usize = 0x9fc; pub const m_flInitialZSpeed: usize = 0xa00; pub const m_flZAcceleration: usize = 0xa04; pub const m_flHorizSpeed: usize = 0xa08; pub const m_bLaunchedFromWithinWorld: usize = 0xa0c; pub const m_vecParabolaDirection: usize = 0xa10; pub const m_flWorldEnterTime: usize = 0xa1c; pub const m_vecSkyboxOrigin: usize = 0xa20; pub const m_flSkyboxScale: usize = 0xa2c; pub const m_bInSkybox: usize = 0xa30; pub const m_bDoImpactEffects: usize = 0xa31; pub const m_nMyZoneIndex: usize = 0xa34; pub const m_hSkyboxCopy: usize = 0xa38; pub const m_flLaunchHeight: usize = 0xa3c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvGlobal { pub const m_outCounter: usize = 0x4b0; pub const m_globalstate: usize = 0x4d8; pub const m_triggermode: usize = 0x4e0; pub const m_initialstate: usize = 0x4e4; pub const m_counter: usize = 0x4e8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvHudHint { pub const m_iszMessage: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvInstructorHint { pub const m_iszName: usize = 0x4b0; pub const m_iszReplace_Key: usize = 0x4b8; pub const m_iszHintTargetEntity: usize = 0x4c0; pub const m_iTimeout: usize = 0x4c8; pub const m_iDisplayLimit: usize = 0x4cc; pub const m_iszIcon_Onscreen: usize = 0x4d0; pub const m_iszIcon_Offscreen: usize = 0x4d8; pub const m_iszCaption: usize = 0x4e0; pub const m_iszActivatorCaption: usize = 0x4e8; pub const m_Color: usize = 0x4f0; pub const m_fIconOffset: usize = 0x4f4; pub const m_fRange: usize = 0x4f8; pub const m_iPulseOption: usize = 0x4fc; pub const m_iAlphaOption: usize = 0x4fd; pub const m_iShakeOption: usize = 0x4fe; pub const m_bStatic: usize = 0x4ff; pub const m_bNoOffscreen: usize = 0x500; pub const m_bForceCaption: usize = 0x501; pub const m_iInstanceType: usize = 0x504; pub const m_bSuppressRest: usize = 0x508; pub const m_iszBinding: usize = 0x510; pub const m_bAllowNoDrawTarget: usize = 0x518; pub const m_bAutoStart: usize = 0x519; pub const m_bLocalPlayerOnly: usize = 0x51a; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvInstructorVRHint { pub const m_iszName: usize = 0x4b0; pub const m_iszHintTargetEntity: usize = 0x4b8; pub const m_iTimeout: usize = 0x4c0; pub const m_iszCaption: usize = 0x4c8; pub const m_iszStartSound: usize = 0x4d0; pub const m_iLayoutFileType: usize = 0x4d8; pub const m_iszCustomLayoutFile: usize = 0x4e0; pub const m_iAttachType: usize = 0x4e8; pub const m_flHeightOffset: usize = 0x4ec; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvLaser { pub const m_iszLaserTarget: usize = 0x7a0; pub const m_pSprite: usize = 0x7a8; pub const m_iszSpriteName: usize = 0x7b0; pub const m_firePosition: usize = 0x7b8; pub const m_flStartFrame: usize = 0x7c4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvLightProbeVolume { pub const m_hLightProbeTexture: usize = 0x1490; pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1498; pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x14a0; pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x14a8; pub const m_vBoxMins: usize = 0x14b0; pub const m_vBoxMaxs: usize = 0x14bc; pub const m_LightGroups: usize = 0x14c8; pub const m_bMoveable: usize = 0x14d0; pub const m_nHandshake: usize = 0x14d4; pub const m_nPriority: usize = 0x14d8; pub const m_bStartDisabled: usize = 0x14dc; pub const m_nLightProbeSizeX: usize = 0x14e0; pub const m_nLightProbeSizeY: usize = 0x14e4; pub const m_nLightProbeSizeZ: usize = 0x14e8; pub const m_nLightProbeAtlasX: usize = 0x14ec; pub const m_nLightProbeAtlasY: usize = 0x14f0; pub const m_nLightProbeAtlasZ: usize = 0x14f4; pub const m_bEnabled: usize = 0x1501; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvMicrophone { pub const m_bDisabled: usize = 0x4b0; pub const m_hMeasureTarget: usize = 0x4b4; pub const m_nSoundMask: usize = 0x4b8; pub const m_flSensitivity: usize = 0x4bc; pub const m_flSmoothFactor: usize = 0x4c0; pub const m_flMaxRange: usize = 0x4c4; pub const m_iszSpeakerName: usize = 0x4c8; pub const m_hSpeaker: usize = 0x4d0; pub const m_bAvoidFeedback: usize = 0x4d4; pub const m_iSpeakerDSPPreset: usize = 0x4d8; pub const m_iszListenFilter: usize = 0x4e0; pub const m_hListenFilter: usize = 0x4e8; pub const m_SoundLevel: usize = 0x4f0; pub const m_OnRoutedSound: usize = 0x518; pub const m_OnHeardSound: usize = 0x540; pub const m_szLastSound: usize = 0x568; pub const m_iLastRoutedFrame: usize = 0x668; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvMuzzleFlash { pub const m_flScale: usize = 0x4b0; pub const m_iszParentAttachment: usize = 0x4b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvParticleGlow { pub const m_flAlphaScale: usize = 0xc78; pub const m_flRadiusScale: usize = 0xc7c; pub const m_flSelfIllumScale: usize = 0xc80; pub const m_ColorTint: usize = 0xc84; pub const m_hTextureOverride: usize = 0xc88; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvProjectedTexture { pub const m_hTargetEntity: usize = 0x700; pub const m_bState: usize = 0x704; pub const m_bAlwaysUpdate: usize = 0x705; pub const m_flLightFOV: usize = 0x708; pub const m_bEnableShadows: usize = 0x70c; pub const m_bSimpleProjection: usize = 0x70d; pub const m_bLightOnlyTarget: usize = 0x70e; pub const m_bLightWorld: usize = 0x70f; pub const m_bCameraSpace: usize = 0x710; pub const m_flBrightnessScale: usize = 0x714; pub const m_LightColor: usize = 0x718; pub const m_flIntensity: usize = 0x71c; pub const m_flLinearAttenuation: usize = 0x720; pub const m_flQuadraticAttenuation: usize = 0x724; pub const m_bVolumetric: usize = 0x728; pub const m_flNoiseStrength: usize = 0x72c; pub const m_flFlashlightTime: usize = 0x730; pub const m_nNumPlanes: usize = 0x734; pub const m_flPlaneOffset: usize = 0x738; pub const m_flVolumetricIntensity: usize = 0x73c; pub const m_flColorTransitionTime: usize = 0x740; pub const m_flAmbient: usize = 0x744; pub const m_SpotlightTextureName: usize = 0x748; pub const m_nSpotlightTextureFrame: usize = 0x948; pub const m_nShadowQuality: usize = 0x94c; pub const m_flNearZ: usize = 0x950; pub const m_flFarZ: usize = 0x954; pub const m_flProjectionSize: usize = 0x958; pub const m_flRotation: usize = 0x95c; pub const m_bFlipHorizontal: usize = 0x960; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvScreenOverlay { pub const m_iszOverlayNames: usize = 0x4b0; pub const m_flOverlayTimes: usize = 0x500; pub const m_flStartTime: usize = 0x528; pub const m_iDesiredOverlay: usize = 0x52c; pub const m_bIsActive: usize = 0x530; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvShake { pub const m_limitToEntity: usize = 0x4b0; pub const m_Amplitude: usize = 0x4b8; pub const m_Frequency: usize = 0x4bc; pub const m_Duration: usize = 0x4c0; pub const m_Radius: usize = 0x4c4; pub const m_stopTime: usize = 0x4c8; pub const m_nextShake: usize = 0x4cc; pub const m_currentAmp: usize = 0x4d0; pub const m_maxForce: usize = 0x4d4; pub const m_shakeCallback: usize = 0x4e8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvSky { pub const m_hSkyMaterial: usize = 0x700; pub const m_hSkyMaterialLightingOnly: usize = 0x708; pub const m_bStartDisabled: usize = 0x710; pub const m_vTintColor: usize = 0x711; pub const m_vTintColorLightingOnly: usize = 0x715; pub const m_flBrightnessScale: usize = 0x71c; pub const m_nFogType: usize = 0x720; pub const m_flFogMinStart: usize = 0x724; pub const m_flFogMinEnd: usize = 0x728; pub const m_flFogMaxStart: usize = 0x72c; pub const m_flFogMaxEnd: usize = 0x730; pub const m_bEnabled: usize = 0x734; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvSoundscape { pub const m_OnPlay: usize = 0x4b0; pub const m_flRadius: usize = 0x4d8; pub const m_soundscapeName: usize = 0x4e0; pub const m_soundEventName: usize = 0x4e8; pub const m_bOverrideWithEvent: usize = 0x4f0; pub const m_soundscapeIndex: usize = 0x4f4; pub const m_soundscapeEntityListId: usize = 0x4f8; pub const m_soundEventHash: usize = 0x4fc; pub const m_positionNames: usize = 0x500; pub const m_hProxySoundscape: usize = 0x540; pub const m_bDisabled: usize = 0x544; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvSoundscapeProxy { pub const m_MainSoundscapeName: usize = 0x548; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvSpark { pub const m_flDelay: usize = 0x4b0; pub const m_nMagnitude: usize = 0x4b4; pub const m_nTrailLength: usize = 0x4b8; pub const m_nType: usize = 0x4bc; pub const m_OnSpark: usize = 0x4c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvSplash { pub const m_flScale: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvTilt { pub const m_Duration: usize = 0x4b0; pub const m_Radius: usize = 0x4b4; pub const m_TiltTime: usize = 0x4b8; pub const m_stopTime: usize = 0x4bc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvTracer { pub const m_vecEnd: usize = 0x4b0; pub const m_flDelay: usize = 0x4bc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvViewPunch { pub const m_flRadius: usize = 0x4b0; pub const m_angViewPunch: usize = 0x4b4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvVolumetricFogController { pub const m_flScattering: usize = 0x4b0; pub const m_flAnisotropy: usize = 0x4b4; pub const m_flFadeSpeed: usize = 0x4b8; pub const m_flDrawDistance: usize = 0x4bc; pub const m_flFadeInStart: usize = 0x4c0; pub const m_flFadeInEnd: usize = 0x4c4; pub const m_flIndirectStrength: usize = 0x4c8; pub const m_nIndirectTextureDimX: usize = 0x4cc; pub const m_nIndirectTextureDimY: usize = 0x4d0; pub const m_nIndirectTextureDimZ: usize = 0x4d4; pub const m_vBoxMins: usize = 0x4d8; pub const m_vBoxMaxs: usize = 0x4e4; pub const m_bActive: usize = 0x4f0; pub const m_flStartAnisoTime: usize = 0x4f4; pub const m_flStartScatterTime: usize = 0x4f8; pub const m_flStartDrawDistanceTime: usize = 0x4fc; pub const m_flStartAnisotropy: usize = 0x500; pub const m_flStartScattering: usize = 0x504; pub const m_flStartDrawDistance: usize = 0x508; pub const m_flDefaultAnisotropy: usize = 0x50c; pub const m_flDefaultScattering: usize = 0x510; pub const m_flDefaultDrawDistance: usize = 0x514; pub const m_bStartDisabled: usize = 0x518; pub const m_bEnableIndirect: usize = 0x519; pub const m_bIsMaster: usize = 0x51a; pub const m_hFogIndirectTexture: usize = 0x520; pub const m_nForceRefreshCount: usize = 0x528; pub const m_bFirstTime: usize = 0x52c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvVolumetricFogVolume { pub const m_bActive: usize = 0x4b0; pub const m_vBoxMins: usize = 0x4b4; pub const m_vBoxMaxs: usize = 0x4c0; pub const m_bStartDisabled: usize = 0x4cc; pub const m_flStrength: usize = 0x4d0; pub const m_nFalloffShape: usize = 0x4d4; pub const m_flFalloffExponent: usize = 0x4d8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvWind { pub const m_EnvWindShared: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvWindShared { pub const m_flStartTime: usize = 0x8; pub const m_iWindSeed: usize = 0xc; pub const m_iMinWind: usize = 0x10; pub const m_iMaxWind: usize = 0x12; pub const m_windRadius: usize = 0x14; pub const m_iMinGust: usize = 0x18; pub const m_iMaxGust: usize = 0x1a; pub const m_flMinGustDelay: usize = 0x1c; pub const m_flMaxGustDelay: usize = 0x20; pub const m_flGustDuration: usize = 0x24; pub const m_iGustDirChange: usize = 0x28; pub const m_location: usize = 0x2c; pub const m_iszGustSound: usize = 0x38; pub const m_iWindDir: usize = 0x3c; pub const m_flWindSpeed: usize = 0x40; pub const m_currentWindVector: usize = 0x44; pub const m_CurrentSwayVector: usize = 0x50; pub const m_PrevSwayVector: usize = 0x5c; pub const m_iInitialWindDir: usize = 0x68; pub const m_flInitialWindSpeed: usize = 0x6c; pub const m_OnGustStart: usize = 0x70; pub const m_OnGustEnd: usize = 0x98; pub const m_flVariationTime: usize = 0xc0; pub const m_flSwayTime: usize = 0xc4; pub const m_flSimTime: usize = 0xc8; pub const m_flSwitchTime: usize = 0xcc; pub const m_flAveWindSpeed: usize = 0xd0; pub const m_bGusting: usize = 0xd4; pub const m_flWindAngleVariation: usize = 0xd8; pub const m_flWindSpeedVariation: usize = 0xdc; pub const m_iEntIndex: usize = 0xe0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvWindShared_WindAveEvent_t { pub const m_flStartWindSpeed: usize = 0x0; pub const m_flAveWindSpeed: usize = 0x4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEnvWindShared_WindVariationEvent_t { pub const m_flWindAngleVariation: usize = 0x0; pub const m_flWindSpeedVariation: usize = 0x4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFilterAttributeInt { pub const m_sAttributeName: usize = 0x508; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFilterClass { pub const m_iFilterClass: usize = 0x508; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFilterContext { pub const m_iFilterContext: usize = 0x508; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFilterEnemy { pub const m_iszEnemyName: usize = 0x508; pub const m_flRadius: usize = 0x510; pub const m_flOuterRadius: usize = 0x514; pub const m_nMaxSquadmatesPerEnemy: usize = 0x518; pub const m_iszPlayerName: usize = 0x520; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFilterMassGreater { pub const m_fFilterMass: usize = 0x508; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFilterModel { pub const m_iFilterModel: usize = 0x508; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFilterMultiple { pub const m_nFilterType: usize = 0x508; pub const m_iFilterName: usize = 0x510; pub const m_hFilter: usize = 0x560; pub const m_nFilterCount: usize = 0x588; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFilterName { pub const m_iFilterName: usize = 0x508; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFilterProximity { pub const m_flRadius: usize = 0x508; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFire { pub const m_hEffect: usize = 0x700; pub const m_hOwner: usize = 0x704; pub const m_nFireType: usize = 0x708; pub const m_flFuel: usize = 0x70c; pub const m_flDamageTime: usize = 0x710; pub const m_lastDamage: usize = 0x714; pub const m_flFireSize: usize = 0x718; pub const m_flLastNavUpdateTime: usize = 0x71c; pub const m_flHeatLevel: usize = 0x720; pub const m_flHeatAbsorb: usize = 0x724; pub const m_flDamageScale: usize = 0x728; pub const m_flMaxHeat: usize = 0x72c; pub const m_flLastHeatLevel: usize = 0x730; pub const m_flAttackTime: usize = 0x734; pub const m_bEnabled: usize = 0x738; pub const m_bStartDisabled: usize = 0x739; pub const m_bDidActivate: usize = 0x73a; pub const m_OnIgnited: usize = 0x740; pub const m_OnExtinguished: usize = 0x768; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFireSmoke { pub const m_nFlameModelIndex: usize = 0x4c0; pub const m_nFlameFromAboveModelIndex: usize = 0x4c4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFiringModeFloat { pub const m_flValues: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFiringModeInt { pub const m_nValues: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFish { pub const m_pool: usize = 0x930; pub const m_id: usize = 0x934; pub const m_x: usize = 0x938; pub const m_y: usize = 0x93c; pub const m_z: usize = 0x940; pub const m_angle: usize = 0x944; pub const m_angleChange: usize = 0x948; pub const m_forward: usize = 0x94c; pub const m_perp: usize = 0x958; pub const m_poolOrigin: usize = 0x964; pub const m_waterLevel: usize = 0x970; pub const m_speed: usize = 0x974; pub const m_desiredSpeed: usize = 0x978; pub const m_calmSpeed: usize = 0x97c; pub const m_panicSpeed: usize = 0x980; pub const m_avoidRange: usize = 0x984; pub const m_turnTimer: usize = 0x988; pub const m_turnClockwise: usize = 0x9a0; pub const m_goTimer: usize = 0x9a8; pub const m_moveTimer: usize = 0x9c0; pub const m_panicTimer: usize = 0x9d8; pub const m_disperseTimer: usize = 0x9f0; pub const m_proximityTimer: usize = 0xa08; pub const m_visible: usize = 0xa20; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFishPool { pub const m_fishCount: usize = 0x4c0; pub const m_maxRange: usize = 0x4c4; pub const m_swimDepth: usize = 0x4c8; pub const m_waterLevel: usize = 0x4cc; pub const m_isDormant: usize = 0x4d0; pub const m_fishes: usize = 0x4d8; pub const m_visTimer: usize = 0x4f0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFists { pub const m_bPlayingUninterruptableAct: usize = 0xe80; pub const m_nUninterruptableActivity: usize = 0xe84; pub const m_bRestorePrevWep: usize = 0xe88; pub const m_hWeaponBeforePrevious: usize = 0xe8c; pub const m_hWeaponPrevious: usize = 0xe90; pub const m_bDelayedHardPunchIncoming: usize = 0xe94; pub const m_bDestroyAfterTaunt: usize = 0xe95; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFlashbangProjectile { pub const m_flTimeToDetonate: usize = 0xac8; pub const m_numOpponentsHit: usize = 0xacc; pub const m_numTeammatesHit: usize = 0xacd; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFogController { pub const m_fog: usize = 0x4b0; pub const m_bUseAngles: usize = 0x518; pub const m_iChangedVariables: usize = 0x51c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFogTrigger { pub const m_fog: usize = 0x8a8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFogVolume { pub const m_fogName: usize = 0x700; pub const m_postProcessName: usize = 0x708; pub const m_colorCorrectionName: usize = 0x710; pub const m_bDisabled: usize = 0x720; pub const m_bInFogVolumesList: usize = 0x721; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFootstepControl { pub const m_source: usize = 0x8a8; pub const m_destination: usize = 0x8b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncBrush { pub const m_iSolidity: usize = 0x700; pub const m_iDisabled: usize = 0x704; pub const m_bSolidBsp: usize = 0x708; pub const m_iszExcludedClass: usize = 0x710; pub const m_bInvertExclusion: usize = 0x718; pub const m_bScriptedMovement: usize = 0x719; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncConveyor { pub const m_szConveyorModels: usize = 0x700; pub const m_flTransitionDurationSeconds: usize = 0x708; pub const m_angMoveEntitySpace: usize = 0x70c; pub const m_vecMoveDirEntitySpace: usize = 0x718; pub const m_flTargetSpeed: usize = 0x724; pub const m_nTransitionStartTick: usize = 0x728; pub const m_nTransitionDurationTicks: usize = 0x72c; pub const m_flTransitionStartSpeed: usize = 0x730; pub const m_hConveyorModels: usize = 0x738; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncElectrifiedVolume { pub const m_EffectName: usize = 0x720; pub const m_EffectInterpenetrateName: usize = 0x728; pub const m_EffectZapName: usize = 0x730; pub const m_iszEffectSource: usize = 0x738; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncInteractionLayerClip { pub const m_bDisabled: usize = 0x700; pub const m_iszInteractsAs: usize = 0x708; pub const m_iszInteractsWith: usize = 0x710; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncLadder { pub const m_vecLadderDir: usize = 0x700; pub const m_Dismounts: usize = 0x710; pub const m_vecLocalTop: usize = 0x728; pub const m_vecPlayerMountPositionTop: usize = 0x734; pub const m_vecPlayerMountPositionBottom: usize = 0x740; pub const m_flAutoRideSpeed: usize = 0x74c; pub const m_bDisabled: usize = 0x750; pub const m_bFakeLadder: usize = 0x751; pub const m_bHasSlack: usize = 0x752; pub const m_surfacePropName: usize = 0x758; pub const m_OnPlayerGotOnLadder: usize = 0x760; pub const m_OnPlayerGotOffLadder: usize = 0x788; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncMonitor { pub const m_targetCamera: usize = 0x720; pub const m_nResolutionEnum: usize = 0x728; pub const m_bRenderShadows: usize = 0x72c; pub const m_bUseUniqueColorTarget: usize = 0x72d; pub const m_brushModelName: usize = 0x730; pub const m_hTargetCamera: usize = 0x738; pub const m_bEnabled: usize = 0x73c; pub const m_bDraw3DSkybox: usize = 0x73d; pub const m_bStartEnabled: usize = 0x73e; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncMoveLinear { pub const m_authoredPosition: usize = 0x780; pub const m_angMoveEntitySpace: usize = 0x784; pub const m_vecMoveDirParentSpace: usize = 0x790; pub const m_soundStart: usize = 0x7a0; pub const m_soundStop: usize = 0x7a8; pub const m_currentSound: usize = 0x7b0; pub const m_flBlockDamage: usize = 0x7b8; pub const m_flStartPosition: usize = 0x7bc; pub const m_flMoveDistance: usize = 0x7c0; pub const m_OnFullyOpen: usize = 0x7d0; pub const m_OnFullyClosed: usize = 0x7f8; pub const m_bCreateMovableNavMesh: usize = 0x820; pub const m_bCreateNavObstacle: usize = 0x821; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncNavBlocker { pub const m_bDisabled: usize = 0x700; pub const m_nBlockedTeamNumber: usize = 0x704; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncNavObstruction { pub const m_bDisabled: usize = 0x708; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncPlat { pub const m_sNoise: usize = 0x7a8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncPlatRot { pub const m_end: usize = 0x7b0; pub const m_start: usize = 0x7bc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncRotating { pub const m_vecMoveAng: usize = 0x700; pub const m_flFanFriction: usize = 0x70c; pub const m_flAttenuation: usize = 0x710; pub const m_flVolume: usize = 0x714; pub const m_flTargetSpeed: usize = 0x718; pub const m_flMaxSpeed: usize = 0x71c; pub const m_flBlockDamage: usize = 0x720; pub const m_flTimeScale: usize = 0x724; pub const m_NoiseRunning: usize = 0x728; pub const m_bReversed: usize = 0x730; pub const m_angStart: usize = 0x73c; pub const m_bStopAtStartPos: usize = 0x748; pub const m_vecClientOrigin: usize = 0x74c; pub const m_vecClientAngles: usize = 0x758; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncShatterglass { pub const m_hGlassMaterialDamaged: usize = 0x700; pub const m_hGlassMaterialUndamaged: usize = 0x708; pub const m_hConcreteMaterialEdgeFace: usize = 0x710; pub const m_hConcreteMaterialEdgeCaps: usize = 0x718; pub const m_hConcreteMaterialEdgeFins: usize = 0x720; pub const m_matPanelTransform: usize = 0x728; pub const m_matPanelTransformWsTemp: usize = 0x758; pub const m_vecShatterGlassShards: usize = 0x788; pub const m_PanelSize: usize = 0x7a0; pub const m_vecPanelNormalWs: usize = 0x7a8; pub const m_nNumShardsEverCreated: usize = 0x7b4; pub const m_flLastShatterSoundEmitTime: usize = 0x7b8; pub const m_flLastCleanupTime: usize = 0x7bc; pub const m_flInitAtTime: usize = 0x7c0; pub const m_flGlassThickness: usize = 0x7c4; pub const m_flSpawnInvulnerability: usize = 0x7c8; pub const m_bBreakSilent: usize = 0x7cc; pub const m_bBreakShardless: usize = 0x7cd; pub const m_bBroken: usize = 0x7ce; pub const m_bHasRateLimitedShards: usize = 0x7cf; pub const m_bGlassNavIgnore: usize = 0x7d0; pub const m_bGlassInFrame: usize = 0x7d1; pub const m_bStartBroken: usize = 0x7d2; pub const m_iInitialDamageType: usize = 0x7d3; pub const m_szDamagePositioningEntityName01: usize = 0x7d8; pub const m_szDamagePositioningEntityName02: usize = 0x7e0; pub const m_szDamagePositioningEntityName03: usize = 0x7e8; pub const m_szDamagePositioningEntityName04: usize = 0x7f0; pub const m_vInitialDamagePositions: usize = 0x7f8; pub const m_vExtraDamagePositions: usize = 0x810; pub const m_OnBroken: usize = 0x828; pub const m_iSurfaceType: usize = 0x851; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncTankTrain { pub const m_OnDeath: usize = 0x850; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncTimescale { pub const m_flDesiredTimescale: usize = 0x4b0; pub const m_flAcceleration: usize = 0x4b4; pub const m_flMinBlendRate: usize = 0x4b8; pub const m_flBlendDeltaMultiplier: usize = 0x4bc; pub const m_isStarted: usize = 0x4c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncTrackChange { pub const m_trackTop: usize = 0x7c8; pub const m_trackBottom: usize = 0x7d0; pub const m_train: usize = 0x7d8; pub const m_trackTopName: usize = 0x7e0; pub const m_trackBottomName: usize = 0x7e8; pub const m_trainName: usize = 0x7f0; pub const m_code: usize = 0x7f8; pub const m_targetState: usize = 0x7fc; pub const m_use: usize = 0x800; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncTrackTrain { pub const m_ppath: usize = 0x700; pub const m_length: usize = 0x704; pub const m_vPosPrev: usize = 0x708; pub const m_angPrev: usize = 0x714; pub const m_controlMins: usize = 0x720; pub const m_controlMaxs: usize = 0x72c; pub const m_lastBlockPos: usize = 0x738; pub const m_lastBlockTick: usize = 0x744; pub const m_flVolume: usize = 0x748; pub const m_flBank: usize = 0x74c; pub const m_oldSpeed: usize = 0x750; pub const m_flBlockDamage: usize = 0x754; pub const m_height: usize = 0x758; pub const m_maxSpeed: usize = 0x75c; pub const m_dir: usize = 0x760; pub const m_iszSoundMove: usize = 0x768; pub const m_iszSoundMovePing: usize = 0x770; pub const m_iszSoundStart: usize = 0x778; pub const m_iszSoundStop: usize = 0x780; pub const m_strPathTarget: usize = 0x788; pub const m_flMoveSoundMinDuration: usize = 0x790; pub const m_flMoveSoundMaxDuration: usize = 0x794; pub const m_flNextMoveSoundTime: usize = 0x798; pub const m_flMoveSoundMinPitch: usize = 0x79c; pub const m_flMoveSoundMaxPitch: usize = 0x7a0; pub const m_eOrientationType: usize = 0x7a4; pub const m_eVelocityType: usize = 0x7a8; pub const m_OnStart: usize = 0x7b8; pub const m_OnNext: usize = 0x7e0; pub const m_OnArrivedAtDestinationNode: usize = 0x808; pub const m_bManualSpeedChanges: usize = 0x830; pub const m_flDesiredSpeed: usize = 0x834; pub const m_flSpeedChangeTime: usize = 0x838; pub const m_flAccelSpeed: usize = 0x83c; pub const m_flDecelSpeed: usize = 0x840; pub const m_bAccelToSpeed: usize = 0x844; pub const m_flTimeScale: usize = 0x848; pub const m_flNextMPSoundTime: usize = 0x84c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncTrain { pub const m_hCurrentTarget: usize = 0x7a8; pub const m_activated: usize = 0x7ac; pub const m_hEnemy: usize = 0x7b0; pub const m_flBlockDamage: usize = 0x7b4; pub const m_flNextBlockTime: usize = 0x7b8; pub const m_iszLastTarget: usize = 0x7c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncVPhysicsClip { pub const m_bDisabled: usize = 0x700; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncWall { pub const m_nState: usize = 0x700; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncWater { pub const m_BuoyancyHelper: usize = 0x700; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGameChoreoServices { pub const m_hOwner: usize = 0x8; pub const m_hScriptedSequence: usize = 0xc; pub const m_scriptState: usize = 0x10; pub const m_choreoState: usize = 0x14; pub const m_flTimeStartedState: usize = 0x18; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGameGibManager { pub const m_bAllowNewGibs: usize = 0x4d0; pub const m_iCurrentMaxPieces: usize = 0x4d4; pub const m_iMaxPieces: usize = 0x4d8; pub const m_iLastFrame: usize = 0x4dc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGamePlayerEquip { pub const m_weaponNames: usize = 0x710; pub const m_weaponCount: usize = 0x810; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGamePlayerZone { pub const m_OnPlayerInZone: usize = 0x708; pub const m_OnPlayerOutZone: usize = 0x730; pub const m_PlayersInCount: usize = 0x758; pub const m_PlayersOutCount: usize = 0x780; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGameRules { pub const m_szQuestName: usize = 0x8; pub const m_nQuestPhase: usize = 0x88; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGameSceneNode { pub const m_nodeToWorld: usize = 0x10; pub const m_pOwner: usize = 0x30; pub const m_pParent: usize = 0x38; pub const m_pChild: usize = 0x40; pub const m_pNextSibling: usize = 0x48; pub const m_hParent: usize = 0x70; pub const m_vecOrigin: usize = 0x80; pub const m_angRotation: usize = 0xb8; pub const m_flScale: usize = 0xc4; pub const m_vecAbsOrigin: usize = 0xc8; pub const m_angAbsRotation: usize = 0xd4; pub const m_flAbsScale: usize = 0xe0; pub const m_nParentAttachmentOrBone: usize = 0xe4; pub const m_bDebugAbsOriginChanges: usize = 0xe6; pub const m_bDormant: usize = 0xe7; pub const m_bForceParentToBeNetworked: usize = 0xe8; pub const m_bDirtyHierarchy: usize = 0x0; pub const m_bDirtyBoneMergeInfo: usize = 0x0; pub const m_bNetworkedPositionChanged: usize = 0x0; pub const m_bNetworkedAnglesChanged: usize = 0x0; pub const m_bNetworkedScaleChanged: usize = 0x0; pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; pub const m_bNotifyBoneTransformsChanged: usize = 0x0; pub const m_bBoneMergeFlex: usize = 0x0; pub const m_nLatchAbsOrigin: usize = 0x0; pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; pub const m_nHierarchicalDepth: usize = 0xeb; pub const m_nHierarchyType: usize = 0xec; pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xed; pub const m_name: usize = 0xf0; pub const m_hierarchyAttachName: usize = 0x130; pub const m_flZOffset: usize = 0x134; pub const m_vRenderOrigin: usize = 0x138; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGameSceneNodeHandle { pub const m_hOwner: usize = 0x8; pub const m_name: usize = 0xc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGameScriptedMoveData { pub const m_vDest: usize = 0x0; pub const m_vSrc: usize = 0xc; pub const m_angSrc: usize = 0x18; pub const m_angDst: usize = 0x24; pub const m_angCurrent: usize = 0x30; pub const m_flAngRate: usize = 0x3c; pub const m_flDuration: usize = 0x40; pub const m_flStartTime: usize = 0x44; pub const m_nPrevMoveType: usize = 0x48; pub const m_bActive: usize = 0x49; pub const m_bTeleportOnEnd: usize = 0x4a; pub const m_bIgnoreRotation: usize = 0x4b; pub const m_nType: usize = 0x4c; pub const m_bSuccess: usize = 0x50; pub const m_nForcedCrouchState: usize = 0x54; pub const m_bIgnoreCollisions: usize = 0x58; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGameText { pub const m_iszMessage: usize = 0x710; pub const m_textParms: usize = 0x718; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGameWeaponManager { pub const m_iszWeaponName: usize = 0x4b0; pub const m_iMaxPieces: usize = 0x4c0; pub const m_flAmmoMod: usize = 0x4c4; pub const m_bExpectingWeapon: usize = 0x4c8; pub const m_ManagedNonWeapons: usize = 0x4d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGenericConstraint { pub const m_nLinearMotionX: usize = 0x510; pub const m_nLinearMotionY: usize = 0x514; pub const m_nLinearMotionZ: usize = 0x518; pub const m_flLinearFrequencyX: usize = 0x51c; pub const m_flLinearFrequencyY: usize = 0x520; pub const m_flLinearFrequencyZ: usize = 0x524; pub const m_flLinearDampingRatioX: usize = 0x528; pub const m_flLinearDampingRatioY: usize = 0x52c; pub const m_flLinearDampingRatioZ: usize = 0x530; pub const m_flMaxLinearImpulseX: usize = 0x534; pub const m_flMaxLinearImpulseY: usize = 0x538; pub const m_flMaxLinearImpulseZ: usize = 0x53c; pub const m_flBreakAfterTimeX: usize = 0x540; pub const m_flBreakAfterTimeY: usize = 0x544; pub const m_flBreakAfterTimeZ: usize = 0x548; pub const m_flBreakAfterTimeStartTimeX: usize = 0x54c; pub const m_flBreakAfterTimeStartTimeY: usize = 0x550; pub const m_flBreakAfterTimeStartTimeZ: usize = 0x554; pub const m_flBreakAfterTimeThresholdX: usize = 0x558; pub const m_flBreakAfterTimeThresholdY: usize = 0x55c; pub const m_flBreakAfterTimeThresholdZ: usize = 0x560; pub const m_flNotifyForceX: usize = 0x564; pub const m_flNotifyForceY: usize = 0x568; pub const m_flNotifyForceZ: usize = 0x56c; pub const m_flNotifyForceMinTimeX: usize = 0x570; pub const m_flNotifyForceMinTimeY: usize = 0x574; pub const m_flNotifyForceMinTimeZ: usize = 0x578; pub const m_flNotifyForceLastTimeX: usize = 0x57c; pub const m_flNotifyForceLastTimeY: usize = 0x580; pub const m_flNotifyForceLastTimeZ: usize = 0x584; pub const m_bAxisNotifiedX: usize = 0x588; pub const m_bAxisNotifiedY: usize = 0x589; pub const m_bAxisNotifiedZ: usize = 0x58a; pub const m_nAngularMotionX: usize = 0x58c; pub const m_nAngularMotionY: usize = 0x590; pub const m_nAngularMotionZ: usize = 0x594; pub const m_flAngularFrequencyX: usize = 0x598; pub const m_flAngularFrequencyY: usize = 0x59c; pub const m_flAngularFrequencyZ: usize = 0x5a0; pub const m_flAngularDampingRatioX: usize = 0x5a4; pub const m_flAngularDampingRatioY: usize = 0x5a8; pub const m_flAngularDampingRatioZ: usize = 0x5ac; pub const m_flMaxAngularImpulseX: usize = 0x5b0; pub const m_flMaxAngularImpulseY: usize = 0x5b4; pub const m_flMaxAngularImpulseZ: usize = 0x5b8; pub const m_NotifyForceReachedX: usize = 0x5c0; pub const m_NotifyForceReachedY: usize = 0x5e8; pub const m_NotifyForceReachedZ: usize = 0x610; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGlowProperty { pub const m_fGlowColor: usize = 0x8; pub const m_iGlowType: usize = 0x30; pub const m_iGlowTeam: usize = 0x34; pub const m_nGlowRange: usize = 0x38; pub const m_nGlowRangeMin: usize = 0x3c; pub const m_glowColorOverride: usize = 0x40; pub const m_bFlashing: usize = 0x44; pub const m_flGlowTime: usize = 0x48; pub const m_flGlowStartTime: usize = 0x4c; pub const m_bEligibleForScreenHighlight: usize = 0x50; pub const m_bGlowing: usize = 0x51; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGradientFog { pub const m_hGradientFogTexture: usize = 0x4b0; pub const m_flFogStartDistance: usize = 0x4b8; pub const m_flFogEndDistance: usize = 0x4bc; pub const m_bHeightFogEnabled: usize = 0x4c0; pub const m_flFogStartHeight: usize = 0x4c4; pub const m_flFogEndHeight: usize = 0x4c8; pub const m_flFarZ: usize = 0x4cc; pub const m_flFogMaxOpacity: usize = 0x4d0; pub const m_flFogFalloffExponent: usize = 0x4d4; pub const m_flFogVerticalExponent: usize = 0x4d8; pub const m_fogColor: usize = 0x4dc; pub const m_flFogStrength: usize = 0x4e0; pub const m_flFadeTime: usize = 0x4e4; pub const m_bStartDisabled: usize = 0x4e8; pub const m_bIsEnabled: usize = 0x4e9; pub const m_bGradientFogNeedsTextures: usize = 0x4ea; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGrassBurn { pub const m_flGrassBurnClearTime: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGunTarget { pub const m_on: usize = 0x780; pub const m_hTargetEnt: usize = 0x784; pub const m_OnDeath: usize = 0x788; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CHandleTest { pub const m_Handle: usize = 0x4b0; pub const m_bSendHandle: usize = 0x4b4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CHintMessage { pub const m_hintString: usize = 0x8; pub const m_args: usize = 0x10; pub const m_duration: usize = 0x28; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CHintMessageQueue { pub const m_tmMessageEnd: usize = 0x8; pub const m_messages: usize = 0x10; pub const m_pPlayerController: usize = 0x28; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CHitboxComponent { pub const m_bvDisabledHitGroups: usize = 0x24; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CHostage { pub const m_OnHostageBeginGrab: usize = 0xa88; pub const m_OnFirstPickedUp: usize = 0xab0; pub const m_OnDroppedNotRescued: usize = 0xad8; pub const m_OnRescued: usize = 0xb00; pub const m_entitySpottedState: usize = 0xb28; pub const m_nSpotRules: usize = 0xb40; pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xb44; pub const m_nHostageSpawnRandomFactor: usize = 0xb48; pub const m_bRemove: usize = 0xb4c; pub const m_vel: usize = 0xb50; pub const m_isRescued: usize = 0xb5c; pub const m_jumpedThisFrame: usize = 0xb5d; pub const m_nHostageState: usize = 0xb60; pub const m_leader: usize = 0xb64; pub const m_lastLeader: usize = 0xb68; pub const m_reuseTimer: usize = 0xb70; pub const m_hasBeenUsed: usize = 0xb88; pub const m_accel: usize = 0xb8c; pub const m_isRunning: usize = 0xb98; pub const m_isCrouching: usize = 0xb99; pub const m_jumpTimer: usize = 0xba0; pub const m_isWaitingForLeader: usize = 0xbb8; pub const m_repathTimer: usize = 0x2bc8; pub const m_inhibitDoorTimer: usize = 0x2be0; pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2c70; pub const m_wiggleTimer: usize = 0x2c90; pub const m_isAdjusted: usize = 0x2cac; pub const m_bHandsHaveBeenCut: usize = 0x2cad; pub const m_hHostageGrabber: usize = 0x2cb0; pub const m_fLastGrabTime: usize = 0x2cb4; pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2cb8; pub const m_vecGrabbedPos: usize = 0x2cc4; pub const m_flRescueStartTime: usize = 0x2cd0; pub const m_flGrabSuccessTime: usize = 0x2cd4; pub const m_flDropStartTime: usize = 0x2cd8; pub const m_nApproachRewardPayouts: usize = 0x2cdc; pub const m_nPickupEventCount: usize = 0x2ce0; pub const m_vecSpawnGroundPos: usize = 0x2ce4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CHostageExpresserShim { pub const m_pExpresser: usize = 0xa70; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInButtonState { pub const m_pButtonStates: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInferno { pub const m_fireXDelta: usize = 0x710; pub const m_fireYDelta: usize = 0x810; pub const m_fireZDelta: usize = 0x910; pub const m_fireParentXDelta: usize = 0xa10; pub const m_fireParentYDelta: usize = 0xb10; pub const m_fireParentZDelta: usize = 0xc10; pub const m_bFireIsBurning: usize = 0xd10; pub const m_BurnNormal: usize = 0xd50; pub const m_fireCount: usize = 0x1050; pub const m_nInfernoType: usize = 0x1054; pub const m_nFireEffectTickBegin: usize = 0x1058; pub const m_nFireLifetime: usize = 0x105c; pub const m_bInPostEffectTime: usize = 0x1060; pub const m_nFiresExtinguishCount: usize = 0x1064; pub const m_bWasCreatedInSmoke: usize = 0x1068; pub const m_extent: usize = 0x1270; pub const m_damageTimer: usize = 0x1288; pub const m_damageRampTimer: usize = 0x12a0; pub const m_splashVelocity: usize = 0x12b8; pub const m_InitialSplashVelocity: usize = 0x12c4; pub const m_startPos: usize = 0x12d0; pub const m_vecOriginalSpawnLocation: usize = 0x12dc; pub const m_activeTimer: usize = 0x12e8; pub const m_fireSpawnOffset: usize = 0x12f8; pub const m_nMaxFlames: usize = 0x12fc; pub const m_BookkeepingTimer: usize = 0x1300; pub const m_NextSpreadTimer: usize = 0x1318; pub const m_nSourceItemDefIndex: usize = 0x1330; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInfoDynamicShadowHint { pub const m_bDisabled: usize = 0x4b0; pub const m_flRange: usize = 0x4b4; pub const m_nImportance: usize = 0x4b8; pub const m_nLightChoice: usize = 0x4bc; pub const m_hLight: usize = 0x4c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInfoDynamicShadowHintBox { pub const m_vBoxMins: usize = 0x4c8; pub const m_vBoxMaxs: usize = 0x4d4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInfoGameEventProxy { pub const m_iszEventName: usize = 0x4b0; pub const m_flRange: usize = 0x4b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInfoMapRegion { pub const m_flRadius: usize = 0x4b0; pub const m_strLocToken: usize = 0x4b8; pub const m_szLocToken: usize = 0x4c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInfoOffscreenPanoramaTexture { pub const m_bDisabled: usize = 0x4b0; pub const m_nResolutionX: usize = 0x4b4; pub const m_nResolutionY: usize = 0x4b8; pub const m_szLayoutFileName: usize = 0x4c0; pub const m_RenderAttrName: usize = 0x4c8; pub const m_TargetEntities: usize = 0x4d0; pub const m_nTargetChangeCount: usize = 0x4e8; pub const m_vecCSSClasses: usize = 0x4f0; pub const m_szTargetsName: usize = 0x508; pub const m_AdditionalTargetEntities: usize = 0x510; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInfoPlayerStart { pub const m_bDisabled: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInfoSpawnGroupLoadUnload { pub const m_OnSpawnGroupLoadStarted: usize = 0x4b0; pub const m_OnSpawnGroupLoadFinished: usize = 0x4d8; pub const m_OnSpawnGroupUnloadStarted: usize = 0x500; pub const m_OnSpawnGroupUnloadFinished: usize = 0x528; pub const m_iszSpawnGroupName: usize = 0x550; pub const m_iszSpawnGroupFilterName: usize = 0x558; pub const m_iszLandmarkName: usize = 0x560; pub const m_sFixedSpawnGroupName: usize = 0x568; pub const m_flTimeoutInterval: usize = 0x570; pub const m_bStreamingStarted: usize = 0x574; pub const m_bUnloadingStarted: usize = 0x575; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInfoVisibilityBox { pub const m_nMode: usize = 0x4b4; pub const m_vBoxSize: usize = 0x4b8; pub const m_bEnabled: usize = 0x4c4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInfoWorldLayer { pub const m_pOutputOnEntitiesSpawned: usize = 0x4b0; pub const m_worldName: usize = 0x4d8; pub const m_layerName: usize = 0x4e0; pub const m_bWorldLayerVisible: usize = 0x4e8; pub const m_bEntitiesSpawned: usize = 0x4e9; pub const m_bCreateAsChildSpawnGroup: usize = 0x4ea; pub const m_hLayerSpawnGroup: usize = 0x4ec; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInstancedSceneEntity { pub const m_hOwner: usize = 0xa08; pub const m_bHadOwner: usize = 0xa0c; pub const m_flPostSpeakDelay: usize = 0xa10; pub const m_flPreDelay: usize = 0xa14; pub const m_bIsBackground: usize = 0xa18; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInstructorEventEntity { pub const m_iszName: usize = 0x4b0; pub const m_iszHintTargetEntity: usize = 0x4b8; pub const m_hTargetPlayer: usize = 0x4c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CIronSightController { pub const m_bIronSightAvailable: usize = 0x8; pub const m_flIronSightAmount: usize = 0xc; pub const m_flIronSightAmountGained: usize = 0x10; pub const m_flIronSightAmountBiased: usize = 0x14; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CItem { pub const m_OnPlayerTouch: usize = 0x938; pub const m_bActivateWhenAtRest: usize = 0x960; pub const m_OnCacheInteraction: usize = 0x968; pub const m_OnPlayerPickup: usize = 0x990; pub const m_OnGlovePulled: usize = 0x9b8; pub const m_vOriginalSpawnOrigin: usize = 0x9e0; pub const m_vOriginalSpawnAngles: usize = 0x9ec; pub const m_bPhysStartAsleep: usize = 0x9f8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CItemCash { pub const m_bufCashOriginalSource: usize = 0xa08; pub const m_nBundleSize: usize = 0xa48; pub const m_flAllowPickupTime: usize = 0xa50; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CItemDefuser { pub const m_entitySpottedState: usize = 0xa08; pub const m_nSpotRules: usize = 0xa20; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CItemDogtags { pub const m_OwningPlayer: usize = 0xa08; pub const m_KillingPlayer: usize = 0xa0c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CItemGeneric { pub const m_bHasTriggerRadius: usize = 0xa10; pub const m_bHasPickupRadius: usize = 0xa11; pub const m_flPickupRadiusSqr: usize = 0xa14; pub const m_flTriggerRadiusSqr: usize = 0xa18; pub const m_flLastPickupCheck: usize = 0xa1c; pub const m_bPlayerCounterListenerAdded: usize = 0xa20; pub const m_bPlayerInTriggerRadius: usize = 0xa21; pub const m_hSpawnParticleEffect: usize = 0xa28; pub const m_pAmbientSoundEffect: usize = 0xa30; pub const m_bAutoStartAmbientSound: usize = 0xa38; pub const m_pSpawnScriptFunction: usize = 0xa40; pub const m_hPickupParticleEffect: usize = 0xa48; pub const m_pPickupSoundEffect: usize = 0xa50; pub const m_pPickupScriptFunction: usize = 0xa58; pub const m_hTimeoutParticleEffect: usize = 0xa60; pub const m_pTimeoutSoundEffect: usize = 0xa68; pub const m_pTimeoutScriptFunction: usize = 0xa70; pub const m_pPickupFilterName: usize = 0xa78; pub const m_hPickupFilter: usize = 0xa80; pub const m_OnPickup: usize = 0xa88; pub const m_OnTimeout: usize = 0xab0; pub const m_OnTriggerStartTouch: usize = 0xad8; pub const m_OnTriggerTouch: usize = 0xb00; pub const m_OnTriggerEndTouch: usize = 0xb28; pub const m_pAllowPickupScriptFunction: usize = 0xb50; pub const m_flPickupRadius: usize = 0xb58; pub const m_flTriggerRadius: usize = 0xb5c; pub const m_pTriggerSoundEffect: usize = 0xb60; pub const m_bGlowWhenInTrigger: usize = 0xb68; pub const m_glowColor: usize = 0xb69; pub const m_bUseable: usize = 0xb6d; pub const m_hTriggerHelper: usize = 0xb70; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CItemGenericTriggerHelper { pub const m_hParentItem: usize = 0x700; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CKeepUpright { pub const m_worldGoalAxis: usize = 0x4b8; pub const m_localTestAxis: usize = 0x4c4; pub const m_nameAttach: usize = 0x4d8; pub const m_attachedObject: usize = 0x4e0; pub const m_angularLimit: usize = 0x4e4; pub const m_bActive: usize = 0x4e8; pub const m_bDampAllRotation: usize = 0x4e9; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLightComponent { pub const __m_pChainEntity: usize = 0x48; pub const m_Color: usize = 0x85; pub const m_SecondaryColor: usize = 0x89; pub const m_flBrightness: usize = 0x90; pub const m_flBrightnessScale: usize = 0x94; pub const m_flBrightnessMult: usize = 0x98; pub const m_flRange: usize = 0x9c; pub const m_flFalloff: usize = 0xa0; pub const m_flAttenuation0: usize = 0xa4; pub const m_flAttenuation1: usize = 0xa8; pub const m_flAttenuation2: usize = 0xac; pub const m_flTheta: usize = 0xb0; pub const m_flPhi: usize = 0xb4; pub const m_hLightCookie: usize = 0xb8; pub const m_nCascades: usize = 0xc0; pub const m_nCastShadows: usize = 0xc4; pub const m_nShadowWidth: usize = 0xc8; pub const m_nShadowHeight: usize = 0xcc; pub const m_bRenderDiffuse: usize = 0xd0; pub const m_nRenderSpecular: usize = 0xd4; pub const m_bRenderTransmissive: usize = 0xd8; pub const m_flOrthoLightWidth: usize = 0xdc; pub const m_flOrthoLightHeight: usize = 0xe0; pub const m_nStyle: usize = 0xe4; pub const m_Pattern: usize = 0xe8; pub const m_nCascadeRenderStaticObjects: usize = 0xf0; pub const m_flShadowCascadeCrossFade: usize = 0xf4; pub const m_flShadowCascadeDistanceFade: usize = 0xf8; pub const m_flShadowCascadeDistance0: usize = 0xfc; pub const m_flShadowCascadeDistance1: usize = 0x100; pub const m_flShadowCascadeDistance2: usize = 0x104; pub const m_flShadowCascadeDistance3: usize = 0x108; pub const m_nShadowCascadeResolution0: usize = 0x10c; pub const m_nShadowCascadeResolution1: usize = 0x110; pub const m_nShadowCascadeResolution2: usize = 0x114; pub const m_nShadowCascadeResolution3: usize = 0x118; pub const m_bUsesBakedShadowing: usize = 0x11c; pub const m_nShadowPriority: usize = 0x120; pub const m_nBakedShadowIndex: usize = 0x124; pub const m_bRenderToCubemaps: usize = 0x128; pub const m_LightGroups: usize = 0x130; pub const m_nDirectLight: usize = 0x138; pub const m_nIndirectLight: usize = 0x13c; pub const m_flFadeMinDist: usize = 0x140; pub const m_flFadeMaxDist: usize = 0x144; pub const m_flShadowFadeMinDist: usize = 0x148; pub const m_flShadowFadeMaxDist: usize = 0x14c; pub const m_bEnabled: usize = 0x150; pub const m_bFlicker: usize = 0x151; pub const m_bPrecomputedFieldsValid: usize = 0x152; pub const m_vPrecomputedBoundsMins: usize = 0x154; pub const m_vPrecomputedBoundsMaxs: usize = 0x160; pub const m_vPrecomputedOBBOrigin: usize = 0x16c; pub const m_vPrecomputedOBBAngles: usize = 0x178; pub const m_vPrecomputedOBBExtent: usize = 0x184; pub const m_flPrecomputedMaxRange: usize = 0x190; pub const m_nFogLightingMode: usize = 0x194; pub const m_flFogContributionStength: usize = 0x198; pub const m_flNearClipPlane: usize = 0x19c; pub const m_SkyColor: usize = 0x1a0; pub const m_flSkyIntensity: usize = 0x1a4; pub const m_SkyAmbientBounce: usize = 0x1a8; pub const m_bUseSecondaryColor: usize = 0x1ac; pub const m_bMixedShadows: usize = 0x1ad; pub const m_flLightStyleStartTime: usize = 0x1b0; pub const m_flCapsuleLength: usize = 0x1b4; pub const m_flMinRoughness: usize = 0x1b8; pub const m_bPvsModifyEntity: usize = 0x1c8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLightEntity { pub const m_CLightComponent: usize = 0x700; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLightGlow { pub const m_nHorizontalSize: usize = 0x700; pub const m_nVerticalSize: usize = 0x704; pub const m_nMinDist: usize = 0x708; pub const m_nMaxDist: usize = 0x70c; pub const m_nOuterMaxDist: usize = 0x710; pub const m_flGlowProxySize: usize = 0x714; pub const m_flHDRColorScale: usize = 0x718; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicAchievement { pub const m_bDisabled: usize = 0x4b0; pub const m_iszAchievementEventID: usize = 0x4b8; pub const m_OnFired: usize = 0x4c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicActiveAutosave { pub const m_TriggerHitPoints: usize = 0x4c0; pub const m_flTimeToTrigger: usize = 0x4c4; pub const m_flStartTime: usize = 0x4c8; pub const m_flDangerousTime: usize = 0x4cc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicAuto { pub const m_OnMapSpawn: usize = 0x4b0; pub const m_OnDemoMapSpawn: usize = 0x4d8; pub const m_OnNewGame: usize = 0x500; pub const m_OnLoadGame: usize = 0x528; pub const m_OnMapTransition: usize = 0x550; pub const m_OnBackgroundMap: usize = 0x578; pub const m_OnMultiNewMap: usize = 0x5a0; pub const m_OnMultiNewRound: usize = 0x5c8; pub const m_OnVREnabled: usize = 0x5f0; pub const m_OnVRNotEnabled: usize = 0x618; pub const m_globalstate: usize = 0x640; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicAutosave { pub const m_bForceNewLevelUnit: usize = 0x4b0; pub const m_minHitPoints: usize = 0x4b4; pub const m_minHitPointsToCommit: usize = 0x4b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicBranch { pub const m_bInValue: usize = 0x4b0; pub const m_Listeners: usize = 0x4b8; pub const m_OnTrue: usize = 0x4d0; pub const m_OnFalse: usize = 0x4f8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicBranchList { pub const m_nLogicBranchNames: usize = 0x4b0; pub const m_LogicBranchList: usize = 0x530; pub const m_eLastState: usize = 0x548; pub const m_OnAllTrue: usize = 0x550; pub const m_OnAllFalse: usize = 0x578; pub const m_OnMixed: usize = 0x5a0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicCase { pub const m_nCase: usize = 0x4b0; pub const m_nShuffleCases: usize = 0x5b0; pub const m_nLastShuffleCase: usize = 0x5b4; pub const m_uchShuffleCaseMap: usize = 0x5b8; pub const m_OnCase: usize = 0x5d8; pub const m_OnDefault: usize = 0xad8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicCollisionPair { pub const m_nameAttach1: usize = 0x4b0; pub const m_nameAttach2: usize = 0x4b8; pub const m_disabled: usize = 0x4c0; pub const m_succeeded: usize = 0x4c1; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicCompare { pub const m_flInValue: usize = 0x4b0; pub const m_flCompareValue: usize = 0x4b4; pub const m_OnLessThan: usize = 0x4b8; pub const m_OnEqualTo: usize = 0x4e0; pub const m_OnNotEqualTo: usize = 0x508; pub const m_OnGreaterThan: usize = 0x530; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicDistanceAutosave { pub const m_iszTargetEntity: usize = 0x4b0; pub const m_flDistanceToPlayer: usize = 0x4b8; pub const m_bForceNewLevelUnit: usize = 0x4bc; pub const m_bCheckCough: usize = 0x4bd; pub const m_bThinkDangerous: usize = 0x4be; pub const m_flDangerousTime: usize = 0x4c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicDistanceCheck { pub const m_iszEntityA: usize = 0x4b0; pub const m_iszEntityB: usize = 0x4b8; pub const m_flZone1Distance: usize = 0x4c0; pub const m_flZone2Distance: usize = 0x4c4; pub const m_InZone1: usize = 0x4c8; pub const m_InZone2: usize = 0x4f0; pub const m_InZone3: usize = 0x518; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicEventListener { pub const m_iszEventName: usize = 0x4c0; pub const m_bIsEnabled: usize = 0x4c8; pub const m_nTeam: usize = 0x4cc; pub const m_bFetchEventData: usize = 0x4d0; pub const m_OnEventFired: usize = 0x4d8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicGameEvent { pub const m_iszEventName: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicGameEventListener { pub const m_OnEventFired: usize = 0x4c0; pub const m_iszGameEventName: usize = 0x4e8; pub const m_iszGameEventItem: usize = 0x4f0; pub const m_bEnabled: usize = 0x4f8; pub const m_bStartDisabled: usize = 0x4f9; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicLineToEntity { pub const m_Line: usize = 0x4b0; pub const m_SourceName: usize = 0x4d8; pub const m_StartEntity: usize = 0x4e0; pub const m_EndEntity: usize = 0x4e4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicMeasureMovement { pub const m_strMeasureTarget: usize = 0x4b0; pub const m_strMeasureReference: usize = 0x4b8; pub const m_strTargetReference: usize = 0x4c0; pub const m_hMeasureTarget: usize = 0x4c8; pub const m_hMeasureReference: usize = 0x4cc; pub const m_hTarget: usize = 0x4d0; pub const m_hTargetReference: usize = 0x4d4; pub const m_flScale: usize = 0x4d8; pub const m_nMeasureType: usize = 0x4dc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicNPCCounter { pub const m_OnMinCountAll: usize = 0x4b0; pub const m_OnMaxCountAll: usize = 0x4d8; pub const m_OnFactorAll: usize = 0x500; pub const m_OnMinPlayerDistAll: usize = 0x528; pub const m_OnMinCount_1: usize = 0x550; pub const m_OnMaxCount_1: usize = 0x578; pub const m_OnFactor_1: usize = 0x5a0; pub const m_OnMinPlayerDist_1: usize = 0x5c8; pub const m_OnMinCount_2: usize = 0x5f0; pub const m_OnMaxCount_2: usize = 0x618; pub const m_OnFactor_2: usize = 0x640; pub const m_OnMinPlayerDist_2: usize = 0x668; pub const m_OnMinCount_3: usize = 0x690; pub const m_OnMaxCount_3: usize = 0x6b8; pub const m_OnFactor_3: usize = 0x6e0; pub const m_OnMinPlayerDist_3: usize = 0x708; pub const m_hSource: usize = 0x730; pub const m_iszSourceEntityName: usize = 0x738; pub const m_flDistanceMax: usize = 0x740; pub const m_bDisabled: usize = 0x744; pub const m_nMinCountAll: usize = 0x748; pub const m_nMaxCountAll: usize = 0x74c; pub const m_nMinFactorAll: usize = 0x750; pub const m_nMaxFactorAll: usize = 0x754; pub const m_iszNPCClassname_1: usize = 0x760; pub const m_nNPCState_1: usize = 0x768; pub const m_bInvertState_1: usize = 0x76c; pub const m_nMinCount_1: usize = 0x770; pub const m_nMaxCount_1: usize = 0x774; pub const m_nMinFactor_1: usize = 0x778; pub const m_nMaxFactor_1: usize = 0x77c; pub const m_flDefaultDist_1: usize = 0x784; pub const m_iszNPCClassname_2: usize = 0x788; pub const m_nNPCState_2: usize = 0x790; pub const m_bInvertState_2: usize = 0x794; pub const m_nMinCount_2: usize = 0x798; pub const m_nMaxCount_2: usize = 0x79c; pub const m_nMinFactor_2: usize = 0x7a0; pub const m_nMaxFactor_2: usize = 0x7a4; pub const m_flDefaultDist_2: usize = 0x7ac; pub const m_iszNPCClassname_3: usize = 0x7b0; pub const m_nNPCState_3: usize = 0x7b8; pub const m_bInvertState_3: usize = 0x7bc; pub const m_nMinCount_3: usize = 0x7c0; pub const m_nMaxCount_3: usize = 0x7c4; pub const m_nMinFactor_3: usize = 0x7c8; pub const m_nMaxFactor_3: usize = 0x7cc; pub const m_flDefaultDist_3: usize = 0x7d4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicNPCCounterAABB { pub const m_vDistanceOuterMins: usize = 0x7f0; pub const m_vDistanceOuterMaxs: usize = 0x7fc; pub const m_vOuterMins: usize = 0x808; pub const m_vOuterMaxs: usize = 0x814; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicNavigation { pub const m_isOn: usize = 0x4b8; pub const m_navProperty: usize = 0x4bc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicPlayerProxy { pub const m_hPlayer: usize = 0x4b0; pub const m_PlayerHasAmmo: usize = 0x4b8; pub const m_PlayerHasNoAmmo: usize = 0x4e0; pub const m_PlayerDied: usize = 0x508; pub const m_RequestedPlayerHealth: usize = 0x530; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicRelay { pub const m_OnTrigger: usize = 0x4b0; pub const m_OnSpawn: usize = 0x4d8; pub const m_bDisabled: usize = 0x500; pub const m_bWaitForRefire: usize = 0x501; pub const m_bTriggerOnce: usize = 0x502; pub const m_bFastRetrigger: usize = 0x503; pub const m_bPassthoughCaller: usize = 0x504; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMapInfo { pub const m_iBuyingStatus: usize = 0x4b0; pub const m_flBombRadius: usize = 0x4b4; pub const m_iPetPopulation: usize = 0x4b8; pub const m_bUseNormalSpawnsForDM: usize = 0x4bc; pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4bd; pub const m_flBotMaxVisionDistance: usize = 0x4c0; pub const m_iHostageCount: usize = 0x4c4; pub const m_bFadePlayerVisibilityFarZ: usize = 0x4c8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMapVetoPickController { pub const m_bPlayedIntroVcd: usize = 0x4b0; pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4b1; pub const m_dblPreMatchDraftSequenceTime: usize = 0x4d0; pub const m_bPreMatchDraftStateChanged: usize = 0x4d8; pub const m_nDraftType: usize = 0x4dc; pub const m_nTeamWinningCoinToss: usize = 0x4e0; pub const m_nTeamWithFirstChoice: usize = 0x4e4; pub const m_nVoteMapIdsList: usize = 0x5e4; pub const m_nAccountIDs: usize = 0x600; pub const m_nMapId0: usize = 0x700; pub const m_nMapId1: usize = 0x800; pub const m_nMapId2: usize = 0x900; pub const m_nMapId3: usize = 0xa00; pub const m_nMapId4: usize = 0xb00; pub const m_nMapId5: usize = 0xc00; pub const m_nStartingSide0: usize = 0xd00; pub const m_nCurrentPhase: usize = 0xe00; pub const m_nPhaseStartTick: usize = 0xe04; pub const m_nPhaseDurationTicks: usize = 0xe08; pub const m_OnMapVetoed: usize = 0xe10; pub const m_OnMapPicked: usize = 0xe38; pub const m_OnSidesPicked: usize = 0xe60; pub const m_OnNewPhaseStarted: usize = 0xe88; pub const m_OnLevelTransition: usize = 0xeb0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMarkupVolume { pub const m_bEnabled: usize = 0x700; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMarkupVolumeTagged { pub const m_bIsGroup: usize = 0x738; pub const m_bGroupByPrefab: usize = 0x739; pub const m_bGroupByVolume: usize = 0x73a; pub const m_bGroupOtherGroups: usize = 0x73b; pub const m_bIsInGroup: usize = 0x73c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMarkupVolumeTagged_NavGame { pub const m_bFloodFillAttribute: usize = 0x758; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMarkupVolumeWithRef { pub const m_bUseRef: usize = 0x740; pub const m_vRefPos: usize = 0x744; pub const m_flRefDot: usize = 0x750; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMathColorBlend { pub const m_flInMin: usize = 0x4b0; pub const m_flInMax: usize = 0x4b4; pub const m_OutColor1: usize = 0x4b8; pub const m_OutColor2: usize = 0x4bc; pub const m_OutValue: usize = 0x4c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMathCounter { pub const m_flMin: usize = 0x4b0; pub const m_flMax: usize = 0x4b4; pub const m_bHitMin: usize = 0x4b8; pub const m_bHitMax: usize = 0x4b9; pub const m_bDisabled: usize = 0x4ba; pub const m_OutValue: usize = 0x4c0; pub const m_OnGetValue: usize = 0x4e8; pub const m_OnHitMin: usize = 0x510; pub const m_OnHitMax: usize = 0x538; pub const m_OnChangedFromMin: usize = 0x560; pub const m_OnChangedFromMax: usize = 0x588; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMathRemap { pub const m_flInMin: usize = 0x4b0; pub const m_flInMax: usize = 0x4b4; pub const m_flOut1: usize = 0x4b8; pub const m_flOut2: usize = 0x4bc; pub const m_flOldInValue: usize = 0x4c0; pub const m_bEnabled: usize = 0x4c4; pub const m_OutValue: usize = 0x4c8; pub const m_OnRoseAboveMin: usize = 0x4f0; pub const m_OnRoseAboveMax: usize = 0x518; pub const m_OnFellBelowMin: usize = 0x540; pub const m_OnFellBelowMax: usize = 0x568; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMelee { pub const m_flThrowAt: usize = 0xe80; pub const m_hThrower: usize = 0xe84; pub const m_bDidThrowDamage: usize = 0xe88; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMessage { pub const m_iszMessage: usize = 0x4b0; pub const m_MessageVolume: usize = 0x4b8; pub const m_MessageAttenuation: usize = 0x4bc; pub const m_Radius: usize = 0x4c0; pub const m_sNoise: usize = 0x4c8; pub const m_OnShowMessage: usize = 0x4d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMessageEntity { pub const m_radius: usize = 0x4b0; pub const m_messageText: usize = 0x4b8; pub const m_drawText: usize = 0x4c0; pub const m_bDeveloperOnly: usize = 0x4c1; pub const m_bEnabled: usize = 0x4c2; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CModelState { pub const m_hModel: usize = 0xa0; pub const m_ModelName: usize = 0xa8; pub const m_bClientClothCreationSuppressed: usize = 0xe8; pub const m_MeshGroupMask: usize = 0x180; pub const m_nIdealMotionType: usize = 0x222; pub const m_nForceLOD: usize = 0x223; pub const m_nClothUpdateFlags: usize = 0x224; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMolotovProjectile { pub const m_bIsIncGrenade: usize = 0xac8; pub const m_bDetonated: usize = 0xad4; pub const m_stillTimer: usize = 0xad8; pub const m_bHasBouncedOffPlayer: usize = 0xbb8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMomentaryRotButton { pub const m_Position: usize = 0x8c8; pub const m_OnUnpressed: usize = 0x8f0; pub const m_OnFullyOpen: usize = 0x918; pub const m_OnFullyClosed: usize = 0x940; pub const m_OnReachedPosition: usize = 0x968; pub const m_lastUsed: usize = 0x990; pub const m_start: usize = 0x994; pub const m_end: usize = 0x9a0; pub const m_IdealYaw: usize = 0x9ac; pub const m_sNoise: usize = 0x9b0; pub const m_bUpdateTarget: usize = 0x9b8; pub const m_direction: usize = 0x9bc; pub const m_returnSpeed: usize = 0x9c0; pub const m_flStartPosition: usize = 0x9c4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMotorController { pub const m_speed: usize = 0x8; pub const m_maxTorque: usize = 0xc; pub const m_axis: usize = 0x10; pub const m_inertiaFactor: usize = 0x1c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMultiLightProxy { pub const m_iszLightNameFilter: usize = 0x4b0; pub const m_iszLightClassFilter: usize = 0x4b8; pub const m_flLightRadiusFilter: usize = 0x4c0; pub const m_flBrightnessDelta: usize = 0x4c4; pub const m_bPerformScreenFade: usize = 0x4c8; pub const m_flTargetBrightnessMultiplier: usize = 0x4cc; pub const m_flCurrentBrightnessMultiplier: usize = 0x4d0; pub const m_vecLights: usize = 0x4d8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMultiSource { pub const m_rgEntities: usize = 0x4b0; pub const m_rgTriggered: usize = 0x530; pub const m_OnTrigger: usize = 0x5b0; pub const m_iTotal: usize = 0x5d8; pub const m_globalstate: usize = 0x5e0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CMultiplayer_Expresser { pub const m_bAllowMultipleScenes: usize = 0x70; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNavHullPresetVData { pub const m_vecNavHulls: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNavHullVData { pub const m_bAgentEnabled: usize = 0x0; pub const m_agentRadius: usize = 0x4; pub const m_agentHeight: usize = 0x8; pub const m_agentShortHeightEnabled: usize = 0xc; pub const m_agentShortHeight: usize = 0x10; pub const m_agentMaxClimb: usize = 0x14; pub const m_agentMaxSlope: usize = 0x18; pub const m_agentMaxJumpDownDist: usize = 0x1c; pub const m_agentMaxJumpHorizDistBase: usize = 0x20; pub const m_agentMaxJumpUpDist: usize = 0x24; pub const m_agentBorderErosion: usize = 0x28; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNavLinkAnimgraphVar { pub const m_strAnimgraphVar: usize = 0x0; pub const m_unAlignmentDegrees: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNavLinkAreaEntity { pub const m_flWidth: usize = 0x4b0; pub const m_vLocatorOffset: usize = 0x4b4; pub const m_qLocatorAnglesOffset: usize = 0x4c0; pub const m_strMovementForward: usize = 0x4d0; pub const m_strMovementReverse: usize = 0x4d8; pub const m_nNavLinkIdForward: usize = 0x4e0; pub const m_nNavLinkIdReverse: usize = 0x4e4; pub const m_bEnabled: usize = 0x4e8; pub const m_strFilterName: usize = 0x4f0; pub const m_hFilter: usize = 0x4f8; pub const m_OnNavLinkStart: usize = 0x500; pub const m_OnNavLinkFinish: usize = 0x528; pub const m_bIsTerminus: usize = 0x550; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNavLinkMovementVData { pub const m_bIsInterpolated: usize = 0x0; pub const m_unRecommendedDistance: usize = 0x4; pub const m_vecAnimgraphVars: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNavSpaceInfo { pub const m_bCreateFlightSpace: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNavVolumeBreadthFirstSearch { pub const m_vStartPos: usize = 0xa0; pub const m_flSearchDist: usize = 0xac; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNavVolumeSphere { pub const m_vCenter: usize = 0x70; pub const m_flRadius: usize = 0x7c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNavVolumeSphericalShell { pub const m_flRadiusInner: usize = 0x80; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNavVolumeVector { pub const m_bHasBeenPreFiltered: usize = 0x78; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNetworkOriginCellCoordQuantizedVector { pub const m_cellX: usize = 0x10; pub const m_cellY: usize = 0x12; pub const m_cellZ: usize = 0x14; pub const m_nOutsideWorld: usize = 0x16; pub const m_vecX: usize = 0x18; pub const m_vecY: usize = 0x20; pub const m_vecZ: usize = 0x28; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNetworkOriginQuantizedVector { pub const m_vecX: usize = 0x10; pub const m_vecY: usize = 0x18; pub const m_vecZ: usize = 0x20; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNetworkTransmitComponent { pub const m_nTransmitStateOwnedCounter: usize = 0x16c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNetworkVelocityVector { pub const m_vecX: usize = 0x10; pub const m_vecY: usize = 0x18; pub const m_vecZ: usize = 0x20; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNetworkViewOffsetVector { pub const m_vecX: usize = 0x10; pub const m_vecY: usize = 0x18; pub const m_vecZ: usize = 0x20; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNetworkedSequenceOperation { pub const m_hSequence: usize = 0x8; pub const m_flPrevCycle: usize = 0xc; pub const m_flCycle: usize = 0x10; pub const m_flWeight: usize = 0x14; pub const m_bSequenceChangeNetworked: usize = 0x1c; pub const m_bDiscontinuity: usize = 0x1d; pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; } #[allow(non_snake_case, non_upper_case_globals)] pub mod COmniLight { pub const m_flInnerAngle: usize = 0x938; pub const m_flOuterAngle: usize = 0x93c; pub const m_bShowLight: usize = 0x940; } #[allow(non_snake_case, non_upper_case_globals)] pub mod COrnamentProp { pub const m_initialOwner: usize = 0xba8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CParadropChopper { pub const m_vecDropPos: usize = 0x934; pub const m_flLastDistFromDrop: usize = 0x940; pub const m_bDroppedParadrop: usize = 0x944; pub const m_pSoundLoop: usize = 0x948; pub const m_flSpawnTime: usize = 0x950; pub const m_flFlightTime: usize = 0x954; pub const m_bPlayerIsFinishedRappelling: usize = 0x958; pub const m_flPlayerFinishedRappellingTime: usize = 0x95c; pub const m_strFlyoverDropEvent: usize = 0x960; pub const m_hCallingPlayer: usize = 0x968; pub const m_bCalledByPlayer: usize = 0x96c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CParticleSystem { pub const m_szSnapshotFileName: usize = 0x700; pub const m_bActive: usize = 0x900; pub const m_bFrozen: usize = 0x901; pub const m_flFreezeTransitionDuration: usize = 0x904; pub const m_nStopType: usize = 0x908; pub const m_bAnimateDuringGameplayPause: usize = 0x90c; pub const m_iEffectIndex: usize = 0x910; pub const m_flStartTime: usize = 0x918; pub const m_flPreSimTime: usize = 0x91c; pub const m_vServerControlPoints: usize = 0x920; pub const m_iServerControlPointAssignments: usize = 0x950; pub const m_hControlPointEnts: usize = 0x954; pub const m_bNoSave: usize = 0xa54; pub const m_bNoFreeze: usize = 0xa55; pub const m_bNoRamp: usize = 0xa56; pub const m_bStartActive: usize = 0xa57; pub const m_iszEffectName: usize = 0xa58; pub const m_iszControlPointNames: usize = 0xa60; pub const m_nDataCP: usize = 0xc60; pub const m_vecDataCPValue: usize = 0xc64; pub const m_nTintCP: usize = 0xc70; pub const m_clrTint: usize = 0xc74; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPathCorner { pub const m_flWait: usize = 0x4b0; pub const m_flRadius: usize = 0x4b4; pub const m_OnPass: usize = 0x4b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPathKeyFrame { pub const m_Origin: usize = 0x4b0; pub const m_Angles: usize = 0x4bc; pub const m_qAngle: usize = 0x4d0; pub const m_iNextKey: usize = 0x4e0; pub const m_flNextTime: usize = 0x4e8; pub const m_pNextKey: usize = 0x4f0; pub const m_pPrevKey: usize = 0x4f8; pub const m_flSpeed: usize = 0x500; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPathParticleRope { pub const m_bStartActive: usize = 0x4b0; pub const m_flMaxSimulationTime: usize = 0x4b4; pub const m_iszEffectName: usize = 0x4b8; pub const m_PathNodes_Name: usize = 0x4c0; pub const m_flParticleSpacing: usize = 0x4d8; pub const m_flSlack: usize = 0x4dc; pub const m_flRadius: usize = 0x4e0; pub const m_ColorTint: usize = 0x4e4; pub const m_nEffectState: usize = 0x4e8; pub const m_iEffectIndex: usize = 0x4f0; pub const m_PathNodes_Position: usize = 0x4f8; pub const m_PathNodes_TangentIn: usize = 0x510; pub const m_PathNodes_TangentOut: usize = 0x528; pub const m_PathNodes_Color: usize = 0x540; pub const m_PathNodes_PinEnabled: usize = 0x558; pub const m_PathNodes_RadiusScale: usize = 0x570; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPathTrack { pub const m_pnext: usize = 0x4b0; pub const m_pprevious: usize = 0x4b8; pub const m_paltpath: usize = 0x4c0; pub const m_flRadius: usize = 0x4c8; pub const m_length: usize = 0x4cc; pub const m_altName: usize = 0x4d0; pub const m_nIterVal: usize = 0x4d8; pub const m_eOrientationType: usize = 0x4dc; pub const m_OnPass: usize = 0x4e0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysBallSocket { pub const m_flFriction: usize = 0x508; pub const m_bEnableSwingLimit: usize = 0x50c; pub const m_flSwingLimit: usize = 0x510; pub const m_bEnableTwistLimit: usize = 0x514; pub const m_flMinTwistAngle: usize = 0x518; pub const m_flMaxTwistAngle: usize = 0x51c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysBox { pub const m_damageType: usize = 0x7c0; pub const m_massScale: usize = 0x7c4; pub const m_damageToEnableMotion: usize = 0x7c8; pub const m_flForceToEnableMotion: usize = 0x7cc; pub const m_angPreferredCarryAngles: usize = 0x7d0; pub const m_bNotSolidToWorld: usize = 0x7dc; pub const m_bEnableUseOutput: usize = 0x7dd; pub const m_iExploitableByPlayer: usize = 0x7e0; pub const m_flTouchOutputPerEntityDelay: usize = 0x7e4; pub const m_OnDamaged: usize = 0x7e8; pub const m_OnAwakened: usize = 0x810; pub const m_OnMotionEnabled: usize = 0x838; pub const m_OnPlayerUse: usize = 0x860; pub const m_OnStartTouch: usize = 0x888; pub const m_hCarryingPlayer: usize = 0x8b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysConstraint { pub const m_nameAttach1: usize = 0x4b8; pub const m_nameAttach2: usize = 0x4c0; pub const m_breakSound: usize = 0x4c8; pub const m_forceLimit: usize = 0x4d0; pub const m_torqueLimit: usize = 0x4d4; pub const m_teleportTick: usize = 0x4d8; pub const m_minTeleportDistance: usize = 0x4dc; pub const m_OnBreak: usize = 0x4e0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysExplosion { pub const m_bExplodeOnSpawn: usize = 0x4b0; pub const m_flMagnitude: usize = 0x4b4; pub const m_flDamage: usize = 0x4b8; pub const m_radius: usize = 0x4bc; pub const m_targetEntityName: usize = 0x4c0; pub const m_flInnerRadius: usize = 0x4c8; pub const m_flPushScale: usize = 0x4cc; pub const m_bConvertToDebrisWhenPossible: usize = 0x4d0; pub const m_OnPushedPlayer: usize = 0x4d8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysFixed { pub const m_flLinearFrequency: usize = 0x508; pub const m_flLinearDampingRatio: usize = 0x50c; pub const m_flAngularFrequency: usize = 0x510; pub const m_flAngularDampingRatio: usize = 0x514; pub const m_bEnableLinearConstraint: usize = 0x518; pub const m_bEnableAngularConstraint: usize = 0x519; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysForce { pub const m_nameAttach: usize = 0x4b8; pub const m_force: usize = 0x4c0; pub const m_forceTime: usize = 0x4c4; pub const m_attachedObject: usize = 0x4c8; pub const m_wasRestored: usize = 0x4cc; pub const m_integrator: usize = 0x4d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysHinge { pub const m_soundInfo: usize = 0x510; pub const m_NotifyMinLimitReached: usize = 0x598; pub const m_NotifyMaxLimitReached: usize = 0x5c0; pub const m_bAtMinLimit: usize = 0x5e8; pub const m_bAtMaxLimit: usize = 0x5e9; pub const m_hinge: usize = 0x5ec; pub const m_hingeFriction: usize = 0x62c; pub const m_systemLoadScale: usize = 0x630; pub const m_bIsAxisLocal: usize = 0x634; pub const m_flMinRotation: usize = 0x638; pub const m_flMaxRotation: usize = 0x63c; pub const m_flInitialRotation: usize = 0x640; pub const m_flMotorFrequency: usize = 0x644; pub const m_flMotorDampingRatio: usize = 0x648; pub const m_flAngleSpeed: usize = 0x64c; pub const m_flAngleSpeedThreshold: usize = 0x650; pub const m_OnStartMoving: usize = 0x658; pub const m_OnStopMoving: usize = 0x680; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysImpact { pub const m_damage: usize = 0x4b0; pub const m_distance: usize = 0x4b4; pub const m_directionEntityName: usize = 0x4b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysLength { pub const m_offset: usize = 0x508; pub const m_vecAttach: usize = 0x520; pub const m_addLength: usize = 0x52c; pub const m_minLength: usize = 0x530; pub const m_totalLength: usize = 0x534; pub const m_bEnableCollision: usize = 0x538; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysMagnet { pub const m_OnMagnetAttach: usize = 0x930; pub const m_OnMagnetDetach: usize = 0x958; pub const m_massScale: usize = 0x980; pub const m_forceLimit: usize = 0x984; pub const m_torqueLimit: usize = 0x988; pub const m_MagnettedEntities: usize = 0x990; pub const m_bActive: usize = 0x9a8; pub const m_bHasHitSomething: usize = 0x9a9; pub const m_flTotalMass: usize = 0x9ac; pub const m_flRadius: usize = 0x9b0; pub const m_flNextSuckTime: usize = 0x9b4; pub const m_iMaxObjectsAttached: usize = 0x9b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysMotor { pub const m_nameAttach: usize = 0x4b0; pub const m_hAttachedObject: usize = 0x4b8; pub const m_spinUp: usize = 0x4bc; pub const m_additionalAcceleration: usize = 0x4c0; pub const m_angularAcceleration: usize = 0x4c4; pub const m_lastTime: usize = 0x4c8; pub const m_motor: usize = 0x4e0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysPropAmmoBox { pub const m_nUsesRemaining: usize = 0xc40; pub const m_flTimeLastUsed: usize = 0xc44; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysPropLootCrate { pub const m_bRenderInPSPM: usize = 0xc40; pub const m_bRenderInTablet: usize = 0xc41; pub const m_flSpawnTime: usize = 0xc44; pub const m_bTakeDamageFromDangerZone: usize = 0xc48; pub const m_pszCrateName: usize = 0xc50; pub const m_hCrateOwner: usize = 0xc58; pub const m_bOwnedByPlayer: usize = 0xc5c; pub const m_flDampingOriginalSpeed: usize = 0xc60; pub const m_flDampingOriginalRot: usize = 0xc64; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysPropMapPlacedLongUseEntity { pub const m_iszStartUseSound: usize = 0xc48; pub const m_nPingType: usize = 0xc50; pub const m_nLongUseActionType: usize = 0xc54; pub const m_flLongUseDuration: usize = 0xc58; pub const m_OnUseCompleted: usize = 0xc60; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysPropMoneyCrate { pub const m_nCurrentCashCount: usize = 0xc68; pub const m_nCashCount: usize = 0xc6c; pub const m_flTimeLastUsed: usize = 0xc70; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysPropParadropCrate { pub const m_bFalling: usize = 0xc68; pub const m_nNumThinksAtZeroVerticalVelocity: usize = 0xc6c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysPropRadarJammer { pub const m_flSpawnTime: usize = 0xc48; pub const m_flLastSoundTime: usize = 0xc4c; pub const m_vecJammedHexCenters: usize = 0xc50; pub const m_vecLastJammedOrigin: usize = 0xc68; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysPropWeaponUpgrade { pub const m_nEventPriority: usize = 0xc40; pub const m_flTimeLastUsed: usize = 0xc44; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysPulley { pub const m_position2: usize = 0x508; pub const m_offset: usize = 0x514; pub const m_addLength: usize = 0x52c; pub const m_gearRatio: usize = 0x530; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysSlideConstraint { pub const m_axisEnd: usize = 0x510; pub const m_slideFriction: usize = 0x51c; pub const m_systemLoadScale: usize = 0x520; pub const m_initialOffset: usize = 0x524; pub const m_bEnableLinearConstraint: usize = 0x528; pub const m_bEnableAngularConstraint: usize = 0x529; pub const m_flMotorFrequency: usize = 0x52c; pub const m_flMotorDampingRatio: usize = 0x530; pub const m_bUseEntityPivot: usize = 0x534; pub const m_soundInfo: usize = 0x538; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysThruster { pub const m_localOrigin: usize = 0x510; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysTorque { pub const m_axis: usize = 0x510; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysWheelConstraint { pub const m_flSuspensionFrequency: usize = 0x508; pub const m_flSuspensionDampingRatio: usize = 0x50c; pub const m_flSuspensionHeightOffset: usize = 0x510; pub const m_bEnableSuspensionLimit: usize = 0x514; pub const m_flMinSuspensionOffset: usize = 0x518; pub const m_flMaxSuspensionOffset: usize = 0x51c; pub const m_bEnableSteeringLimit: usize = 0x520; pub const m_flMinSteeringAngle: usize = 0x524; pub const m_flMaxSteeringAngle: usize = 0x528; pub const m_flSteeringAxisFriction: usize = 0x52c; pub const m_flSpinAxisFriction: usize = 0x530; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysicsEntitySolver { pub const m_hMovingEntity: usize = 0x4b8; pub const m_hPhysicsBlocker: usize = 0x4bc; pub const m_separationDuration: usize = 0x4c0; pub const m_cancelTime: usize = 0x4c4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysicsProp { pub const m_MotionEnabled: usize = 0xab0; pub const m_OnAwakened: usize = 0xad8; pub const m_OnAwake: usize = 0xb00; pub const m_OnAsleep: usize = 0xb28; pub const m_OnPlayerUse: usize = 0xb50; pub const m_OnPlayerPickup: usize = 0xb78; pub const m_OnOutOfWorld: usize = 0xba0; pub const m_massScale: usize = 0xbc8; pub const m_inertiaScale: usize = 0xbcc; pub const m_buoyancyScale: usize = 0xbd0; pub const m_damageType: usize = 0xbd4; pub const m_damageToEnableMotion: usize = 0xbd8; pub const m_flForceToEnableMotion: usize = 0xbdc; pub const m_bThrownByPlayer: usize = 0xbe0; pub const m_bDroppedByPlayer: usize = 0xbe1; pub const m_bTouchedByPlayer: usize = 0xbe2; pub const m_bFirstCollisionAfterLaunch: usize = 0xbe3; pub const m_iExploitableByPlayer: usize = 0xbe4; pub const m_bHasBeenAwakened: usize = 0xbe8; pub const m_bIsOverrideProp: usize = 0xbe9; pub const m_fNextCheckDisableMotionContactsTime: usize = 0xbec; pub const m_iInitialGlowState: usize = 0xbf0; pub const m_nGlowRange: usize = 0xbf4; pub const m_nGlowRangeMin: usize = 0xbf8; pub const m_glowColor: usize = 0xbfc; pub const m_bForceNavIgnore: usize = 0xc00; pub const m_bNoNavmeshBlocker: usize = 0xc01; pub const m_bForceNpcExclude: usize = 0xc02; pub const m_bShouldAutoConvertBackFromDebris: usize = 0xc03; pub const m_bMuteImpactEffects: usize = 0xc04; pub const m_bAcceptDamageFromHeldObjects: usize = 0xc0c; pub const m_bEnableUseOutput: usize = 0xc0d; pub const m_bAwake: usize = 0xc0e; pub const m_nCollisionGroupOverride: usize = 0xc10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysicsPropRespawnable { pub const m_vOriginalSpawnOrigin: usize = 0xc18; pub const m_vOriginalSpawnAngles: usize = 0xc24; pub const m_vOriginalMins: usize = 0xc30; pub const m_vOriginalMaxs: usize = 0xc3c; pub const m_flRespawnDuration: usize = 0xc48; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysicsShake { pub const m_force: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysicsSpring { pub const m_flFrequency: usize = 0x4b8; pub const m_flDampingRatio: usize = 0x4bc; pub const m_flRestLength: usize = 0x4c0; pub const m_nameAttachStart: usize = 0x4c8; pub const m_nameAttachEnd: usize = 0x4d0; pub const m_start: usize = 0x4d8; pub const m_end: usize = 0x4e4; pub const m_teleportTick: usize = 0x4f0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPhysicsWire { pub const m_nDensity: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlantedC4 { pub const m_bPlantedAtQuestTarget: usize = 0x930; pub const m_bBombTicking: usize = 0x931; pub const m_flC4Blow: usize = 0x934; pub const m_nBombSite: usize = 0x938; pub const m_nSourceSoundscapeHash: usize = 0x93c; pub const m_OnBombDefused: usize = 0x940; pub const m_OnBombBeginDefuse: usize = 0x968; pub const m_OnBombDefuseAborted: usize = 0x990; pub const m_bCannotBeDefused: usize = 0x9b8; pub const m_entitySpottedState: usize = 0x9c0; pub const m_nSpotRules: usize = 0x9d8; pub const m_bTrainingPlacedByPlayer: usize = 0x9dc; pub const m_bHasExploded: usize = 0x9dd; pub const m_flTimerLength: usize = 0x9e0; pub const m_bBeingDefused: usize = 0x9e4; pub const m_fLastDefuseTime: usize = 0x9ec; pub const m_flDefuseLength: usize = 0x9f4; pub const m_flDefuseCountDown: usize = 0x9f8; pub const m_bBombDefused: usize = 0x9fc; pub const m_hBombDefuser: usize = 0xa00; pub const m_hControlPanel: usize = 0xa04; pub const m_iProgressBarTime: usize = 0xa08; pub const m_bVoiceAlertFired: usize = 0xa0c; pub const m_bVoiceAlertPlayed: usize = 0xa0d; pub const m_flNextBotBeepTime: usize = 0xa14; pub const m_bPlantedAfterPickup: usize = 0xa1c; pub const m_angCatchUpToPlayerEye: usize = 0xa20; pub const m_flLastSpinDetectionTime: usize = 0xa2c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlatTrigger { pub const m_pPlatform: usize = 0x700; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayerControllerComponent { pub const __m_pChainEntity: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayerPawnComponent { pub const __m_pChainEntity: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayerPing { pub const m_hPlayer: usize = 0x4b8; pub const m_hPingedEntity: usize = 0x4bc; pub const m_iType: usize = 0x4c0; pub const m_bUrgent: usize = 0x4c4; pub const m_szPlaceName: usize = 0x4c5; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayerSprayDecal { pub const m_nUniqueID: usize = 0x700; pub const m_unAccountID: usize = 0x704; pub const m_unTraceID: usize = 0x708; pub const m_rtGcTime: usize = 0x70c; pub const m_vecEndPos: usize = 0x710; pub const m_vecStart: usize = 0x71c; pub const m_vecLeft: usize = 0x728; pub const m_vecNormal: usize = 0x734; pub const m_nPlayer: usize = 0x740; pub const m_nEntity: usize = 0x744; pub const m_nHitbox: usize = 0x748; pub const m_flCreationTime: usize = 0x74c; pub const m_nTintID: usize = 0x750; pub const m_nVersion: usize = 0x754; pub const m_ubSignature: usize = 0x755; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayerVisibility { pub const m_flVisibilityStrength: usize = 0x4b0; pub const m_flFogDistanceMultiplier: usize = 0x4b4; pub const m_flFogMaxDensityMultiplier: usize = 0x4b8; pub const m_flFadeTime: usize = 0x4bc; pub const m_bStartDisabled: usize = 0x4c0; pub const m_bIsEnabled: usize = 0x4c1; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayer_CameraServices { pub const m_vecCsViewPunchAngle: usize = 0x40; pub const m_nCsViewPunchAngleTick: usize = 0x4c; pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; pub const m_PlayerFog: usize = 0x58; pub const m_hColorCorrectionCtrl: usize = 0x98; pub const m_hViewEntity: usize = 0x9c; pub const m_hTonemapController: usize = 0xa0; pub const m_audio: usize = 0xa8; pub const m_PostProcessingVolumes: usize = 0x120; pub const m_flOldPlayerZ: usize = 0x138; pub const m_flOldPlayerViewOffsetZ: usize = 0x13c; pub const m_hTriggerSoundscapeList: usize = 0x158; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayer_MovementServices { pub const m_nImpulse: usize = 0x40; pub const m_nButtons: usize = 0x48; pub const m_nQueuedButtonDownMask: usize = 0x68; pub const m_nQueuedButtonChangeMask: usize = 0x70; pub const m_nButtonDoublePressed: usize = 0x78; pub const m_pButtonPressedCmdNumber: usize = 0x80; pub const m_nLastCommandNumberProcessed: usize = 0x180; pub const m_nToggleButtonDownMask: usize = 0x188; pub const m_flMaxspeed: usize = 0x190; pub const m_arrForceSubtickMoveWhen: usize = 0x194; pub const m_flForwardMove: usize = 0x1a4; pub const m_flLeftMove: usize = 0x1a8; pub const m_flUpMove: usize = 0x1ac; pub const m_vecLastMovementImpulses: usize = 0x1b0; pub const m_vecOldViewAngles: usize = 0x1bc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayer_MovementServices_Humanoid { pub const m_flStepSoundTime: usize = 0x1d0; pub const m_flFallVelocity: usize = 0x1d4; pub const m_bInCrouch: usize = 0x1d8; pub const m_nCrouchState: usize = 0x1dc; pub const m_flCrouchTransitionStartTime: usize = 0x1e0; pub const m_bDucked: usize = 0x1e4; pub const m_bDucking: usize = 0x1e5; pub const m_bInDuckJump: usize = 0x1e6; pub const m_groundNormal: usize = 0x1e8; pub const m_flSurfaceFriction: usize = 0x1f4; pub const m_surfaceProps: usize = 0x1f8; pub const m_nStepside: usize = 0x208; pub const m_iTargetVolume: usize = 0x20c; pub const m_vecSmoothedVelocity: usize = 0x210; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayer_ObserverServices { pub const m_iObserverMode: usize = 0x40; pub const m_hObserverTarget: usize = 0x44; pub const m_iObserverLastMode: usize = 0x48; pub const m_bForcedObserverMode: usize = 0x4c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayer_WeaponServices { pub const m_bAllowSwitchToNoWeapon: usize = 0x40; pub const m_hMyWeapons: usize = 0x48; pub const m_hActiveWeapon: usize = 0x60; pub const m_hLastWeapon: usize = 0x64; pub const m_iAmmo: usize = 0x68; pub const m_bPreventWeaponPickup: usize = 0xa8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointAngleSensor { pub const m_bDisabled: usize = 0x4b0; pub const m_nLookAtName: usize = 0x4b8; pub const m_hTargetEntity: usize = 0x4c0; pub const m_hLookAtEntity: usize = 0x4c4; pub const m_flDuration: usize = 0x4c8; pub const m_flDotTolerance: usize = 0x4cc; pub const m_flFacingTime: usize = 0x4d0; pub const m_bFired: usize = 0x4d4; pub const m_OnFacingLookat: usize = 0x4d8; pub const m_OnNotFacingLookat: usize = 0x500; pub const m_TargetDir: usize = 0x528; pub const m_FacingPercentage: usize = 0x550; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointAngularVelocitySensor { pub const m_hTargetEntity: usize = 0x4b0; pub const m_flThreshold: usize = 0x4b4; pub const m_nLastCompareResult: usize = 0x4b8; pub const m_nLastFireResult: usize = 0x4bc; pub const m_flFireTime: usize = 0x4c0; pub const m_flFireInterval: usize = 0x4c4; pub const m_flLastAngVelocity: usize = 0x4c8; pub const m_lastOrientation: usize = 0x4cc; pub const m_vecAxis: usize = 0x4d8; pub const m_bUseHelper: usize = 0x4e4; pub const m_AngularVelocity: usize = 0x4e8; pub const m_OnLessThan: usize = 0x510; pub const m_OnLessThanOrEqualTo: usize = 0x538; pub const m_OnGreaterThan: usize = 0x560; pub const m_OnGreaterThanOrEqualTo: usize = 0x588; pub const m_OnEqualTo: usize = 0x5b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointCamera { pub const m_FOV: usize = 0x4b0; pub const m_Resolution: usize = 0x4b4; pub const m_bFogEnable: usize = 0x4b8; pub const m_FogColor: usize = 0x4b9; pub const m_flFogStart: usize = 0x4c0; pub const m_flFogEnd: usize = 0x4c4; pub const m_flFogMaxDensity: usize = 0x4c8; pub const m_bActive: usize = 0x4cc; pub const m_bUseScreenAspectRatio: usize = 0x4cd; pub const m_flAspectRatio: usize = 0x4d0; pub const m_bNoSky: usize = 0x4d4; pub const m_fBrightness: usize = 0x4d8; pub const m_flZFar: usize = 0x4dc; pub const m_flZNear: usize = 0x4e0; pub const m_bDofEnabled: usize = 0x4e4; pub const m_flDofNearBlurry: usize = 0x4e8; pub const m_flDofNearCrisp: usize = 0x4ec; pub const m_flDofFarCrisp: usize = 0x4f0; pub const m_flDofFarBlurry: usize = 0x4f4; pub const m_flDofTiltToGround: usize = 0x4f8; pub const m_TargetFOV: usize = 0x4fc; pub const m_DegreesPerSecond: usize = 0x500; pub const m_bIsOn: usize = 0x504; pub const m_pNext: usize = 0x508; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointCameraVFOV { pub const m_flVerticalFOV: usize = 0x510; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointClientUIDialog { pub const m_hActivator: usize = 0x8b0; pub const m_bStartEnabled: usize = 0x8b4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointClientUIWorldPanel { pub const m_bIgnoreInput: usize = 0x8b0; pub const m_bLit: usize = 0x8b1; pub const m_bFollowPlayerAcrossTeleport: usize = 0x8b2; pub const m_flWidth: usize = 0x8b4; pub const m_flHeight: usize = 0x8b8; pub const m_flDPI: usize = 0x8bc; pub const m_flInteractDistance: usize = 0x8c0; pub const m_flDepthOffset: usize = 0x8c4; pub const m_unOwnerContext: usize = 0x8c8; pub const m_unHorizontalAlign: usize = 0x8cc; pub const m_unVerticalAlign: usize = 0x8d0; pub const m_unOrientation: usize = 0x8d4; pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8d8; pub const m_vecCSSClasses: usize = 0x8e0; pub const m_bOpaque: usize = 0x8f8; pub const m_bNoDepth: usize = 0x8f9; pub const m_bRenderBackface: usize = 0x8fa; pub const m_bUseOffScreenIndicator: usize = 0x8fb; pub const m_bExcludeFromSaveGames: usize = 0x8fc; pub const m_bGrabbable: usize = 0x8fd; pub const m_bOnlyRenderToTexture: usize = 0x8fe; pub const m_bDisableMipGen: usize = 0x8ff; pub const m_nExplicitImageLayout: usize = 0x900; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointClientUIWorldTextPanel { pub const m_messageText: usize = 0x908; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointCommentaryNode { pub const m_iszPreCommands: usize = 0x930; pub const m_iszPostCommands: usize = 0x938; pub const m_iszCommentaryFile: usize = 0x940; pub const m_iszViewTarget: usize = 0x948; pub const m_hViewTarget: usize = 0x950; pub const m_hViewTargetAngles: usize = 0x954; pub const m_iszViewPosition: usize = 0x958; pub const m_hViewPosition: usize = 0x960; pub const m_hViewPositionMover: usize = 0x964; pub const m_bPreventMovement: usize = 0x968; pub const m_bUnderCrosshair: usize = 0x969; pub const m_bUnstoppable: usize = 0x96a; pub const m_flFinishedTime: usize = 0x96c; pub const m_vecFinishOrigin: usize = 0x970; pub const m_vecOriginalAngles: usize = 0x97c; pub const m_vecFinishAngles: usize = 0x988; pub const m_bPreventChangesWhileMoving: usize = 0x994; pub const m_bDisabled: usize = 0x995; pub const m_vecTeleportOrigin: usize = 0x998; pub const m_flAbortedPlaybackAt: usize = 0x9a4; pub const m_pOnCommentaryStarted: usize = 0x9a8; pub const m_pOnCommentaryStopped: usize = 0x9d0; pub const m_bActive: usize = 0x9f8; pub const m_flStartTime: usize = 0x9fc; pub const m_flStartTimeInCommentary: usize = 0xa00; pub const m_iszTitle: usize = 0xa08; pub const m_iszSpeakers: usize = 0xa10; pub const m_iNodeNumber: usize = 0xa18; pub const m_iNodeNumberMax: usize = 0xa1c; pub const m_bListenedTo: usize = 0xa20; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointDZDroneGunSpawn { pub const m_bSpawnAutomatically: usize = 0x4b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointDZItemSpawnGroup { pub const m_flRadius: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointDZParadropDenialRegion { pub const m_flRadius: usize = 0x4b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointDZWeaponSpawn { pub const m_nGroupID: usize = 0x4c0; pub const m_flDefaultWeight: usize = 0x4c4; pub const m_flCurrentWeight: usize = 0x4c8; pub const m_hItem: usize = 0x4cc; pub const m_iszDoorName: usize = 0x4d0; pub const m_hDoor: usize = 0x4d8; pub const m_nPrice: usize = 0x4dc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointEntityFinder { pub const m_hEntity: usize = 0x4b0; pub const m_iFilterName: usize = 0x4b8; pub const m_hFilter: usize = 0x4c0; pub const m_iRefName: usize = 0x4c8; pub const m_hReference: usize = 0x4d0; pub const m_FindMethod: usize = 0x4d4; pub const m_OnFoundEntity: usize = 0x4d8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointGamestatsCounter { pub const m_strStatisticName: usize = 0x4b0; pub const m_bDisabled: usize = 0x4b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointGiveAmmo { pub const m_pActivator: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointHurt { pub const m_nDamage: usize = 0x4b0; pub const m_bitsDamageType: usize = 0x4b4; pub const m_flRadius: usize = 0x4b8; pub const m_flDelay: usize = 0x4bc; pub const m_strTarget: usize = 0x4c0; pub const m_pActivator: usize = 0x4c8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointPrefab { pub const m_targetMapName: usize = 0x4b0; pub const m_forceWorldGroupID: usize = 0x4b8; pub const m_fixupNames: usize = 0x4c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointProximitySensor { pub const m_bDisabled: usize = 0x4b0; pub const m_hTargetEntity: usize = 0x4b4; pub const m_Distance: usize = 0x4b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointPush { pub const m_bEnabled: usize = 0x4b0; pub const m_flMagnitude: usize = 0x4b4; pub const m_flRadius: usize = 0x4b8; pub const m_flInnerRadius: usize = 0x4bc; pub const m_flConeOfInfluence: usize = 0x4c0; pub const m_iszFilterName: usize = 0x4c8; pub const m_hFilter: usize = 0x4d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointTeleport { pub const m_vSaveOrigin: usize = 0x4b0; pub const m_vSaveAngles: usize = 0x4bc; pub const m_bTeleportParentedEntities: usize = 0x4c8; pub const m_bTeleportUseCurrentAngle: usize = 0x4c9; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointTemplate { pub const m_iszWorldName: usize = 0x4b0; pub const m_iszSource2EntityLumpName: usize = 0x4b8; pub const m_iszEntityFilterName: usize = 0x4c0; pub const m_flTimeoutInterval: usize = 0x4c8; pub const m_bAsynchronouslySpawnEntities: usize = 0x4cc; pub const m_pOutputOnSpawned: usize = 0x4d0; pub const m_clientOnlyEntityBehavior: usize = 0x4f8; pub const m_ownerSpawnGroupType: usize = 0x4fc; pub const m_createdSpawnGroupHandles: usize = 0x500; pub const m_SpawnedEntityHandles: usize = 0x518; pub const m_ScriptSpawnCallback: usize = 0x530; pub const m_ScriptCallbackScope: usize = 0x538; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointValueRemapper { pub const m_bDisabled: usize = 0x4b0; pub const m_bUpdateOnClient: usize = 0x4b1; pub const m_nInputType: usize = 0x4b4; pub const m_iszRemapLineStartName: usize = 0x4b8; pub const m_iszRemapLineEndName: usize = 0x4c0; pub const m_hRemapLineStart: usize = 0x4c8; pub const m_hRemapLineEnd: usize = 0x4cc; pub const m_flMaximumChangePerSecond: usize = 0x4d0; pub const m_flDisengageDistance: usize = 0x4d4; pub const m_flEngageDistance: usize = 0x4d8; pub const m_bRequiresUseKey: usize = 0x4dc; pub const m_nOutputType: usize = 0x4e0; pub const m_iszOutputEntityName: usize = 0x4e8; pub const m_iszOutputEntity2Name: usize = 0x4f0; pub const m_iszOutputEntity3Name: usize = 0x4f8; pub const m_iszOutputEntity4Name: usize = 0x500; pub const m_hOutputEntities: usize = 0x508; pub const m_nHapticsType: usize = 0x520; pub const m_nMomentumType: usize = 0x524; pub const m_flMomentumModifier: usize = 0x528; pub const m_flSnapValue: usize = 0x52c; pub const m_flCurrentMomentum: usize = 0x530; pub const m_nRatchetType: usize = 0x534; pub const m_flRatchetOffset: usize = 0x538; pub const m_flInputOffset: usize = 0x53c; pub const m_bEngaged: usize = 0x540; pub const m_bFirstUpdate: usize = 0x541; pub const m_flPreviousValue: usize = 0x544; pub const m_flPreviousUpdateTickTime: usize = 0x548; pub const m_vecPreviousTestPoint: usize = 0x54c; pub const m_hUsingPlayer: usize = 0x558; pub const m_flCustomOutputValue: usize = 0x55c; pub const m_iszSoundEngage: usize = 0x560; pub const m_iszSoundDisengage: usize = 0x568; pub const m_iszSoundReachedValueZero: usize = 0x570; pub const m_iszSoundReachedValueOne: usize = 0x578; pub const m_iszSoundMovingLoop: usize = 0x580; pub const m_Position: usize = 0x590; pub const m_PositionDelta: usize = 0x5b8; pub const m_OnReachedValueZero: usize = 0x5e0; pub const m_OnReachedValueOne: usize = 0x608; pub const m_OnReachedValueCustom: usize = 0x630; pub const m_OnEngage: usize = 0x658; pub const m_OnDisengage: usize = 0x680; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointVelocitySensor { pub const m_hTargetEntity: usize = 0x4b0; pub const m_vecAxis: usize = 0x4b4; pub const m_bEnabled: usize = 0x4c0; pub const m_fPrevVelocity: usize = 0x4c4; pub const m_flAvgInterval: usize = 0x4c8; pub const m_Velocity: usize = 0x4d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointWorldText { pub const m_messageText: usize = 0x700; pub const m_FontName: usize = 0x900; pub const m_bEnabled: usize = 0x940; pub const m_bFullbright: usize = 0x941; pub const m_flWorldUnitsPerPx: usize = 0x944; pub const m_flFontSize: usize = 0x948; pub const m_flDepthOffset: usize = 0x94c; pub const m_Color: usize = 0x950; pub const m_nJustifyHorizontal: usize = 0x954; pub const m_nJustifyVertical: usize = 0x958; pub const m_nReorientMode: usize = 0x95c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPostProcessingVolume { pub const m_hPostSettings: usize = 0x8b8; pub const m_flFadeDuration: usize = 0x8c0; pub const m_flMinLogExposure: usize = 0x8c4; pub const m_flMaxLogExposure: usize = 0x8c8; pub const m_flMinExposure: usize = 0x8cc; pub const m_flMaxExposure: usize = 0x8d0; pub const m_flExposureCompensation: usize = 0x8d4; pub const m_flExposureFadeSpeedUp: usize = 0x8d8; pub const m_flExposureFadeSpeedDown: usize = 0x8dc; pub const m_flTonemapEVSmoothingRange: usize = 0x8e0; pub const m_bMaster: usize = 0x8e4; pub const m_bExposureControl: usize = 0x8e5; pub const m_flRate: usize = 0x8e8; pub const m_flTonemapPercentTarget: usize = 0x8ec; pub const m_flTonemapPercentBrightPixels: usize = 0x8f0; pub const m_flTonemapMinAvgLum: usize = 0x8f4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPrecipitationVData { pub const m_szParticlePrecipitationEffect: usize = 0x28; pub const m_flInnerDistance: usize = 0x108; pub const m_nAttachType: usize = 0x10c; pub const m_bBatchSameVolumeType: usize = 0x110; pub const m_nRTEnvCP: usize = 0x114; pub const m_nRTEnvCPComponent: usize = 0x118; pub const m_szModifier: usize = 0x120; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CProjectedDecal { pub const m_nTexture: usize = 0x4b0; pub const m_flDistance: usize = 0x4b4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPropCounter { pub const m_flDisplayValue: usize = 0x930; pub const m_nInitialValue: usize = 0x934; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPropDoorRotating { pub const m_vecAxis: usize = 0xe38; pub const m_flDistance: usize = 0xe44; pub const m_eSpawnPosition: usize = 0xe48; pub const m_eOpenDirection: usize = 0xe4c; pub const m_eCurrentOpenDirection: usize = 0xe50; pub const m_flAjarAngle: usize = 0xe54; pub const m_angRotationAjarDeprecated: usize = 0xe58; pub const m_angRotationClosed: usize = 0xe64; pub const m_angRotationOpenForward: usize = 0xe70; pub const m_angRotationOpenBack: usize = 0xe7c; pub const m_angGoal: usize = 0xe88; pub const m_vecForwardBoundsMin: usize = 0xe94; pub const m_vecForwardBoundsMax: usize = 0xea0; pub const m_vecBackBoundsMin: usize = 0xeac; pub const m_vecBackBoundsMax: usize = 0xeb8; pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xec4; pub const m_hEntityBlocker: usize = 0xec8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPropDoorRotatingBreakable { pub const m_bBreakable: usize = 0xed0; pub const m_isAbleToCloseAreaPortals: usize = 0xed1; pub const m_currentDamageState: usize = 0xed4; pub const m_damageStates: usize = 0xed8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPulseCell_Inflow_GameEvent { pub const m_EventName: usize = 0x70; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPulseCell_Outflow_PlayVCD { pub const m_vcdFilename: usize = 0x48; pub const m_OnFinished: usize = 0x50; pub const m_Triggers: usize = 0x60; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPulseCell_SoundEventStart { pub const m_Type: usize = 0x48; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPulseCell_Step_EntFire { pub const m_Input: usize = 0x48; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPulseCell_Step_SetAnimGraphParam { pub const m_ParamName: usize = 0x48; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPulseCell_Value_FindEntByName { pub const m_EntityType: usize = 0x48; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRR_Response { pub const m_Type: usize = 0x0; pub const m_szResponseName: usize = 0x1; pub const m_szMatchingRule: usize = 0xc1; pub const m_Params: usize = 0x148; pub const m_fMatchScore: usize = 0x168; pub const m_szSpeakerContext: usize = 0x170; pub const m_szWorldContext: usize = 0x178; pub const m_Followup: usize = 0x180; pub const m_pchCriteriaNames: usize = 0x1b8; pub const m_pchCriteriaValues: usize = 0x1d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRagdollConstraint { pub const m_xmin: usize = 0x508; pub const m_xmax: usize = 0x50c; pub const m_ymin: usize = 0x510; pub const m_ymax: usize = 0x514; pub const m_zmin: usize = 0x518; pub const m_zmax: usize = 0x51c; pub const m_xfriction: usize = 0x520; pub const m_yfriction: usize = 0x524; pub const m_zfriction: usize = 0x528; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRagdollMagnet { pub const m_bDisabled: usize = 0x4b0; pub const m_radius: usize = 0x4b4; pub const m_force: usize = 0x4b8; pub const m_axis: usize = 0x4bc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRagdollManager { pub const m_iCurrentMaxRagdollCount: usize = 0x4b0; pub const m_iMaxRagdollCount: usize = 0x4b4; pub const m_bSaveImportant: usize = 0x4b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRagdollProp { pub const m_ragdoll: usize = 0x938; pub const m_bStartDisabled: usize = 0x970; pub const m_ragPos: usize = 0x978; pub const m_ragAngles: usize = 0x990; pub const m_hRagdollSource: usize = 0x9a8; pub const m_lastUpdateTickCount: usize = 0x9ac; pub const m_allAsleep: usize = 0x9b0; pub const m_bFirstCollisionAfterLaunch: usize = 0x9b1; pub const m_hDamageEntity: usize = 0x9b4; pub const m_hKiller: usize = 0x9b8; pub const m_hPhysicsAttacker: usize = 0x9bc; pub const m_flLastPhysicsInfluenceTime: usize = 0x9c0; pub const m_flFadeOutStartTime: usize = 0x9c4; pub const m_flFadeTime: usize = 0x9c8; pub const m_vecLastOrigin: usize = 0x9cc; pub const m_flAwakeTime: usize = 0x9d8; pub const m_flLastOriginChangeTime: usize = 0x9dc; pub const m_nBloodColor: usize = 0x9e0; pub const m_strOriginClassName: usize = 0x9e8; pub const m_strSourceClassName: usize = 0x9f0; pub const m_bHasBeenPhysgunned: usize = 0x9f8; pub const m_bShouldTeleportPhysics: usize = 0x9f9; pub const m_flBlendWeight: usize = 0x9fc; pub const m_flDefaultFadeScale: usize = 0xa00; pub const m_ragdollMins: usize = 0xa08; pub const m_ragdollMaxs: usize = 0xa20; pub const m_bShouldDeleteActivationRecord: usize = 0xa38; pub const m_bValidatePoweredRagdollPose: usize = 0xa98; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRagdollPropAttached { pub const m_boneIndexAttached: usize = 0xad8; pub const m_ragdollAttachedObjectIndex: usize = 0xadc; pub const m_attachmentPointBoneSpace: usize = 0xae0; pub const m_attachmentPointRagdollSpace: usize = 0xaec; pub const m_bShouldDetach: usize = 0xaf8; pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xb08; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRandSimTimer { pub const m_minInterval: usize = 0x8; pub const m_maxInterval: usize = 0xc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRandStopwatch { pub const m_minInterval: usize = 0xc; pub const m_maxInterval: usize = 0x10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRangeFloat { pub const m_pValue: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRangeInt { pub const m_pValue: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRectLight { pub const m_bShowLight: usize = 0x938; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRemapFloat { pub const m_pValue: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRenderComponent { pub const __m_pChainEntity: usize = 0x10; pub const m_bIsRenderingWithViewModels: usize = 0x50; pub const m_nSplitscreenFlags: usize = 0x54; pub const m_bEnableRendering: usize = 0x60; pub const m_bInterpolationReadyToDraw: usize = 0xb0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CResponseCriteriaSet { pub const m_nNumPrefixedContexts: usize = 0x28; pub const m_bOverrideOnAppend: usize = 0x2c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CResponseQueue { pub const m_ExpresserTargets: usize = 0x50; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CResponseQueue_CDeferredResponse { pub const m_contexts: usize = 0x10; pub const m_fDispatchTime: usize = 0x40; pub const m_hIssuer: usize = 0x44; pub const m_response: usize = 0x50; pub const m_bResponseValid: usize = 0x238; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRetakeGameRules { pub const m_nMatchSeed: usize = 0xf8; pub const m_bBlockersPresent: usize = 0xfc; pub const m_bRoundInProgress: usize = 0xfd; pub const m_iFirstSecondHalfRound: usize = 0x100; pub const m_iBombSite: usize = 0x104; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRevertSaved { pub const m_loadTime: usize = 0x700; pub const m_Duration: usize = 0x704; pub const m_HoldTime: usize = 0x708; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRopeKeyframe { pub const m_RopeFlags: usize = 0x708; pub const m_iNextLinkName: usize = 0x710; pub const m_Slack: usize = 0x718; pub const m_Width: usize = 0x71c; pub const m_TextureScale: usize = 0x720; pub const m_nSegments: usize = 0x724; pub const m_bConstrainBetweenEndpoints: usize = 0x725; pub const m_strRopeMaterialModel: usize = 0x728; pub const m_iRopeMaterialModelIndex: usize = 0x730; pub const m_Subdiv: usize = 0x738; pub const m_nChangeCount: usize = 0x739; pub const m_RopeLength: usize = 0x73a; pub const m_fLockedPoints: usize = 0x73c; pub const m_bCreatedFromMapFile: usize = 0x73d; pub const m_flScrollSpeed: usize = 0x740; pub const m_bStartPointValid: usize = 0x744; pub const m_bEndPointValid: usize = 0x745; pub const m_hStartPoint: usize = 0x748; pub const m_hEndPoint: usize = 0x74c; pub const m_iStartAttachment: usize = 0x750; pub const m_iEndAttachment: usize = 0x751; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRotDoor { pub const m_bSolidBsp: usize = 0x988; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRuleEntity { pub const m_iszMaster: usize = 0x700; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRulePointEntity { pub const m_Score: usize = 0x708; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSAdditionalMatchStats_t { pub const m_numRoundsSurvived: usize = 0x14; pub const m_maxNumRoundsSurvived: usize = 0x18; pub const m_numRoundsSurvivedTotal: usize = 0x1c; pub const m_iRoundsWonWithoutPurchase: usize = 0x20; pub const m_iRoundsWonWithoutPurchaseTotal: usize = 0x24; pub const m_numFirstKills: usize = 0x28; pub const m_numClutchKills: usize = 0x2c; pub const m_numPistolKills: usize = 0x30; pub const m_numSniperKills: usize = 0x34; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSAdditionalPerRoundStats_t { pub const m_numChickensKilled: usize = 0x0; pub const m_killsWhileBlind: usize = 0x4; pub const m_bombCarrierkills: usize = 0x8; pub const m_iBurnDamageInflicted: usize = 0xc; pub const m_iDinks: usize = 0x10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSMatchStats_t { pub const m_iEnemy5Ks: usize = 0x68; pub const m_iEnemy4Ks: usize = 0x6c; pub const m_iEnemy3Ks: usize = 0x70; pub const m_iEnemy2Ks: usize = 0x74; pub const m_iUtility_Count: usize = 0x78; pub const m_iUtility_Successes: usize = 0x7c; pub const m_iUtility_Enemies: usize = 0x80; pub const m_iFlash_Count: usize = 0x84; pub const m_iFlash_Successes: usize = 0x88; pub const m_nHealthPointsRemovedTotal: usize = 0x8c; pub const m_nHealthPointsDealtTotal: usize = 0x90; pub const m_nShotsFiredTotal: usize = 0x94; pub const m_nShotsOnTargetTotal: usize = 0x98; pub const m_i1v1Count: usize = 0x9c; pub const m_i1v1Wins: usize = 0xa0; pub const m_i1v2Count: usize = 0xa4; pub const m_i1v2Wins: usize = 0xa8; pub const m_iEntryCount: usize = 0xac; pub const m_iEntryWins: usize = 0xb0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSPerRoundStats_t { pub const m_iKills: usize = 0x30; pub const m_iDeaths: usize = 0x34; pub const m_iAssists: usize = 0x38; pub const m_iDamage: usize = 0x3c; pub const m_iEquipmentValue: usize = 0x40; pub const m_iMoneySaved: usize = 0x44; pub const m_iKillReward: usize = 0x48; pub const m_iLiveTime: usize = 0x4c; pub const m_iHeadShotKills: usize = 0x50; pub const m_iObjective: usize = 0x54; pub const m_iCashEarned: usize = 0x58; pub const m_iUtilityDamage: usize = 0x5c; pub const m_iEnemiesFlashed: usize = 0x60; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSceneEntity { pub const m_iszSceneFile: usize = 0x4b8; pub const m_iszResumeSceneFile: usize = 0x4c0; pub const m_iszTarget1: usize = 0x4c8; pub const m_iszTarget2: usize = 0x4d0; pub const m_iszTarget3: usize = 0x4d8; pub const m_iszTarget4: usize = 0x4e0; pub const m_iszTarget5: usize = 0x4e8; pub const m_iszTarget6: usize = 0x4f0; pub const m_iszTarget7: usize = 0x4f8; pub const m_iszTarget8: usize = 0x500; pub const m_hTarget1: usize = 0x508; pub const m_hTarget2: usize = 0x50c; pub const m_hTarget3: usize = 0x510; pub const m_hTarget4: usize = 0x514; pub const m_hTarget5: usize = 0x518; pub const m_hTarget6: usize = 0x51c; pub const m_hTarget7: usize = 0x520; pub const m_hTarget8: usize = 0x524; pub const m_bIsPlayingBack: usize = 0x528; pub const m_bPaused: usize = 0x529; pub const m_bMultiplayer: usize = 0x52a; pub const m_bAutogenerated: usize = 0x52b; pub const m_flForceClientTime: usize = 0x52c; pub const m_flCurrentTime: usize = 0x530; pub const m_flFrameTime: usize = 0x534; pub const m_bCancelAtNextInterrupt: usize = 0x538; pub const m_fPitch: usize = 0x53c; pub const m_bAutomated: usize = 0x540; pub const m_nAutomatedAction: usize = 0x544; pub const m_flAutomationDelay: usize = 0x548; pub const m_flAutomationTime: usize = 0x54c; pub const m_hWaitingForThisResumeScene: usize = 0x550; pub const m_bWaitingForResumeScene: usize = 0x554; pub const m_bPausedViaInput: usize = 0x555; pub const m_bPauseAtNextInterrupt: usize = 0x556; pub const m_bWaitingForActor: usize = 0x557; pub const m_bWaitingForInterrupt: usize = 0x558; pub const m_bInterruptedActorsScenes: usize = 0x559; pub const m_bBreakOnNonIdle: usize = 0x55a; pub const m_hActorList: usize = 0x560; pub const m_hRemoveActorList: usize = 0x578; pub const m_nSceneFlushCounter: usize = 0x5a0; pub const m_nSceneStringIndex: usize = 0x5a4; pub const m_OnStart: usize = 0x5a8; pub const m_OnCompletion: usize = 0x5d0; pub const m_OnCanceled: usize = 0x5f8; pub const m_OnPaused: usize = 0x620; pub const m_OnResumed: usize = 0x648; pub const m_OnTrigger: usize = 0x670; pub const m_hInterruptScene: usize = 0x980; pub const m_nInterruptCount: usize = 0x984; pub const m_bSceneMissing: usize = 0x988; pub const m_bInterrupted: usize = 0x989; pub const m_bCompletedEarly: usize = 0x98a; pub const m_bInterruptSceneFinished: usize = 0x98b; pub const m_bRestoring: usize = 0x98c; pub const m_hNotifySceneCompletion: usize = 0x990; pub const m_hListManagers: usize = 0x9a8; pub const m_iszSoundName: usize = 0x9e8; pub const m_hActor: usize = 0x9f0; pub const m_hActivator: usize = 0x9f4; pub const m_BusyActor: usize = 0x9f8; pub const m_iPlayerDeathBehavior: usize = 0x9fc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSceneEventInfo { pub const m_iLayer: usize = 0x0; pub const m_iPriority: usize = 0x4; pub const m_hSequence: usize = 0x8; pub const m_flWeight: usize = 0xc; pub const m_bIsMoving: usize = 0x10; pub const m_bHasArrived: usize = 0x11; pub const m_flInitialYaw: usize = 0x14; pub const m_flTargetYaw: usize = 0x18; pub const m_flFacingYaw: usize = 0x1c; pub const m_nType: usize = 0x20; pub const m_flNext: usize = 0x24; pub const m_bIsGesture: usize = 0x28; pub const m_bShouldRemove: usize = 0x29; pub const m_hTarget: usize = 0x54; pub const m_nSceneEventId: usize = 0x58; pub const m_bClientSide: usize = 0x5c; pub const m_bStarted: usize = 0x5d; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSceneListManager { pub const m_hListManagers: usize = 0x4b0; pub const m_iszScenes: usize = 0x4c8; pub const m_hScenes: usize = 0x548; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CScriptComponent { pub const m_scriptClassName: usize = 0x30; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CScriptItem { pub const m_OnPlayerPickup: usize = 0xa08; pub const m_MoveTypeOverride: usize = 0xa30; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CScriptNavBlocker { pub const m_vExtent: usize = 0x710; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CScriptTriggerHurt { pub const m_vExtent: usize = 0x948; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CScriptTriggerMultiple { pub const m_vExtent: usize = 0x8d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CScriptTriggerOnce { pub const m_vExtent: usize = 0x8d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CScriptTriggerPush { pub const m_vExtent: usize = 0x8d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CScriptUniformRandomStream { pub const m_hScriptScope: usize = 0x8; pub const m_nInitialSeed: usize = 0x9c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CScriptedSequence { pub const m_iszEntry: usize = 0x4b0; pub const m_iszPreIdle: usize = 0x4b8; pub const m_iszPlay: usize = 0x4c0; pub const m_iszPostIdle: usize = 0x4c8; pub const m_iszModifierToAddOnPlay: usize = 0x4d0; pub const m_iszNextScript: usize = 0x4d8; pub const m_iszEntity: usize = 0x4e0; pub const m_iszSyncGroup: usize = 0x4e8; pub const m_nMoveTo: usize = 0x4f0; pub const m_bIsPlayingPreIdle: usize = 0x4f4; pub const m_bIsPlayingEntry: usize = 0x4f5; pub const m_bIsPlayingAction: usize = 0x4f6; pub const m_bIsPlayingPostIdle: usize = 0x4f7; pub const m_bLoopPreIdleSequence: usize = 0x4f8; pub const m_bLoopActionSequence: usize = 0x4f9; pub const m_bLoopPostIdleSequence: usize = 0x4fa; pub const m_bSynchPostIdles: usize = 0x4fb; pub const m_bIgnoreGravity: usize = 0x4fc; pub const m_bDisableNPCCollisions: usize = 0x4fd; pub const m_bKeepAnimgraphLockedPost: usize = 0x4fe; pub const m_bDontAddModifiers: usize = 0x4ff; pub const m_flRadius: usize = 0x500; pub const m_flRepeat: usize = 0x504; pub const m_flPlayAnimFadeInTime: usize = 0x508; pub const m_flMoveInterpTime: usize = 0x50c; pub const m_flAngRate: usize = 0x510; pub const m_iDelay: usize = 0x514; pub const m_startTime: usize = 0x518; pub const m_bWaitForBeginSequence: usize = 0x51c; pub const m_saved_effects: usize = 0x520; pub const m_savedFlags: usize = 0x524; pub const m_savedCollisionGroup: usize = 0x528; pub const m_interruptable: usize = 0x52c; pub const m_sequenceStarted: usize = 0x52d; pub const m_bPrevAnimatedEveryTick: usize = 0x52e; pub const m_bForcedAnimatedEveryTick: usize = 0x52f; pub const m_bPositionRelativeToOtherEntity: usize = 0x530; pub const m_hTargetEnt: usize = 0x534; pub const m_hNextCine: usize = 0x538; pub const m_bThinking: usize = 0x53c; pub const m_bInitiatedSelfDelete: usize = 0x53d; pub const m_bIsTeleportingDueToMoveTo: usize = 0x53e; pub const m_bAllowCustomInterruptConditions: usize = 0x53f; pub const m_hLastFoundEntity: usize = 0x540; pub const m_hForcedTarget: usize = 0x544; pub const m_bDontCancelOtherSequences: usize = 0x548; pub const m_bForceSynch: usize = 0x549; pub const m_bTargetWasAsleep: usize = 0x54a; pub const m_bPreventUpdateYawOnFinish: usize = 0x54b; pub const m_bEnsureOnNavmeshOnFinish: usize = 0x54c; pub const m_onDeathBehavior: usize = 0x550; pub const m_ConflictResponse: usize = 0x554; pub const m_OnBeginSequence: usize = 0x558; pub const m_OnActionStartOrLoop: usize = 0x580; pub const m_OnEndSequence: usize = 0x5a8; pub const m_OnPostIdleEndSequence: usize = 0x5d0; pub const m_OnCancelSequence: usize = 0x5f8; pub const m_OnCancelFailedSequence: usize = 0x620; pub const m_OnScriptEvent: usize = 0x648; pub const m_matOtherToMain: usize = 0x790; pub const m_hInteractionMainEntity: usize = 0x7b0; pub const m_iPlayerDeathBehavior: usize = 0x7b4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSensorGrenadeProjectile { pub const m_fExpireTime: usize = 0xac8; pub const m_fNextDetectPlayerSound: usize = 0xacc; pub const m_hDisplayGrenade: usize = 0xad0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CShatterGlassShard { pub const m_hShardHandle: usize = 0x8; pub const m_vecPanelVertices: usize = 0x10; pub const m_vLocalPanelSpaceOrigin: usize = 0x28; pub const m_hModel: usize = 0x30; pub const m_hPhysicsEntity: usize = 0x38; pub const m_hParentPanel: usize = 0x3c; pub const m_hParentShard: usize = 0x40; pub const m_ShatterStressType: usize = 0x44; pub const m_vecStressVelocity: usize = 0x48; pub const m_bCreatedModel: usize = 0x54; pub const m_flLongestEdge: usize = 0x58; pub const m_flShortestEdge: usize = 0x5c; pub const m_flLongestAcross: usize = 0x60; pub const m_flShortestAcross: usize = 0x64; pub const m_flSumOfAllEdges: usize = 0x68; pub const m_flArea: usize = 0x6c; pub const m_nOnFrameEdge: usize = 0x70; pub const m_nParentPanelsNthShard: usize = 0x74; pub const m_nSubShardGeneration: usize = 0x78; pub const m_vecAverageVertPosition: usize = 0x7c; pub const m_bAverageVertPositionIsValid: usize = 0x84; pub const m_vecPanelSpaceStressPositionA: usize = 0x88; pub const m_vecPanelSpaceStressPositionB: usize = 0x90; pub const m_bStressPositionAIsValid: usize = 0x98; pub const m_bStressPositionBIsValid: usize = 0x99; pub const m_bFlaggedForRemoval: usize = 0x9a; pub const m_flPhysicsEntitySpawnedAtTime: usize = 0x9c; pub const m_bShatterRateLimited: usize = 0xa0; pub const m_hEntityHittingMe: usize = 0xa4; pub const m_vecNeighbors: usize = 0xa8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CShatterGlassShardPhysics { pub const m_bDebris: usize = 0xc18; pub const m_hParentShard: usize = 0xc1c; pub const m_ShardDesc: usize = 0xc20; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSimTimer { pub const m_interval: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSimpleSimTimer { pub const m_next: usize = 0x0; pub const m_nWorldGroupId: usize = 0x4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSingleplayRules { pub const m_bSinglePlayerGameEnding: usize = 0x90; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSkeletonAnimationController { pub const m_pSkeletonInstance: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSkeletonInstance { pub const m_modelState: usize = 0x160; pub const m_bIsAnimationEnabled: usize = 0x390; pub const m_bUseParentRenderBounds: usize = 0x391; pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x392; pub const m_bDirtyMotionType: usize = 0x0; pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; pub const m_materialGroup: usize = 0x394; pub const m_nHitboxSet: usize = 0x398; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSkillDamage { pub const m_flDamage: usize = 0x0; pub const m_flPhysicsForceDamage: usize = 0x10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSkillFloat { pub const m_pValue: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSkillInt { pub const m_pValue: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSkyCamera { pub const m_skyboxData: usize = 0x4b0; pub const m_skyboxSlotToken: usize = 0x540; pub const m_bUseAngles: usize = 0x544; pub const m_pNext: usize = 0x548; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSkyboxReference { pub const m_worldGroupId: usize = 0x4b0; pub const m_hSkyCamera: usize = 0x4b4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSmokeGrenadeProjectile { pub const m_nSmokeEffectTickBegin: usize = 0xae0; pub const m_bDidSmokeEffect: usize = 0xae4; pub const m_nRandomSeed: usize = 0xae8; pub const m_vSmokeColor: usize = 0xaec; pub const m_vSmokeDetonationPos: usize = 0xaf8; pub const m_VoxelFrameData: usize = 0xb08; pub const m_flLastBounce: usize = 0xb20; pub const m_fllastSimulationTime: usize = 0xb24; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSmoothFunc { pub const m_flSmoothAmplitude: usize = 0x8; pub const m_flSmoothBias: usize = 0xc; pub const m_flSmoothDuration: usize = 0x10; pub const m_flSmoothRemainingTime: usize = 0x14; pub const m_nSmoothDir: usize = 0x18; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSound { pub const m_hOwner: usize = 0x0; pub const m_hTarget: usize = 0x4; pub const m_iVolume: usize = 0x8; pub const m_flOcclusionScale: usize = 0xc; pub const m_iType: usize = 0x10; pub const m_iNextAudible: usize = 0x14; pub const m_flExpireTime: usize = 0x18; pub const m_iNext: usize = 0x1c; pub const m_bNoExpirationTime: usize = 0x1e; pub const m_ownerChannelIndex: usize = 0x20; pub const m_vecOrigin: usize = 0x24; pub const m_bHasOwner: usize = 0x30; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundAreaEntityBase { pub const m_bDisabled: usize = 0x4b0; pub const m_iszSoundAreaType: usize = 0x4b8; pub const m_vPos: usize = 0x4c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundAreaEntityOrientedBox { pub const m_vMin: usize = 0x4d0; pub const m_vMax: usize = 0x4dc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundAreaEntitySphere { pub const m_flRadius: usize = 0x4d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundEnt { pub const m_iFreeSound: usize = 0x4b0; pub const m_iActiveSound: usize = 0x4b4; pub const m_cLastActiveSounds: usize = 0x4b8; pub const m_SoundPool: usize = 0x4bc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundEnvelope { pub const m_current: usize = 0x0; pub const m_target: usize = 0x4; pub const m_rate: usize = 0x8; pub const m_forceupdate: usize = 0xc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundEventAABBEntity { pub const m_vMins: usize = 0x558; pub const m_vMaxs: usize = 0x564; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundEventEntity { pub const m_bStartOnSpawn: usize = 0x4b0; pub const m_bToLocalPlayer: usize = 0x4b1; pub const m_bStopOnNew: usize = 0x4b2; pub const m_bSaveRestore: usize = 0x4b3; pub const m_bSavedIsPlaying: usize = 0x4b4; pub const m_flSavedElapsedTime: usize = 0x4b8; pub const m_iszSourceEntityName: usize = 0x4c0; pub const m_iszAttachmentName: usize = 0x4c8; pub const m_onGUIDChanged: usize = 0x4d0; pub const m_onSoundFinished: usize = 0x4f8; pub const m_iszSoundName: usize = 0x540; pub const m_hSource: usize = 0x550; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundEventOBBEntity { pub const m_vMins: usize = 0x558; pub const m_vMaxs: usize = 0x564; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundEventParameter { pub const m_iszParamName: usize = 0x4b8; pub const m_flFloatValue: usize = 0x4c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundEventPathCornerEntity { pub const m_iszPathCorner: usize = 0x558; pub const m_iCountMax: usize = 0x560; pub const m_flDistanceMax: usize = 0x564; pub const m_flDistMaxSqr: usize = 0x568; pub const m_flDotProductMax: usize = 0x56c; pub const bPlaying: usize = 0x570; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundOpvarSetAABBEntity { pub const m_vDistanceInnerMins: usize = 0x648; pub const m_vDistanceInnerMaxs: usize = 0x654; pub const m_vDistanceOuterMins: usize = 0x660; pub const m_vDistanceOuterMaxs: usize = 0x66c; pub const m_nAABBDirection: usize = 0x678; pub const m_vInnerMins: usize = 0x67c; pub const m_vInnerMaxs: usize = 0x688; pub const m_vOuterMins: usize = 0x694; pub const m_vOuterMaxs: usize = 0x6a0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundOpvarSetEntity { pub const m_iszStackName: usize = 0x4b8; pub const m_iszOperatorName: usize = 0x4c0; pub const m_iszOpvarName: usize = 0x4c8; pub const m_nOpvarType: usize = 0x4d0; pub const m_nOpvarIndex: usize = 0x4d4; pub const m_flOpvarValue: usize = 0x4d8; pub const m_OpvarValueString: usize = 0x4e0; pub const m_bSetOnSpawn: usize = 0x4e8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundOpvarSetOBBWindEntity { pub const m_vMins: usize = 0x548; pub const m_vMaxs: usize = 0x554; pub const m_vDistanceMins: usize = 0x560; pub const m_vDistanceMaxs: usize = 0x56c; pub const m_flWindMin: usize = 0x578; pub const m_flWindMax: usize = 0x57c; pub const m_flWindMapMin: usize = 0x580; pub const m_flWindMapMax: usize = 0x584; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundOpvarSetPathCornerEntity { pub const m_flDistMinSqr: usize = 0x660; pub const m_flDistMaxSqr: usize = 0x664; pub const m_iszPathCornerEntityName: usize = 0x668; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundOpvarSetPointBase { pub const m_bDisabled: usize = 0x4b0; pub const m_hSource: usize = 0x4b4; pub const m_iszSourceEntityName: usize = 0x4c0; pub const m_vLastPosition: usize = 0x518; pub const m_iszStackName: usize = 0x528; pub const m_iszOperatorName: usize = 0x530; pub const m_iszOpvarName: usize = 0x538; pub const m_iOpvarIndex: usize = 0x540; pub const m_bUseAutoCompare: usize = 0x544; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundOpvarSetPointEntity { pub const m_OnEnter: usize = 0x548; pub const m_OnExit: usize = 0x570; pub const m_bAutoDisable: usize = 0x598; pub const m_flDistanceMin: usize = 0x5dc; pub const m_flDistanceMax: usize = 0x5e0; pub const m_flDistanceMapMin: usize = 0x5e4; pub const m_flDistanceMapMax: usize = 0x5e8; pub const m_flOcclusionRadius: usize = 0x5ec; pub const m_flOcclusionMin: usize = 0x5f0; pub const m_flOcclusionMax: usize = 0x5f4; pub const m_flValSetOnDisable: usize = 0x5f8; pub const m_bSetValueOnDisable: usize = 0x5fc; pub const m_nSimulationMode: usize = 0x600; pub const m_nVisibilitySamples: usize = 0x604; pub const m_vDynamicProxyPoint: usize = 0x608; pub const m_flDynamicMaximumOcclusion: usize = 0x614; pub const m_hDynamicEntity: usize = 0x618; pub const m_iszDynamicEntityName: usize = 0x620; pub const m_flPathingDistanceNormFactor: usize = 0x628; pub const m_vPathingSourcePos: usize = 0x62c; pub const m_vPathingListenerPos: usize = 0x638; pub const m_nPathingSourceIndex: usize = 0x644; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundPatch { pub const m_pitch: usize = 0x8; pub const m_volume: usize = 0x18; pub const m_shutdownTime: usize = 0x30; pub const m_flLastTime: usize = 0x34; pub const m_iszSoundScriptName: usize = 0x38; pub const m_hEnt: usize = 0x40; pub const m_soundEntityIndex: usize = 0x44; pub const m_soundOrigin: usize = 0x48; pub const m_isPlaying: usize = 0x54; pub const m_Filter: usize = 0x58; pub const m_flCloseCaptionDuration: usize = 0x80; pub const m_bUpdatedSoundOrigin: usize = 0x84; pub const m_iszClassName: usize = 0x88; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSoundStackSave { pub const m_iszStackName: usize = 0x4b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSpotlightEnd { pub const m_flLightScale: usize = 0x700; pub const m_Radius: usize = 0x704; pub const m_vSpotlightDir: usize = 0x708; pub const m_vSpotlightOrg: usize = 0x714; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSprite { pub const m_hSpriteMaterial: usize = 0x700; pub const m_hAttachedToEntity: usize = 0x708; pub const m_nAttachment: usize = 0x70c; pub const m_flSpriteFramerate: usize = 0x710; pub const m_flFrame: usize = 0x714; pub const m_flDieTime: usize = 0x718; pub const m_nBrightness: usize = 0x728; pub const m_flBrightnessDuration: usize = 0x72c; pub const m_flSpriteScale: usize = 0x730; pub const m_flScaleDuration: usize = 0x734; pub const m_bWorldSpaceScale: usize = 0x738; pub const m_flGlowProxySize: usize = 0x73c; pub const m_flHDRColorScale: usize = 0x740; pub const m_flLastTime: usize = 0x744; pub const m_flMaxFrame: usize = 0x748; pub const m_flStartScale: usize = 0x74c; pub const m_flDestScale: usize = 0x750; pub const m_flScaleTimeStart: usize = 0x754; pub const m_nStartBrightness: usize = 0x758; pub const m_nDestBrightness: usize = 0x75c; pub const m_flBrightnessTimeStart: usize = 0x760; pub const m_nSpriteWidth: usize = 0x764; pub const m_nSpriteHeight: usize = 0x768; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CStopwatch { pub const m_interval: usize = 0xc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CStopwatchBase { pub const m_fIsRunning: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSun { pub const m_vDirection: usize = 0x700; pub const m_clrOverlay: usize = 0x70c; pub const m_iszEffectName: usize = 0x710; pub const m_iszSSEffectName: usize = 0x718; pub const m_bOn: usize = 0x720; pub const m_bmaxColor: usize = 0x721; pub const m_flSize: usize = 0x724; pub const m_flRotation: usize = 0x728; pub const m_flHazeScale: usize = 0x72c; pub const m_flAlphaHaze: usize = 0x730; pub const m_flAlphaHdr: usize = 0x734; pub const m_flAlphaScale: usize = 0x738; pub const m_flHDRColorScale: usize = 0x73c; pub const m_flFarZScale: usize = 0x740; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSurvivalGameRules { pub const m_bBoundsInitialized: usize = 0x8; pub const m_vecPlayAreaMins: usize = 0xc; pub const m_vecPlayAreaMaxs: usize = 0x18; pub const m_iPlayerSpawnHexIndices: usize = 0x24; pub const m_SpawnTileState: usize = 0x124; pub const m_flSpawnSelectionTimeStartCurrentStage: usize = 0x204; pub const m_flSpawnSelectionTimeEndCurrentStage: usize = 0x208; pub const m_flSpawnSelectionTimeEndLastStage: usize = 0x20c; pub const m_spawnStage: usize = 0x210; pub const m_flTabletHexOriginX: usize = 0x214; pub const m_flTabletHexOriginY: usize = 0x218; pub const m_flTabletHexSize: usize = 0x21c; pub const m_roundData_playerXuids: usize = 0x220; pub const m_roundData_playerPositions: usize = 0x420; pub const m_roundData_playerTeams: usize = 0x520; pub const m_SurvivalGameRuleDecisionTypes: usize = 0x620; pub const m_SurvivalGameRuleDecisionValues: usize = 0x660; pub const m_flSurvivalStartTime: usize = 0x6a0; pub const m_flLastThinkTime: usize = 0x6a4; pub const m_nBlockedTileIndices: usize = 0x6a8; pub const m_vecPlayerSpawnLocations: usize = 0x790; pub const m_bWaitingForMoreThanOnePlayer: usize = 0x7a8; pub const m_bSurvivalEventFired_FadeEveryoneOutFromMapSelection: usize = 0x7a9; pub const m_bSurvivalEventFired_TimeForSmokeBeacons: usize = 0x7aa; pub const m_bSurvivalEventFired_FirstParadropIncoming: usize = 0x7ab; pub const m_bSurvivalEventFired_WarnedEveryoneAboutRespawnEnding: usize = 0x7ac; pub const m_flLastWinConditionDetectedTime: usize = 0x7b0; pub const m_nWinConditionStageProgress: usize = 0x7b4; pub const m_nEntIndexOfRunnerUpPlayer: usize = 0x7b8; pub const m_nEntIndexOfKilledPlayerCheckingWinConditions: usize = 0x7bc; pub const m_flTimeOfLastParadrop: usize = 0x7c0; pub const m_bSurvivalEventFired_PlayedWinnerSurrenderAnim: usize = 0x7f8; pub const m_hWinnerPlayer: usize = 0x7fc; pub const m_vecLoadedOutPlayers: usize = 0x800; pub const m_vecRespawnedPlayers: usize = 0x818; pub const m_vecMetalCrates: usize = 0x830; pub const m_flLastDroneSpawnTime: usize = 0x848; pub const m_hSpawnChopper: usize = 0x868; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSurvivalSpawnChopper { pub const m_pSoundLoop: usize = 0x930; pub const m_flSpawnTimeStamp: usize = 0x938; pub const m_flFlightPathRotationOffset: usize = 0x93c; pub const m_bFlipX: usize = 0x940; pub const m_bFlipY: usize = 0x941; pub const m_bCircling: usize = 0x942; pub const m_flLastPassengerCheckTime: usize = 0x944; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTablet { pub const m_bPendingBuyMenu: usize = 0xe88; pub const m_flUpgradeExpirationTime: usize = 0xe8c; pub const m_vecLocalHexFlags: usize = 0xe9c; pub const m_nContractKillGridIndex: usize = 0xf44; pub const m_nContractKillGridHighResIndex: usize = 0xf48; pub const m_bTabletReceptionIsBlocked: usize = 0xf4c; pub const m_flScanProgress: usize = 0xf50; pub const m_flBootTime: usize = 0xf54; pub const m_flShowMapTime: usize = 0xf58; pub const m_vecNearestMetalCratePos: usize = 0xf5c; pub const m_skinState: usize = 0xf68; pub const m_vecNotificationIds: usize = 0xf6c; pub const m_vecNotificationTimestamps: usize = 0xf8c; pub const m_nLastPurchaseIndex: usize = 0xfac; pub const m_vecPlayerPositionHistory: usize = 0xfb0; pub const m_vecLastPlayerPosition: usize = 0x10d0; pub const m_flNextCheckForIncomingDronesTime: usize = 0x10d8; pub const m_flLastPlayerOccupiedGridUpdate: usize = 0x10dc; pub const m_flLastTabletBlockedTime: usize = 0x10e0; pub const m_flLastClosePoseParamVal: usize = 0x1190; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTakeDamageInfo { pub const m_vecDamageForce: usize = 0x8; pub const m_vecDamagePosition: usize = 0x14; pub const m_vecReportedPosition: usize = 0x20; pub const m_vecDamageDirection: usize = 0x2c; pub const m_hInflictor: usize = 0x38; pub const m_hAttacker: usize = 0x3c; pub const m_hAbility: usize = 0x40; pub const m_flDamage: usize = 0x44; pub const m_bitsDamageType: usize = 0x48; pub const m_iDamageCustom: usize = 0x4c; pub const m_iAmmoType: usize = 0x50; pub const m_flOriginalDamage: usize = 0x60; pub const m_bShouldBleed: usize = 0x64; pub const m_bShouldSpark: usize = 0x65; pub const m_nDamageFlags: usize = 0x70; pub const m_nNumObjectsPenetrated: usize = 0x74; pub const m_hScriptInstance: usize = 0x78; pub const m_bInTakeDamageFlow: usize = 0x98; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTakeDamageResult { pub const m_nHealthLost: usize = 0x0; pub const m_nDamageTaken: usize = 0x4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTakeDamageSummaryScopeGuard { pub const m_vecSummaries: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTankTargetChange { pub const m_newTarget: usize = 0x4b0; pub const m_newTargetName: usize = 0x4c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTankTrainAI { pub const m_hTrain: usize = 0x4b0; pub const m_hTargetEntity: usize = 0x4b4; pub const m_soundPlaying: usize = 0x4b8; pub const m_startSoundName: usize = 0x4d0; pub const m_engineSoundName: usize = 0x4d8; pub const m_movementSoundName: usize = 0x4e0; pub const m_targetEntityName: usize = 0x4e8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTeam { pub const m_aPlayerControllers: usize = 0x4b0; pub const m_aPlayers: usize = 0x4c8; pub const m_iScore: usize = 0x4e0; pub const m_szTeamname: usize = 0x4e4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTestEffect { pub const m_iLoop: usize = 0x4b0; pub const m_iBeam: usize = 0x4b4; pub const m_pBeam: usize = 0x4b8; pub const m_flBeamTime: usize = 0x578; pub const m_flStartTime: usize = 0x5d8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTextureBasedAnimatable { pub const m_bLoop: usize = 0x700; pub const m_flFPS: usize = 0x704; pub const m_hPositionKeys: usize = 0x708; pub const m_hRotationKeys: usize = 0x710; pub const m_vAnimationBoundsMin: usize = 0x718; pub const m_vAnimationBoundsMax: usize = 0x724; pub const m_flStartTime: usize = 0x730; pub const m_flStartFrame: usize = 0x734; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTimeline { pub const m_flValues: usize = 0x10; pub const m_nValueCounts: usize = 0x110; pub const m_nBucketCount: usize = 0x210; pub const m_flInterval: usize = 0x214; pub const m_flFinalValue: usize = 0x218; pub const m_nCompressionType: usize = 0x21c; pub const m_bStopped: usize = 0x220; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTimerEntity { pub const m_OnTimer: usize = 0x4b0; pub const m_OnTimerHigh: usize = 0x4d8; pub const m_OnTimerLow: usize = 0x500; pub const m_iDisabled: usize = 0x528; pub const m_flInitialDelay: usize = 0x52c; pub const m_flRefireTime: usize = 0x530; pub const m_bUpDownState: usize = 0x534; pub const m_iUseRandomTime: usize = 0x538; pub const m_bPauseAfterFiring: usize = 0x53c; pub const m_flLowerRandomBound: usize = 0x540; pub const m_flUpperRandomBound: usize = 0x544; pub const m_flRemainingTime: usize = 0x548; pub const m_bPaused: usize = 0x54c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTonemapController2 { pub const m_flAutoExposureMin: usize = 0x4b0; pub const m_flAutoExposureMax: usize = 0x4b4; pub const m_flTonemapPercentTarget: usize = 0x4b8; pub const m_flTonemapPercentBrightPixels: usize = 0x4bc; pub const m_flTonemapMinAvgLum: usize = 0x4c0; pub const m_flExposureAdaptationSpeedUp: usize = 0x4c4; pub const m_flExposureAdaptationSpeedDown: usize = 0x4c8; pub const m_flTonemapEVSmoothingRange: usize = 0x4cc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTonemapTrigger { pub const m_tonemapControllerName: usize = 0x8a8; pub const m_hTonemapController: usize = 0x8b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerActiveWeaponDetect { pub const m_OnTouchedActiveWeapon: usize = 0x8a8; pub const m_iszWeaponClassName: usize = 0x8d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerBrush { pub const m_OnStartTouch: usize = 0x700; pub const m_OnEndTouch: usize = 0x728; pub const m_OnUse: usize = 0x750; pub const m_iInputFilter: usize = 0x778; pub const m_iDontMessageParent: usize = 0x77c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerBuoyancy { pub const m_BuoyancyHelper: usize = 0x8a8; pub const m_flFluidDensity: usize = 0x8d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerDetectBulletFire { pub const m_bPlayerFireOnly: usize = 0x8a8; pub const m_OnDetectedBulletFire: usize = 0x8b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerDetectExplosion { pub const m_OnDetectedExplosion: usize = 0x8e0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerFan { pub const m_vFanOrigin: usize = 0x8a8; pub const m_vFanEnd: usize = 0x8b4; pub const m_vNoise: usize = 0x8c0; pub const m_flForce: usize = 0x8cc; pub const m_flPlayerForce: usize = 0x8d0; pub const m_flRampTime: usize = 0x8d4; pub const m_bFalloff: usize = 0x8d8; pub const m_bPushPlayer: usize = 0x8d9; pub const m_bRampDown: usize = 0x8da; pub const m_bAddNoise: usize = 0x8db; pub const m_RampTimer: usize = 0x8e0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerGameEvent { pub const m_strStartTouchEventName: usize = 0x8a8; pub const m_strEndTouchEventName: usize = 0x8b0; pub const m_strTriggerID: usize = 0x8b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerHurt { pub const m_flOriginalDamage: usize = 0x8a8; pub const m_flDamage: usize = 0x8ac; pub const m_flDamageCap: usize = 0x8b0; pub const m_flLastDmgTime: usize = 0x8b4; pub const m_flForgivenessDelay: usize = 0x8b8; pub const m_bitsDamageInflict: usize = 0x8bc; pub const m_damageModel: usize = 0x8c0; pub const m_bNoDmgForce: usize = 0x8c4; pub const m_vDamageForce: usize = 0x8c8; pub const m_thinkAlways: usize = 0x8d4; pub const m_hurtThinkPeriod: usize = 0x8d8; pub const m_OnHurt: usize = 0x8e0; pub const m_OnHurtPlayer: usize = 0x908; pub const m_hurtEntities: usize = 0x930; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerImpact { pub const m_flMagnitude: usize = 0x8d0; pub const m_flNoise: usize = 0x8d4; pub const m_flViewkick: usize = 0x8d8; pub const m_pOutputForce: usize = 0x8e0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerLerpObject { pub const m_iszLerpTarget: usize = 0x8a8; pub const m_hLerpTarget: usize = 0x8b0; pub const m_iszLerpTargetAttachment: usize = 0x8b8; pub const m_hLerpTargetAttachment: usize = 0x8c0; pub const m_flLerpDuration: usize = 0x8c4; pub const m_bLerpRestoreMoveType: usize = 0x8c8; pub const m_bSingleLerpObject: usize = 0x8c9; pub const m_vecLerpingObjects: usize = 0x8d0; pub const m_iszLerpEffect: usize = 0x8e8; pub const m_iszLerpSound: usize = 0x8f0; pub const m_OnLerpStarted: usize = 0x8f8; pub const m_OnLerpFinished: usize = 0x920; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerLook { pub const m_hLookTarget: usize = 0x8d0; pub const m_flFieldOfView: usize = 0x8d4; pub const m_flLookTime: usize = 0x8d8; pub const m_flLookTimeTotal: usize = 0x8dc; pub const m_flLookTimeLast: usize = 0x8e0; pub const m_flTimeoutDuration: usize = 0x8e4; pub const m_bTimeoutFired: usize = 0x8e8; pub const m_bIsLooking: usize = 0x8e9; pub const m_b2DFOV: usize = 0x8ea; pub const m_bUseVelocity: usize = 0x8eb; pub const m_hActivator: usize = 0x8ec; pub const m_bTestOcclusion: usize = 0x8f0; pub const m_OnTimeout: usize = 0x8f8; pub const m_OnStartLook: usize = 0x920; pub const m_OnEndLook: usize = 0x948; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerMultiple { pub const m_OnTrigger: usize = 0x8a8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerPhysics { pub const m_gravityScale: usize = 0x8b8; pub const m_linearLimit: usize = 0x8bc; pub const m_linearDamping: usize = 0x8c0; pub const m_angularLimit: usize = 0x8c4; pub const m_angularDamping: usize = 0x8c8; pub const m_linearForce: usize = 0x8cc; pub const m_flFrequency: usize = 0x8d0; pub const m_flDampingRatio: usize = 0x8d4; pub const m_vecLinearForcePointAt: usize = 0x8d8; pub const m_bCollapseToForcePoint: usize = 0x8e4; pub const m_vecLinearForcePointAtWorld: usize = 0x8e8; pub const m_vecLinearForceDirection: usize = 0x8f4; pub const m_bConvertToDebrisWhenPossible: usize = 0x900; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerProximity { pub const m_hMeasureTarget: usize = 0x8a8; pub const m_iszMeasureTarget: usize = 0x8b0; pub const m_fRadius: usize = 0x8b8; pub const m_nTouchers: usize = 0x8bc; pub const m_NearestEntityDistance: usize = 0x8c0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerPush { pub const m_angPushEntitySpace: usize = 0x8a8; pub const m_vecPushDirEntitySpace: usize = 0x8b4; pub const m_bTriggerOnStartTouch: usize = 0x8c0; pub const m_flAlternateTicksFix: usize = 0x8c4; pub const m_flPushSpeed: usize = 0x8c8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerRemove { pub const m_OnRemove: usize = 0x8a8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerSafeMoneyGather { pub const m_vecCashBundles: usize = 0x8a8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerSave { pub const m_bForceNewLevelUnit: usize = 0x8a8; pub const m_fDangerousTimer: usize = 0x8ac; pub const m_minHitPoints: usize = 0x8b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerSndSosOpvar { pub const m_hTouchingPlayers: usize = 0x8a8; pub const m_flPosition: usize = 0x8c0; pub const m_flCenterSize: usize = 0x8cc; pub const m_flMinVal: usize = 0x8d0; pub const m_flMaxVal: usize = 0x8d4; pub const m_flWait: usize = 0x8d8; pub const m_opvarName: usize = 0x8e0; pub const m_stackName: usize = 0x8e8; pub const m_operatorName: usize = 0x8f0; pub const m_bVolIs2D: usize = 0x8f8; pub const m_opvarNameChar: usize = 0x8f9; pub const m_stackNameChar: usize = 0x9f9; pub const m_operatorNameChar: usize = 0xaf9; pub const m_VecNormPos: usize = 0xbfc; pub const m_flNormCenterSize: usize = 0xc08; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerSoundscape { pub const m_hSoundscape: usize = 0x8a8; pub const m_SoundscapeName: usize = 0x8b0; pub const m_spectators: usize = 0x8b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerTeleport { pub const m_iLandmark: usize = 0x8a8; pub const m_bUseLandmarkAngles: usize = 0x8b0; pub const m_bMirrorPlayer: usize = 0x8b1; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerToggleSave { pub const m_bDisabled: usize = 0x8a8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTriggerVolume { pub const m_iFilterName: usize = 0x700; pub const m_hFilter: usize = 0x708; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTripWireFireProjectile { pub const m_flAttachTime: usize = 0xa68; pub const m_vecTripWireEndPositions: usize = 0xa6c; pub const m_bTripWireEndPositionsUsed: usize = 0xae4; pub const m_hStuckToEnt: usize = 0xaf0; pub const m_nLastStuckToEntModelIndex: usize = 0xaf4; pub const m_xformStuckToEnt: usize = 0xb00; pub const m_vecTrapSetPosition: usize = 0xb20; pub const m_nWireSoundsPlayed: usize = 0xb2c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CVoteController { pub const m_iActiveIssueIndex: usize = 0x4b0; pub const m_iOnlyTeamToVote: usize = 0x4b4; pub const m_nVoteOptionCount: usize = 0x4b8; pub const m_nPotentialVotes: usize = 0x4cc; pub const m_bIsYesNoVote: usize = 0x4d0; pub const m_acceptingVotesTimer: usize = 0x4d8; pub const m_executeCommandTimer: usize = 0x4f0; pub const m_resetVoteTimer: usize = 0x508; pub const m_arrVotedUsers: usize = 0x520; pub const m_nVotesCast: usize = 0x538; pub const m_playerHoldingVote: usize = 0x638; pub const m_playerOverrideForVote: usize = 0x63c; pub const m_nHighestCountIndex: usize = 0x640; pub const m_potentialIssues: usize = 0x648; pub const m_VoteOptions: usize = 0x660; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CWeaponBaseItem { pub const m_SequenceCompleteTimer: usize = 0xe80; pub const m_bRedraw: usize = 0xe98; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CWeaponCSBase { pub const m_flFireSequenceStartTime: usize = 0xd30; pub const m_nFireSequenceStartTimeChange: usize = 0xd34; pub const m_nFireSequenceStartTimeAck: usize = 0xd38; pub const m_bPlayerFireEventIsPrimary: usize = 0xd3c; pub const m_seqIdle: usize = 0xd40; pub const m_seqFirePrimary: usize = 0xd44; pub const m_seqFireSecondary: usize = 0xd48; pub const m_bPlayerAmmoStockOnPickup: usize = 0xd58; pub const m_bRequireUseToTouch: usize = 0xd59; pub const m_flLastTimeInAir: usize = 0xd5c; pub const m_flLastDeployTime: usize = 0xd60; pub const m_nViewModelIndex: usize = 0xd64; pub const m_bReloadsWithClips: usize = 0xd68; pub const m_flTimeWeaponIdle: usize = 0xd88; pub const m_bFireOnEmpty: usize = 0xd8c; pub const m_OnPlayerPickup: usize = 0xd90; pub const m_weaponMode: usize = 0xdb8; pub const m_flTurningInaccuracyDelta: usize = 0xdbc; pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xdc0; pub const m_flTurningInaccuracy: usize = 0xdcc; pub const m_fAccuracyPenalty: usize = 0xdd0; pub const m_flLastAccuracyUpdateTime: usize = 0xdd4; pub const m_fAccuracySmoothedForZoom: usize = 0xdd8; pub const m_fScopeZoomEndTime: usize = 0xddc; pub const m_iRecoilIndex: usize = 0xde0; pub const m_flRecoilIndex: usize = 0xde4; pub const m_bBurstMode: usize = 0xde8; pub const m_flPostponeFireReadyTime: usize = 0xdec; pub const m_bInReload: usize = 0xdf0; pub const m_bReloadVisuallyComplete: usize = 0xdf1; pub const m_flDroppedAtTime: usize = 0xdf4; pub const m_bIsHauledBack: usize = 0xdf8; pub const m_bSilencerOn: usize = 0xdf9; pub const m_flTimeSilencerSwitchComplete: usize = 0xdfc; pub const m_iOriginalTeamNumber: usize = 0xe00; pub const m_flNextAttackRenderTimeOffset: usize = 0xe04; pub const m_bCanBePickedUp: usize = 0xe10; pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xe11; pub const m_nextOwnerTouchTime: usize = 0xe14; pub const m_nextPrevOwnerTouchTime: usize = 0xe18; pub const m_hPrevOwner: usize = 0xe1c; pub const m_nDropTick: usize = 0xe20; pub const m_donated: usize = 0xe44; pub const m_fLastShotTime: usize = 0xe48; pub const m_bWasOwnedByCT: usize = 0xe4c; pub const m_bWasOwnedByTerrorist: usize = 0xe4d; pub const m_bFiredOutOfAmmoEvent: usize = 0xe4e; pub const m_numRemoveUnownedWeaponThink: usize = 0xe50; pub const m_IronSightController: usize = 0xe58; pub const m_iIronSightMode: usize = 0xe70; pub const m_flLastLOSTraceFailureTime: usize = 0xe74; pub const m_iNumEmptyAttacks: usize = 0xe78; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CWeaponCSBaseGun { pub const m_zoomLevel: usize = 0xe80; pub const m_iBurstShotsRemaining: usize = 0xe84; pub const m_silencedModelIndex: usize = 0xe90; pub const m_inPrecache: usize = 0xe94; pub const m_bNeedsBoltAction: usize = 0xe95; pub const m_bSkillReloadAvailable: usize = 0xe96; pub const m_bSkillReloadLiftedReloadKey: usize = 0xe97; pub const m_bSkillBoltInterruptAvailable: usize = 0xe98; pub const m_bSkillBoltLiftedFireKey: usize = 0xe99; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CWeaponCSBaseVData { pub const m_WeaponType: usize = 0x240; pub const m_WeaponCategory: usize = 0x244; pub const m_szViewModel: usize = 0x248; pub const m_szPlayerModel: usize = 0x328; pub const m_szWorldDroppedModel: usize = 0x408; pub const m_szAimsightLensMaskModel: usize = 0x4e8; pub const m_szMagazineModel: usize = 0x5c8; pub const m_szHeatEffect: usize = 0x6a8; pub const m_szEjectBrassEffect: usize = 0x788; pub const m_szMuzzleFlashParticleAlt: usize = 0x868; pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x948; pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xa28; pub const m_szTracerParticle: usize = 0xb08; pub const m_GearSlot: usize = 0xbe8; pub const m_GearSlotPosition: usize = 0xbec; pub const m_DefaultLoadoutSlot: usize = 0xbf0; pub const m_sWrongTeamMsg: usize = 0xbf8; pub const m_nPrice: usize = 0xc00; pub const m_nKillAward: usize = 0xc04; pub const m_nPrimaryReserveAmmoMax: usize = 0xc08; pub const m_nSecondaryReserveAmmoMax: usize = 0xc0c; pub const m_bMeleeWeapon: usize = 0xc10; pub const m_bHasBurstMode: usize = 0xc11; pub const m_bIsRevolver: usize = 0xc12; pub const m_bCannotShootUnderwater: usize = 0xc13; pub const m_szName: usize = 0xc18; pub const m_szAnimExtension: usize = 0xc20; pub const m_eSilencerType: usize = 0xc28; pub const m_nCrosshairMinDistance: usize = 0xc2c; pub const m_nCrosshairDeltaDistance: usize = 0xc30; pub const m_flCycleTime: usize = 0xc34; pub const m_flMaxSpeed: usize = 0xc3c; pub const m_flSpread: usize = 0xc44; pub const m_flInaccuracyCrouch: usize = 0xc4c; pub const m_flInaccuracyStand: usize = 0xc54; pub const m_flInaccuracyJump: usize = 0xc5c; pub const m_flInaccuracyLand: usize = 0xc64; pub const m_flInaccuracyLadder: usize = 0xc6c; pub const m_flInaccuracyFire: usize = 0xc74; pub const m_flInaccuracyMove: usize = 0xc7c; pub const m_flRecoilAngle: usize = 0xc84; pub const m_flRecoilAngleVariance: usize = 0xc8c; pub const m_flRecoilMagnitude: usize = 0xc94; pub const m_flRecoilMagnitudeVariance: usize = 0xc9c; pub const m_nTracerFrequency: usize = 0xca4; pub const m_flInaccuracyJumpInitial: usize = 0xcac; pub const m_flInaccuracyJumpApex: usize = 0xcb0; pub const m_flInaccuracyReload: usize = 0xcb4; pub const m_nRecoilSeed: usize = 0xcb8; pub const m_nSpreadSeed: usize = 0xcbc; pub const m_flTimeToIdleAfterFire: usize = 0xcc0; pub const m_flIdleInterval: usize = 0xcc4; pub const m_flAttackMovespeedFactor: usize = 0xcc8; pub const m_flHeatPerShot: usize = 0xccc; pub const m_flInaccuracyPitchShift: usize = 0xcd0; pub const m_flInaccuracyAltSoundThreshold: usize = 0xcd4; pub const m_flBotAudibleRange: usize = 0xcd8; pub const m_szUseRadioSubtitle: usize = 0xce0; pub const m_bUnzoomsAfterShot: usize = 0xce8; pub const m_bHideViewModelWhenZoomed: usize = 0xce9; pub const m_nZoomLevels: usize = 0xcec; pub const m_nZoomFOV1: usize = 0xcf0; pub const m_nZoomFOV2: usize = 0xcf4; pub const m_flZoomTime0: usize = 0xcf8; pub const m_flZoomTime1: usize = 0xcfc; pub const m_flZoomTime2: usize = 0xd00; pub const m_flIronSightPullUpSpeed: usize = 0xd04; pub const m_flIronSightPutDownSpeed: usize = 0xd08; pub const m_flIronSightFOV: usize = 0xd0c; pub const m_flIronSightPivotForward: usize = 0xd10; pub const m_flIronSightLooseness: usize = 0xd14; pub const m_angPivotAngle: usize = 0xd18; pub const m_vecIronSightEyePos: usize = 0xd24; pub const m_nDamage: usize = 0xd30; pub const m_flHeadshotMultiplier: usize = 0xd34; pub const m_flArmorRatio: usize = 0xd38; pub const m_flPenetration: usize = 0xd3c; pub const m_flRange: usize = 0xd40; pub const m_flRangeModifier: usize = 0xd44; pub const m_flFlinchVelocityModifierLarge: usize = 0xd48; pub const m_flFlinchVelocityModifierSmall: usize = 0xd4c; pub const m_flRecoveryTimeCrouch: usize = 0xd50; pub const m_flRecoveryTimeStand: usize = 0xd54; pub const m_flRecoveryTimeCrouchFinal: usize = 0xd58; pub const m_flRecoveryTimeStandFinal: usize = 0xd5c; pub const m_nRecoveryTransitionStartBullet: usize = 0xd60; pub const m_nRecoveryTransitionEndBullet: usize = 0xd64; pub const m_flThrowVelocity: usize = 0xd68; pub const m_vSmokeColor: usize = 0xd6c; pub const m_szAnimClass: usize = 0xd78; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CWeaponShield { pub const m_flBulletDamageAbsorbed: usize = 0xea0; pub const m_flLastBulletHitSoundTime: usize = 0xea4; pub const m_flDisplayHealth: usize = 0xea8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CWeaponTaser { pub const m_fFireTime: usize = 0xea0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CommandToolCommand_t { pub const m_bEnabled: usize = 0x0; pub const m_bOpened: usize = 0x1; pub const m_InternalId: usize = 0x4; pub const m_ShortName: usize = 0x8; pub const m_ExecMode: usize = 0x10; pub const m_SpawnGroup: usize = 0x18; pub const m_PeriodicExecDelay: usize = 0x20; pub const m_SpecType: usize = 0x24; pub const m_EntitySpec: usize = 0x28; pub const m_Commands: usize = 0x30; pub const m_SetDebugBits: usize = 0x38; pub const m_ClearDebugBits: usize = 0x40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod ConceptHistory_t { pub const timeSpoken: usize = 0x0; pub const m_response: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod ConstraintSoundInfo { pub const m_vSampler: usize = 0x8; pub const m_soundProfile: usize = 0x20; pub const m_forwardAxis: usize = 0x40; pub const m_iszTravelSoundFwd: usize = 0x50; pub const m_iszTravelSoundBack: usize = 0x58; pub const m_iszReversalSounds: usize = 0x68; pub const m_bPlayTravelSound: usize = 0x80; pub const m_bPlayReversalSound: usize = 0x81; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CountdownTimer { pub const m_duration: usize = 0x8; pub const m_timestamp: usize = 0xc; pub const m_timescale: usize = 0x10; pub const m_nWorldGroupId: usize = 0x14; } #[allow(non_snake_case, non_upper_case_globals)] pub mod EngineCountdownTimer { pub const m_duration: usize = 0x8; pub const m_timestamp: usize = 0xc; pub const m_timescale: usize = 0x10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod EntityRenderAttribute_t { pub const m_ID: usize = 0x30; pub const m_Values: usize = 0x34; } #[allow(non_snake_case, non_upper_case_globals)] pub mod EntitySpottedState_t { pub const m_bSpotted: usize = 0x8; pub const m_bSpottedByMask: usize = 0xc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod Extent { pub const lo: usize = 0x0; pub const hi: usize = 0xc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod FilterDamageType { pub const m_iDamageType: usize = 0x508; } #[allow(non_snake_case, non_upper_case_globals)] pub mod FilterHealth { pub const m_bAdrenalineActive: usize = 0x508; pub const m_iHealthMin: usize = 0x50c; pub const m_iHealthMax: usize = 0x510; } #[allow(non_snake_case, non_upper_case_globals)] pub mod FilterTeam { pub const m_iFilterTeam: usize = 0x508; } #[allow(non_snake_case, non_upper_case_globals)] pub mod GameAmmoTypeInfo_t { pub const m_nBuySize: usize = 0x38; pub const m_nCost: usize = 0x3c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod GameTick_t { pub const m_Value: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod GameTime_t { pub const m_Value: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod HullFlags_t { pub const m_bHull_Human: usize = 0x0; pub const m_bHull_SmallCentered: usize = 0x1; pub const m_bHull_WideHuman: usize = 0x2; pub const m_bHull_Tiny: usize = 0x3; pub const m_bHull_Medium: usize = 0x4; pub const m_bHull_TinyCentered: usize = 0x5; pub const m_bHull_Large: usize = 0x6; pub const m_bHull_LargeCentered: usize = 0x7; pub const m_bHull_MediumTall: usize = 0x8; pub const m_bHull_Small: usize = 0x9; } #[allow(non_snake_case, non_upper_case_globals)] pub mod IntervalTimer { pub const m_timestamp: usize = 0x8; pub const m_nWorldGroupId: usize = 0xc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod ModelConfigHandle_t { pub const m_Value: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod ParticleIndex_t { pub const m_Value: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod PhysicsRagdollPose_t { pub const __m_pChainEntity: usize = 0x8; pub const m_Transforms: usize = 0x30; pub const m_hOwner: usize = 0x48; } #[allow(non_snake_case, non_upper_case_globals)] pub mod RagdollCreationParams_t { pub const m_vForce: usize = 0x0; pub const m_nForceBone: usize = 0xc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod RelationshipOverride_t { pub const entity: usize = 0x8; pub const classType: usize = 0xc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod Relationship_t { pub const disposition: usize = 0x0; pub const priority: usize = 0x4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod ResponseContext_t { pub const m_iszName: usize = 0x0; pub const m_iszValue: usize = 0x8; pub const m_fExpirationTime: usize = 0x10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod ResponseFollowup { pub const followup_concept: usize = 0x0; pub const followup_contexts: usize = 0x8; pub const followup_delay: usize = 0x10; pub const followup_target: usize = 0x14; pub const followup_entityiotarget: usize = 0x1c; pub const followup_entityioinput: usize = 0x24; pub const followup_entityiodelay: usize = 0x2c; pub const bFired: usize = 0x30; } #[allow(non_snake_case, non_upper_case_globals)] pub mod ResponseParams { pub const odds: usize = 0x10; pub const flags: usize = 0x12; pub const m_pFollowup: usize = 0x18; } #[allow(non_snake_case, non_upper_case_globals)] pub mod SellbackPurchaseEntry_t { pub const m_unDefIdx: usize = 0x30; pub const m_nCost: usize = 0x34; pub const m_nPrevArmor: usize = 0x38; pub const m_bPrevHelmet: usize = 0x3c; pub const m_hItem: usize = 0x40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod SimpleConstraintSoundProfile { pub const eKeypoints: usize = 0x8; pub const m_keyPoints: usize = 0xc; pub const m_reversalSoundThresholds: usize = 0x14; } #[allow(non_snake_case, non_upper_case_globals)] pub mod SpawnPoint { pub const m_iPriority: usize = 0x4b0; pub const m_bEnabled: usize = 0x4b4; pub const m_nType: usize = 0x4b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod SpawnPointCoopEnemy { pub const m_szWeaponsToGive: usize = 0x4c0; pub const m_szPlayerModelToUse: usize = 0x4c8; pub const m_nArmorToSpawnWith: usize = 0x4d0; pub const m_nDefaultBehavior: usize = 0x4d4; pub const m_nBotDifficulty: usize = 0x4d8; pub const m_bIsAgressive: usize = 0x4dc; pub const m_bStartAsleep: usize = 0x4dd; pub const m_flHideRadius: usize = 0x4e0; pub const m_szBehaviorTreeFile: usize = 0x4f0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod SummaryTakeDamageInfo_t { pub const nSummarisedCount: usize = 0x0; pub const info: usize = 0x8; pub const result: usize = 0xa8; pub const hTarget: usize = 0xb0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod VPhysicsCollisionAttribute_t { pub const m_nInteractsAs: usize = 0x8; pub const m_nInteractsWith: usize = 0x10; pub const m_nInteractsExclude: usize = 0x18; pub const m_nEntityId: usize = 0x20; pub const m_nOwnerId: usize = 0x24; pub const m_nHierarchyId: usize = 0x28; pub const m_nCollisionGroup: usize = 0x2a; pub const m_nCollisionFunctionMask: usize = 0x2b; } #[allow(non_snake_case, non_upper_case_globals)] pub mod VelocitySampler { pub const m_prevSample: usize = 0x0; pub const m_fPrevSampleTime: usize = 0xc; pub const m_fIdealSampleRate: usize = 0x10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod ViewAngleServerChange_t { pub const nType: usize = 0x30; pub const qAngle: usize = 0x34; pub const nIndex: usize = 0x40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod WeaponPurchaseCount_t { pub const m_nItemDefIndex: usize = 0x30; pub const m_nCount: usize = 0x32; } #[allow(non_snake_case, non_upper_case_globals)] pub mod WeaponPurchaseTracker_t { pub const m_weaponPurchases: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod audioparams_t { pub const localSound: usize = 0x8; pub const soundscapeIndex: usize = 0x68; pub const localBits: usize = 0x6c; pub const soundscapeEntityListIndex: usize = 0x70; pub const soundEventHash: usize = 0x74; } #[allow(non_snake_case, non_upper_case_globals)] pub mod dynpitchvol_base_t { pub const preset: usize = 0x0; pub const pitchrun: usize = 0x4; pub const pitchstart: usize = 0x8; pub const spinup: usize = 0xc; pub const spindown: usize = 0x10; pub const volrun: usize = 0x14; pub const volstart: usize = 0x18; pub const fadein: usize = 0x1c; pub const fadeout: usize = 0x20; pub const lfotype: usize = 0x24; pub const lforate: usize = 0x28; pub const lfomodpitch: usize = 0x2c; pub const lfomodvol: usize = 0x30; pub const cspinup: usize = 0x34; pub const cspincount: usize = 0x38; pub const pitch: usize = 0x3c; pub const spinupsav: usize = 0x40; pub const spindownsav: usize = 0x44; pub const pitchfrac: usize = 0x48; pub const vol: usize = 0x4c; pub const fadeinsav: usize = 0x50; pub const fadeoutsav: usize = 0x54; pub const volfrac: usize = 0x58; pub const lfofrac: usize = 0x5c; pub const lfomult: usize = 0x60; } #[allow(non_snake_case, non_upper_case_globals)] pub mod fogparams_t { pub const dirPrimary: usize = 0x8; pub const colorPrimary: usize = 0x14; pub const colorSecondary: usize = 0x18; pub const colorPrimaryLerpTo: usize = 0x1c; pub const colorSecondaryLerpTo: usize = 0x20; pub const start: usize = 0x24; pub const end: usize = 0x28; pub const farz: usize = 0x2c; pub const maxdensity: usize = 0x30; pub const exponent: usize = 0x34; pub const HDRColorScale: usize = 0x38; pub const skyboxFogFactor: usize = 0x3c; pub const skyboxFogFactorLerpTo: usize = 0x40; pub const startLerpTo: usize = 0x44; pub const endLerpTo: usize = 0x48; pub const maxdensityLerpTo: usize = 0x4c; pub const lerptime: usize = 0x50; pub const duration: usize = 0x54; pub const blendtobackground: usize = 0x58; pub const scattering: usize = 0x5c; pub const locallightscale: usize = 0x60; pub const enable: usize = 0x64; pub const blend: usize = 0x65; pub const m_bNoReflectionFog: usize = 0x66; pub const m_bPadding: usize = 0x67; } #[allow(non_snake_case, non_upper_case_globals)] pub mod fogplayerparams_t { pub const m_hCtrl: usize = 0x8; pub const m_flTransitionTime: usize = 0xc; pub const m_OldColor: usize = 0x10; pub const m_flOldStart: usize = 0x14; pub const m_flOldEnd: usize = 0x18; pub const m_flOldMaxDensity: usize = 0x1c; pub const m_flOldHDRColorScale: usize = 0x20; pub const m_flOldFarZ: usize = 0x24; pub const m_NewColor: usize = 0x28; pub const m_flNewStart: usize = 0x2c; pub const m_flNewEnd: usize = 0x30; pub const m_flNewMaxDensity: usize = 0x34; pub const m_flNewHDRColorScale: usize = 0x38; pub const m_flNewFarZ: usize = 0x3c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod hudtextparms_t { pub const color1: usize = 0x0; pub const color2: usize = 0x4; pub const effect: usize = 0x8; pub const channel: usize = 0x9; pub const x: usize = 0xc; pub const y: usize = 0x10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod lerpdata_t { pub const m_hEnt: usize = 0x0; pub const m_MoveType: usize = 0x4; pub const m_flStartTime: usize = 0x8; pub const m_vecStartOrigin: usize = 0xc; pub const m_qStartRot: usize = 0x20; pub const m_nFXIndex: usize = 0x30; } #[allow(non_snake_case, non_upper_case_globals)] pub mod locksound_t { pub const sLockedSound: usize = 0x8; pub const sUnlockedSound: usize = 0x10; pub const flwaitSound: usize = 0x18; } #[allow(non_snake_case, non_upper_case_globals)] pub mod magnetted_objects_t { pub const hEntity: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod ragdoll_t { pub const list: usize = 0x0; pub const boneIndex: usize = 0x18; pub const allowStretch: usize = 0x30; pub const unused: usize = 0x31; } #[allow(non_snake_case, non_upper_case_globals)] pub mod ragdollelement_t { pub const originParentSpace: usize = 0x0; pub const parentIndex: usize = 0x20; pub const m_flRadius: usize = 0x24; } #[allow(non_snake_case, non_upper_case_globals)] pub mod shard_model_desc_t { pub const m_nModelID: usize = 0x8; pub const m_hMaterial: usize = 0x10; pub const m_solid: usize = 0x18; pub const m_ShatterPanelMode: usize = 0x19; pub const m_vecPanelSize: usize = 0x1c; pub const m_vecStressPositionA: usize = 0x24; pub const m_vecStressPositionB: usize = 0x2c; pub const m_vecPanelVertices: usize = 0x38; pub const m_flGlassHalfThickness: usize = 0x50; pub const m_bHasParent: usize = 0x54; pub const m_bParentFrozen: usize = 0x55; pub const m_SurfacePropStringToken: usize = 0x58; pub const m_LightGroup: usize = 0x5c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod sky3dparams_t { pub const scale: usize = 0x8; pub const origin: usize = 0xc; pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1c; pub const fog: usize = 0x20; pub const m_nWorldGroupID: usize = 0x88; } #[allow(non_snake_case, non_upper_case_globals)] pub mod thinkfunc_t { pub const m_hFn: usize = 0x8; pub const m_nContext: usize = 0x10; pub const m_nNextThinkTick: usize = 0x14; pub const m_nLastThinkTick: usize = 0x18; }